text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Windows.Forms;
namespace FightGame
{
public partial class Fight : Form
{
private Player _player;
private Enemy nmy;
private List<string> _log;
public Player Player
{
set
{
_player = value;
}
}
public List<Enemy> Enemies
{
... |
using ParPorApp.ViewModels;
using ParPorApp.Views;
using System;
using System.Collections.Generic;
using System.Text;
namespace ParPorApp.Models
{
public class AccountGroups
{
private string _loadedUrl = "https://ui-avatars.com/api/?background=4A384A&color=fff&rounded=true&name=";
//private s... |
// <copyright file="FeatureTable.cs" company="WaterTrans">
// © 2020 WaterTrans
// </copyright>
using System.Collections.Generic;
namespace WaterTrans.GlyphLoader.Internal.OpenType
{
/// <summary>
/// The OpenType feature table.
/// </summary>
internal sealed class FeatureTable
{
/// <sum... |
using System;
using GitHubExplorer.Entities;
using GitHubExplorer.Repositories;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using RestSharp;
using StructureMap;
using Swashbuckle.AspNetCore.Swagger;
us... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using HotelManagement.DataObject;
using HotelManagement.BusinessObject;
using System.Data;
using System.Windows.Forms;
namespace HotelManagement.Controller
{
public class LoaiPhongControl
{
LoaiPhongData... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace GodMorgon.Models
{
[CreateAssetMenu(fileName = "Player", menuName = "AddPlayerSettings")]
public class PlayerSettings : ScriptableObject
{
public int lifeMax;
public int life;
public... |
using System;
using System.Globalization;
using SciVacancies.WebApp.ViewModels.Base;
namespace SciVacancies.WebApp.ViewModels
{
public class VacancyPublishModel : ViewModelBase
{
/// <summary>
/// Дата начала рассмотрения комиссии - используется при публикации
/// </summary>
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LightingBook.Tests.Api.Dto.Dto.GetSettings
{
public class Travellers
{
public string DepartmentName { get; set; }
public string HomeAirportCode { get; set; }
pu... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "Game Inspector", menuName = "Game Inspector")]
public class GameInspector : ScriptableObject
{
public List<CollectableScript> Items;
[Range(10, 50)] public float MouseX;
[Range(10, 50)] public floa... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using DataAccess.Context;
using DataAccess.Exceptions;
using Domain;
namespace DataAccess.Repository
{
public class EntryRepository : IEntryRepository
{
private readonly IContextFactory _contextFactory;
... |
using System;
using System.Collections.Generic;
using System.Text;
using BenchmarkDotNet.Attributes;
namespace TinyIoc.Benchmarks
{
#if NET48 //These work on either platform but no point running them twice
[SimpleJob(BenchmarkDotNet.Jobs.RuntimeMoniker.Net48)]
[SimpleJob(BenchmarkDotNet.Jobs.RuntimeMoniker.Net461)... |
namespace TestDummies.Console.Themes;
public abstract class ConsoleTheme
{
public static ConsoleTheme None { get; } = new EmptyConsoleTheme();
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ManageDomain
{
public class ApiLogHelper
{
static CCF.WatchLog.DBLoger dbloger = new CCF.WatchLog.DBLoger();
public static bool CheckSign(string signkey, string sign)
{
string s... |
using UnityEngine;
using System.Collections;
public class GridElement : MonoBehaviour
{
public int m_iX = 0;
public int m_iY = 0;
public int m_iLayer = 0;
public void Init(int _iX, int _iY, int _iLayer)
{
m_iX = _iX;
m_iY = _iY;
m_iLayer = _iLayer;
}
}
|
using Microsoft.EntityFrameworkCore;
using NetCoreEntityFramework.Entity;
namespace NetCoreEntityFramework.Context
{
public class UsuarioContext : DbContext
{
public UsuarioContext(DbContextOptions<UsuarioContext> options)
: base(options)
{ }
public DbSet<Usuario> Usuario ... |
using System;
using System.Collections.Generic;
using System.Text;
namespace MyLib
{
public class GeomProgr
{
public static uint objectNumber = 0;
double _b;
double _q;
public double B
{
get { return _b; }
set
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using KartLib.Views;
using KartObjects;
using KartLib;
namespace KartSystem
{
public partial class CashAccountView : KartUserContr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
using System.Drawing.Imaging;
using Extensions;
using GBA;
namespace MOTHER3
{
class GfxProvider
{
public static Dictionary<int, byte[,]> RomTileCache = new Dictionary<int, byte[,]>... |
using Microsoft.International.Converters.PinYinConverter;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace RRExpress.ApiClient.Test {
[TestClass]
public class PinyinTest {
[TestMethod]
public void Test() {
var a = ChineseChar.IsValidChar('4');
var Aa = Ch... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace WebApplication1.Models
{
public class Income
{
[Display(Name = "Сумма дохода")]
public decimal Value { get; set; }
[Display(Name = "Валюта")]
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyController : MonoBehaviour {
void Start ()
{
}
// Vereinfachung
void FixedUpdate()
{
}
}
|
using System.Collections.Generic;
using ODL.DomainModel.Adress;
namespace ODL.ApplicationServices.DTOModel.Query
{
public class AdressDTO
{
public int Id { get; set; }
public virtual GatuadressDTO Gatuadress { get; set; }
public virtual EpostDTO Epost { get; set; }
public virtu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Configuration;
using System.Data;
using System.Data.SqlClient;
using System.Data.SqlTypes;
namespace HPAF.Controllers
{
public class DBData
{
SqlConnection con = null;
string connSTR = WebConf... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
namespace Lobby {
public class CombatController : MonoBehaviour
{
public Button StartMapButton;
void Awake()
{
}
// Use this for initialization
void Start()
{
Debug.Log("Co... |
using UnityEngine;
using System.Collections;
public class PlatformScript : MonoBehaviour
{
void OnCollisionEnter2D(Collision2D coll)
{
if (coll.gameObject.name == "orfeo" && coll.gameObject.transform.position.y > transform.localPosition.y)
coll.gameObject.GetComponent<Movement> ().Grounded ();
i... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ZombieExplode : ZombieBase
{
[SerializeField]
private GameObject _explosionFXPrefab;
private int _enemyLayerMask;
private int _playerLayerMask;
private int _enemyAndPlayerLayerMask;
private int flamma... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class OpponentScript : MonoBehaviour
{
bool up;
public static float speed=5;
public Transform TopCheck;
public Transform BottomCheck;
static float maxPosY=4.78f;
public static int size=0;
//max size... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _04.SubstringCount
{
class FindSubstrings
{
static void Main()
{
string text = "We are living in an yellow submarine. We don't have anything else. Inside th... |
using UnityEngine;
using System.Collections;
public class FireHydrant : MonoBehaviour {
public int sprayDistance = 3;
public GameObject waterSprayPrefab;
public float waterScaleDuration = .25f;
public Sprite waterEnd;
void Start() {
// TODO: REMOVE THIS. THIS IS ONLY HERE BECAUSE THE FIRE HYDRANTS ARE NOT BE... |
namespace ProjetctTiGr13.Helpers
{
public class AppSettings
{
//secret key from the appsettings.json, is used to decrypt JWT token
public string Secret { get; set; }
}
} |
using System;
using System.Threading.Tasks;
using Uintra.Features.Location.Models;
namespace Uintra.Features.Location.Services
{
public interface IActivityLocationService
{
ActivityLocation Get(Guid activityId);
void Set(Guid activityId, ActivityLocation location);
void DeleteForActivi... |
namespace _2.UnitTestingTask
{
using System;
using System.Linq;
class TestMainProgram
{
static void Main()
{
}
}
}
|
namespace Fingo.Auth.AuthServer.Client.Services.Interfaces
{
public interface IRemoteTokenService
{
bool VerifyToken(string jwt);
string AcquireToken(string login , string password);
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DatabaseCreator.Infra
{
public static class DatabaseConfig
{
public static bool DatabaseCreator;
public static bool DatabaseChecker;
public static bool CheckTab... |
using Harbin.Common.TypeSafeEnums;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AdventureWorks.Business.Entities
{
public class ShipMethodEnum : TypeSafeEnum<ShipMethodEnum, int>
... |
// <copyright file="Student.cs" company="Softuni">
// Copyright (c) 2014 All Rights Reserved
// <author>Me</author>
// </copyright>
namespace HWDefiningClassesTask04SULS
{
using System;
public abstract class Student : Person
{
private uint studentNumber;
private decimal averageGrade;
... |
using DealOrNoDeal.Model;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace DealOrNoDeal.Tests.BankerTests
{
[TestClass]
public class TestBankerConstructor
{
[TestMethod]
public void ShouldInitializeDefaultValues()
{
var banker = new Banker();
As... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PauseMenu : MonoBehaviour {
public void ResumeGame()
{
FindObjectOfType<AudioManager>().Play("MenuSound");
GameManager.instance.EndPauseMenu();
}
public void QuitGame()
{
Applicati... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace HuaDingTesting
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("游戏开始");
var players = new[] { new Player("player 1", 87373), new Player("player 2", 1297684) }... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ServiceLayer
{
public interface IServiceManager
{
IValidationService ValidationService { get; }
IEmailService EmailService { get; }
ILoanCalculatorService LoanCalculatorService { get; }
... |
using System;
using System.Collections.Generic;
using Hl7.Fhir.Support;
using System.Xml.Linq;
/*
Copyright (c) 2011-2012, HL7, Inc.
All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
* Re... |
using UnityEngine;
using System.Collections;
using UnityEditor;
public class Core : MonoBehaviour {
// Use this for initialization
void Start () {
Mesh mesh = CreateMesh();
GameObject item = new GameObject("FML", typeof(MeshRenderer), typeof(MeshFilter));
item.GetComponent<MeshFilter>().mesh = mesh;
item.... |
namespace SistemasBR.SerializadorTx2.Configuracao
{
public static class SerializadorTx2Configuracao
{
public static void ConfigurarComportamento(ComportamentoFlags comportamentos) =>
ComportamentoAtual.AtualizarComportamentoGeral(comportamentos);
}
}
|
using MediatR;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Threading.Tasks;
using WebsiteManagerPanel.Commands.SitesDeleteCommand;
using WebsiteManagerPanel.Commands.SitesInsertCommand;
using WebsiteManagerPanel.Commands.SitesUpdateCommand;
using WebsiteManagerPanel.Framework.Infrastructure;
using Websi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Mechanisam
{
public class RegisterFunction
{
public static List<Action> lista = new List<Action>();
public RegisterFunction()
{
}
public stat... |
using System;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
namespace DFC.ServiceTaxonomy.Events.Services.Interfaces
{
public interface IRestHttpClient
{
Task<string> Get(Uri uri, object? queryData = null, CancellationToken cancellationTo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Lotereya.Models;
namespace Lotereya.Controllers
{
public class AdminController : CustomController
{
//
// GET: /Admin/
public ActionResult Index()
{
ret... |
using System;
namespace GFW
{
public abstract class IGameStateListner
{
public virtual void OnStateEnter(GameState pCurState) { }
public virtual void OnStateQuit(GameState pCurState) { }
public virtual void OnStateUpdate(GameState pCurState, float elapseTime) { }
public virtual void Free() { }
}
}
|
using System;
namespace ArcOthelloBG.Logic
{
/// <summary>
/// class for a vector 2 of short
/// </summary>
[Serializable]
class Vector2 : ICloneable
{
private int x;
private int y;
/// <summary>
/// getter for X value
/// </summary>
public int ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using WebStore.Models;
using WebStore.Infrastructure.Interfaces;
namespace WebStore.controllers
{
public class EmployeesController : Controller
{
private readonly IEmployeesD... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System.Net.Sockets;
using System.Threading;
namespace EventSocket.Tests
{
[TestClass]
public class UnitTestSocket
{
private TestContext testContextInstance;
/// <summary>
/// Gets or sets the test context wh... |
namespace T4WebFormsInjection.Tests.Modules
{
using T4WebFormsInjection.Tests.Helper;
using T4WFI.App.Code;
using T4WFI.App.Modules;
using Xunit;
public class MyModule1Tests
{
[Fact]
public void DependencyCreated()
{
Target.CheckDependenciesA... |
using System.Collections.Generic;
using Microsoft.AspNetCore.Mvc;
using Embraer_Backend.Models;
using Microsoft.Extensions.Configuration;
using System;
using Microsoft.AspNetCore.Cors;
using System.Linq;
namespace Embraer_Backend.Controllers
{
[Route("api/[controller]/[action]")]
[EnableCors("CorsPolicy")]
... |
///////////////////////////////////
/// Create and edit by QerO
/// 09.2018
/// lidan-357@mail.ru
///////////////////////////////////
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Missions
{
public class LocationsSpawn : MonoBehaviour
{
void OnTriggerEnter(... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Security.Cryptography;
namespace ArrangeOffice
{
public partial class loginForm : Form
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Data;
using System.Collections.Specialized;
namespace TestTutorial101
{
public class BusLogic
{
#region Login
//public long VerifyAdminLogin(HybridDictionary hyLogin)
//{
// ret... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Media;
namespace CODE.Framework.Wpf.Controls
{
/// <summary>
/// Generic header control usable with Lists to crea... |
using System;
using System.IO;
using System.Linq;
using System.Threading;
using System.Management;
using System.Reflection;
using System.Diagnostics;
using System.Collections.Generic;
using FrameworkLibraries;
using FrameworkLibraries.Utils;
using FrameworkLibraries.ActionLibs;
using TestStack.White.UIItems.WindowIte... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Interface
{
class SuperMan:SuperHeroi, ISuperPoder
{
public override void ObterDados()
{
this.NomeFicticio = "Super-Homem";
this.Id... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _7DRL_2021.Behaviors
{
class BehaviorFollowCamera : Behavior
{
public ICurio Curio;
public ICurio Camera;
public BehaviorFollowCamera()
{
}
... |
using Alabo.Domains.Repositories;
using MongoDB.Bson;
namespace Alabo.Cloud.Cms.TeamIntro.Domain.Repositories
{
public interface ITeamIntroRepository : IRepository<Entities.TeamIntro, ObjectId>
{
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using BizService.Common;
using IWorkFlow.Host;
using IWorkFlow.ORM;
using Newtonsoft.Json;
using System.Data;
using System.Web;
using System.IO;
using Newtonsoft.Json.Linq;
using System.Draw... |
using System;
using System.ComponentModel.DataAnnotations;
namespace com.Sconit.Entity.INP
{
[Serializable]
public partial class RejectDetail : EntityBase, IAuditable
{
#region O/R Mapping Properties
[Display(Name = "RejectDetail_Id", ResourceType = typeof(Resources.INP.RejectDetail))]
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HomeWorkOOP3_1
{
class ExcellentPupil:Pupil
{
public override void Read()
{
Console.Write("class ExcellentPupil-");
base.Read();
}
... |
using UnityEngine;
using System.Collections;
namespace bullStates
{
public class Wander : State {
GameObject self;
GameObject target;
float angryCooldown;
float currAngryCooldown;
float angryRange;
public Wander (GameObject _target, float _angryRange, float ... |
using System;
using System.Collections.Generic;
using System.Runtime.Serialization;
using Aquamonix.Mobile.Lib.Extensions;
using Aquamonix.Mobile.Lib.Utilities;
using Aquamonix.Mobile.Lib.Database;
namespace Aquamonix.Mobile.Lib.Domain
{
[DataContract]
public class ApplicationMetadata
{
[DataMember(Name = Proper... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using IconCreator.Core.Models;
using System.Collections;
using IconCreator.WPF.UI.Models;
using IconCreator.Services;
using IconCreator.Core.Models.ViewModels;
using IconCreator.Core.Models.Interfaces;
u... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace XH.Infrastructure.Paging
{
/// <summary>
/// Paged list interface
/// </summary>
public interface IPagedList<out T>
{
IEnumerable<T> Items { get; }
/// <su... |
using System.Text;
using Tweetinvi.Controllers.Properties;
using Tweetinvi.Controllers.Shared;
using Tweetinvi.Core.Extensions;
using Tweetinvi.Core.Helpers;
using Tweetinvi.Core.QueryGenerators;
using Tweetinvi.Models.DTO;
using Tweetinvi.Parameters;
namespace Tweetinvi.Controllers.Messages
{
public interface IM... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace GitHubFS
{
class PathAndFile
{
static public string File(string filename)
{
int position = filename.LastIndexOf(@"\");
return filename.Substring(position + 1, f... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace AbilityClasses
{
[CreateAssetMenu(fileName = "New Self Ability", menuName = "Game/Ability/Self")]
public class SelfAbility : AbilityObject
{
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace DifferentDistances_CS
{
public class Program
{
public static void Main(string[] args)
{
// string[] input;
while(true){
string[] input = Console.Rea... |
// -----------------------------------------------------------------------
// <copyright file="CultureCacheStringLocalizer.cs">
// Copyright (c) Michal Pokorný. All Rights Reserved.
// </copyright>
// -----------------------------------------------------------------------
using System.Runtime.CompilerServices;
[a... |
using Entitas;
using Entitas.CodeGeneration.Attributes;
using UnityEngine;
[Input]
[Unique]
public sealed class PointerHoldingPositionComponent : IComponent
{
public Vector3 value;
} |
namespace Fragenkatalog.Model
{
class Admin : Benutzer
{
public Admin(uint benutzer_nr, string login_name, string email_adresse, string passwort):base(benutzer_nr, login_name, email_adresse, passwort, 1)
{
// TODO : eventuell anpassen
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
using System.Data.SqlClient;
namespace TYNMU.manger.Success
{
public partial class AddSuccessCase : System.Web.UI.Page
{
protected void Page_Load... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using CTCI.Models;
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.Identity.Owin;
using Microsoft.AspNet.Identity.EntityFramework;
using Ctci... |
namespace Contracts
{
public interface IMixerService
{
string MixIt();
}
}
|
using System.Collections.Generic;
using Windows.UI.Xaml.Controls;
namespace SampleUWP.ConsoleCodeSamples
{
internal partial class Samples
{
/// <summary>
/// UWP method showing various manipulations to a List.
/// Code from this link: https://msdn.microsoft.com/en-us/library/windows/ap... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace LimenawebApp.Models.Operations
{
public class Mdl_planning
{
public class Routes_calendar
{
public string title { get; set; }
publ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using DevExpress.Xpo;
using ACHMS.Common.Entities;
namespace TestProject
{
public partial class Form1 : Form
{
... |
using Schmidt.Template.Common.Abstraction;
using Schmidt.Template.Common.Enumerators;
using System;
namespace Schmidt.Template.Application.Commands.Persons
{
public class CreatePersonCommand : ICommand<Guid>
{
public string Name { get; set; }
public RaceType Race { get; set; }
}
}
|
using SocketLite.Forms;
using System;
namespace SocketLite.Client
{
public partial class LoadingForm : ClientForm
{
public LoadingForm()
{
InitializeComponent();
}
private void LoadingForm_Load(object sender, EventArgs e)
{
var context = new Asy... |
using Jogging.DAL;
using Jogging.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EntMob_Uni.Services
{
public interface IUserService
{
Task<User> CheckCredentials(User user);
Task<User> AddUser(User user);
... |
using CoreLib.Commons;
using CoreLib.Models;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Threading.Tasks;
using System.Web;
namespace HRM.Utils
{
public static class CCallApi
{
... |
using ND.FluentTaskScheduling.Domain.interfacelayer;
using ND.FluentTaskScheduling.Repository.Models;
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using EntityFramework.Extensions;
using System.Linq.Expressions;
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
/*
* Name: Abubakir Myrzaly
* Date: 8/15/2017
* Description: BMI Calculator
* Version 0.1 - Created ... |
using System;
namespace EventSystem
{
class Program
{
static void Main(string[] args)
{
new Program();
}
EventSystem _eventSystem = new EventSystem();
Program()
{
Subscribe();
Publish();
}
v... |
namespace TaskNF.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class updatedatabase : DbMigration
{
public override void Up()
{
RenameColumn(table: "dbo.BookAutors", name: "Book_IdBook", newName: "BookId");
RenameColumn(table:... |
using System;
namespace pascaltriangle_in_Csharp
{
class Program
{
public static void Main()
{
int n,c=1,space,i,j;
// "i" is variable for rows
// "j" is variable for index number in row
// "n" is number of rows we want to display
... |
namespace DEV_13
{
//Class contain information about lead employer: salary and productivity.
public class Lead
{
public int Salary { get; } = 3500;
public int Productivity { get; } = 3700;
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ReflectionComponent : MonoBehaviour
{
[SerializeField] Vector3 ReflectPosition;
private void OnTriggerEnter(Collider other)
{
if (other.gameObject.tag == "Bullet")
{
Bullet bullet = other... |
namespace PhonebookApplication
{
using System;
using System.Collections.Generic;
using System.Text;
public class Entry : IComparable<Entry>
{
public SortedSet<string> entyPhones;
private string name;
private string nameLowerInvariant;
public string Name
{
... |
using System;
using System.Collections.Generic;
namespace GrpcServer.Repository.DBModels
{
public partial class Users
{
public Users()
{
UserXroles = new HashSet<UserXroles>();
}
public int Id { get; set; }
public string Username { get; set; }
publi... |
using System.Threading.Tasks;
using Grains;
using Orleans;
using ProxyPackets;
using SocketProxy.Users;
namespace ProxyCommands
{
[PacketCommand(typeof(GetUserNamePacket))]
public class GetUserNameCommand : Command<GetUserNamePacket>
{
protected override async Task Execute()
{
... |
using System.Collections.Generic;
using RESTfulAPI.ViewModel;
namespace RESTfulAPI.Middleware.Interfaces
{
public interface IRole
{
public List<ViewRole> GetRoles();
public ViewRole GetRole(int id);
public List<ViewRole> AddRole(List<ViewRole> roles);
public List<ViewRole> U... |
namespace cyrka.api.web.models.projects
{
public class JobInfo
{
public string JobTypeId { get; set; }
public string JobTypeName { get; set; }
public string UnitName { get; set; }
public decimal RatePerUnit { get; set; }
public uint Amount { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ProjectEvoscape.Buildings
{
public abstract class Building
{
string name;
string type;
int currentNumber;
int maxNumberAllowed;
int buildCost;
int buildTime;
... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Bank.Controllers;
using Bank.DataAccess;
using Bank.Models;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Web.Routing;
using System.Diagnostics;
using Telerik.JustMock;
namespace BankTest
{
[TestC... |
namespace SimpleHttpServer.RouteHandlers
{
using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using Enums;
using Models;
using Utilities;
public class FileSystemRouteHandler
{
public string BasePath { get; set; }
public Htt... |
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