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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CameraInterface.Cameras { public class NoCamera : ICamera { public bool _isActive = false; public bool isActive { get { ...
using StackExchange.Redis; using System.Threading.Tasks; using System.Collections.Generic; namespace Microsoft.UnifiedRedisPlatform.Core.Database { public partial class UnifiedRedisDatabase { public bool SortedSetAdd(RedisKey key, RedisValue member, double score, CommandFlags flags) => Exe...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IRAP.Entity.FVS { public class AndonEventKanbanBMR { /// <summary> /// 序号 /// </summary> public int Ordinal { get; set; } /// <summary> /// 事件事实编号 ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading; using System.Threading.Tasks; using AGCompressedAir.Domain.Domains; using AGCompressedAir.Domain.Services; using AGCompressedAir.Windows.Enums; using AGCompressedAir.Windows.Models; namespace AGCompres...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace chat.Models { public class User_Picture_Like { [Key,Column(Order=0)] public long Id { get; set...
namespace DataAccess.Model { public class AgeLimit { public int Id { get; set; } public string Limit { get; set; } public override string ToString() { return Limit + "+"; } } }
namespace RRExpress.AppCommon.Services { public interface IDevice { string GetPhoneNumber(); string GetDeviceID(); } }
using jaytwo.Common.Http; using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Globalization; using System.IO; using System.Net; using System.Linq; using System.Text; using System.Xml; using System.Drawing; namespace jaytwo.Common.Extensions { public static partial class...
using System.Threading.Tasks; using Microsoft.AspNet.SignalR; namespace SignInCheckIn.Hubs { public class EventHub : Hub { public async Task Subscribe(string channel) { await Groups.Add(Context.ConnectionId, channel); } public async Task Unsubscribe(string channel)...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameControls : MonoBehaviour { public GameObject Bullet; public void shootBullet() { GameObject Hero = GameObject.Find("Hero"); GameObject a = Instantiate(Bullet) as GameObject; a.transfor...
using System; using Microsoft.EntityFrameworkCore.Migrations; using Npgsql.EntityFrameworkCore.PostgreSQL.Metadata; namespace GraderBot.Database.Migrations { public partial class InitialCreate : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBu...
using System; using SharpEngine; using org.ogre; using PacmanOgre.Utilities; using Entity.Component; namespace PacmanOgre.Components { public class PositionChangedEventArgs : EventArgs { public Vector3 Position { get; set; } } public class PositionComponent : IComponent { public ...
using System.Collections; using System.Collections.Generic; using DChild.Gameplay.Objects.Characters.Attributes; using DChild.Gameplay.Systems; using DChild.Gameplay.Systems.Subroutine; using UnityEngine; namespace DChild.Gameplay.Player { [System.Serializable] public class PlayerLevel { [Serializ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GeneralResources.CursoAlgoritmoEstruturaDeDados.Algoritmos { /// <summary> /// The Levenshtein Algorithm /// https://medium.com/@ethannam/understanding-the-levenshtein-distance-equ...
#region License //*****************************************************************************/ // Copyright (c) 2012 Luigi Grilli // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software witho...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Lunchify.Data.Models; using Lunchify.Data.Services; using Microsoft.AspNetCore.Mvc; namespace Lunchify.Web.Controllers { public class LunchesController : Controller { IAppData db; public Lun...
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(GenericTextFlashingScript))] public class TemperatureWarningTextScript : MonoBehaviour { public static TemperatureWarningTextScript MainInstance; private GenericTextFlashingScript flashingScript; private void...
 using Xamarin.Forms; namespace RRExpress.Express.Views.Shared { public partial class OrderItemSimpleView : ContentPage { public OrderItemSimpleView() { InitializeComponent(); } } }
namespace Alabo.Framework.Tasks.Queues.Models { public interface ITaskModule { //TODO 9月重构注释 //TaskContext Context { get; } //ExecuteResult<ITaskResult[]> Execute(TaskParameter parameter); } }
namespace Visitor { public interface INotification { void Execute(IOperation operation); } }
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using API; using Newtonsoft.Json; namespace DataSoftAPI.Controllers { public class RecordController : Controller { WebClient client = new WebClient(); string adresse = ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Kalkulator { public partial class Form1 : Form { public Form1() ...
using System.Threading.Tasks; using SulsApp; using Work.MVC; namespace SlusApp { class Program { static async Task Main(string[] args) { await WebHost.StartAsync(new Startup()); } } }
using System; namespace AlgoReines { class MainClass { public static void Main (string[] args) { Console.Out.Write("Entrez la taille du plateau : "); int taille = Convert.ToInt32(Console.In.ReadLine()); JeuEchec jeu = new JeuEchec(taille); jeu.Resoudre(); Console.Out.Write ("Appuyez sur une tou...
using Alabo.Cloud.Shop.Favorites.Domain.Entities; using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Repositories; using MongoDB.Bson; namespace Alabo.Cloud.Shop.Favorites.Domain.Repositories { public class FavoriteRepository : RepositoryMongo<Favorite, ObjectId>, IFavoriteRepository { public FavoriteR...
using System; using System.Diagnostics.Tracing; namespace Log.Api.Models { public class EventLog { public string InstanceName { get; set; } public Guid ProviderId { get; set; } public string ProviderName { get; set; } public int EventId { get; set; } public EventKeywords EventKeywords { get; set; } ...
using System.ComponentModel.DataAnnotations; using System.Text.Json.Serialization; using MediatR; using Microsoft.AspNetCore.Mvc; namespace Justa.Job.Backend.Api.Application.MediatR.Requests { public class ChangeUserPasswordRequest : IRequest<IActionResult> { [JsonIgnore] public string UserName...
using System; using System.Threading.Tasks; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using CirAnime.Pages; using Microsoft.Extensions.FileProviders; using tusdotne...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace SimpleTaskListSPA.Data { //класс определяющий категорию задач public class Category : EntityBase { //имя категории [Required(ErrorMessage ...
using System; using System.Collections.Generic; using System.Linq; using alg; /* * tags: greedy, stack * Time(n), Space(n) */ namespace leetcode { public class Lc316_Remove_Duplicate_Letters { public string RemoveDuplicateLetters(string s) { if (string.IsNullOrEmpty(s)) return ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; using System.Threading.Tasks; using SmartHome.Service; namespace SmartHome.Droid.Common { public stat...
using UnityEngine; using System.Collections; public class DestroyObject : MonoBehaviour { void Start() { Destroy(this.gameObject,1.5f); } }
namespace JhinBot.Interface { public interface IMessageFormatter { string GetFormattedMessage(string msg); } }
using CC.Utilities.Services; namespace CC.Mobile.Services { public interface IDeviceService:IService { PhoneIdentification DeviceInfo{ get; } PlatformType PlatformType { get; } string PlatformVersionNumber{get; } bool IsOnline{get;} } public class PhoneIdentification { public virtual string SerialNumb...
using System; using System.Diagnostics; using System.Runtime.CompilerServices; using Windows.UI.Popups; namespace curr.Models { public class Date { public int Day { get; set; } public int Month { get; set; } public int Year { get; set; } public override string ToString() ...
namespace UnityAtoms { /// <summary> /// Interface for retrieving a Variable. /// </summary> public interface IVariable<T> { T Variable { get; } } }
using UnityEngine; using System.Collections; using System.Collections.Generic; using IsoTools; namespace Caapora.Pathfinding { [ExecuteInEditMode] public class Grid : MonoBehaviour { public IsoWorld world; public LayerMask unwalkableMask; public Vector3 gridWorldSize; public float nodeRadius; Node[...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using TellStoryTogether.Models; namespace TellStoryTogether.Controllers { public class ScheduleController : Controller { readonly UsersContext _userContext = new UsersContext(); // ...
using System; namespace EPI.PrimitiveTypes { /// <summary> /// Write a function that takes a non-negative number, x as input and /// returns y <> x such that y has the same weight as x and the difference /// between x and y is minimzed. Assume x is not 0 or all 1s /// </summary> /// <remarks> Two numbers have t...
using System; using System.Threading.Tasks; using Aloha.ShopSystem; using UnityEngine; public class CollectionPurchaseController { public event Action<Product> OnProductPurchased; public Action<int, int, int> FirebaseEvent; public Action<int> FirebaseAdEvent; private PurchaseController _purcha...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ProyectoArchivos { class HashDinamico_SubBloqueInformacion { // private long dirsub_bloque; // private int valor; // private long dirreg...
using System.Linq; using System.Security.Cryptography; using System.Text; using ApartmentApps.Api; using ApartmentApps.Api.Modules; using ApartmentApps.Api.Services; using ApartmentApps.Api.ViewModels; using ApartmentApps.Data; namespace ApartmentApps.Portal.Controllers { public class UserMapper : BaseMapper<Appli...
namespace CyberSoldierServer.Dtos.EjectDtos { public class CampPoolDto { public int Id { get; set; } public int BaseId { get; set; } public uint Capacity { get; set; } public uint CurrentValue { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class StartGame : MonoBehaviour { private void Start() { if (PlayerPrefs.GetInt("Lvl1Won", 0) == 1) LevelManager.Instance.SetLevelWon(0); if (PlayerPrefs.GetInt("Lvl2Won", 0) == 1) Lev...
namespace SpeedRacing { using System; using System.Collections.Generic; using System.Linq; public class StartUp { static void Main(string[] args) { int numberOfCars = int.Parse(Console.ReadLine()); var cars = new List<Car>(); for (int i = 0; i < ...
using Xamarin.Forms; namespace Soccer.Prism.Views { public partial class TournamentTabbedPage : TabbedPage { public TournamentTabbedPage() { InitializeComponent(); } } }
//using System; //using System.Collections.Generic; //using System.Linq; //using System.Threading.Tasks; //using DFC.ServiceTaxonomy.Neo4j.Configuration; //using Microsoft.Extensions.Options; //using Neo4j.Driver; //namespace DFC.ServiceTaxonomy.IntegrationTests.Helpers //{ // public class TestNeoGraphDatabase : ID...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace Microsoft.ServiceFabric.Data.Collections { internal interface ICommitable { Task CommitTransactionAsync(Transaction tx); } }
namespace BeverageLabels { using System; public class StartUp { public static void Main() { string typeCola = Console.ReadLine(); double volume = double.Parse(Console.ReadLine()); double energyBy100 = double.Parse(Console.ReadLine()); double ...
using System; namespace ThoughtWorks.QRCode.ExceptionHandler { public class VersionInformationException:System.ArgumentException { } }
using System.Threading; using System.Threading.Tasks; using AutoFixture; using MediatR; using Moq; using NUnit.Framework; using SFA.DAS.CommitmentsV2.Api.Client; using SFA.DAS.CommitmentsV2.Api.Types.Responses; using SFA.DAS.CommitmentsV2.Types; using SFA.DAS.ProviderCommitments.Queries.GetTrainingCourses; using SFA.D...
using System; using System.Linq.Expressions; using System.Threading.Tasks; using MeeToo.DataAccess.Contracts; namespace MeeToo.DataAccess.DocumentDb { public interface IDocumentDbQquery<T> : IQuery<T> { Task<T> FindAsync(string id); IDocumentDbQquery<T> Where(Expression<Func<T, bool>> predicat...
using LuckyMasale.Shared.DTO; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LuckyMasale.DAL.DataProviders { public interface IDeliveryAddressDataProvider : IBaseDataProvider { Task<List<DeliveryAddress>> GetAllD...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class CardView : MonoBehaviour { internal Card reference; internal Image cardImage; void Start() { cardImage = GetComponent<Image>(); } }
using MAS.Models; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace MAS.Repositories.Interfaces { public interface IEmployeeRepository { Task<List<Employee>> GetAllEmployees(); Task<Employee> GetEmployeeById(int employeeId); } }
using System.CodeDom.Compiler; using System.Collections.Generic; using System.Collections; using System.ComponentModel; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.Serialization; using System.Text.RegularExpressions...
using System.Linq; namespace Numerology.Models { public class StringAdder : IStringAdder { public StringAdder(ILetterConverter letterConverter) { _letterConverter = letterConverter; } private readonly ILetterConverter _letterConverter; public string Add(st...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BandR { public class ExportObject { public int fileId { get; set; } public string fileName { get; set; } public string fieldType { get; set; } public string fieldName { get; set; } ...
using System; using System.Collections.Generic; using System.Text; namespace SocialWorld.Entities.Concrete { public class Job { public int Id { get; set; } public string Name { get; set; } public DateTime AddedTime { get; set; } = DateTime.Now; public DateTime LastEdit { get; s...
using System; using System.Collections.Generic; using System.Text; using System.IO; using ICSharpCode.SharpZipLib.Zip; using ICSharpCode.SharpZipLib.Core; using System.Diagnostics; using NSTOX.DataPusher.BOService; namespace NSTOX.DataPusher.Helper { public static class BOFilesHelper { private static...
using System; namespace VacationCost { public class VacationCostCalculator { public double DistanceToDestination { get; set; } public decimal CostOfVacation(string transportMethod) { switch (transportMethod) { case "Car": ret...
using Mojang.Minecraft.Protocol.Providers; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Mojang.Minecraft.Protocol { //去除参数类型: /[\[\w\]]*?(?<!,) / public partial class EssentialClient { [VarIntUnderlying] publ...
public class Solution { public int[] PlusOne(int[] digits) { int carry = 1; for (int i=digits.Length-1; i>=0; i--) { int curr = digits[i] + carry; digits[i] = curr % 10; carry = curr / 10; if (carry == 0) return digits; } int[] res = ne...
using System; using AppStudio.DataProviders; namespace GalwayTourismGuide.Sections { /// <summary> /// Implementation of the History1Schema class. /// </summary> public class History1Schema : SchemaBase { public string Title { get; set; } public string Subtitle { get; set; } ...
namespace NeuroLinker.Models { /// <summary> /// Urls that contain more information about /// </summary> public class InfoUrls { #region Properties /// <summary> /// URL that link to character and staff information page /// </summary> public string Characte...
using UnityEngine; public class FireParticles : MonoBehaviour { Transform myTransform; public Transform[] subtractTransforms; Vector3[] subtractPosOriginal; Vector3[] subtractSclOriginal; void Start() { myTransform = transform; subtractPosOriginal = new Vector3[2]; s...
using Game.Facade; using System; using System.Collections.Generic; using System.Data; using System.Data.Common; using System.Data.SqlClient; using System.Linq; using System.Web; namespace WebApplication1 { /// <summary> /// EmailAdd 的摘要说明 /// </summary> public class EmailAdd : IHttpHandler { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BlockPosition_2 : MonoBehaviour { // 空オブジェクトを格納する為の宣言 public GameObject[] MoveBranch = new GameObject[9]; // Block_Blueを2次元配列に格納 public GameObject[,] Block_Blue_Red = new GameObject[2, 4]; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using CourseRegistrationApplication.Business; using System.Data.SqlClient; using System.Windows.Forms; namespace CourseRegistrationApplication.DataAccess { public static class CourseAssignmentDB ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GISDesign_ZY { enum SymbolType { SimpleMarkerSymbol, SimpleLineSymbol, SimpleFillSymbol, HatchFillSymbol } enum MarkerStyleConstant { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IRAP.UFMPS.Library { public delegate void InvokeAddLogs(object sender, string logMessage); }
using Allyn.Application.Basic; using Allyn.Application.Dto.Manage.Basic; using Allyn.Infrastructure; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Web.Mvc; namespace Allyn.MvcApp.Controllers.Manage { //后台菜单 public class MenuController...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FlightPath : MonoBehaviour { public Transform firePointTransform; public float speed; //bullet velocity multiplier public Rigidbody2D rb; public int Damage; private Vector2 direction; private Vector2 normalizedDire...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CaptionConverter { [System.Xml.Serialization.XmlRoot("tt", Namespace = "http://www.w3.org/ns/ttml")] public class Tt { [System.Xml.Serialization.XmlElement("body")] ...
namespace Assets.Common.Extensions { public static class Settings { public const int LENGTH = 10; public const int HIGH_VISION_LIMIT = -60; public const int LOW_VISION_LIMIT = 60; } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace MVCandEntityFrameworkPractice.Models.Domain.CardStatuses { public class Lost : CardStatus { public Lost() { Initialize(); } public Lost(Card card) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Bau : MonoBehaviour { bool loja = false; public GameObject LojaPanel; public GameObject pressione; // Update is called once per frame void Update() { if (loja == true &&...
namespace CheckIt { using System.Collections.Generic; using System.Linq; using CheckIt.Compilation; using CheckIt.Syntax; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.Syntax; internal class CheckClassVisitor : CSharpSyntaxWalke...
// Copyright (c) Bruno Brant. All rights reserved. using System; using System.Drawing; using System.Windows.Forms; namespace RestLittle.UI.Presenters { /// <summary> /// The view's contract. /// </summary> public interface ITrayIconView { /// <summary> /// Raised whenever the user express the desire to show ...
// The MIT License (MIT) // // Copyright (c) 2014-2018, Institute for Software & Systems Engineering // Copyright (c) 2018, Pascal Pfeil // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Softwa...
using System; using System.Globalization; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Web; using ICSharpCode.SharpZipLib.GZip; using ICSharpCode.SharpZipLib.Zip.Compression; using ICSharpCode.SharpZipLib.Zip.Compression.Streams; namespace K...
using System;using Alabo.Domains.Repositories.EFCore;using Alabo.Domains.Repositories.Model; using System.Linq; using Alabo.Domains.Entities; using Microsoft.AspNetCore.Mvc; using Alabo.Framework.Core.WebApis.Filter; using MongoDB.Bson; using Alabo.Framework.Core.WebApis.Controller; using Alabo.RestfulApi;using ZKClou...
using ApartmentApps.Data; namespace ApartmentApps.Api { public interface IIncidentReportSubmissionEvent { void IncidentReportSubmited( IncidentReport incidentReport); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using XRpgLibrary; using XRpgLibrary.Controls; namespace EyesOfTheDragon.GameScreens { public class TitleScreen : Ba...
using System; namespace BootLoader.Impl { public class TimerEventArg : EventArgs { public DateTime when = DateTime.Now; public TimerEventArg() { when = DateTime.Now; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using QuestSystem; public class QuestManager : MonoBehaviour { // Update is called once per frame void Update() { int i = 0; foreach(Quest it in QuestHolder.CurrentQuests ) { if(it...
using Akka.Actor; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Exp003_Akka_Server { public class SweeperActor : ReceiveActor { public SweeperActor() { Receive<SweepFloor>(Sweeper => { ...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Text; using System.Threading.Tasks; namespace Genesys.WebServicesClient { // TODO Support cookies public class GenesysClient : IDisposable { internal readonly Setup...
 using FrbaOfertas.Model; using FrbaOfertas.Model.DataModel; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace FrbaOfertas.ConsumirOferta { ...
namespace Tutorial.Tests.LinqToSql { using System; using System.Diagnostics; using System.Transactions; using Tutorial.LinqToSql; using Microsoft.VisualStudio.TestTools.UnitTesting; [TestClass] public class ChangesTests { [TestMethod] public void TracingTest() ...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or http://www.opensource.org/licenses/mit-license.php. using FiiiChain.Framework; using System; namespace FiiiChain.Node { class Program { static void Main(string[] args) ...
using UnityEngine; using System.Collections; public class Button : MonoBehaviour { public Color defaultColour; public Color selectedColour; private Material mat; private Vector3 targetPos; // Use this for initialization void Start () { targetPos = this.transform.position; ...
using EddiDataDefinitions; using System; using Utilities; namespace EddiEvents { [PublicAPI] public class SuitPurchasedEvent : Event { public const string NAME = "Suit purchased"; public const string DESCRIPTION = "Triggered when you buy a space suit"; public const string SAMPLE = ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using BusinessObjects; using DatabaseHelper; using System.IO; namespace LooksGood.Account { public partial class Upload : System.Web.UI.Page { protec...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FI.AtividadeEntrevista.BLL { public class BoBeneficiario { /// <summary> /// Lista os clientes /// </summary> public List<DML.Beneficiario> Listar(long ...
namespace Serilog.Tests.Data; class LimitingRewriter : LogEventPropertyValueRewriter<int> { public LogEventPropertyValue LimitStringLength(LogEventPropertyValue value, int maximumLength) { return Visit(maximumLength, value); } protected override LogEventPropertyValue VisitScalarValue(int state...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Exercicio4 { class Somatorio { static void Main(string[] args) { { Console.Write("Quantos elementos tem o vector? "); int N ...
using System; using Grasshopper.Kernel; using Pterodactyl; using Xunit; namespace UnitTestsGH { public class TestUnderlineGhHelper { public static UnderlineGH TestObject { get { UnderlineGH testObject = new UnderlineGH(); return testObjec...
namespace Intelecom.SmsGateway.Client.Models { /// <summary> /// SMS message. /// </summary> public class Message : IMessage { /// <summary> /// The MSISDN of the recipient. The format should follow the ITUT E.164 standard with a + prefix. /// </summary> public strin...
using SFA.DAS.CommitmentsV2.Shared.Interfaces; using SFA.DAS.ProviderCommitments.Application.Commands.CreateCohort; using SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Requests.OverlappingTrainingDateRequest; using System.Threading.Tasks; namespace SFA.DAS.ProviderCommitments.Web.Mappers.Cohort { public cla...