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// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using EdjCase.JsonRpc.Router.Abstractions; using FiiiChain.Business; using FiiiChain.Framework; using System; namespace FiiiChain.W...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _2._2_Operrator_Explicit_Implicit { class Program { static void Main(string[] args) { Money m = new Money(42.42M); //Invoca o operador implicit...
namespace EPI.Arrays { public static class CelebrityMatching { ///<summary> Let F be an n x n boolean 2Darray representing the relationship between the people in a party /// F[a,b] is true if and only if a knows b. /// At a party everyone knows someone else. /// But there is one celebrity joining the party n...
using System; using System.Collections.Generic; namespace Andr3as07.Logging.Formater { public interface ITextFormater { string FormatText(LogLevel level, DateTime time, string message, Dictionary<string, object> context); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Shapes; ...
using Microsoft.AspNetCore.Mvc; using System; using System.Linq; using System.Threading.Tasks; using WebsiteManagerPanel.Data.Entities.Enums; using WebsiteManagerPanel.Models; // For more information on enabling MVC for empty projects, visit https://go.microsoft.com/fwlink/?LinkID=397860 namespace WebsiteManagerPane...
using System; using System.Collections.Generic; using System.Text; namespace ScoutingModels.Data { /// <summary> /// Includes all of the information about an event /// -GeoEngel /// </summary> public class Event { /// <summary> /// Name of the event /// </summary> ...
using MVVM_Core; using System; using System.Collections.Generic; using System.Text; namespace Main.Events { public class AccountEntered : IEvent { public string Name { get; set; } } }
using Senai.Filmes.WebApi.Domains; using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Threading.Tasks; namespace Senai.Filmes.WebApi.Repositories { public class GeneroRepository { private string StringConexao = "Data Source=.\\SqlExpress; initi...
using System; using System.ComponentModel; using System.Globalization; namespace DelftTools.Utils { public class DeltaShellTimeSpanConverter: TimeSpanConverter { const string format = "dd HH:mm:ss"; /// <summary> /// converts datetime to format yyyy/MM/dd HH:mm:ss /// </summar...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ProxyExample { class CustomerDataAccessObject : ICustomerDataAccessObject { public CustomerDataAccessObject() { Console.WriteLine("DB Conntect"); }...
using System; using Microsoft.AspNetCore.Http; namespace NetEscapades.AspNetCore.SecurityHeaders.Headers.ContentSecurityPolicy { /// <summary> /// Create a custom CSP directive for an un-implemented directive /// </summary> public class CustomDirective : CspDirectiveBuilderBase { /// <summ...
namespace ChallengeTechAndSolve.Common.Constants { public class CommonInformation { public static string FileOutPut = "prueba_output.txt"; } }
using DevsoftSDK.Model.DIAPI; using System.Collections.Generic; namespace Devsoft.AddonBase.Schema { public class MSS_DISTLOG { public const string TableName = "MSS_DISTLOG"; public static List<ValidValuesMDModelDIAPI> TipoInmueble = new List<ValidValuesMDModelDIAPI>(); public static L...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EasyWebApp.Data.Entities.AuthenticationEnties { public class JwtToken { public string Id { get; set; } public string TokenType { get; set; } = "JWT Bearer"; pub...
using Alabo.Domains.Entities; using Alabo.Web.Mvc.Attributes; using MongoDB.Bson.Serialization.Attributes; using System.ComponentModel.DataAnnotations.Schema; namespace Alabo.App.Share.RewardRuless.Domain.Entities { [BsonIgnoreExtraElements] [Table("Share_RewardConfig")] [ClassProperty(Name = "分润配置", Icon...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; using System.Configuration; using System.Text; using System.IO; using System.Threading; using mr.bBall_Lib; public partial class _P...
namespace Sentry.Testing; public static class StringExtensions { private static readonly string PathSeparator = Path.DirectorySeparatorChar.ToString(); public static string OsAgnostic(this string path) => path.Replace("/", PathSeparator); public static string TrimLeadingPathSeparator(this string path) => ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Verse; namespace D9Framework { class IngredientValueGetter_Mass : IngredientValueGetter { public override float ValuePerUnitOf(ThingDef t) { return t.BaseMass; } ...
using MvvmHelpers; using System.Threading.Tasks; using System.Windows.Input; using Xamarin.Forms; namespace XamarinCustomLoader.ViewModel { public class CustomLoaderWithBlurEffectViewModel : BaseViewModel { public ICommand ButtonClicked { get; } public CustomLoaderWithBlurEffectViewModel() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data; using System.Data.Entity; namespace BLL { public interface IOperation { int Insert<T>(T entity) where T : class, new(); int Delete<T>(Func<T, bool> whereLambd...
using UnityEngine.AI; using Project.Game.Player; public class FreezeAttack : Attack { public override void AttackTarget() { base.AttackTarget(); sight.target.GetComponent<PlayerEngine>().speed = 0; } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNet.Mvc; using WebApplication3.Models; namespace WebApplication3.Controllers { public class HomeController : Controller { readonly DataContext _context; public HomeController(Dat...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BELCORP.GestorDocumental.BE.DDP { [Serializable] public class HistorialFlujoBE { public long ID { get; set; } public int Version { get; set; } public string...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace Register.Controllers { public class RegisterController : Controller { // // GET: /Resister/ public ActionResult Register() { return View(); ...
using System.Collections.Immutable; namespace GraphQLDynamic.Model { public record AttributeDefinition ( string Name, string Label, string HintText, string Category, string Heading, AttributeType AttributeType, ImmutableList<DropDownItemDefinition> DropD...
using System; using System.Collections.Generic; using System.Text; namespace pathtest { class CAStarPathFinding { private List<CNaviNode> mOpenNode = null; private List<CNaviNode> mCloseNode = null; public void Delete() { mOpenNode = null; mCloseNode ...
using System.Collections.Generic; using Atc.OpenApi.Tests.XUnitTestData; using Microsoft.OpenApi.Models; using Xunit; namespace Atc.OpenApi.Tests.Extensions { public class OpenApiPathItemExtensionsTests { [Theory] [MemberData(nameof(TestMemberDataForOpenApiPathItemExtensions.IsPathStartingSegm...
using System; // ReSharper disable once CheckNamespace namespace Aquarium.Util.Extension.ObjectExtension { public static class ObjectValidExtension { #region IsValid /// <summary> /// An object extension method that query if '@this' is valid short. /// </summary> /...
using System; using System.Reflection; using System.IO; using System.Threading; using System.Xml; using EasyDev.Resources; namespace EasyDev.Resources { /// <summary> /// 国际化对象管理器 /// </summary> public class GlobalizationManager { private static ob...
using System; using System.Collections.Generic; namespace ServiceDeskSVC.DataAccess.Models { public partial class HelpDesk_Tasks_RelatedTasks { public int Id { get; set; } public int TaskID { get; set; } public int RelatedTaskID { get; set; } } }
using XH.Infrastructure.Query; namespace XH.Queries.Tenants.Queries { public class ListTenantsQuery : ListQueryBase { public string Keywords { get; set; } public bool? IsActive { get; set; } } }
using System; namespace BitwiseJonMods { class InventoryFullException: Exception { public InventoryFullException() : base() { } public InventoryFullException(string message) : base(message) { } public InventoryFullException(string format, params object[] args)...
using UnityEngine; using System.Collections; using System.IO.Ports; using System; using System.Collections.Generic; public class KaktusController : MonoBehaviour { public bool isACTIVE; public string SerialPortName = "COM4"; SerialPort stream; string receivedData = "EMPTY"; public bool singleton...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Runtime.Serialization; namespace Model { /// <summary> /// Пирамида /// </summary> [DataContract] public class Pyramid : IFigure { [DataMember] priva...
using UnityEngine; using System.Collections.Generic; using LuaInterface; using System.Collections; using System.IO; using System; public class LuaWrap: LuaClient { }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Notas.Dominio.Entities { public class Nomes { public int NomeId { get; set; } public int IdPessoa { get; set; } public int IdEscritura { get; set; } ...
namespace Home { using PizzaMore.Utility; public class StartUp { public static void Main() { Home.AddDefaultLanguageCookie(); if (WebUtils.IsGet()) { Home.RequestParameters = WebUtils.RetrieveGetParameters(); if (Home.Req...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RestoPOS { class Menu { public String IDMenu { get; set; } public String Harga { get; set; } public String NmMenu { get; set; } public string Gambar { g...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TriggerTexture : MonoBehaviour { // see TriggerNote_Or_Clip_AndEffect.cs for relevant comments. this script is much simpler; it just loops and stops looping a clip. bool controllerInSphere = false; enum PlayState ...
using UnityEngine; using System.Collections; public class BodyPartManager : MonoBehaviour { public string ItemName; public SpriteRenderer TargertGraphic; public Sprite[] ItemSprites; private int indexOfWornItem = 0; public int IndexOfWornItem { get { return indexOfWornItem; } set { if (value <...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using SwinGameSDK; namespace MyGame { static public class Collision { /// <summary> /// For checking entities against the screen outsides /// </summary> /// <param name="g"...
namespace gView.Framework.FDB { public interface IFDBDataset { ISpatialIndexDef SpatialIndexDef { get; } } }
using System.Collections.Generic; namespace ContestsPortal.Domain.Models { public class MenuItem { public int MenuItemId { get; set; } public string MenuItemTitle { get; set; } public string HoverDescription { get; set; } public string ControllerName { get; set; } public stri...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Threading; using OpenQA.Selenium; namespace ClientPortal { public class Error404 { public IWebElement Take_me_back_to_Dashboard = Driver.Instance.FindElement(By.XPath("/htm...
using System; using System.Collections.Generic; /// <summary> /// Defines a possible chemical combination. /// </summary> public class Recipe { #region Properties /// <summary> /// The chemicals to combine. /// </summary> public List<string> InputChemicals { get; private set; } /// <summary> /// The ou...
namespace Command { public class UndoCommand : ICommand { private readonly CommandHistory _commandHistory; public UndoCommand(CommandHistory commandHistory) { _commandHistory = commandHistory; } public void Execute() { if (_commandHistory.S...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Security; using PayRentAndUse_V3.Models; namespace PayRentAndUse_V3.Controllers { public class UserLoginController : Controller { private ApplicationDbContext _context; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Net.Sockets; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Graphics { public partial class Form1 : Form { priva...
using Pe.Stracon.SGC.Infraestructura.Core.Base; using Pe.Stracon.SGC.Infraestructura.QueryModel.Contractual; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Pe.Stracon.SGC.Infraestructura.Core.QueryContract.Contractual { public interfac...
using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName = "Zomz/Data/Level2Data", fileName = "Level2Data")] public class Level2Data : LevelData { public int BonfiresRequiredToWin = 4; public List<Flammable> BonfiresLit = new List<Flammable>(); }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleWCFService { public class TeaService : ITeaStore { // get tea details by name public string GetTeaInfo(string teaName) { try { ...
using Microsoft.Win32; using System.Collections.Generic; using System.ComponentModel; using System.Drawing.Design; using System.Globalization; using System.Threading; using System.Windows.Forms.Design; namespace System.Windows.Forms { /// <summary>Drop down control that will display a formatted TimeSpan.</...
namespace TownSuite.DapperExtras.Tests; using Dapper.Contrib.Extensions; [Dapper.Contrib.Extensions.Table("ExampleTable")] public class ExampleTable { [Dapper.Contrib.Extensions.Key()] public long Id { get; set; } public string Col1 { get; set; } public string Col2 { get; set; } public DateTime ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SampleIfs { class Program { static void Main(string[] args) { int originalValue = 1; string[] collection = new string[100]; forea...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CodeGeneration { public abstract class Accessiblity { public static Accessiblity @public = new Public(); public static Accessiblity @protected = new Protected(); public static Accessiblity...
using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using DemoMediatR.WebApi.Context; using MediatR; using Microsoft.EntityFrameworkCore; namespace DemoMediatR.WebApi.Domain.Person.Retreive { public class GetAllPersonQueryHandler : IRequestHandler<GetAllPerso...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class mediaAdaptor : MonoBehaviour { public GameObject logo; private Vector3 posicion; private float posY; private float posZ; public int ancho = 1024; // Use this for initialization void Start () { Debug.Log("Screen W...
using babies.DomainLayer.Object_model; using System; using System.Collections.Generic; using System.Text; // a precondition can never contradict the conceptual model namespace babies.ApplicationLayer.Application_services { // UC_Prec: user authorized // UC_Post: public static class CRUD_babies_...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace GestorDeFlotasDesktop { class Pantalla { public string sPantallaID; public string sDescripcion; public Pantalla(string _sPantallaID, string _sDescripcion) { ...
namespace Sentry; /// <summary> /// Attachment type. /// </summary> public enum AttachmentType { /// <summary> /// Standard attachment without special meaning. /// </summary> Default, /// <summary> /// Minidump file that creates an error event and is symbolicated. /// The file should start...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class cameraBehaviour : MonoBehaviour { private Vector3 persoPos; private Vector3 camPos; public float lerpSpeed; public Vector3 offsetPos; public GameObject ObjectToFollow; // Update is called o...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class OrderSwitchObject : MonoBehaviour { //public List<int> orderList; public List<GameObject> objectList; public GameObject targetObject; private int count; //private variables private bool bIsSolved; // Use this for initiali...
using System; using System.Collections.Generic; using System.Text; namespace LanguageProvider { public abstract class AbstractLanguageHandler : ILanguageHandler { private ILanguageHandler _nextLanguageHandler; public ILanguageHandler SetNext(ILanguageHandler languageHandler) { ...
using System; using System.Collections.Generic; using System.Linq.Expressions; #nullable enable namespace NW.ManyQueues { public interface IManager { public void WriteConf(string name, string value); public void WriteConf<TValue>(string name, TValue value); public void WriteConf<TValue>(E...
using System; using System.Collections.Generic; namespace Server { public class Spell { string description; List<Equation> equations = new List<Equation>(); public Spell (string desc) { description = desc; } public void AddEquation(Equation e) { equations.Add (e); } } }
namespace BattleEngine.Actors.Spells { public class BattleSpell : BattleObject { } }
namespace PaymentService.Infrastructure.Messaging.Handlers { using System; using System.Threading; using System.Threading.Tasks; using MediatR; using MicroservicesPOC.Shared.Messaging.Events; using PaymentService.Application.Common.Interfaces; public class PolicyTermina...
using Cs_Gerencial.Aplicacao.Interfaces; using Cs_Notas.Aplicacao.Interfaces; using Cs_Notas.Dominio.Entities; using Cs_Notas.Windows.Escritura; using Cs_Notas.WindowsAgurde; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using Syste...
namespace Alabo.Industry.Shop.Products.Dtos { public class ProductToExcel { public string RelationName { get; set; } public string ProductName { get; set; } public string Bn { get; set; } /// <summary> /// 市场价 /// </summary> public decimal MarketPr...
using Uintra.Features.CentralFeed.Models.GroupFeed; namespace Uintra.Core.Activity.Models.Headers { public class ExtendedItemHeaderViewModel : IntranetActivityItemHeaderViewModel { public GroupInfo? GroupInfo { get; set; } } }
using System; namespace roguelike { /// <summary> /// Enum defining every board square with Binary Flags to manage Spaces /// </summary> [Flags] public enum State { Empty = 0, Player = 1, Minion = 2, Boss = 4, PowerupS = 8, PowerupM = 16, ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PlayerHealth : MonoBehaviour { public int health; private int maxHealth; private Health h; public int numOfHearts; public Animator[] hearts; private void Start() { h ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SocialWorld.Business.DTOs.AppUserDtos { public class AppUserDto { public int Id { get; set; } public string Name { get; set; } public string Email { get; set; }...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Effigy.Entity; using Effigy.DataObject.UnitOfWork; using System.Linq.Expressions; using Effigy.Entity.DBContext; namespace Effigy.Service { public class UserDataEntry : BaseFactory, IDataEntry...
using System; using System.Net; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using Enyim.Caching.Memcached.Results; namespace Enyim.Caching.Memcached { /// <summary> /// Provides custom server pool implementations /// </summary> public interface IServerPool : IDisposable ...
using System.Collections.ObjectModel; using System.Collections.Generic; using SpatialEye.Framework.Redlining; using SpatialEye.Framework.Geometry; using SpatialEye.Framework.Client; using SpatialEye.Framework.Features; using Lite.Resources.Localization; namespace Lite { /// <summary> /// The mapTrail view model...
using UnityEngine; public class FountainDoorScript : MonoBehaviour { // base components [HideInInspector] public Transform myTransform; [HideInInspector] public GameObject myGameObject; }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; using KartLib; using KartLib.Views; using KartObjects; namespace KartSystem { public partial class StockManagementView : KartUserC...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using WebApplication1.Gateway; using WebApplication1.Models; namespace WebApplication1.Manager { public class StudentManager { StudentGateway studentGateway = new StudentGateway(); public List<Stu...
using Firebase.Database; using Firebase.Database.Query; using AdminJonganggur.Models; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Text; using System.Threading.Tasks; namespace AdminJonganggur.Services { public class DBFire { FirebaseClient client...
namespace NomNom.Domain { #region Using Directives using System.IO; using Models; #endregion public interface IFileCreationEventHandler { void Handle(Monitor monitor, Stream fileCreated, string filePath); } }
using AngleSharp.Dom; using MyMovies.Domain.Entities; using MyMovies.Domain.Enums; using MyMovies.Parser.DataBase; using MyMovies.Parser.Extensions; using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Net; using System.Net.Http; using System.Text; using System.Te...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using PingoSnake.Code.Engine; using PingoSnake.Code.Entities; using PingoSnake.Code.Spritefonts; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PingoSnake.Code.LoadingS...
using AutoMapper; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using System; using System.Collections.Generic; using System.Threading.Tasks; using WebApp.Data.Models; namespace WebApp.Services { public class ImageImportService { private RepositoryContext _dbContext { get; set; ...
using Alabo.Domains.Repositories; using Alabo.Framework.Reports.Domain.Entities; using Alabo.UI.Design.AutoReports; using Alabo.UI.Design.AutoReports.Dtos; using MongoDB.Bson; using System.Collections.Generic; namespace Alabo.Framework.Reports.Domain.Repositories { /// <summary> /// 数据统计 /// </summar...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using J4F.Models; using Microsoft.AspNetCore.Authorization; using Microsoft.Extensions.Options; namespace J4F.Controllers { public class HomeController : Contr...
using AudioText.Models; using System.Data.Entity; using System.Data.Entity.ModelConfiguration.Conventions; namespace AudioText.DAL { public class AudioTextContext : DbContext { public AudioTextContext() : base("AudioTextContext") { } protected override void OnModel...
using gView.Framework.Geometry; namespace gView.Framework.Carto { public interface IGraphicsElementDesigning { //bool Selected { get; set; } IGraphicElement2 Ghost { get; } IHitPositions HitTest(IDisplay display, IPoint point); void Design(IDisplay display, IHitPositions hit, d...
using Sitecore; using Sitecore.Data.Items; using Sitecore.Globalization; namespace SitecoreAdaptors { public class SitecoreContextWrapper : SitecoreContextBase { private readonly Context.ContextData _data; private readonly Item _item; private readonly Language _language; publi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PlutoRover.Domain { public class Planet { private string _planetName; private Coordinates _maxCoordinates = new Coordinates(0, 0); private Coordinates...
using System.Xml.Linq; namespace iSukces.Code.VsSolutions { public class NugetPackage { public static NugetPackage Parse(XElement packageXElement) { var ver = (string)packageXElement.Attribute(Tags.Version); if (string.IsNullOrEmpty(ver)) v...
using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; using System.Text; namespace CSharp_Tests { [TestClass] public class TestDict { [TestMethod] public void DictContainsWords() { Assert.IsTrue(Dict.EN.Contains("cat")); Assert.IsFalse(Dict.EN.Contains("blo...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Unity.Entities; using System; using Unity.Collections; using Unity.Transforms; using Unity.Rendering; using Unity.Mathematics; public class CreateCubeNotEcs : MonoBehaviour { /* EntityArchetype An EntityArchetype是一个独...
using Alabo.Framework.Core.WebApis.Controller; using Alabo.Framework.Core.WebApis.Filter; using Alabo.Industry.Shop.Products.Domain.Entities; using Alabo.Industry.Shop.Products.Domain.Services; using Microsoft.AspNetCore.Mvc; namespace Alabo.Industry.Shop.Products.Controllers { [ApiExceptionFilter] [Route("Api...
namespace Strategy_Checkpoint { public class Jet : IVehicle { public double FuelPrice = 170.00; public double FuelCost(int consumed) { return FuelPrice * consumed; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BELCORP.GestorDocumental.BE.Contratos { public class EmpresasBelcorpContrataBE { public int Id { get; set; } public string Title { get; set; } public int IdPais...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.IO; namespace Автошкола { public partial class AddEditStudentForm : Form { ...
namespace EPI.BinaryTree { /// <summary> /// Design an algorithm that efficiently finds the kth node appearing in an inorder traversal. /// Assume that each node also stores the number of nodes in the subtree rooted at the node /// </summary> public static class FindKthNodeInOrderTraversal<I> { ...
using System; using System.Collections.Generic; using System.Net; using System.Net.Http; using System.Text; using System.Threading.Tasks; using Phenix.Core.Web; using Phenix.Web.Client.Security; namespace Phenix.Web.Client { /// <summary> /// HttpClient /// 配套Bin.Top目录下Host程序提供的WabAPI服务 /// </summary> publi...