text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
namespace CityLights
{
class Builder
{
private List<Road> roads = new List<Road>();
private List<Cross> crosses = new List<Cross>();
private int edit = -1;
priv... |
namespace ModelTransformationComponent.SystemRules
{
/// <summary>
/// Системная конструкция задания представления
/// <para/>
/// Наследует <see cref="SystemRule"/>
/// </summary>
public class Presentation : SystemRule{
/// <summary>
/// Литерал конструкции задания пред... |
using System;
using System.DrawingCore;
namespace OOP_LAB_3.Model
{
public class Point
{
public float X
{
get => _x;
set { if (_x >= _minValue) _x = value; else throw new PointInvalidValueException(); }
}
public float Y
{
get => _y;
... |
using LoowooTech.Stock.Common;
using LoowooTech.Stock.Models;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Data.OleDb;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LoowooTech.Stock.Rules
{
/// <summary>
/// 对某一个区县 进行表1、表2的数据... |
using System;
using System.Collections.Generic;
namespace Algorithms.LeetCode
{
public class CountBinarySubstringsTask
{
public int CountBinarySubstrings(string s)
{
if (s.Length == 1)
return 0;
var list = new List<int>();
var digit = s[0];
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ArkSavegameToolkitNet.Domain
{
public class ArkClusterDataUpdateResult
{
public bool Success { get; set; }
public bool Cancelled { get; set; }
public TimeSpan E... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
using System.Data.SQLite;
namespace Aeropuerto
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
st... |
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.ModelConfiguration;
namespace Data.Models.Mapping
{
public class categoryforumMap : EntityTypeConfiguration<categoryforum>
{
public categoryforumMap()
{
// Primary Key
this.HasKey(t => t.id_cate... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Place events here that are called from various scripts
/// </summary>
public class Events : MonoBehaviour
{
//Player Death Event
public class PlayerDeath : GameEvent
{
public int TeamID { get; }
... |
using System;
using System.Collections.Generic;
namespace Pacman
{
public class HighscoreKeeper : SaveFileHandler
{
protected SortingOrder sorting;
protected List<KeyValuePair<string, TimeSpan>> highscoreTable;
/// <summary>Create a new highscore table.</summary>
/// <pa... |
using System.Collections.Generic;
using Shop.Models.Northwind;
public interface ISupplierRepository : IRepository<Supplier>
{
//Add any additional repository methods other than the generic ones (GetAll, GetById, Delete, Add)
}
|
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Entoarox.CustomBooks.Menu
{
internal abstract class Page
{
public bool Editable = false;
public abstract void Draw(SpriteBatch batch, Rectangle region);
public abstract Bookshelf.Book.Page Serialize();
... |
using MicroServicos.Autentica.API.Data;
using MicroServicos.Autentica.API.Interfaces;
using MicroServicos.Autentica.API.Middleware;
using MicroServicos.Autentica.API.Repository;
using MicroServicos.Autentica.API.Services;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCor... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace TasksApp.Models
{
public class Tag
{
public Tag()
{
Id = Guid.NewGuid();
}
public Guid Id { get; set; }
... |
using System.Collections.Generic;
using com.Sconit.Entity.SYS;
using com.Sconit.Entity.ACC;
namespace com.Sconit.Service
{
public interface ISystemMgr
{
IDictionary<com.Sconit.CodeMaster.CodeMaster, IList<CodeDetail>> GetCodeDetailDictionary();
void LoadEntityPreferenceCache();
string ... |
using System;
using System.Collections.Generic;
using Uintra.Core.Feed.Models;
using Umbraco.Core.Models.PublishedContent;
namespace Uintra.Features.CentralFeed.Helpers
{
public interface ICentralFeedHelper
{
string AvailableActivityTypes();
bool IsCentralFeedPage(IPublishedContent page);
... |
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using DemoF.Core.Contracts;
using DemoF.Core.Domain;
using DemoF.Core.Repositories;
namespace DemoF.Services
{
public class UserService : IUserService
{
private readonly IUnitOfDemof _unitOfWork;
public UserSer... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Newtonsoft.Json;
namespace ChargeIO
{
public class SavedPaymentFromTokenOptions : IPaymentMethod
{
[JsonProperty("token_id")]
public string TokenId { get; set; }
}
}
|
using Miktemk;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace VerbiLib.ParserV1
{
public static class TODOMoveToMiktemk_VerbiParserUtil
{
public static TR GetOrDefault<T, TK, TR>(this Dictionary<TK, T> dict, TK k... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(BarUIScript))]
public class SceneLoadBarScript : MonoBehaviour {
private static SceneLoadBarScript mainInstance;
public GameObject ObjectToHide;
// private BarUIScript bar;
public BarUIScript loadBar;
publi... |
using Ghostpunch.OnlyDown.Common;
using Ghostpunch.OnlyDown.Common.Commands;
using Ghostpunch.OnlyDown.Common.ViewModels;
using Ghostpunch.OnlyDown.Menu.Views;
using UnityEngine;
namespace Ghostpunch.OnlyDown.Menu.ViewModels
{
public class GameOverViewModel : ViewModelBase
{
[Inject]
public Ga... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Tilemaps;
public class Bullet : MonoBehaviour
{
public float speed = 35f;
public Rigidbody2D rb;
public GameObject impactEffect;
public float distanceInSeconds = 0.2f;
private bool hitSomething;
p... |
using System;
using System.Collections.Generic;
using System.Text;
namespace GhostscriptSharp.Settings
{
/// <summary>
/// Native page sizes
/// </summary>
public enum GhostscriptPageSizes
{
UNDEFINED,
paper11x17,
ledger,
legal,
letter,
lettersmall,
archE,
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Dynamic;
using System.Json;
namespace ExpressionSerialization
{
public class JsonDynamicObject : DynamicObject
{
private Dictionary<string, object> _properties = new Dictionary<string, object>();
pub... |
namespace TripDestination.Web.MVC.ViewModels.ChildAction
{
using System.Collections.Generic;
using Shared;
public class TripsListViewModel
{
public IEnumerable<TripListViewModel> Trips { get; set; }
}
} |
namespace ModelTransformationComponent.SystemRules
{
/// <summary>
/// Системная конструкция создания конструкции на основе регулярного выражения
/// <para/>
/// Наследует <see cref="SystemRule"/>
/// </summary>
[System.Serializable]
public class Reg : SystemRule{
///... |
using System;
using System.Numerics;
namespace _14.Factorial_Trailing_Zeros
{
class HowManyTrailingZerosAfterFactorial
{
//works greater for bigger numbers
static void Main()
{
ulong number = ulong.Parse(Console.ReadLine());
ulong count, total = 0;
c... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Text;
using Alabo.Web.Mvc.Attributes;
namespace Alabo.Data.Targets.Targets.Domain.Enums
{
/// <summary>
/// 目录类型
/// </summary>
public enum TargetType
{
/// <summary>
/// 内部目标
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraController : MonoBehaviour
{
public Camera TargetCam;
public float transitionDuration;
Vector3 targetPos;
Vector3 targetRot;
void Start()
{
targetPos = TargetCam.transform.position;
... |
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
//タマゴバー
//乱暴に扱う(ジャストタイミング以外のタップ)とバーが減る
public class EggBar : MonoBehaviour {
private float hp;
private float diff;
// Use this for initialization
void Start () {
hp = this.GetComponent<Slider>().value;
diff = 0;
SetValue(100);
}
void Upd... |
//using System;
//using System.Collections.Generic;
//using System.Linq;
//using System.Text;
//using System.Threading.Tasks;
//using System.Drawing;
//namespace cs_test01
//{
// class ConvertImageTSV
// {
// static void Main(string[] args)
// {
// //System.Drawing.Image.FromFile();
// ... |
//#define LOG
namespace DPYM_BAC
{
// /// <summary>
// /// 矩形运动控制器
// /// </summary>
// public class RectMoveController_BAC : Controller
// {
// /* 属性 */
// public override EUID ID
// {
// get
// {
// ... |
using System;
namespace MQTTnet.Diagnostics.Logger
{
public sealed class MqttNetLogMessagePublishedEventArgs : EventArgs
{
public MqttNetLogMessagePublishedEventArgs(MqttNetLogMessage logMessage)
{
LogMessage = logMessage ?? throw new ArgumentNullException(nameof(logMessage));
... |
namespace Zesty.Core.Entities
{
public class AddRoleRequest
{
[Required]
public string Name { get; set; }
}
public class AddRoleResponse
{
public Entities.Role Role { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using CAPCO.Infrastructure.Domain;
using CAPCO.Infrastructure.Data;
using System.Web.Security;
using CAPCO.Areas.Admin.Models;
using PagedList;
using CAPCO.Infrastructure.Specifications;
namespace C... |
namespace PostExpressGaleb.Models
{
class Primalac
{
public int PrimalacId { get; set; }
public string Naziv { get; set; }
public string Adresa { get; set; }
public string PostanskiBroj { get; set; }
public string Mesto { get; set; }
public string KontaktOsoba { ... |
using System;
using System.Collections.Generic;
using System.Text;
namespace JTNE.DotNetty.Abstractions.Dtos
{
public class JTNETrafficInfoDto
{
/// <summary>
/// 总接收大小
/// 单位KB
/// </summary>
public double TotalReceiveSize { get; set; }
/// <summary>
/... |
using _01_Alabo.Cloud.Core.Extends.Domain.Entities;
using Alabo.Domains.Services;
using MongoDB.Bson;
namespace _01_Alabo.Cloud.Core.Extends.Domain.Services
{
public interface IExtendService : IService<Extend, ObjectId>
{
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Threading;
using System.Threading.Tasks;
using Lighter.Domain.Project;
using LighterApi.Data;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
namespace LighterApi.Controllers
{
[Route("api/[contr... |
using System.Windows;
using System.Windows.Controls;
namespace CODE.Framework.Wpf.Theme.Metro.Controls
{
/// <summary>
/// Special content control that is aware of its size and reduces margins accordingly
/// </summary>
public class SizeAwareContentControl : ContentControl
{
private bool _... |
using Chloe.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Chloe.Data.Contracts
{
public interface IChloeUow: IDisposable
{
IRepository<Page> Pages { get; }
IRepository<Component> Components { get; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
class Agent
{
Echiquier environement;
Coups Ajouer;
public Agent()
{
}
public void Percept(int[] tabVal)
{
environement = new Echiquier(tabVal);
}
public ... |
using ResidentAppCross.ViewModels;
namespace ResidentAppCross
{
public class SettingsFormViewModel : ViewModelBase
{
}
} |
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.UI;
public class MessageButtonController : MonoBehaviour {
public string message;
[DllImport ("__Internal")]
private static extern void Say (string message);
private void Awake () {
this.GetComponent<Button> ().onClick.AddListen... |
using System;
using System.Data.Entity.Migrations;
public partial class initial : DbMigration
{
public override void Up()
{
CreateTable(
"dbo.Generators",
c => new
{
Id = c.Int(nullable: false, identity: true),
LCCode = c.... |
using Alabo.Datas.Stores;
using Alabo.Datas.UnitOfWorks;
using Alabo.Domains.Dtos;
using Alabo.Domains.Entities;
using Alabo.Extensions;
using Alabo.Validations.Aspects;
using System;
namespace Alabo.Domains.Services.Add {
public abstract class AddBase<TEntity, TKey> : AddAsyncBase<TEntity, TKey>, IAdd<TEntity, ... |
using System;
using System.Collections.ObjectModel;
using System.Threading.Tasks;
using PanCardView;
using ResonateXamarin.CardsFactory;
using ResonateXamarin.Models;
using ResonateXamarin.ViewModels;
using Xamarin.Forms;
namespace ResonateXamarin.Views.Swipe
{
public class SwipePage : ContentPage
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
using Kuromori.DataStructure;
using Kuromori;
using Kuromori.InfoIO;
using System.Diagnostics;
using Newtonsoft.Json;
namespace Kuromori.Pages
{
[Xaml... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Triangle
{
class Calculator
{
/// <summary>
/// Calculate distance between two points
/// </summary>
/// <param name="firstPointCoordinates"></param>
... |
using MikeGrayCodes.BuildingBlocks.Domain;
using System;
namespace MikeGrayCodes.Authentication.Domain.Entities.ApplicationUser.Rules
{
public class ApplicationUserEmailMustBeUniqueRule : IBusinessRule
{
private readonly IApplicationUserUniquenessChecker applicationUserUniquenessChecker;
priva... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Framework.Core.Common;
using OpenQA.Selenium;
using Tests.Data.Van.Input;
using Tests.Pages.Van.Main.Common;
namespace Tests.Pages.Van.Main.MiniVanFormats.MiniVANFormatDetailsPage
{
class AddNewFormatMiniVANFor... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
using System.Data.SqlClient;
namespace CabMedical
{
public partial class RendezVous_Secretaire : System.Web.UI.Page
{
ADO d = new ADO();
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class roofScript : MonoBehaviour
{
public GameObject scoreText;
public GameObject block;
public int score = 0;
// Start is called before the first frame update
void Start()
{... |
using System;
using System.Drawing;
using System.IO;
using System.IO.Ports;
using System.Text;
namespace ZebraTestPrint
{
class COMPrintHelper
{
#region Constants
private const string END_COMMAND = "\r\n";
#endregion
#region Class Attributes
SerialPort com = null;
... |
namespace AGCompressedAir.Windows.Enums
{
public enum FilterMode
{
Basic,
Full
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Structures
{
struct StrExc09
{
public int Number;
public int Index;
}
class Exc09
{
public static StrExc09 FindMin(int[] arr)
{
... |
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
using System.Xml;
using System.Xml.Schema;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using SS;
using Formulas;
namespace SpreadsheetTests
{
[Te... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace WEP_Aula_05
{
public partial class _Default : Page
{
protected void Page_Load(object sender, EventArgs e)
{
}
protected void Bu... |
using System;
using System.Globalization;
using System.Windows.Data;
using System.Windows.Markup;
using System.Windows.Media;
namespace SimplyWeather.Converters
{
internal class TemperatureAlertToColorConverter : MarkupExtension, IMultiValueConverter
{
private static TemperatureAlertToColorConverter _... |
using CommandLine;
namespace GZipTest.Console
{
public class GZipCompressorArguments
{
[Option('p', "path", Required = true, HelpText = "Path to the file to be processed")]
public string SourceFilePath { get; set; }
[Option('o', "output", Required = true, HelpText = "Path to the outpu... |
using UnityEngine;
public class RotatePrefab : MonoBehaviour
{
// Update is called once per frame
void Update()
{
transform.Rotate(new Vector3(0, -1.5f,0));
}
}
|
using SharpDX;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProtoCar
{
/// <summary>
/// Stores tweakable variables
/// </summary>
public static class Settings
{
//1366 x 768
public static int windowW... |
using DataAccessLayer.EfStructures.Entities;
using DataAccessLayer.ViewModels;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Logging.Console;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text;
nam... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace KeyLogger
{
class Program
{
public static Analyzer analyzer = new Analyzer();
public static void Main(string[] args)
{
... |
using System;
using System.Collections.Generic;
namespace WitsmlExplorer.Api.Models
{
public class Well
{
public string Uid { get; set; }
public string Name { get; set; }
public string Field { get; set; }
public string TimeZone { get; set; }
public string Operator { get;... |
namespace Demo.Interfaces
{
public interface ITeacherCredentialWriter
{
void WriteTeacherCredentials(List<TeacherCredentials> credentials);
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DecreaseCanvas : MonoBehaviour {
void Start () {
transform.localScale = new Vector3(0.2f, 0.2f, 0.2f);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProgFrog.Interface.TaskRunning.Runners
{
public class ProgTaskRunResult
{
private TaskRunErrorType? _errorType;
public IList<RunnedTestResult> Results { get; set; } = ... |
using IconCreator.Core.DataAccess;
using IconCreator.Core.Domain.Models;
using IconCreator.Core.Infrastructure;
using IconCreator.Core.Models.Interfaces;
using IconCreator.Core.Models.Models;
using IconCreator.Services;
using IconCreator.WPF.UI.ViewModel;
using Microsoft.Practices.ServiceLocation;
using Microsoft.Prac... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DangerousFirePoint : MonoBehaviour
{
private bool isFire = false;
[SerializeField]
private GameObject fireEffect;
[SerializeField]
private float delayTime = 2;
[SerializeField]
private bool isRotate... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Android.Net;
using System.Threading.Tasks;
using Android.Util;
using CC.Mobile.Services;
namespace C... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace RoutingControllerBeta
{
class LinkTableUpdater
{
LinkTable linkTable;
private Dictionary<string, bool> devicesStates;
private Dictionary... |
// Quick and dirty, not a lot of time left
using UnityEngine;
using TMPro;
[RequireComponent(typeof(TextMeshProUGUI))]
public class Victory : MonoBehaviour
{
[SerializeField]
int indexOfKillThreshold;
public void OnEnable()
{
KillCounter.OnKillThresholdReached += OnKillThresholdR... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using lsc.Model;
using lsc.Common;
using Microsoft.AspNetCore.Http;
using lsc.crm.Filter;
using Microsoft.AspNetCore.Mvc.Filters;
using lsc.Bll;
namespace lsc.crm.Controllers
{
[UserLog... |
using System;
using System.Windows.Forms;
namespace AuroraDownloadPictures
{
public partial class Ad : Form
{
public Ad()
{
InitializeComponent();
}
Timer tm;
public int n_AdType = 0;
public int n_ShowAdTimeLength = 10;
publ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EBS.Domain.ValueObject
{
public enum AdjustContractPriceStatus
{
[Description("作废")]
Cancel = -1,
[Description("待审")]
Waitin... |
namespace Fingo.Auth.Domain.Policies.Tests.Factories.Actions.Implementation
{
public class DeletePolicyFromProjectTest
{
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UpperStoryLanding : Landing
{
private BasementLandingTileset tileset;
public UpperStoryLanding() : base()
{
roomCode = RoomCode.BasementLanding;
tileset = (BasementLandingTileset)TileSetRegistry.I.GetTileSet... |
using System;
using System.IO;
using System.Net;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Views;
using Android.Webkit;
using Newtonsoft.Json;
using OdborkyApp.Model;
using OdborkyApp.Tools;
using Plugin.Connectivity;
namespace OdborkyApp.Activities
{
[Activity(Label = "AndroidApp"... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace eTicaretProjesi.ENT.Model
{
[Table("Urunler")]
public class Urunler
{
[Key]... |
using System;
using System.Windows.Input;
namespace QuizApp.ViewModels.Commands
{
public class CheckAnswerCommand : ICommand
{
QuizPageVM _viewModel;
public CheckAnswerCommand(QuizPageVM viewModel)
{
_viewModel = viewModel;
}
#pragma warning disable 67
pub... |
using System;
using System.Text;
namespace AutoTests.Framework.PreProcessor.Infrastructure
{
public class Reader
{
private readonly int position;
private readonly Stream stream;
private readonly StringBuilder stringBuilder;
private bool active;
public Reader(Stream str... |
using PersonalSite.MVC.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Mail;
using System.Web;
using System.Web.Mvc;
namespace PersonalSite.MVC.Controllers
{
public class HomeController : Controller
{
public ActionResult Index()
{
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Library.DataStorage.Contracts
{
public interface IDataStorageControl
{
void Init();
}
}
|
using System.Net.Http;
using System.Threading;
using System.Threading.Tasks;
using System.Web.Http;
namespace SignInCheckIn.Util
{
public class HttpAuthResult : IHttpActionResult
{
private readonly string _token;
private readonly string _refreshToken;
private readonly IHttpActionResult... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Base : MonoBehaviour
{
// Use this for initialization
void Start ()
{
gameObject.tag = "Just Placed Base"; // just placed tag for the confirm and cancel buttons
gameObject.transform.parent.tag = "Occupied... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class SegmentListItem : MonoBehaviour {
private Toggle itemToggle;
private TMP_Text itemLabel;
// private string segmentSelectedObstacle;
private LevelPieceSuperClass segment;
private ListIte... |
namespace CatalogGalaxies
{
public class Galaxy
{
public string Name { get; set; }
public double Age { get; set; }
public char AgeChar { get; set; }
public GalaxyType Type { get; set; }
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class E_L_ZigZag : E_Move_Select
{
public Rigidbody2D enemy;
public E_Shoot enemy_barrel;
// Sonic Speed!
private float speed = 50.0f;
// Holds array of points to curve around
private Vector2[] point;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Http;
using System.Web.Mvc;
using System.Web.Optimization;
using System.Web.Routing;
namespace TestApi
{
public class WebApiApplication : System.Web.HttpApplication
{
protected void Application_Start(... |
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class Timer : MonoBehaviour
{
public static float countdown = 4;
public TextMeshProUGUI countdownText;
public GameObject countdownParent;
void Update()
{
if (countdown > 0 && !GameController... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using DFC.ServiceTaxonomy.GraphSync.CosmosDb.Helpers;
using DFC.ServiceTaxonomy.GraphSync.CosmosDb.Queries;
using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces;
using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Inte... |
namespace RosPurcell.Web.Handlers.Pages
{
using System.Collections.Generic;
using System.Linq;
using RosPurcell.Web.Constants.Search;
using RosPurcell.Web.Handlers.Base;
using RosPurcell.Web.Helpers.Extensions;
using RosPurcell.Web.Infrastructure.Contexts;
using RosPurcell.Web.Infrastructu... |
namespace ServiceQuotes.Application.DTOs.Customer
{
public class UpdateCustomerRequest
{
public string CompanyName { get; set; }
public string VatNumber { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Docller.Core.DB;
using Docller.Core.Models;
using Docller.Core.Repository;
using Docller.Core.Services;
namespace Docller.UnitTests.Mocks
{
public class MockCustomerSubscriptionService : CustomerSubscriptionService
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using DropIt.Business.Domain.FormatProvider;
using Newtonsoft.Json;
namespace DropIt.Business.Domain
{
public class SendModel
{
[Key]
public string Guid { get; set; }
public List<FileModel> Fil... |
using System;
using System.Collections.Generic;
using System.Text;
namespace BassClefStudio.GameModel.Geometry.Transforms
{
/// <summary>
/// An enum indicating how the drawing co-ordinate plane aligns with the output view.
/// </summary>
public enum CoordinateStyle
{
/// <summary>
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Coin : MonoBehaviour
{
private Text coinText;
void Awake()
{
Init();
}
void Init()
{
coinText = GetComponent<Text>();
}
// Update is called once per fram... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Example4
{
public partial class Form1 : Form
{
enum poition
{
... |
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