text stringlengths 13 6.01M |
|---|
using System.Collections.Generic;
using SqlPlayer = Barcabot.Common.DataModels.Dto.Sql.Player;
using Player = Barcabot.Common.DataModels.Player;
namespace Barcabot.Database
{
public interface IPlayersDatabaseConnection
{
void SetPlayer(Player player);
void SetPlayers(List<Player> playersList);
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using Modelos;
using System.Data.Entity;
namespace AcessoDados.Repositorio
{
public class UnidadeRepositorio
{
public List<Unidade> ObterUnidades(int pagina = 1, int linhas = 5)
{
using (Contexto d... |
using Backend.Model;
using System.Collections.Generic;
namespace IntegrationAdaptersActionBenefitService.Repository
{
public interface IActionBenefitRepository
{
IEnumerable<ActionBenefit> GetAllActionsBenefits();
ActionBenefit GetActionBenefitById(int id);
void CreateActionBenefit(Ac... |
using Microsoft.EntityFrameworkCore.Migrations;
namespace Draft_FF.Frontend.Migrations
{
public partial class added_owners : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AlterColumn<string>(
name: "ShortName",
... |
using System.Collections.Generic;
using System.ComponentModel;
namespace KingUtils
{
/// <summary>
/// Extension methods for key/value pairs.
/// </summary>
public static class KeyValuePairExtensions
{
#if !NET5_0_OR_GREATER
/// <summary>
/// Deconstructs the specified <see cref="K... |
using System;
using System.Collections.Generic;
using System.Text;
namespace lsc.Model.Enume
{
public enum StateEnum
{
/// <summary>
/// 有效的
/// </summary>
Invalid = 0,
/// <summary>
/// 无效的
/// </summary>
Valid =1
}
}
|
using Microsoft.AspNetCore.Mvc;
using Schmidt.Template.Application.Commands.Persons;
using Schmidt.Template.Common.Abstraction;
using Schmidt.Template.Query.Application.Queries.Persons;
using System.Threading.Tasks;
namespace Schmidt.Template.Definition.Api.Controllers
{
[ApiController]
[Route("[controller]")... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace DBTransactions.ViewModel
{
public class CoursesViewModel
{
public string CourseName { get; set; }
public int Hours { get; set; }
}
}
|
using System;
using SharpDox.Sdk.Exporter;
using SharpDox.Plugins.Chm.Steps;
using System.IO;
using SharpDox.Model;
using System.Collections.Generic;
using SharpDox.Sdk.Local;
using SharpDox.Model.Repository;
using System.Linq;
namespace SharpDox.Plugins.Chm
{
public class ChmExporter : IExporter
{
pu... |
using Microsoft.Owin;
using Owin;
[assembly: OwinStartupAttribute(typeof(WebApplicationControlBiblioteca.Startup))]
namespace WebApplicationControlBiblioteca
{
public partial class Startup
{
public void Configuration(IAppBuilder app)
{
ConfigureAuth(app);
}
}
}
|
using System.Collections.Generic;
using Profiling2.Domain.Contracts.Tasks;
using Profiling2.Domain.Prf.Events;
using Profiling2.Domain.Prf.Persons;
using Profiling2.Domain.Prf.Responsibility;
using SharpArch.NHibernate.Contracts.Repositories;
namespace Profiling2.Tasks
{
public class ResponsibilityTasks : IRespon... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class GameManager : MonoBehaviour
{
public GameObject exitBtn;
public static Action OnNewGameStarted = delegate { };
public static Action<string, bool> OnScoreSet = dele... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.ComponentModel.DataAnnotations;
namespace ParabolicFunction.Models
{
public class MyPoint
{
[Key]
public int PointId { get; set; }
public int ChartId { get; set; }
public double Po... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Senparc.Mvc.Models.RequestModel
{
public class AddProjectMemberRequest
{
/// <summary>
/// 用户ID
/// </summary>
public string Id { get; set; }
/// <summary>
/// 项目ID
/// </summary... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Olive.Desktop.WPF.ViewModels;
namespace Olive.Desktop.WPF.Helpers
{
public class RecipesByCategoryChangedArgs : EventArgs
{
public long CategoryID { get; set; }
public RecipesByCategoryChangedArgs(long... |
using CarsIsland.MailSender.Core.Entities;
using System.Threading.Tasks;
namespace CarsIsland.MailSender.Infrastructure.Services.MsGraph.Interfaces
{
public interface IMsGraphSdkClientService
{
Task<UserAccount> GetUserAsync(string userId);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Alps.Web.Admin.Model
{
public class PurchaseOrderListModel
{
public DateTime CreateTime { get; set; }
public string Creater { get; set; }
public DateTime ConfirmTime { get; set; }
public stri... |
using System;
using System.Collections.Generic;
namespace WitsmlExplorer.Api.Models
{
public class Risk
{
public string UidWell { get; set; }
public string UidWellbore { get; set; }
public string Uid { get; set; }
public string NameWell { get; set; }
public string NameWe... |
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
namespace RankingSystem.Web.Controllers
{
public class HomeController : Controller
{
public IActionResult Index()
{
if (HttpContext.Session.GetString("MemberId") == null)
{
return RedirectT... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SeaFight.Infrastructure
{
public class Consts
{
static Random rndNumber = new Random((int)DateTime.Now.Ticks);
public static int GetRandom(int max)
{
... |
using System;
namespace Facade
{
public class SubSistemaDois
{
public void MetodoDois()
{
Console.WriteLine("Metodo subsistema Dois");
}
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PlayerCharacterController : MovementComponent
{
HashSet<string> TriggeredTags = new HashSet<string>();
public static PlayerCharacterController Player = null;
public bool IsSpottable {... |
using momo.Application.Authorization.Secret.Dto;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace momo.Application.SystemManager.UserManager
{
public interface IUserAppService
{
Task<IList<UserDto>> GetAllUser();
Task<int> AddUser(UserDt... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Framework.Core.Common;
using OpenQA.Selenium;
using OpenQA.Selenium.Support.PageObjects;
namespace Tests.Pages.Oberon.CustomForm
{
public class CustomFormBuildPage : CustomFormBasic
{
public CustomF... |
using System;
using com.Sconit.Entity.SYS;
using System.ComponentModel.DataAnnotations;
//TODO: Add other using statements here
namespace com.Sconit.Entity.MRP.MD
{
public partial class Machine
{
#region Non O/R Mapping Properties
[CodeDetailDescriptionAttribute(CodeMaster = com.Sconit.CodeMas... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Coin : MonoBehaviour
{
public int coinValue = 1;
public int coinValueNow = 1;
public int coinNow;
void Start()
{
}
void Update()
{
transform.Rotate(20 * Time.deltaTime, 0, ... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using GameFrame;
enum MusicCycleTag
{
Recyclable = 0,
Unrecyclable
}
enum MusicType
{
BackgroudMusic,
SpecialEffectMusic
}
enum CacheTag
{
Cachable,
Uncachable
}
class MusicConfigData
{
public int m_index;
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Paged
{
public class MyPager
{ /// <summary>
/// 内存对象翻页
/// </summary>
/// <typeparam name="table">实体类型</typeparam>
/// <param name="pageIndex">当前页数</param>
/// <param name="rowCount">每页的条数</param>... |
using OrgMan.Common.DynamicOrderService.DynamicOrderModel.Enums;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace OrgMan.Common.DynamicOrderService.DynamicOrderModel
{
public class SortOrderDomainModel
{
public string Field {... |
using ScratchPad;
using Shared.Messages;
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Threading.Tasks;
using System.Xml.Linq;
using System.Xml.XPath;
namespace Shared.Xml {
public class XDocumentMessageDispatcher : MessageDispather<XDocument> {
readonly List<(strin... |
using Models;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace Interfaces
{
public interface ICurrenciesService
{
public Task<HashSet<ExchangeRate>> GetExchangeRates(DateTime date);
public double GetExchangeRate(string from, string to, DateTime date, doub... |
using ScriptableObjectFramework.Variables;
using System.ComponentModel;
using UnityEngine;
namespace ScriptableObjectFramework
{
/// <summary>
/// The base type for creating Values.
/// </summary>
/// <typeparam name="T">The data type.</typeparam>
/// <typeparam name="Y">The Variable type.</typepar... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Core.BIZ;
using System.Text.RegularExpressions;
namespace Core.DAL
{
public class NhaXuatBanManager
{
public static partial class Properties
{
public const stri... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Calculator
{
public partial class Form1 : Form
{
Caclulator calc = new Caclula... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BELCORP.GestorDocumental.BE.DDP
{
[Serializable]
public class SubAreaBE
{
public int Id { get; set; }
public string Title { get; set; }
public AreaPrincipal... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
namespace masodik_feladat
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Kérlek írj be egy útvonalat!");
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace GodaddyWrapper.Requests
{
public class DNSRecordCreateType
{
[Required]
public string name { get; set; }
[Required]
public str... |
using System;
using Ghostpunch.OnlyDown.Common.ViewModels;
using Ghostpunch.OnlyDown.Game.Views;
namespace Ghostpunch.OnlyDown.Game.ViewModels
{
public class ScrollViewModel : ViewModelBase<ScrollView>
{
[Inject]
public LevelScrollSignal LevelScroll { get; set; }
public override void ... |
using System.ServiceModel;
namespace UKPR.Hermes.NG.Models.Services
{
[MessageContract(IsWrapped = false, WrapperName = "Availability_Conf_MessageResponse")]
public class ConsumeAvailabilityConfOPResponse
{
public ConsumeAvailabilityConfOPResponse()
{
}
}
public partial cl... |
using Moq;
using System.Threading;
using System.Threading.Tasks;
namespace DDMedi.Test.Mocks
{
internal class MockDecorator<TInputs> :
IDecorator<TInputs>
where TInputs : IInputs
{
public Mock<IDecorator<TInputs>> Mock { get; }
public MockDecorator()
{
Mock ... |
using System;
namespace Atc.Tests.XUnitTestTypes
{
internal class TestItem
{
public int Dosage { get; set; }
public string Drug { get; set; }
public string Patient { get; set; }
public DateTime Date { get; set; }
public override string ToString()
{
... |
using gView.Framework.system;
using System.Windows;
namespace gView.Win.DataExplorer
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
internal static gView.Framework.system.UI.SplashScreen SplashScreen = new gView.Framework.system.U... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace E_ShopDomainModel.Interfaces
{
public interface IItemCategoryRService : IServices<ItemCategoryRelashionshipEntity>
{
IEnumerable<ItemCategoryRelashionshipEntity> GetByCategoryI... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using KartObjects;
namespace KartSystem
{
[Serializable]
public class MainCashViewSettings:Entity
{
public override string FriendlyName
{
get { return "Настроки просмотра документов главной ка... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using MultiUserBlock.ViewModels;
namespace MultiUserBlock.Web.Controllers
{
public class HomeController : Controller
{
public HomeC... |
using System.Collections.Generic;
using Microsoft.AspNetCore.Mvc.ModelBinding;
using Microsoft.AspNetCore.Mvc.Rendering;
namespace DFC.ServiceTaxonomy.VersionComparison.Models
{
public class VersionComparisonOptions
{
public string? ContentItemId { get; set; }
public string? BaseVersion { get... |
namespace BettingSystem.Application.Competitions.Teams.Consumers
{
using System.Threading.Tasks;
using Domain.Common.Events.Matches;
using Domain.Competitions.Repositories;
using MassTransit;
public class MatchFinishedEventConsumer : IConsumer<MatchFinishedEvent>
{
private readonly ITe... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using SimpleTaskListSPA.Data;
using SimpleTaskListSPA.Data.DTO;
namespace SimpleTaskListSPA.Infrastructure
{
public static class EntityExtensions
{
}
}
|
using Prism.Regions;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Controls;
using System.Windows.Data;
using Upkeep.Shell.Infrastructure.Base;
using Upkeep.Shel... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace _20200621_소수구하기__
{
class Program
{
static void Main(string[] args)
{
int count =0;
int inum;
int inum2;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Excrcise02
{
class Program
{
static void Main(string[] args)
{
var invoices = new[] {
new Invoice(87,"Electric Saner", 7, 57.98M),
new Inv... |
namespace Microsoft.UnifiedRedisPlatform.Core.Services.Models
{
internal class AuthTokenRequestModel
{
public string ClusterName { get; set; }
public string AppName { get; set; }
public AuthTokenRequestModel(string clusterName, string appName)
{
ClusterName = clu... |
// -----------------------------------------------------------------------
// <copyright file="ListExtensionsMSUnitTests.cs" company="AnoriSoft">
// Copyright (c) AnoriSoft. All rights reserved.
// </copyright>
// -----------------------------------------------------------------------
namespace Anori.Extensions.UnitTe... |
using BP12;
using DChild.Gameplay.Combat;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace DChild.Gameplay.Objects
{
public abstract class TriggerObstacle : Actor
{
protected void OnTriggerStay2D(Collider2D col)
{
var hitBox = col.GetComponen... |
using DistCWebSite.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using DistCWebSite.Core;
using DistCWebSite.Core.Entities;
using DistCWebSite.Infrastructure;
namespace DistCWebSite.Controllers
{
public class EndCustomerAchi... |
using System.Collections.Generic;
namespace DependencyInjection
{
public interface IFruitProducer
{
IEnumerable<Fruit> Produce();
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using static Stats;
public class PlayerCharacter : MonoBehaviour
{
public bool quest = false;
public Canvas[] ui = new Canvas[5], questCanvases;
public Canvas endOfTask;
public Slider healtBar;
public int he... |
// <copyright file="VoiceEventHandlers.cs" company="Firoozeh Technology LTD">
// Copyright (C) 2021 Firoozeh Technology LTD. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the L... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using OfficeOpenXml;
namespace LoadLibrary
{
public class XLSXDataLoader : ILoader
{
string _fileName;
public XLSXDataLoader(string fileName)
{
... |
using FluentValidation;
using Projeto.Domain.Models;
using System;
using System.Collections.Generic;
using System.Text;
namespace Projeto.Domain.Validations
{
public class UsuarioValidation : AbstractValidator<Usuario>
{
public UsuarioValidation()
{
RuleFor(u => u.Id)
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
public class Character : MonoBehaviour
{
public GameObject Speak_Frame;
public TextElement text;
void Start()
{
//text = this.transform.GetChild(0).GetChild(0).GetComponent<Text>()... |
using _5tg_at_mediaPlayer_desktop.connection;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace NetOffice.DeveloperToolbox.AddinGuard
{
public enum NotificationType
{
MessageBox = 0,
TrayBallon = 1
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class healthController : MonoBehaviour
{
public int health;
public int experience;
public GameObject explosionPrefab;
public GameObject UserInterface;
void Start()
{
UserInterface = GameObject.Find("/Canvas/Image/Slider/F... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "Zomz/GameAttribute/New Selected Zombie Attribute", fileName = "GA_CurrentSelectedZombie")]
public class SelectedZombie : ScriptableObject
{
public AIStateController CurrentSelectedZombie;
public void... |
namespace BDTest.NetCore.Razor.ReportMiddleware.Models;
public class CustomLinkData
{
private readonly Uri _url;
public CustomLinkData(string text, Uri url)
{
Text = text;
_url = url;
}
public string Text { get; }
public string Url
{
get
{
if (... |
using System.Web.Mvc;
using DataLayer.Entities;
using DataLayer.Repositories;
namespace SolarSystemWeb.Controllers
{
public class BaseController<TModel, TData> : Controller
where TModel : SimpleModel
where TData : class
{
protected read... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace CustomServiceRegistration.Services.Applications
{
public interface IApplicationService
{
Task<bool> AddApplicationAsync(string appName);
}
}
|
#if DEBUG
using Common.Business;
using Entity;
using System;
using System.Collections.Generic;
using System.Data;
using System.ServiceModel;
namespace Contracts.Screener
{
[ServiceContract(SessionMode = SessionMode.Allowed, Namespace = "http://www.noof.com/", Name = "Screener")]
public interface IScreenerService
{... |
using System.Drawing;
namespace Wheebrary.Toolbox
{
public static class WheePaint
{
public static void DrawPoint(Point position, int diameter, Brush color, Graphics graphics)
{
graphics.FillEllipse(color, position.X - (int)(diameter * 0.5f), position.Y - (int)(diameter * 0.5f), dia... |
using FrameOS.Systems.CommandSystem;
using System;
using System.Collections.Generic;
using System.Text;
using FrameOS.FileSystem;
using Cosmos.HAL;
namespace FrameOS.Commands
{
class RmCommand : ICommand
{
public string description { get => "Remove a file."; }
public string command => "rm";
... |
using System.Collections.Generic;
using Fingo.Auth.DbAccess.Models.CustomData;
namespace Fingo.Auth.Domain.CustomData.Factories.Actions.Interfaces
{
public interface IGetAllCustomDataFromProject
{
List<ProjectCustomData> Invoke(int projectId);
}
} |
using System.ComponentModel.DataAnnotations;
namespace Cajero1Parcial.Models.ViewModels
{
public class MontoModel
{
[Display(Name = "Monto")]
[Required(ErrorMessage = "Este campo es requerido")]
public int Monto { get; set; }
}
}
|
namespace Pobs.Domain
{
public enum Role
{
Admin
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RPG.Control
{
public class PatrolPath : MonoBehaviour
{
[SerializeField] private float sizeOfWaypointGizmos=5f;
private void OnDrawGizmos()
{
if (UnityEditor.Selection.activeGameObject =... |
using UnityEngine;
using System.Collections;
public class ChangePosToTouchPos : MonoBehaviour {
Camera camera;
void Awake()
{
camera = Camera.main;
}
void Update()
{
Vector2 touchPos = camera.ScreenToWorldPoint(Input.GetTouch(0).position);
gameObject.transform.positio... |
using NRaas.CupcakeSpace.Helpers;
using Sims3.Gameplay.Abstracts;
using Sims3.Gameplay.Core;
using Sims3.Gameplay.Interfaces;
using Sims3.Gameplay.Objects;
using Sims3.Gameplay.Objects.CookingObjects;
using Sims3.Gameplay.Objects.FoodObjects;
using Sims3.Store.Objects;
using Sims3.SimIFace;
using System;
using System.... |
namespace sc80wffmex.Controllers
{
using System.Web.Mvc;
using sc80wffmex.Models;
public class MenuController : Controller
{
// GET: Default
public ActionResult Index()
{
var menuList = new Menu();
//other validation processing, if we needed, such as
... |
using Pathfinding;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SwitchTargetDestination : MonoBehaviour
{
public AIDestinationSetter infectedDestination;
public AIDestinationSetter curedDestination;
public Patrol patrolPoints;
public void SwitchTarget()... |
using System.Threading.Tasks;
using ChatProtos.Networking;
using HServer.Networking;
namespace ChatServer.Messaging.Commands
{
public class BanUserServerCommand : IChatServerCommand
{
public async Task ExecuteTaskAsync(HChatClient client, RequestMessage message)
{
throw new System.... |
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
namespace Shared.DbInit
{
public static class DbConfig
{
public static void DatabaseInitialization(this IServiceCollection services, IConfiguration configuration)
{
... |
using System.Collections.Generic;
using System.Linq;
using Pobs.Domain.Entities;
namespace Pobs.Web.Models.Watching
{
public class WatchingAnswersListModel
{
public WatchingAnswersListModel() { }
public WatchingAnswersListModel(IEnumerable<Watch> watches)
{
this.A... |
using Compent.Extensions;
using UBaseline.Core.Node;
using Uintra.Core.Member.Entities;
using Uintra.Core.Member.Profile.Edit.Models;
using Uintra.Core.Member.Services;
using Uintra.Features.Media.Images.Helpers.Contracts;
using Uintra.Features.Media.Strategies.Preset;
using Uintra.Features.Notification.Services;
usin... |
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Threading;
using SpatialEye.Framework.Client;
using SpatialEye.Framework.Threading;
namespace Lite
{
/// <summary>
/// The Place Finder control, wrapping GeoLocator presentation as well as a history
/// of found items... |
using Moq;
using NUnit.Framework;
using SFA.DAS.Encoding;
using SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Requests;
using SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Responses;
using SFA.DAS.ProviderCommitments.Interfaces;
using SFA.DAS.ProviderCommitments.Queries.BulkUploadValidate;
using SFA.DAS.Pr... |
using Newtonsoft.Json;
using StackExchange.Redis.Extensions.Core.Abstractions;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace Shared.ConnectionConfig.Helpers
{
public class RedisHelpers
{
private static TimeSpan _expireTimeCache = new TimeSpa... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpiralMatrix
{
class Program
{
public static int[] GetArray(int[,] arr)
{
var totalLength = arr.Length;
var topRow = 0;
var lastRow... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TMPro;
public class HighScoreScript : MonoBehaviour {
public GameObject score; // A pontokért felelős változó, objektum
public GameObject scoreName; // A játékos nevéért felelős változó, objektum
public GameObject rank; // ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpawnerController : MonoBehaviour
{
public GameObject decor; // Empty Object containing decorative Object prefabs
public GameObject instanceHolder; // Empty Object to hold instances (to clean up hierarchy)
private ... |
using ODL.ApplicationServices.DTOModel.Load;
namespace ODL.ApplicationServices.DTOModel
{
public class GatuadressInputDTO : ValidatableDTO
{
public string AdressRad1 { get; set; }
public string AdressRad2 { get; set; }
public string AdressRad3 { get; set; }
public string Adress... |
using Autofac;
using Autofac.Integration.Mvc;
using ReactSportsDemo.Web.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace ReactSportsDemo.Web.App_Start
{
public class AutofacContainerConfig
{
public static void ConfigureContain... |
// Name: Colin Campbell
// Class: Graded Unit
// Project description: A stock system to be used within the clothing department of Sainsburys (Tu Clothing)
// Version: 1.00
// Date: 07/02/2018
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Data.SqlClient;
u... |
using System.Data;
using System.Data.Common;
namespace Kaax.Tests
{
public partial class DependencyInjectionTests
{
private class TestDbConnection : DbConnection
{
public override string ConnectionString { get; set; }
public override string Database => throw new System... |
using EduHome.Models.Entity;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace EduHome.ViewModels
{
public class MyFooterVM
{
public List<Footer> Footers { get; set; }
public List<Phone> Phones { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace OperationsWithStrings
{
class Program
{
static void Main(string[] args)
{
#region Concat
//string s1 = "hello";
//string s2 = "world... |
using CSharp.Choices;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DomainQuestion.CreateQuestionWorkflow
{
[AsChoice]
public static partial class CreateQuestionResult
{
public interface ICreateQuestionResult { }
public class QuestionPubli... |
using System;
using System.Runtime.InteropServices;
using System.Threading;
namespace SenseHat
{
/// <summary>
/// Sense stick event arguments.
/// </summary>
public class SenseStickEventArgs : EventArgs
{
public readonly double timestamp; // Timestamp of event
public readonly sbyt... |
using System;
using System.Collections.Generic;
using System.Globalization;
using Framework.Core.Common;
using Tests.Data.Oberon;
using Tests.Pages.Oberon.GivingRecipient;
using Tests.Pages.Oberon.Common;
using OpenQA.Selenium;
using OpenQA.Selenium.Support.PageObjects;
namespace Tests.Pages.Oberon.GivingRe... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerInit : MonoBehaviour
{
public Material[] soldierMaterials;
private Health health;
private JoystickController joystick;
private Gun gun;
private int playerSelectionNumber;// 0: normal; 1:... |
using UnityEngine;
using System.Collections;
public class GameTouches : MonoBehaviour {
public MainInGame Base;
public bool Menu = false;
public bool Pause = false;
public bool Continue = false;
public bool FIX = false;
void OnMouseDown(){
if (Menu){
Base.Menu ();
}
if (Pause){
Base.Pause ();
... |
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