text stringlengths 13 6.01M |
|---|
using System;
namespace Lesson2
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Введите минимальную суточную температуру: ");
string minTempStr = Console.ReadLine();
string preparedMinTempStr = minTempStr.Replace('.', ',');
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace PTesteMetodos
{
public partial class frmPrincipal : Form
{
publi... |
using AlgorithmProblems.Trees.TreeHelper;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AlgorithmProblems.Trees
{
class ExteriorOfBT
{
/// <summary>
/// Prints the exterior of the Binary Tree in the anti clockwise ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace StepByStep
{
public class RentalBuilder
{
}
}
|
using MongoDB.Driver;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace TesteMongoDB.Console
{
public static class DataBase<T>
{
private static IMongoDatabase conectar ()
{
string username = "root";
string... |
using UnityEngine;
using System.Collections.Generic;
using Newtonsoft.Json;
public class Item {
//Blueprint for all items. Shared by them all
public string name;
public string itemDescription;
[JsonConverter(typeof(Newtonsoft.Json.Converters.StringEnumConverter))] //Used to convert string to enum for... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MentorAlgorithm.Algorithm
{
public class Edge
{
public Node Source { get; set; }
public Node Destination { get; set; }
public int Cost { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Docller.Core.Models
{
public enum FileSortBy
{
Date=0,
FileName=1,
Title=2,
Status=3
}
public enum SortDirection
{
Ascending=0,
... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using GroupProject.Models;
using GroupProject.Constants;
using System.Net;
using Microsoft.AspNetCore.Authorization;
using System.Security.Claims;
using Microsoft.A... |
using System.IO;
namespace Shipwreck.TypeScriptModels.Declarations
{
public sealed class ThisType : ITypeReference
{
public bool? IsClass => true;
public bool? IsInterface => false;
public bool? IsEnum => false;
public void WriteTypeReference(TextWriter writer)
=... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using AxisPosCore;
using AxisPosCore.Common;
using KartObjects;
namespace AxisPosCore
{
public class CLMBonusCardEnterActionExecutor:POSActionExecutor
{
public CLMBonusCardEnterActionExecutor(POSActionMnemonic action... |
using System.Windows.Controls;
namespace CODE.Framework.Wpf.Theme.Newsroom.StandardViews
{
/// <summary>
/// Interaction logic for LargePeekImageAndText04.xaml
/// </summary>
public partial class LargePeekImageAndText04 : Grid
{
/// <summary>
/// Initializes a new instance of the <... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DPYM
{
public class FileParser
{
/// <summary>
/// 一个Parser对象仅负责一个文件的解析
/// </summary>
/// <param name="fileFullPathIn"></param>
protected FileParser(string fileFullPathIn)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using CoherentSolutions.Extensions.Configuration.AnyWhere.Abstractions;
namespace CoherentSolutions.Extensions.Configuration.AnyWhere
{
public class AnyWhereConfigurationEnvironmentWithExtension : IAnyWhereConfigurationEnvironment
{
p... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Web;
namespace Challan.Models
{
public class HolderDetails
{
public HolderDetails()
{
Addresses = new List<Address>();
}
//[DatabaseGe... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApp1
{
class Program
{
static void Main(string[] args)
{
int result = Minus(270, 110);
Write(result);
int result2 = Plus(150,... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Athenaeum.Models;
using Athenaeum.Utils;
using Athenaeum.ViewModels.Character;
using Athenaeum.ViewModels.Guild;
using Athenaeum.ViewModels.Shared;
using Microsoft.AspNet.Identity;
namespace Athenaeum.Cont... |
using UnityEngine;
[CreateAssetMenu(fileName = "New Portal", menuName = "Soul Hunter/Portal")]
public class PortalData : ScriptableObject // Mort
{
public Color color;
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpacecraftWar
{
public class MyPlayer : GameTool
{
public MyPlayer(double x, double y) : base(x, y)
{
}
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.Advertisements;
public class LevelController : MonoBehaviour
{
public static LevelController instance = null;
public int sceneIndex;
private int lvlCompleted;
private st... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PauseArgs
{
private int m_coin;
public int M_Coin
{
get { return m_coin; }
set { m_coin = value; }
}
private int m_score;
public int M_Score
{
get { return m_score; }
... |
using Parse;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace DoGoService.Models
{
public class DogWalker
{
public int id { get; set; }
public string address { get; set; }
}
} |
namespace StrategyGame
{
public static class PurchasePack
{
public static string[] ForceDescription;
public static int[] ForceCosts;
static PurchasePack()
{
ForceDescription = new string[6];
ForceCosts = new int[6];
ForceCosts[(int)ForcesTyp... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading.Tasks;
using ProgFrog.Interface.Data.Serialization;
using ProgFrog.Interface.Data;
using ProgFrog.Interface.Model;
namespace ProgFrog.Core.Data
{
public class FileProgramminTaskRepository : IProgrammingTaskRepository
{
... |
using System;
using System.ComponentModel.DataAnnotations;
using Microsoft.Practices.ServiceLocation;
using Profiling2.Domain.Contracts.Tasks;
using Profiling2.Domain.Extensions;
using Profiling2.Domain.Prf.Units;
using Profiling2.Web.Mvc.Areas.Profiling.Controllers.ViewModels;
namespace Profiling2.Web.Mvc.Validators... |
using System;
using System.Collections.Generic;
using System.Linq;
using Compiler.Exceptions;
using OverflowException = Compiler.Exceptions.OverflowException;
namespace Compiler.FrontendPart.LexicalAnalyzer
{
public class Lexer
{
private FileScanner fileScanner;
private List<Token> Tokens { ge... |
/// <summary> carro priorizao por ser electrico </summary>
public class CarroElectrico : Carro
{
public float DuracionBateria { get; set; }
}
|
using System.Web.Mvc;
namespace DevExpress.Web.Demos {
public partial class LoadingPanelController : DemoController {
public override string Name { get { return "LoadingPanel"; } }
public ActionResult Index() {
return Example();
}
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
using System.Web.Razor.Parser;
using ContestsPortal.Domain.Models;
namespace ContestsPortal.WebSite.ViewModels.Administrator
{
public class TaskEditorViewModel
{
private C... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using PoS.Models;
namespace PoS.Controllers
{
public class OrderDetailsController : Controller
{
private PoSContext db = new PoSContext();
//
// GET: /OrderDetails/
publi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Data;
using System.Threading;
using System.Globalization;
using Dapper;
namespace TypeInThai.Models
{
public class CookieData
{
public string CookieGuid;
public int UserId { get; set;}
}
} |
using Castle.MicroKernel;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace Thingy.Infrastructure
{
/// <summary>
/// Methods used internally in this library for logging and diagnostics
/// </summary>
internal static class ContainerReporter
{... |
using UnityEngine;
using System.Collections.Generic;
[RequireComponent(typeof(EquipmentManager))]
public class WeaponManager : MonoBehaviour {
private EquipmentManager equipmentManager;
private GameController gameController;
// @ Equipped weapons
private List<Weapon> weapons = new List<Weapon>();
private ... |
/*
* Company:
* Motto: Talk more to loved ones!
* Assignment: A book shelf application
* Deadline: 2012-01-02
* Programmer: Baran Topal
* Solution name: .BookShelfWeb
* Project name: .BookShelfWeb
* File name: BookPanel.aspx.cs
* Status: Finished
*/
using System;
using System.Collections.Generic;
using S... |
namespace ChampionsOfForest.ExpSources
{
internal class CutBushAddExp : CutBush
{
public override void CutDown()
{
ModdedPlayer.instance.AddFinalExperience(3);
base.CutDown();
}
}
}
|
using InvoicingApp.BusinessLogic.Contracts.Services;
using InvoicingApp.Domain.Contracts.Base;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Web;
using System.Web.Mvc;
namespace InvoicingApp.Controllers
{
public class CrudControllerBase<TEntity,TKey>... |
using Microsoft.AspNetCore.Identity.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Caching.Memory;
using Microsoft.Extensions.Options;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Text;
using ToDo.DataAccess.Concrete.EntityFra... |
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using VRTK;
public class EndScreen : MonoBehaviour
{
public Text totalGold;
public Text daysSurvived;
public Text enemiesKilled;
public GameObject ui;
TimeReturner tr;
private float day;
private float hour;
private f... |
using gView.Framework.Carto;
using gView.Framework.Data;
using gView.Framework.Geometry;
using gView.Framework.system;
using System;
using System.Windows.Forms;
namespace gView.Framework.UI.Dialogs
{
/// <summary>
/// Zusammenfassung für FormAddDataset.
/// </summary>
public class FormAddDataset : Syst... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ArrangeOffice
{
public partial class Add_RecipeForm : Form
{
pri... |
using System;
using System.Windows;
using SpatialEye.Framework.Client;
using SpatialEye.Framework.ServiceProviders;
using SpatialEye.Framework.Threading;
namespace Lite
{
public class StreetViewViewModel : ViewModelBase
{
#region PropertyNames
/// <summary>
/// The Street View interaction mode is act... |
/** 版本信息模板在安装目录下,可自行修改。
* tb_task.cs
*
* 功 能: N/A
* 类 名: tb_task
*
* Ver 变更日期 负责人 变更内容
* ───────────────────────────────────
* V0.01 2017-04-05 10:52:24 N/A 初版
*
* Copyright (c) 2012 Maticsoft Corporation. All rights reserved.
*┌──────────────────────────────────┐
*│ 此技术信息为本公司机密信息,未经... |
using System.Linq;
using SFA.DAS.CommitmentsV2.Shared.Interfaces;
using SFA.DAS.ProviderCommitments.Infrastructure.OuterApi;
using SFA.DAS.ProviderCommitments.Web.Models.Shared;
using System.Threading.Tasks;
using SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Requests.Cohorts;
using SFA.DAS.ProviderCommitments.I... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectGrace.Logic.Business.Business_Models
{
public class Trainee
{
public int TraineeID { get; set; }
public string FirstName { get; set; }
public string LastName { get; se... |
namespace CWI.Desafio2.Domain.Entities.Enums
{
public enum EntityType
{
Salesman = 1,
Customer = 2,
Sale = 3,
Item = 4
}
}
|
namespace gView.Framework.Data
{
public enum FeatureLayerCompositionMode
{
Over = 0,
Copy = 1
}
public enum spatialRelation
{
SpatialRelationMapEnvelopeIntersects = 0,
SpatialRelationIntersects = 1,
SpatialRelationEnvelopeIntersects = 2,
SpatialRelat... |
using System;
using System.IO;
using System.Linq;
using System.Collections.Generic;
using System.Threading.Tasks;
using Aquamonix.Mobile.Lib.Domain;
using Aquamonix.Mobile.Lib.Domain.Requests;
using Aquamonix.Mobile.Lib.Domain.Responses;
using Aquamonix.Mobile.Lib.Utilities;
using Aquamonix.Mobile.Lib.Database;
using ... |
using System;
using System.Collections;
using System.Linq;
using DelftTools.Utils.Collections;
namespace DelftTools.Utils.UndoRedo.Mementos
{
public class NotifyCollectionChangeMemento : IMemento
{
public IList List;
public NotifyCollectionChangeAction Action;
public object O... |
using FluentNHibernate.Automapping;
using FluentNHibernate.Automapping.Alterations;
using Profiling2.Domain.Prf;
using Profiling2.Domain.Prf.Events;
using Profiling2.Domain.Prf.Sources;
namespace Profiling2.Infrastructure.NHibernateMaps.Overrides
{
public class EventMappingOverride : IAutoMappingOverride<Event>
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EllensegSzocske : Ellenseg
{
// Felügyelő változók
// [SerializeField] elérhetővé teszi a privát változókat a Unity fejlesztői környezetében
[SerializeField] private float leftLimit;
[SerializeField] p... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Medi... |
using UnityEngine;
using System.Collections;
using UnityEngine.EventSystems;
using UnityEngine.Events;
using UnityEngine.UI;
namespace GameFrame
{
public enum UIEventType
{
onClick,
onClickUp,
onClickDown,
onBeginDrag,
onDrag,
onEndDrag,
onDrop,
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using FluentValidation;
namespace Dominio.Validations
{
public class ObjetivoValidator : ModelValidator<Objetivo>
{
public ObjetivoValidator()
{
RuleFor(o => o.Perspectiva)
... |
using System;
namespace api_client_generator.Models
{
public interface ITypeConverter
{
public string Convert(Type type);
}
}
|
using Cottle.Functions;
using Cottle.Values;
using EddiDataDefinitions;
using EddiSpeechResponder.Service;
using JetBrains.Annotations;
using System;
namespace EddiSpeechResponder.CustomFunctions
{
[UsedImplicitly]
public class EngineerDetails : ICustomFunction
{
public string name => "EngineerDet... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace MVCPrueba.Models
{
public class ReporteNotas
{
public string Nombres { get; set; }
public string Apellidos { get; set; }
public string Asignatura { get; set; }
public string Nota1 { g... |
using System.IO;
namespace Tomelt.MediaLibrary.Factories {
public interface IMediaFactorySelector : IDependency {
MediaFactorySelectorResult GetMediaFactory(Stream stream, string mimeType, string contentType);
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ZooManager
{
public static class Output
{
public static void ShowInitialInfo()
{
Console.WindowHeight = 40;
Console.WriteLine();
str... |
using System;
namespace Infrostructure.Exeption
{
public class InvalidSpeedMeasureValueException : Exception
{
public InvalidSpeedMeasureValueException(string message = "مقدار خالی وارد شده است") : base(message){}
}
}
|
using UnityEngine;
using System.Collections;
public class ColorObject : MonoBehaviour {
// TODO: Having a public boolean for this is probably lazy
protected bool avoidRegistration = false;
private Color color = new Color();
public void setColor(int colorInt) {
color = ColorDefinitions.colors[colorInt];
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace com.Sconit.Web.Models.SearchModels.WMS
{
public class DeliveryBarCodeSearchModel : SearchModelBase
{
public String BarCode { get; set; }
public String HuId { get; set; }
public String Flow { ... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ButtonLink : MonoBehaviour
{
public string link = "";
private Button _button;
private void Awake()
{
_button = GetComponent<Button>();
_button.onClick.AddList... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "Flock/Filter/Same Flock")]
public class SameFlockFilter : ContextFilter
{
public override List<Transform> Filter(Boids boid, List<Transform> original)
{
List<Transform> filtered = new List<Trans... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using WxShop.Service.Interface;
using WxShop.Fronted.Models;
using WxShop.Model;
using LinqKit;
namespace WxShop.Fronted.Controllers
{
public class MainController : Controller
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace InventoryAllocator
{
/// A class to determine how to fulfill an order given the current inventory of various warehouses
public class InventoryAllocator
{
/// The main entry-point for this single responsibility class
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerStats : MonoBehaviour
{
[Header("Configurables")]
[SerializeField]
private int currentScore = 0;
[Header("Events")]
[SerializeField]
private UnityIntEvent OnScoreAdded = new UnityIntEvent();
... |
using Unity.Burst;
using Unity.Collections;
using Unity.Entities;
using Unity.Jobs;
using Unity.Physics;
using Unity.Physics.Systems;
using UnityEngine;
public enum TriggerVolumeType
{
Melee,
WeaponPickup,
Bullet,
Dash,
Rocket
}
public struct TriggerVolume : IComponentData
{
public int Type;
public int Current... |
using ClaimProject.Config;
using MySql.Data.MySqlClient;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace ClaimProject.CM
{
public partial class CMSurveyForm : System.Web.UI.Page
{
ClaimFunction functio... |
using Jypeli;
using System;
/// <summary>
/// Tasohyppelypelin hahmo, joka ampuu aseella automaattisesti määritellyin väliajoin.
/// </summary>
public class ShootingPlatformCharacter : PlatformCharacter
{
/// <summary>
/// Tasohyppelypelin hahmo, joka ampuu aseella automaattisesti määritellyin väliajoin.
... |
using Printing.Utilities.Models;
namespace Printing.Utilities.Services.Interfaces
{
public interface IPrintingService
{
int SendPrintRequest(PrintRequestDto printRequestDto);
}
}
|
using Infrostructure.Enums;
using Infrostructure.Exeption;
namespace DomainModel.Entity.ProductParts
{
public class Graphic : Device
{
/// <summary>
/// کارت گرافیک
/// </summary>
public Graphic(string brand, string details, string name, string videoOutputInterface, string grap... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cs_Notas.Dominio.ValuesObject
{
public class TiposProcuracao
{
public string Descricao { get; set; }
public string Sigla { get; set; }
public List<TiposProcu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EX_6B_Monte_Carlo_Struct
{
class Program
{
static (double, double) monteCarlo(Random num)
{
int a = num.Next(0, 100);
double x = (double)a / 100... |
using SPA.Models.DAO;
using System;
using System.Collections.Generic;
using System.Text;
namespace SPA.Models
{
public class Race_animal
{
public int Id { get; set; }
public string Animal { get; set; }
public string Nom_race { get; set; }
public static Race_animal GetRace_Anim... |
using System;
namespace WindowsUpdateNotifier
{
public class MockVersionHelper : IVersionHelper
{
public void SearchForNewVersion(Action onFinishedCallback)
{
onFinishedCallback();
}
public string Copyright { get; set; }
public string CurrentVersion { get;... |
// Copyright 2021 by Hextant Studios. https://HextantStudios.com
// This work is licensed under CC BY 4.0. http://creativecommons.org/licenses/by/4.0/
using UnityEngine;
using UnityEditor;
namespace Hextant.Editor
{
public static class SettingsExtensions
{
// The SettingsProvider instance used to displ... |
using System;
namespace TeamCityChangeNotifier.Models
{
public class BuildData
{
public int Id { get; set; }
public DateTime StartDate { get; set; }
public DateTime FinishDate { get; set; }
public string BuildType { get; set; }
public string ProjectName { get; set; }
public int? Dependenc... |
using System;
using System.Linq;
namespace Autofac.Extras.AttributeMetadata.Test.ScenarioTypes.StrongTypedMetadataAttributeScenario
{
[StrongTypedScenarioMetadata("Goodbye", 24)]
public class AlternateStrongTypedScenario : IStrongTypedScenario
{
}
}
|
using System;
using System.Collections.Generic;
using System.Text;
namespace _03.Ferrari
{
public class Ferrari : IDrivable
{
private string model;
private string driver;
public Ferrari(string driver)
{
this.Driver = driver;
this.Model = "488-Spider";
... |
using BarGraphClientServerApp.Controllers;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System.Web;
using System.Web.Mvc;
using Moq;
namespace BarGraphClientServerApp.Tests.Controllers
{
[TestClass]
public class HomeControllerTest
{
[TestMethod]
public void ClientSPATest()
... |
namespace Specification_OCPrinciple
{
class ProductFilter
{
public IEnumerable<Product> FilterByColor(IEnumerable<Product> products, Color color)
{
foreach (var product in products)
{
if (product.Color == color)
{
yield... |
using System;
using System.Collections.Generic;
using System.Text;
namespace PostRequestFactory.Core
{
/// <summary>
/// This class corresponds to a post request body
/// plus some headers whose content is strongly coupled to the request body
/// </summary>
public class PostRequest
{
i... |
using System;
using OpenQA.Selenium;
using OpenQA.Selenium.Support.UI;
using SnowSoftware.Driver;
namespace SnowSoftware.PageObjectModels
{
public class SnowGlobe
{
private IWebDriver driver;
private WebDriverWait wait;
private By SearchInput = By.XPath("//input[@placeholder='How can ... |
using System;
using System.Collections.Generic;
namespace RomanToString
{
class RomanToString
{
static void Main(string[] args)
{
Console.WriteLine(RomanToInt("IX"));
Console.ReadKey();
}
private static int RomanToInt(string rom)
{
Di... |
using Microsoft.AspNetCore.Mvc;
using WebStore.Interfaces.Services;
namespace WebStore.Components
{
public class CartViewComponent : ViewComponent
{
private readonly ICartServices _CartServices;
public CartViewComponent(ICartServices CartServices) => _CartServices = CartServices;
pub... |
namespace Crystal.Plot2D.Common
{
public enum PlotterPanel
{
MainCanvas = 0
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WaypointsEditModeNotice : MonoBehaviour {
[SerializeField] UIBase uiComponent;
[SerializeField] WaypointsControl waypointsControl;
void Update () {
if (waypointsControl.editMode) {
if (uiComponent.hidden) {
uiCom... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace pjank.BossaAPI.DemoConsole.Modules
{
interface IDemoModule
{
char MenuKey { get; }
string Description { get; }
void Execute();
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraController : MonoBehaviour {
public bool trackPlayer;
public GameObject player;
public float minX, maxX;
public float playerX;
public bool fromLeftToRight;
private Vector3 offset, offsetVert;
... |
using System;
namespace FKFormControl
{
/// <summary>
/// 多选框校验
/// </summary>
public class ControlCheck : FKFormBase.FormControlBaseAttribute
{
public override bool CheckValue(string value)
{
throw new NotImplementedException();
}
public override strin... |
using System;
using System.Threading.Tasks;
namespace HCore.Cache
{
public interface ICache
{
Task StoreAsync(string key, object value, TimeSpan expiresIn);
Task<T> GetAsync<T>(string key) where T : class;
Task InvalidateAsync(string key);
}
}
|
using MyForum.Domain;
using MyForum.Infrastructure;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace MyForum.Web.Models.Threads
{
public class ThreadsCreateViewModel
{
[Required]
[StringLengt... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class LevelSplash : MonoBehaviour
{
#region Singleton
public static LevelSplash instance = null;
private void Awake()
{
if (instance == null)
{
instance = this;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.ComponentModel.DataAnnotations;
using System.Web.Mvc;
namespace ClotheOurKids.Web.Models.ViewModel
{
public class RequestFormViewModel
{
public RequestFormViewModel()
{
AvailableGender... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LightingBook.Tests.Api.Product.Dto.Flight
{
public class BaseCurrency
{
public int BaggageAmount { get; set; }
public int SeatAmount { get; set; }
public int Se... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Building : MonoBehaviour
{
// Use this for initialization
void Start ()
{
gameObject.transform.parent.tag = "Occupied"; // changes the tag of the parent tile of this terrain to occupied so it cannot be used to s... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Entidades.Vistas
{
public class vDIRECCIONES_EXTERNAS
{
public decimal ID { get; set; }
public string NOMBRE { get; set; }
public string URL { get; set; }
public Nullable<System.Dat... |
using System;
using System.Collections.Generic;
using Microsoft.EntityFrameworkCore.Migrations;
namespace MonadicComponents.Migrations
{
public partial class SpecChange_20170622511621 : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.Cre... |
using System;
using Xamarin.Forms;
namespace LoLInfo.Views
{
public partial class MasterDetailContainer : MasterDetailPage
{
MasterPage masterPage;
RootTabPage rootPage;
public MasterDetailContainer()
{
InitializeComponent();
masterPage = new ... |
using System;
namespace EPI.Sorting
{
/// <summary>
/// Quick sort is one of the most popular sorting algorithms that on average has time complexity of O(nlogn)
/// But in worst-case, it can perform O(n^2) [e.g. when array is already sorted, all elements are the same].
/// It employs divide and conquer technique ... |
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