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using System; using System.Collections.Generic; using System.IO; using System.Threading; namespace FlippoIO { public static class Scheduler // TODO: a deadlock on schedulLock occured once, it is not known if this can still occur { private static List<Match> schedule = new List<Match>(); private static int match...
using SFA.DAS.ProviderCommitments.Web.Models.Shared; using System.Collections.Generic; using SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Types; namespace SFA.DAS.ProviderCommitments.Web.Models.Apprentice.Edit { public class EditApprenticeshipDeliveryModelViewModel: IDeliveryModelSelection { pu...
using EasyHarmonica.BLL.DTO; using EasyHarmonica.BLL.Interfaces; using EasyHarmonica.DAL.Entities; using EasyHarmonica.DAL.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Security.Claims; using System.Threading.Tasks; using Microsoft.AspNet.Identity; namespace EasyHarmonica...
using System.Web.UI; namespace RestaurantCountSystem.Account { public partial class ResetPasswordConfirmation : Page { } }
namespace DEV_7 { public class TypeTriangle { public enum Types { Common, Isosceles, Equilateral }; public Types Determine(Sides sides) { if ((sides.aSide == sides.bSide) && (sides.aSide == sides.cSide)) { ...
namespace ChooseADrink2 { using System; public class StartUp { public static void Main() { string proffesion = Console.ReadLine(); var drinkQuantity = decimal.Parse(Console.ReadLine()); string drinkType = ""; decimal price = 0.00M; ...
using UnityEngine; using System.Collections; public class Spotlight : MonoBehaviour { //variables public Light Spot; private PlayerStates Player; private bool bIsEnabled; // Use this for initialization void Awake () { Player = GameObject.FindWithTag("Player").GetComponent<PlayerStates>(); } void Start...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace WSTower.App { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class Principal : ContentPage { List<string> ...
using AppointmentManagement.Entities.Concrete; using AppointmentManagement.UI.Identity; using Microsoft.AspNetCore.Identity; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace CivilManagement.UI.Entity { public class AppUser:IdentityUser { public...
using System; using System.Globalization; using Xamarin.Forms; namespace XF40Demo.Converters { internal class PowerToPortrait : IValueConverter { public object Convert(object value, Type targetType, object parameter, CultureInfo culture) { if (value == null) { ...
using Terraria; using Terraria.ID; using Terraria.ModLoader; using DuckingAround.NPCs.Bosses; namespace DuckingAround.Items.SpawnItems { public class PsionSpawn : ModItem { public override void SetStaticDefaults() { DisplayName.SetDefault("Blight"); Tooltip.SetDefault("Summons an ancient foe."); Ite...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace PackModel { public class listeSauvegarde { private string nomPartie; private int diff; public int Diff { get { return diff; } set { diff = value; } }...
using System; using System.Text.Json; using Confluent.Kafka; namespace MessageBroker.MessageData { public class MessageDataDeserializer: IDeserializer<MessageData> { public MessageData Deserialize(ReadOnlySpan<byte> data, bool isNull, SerializationContext context) { return JsonSeri...
using Anywhere2Go.AccountingLogic; using Anywhere2Go.AccountingLogic.Master; using Anywhere2Go.DataAccess.AccountEntity; using Anywhere2Go.DataAccess.Entity; using Claimdi.Account.Filters; using Claimdi.Account.Helper; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.We...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class PausePlayToggle : MonoBehaviour { /* public Image pausePlayButtonImage; public Sprite pauseSprite; public Sprite playSprite; bool registeredForEvents; void Awake() { registeredForEvents = false; } // Use this for initializati...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Configuration; using System.Data; using System.Data.SqlClient; using WindowsFormsApplication2; using System.IO; /// <summary> /// QyxqkDaochu 的摘要说明 /// </summary> pub...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using Pobs.Domain.Entities; namespace Pobs.Web.Models.Questions { public class QuestionSearchResultsModel { public QuestionSearchResultsModel() { } public QuestionSearchResultsModel(strin...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Record : MonoBehaviour { public Text T_Record; //To show player record private void Awake() { //PlayerPrefs.SetInt("I_Record", 1); T_Record = gameObject.GetComponent<Text>(); ...
namespace Otiport.API.Extensions { public static class StringsExtensions { public static string Hash(this string text,HashType type) { switch (type) { case HashType.MD5: //TODO: MD5 Hash Algorithm return ""; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SocialPlatforms.Impl; using UnityEngine.UI; /** * NOTES: * * one of the things I am going to note is how the tiles change. Instead of changing colors, I could have focused more on the actual boardmanager rather than ti...
using System; using System.Collections.Generic; using System.Text; namespace eMAM.Data.Models { public class AuditLog { public int Id { get; set; } public string GmailId { get; set; } public DateTime TimeStamp { get; set; } public string ActionType { get; set; } //TODO????? ...
namespace Ach.Fulfillment.Nacha.Record { using System; using Attribute; using Enumeration; using Serialization; [Serializable] public class BatchHeaderGeneralRecord : SerializableBase { /// <summary> /// Code identifying the Company/Batch Header Record is "5" ...
using System.ComponentModel; using System.IO; namespace AsyncClasses.EventArgs { /// <summary> /// EventArgs class for reporting the progress of asynchronous calls to load a DataTable for display in a grid. /// </summary> public class GetDataProgressChangedEventArgs : ProgressChangedEventArgs { #region Public ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using Ghostpunch.OnlyDown.Common.Views; using strange.extensions.signal.impl; using UnityEngine; namespace Ghostpunch.OnlyDown.Game.Views { public class PlayerView : ViewBase { public float ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; namespace Kingdee.CAPP.Common { /// <summary> /// 类型说明:DataGridView帮助扩展类 /// 作 者:jason.tang /// 完成时间:2012-12-17 /// </summary> static class DataGridViewHelper { publi...
using System; using System.Collections.Generic; using System.Text; namespace PaperPlane.API.Log { internal static class GlobalLogger { private static void Log(Serilog.Events.LogEventLevel level, string message) { #if DEBUG Serilog.Log.Write(level, message); #endif } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DPYM { namespace PC { /* * TCL 解析工具 : 在游戏内部提供一套调试命令 TCL * */ class TCLParser { } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml.Serialization; using KartObjects; namespace AxiReports { public class StatDataReportSettings : Entity { [XmlIgnore] public override string FriendlyName { get { return "Нас...
namespace Sentry.EntityFramework.Tests; public class DbInterceptionIntegrationTests { private readonly IDiagnosticLogger _logger; public DbInterceptionIntegrationTests(ITestOutputHelper output) { _logger = Substitute.ForPartsOf<TestOutputDiagnosticLogger>(output, SentryLevel.Debug); } [Fa...
using System; using System.Collections.Generic; using System.Threading.Tasks; using MatchMaking.Data; using MatchMaking.Models; using Microsoft.AspNetCore.Mvc; namespace MatchMaking.Controllers { [Route("ginf/[controller]")] [ApiController] public class GameInfoController : ControllerBase { pr...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using EasyDev.SQMS; using SQMS.Services; using EasyDev.Util; using System.Data; namespace SQMS.Application.Views.Quality { public partial class TimeSchemaView :...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Drawing; namespace ASSISTME.SNIPS { public class ARGB { public const byte B = 0; public const byte G = 1; public const byte R = 2; public const byte A = 3; private Color ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Yoonseop_Lee_Sec003_Lab01_Exercise01 { class Program { static void Main(string[] args) { Func<string, string, string, string[]> min = (string string1, strin...
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.DependencyInjection; using MyForum.Domain; using MyForum.Domain.Enums; using MyForum.Infr...
using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace birthdaybumps { public partial class Default : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) ...
using System; using System.ComponentModel.DataAnnotations; namespace com.Sconit.Entity.MRP.MD { [Serializable] public partial class Island : EntityBase, IAuditable { #region O/R Mapping Properties /// <summary> /// µºÇøcode /// </summary> [Required(AllowEmptyStrings...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Security.Cryptography; namespace ShengUI.Helper.payCls { public class NativeCs { #region 获取二维码字符串 /// <summary> /// 生成二维码字符串 /// </summary> /// <param name="p...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class PlayerManager : MonoBehaviour { public static bool gameOver; public static int socialLife; public static int academicLife; public static int distance; ...
using System; using System.Collections.Generic; using System.IO; using System.Text; using System.Windows.Forms; namespace ToDoList { class Task { // Declaration of private variables private string taskName; private string description; private DateTime dateComplete;...
namespace SimpleMVC.App.Views.Users { using System.Collections.Generic; using System.Text; using MVC.Interfaces; using MVC.Interfaces.Generic; using ViewModels; // Changed allusernamesviewmodel => List<userprofileviewmodel> public class All : IRenderable<List<UserProfileViewModel>> { ...
using System; using Layout; namespace RectangleGame.Gamestate { class TimeState : LevelState { /******** Functions ********/ public TimeState(GameStateManager gameStateManager) : base(gameStateManager) { } /// <summary> /// Executed every time the gamestate is activated. /// </summary> public over...
namespace Xunmei.Docs { public abstract class DocsDomainTestBase : DocsTestBase<DocsDomainTestModule> { } }
namespace Data.Migrations { using System; using System.Data.Entity.Migrations; public partial class ChargeGroupPersonCalculation : DbMigration { public override void Up() { DropForeignKey("Web.SaleInvoiceReturnHeaders", "CurrencyId", "Web.Currencies"); ...
using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace App.Data.Models { [Table("message")] public class Message { [Key] [Column("id")] public int MessageId { get; set; } [Column("author_id")] [ForeignKey(n...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Profiling2.Web.Mvc.Areas.Profiling.Controllers.ViewModels { public class LocationMergeViewModel : LocationViewModel { public int ToDeleteLocationId { get; set; } public int NumEvents { get; set; } ...
using UnityEngine; using System.Collections; public class Chicken : MonoBehaviour { [SerializeField] internal SpriteSheet mSpriteSheet; internal Vector2 mTarget; Vector2 mVelocity; Vector2 mPosition; float mDistance = 0.0f; bool mDropped; Collision mCollision; public void Start...
using System.ComponentModel.DataAnnotations; using TaskMaster.Models; namespace TaskMaster.Validation { /// <summary> /// Validation attribute. Checks project completion date not early then beginning date, /// </summary> public class CompletionDateNotEarlyThenBeggingDateAttribute : ValidationAttribute...
using System; using MonoTouch.UIKit; using MonoTouch.AdSupport; using MonoTouch.CoreTelephony; using MonoTouch.Foundation; using Constants = MonoTouch.Constants; using System.Runtime.InteropServices; namespace Countly { /// <summary> /// This Partial class is compiled into the partial Countly.Core.DeviceInfo when re...
namespace MockDelegates { public class SimpleFactoryInterfaceCalculator { private readonly IAdder _adder; public SimpleFactoryInterfaceCalculator(CreateInstance<IAdder> createAdder) { _adder = createAdder("simple"); } public int Add(int a, int b) { ...
 namespace Profiling2.Domain.DTO { public class PersonSourceDTO { public int Id { get; set; } public int SourceId { get; set; } public string SourceName { get; set; } public bool SourceIsRestricted { get; set; } public int PersonId { get; set; } public string Per...
using MonoDevelop.Projects; using System; using System.IO; namespace MonoDevelop.NUnit { public class SolutionFolderTestGroup : UnitTestGroup { private SolutionFolder combine; public SolutionFolderTestGroup(SolutionFolder c) : base(c.get_Name(), c) { string storeId = c.get_ItemId(); string resultsPath = S...
using Manor.ConnectionStrings.Configurators; using Manor.ConnectionStrings.DbTypes; using Manor.DbModel.Infrastructure.Profiling; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Manor { [TestClass] public class AssemblyInit { [AssemblyInitialize] public static void...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Tilemaps; public class MapGeneration : MonoBehaviour { public TileBase Arbre1; public TileBase Arbre2; public TileBase Arbre3; public TileBase Roche1; public TileBase Roche2; public TileBase Roche3...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Pooling { public class PoolObject : MonoBehaviour, IRecycle { GameObject prefab; public GameObject PrefabType { get { return prefab; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; namespace Quiz { public partial class Welcome : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { ...
using Microsoft.AspNetCore.Http; using System.Collections.Generic; namespace Core.Models { public class VipTicketModel { public int Id { get; set; } public string Date { get; set; } public string ImgUrl { get; set; } public string AltTag { get; set; } public string Html...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; using KartObjects; using KartLib; namespace KartSystem { public partial class RestSaleReportView : BasePivotReportView,IRestSaleRe...
using System; using System.Collections.Generic; using System.ComponentModel; namespace Client.WPF.Framework { public class ValidationViewModel : BaseViewModel, INotifyDataErrorInfo { private readonly Dictionary<string, List<string>> errors = new Dictionary<string, List<string>>(); public event...
using System; using System.Management; namespace leihao.PCPC.Core { class WmiApi { static void main(string[] args) { /*获取进程信息*/ //创建Win32_Process WMI类 var mgrcls = new ManagementClass("Win32_Process"); //枚举所有实例 int numProc = 0; ...
using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace SQLInjection { public partial class WebForm1 : System.Web.UI.Page { protected...
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; namespace Frank.Scheduler.Data.Entities.EntityConfigurations { public class ScheduledTaskEntityConfiguration : IEntityTypeConfiguration<ScheduledTask> { public void Configure(EntityTypeBuilder<ScheduledTask> bu...
using AutoMapper; using HowToWikiAPI.Dtos; using HowToWikiAPI.Models; namespace HowToWikiAPI.Profiles { public class HowToProfile : Profile { public HowToProfile() { // HowToItem to HowToRead item CreateMap<HowToItem, HowToReadDto>(); //HowToCreate to HowToItem CreateMap<HowToC...
using System; using System.ComponentModel.DataAnnotations; using com.Sconit.Entity.ORD; using com.Sconit.Entity.SYS; namespace com.Sconit.Entity.INV { [Serializable] public partial class LocationTransaction : EntityBase { #region O/R Mapping Properties [Display(Name = "LocationTransaction_...
using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Security.Cryptography; using System.Text; using UnityEngine; namespace TG.AssetBundleRM { public static class Utility { #region Localization Log public enum LogLevel { ...
// Generated by the protocol buffer compiler. DO NOT EDIT! // source: ForTest.proto #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Google.Protobuf.Collections; using pbr = global::Google.Protobuf.Reflection; using scg = global::System.C...
namespace Yalla_Notlob_Akl.Models { public class Item : BaseModel { public string name{ get; set; } public double? price{ get; set; } public Item(): base("Item") { this.name = ""; } public Item(string name, double? price) : base("Item") ...
using Fingo.Auth.Domain.Policies.ConfigurationClasses; namespace Fingo.Auth.Domain.Policies.Factories.Actions.Interfaces { public interface IGetUserDataView { UserDateView Invoke(int projectId , int userId); } }
using Newtonsoft.Json; namespace Claudia.SoundCloud.EndPoints.Users { /// <summary> /// /// </summary> public class SCLoginUser { [JsonProperty("id")] public int Id { get; set; } [JsonProperty("kind")] public string Kind { get; set; } [JsonProperty("permalink")] public string Permalink { get; set;...
 namespace CurvedVRKeyboard { public class ErrorReporter { private static ErrorReporter instance; //----Comunication----- private bool isErrorPresent = false; private bool isWarningPresent = false; private string currentProblemMessage = ""; public enum Status { ...
namespace EFVP_Example { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; public partial class Specification_Type { [System.Diagnostics.CodeAnalysis.Supp...
using System; namespace Euler_Logic.Problems { public class Problem277 : ProblemBase { /* Starting with number 2, continue to check each number with an offset of 1 until you can match the first sequence digit. Once you do that, multiply your offset by 3 until you find ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using OpenQA.Selenium; using OpenQA.Selenium.Chrome; using OpenQA.Selenium.Firefox; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace UITests.Tests { [TestClass] pub...
using ParrisConnection.DataLayer.Dtos; namespace ParrisConnection.ServiceLayer.Data { public class PhoneTypeData : IPhoneType { public int Id { get; set; } public string Type { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Assertions; namespace GbufferUtil { public class GrabGBuffer : MonoBehaviour { static GrabGBuffer Instance; [SerializeField] Shader gbufferCopyShader; Material gbuffe...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerTurret : MonoBehaviour { public PlayerMovement playerMovement; public Projectile projectile; public float reloadTime = 1.0f; public float projectileVelocity = 10.0f; public Transform barrel; pri...
using System; using System.Linq; using System.Net; using System.Net.Sockets; using System.Configuration; using System.Collections.Generic; namespace Enyim.Caching.Configuration { public static class ConfigurationHelper { internal static bool TryGetAndRemove(Dictionary<string, string> dict, string name, out string ...
 using System.Data.Entity; namespace ReactMusicStore.Core.Data.Context.Utilities.Hooks { public interface IHook { void HookObject(object entity, HookEntityMetadata metadata); /// <summary> /// Indicates whether the hook instance can be processed for the given <see cref="EntityState"/>...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using CEMAPI.BAL; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using CEMAPI.Models; using static CEMAPI.BAL.InvoiceBAL; using System.Net.Mail; using System.Reflection; using CEMAPI.C...
using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Media.Imaging; namespace MuggleTranslator.Common { public class ImageProcess { public static str...
using Spring.Context; using Spring.Context.Support; using Spring.FluentContext.BuildingStages.Aliases; using Spring.FluentContext.BuildingStages.Objects; using Spring.FluentContext.BuildingStages.ProxyFactories; using Spring.FluentContext.Definitions; using Spring.FluentContext.Impl; using Spring.FluentContext.Utils; u...
using Crypteron; using System.Collections.Generic; namespace eMAM.Data.Models { public class Sender { public int Id { get; set; } [Secure] public string SenderEmail { get; set; } [Secure] public string SenderName { get; set; } public ICollection<Email> Emails...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace DuckingAround.Items.Accessories { public class InfiniteFlightAccessory : ModItem { public override void SetStaticDefaults() { DisplayName.SetDefault("Fedora of Flight"); Tooltip.SetDefault("Allows infinite flight."); } public overr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Forum.Models { class Message { public User user { get; set;} public string text { get; set; } public DateTime dateTime { get; set; } private long id; public long Id ...
/////////////////////////////////// /// Create and edit by QerO /// 09.2018 /// lidan-357@mail.ru /////////////////////////////////// using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Missions { public class PlayerPickUp : MonoBehaviour { void OnTriggerEnter(Co...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.IO.Ports; using System.Threading; using System.Management; using System.Diagnostics; namesp...
using UIFrame; //************************************************************************* //@header HOGProgressBar //@abstract Initial frame of ProgressBar. //@discussion Depend on BaseUIForm. //@author Felix Zhang //@copyright Copyright (c) 2017-2018 FFTAI Co.,Ltd.All rights reserved. //@versio...
using System; using System.Linq; namespace _01_Take_Two { public class _01_Take_Two { public static void Main() { var numbers = Console.ReadLine().Split().Select(int.Parse).ToArray(); var result = numbers.Distinct().Where(x => x >= 10 && x <= 20).Take(2).ToArray(); ...
using Microsoft.EntityFrameworkCore; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using TpNoteDesignPatternsCSharp.DAL.Contexts; using TpNoteDesignPatternsCSharp.DAL.Model; using TpNoteDesignPatternsCSharp.DAL.Query; namespace TpNoteDesignPatternsCSharp.DAL.Repositories { pub...
using System.ComponentModel; namespace NWCBatchExporter.ViewModels { class MainViewModel : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; } }
namespace Dixin.Reflection { using System; using System.Linq.Expressions; using System.Reflection; public static class ReflectionHelper { public static MethodInfo MethodOf<T> (Expression<Func<T>> methodCall) => (methodCall.Body as MethodCallExpression)?.Method; public s...
using Entities.Models; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using System; using System.Collections.Generic; using System.Text; namespace Entities.Configuration { class PersonConfiguration : IEntityTypeConfiguration<Person> { public void Configure(...
namespace ForumSystem.Common { public static class GlobalConstants { public const string SystemName = "Fortellit"; public const string AdministratorRoleName = "Administrator"; public const string AdministratorAreaName = "Administration"; public const string InvalidMessageKey =...
using System; using System.Collections.Generic; using Ex01 = SOLIDPrinciples.CouplingProblem.Example01; using Xunit; namespace SOLIDPrinciplesTest.CouplingProblem.Example01 { public class GoodExample { [Fact] public void Test01() { Ex01.Good.GeradorDeNotaFiscal geradorDeNota ...
using System; namespace q_stack { class Program { static void Main(string[] args) { q.qq(); Console.WriteLine(); stack.abstack(); Console.ReadKey(); } } }
using System.Collections.Generic; using System.Linq; using System.Web.Mvc; using Profiling2.Domain.Contracts.Tasks.Sources; using Profiling2.Domain.Prf; using Profiling2.Domain.Prf.Sources; using Profiling2.Web.Mvc.Areas.Sources.Controllers.ViewModels; using Profiling2.Web.Mvc.Controllers; using SharpArch.NHibernate.W...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Dominio; namespace Repositorios { public class EmpresaRepository: Repository<EmpresaRepository, Empresa> { public void CrearEmpresa() { if (All().Count == 0) { ...
using CarManageSystem.helper; using CarManageSystem.Model; using Newtonsoft.Json.Linq; using ServiceStack.Redis; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Web; using System.Web.SessionState; namespace CarManageSystem.handler { /// <summary> /...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class GameManager : MonoBehaviour { /// <summary> /// You can use this class to update stats when events fire /// And to access global values like /// the variable vari...
using SGCFT.Dominio.Entidades; using System.Data.Entity.ModelConfiguration; namespace SGCFT.Dados.Mapeamentos { public class TreinamentoMap : EntityTypeConfiguration<Treinamento> { public TreinamentoMap() { this.ToTable("Treinamento"); this.HasKey(x => x.Id); ...