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using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; namespace RunPath.Controllers { using RunPath.Models; using RunPath.Services; [Route("runpath/[controller]")] [ApiController] public class RunPathController : Controlle...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EditDistance { class Program { static void Main(string[] args) { string x = "anagram"; string y = "agnar"; var dist1 = EditDistanceH...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class teacherAnim : MonoBehaviour { private NavMeshAgent nav; private Animator anim; void Start() { nav = GetComponent<NavMeshAgent>(); anim = GetComponent<Animator>(); } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MyApplication { class Program { static int Main(string[] args)// Изменён метод Main { Console.Write("Hello"); Console.WriteLine("World"); ...
// ---------------------------------------------------------------------------------- // // Copyright Microsoft Corporation // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apac...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Newtonsoft.Json; namespace MinecraftToolsBoxSDK.Json.LootTable { public class LootTable { } }
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.DependencyInjection; using SignalRSimples.Web.Hubs; namespace SignalRSimples.Web { public class Startup { // This method gets called by the runtime. Use this method to add services to the container. ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Routing; namespace SampleMVCSolution { public class RouteConfig { public static void RegisterRoutes(RouteCollection routes) { routes.IgnoreRoute(...
using UnityEngine; using System.Collections; using UnityEditor; //View only for test public class CellView : MonoBehaviour { public MapCell model; void OnDrawGizmos() { if (model != null) Handles.Label (transform.position, model.IsAvailable.ToString()); } }
using MessagePack; using System; using System.Collections.Generic; namespace CSBaseLib { public class PacketDef { public const Int16 PACKET_HEADER_SIZE = 5; public const int MAX_USER_ID_BYTE_LENGTH = 16; public const int MAX_USER_PW_BYTE_LENGTH = 16; public const int INVALID_...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Text; namespace WpfSuduko.MVC.Models { class Square { public const int DefaultStoredValue = -1; public int StoredValue { get; set; } public int XGridPosition { get; set; } public int YGr...
using UnityEngine; public class PlayerInteract : MonoBehaviour { public GameObject currentInterObj = null; public interactionObject currentInterObjScript = null; public Inventory inventory; public Player player; public GameObject pauseMenu; void Update() { //if player is dead if (player.health ==...
using System; using System.Diagnostics; using System.Threading; using System.Threading.Tasks; using NUnit.Framework; namespace Condor.Tests.Learn.Tasks { [TestFixture] [Explicit] internal class Tasks1 { private CancellationTokenSource _cancellationTokenSource; [Test] public vo...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace ContestsPortal.WebSite.Controllers { [Authorize(Roles = Roles.Moderator)] public class ModeratorController : Controller { // GET: Moderator public ActionResult Index() ...
using System; using System.Text; using System.Windows.Forms; using Cryptlex; namespace Sample { public partial class ActivationForm : Form { public ActivationForm() { InitializeComponent(); try { // LexActivator.SetProductFile ("...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; using System.IO; using MetroFramework; using MetroFramework.Forms; using MetroFra...
using System.Collections.Generic; namespace Chloe.Models { public class Page { public Page() { this.Components = new HashSet<Component>(); } public int Id { get; set; } public string Name { get; set; } public string RouteName { get; set; } ...
using IBLLService; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using MODEL; namespace BLLService { public abstract class BaseBLLService<T> : IBaseBLLService<T> where T : class ,new() { public BaseBLLService() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Loja.Dominio { public interface IProdutoRepositorio { List<Produto> ListarProdutos(string nome=""); void SalvarProduto(Produto produto); Produto BuscarPorId(i...
using Microsoft.AspNetCore.Http; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace WebApi.ViewModels { public class UpdateUserModel { [Required] [EmailAddress] public string OldEmail {...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Item : MonoBehaviour { public enum Type { Ammo, Coin, Grenade, Heart, Weapon }; public Type type; public int value; Rigidbody rigid; SphereCollider sphereCollider; void Awake() { rigid = GetCo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Diagnostics; using System.Runtime.InteropServices; namespace Editor { public class NativeTypes { #region Native structs [StructLayout(LayoutKind.Sequent...
using System; using System.Runtime.InteropServices; namespace Vlc.DotNet.Core.Interops.Signatures { [StructLayout(LayoutKind.Sequential)] internal struct LibvlcAudioOutputDeviceT { public IntPtr Next; public IntPtr DeviceIdentifier; public IntPtr Description; } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Windows.Forms; namespace checkMusic { public partial class checkFile : Form { static...
using ChartTest.Domain.Entities; namespace ChartTest.WebUI.Abstract { public interface IGetMeasurementsData { void GetResponseTime(Measurement measurement); void SaveResponseTime(Measurement response); } }
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using NStack; namespace Terminal.Gui { /// <summary> /// Text alignment enumeration, controls how text is displayed. /// </summary> public enum TextAlignment { /// <summary> /// Aligns the text to the left of the fr...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; using UnityEngine.Rendering; public class Loading : MonoBehaviour { private AsyncOperation async; [SerializeField] private Image circle; //circle loading image private...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Entity; namespace DAL { public class ContratoRepositorio { List<Contrato> ListaContrato; public ContratoRepositorio() { ListaContrato = new List<Contra...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Net; using Microsoft.Azure.Documents; using Microsoft.Azure.Documents.Client; using Newtonsoft.Json; using System.Net.Http; using Microsoft.Azure.WebJobs; using System.Threading; using Microsoft.Azure.WebJobs....
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using DataAccess.Context; using Domain; namespace DataAccess.Repository { public class BlogRepository : IBlogRepository { private BlogContext _context; private readonly IContextFactory _contextFactory...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Client.Features.Duplicates.ViewModels; namespace Client.Features.Duplicates { public class DuplicatesRepository : IDuplicatesRepository { private readonly Internal.ILogger _logger;...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SliderScript : MonoBehaviour { private const int MAX_VALUE_CAP = 200; private const int MIN_VALUE_CAP = -200; private const int MAX_SPEED = 2; private int maxValue, minValue; private float speed, currentV...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Welic.App.ViewModels; using Welic.App.ViewModels.Base; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace Welic.App.Views { [XamlCompilation(XamlCompilationOptions.Compile)] public partial...
namespace HotelBookingSystem.Views.Users { using System.Text; using Interfaces; public class Register : View { public Register(IUser user) : base(user) { } protected override void BuildViewResult(StringBuilder viewResult) { var user = this.Model as ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Net; using System.Threading; using System.Net.Sockets; using System.IO; using System.Security.Cryptography; using System.N...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace lab_053 { public partial class Form1 : Form { public Form1() { ...
using System; using System.Runtime.Serialization; namespace Engine { [Serializable] [DataContract] public class SingletonComponent<T> : BaseComponent where T : BaseComponent { [DataMember] public static T Instance; public override void Start() { base.Start(); ...
namespace Xamarin.Android.Tasks.LLVMIR { interface IStructureInfo { void RenderDeclaration (LlvmIrGenerator generator); } }
namespace FiveMClothingAssistant { using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Windows; using System.Windows.Media.Animation; using Microsoft.Win32; /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> p...
using System.Text.RegularExpressions; using Cradiator.MigrateConfig; using NUnit.Framework; namespace Cradiator.Tests.MigrateConfig { [TestFixture] public class Migrate_Tests { private const string PRE_MULTIVIEW_XML = @"<?xml version=""1.0""?> <configuration> <configSections> <section name=""log4n...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace WeatherWeb.Services { public class GlobalService { public static string Key = "98bb4fd5800e43fb973a99ae601af49e"; public static string ForeCastDailyByCity = "https://api.weatherbit.io/v2.0/forecast/daily"; } }
//------------------------------------------------------------------------------ // <copyright file="MainWindow.xaml.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> //------------------------------------------------------------------------------ namespace Mic...
using System; using System.Collections.Generic; using System.Text; namespace DesignPatternsApp.FoodOrdering { public interface IFoodOrderCommand { void ExecuteCommand(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Net; using System.Xml; using System.Data.SqlClient; using System.Configuration; using System.Text.RegularExpressions; using DotNetOpenAuth.OAuth2; using System.Net.Htt...
using System; using System.Collections.Generic; using System.IO; using System.Windows.Forms; using FastReport; using KartLib; using KartObjects; namespace KartSystem.Presenters { // ReSharper disable once InconsistentNaming public class ABCanalysisGoodPresenter : BasePresenter { private const int Coun...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LightingBook.Tests.Api.Product.Dto.GetItinerary.Response { public class ItineraryResponse { public Search Search { get; set; } public List<Passenger> Passengers...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CRL.Comment { /// <summary> /// 评论维护 /// </summary> public class CommentBusiness<TType, TModel> : BaseProvider<TModel> where TType : class where TModel : Comment, new() { public ...
using System; namespace Futbol5.DAL.Infrastructure { public interface IDatabaseFactory : IDisposable { Futbol5Entities Get(); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System.IO; public class LoadButton : MonoBehaviour { GameObject btn; public SaveScript sv; string path; string nombre; bool downFile; bool fadmin; bool online; // Use this for initialization ...
using System.Collections.Generic; using GeoAPI.Extensions.Feature; using GeoAPI.Geometries; using log4net; namespace SharpMap.UI.Snapping { public class SnapResult : ISnapResult { private static readonly ILog log = LogManager.GetLogger(typeof(SnapResult)); public ICoordinate Location { get; pr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using XH.Infrastructure.Command; namespace XH.Infrastructure.Bus { public interface ICommandBus : IBus { /// <summary> /// Send the command /// </summary> /// <ty...
using Arch.Data.Test.OtherTest.MyRightManageDesign.Privilege; using Arch.Data.Test.OtherTest.MyRightManageDesign.RightManagers.Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Arch.Data.Test.OtherTest.MyRightManageDesign.Test.UserRights { public class UserRig...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Inheritage { internal class AlphaBase1 { public int Code; public AlphaBase1(int n) { Code = n; Console.WriteLine("AlphaBase1 with one ar...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Numbers_with_guesses { class Program { static void Main(string[] args) { Console.WriteLine("Numbers game"); while (true) { ...
using System; using System.Collections.Generic; using System.Text; using SAAS.FrameWork.Module.Serialization; using SAAS.FrameWork.Util.Pool; namespace SAAS.FrameWork.Extensions { public static partial class ArraySegmentByteExtensions { public static void ReturnToPool(this ArraySegment<byte> data) ...
using Microsoft.Xna.Framework; namespace SuperMario.Entities.Blocks { public abstract class HitUpAndDownBlockAnimated : AnimatedEntity, IHitUpAndDownBlock { bool movingUp = true; float moveIncrement = 1f; float moveHeight = 4f; public Vector2 StartLocation { get; set; } ...
using System; namespace Framework.Helpers.Data.Oberon { public class FinancialBatch { public string Id { get; set; } public DateTime OpenedDate { get; set; } public string BatchName { get; set; } public string Designation { get; set; } public string Status { g...
using System; using System.Globalization; using System.IO; using System.Reflection; using Xamarin.Forms; namespace AsNum.XFControls.Converters { /// <summary> /// <remark> /// 由于GetCallingAssembly返回的是调用处的 Assembly, /// 在 Xaml 的 Converter 中指定,会返回 Xamarin.Forms 程序集 /// 在 Xaml 中也不方便使用 Assembly /...
using Microsoft.EntityFrameworkCore.Migrations; namespace Inventory.Data.Migrations { public partial class PaymentType : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.UpdateData( table: "PaymentType", ke...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Emotions { // low typically = bad, high typically = good public float sadnessJoy; // 0 = saddened, 1 = enjoyed public float angerLove; // 0 = hated, 1 = loved public float disgustAdmiration; // 0...
namespace Eda.Integrations.Delivery { /// <summary> /// The contract for the delivery service provider. /// </summary> public interface IDeliveryServiceProvider { /// <summary> /// Gets the delivery service provider. /// </summary> /// <param name="systemName">The sy...
using UnityEngine; public class boxBehaviour : MonoBehaviour { [Header("Box Variables")] public bool red; public bool blue; [Header("Movement Variables")] public CharacterController controller; public Vector3 movement = Vector3.zero; public bool useGrav = true; // Use this for initi...
using gView.Framework.Globalisation; using System.Collections.Generic; using System.Windows.Forms.DataVisualization.Charting; namespace gView.Plugins.MapTools { public class gvChart { public enum DisplayMode { EverySerieInTheSameChartArea = 0, EverySerieInExtraChartArea...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Reflection; using System.Windows.Forms; using System.IO; using System.Xml; using IRAP.Global; using Apache.NMS; using Apache.NMS.ActiveMQ; using Apache.NMS.ActiveMQ.Commands; ...
using LoowooTech.Stock.Common; using LoowooTech.Stock.Models; using LoowooTech.Stock.Tool; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace LoowooTech.Stock.Rules { public class XZCDMRule:ValueBaseRule,IRule { public override string RuleName { ...
using System; using System.Collections.Generic; using Utilities; namespace EddiEvents { [PublicAPI] public class MarketInformationUpdatedEvent : Event { public const string NAME = "Market information updated"; public const string DESCRIPTION = "Triggered when market information for the cur...
using System.Collections.Generic; using FluentAssertions; using NUnit.Framework; using Vostok.Logging.Abstractions; namespace SpaceHosting.Index.Tests { public class IndexStoreFactoryTests { private readonly IndexStoreFactory<int, string> indexStoreFactory = new(new SilentLog()); [Test] ...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using DgKMS.Cube.CubeCore; namespace DgKMS.Cube.CubeCore.Dtos { public class CreateOrUpdateEvernoteTagInput { [Required] public EvernoteTagEditDto EvernoteTag { get; set; } //// custom codes ...
/*************************************************************** * * add by OceanHo 2015/8/26 13:49:22 * ****************************************************************/ using Enyim.Caching; using Enyim.Caching.Memcached; using AimaTeam.WebFormLightAPI.httpEntity; using AimaTeam.WebFormLightAPI.httpUtility; u...
namespace Whathecode.System.Algorithm { /// <summary> /// A gate which skips a specified amount of entries before opening. /// </summary> public class SkipGate : AbstractGate { readonly int _skipCount; int _curCount; /// <summary> /// Create a new gate which skips a specified amount of entries before op...
using System.Collections.Generic; namespace SocialNetwork.Core { public class User { public string Name { get; set; } public Timeline Timeline { get; } = new Timeline(); public List<User> Following = new List<User>(); public User(string name) { this.Name ...
using myBOOK.data; using myBOOK.data.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.W...
using System.Collections.Generic; using RunPath.Models; namespace RunPathTests { public class AlbumTestData { private readonly List<Album> _albums; private readonly int _albumCount; public AlbumTestData() { _albums = new List<Album> { new Album { ...
using System.Collections; using System.Collections.Generic; using System.Text; using UnityEngine; public class ChangeWeaponScript : MonoBehaviour { public GameObject currentWeapon; private Transform weaponPosition; private int positionInArray; private GameObject[] allWeapons; // Use this for initial...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Sockets; using System.Text; using System.Text.RegularExpressions; using SimpleHttpServer.Enums; using SimpleHttpServer.Models; namespace SimpleHttpServer { public class HttpProcessor { private HttpRequest Request; ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Timers; namespace Modulus2D.Core { public class Headless { // Current state private State state; // Time private S...
using System; using System.Collections.Generic; using System.Data; using System.IO; using System.Linq; using System.Web; using System.Web.Mvc; using TinhLuong.Models; using TinhLuongBLL; using System.Data.OleDb; using ClosedXML.Excel; using System.Text; using System.Web.UI.WebControls; using TinhLuongINFO; namespace ...
using JiebaNet.Segmenter; using Lucene.Net.Analysis; using Lucene.Net.Documents; using Lucene.Net.Store; using Masuit.LuceneEFCore.SearchEngine.Extensions; using Masuit.LuceneEFCore.SearchEngine.Interfaces; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Caching.Memory; using System; using System.Colle...
using System.Reflection; using System.Runtime.InteropServices; [assembly: AssemblyCompany("Quad IO, Inc.")] [assembly: AssemblyCopyright("© Copyright 2012, Quad IO, Inc.")] [assembly: AssemblyProduct("Ach.Fulfillment")] #if DEBUG [assembly: AssemblyConfiguration("debug")] #else [assembly: AssemblyConfiguration("ret...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; namespace EmberKernel.Services.UI.Mvvm.ViewComponent { public class ViewComponentNamespaceAttribute : Attribute { public string Namespace { get; } public ViewComponentNamespaceAttribu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace ShabakahEntityManager { public enum PanelType { L5100 = 1, L5200 = 2, L7000 = 3, Vista = 4, } public class Panel { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; namespace _13.FoundWords { class FindWords { static void Main() { string path1 = "../../test.txt"; string path2 = "../../words.txt"; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using MLAPI; public class TowerBuilder : MonoBehaviour { private Tower m_TowerScript; private Rigidbody m_Rigidbody; private Camera m_MainCamera; private GameManager m_GameManager; void Start() { m_Rigidbody...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Runtime.Serialization; namespace Model { /// <summary> /// Фигура /// </summary> public interface IFigure { /// <summary> /// Рассчитать объем фигуры. ...
using System; using System.Collections.Generic; using System.Text; //Acesso a Composição namespace Encapsulamento { public class AmigoProximo { //instancia public readonly SubCelebridade amiga = new SubCelebridade(); public void MeusAcessos() { Console.WriteLine(...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace _3PaaStribe { public class Player { public bool playerTurn { get; set; } private string playerName { get; set; } private string playerPiece { get; set; } private string botPiece { ge...
using System.Threading.Tasks; using Android.App; using Android.Content; using Android.Content.Res; using Android.Graphics; using Android.Graphics.Drawables; using Android.Graphics.Drawables.Shapes; using Android.OS; using Android.Support.V4.Content; using Android.Views; using Android.Widget; using ImageViews.Photo; usi...
using System; using System.Collections; using System.Collections.Generic; using com.Sconit.Entity; //TODO: Add other using statements here namespace com.Sconit.Entity.ISI { [Serializable] public partial class TaskApply : EntityBase { #region O/R Mapping Properties private Int32 _id; public I...
// -- Created by Colleen Woolsey using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace BangazonWorkforceSapphireElephants.Models.ViewModels { public class TrainingProgramCreateViewModel { [Required]...
using System; using Phenix.Core.Data; using Phenix.Core.Mapping; /* builder: phenixiii build time: 2017-04-10 14:30:23 notes: User */ namespace Phenix.Test.使用案例.业务数据的读写.快速Save { /// <summary> /// User /// </summary> [Serializable] [System.ComponentModel.DisplayName("User")] public class ...
using UnityEngine; //By Jeffrey aka Trickzbunny // Place script on Gameobject (be sure Static is turned off) depending which bool is activated, the gameobject will turn in a different way. public class FollowTarget : MonoBehaviour { public Transform target; public float speed = 1; public bool moveForward = fa...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class NoteItem : Item<int> { [SerializeField] GameObject indicator; private void OnEnable() { OnTaken += new TakenDelegate(AddNote); OnTaken += new TakenDelegate(ShowIndicator); } void Sh...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using ReactMusicStore.Core.Utilities.Common; using ReactMusicStore.Core.Utilities.Infrastructure; namespace Reac...
using System.IO; using System.Collections.Generic; using Xunit; using Moq; using InvertedIndex.Search; using InvertedIndex.FileHandler; namespace InvertedIndex.Test { public class InvertedIndexTest { private Search.InvertedIndex _index; private IDictionary<string, HashSet<Doc>> _mockMap; ...
using Microsoft.Extensions.Logging; namespace Sentry.Extensions.Logging.Tests; public class MelDiagnosticLoggerTests { private class Fixture { public ILogger<ISentryClient> MelLogger { get; set; } = Substitute.For<ILogger<ISentryClient>>(); public SentryLevel Level { get; set; } = SentryLevel....
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.CompilerServices; using System.Text; using System.Threading.Tasks; using TRPO_labe_6.Models; namespace TRPO_labe_6_console { public class ShopAssistantBuilder { public ShopAssistant Build() { st...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Airbest.Products.Categories { public class Category { public Guid? Id { get; set; } public Guid? ParentId { get; set; } public string Name { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.IO; public partial class zjdlxmsp : System.Web.UI.Page { SqlServerDataBase sdb = new S...
using System; using System.IO; using NUnit.Framework; namespace Mono.Profiling { [TestFixture] public class ProfilerTest { string tempProfilerFile; string TempFile { get { if (tempProfilerFile == null) tempProfilerFile = Path.GetTempFileName () + ".mlpd"; return tempProfilerFile; } } [T...
namespace MasterNumber { using System; public class StartUp { public static void Main() { int number = int.Parse(Console.ReadLine()); for (int i = 1; i <= number; i++) { if (IsPalindrome(i) && SumOfDigits(i) && ContainsEvenDigit(i)) ...