text stringlengths 13 6.01M |
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using System;
using System.Collections.Generic;
using System.ComponentModel;
//using System.Data;
//using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace RoboBomber
{
public partial class changelog : Form
{
public changelog()
{
Initialize... |
using System;
using Compent.CommandBus;
namespace Uintra.Features.Comments.CommandBus.Commands
{
public abstract class CommentCommand : ICommand
{
public Guid TargetId { get; set; }
public Enum TargetType { get; set; }
protected CommentCommand(Guid targetId, Enum targetType)
{... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class CheckFrameYesButton : MonoBehaviour {
public Animator checkFrame;
ActionPlayerSet aps;
ActionTreasureSet ats;
public TabButton tabAction;
public int actionID = 0;
public int playerSelect = 0;
public int treasureSelect = 0;... |
using System;
class CheckForAPlayCard
{
static void Main()
{
while (true)
{
Console.Write("Enter integer number or char : ");
var lvEntNum = Console.ReadLine();
switch (lvEntNum)
{
case "2":
case "3":
... |
using NotSoSmartSaverAPI.DTO.UserDTO;
using NotSoSmartSaverAPI.Interfaces;
using NotSoSmartSaverAPI.ModelsGenerated;
using NotSoSmartSaverAPI.Processors;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace NotSoSmartSaverAPI.DataVerification
{
public class Us... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Dapper.DBContext;
using EBS.Domain.Entity;
using EBS.Infrastructure.Extension;
namespace EBS.Domain.Service
{
public class BrandService
{
IDBContext _db;
public... |
using ApiTemplate.Core.Entities.Users;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata.Builders;
namespace ApiTemplate.Data.Configurations.Users
{
public class AppUserTokenConfiguration :IEntityTypeConfiguration<AppUserToken>
{
public void Configure(EntityTypeBuilde... |
namespace Assets.src.services
{
public abstract class BaseService : IService
{
public virtual void Initialize()
{
}
public virtual void OnUpdate()
{
}
public virtual void OnFixedUpdate()
{
}
}
} |
using System;
namespace CourseHunter_23_Parsing
{
class Program
{
static void Main(string[] args)
{
byte b = 3; // 0000 0011 1byte=8bit
int i = b; // 0000 0000 0000 0000 0000 0000 0000 0011 ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace gMediaTools.Extensions
{
public static class DictionaryExtensions
{
public static Dictionary<double, double> ScaleValues(this Dictionary<double, double> data, double minX, dou... |
using System;
using System.Collections.Generic;
using Android.Runtime;
namespace Com.Google.Gson {
// Metadata.xml XPath class reference: path="/api/package[@name='com.google.gson']/class[@name='LongSerializationPolicy']"
[global::Android.Runtime.Register ("com/google/gson/LongSerializationPolicy", DoNotGenerateAcw... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace DevanshAssociate_API.Services
{
public class StepsServices
{
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Foundry.Domain
{
public static class NewsItemEventType
{
public static readonly string ProjectCreated = "Project Created";
}
} |
namespace E5
{
public interface Armadura
{
public void Entrenar(double var);
public double BonificacionDeDaño();
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Capa_de_Negocios_ONG_SYS
{
public class Proveedor
{
public int Identificacion { get; set; }
public string Nombre { get; set; }
public string Ruc { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Visitor
{
class Legajo
{
public Legajo()
{
Partes = new List<Plantilla>();
}
public List<Plantilla> Partes { get; se... |
using Rg.Plugins.Popup.Services;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Kulula.com.Helpers;
using Kulula.com.Models;
using Kulula.com.Services;
using Kulula.com.ViewModels;
using Kulula.com.Views;
using Xamarin.Forms;
using Xamarin.Form... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
using AxisPosCore;
using KartObjects;
using System.Xml.Serialization;
using System.IO;
using AxisEq;
namespace AxiPos
{
public partial class FormSettings : Form, ISettingsView
{
public FormSettings()
... |
using OpenTelemetry;
using OpenTelemetry.Context.Propagation;
using OpenTelemetry.Trace;
namespace Sentry.OpenTelemetry;
/// <summary>
/// Contains extension methods for the <see cref="TracerProviderBuilder"/> class.
/// </summary>
public static class TracerProviderBuilderExtensions
{
/// <summary>
/// Ensure... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
... |
using Alabo.Web.Mvc.Attributes;
using System.ComponentModel.DataAnnotations;
namespace Alabo.App.Share.OpenTasks.Enums
{
/// <summary>
/// 分润基数类型
/// </summary>
[ClassProperty(Name = "分润基数类型")]
public enum CardinalNumberType
{
/// <summary>
/// 指定数额
/// </summar... |
using System.Collections;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
namespace DChild.Gameplay.Player
{
public class GroundSensor : MonoBehaviour
{
[SerializeField]
private Collider2D m_collider;
[SerializeField]
[MinValue(0f)]
pr... |
using NLog;
using PoGoSlackBot.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PoGoSlackBot.DAL
{
public class PogoDB
{
private readonly Logger log;
private static object dbLock = new object(... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Practica_POO_v01
{
class Vehiculo
{
string Marca = "Toyota";
string Modelo="Corrolla";
public void SetVehiculo( string marca, string modelo)
{... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Vehicle : MonoBehaviour
{
// Variable que guarda el sonido del vehiculo
[SerializeField] private string sound = "¡Brum, brum!";
// Guarda el nombre del vehículo
[SerializeField] private string name;
// Gua... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Salle.Model.Commun
{
public class Carte
{
private List<Plat> plats = new List<Plat>();
public Carte()
{
Plats.Add(new Plat(1, "kouloutou")... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using GUI.Helpers;
using GUI.Models;
namespace GUI.ViewModels
{
public class DriverViewModel : BindableBase
{
public DriverViewModel(Driver model)
... |
using LocusNew.Helpers;
using LocusNew.Core.Models;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace LocusNew.Core.AdminViewModels
{
public class EditListingViewModel
{... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyType1 : MonoBehaviour
{
[SerializeField]
float moveSpeed = 3f;
SpriteRenderer spriteRenderer;
Rigidbody2D rigidbody;
[SerializeField]//for debugging
bool flipAxis = false;
bool isAttacking = fa... |
using System;
using System.Collections.Generic;
using System.Web.UI;
using MVP.Base.BasePresenter;
namespace MVP.Base.BaseUserControl
{
public class BaseUserControl<TPresenter> : UserControl, IBaseUserControl
where TPresenter : class, IBasePresenter
{
#region Properties
pu... |
namespace Bolster.API.Status
{
public interface ISuccess
{
}
} |
namespace JeopardySimulator.Ui.Models
{
public class Question
{
public int Id { get; set; }
public string Text { get; set; }
public byte[] TextImage { get; set; }
public string Answer { get; set; }
public byte[] AnswerImage { get; set; }
public int Cost { get; set; }
public int QuestionGroupId
{
... |
using System.Collections.Generic;
namespace WeatherPredictorComponent.aquaintance
{
interface IDatabaseFacade
{
public string[] GetDailyHumidityFromObservations(string stationId);
public string[] GetDailyPressureFromObservations(string StationId);
public string[] GetDailyMinTempFromOb... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Web;
/// <summary>
/// Users 的摘要说明
/// </summary>
public class Users
{
public int Userid;
public string Usernumber;
public string Nickname;
public string Zonename;
public st... |
using System;
namespace Calculator
{
class Program
{
public static void Main(string[] args)
{
Calculator calculator = new Calculator();
Console.WriteLine("Please enter the first number");
double num_1 = double.Parse(Console.ReadLine());
Console.WriteLine("Please enter the second number");
doubl... |
using System;
class Beer
{
private static void Main()
{
int iBeers = 0;
string sCommand = Console.ReadLine();
while (sCommand != "End")
{
string[] aBeerStrings = sCommand.Split();
if (sCommand.Contains("stacks"))
{
iBeers += 2... |
using System;
namespace AutoTests.Framework.PreProcessor.Infrastructure
{
public class Stream
{
private readonly char[] symbols;
public int Position { get; set; }
public Stream(string source)
{
symbols = source.ToCharArray();
}
public bool End => ... |
namespace Sentry;
/// <summary>
/// A hint that can be provided when capturing a <see cref="SentryEvent"/> or when adding a <see cref="Breadcrumb"/>.
/// Hints can be used to filter or modify events, transactions, or breadcrumbs before they are sent to Sentry.
/// </summary>
public class Hint
{
private readonly Se... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Coutier_Service
{
class Program
{
static float DistanceCounter(float KM)
{
float RS;
if (KM < 100)
{
RS = 50;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using AutoTests.Framework.Core.Exceptions;
namespace AutoTests.Framework.Core.Steps
{
public class Assert
{
public StepsDependencies Dependencies { get; }
public Assert(StepsDependencies dependencies)
{
Dep... |
using System;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
namespace Apv.AV.Services.Data.Models.Shared
{
public class Country
{
[Key,MinLength(2),MaxLength(3)]
public string countryCode { get; set; }
[MinLength(3), MaxLength(3)]
public string coun... |
using System.ComponentModel;
namespace ACS
{
public class Motion
{
/// <summary>
/// 动作类型
/// </summary>
public STaskType sTaskType;
/// <summary>
/// 码值
/// </summary>
public string barcode;
/// <summary>
... |
using Business.Interfaces;
using Domain.Interfaces;
using Domain.Models;
namespace Business.App
{
public class ClientApplication : IApplication
{
IAppRepository _appRepository;
public ClientApplication(IAppRepository appRepository)
{
_appRepository = appRepository;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HandAnimator : MonoBehaviour
{
private Animator animator;
public float graspValue;
private float[] animValue;
private int animIndex;
// Start is called before the first frame update
void Start()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using ZY.OA.Common;
namespace ZY.OA.UI.PortalNew.Models
{
public class MyHandleErrorAttribute: HandleErrorAttribute
{
public override void OnException(ExceptionContext filterContext)
{... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class control : MonoBehaviour {
float speed = 2f;
GameObject punch;
BoxCollider2D punchBox;
// Use this for initialization
void Start () {
punch = GameObject.Find("punchBox");
punchBox = punch.GetComponent<Bo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Disciplina
{
class Disciplina
{
private bool semOrAnual;
private string name;
private string professorName;
private string courseName;
private i... |
using System;
using System.Collections.Generic;
using System.Windows;
using System.Windows.Media;
namespace TraceWizard.Entities {
public class FixtureClass {
public FixtureClass(string name, string friendlyName, string labelName, string shortName, char character, Color color, string imageFilename, bool ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Mage : BasicPiece {
public override void Init (Color color) {
Color = color;
Step.setConstsFor(color);
DefaultConstraints.SetupBuildDefaults ();
move = new Or (
new Or (
new UpToBorder(new Step(Step.FORWARD)... |
using AFPABNB.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace AFPABNB
{
public partial class SiteMaster : MasterPage
{
protected void Page_Load(object sender, EventArgs e)
{
... |
using FubuMVC.Core;
namespace Bug
{
public class CustomFubuRegistry : FubuRegistry
{
public CustomFubuRegistry() : this(false) { }
public CustomFubuRegistry(bool diagnostics)
{
IncludeDiagnostics(diagnostics);
Applies.ToThisAssembly();
Actions
... |
using LeadChina.CCDMonitor.Web.Models;
using System.ServiceModel;
namespace LeadChina.CCDMonitor.Web.Services
{
/// <summary>
/// 注意: 使用“重构”菜单上的“重命名”命令,可以同时更改代码和配置文件中的接口名“IMonitorWcfService”。
/// </summary>
[ServiceContract]
public interface IMonitorWcfService
{
/// <summary>
/... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Elm327.Core;
using Loging;
using System.IO;
namespace Elm327
{
class Program
{
//TODO: OBD Mode 1 to see what is the protocol table.
//TODO: Export to class a OBD, OBD2 table op codes.
//TODO: ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ShowCategory : MonoBehaviour {
private Animator Anim;
public bool b_showCategory;
public Inventory inventory;
// Use this for initialization
void Start () {
inventory = GameObject.Find("Inventory").GetComponent<Invento... |
using Antlr4.Runtime;
using PropositionalFormulaProver.Grammar;
using PropositionalFormulaProver.Prover;
using PropositionalFormulaProver.Prover.Node;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace PropositionalFormulaProver
{
class Program
{
static voi... |
namespace CustomerApp.Dtos
{
using System.Runtime.Serialization;
[DataContract(Name = "NoteDetail")]
public class NoteDetailDto
{
[DataMember]
public int Id { get; set; }
[DataMember(EmitDefaultValue = false)]
public string Content { get; set; }
}
} |
namespace CORE
{
public delegate double Function1D(double x);
} |
using System.Windows;
using CrawlerTest.ViewModel;
namespace CrawlerTest
{
/// <summary>
/// Логика взаимодействия для MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
CrawlerViewModel crawlerViewModel;
public MainWindow()
{
InitializeCo... |
namespace ClassLibrary.NetFramework.Bar
{
public class Baz
{
}
} |
using Pe.Stracon.Politicas.Aplicacion.Core.Base;
using Pe.Stracon.Politicas.Aplicacion.TransferObject.Request.General;
using Pe.Stracon.Politicas.Aplicacion.TransferObject.Response.General;
using System.Collections.Generic;
namespace Pe.Stracon.Politicas.Aplicacion.Core.ServiceContract
{
/// <summary>
/// Def... |
using NUnit.Framework;
using Lab_3;
using static Lab_3.Form1;
namespace Test3
{
public class Tests
{
[SetUp]
public void Setup()
{
}
[Test]
public void TestOp1()
{
CustomArray MyArray = new CustomArray();
int[] ar... |
using Pe.Stracon.Politicas.Aplicacion.Core.ServiceContract;
using Pe.Stracon.Politicas.Aplicacion.TransferObject.Request.General;
using Pe.Stracon.SGC.Aplicacion.TransferObject.Request.Contractual;
using Pe.Stracon.SGC.Aplicacion.TransferObject.Response.Contractual;
using Pe.Stracon.SGC.Application.Core.ServiceContrac... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public class Party
{
public enum PartyType
{
ENEMY, ADVENTURER
}
public List<Entity> members = new List<Entity>();
public float TotalHp { get; private set; }
public float TotalAtk { get; privat... |
namespace BankofKK.Models
{
public class Customer
{
public Customer(string name, TypeCustomer type, int freeInt)
{
this.Name = name;
this.Type = type;
this.FreeInt = freeInt;
}
public string Name { get; set; }
public TypeCustomer Type ... |
using ND.FluentTaskScheduling.Command.asyncrequest;
using ND.FluentTaskScheduling.Core.CommandHandler;
using ND.FluentTaskScheduling.Core.TaskHandler;
using ND.FluentTaskScheduling.Helper;
using ND.FluentTaskScheduling.Model;
using ND.FluentTaskScheduling.Model.enums;
using ND.FluentTaskScheduling.Model.request;... |
namespace ticketarena.lib.model
{
public enum VendResultTypes
{
Unknown = 0,
Dispensed = 1,
Insufficient_Funds = 2,
No_Coins = 3
}
} |
using BusinessLayer.Interfaces;
using Models;
using Models.Models;
using Models_DBModels;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BusinessLayer.Mappers
{
public class UserMapper : IMapper<UserInfo, View... |
//-----------------------------------------------------------------------
// <copyright file="AssemblyInfo.cs" company="Microsoft Corporation">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
// <summary>
// Assembly attributes.
// </summary>
//---------------------------------------------... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace neuros.Data
{
public class ImageData
{
public double [] Data { get; set; }
public Int32 Class { get; set; }
}
}
|
using System;
using Vlc.DotNet.Core.Interops.Signatures;
namespace Vlc.DotNet.Core.Interops
{
public sealed partial class VlcManager
{
public VlcMediaPlayerInstance CreateMediaPlayer()
{
return new VlcMediaPlayerInstance(this, myLibraryLoader.GetInteropDelegate<CreateMediaPlayer>()... |
using AcoesDotNet.Model;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata.Builders;
namespace AcoesDotNet.Dal.Configurations
{
class OrdemConfiguration : IEntityTypeConfiguration<Ordem>
{
public void Configure(EntityTypeBuilder<Ordem> entidade)
{
en... |
using System;
using System.Collections.Generic;
namespace DataLightning.Core.Operators
{
public class Mapper<Tin, Tout> : CalcUnitBase<Tin, Tout>
{
private readonly Func<Tin, Tout> _mapper;
public Mapper(ISubscribable<Tin> input, Func<Tin, Tout> mapper) : base(new[] { input })
{
... |
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class GasNeedleUIScript : MonoBehaviour {
public static NeedleMeterUIScript meter;
public static TMP_Text kmph;
void Awake() {
meter = GetComponent<NeedleMeterUIScript>();
kmph = transform.parent.t... |
using BusVenta;
using DatVentas;
using EntVenta;
using Reportes;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace VentasD1002
{
public part... |
using System;
namespace Compiler.Exceptions
{
public class UnexpectedDigitException: Exception
{
public UnexpectedDigitException(string message) : base(message)
{
Message = message;
}
public UnexpectedDigitException(int line, int position)
: base($"Une... |
using Microsoft.Win32;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ToilluminateApp
{
public static class VariableInfo
{
/// <summary>
/// client path
/// </sum... |
using System;
using System.Data.Entity;
using CodeFirst.Entities;
namespace CodeFirst.Contextes
{
internal class DBInitializer: DropCreateDatabaseAlways<SampleContext>
{
protected override void Seed(SampleContext context)
{
var defCustomer = new Customer
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Controls;
using System.Windows.Shapes;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows;
namespace VNPrototype
{
public class GameplayUI
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LoadModel : MonoBehaviour {
public string modelName;
// Use this for initialization
void Start () {
Debug.Log(modelName);
GameObject g = GameObject.Instantiate( Resources.Load("MuseumModels/" + modelName)... |
// 文 件 名:Plan.cs
// 功能描述:自动运行实体
// 修改描述:
//----------------------------------------------------------------*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace PlanMGMT.Model
{
/// <summary>
/// 计划实体
/// </summary>
public class Plan
{
... |
using gView.Framework.UI;
using System;
using System.Collections.Generic;
namespace gView.Explorer.UI.Framework.UI
{
class ExplorerIcons
{
#region Icons
private static Dictionary<Guid, int> _iconIndices = new Dictionary<Guid, int>();
internal static int ImageIndex(IExplorerObject exObj... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Csla.Serialization;
namespace LearnLanguages.Common.Exceptions
{
[Serializable]
public class AutonomousServiceExecuteException : Exception
{
public AutonomousServiceExecuteException(string serviceName, Exception inne... |
using PhotonInMaze.Common;
using PhotonInMaze.Common.Controller;
using PhotonInMaze.Common.Flow;
using PhotonInMaze.Provider;
using UnityEngine;
//<summary>
//Game object, that creates maze and instantiates it in scene
//</summary>
namespace PhotonInMaze.Maze {
internal partial class MazeController : FlowUpdate... |
using System.Collections;
using MediaBrowser.Controller;
using MediaBrowser.Controller.Dto;
using MediaBrowser.Controller.Entities;
using MediaBrowser.Controller.Entities.Audio;
using MediaBrowser.Controller.Entities.TV;
using MediaBrowser.Controller.Library;
using MediaBrowser.Model.Entities;
using MediaBrowser.Model... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using Players;
public class CustomScrolRect : ScrollRect
{
private delegate void Check();
private Check _Check;
private enum lastInput
{
Mouse,
Control... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Exemplo.Domain.Entities
{
public class Contato : Entity
{
public string Nome { get; set; }
public DateTime DataNascimento { get; set; }
public bool IsAtivo { get; set; }
public string Sexo { get; set; ... |
using InventoryManager.Service.Contracts;
using InventoryManager.Service.ViewModels;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using System.Web;
using System.Web.Mvc;
namespace InventoryManager.Controllers
{
public class ClothesController : C... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace Euler_Logic.Problems.AdventOfCode.Y2022 {
public class Problem20 : AdventOfCodeBase {
public override string ProblemName => "Advent of Code 2022: 20";
public override string GetAnswer() {
return Answer1(Input... |
using BHLD.Model.Models;
using BHLD.Services;
using BHLD.Web.Infrastructure.Core;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
namespace BHLD.Web.Api
{
[RoutePrefix("api/SeFunction")]
public class SeFunctionController : APIC... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HiddenWordsLibrary
{
class BMPHandle
{
// because i have a GIANT HARDON for MVC, we're using a class to encapsulate the bitmap class, and hopefully encodi... |
using System;
namespace AverageOfThree
{
class Program
{
// брать не среднее арифметическое, а медиану, то есть просто откинуть максимальную и минимальную оценки
static void Main(string[] args)
{
Console.WriteLine(MiddleOf(5, 0, 100)); // => 5
Console.WriteLine(... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using IRAP.Global;
using IRAPShared;
namespace IRAP.Entity.MES
{
/// <summary>
/// 返工工单卸料表项
/// </summary>
public class ReworkPWOUnloadingSheetItem
{
private Quantity unloadQuantity = new ... |
using System.Linq;
using ApartmentApps.Data;
using ApartmentApps.Data.DataSheet;
namespace ApartmentApps.Api
{
public class UserSearchEngine : SearchEngine<ApplicationUser>
{
public IQueryable<ApplicationUser> CommonSearch(IQueryable<ApplicationUser> set, string query)
{
var tokeni... |
using System;
using System.Collections.Generic;
using System.Linq;
using Android.App;
using Android.OS;
using Android.Views;
using Android.Widget;
using MobileCollector.model;
using MobileCollector.store;
using MobileCollector.Utilities;
using System.Threading.Tasks;
namespace MobileCollector.projects.ilsp... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GangOfFourDesignPatterns.Creational.FactoryMethod
{
/// <summary>
/// This is a class which implements the Creator class and overrides the factory
/// method to return an instance... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GoalObject : MonoBehaviour
{
public void OnTriggerEnter(Collider other)
{
if (other.CompareTag(Constants.PlayerTag) && other.TryGetComponent(out BowlingObject bowling))
{
other.GetComponentI... |
namespace StoryBrowser.Controllers
{
public class Story
{
public string id { get; set; }
public string by { get; set; }
public string title { get; set; }
public string url { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _20.ExtractAllPalindromes
{
class FindPalindromes
{
static void Main()
{
string text = "ABBA exe lamal sunny water 1221 ok";
string[] words = t... |
using Microsoft.AspNetCore.Builder;
using Microsoft.Extensions.Logging;
using momo.Infrastructure.Watcher;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace momo.Middleware
{
public static class PerformanceLogExtension
{
/// <summary>
//... |
using Sparda.Core.Services;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Web;
namespace Sparda.Core.Handlers
{
public class ServiceHttpModuleLoader : IHttpModule
{
public ServiceHttpModuleLoader() { }
public v... |
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