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using System.Collections; using System.Collections.Generic; using UnityEngine; public class SecurityCamera : MonoBehaviour { public float speed = 2f; public float maxRotation = 45f; void Update() { transform.rotation = Quaternion.Euler(0f, maxRotation * Mathf.Sin(Time.time * speed), 0f); ...
using System; using Mvc.JQuery.Datatables; namespace Profiling2.Web.Mvc.Areas.Profiling.Controllers.ViewModels { public class SourceDataTablesParam : DataTablesParam { public int? searchAdminSourceSearchId { get; set; } public string searchText { get; set; } public int? searchId { get;...
using System; using System.Data; using System.Configuration; using System.Collections; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; using CIPMSBC; public partial class Enrollment_Habonim_Su...
using cyrka.api.common.projections; using cyrka.api.common.projections.results; using cyrka.api.domain.customers.commands.registerTitle; using cyrka.api.domain.customers.projections.viewModels; namespace cyrka.api.domain.customers.projections.eventProjections { public class TitleRegisteredProjection : BaseEventProjec...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _8Mi_MCAriaPlus._Mi_Utils { public class MiArray { public static MiArray miArray = new MiArray(); public static MiArray CreateInstance() { return mi...
using System; namespace CutieBox.Core.Attributes { [AttributeUsage(AttributeTargets.Class)] public class PreInitialize : Attribute { } }
using AutoMapper; using GardenControlApi.Models; using GardenControlCore.Enums; using GardenControlCore.Scheduler; using GardenControlServices.Interfaces; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using JDWinService.Dal; using JDWinService.Model; using JDWinService.Utils; using System.Data; namespace JDWinService.Services { public class JD_IcItemPrjBGApply_LogService { JD_IcItemPr...
using System.Collections.ObjectModel; using OpenQA.Selenium; using Selenium.Support; namespace Selenium.Pages { public class Home : TestPage { public Home(IWebDriver webDriver) { Setup(webDriver); Name = PageName.Home; Url = "http://automationpractice.com/in...
namespace Ofl.Atlassian.Jira.V3 { public class IssueReference { public string? Id { get; set; } public string? Key { get; set; } } }
using System; using System.Collections.Generic; using System.Text; using System.Net.Sockets; using System.Net; using Newtonsoft.Json; namespace MineSweeper { class Server { private static int _cliendID = 0; private static List<int> _activePlayers = new List<int>(); private static Lis...
using Allyn.Domain.Models.Front; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Text; using System.Threading.Tasks; namespace Allyn.Domain.Specifications.Definite { public class ProductShopKeyEqualSpecification: SpecificationEqualMember<Guid, Product...
namespace Funding.Services.Models.MailViewModels { using Funding.Data.Models; using Funding.Services.Mapping; using System; public class AllMessagesViewModel : IMapFrom<Message> { public int Id { get; set; } public string Title { get; set; } public string Cont...
using DemoConsumerDesktopApp.Models; using DemoConsumerDesktopApp.ViewModels; using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Linq; using System.Threading.Tasks; using System.Windows; namespace DemoConsumerDesktopApp { /// <summary> /// Interaction l...
using System; /*The gravitational field of the Moon is approximately 17% of that on the Earth. Write a program that calculates the weight of a man on the moon by a given weight on the Earth.*/ class GravitationOnTheMoon { static void Main() { Console.Write("weight = "); double weight = Conv...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Collisision : MonoBehaviour { FoodScr foodScr; public Events events; private void Start() { events = GameObject.Find("EventSystem").GetComponent<Events>(); } private void OnTriggerStay(Collid...
namespace MySurveys.Web.Areas.Surveys.ViewModels.Filling { using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using AutoMapper; using MvcTemplate.Web.Infrastructure.Mapping; using MySurveys.Models; public class ResponseViewModel : IMapFrom<Response>, IHaveCustomMapp...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _09.MostFrequentNumber { class FindMostFrequent { static void Main() { int[] array = new int[] { 4, 1, 1, 4, 2, 3, 4, 4, 1, 2, 4, 9, 3}; int co...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LightController : MonoBehaviour { // Start is called before the first frame update public List<GameObject> children; IEnumerator Start() { float f = 0; while (children.Count > 0) ...
using JetBrains.Annotations; using System; using System.Collections.Generic; using System.Text; using Volo.Abp; namespace Lcn.Cli.CoreBase.Args { public class CommandLineOptions : Dictionary<string, string>//该类作为一个字典,保存选项 { public string GetOrNull([NotNull] string name, params string[] alternativeName...
using System; using System.Collections.Generic; using System.Globalization; namespace Infrastructure.ApplicationSettings { public interface IApplicationSettings { int CoolOffPeriod { get; } int ExpirationPeriodNewPasswordrequest { get; } int MaxLoginAttempts { get; } string Pas...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace FIMMonitoring.Domain { public class Invoice : EntityBase { [StringLength(50)] public string InvoiceNumber { get; set; } public decimal NetAmount { get; set; } public decimal ValidatedNetA...
using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu] public class Machine : BodyPart { [Header("Machine Max Stats")] public int maxAtk; public int maxDef; public int maxDex; public int maxMana; public int MaxAtk { get { return maxAtk + GameManager.I...
using System; using System.Collections.Generic; using System.Linq; using System.Web.Http; namespace TypeInThai { public static class WebApiConfig { public static void Register(HttpConfiguration config) { config.Routes.MapHttpRoute( name: "LanguageApi", ...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using log4net; namespace DentistClinic.Infrastructure.Services { public interface ILogService : IDependency { void Debug(string msg); } public class Log...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace missile_patriot { class Program { static void Main(string[] args) { double errore_troncamento=0.000000095; double errore_tempo; err...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MonsterStateMachine : MonoBehaviour { private BattleManager BSM; public BaseMonster monster; public enum TurnState { PROCESSING, CHOOSEACTION, WAITING, ACTION, DEAD ...
using System.Configuration; using System.IO; using System.Web.Optimization; using dotless.Core; using dotless.Core.Input; using dotless.Core.configuration; namespace TestMvc4 { public class BundleConfig { public static void RegisterBundles(BundleCollection bundles) { var lessBundl...
using System; using System.Collections.Generic; public class BinaryHeap<T> where T : IComparable<T> { private readonly List<T> heap; public BinaryHeap() { this.heap = new List<T>(); } public int Count => this.heap.Count; public void Insert(T item) { this.heap.Add(item); ...
using System; using System.Collections.Generic; using System.Linq.Expressions; using System.Threading.Tasks; using DataLayer.Entities; namespace DataLayer.Repositories { public interface ICrudRepository<TModel, TData> : IDisposable where TModel : SimpleModel ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class RecipeHolder : Singleton<RecipeHolder> { public List<Recipe> recipeList; public Recipe GetRandomRecipe() { return recipeList[Random.Range(0,recipeList.Count)]; } /// <summary> /// returns a r...
using System; using System.Windows.Input; namespace Polaris.ViewModels { /// <summary> /// デリゲートコマンド /// </summary> public class DelegateCommand : ICommand { /// <summary> /// ctor /// </summary> public DelegateCommand( Action execute ) : this( execute, () => true ) { } /// <summary> /// ctor ///...
using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class Interacciones : MonoBehaviour { public GameObject todasLasMonedas; public GameObject victoriaUI; public Text textoMonedas; int maxMonedas; int monedas; void Start() { maxMonedas = todasLasMone...
using System; using System.Collections.Generic; using System.IO; using System.IO.Compression; using System.Net; using System.Net.Security; using System.Security.Cryptography.X509Certificates; using System.Text; using System.Threading.Tasks; namespace SimpleCrawler.Crawler { public class CrawlerBase : ICrawler ...
using System.Collections.Generic; using Witsml.Data; using Witsml.Data.Measures; using Witsml.Extensions; namespace WitsmlExplorer.Api.Query { public static class TrajectoryQueries { public static WitsmlTrajectories GetWitsmlTrajectoryByWellbore(string wellUid, string wellboreUid) { ...
using Backend.Service.RoomAndEquipment; using GraphicalEditorServer.Controllers; using GraphicalEditorServerTests.DataFactory; using Microsoft.AspNetCore.Mvc; using Model.Manager; using Service.RoomAndEquipment; using Xunit; namespace GraphicalEditorServerTests.UnitTest { public class EquipmentControllerTest ...
namespace _06._MemoryStreams { using System; using System.IO; using System.Text; public class Startup { public static void Main() { string text = "Hello this is course of CSharp Advanced!"; byte[] bytes = Encoding.UTF8.GetBytes(text); MemoryStre...
using System; public static class MathHelper { public static int toNearestPowerOf2(int x) { return (int) Math.Pow(2, Math.Round(Math.Log(x) / Math.Log(2))); } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace CEMAPI.Models { public class DetailSOADTO { public DetailSOADTO() { OfferId = 0; UnitId = 0; SumOfOfferPriceElements = 0; Customization = 0; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using IRAP.WebAPI.Enums; namespace IRAP.WebAPI.Exchange.SCES { public class TGetDeliveryOrdersOnRoad : TCustomWebAPICall { public TGetDeliveryOrdersOnRoad( string webAPIUrl, TCon...
 namespace Allyn.Infrastructure.Api.WeChat.Menu { public class MenuApi { public static string Get() { string url = string.Format("https://api.weixin.qq.com/cgi-bin/menu/get?access_token={0}", ComApi.GetAccessToken().access_token); string result = HttpHelper.Get(url); ...
using Newtonsoft.Json; using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Net; using System.Reflection; using System.Text; using System.Xml.Linq; using System.Linq; using Newtonsoft.Json.Linq; using System.Threading.Tasks; namespace jsonlistview { ...
using NUnit.Framework; using NUnit.Framework.Internal; using UniversityIot.VitocontrolApi; using Adam; namespace UniversityIot.VitocontrolApi.Tests { [TestFixture] public class Class1 { [Test] public void StringExtensionIsBlueAPrimaryColorTest() { // Arrange ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class HotspotHandler : MonoBehaviour { public GameObject itemOnHotspot; GameObject prompt, spawner,client; GameObject spawned; bool readInput; // Use this for initialization void Start () { prompt = ...
namespace InoDrive.Domain.Migrations { using System; using System.Data.Entity.Migrations; public partial class Years : DbMigration { public override void Up() { AddColumn("dbo.AspNetUsers", "YearOfBirth", c => c.Int()); AddColumn("dbo.AspNetUsers", "YearOfSta...
using System.CodeDom.Compiler; using System.Collections.Generic; using System.Collections; using System.ComponentModel; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.Serialization; using System.Text.RegularExpression...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using System.IO; using MySql.Data.MySqlClient; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IRAP.Entity.SSO { public class PortalLink { public int Ordinal { get; set; } public int PortalID { get; set; } public string PortalName { get; set; } public bool Is...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace FinalExamNew.Dal { public class Slika { [Key,Column(Order =0)] public string SlikaId { get...
using System; using System.Collections.Generic; using System.IO; namespace CC.Utilities.Configuration { public class ConfigurationException:Exception { public ConfigurationException(string message):base(message) { } public ConfigurationException(string message, Exception inner):base(message, inner) { } ...
using System; using System.Linq; namespace Algorithms.Lib.GraphsAlghorithms.Trees { public class PartSortedTree<T> where T : IComparable<T> { readonly int ChildLimit = 3; bool IsFree(Node<T> node) => node.Children.Count < ChildLimit; Node<T> NextLast() => LastFree.Children.First(); ...
using Fbtc.Domain.Entities; using System.Collections.Generic; namespace Fbtc.Application.Interfaces { public interface IAssinaturaAnuidadeApplication { IEnumerable<AssinaturaAnuidade> GetAll(); AssinaturaAnuidadeDao GetAssinaturaAnuidadeById(int id); string Save(AssinaturaAnuidadeDao...
using System.Linq; using AKCore.DataModel; using AKCore.Models; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; namespace AKCore.Controllers { [Route("Log")] [Authorize(Roles = "SuperNintendo")] public class LogController : Controller { ...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using UploadFiles.Models; namespace UploadFiles.Controllers { public class HomeController : Controller { public ActionResult Index() { return View(); ...
using System.ComponentModel.DataAnnotations; using Pobs.Domain.Entities; namespace Pobs.Web.Models.Watching { public class WatchingQuestionListItemModel { public WatchingQuestionListItemModel() { } public WatchingQuestionListItemModel(Watch watch) { this.WatchId = ...
using System; using UnityEngine; using UnityAtoms.MonoHooks; namespace UnityAtoms.MonoHooks { /// <summary> /// IPair of type `&lt;CollisionGameObject&gt;`. Inherits from `IPair&lt;CollisionGameObject&gt;`. /// </summary> [Serializable] public struct CollisionGameObjectPair : IPair<CollisionGameObje...
using FluentAssertions; using Simple.Expressions; using Simple.Statements; using Xunit; namespace Simple.Tests { public class MachineTests { [Fact] public void GivenAReducibleStatement_WhenRunIsCalled_TheStatementIsReduced() { var environment = Environment.Empty; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace DMS.Account { public partial class Login : System.Web.UI.Page { Transaction tran = new Transaction(); protected void page_PreInit(object sender, ...
using System; namespace Rectangle { class Program { static void Main(string[] args) { double a = double.Parse(Console.ReadLine()); double b = double.Parse(Console.ReadLine()); double sum = (double)(a * b); Console.WriteLine(sum); } } ...
using Flunt.Notifications; using Flunt.Validations; namespace Seguim.Netcore.Store.Domain.StoreContext.ValueObjects { public class Name : Notifiable { public Name(string firstName, string lastName) { FirstName = firstName; LastName = lastName; Ad...
public class DestructibleWall : GameItem { public override void OnHit() { Destroy(gameObject); } }
using System.Windows.Media; namespace Crystal.Plot2D.Common { /// <summary> /// Contains some predefined linear palettes. /// </summary> public static class LinearPalettes { private const double geoHeight = 8845 + 400; /// <summary> /// Gets the palette for geo height map visualization. ///...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Abhs.Common.Enums { public enum EnumWeek { 周日 = 0, 周一 = 1, 周二 = 2, 周三 = 3, 周四 = 4, 周五 = 5, 周六 = 6 } ...
using System; using System.Linq; using System.Threading.Tasks; using Airelax.Application.Account; using Airelax.Application.Account.Dtos.Request; using Airelax.Application.Account.Dtos.Response; using Airelax.Defines; using Airelax.Domain.Members.Defines; using Microsoft.AspNetCore.Authentication; using Microsoft.AspN...
using CellsSimulation.Abstact; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CellsSimulation { public delegate bool KeyDelegate(ref int x,ref int y, PressEvent press); public class PressEvent: EventArgs { ...
using Alabo.Extensions; using Newtonsoft.Json; using StackExchange.Redis; using System; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; namespace Alabo.Cache.Redis { /// <summary> /// Class RedisObjectCache. /// </summary> internal class RedisObjectCache : IOb...
using ParrisConnection.ServiceLayer.Models; namespace ParrisConnection.ServiceLayer.Services.Wall { public interface IWallService { WallViewModel GetWallData(); } }
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using FiiiCoin.Models; using FiiiCoin.Wallet.Win.Biz.Services; using System.Collections.Generic; namespace FiiiCoin.Wallet.Win.Biz....
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Tower : MonoBehaviour { [SerializeField] private float range; // [SerializeField] // private float damage; [SerializeField] private float cooldown; // time between shots; private float nextTimeTo...
using Discord; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TestCommons.DiscordImpls { public class MockUserMessage : IUserMessage { public IUser Author { get; set; } public IMessageChannel Channel { get; set; } ...
using System.Collections.Generic; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; namespace DealOrNoDeal.View.UpdateGUI { /// <summary> /// Holds the GUI behavior for a briefcase button click /// /// Author: Alex DeCesare /// Version: 05-September-2021 /// </summary> public static c...
using System.Collections.Generic; using System.IO; using ICSharpCode.SharpZipLib.Zip; namespace DelftTools.Utils.IO { public static class ZipFileUtils { //todo add callback function to report when extraction is finished. use separate thread? public static void Extract(string zipFile, string de...
using System; namespace LearnLifeConsole { class Program { static void Main(string[] args) { Console.WriteLine("Hello World!"); } /// <summary> /// 异步和多线程学习,测试 /// </summary> static void AsyncDemo() { Console.WriteLine("请...
using System; using Infrostructure.Enums; namespace DomainModel.StatePattern.OrderState { /// <summary> /// خریداری شده /// </summary> public class Bought:StateBase { public Bought() { OrderStateEnum = OrderStateEnum.Bought; } } }
using UnityEngine; using System.Collections; using UnityEngine.UI; using SimpleJSON; public class SceneLoader : MonoBehaviour { private bool loadScene = false; public string device_id = ""; [SerializeField] private string scene; [SerializeField] private string version; [SerializeField] private GameOb...
using Lucene.Net.Documents; using Newtonsoft.Json; using System; using System.ComponentModel; using System.Globalization; namespace Masuit.LuceneEFCore.SearchEngine.Extensions { public static class DocumentExtension { /// <summary> /// 获取文档的值 /// </summary> /// <param name="doc...
using Xamarin.Forms.Xaml; [assembly: XamlCompilation(XamlCompilationOptions.Compile)] namespace TripLog { using Ninject.Modules; using Xamarin.Forms; public partial class App : Application { public App(params INinjectModule[] platformModules) { var factory = new TripLogFa...
using System; using System.Collections.Generic; using System.Text; using System.Data.Common; namespace EasyDev.PL { /// <summary> /// 数据源对象接口 /// </summary> public interface IDataSourceObject { DbConnection GetDBConnection(); DbParameter GetDBParameter(); D...
namespace ClientSimulator { class Constants { public static int clientSize = 14000; public static bool keepRunning = true; public static string loadBLNCIP = "10.105.26.185"; public static string owner = "Rafay"; //public static string owner = "Danish"; //public s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Kuromori { public class EBEvent { //specific event with event id //https://www.eventbriteapi.com/v3/events/33114905574/?token=XVYY3RQCP54ZJKZ2UF2L public strin...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.Dynamic_Programming { class LongestPalindromicSubsequence { /// <summary> /// We need to find the longest subsequence in the string str which is a pal...
namespace SubC.Attachments { using UnityEngine.Events; public enum AttachEventType { // attachment events OnWillAttach, OnAttached, OnWillDetach, OnDetached, OnConnected, OnDisconnected, // per-object events OnObjectWillJoin, OnObje...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace SimpleSpace.UI { [RequireComponent(typeof(Animator),typeof(Canvas))] public class UIWindow : MonoBehaviour { [SerializeField] private Animator _animator = null; [SerializeField] privat...
using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.EntityFramework; using System; using System.Collections.Generic; using System.Linq; using System.Security.Claims; using System.Threading.Tasks; namespace test.Models.Identity { public class AppUser : IdentityUser { public string Name { ...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DTO.DataCollect { public class DB_Machine { SqlConnectionStringBuilder _strbuild = new SqlConnectionStringBuilder(); public SqlConnection...
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Linq; using System.Reflection; using GameSparks.Api.Responses; using GameSparks.Core; using GameSparks.NetworkFramework.Extention; using GameSparks.RT; using NetworkFramework.Attributes; using ...
using System; using System.Runtime.Serialization; using Aquamonix.Mobile.Lib.Extensions; namespace Aquamonix.Mobile.Lib.Domain { [DataContract] public class Pump : IDomainObjectWithId, ICloneable<Pump>, IMergeable<Pump> { [DataMember(Name = PropertyNames.Id)] public string Id { get; set; } [DataMember(Name ...
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Linq; using Foundation; using MvvmCross.Binding.BindingContext; using MvvmCross.Binding.iOS.Views; using MvvmCross.iOS.Views; using ResidentAppCross.iOS.Extensions; using ResidentAppCross.iOS.Views; using ResidentAppCros...
using System.Threading; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.ViewFeatures; using Moq; using NUnit.Framework; using SFA.DAS.CommitmentsV2.Api.Client; using SFA.DAS.CommitmentsV2.Api.Types.Requests; using SFA.DAS.CommitmentsV2.Share...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApplication1 { public class MyContext:DbContext { public DbSet<Product> Products; public DbSet<Vendor> Vendors { get; set; } public...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data; using System.Data.Entity; namespace DataAccessLayer { public class UnitOfWork: IDisposable { private SchoolDBEntities context = new SchoolDBEntities(); private...
using Framework.Core.Common; namespace Tests.Data.Oberon { public class Individual : Contact { public override ContactType Type { get { return ContactType.Individual; } } public string AssistantName { get; set; } //internal NewYorkIndividualComp...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Bridge { class Telefono { public virtual void Llamar(int numero) { Console.WriteLine("Llamando al número {0}", numero); } } }
using Mirror; using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using UnityEngine.SceneManagement; public class NetworkManagerGhostGame : NetworkManager { [SerializeField] private int minPlayers = 1; [Scene] [SerializeField] private string menuScene = str...
using System; using System.Collections.Generic; using System.Data; using System.Windows.Input; using PlanMGMT.Utility; //----------------------------------------------------------------*/ // 版权所有: // 文 件 名:ConfigViewModel.cs // 功能描述: // 修改描述: //--------------------------------------------------------------...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BMPFilter { class BitmapHeader { public ushort bfType; public uint bfSize; public ushort bfReserved1; public ushort bfReserved2; public uint bfOffBits; } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public class ResultsScript : MonoBehaviour { public TMPro.TextMeshProUGUI text; public Missions missionSystem; public GameObject food; public GameObject water; public GameObject tools; void Start() { int po...
using System.Collections.Generic; using System.Linq; using Taggart.Data.Models; namespace Taggart.Data { public class DataAccess { public static ICollection<LibraryInfo> GetLibrariesInfo() { using (var db = new TrackLibraryContext()) { var q = from l in ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using Photon.Pun; public class HealthPickup1 : MonoBehaviour { public int healAmount; public GameObject heart; PhotonView heartPhoton; public GameObject sound; void Start() { heart =...