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using System; using System.Net.Http; using System.Threading; using System.Threading.Tasks; using Microsoft.Extensions.Logging; using Polly; namespace PollyDemo.Infrastructure.DelegatingHandlers { public class RetryHandler : DelegatingHandler { private readonly ILogger<RetryHandler> _logger; pr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using GSVM.Components.Processors.CPU_2; using GSVM.Components.Coprocessors; using GSVM.Constructs.DataTypes; namespace GSVM.Constructs.FastDataTypes { public class Register_t : Integral<u...
using System; using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; namespace DodGame { public class AssetVersionMgr : BSingleton<AssetVersionMgr> { AssetVerInfo m_verInfo; /// <summary> /// 本地已有的资源信息 /// </summary> public Dict...
using Cs_Gerencial.Dominio.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Gerencial.Aplicacao.Interfaces { public interface IAppServicoContas: IAppServicoBase<Contas> { IEnumerable<Contas> ConsultaPorPeriodo(Da...
/*********************************************************************** * Module: TypeOfConsumable.cs * Author: Jelena Budisa * Purpose: Definition of the Class TypeOfConsumable ***********************************************************************/ using System; namespace Model.Manager { public enum Type...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Linq; using System.Reflection; using DevTools.WinForms.Metro.Framework.Themes; namespace DevTools.WinForms.Metro.Design.Converters { public class PaletteColorConverter : StringConverter { pu...
namespace StarEnigma { using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; public class StartUp { public static void Main() { var n = int.Parse(Console.ReadLine()); var attackedPlanets = new List<strin...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PostingRobot.lib.Common { public class ConstUI { public static string UI_WEB { get { return "网站"; } } public static string UI_GENERAL ...
using System; using Strategy.Interfaces; namespace Strategy.Classes { public class Squeak : IQuackBehavior { public void quack() { Console.WriteLine("Squeak"); } } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace WebAppMedOffices.Models { [Table("PacienteEnfermedades")] public class PacienteEnfermedad { [Key] ...
using System; using System.Collections.Generic; using System.Linq; using System.Web.Mvc; using SMARTplanner.Logic.Contracts; using Microsoft.AspNet.Identity; using SMARTplanner.Entities.Helpers; using SMARTplanner.Models; using AutoMapper; namespace SMARTplanner.Controllers { [Authorize] public class ProjectC...
using System.Collections; using System.Collections.Generic; using System.Xml.Linq; using UnityEngine; using UnityEngine.UI; using Vectrosity; public class DreamCatcher : MonoBehaviour { public float increment = 1; public float speed = 0.5f; public float distance = 1f; public int height = 5; public int width = 10...
using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SbdProjekto.Models { public class ApplicationDbContext : DbContext { public ApplicationDbContext(DbContextOptions<ApplicationDbContext> options) : base(option...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class CurrentQuestUIPanel : MonoBehaviour { public Text questName; public Text questDescription; public void OnEnable() { UpdateCurrentQuestPanelUI(); } public void UpdateCurrentQuestPanelUI() { i...
namespace ExtractEmails { using System; using System.Text.RegularExpressions; public class StartUp { public static void Main() { var text = Console.ReadLine(); var pattern = @"(^|(?<=\s))([a-z0-9]+(\.|-|_)?[a-z0-9]+)@(([a-z]+[-]?[a-z]+?[.-]?[a-z]+?)\.([a-z]+)\.?...
using System; using Shapes.Interface; using Shapes.Models; namespace Shapes { class TestShapes { static void Main() { IShape[] newFigure = new IShape[] { new Circle(12), new Circle(15), new Rectangle(12,13), ...
using UnityEngine; using System.Collections; public class SelecteCartoon : MonoBehaviour { //public static bool IsStopCartoon; UISprite selecteSprite; public UISprite SelecteSprite; int count = 0; bool IsCanSelect; public static SelecteCartoon _Instance; public static SelecteCartoon GetInstance() { ret...
using Google.Protobuf; namespace Sentry.AspNetCore.Grpc; /// <summary> /// Default request payload extractor that will read the request as an <see cref="IMessage"/> /// </summary> public class DefaultProtobufRequestPayloadExtractor : IProtobufRequestPayloadExtractor { /// <summary> /// Extracts the request bo...
//----------------------------------------------------------------------- // <copyright file="BaseModel.cs" company="Caspian Pacific Tech"> // Copyright (c) Caspian Pacific Tech. All rights reserved. // </copyright> //----------------------------------------------------------------------- [assembly: System.CLSComp...
using BDTest.Extensions; using BDTest.Helpers; using BDTest.Maps; using BDTest.Output; namespace BDTest.Test.Steps; public abstract class StepBuilder : BuildableTest { internal readonly List<Step> ExistingSteps; protected abstract StepType StepType { get; } static StepBuilder() { Console.Set...
using System; using System.Drawing; using System.Linq; using GTA; using Font = GTA.Font; namespace CodenameMaffia { public class Button { private Rectangle normalImage; private Rectangle overImage; private Point position; private Point OriginalPos; private Size size; ...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using System; using System.Collections.Generic; namespace FiiiChain.Entities { /// <summary> /// 区块表,里面是区块的信息 /// </sum...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using MongoDB.Bson; using MongoDB.Driver; using MongoDB.Driver.Builders; using MongoDB.Driver.GridFS; using MongoDB.Driver.Linq; using System.Collections; using Excel = Microsoft.Office.Interop.Excel; ...
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using C9Native; using JetBrains.Annotations; using MongoDB.Bson.Serialization.Serializers; namespace FindHashDuplicates { /// <sum...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Wee.Common { public class MenuAttribute : Attribute { private string _category; private int? _categoryOrder; private string _parent; private string _title; private...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CacheSqlXmlService.SqlManager { public interface ISeed { } }
using System; namespace SOLIDPrinciples.CouplingProblem.Example02.Worst { public class DespachadorDeNotasFiscais { private NFDao dao; private CalculadorDeImposto impostos; private LeiDeEntrega lei; private Correios correios; public DespachadorDeNotasFiscais( NF...
using Allyn.Domain.Models.Front; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Allyn.Infrastructure.EfRepositories.ModelConfigurations { ...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class DijkstraAlgorithm{ public static Stack<GameObject> Dijkstra(GameObject[] Graph, GameObject source, GameObject target) { Dictionary<GameObject, float> dist = new Dictionary<GameObject, float>(); ...
using System.Linq; using Pathoschild.Stardew.Common; using Pathoschild.Stardew.NoclipMode.Framework; using StardewModdingAPI; using StardewModdingAPI.Events; using StardewValley; namespace Pathoschild.Stardew.NoclipMode { /// <summary>The mod entry point.</summary> public class ModEntry : Mod { /**...
namespace Sentry.PlatformAbstractions; /// <summary> /// A .NET Framework installation /// </summary> /// <seealso href="https://en.wikipedia.org/wiki/.NET_Framework_version_history"/> /// <seealso href="https://docs.microsoft.com/en-us/dotnet/framework/migration-guide/how-to-determine-which-versions-are-installed"/> ...
using System; using System.Collections.Generic; using Xamarin.Forms; namespace XamarinFormsNativeDemo.Views { public partial class NativePage : ContentPage { public NativePage() { InitializeComponent(); } } }
using Microsoft.AspNetCore.Components; using Microsoft.AspNetCore.Components.Rendering; //using System; //using System.Collections.Generic; //using System.Linq; //using System.Threading.Tasks; namespace OTAKURAO_wasm.Shared { public partial class NavBar { public NavBar() { } } }
namespace EmptyFlow.ConsolePresentation.Elements { ///<summary> /// Element contains formatted text. ///</summary> public class TextBlock : IElement { private int m_ActualWidth = 0; private int m_ActualHeight = 0; public int Width { get; set; ...
using AutoMapper; using DGS.Email; using DGS.Helpers; using Generic.Data.Context; using Generic.Data.Models; using Microsoft.AspNetCore.Authentication.JwtBearer; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.HttpsPolicy; using Microsoft.AspNetCore.Identity; using Mic...
using WitsmlExplorer.Api.Jobs.Common; namespace WitsmlExplorer.Api.Jobs { public class DeleteWellboreJob { public WellboreReference WellboreReference { get; set; } } }
using System; using System.IO; namespace FourthCode { public class Controller3 { private readonly IDatabase database; public void DoStuff(int id) { string content; if (database.Exists(id)) { content = database.Read(id); } else { content = "Default Content"; database.Create(id, c...
/* Generated by KBEngine! Please do not modify this file! Please inherit this module, such as: (class Chess : ChessBase) tools = kbcmd */ namespace KBEngine { using UnityEngine; using System; using System.Collections; using System.Collections.Generic; // defined in */scripts/entity_defs/Chess.def // Please ...
using System; using System.Collections.Generic; using System.Linq; using System.ServiceModel; using System.Text; using System.Threading.Tasks; using Project2ObjectWCF.Interfaces; namespace Project2ObjectWCF { [ServiceContract] interface IFileMetadataTag : FileInterface, IMetadataInterface, TagInterface { ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using GoodProgrammer.Api.PuppeteerSharp.Models; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Mvc; using PuppeteerSharp; using PuppeteerSharp.Media; using RazorLight; namespace GoodProgrammer.Api.Puppetee...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Battle_city { public class EventArgs_On_Shoot : EventArgs { Bullet bullet; public Bullet Bullet { get { return bullet; } } Tank tank; public Tank Tank { get { return tank; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using NSTOX.DAL.Model; using NSTOX.DAL.Helper; namespace NSTOX.DAL.DAL { public class TransactionDAL : BaseDAL { private DataErrorDAL DataErrDAL; public TransactionDAL(DataErrorDAL dataErrorDAL) { ...
using KitchenProject.Model; using KitchenProject.View; using System; using System.Drawing; using System.Linq; using System.Threading; using System.Windows.Forms; namespace KitchenProject.Controller { class KitchenController { private KitchenModel kitchenModel; private KitchenView kitchenView; ...
using System; using System.Collections.Generic; using System.Text; using System.Data; using DtCms.Common; namespace DtCms.ActionLabel { public class Contents { public static string ViewTxtList(int top, int txtNum, string strWhere, string orderby, string txtUrl) { DtCms.BLL.Contents...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; using Saato.Extensions; namespace Saato.Models { [Table("Car")] public class Car { [Key] [DatabaseGeneratedA...
using System.Drawing.Imaging; using Kliiko.Ui.Tests.Environment; using Kliiko.Ui.Tests.Selenium; using Kliiko.Ui.Tests.Utils; using OpenQA.Selenium; using TechTalk.SpecFlow; namespace Kliiko.Ui.Tests.Steps { [Binding] public sealed class Hooks { [BeforeFeature] private static void...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; using ISE.UILibrary; using ISE.ClassLibrary; using ISE.SM.Common.DTO; namespace ISE.SM.Client.UCEntry { public partial class UCOpe...
using System; namespace Sind.Model { public class Movimentacao { public virtual int Id { get; set; } public virtual Filial Filial { get; set; } public virtual Usuario Usuario { get; set; } public virtual Indicador Indicador { get; set; } public virtual StatusMovimentacao...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Cuidar.Models { public class Especialista { public int personaId { get; set; } public int tipoDocumentoId { get; set; } public int ciudadId { get; set; } public int especialistaId { g...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Web; namespace AimaTeam.WebFormLightAPI.httpCore.Binder { /// <summary> /// 定义一个接口,此接口提供用户自定义绑定义务方法需要的参数类型 /// </summary> public interface IBinder { /// <summary> /// 定义一个接口方法,实现此方法来控...
using Compiler.TreeStructure.Visitors; namespace Compiler.TreeStructure.Expressions { public class IntegerLiteral : IPrimaryExpression { public ICommonTreeInterface Parent { get; set; } public int Value { get; set; } public string Type { get; set; } = "Integer"; public Intege...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace MVP { public class Presenter : IPresenter { private IView _view; private IModel _model; public Presenter(IView view, IModel model) ...
using System.Xml.Serialization; namespace CodeFiscaleGenerator.Entities.Stub { [XmlRoot(ElementName = "ConfigurableResponse", Namespace = "")] public class CodeFiscaleData { public CodeFiscaleData() { AccountCodeMigrationResponseCode = -1; IdentificationDocumentUpda...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace hatodik_feladat { class Program { static void Main(string[] args) { Console.WriteLine("Hány terméket akar felvinni?"); int termekDa...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ProjectileFirstBoss : Projectile { protected GameObject parent; protected virtual void Start() { base.Start(); rb.AddTorque(100f); } public void SetParent(GameObject newParent) ...
using PopulationFitness.Models; using PopulationFitness.Models.Genes.Cache; using PopulationFitness.Output; using System; using System.Collections.Generic; namespace PopulationFitness.Simulation { public class Simulations { /** * Launches child runs for the number of runs defined in the tunin...
using System; using System.Linq; using System.Text; namespace copy_svn_path { class Program { static void Main(string[] args) { switch (args.Count()) { case 0: RemoveFromRegistry(); AddToRegistry(); ...
using ScriptableObjectFramework.Conditions; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ScriptableObjectFramework.Variables { /// <summary> /// The base type for creating variables that support innate conditions. /// </summa...
using System.Windows; using System.Windows.Controls; using System.Windows.Data; namespace CODE.Framework.Wpf.Controls { /// <summary> /// This class adds features to the PasswordBox control (in particular a bindable value property) /// </summary> /// <remarks> /// Note: This object can onl...
using Data.Contracts; using Data.Models; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Data.Implementations { public class DepartmentRepository : GenericRepository<Department>, IDepartmentRepositor...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PointLightControl : MonoBehaviour { private void Off() { this.GetComponentInChildren<Light>().enabled = false; this.GetComponent<SphereCollider>().enabled = false; } private void On() ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Landing : Room { protected int stairwayBreadth = 2; public Landing() { widthRange = new IntRange(10, 10); heightRange = new IntRange(10, 10); } public Direction disabledDoorDirection; public Vect...
using Application.Core.Models; using System.Collections.Generic; using System.ComponentModel.Design; using System.Linq; namespace Application.Business { public interface IPriceCalculator { int FindPreDefinedDay(Equipments model); int CalculateLoyaltyPoint(List<UserEquipments> model); ...
namespace Parachute { using System; using System.Collections.Generic; public class Startup { public static void Main(string[] args) { Execute(); } private static void Execute() { var list = new List<string>(); var m = 0; ...
using SFA.DAS.ProviderCommitments.Web.Models.Cohort; using SFA.DAS.ProviderCommitments.Web.Validators; using System; using System.Linq.Expressions; using System.Text; using FluentValidation.TestHelper; using NUnit.Framework; using Moq; using Microsoft.Extensions.Logging; using Microsoft.AspNetCore.Http; using System.I...
using System; namespace SecondCode { public class Utility3 { public int Average(int total, int quantity) => quantity < 1 ? throw new ArgumentOutOfRangeException(nameof(quantity)) : total / quantity; } }
using FeriaVirtual.Domain.Models.Users.Interfaces; using FeriaVirtual.Domain.SeedWork.Query; using System.Threading.Tasks; namespace FeriaVirtual.Application.Services.Users.Queries.SearchBycriteria { public class SearchUserByCriteriaQueryHandler : IQueryHandler<SearchUserByCriteriaQuery, SearchUsersByCrit...
using System; using System.Collections.Generic; using System.Text; namespace TestShop.Application.CustomExtensions { public static class Extensions { public static string ToStringLower(this bool value) { return value.ToString().ToLower(); } } }
namespace Log.Api.Components { public interface IConfigurationWrapper { string DatabaseConnetionString { get; } } }
using System; using System.Collections.Generic; using Android.Runtime; namespace Com.Google.Gson.Internal { // Metadata.xml XPath class reference: path="/api/package[@name='com.google.gson.internal']/class[@name='Excluder']" [global::Android.Runtime.Register ("com/google/gson/internal/Excluder", DoNotGenerateAcw=tr...
using Cinema_Security.Models; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Web; using System.Web.Mvc; using WebApi.Models; namespace Cinema_Security.Controllers { public class HomeController : Controller { public ActionResult In...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IPCrawler { class CsvIPDataModel { public string Ip { get; set; } public string Geolocation { get; set; } public string ISP { get; set; } public int Num...
namespace Funding.Common.Constants { public class Guard { public const string Title = "long text-long text-long text-long text-long text-long text-long text-long text-long text-long text-long text-long text-long text-long text-long text"; } }
namespace Serilog.Tests.Events; public class DictionaryValueTests { [Fact] public void ADictionaryValueRendersAsMappingOfKeysToValues() { var dict = new DictionaryValue(new[] { new KeyValuePair<ScalarValue, LogEventPropertyValue>( new ScalarValue(1), new ScalarValue("hel...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class SceneChange : MonoBehaviour { public AudioSource audio; public AudioClip button; // Use this for initialization void Start () { } // Update is called once per frame void Update () ...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using SFA.DAS.CommitmentsV2.Api.Client; using SFA.DAS.CommitmentsV2.Shared.Interfaces; using SFA.DAS.ProviderCommitments.Web.Models; namespace SFA.DAS.ProviderCommitments.Web.Mappers { public class ViewStandardOptionsViewModelMapper...
/// <summary> /// Summary description for BomController /// </summary> namespace com.Sconit.Web.Controllers.PRD { using System.Collections; using System.Collections.Generic; using System.Linq; using System.Web.Mvc; using System.Web.Security; using com.Sconit.Entity.PRD; using com.Sconit.Ent...
using System.Collections.Generic; namespace Apache.Shiro.Subject { public interface IMutablePrincipalCollection : IPrincipalCollection { #region Methods void Add(object principal, string realmName); void AddAll(ICollection<object> principals, string realmName); vo...
using System; using System.Collections.Generic; using System.Text; namespace DTO { public class MealCategoriesDto { public int MealCategoriesCode { get; set; } public string MealCategoriesName { get; set; } } }
using System; using System.Collections.Generic; using System.Diagnostics; namespace TRPO_labe_6_console { class Program { static void Main(string[] args) { var context = new ShopsContext(); Console.ReadKey(); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Entidades.Vistas { public class vFM_BASESLIQ01 { public long NIT_AR { get; set; } public short DV_AR { get; set; } public string CDEC { get; set; } public string IMPTO { get; set; } ...
using System; using System.Text; using System.Threading.Tasks; using System.ServiceModel; using System.ServiceModel.Security; using System.IdentityModel.Protocols.WSTrust; using System.IdentityModel.Tokens; namespace WAPWrapper { public class WAPADFSAuth { public static string GetADFSToken...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Data.Entity.Validation; using Ecom.DataModel; using System.Transactions; using ECom.DataModel; using ECom.Dto; namespace ECom.Abstraction.Repository { public class EComUnitOfWork : IDisposable { private EcomContext...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Web; using CloudSalesDAL; using CloudSalesEntity; using System.Data; using CloudSalesEnum; namespace CloudSalesBusiness { public class ActivityBusiness { /...
using System; using System.Collections; using System.Collections.Generic; using System.Windows; namespace Crystal.Plot2D.DataSources { public class EnumerableDataSource<T> : EnumerableDataSourceBase<T> { public EnumerableDataSource(IEnumerable<T> data) : base(data) { } public EnumerableDataSource(IEnumera...
using System.ComponentModel.DataAnnotations; namespace TryHardForum.ViewModels.Account { public class LoginModel { [Required(ErrorMessage = "Не указан адрес электронной почты")] public string Email { get; set; } [Required(ErrorMessage = "Не указан пароль")] [DataType(DataType.P...
using System; namespace TronRacers { class Program { static void Main(string[] args) { var size = int.Parse(Console.ReadLine()); var matrix = new char[size, size]; var player1Row = -1; var player1Col = -1; var player2Row = -1; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Tilemaps; public class PanicRoomTileset : TileSet { public Furniture potatoSack; public Furniture flourSack; public Furniture crate; public Furniture horizontalBed; public Furniture verticalBed; }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; namespace CRUD_PracticaImpronta { public partial class Mod...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Collections; using System.Data; namespace IRAP.Server.Global { public class DBUtils { public static Hashtable DBParamsToHashtable(IList<IDataParameter> paramList) { Hasht...
using EmberKernel.Services.Command.Models; using EmberKernel.Services.Command.Parsers; using System.Collections.Generic; namespace ExamplePlugin.Commands { public class CustomParser : IParser { public IEnumerable<object> ParseCommandArgument(CommandArgument args) { if (int.TryParse...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT license. using System; using System.Globalization; using Xamarin.Forms; namespace Microsoft.MobileBlazorBindings.Elements { public static partial class AttributeHelper { private const string FileImageSourcePrefix = "file"; priv...
using System; namespace InstrumentationSample.Infrastructure { public interface ITrace : IDisposable { string Name { get; } string MachineName { get; } TimeSpan Elapsed { get; } //If you want to implement something like Google Dapper then we would want Annotations. /...
using System; using OpenQA.Selenium.Remote; using System.Collections.Generic; using System.Linq; namespace cardscrape { public class TranslateUtils { static public readonly TimeSpan LongWait = TimeSpan.FromSeconds(20); static public readonly TimeSpan ShortWait = TimeSpan.FromMilliseconds(500); // The trans...
using System; static class UniInputMode { public enum InputMode { KeyBoard = 0, /*键盘*/ DDR_IODevice = 1, //IO设备 SteerWheel = 2, /*方向盘*/ JoyStick = 3, /*手柄*/ TouchScreen=4 //触摸屏幕 } public static InputMode InputM...
using Cs_Gerencial.Dominio.Entities; using Cs_Gerencial.Dominio.Interfaces.Repositorios; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Gerencial.Infra.Data.Repositorios { public class RepositorioPessoas: RepositorioBase<Pessoas>, I...
using System; using System.Collections.Generic; using System.Linq; using System.Web.UI.WebControls; using Sind.BLL; using Sind.Model; using Sind.Web.Publico.Helpers; namespace Sind.Web.Cadastros { public partial class VisaoLista : System.Web.UI.Page { #region [ PROPRIEDADES ] private IList<Vi...
using System; using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Migrations; namespace LighterApi.Migrations { public partial class v101 : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Media; namespace InRuleLabs.AuthoringExtensions.FieldsInUse.Views { public class ListViewSortManager { ...
using System.Collections; using Assets.Scripts.Controllers; using Assets.Scripts.Models; using UnityEngine; using Assets.Scripts.Controllers.Fauna; using Assets.Scripts.Tutorial; using Assets.Scripts.UI.Interactive; using CodeStage.AntiCheat.ObscuredTypes; using UnityEngine.SceneManagement; namespace Assets.Scripts {...