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using Microsoft.Azure.Functions.Worker; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Logging; using Microsoft.Extensions.Options; using Sentry.Extensions.Logging.Extensions.DependencyInjection; namespace Sentry...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Web; using WebApiDemo.DataModels; using WebApiDemo.Extensions; namespace WebApiDemo.Repositories { public class DemoRepository : BaseRepository<EmpDataModel> { public override void Delete(Emp...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EssentialLesson16Task2 { class Block { public int A { get; private set; } public int B { get; private set; } public int C { get; private set; } public ...
using System.Net; using System.Web.Configuration; using ServiceStack.Text; namespace Boxofon.Web.Mailgun { public class MailgunClient : IMailgunClient { private readonly string _apiKey; private readonly string _domain; public MailgunClient() { // TODO Inject settin...
using System; using Xunit; using Library; using Library.Model; namespace Test { public class RaceTest { [Fact] public void RaceTestConstructor() { int id = 1; int authorId = 2; string title = "My Race"; string type = "Timed"; ...
using UnityEngine; using System.Collections; public class WarheadNothing : Warhead { protected override IEnumerator InternalResolveRoutine() { yield return animator.PlayAnimationRoutine(anim, actor.doll, actor.doll); } }
using UnityEngine; public class CtrlMove : BaseMove { public float v = 0; public float h = 0; public float speed = 2; public bool walk = false; public GameObject gameObject; private void Awake() { } private void Update() { v = Input.GetAxis("Vertical"); h = I...
using System; using System.Collections.Generic; using System.Linq; using EPiServer; using EPiServer.Core; using EPiServer.Framework; using EPiServer.Framework.Initialization; using EPiServer.Security; namespace PageStructureBuilder { public class PageStructureBuilderModule : IInitializableModule {...
using Alabo.Industry.Shop.Orders.Domain.Services; using Alabo.Industry.Shop.Orders.Dtos; using Alabo.Test.Base.Attribute; using Alabo.Test.Base.Core; using Alabo.Test.Base.Core.Model; using Xunit; namespace Alabo.Test.Shop.Order.Domain.Service { public class IOrderBuyServcieTests : CoreTest { [Fact] ...
using System; using TomKlonowski.Api.Data.Repository; using TomKlonowski.Model; namespace TomKlonowski.Api.Business { public class NoteManager : INoteManager { INoteRepository _NoteRepository = null; public NoteManager(INoteRepository noteRepository) { this._NoteRepository...
using System; using System.Collections.Generic; using System.Text; namespace ELearning.Model { public class TestModel { public int TestId { get; set; } public string Question { get; set; } public byte[] Image { get; set; } public string Answer { get; set; } public Modul...
using XH.Domain.Exceptions; namespace XH.Domain.Tenants { public class TenantNotActiveException : DomainException { public TenantNotActiveException(string tenantId) : base($"租户:{tenantId}未激活") { } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace SimpleSpace.Data { [CreateAssetMenu(fileName = "PawnData", menuName = "SimpleSpace/PawnData", order = 1)] public class PawnData : ShipData { public int ScorePoint = 100; public float MyDamage = 50; ...
using GardenControlCore.Enums; using GardenControlCore.Models; using GardenControlServices.Interfaces; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Device.Gpio; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GardenControlServices { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Xml; namespace CoffeeShop { public partial class CoffeeShop : Form { public CoffeeShop(...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Text; namespace CRL { public partial class DBExtend { #region update ParameCollection GetUpdateField<T>(T obj) where T : IModel, new() { var c = new ParameCollecti...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace ToChange.Models { public class Exchange { [Key] [Required] public int ID { get; set; } [Required] public string FirstCustomerID {...
using UnityEngine; using UnityEngine.UI; using TMPro; namespace Project.DialogueSystem { public class CanvasSetup : MonoBehaviour { public Canvas canvas; public Text speakerName; public TextMeshProUGUI sentenceText; public Image speakerImage; public Image next; ...
using SistemasBR.SerializadorTx2.Atributos; using SistemasBR.SerializadorTx2.Configuracao; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; namespace SistemasBR.SerializadorTx2.Resolvedores { internal static partial class Resolvedor { inter...
using MediatR; using Projeto.Domain.Models; using System; using System.Collections.Generic; using System.Text; namespace Projeto.Application.Notifications { /* * Classe que irá conter as informações do Aluno * quando uma açao for realizada pelo Meaditor */ public class AlunoNotification : INoti...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SumConsecutives { class Program { static void Main(string[] args) { var test = new List<int>{1, 4, 4, 4, 0, 4, 3, 3, 1}; //Replace your values i...
using System; using System.Runtime.CompilerServices; using System.Web.Http.ModelBinding; namespace DanialProject.Models { [ModelBinder(typeof(DataTableModelBinder))] public class DataTableRequest { public DataTableColumn[] Columns { get; set; } public int Draw { get; set; } public int Le...
/* ChatBubble.xaml.cs Copyright (C) 2015 Belledonne Communications, Grenoble, France This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later ve...
using eTicaretProjesi.BL.Repository; using eTicaretProjesi.ENT.ViewModel; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace eTicaretProjesi.Controllers { public class UrunController : Controller { KategoriRepo kr = new KategoriRepo(); ...
using System.Threading; using System.Data; namespace HTB.v2.intranetx.progress.atlas { public class SalesData { public string Employee; public decimal Amount; } public class SalesDataCollection : System.Collections.ObjectModel.Collection<SalesData> { } public class F...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ByteClubGroupTicketSystem { public partial class AddTimeSlotForm : Form { publ...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _20200621_While_For_Continue_Break { class Program { static void Main(string[] args) { int n = 1; int sum = 0; ...
using System; using System.Collections.Generic; using System.Text; namespace Domain.Entity { public class Location { public Nullable<double> Accuracy { get; set; } public Nullable<double> Altitude { get; set; } public Nullable<double> Course { get; set; } public double Latitude...
/*************************************************************** * * add by OceanHo 2015/8/26 11:59:15 * ****************************************************************/ using AimaTeam.WebFormLightAPI.httpCore.ReqKernal; using AimaTeam.WebFormLightAPI.httpEntity; using System; using System.Collections.Generic...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Common.Entities { [Table("Records")] public class Record : IAppEntity { public Record() { CategoryRecords = new List<Catego...
using System.Collections.Generic; using System.Linq; using Aranda.Users.BackEnd.Models; using Aranda.Users.BackEnd.Repositories.Definition; using Microsoft.EntityFrameworkCore; namespace Aranda.Users.BackEnd.Repositories.Implementation { public class RoleRepository : IRoleRepository { private readonly...
using System; using MySql.Data.MySqlClient; namespace MyFinances.AppStart { class DatabaseConnection : IDisposable { //properties private MySqlConnection _connection; public MySqlConnection Connection { get { return _connection; } } public AccountLogin AccountCredentials { get;...
using System; using System.Collections.Generic; using System.Text; namespace Hayaa.UserAuth.Service.Core.Config { class DefineTable { /// <summary> /// SecurityService组件的ID /// </summary> public const int ComponetID = 10017; public const String DatabaseName = "HayaaSecu...
using iSukces.Code.Interfaces; using JetBrains.Annotations; namespace EqualityGeneratorSample { [Auto.EqualityGeneratorAttribute] public partial class VerySimpleClassOwner { public VerySimpleClass A { get; set; } public ClassWithNullables B { get; set; } [NotNull] public...
using System.Collections.Generic; using ReactMusicStore.Core.Domain.Entities.Foundation; using ReactMusicStore.Core.Domain.Entities.Validations; using ReactMusicStore.Core.Domain.Interfaces.Validation; using ReactMusicStore.Core.Domain.Validation; namespace ReactMusicStore.Core.Domain.Entities { public class Genr...
using System.Linq; namespace Euler_Logic.Problems { public class Problem121 : ProblemBase { private bool[] _win; private ulong _count; /* The total number of ways to win is the total ways to win all 15 draws, plus the total ways to win 14 draws, plus the total ...
using Newtonsoft.Json; using System.Collections.Generic; namespace WebShop.Contracts.v1.Requests { public class RequestOrderDto { public List<int> Items { get; set; } public string OrderInfo { get; set; } public string UserId { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace kidd.software.dotnet.shop.model { interface IRowVersion { byte[] RowVersion { get; set; } } interface IIdentity { Guid Id { get; set; } } public class EntityBase : IRowVersion, IIdentity { public Guid...
using buildingEnergyLoss.Model; using System.Collections.Generic; namespace buildingEnergyLoss.Repository { public class TypeOfCountryRepository : ITypeOfCountryRepository { private List<TypeOfCountry> _defautlTypeOfCountries = new List<TypeOfCountry>(new TypeOfCountry[] { ...
using System.Threading.Tasks; using API.DTOs; using API.Entities; using API.Helpers; using API.Interfaces; using AutoMapper; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; namespace API.Controllers { [ServiceFilter(typeof(LogUserActivity))] [ApiControl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml.Serialization; namespace DocGen.ObjectModel { [XmlRoot("text")] public class Text : Element { //For serialization public Text() : base() { F...
using System; using FluentMigrator; namespace Profiling2.Migrations.Migrations { [Migration(201505081556)] public class DeduplicateEventViolations : Migration { public override void Down() { Delete.UniqueConstraint("UQ_EventViolation").FromTable("PRF_EventViolation"); }...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using EasyDev.EPS.BusinessObject; using System.Data; using EasyDev.EPS.Portal; namespace EasyDev.EPS.Portal { public class SchemaBO : GenericBO<Schema> { /// <summary> /// 根据方案编号取得区域设置 /...
using System; using System.Collections.Generic; namespace Beeffective.Data.Entities { public class Entity : IEquatable<Entity> { public int Id { get; set; } public bool Equals(Entity other) { if (ReferenceEquals(null, other)) return false; if (ReferenceEquals(t...
using System; namespace RockPaperScissors.Utilities { public interface IConsoleWrapper { ConsoleColor ForegroundColor { get; set; } ConsoleKeyInfo ReadKey(bool intercept); string? ReadLine(); void Write(string value); void WriteLine(); void WriteLine(string...
using Ricky.Infrastructure.Core; using Ricky.Infrastructure.Core.Generic; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using VnStyle.Services.Business.Models; namespace VnStyle.Services.Business { public interface IVideoService { I...
using UnityEngine; using System.Collections; namespace DynamicFogAndMist { [ExecuteInEditMode] public class DynamicFogOfWar : MonoBehaviour { public int fogOfWarTextureSize = 512; Material fogMat; static DynamicFogOfWar _instance; Texture2D fogOfWarTexture; Color32[...
using Model.Models; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Model.DatabaseViews { [Table("ViewSaleInvoicePendingForCustomDet...
using Alabo.Data.Things.Brands.Domain.Entities; using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Repositories; using Alabo.Domains.Services; using MongoDB.Bson; namespace Alabo.Data.Things.Brands.Domain.Services { public class BrandService : ServiceBase<Brand, ObjectId>, IBrandService { public BrandS...
// =============================== // AUTHOR : Guillaume Vachon Bureau // CREATE DATE : 2018-08-29 //================================== using System.Collections; using System.Collections.Generic; using UnityEngine; public class BlackBoardKey : MonoBehaviour { static public string TargetKey = "Target"; }
using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Threading.Tasks; using System.Web; using Saato.Models; using System.Web.Script.Serialization; using System.IO; using Newtonsoft.Json; using System.Security.Cryptography; using System.Te...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Data.Entity.Infrastructure; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web.Http.Description; using HotelManagerWithNET_F.Models; namespace HotelManagerWithNET_...
/// Simple Product class to make it easy to import products from zendesk when the application is ran. using System; using Newtonsoft.Json; using ZendeskSell.Models; namespace ZendeskSell.Products { public class ProductResponse : ProductRequest { [JsonProperty("id")] public int ID { get; set; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Game.Utils; using Game.Facade; using System.Data; namespace Game.Web.Themes.Standard { public partial class Shop_Sidebar : System.Web.UI.UserControl { protec...
using System; using System.Xml; using System.Xml.Linq; namespace BugunNeYesem.Data.Entity { public class RequestHistory : BaseEntity { public string Query { get; set; } public string QueryResult { get; set; } public XElement XmlValueWrapper { get { return XElement.P...
using EasyConsoleNG.Menus; using System; namespace EasyConsoleNG.Demo.Pages { public class InputEnumDemoPage : Page { public InputEnumDemoPage(Menu menu) : base(menu) { } public override void Display() { var value = Console.Input.ReadEnum<Fruit>("Select a f...
using CrossCutting; using Cs_Gerencial.Aplicacao.Interfaces; using Cs_Gerencial.Dominio.Entities; using Cs_Gerencial.WindowsAguarde; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class Boss1Behavior : MonoBehaviour { private float boundary; private bool lowerBoundReached = false; private bool rightBoundReached = false; private bool leftBoundReached = true; ...
using System.Collections.Generic; using Profiling2.Domain.Prf.Careers; namespace Profiling2.Domain.Contracts.Queries { public interface ICommandersQuery { IList<Career> GetCommanders(); } }
using System; using System.Collections.Generic; using System.Linq; using Microsoft.WindowsAzure; using Microsoft.WindowsAzure.Diagnostics; using Microsoft.WindowsAzure.ServiceRuntime; namespace WCFServiceWebRole { public class WebRole : RoleEntryPoint { public static List<Produto> produtos = new List<P...
using UnityEngine; using UnityEngine.AI; public class NavMeshSender : MonoBehaviour { public Transform target; public NavMeshAgent agent; public void SendAgentTo() { agent.SetDestination(target.position); } }
using System; using System.Collections.Generic; namespace NeuralNetwork { class Program { static void Main() { //Создания сета тренировочных данных на основе изображений, названных в формате "цифраНаИзображении_номерИзображения.png" и лежащих по пути path (List<List<dou...
using LibModels; using LibModels.common; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using TrungTamTienDat.Models; namespace TrungTamTienDat.Controllers { public class LopHocController : Controller { // // GET: /LopHoc/ pu...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; using DevExpress.XtraEditors; using IRAP.Client.Global.Enums; using DevExpress.XtraVerticalGrid; namespace IRAP.Client.GUI...
namespace ReactMusicStore.Core.Data.Context.Migrations { using System; using System.Data.Entity.Migrations; public partial class InitialDb : DbMigration { public override void Up() { CreateTable( "dbo.Album", c => new {...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Report_ClassLibrary { public class AllCashDailyPL { public int PK { get; set; } public DateTime DocDate { get; set; } public string BranchID { get; set; } public string VANID { ge...
using IdentityServer4.AccessTokenValidation; using Library.Extensions; using Microsoft.AspNetCore.Authorization; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using RC = Library.DataTransferObjects.Enum.AppRoleCode; namespace Library.Authorization { public class P...
using Microsoft.AspNetCore.Hosting; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Builder; using Microsoft.Extensions.DependencyInjection; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.DependencyInjection.Extensions; ...
using Devil_Cookies_3D.Models; using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Devil_Cookies_3D.Logics._2DLogics { public class Triangle { private readonly Vector<PixelC> first_vector; ...
using AspNetCoreGettingStarted.Model; namespace AspNetCoreGettingStarted.Features.Security { public class UserApiModel { public int UserId { get; set; } public string UserName { get; set; } public static TModel FromUser<TModel>(User user) where TModel : UserApiModel...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace RoadMap_DB.Models { public class Entrance { [Key,Column(Order =0)] public int ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace MyNurserySchool.Models { public class Note { public int Id { get; set; } public string Title { get; set; } public string Text ...
using AssemblyCSharp; using UnityEngine; public class JefeMundo1 : Enemigo { private float tiempo; public GameObject naceBala; public GameObject prefabBala; public float Azucar = 50f; // TODO: Mirar por que el jefazo no salta! void Start () { SetAzucarProporcionada (Azucar); tiempo = Time.time; } publ...
namespace MyMovies.Domain.Enums { public enum JobType { Actor, Director, Scenarist, Light } }
using Leprechaun.Configuration; using Leprechaun.InputProviders.Rainbow.Modules; using Rainbow.Settings; namespace Leprechaun.InputProviders.Rainbow { public class RainbowInputProvider : IInputProvider { public void Initialize(LeprechaunConfigurationBuilder config) { // configure Rainbow RainbowSettings.C...
using System.Windows.Forms; using System.Configuration; namespace IRAP.Client.Global.GUI.Dialogs { public class ShowMessageBox { public static DialogResult Show( string text, string caption = "", MessageBoxButtons buttons = MessageBoxButtons.OK, ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace CEMAPI.Models { public class InvoicePostSAPResponse { public InvoicePostSAPResponse() { this.SAPInvoiceID = ""; this.SAPReferenceDocumentNo = ""; } public stri...
using System; using Microsoft.EntityFrameworkCore.Migrations; namespace TrashCollectorV2.Data.Migrations { public partial class addedNextPickupDayVariableToAccount : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DeleteData( ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class DisplayHelmetStats : MonoBehaviour { public CharacterObject character; public Image spriteImage; public Text helmetStats; void Update() { if (character.helmetEquipped == true)...
using System; using System.Windows.Forms; namespace kursach { public partial class Form1 : Form { public Form1() { InitializeComponent(); } public int _current; #region public int Current { get { return _current; } ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Clock { public partial class Form2 : Form { public DateTime alarm1form2 = Date...
using System; using System.Threading; using System.Threading.Tasks; using FluentValidation; using MediatR.Sandbox.CustomerServiceApi.Data; using MediatR.Sandbox.CustomerServiceApi.Entities; namespace MediatR.Sandbox.CustomerServiceApi.MediatR.Commands { public record CreateCustomerCommand(string Name) : IRequest<...
using UnityEngine; using UnityEditor; using System.IO; using UnityQuickSheet; /// /// !!! Machine generated code !!! /// public partial class GoogleDataAssetUtility { [MenuItem("Assets/Create/Google/ParticleTable")] public static void CreateParticleTableAssetFile() { ParticleTable asset = CustomAs...
namespace T4WFI.App.Handlers { using System.Web; public class HandlerExcluded : IHttpHandler { public bool IsReusable => false; public void ProcessRequest(HttpContext context) { context.Response.ContentType = "text/plain"; context.Response.Write("Hello Worl...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class WeaponManager : MonoBehaviour { [SerializeField] public WeaponHandler[] weapons; private int curWeapon; // Start is called before the first frame update void Start() { curWeapon = 0; wea...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Task_TradePath_Amol { class Program { static void Main(string[] args) { string[] files = { }; string[] directory; s...
using System.Reflection; using iSukces.Code; using iSukces.Code.AutoCode; using iSukces.Code.Interfaces; using JetBrains.Annotations; namespace EqualityGeneratorSample { internal class Program { private static void Main(string[] args) { #if DEBUG WriteAutoCode(); #endif } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class GameManager : MonoBehaviour { public Animator transitionAnim; private AssetBundle myLoadedAssetBundle; public string[] scenePaths; private int nLevel; public stat...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Text; namespace SuiviCompresseur.GestionCompresseur.Domain.Models { public class FilialeDup { [Key] public Guid FilialeID { get; set; } public string Nom { get; set; } p...
using Alabo.App.Kpis.GradeKpis.Domain.Entities; using Alabo.App.Kpis.GradeKpis.Domain.Services; using Alabo.Domains.Entities; using Alabo.Domains.Query.Dto; using Alabo.Framework.Core.WebApis.Controller; using Alabo.Framework.Core.WebApis.Filter; using Microsoft.AspNetCore.Mvc; using MongoDB.Bson; using System.Componen...
namespace AssessmentApp.Data.Models { using AssessmentApp.Data.Common.Models; public class Email : BaseDeletableModel<int> { public string Name { get; set; } public string Emails { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using WebAPI.Infrastructure.EF.Seeding; namespace WebAPI.Infrastructure.EF { public static class DBContextExtensions { public static void EnsureSeeded(this AssignmentDbContext context) { ...
using System; using System.Linq; using System.Reflection; using System.Runtime.InteropServices; using System.Security.Principal; using S = TaskScheduler; namespace WindowsUpdateNotifier { public class TaskSchedulerWrapper : IDisposable { private const string APP_NAME = "WindowsUpdateNotifie...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace WebAppMedOffices.Models { [Table("ObrasSociales")] public class ObraSocial { [Key] public int Id {...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraController : MonoBehaviour { private Transform plane; public Vector3 initTransform = new Vector3(0f, 13.26f, -19.54f); private Vector3 planePos; private Vector3 planeDist; public Transform me...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PieceAnimation : MonoBehaviour { public BoxCollider2D collider; public float duration = 3; public bool used = false; public float speed = 5; private bool side = false; //left = false, right = true; pri...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerController : MonoBehaviour { [SerializeField] AudioSource jumpSFX = null; [SerializeField] Collider2D myFeet = null; [SerializeField] float runSpeed = 5f; [SerializeField] float jumpSpeed = 5f; Rigid...
 using ICSharpCode.SharpZipLib.Zip; using ICSharpCode.SharpZipLib.Core; using ICSharpCode.SharpZipLib.Checksums; using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; using System.Web; using System.Data.SqlClient; using System.Configuration; us...
using EFCrudDEMO.Model; using System.Data.Entity; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EFCrudDEMO.DAL { public class CallRepo { public void Create(Call call) { using (CallContext db = new CallC...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using BusinessLayer.Interfaces; using DomainModels; using DomainModels.SharedModels; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; namespace POCAPIProject.Controllers { [Route("api/[controller]")] ...