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using System; namespace Lesson2 { class Program { static void Main(string[] args) { Console.WriteLine("Введите минимальную суточную температуру: "); string minTempStr = Console.ReadLine(); string preparedMinTempStr = minTempStr.Replace('.', ','); ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace PTesteMetodos { public partial class frmPrincipal : Form { publi...
using AlgorithmProblems.Trees.TreeHelper; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.Trees { class ExteriorOfBT { /// <summary> /// Prints the exterior of the Binary Tree in the anti clockwise ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace StepByStep { public class RentalBuilder { } }
using MongoDB.Driver; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace TesteMongoDB.Console { public static class DataBase<T> { private static IMongoDatabase conectar () { string username = "root"; string...
using UnityEngine; using System.Collections.Generic; using Newtonsoft.Json; public class Item { //Blueprint for all items. Shared by them all public string name; public string itemDescription; [JsonConverter(typeof(Newtonsoft.Json.Converters.StringEnumConverter))] //Used to convert string to enum for...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MentorAlgorithm.Algorithm { public class Edge { public Node Source { get; set; } public Node Destination { get; set; } public int Cost { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Docller.Core.Models { public enum FileSortBy { Date=0, FileName=1, Title=2, Status=3 } public enum SortDirection { Ascending=0, ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using GroupProject.Models; using GroupProject.Constants; using System.Net; using Microsoft.AspNetCore.Authorization; using System.Security.Claims; using Microsoft.A...
using System.IO; namespace Shipwreck.TypeScriptModels.Declarations { public sealed class ThisType : ITypeReference { public bool? IsClass => true; public bool? IsInterface => false; public bool? IsEnum => false; public void WriteTypeReference(TextWriter writer) =...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using AxisPosCore; using AxisPosCore.Common; using KartObjects; namespace AxisPosCore { public class CLMBonusCardEnterActionExecutor:POSActionExecutor { public CLMBonusCardEnterActionExecutor(POSActionMnemonic action...
using System.Windows.Controls; namespace CODE.Framework.Wpf.Theme.Newsroom.StandardViews { /// <summary> /// Interaction logic for LargePeekImageAndText04.xaml /// </summary> public partial class LargePeekImageAndText04 : Grid { /// <summary> /// Initializes a new instance of the <...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DPYM { public class FileParser { /// <summary> /// 一个Parser对象仅负责一个文件的解析 /// </summary> /// <param name="fileFullPathIn"></param> protected FileParser(string fileFullPathIn) ...
using System; using System.Collections.Generic; using System.Linq; using CoherentSolutions.Extensions.Configuration.AnyWhere.Abstractions; namespace CoherentSolutions.Extensions.Configuration.AnyWhere { public class AnyWhereConfigurationEnvironmentWithExtension : IAnyWhereConfigurationEnvironment { p...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace Challan.Models { public class HolderDetails { public HolderDetails() { Addresses = new List<Address>(); } //[DatabaseGe...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { static void Main(string[] args) { int result = Minus(270, 110); Write(result); int result2 = Plus(150,...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Athenaeum.Models; using Athenaeum.Utils; using Athenaeum.ViewModels.Character; using Athenaeum.ViewModels.Guild; using Athenaeum.ViewModels.Shared; using Microsoft.AspNet.Identity; namespace Athenaeum.Cont...
using UnityEngine; [CreateAssetMenu(fileName = "New Portal", menuName = "Soul Hunter/Portal")] public class PortalData : ScriptableObject // Mort { public Color color; }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SpacecraftWar { public class MyPlayer : GameTool { public MyPlayer(double x, double y) : base(x, y) { } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.Advertisements; public class LevelController : MonoBehaviour { public static LevelController instance = null; public int sceneIndex; private int lvlCompleted; private st...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PauseArgs { private int m_coin; public int M_Coin { get { return m_coin; } set { m_coin = value; } } private int m_score; public int M_Score { get { return m_score; } ...
using Parse; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace DoGoService.Models { public class DogWalker { public int id { get; set; } public string address { get; set; } } }
namespace StrategyGame { public static class PurchasePack { public static string[] ForceDescription; public static int[] ForceCosts; static PurchasePack() { ForceDescription = new string[6]; ForceCosts = new int[6]; ForceCosts[(int)ForcesTyp...
using System; using System.Collections.Generic; using System.IO; using System.Threading.Tasks; using ProgFrog.Interface.Data.Serialization; using ProgFrog.Interface.Data; using ProgFrog.Interface.Model; namespace ProgFrog.Core.Data { public class FileProgramminTaskRepository : IProgrammingTaskRepository { ...
using System; using System.ComponentModel.DataAnnotations; using Microsoft.Practices.ServiceLocation; using Profiling2.Domain.Contracts.Tasks; using Profiling2.Domain.Extensions; using Profiling2.Domain.Prf.Units; using Profiling2.Web.Mvc.Areas.Profiling.Controllers.ViewModels; namespace Profiling2.Web.Mvc.Validators...
using System; using System.Collections.Generic; using System.Linq; using Compiler.Exceptions; using OverflowException = Compiler.Exceptions.OverflowException; namespace Compiler.FrontendPart.LexicalAnalyzer { public class Lexer { private FileScanner fileScanner; private List<Token> Tokens { ge...
/// <summary> carro priorizao por ser electrico </summary> public class CarroElectrico : Carro { public float DuracionBateria { get; set; } }
using System.Web.Mvc; namespace DevExpress.Web.Demos { public partial class LoadingPanelController : DemoController { public override string Name { get { return "LoadingPanel"; } } public ActionResult Index() { return Example(); } } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; using System.Web.Razor.Parser; using ContestsPortal.Domain.Models; namespace ContestsPortal.WebSite.ViewModels.Administrator { public class TaskEditorViewModel { private C...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using PoS.Models; namespace PoS.Controllers { public class OrderDetailsController : Controller { private PoSContext db = new PoSContext(); // // GET: /OrderDetails/ publi...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data; using System.Threading; using System.Globalization; using Dapper; namespace TypeInThai.Models { public class CookieData { public string CookieGuid; public int UserId { get; set;} } }
using Castle.MicroKernel; using System; using System.Collections.Generic; using System.IO; using System.Linq; namespace Thingy.Infrastructure { /// <summary> /// Methods used internally in this library for logging and diagnostics /// </summary> internal static class ContainerReporter {...
using UnityEngine; using System.Collections.Generic; [RequireComponent(typeof(EquipmentManager))] public class WeaponManager : MonoBehaviour { private EquipmentManager equipmentManager; private GameController gameController; // @ Equipped weapons private List<Weapon> weapons = new List<Weapon>(); private ...
/* * Company: * Motto: Talk more to loved ones! * Assignment: A book shelf application * Deadline: 2012-01-02 * Programmer: Baran Topal * Solution name: .BookShelfWeb * Project name: .BookShelfWeb * File name: BookPanel.aspx.cs * Status: Finished */ using System; using System.Collections.Generic; using S...
namespace ChampionsOfForest.ExpSources { internal class CutBushAddExp : CutBush { public override void CutDown() { ModdedPlayer.instance.AddFinalExperience(3); base.CutDown(); } } }
using InvoicingApp.BusinessLogic.Contracts.Services; using InvoicingApp.Domain.Contracts.Base; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Web; using System.Web.Mvc; namespace InvoicingApp.Controllers { public class CrudControllerBase<TEntity,TKey>...
using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Caching.Memory; using Microsoft.Extensions.Options; using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using System.Text; using ToDo.DataAccess.Concrete.EntityFra...
using UnityEngine; using UnityEngine.UI; using System.Collections; using VRTK; public class EndScreen : MonoBehaviour { public Text totalGold; public Text daysSurvived; public Text enemiesKilled; public GameObject ui; TimeReturner tr; private float day; private float hour; private f...
using gView.Framework.Carto; using gView.Framework.Data; using gView.Framework.Geometry; using gView.Framework.system; using System; using System.Windows.Forms; namespace gView.Framework.UI.Dialogs { /// <summary> /// Zusammenfassung für FormAddDataset. /// </summary> public class FormAddDataset : Syst...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ArrangeOffice { public partial class Add_RecipeForm : Form { pri...
using System; using System.Windows; using SpatialEye.Framework.Client; using SpatialEye.Framework.ServiceProviders; using SpatialEye.Framework.Threading; namespace Lite { public class StreetViewViewModel : ViewModelBase { #region PropertyNames /// <summary> /// The Street View interaction mode is act...
/** 版本信息模板在安装目录下,可自行修改。 * tb_task.cs * * 功 能: N/A * 类 名: tb_task * * Ver 变更日期 负责人 变更内容 * ─────────────────────────────────── * V0.01 2017-04-05 10:52:24 N/A 初版 * * Copyright (c) 2012 Maticsoft Corporation. All rights reserved. *┌──────────────────────────────────┐ *│ 此技术信息为本公司机密信息,未经...
using System.Linq; using SFA.DAS.CommitmentsV2.Shared.Interfaces; using SFA.DAS.ProviderCommitments.Infrastructure.OuterApi; using SFA.DAS.ProviderCommitments.Web.Models.Shared; using System.Threading.Tasks; using SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Requests.Cohorts; using SFA.DAS.ProviderCommitments.I...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ProjectGrace.Logic.Business.Business_Models { public class Trainee { public int TraineeID { get; set; } public string FirstName { get; set; } public string LastName { get; se...
namespace CWI.Desafio2.Domain.Entities.Enums { public enum EntityType { Salesman = 1, Customer = 2, Sale = 3, Item = 4 } }
namespace gView.Framework.Data { public enum FeatureLayerCompositionMode { Over = 0, Copy = 1 } public enum spatialRelation { SpatialRelationMapEnvelopeIntersects = 0, SpatialRelationIntersects = 1, SpatialRelationEnvelopeIntersects = 2, SpatialRelat...
using System; using System.IO; using System.Linq; using System.Collections.Generic; using System.Threading.Tasks; using Aquamonix.Mobile.Lib.Domain; using Aquamonix.Mobile.Lib.Domain.Requests; using Aquamonix.Mobile.Lib.Domain.Responses; using Aquamonix.Mobile.Lib.Utilities; using Aquamonix.Mobile.Lib.Database; using ...
using System; using System.Collections; using System.Linq; using DelftTools.Utils.Collections; namespace DelftTools.Utils.UndoRedo.Mementos { public class NotifyCollectionChangeMemento : IMemento { public IList List; public NotifyCollectionChangeAction Action; public object O...
using FluentNHibernate.Automapping; using FluentNHibernate.Automapping.Alterations; using Profiling2.Domain.Prf; using Profiling2.Domain.Prf.Events; using Profiling2.Domain.Prf.Sources; namespace Profiling2.Infrastructure.NHibernateMaps.Overrides { public class EventMappingOverride : IAutoMappingOverride<Event> ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EllensegSzocske : Ellenseg { // Felügyelő változók // [SerializeField] elérhetővé teszi a privát változókat a Unity fejlesztői környezetében [SerializeField] private float leftLimit; [SerializeField] p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Medi...
using UnityEngine; using System.Collections; using UnityEngine.EventSystems; using UnityEngine.Events; using UnityEngine.UI; namespace GameFrame { public enum UIEventType { onClick, onClickUp, onClickDown, onBeginDrag, onDrag, onEndDrag, onDrop, ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using FluentValidation; namespace Dominio.Validations { public class ObjetivoValidator : ModelValidator<Objetivo> { public ObjetivoValidator() { RuleFor(o => o.Perspectiva) ...
using System; namespace api_client_generator.Models { public interface ITypeConverter { public string Convert(Type type); } }
using Cottle.Functions; using Cottle.Values; using EddiDataDefinitions; using EddiSpeechResponder.Service; using JetBrains.Annotations; using System; namespace EddiSpeechResponder.CustomFunctions { [UsedImplicitly] public class EngineerDetails : ICustomFunction { public string name => "EngineerDet...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace MVCPrueba.Models { public class ReporteNotas { public string Nombres { get; set; } public string Apellidos { get; set; } public string Asignatura { get; set; } public string Nota1 { g...
using System.IO; namespace Tomelt.MediaLibrary.Factories { public interface IMediaFactorySelector : IDependency { MediaFactorySelectorResult GetMediaFactory(Stream stream, string mimeType, string contentType); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ZooManager { public static class Output { public static void ShowInitialInfo() { Console.WindowHeight = 40; Console.WriteLine(); str...
using System; namespace Infrostructure.Exeption { public class InvalidSpeedMeasureValueException : Exception { public InvalidSpeedMeasureValueException(string message = "مقدار خالی وارد شده است") : base(message){} } }
using UnityEngine; using System.Collections; public class ColorObject : MonoBehaviour { // TODO: Having a public boolean for this is probably lazy protected bool avoidRegistration = false; private Color color = new Color(); public void setColor(int colorInt) { color = ColorDefinitions.colors[colorInt]; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace com.Sconit.Web.Models.SearchModels.WMS { public class DeliveryBarCodeSearchModel : SearchModelBase { public String BarCode { get; set; } public String HuId { get; set; } public String Flow { ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ButtonLink : MonoBehaviour { public string link = ""; private Button _button; private void Awake() { _button = GetComponent<Button>(); _button.onClick.AddList...
using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName = "Flock/Filter/Same Flock")] public class SameFlockFilter : ContextFilter { public override List<Transform> Filter(Boids boid, List<Transform> original) { List<Transform> filtered = new List<Trans...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using WxShop.Service.Interface; using WxShop.Fronted.Models; using WxShop.Model; using LinqKit; namespace WxShop.Fronted.Controllers { public class MainController : Controller { ...
using System; using System.Collections.Generic; using System.Linq; namespace InventoryAllocator { /// A class to determine how to fulfill an order given the current inventory of various warehouses public class InventoryAllocator { /// The main entry-point for this single responsibility class ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerStats : MonoBehaviour { [Header("Configurables")] [SerializeField] private int currentScore = 0; [Header("Events")] [SerializeField] private UnityIntEvent OnScoreAdded = new UnityIntEvent(); ...
using Unity.Burst; using Unity.Collections; using Unity.Entities; using Unity.Jobs; using Unity.Physics; using Unity.Physics.Systems; using UnityEngine; public enum TriggerVolumeType { Melee, WeaponPickup, Bullet, Dash, Rocket } public struct TriggerVolume : IComponentData { public int Type; public int Current...
using ClaimProject.Config; using MySql.Data.MySqlClient; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace ClaimProject.CM { public partial class CMSurveyForm : System.Web.UI.Page { ClaimFunction functio...
using Jypeli; using System; /// <summary> /// Tasohyppelypelin hahmo, joka ampuu aseella automaattisesti määritellyin väliajoin. /// </summary> public class ShootingPlatformCharacter : PlatformCharacter { /// <summary> /// Tasohyppelypelin hahmo, joka ampuu aseella automaattisesti määritellyin väliajoin. ...
using Printing.Utilities.Models; namespace Printing.Utilities.Services.Interfaces { public interface IPrintingService { int SendPrintRequest(PrintRequestDto printRequestDto); } }
using Infrostructure.Enums; using Infrostructure.Exeption; namespace DomainModel.Entity.ProductParts { public class Graphic : Device { /// <summary> /// کارت گرافیک /// </summary> public Graphic(string brand, string details, string name, string videoOutputInterface, string grap...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Notas.Dominio.ValuesObject { public class TiposProcuracao { public string Descricao { get; set; } public string Sigla { get; set; } public List<TiposProcu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EX_6B_Monte_Carlo_Struct { class Program { static (double, double) monteCarlo(Random num) { int a = num.Next(0, 100); double x = (double)a / 100...
using SPA.Models.DAO; using System; using System.Collections.Generic; using System.Text; namespace SPA.Models { public class Race_animal { public int Id { get; set; } public string Animal { get; set; } public string Nom_race { get; set; } public static Race_animal GetRace_Anim...
using System; namespace WindowsUpdateNotifier { public class MockVersionHelper : IVersionHelper { public void SearchForNewVersion(Action onFinishedCallback) { onFinishedCallback(); } public string Copyright { get; set; } public string CurrentVersion { get;...
// Copyright 2021 by Hextant Studios. https://HextantStudios.com // This work is licensed under CC BY 4.0. http://creativecommons.org/licenses/by/4.0/ using UnityEngine; using UnityEditor; namespace Hextant.Editor { public static class SettingsExtensions { // The SettingsProvider instance used to displ...
using System; namespace TeamCityChangeNotifier.Models { public class BuildData { public int Id { get; set; } public DateTime StartDate { get; set; } public DateTime FinishDate { get; set; } public string BuildType { get; set; } public string ProjectName { get; set; } public int? Dependenc...
using System; using System.Linq; namespace Autofac.Extras.AttributeMetadata.Test.ScenarioTypes.StrongTypedMetadataAttributeScenario { [StrongTypedScenarioMetadata("Goodbye", 24)] public class AlternateStrongTypedScenario : IStrongTypedScenario { } }
using System; using System.Collections.Generic; using System.Text; namespace _03.Ferrari { public class Ferrari : IDrivable { private string model; private string driver; public Ferrari(string driver) { this.Driver = driver; this.Model = "488-Spider"; ...
using BarGraphClientServerApp.Controllers; using Microsoft.VisualStudio.TestTools.UnitTesting; using System.Web; using System.Web.Mvc; using Moq; namespace BarGraphClientServerApp.Tests.Controllers { [TestClass] public class HomeControllerTest { [TestMethod] public void ClientSPATest() ...
namespace Specification_OCPrinciple { class ProductFilter { public IEnumerable<Product> FilterByColor(IEnumerable<Product> products, Color color) { foreach (var product in products) { if (product.Color == color) { yield...
using System; using System.Collections.Generic; using System.Text; namespace PostRequestFactory.Core { /// <summary> /// This class corresponds to a post request body /// plus some headers whose content is strongly coupled to the request body /// </summary> public class PostRequest { i...
using System; using OpenQA.Selenium; using OpenQA.Selenium.Support.UI; using SnowSoftware.Driver; namespace SnowSoftware.PageObjectModels { public class SnowGlobe { private IWebDriver driver; private WebDriverWait wait; private By SearchInput = By.XPath("//input[@placeholder='How can ...
using System; using System.Collections.Generic; namespace RomanToString { class RomanToString { static void Main(string[] args) { Console.WriteLine(RomanToInt("IX")); Console.ReadKey(); } private static int RomanToInt(string rom) { Di...
using Microsoft.AspNetCore.Mvc; using WebStore.Interfaces.Services; namespace WebStore.Components { public class CartViewComponent : ViewComponent { private readonly ICartServices _CartServices; public CartViewComponent(ICartServices CartServices) => _CartServices = CartServices; pub...
namespace Crystal.Plot2D.Common { public enum PlotterPanel { MainCanvas = 0 } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class WaypointsEditModeNotice : MonoBehaviour { [SerializeField] UIBase uiComponent; [SerializeField] WaypointsControl waypointsControl; void Update () { if (waypointsControl.editMode) { if (uiComponent.hidden) { uiCom...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace pjank.BossaAPI.DemoConsole.Modules { interface IDemoModule { char MenuKey { get; } string Description { get; } void Execute(); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraController : MonoBehaviour { public bool trackPlayer; public GameObject player; public float minX, maxX; public float playerX; public bool fromLeftToRight; private Vector3 offset, offsetVert; ...
using System; namespace FKFormControl { /// <summary> /// 多选框校验 /// </summary> public class ControlCheck : FKFormBase.FormControlBaseAttribute { public override bool CheckValue(string value) { throw new NotImplementedException(); } public override strin...
using System; using System.Threading.Tasks; namespace HCore.Cache { public interface ICache { Task StoreAsync(string key, object value, TimeSpan expiresIn); Task<T> GetAsync<T>(string key) where T : class; Task InvalidateAsync(string key); } }
using MyForum.Domain; using MyForum.Infrastructure; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace MyForum.Web.Models.Threads { public class ThreadsCreateViewModel { [Required] [StringLengt...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class LevelSplash : MonoBehaviour { #region Singleton public static LevelSplash instance = null; private void Awake() { if (instance == null) { instance = this; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; using System.Web.Mvc; namespace ClotheOurKids.Web.Models.ViewModel { public class RequestFormViewModel { public RequestFormViewModel() { AvailableGender...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LightingBook.Tests.Api.Product.Dto.Flight { public class BaseCurrency { public int BaggageAmount { get; set; } public int SeatAmount { get; set; } public int Se...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Building : MonoBehaviour { // Use this for initialization void Start () { gameObject.transform.parent.tag = "Occupied"; // changes the tag of the parent tile of this terrain to occupied so it cannot be used to s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Entidades.Vistas { public class vDIRECCIONES_EXTERNAS { public decimal ID { get; set; } public string NOMBRE { get; set; } public string URL { get; set; } public Nullable<System.Dat...
using System; using System.Collections.Generic; using Microsoft.EntityFrameworkCore.Migrations; namespace MonadicComponents.Migrations { public partial class SpecChange_20170622511621 : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.Cre...
using System; using Xamarin.Forms; namespace LoLInfo.Views { public partial class MasterDetailContainer : MasterDetailPage { MasterPage masterPage; RootTabPage rootPage; public MasterDetailContainer() { InitializeComponent(); masterPage = new ...
using System; namespace EPI.Sorting { /// <summary> /// Quick sort is one of the most popular sorting algorithms that on average has time complexity of O(nlogn) /// But in worst-case, it can perform O(n^2) [e.g. when array is already sorted, all elements are the same]. /// It employs divide and conquer technique ...