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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Haromszogek { public class DHaromszog { public double a { get { return aOldal; } set { if (value > 0) ...
using System; namespace Phenix.Web.Client.Security { /// <summary> /// 用户身份 /// </summary> [Serializable] public sealed class UserIdentity : Phenix.Core.Security.UserIdentity { /// <summary> /// 初始化 /// </summary> public UserIdentity(string userNumber, string password) : base(userNum...
using System; using DevsoftSDK.Constans; using log4net; using SAPbouiCOM.Framework; namespace Devsoft.AddonBase.ApplicationEvents { public static class MenuEvent { static readonly ILog log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); public static void...
using System; using System.Linq; using System.Threading.Tasks; using Serilog; using Witsml; using Witsml.Data; using Witsml.ServiceReference; using WitsmlExplorer.Api.Jobs; using WitsmlExplorer.Api.Jobs.Common; using WitsmlExplorer.Api.Models; using WitsmlExplorer.Api.Query; using WitsmlExplorer.Api.Services; namespac...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows; namespace JavaPackage { class MavenItems { private List<string> _packageDownUrl; private List<string> _packageImage; privat...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LangInformant.Domain.Entities { public class Word { public int WordID { get; set; } public string Name { get; set; } public string Description { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EventTriggerTest : MonoBehaviour { // Update is called once per frame void Update () { if (Input.GetKeyDown("q")) { EventManager.TriggerEvent("test"); } //Grip button on right control...
using HeBoGuoShi.DBModels; using HeBoGuoShi.Models; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.EntityFramework; using System.Data.Entity.Migrations; using System.Threading.Tasks; namespace HeBoGuoShi.Migrations { internal sealed class Configuration : DbMigrationsConfiguration<HeboContext> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Lab06_RemoteControl { public class Door { private PictureBox status; public Door(PictureBox status) { this.status = sta...
using System; using System.Text; using TeamCityChangeNotifier.Args; using TeamCityChangeNotifier.Helpers; using TeamCityChangeNotifier.XmlParsers; namespace TeamCityChangeNotifier.Http { public class TeamCityAuth { private readonly ConfigSettings _settings = new ConfigSettings(); private readonly Req...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.CompilerServices; using System.Security.Cryptography.X509Certificates; using System.Text; using System.Threading.Tasks; namespace ELEMENTS_DIFFERENTS { class Program { public static int lire_entier() { ...
using UnityEngine; using System.Collections; public class CheckStage : MonoBehaviour { public static bool isCheck; public static bool isOK; public static bool isCancel; // Use this for initialization void Start () { isOK = false; isCancel = false; } // Update is called once per frame void Update () ...
namespace ConsoleApplication1 { [Couple(Pair="Student", Probability=0.2, ChildType="Girl")] [Couple(Pair="Botan", Probability=0.5, ChildType="Book")] sealed class SmartGirl : Human { public string Surname { get; set; } public SmartGirl() { Sex = Sex.Women; ...
using System.Collections.Generic; namespace SpaceHosting.Index.Sparnn.Helpers { internal static class TupleExtensions { public static void Deconstruct<TX, TY>(this IEnumerable<(TX, TY)> arrayOfTuples, out TX[] arrayX, out TY[] arrayY) { var listOfX = new List<TX>(); var ...
using System; using System.Linq; using Microsoft.CQRS; using System.Collections.Generic; using Microsoft.UnifiedPlatform.Service.Common.Models; namespace Microsoft.UnifiedPlatform.Service.Application.Commands { public class LogClientInfoCommand : Command<LogResult> { public override string DisplayName...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text.RegularExpressions; using System.Xml.Serialization; using Grabacr07.KanColleWrapper.Models; using WhatToDevelop.Model.Raw; namespace WhatToDevelop { public class WikiCreeper { public List<Item> List {...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace LookieLooks.Api.Model { public class User { public string UserName { get; set; } public string AvatarImageUrl { get; set; } public int Score { get; set; } } }
using System; using System.Collections.Generic; using System.Data.OleDb; using System.Linq; using System.Text; using System.Threading.Tasks; using AdventureGameTEst.Extension_Methods; namespace AdventureGameTEst.Classes { public class Inventory { public string Name { get; set; } public string...
using Moq; using Moq.Protected; using System.Collections.Generic; using Xunit; namespace CreditCardApplications.Tests { public class CreditCardApplicationsEvaluatorShould { private Mock<IFrequentFlyerNumberValidator> mockValidator; private CreditCardApplicationEvaluator sut; public Cr...
using UnityEngine; using UnityEngine.UI; using System.Collections; /// <summary> /// 對話系統 /// 1.決定說話者名稱 /// 2.決定畫畫內容 - 可以有多段 /// 3.顯示每個段落對話完成圖示動態效果 /// </summary> public class DialogueSystem : MonoBehaviour { #region 欄位 [Header("對話資料")] public DialogueData data; [Header("對話間格"), Range(0, 3)] publi...
using System; using System.Linq; using MerchantRPG.Simulation; namespace MerchantRPG.ItemScore { class Program { public static void Main(string[] args) { Score("Antares' Stinger", attack:4, magicAttack:53, accuracy:56, criticalRate:7, hp:24, intelligence:5); Score("Antares' Stinger", attack:3, magicAttack...
using System; using System.Collections.Generic; using System.Text; namespace RPG_Game { public class Spiderman : Character { public Spiderman( int level) { MaxAttackValue = CalculateMaxMoveValue( level); MaxDefenseValue = CalculateMaxMoveValue( level); CharN...
using System; using System.Collections.Generic; using System.Net; using System.Net.Mime; using Atc.Rest.Results; using Xunit; namespace Atc.Rest.Tests.Results { public class ResultFactoryTests { [Theory] [InlineData(HttpStatusCode.OK, null)] [InlineData(HttpStatusCode.OK, "Hallo World")...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Grpc.Core; using Microsoft.Extensions.Logging; using Newtonsoft.Json; using System.Net.Http; using Models; namespace GrpcMovies { public class GreeterService : Greeter.GreeterBase { Http...
using EntityLayer.Dto; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EntityLayer.Utility { public class HelperMethods { //Handles deposit of funds by counter draft public static decimal Deposit(decimal amount) ...
using System; using System.IO; using System.Linq; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; namespace Decryptor { class Program { static byte[] saltBytes = new byte[] { 1, 2, 3, 4, 5, 6, 7, 8 }; static void DecryptAll() { ...
using System; using System.Drawing; using System.Windows.Forms; namespace KartSystem.Common { public partial class ShowLogoForm : Form { public delegate void DlgSetCaption(string caption); public ShowLogoForm() { InitializeComponent(); } public ShowLogoFor...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Xml.Serialization; using System; [Serializable] public class EventOptions { [XmlAttribute("id")] public int id; [XmlText] public string text; }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Linq; using System.Text; using System.Drawing; using System.Windows.Forms; namespace UseFul.Forms.Welic { [ToolboxBitmap(@"S:\Sistemas dotNet\Figuras\iRadiobutton.ico")] public partial class Rad...
using System; using com.Sconit.CodeMaster; namespace com.Sconit.Entity.MSG { [Serializable] public partial class Message : EntityBase { #region O/R Mapping Properties //[Display(Name = "Id", ResourceType = typeof(Resources.MSG.Message))] public Int32 Id { get; set; } //[Display(Name = "Sen...
 using MiApp.Interfaces; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace MiApp { public partial class Form1 : Form { public Fo...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using System; using System.Collections.Generic; using System.Text; namespace FiiiChain.DTO { public class GetPeerInfoOM { ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Player : MonoBehaviour { public int health = 3; public int healthLossPerHit = 1; private bool isBeingHit = false; public float pushBackforce = 600f; public float pushBackTime = 0.1f; p...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Player : MonoBehaviour { float h; bool pulsado; float v; Vector3 moveDirection; bool movePrevent; public float speed = 15; public GameObject slashPrefab; CircleCollider2D attackCollider; ...
using Caliburn.Micro; using CustomTournamentsLibrary.DataAccess; using CustomTournamentsLibrary.Interfaces; using CustomTournamentsLibrary.Models; using System.Linq; namespace CustomTournamentsUI.ViewModels { public class LeagueViewModel : Screen, IEnterResult { // BACKING FIELDS priv...
using System.Collections.Generic; using System.Threading.Tasks; using Tweetinvi.Models; using Tweetinvi.Models.DTO; using Tweetinvi.Parameters; namespace Tweetinvi { public class MessageAsync { // Factory public static async Task<IMessage> GetExistingMessage(long messageId) { ...
using SharpArch.Domain.DomainModel; using NHibernate.Envers.Configuration.Attributes; namespace Profiling2.Domain.Prf.Persons { public class PersonAlias : Entity { [Audited] public virtual Person Person { get; set; } [Audited] public virtual string LastName { get; set; } ...
// Stage menu: simple menu script connecting local and networked game signals to our scene manager. using Godot; using System; using System.Collections.Generic; using System.Linq; public class StageMainMenu : Stage { private PictureStory _pictureStory; private Panel _popAbout; private PnlSettings _pnlSettings; pri...
using System; //TODO: Add other using statements here. namespace com.Sconit.Facility.Service { public interface IFacilityCategoryMgr : IFacilityCategoryBaseMgr { #region Customized Methods //TODO: Add other methods here. #endregion Customized Methods } } #region Extend Interfac...
using System; using Leprechaun.Adapters; using Leprechaun.TemplateReaders; using Sitecore.DevEx.Serialization.Models; namespace Leprechaun.InputProviders.Sitecore.Adapters { public class SitecoreItemFieldValueAdapter : IItemFieldValueAdapter { private readonly IItemFieldValue _itemFieldValue; public SitecoreIt...
using UnityEngine; using System.Collections; public enum eLoadType { Scene, UI, } public class LoadManager : SingleTon<LoadManager> { }
using System; namespace test1.Draw { public interface Object { } }
using A4CoreBlog.Data.ViewModels; using System.Linq; using System.Threading.Tasks; namespace A4CoreBlog.Data.Services.Contracts { public interface ICommentService { Task<int> Add<T>(T model); Task<int> AddPostComment(PostACommentViewModel model); Task<int> AddBlogComment(PostACommentVi...
using System; using ServiceStack.DataAnnotations; using ServiceStack.Model; namespace SsWkPdf.Model { public interface IRecord : IHasGuidId { [Required, Default(typeof (DateTimeOffset), "SYSDATETIMEOFFSET()")] DateTimeOffset CreatedOn { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AIHomework3ProgrammingAssignment { class City { private string name; private int milesToMiami; private Dictionary<City, int> connectingCities; public C...
using System; using System.Collections.Generic; using System.Text; namespace AsteroidsGame { class GameConstants { //camera constants. public const float CameraHeight = 25000.0f; public const float PlayfieldSizeX = 16000f; public const float PlayfieldSizeY = 12500f; //as...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace sistemaDeGestionDeMantenimientos { public partial class FormEditarComentarioMensual : Form { public FormEdit...
using EddiDataDefinitions; using System; using System.Collections.Generic; using Utilities; namespace EddiEvents { [PublicAPI] public class MissionCompletedEvent : Event { public const string NAME = "Mission completed"; public const string DESCRIPTION = "Triggered when you complete a missi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Classwork1 { class Program { static void Main(string[] args) { Console.WriteLine("задание 1.1"); double a = Convert.ToDouble(Console.ReadLine())...
using UserService.CustomException; using UserService.Model.Memento; namespace UserService.Model { public class City : IOriginator<CityMemento> { private int Id { get; } private string Name { get; } private Country Country { get; } public City(int id, string name, int countryId...
using System; using System.Text; using System.Collections.Generic; using System.IO; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace NameSorter { /// <summary> /// Summary description for NameSorterTests /// </summary> [TestClass] public class NameSorterTests { [TestMethod...
namespace Taggart.Data.Models { public class CuePoint { public int TrackId { get; set; } public int Number { get; set; } public float StartTime { get; set; } public virtual Track Track { get; set; } } }
using System; using System.Collections; using System.Collections.Generic; using System.Linq; namespace Mastermind { class Program { static void Main(string[] args) { StartGame(); } private static void StartGame() { //Generates the ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.IO; using System.Drawing; public partial class nryqyxxkxiugai : System.Web.UI.Page { ...
namespace NomNom.FileCreationHandlers.Properties { #region Using Directives using Domain; #endregion public class HandlerPlugins : IHavePlugins { } }
using Atc.OpenApi.Tests.XUnitTestData; using Microsoft.OpenApi.Models; using Xunit; namespace Atc.OpenApi.Tests.Extensions { public class OpenApiPathsExtensionsTests { [Theory] [MemberData(nameof(TestMemberDataForOpenApiPathsExtensions.GetPathsStartingWithSegmentName), MemberType = typeof(Test...
using Flux.src.Flux.Renderer; using OpenTK.Graphics.OpenGL; namespace Flux.src.Platform.OpenGL { public class OpenGLVertexBuffer : VertexBuffer { public readonly int bufferId; private BufferLayout layout; internal OpenGLVertexBuffer(float[] vertices, BufferUsageHint hint) { bufferId = GL.GenBuffer(); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UIController : MonoBehaviour { public ShipController ship; public LevelController level; public Text health; public Text ammo; public Text score; // Use this for initialization void Start () { ...
using System; using System.Collections.Generic; namespace Algorithms.LeetCode { public class CountVowelsPermutation { public int CountVowelPermutation(int n) { var dp = new Dictionary<char, int[]>(); var letters = new List<char>() { 'a', 'e', 'i', 'o', 'u' }; ...
namespace Groundwork.Domain { using System; using System.Linq; using System.Linq.Expressions; using System.Collections.Generic; public class FakeRepository<TEntity, TopLevelDomain> : IRepository<TEntity, TopLevelDomain> where TEntity : IEntity<TopLevelDomain> { public FakeRepos...
using System.Collections.Generic; #nullable disable namespace Algorithms.LeetCode { public class NestedIterator { private Stack<(NestedInteger, int?)> _root; private int? _next; public NestedIterator(IList<NestedInteger> nestedList) { _root = new Stack<(NestedInteg...
using CarManageSystem.helper; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.SessionState; namespace CarManageSystem.handler.PersonalCenter.Reservation { /// <summary> /// GetCarMileage 的摘要说明 /// </summary> public class...
/** * Definition for a binary tree node. * public class TreeNode { * public int val; * public TreeNode left; * public TreeNode right; * public TreeNode(int val=0, TreeNode left=null, TreeNode right=null) { * this.val = val; * this.left = left; * this.right = right; * ...
using UnityEngine; namespace PhotonInMaze.Manager { public class BuildManager : MonoBehaviour { void Start() { Application.targetFrameRate = 30; } } }
using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; using Selenio.Core.SUT; using Selenio.Extensions; namespace Selenio.NUnit.PageObjects { public class LandingPage : PageObject { [WaitForThisElement] [FindsBy(How = How.Id, Using = "sb_form_q")] public IWebElement SearchB...
using Telegram.Bot.Types.ReplyMarkups; namespace RSS_news_feed_bot.bot { interface IKeyboardInline { string KeyboardDescription { get; } InlineKeyboardMarkup KeyboardMarkup { get; } } }
using SFA.DAS.CommitmentsV2.Api.Types.Responses; using SFA.DAS.ProviderCommitments.Web.Models; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using NUnit.Framework; using SFA.DAS.ProviderCommitments.Web.Mappers.Cohort; namespace SFA.DAS.ProviderCommitments.Web.UnitTests.Mappers.Coh...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ItemAttribute : MonoBehaviour { public GameObject itemPrefab; public string itemName; public bool stackable = false; void Start () { } void Update () { } }
using System; using System.Collections.Generic; using System.Text; using Accounts.Domain; using Accounts.Domain.Events; using Linedata.Foundation.EventStorage; using Linedata.Gateway.Common.Values; using Newtonsoft.Json; using Newtonsoft.Json.Converters; using NodaTime; using NodaTime.Serialization.JsonNet; namespace...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using Inventor; using Autodesk.DesignScript.Geometry; using Autodesk.DesignScript.Interfaces; using Autodesk.DesignScript.Runtime; using Dynamo.Models; using Dynamo.Utilities; using InventorLibrary.Geomet...
using System.Text; using System.Threading.Tasks; using Microsoft.AspNetCore.Authentication.JwtBearer; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.HttpsPolicy; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.SpaServices.ReactDevelopmentServer; using Micro...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BayMax2 { class Avatar { private int apetito, diversión, energía; public int Apetito { get => apetito; set => apetito = value; } public int Divers...
using gView.Framework.Carto; using gView.Framework.Geometry; namespace gView.Interoperability.GeoServices.Extensions { static class DisplayExtensions { static public void Image2World(this IDisplay display, IGeometry geometry) { if (geometry is IEnvelope) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class RestartMenu : MonoBehaviour { [SerializeField] Button _restartButton; void Awake() { _restartButton.onClick.AddListener(OnRestartButtonClick); }...
namespace _15.RubiksMatrix { using System; using System.Collections.Generic; using System.Linq; public class RubiksMatrix { public static void Main() { uint[] matrixSides = Console.ReadLine().Split().Select(uint.Parse).ToArray(); uint rows = matrixSides[0]; ...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.Text; using ProjectGrace.Data.Soaper.ServiceModels; using ProjectGrace.Data.Soaper.ServiceMappers; using ProjectGrace.Data.Access; namespace ProjectGrace.Data.Soaper { // NO...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Collections.Generic; using System.Diagnostics; using Xamarin.Forms; using Kuromori.DataStructure; using Kuromori.Pages; namespace Kuromori { /// <summary> /// simple page with a logo and three buttons going to their respective pages /// </summary> public partial class UserSelectPag...
using AutoFixture; using FluentAssertions; using FluentAssertions.Execution; using MediatR; using Microsoft.AspNetCore.Mvc; using Moq; using NUnit.Framework; using SFA.DAS.Authorization.Services; using SFA.DAS.CommitmentsV2.Api.Client; using SFA.DAS.CommitmentsV2.Api.Types.Responses; using SFA.DAS.CommitmentsV2.Shared...
//------------------------------------------------------------------------------ // // Copyright (c) Microsoft Corporation. // All rights reserved. // // This code is licensed under the MIT License. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated do...
using System.Threading; using System.Web.Mvc; using DevExpress.Web.Mvc; namespace DevExpress.Web.Demos { public partial class DataViewController : DemoController { public ActionResult DataBinding() { return DemoView("DataBinding"); } public ActionResult DataBindingPartial() { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName = ("Third Person Synty Character/New Transform Data") )] public class TransformData : ScriptableObject { public Vector3 position = new Vector3 (); public Vector3 eulerAngles = new Vector3 (); public Ve...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; public class Tavern : MonoBehaviour { public TextMeshProUGUI level_1_text; public TextMeshProUGUI level_2_text; public TextMeshProUGUI costAncientText; // public TextMeshProUGUI costCoinTe...
using System; using System.Collections.Generic; using System.Linq; using ILogging; using ServiceDeskSVC.DataAccess.Models; namespace ServiceDeskSVC.DataAccess.Repositories { public class HelpDeskTicketTypeRepository:IHelpDeskTicketTypeRepository { private readonly ServiceDeskContext _context; ...
using System; using System.Collections.Generic; using System.Threading; namespace EPollingApp { public class Program { Database db; public Program() { db = new Database(); } static void Main(string[] args) { while (true) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cracking { class DetectLoopStartInCycle { public static Node detect(Node head) { Console.WriteLine("in detect"); Node slow = head; ...
using Alabo.Datas.Stores.Page.EfCore; using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Entities.Core; using Microsoft.EntityFrameworkCore; using System; using System.Linq; using System.Threading.Tasks; namespace Alabo.Datas.Stores.Random.EfCore { public abstract class RandomAsyncEfCoreStore<TEntity, TKey> : Ge...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace AlgorithmsAndDataStructures.Tests { [TestClass] public class UnitTest1 { [TestMethod] public void BinaryTreeBuilding() { //arrange BinaryTreeBuilder builder = new Binar...
/* * Создано в SharpDevelop. * Пользователь: vlunev * Дата: 28.05.2015 * Время: 15:54 */ using System; using System.Drawing; //using BitMiracle.LibTiff.Classic; using FreeImageAPI; using System.Windows.Forms; using System.IO; namespace DesignationRecognition { /// <summary> /// Класс для работы с изображениями...
namespace Assets.Scripts.Models { public class UsableItem : BaseObject { } }
using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Migrations; using NetTopologySuite.Geometries; namespace DataAccess.Migrations { public partial class Init : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilde...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Reflection; using System.Threading; using IRAP.Global; using IRAP.Client.User; using IRAP.Client.Global.GUI.Dialogs; using IRAP...
using System; using System.Collections.Generic; using System.Text; namespace EasySave.Model { /// <summary> /// Format of the log to read from Json. /// </summary> public class Log { /// <summary> /// Date of the execution /// </summary> public DateTime Date { get; ...
using System; using System.Collections.Generic; namespace Zkull.Fuzzy { public class FzAND : FuzzyTerm { private List<FuzzyTerm> m_lstTerms; public FzAND(FzAND self) { m_lstTerms = new List<FuzzyTerm>(); for(int i = 0; i < self.m_lstTerms.Count; i++) { m_lstTerms.Add(self.m_lstTerms[i]); } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using DG.Tweening; public class FingerTutorial : MonoBehaviour { [SerializeField] Transform Finger; private void Start() { Sequence a = DOTween.Sequence(); a.Append(Finger.DOScale(new Vector3(1, 1, 1), 0.5f)); ...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Media.Imaging; namespace MessengerStats { class Navigation { privat...
using System; using System.Linq; using System.Collections.Generic; namespace Exam_3 { class Program { static void Main(string[] args) { List<string> paintings = Console.ReadLine().Split(' ', StringSplitOptions.RemoveEmptyEntries).ToList(); string command = Console.ReadLi...
using System.Windows.Forms; namespace Phenix.Security.Plugin.ResetLoginFailureCount { public partial class SetupForm : Phenix.Core.Windows.DialogForm { private SetupForm(Plugin plugin) { InitializeComponent(); _plugin = plugin; this.resetIntervalNumericUpDown.Value = plugin.ResetInterva...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Abhs.Model.MonitorMiddle { public class SpecContent { /// <summary> /// 总题数 /// </summary> public int AllCount { get; set; } ///...
using StardewModdingAPI; using StardewModdingAPI.Events; using System.Collections.Generic; using Modworks = bwdyworks.Modworks; using Microsoft.Xna.Framework; using System.IO; using Newtonsoft.Json; namespace Moongates { public class Mod : StardewModdingAPI.Mod { internal static bool Debug = false; ...