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using System; using System.IO; using System.Text; using System.Data; using System.Security.Cryptography; using System.Collections.Generic; using System.CodeDom; using Microsoft.CSharp; namespace Excel2Binary { class Program { //added JJ static List<string> nameList = new List<string>(); ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SodaMachineProject { public class FileReader { public static List<Inventory> ReadInventoryFile(string fileName) { using (FileStream fs = ne...
using EIM.Core.Registry; using System.Threading; using System.Threading.Tasks; namespace EIM.Router.LoadBalancer { public interface ILoadBalancer { Task<RegistryInformation> Endpoint(CancellationToken ct = default); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemySpawner : MonoBehaviour { public float rateTime = 5f; //co jaki czas ma się wykonywać float nextSpawnTime = 0f; //kiedy następne wykonanie GameObject[] respawns; public GameObject enemyPrefab; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TRPO_labe_5.States { class Movement : IState { public void DoAction() { Console.WriteLine("УРЯЯ, Я ЕДУУУУ"); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using CustomXamarinControls; using System.Runtime.CompilerServices; using Plugin.Settings; namespace CalorieCountApp { public partial class MainPage : ContentPage { ...
using Lunchify.Data.Models; using Microsoft.AspNetCore.Mvc.Rendering; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace Lunchify.Web.Models { public class LunchEventViewModel { [Required, Display(Name = "Selecte...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Web; namespace Register.Model.ViewModel { public class StudentViewModel { public long Id { get; set; } [DisplayName("Name")] public string Name { get; set; } [DisplayN...
namespace WebChapter.AspNetCore.MvcDemo.Options { public class InventoryOptions { public int PageSize { get; set; } public int InventoryRepoSize { get; set; } } }
namespace KK.AspNetCore.EasyAuthAuthentication { using System; using System.Collections.Generic; using System.Linq; using System.Security.Claims; using System.Text.Encodings.Web; using System.Threading.Tasks; using KK.AspNetCore.EasyAuthAuthentication.Interfaces; using KK.AspNetCore.Easy...
using System.Collections; using System.Collections.Generic; using UnityEngine; // Will check if Game Manager has been instantiated, and if not Instantiate() one from our prefab // We'll add this script as a component for MainCamera since that always starts first // We'll drag and drop our GameManager prefab as ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Collections.ObjectModel; using System.Linq.Expressions; using System.Reflection; namespace Framework.Data { public sealed partial class ModelMerger<T> where T : IDbModel { p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TestCSharp.lib; namespace TestCSharp.models { public class Customer { private int id; private string first_name; private string last_name; private string ad...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Exercicio15 { class OrdenacaoDecrescente { static void Main(string[] args) { { Console.Write("Quantos números tem a lista? "); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Organogram { public class Person { public int Id { get; set; } public int ParentId { get; set; } public string FirstName { get; set; } public string Las...
using ArkSavegameToolkitNet.Arrays; using ArkSavegameToolkitNet.Property; using ArkSavegameToolkitNet.Types; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.IO; using System.IO.MemoryMappedFiles; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ArkSaveg...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace AppServer.service { public class AppointmentService { public AppointmentService() { } public IEnumerable<Appointment> GetAppointments() { using (var ctx = new ap...
using UnityEngine; using System.Collections; using System.Collections.Generic; /// <summary> /// Works as common base for all classes in the game. /// </summary> /// <remarks> /// Here contents all information that are going to be used along the development and can make the changes easier. /// </remarks> public clas...
using EPI.LinkedLists; namespace EPI.Sorting { /// <summary> /// Implement a function which sorts linked list efficiently. /// It should be stable sort (i.e. relative position of equal elements is preserved) /// </summary> public static class StableSortLinkedList { public static SingleLinkedList<int> Sort(Sin...
using Anywhere2Go.DataAccess; using Anywhere2Go.DataAccess.Entity; using Anywhere2Go.DataAccess.Object; using Anywhere2Go.Library; using log4net; using System; using System.Collections.Generic; using System.Linq; namespace Anywhere2Go.Business { public class AuthenToken { MyContext _context = null; ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Image_BattleSceneNextBall : MonoBehaviour { // Start is called before the first frame update void Start() { EventCenter.GetInstance().AddEventListener<string>(EventDic.SetNextBallImag...
using System; namespace Algorithms.LeetCode { public class MaximumIceCreamBars { public int MaxIceCream(int[] costs, int coins) { Array.Sort(costs); int cnt = 0; for (int i = 0; i < costs.Length; ++i) { if (coins - costs[i] < 0) ...
using System; using System.Net.Http; namespace CC.Utilities { public enum ParameterType { Cookie, GetOrPost, UrlSegment, HttpHeader, RequestBody } public enum DataFormat { Json, XForm } public enum Method { GET, POST, PUT, DELETE, HEAD, OPTIONS, TRACE, PATCH } public static ...
using System; using UserService.Model; namespace UserService.DTO { public class PatientRegistrationDTO { public string Name { get; set; } public string Surname { get; set; } public string Jmbg { get; set; } public Gender Gender { get; set; } public DateTime DateOfBirth ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using VRTK; public class BuyGun : MonoBehaviour { SellGun gunToBuy; private bool readyToBuy = false; public void GetGunToBuy(SellGun newGun) { gunToBuy = newGun; } public void OnTriggerEnter(Collider othe...
using Microsoft.Data.Entity; using Microsoft.Data.Entity.Metadata; namespace Hni.TestMVC6.Models { public partial class SampleInspectionContext : DbContext { protected override void OnModelCreating(ModelBuilder modelBuilder) { modelBuilder.Entity<Auditor>(entity => { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; using PADIbookCommonLib; namespace Client { public class ClientServicesObject : MarshalByRefObject, ClientServices { public void receivePost(Post post) { ClientApp._use...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Xunit; using Xunit.Abstractions; namespace Algorithm.Test { public class GoldMineTest : TestBase { public GoldMineTest(ITestOutputHelper output) : base(output) { } [Theory]...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Level33 : MonoBehaviour { private float baseAngle = 0; public float totalAngles; public float valueToWin; private float lastangle = 0; public Transform bg; private void OnMouseDrag() { var ...
using GHCIQuizSolution.DBContext; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; namespace GHCIQuizSolution.Controllers.UserControllers { public class UserQuestionController : BaseQuizController { public Object Post([FromBody]Q...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.IO; using System.Runtime.CompilerServices; using System.Runtime.Serialization; using System.Text; using System.Windows.Input; using Windows.Storage.AccessCache; using MindManagerTags.DataMode...
using System; using System.Text; namespace gView.Framework.system { public static class Encryption { static public string InverseByBase(string st, int MoveBase) { StringBuilder SB = new StringBuilder(); //st = ConvertToLetterDigit(st); int c; for ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class gameState : MonoBehaviour { public static gameState Instance; public static int scorePlayer; //This variable is static in order to print it at the end of the game // Start is called before the first ...
using SteamKit2; namespace Titan.Meta { public class TitanPayloadInfo { public SteamID SteamID { get; set; } public uint AppID { get; set; } } }
namespace Visitor { public class EmailNotification : INotification { public string EmailAddress { get; private set; } public EmailNotification(string emailAddress) { EmailAddress = emailAddress; } public void Execute(IOperation operation) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace HTB.Database.LookupRecords { public class KlientLookup { #region Property Declaration private int _klientID; private string _klientType; private string _klientName; private s...
namespace EmailSender { /// <summary> /// Content type enumeration /// </summary> public enum ContentType { ResetPassword = 0, ActivateAccount = 1 } }
using System; namespace MethodsWithLoopsAndConditionals { class Program { static void Main(string[] args) { Counter(); PauseConsole(); Counterthree(10); PauseConsole(); EvenOrOdd(20); PauseConsole(); IsPo...
namespace UnityAtoms { /// <summary> /// Interface for Atom Collections. /// </summary> public interface IAtomCollection { void Add(string key, AtomBaseVariable value); bool Remove(string key); } }
namespace Kata.Tests { using NUnit.Framework; [TestFixture] public class KataTests { [Test] public void BonusTimeTest() { StringAssert.AreEqualIgnoringCase("$100000", Kata.BonusTime(10000, true)); StringAssert.AreEqualIgnoringCase("$250000", Kata.BonusTi...
using UnityEngine; using System.Collections; public class SimpleDamage : MonoBehaviour { public float maxhp=100; float hp; public bool make_wreck=false; public GameObject pieces; void Start () {if (!pieces) pieces=ResLoad.pieces_s;hp=maxhp;} void ApplyDamage (Vector4 x) { hp-=(int)x.w; if (hp<=0) { ...
using System; using NetRuntimeSystem = System; using System.Runtime.InteropServices; using System.Runtime.CompilerServices; using System.ComponentModel; using System.Reflection; using System.Collections.Generic; using NetOffice; namespace NetOffice.WordApi { ///<summary> /// DispatchInterface _Font /// ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MyFinances { static class Validators { public static bool NullStringValidator(string[] _inputs) { bool _result = false; for (int i = 0; i < _inp...
using System; namespace E5 { class Program { static void Main(string[] args) { FalconArmor falconArmor = new FalconArmor(); ShadowArmor shadowArmor = new ShadowArmor(); X x = new X(); string opcion = ""; int minutosEntrenados; ...
using Models.DbModels; using System; using System.Collections.Generic; using System.Text; namespace Models.Interfaces { public interface IUsersRepository { void AddUser(User user); void DeleteUser(int userId); void EditUser(User user); } }
using System; using System.Collections; using System.Runtime.CompilerServices; using System.Text; namespace StringDisperser { public class StringDisperser : ICloneable, IComparable<StringDisperser>, IEnumerable { public StringDisperser(params string[] strings) { this.StringsArr = s...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using Newtonsoft.Json; using PhobiaX.Assets; using PhobiaX.Assets.Models; using PhobiaX.SDL2; namespace PhobiaX.Assets { public class AssetProvider : IDisposable { private readonly SDLSurfaceFactory surfaceFactory; ...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Controls.Primitives; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Threading; using COD...
namespace DChild.Gameplay { public interface IWorldShifter { void SetOrientation(WorldOrientation worldOrientation); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml.Serialization; namespace lastfmRecommedizer.LastFmApiClient { public class ListenedTrack { [XmlElement(ElementName = "name")] public string name { get; set; } ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace ChampionsOfForest.Player { public class ArrowStickToTargetMod : arrowStickToTarget { public override bool stickArrowToNearestBone(Transform arrow) { ...
using System; using System.Diagnostics; using System.Threading; using System.Windows.Forms; using System.Xml; namespace ACTTimeline { public class RemoteVersionInfo { private string version; private string changeSummaryJp; // FIXME: i18n private string downloadUrl; public strin...
namespace DataAccess { using System; using System.Data.Entity; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using Domain.Entities; public partial class Context : DbContext { public Context() : base("name=Context") { } pu...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerScript : MonoBehaviour { [SerializeField] int health = 5; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WcfServiceHost.ITS_Service { using Entity; using Repository.ITSRepo; using DTO.ITSDTO; using System.ServiceModel; public class inkjetService : ITS_ServiceBase<inkjetRepo,...
using NUnit.Framework; using RulesEngine.Conditions; namespace RulesEngine.Tests.Conditions { [TestFixture] public class AreNotEqualConditionTests { [Test] public void ShouldReturnTrueWhenValuesAreNotEqual() { var condition = new AreNotEqualCondition(1, 2); ...
using UnityEngine; using UnityEngine.Timeline; [TrackColor(241.0f/255.0f, 249.0f/255.0f, 99.0f/255.0f)] [TrackBindingType(typeof(Camera))] [TrackClipType(typeof(CameraClip))] public class CameraTrack : TrackAsset { }
using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using UnityEngine.Analytics; using GooglePlayGames; using UnityEngine.SocialPlatforms; using UnityEngine.SceneManagement; using Random = UnityEngine.Random; public class GameManager : MonoBehaviour { public float co...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml; using System.Collections; using OPCAutomation; using IRAP.Interface.OPC; using IRAP.BL.OPCGateway.Interfaces; using IRAP.BL.OPCGateway.Global; using IRAP.BL.OPCGateway.Global.Entities; using IRAP.OPC....
using System; namespace Coins { class Program { static void Main(string[] args) { decimal change = decimal.Parse(Console.ReadLine()); int counterOfCoins = 0; while (change > 0) { while (change - 2.0m >= 0) { ...
using System; namespace csharp.Items { public class Ticket : BaseItem { protected override void SetQuality() { Quality++; if (SellIn < 10) { Quality++; } if (SellIn < 5) { Quality++; ...
namespace Refactoring_01_Calculator { public class Calculator { /// <summary> /// qué hicimos: /// Renombramos todos los parametros para darles un sentido semántico (significado) /// </summary> public decimal Calculate(decimal price, int accountStatus, int timeOfHavingAc...
//Name: TimeScaler.cs //Project: Spectral: The Silicon Domain //Author(s) Conor Hughes - conormpkhughes@yahoo.com //Description: The behaviour of the path indicator. Draws out a path of where the player will move. using UnityEngine; using System.Collections; public class PathIndicator : MonoBehaviour { NavMes...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace RoboBomber { class powerup { Random rand = new Random(); public int x, y, width, height; public double Activated; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace BOB2 { class Powerup : PhysicalObject { private float redbull; public Powerup(Texture2D _texture,...
using LangInformant.Domain.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LangInformant.Domain.Abstract { public interface IWordRepository { IQueryable<Word> GetWords(); Word GetWord(int wordID); ...
using System.Collections.Generic; using Abp.Application.Services.Dto; using Dg.KMS.People; namespace Dg.KMS.People.Dtos { public class GetPersonForEditOutput { public PersonEditDto Person { get; set; } } }
using FoodPricer.Core.Order.Beverage; using FoodPricer.Core.Order.Dessert; using FoodPricer.Core.Order.Meal; namespace FoodPricer.Core.Order.Offer.Discount { public class CoffeeDiscount : IDiscount { public int Reduction => 1; public bool IsEligible(Order order) { r...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace StudentViewerWebApp.Models { public class Enrollment { public DateTime EntryDate { get; set; } public DateTime ExitDate { get; set; } public string ExitReason { get; set; } } }
using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.SceneManagement; public class OptionsController : MonoBehaviour { [SerializeField] private Button easy,medium, hard, back; [SerializeField] private GameObject check; [SerializeField] private Transform easyPos,mediumPos,hardPos...
using System; using System.Collections.Generic; namespace Task_2 { class Program { static readonly char[] open = { '(', '[', '{' }; static readonly char[] close = { ')', ']', '}' }; static void Main(string[] args) { bool isCorrect = true; Stack<char> s...
using System; using System.IO; namespace Docller.Core.Common { public class LocalStorage : ILocalStorage { public string CreateTempFolder() { Guid guid = Guid.NewGuid(); DirectoryInfo info = EnsureTempFolder(); DirectoryInfo subDir = info.CreateSubdirectory(...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data.Entity; using System.Data.Entity.ModelConfiguration.Conventions; using LodowkaSerwice.Models; namespace LodowkaSerwice.DAL { public class LodowkaContext : DbContext { public LodowkaContext() : base(...
using System; using System.Collections.Generic; using System.Text; namespace SAAS.Mq.Socket.Channel { enum ERequestType : byte { app=0, ping = 1 } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GazeTargetLaptop : GazeTarget { public override void Act() { Debug.Log ("Act called on Laptop."); } public override string getInfoText() { return "Use laptop"; } }
using System.Globalization; using Simple.Expressions; namespace Simple.Statements { public class While : IStatement { private readonly IExpression<bool> condition; private readonly IStatement body; public While(IExpression<bool> condition, IStatement body) { this.c...
using UnityEngine; using System.Collections; public class randomInst : MonoBehaviour { public int randomNum; public Rigidbody[] arrowKeys; public float timer; public float keySpeed = 4.0f; public float interval = 2.5f; public int mod = 1; // Use this for initialization void Start () { } // Update is...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TestingUtilities.Models { public class QuickResult { public Guid idNumber = new Guid(); public Guid clientIdNumber = new Guid(); public int status; publ...
using Microsoft.Diagnostics.Tracing; using Sentry.Extensibility; using Sentry.Internal; using Sentry.Protocol; namespace Sentry.Profiling; internal class SamplingTransactionProfiler : ITransactionProfiler { public Action? OnFinish; private readonly CancellationToken _cancellationToken; private bool _stopp...
using ManageProducts.Data; using ManageProducts.Domain.Entities; using ManageProducts.Service.Repositories; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ManageProducts.Console { class Program { static void Main(string[] a...
// Code generated by Microsoft (R) AutoRest Code Generator 0.9.7.0 // Changes may cause incorrect behavior and will be lost if the code is regenerated. using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using ApartmentApps.Client; using ApartmentAp...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CyberChip : MonoBehaviour { private BatteryInventory bi; public bool speedBoost; public bool attackSpeedBoost; public bool batteryBoost; public bool healthBoost; public AudioSource pickupSound; pr...
using System; using System.Linq; using System.Collections.Generic; namespace Scrabbles { // //variables// // public class Scrabble { // private string _input; private char[] _inputArray; private int _scrabbleTotal; private string _input; private static char [] oneScore = {'A', 'E', 'I', 'O...
 namespace Flux.src.Flux.Renderer { public class ShapeFactory : AbstractShapeFactory { private readonly IShapeFactory _factory; // TODO: private readonly enum shapeType public enum FactoryType { Quad, Cube, Triangle, Pyramid}; public ShapeFactory(FactoryType type) { switch (type) { case FactoryT...
using DLib.DAL; using System; using System.Collections; using System.Collections.Generic; using System.Data; using System.Linq; using System.Web; using System.Web.UI.WebControls; namespace BLL.DLib { public class CmsForm { #region vars private static DlibEntities Db { get ...
namespace Swan.Ldap { /// <summary> /// The base class for Ldap request and response messages. /// Subclassed by response messages used in asynchronous operations. /// </summary> public class LdapMessage { internal RfcLdapMessage Message; private int _imsgNum = -1; // This inst...
using System; using System.ComponentModel.DataAnnotations; using com.Sconit.Entity.SYS; namespace com.Sconit.Entity.FMS { [Serializable] public partial class FacilityOrderDetail : EntityBase, IAuditable { #region O/R Mapping Properties public Int32 Id { get; set; } [Display(Nam...
using UnityEngine; using System.Collections; public class EnemyProjectile : MonoBehaviour { //the projectile ejected from EnemyEmitter private float speed = 15f; void Update () { this.transform.Translate(Vector3.left * speed * Time.deltaTime); } void OnTriggerEnter2D (Collider2D coll){ tag = coll.gameObj...
using System; using System.ComponentModel.DataAnnotations; namespace YH.SAAS.Domain.Entities { public class BaseLongEntity { public long Id { get; set; } public sbyte Status { get; set; } public DateTime CreateDateTime { get; set; } public DateTime UpdateDateTime { get; set...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Diagnostics; using log4net; namespace PaletteInstaller.utils { class ExecCommand { private static readonly ILog log = LogManager.GetLogger("ExecCommand"); ...
namespace SylphyHorn.UI.Bindings { public enum WallpaperPosition : byte { Center = 0, Tile, Stretch, Fit, Fill, Span, } }
using Microsoft.AspNet.SignalR.Client; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Text; using System.Threading.Tasks; using System.Wind...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace EasyDev.Configuration { /// <summary> /// 数据源对象公共接口 /// </summary> public interface IDataSource { /// <summary> /// 数据源名称 ...
namespace RosPurcell.Web.Infrastructure.Settings { using RosPurcell.Web.Infrastructure.Settings.ConfigurationElements; public interface ISettings { CachingElement Caching { get; set; } } }
using System; namespace Uintra.Features.Likes.Models { public class LikeModel { public Guid UserId { get; set; } public string User { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CreditasChallenge.Domain.Entities { //O acesso ao forum representa um produto fisico //isento de tributação segundo a regra de negócio, //apenas como titulo de exemplificação p...
using System.Collections; using System.Collections.Generic; using UnityEngine; public interface IRecycle { void Restart (); void Shutdown (); } public class RecycleGameObject : MonoBehaviour { private List<IRecycle> recycleComponents; void Awake () { var components = GetComponents<MonoBehaviour> (); recy...
using System; using System.Linq; using System.Windows.Forms; using System.Collections.Generic; using com.Sconit.SmartDevice.SmartDeviceRef; using System.Web.Services.Protocols; namespace com.Sconit.SmartDevice { public partial class UCDistributionReturn : UCBase { //public event MainForm.ModuleSelectH...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using KartObjects; using KartLib; using System.Linq; namespace KartSystem { public partial class MoveExpDocEditor : XBaseDocEditor { ...
namespace FeriaVirtual.Application.Services.Users.Create { public class CreateUserCommandBuilder { private readonly CreateUserCommand _command; private CreateUserCommandBuilder() => _command = new CreateUserCommand(); public static CreateUserCommandBuilder GetInstance() =...