text
stringlengths
13
6.01M
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using MaterialSkin.Controls; namespace Parking_Lot_Project { public partial class s...
using ISE.Framework.Common.Service.Security; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ISE.SM.Bussiness.Dependency { public class ManagementAuthorizationPolicy : IServiceAuthorize { public bool Authorize(Framework.Comm...
using UnityEngine; using System.Collections; public class EnemyCtrl : MonoBehaviour { enum State { Walking, Chasing, Attacking, Died }; // Add State CharacterStatus status; CharacterAnimation charaAnimation; CharacterMove characterMove; Transform attackTarge...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Collections; namespace CRL.ReceiveAddress { /// <summary> /// 收货地址维护 /// </summary> public class AddressAction<TType> : BaseAction<TType, IAddress> where TType : class { /// <summary> ...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using BE.Seguridad; namespace DA.Seguridad { public interface IperfilDAO { List<Dictionary<String, Object>> getAll(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace CEMAPI.Models { public class InitiateOrder{ public int OrderID { get; set; } public string SAPCustomerID { get; set; } public string SaleOrderID { get; set; } public string CurrentCustomi...
using System.Collections.Generic; using System.Threading.Tasks; using UnityEngine; public class CMNN : NativeNetwork { public int Features; public Component[] Components = new Component[0]; public Encoder[] encoders = new Encoder[0]; public bool Threading = true; private Matrix Xmean, Xstd, Ymean, Ystd; prot...
using UnityEngine; using System.Collections; using UnityEngine.UI; namespace Game { /// <summary> /// 实现简单的切换动画帧、UI帧 /// </summary> public class SimpleAnimation : MonoBehaviour { [SerializeField]float m_aniFrameDeltaTime = 0.3f; [SerializeField]Sprite [] m_imgsToSw...
namespace BlockchainNet.Test.Protobuf { using System; using System.IO; using ProtoBuf; using BlockchainNet.Core.Models; using Microsoft.VisualStudio.TestTools.UnitTesting; [TestClass] public class BlockTest { [TestMethod] public void Block_SerializeDeserializeTest() ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MovimientoCactus : MonoBehaviour { [SerializeField] private float movimientoSpeed = 6f; private SpriteRenderer spriteRenderer; private void Start() { spriteRenderer = GetComponent<SpriteRend...
using System; using System.Collections.Generic; using ScoreSquid.Web.Models; namespace ScoreSquid.Web.Repositories { public interface ITeamRepository { Team LoadTeamByName(string teamName); void SaveNewTeam(string teamName, Division division); bool TeamExists(string teamN...
using Core.Modularity; using Core.Modularity.Attribute; namespace Core.EventBus.Local { [DependsOn(typeof(CoreEventBusModule))] public class CoreEventBusLocalModule:CoreModuleBase { public override void ConfigureServices(ServiceCollectionContext context) { context.Services.AddL...
namespace Sentry; /// <summary> /// Span status. /// </summary> public enum SpanStatus { /// <summary>The operation completed successfully.</summary> Ok, /// <summary>Deadline expired before operation could complete.</summary> DeadlineExceeded, /// <summary>401 Unauthorized (actually does mean un...
using System; using System.Linq; using System.Threading.Tasks; using Pobs.Domain.Entities; using Pobs.Tests.Integration.Helpers; using Pobs.Web.Services; using Xunit; namespace Pobs.Tests.Integration.Notifications { public class CreateNotificationsForQuestionDatabaseTests : IDisposable { pr...
using System; using System.Collections.Generic; using System.Drawing.Drawing2D; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GeneralResources.Graphs.Representations { public record Person (string Name); /// <summary> /// First, set the number of vertices to build the m...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using WebAppAdvocacia.Models; using WebAppAdvocacia.Models.ViewModels; namespace Areas.Administracao.Controllers { public class PessoaController ...
using System; using System.Windows.Forms; using Shock.Logger; using System.Drawing; namespace TheZhazha.WinForms { static class Program { private static NotifyIcon _icon; [STAThread] static void Main() { new FileLogger(); new ConsoleLogger(); ...
using System; using System.Collections.Generic; using System.IO; using System.Text; namespace DSSLib { public interface ISaver<T> { T Open(); T Open(string path); void Save(T obj); void Save(string path, T obj); } public class Saver<T> : ISaver<T> { protect...
using System; using System.Collections; using System.Collections.Generic; using com.Sconit.Entity.SYS; using System.ComponentModel.DataAnnotations; //TODO: Add other using statements here namespace com.Sconit.Entity.MRP.TRANS { public partial class PurchasePlanMaster { public string PlanVersionShow ...
using System; using System.Collections.Generic; using System.Text; namespace CursoCsharp.Colecoes { public class Produto { public string Nome; public double Preco; public Produto(string nome, double preco) { Nome = nome; Preco = preco; } ...
using System; using Foundation; using UIKit; using CoreGraphics; /// <summary> /// Helper class to scroll the view when the keyboard appears /// </summary> public class KeyboardViewScroller { CGSize keyboardSize; UITextField selectedField; NSObject keyboardShownObserver; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Restuarnt.BL; namespace Restuarnt.PL { public partial class Frm_managmentPHrchise : Form {...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Grenade : MonoBehaviour { float MoveSpeed; bool grenadeFlag = false; int countTime; public GameObject Plane; public GameObject _obj; public GameObject obj; bool alreadyDes = false; ...
using DuckingAround.Projectiles.Duckies; using Terraria.ID; using Terraria.ModLoader; namespace DuckingAround.Items.Weapons.Duckies { public class NukeDuckyItem : ModItem { public override void SetStaticDefaults() { DisplayName.SetDefault("Ducky Nuke"); Tooltip.SetDefault("Make a big quack in t...
using EnduroCalculator; using EnduroLibrary; namespace EnduroCalculator { public abstract class Calculator : ICalculator { protected TrackPoint CurrentPoint; public virtual void Calculate(TrackPoint nextPoint) { if (CurrentPoint is null) { Curren...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.Math_Problems { /// <summary> /// Get all the prime numbers till N /// </summary> class AllPrimesTillN { /// <summary> /// This is the Sie...
using DigitalFormsSteamLeak.Business; using DigitalFormsSteamLeak.Entity.IModels; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Runtime.Serialization; using DigitalFormsSteamLeak.Entity.Models; using System.Net.Http.Heade...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Guess_The_Number_Game { class Program { static void Main(string[] args) { // Declare Variables Random rnd = new Random(); ...
using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.Diagnostics; using System.Threading; using UnityEngine; public class RoomMove : MonoBehaviour { public PlayerInRoom pir; public ClosedEnemyDoors ced; public GameObject camera; public bool hor...
using kindergarden.Models; using kindergarden.ViewModels; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Net.Mail; using System.Web; using System.Web.Mvc; namespace kindergarden.Controllers { public class LoginController : Controller { ...
using UnityEngine; using System.Collections; public class Setting : MonoBehaviour { public static bool isStart; public static bool isSetting; public static bool isRetire; public static bool isRestart; public static bool isClose; public GameObject BGMObj; private UISlider BGM_Slider; public GameObject SEObj...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using AxWMPLib; namespace Kingdee.CAPP.UI.ProcessDataManagement { /// <summary> /// 类型说明:三维动画播放窗体 /// 作 者:jason.t...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LINQAndDirectory { class Program { static void Main(string[] args) { string startPath = @"D:\北京交大微联科技有限公司\CSM-JD型信号集中监测系统"; str...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace HeliSimPack.MFD { public class PitchBehavior : BaseMfdRenderer { [SerializeField] [Tooltip("Translation of pitch tape at zero degree of pitch")] float positionAtZero; [SerializeField] [Tooltip("Translatio...
/* Copyright 2020-2020 Sannel Software, L.L.C. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed...
using Conditions.Guards; using Properties.Core.Objects; namespace Properties.Core.Factories { public static class CaselistEntryFactory { public static CaselistEntry BuildCaselistEntry(Property property) { Check.If(property).IsNotNull(); var result = new CaselistEntry ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace LoopsEksra { public partial class Form1 : Form { public Form1() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HeatNeuralNetwork { public class Plot { public string namePlot = "Участок"; public int pipelineLength = 0; public int pipelineDiameter = 0; public int o...
using NGeoNames.Entities; namespace NGeoNames.Composers { /// <summary> /// Provides methods for composing a string representing a <see cref="Postalcode"/>. /// </summary> public class PostalcodeComposer : BaseComposer<Postalcode> { /// <summary> /// Composes the specified <see cre...
using Zesty.Core.Entities; namespace Zesty.Core.Api.Sample { public class Private : ApiHandlerBase { public override ApiHandlerOutput Process(ApiInputHandler input) { return GetOutput(new { Message = $"Response from private API: {Context.Current.User.Username}" }); } } ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using Salle.Model.Salle; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Salle.Model.Salle.Tests { [TestClass()] public class ClientImpl2Tests { [TestMethod()] ...
using System; using System.Collections.Generic; using System.Text; using System.Drawing; namespace LM.Senac.BouncingBall.Physics { public static class Functions { public static bool IsApproximate(float meValue, float value, float limit) { return (meValue + limit) >= value && (meVal...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.StringProblems { class StringRotation { public bool IsThisRotatedString(string str1, string str2) { if(str1.Length != str2.Length) ...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; namespace DalesTruckMaintenance.Domain.Exceptions { public class UnitNotFoundException : Exception, ISerializable { public UnitNotFoundExce...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ComInLan.Client { public interface IBroadcastClient { } }
namespace Sentry.OpenTelemetry.Tests; public class OpenTelemetryExtensionsTests { [Fact] public void BaggageHeader_CreateWithValues_Filters_NullValue_Members() { var result = new Dictionary<string, string> { ["a"] = "1", ["b"] = null, ["c"] = "3" ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace AudioText.Models.DataModels { public class MultiSelectDropdownDataModel { public string DropdownName { get; set; } public List<int> SelectedItemValues { get; set; } public List<DropdownItemDa...
namespace Draft_FF.Frontend.Services { using Draft_FF.Frontend.DataAccess; using Draft_FF.Frontend.Entities; using System.Collections.Generic; using System.Linq; public interface IUserService { Owner Authenticate(int argOwnerId); IEnumerable<Owner> GetAll(); Owner GetBy...
using Microsoft.Practices.Unity; using Prism.Regions; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Upkeep.Shell.Infrastructure.Constatnts; using Upkeep.Shell.Infrastructure.Base; using Upkeep.Modules.FileExplorer.Views; namespace Upkeep.Modu...
using AutoMapper; using EntityLayer.Dto; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EntityLayer.AutoMapperProfile { public class SavingsAccountMapper : Profile { public SavingsAccountMapper() { Creat...
using System; using System.Windows.Forms; namespace MyGame { public class CormacTownForm : Form { private PageType _type; public PageType ReturnType { get { return _type; } set { _type = value; } } public CormacTownForm () { } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using DistCWebSite.Core.Entities; using DistCWebSite.Core.Interfaces; namespace DistCWebSite.Infrastructure { public class EmployeeRequestInfoRepository : IT_EmployeeReqeustInfoRespository { ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web; using System.Web.Http; namespace Alps.Web.Extensions { public class AlpsErrorHandleHelper { public static HttpResponseException AlpsErrorResponse(string msg) { ...
namespace PairsByDifference { using System; using System.Linq; public class StartUp { public static void Main() { var array = Console.ReadLine() .Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries) .Select(int.Parse) ...
using System; using System.Collections.Generic; using System.Linq; using FsCheck; using FsCheck.Fluent; using FsCheckUtils; using NUnit.Framework; namespace UnitTests { using PickTuple = Tuple<int, int[]>; [TestFixture] public class GenExtensionsTests { private static readonly Configuration C...
using System; using System.Collections.Generic; using System.Text; using System.ComponentModel.DataAnnotations; namespace Thuisbegymmen { //De model van account, elke individuele variabele representeert een kolom in de tabel. public class Cardio : Product { //Voeg [JsonIgnore] toe boven o...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Column : MonoBehaviour { [SerializeField] private Transform otherColumn; private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.CompareTag("Player") == true) { ...
using Abp.UI; using AutoMapper; using MongoDB.Driver; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using TimeTableApi.Application.Shared.EventManagement; using TimeTableApi.Application.Shared.EventManagement.Dtos; using TimeTableApi.Core.Entities; using TimeTableApi....
using System; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Event Reference of type `Collision`. Inherits from `AtomEventReference&lt;Collision, CollisionVariable, CollisionEvent, CollisionVariableInstancer, CollisionEventInstancer&gt;`. /// </summary> [Serializable] public ...
using System.Web.Mvc; using Tomelt.Core.Containers.Models; namespace Tomelt.Core.Containers.ViewModels { public class ContainerWidgetViewModel { public bool UseFilter { get; set; } public SelectList AvailableContainers { get; set; } public ContainerWidgetPart Part { get; set; } } }
using UnityEngine; using System.Collections; public class Cuadros : MonoBehaviour { public GameObject cuadro; public Sprite c1, c2, c3; public Camera cameraCuad; // Use this for initialization void Start () { cuadro.GetComponent<SpriteRenderer>().enabled = false; } // Update is cal...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyHP : MonoBehaviour { public float hp = 100f; public Mesh Normal; public Mesh Damaged1; public Mesh Damaged2; public GameObject explosion1; public GameObject explosion2; public GameObject carlis...
using System.Collections.Generic; namespace MinecraftWeb.Models { public class Metadata { public Metadata(string name) { this.name = name; } public string name { get; set; } } public class Port { public int port { get; set; } public str...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace GodMorgon.CardContainer { public class Hand : CardList { } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using BlazorHosted.Shared; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; namespace BlazorHosted.Server.Controllers { public class TestController : ControllerBase { [Route("api/test1"...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; using Gruzer.WebAPI.Mapp...
using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace DuckingAround.Projectiles.Pets { public class DuckPet : ModProjectile { public override void SetStaticDefaults() { DisplayName.SetDefault("Pet Duck"); Main.projFrames[projectile.type] = 4; Main.projPet[projectile.type] = tru...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml; namespace Database_V3.Updaters { class PromotionUpdater { /*public static void Run() { XmlDocument doc = new XmlDocument(); doc.Load(Pro...
namespace E3 { public class DiscoSSD : Componentes { int frecuencias; int precio; public DiscoSSD(int frecuencias, int precio) { this.frecuencias = frecuencias; this.precio = precio; } public bool EsCompatible(MotherBoard motherboard) ...
using Aurora.Framework; using Aurora.Framework.DatabaseInterfaces; using OpenMetaverse; namespace Aurora.Modules.Web { internal class SettingsMigrator { public static readonly string Schema = "WebSettings"; public static uint CurrentVersion = 1; public static GridSettings _se...
using Alabo.Cloud.School.Materials.Domain.Entities; using Alabo.Domains.Repositories; using MongoDB.Bson; namespace Alabo.Cloud.School.Materials.Domain.Repositories { public interface IMaterialRepository : IRepository<Material, ObjectId> { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class StateMachine { public State currentState; private Dictionary<int, State> states = new Dictionary<int, State>(); public MapMaker myMapMaker; public StateMachine(MapMaker myMapMaker) { this.myMapMak...
using System.Collections.Generic; using Assets.Scripts.Models.Food; using Assets.Scripts.Models.Meds; using UnityEngine; using UnityEngine.Purchasing; using UnityEngine.Purchasing.Security; using System; using Assets.Scripts.Models.Ammo; using Assets.Scripts.Models.ResourceObjects; using System.Collections; using Asse...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using tools.File; namespace checkMusic { public class CheckWavFile { public bool isExists = false, isValid = false; FileInfo fi;public string fileType; /// <summary> /// 多少秒算有效 ...
using System; using System.ComponentModel; using System.Windows.Forms; namespace Com.Colin.Forms.MyControl { public partial class MyDomainUpdown : UserControl { private int current; private string[] items; public MyDomainUpdown() { InitializeComponent(); ...
using Novell.Directory.Ldap; namespace LdapAuth.Console { public static class Auth { public static bool ValidateUser (string url, string domain, string username, string password) { string userDn = $"uid={username},{domain}"; using var connection = new LdapConnection { S...
using Crossroads.Utilities.Services.Interfaces; using Crossroads.Web.Common.Configuration; namespace Crossroads.Utilities.Services { public class ApplicationConfiguration : IApplicationConfiguration { public int AgesAttributeTypeId { get; } public int GradesAttributeTypeId { get; } pub...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SMG.Common { /// <summary> /// Writes log file. /// </summary> class Log { public static void Trace(string format, params ob...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using static EvrakArşiv.Models.Interfaces; namespace EvrakArşiv.Models { public class Personel: Entity...
using UnityEngine; using System.Collections; public class TouchController : MonoBehaviour { public Circle circle; public GameLogic gamelogic; Vector3 clickPos; Vector3 touchPos; private bool mouseDrag; private bool touchUp; void Start() { touchUp = false; mouseDrag = f...
using System.Collections.Generic; using SharpArch.Domain.DomainModel; namespace Profiling2.Domain.Prf.Documentation { public class DocumentationFileTag : Entity { public virtual string Name { get; set; } public virtual AdminPermission AdminPermission { get; set; } public virtual IList...
// Code generated by Microsoft (R) AutoRest Code Generator 0.9.7.0 // Changes may cause incorrect behavior and will be lost if the code is regenerated. using System; using System.Linq; using Newtonsoft.Json.Linq; namespace ApartmentApps.Client.Models { public partial class CourtesyConfig { private bo...
/****************************************************************************************** -- Tree: Preorder Traversal *******************************************************************************************/ * /* you only have to complete the function given below. Node is defined as struct node { int dat...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System.IO; using System; namespace UnityStandardAssets.CrossPlatformInput { public class DropdownCallback : MonoBehaviour { [SerializeField] public int contents; string[] ...
// ---------------------------------------------------------------------------------- // Copyright Microsoft Corporation // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache...
using OpenQA.Selenium; using Kliiko.Ui.Tests.Selenium.Driver; namespace Kliiko.Ui.Tests.Selenium { class WebDriverFactory { public static IWebDriver FirefoxDriver { get { return FirefoxDriverProvider.FireFoxDriver; } } public static IWebDriver ChromeDriver ...
using Caelum.Banco.Clientes; namespace Caelum.Banco.Contas { public abstract class Conta { public Cliente Titular { get; private set; } public double Saldo { get; protected set; } = 200.0; public int Numero { get; private set; } private static int totalDeContas = 0; public...
using System; namespace SuperSocket.ProtoBase { /// <summary> /// /// </summary> /// <typeparam name="TKey"></typeparam> public interface IKeyedPackageInfo<TKey> { TKey Key { get; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using GMap.NET; using GMap.NET.MapProviders; using GMap.NET.WindowsPresentation; using System.Device.Location; namespace lab2_2 { abstract class MapObject { public strin...
using System.Collections.Generic; using OPyke.ZopaTest.LoanProcessor.Model; namespace OPyke.ZopaTest.LoanProcessor.Interfaces { public interface ILenderFinder { IEnumerable<Financier> FindLenders(IEnumerable<Lender> lenders, uint loanValue); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; using System.Runtime.Serialization.Formatters.Binary; namespace Task5 { [Serializable()] class StateFile { public string Name { get; set; } public string Pat...
using Oracle.ManagedDataAccess.Client; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Web; namespace EDLService { public class Dbconfig { private static readonly string ConnectStr = "Data Source=JDB;User Id=JDB;Password = 123456;"; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework; namespace FastTravel { [Serializable] public struct FastTravelPoint { /// <summary> /// Display name of this point on the map. /// </su...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CS350_BackendAPI { class Post { public double postID { get; set; } public double userID { get; set; } public string Title { get; set; } pu...
using UnityEngine; using System.Collections; public class Bonus : MonoBehaviour { // Use this for initialization void onFinishedAni () { DestroyObject(this.transform.parent.gameObject); } }
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Configuration; using JDWinService.Utils; using Kingdee.K3.API.SDK; using System.Net; using System.IO; using JDWinService.Model; using Newtonsoft.Json; namespace JDWinSer...
using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Repositories; using Alabo.Industry.Shop.AfterSales.Domain.Entities; using MongoDB.Bson; namespace Alabo.Industry.Shop.AfterSales.Domain.Repositories { public class AfterSaleRepository : RepositoryMongo<AfterSale, ObjectId>, IAfterSaleRepository { publi...
using Microsoft.AspNetCore.Razor.TagHelpers; using System.Threading.Tasks; namespace Wee.UI.Core.TagHelpers { [HtmlTargetElement("bootstrap-pagination-item")] public class PaginationItemTagHelper : TagHelper { [HtmlAttributeName("class")] public string PaginationItemClass { get; set; } public Pagin...
using DB; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; using System.Web.Http; using System.Web.Http.Cors; namespace ElasticSearchApp.Controllers { [EnableCors("*", "*", "*")] public class CustomersController : ApiCont...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Курсач.Models { public class Brand { public int BrandID { get; set; } //Наименование марки автомобиля public string BrandName { get; set; } //Автомобили данной марки public Li...