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using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Web.ModelBinding; using MovidaCristiana.Models.Attributes; namespace MovidaCristiana.Models { ...
using EpiserverSiteFromScratch.Models.Blocks; namespace EpiserverSiteFromScratch.Models.ViewModels { public class TeaserBlockViewModel { public TeaserBlock CurrentBlock { get; set; } public int TodaysVisitorCount { get; set; } } }
using Xamarin.Forms.Platform.iOS; using Xamarin.Forms; [assembly: ExportRenderer(typeof(SearchBar), typeof(KSF_Surf.iOS.Renderers.ExtendedSearchBarRenderer))] // Custom search bar renderer that removes the "cancel" button // // Taken from : https://gist.github.com/xleon/9f94a8482162460ceaf9 // Thanks to xleon namespa...
using System; using Boxofon.Web.Helpers; using Boxofon.Web.Model; namespace Boxofon.Web.MailCommands { public class SendSms : IMailCommand { public Guid UserId { get; set; } public string BoxofonNumber { get; set; } public string[] RecipientPhoneNumbers { get; set; } public str...
using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; namespace BuildingGame { public static class Input { private static bool mouseDown; public static bool MouseClicked { get; private set; } public static bool SpacePressed { get; private set; } p...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FollowShipComponent : MonoBehaviour { [SerializeField] public float DistanceToShip = 100f; [SerializeField] public bool SmoothFollow = true; [SerializeField] public float SmoothAmount = 1f; private void Start(...
using System; using System.Collections.Generic; using System.Linq; class Pyramid { static void Main() { int lineNumber = int.Parse(Console.ReadLine().Trim()); int prevNum = int.Parse(Console.ReadLine().Trim()); List<int> pyrNimList = new List<int>(); pyrNimList.Add(prevNum); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace UnityTerraforming.GameAi { public class AttackPlayerAction : Action { public override void MakeAction() { _stateManager.ChangeState(GuardianStates.ATTACK); } } }
using DelftTools.Utils; using GeoAPI.Extensions.Networks; namespace NetTopologySuite.Extensions.Actions { /// <summary> /// Action that a node is removed and merging the branches /// </summary> public class BranchMergeAction:IEditAction { /// <summary> /// The node that was removed...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class ChangeScene : MonoBehaviour { // Start is called before the first frame update public void NivelFacil() { Static.Level1 = true; StartCoroutine(Load()); } pub...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace BibliotecaJM { public partial class FMProvincia : Form { public string provinc...
using System; using Android.App; using Android.Content.PM; using Android.Runtime; using Android.Views; using Android.Widget; using Android.OS; using Xamarin.Forms.Platform.Android; using CustomXamarinControls; using Plugin.Settings; using Color = Xamarin.Forms.Color; using Xamarin.Forms; using Android....
using System.Collections; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class Level2Manager : MonoBehaviour { public GameObject player; public GameObject pauseObject; public GameObject gameOver; public GameObject levelClear; public GameObject loading; pub...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; //using GraphQL.Client; //using GraphQL.Common.Request; //using WebApplication5.Models; //namespace WebApplication5.GraphQL.Client //{ // /*This class is created to use GraphQl.Client library*/ // public class Prod...
using System.Collections; using System.Collections.Generic; using System.Linq; using TMPro; using UnityEngine; public class RemixApplyAllEditor : MonoBehaviour { public TMP_Dropdown ObstacleDropdown; void Start() { RefreshDropdown(); } public void RefreshDropdown() { List<string> obstacles = new List<strin...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace UnityStandardAssets.CrossPlatformInput { public class BoneMagic : MonoBehaviour { public GameObject player; private string[] _enemyname_normal = {"SkeletonDarkKnight","icedemon","Skeleton","SkeletonWea...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ExcelToAndroidXML { public class FieldChoices { public string Name { get; set; } public List<string> Values { get; set; } public List<string> CleanV...
namespace Wordbook.Services { public class NotifyOptions { public NotifyOptions(States state, object parameter) { State = state; Parameter = parameter; } public object Parameter { get; set; } public States State { get; set; } } }
using CarRental.API.BL.Models.Prices; using CarRental.API.DAL.Entities; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace CarRental.API.BL.Services.Prices { public interface IPriceService { Task<IEnumerable<PriceModel>> GetAllAsync(); T...
using RRExpress.AppCommon; using RRExpress.AppCommon.Attributes; namespace RRExpress.Store.ViewModels { [Regist(InstanceMode.Singleton)] public class ShoppingCartPopupViewModel : BaseVM { public override string Title { get { return "购物车"; } } p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace IRAP_UFMPS.Comm { class Tools { public static string SelectFolder(string description, string initialFolder) { Folde...
using FtpProxy.Connections; using FtpProxy.Entity; namespace FtpProxy.Core.Factory { public interface IConnectionFactory { IConnection CreateConnection(string url, int port); IDataConnection CreateDataConnection(DataConnectionType type); } }
using EntityLayer.Loans; using System; using System.Collections.Generic; using System.Text; namespace EntityLayer { public enum PaymentMethod { Cash, Cheque, Transfer } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ProblemSolving { // link:https://devskill.com/CodingProblems/ViewProblem/22 class ProblemFourAnotherExample { static void Main(string[] args) { var loop...
using System; using System.Web; namespace Capistrano.Net.Web { public class Global : HttpApplication { protected void Application_Start(object src, EventArgs e) { new AppHost().Init(); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace EasyDev.BL { /// <summary> /// 服务管理器工厂 /// </summary> public class ServiceManagerFactory { /// <summary> /// 创建管理器 /// </summary> /// <returns></returns> ...
using System; using Microsoft.EntityFrameworkCore.Migrations; namespace SocialWorld.DataAccess.Migrations { public partial class InitialCreate : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( name: "AppRoles...
using UnityEngine; using System.Collections; public class CameraController : MonoBehaviour { public Transform cameraTarget; public int mouseXSpeedMod = 10; public int mouseYSpeedMod = 10; public float maxViewDistance = 25f; public float minViewDistance = 3f; public int zoomRate = 30; public int lerpRate = 10;...
using System.Collections.Generic; using Autofac; using XH.Infrastructure.Dependency; using XH.Infrastructure.Paging; using XH.Infrastructure.Query; using XH.Queries.Catalogs.Dtos; using XH.Queries.Catalogs.Queries; using XH.Queries.Categories.Dtos; using XH.Queries.Categories.Queries; using XH.Queries.Enterprises.Dtos...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; public class GameController : MonoBehaviour { public TMP_Text[] buttonList; public GameObject gameOverPanel; public TMP_Text gameOverText; public bool toggle; public GridSpace gridSpac...
using ReactMusicStore.Core.Domain.Interfaces.Specification; namespace ReactMusicStore.Core.Domain.Entities.Specifications.OrderDetailSpecs { public class OrderDetailQuantityShouldBeGraterThanZeroSpec : ISpecification<OrderDetail> { public bool IsSatisfiedBy(OrderDetail orderDetail) { ...
using GodMorgon.Enemy; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace GodMorgon.Timeline { public class SpawnEnemy : Action { public override IEnumerator Execute() { Debug.Log("ACTION spawn enemy"); EnemyManager.Inst...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace learn_180412_tmp { class Program { static void Main(string[] args) { //BitArray arr = new BitArray(BitConverter.GetBy...
using System.Collections.Generic; using Morales.CompulsoryPetShop.Core.Models; namespace Morales.CompulsoryPetShop.Core.IServices { public interface IPetService { Pet CreatePet(Pet pet); Pet RemovePet(int id); Pet UpdatePet(Pet pet); Pet ReadByPetId(int id); List<Pet> R...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NHShareBack.Db { public class DoujinInfos { public string Name; public string ImageUrl; public string ID; public DoujinInfos() { } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class GameManager : MonoBehaviour { public int spawnerCount = 1; public int globalFloorCount = 0; static public GameManager me; public List<Transform> floorLis...
using Microsoft.Owin.Hosting; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OwinSelfHostAPI { class Program { static void Main(string[] args) { var startOption = new StartOptions("http://localhost:1234/...
using MassTransit; using SampleDistributedSystem.Contracts.Messages.Core; namespace SampleDistributedSystem.Contracts.Messages.Commands { public class GetCustomerContactDetails :Command{ public GetCustomerContactDetails(MessageHeader header, string accountNumber) : base(NewId.NextGuid(), header) { ...
using HPYL.Common; using HPYL.Model; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using XL.Model.Message; using C = HPYL.Common; using B = HPYL.BLL; namespace HPYL_API.Controllers.RecruitPlan { /// <summary> /// 申请医生协议控制器 ...
using System; using Uintra.Features.Notification.Configuration; namespace Uintra.Features.Notification.Exceptions { public class OutOfRangeNotifierConfigurationException : ApplicationException { public OutOfRangeNotifierConfigurationException(NotifierTypeEnum notifierType) : base($"Configu...
using System; using System.Collections.Generic; using System.Globalization; using ContentPatcher.Framework.Conditions; using Pathoschild.Stardew.Common.Utilities; using StardewModdingAPI; using StardewValley; namespace ContentPatcher.Framework.Tokens.ValueProviders { /// <summary>A value provider for NPC friendshi...
using ArkSavegameToolkitNet.Types; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ArkSavegameToolkitNet.Arrays { public class ArkArrayObjectReference : List<ObjectReference>, IArkArray<ObjectReference> { public ArkArrayObje...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Text; using UI.Entidades; using UI.Data; namespace UI.Models { public class GestionBusInscripcion { /// <summary> /// LISTADO DE EVENTOS QUE TIENEN UNA OPCION DE BUS /// </summary> ...
namespace RosPurcell.Web.ViewModels.Media { using System.Web; using RosPurcell.Web.ViewModels.Media.Base; public class Svg : BaseMedia { public IHtmlString Html { get; set; } public string FallbackImage { get; set; } } }
using UnityEngine; using System.Collections; public class Manager : MonoBehaviour { public void Pruebas() { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; using System.Security.Cryptography; namespace _3._2_AES_Symmetric_Algorithm { class Program { static void Main(string[] args) { string original = "So...
using FluentValidation; using SFA.DAS.ProviderCommitments.Web.Models.OveralppingTrainingDate; namespace SFA.DAS.ProviderCommitments.Web.Validators.OverlappingTrainingDate { public class DraftApprenticeshipOverlapOptionViewModelValidator : AbstractValidator<DraftApprenticeshipOverlapOptionViewModel> { ...
using System; using System.Collections.Generic; namespace EPI.HashTables { /// <summary> /// Write a function that takes an array and returns the longest /// subarray with the property that all elements are distinct. /// </summary> /// <example> /// array {f,s,f,e,t,w,e,n,w,e} returns {1,5} for the subarray {s,...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigati...
using System; using System.Windows.Forms; namespace Tic_Tac_Toe_WF { public partial class Credits : Form { public Credits() { InitializeComponent(); } //Checks if "Exit" is pressed private void Exit_Click(object sender, EventArgs e) { ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; [Serializable] public class TextNode : BaseNode { [NonSerialized] private const float TEXTBOX_HEIGHT = 25f; [NonSerialized] private const float MAX_WIDTH = 260f; [NonSerialized] private const float M...
using fNbt; using System; using System.Collections.Generic; using System.Linq; using UnityEngine; public class Inventory : MonoBehaviour { [SerializeField] private string _inventoryName = ""; [SerializeField, Min(1)] private int _size = 1; private Item[] items; public string inventoryName =...
using GardenControlCore.Enums; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GardenControlCore.Models { public class ControlDevice { public int ControlDeviceId { get; init; } public DeviceType DeviceTyp...
using Microsoft.EntityFrameworkCore; using OnboardingSIGDB1.Domain.Cargos; using OnboardingSIGDB1.Domain.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace OnboardingSIGDB1.Data.Repositorios { public class CargoRepository : Repository<Cargo>, IC...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ApiSGCOlimpiada.Models { public class OcupacaoSolicitacaoCompra { public long OcupacaoId { get; set; } public long SolicitacaoId { get; set; } public Ocupacao Ocupacao { get; set;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; using RWCustom; using Menu; using Rainbow.Enum; namespace Rainbow.SandboxOverhaul { /// <summary> /// remove vanilla lizards and add new creatures to editor /// </summary> public static class Sandb...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TFTP { class Forge { public int opCode { private set; public get; } public string filename { private set; public get; } public string mode { private set; public...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Btf.Data.Model.User; namespace Btf.Web.Api.DTO { public class UserDto { public UserDto(User user) { Id = user.Id; FirstName = user.FirstName; LastName = us...
using JhinBot; using JhinBot.Tables.Objects; using System.Collections.Generic; namespace JhinBot.Repositories { public interface IEventRepository : IRepository<Event> { Event GetByName(ulong guildId, string name); IEnumerable<Event> GetByDate(ulong guildId, long date); Event GetByTime(...
using System.Collections.Generic; using System.Linq; namespace PBPS { public class Process { public char ProcessID { get; set; } public int ArrivalTime { get; set; } public int CPUBurst { get; set; } public byte Priority { get; set; } public List<Exec...
namespace GeneralResources.CursoAlgoritmoEstruturaDeDados.Sorting { public class SortUtils { public static void Swap(IList<int> m, int x, int y) { int temp = m[y]; m[y] = m[x]; m[x] = temp; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Excel = Microsoft.Office.Interop.Excel; using System.Windows.Forms; using System.IO; namespace MAMA { public class CSV_Handler { public CSV_Handler() { ...
using Backend.Model; using Backend.Model.Manager; using System; using System.Collections.Generic; using System.Linq; namespace Backend.Repository.DrugInRoomRepository.MySqlDrugInRoomRepository { public class MySqlDrugInRoomRepository : IDrugInRoomRepository { private readonly MyDbContext _context; ...
using Microsoft.AspNetCore.Http; using MongoDB.Bson; using MongoDB.Driver.Builders; using SocialWorkout.Models; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web; using System.Web.Http; namespace SocialWorkout.Controllers { public class Tra...
using Microsoft.EntityFrameworkCore.Migrations; namespace OurNewProject.Migrations { public partial class init : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( name: "Category", columns: tabl...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class DeadText : MonoBehaviour { // Start is called before the first frame update PlayerController player; Text text; void Start() { player = GameObject.Find("Player").GetComponent<Pl...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.Serialization.Formatters.Binary; using System.Text; using System.Threading; using System.Threading.Tasks; using Communication; namespace Communication { public class Net { private static Object verr...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity; using System.Linq; using System.Web; using System.Web.UI.WebControls; namespace cis480_project.Models { public class Course { [Key] //...
using AsyncClasses.EventArgs; using Common.Business; using Common.Exceptions; using Common.Extensions; using Common.Log; using Entity; using LFP.Common.DataAccess; using System; using System.Collections.Generic; using System.Data; using System.IO; using System.Runtime.Serialization; using System.ServiceModel; using Sy...
namespace DChild.Databases { public enum WeaponSlotType { OneHanded = 1, TwoHanded, _COUNT } }
using System; namespace HastaOtomasyonLib { public class Hemsire : Insan, IMaas { private DateTime _dogumTarihi; public SaglıkBranslar Brans { get; set; } public decimal Maas { get; set; } public string DoktorId { get; set; } = null; public override DateTime DogumTarihi...
using Microsoft.SharePoint; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; namespace YFVIC.DMS.Model.Models.WorkFlow { public class WFTaskEntity { /// <summary> ///任务编号 /// </summary...
using System.ComponentModel.Composition; using System.Diagnostics; using System.IO; using MindWorX.Generic.PluginStorage; using MindWorX.War3Editor.Hooks; using MindWorX.War3Editor.MenuInjection; using MindWorX.War3Editor.ProcessingInjection; using Serilog; using SharpCraft.Framework; [Export(typeof(ICompiler)), Expo...
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.HttpsPolicy; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using Micros...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Linq1 { class CBook { public string Title { get; set; } public string Author { get; set; } public string Publisher { get; set; } public int Price { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FollowPlayer : MonoBehaviour { public Transform PlayerTran; public float MoveSpeed = 0.001f; void Start() { } // Update is called once per frame void Update () { transform.posi...
using System; using System.Collections.Generic; using System.Text; using TestShop.Application.Models.Product; namespace TestShop.Application.Models.Cart { public class CartProductModel { public int OrderId { get; set; } public ProductModel ProductModel { get; set; } public int Count { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.Entity; using System.Drawing; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; using System.Windows.Forms; using AcademyDatabase.Models; ...
namespace SimpleHttpServer.Enums { public enum HeadeType { HttpRequest = 0, HttpResponce = 1 } }
using System; using System.Reflection; using System.Text; using HTB.Database; using HTB.Globals; using System.Collections; using HTBUtilities; using HTB.Database.Views; namespace HTBInvoiceManager { public class InvoiceManager { private static readonly log4net.ILog Log = log4net.LogManager.GetLogger(M...
using System.Collections.Generic; using Podemski.Musicorum.BusinessLogic.Exceptions; using Podemski.Musicorum.Core.Enums; using Podemski.Musicorum.Interfaces.Entities; using Podemski.Musicorum.Interfaces.Repositories; using Podemski.Musicorum.Interfaces.SearchCriterias; using Podemski.Musicorum.Interfaces.Services; n...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace HeliSimPack.Utilities { public class smoothFollow : MonoBehaviour { // The target we are following public Transform target; Rigidbody rb; // The distance in the x-z plane to the target public float distan...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using DigitalFormsSteamLeak.Entity.IModels; namespace DigitalFormsSteamLeak.Entity.Models { [Table("T...
using System; using System.Collections; using System.Collections.Generic; using com.Sconit.Entity; using System.ComponentModel.DataAnnotations; //TODO: Add other using statements here namespace com.Sconit.Entity.ISI { [Serializable] public partial class TaskSubType : EntityBase, IAuditable { #regi...
using Alabo.Web.Mvc.Attributes; using Alabo.Web.Mvc.ViewModel; namespace Alabo.UI.Design.AutoForms { /// <summary> /// form信息框 /// </summary> public class FromMessage { /// <summary> /// 表单提示信息构造函数 /// </summary> /// <param name="formMessageType">提示方式,失败或成功</p...
using System.Collections.Generic; using System.Linq; using static TriangleCollector.Models.Triangle; namespace TriangleCollector.Models { public static class LiquidityRemover { public static void RemoveLiquidity(KeyValuePair<Bottlenecks, decimal> bottleneck, Triangle triangle) { //...
using System; using InRule.Authoring.Services; using InRule.Authoring.Windows; namespace InRuleLabs.AuthoringExtensions.GenerateSDKCode.Extension { public class GenerateSDKCodeAuthoringExtension : ExtensionBase { private const string ExtensionGUID = "{903C7018-213F-4A32-B3F2-0B6DA295E02E}"; ...
using System.Diagnostics.CodeAnalysis; using EnsureThat.Internals; using JetBrains.Annotations; namespace EnsureThat.Enforcers { [SuppressMessage("Performance", "CA1822:Mark members as static")] public sealed partial class ComparableArg { public decimal Is(decimal value, decimal expected, [Invoker...
using JT808.Protocol.Attributes; using JT808.Protocol.Extensions; using JT808.Protocol.Formatters; using JT808.Protocol.MessagePack; using System; using System.Collections.Generic; using System.Linq; namespace JT808.Protocol.MessageBody { /// <summary> /// 设置终端参数 /// </summary> public class JT808_0x81...
using FluentAssertions; using NHibernate.NodaMoney.Tests.Fixtures; using NHibernate.NodaMoney.Tests.TestDomain; using NodaMoney; using System; using System.Collections; using System.Collections.Generic; using Xunit; namespace NHibernate.NodaMoney.Tests { [CollectionDefinition("Database tests")] public class ...
namespace Nca.Valdr.Tests { using System; using NUnit.Framework; [TestFixture] public class ValdrAttributesTests { [Test] public void ValdrTypeAttributeDescriptorWithoutParameterTest() { // Arrange ValdrTypeAttributeDescriptor type = null; ...
// <copyright file="ResponseMessages.cs" company="Caspian Pacific Tech"> // Copyright (c) Caspian Pacific Tech. All rights reserved. // </copyright> namespace SmartLibrary.Infrastructure.Code { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threa...
using Microsoft.AspNet.Identity.EntityFramework; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; namespace WebApiAngularEcommerce { public class DbContext:IdentityDbContext<User> { public DbContext():base("AngularWebApiEcommerce") ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CharacterMovement : MonoBehaviour { private MovementMotor motor; public float move_Magnitude = 0.05f; public float speed = 0.7f; public float speed_Move_WhileAttack = 0.1f; public float speed_Attack = 1.5f; public floa...
using System; using System.Collections.Generic; using System.Threading.Tasks; using Uintra.Core.Member.Abstractions; using Uintra.Core.Member.Models.Dto; namespace Uintra.Core.Member.Services { public interface IIntranetMemberService<T> where T : IIntranetMember { bool IsCurrentMemberSuperUser...
using FluentMigrator; namespace Profiling2.Migrations.Migrations { [Migration(201302131648)] public class Envers : Migration { public override void Down() { Delete.Table("REVINFO"); Delete.Table("SCR_Request_AUD"); Delete.Table("PRF_Event_AUD"); ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace WebApi.Models { public class EmployeeModel { public IEnumerable<string> Get() { return new string[] { "value1", "value2" }; } } }
using Microsoft.VisualStudio.TestTools.UnitTesting; using Moq; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Web.Http; using System.Web.Http.Hosting; using YourContacts.Contracts; using YourContacts.Controllers; using YourContacts.Model...
using FeriaVirtual.Api.Local; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.TestHost; using System.Net; using System.Net.Http; using System.Threading.Tasks; using Xunit; namespace LocalApi.Test.Users { public class QueryUserControllerTest { private readonly TestServer _server; ...
namespace ECom.Abstraction.Repository { using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Text; using ECom.DataModel; using System.Data.Entity; public class GenericRepository<T> : IRepository<T> where T : class { ...