text stringlengths 13 6.01M |
|---|
using EntityLayer.Dto;
using System;
using System.Collections.Generic;
using System.Text;
namespace EntityLayer
{
public class AccountNumberGenerator
{
public static string NewSavingAccountNumbers()
{
var start = "01";
var end = "";
var random = new Random(... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Cosmos.Core
{
public static unsafe class Scheduler
{
private static int LTID;
public static int currentThread = 0;
public static List<ThreadData> allThreads;
public static bool usingMultitasking = fal... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Tilemaps;
public class TileSetRegistry : MonoBehaviour
{
private void Awake()
{
i = this;
}
private static TileSetRegistry i;
public static TileSetRegistry I
{
get
{
return i;... |
using UnityEngine;
public static class Line{
public static float distanceToSegment(Vector3 lineStart, Vector3 lineEnd, Vector3 pos) {
var startToEnd = lineEnd - lineStart;
var startToPos = pos - lineStart;
if (Vector3.Dot(startToPos, startToEnd) <= 0f)
return startToPos.magnitude;
var endToPos = pos -... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data.SqlClient;
namespace can_yin_guan_li
{
public partial class Form2 : Form
... |
using ClaimDi.DataAccess;
using ClaimDi.DataAccess.Entity;
using ClaimDi.DataAccess.Object;
using ClaimDi.DataAccess.Object.API;
using log4net;
using System;
using System.Collections.Generic;
using System.Data.Entity.Validation;
using System.Linq;
namespace ClaimDi.Business
{
public class TaskProcessLogic
{
... |
//
// DrawingContext.cs
//
// Author:
// Eric Maupin <ermau@xamarin.com>
// Lytico (http://limada.sourceforge.net)
//
// Copyright (c) 2012 Xamarin, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Soft... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Linq;
using PriceCompareLib.Modules;
namespace PriceCompareLib.Accessors
{
public interface IItemsAccess
{
/*
* An interface should only expose members that wil... |
using System;
using Autofac;
namespace AutofacIssue1150
{
public static class Program
{
private const string InnerScope = "InnerScope";
public static void Main(string[] args)
{
var builder = new ContainerBuilder();
builder
... |
using Microsoft.AspNetCore.Authentication;
using Microsoft.AspNetCore.Authentication.Cookies;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Rendering;
using Newtonsoft.Json;
using School.Business;
using School.Website.Models;
u... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace RouteScheduler.Models
{
public class Date
{
public int value { get; set; }
public DateTime Time { get; set; }
}
} |
namespace Nodinite.Plugins.AutoFields
{
public interface ISchema
{
}
} |
using System;
using System.Globalization;
using System.Windows.Data;
namespace Crystal.Plot2D
{
public class GenericValueConverter<T> : IValueConverter
{
public GenericValueConverter() { }
public Func<T, object> Conversion { get; set; }
public GenericValueConverter(Func<T, object> conversion)
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using Inventor;
using Autodesk.DesignScript.Geometry;
using Autodesk.DesignScript.Interfaces;
using Autodesk.DesignScript.Runtime;
using Dynamo.Models;
using Dynamo.Utilities;
using InventorLibrary.Geomet... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Structures
{
struct StrExc03
{
private char[] ArrSb;
public StrExc03(string txt)
{
ArrSb = txt.ToCharArray();
}
public StrExc03(int ... |
using System;
using System.Collections.Generic;
using System.Text;
using DBDiff.Schema.Model;
namespace DBDiff.Schema.MySQL.Model
{
public class Table : MySQLSchemaBase, IComparable<Table>
{
private string engine;
private string createOptions;
private int autoIncrement;
private ... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Serialization;
using DSSLib;
namespace DSSCriterias.Logic
{
//Версии для сохранения
public class StatMtxXml
{
public Alternative[] Alternatives { g... |
using UnityEngine;
using System.Collections;
public class EnemySpawnScript : MonoBehaviour {
public GameObject nearBG;
public GameObject spawnObj;
public float[] posArray = new float[2] {0.0f, 100.0f};
public GameObject parentObj;
public bool spawnCheck = true;
// Use this for initialization
v... |
using MicroServicos.Autentica.API.Models;
using System.Collections.Generic;
using System.Security.Claims;
namespace MicroServicos.Autentica.API.Interfaces
{
public interface ITokenService
{
TokenViewModel GenerateAccessToken(IEnumerable<Claim> claims);
string GenerateRefreshToken();
Cla... |
namespace Template
{
public class PatientProfile
{
public string Name { get; set; }
public int Age { get; set; }
}
} |
namespace E_ticaret.Models
{
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.Spatial;
[Table("Sepet")]
public partial class Sepet
{
public int ID { get; set;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Exercicio19
{
class FormatosNumericos
{
static void Main(string[] args)
{
{
string numeros = String.Format(
... |
using System;
using System.Text;
using System.Security.Cryptography;
using System.IO;
using System.Linq;
namespace University.UI.Utilities
{
public static class UrlSecurityManager
{
// This constant is used to determine the keysize of the encryption algorithm in bits.
// We divide this by 8 wi... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
using System.Net.Http;
using System.Net.Http.Headers;
using Newtonsoft.Json;
using System.Threading.Tasks;
using Kulula.com.Helpers;
using Kulula.com.Models;
namespace Kulula.com.Services
{
class PaymentService
{
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace thedailypost.Service.Models
{
public class UserSubredditModel
{
public int UserId { get; set; }
public string Subreddit { get; set; }
public int? SubredditId { get; set; } = null;
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using SomeTask.Adapters;
namespace SomeTask
{
public interface ITaskManager
{
/// <summary>
/// List of tasks
/// </summary>
List<ITask> Tasks { get; }
/// <summary>
/// Gets ... |
using System;
namespace Task10
{
class Program
{
static void Main(string[] args)
{
Program prgrm = new Program();
Console.WriteLine(2 % 10);
prgrm.sumDigits();
}
public void sumDigits() {
int n, sum=0, m;
Con... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ETAT_PERSONNE
{
class Program
{
static void Main(string[] args)
{
char sexe;
do
{
Console.WriteLine("Donnez le sexe ... |
using System;
namespace Mars.Helpers
{
public class RuntimeData
{
// initiate a type of random num
public static readonly Random rd = new Random();
// initiate a type of date
public static readonly string randdate = DateTime.Now.ToString("yyyy-MM-dd");
// to store the current datet for all the actions w... |
using System.Runtime.InteropServices;
[assembly: ComVisible(false)]
[assembly: Guid("09fb4c79-446c-4395-8584-ecc2a13a5a31")]
|
using UnityEngine;
using System.Collections;
public class HumanShow : MonoBehaviour
{
private Animator _animator;
// Use this for initialization
void Start ()
{
_animator = GetComponent<Animator>();
InvokeRepeating("Show", 2,8);
}
void Show()
{
int temp = Random.Range(1, 4);
... |
using Proyecto.Database.Maps;
using Proyecto.Models;
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Web;
namespace Proyecto.Database
{
public class DBEntities : DbContext
{
public IDbSet<Administrador> Administradores { get; set; }
pub... |
namespace MayaBot.Response
{
public interface IResponder
{
bool CanRespondTo(string message);
string RespondTo(string message);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using CountryProject.MODEL;
using CountryProject.BLL;
namespace CountryProject.UI
{
public partial class Country_Entry : System.Web.UI.Page
{
CountryM... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
/// <summary>
/// Descripción breve de ContenidoMenu
/// </summary>
public class ContenidoMenu
{
/// <summary>
/// Variable para contenido
/// </summary>
#region contenido
List<string> contenido=new List<string>()... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PauseIcon : MonoBehaviour {
public YoutubePlayer p;
public Image playImage;
public Image pauseImage;
private void FixedUpdate()
{
if (p.pauseCalled)
{
pl... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerFunc : MonoBehaviour
{
public Rigidbody2D rigidBody2D;
public float speed, jump, distance;
public Transform groundChecker;
public Animator animator;
public LayerMask GroundLayer;
bool i... |
using Features.Clientes;
using System;
using Xunit;
namespace AplicacaoDemo.Tests.TestesFeatures
{
[CollectionDefinition(nameof(ClienteCollection))]
public class ClienteCollection : ICollectionFixture<ClienteTestsFixture> { }
public class ClienteTestsFixture : IDisposable
{
public Cliente Ger... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class MenuButtonOnGame : MonoBehaviour
{
public void MenuButtonOnGamee()
{
SceneManager.LoadScene(sceneName: "Menu");
}
}
|
using System;
using System.Collections.Generic;
// you can also use other imports, for example:
// using System.Collections.Generic;
// you can write to stdout for debugging purposes, e.g.
// Console.WriteLine("this is a debug message");
class Solution {
public int solution(int[] H) {
// write your code i... |
using System;
using System.Runtime.Serialization;
using System.Collections.Generic;
namespace com.Sconit.PrintModel.ORD
{
[Serializable]
[DataContract]
public partial class PrintPickListMaster : PrintBase
{
#region O/R Mapping Properties
[DataMember]
public string OrderNo { get;... |
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
namespace GenRepo.Tests
{
[TestFixture]
public class JsonFilterSerializationTest
{
private IQueryable<TestItem> _testItems;
[SetUp]
public void Setup()
{
_testItems = new List<TestItem>... |
using System;
using Singleton.Classes;
namespace Singleton
{
static class Program
{
static void Main(string[] args)
{
var test = Classes.Singleton.GetInstance();
test.Number = 5;
Console.WriteLine("Number is {0}", test.Number);
var t... |
using System;
using System.Collections.Generic;
using System.Text;
namespace FirstFollowParser
{
public class Follow
{
public string variable;
public HashSet<string> setOfFollow = new HashSet<string>();
public Follow(string variable, HashSet<string> setOfFollow)
{
this.variable = variable;
this.setOf... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text;
namespace EntityLayer
{
public class DisburseLoan
{
public int AccountId { get; set; }
public DateTime DisbursementDate { get; set... |
using System;
using System.Linq;
using System.Threading.Tasks;
using Serilog;
using Witsml;
using Witsml.Extensions;
using Witsml.ServiceReference;
using WitsmlExplorer.Api.Jobs;
using WitsmlExplorer.Api.Models;
using WitsmlExplorer.Api.Query;
using WitsmlExplorer.Api.Services;
namespace WitsmlExplorer.Api.Workers
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using KartObjects;
namespace KartSystem
{
public interface IDCTDocumentView : IView
{
/// <summary>
/// Текущий документ ТСД
/// </summary>
DCTDocument currDocument
{
get;
... |
using System;
using UnityEngine;
using Unity.Mathematics;
using static Unity.Mathematics.math;
using Unity.Collections;
namespace IzBone.IzBCollider.RawCollider {
/** コライダのinterface */
public unsafe interface ICollider {
/** 指定の球がぶつかっていた場合、引き離しベクトルを得る */
public bool solve(Sphere* s, float3* oColN, float* oCol... |
using DataStructure.Abstractions;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Text;
namespace DataStructure.Models
{
public class Style : BaseModel
{
[Required]
public string StyleName { get; set; }
public List<Performer> Pe... |
using System;
using System.Collections.Generic;
using System.Net;
using FluentAssertions;
using Microsoft.Azure.Batch.SoftwareEntitlement.Common;
using Xunit;
namespace Microsoft.Azure.Batch.SoftwareEntitlement.Tests
{
public class NodeEntitlementsBuilderTests
{
// A valid set of command line arguments... |
using Newtonsoft.Json;
using System.Collections.Generic;
namespace eMAM.Service.DTO
{
public class GmailMessagesListDTO
{
[JsonProperty("messages")]
public List<MessageJson> Messages { get; set; }
[JsonProperty("resultSizeEstimate")]
public int Count { get; set; }
}
... |
using Sfa.Poc.ResultsAndCertification.CsvHelper.Common.CsvHelper.Model;
using System;
using System.Collections.Generic;
namespace Sfa.Poc.ResultsAndCertification.CsvHelper.Common.CsvHelper
{
public interface IDataParser<out T> where T : class
{
T Parse(BaseModel model, int rownum);
T GetErrorO... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Автошкола
{
public partial class AuditoriumsForm : Form
{
public AuditoriumsFo... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using CIS016_2.Week3.Enums;
namespace CIS016_2.Week3.Controls
{
public class AnalogClock
{
private Point _startPoint;
... |
using System;
//TODO: Add other using statements here
namespace com.Sconit.Entity.ORD
{
public partial class OrderBindingDetail
{
#region Non O/R Mapping Properties
//TODO: Add Non O/R Mapping Properties here.
#endregion
}
public class BindDemand
{
public string... |
using System;
using System.Collections.Generic;
using Aria.Core.Interfaces;
namespace Aria.Core.Utilities
{
public class ServiceContainer : IServiceContainer
{
// Dictionary of services held by this container.
private readonly IDictionary<Type, IDisposableServiceProvider> _services;
/... |
using Alabo.Cloud.School.SmallTargets.Domain.Entities;
using Alabo.Datas.UnitOfWorks;
using Alabo.Domains.Repositories;
using MongoDB.Bson;
namespace Alabo.Cloud.School.SmallTargets.Domain.Repositories
{
public class SmallTargetRepository : RepositoryMongo<SmallTarget, ObjectId>, ISmallTargetRepository
{
... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
namespace CoinSet
{
class MainProgram
{
/* 1 You are given a set of infinite number of coins (1, 2 and 5) and
end value - N. Write an algorithm that gives the number of coins
needed so that t... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Visionscape.Extension;
using HookKeyboard;
using HVCheck.Models;
using ActUtlTypeL... |
using MyCollection.Context;
using MyCollection.Models;
namespace MyCollection.Repository
{
public class RepositoryVinculo : Repository<Vinculo>
{
public RepositoryVinculo(ContextCT context)
: base(context)
{}
}
} |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using service.Models;
namespace service.Controllers.Wealthline
{
public class PostqueryController : Contr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using GossipBoard.Models;
using GossipBoard.Dto;
using Microsoft.AspNetCore.Mvc;
namespace GossipBoard.Services
{
public interface IPostService
{
Task<ICollection<PostDto>> GetAllPosts(int offset, int lim... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace RiskUI
{
public partial class DiceSelectionUI : Form
{
public int numWhiteDice;
public int numRedDice;
public D... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using service.Extension;
using service.Models;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace service.Controllers.Thirdparty
{
... |
using UnityEngine;
/// <summary>
/// ステージ生成
/// </summary>
public class StageCreation : MonoBehaviour
{
int stagenumber;
public FieldBlockMeshCombine blockMap = new FieldBlockMeshCombine();
void Start()
{
//どのマップを使うか設定
stagenumber = Select.Stagenum();
//当たり判定のみのオブジェクト
... |
using Accounting.Model;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Data;
namespace Accounting.Converter
{
public class GenderConverter : IValueConverter
{
object IValueConverter.... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerData : MonoBehaviour
{
public static PlayerData Instance;
[Range(0, 10)]
public float moveSpeed = 1.2f;
private void Awake()
{
if (!Instance) Instance = this;
else Dest... |
using System;
using System.Collections.Generic;
using System.Text;
namespace InterpreterSample
{
public class CommandListNode : Node
{
private List<Node> _list = new List<Node>();
public override void Parse(Context context)
{
while (true)
{
if (... |
using System.Collections;
using System.Collections.Generic;
namespace DelftTools.Utils.Collections.Generic
{
public interface IEnumerableList<T> : IList<T>, IList
{
IEnumerable<T> Enumerable { get; set; }
IEnumerableListEditor Editor { get; set; }
}
} |
using System;
namespace Constructors {
class Program {
static void Main(string[] args) {
Person krystian = new Person(1, 26, "Krystian", "Cegiełka", "Toruń", "mężczyzna");
krystian.PrintParams();
Console.ReadKey();
}
}
}
|
namespace CarsIsland.MailSender.Infrastructure.Services.Mail.Templates
{
public class CarReservationConfirmationMailTemplate
{
public string CustomerName { get; set; }
public string CustomerEmail { get; set; }
public string CarBrand { get; set; }
public string CarModel { get; se... |
using Vintagestory.API.Common;
namespace OreCrystals
{
class OreCrystalsRegisterBlocks : ModSystem
{
public override void Start(ICoreAPI api)
{
base.Start(api);
api.RegisterBlockClass("OreCrystalsCrystal", typeof(OreCrystalsCrystal));
api.RegisterBlockClass... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : Entity
{
private byte life = 3;
public byte Life
{
get { return life; }
set { life = value; }
}
[SerializeField]
private uint points;
public uint Points
{
get ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraFunc : MonoBehaviour
{
public Transform Target;
private void Update()
{
transform.position = new Vector3(Target.position.x, Target.position.y + 1, -10);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Serialization;
using DSSCriterias.Logic.States;
namespace DSSCriterias.Logic
{
public enum Goals
{
MinRisc, MaxProfit, RiscAllowed
}
public abstract class State... |
// Copyright 2013-2015 Serilog Contributors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or... |
using System;
using System.Collections.Generic;
using System.Text;
namespace StarEnigma
{
class Planet
{
public Planet(string name, int population, int soldiers)
{
Name = name;
Population = population;
Soldiers = soldiers;
}
public string Nam... |
using System;
using System.IO;
using System.Windows;
using System.Windows.Input;
using ICSharpCode.AvalonEdit.Highlighting;
using ICSharpCode.AvalonEdit.Highlighting.Xshd;
using System.Xml;
using System.Diagnostics;
using System.Windows.Forms;
using ICSharpCode.AvalonEdit.Search;
namespace Akangatu_IDE
{
/// <sum... |
using System.Collections.Generic;
using Microsoft.Xna.Framework;
namespace Entoarox.Framework.Interface
{
public class GenericComponentCollection : BaseComponentCollection
{
/*********
** Public methods
*********/
public GenericComponentCollection(string name, Rectangle bounds, ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using AxisPosCore;
using AxisPosCore.Common;
using AxisPosCore.EnvironmentObjects;
using KartObjects;
using System.IO;
using System.Xml.Serialization;
using System.Threading;
using System.Diagnostics;
using KartObjects.Entities.Docum... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace TestNinja.UnitTests
{
[TestClass]
public class UnitTest1
{
[TestMethod]
public void CanBeCancelledBy_UserIsAdmin_Scenario_ReturnTrue()
{
// arrange
// act
... |
using System;
using System.Web.UI;
namespace irrsa
{
public partial class Login : Page
{
protected override void OnLoad(EventArgs e)
{
/*if(Context.Request.QueryString["logout"] != null)
{
var ssid = AuthModule.GetSsid();
DbStorage.RemoveSessionId(ssid);
AuthModule.UpdateAgentNameCache(null);
... |
namespace MinecraftCommandsGenerator.Json
{
public class JsonText
{
public static string transfer(string untransferStr)
{
if (untransferStr == "") return "";
else
{
string Step1 = untransferStr.Replace("\\","\\\\");//转换‘\’为“\\”
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.IO;
using System.Drawing;
using System.Diagnostics;
namespace Editor
{
internal struct AssetItem
{
public string filename;
public DateTim... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _1.FighterAttack
{
class CalculateAttack
{
static void Main()
{
int Px1 = int.Parse(Console.ReadLine());
int Py1 = int.Pa... |
using System;
using System.Collections.Generic;
using System.Text;
namespace CursoCsharp.ClassesEMetodos
{
public struct SPonto
{
public int X;
public int Y;
}
public class CPonto
{
public int X;
public int Y;
}
class ClassvsStruct
{
public stat... |
using DevExpress.Web.Demos;
using System.Web.Mvc;
using System.Threading;
namespace DevExpress.Web.Demos {
public partial class PopupControlController : DemoController {
public ActionResult LoadOnDemand() {
return DemoView("LoadOnDemand");
}
public ActionResult LoadOnDemandPart... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using Epic.Training.Project.SuppliedCode.Exceptions;
using Epic.Training.Project.SuppliedCode.Instrumentation;
using Epic.Training.Project.SuppliedCode.Interfaces;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using etpi = ... |
using System.Collections.Generic;
using UnityEngine;
using Verse;
using RimWorld;
namespace D9Framework
{
/// <summary>
/// <c>PlaceWorker</c> requiring that the parent <c>Thing</c> be placed on a cell adjacent to but facing away from a wall. <seealso cref="D9Framework.CompValidator"/>
/// <remar... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Strategy2
{
public interface Sorter
{
void Sort(IComparable[] datas);
}
}
|
using System;
using System.IO;
using System.IO.Compression;
namespace HiLoSocket.Compressor.Implements
{
internal sealed class GZipCompressor : ICompressor
{
private const int BufferSize = 4096;
/// <inheritdoc />
/// <summary>
/// Compresses the specified bytes.
/// <... |
using UnityEngine;
using System.Collections;
using UnityEngine.Networking;
using System.Text;
[System.Serializable]
public class User
{
public int id;
public string name;
public string password;
}
[System.Serializable]
public class Monster
{
public int id;
public int rank;
public string name;... |
using API;
using AutoMapper;
using Models.FicheModel;
using NUnit.Framework;
using ProjetctTiGr13.Domain.FicheComponent;
using Competence = ProjetctTiGr13.Domain.FicheComponent.Competence;
namespace UnitTest.TestMappeur
{
[TestFixture]
public class testMapCompetence
{
private IMapper _mapper;
... |
using System;
using System.Runtime.InteropServices;
namespace NetVlc
{
[StructLayout(LayoutKind.Sequential, Pack = 1)]
struct libvlc_exception_t
{
public int b_raised;
public int i_code;
[MarshalAs(UnmanagedType.LPStr)]
public string psz_message;
}
cl... |
using Matrix = System.Numerics.Matrix4x4;
namespace Jypeli
{
public partial class Widget
{
/// <summary>
/// Reunojen väri.
/// </summary>
public Color BorderColor { get; set; }
private void InitAppearance()
{
this.BorderColor = Color.Transparent;
... |
using Cradiator.Services;
using NUnit.Framework;
namespace Cradiator.Tests.Services
{
[TestFixture]
public class WebClientFactory_Tests
{
[Test]
public void CanGet_SandboxWebClient()
{
var webClient = new WebClientFactory().GetWebClient("debughttp://cruise/ccnet");
Assert.That(webClient, Is.TypeOf<Sandb... |
using Loja.Daos;
using Loja.Models;
using Loja.Services;
using System.Linq;
using System.Threading.Tasks;
using System.Web.Mvc;
namespace Loja.Controllers
{
public class PedidosController : Controller
{
public async Task<ActionResult> Index()
{
var pedidos = await new PedidosDao().... |
using NUnit.Framework;
using PrimeNumber;
using PrimeNumberTest.Common;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace PrimeNumberTest
{
[TestFixture]
public class AdaptivePrimeCheckerTest
{
[Tes... |
using System;
using System.Runtime.InteropServices;
namespace Vlc.DotNet.Core.Interops.Signatures
{
/// <summary>
/// Set logo option as integer.
/// </summary>
[LibVlcFunction("libvlc_video_set_logo_int")]
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
internal delegate void SetVideoLogo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
}
}
}
/**
*
Input :arr[] = {3, 5, 1, 8, 9, 4},
m = 4
{3, 5, 1, 8}
{... |
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