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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace St.Eg.M1.Ex1.OOP.Model7 { interface IValidator { } }
#region copyright // ****************************************************************** // Copyright (c) Microsoft. All rights reserved. // This code is licensed under the MIT License (MIT). // THE CODE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIE...
//using System; //using System.Collections.Generic; //using System.Threading.Tasks; //using DFC.ServiceTaxonomy.IntegrationTests.Helpers; //using DFC.ServiceTaxonomy.Neo4j.Commands; //using Xunit; //namespace DFC.ServiceTaxonomy.IntegrationTests.Neo4j.Commands //{ // //todo: when acting call on ValidateResults on c...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace XH.Commands.Enterprises { public class CreateEnterpriseCommand : CreateOrUpdateEnterpriseCommand { } }
using Sentry.Extensibility; using Sentry.Internal.Extensions; namespace Sentry; /// <summary> /// Sentry HTTP interface. /// </summary> /// <example> /// "request": { /// "url": "http://absolute.uri/foo", /// "method": "POST", /// "api_target": "apiType", /// "data": { /// "foo": "bar" /// ...
using UnityAtoms.BaseAtoms; using UnityEngine; namespace UnityAtoms.InputSystem { [CreateAssetMenu(menuName = "Unity Atoms/Input System/Interpreters/Vector3")] public sealed class Vector3CallbackContextInterpreter : CallbackContextInterpreter<Vector3, Vector3Pair, Vector3Constant, Vector3Variable, Vector3Event...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Movementscript : MonoBehaviour { public bool onGround; private bool onObs; public Rigidbody rb2d; public float gravityScale = -10.0f; public static float globalGravity = -10f; Vector3 tempPos; // Us...
using System; using System.Linq; namespace Exercises_Objects_and_Classes { class Program { static void Main() { int n = int.Parse(Console.ReadLine()); for (int i = 0; i < n; i++) { string[] input = Console.ReadLine().Split(" ", ...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using Lab_2; namespace Test_Lab2 { [TestClass] public class UnitTest1 { public double?[] ShowRoots(double a, double b, double c) { double?[] results = new double?[2]; double D = b * ...
using Microsoft.AspNetCore.Identity; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Text; namespace ProjectCore.Model.EntityModel { [Table("ApplicationRoleClaim")] public class ApplicationRoleClaim : IdentityRoleClaim<string> { publ...
using gView.Framework.Geometry.SpatialRefTranslation; using gView.Framework.IO; using gView.Framework.Proj; using System; using System.IO; using System.Linq; using System.Text; namespace gView.Framework.Geometry { public class SpatialReference : ISpatialReference { private string _ID, _params, _descri...
namespace Taggart.Data.Models { public class LibraryInfo { public int LibraryId { get; set; } public string Name { get; set; } public string File { get; set; } public int TrackCount { get; set; } } }
using BookARoom.Model; using BookARoom.Model.BLL; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.ModelBinding; using System.Web.UI; using System.Web.UI.WebControls; namespace BookARoom.Pages { public partial class Default : System.Web.UI.Page { pr...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Parking_Lot_Project { class Service { #region pu...
using System; using System.Collections.Generic; using System.Text; namespace Repository.Repositorio { public class TradeCategoryDTO { private int _idRange; private int _idCategory; private string _dsCategory; private int _idSector; private string _dsSector; public int idRange { ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using Il2CppSystem.Collections.Generic; using MelonLoader; using Photon.Pun; using Photon.Realtime; using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; using VRC; namespace MasterSeatFix { public static class ...
using Compent.Shared.Search.Elasticsearch.SearchHighlighting; using Nest; using Newtonsoft.Json.Linq; namespace Uintra.Core.Search.Helpers { public class UintraSearchHighlightingHelper : SearchHighlightingHelper { public override string HighlightPreTag => "<em style='background:#ffffc0'>"; pub...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class Splash : MonoBehaviour { [SerializeField] GameObject godCube; [Range(3,120)] [SerializeField] float growRate; [Range(0.001f, 0.01f)] [SerializeField] float growStep; ...
namespace Ach.Fulfillment.Scheduler.Common { using System; using System.Threading; using Ach.Fulfillment.Common; using Ach.Fulfillment.Scheduler.Configuration; using global::Common.Logging; using Microsoft.Practices.ServiceLocation; using Quartz; /// <summary> ///...
using System; using System.Collections.Generic; using Xamarin.Forms; namespace LorikeetMApp { public partial class CreatePasswordPage : ContentPage { public CreatePasswordPage() { InitializeComponent(); } void Handle_Clicked(object sender, System.EventArgs e) ...
using System; namespace FirstProgram { class Program { static void Main(string[] args) { //Vypíše do konzole zadaný řetězec Console.WriteLine("Zadej a"); //Dosadí do proměnné a zkonvertovaný vstup od uživatele do typu int int a = Convert.ToInt32...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using senai_hroads_webApi.Domains; using senai_hroads_webApi.Interfaces; using senai_hroads_webApi.Repositories; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace senai_hroads_webApi.Controllers {...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.SqlServer.Server; namespace Docller.Core.Repository { public static class RepositoryExtensions { /// <summary> /// Sets the nullable long. /// </summary> /// <param name="data...
namespace Sentry.Serilog.Tests; public class SentrySerilogSinkExtensionsTests { private class Fixture { public SentrySerilogOptions Options { get; } = new(); // Parameter values that are NOT set to the default values in SentryOptions or SentrySerilogOptions public bool SendDefaultPii {...
using Alabo.Web.Mvc.Attributes; using System.ComponentModel.DataAnnotations; namespace Alabo.Framework.Core.Enums.Enum { /// <summary> /// 商品范围 /// </summary> [ClassProperty(Name = "商品范围")] public enum ProductRange { /// <summary> /// 所有商品 /// </summary> [...
namespace Sentry.Tests.Internals; [UsesVerify] public partial class MainExceptionProcessorTests { [Fact] public Task CreateSentryException_Aggregate() { var sut = _fixture.GetSut(); var aggregateException = BuildAggregateException(); var sentryException = sut.CreateSentryExceptions...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Windows.Forms.VisualStyles; namespace AeroSuite.Controls { /// <summary> /// A LinkLabel whose colors fit the Windows style. It also...
using System; using System.Threading; using System.Xml.Serialization; using Framework.Core.Common; using Microsoft.VisualStudio.TestTools.UnitTesting; using Tests.Data.Van.Input; using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; using Tests.Pages.Van.Main.Common; namespace Tests.Pages.Van.Ma...
using System; using System.Collections.Generic; using System.IO; namespace Mono.Profiling { public class Header { public const int LOG_HEADER_ID = 0x4D505A01; public const int MAJOR = 0; public const int MINOR = 4; public const int LOG_DATA_VERSION = 11; public int Magic { get; private set; } public byte...
using UnityEngine; using System.Collections; using UnityEngine.UI; using System; public class SliderSelector : AbsSelector{ public BodyPartManager SelectablePart; private Slider sl; // Use this for initialization void Awake () { sl = GetComponent<Slider> (); sl.minValue = 0; sl.maxValue = SelectablePart...
using Dapper.DBContext; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using EBS.Domain.Entity; using EBS.Domain.ValueObject; namespace EBS.Domain.Service { public class StocktakingService { IDBContext _db; public StocktakingS...
using Assets.Gamelogic.Core; using Improbable.Unity; using Improbable.Unity.Visualizer; using UnityEngine; namespace Assets.Gamelogic.Pirates.Behaviours.Creatures { // Enable this MonoBehaviour on UnityWorker (server-side) workers only [WorkerType(WorkerPlatform.UnityWorker)] public class CentralAttractio...
using System; using System.Collections.Generic; using System.Linq; using System.Windows.Forms; using TY.SPIMS.Client.Helper; using TY.SPIMS.Controllers; using TY.SPIMS.Entities; using TY.SPIMS.POCOs; using TY.SPIMS.Utilities; namespace TY.SPIMS.Client.Payment { public partial class CreditDetailsForm : ComponentFac...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Diagnostics; namespace BrowserLauncher { class Program { static void Main(string[] args) { if (args.Length != 0) { string pa...
using System; using System.Collections.Generic; using System.Text; namespace Cryptography { /// <summary> /// https://www.twelve21.io/the-case-for-the-web-authentication-webauthn-protocol/ /// </summary> public class WebAuthn { } }
namespace CheckIt.Tests.CheckAssembly { using System.Linq; using Xunit; public class CheckNameTests { public CheckNameTests() { AssemblySetup.Initialize(); Check.SetBasePathSearch(@"..\..\..\"); } [Fact] public void Should_check_name_of...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Reflection; using System.Text; using System.Threading.Tasks; namespace SoftwareAuthKeyLoader { internal class Settings { public static string ApplicationVersion { get; private set; } ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Data.Entity.Infrastructure; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web.Http.Description; using HappyBall.Models; namespace HappyBall.Controller...
namespace GeneralResources.XUnitExample.SharingContext.DatabaseTesting { public class DatabaseExamples { /// <summary> /// Connects to a SQL Server database called TestDatabase (You will need to pass in your own database name) /// </summary> /// <param name="FirstName"></param> ...
using AbstractFactory2.Framework; using System; namespace AbstractFactory2 { class Program { static void Main(string[] args) { var generator = new FactoryGenerator(DeviceType.HighLow); var factory = generator.GetDeviceFactory(); var display = fa...
using System.Collections.Generic; namespace Mashup.Data.Model { public class RSSModel { public RSSModel() { this.RssItems = new List<RSSItemModel>(); } public string RSSName { get; set; } public string RSSDescription { get; set; } public List<RSSI...
using UnityEngine; using System.Collections; public class CharacterController2D : MonoBehaviour { private bool isGrounded; private bool isMoving; public float walkSpeed = 2.0f; public float jumpSpeed = 5.0f; private const float COOLDOWN = 1.0f; private float jumpCooldown; private const float ROTATION_LIMIT = 3...
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class ScoreNotificationUIScript : MonoBehaviour { public static ScoreNotificationUIScript MainInstance = null; public ScoreNotificationInstanceUIScript NotificationTemplate; [Space] public Color DriftColor; publ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Web; using System.Web.Mvc; using PROnline.Models.Service; using PROnline.Models; namespace PROnline.Controllers.Service { public class AppointmentMemberController : Controller ...
using Microsoft.Practices.Prism.PubSubEvents; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace KinectSandbox.Common.Events { public class AdjustmentChangedEvent : PubSubEvent<AdjustmentChangedInformation> { } public class Adjust...
namespace _12_Self_Generic { public class Eating <T, TT> where T: Product <T, TT> where TT: Product<T, TT> { /// <summary> /// Connon proiperties. /// </summary> public int Volume { get; private set; } //public void Add(T product) //{ /...
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Data; using System.Data.Linq; using System.Linq; using System.Web; using System.Web.UI; namespace DevExpress.Web.Demos { using DevExpress.Web.Demos.Models; using DevExpress.Web.A...
using System; using System.Collections.Generic; using System.Text; namespace FiiiChain.DTO.Transaction { public class SendRawTransactionInputsIM { public string TxId { get; set; } public int Vout { get; set; } } public class SendRawTransactionOutputsIM { public string Add...
using System; using System.Collections.Generic; namespace Challenges { /* Given a chocolate bar, two children, Lily and Ron, are determining how to share it. Each of the squares has an integer on it. Lily decides to share a contiguous segment of the bar selected such that: The length of the segment matches Ron's bi...
using Android.Print; using Java.IO; namespace Welic.App.Droid.Implements.PDF { public class FilePrintDocumentAdapter : PrintDocumentAdapter { private readonly string _fileName; private readonly string _filePath; public FilePrintDocumentAdapter(string fileName, string filePath) ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data.Entity; namespace NotebookAPI.Models { public class PersonContext : DbContext { public DbSet<Person> People { get; set; } public System.Data.Entity.DbSet<NotebookAPI.Models.Contact> Contac...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace VandelayIndustries.ViewModels { public class AdminPost { public string SalesPersonCommissionDateRangeLow { get; set; } public string SalesPersonCommissionDateRangeHigh { get; set; } public ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace SQMS.Application.Views.Components { public partial class MapVideo : System.Web.UI.UserControl { private string externVideoUrl = ""; ...
using Teste_CRUD_CiaTecnica.Application.Interfaces; using Teste_CRUD_CiaTecnica.Domain.Entities; using Teste_CRUD_CiaTecnica.Domain.Interfaces.Services; namespace Teste_CRUD_CiaTecnica.Application { public class PessoaAppService : AppServiceBase<Pessoa>, IPessoaAppService { private readonly IPessoaSer...
using System; using System.Collections.Generic; using System.Text; using System.Text.Json.Serialization; namespace CapCSharpEFLibrary.Models { public class OrderLine { public int Id { get; set; } public int ProductId { get; set; } public int OrderId { get; set; } public int Qua...
using System; using System.Linq; using DataAccessLayer.EfStructures.Context; using Microsoft.EntityFrameworkCore; using Xunit; namespace DataAccessLayerTests.A_QueryingData.H_Async { public class AsynchronousTests : IDisposable { private readonly AdventureWorksContext _context; public Asynchr...
using System; namespace ClassLibraryAandelen.exceptions { public class AandeelException : Exception { public AandeelException(string message) : base(message) { } } }
using Framework.Core.Common; using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; namespace Tests.Pages.Oberon.Common { public class DeleteConfirmationModal : DeleteConfirmationBase { #region Page Objects public IWebElement YesDeleteLink { get { return _driver.FindElem...
// <copyright file="MultiplyOperatorNode.cs" company="Jiangquan Li"> // Copyright (c) PlaceholderCompany. All rights reserved. // </copyright> namespace ExpressionTreeEngine { /// <summary> /// Minus Operator. /// </summary> public class MultiplyOperatorNode : OperatorNode { /// <summary> ...
using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.ModelConfiguration; namespace HospitalSystem.Models.Mapping { public class examine_listMap : EntityTypeConfiguration<examine_list> { public examine_listMap() { // Primary Key this.HasK...
using Compiler.TreeStructure.MemberDeclarations; namespace Compiler.TreeStructure { public static class BuiltInClasses { public static Class GenerateBoolean() { var className = new ClassName("Boolean"); var @class = new Class(className); var equals = new Me...
using Newtonsoft.Json; namespace ReceptiAPI.DTO { public class GreskaDTO { [JsonProperty(PropertyName = "porukaGreske")] public string PorukaGreske { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MyHeroKill.Model { /// <summary> /// 手牌 /// </summary> public class Card { /// <summary> /// 卡牌名称 /// </summary> public string Name { get; s...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Shell : MonoBehaviour { public Vector2 minMaxForce; Rigidbody m_rigid; // Use this for initialization void Start() { m_rigid = GetComponent<Rigidbody>(); float randomForce = Random.Range(minMaxForce.x,minMa...
using Microsoft.AspNetCore.Razor.TagHelpers; using System.Threading.Tasks; namespace Wee.UI.Core.TagHelpers { [HtmlTargetElement("bootstrap-carousel-control")] public class CarouselControlTagHelper : TagHelper { [HtmlAttributeName("type")] public string CollapseCarouselType { get; set; } [HtmlAttri...
using System; using FrontDesk.Core.Aggregates; using PluralsightDdd.SharedKernel; using Xunit; namespace UnitTests.Core.AggregatesEntities.AppointmentTests { public class Appointment_Constructor { [Fact] public void ConstructorCreatedAndIdAutoGenerated() { var scheduleId = Guid.NewGuid(); ...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Aborted11 { [TestClass] public class UnitTest1 { [TestMethod] public void TestMethod1() { foo(); } public void foo() { foo(); } } }
using LoongEgg.LoongLogger; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using S...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace StateManagement { public partial class WebForm1 : System.Web.UI.Page { public HttpCookie myCookie; protected void Page_Load(ob...
using MongoDB.Driver; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Threading.Tasks; using TweetApp.Entities; namespace TweetApp.DAL.Interfaces { public interface IUserRepository { public void Update(AppUser user); public Task<Re...
using System.ComponentModel.DataAnnotations; using ApartmentApps.Portal.Controllers; namespace ApartmentApps.Api.ViewModels { public class UserListModel : BaseViewModel { public string FirstName { get; set; } public string LastName { get; set; } public string UnitName { get; set; } ...
using gView.Framework.Carto.UI; using gView.Framework.UI.Symbology.Dialogs; using System; using System.ComponentModel; using System.Drawing.Design; using System.Windows.Forms; namespace gView.Framework.Symbology.UI { internal class FileTypeEditor : UITypeEditor { public override UITypeEditorEditStyle ...
using System; namespace AspNetCoreGettingStarted.Features.Core { public class BaseRequest { public Guid TenantId { get; set; } } }
using System; using System.IO; using AmazonReloader; using NUnit.Framework; using System.Configuration; namespace ConsoleApp2 { class UnitTests { [Test] public void CanOpenBrowser() { var clicker = new Clicker(); clicker.OpenAmazon(); } [Test] ...
#if NETFRAMEWORK using Microsoft.Win32; namespace Sentry.PlatformAbstractions; internal static class RegistryKeyExtensions { public static string? GetString(this RegistryKey key, string value) => key.GetValue(value) as string; public static int? GetInt(this RegistryKey key, string value) => (...
using System; using System.Collections.Generic; using System.Text.RegularExpressions; using System.Linq; namespace PostOffice { class Program { static void Main(string[] args) { List<string> input = Console.ReadLine().Split("|").ToList(); string first = input[0]; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PlayerControl : MonoBehaviour { public float speed; public float power; public int hp; public int score = 0; Vector2 curPos, nextPos; bool isUpTouch; bool isDownTouch; b...
using UnityEditor; using UnityAtoms.Editor; using UnityAtoms.MonoHooks; namespace UnityAtoms.MonoHooks.Editor { /// <summary> /// Variable Inspector of type `ColliderGameObject`. Inherits from `AtomVariableEditor` /// </summary> [CustomEditor(typeof(ColliderGameObjectVariable))] public sealed class...
/******************************************************************************* (c) 2005-2014 Copyright, Real-Time Innovations, Inc. All rights reserved. RTI grants Licensee a license to use, modify, compile, and create derivative works of the Software. Licensee has the right to distribute object form only for u...
using System.Collections.Generic; using System.Linq; using GraphQL.Domain.Entities; using GraphQL.Domain.Interfaces.Repository; using GraphQL.Infra.Data.Context; namespace GraphQL.Infra.Data.Repository { public class AuthorRepository : IAuthorRepository { private readonly AppDbContext _context; ...
using System.Collections.Generic; using Lanches.Web.Models; namespace Lanches.Web.Repositories { public interface ILancheRepository { IEnumerable<Lanche> Lanches { get; } IEnumerable<Lanche> LanchesPreferidos { get; } Lanche GetLancheById(int id); } }
using UnityEngine; using System.Collections; public class PlayButtonClickSound : MonoBehaviour { DistortForEffect distortForEffect; void Awake() { distortForEffect = GetComponent<DistortForEffect> (); } public void Play() { SFXPlayer.instance.Play (SFXPlayer.SFXType.BUTTON_CLICK); if (distortForEffect !=...
using Efa.Application.ViewModels; using System; using System.Collections.Generic; namespace Efa.Application.Interfaces { public interface ITurmaAppService { TurmaViewModel GetById(Guid id); IEnumerable<TurmaViewModel> GetAll(int skip, int take); void Update(TurmaViewModel turmaViewM...
using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Condition of type `Color`. Inherits from `AtomCondition&lt;Color&gt;`. /// </summary> [EditorIcon("atom-icon-teal")] public abstract class ColorCondition : AtomCondition<Color> { } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using MvcFileUploader; using MvcFileUploader.Models; namespace MvcFileUpload.Controllers { public class HomeController : Controller { public ActionResult Index() { return View...
using Xamarin.Forms; namespace AsNum.XFControls { internal static class RepeaterContainerFactory { public static RepeaterContainerBase Get(RepeaterOrientation orientation) { switch (orientation) { case RepeaterOrientation.Horizontal: return new HorizontalRep...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SkillLight : MonoBehaviour { public GameObject skillLight; private GameObject playerLight; private GameObject player; public EnemyControl tracingEnemy; Gauge gauge; Vector3 pos; Quaternion rot; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using CitizenFX.Core; using static CitizenFX.Core.Native.API; using CitizenFX.Core.UI; using NativeUI; namespace GTAOnline_FiveM { class ConvenienceStore : BaseScript { List<Vector3> blipCoo...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CampfireScript : MonoBehaviour { [HideInInspector] public Transform myTransform; [HideInInspector] public GameObject myGameObject; void Start () { myTransform = transform; myGameObject = gameOb...
//using System; //using System.Collections.Generic; //using System.Linq; //using System.Text; //using System.IO; //using DocumentFormat.OpenXml.Packaging; //using DocumentFormat.OpenXml.Wordprocessing; //using DocumentFormat.OpenXml; //using V = DocumentFormat.OpenXml.Vml; //using OVML = DocumentFormat.OpenXml.Vml.Of...
namespace _03._SeriesOfLetters { using System; using System.Text.RegularExpressions; public class Startup { public static void Main() { string input = Console.ReadLine(); string pattern = @"([A-z])\1+"; input = Regex.Replace(input, pattern, s => s.Gr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DesignPatternsConsole.ExamplesFromInternet.AvengersSimulatorHeuristic { /// <summary> /// https://github.com/gabrielschade/algorithms/tree/master/AvengersSimulatorHeuristic /// </summary> public class PlayA...
using ScriptableObjectFramework.Events.UnityEvents; namespace ScriptableObjectFramework.Events { public class FloatEventHandler: BaseEventHandler<float, FloatEvent, FloatUnityEvent>{} }
using System; namespace Hospital { public class DrugCount { public Presc presc; public Drug drug; public int count; public DrugCount() { } public DrugCount(Presc presc, Drug drug, int count) { this.presc = presc; this.drug ...
using System.Collections.Generic; using System.Threading.Tasks; using AtendimentoProntoSocorro.Models; namespace AtendimentoProntoSocorro.Repositories { public interface IPacienteRepository { Task<Paciente> GetPaciente(long cpf); Task<IEnumerable<Paciente>> ListaPaciente(string nome); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SeMo.Extensions { public static class ByteExtensions { public static string ToBase64String(this byte[] bytes) { return Convert.ToBase64String(bytes); ...
/*********************************************************************** * Module: DrugType.cs * Author: Dragana Carapic * Purpose: Definition of the Class Manager.DrugType ***********************************************************************/ using System.ComponentModel.DataAnnotations.Schema; namespace Mode...
namespace TomsToolbox.Wpf.Composition { using System; using System.Diagnostics.Contracts; using System.Windows; using JetBrains.Annotations; /// <summary> /// Meta data for exported visuals. /// </summary> [ContractClass(typeof(DataTemplateMetadataContract))] public in...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Newtonsoft.Json; namespace ChargeIO { public class TransactionSignature { [JsonProperty("id")] public string Id { get; set; } [JsonProperty("created")] public DateTime Created { get; se...
using System; using GameSparks.RT; using UnityEngine; namespace NetworkFramework.Data { public class NetworkPackage { #region vatiables private RTData _data; private GameSparksRT.DeliveryIntent _deliveryIntent; private uint _indexer =...