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using System; using System.Diagnostics; using System.Collections.Generic; namespace SP_Bewegungserkennung { /** * Class Cluster, which describes a as a result of clustering created cluster */ class Cluster { /** * \param points is a List of points in the cluster * \par...
using MixErp.Bilgi; using MixErp.Data; using MixErp.Fonksiyonlar; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Xml.Linq; namespace MixEr...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Xml; using System.Xml.Serialization; using KartObjects; namespace KartExchangeEngine { public class FrontExchangeJob : AbstractExchangeJob { FileMaskMonitor _flagMonitor; public ...
using System.Collections.Generic; using NHibernate; using NHibernate.Transform; using Profiling2.Domain.Contracts.Queries; using Profiling2.Domain.Prf; using Profiling2.Domain.Prf.Persons; using Profiling2.Infrastructure.Util; using SharpArch.NHibernate; namespace Profiling2.Infrastructure.Queries.Procs { /// <su...
 namespace com.Sconit.Web.Controllers.ISS { using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using com.Sconit.Utility; using Telerik.Web.Mvc; using com.Sconit.Web.Models; using com.Sconit.Web.Models.SearchModels.ISS; us...
using System; using System.Collections.Generic; using System.Text; namespace Conjure.Data { public class FetchOptions { /// <summary> /// A string description of one or more columns to sort by. /// Multiple columns are separated by commas, with each /// column preceded by an op...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ExperimentController : MonoBehaviour { [SerializeField] private GameObject asteroidPrefab1; [SerializeField] private GameObject asteroidPrefab2; [SerializeField] private GameObject asteroidPrefab3; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName = "Zomz/Data/New AudioData", fileName = "AudioData_New")] public class AudioData : ScriptableObject { public AudioClip CurrentPlayingBGM; private void OnEnable() { CurrentPlayingBGM = null; } }
using System.Linq; using Core.Entities; using Core.Models; namespace Core.Extensions { public static class CounterExtension { public static IQueryable<int> Map(this IQueryable<RCounter> q) { return q.Select(item => (int)item.RealTotalToday); } } }
using UnityEngine; using System.Collections; public class GameManager : MonoBehaviour { public Transform platformGenerator; private Vector3 platformStartPoint; public PlayerController thePlayer; private Vector3 playerStartPoint; private PlatformDestroyer[] platformList; private ScoreManager theScor...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using ApartmentApps.Client.Models; using Cirrious.FluentLayouts.Touch; using CoreGraphics; using Foundation; using MvvmCross.Binding.BindingContext; using MvvmCross.Binding.iOS.Views; using MvvmCross.Platform.iOS; using Obj...
using System.ComponentModel.DataAnnotations.Resources; using System.Globalization; using System.Reflection; namespace System.ComponentModel.DataAnnotations { /// <summary> /// Validation attribute that executes a user-supplied method at runtime, using one of these signatures: /// <para> /// p...
using DAL.Repositories; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using TurpialPOS.ViewModel.Admin; namespace TurpialPOS.Controllers { public class AdminController : Controller { private RegisterRepository _registerRepository; pr...
using MyVault.Mobile.Models; using Xamarin.Forms; namespace MyVault.Mobile { public partial class MainPage : ContentPage { public GeneratePasswordViewModel Model { get; set; } public MainPage() { InitializeComponent(); Model = new GeneratePasswordViewModel(); ...
using System; using System.Threading.Tasks; using ViewModel.Roles; namespace DataAccess.Roles { public interface IAddRoleToUserCommand { Task<RoleResponse> ExecuteAsync(Guid roleId, Guid userId); } }
using System; using System.Collections.Generic; using System.Text; namespace MyForum.Infrastructure.Exceptions { public abstract class ForumBaseException : Exception { private const string ForumBaseExceptionMessage = GlobalConstants.ForumBaseExceptionMessage; private readonly string errorMessa...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerController : MonoBehaviour { public Bird bird; // Start is called before the first frame update void Start() { bird = GetComponent<Bird>(); } // Update is called once per frame ...
using System; namespace Core.Models { public class ConfigItem { public string ID { get; set; } public string Source { get; set; } public string Destination { get; set; } public string Action { get; set; } public string Filter { get; set; } } }
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Assets.Scripts.Main.Game.Player { public class Player { private string name; private Gender gender; private Appearance appearance; private Skills skills; pu...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class BiomeSelector : MonoBehaviour { public Image grasslands_state_badge; public Image tundra_state_badge; public Image shore_state_badge; public Image desert...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.Linq; using System.Net.Http; using System.Net.Http.Json; using System.Reflection.Metadata; using System.Security.Policy; using System.Threading; using System.Threading.Tasks; using Microsoft.AspNetCore.Ht...
namespace ForumSystem.Web.Tests.Routes.Admin { using ForumSystem.Web.Areas.Administration.Controllers; using MyTested.AspNetCore.Mvc; using Xunit; public class CategoriesAdminControllerTests { [Fact] public void GetIndexShouldBeRoutedCorrectly() => MyRouting ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Chair : Objects { SpriteRenderer sr; void Awake(){ objectText = new string[,] { { "Now THIS is one nice chair, those colors, the back support, the cushion. Perfect" }, { "I know this situation seem worrisome, b...
using Cs_Notas.Dominio.Entities; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Notas.Infra.Data.EntityConfig { public class CidadesIbg...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StardewMods.ToolUpgradeDeliveryService.Framework { internal class ToolUpgradeInfo { public Type ToolType { get; } public int Level { get; } public ToolUpgrade...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; using KartLib.Views; using KartObjects; using System.IO; using FastReport; using KartLib; using Excel = Microsoft.Office.Interop.Excel;...
using MediaBrowser.Model.LiveTv; namespace MediaBrowser.Controller.Entities { public interface IHasProgramAttributes { bool IsMovie { get; set; } bool IsSports { get; set; } bool IsNews { get; set; } bool IsKids { get; set; } bool IsRepeat { get; set; } bool? Is...
using System.ComponentModel; using OrchardCore.ContentManagement; namespace DFC.ServiceTaxonomy.ContentApproval.Models { public class ContentApprovalItemStatusDashboardPart : ContentPart { [DefaultValue(DashboardItemsStatusCard.InDraft)] public DashboardItemsStatusCard Card { get; set; } = Das...
using System; using System.Linq; using thedailypost.Context; using RedditSharp; using thedailypost.Service.Interfaces; namespace thedailypost.Service { // Static class for retrieving data from the Reddit API public static class SubredditService { // Upsert for a new subreddit public static...
using System; namespace libthumbnailer { class FfmpegException : Exception { public override string Message => "ffmpeg failed to start. Is it installed and added to PATH?"; } class FfprobeException : Exception { public override string Message => "ffprobe failed to start. Is it inst...
using formflow.Model; using Microsoft.Bot.Builder.FormFlow; using System; namespace formflow.FormFlow { public enum YesOrNoOptionsConta { Sim = 1, Nao }; public enum YesOrNoOptionsNegociacao { Sim = 1, Nao }; [Serializable] public class Enquiry { //----------------//----------...
using ISE.Framework.Server.Core.DataAccessBase; using ISE.SM.Common.DTO; using ISE.SM.Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ISE.SM.DataAccess { public class RoleToGroupTDataAccess : TDataAccess<RoleToGroup, ISE.SM.Commo...
using System; using System.Data; using System.Text; using System.Data.OleDb; using DtCms.DBUtility;//请先添加引用 namespace DtCms.DAL { /// <summary> /// 数据访问类Feedback。 /// </summary> public class Feedback { public Feedback() {} #region 成员方法 /// <summary> /// 是否存在该记录 /// </summary> public bool Exists(int ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using OfficeExcel = Microsoft.Office.Interop.Excel; namespace EasyDev.Office.Excel { public abstract class ValueExtractor : IValueExtractor { protected virtual OfficeExcel.OLEObject GetOLEObject(OfficeExcel...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Season; namespace SeasonPaper.ViewModel { public class MainViewModel { public string Season { get; set; } public MainViewModel() { Season = DateTime.Now.GetSeason(ofSouthernHemisphere:...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class DestroyOutOfBounds : MonoBehaviour { private float topBound = 30; private float lowerBound = -10; // Start is called before the first frame update void Start() { ...
using System; using System.Linq; using System.Net; using NSpec; using ServiceStack; using ServiceStack.Data; using ServiceStack.FluentValidation; using ServiceStack.OrmLite; using SsWkPdf.ServiceModel; using SsWkPdf.ServiceModel.Type; namespace SsWkPdf.Specs.ServiceInterface { internal class describe_WebDocumentsS...
using gView.Framework.IO; using gView.Framework.system; using gView.GraphicsEngine; using gView.GraphicsEngine.Abstraction; using Newtonsoft.Json; using System; using System.IO; using System.Net; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; using System.Xml; namespace gView.Fr...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using BitClassroom.DAL.Models; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.EntityFramework; using Microsoft.AspNet.Identity.Owin...
using Pe.Stracon.Politicas.Infraestructura.CommandModel.Base; using Pe.Stracon.Politicas.Infraestructura.CommandModel.General; namespace Pe.Stracon.Politicas.Infraestructura.CommandModel.Mapping.General { /// <summary> /// Implementación del mapeo de la entidad unidad operativa /// </summary> /// <rem...
using MyBlog.WebApi.Framework.DTOs; namespace MyBlog.WebApi.DTOs.Blogs { public class BlogCommentDto : BaseEntityDto { public int CustomerId { get; set; } public string CustomerName { get; set; } public string CustomerAvatarUrl { get; set; } public string CommentText { get; ...
using Microsoft.Win32; using System; using System.Collections.Generic; using System.IO; using System.Windows; using System.Windows.Controls; using Telerik.Windows.Controls; using Visitors.DAO; using Visitors.DAOImpl; using Visitors.entity; namespace Visitors.View { /// <summary> /// Interaction logic for Inse...
using System; using System.Collections.Generic; using System.Text; using CoreGraphics; using Foundation; using HealthKit; using OpenGLES; using ResidentAppCross.Resources; using ResidentAppCross.ViewModels.Screens; using UIKit; namespace ResidentAppCross.iOS.Views { public static class AppTheme { priv...
using System; using System.Threading.Tasks; using Microsoft.AspNetCore.Identity; using Abp.Application.Services; using Abp.IdentityFramework; using Abp.Runtime.Session; using dgPower.PKMS.Authorization.Users; using dgPower.PKMS.MultiTenancy; namespace dgPower.PKMS { /// <summary> /// Derive your application s...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using DAO; using System.Linq; using DTO; using System.Text; using System.Windows.Forms; namespace District4_SearchService { public partial class frmDanhSach : Form { pub...
 namespace TY.SPIMS.Client.Helper.Export { public class ReportExporter { public IExportStrategy ExportStrategy { get; set; } public ReportExporter(IExportStrategy strategy) { this.ExportStrategy = strategy; } public void ExportReport() { ...
using System; namespace EserciziCSharp1 { public class Person1 { string mNome; string mCognome; public Person1(string Nome, string Cognome) { //Imposta le proprietà iniziali della classe. if (Nome == string.Empty) mNome = "(Nessun nome)"...
using ClearBank.DeveloperTest.Data; using ClearBank.DeveloperTest.Services; using FluentAssertions; using Xunit; namespace ClearBank.DeveloperTest.Tests { public class AccountDataStoreFactoryShould { private readonly AccountDataStoreFactory _accountDataStoreFactory; public AccountDataStoreFac...
namespace _09._StudentsEnrolled { using System; using System.Collections.Generic; using System.Linq; public class Startup { public static void Main() { string input = Console.ReadLine(); List<Student> students = new List<Student>(); while (input...
using System; using SharpArch.Domain.DomainModel; using Profiling2.Domain.Prf; namespace Profiling2.Domain.Scr.PersonFinalDecision { public class ScreeningRequestPersonFinalDecisionHistory : Entity { public virtual ScreeningRequestPersonFinalDecision ScreeningRequestPersonFinalDecision { get; set; } ...
namespace Data.Migrations { using System; using System.Data.Entity.Migrations; public partial class JobReceiveQA : DbMigration { public override void Up() { CreateTable( "Web.FeetConversionToCms", c => new {...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Web; using System.Web.Mvc; using TalentConnect.UI.Domain.Queries; using TalentConnect.UI.Infrastructure.Security; using TalentConnect.UI.ViewModels; namespace TalentConnect.UI.Controllers { pu...
using System.Collections.Generic; namespace Taggart.Data.Models { public class Playlist { public Playlist() { PlaylistTracks = new List<PlaylistTrack>(); } public int PlaylistId { get; set; } public int LibraryId { get; set; } public int ExternalId...
namespace Module { using System; using System.IO; public static class CSTest { public static void Main(string[] args) { string path = "C:\\Users\\meet\\Desktop\\CSBEACTEST.txt"; using (FileStream fs = File.Create(path)) { System.IO.File.WriteA...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MedAllWebApplication.Models { public class DoctorDTO { public DoctorDTO() { this.Patients = new HashSet<PatientDTO>(); this.Rooms = new HashSet<RoomDTO>(); ...
using API; using AutoMapper; using NUnit.Framework; using ProjetctTiGr13.Domain.FicheComponent; namespace UnitTest.TestMappeur { [TestFixture] public class TestMapHealthpoint { private IMapper _mapper; private HealthPointManager _healthPointManagerDomain; private Models.FicheModel....
/* Copyright 2019-2020 Sannel Software, L.L.C. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using Fingo.Auth.DbAccess.Context.Interfaces; using Fingo.Auth.DbAccess.Models.Base; using Fingo.Auth.DbAccess.Repository.Interfaces.GenericInterfaces; using Microsoft.EntityFrameworkCore; namespace Fingo.Auth.DbAccess.R...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GeneralUIManager : SingletonBehaviour<GeneralUIManager> { [Header("Time UI")] public Text textDay; public Text textTime; [Header("Energy UI")] public Slider sliderEnergy; [Header...
using System; using static System.Console; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RecoveringDemo { class Upholsterer : IRecoverable { public void Recover() { WriteLine("I'm the Upholsterer...Don't...
using System; using System.Linq; namespace _04.Text_Filter { class TextFilter { static void Main() { string[] bannedWords = Console.ReadLine().Split(new[] {", "}, StringSplitOptions.None).ToArray(); string input = Console.ReadLine(); foreach (var word in bannedWords) { input = input.Replace(wor...
using System; using System.Collections.Generic; using System.Text; namespace ClassMethodDemo { class CustomerManager { public static void Add(Customer customer) { Console.WriteLine("\n" + customer.Name + " \n" + customer.Surname + " \n" + customer.Accountnumber + " \n" + " ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace InsertionSort { class Caw : Animal { public override void Speak() { Console.WriteLine("Muuuuu!"); } } }
using System; using System.Data; using System.Collections.Generic; using DtCms.Model; namespace DtCms.BLL { /// <summary> /// 业务逻辑类Article 的摘要说明。 /// </summary> public class Article { private readonly DtCms.DAL.Article dal=new DtCms.DAL.Article(); public Article() {} #region 成员方法 /// <summary> /// 是否存...
using System; using System.Collections.Generic; using System.Runtime.Serialization; namespace ConsoleApplication1.Models { [DataContract] public class FundaAanbodMetadataDto { [DataMember(Name = "ObjectType")] public string ObjectType { get; set; } [DataMember(Name = "Omschrijving...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CommandPreprocessor { public enum WorkingPlane { XY, XZ, YZ } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml.Serialization; using System.Data.SqlClient; //using SimbaTvaerfagligt.Properties; namespace SimbaTvaerfagligt { public class Database { private SqlCon...
using System.Diagnostics; using System.Threading.Tasks; using Plugin.Connectivity; using Plugin.Settings; using Realms; using Theatre.Services; using Xamarin.Forms; namespace Theatre.ViewModel { public class ViewModelLocator { public DramaListViewModel DramaListVM { get; set; } public ComedyLi...
using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Linq; using System.Reflection; using ICSharpCode.Decompiler.CSharp.Syntax; namespace Atc.XUnit.Internal.AbstractSyntaxTree { internal static class DecompilerMethodHelper { internal static Tuple<MethodInf...
using Moq; using OnboardingSIGDB1.Domain.Cargos; using OnboardingSIGDB1.Domain.Cargos.Services; using OnboardingSIGDB1.Domain.Cargos.Validators; using OnboardingSIGDB1.Domain.Interfaces; using OnboardingSIGDB1.Domain.Notifications; using OnboardingSIGDB1.Domain.Tests.EntityBuilders; using System; using System.Collecti...
using System; using System.Collections.Generic; using System.Text; using System.Linq; using DBDiff.Schema.Model; using System.Collections.ObjectModel; namespace DBDiff.Schema { public abstract class FindBaseList<T,P>: List<T> where T: ISchemaBase where P:ISchemaBase { private P parent; private...
 namespace ClipModels { public class ClipMusicMasterChannel : TrafficList { public virtual MusicMasterChannel MusicMasterChannel { get; set; } public int MusicMasterChannelId { get; set; } } }
namespace BettingSystem.Infrastructure.Common.Services { using System.IO; using System.Threading.Tasks; using Application.Common.Contracts; using Application.Common.Images; using SixLabors.ImageSharp; using SixLabors.ImageSharp.Processing; internal class ImageService : IImageService { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Character : MonoBehaviour { [Range(0, 255)] public int fight; [Range(0, 99)] public int weapon; [Range(0, 99)] public int power; public int hp; public Example example; public int Atk {...
using MongoDB.Driver; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BankBatchService { /// <summary> /// 入库方向定时任务 /// </summary> public class PutInStorageTask { /// <summary> /// 启动记账...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading.Tasks; namespace ChatApp { class Program { static void Main(string[] args) { if (args.Length > 0) { s...
 using System; public class BankAccount { public string FullName { get; set; } public Int64 AccountNumber { get; set; } public Int64 CardNumber { get; set; } public Int64 PinCode { get; set; } public decimal Balance { get; set; } public bool isLocked { get; set; } }
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Reflection; using System.Text; using System.Threading.Tasks; using DynamicClassBuilder.Models; namespace DynamicClassBuilder { public class InlinePropertyVisitor : ExpressionVisitor { privat...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace RelayUtil { using System; using System.Text.RegularExpressions; using Microsoft.Extensions.CommandLineUtils; class ConnectionStringUtility ...
using Alabo.Datas.Queries.Criterias; using Alabo.Datas.Queries.Enums; using Alabo.Datas.Queries.Internal; using Alabo.Domains.Repositories; using Alabo.Domains.Repositories.Pager; using System; using System.Linq; using System.Linq.Dynamic.Core; using System.Linq.Expressions; using Alabo.Exceptions; namespace Alabo.Ex...
using DomainLib; using ServiceStack.OrmLite; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Linq.Expressions; using System.Text; using System.Threading.Tasks; namespace OrmLiteDbLayer { public class OrmLiteLayer { IDbConnection _dbConnection; ...
using IntegrationAdapters.Dtos; using WebPush; namespace IntegrationAdapters.Services { public interface IPushNotificationService { public void SendNotification(PushSubscription pushSubscription, PushPayload pushPayload); } }
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using FluentAssertions; using Moq; using NUnit.Framework; using Properties.Core.Interfaces; using Properties.Core.Objects; using Properties.Infrastructure.Data; using Properties.Infrastructure.Data.Interfaces; namespace Prope...
using System; using Uintra.Features.Links.Models; namespace Uintra.Core.Feed.Models { public class ActivityFeedTabViewModel { public Enum Type { get; set; } public bool IsActive { get; set; } public IActivityCreateLinks Links { get; set; } public string Title { get; set; } ...
using System; using System.Collections.Generic; namespace API.Models { public partial class Person { public int PersonId { get; set; } public int? PrimaryPersonId { get; set; } public string FirstName { get; set; } public string LastName { get; set; } public string Ssn ...
using UnityEngine; using System.Collections; public class launcherController : MonoBehaviour { public kirbyController kirby; public CameraController cam; private Vector3 position; public HUDcontroller hud; // Use this for initialization void Start () { } // Update is called once per frame void Update ()...
using FluentAssertions; using NHibernate.NodaMoney.Tests.Fixtures; using NHibernate.NodaMoney.Tests.TestDomain; using NodaMoney; using System; using System.Collections; using System.Collections.Generic; using Xunit; namespace NHibernate.NodaMoney.Tests { [Collection("Database tests")] public class CurrencyPer...
using Cottle.Stores; using EddiEvents; using EddiSpeechResponder.Service; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using Utilities; namespace GeneratorTests { [TestClass] public class Genera...
namespace Bug.Actions { public class ChuckNorris { public RoundKick Query() { return new RoundKick(); } public class RoundKick { } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace FZ.HiddenObjectGame { public class HOGObjectCreator { static HOGObjectCreator _instacne; public static HOGObjectCreator Instacne { get { ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using static Common.Service.CommonEnum; namespace Common.Service.DTOModel { public static class UsersList { public static List<UserContext> Users = new List<UserContext> { new UserConte...
using System; using System.Collections.Concurrent; using System.Linq; using JsonLibrary.FromClient; using JsonLibrary.FromServer; namespace SnakeMultiplayer.Services; public class Arena { public Speed Speed { get; private set; } readonly Random Random = new(Guid.NewGuid().GetHashCode()); readonly Concu...
using Gap.NetFest.Core.Interface; using System; using System.Collections.Generic; using System.Text; namespace Gap.NetFest.Core.Models { public class Chocolate { private IChocolate ChocolateRepository; public Chocolate(IChocolate chocolateRepository) { if (this.ChocolateRe...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TargetInfo { public GameObject Target; public TargetInfo(GameObject target) { Target = target; } }
using Common; using Common.Presentation; using SessionSettings; using System; using System.Drawing; using System.Windows.Forms; namespace ContentOps.Modals { public partial class CopyToClipboard : SkinnableModalBase { #region Private Fields private int mStartX = 60; //Starting X-coordinate for the radio button ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.Graphs { /// <summary> /// Given 2 words of equal length, we need to transform one word to another /// We can only change one letter at a time /// and the new...
using SignalRChatApplication.Models; using SQLite; using TDC_Union.ViewModels; using SignalrData.Models; namespace TDC_Union.Model { public class ActSignFaild { public ActSignFaild(ActSignEvenArgs ele) { ID = ele.ID; ActId = ele.ActId; StudentID = ele.Stud...
using BootcampTwitterKata.Messages; namespace BootcampTwitterKata { public class CountProjection { public int Count { get; set; } public void Received(object obj) { } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Terraria; using Terraria.ModLoader; using Microsoft.Xna.Framework; using Terraria.DataStructures; using StarlightRiver.Tiles; namespace StarlightRiver.Items { class BreakuatorItem : ModItem ...
using Microsoft.EntityFrameworkCore; namespace Alabo.Datas.UnitOfWorks.MySql { /// <summary> /// 工作单元 /// </summary> public class MySqlUnitOfWork : Ef.MySql.MySqlUnitOfWork, IUnitOfWork { /// <summary> /// 初始化工作单元 /// </summary> /// <param name="options">配置项</...