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using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace ZooManager { public static class Input { public static int GetChoiceNumber() { int num = ...
namespace Chloe.Dtos { public class RowSetDto { } }
using Modulus2D.Entities; using Modulus2D.Core; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Modulus2D.Input; using Modulus2D.Graphics; namespace Modulus2D.Core { public class State { private Window graphics; private ...
using EntityLayer.AdminDetails; using EntityLayer.DataAccess; using EntityLayer.IAdminRepositorys; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace AdyMfb.Controllers { [Route("api/[controlle...
using System; using System.Collections.Generic; using OpenQA.Selenium; using OpenQA.Selenium.Firefox; using OpenQA.Selenium.Support.UI; namespace SeleniumTests { class DropDownListSelection { static void Main(string[] args) { IWebDriver driver = new FirefoxDriver(); dri...
public class Solution { public int MajorityElement(int[] nums) { int cnt = 1, curr = nums[0]; for (int i = 1; i < nums.Length; i ++) { if (nums[i] == curr) { cnt ++; } else { cnt --; if (cnt == 0) { ...
using System; using System.Collections.Generic; using System.Linq; using RapidCMS.Core.Abstractions.Config; using RapidCMS.Core.Enums; using RapidCMS.Core.Extensions; using RapidCMS.Core.Models.Config; using RapidCMS.Core.Models.Setup; namespace RapidCMS.Core.Helpers { internal static class ConfigProcessingHelper...
public class TargetedSquare { public readonly Position pos; public readonly bool isPriority; public TargetedSquare(Position pos, bool isPriority) { this.pos = pos; this.isPriority = isPriority; } }
using SGCFT.Dados.Mapeamentos; using SGCFT.Dominio.Entidades; using System; using System.Collections.Generic; using System.Data.Entity; using System.Data.Entity.ModelConfiguration.Conventions; using System.Data.Entity.Validation; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SGCFT.Dado...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FSDP.DATA.EF.Repositories { public class CoursesRespository : GenericRepository<Cours> { public CoursesRespository(DbContext db) : base(db) { } ...
using Galeri.Entities.Abstract; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Galeri.Entities.Concrete { public class Tasit:IEntity { public Tasit() { HasarKayitlari = new List<HasarKayit>(); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MonsterCollector : MonoBehaviour { MonsterCalculator mcalc; void Start () { mcalc = FindObjectOfType<MonsterCalculator>(); } public void OnTriggerEnter(Collider collide) { if (collide.gameObject.CompareTag ("...
namespace Merchello.UkFest.Web.Models { using System; /// <summary> /// The product base. /// </summary> public interface IStoreProduct { /// <summary> /// Gets or sets the key. /// </summary> Guid Key { get; set; } /// <summary> /// Gets or set...
using System; using System.Collections; namespace Compi_segundo { public class TipoDato { string name; string valor; string tipo; public TipoDato () { name = ""; valor = ""; tipo = "null"; } public TipoDato (string name,string valor,string tipo) { this.name = name; this.valor = valor;...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace UnitTestingSample.Test { [TestClass] public class UnitTest { [TestMethod] [TestCategory("Test Or Not To Test")] [Owner("John Doe")] public void DinnerTime_Return() { //Arrage ...
namespace BDTest.Exceptions; public class MissingStoryTextArgumentException : BDTestException { private readonly string _argument; public override string Message => $"An argument has not been added to the story attribute: {_argument}"; public MissingStoryTextArgumentException(string argument) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerMove : MonoBehaviour { public float moveSpeed = 5f; private Rigidbody2D rb; public Transform playerGraf; private AudioSource audioSource; [HideInInspector] public Vector2 movement; private f...
using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif [CreateAssetMenu(fileName = "Color", menuName = "Variable/Color", order = 1)] public class ColorVariable : VariableBase<Color> { public static implicit operator Color(ColorVariable d) => d == null ? new Color(0.9725491f, 0, 0.9450981f) : d.value; #i...
using System; using System.Collections.Generic; using Android.Runtime; namespace RU.Tinkoff.Core.Nfc.Model { // Metadata.xml XPath class reference: path="/api/package[@name='ru.tinkoff.core.nfc.model']/class[@name='CommandApdu']" [global::Android.Runtime.Register ("ru/tinkoff/core/nfc/model/CommandApdu", DoNotGener...
using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Options; using Reacher.Collector.App.DI; using Reacher.Shared.Utils; using Reacher.Source.Twitter; using Reacher.Storage.File.Json; using Reacher.Storage.File.Json.Configuration; using System; using Sys...
using System; namespace ScriptKit { public class JsBreakpoint { public JsBreakpoint(uint scriptId,uint line,uint column) { this.ScriptId = scriptId; this.Line = line; this.Column = column; } public uint ScriptId { get; private set; } ...
 using System.Drawing; namespace CarSalesman { public class Car { public Car(string model, Engine engine) { this.Model = model; this.Engine = engine; this.Weight = -1; this.Color = "n/a"; } public string Model { get; } pu...
using UnityEngine; using System.Collections; using Frederick.ProjectAircraft; public class FinishPanelCtrl : MonoBehaviour { public FinishPanelNum PanelNum = FinishPanelNum.FinishPanel; TweenPosition FinishPanelTPos; bool IsInitHidden; public static bool IsCanLoadSetPanel; public TweenScale FinishTScl; pub...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace JustRipeFarm { public class PanelItem { private string pnName; private string pnTitle; private string id; private string updateField; private s...
using System; using Pe.Stracon.SGC.Infraestructura.QueryModel.Base; namespace Pe.Stracon.SGC.Infraestructura.QueryModel.Contractual { /// <summary> /// Representa el objeto Logic de Requerimiento /// </summary> /// <remarks> /// Creación : GMD 20150515 <br /> /// Modificación : <br ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using ComponentFactory.Krypton.Toolkit; using TY.SPIMS.Controllers; using TY.SPIMS.Utilities; using TY.SPIMS.Entities; using TY.SPIMS.Cl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace pjank.BossaAPI.DTO { /// <summary> /// Obiekt transportowy do przekazywania (między modułami biblioteki) aktualizacji stanu notowań rynkowych. /// Używany jako "podobiekt" w MarketData - informuje o pojedynczej...
using UnityEngine; using System.Collections; [SelectionBase] public class Portal : MonoBehaviour { public Portal ExitPortal; public Vector3 EntrancePoint { get; private set; } public bool IsActive { get; private set; } [SerializeField] private float materialMoveSpeed = 1; private Mater...
using UnityEngine; using System.Collections; using System; public interface IMessageObsever { void OnMessage(CMessages.eMessages m,object data); }
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; namespace Allyn.Application.Dto.Manage.Basic { /// <summary> /// 表示菜单实体的数据传输对象. /// </summary> [DataContractAttribute(Namespace = "http://www.allyn.com.cn/menu-select-tree-dto")] ...
using UnityEngine; public class AttackTrigger : MonoBehaviour { public EnemyAI enemyAI { get; private set; } void OnTriggerEnter2D(Collider2D col) { if (col.CompareTag("Enemy")) { enemyAI = col.GetComponent<EnemyAI>(); if (null != enemyAI) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Assets.Scripts.Models.Decor { public class Decor : BaseObject, IPlacement { public string PrefabTemplatePath { get; set; } public string PrefabPath { get; set; } public Decor() { ...
using Microsoft.AspNetCore.Identity; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Rexxar.Identity.Data { public class RexxarRole:IdentityRole<Guid> { } }
using Fingo.Auth.DbAccess.Context.Interfaces; using Fingo.Auth.DbAccess.Models; using Fingo.Auth.DbAccess.Models.Base; using Fingo.Auth.DbAccess.Models.CustomData; using Fingo.Auth.DbAccess.Models.Policies; using Microsoft.EntityFrameworkCore; namespace Fingo.Auth.DbAccess.Context { public class AuthServerContext...
// Published under the terms of GPLv3 Stefan Bäumer 2023 using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; namespace webuntis2BlaueBriefe { class Program { public static string User = System.Security.Principal.WindowsIdentity.GetCurrent().Nam...
using gView.Framework.Data; using gView.Framework.Geometry; using gView.GraphicsEngine; using gView.GraphicsEngine.Abstraction; using gView.GraphicsEngine.Filters; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Threading.Tasks; namespace gView....
public class Hardware : Item { }
using CaseManagement.DataObjects; using CaseManagement.Models.SQL; using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Data.Entity.Infrastructure; using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; using System.Web.Http; using...
using DFrame; namespace DPYM { /* * DPYM 命名空间为 Pick Your Mouse 项目相关代码,部分代码在项目结束后会转为 DFrame * * * * * */ public class DPYMSystem { public static bool Validate() { if (EUID.EUID_End > (EUID)(-5)) { DLogger.MDE...
using System; namespace Collections { class Program { static void Main(string[] args) { Arrays(); } static void Arrays() { int[] intArray = new int[4]; //all entries initialized to default value 0 intArray[0] = 3; intArr...
using _7DRL_2021.Behaviors; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using static Curryfy.PartialSubsetFuncExtensions; namespace _7DRL_...
using System; using System.Collections.Generic; using System.Threading.Tasks; using Core; using System.Data.SqlClient; namespace DBCore { public static class EmployeeDB { /// <summary> /// получение информации о текущем сотруднике по ID /// </summary> /// <param name="id_user">...
using System; public interface GInterface0 { }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EasyWebApp.Data.Entities.QueryResultEntities { public class ForeignKeyQueryResult { public string FkName { get; set; } public string SourceTableName { get; set; } ...
using System; namespace RoShamBo { // Player that randomly generates R, P, or S public class TheSharks : Player { public override RoShamBo GetRoshamBo() { var rnd = new Random(); int roShamBoNumberValue = rnd.Next(0, 2); Enum.TryParse<RoShamBo>(roShamBo...
using System; using System.Collections.Generic; using Hl7.Fhir.Support; using System.Xml.Linq; /* Copyright (c) 2011-2012, HL7, Inc. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Re...
using Exp001_Sb_Contract; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Exp001_Sb_Publisher { class SomethingHappenedMessage : ISomethingHappened { public string What { get; set; } public DateTime When { get; set; ...
using Eto.Drawing; using Eto.Forms; using Serilog.Core; using Titan.Account.Impl; using Titan.Logging; namespace Titan.UI._2FA { public class _2FAForm : Form { private Logger _log; public _2FAForm(ProtectedAccount account, string eMail = null) { Title = "Titan - 2FA Actio...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Media.Imaging; namespace ConsoleAppSpace_Objects { /// <summary> /// classe relativa ai solo oggetti in movimento /// </summary> class Dinamico : Oggetto...
using BenefitDeduction.Employees; using BenefitDeduction.Employees.FamilyMembers; using BenefitDeduction.EmployeesSalary; using System; using System.Collections.Generic; using System.Text; namespace BenefitDeduction.EmployeeBenefitDeduction.Employees.Calculators { public class CalculateDeductionItemsRespository :...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using DG.Tweening; public class Card : MonoBehaviour { public Vector3 CardPos; Button m_Btn; int cardNumber; public int cardType = 1; public bool isUpgrade; void Start() { CardRo...
using ShopTT.Areas.Admin.Models; using ShopTT.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace ShopTT.Areas.Admin.Controllers { public class KhachHangController : Controller { // GET: Admin/KhachHang private ShopTTEnti...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace NotSoSmartSaverAPI.DTO.GroupsDTO { public class RemoveUserFromGroupDTO { public string userId { get; set; } public string groupId { get; set; } } }
using System.Windows; using System.Windows.Data; namespace Crystal.Plot2D { public class SelfBinding : Binding { public SelfBinding() { RelativeSource = new RelativeSource { Mode = RelativeSourceMode.Self }; } public SelfBinding(string propertyPath) : this() { Path = new PropertyP...
using System.Collections; using System.Collections.Generic; using NUnit.Framework; using UnityEngine; using UnityEngine.TestTools; using UnityEditor; using UnityEngine.SceneManagement; public class PlayerChangeSpeed : MonoBehaviour { private string sceneToTest = "Game"; private GameObject speedpickup = AssetD...
using System; using System.Collections.Generic; using System.Text; namespace momo.Entity { /// <summary> /// 泛型实体基类 /// </summary> /// <typeparam name="TPrimaryKey">主键</typeparam> public abstract class EntityBase<TPrimaryKey> { /// <summary> /// 主键 /// </summary> ...
using UnityEngine; using System.Collections; public class RateItemView : MonoBehaviour { public GameObject starActive; private int index; public System.Action<int> onStarClick; public void RateActive (bool isActive = false) { if (isActive) starActive.SetActive(true); else ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using CSConsoleRL.Enums; using CSConsoleRL.Entities; using SFML.Window; namespace CSConsoleRL.Events { public class KeyPressedEvent : IGameEvent { public string EventName { get { return "KeyPres...
using DemoWebAPIPrj.Models; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web.Http.Description; namespace DemoWebAPIPrj.Controllers { public class GenMorimController : ApiController { ...
using System; namespace Loan { class Program { static void Main(string[] args) { double monthlyInterestRate = Convert.ToDouble(Console.ReadLine()); int years = int.Parse(Console.ReadLine()); double loanAmount = Convert.ToDouble(Console.ReadLine()); ...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Lab06_RemoteControl { class Door { private Button status; public Door(Button status) { this.statu...
using System; using System.Collections.Generic; using Microsoft.AspNetCore.Components; using RapidCMS.Core.Abstractions.Config; using RapidCMS.Core.Abstractions.Data; using RapidCMS.Core.Abstractions.Repositories; using RapidCMS.Core.Enums; using RapidCMS.Core.Exceptions; using RapidCMS.Core.Extensions; using RapidCMS...
using SciVacancies.WebApp.Models.Analythic; using System.Collections.Generic; using MediatR; namespace SciVacancies.WebApp.Queries { public class AverageVacancyAndPositionAnalythicQuery : SciVacancies.Services.Elastic.VacancyPositionsAnalythicQuery, IRequest<List<PositionsHistogram>> { } public cl...
using System.Threading.Tasks; using System.Net.NetworkInformation; namespace System.Net { /// <summary>Provides extension methods for sending Wake On LAN signals (magic packets) to a specific <see cref="IPEndPoint"/>.</summary> public static class IPEndPointExtensions { #region Wol /// <s...
using System; using SciVacancies.WebApp.ViewModels; namespace SciVacancies.WebApp { public static class ViewModelsExtensions { private static bool CheckRequiredFilled(int? positionTypeId, int? researchDirectionId, int? regionId, string tasks, int? salaryFrom, int? salaryTo, string contactName, string...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Card_prj { class Program { static void Main(string[] args) { /* var card = new Card(CardSuit.Heart, 8); card.Print(); if ...
// Bar POS, class TablesClass // Versiones: // V0.01 21-May-2018 Moisés: Basic skeleton, updated from // TablesScreen namespace BarPOS { public class TablesClass { public string ImagePath { get; set; } public TableList Tables { get; set; } public ProductsList Products { get; set;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GardenControlCore.Models { public class TemperatureReading { public DateTime ReadingDateTime { get; set; } public double TemperatureC { get; set; } ...
namespace Tutorial { using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; public enum IteratorState { Create = -2, Start = 0, MoveNext = 1, End = -1, Error = -3 } #if DEMO public class ...
using System; using System.IO; using System.Reflection; using System.Threading.Tasks; using Airelax.Infrastructure.ThirdPartyPayment.ECPay; using Airelax.Infrastructure.ThirdPartyPayment.ECPay.Response; using Lazcat.Infrastructure.Reflection; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Hosting; using Ne...
using System.Data.Common; namespace Kaax.Tests { public partial class DependencyInjectionTests { private class TestDbProviderFactory: DbProviderFactory { public override DbConnection CreateConnection() { return new TestDbConnection(); } ...
using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Text; using System.Reflection; using Infrastructure.Data.Entities; namespace Infrastructure.Data { public class MedyanaDbContext:DbContext { public MedyanaDbContext(DbContextOptions<MedyanaDbContext> opti...
using System; using System.Windows.Input; namespace UdpSimulator.Utilities { /// <summary> /// デリゲートを呼び出し、コマンドを他のオブジェクトに中継(Behavior用). /// </summary> /// <typeparam name="T">Type.</typeparam> public class RelayCommand<T> : ICommand { private readonly Action<T> execute; public ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Darkness : MonoBehaviour { public PacStudentController pacStudentController; // Start is called before the first frame update void Start() { pacStudentController = GameObject.Find("PacStudent").GetComp...
using System; using SFA.DAS.Authorization.ModelBinding; using SFA.DAS.CommitmentsV2.Types; namespace SFA.DAS.ProviderCommitments.Web.Models.Apprentice { public class IndexRequest : IAuthorizationContextModel { private int _pageNumber = 1; public long ProviderId { get; set; } public in...
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Text; using ClassLibraryAandelen.basis; using ClassLibraryAandelen.exceptions; namespace ClassLibraryAandelen.classes { //klasse dat dient om alle aandelen voor te stellen [Table("tblAan...
namespace DataAccess.Migrations.ProductsContextMigrations { using System; using System.Data.Entity.Migrations; public partial class InitialCreate : DbMigration { public override void Up() { CreateTable( "dbo.CartItems", c => new ...
using Linq2ArcObjects; namespace ArcObjectsTest { public class TestArcObjectsContext : ArcObjectsContext { public TestArcObjectsContext() { TblBronTable = new TableClass<TblBron>(base.Workspace); } public TableClass<TblBron> TblBronTable { get; set; } } [Linq2ArcObjects.Mapping.Table(Name = "D_TBLBRO...
using Android.App; using Android.OS; using MvvmCross.Droid.Views; using ResidentAppCross; using ResidentAppCross.Droid; using ResidentAppCross.ViewModels; namespace ResidentAppCross.Droid.Views { [Activity(Label = "Maintenance Request", Icon = "@drawable/maintenaceicon")] public class MaintenanceRequestTypeS...
// The MIT License (MIT) // // Copyright (c) 2014-2017, Institute for Software & Systems Engineering // Copyright (c) 2017, Stefan Fritsch // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Soft...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace kindergarden.Models { public class answerActivityMessage { public int Id { get; set; } public int activitiesId { get; set; } public string messageText { get; set; } public bool? is...
using System; using System.Runtime.InteropServices; namespace Vlc.DotNet.Core.Interops.Signatures { /// <summary> /// Set the audio output. Change will be applied after stop and play. /// </summary> [LibVlcFunction("libvlc_audio_output_set")] [UnmanagedFunctionPointer(CallingConvention.Cdecl)] ...
using System; using System.Collections.Generic; using Xero.Api.Core.Model; using Xero.Api.Core.Model.Status; using Xero.Api.Core.Model.Types; namespace CoreTests.Integration.BatchPayments { public abstract class BatchPaymentsTest : ApiWrapperTest { protected BatchPayment Given_a_batch_payment(decimal i...
using UnityEngine; using System.Collections; public class SoundManager/*: MonoBehaviour*/ { //public AudioSource EffectsSrc; //public AudioSource MusicSrc; public static SoundManager instance { get{ if(_soundmanger==null){ _soundmanger = new SoundManager(); ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Linq; using System.Text; using System.Drawing; using System.Windows.Forms; namespace UseFul.Forms.Welic { [ToolboxBitmap(@"S:\Sistemas dotNet\Figuras\iMasktextbox.ico")] public partial class Mas...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ClipModels { public class CommType { //Status keys public const int COMMERCIAL = 0; public const int EDITORIAL = 1; public const int BILLBOARD = 2; //Clip Status di...
using Amazon.S3; using Amazon.S3.Model; using System; using System.Collections.Generic; using System.Configuration; using System.IO; using System.Linq; using System.Web; namespace OpHomeSecurity.Web.Amazon { public class AmazonService { private string profileName = ConfigurationManager.Ap...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; namespace DemoWebApp.Models.Fluent { [ExportDemo("query examples (fluent)")] public class QueryExamples : IDemo { private FamilyMembersWithFluentConfiguration _context; #region Implemen...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameUI : MonoBehaviour { [SerializeField]GameObject gameUI; [SerializeField]GameObject mainMenu; [SerializeField]GameObject playerPrefab; [SerializeField]GameObject playerStartPosition; void Start() { ShowMainMenu ...
// <copyright file="Point.cs" company="WaterTrans"> // © 2020 WaterTrans // </copyright> namespace WaterTrans.GlyphLoader.Geometry { /// <summary> /// Represents an x- and y-coordinate pair in two-dimensional space. /// </summary> public struct Point { /// <summary> /// Initializes...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using FiiiChain.Framework; using System; using System.Collections.Generic; using System.Text; namespace FiiiChain.Messages { pu...
using System; using System.Linq; namespace FirstTask { class AnotherExampleClass : ExampleClass { public override void ConvertBoolVariableToString(bool isTrue) { string boolAsString = isTrue.ToString(); Console.WriteLine(boolAsString); } } }
using Assets.Scripts.Models.ResourceObjects; using Assets.Scripts.Models.ResourceObjects.CraftingResources; using System.Collections.Generic; namespace Assets.Scripts.Models.Decor { public class SheepRug : Decor { public SheepRug() { LocalizationName = "sheep_rug"; Icon...
using System; using System.Linq; namespace HW_7 { class Program { static void ArrayHill(int[] array) { int[] newArray = array.OrderBy(i => i).ToArray(); for (int i = 0, j = 0, k = 1; i < array.Length; i++) { if (i % 2 == 0) ...
using System.Reflection; [assembly: AssemblyTitle("SmallBeachFarm")] [assembly: AssemblyVersion("1.2.2")]
using UnityEngine; using System.Collections; public abstract class ElementoCinematica : MonoBehaviour { public static bool Ejecutando; public abstract IEnumerator Mostrar (); }
using FootballTAL.Data; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FootballTAL.BusinessLogic { public class FindDifference { public IList<FootballClubExtenions> FindSmallestForAgainst(IList<FootballClubExtenions> clubs)...
using System; using Microsoft.Maui.Controls; namespace MauiApp { public partial class SecondPage : ContentPage { public SecondPage() { InitializeComponent(); } private void ChangePageTitleButton_Clicked(object sender, EventArgs e) { this.Title = "New Title!"; } } }
using System; using Microsoft.WindowsAzure.Storage.Table; namespace BlazorApp.Shared { public class WeatherForecast : TableEntity { public double Humidity { get; set; } public double TemperatureC { get; set; } public string HumidityLevel { get; set; } public int Temp...
using BB.DigitalMirror.API.Controllers; using System.Collections.Generic; using System.Threading.Tasks; namespace BB.DigitalMirror.Business { public interface IContractRepository { Task<List<ContractModel>> GetContracts(); Task<ContractModel> GetContractById(int id); Task<ContractModel>...