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using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; namespace CityLights { class Builder { private List<Road> roads = new List<Road>(); private List<Cross> crosses = new List<Cross>(); private int edit = -1; priv...
namespace ModelTransformationComponent.SystemRules { /// <summary> /// Системная конструкция задания представления /// <para/> /// Наследует <see cref="SystemRule"/> /// </summary> public class Presentation : SystemRule{ /// <summary> /// Литерал конструкции задания пред...
using System; using System.DrawingCore; namespace OOP_LAB_3.Model { public class Point { public float X { get => _x; set { if (_x >= _minValue) _x = value; else throw new PointInvalidValueException(); } } public float Y { get => _y; ...
using LoowooTech.Stock.Common; using LoowooTech.Stock.Models; using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Data.OleDb; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LoowooTech.Stock.Rules { /// <summary> /// 对某一个区县 进行表1、表2的数据...
using System; using System.Collections.Generic; namespace Algorithms.LeetCode { public class CountBinarySubstringsTask { public int CountBinarySubstrings(string s) { if (s.Length == 1) return 0; var list = new List<int>(); var digit = s[0]; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ArkSavegameToolkitNet.Domain { public class ArkClusterDataUpdateResult { public bool Success { get; set; } public bool Cancelled { get; set; } public TimeSpan E...
using System; using System.Collections.Generic; using System.Linq; using System.Windows.Forms; using System.Data.SQLite; namespace Aeropuerto { static class Program { /// <summary> /// The main entry point for the application. /// </summary> [STAThread] st...
using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.ModelConfiguration; namespace Data.Models.Mapping { public class categoryforumMap : EntityTypeConfiguration<categoryforum> { public categoryforumMap() { // Primary Key this.HasKey(t => t.id_cate...
using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// Place events here that are called from various scripts /// </summary> public class Events : MonoBehaviour { //Player Death Event public class PlayerDeath : GameEvent { public int TeamID { get; } ...
using System; using System.Collections.Generic; namespace Pacman { public class HighscoreKeeper : SaveFileHandler { protected SortingOrder sorting; protected List<KeyValuePair<string, TimeSpan>> highscoreTable; /// <summary>Create a new highscore table.</summary> /// <pa...
using System.Collections.Generic; using Shop.Models.Northwind; public interface ISupplierRepository : IRepository<Supplier> { //Add any additional repository methods other than the generic ones (GetAll, GetById, Delete, Add) }
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace Entoarox.CustomBooks.Menu { internal abstract class Page { public bool Editable = false; public abstract void Draw(SpriteBatch batch, Rectangle region); public abstract Bookshelf.Book.Page Serialize(); ...
using MicroServicos.Autentica.API.Data; using MicroServicos.Autentica.API.Interfaces; using MicroServicos.Autentica.API.Middleware; using MicroServicos.Autentica.API.Repository; using MicroServicos.Autentica.API.Services; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCor...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace TasksApp.Models { public class Tag { public Tag() { Id = Guid.NewGuid(); } public Guid Id { get; set; } ...
using System.Collections.Generic; using com.Sconit.Entity.SYS; using com.Sconit.Entity.ACC; namespace com.Sconit.Service { public interface ISystemMgr { IDictionary<com.Sconit.CodeMaster.CodeMaster, IList<CodeDetail>> GetCodeDetailDictionary(); void LoadEntityPreferenceCache(); string ...
using System; using System.Collections.Generic; using Uintra.Core.Feed.Models; using Umbraco.Core.Models.PublishedContent; namespace Uintra.Features.CentralFeed.Helpers { public interface ICentralFeedHelper { string AvailableActivityTypes(); bool IsCentralFeedPage(IPublishedContent page); ...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using DemoF.Core.Contracts; using DemoF.Core.Domain; using DemoF.Core.Repositories; namespace DemoF.Services { public class UserService : IUserService { private readonly IUnitOfDemof _unitOfWork; public UserSer...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Newtonsoft.Json; namespace ChargeIO { public class SavedPaymentFromTokenOptions : IPaymentMethod { [JsonProperty("token_id")] public string TokenId { get; set; } } }
using Miktemk; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace VerbiLib.ParserV1 { public static class TODOMoveToMiktemk_VerbiParserUtil { public static TR GetOrDefault<T, TK, TR>(this Dictionary<TK, T> dict, TK k...
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(BarUIScript))] public class SceneLoadBarScript : MonoBehaviour { private static SceneLoadBarScript mainInstance; public GameObject ObjectToHide; // private BarUIScript bar; public BarUIScript loadBar; publi...
using Ghostpunch.OnlyDown.Common; using Ghostpunch.OnlyDown.Common.Commands; using Ghostpunch.OnlyDown.Common.ViewModels; using Ghostpunch.OnlyDown.Menu.Views; using UnityEngine; namespace Ghostpunch.OnlyDown.Menu.ViewModels { public class GameOverViewModel : ViewModelBase { [Inject] public Ga...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Tilemaps; public class Bullet : MonoBehaviour { public float speed = 35f; public Rigidbody2D rb; public GameObject impactEffect; public float distanceInSeconds = 0.2f; private bool hitSomething; p...
using System; using System.Collections.Generic; using System.Text; namespace GhostscriptSharp.Settings { /// <summary> /// Native page sizes /// </summary> public enum GhostscriptPageSizes { UNDEFINED, paper11x17, ledger, legal, letter, lettersmall, archE, ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Dynamic; using System.Json; namespace ExpressionSerialization { public class JsonDynamicObject : DynamicObject { private Dictionary<string, object> _properties = new Dictionary<string, object>(); pub...
namespace TripDestination.Web.MVC.ViewModels.ChildAction { using System.Collections.Generic; using Shared; public class TripsListViewModel { public IEnumerable<TripListViewModel> Trips { get; set; } } }
namespace ModelTransformationComponent.SystemRules { /// <summary> /// Системная конструкция создания конструкции на основе регулярного выражения /// <para/> /// Наследует <see cref="SystemRule"/> /// </summary> [System.Serializable] public class Reg : SystemRule{ ///...
using System; using System.Numerics; namespace _14.Factorial_Trailing_Zeros { class HowManyTrailingZerosAfterFactorial { //works greater for bigger numbers static void Main() { ulong number = ulong.Parse(Console.ReadLine()); ulong count, total = 0; c...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Text; using Alabo.Web.Mvc.Attributes; namespace Alabo.Data.Targets.Targets.Domain.Enums { /// <summary> /// 目录类型 /// </summary> public enum TargetType { /// <summary> /// 内部目标 ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraController : MonoBehaviour { public Camera TargetCam; public float transitionDuration; Vector3 targetPos; Vector3 targetRot; void Start() { targetPos = TargetCam.transform.position; ...
using UnityEngine; using UnityEngine.UI; using System.Collections; //タマゴバー //乱暴に扱う(ジャストタイミング以外のタップ)とバーが減る public class EggBar : MonoBehaviour { private float hp; private float diff; // Use this for initialization void Start () { hp = this.GetComponent<Slider>().value; diff = 0; SetValue(100); } void Upd...
//using System; //using System.Collections.Generic; //using System.Linq; //using System.Text; //using System.Threading.Tasks; //using System.Drawing; //namespace cs_test01 //{ // class ConvertImageTSV // { // static void Main(string[] args) // { // //System.Drawing.Image.FromFile(); // ...
//#define LOG namespace DPYM_BAC { // /// <summary> // /// 矩形运动控制器 // /// </summary> // public class RectMoveController_BAC : Controller // { // /* 属性 */ // public override EUID ID // { // get // { // ...
using System; namespace MQTTnet.Diagnostics.Logger { public sealed class MqttNetLogMessagePublishedEventArgs : EventArgs { public MqttNetLogMessagePublishedEventArgs(MqttNetLogMessage logMessage) { LogMessage = logMessage ?? throw new ArgumentNullException(nameof(logMessage)); ...
namespace Zesty.Core.Entities { public class AddRoleRequest { [Required] public string Name { get; set; } } public class AddRoleResponse { public Entities.Role Role { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using CAPCO.Infrastructure.Domain; using CAPCO.Infrastructure.Data; using System.Web.Security; using CAPCO.Areas.Admin.Models; using PagedList; using CAPCO.Infrastructure.Specifications; namespace C...
namespace PostExpressGaleb.Models { class Primalac { public int PrimalacId { get; set; } public string Naziv { get; set; } public string Adresa { get; set; } public string PostanskiBroj { get; set; } public string Mesto { get; set; } public string KontaktOsoba { ...
using System; using System.Collections.Generic; using System.Text; namespace JTNE.DotNetty.Abstractions.Dtos { public class JTNETrafficInfoDto { /// <summary> /// 总接收大小 /// 单位KB /// </summary> public double TotalReceiveSize { get; set; } /// <summary> /...
using _01_Alabo.Cloud.Core.Extends.Domain.Entities; using Alabo.Domains.Services; using MongoDB.Bson; namespace _01_Alabo.Cloud.Core.Extends.Domain.Services { public interface IExtendService : IService<Extend, ObjectId> { } }
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Threading; using System.Threading.Tasks; using Lighter.Domain.Project; using LighterApi.Data; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; namespace LighterApi.Controllers { [Route("api/[contr...
using System.Windows; using System.Windows.Controls; namespace CODE.Framework.Wpf.Theme.Metro.Controls { /// <summary> /// Special content control that is aware of its size and reduces margins accordingly /// </summary> public class SizeAwareContentControl : ContentControl { private bool _...
using Chloe.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Chloe.Data.Contracts { public interface IChloeUow: IDisposable { IRepository<Page> Pages { get; } IRepository<Component> Components { get; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; class Agent { Echiquier environement; Coups Ajouer; public Agent() { } public void Percept(int[] tabVal) { environement = new Echiquier(tabVal); } public ...
using ResidentAppCross.ViewModels; namespace ResidentAppCross { public class SettingsFormViewModel : ViewModelBase { } }
using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.UI; public class MessageButtonController : MonoBehaviour { public string message; [DllImport ("__Internal")] private static extern void Say (string message); private void Awake () { this.GetComponent<Button> ().onClick.AddListen...
using System; using System.Data.Entity.Migrations; public partial class initial : DbMigration { public override void Up() { CreateTable( "dbo.Generators", c => new { Id = c.Int(nullable: false, identity: true), LCCode = c....
using Alabo.Datas.Stores; using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Dtos; using Alabo.Domains.Entities; using Alabo.Extensions; using Alabo.Validations.Aspects; using System; namespace Alabo.Domains.Services.Add { public abstract class AddBase<TEntity, TKey> : AddAsyncBase<TEntity, TKey>, IAdd<TEntity, ...
using System; using System.Collections.ObjectModel; using System.Threading.Tasks; using PanCardView; using ResonateXamarin.CardsFactory; using ResonateXamarin.Models; using ResonateXamarin.ViewModels; using Xamarin.Forms; namespace ResonateXamarin.Views.Swipe { public class SwipePage : ContentPage { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; using Kuromori.DataStructure; using Kuromori; using Kuromori.InfoIO; using System.Diagnostics; using Newtonsoft.Json; namespace Kuromori.Pages { [Xaml...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Triangle { class Calculator { /// <summary> /// Calculate distance between two points /// </summary> /// <param name="firstPointCoordinates"></param> ...
using MikeGrayCodes.BuildingBlocks.Domain; using System; namespace MikeGrayCodes.Authentication.Domain.Entities.ApplicationUser.Rules { public class ApplicationUserEmailMustBeUniqueRule : IBusinessRule { private readonly IApplicationUserUniquenessChecker applicationUserUniquenessChecker; priva...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Framework.Core.Common; using OpenQA.Selenium; using Tests.Data.Van.Input; using Tests.Pages.Van.Main.Common; namespace Tests.Pages.Van.Main.MiniVanFormats.MiniVANFormatDetailsPage { class AddNewFormatMiniVANFor...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; namespace CabMedical { public partial class RendezVous_Secretaire : System.Web.UI.Page { ADO d = new ADO(); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class roofScript : MonoBehaviour { public GameObject scoreText; public GameObject block; public int score = 0; // Start is called before the first frame update void Start() {...
using System; using System.Drawing; using System.IO; using System.IO.Ports; using System.Text; namespace ZebraTestPrint { class COMPrintHelper { #region Constants private const string END_COMMAND = "\r\n"; #endregion #region Class Attributes SerialPort com = null; ...
namespace AGCompressedAir.Windows.Enums { public enum FilterMode { Basic, Full } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Structures { struct StrExc09 { public int Number; public int Index; } class Exc09 { public static StrExc09 FindMin(int[] arr) { ...
using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.IO; using System.Linq; using System.Text.RegularExpressions; using System.Xml; using System.Xml.Schema; using Microsoft.VisualStudio.TestTools.UnitTesting; using SS; using Formulas; namespace SpreadsheetTests { [Te...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace WEP_Aula_05 { public partial class _Default : Page { protected void Page_Load(object sender, EventArgs e) { } protected void Bu...
using System; using System.Globalization; using System.Windows.Data; using System.Windows.Markup; using System.Windows.Media; namespace SimplyWeather.Converters { internal class TemperatureAlertToColorConverter : MarkupExtension, IMultiValueConverter { private static TemperatureAlertToColorConverter _...
using CommandLine; namespace GZipTest.Console { public class GZipCompressorArguments { [Option('p', "path", Required = true, HelpText = "Path to the file to be processed")] public string SourceFilePath { get; set; } [Option('o', "output", Required = true, HelpText = "Path to the outpu...
 using UnityEngine; public class RotatePrefab : MonoBehaviour { // Update is called once per frame void Update() { transform.Rotate(new Vector3(0, -1.5f,0)); } }
using SharpDX; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ProtoCar { /// <summary> /// Stores tweakable variables /// </summary> public static class Settings { //1366 x 768 public static int windowW...
using DataAccessLayer.EfStructures.Entities; using DataAccessLayer.ViewModels; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Logging; using Microsoft.Extensions.Logging.Console; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Text; nam...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace KeyLogger { class Program { public static Analyzer analyzer = new Analyzer(); public static void Main(string[] args) { ...
using System; using System.Collections.Generic; namespace WitsmlExplorer.Api.Models { public class Well { public string Uid { get; set; } public string Name { get; set; } public string Field { get; set; } public string TimeZone { get; set; } public string Operator { get;...
namespace Demo.Interfaces { public interface ITeacherCredentialWriter { void WriteTeacherCredentials(List<TeacherCredentials> credentials); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DecreaseCanvas : MonoBehaviour { void Start () { transform.localScale = new Vector3(0.2f, 0.2f, 0.2f); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ProgFrog.Interface.TaskRunning.Runners { public class ProgTaskRunResult { private TaskRunErrorType? _errorType; public IList<RunnedTestResult> Results { get; set; } = ...
using IconCreator.Core.DataAccess; using IconCreator.Core.Domain.Models; using IconCreator.Core.Infrastructure; using IconCreator.Core.Models.Interfaces; using IconCreator.Core.Models.Models; using IconCreator.Services; using IconCreator.WPF.UI.ViewModel; using Microsoft.Practices.ServiceLocation; using Microsoft.Prac...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DangerousFirePoint : MonoBehaviour { private bool isFire = false; [SerializeField] private GameObject fireEffect; [SerializeField] private float delayTime = 2; [SerializeField] private bool isRotate...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; using Android.Net; using System.Threading.Tasks; using Android.Util; using CC.Mobile.Services; namespace C...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace RoutingControllerBeta { class LinkTableUpdater { LinkTable linkTable; private Dictionary<string, bool> devicesStates; private Dictionary...
// Quick and dirty, not a lot of time left using UnityEngine; using TMPro; [RequireComponent(typeof(TextMeshProUGUI))] public class Victory : MonoBehaviour { [SerializeField] int indexOfKillThreshold; public void OnEnable() { KillCounter.OnKillThresholdReached += OnKillThresholdR...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using lsc.Model; using lsc.Common; using Microsoft.AspNetCore.Http; using lsc.crm.Filter; using Microsoft.AspNetCore.Mvc.Filters; using lsc.Bll; namespace lsc.crm.Controllers { [UserLog...
using System; using System.Windows.Forms; namespace AuroraDownloadPictures { public partial class Ad : Form { public Ad() { InitializeComponent(); } Timer tm; public int n_AdType = 0; public int n_ShowAdTimeLength = 10; publ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EBS.Domain.ValueObject { public enum AdjustContractPriceStatus { [Description("作废")] Cancel = -1, [Description("待审")] Waitin...
namespace Fingo.Auth.Domain.Policies.Tests.Factories.Actions.Implementation { public class DeletePolicyFromProjectTest { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class UpperStoryLanding : Landing { private BasementLandingTileset tileset; public UpperStoryLanding() : base() { roomCode = RoomCode.BasementLanding; tileset = (BasementLandingTileset)TileSetRegistry.I.GetTileSet...
using System; using System.IO; using System.Net; using Android.App; using Android.Content; using Android.OS; using Android.Views; using Android.Webkit; using Newtonsoft.Json; using OdborkyApp.Model; using OdborkyApp.Tools; using Plugin.Connectivity; namespace OdborkyApp.Activities { [Activity(Label = "AndroidApp"...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace eTicaretProjesi.ENT.Model { [Table("Urunler")] public class Urunler { [Key]...
using System; using System.Windows.Input; namespace QuizApp.ViewModels.Commands { public class CheckAnswerCommand : ICommand { QuizPageVM _viewModel; public CheckAnswerCommand(QuizPageVM viewModel) { _viewModel = viewModel; } #pragma warning disable 67 pub...
using System; using System.Text; namespace AutoTests.Framework.PreProcessor.Infrastructure { public class Reader { private readonly int position; private readonly Stream stream; private readonly StringBuilder stringBuilder; private bool active; public Reader(Stream str...
using PersonalSite.MVC.Models; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Mail; using System.Web; using System.Web.Mvc; namespace PersonalSite.MVC.Controllers { public class HomeController : Controller { public ActionResult Index() { ...
using System; using System.Collections.Generic; using System.Text; namespace Library.DataStorage.Contracts { public interface IDataStorageControl { void Init(); } }
using System.Net.Http; using System.Threading; using System.Threading.Tasks; using System.Web.Http; namespace SignInCheckIn.Util { public class HttpAuthResult : IHttpActionResult { private readonly string _token; private readonly string _refreshToken; private readonly IHttpActionResult...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Base : MonoBehaviour { // Use this for initialization void Start () { gameObject.tag = "Just Placed Base"; // just placed tag for the confirm and cancel buttons gameObject.transform.parent.tag = "Occupied...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; public class SegmentListItem : MonoBehaviour { private Toggle itemToggle; private TMP_Text itemLabel; // private string segmentSelectedObstacle; private LevelPieceSuperClass segment; private ListIte...
 namespace CatalogGalaxies { public class Galaxy { public string Name { get; set; } public double Age { get; set; } public char AgeChar { get; set; } public GalaxyType Type { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class E_L_ZigZag : E_Move_Select { public Rigidbody2D enemy; public E_Shoot enemy_barrel; // Sonic Speed! private float speed = 50.0f; // Holds array of points to curve around private Vector2[] point; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Http; using System.Web.Mvc; using System.Web.Optimization; using System.Web.Routing; namespace TestApi { public class WebApiApplication : System.Web.HttpApplication { protected void Application_Start(...
using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class Timer : MonoBehaviour { public static float countdown = 4; public TextMeshProUGUI countdownText; public GameObject countdownParent; void Update() { if (countdown > 0 && !GameController...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using DFC.ServiceTaxonomy.GraphSync.CosmosDb.Helpers; using DFC.ServiceTaxonomy.GraphSync.CosmosDb.Queries; using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces; using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Inte...
namespace RosPurcell.Web.Handlers.Pages { using System.Collections.Generic; using System.Linq; using RosPurcell.Web.Constants.Search; using RosPurcell.Web.Handlers.Base; using RosPurcell.Web.Helpers.Extensions; using RosPurcell.Web.Infrastructure.Contexts; using RosPurcell.Web.Infrastructu...
namespace ServiceQuotes.Application.DTOs.Customer { public class UpdateCustomerRequest { public string CompanyName { get; set; } public string VatNumber { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Docller.Core.DB; using Docller.Core.Models; using Docller.Core.Repository; using Docller.Core.Services; namespace Docller.UnitTests.Mocks { public class MockCustomerSubscriptionService : CustomerSubscriptionService { ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using DropIt.Business.Domain.FormatProvider; using Newtonsoft.Json; namespace DropIt.Business.Domain { public class SendModel { [Key] public string Guid { get; set; } public List<FileModel> Fil...
using System; using System.Collections.Generic; using System.Text; namespace BassClefStudio.GameModel.Geometry.Transforms { /// <summary> /// An enum indicating how the drawing co-ordinate plane aligns with the output view. /// </summary> public enum CoordinateStyle { /// <summary> ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Coin : MonoBehaviour { private Text coinText; void Awake() { Init(); } void Init() { coinText = GetComponent<Text>(); } // Update is called once per fram...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Example4 { public partial class Form1 : Form { enum poition { ...