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using System.Collections.ObjectModel; namespace TwojePrzedszkole.API.Models { public class ChildGroup { public int Id { get; set; } public string Name { get; set; } public Collection<ChildGroupCategory> ChildGroupCategories { get; set; } public Collection<Child> AssignedChilds {...
//@Author Justin Scott Bieshaar. //For further questions please read comments or reach me via mail contact@justinbieshaar.com using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using Exam.Reference.Path; public class PlayerSelectionButtonIdentifier : MonoBehaviour { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IRAP.BL.OPCGateway.Global.Entities { public class TKepwareServerCollection { private List<TKepwareServer> items = new List<TKepwareServer>(); private Dictionary<string, TKepwa...
using UnityEngine; public class PopupWorldReference : PopupWindow { public World world { get; private set; } protected override void initialize() { base.initialize(); this.world = GameObject.FindObjectOfType<World>(); if(this.world == null) { Debug.LogWarning("Popup " + ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Alps.Domain.Common { public class Supplier:EntityBase { public string Name { get; set; } public static Supplier Create(string name) { return new Su...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace V50_IDOMBackOffice.AspxArea.Booking.Models { public class ProviderConfirmationViewModel { public string Id { get; set; } public string BookingId { get; set; } public string docType { get; set...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PestilenceProjectileFirstBoss : ProjectileFirstBoss { float rotationSpeed = 10f; private void Awake() { } // Update is called once per frame void FixedUpdate () { /*Vector2 dir = rb....
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Data; using System.Data.SqlClient; using DrasCommon.Datalayer; namespace DrasCommon.Classes { [Serializable] public static class ListBuilder { private static List<S...
namespace DataAccess.Repository { public class UserListPageViewModel { } }
using PW.InternalMoney.DataProviders; using PW.InternalMoney.Models; using System.Collections.Generic; using System.Linq; using System.Web.Http; namespace PW.InternalMoney.Controllers { [Authorize] public class TransactionsApiController : ApiController { // GET api/TransactionsApi public I...
using System; using System.Collections.Generic; using System.Text; namespace momo.Application.Authorization.Jwt.Dto { public class JwtAuthorizationDto { public object UserId { get; internal set; } public string Token { get; internal set; } public long Auths { get; internal set; } ...
using System; using System.Runtime.Serialization; using Tomelt.ContentManagement; using Tomelt.Localization; namespace Tomelt.Security { [Serializable] public class TomeltSecurityException : TomeltCoreException { public TomeltSecurityException(LocalizedString message) : base(message) { } publi...
using System; using System.Windows.Forms; using static Virus.MyFuncs; using static Virus.RegHelpers; using static Virus.RSAencryption; using static Virus.AESencryption; using System.Diagnostics; using System.Threading.Tasks; using System.Reflection; using System.Collections.Generic; using System.IO; using S...
/* The MIT License (MIT) * * Copyright (c) 2018 Marc Clifton * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using AutoMapper; using Conditions; using Conditions.Guards; using Properties.Core.Interfaces; using Properties.Models; using Swashbuckle.Swagger.Annotations; namespace Properties.Control...
using System; using System.Collections.Generic; namespace POSServices.Models { public partial class DeviceTable { public int Id { get; set; } public string InitialId { get; set; } public string DeviceId { get; set; } public string TypeDevice { get; set; } public string ...
using gView.Framework.Carto; using gView.Framework.Carto.Rendering; using gView.Framework.Data; using gView.Framework.Geometry; using gView.Framework.Sys.UI.Extensions; using gView.Framework.system; using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Windows.F...
namespace Serilog.PerformanceTests.Support; class NullSink : ILogEventSink { public void Emit(LogEvent logEvent) { } }
using UnityEngine; public class Teleport : MonoBehaviour { [SerializeField] private Transform VRTK_Root; [SerializeField] private Transform cameraEye; public void SetDestination() { Vector3 pos = new Vector3(-0.13f, 0f, 0f); VRTK_Root.position = pos; VRTK_Root.rotation = Quate...
using XH.Infrastructure.Domain; using XH.Infrastructure.Domain.Models; namespace XH.Domain.Hazards { public class HazardLevel : EntityBase, IAggregateRoot, IMayHaveTenant { public virtual string Name { get; set; } public virtual string Description { get; set; } public virtual int Dis...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class THGameController : MonoBehaviour { public bool isGameOver = false, isWin = false, thBattle; public GameController gc; public GameObject player, clearText; public int gameType,...
namespace VnStyle.Services.Data.Enum { public enum EAspNetApplicationTypes { JavaScript = 0, NativeConfidential = 1 } }
using System.Windows.Forms; using System.Xml; namespace gView.Framework.UI.Dialogs { public class XmlViewTree : TreeView { private XmlDocument _doc = null; public XmlViewTree() : base() { } public XmlDocument XmlDocument { get ...
using System; using System.ComponentModel; using System.Threading; using System.Windows; using System.Windows.Interop; using System.Windows.Media; using System.Windows.Threading; using org.ogre; using static SharpEngine.Editor.View.EditorViewportView; namespace SharpEngine.Editor.Widget { public partial class Og...
using System; using SwinGameSDK; using System.Windows.Forms; namespace MyGame { public class EntityMain { //Game Data 'put' into main from Windows Forms UI public EntityMain (EntityEnvironment gameData) { //Flag for when button in game is pressed gameData.GameOver = false; UpdateG...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Pe.Stracon.SGC.Aplicacion.TransferObject.Response.Contractual { /// <summary> /// Representa el objeto response de Contrato Estadio /// </summary> /// <remarks> /// Creació...
using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Linq; using System.Threading.Tasks; using System.Windows; using System.Windows.Threading; namespace ExceptionHandling { /// <summary> /// Interaction logic for App.xaml /// </summary> public par...
using System.Globalization; using System; using System.Collections.Generic; using InvertedIndex.FileHandler; namespace InvertedIndex.Keywords { public class Union : Keyword { private string word; public Union(string word) { this.word = word; } public virtua...
using UnityEngine; using System.Collections; public class ChildTransformScript : MonoBehaviour { [SerializeField] protected Transform parent; [SerializeField] bool matchPosition = true; [SerializeField] bool matchRotation = true; [SerializeField] bool matchScale = true; protected Ve...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SecureCarparkSimulation.CarparkSimulationScripts { public class Carpark { string _name; Space[] spaces; //Default constructor public Carpark(string Nam...
using UnityEngine; using fNbt; using System.Collections.Generic; public class Economy : MonoBehaviour, ISaveableState { [SerializeField] private World _world = null; [SerializeField, MinMaxSlider(0, 600), Tooltip("In seconds")] private Vector2 _flatMarketTime = new Vector2(1, 2); [SerializeField,...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class cosasTut : MonoBehaviour { public Camera cameraCT; // Use this for initialization void Start () { GetComponent<SpriteRenderer>().enabled = true; } // Update is called once per frame void Update () { V...
using MISA.DataAccess.Interface; using System; using System.Collections.Generic; using System.Text; namespace MISA.DataAccess.Repository { public class BaseRepository<T> : IBaseRepository<T> { protected IDatabaseContext<T> _databaseContext; public BaseRepository(IDatabaseContext<T> databaseCon...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Login { class User { public int Iduser { private set; get; } public string username { private set; get; } public string password { private set; get; } p...
using System; using UnityEngine; public class LeadBall : MonoBehaviour { void CarryBall(GameObject ball, Vector3 goal_position) { Vector3 ball_direction = (goal_position - ball.transform.position).normalized; ball.GetComponent<Ball>().mvec3_direction.x = ball_direction.x; ball.GetComponent<Ball>().mvec3_dire...
using NUnit.Framework; using OpenQA.Selenium; using OpenQA.Selenium.Chrome; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using WebDriverFrameworkUnitTests.Bisnode.POM; using static WebDriverFrameworkUnitTests.PropertiesCollection; namespace WebDri...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.ServiceModel; using System.Runtime.Serialization; using System.Reflection; using System.ServiceModel.Web; namespace Northwind { /// <summary> /// This derived interface exists because it's important to add...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Color = CarriageDefinition.Color; public class MatchOutcomeController : MonoBehaviour { public static System.Action<bool> OnMatchOutcomeDecided = null; private void OnEnable() { GameScript.OnReadyToFig...
using System; using System.IO; using System.Runtime.Serialization.Formatters.Binary; //http://spazzarama.com/2009/06/25/binary-deserialize-unable-to-find-assembly/ namespace SerializingDataBlogPost { class Program { static void Main(string[] args) { byte[] storedData = null; // create an instance and pu...
using Backend.Model.PerformingExamination; using System; using System.Collections.Generic; namespace Backend.Repository.ExaminationRepository { public interface IExaminationRepository { Examination GetExaminationById(int id); List<Examination> GetAllExaminations(); void UpdateExaminati...
 namespace ChallengeTechAndSolve.DataAccess.Contracts.IRepositories { using ChallengeTechAndSolve.DataAccess.Contracts.Entities; using System.Collections.Generic; using System.Threading.Tasks; public interface ITraceabilityRepository : IRepository<TraceabilityEntity> { } }
using MediaBrowser.Model.MediaInfo; using System; using System.Collections.Generic; using System.Linq; namespace MediaBrowser.Model.Dlna { public class ContentFeatureBuilder { private readonly DeviceProfile _profile; public ContentFeatureBuilder(DeviceProfile profile) { _p...
using System; using System.Globalization; using CRMSecurityProvider.Sources.Attribute; using CRMSecurityProvider.Sources.Utils.Extensions; namespace AlphaSolutions.SitecoreCms.ExtendedCRMProvider.Sources.Repository.V5.Attribute { internal class CrmDateTimeAttributeAdapter : CrmValueTypeAttributeAdapter<DateTime>,...
using Microsoft.VisualStudio.TestTools.UnitTesting; using MSTestFramework.Helpers; using OpenQA.Selenium; using OpenQA.Selenium.Support.UI; using SeleniumExtras.WaitHelpers; using System; using System.Collections.Generic; using System.Linq; using ExpectedConditions = SeleniumExtras.WaitHelpers.ExpectedConditions; nam...
using EmployeeTaskMonitor.Core.Entities; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace EmployeeTaskMonitor.Core.RepositoryInterfaces { public interface IEmployeeRepository: IAsyncRepository<Employee> { Task<IEnumerable<Core.Entitie...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Dashboard { public partial class Config { private const string fileName = "App.Config.Xml"; private static readonly string directory = Environment.GetFolderPath(Enviro...
using UIFrame; using UnityEngine; using UnityEngine.UI; //************************************************************************* //@header HOGUIPromptTyingHand //@abstract Initial frame of PromptTyingHand. //@discussion Depend on BaseUIForm. //@author Felix Zhang //@copyright Copyright (c) 201...
using System; using System.ComponentModel.DataAnnotations; //TODO: Add other using statements here namespace com.Sconit.Entity.ISS { public partial class IssueTypeToMaster { #region Non O/R Mapping Properties //TODO: Add Non O/R Mapping Properties here. private string _issueTypeCod...
using System.Collections.Generic; using Welic.Dominio; using Welic.Dominio.Models.News.Maps; using Welic.Dominio.Models.News.Services; using Welic.Dominio.Patterns.Repository.Pattern.Infrastructure; using Welic.Dominio.Patterns.Repository.Pattern.Repositories; using Welic.Dominio.Patterns.Service.Pattern; namespace S...
using ProtoBuf; using System; namespace RRExpress.Service.Entity { /// <summary> /// 积分 /// </summary> [ProtoContract(AsReferenceDefault = true, ImplicitFields = ImplicitFields.AllFields, EnumPassthru = true)] public class Point { public long ID { get; set; } public PointTypes P...
using Example.Shared; using Microsoft.AspNetCore.Components; using Microsoft.AspNetCore.Components.Builder; using Microsoft.Extensions.DependencyInjection; namespace Example.Client { public class Startup { public void ConfigureServices(IServiceCollection services) { // Add auth serv...
using System; using ResilienceClasses; using AppKit; using Foundation; using System.Collections.Generic; namespace CashflowProjection { public partial class ViewController : NSViewController { #region Private Fields private List<clsCashflow> activeCashflows = new List<clsCashflow>(); ...
namespace P08MilitaryElite.Interfaces.Factories { public interface ICommandoFactory : IAbstractFactory<ICommando> { } }
using System.Collections.Generic; using System.Runtime.Serialization; using Crossroads.Web.Common.MinistryPlatform; using MinistryPlatform.Translation.Extensions; using Newtonsoft.Json; using Newtonsoft.Json.Linq; namespace MinistryPlatform.Translation.Models.DTO { [MpRestApiTable(Name = "Event_Groups")] publ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TreehouseDefense { public class Game //Game class contains definition of game and the Main method { public static void Main() //this will be run first when the pro...
namespace TodoApi.Models { public class TodoItem { /// <summary> /// Gets or sets the identifier. /// </summary> /// <value> /// The identifier. /// </value> public int Id { get; set; } /// <summary> /// Gets or sets the name. ///...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.IO; using ADODB; using Ajustador_Calibrador_ADR3000.Helpers; using Ajustador_Calibrador_ADR3...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RPC.SQLAPI { public sealed class BasicResultConverter<T> : SQLResultConverter<T> { public static bool CanConvert(Type type) { if (type.IsGenericType && type...
using System; using System.Collections.Generic; using System.Web; using System.Web.Mvc; using System.Web.Routing; using Docller.Core.Common; using Docller.Core.Models; using Docller.Tests.Mocks; namespace Docller.UnitTests.Mocks { public class MockContext:IDocllerContext { private readonly string _use...
using System; using System.Diagnostics.CodeAnalysis; namespace Belatrix.JobLogger.Helpers { public interface IConsoleWriter { void WriteLine(string value, ConsoleColor color); } [ExcludeFromCodeCoverage] public class ConsoleWriter : IConsoleWriter { public void Wr...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Runtime.InteropServices.ComTypes; using System.Threading.Tasks; using System.Windows.Input; using ApartmentApps.Client; using ApartmentApps.Client.Models; using MvvmCross.Core.ViewModels; using MvvmCros...
using Microsoft.AspNetCore.Mvc.RazorPages; using SearchEnginePositionFinder.Models; using System.Collections.Generic; using System.Threading.Tasks; namespace SearchEnginePositionFinder { public class IndexModel : PageModel { public string SearchPhrase { get; set; } public string SearchSite { g...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Data.Entity.Infrastructure; using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; using System.Web.Http; using System.Web.Http.Description; using Alps.Domain.ProductMgr; using A...
/* * Created : Sony NS * Descript : Defines a 2D point in space. Contains a static method for an origin point. */ using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DxfFileProvider { public class Vector2d { public double X { get; set; } public ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Game.Web.AppPay { public static class PayType { public const string ALI_PAY = "ALIPAY"; public const string BANK_CARD = "BANKCARD"; } }
using System; namespace FunctionalProgramming.Monad.Transformer { public sealed class IoMaybe<T> { public readonly Io<IMaybe<T>> Out; public IoMaybe(Io<IMaybe<T>> io) { Out = io; } public IoMaybe(T t) { Out = Io.Apply(() => t.T...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace XH.Console.NH.BookChoice { public interface ICustomAttributeResolver { Dictionary<string, object> ResolveCustomAttribute(object @object); } }
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Threading; namespace Scan_util { class Scaner { object locker = new object(); Thread[] Threads { get; set; } string TextFromFile { get; set; } DirectoryInf...
namespace GymWorkout.Data.Migrations { using System; using System.Data.Entity.Migrations; public partial class UpdateWorkoutWorkoutDetailTable : DbMigration { public override void Up() { AddColumn("dbo.Workouts", "Title", c => c.String()); AlterColumn("dbo.Wo...
 namespace CodingMilitia.PlayBall.WebFrontend.BackForFront.Web.Configuration { public class AuthServiceSettings { public string Authority { get; set; } public bool RequireHttpsMetadata { get; set; } public string ClientId { get; set; } public string ClientSecret { get; set; } ...
using System; public class StatisticTime : StatisticFloat { public StatisticTime(string displayName, string saveName) : base(displayName, saveName) { } public override string ToString() { TimeSpan time = TimeSpan.FromSeconds(this.value); string s = time.ToString(); if(s.Contains(".")...
using System; namespace TellMeMoreBlazor.Exceptions { public class BuiltWithException : Exception { public BuiltWithException() { } public BuiltWithException(string message) : base(message) { } public BuiltWithException(string message, Exception ex) : base(message, ex) { } } }
using ParrisConnection.ServiceLayer.Data; using System.Collections.Generic; namespace ParrisConnection.ServiceLayer.Services.Phone.Queries { public interface IPhoneQueryService { IEnumerable<PhoneTypeData> GetPhoneTypes(); PhoneTypeData GetPhoneTypeById(int id); IEnumerable<PhoneData> ...
using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Migrations; namespace CoreTest1.Migrations { public partial class ContractChangeMigration : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DropForeignKey(...
using System; using Lab04_TicTacToe.Classes; namespace Lab04_TicTacToe { public class Program { static void Main(string[] args) { StartGame(); } static void StartGame() { Player playerOne = CreatePlayer(1); Player playerTwo = Create...
using System; namespace Ofl.Atlassian.Jira.V3 { public class CreateOrUpdateRemoteIssueLinkRequest { #region Constructor public CreateOrUpdateRemoteIssueLinkRequest( string issueIdOrKey, RemoteIssueLink remoteIssueLink ) { // Validate paramet...
using Prism.Events; using SOS.Models; using System; using System.Collections.Generic; using System.Text; namespace PrismAppExample.Messages.Security { public class LoginMessage : PubSubEvent<User> { } }
using System.Threading.Tasks; namespace CC.Mobile.Routing { public interface IViewModel { } public interface IViewModelWithInitializer:IViewModel{ Task Init(); } public interface IRefreshableViewModel: IViewModel{ Task RefreshModelData(); } public interface IValidationEnabledViewModel:IViewModel{ boo...
using MusicManager.Domain.MusicLibrary.SongModule.Aggregates.SongAgg; using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MusicManager.Infrastructure.MusicLibrary.UnitOfWork.Mapping { public clas...
using UnityEngine; namespace Source.Code.Utils { public static class GlobalSettingsLoader { private static GlobalSettings currentSettings; public static GlobalSettings Load() { if (!currentSettings) currentSettings = MonoBehaviour.Instantiate(Resources.Load<GlobalSettings>...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ClimbingHand : MonoBehaviour { public Climber climber = null; public OVRInput.Controller controller = OVRInput.Controller.None; public Vector3 Delta { private set; get; } = Vector3.zero; public bool debugMode...
using System; using System.IO; delegate int NumberChanger(int n); namespace C_sharp___Delegates { //public delegate int MyDelegate(string s); //delegate <return type> <delegate-name> <parameter list> class TestDelegate { static int num = 10; public static int AddNum(int p) {...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SinusSkateboardsWebApp.Models { public class MockCategoryRepository: ICategoryRepository { public IEnumerable<Category> AllCategories => new List<Category> { ...
using ApiSGCOlimpiada.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ApiSGCOlimpiada.Data.OcupacaoDAO { public interface IOcupacaoDAO { IEnumerable<Ocupacao> GetAll(); List<Ocupacao> GetBySolicitacao(long idSolicitacao); ...
using System; using System.Linq; namespace Exercises_Objects_and_Classes { class Program { static void Main() { int n = int.Parse(Console.ReadLine()); for (int i = 0; i < n; i++) { string[] studentGrades = Console.ReadLine().Spl...
using UnityEngine; using System.Collections; using System; using Malee.Hive.Util; /** * @author Chris Foulston */ namespace Malee.Geomix.Geom { public enum Axes { X, Y, Z } /** * This represents a 3D Axis. * * The normal represents the "forward" (X axis in 2d) * the tangent represents the "right" (Y ...
namespace FeriaVirtual.App.Desktop.SeedWork.Helpers.Profiles { public interface IProfileInfo { int ProfileId { get; } string ProfileName { get; } string SingleProfileName { get; } string ToString(); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpawnerController : MonoBehaviour { public GameObject itemToSpawn; public float SpawnTime; float elapsedTime; // Start is called before the first frame update void Start() { elapsedTime = 0; ...
using System; using System.Net; using System.Collections.Generic; using System.Diagnostics; using System.Runtime.Serialization; using System.Windows.Forms; using RestSharp; using Newtonsoft.Json; using Newtonsoft.Json.Linq; #pragma warning disable IDE0018 // Inline variable declaration #pragma warning disable IDE1006...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using UnityEditor.Animations; using System.Linq; namespace AlmenaraGames.Tools { [InitializeOnLoad] public static class MLPASAnimatorSFXController { static MLPASAnimatorSFXController() ...
using System; namespace RRExpress.Service.Entity { [Flags] public enum OrderStatus { /// <summary> /// 新请求 /// </summary> New = 1, /// <summary> /// 已接单 /// </summary> Geted = 2, /// <summary> /// 已收货 /// </summary> ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.IO; namespace Login { public partial class Welcome : Form { public Welcome...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using Zesty.Core; using Zesty.Core.Common; using Zesty.Core.Entities; using Zesty.Core.Entities.Settings; namespace Zesty.Microsoft.SqlServer { public class Storage : IStorage { private s...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using UEditor.Models; namespace UEditor.ViewModels { public class EditAlbumViewModel { public EditAlbumViewModel() { AlbumPartRecords=new List<AlbumPartRecord>(); } public string Al...
using Anima2D; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Player : Unit { public bool godMode = false; float jumptimer; float currentjumptime; bool canHit = true; [SerializeField] SpriteMeshInstance eyes; [SerializeField] ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace DistCWebSite.Models { public class KACustomer { #region public int CustomerPlanSaleID { get; set; } public int MainID { get; set; } public string Province { get; set; } ...
namespace EXON.Model { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; public partial class TEST_DETAIL { [System.Diagnostics.CodeAnalysis.SuppressMessa...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class UIGameModeController : MonoBehaviour { public GameObject FinalDeJogoMsg; public TMPro.TMP_Text mensagemJogador; public TMPro.TMP_Text mensagemJogadorFinalJogo; private NetPlay...
using System; using System.Collections.Generic; public static class ScrabbleScore { public static int Score(string input) { Dictionary<char, int> letterScores = new Dictionary<char, int>(); string[] letters = { "AEIOULNRST", "DG", "BCMP", "FHVWY", "K", "JX", "QZ" }; int[] scores = { 1, ...
using UnityEngine; using System; public class Tile { private Action<Tile> notifyDestroy; public enum TileType { Floor } public TileType type { get; internal set; } public int x { get; internal set; } public int y { get; internal set; } public Tile(int x, int y) { ty...