text stringlengths 13 6.01M |
|---|
using System.Collections.ObjectModel;
namespace TwojePrzedszkole.API.Models
{
public class ChildGroup
{
public int Id { get; set; }
public string Name { get; set; }
public Collection<ChildGroupCategory> ChildGroupCategories { get; set; }
public Collection<Child> AssignedChilds {... |
//@Author Justin Scott Bieshaar.
//For further questions please read comments or reach me via mail contact@justinbieshaar.com
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using Exam.Reference.Path;
public class PlayerSelectionButtonIdentifier : MonoBehaviour {
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace IRAP.BL.OPCGateway.Global.Entities
{
public class TKepwareServerCollection
{
private List<TKepwareServer> items =
new List<TKepwareServer>();
private Dictionary<string, TKepwa... |
using UnityEngine;
public class PopupWorldReference : PopupWindow {
public World world { get; private set; }
protected override void initialize() {
base.initialize();
this.world = GameObject.FindObjectOfType<World>();
if(this.world == null) {
Debug.LogWarning("Popup " + ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Alps.Domain.Common
{
public class Supplier:EntityBase
{
public string Name { get; set; }
public static Supplier Create(string name)
{
return new Su... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace V50_IDOMBackOffice.AspxArea.Booking.Models
{
public class ProviderConfirmationViewModel
{
public string Id { get; set; }
public string BookingId { get; set; }
public string docType { get; set... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PestilenceProjectileFirstBoss : ProjectileFirstBoss {
float rotationSpeed = 10f;
private void Awake()
{
}
// Update is called once per frame
void FixedUpdate () {
/*Vector2 dir = rb.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Data;
using System.Data.SqlClient;
using DrasCommon.Datalayer;
namespace DrasCommon.Classes
{
[Serializable]
public static class ListBuilder
{
private static List<S... |
namespace DataAccess.Repository
{
public class UserListPageViewModel
{
}
} |
using PW.InternalMoney.DataProviders;
using PW.InternalMoney.Models;
using System.Collections.Generic;
using System.Linq;
using System.Web.Http;
namespace PW.InternalMoney.Controllers
{
[Authorize]
public class TransactionsApiController : ApiController
{
// GET api/TransactionsApi
public I... |
using System;
using System.Collections.Generic;
using System.Text;
namespace momo.Application.Authorization.Jwt.Dto
{
public class JwtAuthorizationDto
{
public object UserId { get; internal set; }
public string Token { get; internal set; }
public long Auths { get; internal set; }
... |
using System;
using System.Runtime.Serialization;
using Tomelt.ContentManagement;
using Tomelt.Localization;
namespace Tomelt.Security {
[Serializable]
public class TomeltSecurityException : TomeltCoreException {
public TomeltSecurityException(LocalizedString message) : base(message) { }
publi... |
using System;
using System.Windows.Forms;
using static Virus.MyFuncs;
using static Virus.RegHelpers;
using static Virus.RSAencryption;
using static Virus.AESencryption;
using System.Diagnostics;
using System.Threading.Tasks;
using System.Reflection;
using System.Collections.Generic;
using System.IO;
using S... |
/* The MIT License (MIT)
*
* Copyright (c) 2018 Marc Clifton
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using AutoMapper;
using Conditions;
using Conditions.Guards;
using Properties.Core.Interfaces;
using Properties.Models;
using Swashbuckle.Swagger.Annotations;
namespace Properties.Control... |
using System;
using System.Collections.Generic;
namespace POSServices.Models
{
public partial class DeviceTable
{
public int Id { get; set; }
public string InitialId { get; set; }
public string DeviceId { get; set; }
public string TypeDevice { get; set; }
public string ... |
using gView.Framework.Carto;
using gView.Framework.Carto.Rendering;
using gView.Framework.Data;
using gView.Framework.Geometry;
using gView.Framework.Sys.UI.Extensions;
using gView.Framework.system;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Windows.F... |
namespace Serilog.PerformanceTests.Support;
class NullSink : ILogEventSink
{
public void Emit(LogEvent logEvent)
{
}
}
|
using UnityEngine;
public class Teleport : MonoBehaviour
{
[SerializeField] private Transform VRTK_Root;
[SerializeField] private Transform cameraEye;
public void SetDestination()
{
Vector3 pos = new Vector3(-0.13f, 0f, 0f);
VRTK_Root.position = pos;
VRTK_Root.rotation = Quate... |
using XH.Infrastructure.Domain;
using XH.Infrastructure.Domain.Models;
namespace XH.Domain.Hazards
{
public class HazardLevel : EntityBase, IAggregateRoot, IMayHaveTenant
{
public virtual string Name { get; set; }
public virtual string Description { get; set; }
public virtual int Dis... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class THGameController : MonoBehaviour
{
public bool isGameOver = false, isWin = false, thBattle;
public GameController gc;
public GameObject player, clearText;
public int gameType,... |
namespace VnStyle.Services.Data.Enum
{
public enum EAspNetApplicationTypes
{
JavaScript = 0,
NativeConfidential = 1
}
} |
using System.Windows.Forms;
using System.Xml;
namespace gView.Framework.UI.Dialogs
{
public class XmlViewTree : TreeView
{
private XmlDocument _doc = null;
public XmlViewTree()
: base()
{
}
public XmlDocument XmlDocument
{
get
... |
using System;
using System.ComponentModel;
using System.Threading;
using System.Windows;
using System.Windows.Interop;
using System.Windows.Media;
using System.Windows.Threading;
using org.ogre;
using static SharpEngine.Editor.View.EditorViewportView;
namespace SharpEngine.Editor.Widget
{
public partial class Og... |
using System;
using SwinGameSDK;
using System.Windows.Forms;
namespace MyGame
{
public class EntityMain
{
//Game Data 'put' into main from Windows Forms UI
public EntityMain (EntityEnvironment gameData)
{
//Flag for when button in game is pressed
gameData.GameOver = false;
UpdateG... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Pe.Stracon.SGC.Aplicacion.TransferObject.Response.Contractual
{
/// <summary>
/// Representa el objeto response de Contrato Estadio
/// </summary>
/// <remarks>
/// Creació... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Threading;
namespace ExceptionHandling
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public par... |
using System.Globalization;
using System;
using System.Collections.Generic;
using InvertedIndex.FileHandler;
namespace InvertedIndex.Keywords
{
public class Union : Keyword
{
private string word;
public Union(string word)
{
this.word = word;
}
public virtua... |
using UnityEngine;
using System.Collections;
public class ChildTransformScript : MonoBehaviour {
[SerializeField]
protected Transform parent;
[SerializeField]
bool matchPosition = true;
[SerializeField]
bool matchRotation = true;
[SerializeField]
bool matchScale = true;
protected Ve... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SecureCarparkSimulation.CarparkSimulationScripts
{
public class Carpark
{
string _name;
Space[] spaces;
//Default constructor
public Carpark(string Nam... |
using UnityEngine;
using fNbt;
using System.Collections.Generic;
public class Economy : MonoBehaviour, ISaveableState {
[SerializeField]
private World _world = null;
[SerializeField, MinMaxSlider(0, 600), Tooltip("In seconds")]
private Vector2 _flatMarketTime = new Vector2(1, 2);
[SerializeField,... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class cosasTut : MonoBehaviour {
public Camera cameraCT;
// Use this for initialization
void Start ()
{
GetComponent<SpriteRenderer>().enabled = true;
}
// Update is called once per frame
void Update ()
{
V... |
using MISA.DataAccess.Interface;
using System;
using System.Collections.Generic;
using System.Text;
namespace MISA.DataAccess.Repository
{
public class BaseRepository<T> : IBaseRepository<T>
{
protected IDatabaseContext<T> _databaseContext;
public BaseRepository(IDatabaseContext<T> databaseCon... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Login
{
class User
{
public int Iduser { private set; get; }
public string username { private set; get; }
public string password { private set; get; }
p... |
using System;
using UnityEngine;
public class LeadBall : MonoBehaviour
{
void CarryBall(GameObject ball, Vector3 goal_position)
{
Vector3 ball_direction = (goal_position - ball.transform.position).normalized;
ball.GetComponent<Ball>().mvec3_direction.x = ball_direction.x;
ball.GetComponent<Ball>().mvec3_dire... |
using NUnit.Framework;
using OpenQA.Selenium;
using OpenQA.Selenium.Chrome;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using WebDriverFrameworkUnitTests.Bisnode.POM;
using static WebDriverFrameworkUnitTests.PropertiesCollection;
namespace WebDri... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ServiceModel;
using System.Runtime.Serialization;
using System.Reflection;
using System.ServiceModel.Web;
namespace Northwind
{
/// <summary>
/// This derived interface exists because it's important to add... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Color = CarriageDefinition.Color;
public class MatchOutcomeController : MonoBehaviour
{
public static System.Action<bool> OnMatchOutcomeDecided = null;
private void OnEnable()
{
GameScript.OnReadyToFig... |
using System;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
//http://spazzarama.com/2009/06/25/binary-deserialize-unable-to-find-assembly/
namespace SerializingDataBlogPost
{
class Program
{
static void Main(string[] args)
{
byte[] storedData = null;
// create an instance and pu... |
using Backend.Model.PerformingExamination;
using System;
using System.Collections.Generic;
namespace Backend.Repository.ExaminationRepository
{
public interface IExaminationRepository
{
Examination GetExaminationById(int id);
List<Examination> GetAllExaminations();
void UpdateExaminati... |
namespace ChallengeTechAndSolve.DataAccess.Contracts.IRepositories
{
using ChallengeTechAndSolve.DataAccess.Contracts.Entities;
using System.Collections.Generic;
using System.Threading.Tasks;
public interface ITraceabilityRepository : IRepository<TraceabilityEntity>
{
}
}
|
using MediaBrowser.Model.MediaInfo;
using System;
using System.Collections.Generic;
using System.Linq;
namespace MediaBrowser.Model.Dlna
{
public class ContentFeatureBuilder
{
private readonly DeviceProfile _profile;
public ContentFeatureBuilder(DeviceProfile profile)
{
_p... |
using System;
using System.Globalization;
using CRMSecurityProvider.Sources.Attribute;
using CRMSecurityProvider.Sources.Utils.Extensions;
namespace AlphaSolutions.SitecoreCms.ExtendedCRMProvider.Sources.Repository.V5.Attribute
{
internal class CrmDateTimeAttributeAdapter : CrmValueTypeAttributeAdapter<DateTime>,... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using MSTestFramework.Helpers;
using OpenQA.Selenium;
using OpenQA.Selenium.Support.UI;
using SeleniumExtras.WaitHelpers;
using System;
using System.Collections.Generic;
using System.Linq;
using ExpectedConditions = SeleniumExtras.WaitHelpers.ExpectedConditions;
nam... |
using EmployeeTaskMonitor.Core.Entities;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace EmployeeTaskMonitor.Core.RepositoryInterfaces
{
public interface IEmployeeRepository: IAsyncRepository<Employee>
{
Task<IEnumerable<Core.Entitie... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Dashboard
{
public partial class Config
{
private const string fileName = "App.Config.Xml";
private static readonly string directory = Environment.GetFolderPath(Enviro... |
using UIFrame;
using UnityEngine;
using UnityEngine.UI;
//*************************************************************************
//@header HOGUIPromptTyingHand
//@abstract Initial frame of PromptTyingHand.
//@discussion Depend on BaseUIForm.
//@author Felix Zhang
//@copyright Copyright (c) 201... |
using System;
using System.ComponentModel.DataAnnotations;
//TODO: Add other using statements here
namespace com.Sconit.Entity.ISS
{
public partial class IssueTypeToMaster
{
#region Non O/R Mapping Properties
//TODO: Add Non O/R Mapping Properties here.
private string _issueTypeCod... |
using System.Collections.Generic;
using Welic.Dominio;
using Welic.Dominio.Models.News.Maps;
using Welic.Dominio.Models.News.Services;
using Welic.Dominio.Patterns.Repository.Pattern.Infrastructure;
using Welic.Dominio.Patterns.Repository.Pattern.Repositories;
using Welic.Dominio.Patterns.Service.Pattern;
namespace S... |
using ProtoBuf;
using System;
namespace RRExpress.Service.Entity {
/// <summary>
/// 积分
/// </summary>
[ProtoContract(AsReferenceDefault = true, ImplicitFields = ImplicitFields.AllFields, EnumPassthru = true)]
public class Point {
public long ID { get; set; }
public PointTypes P... |
using Example.Shared;
using Microsoft.AspNetCore.Components;
using Microsoft.AspNetCore.Components.Builder;
using Microsoft.Extensions.DependencyInjection;
namespace Example.Client
{
public class Startup
{
public void ConfigureServices(IServiceCollection services)
{
// Add auth serv... |
using System;
using ResilienceClasses;
using AppKit;
using Foundation;
using System.Collections.Generic;
namespace CashflowProjection
{
public partial class ViewController : NSViewController
{
#region Private Fields
private List<clsCashflow> activeCashflows = new List<clsCashflow>();
... |
namespace P08MilitaryElite.Interfaces.Factories
{
public interface ICommandoFactory : IAbstractFactory<ICommando>
{
}
} |
using System.Collections.Generic;
using System.Runtime.Serialization;
using Crossroads.Web.Common.MinistryPlatform;
using MinistryPlatform.Translation.Extensions;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace MinistryPlatform.Translation.Models.DTO
{
[MpRestApiTable(Name = "Event_Groups")]
publ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TreehouseDefense
{
public class Game //Game class contains definition of game and the Main method
{
public static void Main() //this will be run first when the pro... |
namespace TodoApi.Models
{
public class TodoItem
{
/// <summary>
/// Gets or sets the identifier.
/// </summary>
/// <value>
/// The identifier.
/// </value>
public int Id { get; set; }
/// <summary>
/// Gets or sets the name.
///... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.IO;
using ADODB;
using Ajustador_Calibrador_ADR3000.Helpers;
using Ajustador_Calibrador_ADR3... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RPC.SQLAPI
{
public sealed class BasicResultConverter<T> : SQLResultConverter<T>
{
public static bool CanConvert(Type type)
{
if (type.IsGenericType && type... |
using System;
using System.Collections.Generic;
using System.Web;
using System.Web.Mvc;
using System.Web.Routing;
using Docller.Core.Common;
using Docller.Core.Models;
using Docller.Tests.Mocks;
namespace Docller.UnitTests.Mocks
{
public class MockContext:IDocllerContext
{
private readonly string _use... |
using System;
using System.Diagnostics.CodeAnalysis;
namespace Belatrix.JobLogger.Helpers
{
public interface IConsoleWriter
{
void WriteLine(string value, ConsoleColor color);
}
[ExcludeFromCodeCoverage]
public class ConsoleWriter : IConsoleWriter
{
public void Wr... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Runtime.InteropServices.ComTypes;
using System.Threading.Tasks;
using System.Windows.Input;
using ApartmentApps.Client;
using ApartmentApps.Client.Models;
using MvvmCross.Core.ViewModels;
using MvvmCros... |
using Microsoft.AspNetCore.Mvc.RazorPages;
using SearchEnginePositionFinder.Models;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace SearchEnginePositionFinder
{
public class IndexModel : PageModel
{
public string SearchPhrase { get; set; }
public string SearchSite { g... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Data.Entity.Infrastructure;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Threading.Tasks;
using System.Web.Http;
using System.Web.Http.Description;
using Alps.Domain.ProductMgr;
using A... |
/*
* Created : Sony NS
* Descript : Defines a 2D point in space. Contains a static method for an origin point.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DxfFileProvider
{
public class Vector2d
{
public double X { get; set; }
public ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace Game.Web.AppPay
{
public static class PayType
{
public const string ALI_PAY = "ALIPAY";
public const string BANK_CARD = "BANKCARD";
}
} |
using System;
namespace FunctionalProgramming.Monad.Transformer
{
public sealed class IoMaybe<T>
{
public readonly Io<IMaybe<T>> Out;
public IoMaybe(Io<IMaybe<T>> io)
{
Out = io;
}
public IoMaybe(T t)
{
Out = Io.Apply(() => t.T... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace XH.Console.NH.BookChoice
{
public interface ICustomAttributeResolver
{
Dictionary<string, object> ResolveCustomAttribute(object @object);
}
}
|
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Threading;
namespace Scan_util
{
class Scaner
{
object locker = new object();
Thread[] Threads { get; set; }
string TextFromFile { get; set; }
DirectoryInf... |
namespace GymWorkout.Data.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class UpdateWorkoutWorkoutDetailTable : DbMigration
{
public override void Up()
{
AddColumn("dbo.Workouts", "Title", c => c.String());
AlterColumn("dbo.Wo... |
namespace CodingMilitia.PlayBall.WebFrontend.BackForFront.Web.Configuration
{
public class AuthServiceSettings
{
public string Authority { get; set; }
public bool RequireHttpsMetadata { get; set; }
public string ClientId { get; set; }
public string ClientSecret { get; set; }
... |
using System;
public class StatisticTime : StatisticFloat {
public StatisticTime(string displayName, string saveName) : base(displayName, saveName) { }
public override string ToString() {
TimeSpan time = TimeSpan.FromSeconds(this.value);
string s = time.ToString();
if(s.Contains(".")... |
using System;
namespace TellMeMoreBlazor.Exceptions
{
public class BuiltWithException : Exception
{
public BuiltWithException()
{
}
public BuiltWithException(string message) : base(message)
{
}
public BuiltWithException(string message, Exception ex) : base(message, ex)
{
}
}
}
|
using ParrisConnection.ServiceLayer.Data;
using System.Collections.Generic;
namespace ParrisConnection.ServiceLayer.Services.Phone.Queries
{
public interface IPhoneQueryService
{
IEnumerable<PhoneTypeData> GetPhoneTypes();
PhoneTypeData GetPhoneTypeById(int id);
IEnumerable<PhoneData> ... |
using Microsoft.EntityFrameworkCore.Metadata;
using Microsoft.EntityFrameworkCore.Migrations;
namespace CoreTest1.Migrations
{
public partial class ContractChangeMigration : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropForeignKey(... |
using System;
using Lab04_TicTacToe.Classes;
namespace Lab04_TicTacToe
{
public class Program
{
static void Main(string[] args)
{
StartGame();
}
static void StartGame()
{
Player playerOne = CreatePlayer(1);
Player playerTwo = Create... |
using System;
namespace Ofl.Atlassian.Jira.V3
{
public class CreateOrUpdateRemoteIssueLinkRequest
{
#region Constructor
public CreateOrUpdateRemoteIssueLinkRequest(
string issueIdOrKey,
RemoteIssueLink remoteIssueLink
)
{
// Validate paramet... |
using Prism.Events;
using SOS.Models;
using System;
using System.Collections.Generic;
using System.Text;
namespace PrismAppExample.Messages.Security
{
public class LoginMessage : PubSubEvent<User>
{
}
}
|
using System.Threading.Tasks;
namespace CC.Mobile.Routing
{
public interface IViewModel
{
}
public interface IViewModelWithInitializer:IViewModel{
Task Init();
}
public interface IRefreshableViewModel: IViewModel{
Task RefreshModelData();
}
public interface IValidationEnabledViewModel:IViewModel{
boo... |
using MusicManager.Domain.MusicLibrary.SongModule.Aggregates.SongAgg;
using System;
using System.Collections.Generic;
using System.Data.Entity.ModelConfiguration;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MusicManager.Infrastructure.MusicLibrary.UnitOfWork.Mapping
{
public clas... |
using UnityEngine;
namespace Source.Code.Utils
{
public static class GlobalSettingsLoader
{
private static GlobalSettings currentSettings;
public static GlobalSettings Load()
{
if (!currentSettings) currentSettings = MonoBehaviour.Instantiate(Resources.Load<GlobalSettings>... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ClimbingHand : MonoBehaviour
{
public Climber climber = null;
public OVRInput.Controller controller = OVRInput.Controller.None;
public Vector3 Delta { private set; get; } = Vector3.zero;
public bool debugMode... |
using System;
using System.IO;
delegate int NumberChanger(int n);
namespace C_sharp___Delegates
{
//public delegate int MyDelegate(string s);
//delegate <return type> <delegate-name> <parameter list>
class TestDelegate
{
static int num = 10;
public static int AddNum(int p)
{... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace SinusSkateboardsWebApp.Models
{
public class MockCategoryRepository: ICategoryRepository
{
public IEnumerable<Category> AllCategories =>
new List<Category>
{
... |
using ApiSGCOlimpiada.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace ApiSGCOlimpiada.Data.OcupacaoDAO
{
public interface IOcupacaoDAO
{
IEnumerable<Ocupacao> GetAll();
List<Ocupacao> GetBySolicitacao(long idSolicitacao);
... |
using System;
using System.Linq;
namespace Exercises_Objects_and_Classes
{
class Program
{
static void Main()
{
int n = int.Parse(Console.ReadLine());
for (int i = 0; i < n; i++)
{
string[] studentGrades = Console.ReadLine().Spl... |
using UnityEngine;
using System.Collections;
using System;
using Malee.Hive.Util;
/**
* @author Chris Foulston
*/
namespace Malee.Geomix.Geom {
public enum Axes {
X, Y, Z
}
/**
* This represents a 3D Axis.
*
* The normal represents the "forward" (X axis in 2d)
* the tangent represents the "right" (Y ... |
namespace FeriaVirtual.App.Desktop.SeedWork.Helpers.Profiles
{
public interface IProfileInfo
{
int ProfileId { get; }
string ProfileName { get; }
string SingleProfileName { get; }
string ToString();
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpawnerController : MonoBehaviour
{
public GameObject itemToSpawn;
public float SpawnTime;
float elapsedTime;
// Start is called before the first frame update
void Start()
{
elapsedTime = 0;
... |
using System;
using System.Net;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.Serialization;
using System.Windows.Forms;
using RestSharp;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
#pragma warning disable IDE0018 // Inline variable declaration
#pragma warning disable IDE1006... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.Animations;
using System.Linq;
namespace AlmenaraGames.Tools
{
[InitializeOnLoad]
public static class MLPASAnimatorSFXController
{
static MLPASAnimatorSFXController()
... |
using System;
namespace RRExpress.Service.Entity {
[Flags]
public enum OrderStatus {
/// <summary>
/// 新请求
/// </summary>
New = 1,
/// <summary>
/// 已接单
/// </summary>
Geted = 2,
/// <summary>
/// 已收货
/// </summary>
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.IO;
namespace Login
{
public partial class Welcome : Form
{
public Welcome... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using Zesty.Core;
using Zesty.Core.Common;
using Zesty.Core.Entities;
using Zesty.Core.Entities.Settings;
namespace Zesty.Microsoft.SqlServer
{
public class Storage : IStorage
{
private s... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using UEditor.Models;
namespace UEditor.ViewModels
{
public class EditAlbumViewModel
{
public EditAlbumViewModel()
{
AlbumPartRecords=new List<AlbumPartRecord>();
}
public string Al... |
using Anima2D;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Player : Unit {
public bool godMode = false;
float jumptimer;
float currentjumptime;
bool canHit = true;
[SerializeField] SpriteMeshInstance eyes;
[SerializeField] ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace DistCWebSite.Models
{
public class KACustomer
{
#region
public int CustomerPlanSaleID { get; set; }
public int MainID { get; set; }
public string Province { get; set; }
... |
namespace EXON.Model
{
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.Spatial;
public partial class TEST_DETAIL
{
[System.Diagnostics.CodeAnalysis.SuppressMessa... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class UIGameModeController : MonoBehaviour
{
public GameObject FinalDeJogoMsg;
public TMPro.TMP_Text mensagemJogador;
public TMPro.TMP_Text mensagemJogadorFinalJogo;
private NetPlay... |
using System;
using System.Collections.Generic;
public static class ScrabbleScore
{
public static int Score(string input)
{
Dictionary<char, int> letterScores = new Dictionary<char, int>();
string[] letters = { "AEIOULNRST", "DG", "BCMP", "FHVWY", "K", "JX", "QZ" };
int[] scores = { 1, ... |
using UnityEngine;
using System;
public class Tile {
private Action<Tile> notifyDestroy;
public enum TileType
{
Floor
}
public TileType type { get; internal set; }
public int x { get; internal set; }
public int y { get; internal set; }
public Tile(int x, int y)
{
ty... |
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