text stringlengths 13 6.01M |
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using MaterialSkin.Controls;
namespace Parking_Lot_Project
{
public partial class s... |
using ISE.Framework.Common.Service.Security;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ISE.SM.Bussiness.Dependency
{
public class ManagementAuthorizationPolicy : IServiceAuthorize
{
public bool Authorize(Framework.Comm... |
using UnityEngine;
using System.Collections;
public class EnemyCtrl : MonoBehaviour {
enum State {
Walking,
Chasing,
Attacking,
Died
};
// Add State
CharacterStatus status;
CharacterAnimation charaAnimation;
CharacterMove characterMove;
Transform attackTarge... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections;
namespace CRL.ReceiveAddress
{
/// <summary>
/// 收货地址维护
/// </summary>
public class AddressAction<TType> : BaseAction<TType, IAddress> where TType : class
{
/// <summary>
... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using BE.Seguridad;
namespace DA.Seguridad
{
public interface IperfilDAO
{
List<Dictionary<String, Object>> getAll();
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace CEMAPI.Models
{
public class InitiateOrder{
public int OrderID { get; set; }
public string SAPCustomerID { get; set; }
public string SaleOrderID { get; set; }
public string CurrentCustomi... |
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
public class CMNN : NativeNetwork
{
public int Features;
public Component[] Components = new Component[0];
public Encoder[] encoders = new Encoder[0];
public bool Threading = true;
private Matrix Xmean, Xstd, Ymean, Ystd;
prot... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
namespace Game
{
/// <summary>
/// 实现简单的切换动画帧、UI帧
/// </summary>
public class SimpleAnimation : MonoBehaviour
{
[SerializeField]float m_aniFrameDeltaTime = 0.3f;
[SerializeField]Sprite [] m_imgsToSw... |
namespace BlockchainNet.Test.Protobuf
{
using System;
using System.IO;
using ProtoBuf;
using BlockchainNet.Core.Models;
using Microsoft.VisualStudio.TestTools.UnitTesting;
[TestClass]
public class BlockTest
{
[TestMethod]
public void Block_SerializeDeserializeTest()
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MovimientoCactus : MonoBehaviour
{
[SerializeField]
private float movimientoSpeed = 6f;
private SpriteRenderer spriteRenderer;
private void Start()
{
spriteRenderer = GetComponent<SpriteRend... |
using System;
using System.Collections.Generic;
using ScoreSquid.Web.Models;
namespace ScoreSquid.Web.Repositories
{
public interface ITeamRepository
{
Team LoadTeamByName(string teamName);
void SaveNewTeam(string teamName, Division division);
bool TeamExists(string teamN... |
using Core.Modularity;
using Core.Modularity.Attribute;
namespace Core.EventBus.Local
{
[DependsOn(typeof(CoreEventBusModule))]
public class CoreEventBusLocalModule:CoreModuleBase
{
public override void ConfigureServices(ServiceCollectionContext context)
{
context.Services.AddL... |
namespace Sentry;
/// <summary>
/// Span status.
/// </summary>
public enum SpanStatus
{
/// <summary>The operation completed successfully.</summary>
Ok,
/// <summary>Deadline expired before operation could complete.</summary>
DeadlineExceeded,
/// <summary>401 Unauthorized (actually does mean un... |
using System;
using System.Linq;
using System.Threading.Tasks;
using Pobs.Domain.Entities;
using Pobs.Tests.Integration.Helpers;
using Pobs.Web.Services;
using Xunit;
namespace Pobs.Tests.Integration.Notifications
{
public class CreateNotificationsForQuestionDatabaseTests : IDisposable
{
pr... |
using System;
using System.Collections.Generic;
using System.Drawing.Drawing2D;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GeneralResources.Graphs.Representations
{
public record Person (string Name);
/// <summary>
/// First, set the number of vertices to build the m... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using WebAppAdvocacia.Models;
using WebAppAdvocacia.Models.ViewModels;
namespace Areas.Administracao.Controllers
{
public class PessoaController ... |
using System;
using System.Windows.Forms;
using Shock.Logger;
using System.Drawing;
namespace TheZhazha.WinForms
{
static class Program
{
private static NotifyIcon _icon;
[STAThread]
static void Main()
{
new FileLogger();
new ConsoleLogger();
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace DSSLib
{
public interface ISaver<T>
{
T Open();
T Open(string path);
void Save(T obj);
void Save(string path, T obj);
}
public class Saver<T> : ISaver<T>
{
protect... |
using System;
using System.Collections;
using System.Collections.Generic;
using com.Sconit.Entity.SYS;
using System.ComponentModel.DataAnnotations;
//TODO: Add other using statements here
namespace com.Sconit.Entity.MRP.TRANS
{
public partial class PurchasePlanMaster
{
public string PlanVersionShow
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace CursoCsharp.Colecoes
{
public class Produto
{
public string Nome;
public double Preco;
public Produto(string nome, double preco)
{
Nome = nome;
Preco = preco;
}
... |
using System;
using Foundation;
using UIKit;
using CoreGraphics;
/// <summary>
/// Helper class to scroll the view when the keyboard appears
/// </summary>
public class KeyboardViewScroller
{
CGSize keyboardSize;
UITextField selectedField;
NSObject keyboardShownObserver;
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Restuarnt.BL;
namespace Restuarnt.PL
{
public partial class Frm_managmentPHrchise : Form
{... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Grenade : MonoBehaviour
{
float MoveSpeed;
bool grenadeFlag = false;
int countTime;
public GameObject Plane;
public GameObject _obj;
public GameObject obj;
bool alreadyDes = false;
... |
using DuckingAround.Projectiles.Duckies;
using Terraria.ID;
using Terraria.ModLoader;
namespace DuckingAround.Items.Weapons.Duckies
{
public class NukeDuckyItem : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Ducky Nuke");
Tooltip.SetDefault("Make a big quack in t... |
using EnduroCalculator;
using EnduroLibrary;
namespace EnduroCalculator
{
public abstract class Calculator : ICalculator
{
protected TrackPoint CurrentPoint;
public virtual void Calculate(TrackPoint nextPoint)
{
if (CurrentPoint is null)
{
Curren... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AlgorithmProblems.Math_Problems
{
/// <summary>
/// Get all the prime numbers till N
/// </summary>
class AllPrimesTillN
{
/// <summary>
/// This is the Sie... |
using DigitalFormsSteamLeak.Business;
using DigitalFormsSteamLeak.Entity.IModels;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using System.Runtime.Serialization;
using DigitalFormsSteamLeak.Entity.Models;
using System.Net.Http.Heade... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Guess_The_Number_Game
{
class Program
{
static void Main(string[] args)
{
// Declare Variables
Random rnd = new Random();
... |
using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Diagnostics;
using System.Threading;
using UnityEngine;
public class RoomMove : MonoBehaviour
{
public PlayerInRoom pir;
public ClosedEnemyDoors ced;
public GameObject camera;
public bool hor... |
using kindergarden.Models;
using kindergarden.ViewModels;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Mail;
using System.Web;
using System.Web.Mvc;
namespace kindergarden.Controllers
{
public class LoginController : Controller
{
... |
using UnityEngine;
using System.Collections;
public class Setting : MonoBehaviour {
public static bool isStart;
public static bool isSetting;
public static bool isRetire;
public static bool isRestart;
public static bool isClose;
public GameObject BGMObj;
private UISlider BGM_Slider;
public GameObject SEObj... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using AxWMPLib;
namespace Kingdee.CAPP.UI.ProcessDataManagement
{
/// <summary>
/// 类型说明:三维动画播放窗体
/// 作 者:jason.t... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LINQAndDirectory
{
class Program
{
static void Main(string[] args)
{
string startPath = @"D:\北京交大微联科技有限公司\CSM-JD型信号集中监测系统";
str... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace HeliSimPack.MFD
{
public class PitchBehavior : BaseMfdRenderer
{
[SerializeField]
[Tooltip("Translation of pitch tape at zero degree of pitch")]
float positionAtZero;
[SerializeField]
[Tooltip("Translatio... |
/* Copyright 2020-2020 Sannel Software, L.L.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed... |
using Conditions.Guards;
using Properties.Core.Objects;
namespace Properties.Core.Factories
{
public static class CaselistEntryFactory
{
public static CaselistEntry BuildCaselistEntry(Property property)
{
Check.If(property).IsNotNull();
var result = new CaselistEntry
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace LoopsEksra
{
public partial class Form1 : Form
{
public Form1()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HeatNeuralNetwork
{
public class Plot
{
public string namePlot = "Участок";
public int pipelineLength = 0;
public int pipelineDiameter = 0;
public int o... |
using NGeoNames.Entities;
namespace NGeoNames.Composers
{
/// <summary>
/// Provides methods for composing a string representing a <see cref="Postalcode"/>.
/// </summary>
public class PostalcodeComposer : BaseComposer<Postalcode>
{
/// <summary>
/// Composes the specified <see cre... |
using Zesty.Core.Entities;
namespace Zesty.Core.Api.Sample
{
public class Private : ApiHandlerBase
{
public override ApiHandlerOutput Process(ApiInputHandler input)
{
return GetOutput(new { Message = $"Response from private API: {Context.Current.User.Username}" });
}
}
... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Salle.Model.Salle;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Salle.Model.Salle.Tests
{
[TestClass()]
public class ClientImpl2Tests
{
[TestMethod()]
... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
namespace LM.Senac.BouncingBall.Physics
{
public static class Functions
{
public static bool IsApproximate(float meValue, float value, float limit)
{
return (meValue + limit) >= value && (meVal... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AlgorithmProblems.StringProblems
{
class StringRotation
{
public bool IsThisRotatedString(string str1, string str2)
{
if(str1.Length != str2.Length)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
using System.Threading.Tasks;
namespace DalesTruckMaintenance.Domain.Exceptions
{
public class UnitNotFoundException : Exception, ISerializable
{
public UnitNotFoundExce... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ComInLan.Client
{
public interface IBroadcastClient
{
}
}
|
namespace Sentry.OpenTelemetry.Tests;
public class OpenTelemetryExtensionsTests
{
[Fact]
public void BaggageHeader_CreateWithValues_Filters_NullValue_Members()
{
var result = new Dictionary<string, string>
{
["a"] = "1",
["b"] = null,
["c"] = "3"
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace AudioText.Models.DataModels
{
public class MultiSelectDropdownDataModel
{
public string DropdownName { get; set; }
public List<int> SelectedItemValues { get; set; }
public List<DropdownItemDa... |
namespace Draft_FF.Frontend.Services
{
using Draft_FF.Frontend.DataAccess;
using Draft_FF.Frontend.Entities;
using System.Collections.Generic;
using System.Linq;
public interface IUserService
{
Owner Authenticate(int argOwnerId);
IEnumerable<Owner> GetAll();
Owner GetBy... |
using Microsoft.Practices.Unity;
using Prism.Regions;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Upkeep.Shell.Infrastructure.Constatnts;
using Upkeep.Shell.Infrastructure.Base;
using Upkeep.Modules.FileExplorer.Views;
namespace Upkeep.Modu... |
using AutoMapper;
using EntityLayer.Dto;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EntityLayer.AutoMapperProfile
{
public class SavingsAccountMapper : Profile
{
public SavingsAccountMapper()
{
Creat... |
using System;
using System.Windows.Forms;
namespace MyGame
{
public class CormacTownForm : Form
{
private PageType _type;
public PageType ReturnType {
get {
return _type;
}
set {
_type = value;
}
}
public CormacTownForm ()
{
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using DistCWebSite.Core.Entities;
using DistCWebSite.Core.Interfaces;
namespace DistCWebSite.Infrastructure
{
public class EmployeeRequestInfoRepository : IT_EmployeeReqeustInfoRespository
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web;
using System.Web.Http;
namespace Alps.Web.Extensions
{
public class AlpsErrorHandleHelper
{
public static HttpResponseException AlpsErrorResponse(string msg)
{
... |
namespace PairsByDifference
{
using System;
using System.Linq;
public class StartUp
{
public static void Main()
{
var array = Console.ReadLine()
.Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries)
.Select(int.Parse)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using FsCheck;
using FsCheck.Fluent;
using FsCheckUtils;
using NUnit.Framework;
namespace UnitTests
{
using PickTuple = Tuple<int, int[]>;
[TestFixture]
public class GenExtensionsTests
{
private static readonly Configuration C... |
using System;
using System.Collections.Generic;
using System.Text;
using System.ComponentModel.DataAnnotations;
namespace Thuisbegymmen
{
//De model van account, elke individuele variabele representeert een kolom in de tabel.
public class Cardio : Product
{
//Voeg [JsonIgnore] toe boven o... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Column : MonoBehaviour
{
[SerializeField]
private Transform otherColumn;
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.gameObject.CompareTag("Player") == true)
{
... |
using Abp.UI;
using AutoMapper;
using MongoDB.Driver;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
using TimeTableApi.Application.Shared.EventManagement;
using TimeTableApi.Application.Shared.EventManagement.Dtos;
using TimeTableApi.Core.Entities;
using TimeTableApi.... |
using System;
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Event Reference of type `Collision`. Inherits from `AtomEventReference<Collision, CollisionVariable, CollisionEvent, CollisionVariableInstancer, CollisionEventInstancer>`.
/// </summary>
[Serializable]
public ... |
using System.Web.Mvc;
using Tomelt.Core.Containers.Models;
namespace Tomelt.Core.Containers.ViewModels {
public class ContainerWidgetViewModel {
public bool UseFilter { get; set; }
public SelectList AvailableContainers { get; set; }
public ContainerWidgetPart Part { get; set; }
}
} |
using UnityEngine;
using System.Collections;
public class Cuadros : MonoBehaviour {
public GameObject cuadro;
public Sprite c1, c2, c3;
public Camera cameraCuad;
// Use this for initialization
void Start ()
{
cuadro.GetComponent<SpriteRenderer>().enabled = false;
}
// Update is cal... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyHP : MonoBehaviour
{
public float hp = 100f;
public Mesh Normal;
public Mesh Damaged1;
public Mesh Damaged2;
public GameObject explosion1;
public GameObject explosion2;
public GameObject carlis... |
using System.Collections.Generic;
namespace MinecraftWeb.Models
{
public class Metadata
{
public Metadata(string name)
{
this.name = name;
}
public string name { get; set; }
}
public class Port
{
public int port { get; set; }
public str... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace GodMorgon.CardContainer
{
public class Hand : CardList
{
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using BlazorHosted.Shared;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
namespace BlazorHosted.Server.Controllers
{
public class TestController : ControllerBase
{
[Route("api/test1"... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using Gruzer.WebAPI.Mapp... |
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace DuckingAround.Projectiles.Pets
{
public class DuckPet : ModProjectile
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Pet Duck");
Main.projFrames[projectile.type] = 4;
Main.projPet[projectile.type] = tru... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
namespace Database_V3.Updaters
{
class PromotionUpdater
{
/*public static void Run()
{
XmlDocument doc = new XmlDocument();
doc.Load(Pro... |
namespace E3
{
public class DiscoSSD : Componentes
{
int frecuencias;
int precio;
public DiscoSSD(int frecuencias, int precio)
{
this.frecuencias = frecuencias;
this.precio = precio;
}
public bool EsCompatible(MotherBoard motherboard)
... |
using Aurora.Framework;
using Aurora.Framework.DatabaseInterfaces;
using OpenMetaverse;
namespace Aurora.Modules.Web
{
internal class SettingsMigrator
{
public static readonly string Schema = "WebSettings";
public static uint CurrentVersion = 1;
public static GridSettings _se... |
using Alabo.Cloud.School.Materials.Domain.Entities;
using Alabo.Domains.Repositories;
using MongoDB.Bson;
namespace Alabo.Cloud.School.Materials.Domain.Repositories
{
public interface IMaterialRepository : IRepository<Material, ObjectId>
{
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class StateMachine
{
public State currentState;
private Dictionary<int, State> states = new Dictionary<int, State>();
public MapMaker myMapMaker;
public StateMachine(MapMaker myMapMaker)
{
this.myMapMak... |
using System.Collections.Generic;
using Assets.Scripts.Models.Food;
using Assets.Scripts.Models.Meds;
using UnityEngine;
using UnityEngine.Purchasing;
using UnityEngine.Purchasing.Security;
using System;
using Assets.Scripts.Models.Ammo;
using Assets.Scripts.Models.ResourceObjects;
using System.Collections;
using Asse... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using tools.File;
namespace checkMusic
{
public class CheckWavFile
{
public bool isExists = false, isValid = false; FileInfo fi;public string fileType;
/// <summary>
/// 多少秒算有效
... |
using System;
using System.ComponentModel;
using System.Windows.Forms;
namespace Com.Colin.Forms.MyControl
{
public partial class MyDomainUpdown : UserControl
{
private int current;
private string[] items;
public MyDomainUpdown()
{
InitializeComponent();
... |
using Novell.Directory.Ldap;
namespace LdapAuth.Console
{
public static class Auth
{
public static bool ValidateUser (string url, string domain, string username, string password)
{
string userDn = $"uid={username},{domain}";
using var connection = new LdapConnection { S... |
using Crossroads.Utilities.Services.Interfaces;
using Crossroads.Web.Common.Configuration;
namespace Crossroads.Utilities.Services
{
public class ApplicationConfiguration : IApplicationConfiguration
{
public int AgesAttributeTypeId { get; }
public int GradesAttributeTypeId { get; }
pub... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SMG.Common
{
/// <summary>
/// Writes log file.
/// </summary>
class Log
{
public static void Trace(string format, params ob... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using static EvrakArşiv.Models.Interfaces;
namespace EvrakArşiv.Models
{
public class Personel: Entity... |
using UnityEngine;
using System.Collections;
public class TouchController : MonoBehaviour
{
public Circle circle;
public GameLogic gamelogic;
Vector3 clickPos;
Vector3 touchPos;
private bool mouseDrag;
private bool touchUp;
void Start()
{
touchUp = false;
mouseDrag = f... |
using System.Collections.Generic;
using SharpArch.Domain.DomainModel;
namespace Profiling2.Domain.Prf.Documentation
{
public class DocumentationFileTag : Entity
{
public virtual string Name { get; set; }
public virtual AdminPermission AdminPermission { get; set; }
public virtual IList... |
// Code generated by Microsoft (R) AutoRest Code Generator 0.9.7.0
// Changes may cause incorrect behavior and will be lost if the code is regenerated.
using System;
using System.Linq;
using Newtonsoft.Json.Linq;
namespace ApartmentApps.Client.Models
{
public partial class CourtesyConfig
{
private bo... |
/******************************************************************************************
-- Tree: Preorder Traversal
*******************************************************************************************/
* /* you only have to complete the function given below.
Node is defined as
struct node
{
int dat... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System.IO;
using System;
namespace UnityStandardAssets.CrossPlatformInput
{
public class DropdownCallback : MonoBehaviour
{
[SerializeField]
public int contents;
string[] ... |
// ----------------------------------------------------------------------------------
// Copyright Microsoft Corporation
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache... |
using OpenQA.Selenium;
using Kliiko.Ui.Tests.Selenium.Driver;
namespace Kliiko.Ui.Tests.Selenium
{
class WebDriverFactory
{
public static IWebDriver FirefoxDriver
{
get { return FirefoxDriverProvider.FireFoxDriver; }
}
public static IWebDriver ChromeDriver
... |
using Caelum.Banco.Clientes;
namespace Caelum.Banco.Contas {
public abstract class Conta {
public Cliente Titular { get; private set; }
public double Saldo { get; protected set; } = 200.0;
public int Numero { get; private set; }
private static int totalDeContas = 0;
public... |
using System;
namespace SuperSocket.ProtoBase
{
/// <summary>
///
/// </summary>
/// <typeparam name="TKey"></typeparam>
public interface IKeyedPackageInfo<TKey>
{
TKey Key { get; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using GMap.NET;
using GMap.NET.MapProviders;
using GMap.NET.WindowsPresentation;
using System.Device.Location;
namespace lab2_2
{
abstract class MapObject
{
public strin... |
using System.Collections.Generic;
using OPyke.ZopaTest.LoanProcessor.Model;
namespace OPyke.ZopaTest.LoanProcessor.Interfaces
{
public interface ILenderFinder {
IEnumerable<Financier> FindLenders(IEnumerable<Lender> lenders, uint loanValue);
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
namespace Task5
{
[Serializable()]
class StateFile
{
public string Name { get; set; }
public string Pat... |
using Oracle.ManagedDataAccess.Client;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Web;
namespace EDLService
{
public class Dbconfig
{
private static readonly string ConnectStr = "Data Source=JDB;User Id=JDB;Password = 123456;";
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
namespace FastTravel
{
[Serializable]
public struct FastTravelPoint
{
/// <summary>
/// Display name of this point on the map.
/// </su... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CS350_BackendAPI
{
class Post
{
public double postID { get; set; }
public double userID { get; set; }
public string Title { get; set; }
pu... |
using UnityEngine;
using System.Collections;
public class Bonus : MonoBehaviour {
// Use this for initialization
void onFinishedAni () {
DestroyObject(this.transform.parent.gameObject);
}
}
|
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Configuration;
using JDWinService.Utils;
using Kingdee.K3.API.SDK;
using System.Net;
using System.IO;
using JDWinService.Model;
using Newtonsoft.Json;
namespace JDWinSer... |
using Alabo.Datas.UnitOfWorks;
using Alabo.Domains.Repositories;
using Alabo.Industry.Shop.AfterSales.Domain.Entities;
using MongoDB.Bson;
namespace Alabo.Industry.Shop.AfterSales.Domain.Repositories
{
public class AfterSaleRepository : RepositoryMongo<AfterSale, ObjectId>, IAfterSaleRepository
{
publi... |
using Microsoft.AspNetCore.Razor.TagHelpers;
using System.Threading.Tasks;
namespace Wee.UI.Core.TagHelpers
{
[HtmlTargetElement("bootstrap-pagination-item")]
public class PaginationItemTagHelper : TagHelper
{
[HtmlAttributeName("class")]
public string PaginationItemClass { get; set; }
public Pagin... |
using DB;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Threading.Tasks;
using System.Web.Http;
using System.Web.Http.Cors;
namespace ElasticSearchApp.Controllers
{
[EnableCors("*", "*", "*")]
public class CustomersController : ApiCont... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace Курсач.Models
{
public class Brand
{
public int BrandID { get; set; }
//Наименование марки автомобиля
public string BrandName { get; set; }
//Автомобили данной марки
public Li... |
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