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using System; using System.Collections.Generic; using System.ComponentModel; //using System.Data; //using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace RoboBomber { public partial class changelog : Form { public changelog() { Initialize...
using System; using Compent.CommandBus; namespace Uintra.Features.Comments.CommandBus.Commands { public abstract class CommentCommand : ICommand { public Guid TargetId { get; set; } public Enum TargetType { get; set; } protected CommentCommand(Guid targetId, Enum targetType) {...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class CheckFrameYesButton : MonoBehaviour { public Animator checkFrame; ActionPlayerSet aps; ActionTreasureSet ats; public TabButton tabAction; public int actionID = 0; public int playerSelect = 0; public int treasureSelect = 0;...
using System; class CheckForAPlayCard { static void Main() { while (true) { Console.Write("Enter integer number or char : "); var lvEntNum = Console.ReadLine(); switch (lvEntNum) { case "2": case "3": ...
using NotSoSmartSaverAPI.DTO.UserDTO; using NotSoSmartSaverAPI.Interfaces; using NotSoSmartSaverAPI.ModelsGenerated; using NotSoSmartSaverAPI.Processors; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace NotSoSmartSaverAPI.DataVerification { public class Us...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Dapper.DBContext; using EBS.Domain.Entity; using EBS.Infrastructure.Extension; namespace EBS.Domain.Service { public class BrandService { IDBContext _db; public...
using ApiTemplate.Core.Entities.Users; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; namespace ApiTemplate.Data.Configurations.Users { public class AppUserTokenConfiguration :IEntityTypeConfiguration<AppUserToken> { public void Configure(EntityTypeBuilde...
namespace Assets.src.services { public abstract class BaseService : IService { public virtual void Initialize() { } public virtual void OnUpdate() { } public virtual void OnFixedUpdate() { } } }
using System; namespace CourseHunter_23_Parsing { class Program { static void Main(string[] args) { byte b = 3; // 0000 0011 1byte=8bit int i = b; // 0000 0000 0000 0000 0000 0000 0000 0011 ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace gMediaTools.Extensions { public static class DictionaryExtensions { public static Dictionary<double, double> ScaleValues(this Dictionary<double, double> data, double minX, dou...
using System; using System.Collections.Generic; using Android.Runtime; namespace Com.Google.Gson { // Metadata.xml XPath class reference: path="/api/package[@name='com.google.gson']/class[@name='LongSerializationPolicy']" [global::Android.Runtime.Register ("com/google/gson/LongSerializationPolicy", DoNotGenerateAcw...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace DevanshAssociate_API.Services { public class StepsServices { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Foundry.Domain { public static class NewsItemEventType { public static readonly string ProjectCreated = "Project Created"; } }
namespace E5 { public interface Armadura { public void Entrenar(double var); public double BonificacionDeDaño(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Capa_de_Negocios_ONG_SYS { public class Proveedor { public int Identificacion { get; set; } public string Nombre { get; set; } public string Ruc { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Visitor { class Legajo { public Legajo() { Partes = new List<Plantilla>(); } public List<Plantilla> Partes { get; se...
using Rg.Plugins.Popup.Services; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Kulula.com.Helpers; using Kulula.com.Models; using Kulula.com.Services; using Kulula.com.ViewModels; using Kulula.com.Views; using Xamarin.Forms; using Xamarin.Form...
using System; using System.Collections.Generic; using System.Linq; using System.Windows.Forms; using AxisPosCore; using KartObjects; using System.Xml.Serialization; using System.IO; using AxisEq; namespace AxiPos { public partial class FormSettings : Form, ISettingsView { public FormSettings() ...
using OpenTelemetry; using OpenTelemetry.Context.Propagation; using OpenTelemetry.Trace; namespace Sentry.OpenTelemetry; /// <summary> /// Contains extension methods for the <see cref="TracerProviderBuilder"/> class. /// </summary> public static class TracerProviderBuilderExtensions { /// <summary> /// Ensure...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; ...
using Alabo.Web.Mvc.Attributes; using System.ComponentModel.DataAnnotations; namespace Alabo.App.Share.OpenTasks.Enums { /// <summary> /// 分润基数类型 /// </summary> [ClassProperty(Name = "分润基数类型")] public enum CardinalNumberType { /// <summary> /// 指定数额 /// </summar...
using System.Collections; using System.Collections.Generic; using Sirenix.OdinInspector; using UnityEngine; namespace DChild.Gameplay.Player { public class GroundSensor : MonoBehaviour { [SerializeField] private Collider2D m_collider; [SerializeField] [MinValue(0f)] pr...
using NLog; using PoGoSlackBot.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PoGoSlackBot.DAL { public class PogoDB { private readonly Logger log; private static object dbLock = new object(...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Practica_POO_v01 { class Vehiculo { string Marca = "Toyota"; string Modelo="Corrolla"; public void SetVehiculo( string marca, string modelo) {...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Vehicle : MonoBehaviour { // Variable que guarda el sonido del vehiculo [SerializeField] private string sound = "¡Brum, brum!"; // Guarda el nombre del vehículo [SerializeField] private string name; // Gua...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Salle.Model.Commun { public class Carte { private List<Plat> plats = new List<Plat>(); public Carte() { Plats.Add(new Plat(1, "kouloutou")...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using GUI.Helpers; using GUI.Models; namespace GUI.ViewModels { public class DriverViewModel : BindableBase { public DriverViewModel(Driver model) ...
using LocusNew.Helpers; using LocusNew.Core.Models; using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; using System.Web.Mvc; namespace LocusNew.Core.AdminViewModels { public class EditListingViewModel {...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyType1 : MonoBehaviour { [SerializeField] float moveSpeed = 3f; SpriteRenderer spriteRenderer; Rigidbody2D rigidbody; [SerializeField]//for debugging bool flipAxis = false; bool isAttacking = fa...
using System; using System.Collections.Generic; using System.Web.UI; using MVP.Base.BasePresenter; namespace MVP.Base.BaseUserControl { public class BaseUserControl<TPresenter> : UserControl, IBaseUserControl where TPresenter : class, IBasePresenter { #region Properties pu...
namespace Bolster.API.Status { public interface ISuccess { } }
namespace JeopardySimulator.Ui.Models { public class Question { public int Id { get; set; } public string Text { get; set; } public byte[] TextImage { get; set; } public string Answer { get; set; } public byte[] AnswerImage { get; set; } public int Cost { get; set; } public int QuestionGroupId { ...
using System.Collections.Generic; namespace WeatherPredictorComponent.aquaintance { interface IDatabaseFacade { public string[] GetDailyHumidityFromObservations(string stationId); public string[] GetDailyPressureFromObservations(string StationId); public string[] GetDailyMinTempFromOb...
using System; using System.Collections; using System.Collections.Generic; using System.Data; using System.Linq; using System.Web; /// <summary> /// Users 的摘要说明 /// </summary> public class Users { public int Userid; public string Usernumber; public string Nickname; public string Zonename; public st...
using System; namespace Calculator { class Program { public static void Main(string[] args) { Calculator calculator = new Calculator(); Console.WriteLine("Please enter the first number"); double num_1 = double.Parse(Console.ReadLine()); Console.WriteLine("Please enter the second number"); doubl...
using System; class Beer { private static void Main() { int iBeers = 0; string sCommand = Console.ReadLine(); while (sCommand != "End") { string[] aBeerStrings = sCommand.Split(); if (sCommand.Contains("stacks")) { iBeers += 2...
using System; namespace AutoTests.Framework.PreProcessor.Infrastructure { public class Stream { private readonly char[] symbols; public int Position { get; set; } public Stream(string source) { symbols = source.ToCharArray(); } public bool End => ...
namespace Sentry; /// <summary> /// A hint that can be provided when capturing a <see cref="SentryEvent"/> or when adding a <see cref="Breadcrumb"/>. /// Hints can be used to filter or modify events, transactions, or breadcrumbs before they are sent to Sentry. /// </summary> public class Hint { private readonly Se...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Coutier_Service { class Program { static float DistanceCounter(float KM) { float RS; if (KM < 100) { RS = 50; ...
using System; using System.Collections.Generic; using System.Linq; using AutoTests.Framework.Core.Exceptions; namespace AutoTests.Framework.Core.Steps { public class Assert { public StepsDependencies Dependencies { get; } public Assert(StepsDependencies dependencies) { Dep...
using System; using System.ComponentModel; using System.ComponentModel.DataAnnotations; namespace Apv.AV.Services.Data.Models.Shared { public class Country { [Key,MinLength(2),MaxLength(3)] public string countryCode { get; set; } [MinLength(3), MaxLength(3)] public string coun...
using System.ComponentModel; namespace ACS { public class Motion { /// <summary> /// 动作类型 /// </summary> public STaskType sTaskType; /// <summary> /// 码值 /// </summary> public string barcode; /// <summary> ...
using Business.Interfaces; using Domain.Interfaces; using Domain.Models; namespace Business.App { public class ClientApplication : IApplication { IAppRepository _appRepository; public ClientApplication(IAppRepository appRepository) { _appRepository = appRepository; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class HandAnimator : MonoBehaviour { private Animator animator; public float graspValue; private float[] animValue; private int animIndex; // Start is called before the first frame update void Start() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using ZY.OA.Common; namespace ZY.OA.UI.PortalNew.Models { public class MyHandleErrorAttribute: HandleErrorAttribute { public override void OnException(ExceptionContext filterContext) {...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class control : MonoBehaviour { float speed = 2f; GameObject punch; BoxCollider2D punchBox; // Use this for initialization void Start () { punch = GameObject.Find("punchBox"); punchBox = punch.GetComponent<Bo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Disciplina { class Disciplina { private bool semOrAnual; private string name; private string professorName; private string courseName; private i...
using System; using System.Collections.Generic; using System.Windows; using System.Windows.Media; namespace TraceWizard.Entities { public class FixtureClass { public FixtureClass(string name, string friendlyName, string labelName, string shortName, char character, Color color, string imageFilename, bool ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Mage : BasicPiece { public override void Init (Color color) { Color = color; Step.setConstsFor(color); DefaultConstraints.SetupBuildDefaults (); move = new Or ( new Or ( new UpToBorder(new Step(Step.FORWARD)...
using AFPABNB.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace AFPABNB { public partial class SiteMaster : MasterPage { protected void Page_Load(object sender, EventArgs e) { ...
using FubuMVC.Core; namespace Bug { public class CustomFubuRegistry : FubuRegistry { public CustomFubuRegistry() : this(false) { } public CustomFubuRegistry(bool diagnostics) { IncludeDiagnostics(diagnostics); Applies.ToThisAssembly(); Actions ...
using LeadChina.CCDMonitor.Web.Models; using System.ServiceModel; namespace LeadChina.CCDMonitor.Web.Services { /// <summary> /// 注意: 使用“重构”菜单上的“重命名”命令,可以同时更改代码和配置文件中的接口名“IMonitorWcfService”。 /// </summary> [ServiceContract] public interface IMonitorWcfService { /// <summary> /...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Elm327.Core; using Loging; using System.IO; namespace Elm327 { class Program { //TODO: OBD Mode 1 to see what is the protocol table. //TODO: Export to class a OBD, OBD2 table op codes. //TODO: ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ShowCategory : MonoBehaviour { private Animator Anim; public bool b_showCategory; public Inventory inventory; // Use this for initialization void Start () { inventory = GameObject.Find("Inventory").GetComponent<Invento...
using Antlr4.Runtime; using PropositionalFormulaProver.Grammar; using PropositionalFormulaProver.Prover; using PropositionalFormulaProver.Prover.Node; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace PropositionalFormulaProver { class Program { static voi...
namespace CustomerApp.Dtos { using System.Runtime.Serialization; [DataContract(Name = "NoteDetail")] public class NoteDetailDto { [DataMember] public int Id { get; set; } [DataMember(EmitDefaultValue = false)] public string Content { get; set; } } }
namespace CORE { public delegate double Function1D(double x); }
using System.Windows; using CrawlerTest.ViewModel; namespace CrawlerTest { /// <summary> /// Логика взаимодействия для MainWindow.xaml /// </summary> public partial class MainWindow : Window { CrawlerViewModel crawlerViewModel; public MainWindow() { InitializeCo...
namespace ClassLibrary.NetFramework.Bar { public class Baz { } }
using Pe.Stracon.Politicas.Aplicacion.Core.Base; using Pe.Stracon.Politicas.Aplicacion.TransferObject.Request.General; using Pe.Stracon.Politicas.Aplicacion.TransferObject.Response.General; using System.Collections.Generic; namespace Pe.Stracon.Politicas.Aplicacion.Core.ServiceContract { /// <summary> /// Def...
using NUnit.Framework; using Lab_3; using static Lab_3.Form1; namespace Test3 { public class Tests { [SetUp] public void Setup() { } [Test] public void TestOp1() { CustomArray MyArray = new CustomArray(); int[] ar...
using Pe.Stracon.Politicas.Aplicacion.Core.ServiceContract; using Pe.Stracon.Politicas.Aplicacion.TransferObject.Request.General; using Pe.Stracon.SGC.Aplicacion.TransferObject.Request.Contractual; using Pe.Stracon.SGC.Aplicacion.TransferObject.Response.Contractual; using Pe.Stracon.SGC.Application.Core.ServiceContrac...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public class Party { public enum PartyType { ENEMY, ADVENTURER } public List<Entity> members = new List<Entity>(); public float TotalHp { get; private set; } public float TotalAtk { get; privat...
namespace BankofKK.Models { public class Customer { public Customer(string name, TypeCustomer type, int freeInt) { this.Name = name; this.Type = type; this.FreeInt = freeInt; } public string Name { get; set; } public TypeCustomer Type ...
using ND.FluentTaskScheduling.Command.asyncrequest; using ND.FluentTaskScheduling.Core.CommandHandler; using ND.FluentTaskScheduling.Core.TaskHandler; using ND.FluentTaskScheduling.Helper; using ND.FluentTaskScheduling.Model; using ND.FluentTaskScheduling.Model.enums; using ND.FluentTaskScheduling.Model.request;...
namespace ticketarena.lib.model { public enum VendResultTypes { Unknown = 0, Dispensed = 1, Insufficient_Funds = 2, No_Coins = 3 } }
using BusinessLayer.Interfaces; using Models; using Models.Models; using Models_DBModels; using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BusinessLayer.Mappers { public class UserMapper : IMapper<UserInfo, View...
//----------------------------------------------------------------------- // <copyright file="AssemblyInfo.cs" company="Microsoft Corporation"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> // <summary> // Assembly attributes. // </summary> //---------------------------------------------...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace neuros.Data { public class ImageData { public double [] Data { get; set; } public Int32 Class { get; set; } } }
using System; using Vlc.DotNet.Core.Interops.Signatures; namespace Vlc.DotNet.Core.Interops { public sealed partial class VlcManager { public VlcMediaPlayerInstance CreateMediaPlayer() { return new VlcMediaPlayerInstance(this, myLibraryLoader.GetInteropDelegate<CreateMediaPlayer>()...
using AcoesDotNet.Model; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; namespace AcoesDotNet.Dal.Configurations { class OrdemConfiguration : IEntityTypeConfiguration<Ordem> { public void Configure(EntityTypeBuilder<Ordem> entidade) { en...
using System; using System.Collections.Generic; namespace DataLightning.Core.Operators { public class Mapper<Tin, Tout> : CalcUnitBase<Tin, Tout> { private readonly Func<Tin, Tout> _mapper; public Mapper(ISubscribable<Tin> input, Func<Tin, Tout> mapper) : base(new[] { input }) { ...
using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class GasNeedleUIScript : MonoBehaviour { public static NeedleMeterUIScript meter; public static TMP_Text kmph; void Awake() { meter = GetComponent<NeedleMeterUIScript>(); kmph = transform.parent.t...
using BusVenta; using DatVentas; using EntVenta; using Reportes; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace VentasD1002 { public part...
using System; namespace Compiler.Exceptions { public class UnexpectedDigitException: Exception { public UnexpectedDigitException(string message) : base(message) { Message = message; } public UnexpectedDigitException(int line, int position) : base($"Une...
using Microsoft.Win32; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ToilluminateApp { public static class VariableInfo { /// <summary> /// client path /// </sum...
using System; using System.Data.Entity; using CodeFirst.Entities; namespace CodeFirst.Contextes { internal class DBInitializer: DropCreateDatabaseAlways<SampleContext> { protected override void Seed(SampleContext context) { var defCustomer = new Customer { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Controls; using System.Windows.Shapes; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows; namespace VNPrototype { public class GameplayUI ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LoadModel : MonoBehaviour { public string modelName; // Use this for initialization void Start () { Debug.Log(modelName); GameObject g = GameObject.Instantiate( Resources.Load("MuseumModels/" + modelName)...
// 文 件 名:Plan.cs // 功能描述:自动运行实体 // 修改描述: //----------------------------------------------------------------*/ using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace PlanMGMT.Model { /// <summary> /// 计划实体 /// </summary> public class Plan { ...
using gView.Framework.UI; using System; using System.Collections.Generic; namespace gView.Explorer.UI.Framework.UI { class ExplorerIcons { #region Icons private static Dictionary<Guid, int> _iconIndices = new Dictionary<Guid, int>(); internal static int ImageIndex(IExplorerObject exObj...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Csla.Serialization; namespace LearnLanguages.Common.Exceptions { [Serializable] public class AutonomousServiceExecuteException : Exception { public AutonomousServiceExecuteException(string serviceName, Exception inne...
using PhotonInMaze.Common; using PhotonInMaze.Common.Controller; using PhotonInMaze.Common.Flow; using PhotonInMaze.Provider; using UnityEngine; //<summary> //Game object, that creates maze and instantiates it in scene //</summary> namespace PhotonInMaze.Maze { internal partial class MazeController : FlowUpdate...
using System.Collections; using MediaBrowser.Controller; using MediaBrowser.Controller.Dto; using MediaBrowser.Controller.Entities; using MediaBrowser.Controller.Entities.Audio; using MediaBrowser.Controller.Entities.TV; using MediaBrowser.Controller.Library; using MediaBrowser.Model.Entities; using MediaBrowser.Model...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; using Players; public class CustomScrolRect : ScrollRect { private delegate void Check(); private Check _Check; private enum lastInput { Mouse, Control...
using System; using System.Collections.Generic; using System.Text; namespace Exemplo.Domain.Entities { public class Contato : Entity { public string Nome { get; set; } public DateTime DataNascimento { get; set; } public bool IsAtivo { get; set; } public string Sexo { get; set; ...
using InventoryManager.Service.Contracts; using InventoryManager.Service.ViewModels; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using System.Web; using System.Web.Mvc; namespace InventoryManager.Controllers { public class ClothesController : C...
using System; using System.Collections.Generic; using System.Linq; namespace Euler_Logic.Problems.AdventOfCode.Y2022 { public class Problem20 : AdventOfCodeBase { public override string ProblemName => "Advent of Code 2022: 20"; public override string GetAnswer() { return Answer1(Input...
using BHLD.Model.Models; using BHLD.Services; using BHLD.Web.Infrastructure.Core; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; namespace BHLD.Web.Api { [RoutePrefix("api/SeFunction")] public class SeFunctionController : APIC...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HiddenWordsLibrary { class BMPHandle { // because i have a GIANT HARDON for MVC, we're using a class to encapsulate the bitmap class, and hopefully encodi...
using System; namespace AverageOfThree { class Program { // брать не среднее арифметическое, а медиану, то есть просто откинуть максимальную и минимальную оценки static void Main(string[] args) { Console.WriteLine(MiddleOf(5, 0, 100)); // => 5 Console.WriteLine(...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using IRAP.Global; using IRAPShared; namespace IRAP.Entity.MES { /// <summary> /// 返工工单卸料表项 /// </summary> public class ReworkPWOUnloadingSheetItem { private Quantity unloadQuantity = new ...
using System.Linq; using ApartmentApps.Data; using ApartmentApps.Data.DataSheet; namespace ApartmentApps.Api { public class UserSearchEngine : SearchEngine<ApplicationUser> { public IQueryable<ApplicationUser> CommonSearch(IQueryable<ApplicationUser> set, string query) { var tokeni...
using System; using System.Collections.Generic; using System.Linq; using Android.App; using Android.OS; using Android.Views; using Android.Widget; using MobileCollector.model; using MobileCollector.store; using MobileCollector.Utilities; using System.Threading.Tasks; namespace MobileCollector.projects.ilsp...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GangOfFourDesignPatterns.Creational.FactoryMethod { /// <summary> /// This is a class which implements the Creator class and overrides the factory /// method to return an instance...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GoalObject : MonoBehaviour { public void OnTriggerEnter(Collider other) { if (other.CompareTag(Constants.PlayerTag) && other.TryGetComponent(out BowlingObject bowling)) { other.GetComponentI...
namespace StoryBrowser.Controllers { public class Story { public string id { get; set; } public string by { get; set; } public string title { get; set; } public string url { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _20.ExtractAllPalindromes { class FindPalindromes { static void Main() { string text = "ABBA exe lamal sunny water 1221 ok"; string[] words = t...
using Microsoft.AspNetCore.Builder; using Microsoft.Extensions.Logging; using momo.Infrastructure.Watcher; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace momo.Middleware { public static class PerformanceLogExtension { /// <summary> //...
using Sparda.Core.Services; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Web; namespace Sparda.Core.Handlers { public class ServiceHttpModuleLoader : IHttpModule { public ServiceHttpModuleLoader() { } public v...