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using System.Collections.Generic; using SqlPlayer = Barcabot.Common.DataModels.Dto.Sql.Player; using Player = Barcabot.Common.DataModels.Player; namespace Barcabot.Database { public interface IPlayersDatabaseConnection { void SetPlayer(Player player); void SetPlayers(List<Player> playersList); ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Modelos; using System.Data.Entity; namespace AcessoDados.Repositorio { public class UnidadeRepositorio { public List<Unidade> ObterUnidades(int pagina = 1, int linhas = 5) { using (Contexto d...
using Backend.Model; using System.Collections.Generic; namespace IntegrationAdaptersActionBenefitService.Repository { public interface IActionBenefitRepository { IEnumerable<ActionBenefit> GetAllActionsBenefits(); ActionBenefit GetActionBenefitById(int id); void CreateActionBenefit(Ac...
using Microsoft.EntityFrameworkCore.Migrations; namespace Draft_FF.Frontend.Migrations { public partial class added_owners : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.AlterColumn<string>( name: "ShortName", ...
using System.Collections.Generic; using System.ComponentModel; namespace KingUtils { /// <summary> /// Extension methods for key/value pairs. /// </summary> public static class KeyValuePairExtensions { #if !NET5_0_OR_GREATER /// <summary> /// Deconstructs the specified <see cref="K...
using System; using System.Collections.Generic; using System.Text; namespace lsc.Model.Enume { public enum StateEnum { /// <summary> /// 有效的 /// </summary> Invalid = 0, /// <summary> /// 无效的 /// </summary> Valid =1 } }
using Microsoft.AspNetCore.Mvc; using Schmidt.Template.Application.Commands.Persons; using Schmidt.Template.Common.Abstraction; using Schmidt.Template.Query.Application.Queries.Persons; using System.Threading.Tasks; namespace Schmidt.Template.Definition.Api.Controllers { [ApiController] [Route("[controller]")...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace DBTransactions.ViewModel { public class CoursesViewModel { public string CourseName { get; set; } public int Hours { get; set; } } }
using System; using SharpDox.Sdk.Exporter; using SharpDox.Plugins.Chm.Steps; using System.IO; using SharpDox.Model; using System.Collections.Generic; using SharpDox.Sdk.Local; using SharpDox.Model.Repository; using System.Linq; namespace SharpDox.Plugins.Chm { public class ChmExporter : IExporter { pu...
using Microsoft.Owin; using Owin; [assembly: OwinStartupAttribute(typeof(WebApplicationControlBiblioteca.Startup))] namespace WebApplicationControlBiblioteca { public partial class Startup { public void Configuration(IAppBuilder app) { ConfigureAuth(app); } } }
using System.Collections.Generic; using Profiling2.Domain.Contracts.Tasks; using Profiling2.Domain.Prf.Events; using Profiling2.Domain.Prf.Persons; using Profiling2.Domain.Prf.Responsibility; using SharpArch.NHibernate.Contracts.Repositories; namespace Profiling2.Tasks { public class ResponsibilityTasks : IRespon...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class GameManager : MonoBehaviour { public GameObject exitBtn; public static Action OnNewGameStarted = delegate { }; public static Action<string, bool> OnScoreSet = dele...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; namespace ParabolicFunction.Models { public class MyPoint { [Key] public int PointId { get; set; } public int ChartId { get; set; } public double Po...
using System; using System.Collections.Generic; using System.Text; namespace Senparc.Mvc.Models.RequestModel { public class AddProjectMemberRequest { /// <summary> /// 用户ID /// </summary> public string Id { get; set; } /// <summary> /// 项目ID /// </summary...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Olive.Desktop.WPF.ViewModels; namespace Olive.Desktop.WPF.Helpers { public class RecipesByCategoryChangedArgs : EventArgs { public long CategoryID { get; set; } public RecipesByCategoryChangedArgs(long...
using CarsIsland.MailSender.Core.Entities; using System.Threading.Tasks; namespace CarsIsland.MailSender.Infrastructure.Services.MsGraph.Interfaces { public interface IMsGraphSdkClientService { Task<UserAccount> GetUserAsync(string userId); } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Alps.Web.Admin.Model { public class PurchaseOrderListModel { public DateTime CreateTime { get; set; } public string Creater { get; set; } public DateTime ConfirmTime { get; set; } public stri...
using System; using System.Collections.Generic; namespace WitsmlExplorer.Api.Models { public class Risk { public string UidWell { get; set; } public string UidWellbore { get; set; } public string Uid { get; set; } public string NameWell { get; set; } public string NameWe...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; namespace RankingSystem.Web.Controllers { public class HomeController : Controller { public IActionResult Index() { if (HttpContext.Session.GetString("MemberId") == null) { return RedirectT...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SeaFight.Infrastructure { public class Consts { static Random rndNumber = new Random((int)DateTime.Now.Ticks); public static int GetRandom(int max) { ...
using System; namespace Facade { public class SubSistemaDois { public void MetodoDois() { Console.WriteLine("Metodo subsistema Dois"); } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PlayerCharacterController : MovementComponent { HashSet<string> TriggeredTags = new HashSet<string>(); public static PlayerCharacterController Player = null; public bool IsSpottable {...
using momo.Application.Authorization.Secret.Dto; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace momo.Application.SystemManager.UserManager { public interface IUserAppService { Task<IList<UserDto>> GetAllUser(); Task<int> AddUser(UserDt...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Framework.Core.Common; using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; namespace Tests.Pages.Oberon.CustomForm { public class CustomFormBuildPage : CustomFormBasic { public CustomF...
using System; using com.Sconit.Entity.SYS; using System.ComponentModel.DataAnnotations; //TODO: Add other using statements here namespace com.Sconit.Entity.MRP.MD { public partial class Machine { #region Non O/R Mapping Properties [CodeDetailDescriptionAttribute(CodeMaster = com.Sconit.CodeMas...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Coin : MonoBehaviour { public int coinValue = 1; public int coinValueNow = 1; public int coinNow; void Start() { } void Update() { transform.Rotate(20 * Time.deltaTime, 0, ...
using UnityEngine; using System.Collections; using System.Collections.Generic; using GameFrame; enum MusicCycleTag { Recyclable = 0, Unrecyclable } enum MusicType { BackgroudMusic, SpecialEffectMusic } enum CacheTag { Cachable, Uncachable } class MusicConfigData { public int m_index; ...
using System; using System.Collections.Generic; using System.Text; namespace Paged { public class MyPager { /// <summary> /// 内存对象翻页 /// </summary> /// <typeparam name="table">实体类型</typeparam> /// <param name="pageIndex">当前页数</param> /// <param name="rowCount">每页的条数</param>...
using OrgMan.Common.DynamicOrderService.DynamicOrderModel.Enums; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OrgMan.Common.DynamicOrderService.DynamicOrderModel { public class SortOrderDomainModel { public string Field {...
using ScratchPad; using Shared.Messages; using System; using System.Collections.Generic; using System.Reflection; using System.Threading.Tasks; using System.Xml.Linq; using System.Xml.XPath; namespace Shared.Xml { public class XDocumentMessageDispatcher : MessageDispather<XDocument> { readonly List<(strin...
using Models; using System; using System.Collections.Generic; using System.Threading.Tasks; namespace Interfaces { public interface ICurrenciesService { public Task<HashSet<ExchangeRate>> GetExchangeRates(DateTime date); public double GetExchangeRate(string from, string to, DateTime date, doub...
using ScriptableObjectFramework.Variables; using System.ComponentModel; using UnityEngine; namespace ScriptableObjectFramework { /// <summary> /// The base type for creating Values. /// </summary> /// <typeparam name="T">The data type.</typeparam> /// <typeparam name="Y">The Variable type.</typepar...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Core.BIZ; using System.Text.RegularExpressions; namespace Core.DAL { public class NhaXuatBanManager { public static partial class Properties { public const stri...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Calculator { public partial class Form1 : Form { Caclulator calc = new Caclula...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BELCORP.GestorDocumental.BE.DDP { [Serializable] public class SubAreaBE { public int Id { get; set; } public string Title { get; set; } public AreaPrincipal...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; namespace masodik_feladat { class Program { static void Main(string[] args) { Console.WriteLine("Kérlek írj be egy útvonalat!"); ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace GodaddyWrapper.Requests { public class DNSRecordCreateType { [Required] public string name { get; set; } [Required] public str...
using System; using Ghostpunch.OnlyDown.Common.ViewModels; using Ghostpunch.OnlyDown.Game.Views; namespace Ghostpunch.OnlyDown.Game.ViewModels { public class ScrollViewModel : ViewModelBase<ScrollView> { [Inject] public LevelScrollSignal LevelScroll { get; set; } public override void ...
using System.ServiceModel; namespace UKPR.Hermes.NG.Models.Services { [MessageContract(IsWrapped = false, WrapperName = "Availability_Conf_MessageResponse")] public class ConsumeAvailabilityConfOPResponse { public ConsumeAvailabilityConfOPResponse() { } } public partial cl...
using Moq; using System.Threading; using System.Threading.Tasks; namespace DDMedi.Test.Mocks { internal class MockDecorator<TInputs> : IDecorator<TInputs> where TInputs : IInputs { public Mock<IDecorator<TInputs>> Mock { get; } public MockDecorator() { Mock ...
using System; namespace Atc.Tests.XUnitTestTypes { internal class TestItem { public int Dosage { get; set; } public string Drug { get; set; } public string Patient { get; set; } public DateTime Date { get; set; } public override string ToString() { ...
using gView.Framework.system; using System.Windows; namespace gView.Win.DataExplorer { /// <summary> /// Interaction logic for App.xaml /// </summary> public partial class App : Application { internal static gView.Framework.system.UI.SplashScreen SplashScreen = new gView.Framework.system.U...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace E_ShopDomainModel.Interfaces { public interface IItemCategoryRService : IServices<ItemCategoryRelashionshipEntity> { IEnumerable<ItemCategoryRelashionshipEntity> GetByCategoryI...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; namespace KartSystem { [Serializable] public class MainCashViewSettings:Entity { public override string FriendlyName { get { return "Настроки просмотра документов главной ка...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using MultiUserBlock.ViewModels; namespace MultiUserBlock.Web.Controllers { public class HomeController : Controller { public HomeC...
 using System.Collections.Generic; using Microsoft.AspNetCore.Mvc.ModelBinding; using Microsoft.AspNetCore.Mvc.Rendering; namespace DFC.ServiceTaxonomy.VersionComparison.Models { public class VersionComparisonOptions { public string? ContentItemId { get; set; } public string? BaseVersion { get...
namespace BettingSystem.Application.Competitions.Teams.Consumers { using System.Threading.Tasks; using Domain.Common.Events.Matches; using Domain.Competitions.Repositories; using MassTransit; public class MatchFinishedEventConsumer : IConsumer<MatchFinishedEvent> { private readonly ITe...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using SimpleTaskListSPA.Data; using SimpleTaskListSPA.Data.DTO; namespace SimpleTaskListSPA.Infrastructure { public static class EntityExtensions { } }
using Prism.Regions; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Controls; using System.Windows.Data; using Upkeep.Shell.Infrastructure.Base; using Upkeep.Shel...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace _20200621_소수구하기__ { class Program { static void Main(string[] args) { int count =0; int inum; int inum2; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Excrcise02 { class Program { static void Main(string[] args) { var invoices = new[] { new Invoice(87,"Electric Saner", 7, 57.98M), new Inv...
namespace Microsoft.UnifiedRedisPlatform.Core.Services.Models { internal class AuthTokenRequestModel { public string ClusterName { get; set; } public string AppName { get; set; } public AuthTokenRequestModel(string clusterName, string appName) { ClusterName = clu...
// ----------------------------------------------------------------------- // <copyright file="ListExtensionsMSUnitTests.cs" company="AnoriSoft"> // Copyright (c) AnoriSoft. All rights reserved. // </copyright> // ----------------------------------------------------------------------- namespace Anori.Extensions.UnitTe...
using BP12; using DChild.Gameplay.Combat; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace DChild.Gameplay.Objects { public abstract class TriggerObstacle : Actor { protected void OnTriggerStay2D(Collider2D col) { var hitBox = col.GetComponen...
using DistCWebSite.Models; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using DistCWebSite.Core; using DistCWebSite.Core.Entities; using DistCWebSite.Infrastructure; namespace DistCWebSite.Controllers { public class EndCustomerAchi...
using System.Collections.Generic; namespace DependencyInjection { public interface IFruitProducer { IEnumerable<Fruit> Produce(); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using static Stats; public class PlayerCharacter : MonoBehaviour { public bool quest = false; public Canvas[] ui = new Canvas[5], questCanvases; public Canvas endOfTask; public Slider healtBar; public int he...
// <copyright file="VoiceEventHandlers.cs" company="Firoozeh Technology LTD"> // Copyright (C) 2021 Firoozeh Technology LTD. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the L...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; using OfficeOpenXml; namespace LoadLibrary { public class XLSXDataLoader : ILoader { string _fileName; public XLSXDataLoader(string fileName) { ...
using FluentValidation; using Projeto.Domain.Models; using System; using System.Collections.Generic; using System.Text; namespace Projeto.Domain.Validations { public class UsuarioValidation : AbstractValidator<Usuario> { public UsuarioValidation() { RuleFor(u => u.Id) ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; public class Character : MonoBehaviour { public GameObject Speak_Frame; public TextElement text; void Start() { //text = this.transform.GetChild(0).GetChild(0).GetComponent<Text>()...
using _5tg_at_mediaPlayer_desktop.connection; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace NetOffice.DeveloperToolbox.AddinGuard { public enum NotificationType { MessageBox = 0, TrayBallon = 1 } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class healthController : MonoBehaviour { public int health; public int experience; public GameObject explosionPrefab; public GameObject UserInterface; void Start() { UserInterface = GameObject.Find("/Canvas/Image/Slider/F...
using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName = "Zomz/GameAttribute/New Selected Zombie Attribute", fileName = "GA_CurrentSelectedZombie")] public class SelectedZombie : ScriptableObject { public AIStateController CurrentSelectedZombie; public void...
namespace BDTest.NetCore.Razor.ReportMiddleware.Models; public class CustomLinkData { private readonly Uri _url; public CustomLinkData(string text, Uri url) { Text = text; _url = url; } public string Text { get; } public string Url { get { if (...
using System.Web.Mvc; using DataLayer.Entities; using DataLayer.Repositories; namespace SolarSystemWeb.Controllers { public class BaseController<TModel, TData> : Controller where TModel : SimpleModel where TData : class { protected read...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace CustomServiceRegistration.Services.Applications { public interface IApplicationService { Task<bool> AddApplicationAsync(string appName); } }
#if DEBUG using Common.Business; using Entity; using System; using System.Collections.Generic; using System.Data; using System.ServiceModel; namespace Contracts.Screener { [ServiceContract(SessionMode = SessionMode.Allowed, Namespace = "http://www.noof.com/", Name = "Screener")] public interface IScreenerService {...
using System.Drawing; namespace Wheebrary.Toolbox { public static class WheePaint { public static void DrawPoint(Point position, int diameter, Brush color, Graphics graphics) { graphics.FillEllipse(color, position.X - (int)(diameter * 0.5f), position.Y - (int)(diameter * 0.5f), dia...
using FrameOS.Systems.CommandSystem; using System; using System.Collections.Generic; using System.Text; using FrameOS.FileSystem; using Cosmos.HAL; namespace FrameOS.Commands { class RmCommand : ICommand { public string description { get => "Remove a file."; } public string command => "rm"; ...
using System.Collections.Generic; using Fingo.Auth.DbAccess.Models.CustomData; namespace Fingo.Auth.Domain.CustomData.Factories.Actions.Interfaces { public interface IGetAllCustomDataFromProject { List<ProjectCustomData> Invoke(int projectId); } }
using System.ComponentModel.DataAnnotations; namespace Cajero1Parcial.Models.ViewModels { public class MontoModel { [Display(Name = "Monto")] [Required(ErrorMessage = "Este campo es requerido")] public int Monto { get; set; } } }
 namespace Pobs.Domain { public enum Role { Admin } }
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace RPG.Control { public class PatrolPath : MonoBehaviour { [SerializeField] private float sizeOfWaypointGizmos=5f; private void OnDrawGizmos() { if (UnityEditor.Selection.activeGameObject =...
using UnityEngine; using System.Collections; public class ChangePosToTouchPos : MonoBehaviour { Camera camera; void Awake() { camera = Camera.main; } void Update() { Vector2 touchPos = camera.ScreenToWorldPoint(Input.GetTouch(0).position); gameObject.transform.positio...
using NRaas.CupcakeSpace.Helpers; using Sims3.Gameplay.Abstracts; using Sims3.Gameplay.Core; using Sims3.Gameplay.Interfaces; using Sims3.Gameplay.Objects; using Sims3.Gameplay.Objects.CookingObjects; using Sims3.Gameplay.Objects.FoodObjects; using Sims3.Store.Objects; using Sims3.SimIFace; using System; using System....
namespace sc80wffmex.Controllers { using System.Web.Mvc; using sc80wffmex.Models; public class MenuController : Controller { // GET: Default public ActionResult Index() { var menuList = new Menu(); //other validation processing, if we needed, such as ...
using Pathfinding; using System.Collections; using System.Collections.Generic; using UnityEngine; public class SwitchTargetDestination : MonoBehaviour { public AIDestinationSetter infectedDestination; public AIDestinationSetter curedDestination; public Patrol patrolPoints; public void SwitchTarget()...
using System.Threading.Tasks; using ChatProtos.Networking; using HServer.Networking; namespace ChatServer.Messaging.Commands { public class BanUserServerCommand : IChatServerCommand { public async Task ExecuteTaskAsync(HChatClient client, RequestMessage message) { throw new System....
using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; namespace Shared.DbInit { public static class DbConfig { public static void DatabaseInitialization(this IServiceCollection services, IConfiguration configuration) { ...
using System.Collections.Generic; using System.Linq; using Pobs.Domain.Entities; namespace Pobs.Web.Models.Watching { public class WatchingAnswersListModel { public WatchingAnswersListModel() { } public WatchingAnswersListModel(IEnumerable<Watch> watches) { this.A...
using Compent.Extensions; using UBaseline.Core.Node; using Uintra.Core.Member.Entities; using Uintra.Core.Member.Profile.Edit.Models; using Uintra.Core.Member.Services; using Uintra.Features.Media.Images.Helpers.Contracts; using Uintra.Features.Media.Strategies.Preset; using Uintra.Features.Notification.Services; usin...
using System.Windows; using System.Windows.Controls; using System.Windows.Input; using System.Threading; using SpatialEye.Framework.Client; using SpatialEye.Framework.Threading; namespace Lite { /// <summary> /// The Place Finder control, wrapping GeoLocator presentation as well as a history /// of found items...
using Moq; using NUnit.Framework; using SFA.DAS.Encoding; using SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Requests; using SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Responses; using SFA.DAS.ProviderCommitments.Interfaces; using SFA.DAS.ProviderCommitments.Queries.BulkUploadValidate; using SFA.DAS.Pr...
using Newtonsoft.Json; using StackExchange.Redis.Extensions.Core.Abstractions; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace Shared.ConnectionConfig.Helpers { public class RedisHelpers { private static TimeSpan _expireTimeCache = new TimeSpa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SpiralMatrix { class Program { public static int[] GetArray(int[,] arr) { var totalLength = arr.Length; var topRow = 0; var lastRow...
using UnityEngine; using System.Collections; using UnityEngine.UI; using TMPro; public class HighScoreScript : MonoBehaviour { public GameObject score; // A pontokért felelős változó, objektum public GameObject scoreName; // A játékos nevéért felelős változó, objektum public GameObject rank; // ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpawnerController : MonoBehaviour { public GameObject decor; // Empty Object containing decorative Object prefabs public GameObject instanceHolder; // Empty Object to hold instances (to clean up hierarchy) private ...
using ODL.ApplicationServices.DTOModel.Load; namespace ODL.ApplicationServices.DTOModel { public class GatuadressInputDTO : ValidatableDTO { public string AdressRad1 { get; set; } public string AdressRad2 { get; set; } public string AdressRad3 { get; set; } public string Adress...
using Autofac; using Autofac.Integration.Mvc; using ReactSportsDemo.Web.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace ReactSportsDemo.Web.App_Start { public class AutofacContainerConfig { public static void ConfigureContain...
// Name: Colin Campbell // Class: Graded Unit // Project description: A stock system to be used within the clothing department of Sainsburys (Tu Clothing) // Version: 1.00 // Date: 07/02/2018 using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.SqlClient; u...
using System.Data; using System.Data.Common; namespace Kaax.Tests { public partial class DependencyInjectionTests { private class TestDbConnection : DbConnection { public override string ConnectionString { get; set; } public override string Database => throw new System...
using EduHome.Models.Entity; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace EduHome.ViewModels { public class MyFooterVM { public List<Footer> Footers { get; set; } public List<Phone> Phones { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OperationsWithStrings { class Program { static void Main(string[] args) { #region Concat //string s1 = "hello"; //string s2 = "world...
using CSharp.Choices; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DomainQuestion.CreateQuestionWorkflow { [AsChoice] public static partial class CreateQuestionResult { public interface ICreateQuestionResult { } public class QuestionPubli...
using System; using System.Runtime.InteropServices; using System.Threading; namespace SenseHat { /// <summary> /// Sense stick event arguments. /// </summary> public class SenseStickEventArgs : EventArgs { public readonly double timestamp; // Timestamp of event public readonly sbyt...
using System; using System.Collections.Generic; using System.Globalization; using Framework.Core.Common; using Tests.Data.Oberon; using Tests.Pages.Oberon.GivingRecipient; using Tests.Pages.Oberon.Common; using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; namespace Tests.Pages.Oberon.GivingRe...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerInit : MonoBehaviour { public Material[] soldierMaterials; private Health health; private JoystickController joystick; private Gun gun; private int playerSelectionNumber;// 0: normal; 1:...
using UnityEngine; using System.Collections; public class GameTouches : MonoBehaviour { public MainInGame Base; public bool Menu = false; public bool Pause = false; public bool Continue = false; public bool FIX = false; void OnMouseDown(){ if (Menu){ Base.Menu (); } if (Pause){ Base.Pause (); ...