text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CameraInterface.Cameras
{
public class NoCamera : ICamera
{
public bool _isActive = false;
public bool isActive
{
get
{
... |
using StackExchange.Redis;
using System.Threading.Tasks;
using System.Collections.Generic;
namespace Microsoft.UnifiedRedisPlatform.Core.Database
{
public partial class UnifiedRedisDatabase
{
public bool SortedSetAdd(RedisKey key, RedisValue member, double score, CommandFlags flags) =>
Exe... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace IRAP.Entity.FVS
{
public class AndonEventKanbanBMR
{
/// <summary>
/// 序号
/// </summary>
public int Ordinal { get; set; }
/// <summary>
/// 事件事实编号
... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using AGCompressedAir.Domain.Domains;
using AGCompressedAir.Domain.Services;
using AGCompressedAir.Windows.Enums;
using AGCompressedAir.Windows.Models;
namespace AGCompres... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Web;
namespace chat.Models
{
public class User_Picture_Like
{
[Key,Column(Order=0)]
public long Id { get; set... |
namespace DataAccess.Model
{
public class AgeLimit
{
public int Id { get; set; }
public string Limit { get; set; }
public override string ToString()
{
return Limit + "+";
}
}
} |
namespace RRExpress.AppCommon.Services {
public interface IDevice {
string GetPhoneNumber();
string GetDeviceID();
}
}
|
using jaytwo.Common.Http;
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Globalization;
using System.IO;
using System.Net;
using System.Linq;
using System.Text;
using System.Xml;
using System.Drawing;
namespace jaytwo.Common.Extensions
{
public static partial class... |
using System.Threading.Tasks;
using Microsoft.AspNet.SignalR;
namespace SignInCheckIn.Hubs
{
public class EventHub : Hub
{
public async Task Subscribe(string channel)
{
await Groups.Add(Context.ConnectionId, channel);
}
public async Task Unsubscribe(string channel)... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameControls : MonoBehaviour
{
public GameObject Bullet;
public void shootBullet()
{
GameObject Hero = GameObject.Find("Hero");
GameObject a = Instantiate(Bullet) as GameObject;
a.transfor... |
using System;
using Microsoft.EntityFrameworkCore.Migrations;
using Npgsql.EntityFrameworkCore.PostgreSQL.Metadata;
namespace GraderBot.Database.Migrations
{
public partial class InitialCreate : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBu... |
using System;
using SharpEngine;
using org.ogre;
using PacmanOgre.Utilities;
using Entity.Component;
namespace PacmanOgre.Components
{
public class PositionChangedEventArgs : EventArgs
{
public Vector3 Position { get; set; }
}
public class PositionComponent : IComponent
{
public ... |
using System.Collections;
using System.Collections.Generic;
using DChild.Gameplay.Objects.Characters.Attributes;
using DChild.Gameplay.Systems;
using DChild.Gameplay.Systems.Subroutine;
using UnityEngine;
namespace DChild.Gameplay.Player
{
[System.Serializable]
public class PlayerLevel
{
[Serializ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GeneralResources.CursoAlgoritmoEstruturaDeDados.Algoritmos
{
/// <summary>
/// The Levenshtein Algorithm
/// https://medium.com/@ethannam/understanding-the-levenshtein-distance-equ... |
#region License
//*****************************************************************************/
// Copyright (c) 2012 Luigi Grilli
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software witho... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Lunchify.Data.Models;
using Lunchify.Data.Services;
using Microsoft.AspNetCore.Mvc;
namespace Lunchify.Web.Controllers
{
public class LunchesController : Controller
{
IAppData db;
public Lun... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(GenericTextFlashingScript))]
public class TemperatureWarningTextScript : MonoBehaviour {
public static TemperatureWarningTextScript MainInstance;
private GenericTextFlashingScript flashingScript;
private void... |
using Xamarin.Forms;
namespace RRExpress.Express.Views.Shared {
public partial class OrderItemSimpleView : ContentPage {
public OrderItemSimpleView() {
InitializeComponent();
}
}
}
|
namespace Alabo.Framework.Tasks.Queues.Models {
public interface ITaskModule {
//TODO 9月重构注释
//TaskContext Context { get; }
//ExecuteResult<ITaskResult[]> Execute(TaskParameter parameter);
}
} |
namespace Visitor
{
public interface INotification
{
void Execute(IOperation operation);
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using API;
using Newtonsoft.Json;
namespace DataSoftAPI.Controllers
{
public class RecordController : Controller
{
WebClient client = new WebClient();
string adresse = ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Kalkulator
{
public partial class Form1 : Form
{
public Form1()
... |
using System.Threading.Tasks;
using SulsApp;
using Work.MVC;
namespace SlusApp
{
class Program
{
static async Task Main(string[] args)
{
await WebHost.StartAsync(new Startup());
}
}
}
|
using System;
namespace AlgoReines
{
class MainClass
{
public static void Main (string[] args)
{
Console.Out.Write("Entrez la taille du plateau : ");
int taille = Convert.ToInt32(Console.In.ReadLine());
JeuEchec jeu = new JeuEchec(taille);
jeu.Resoudre();
Console.Out.Write ("Appuyez sur une tou... |
using Alabo.Cloud.Shop.Favorites.Domain.Entities;
using Alabo.Datas.UnitOfWorks;
using Alabo.Domains.Repositories;
using MongoDB.Bson;
namespace Alabo.Cloud.Shop.Favorites.Domain.Repositories
{
public class FavoriteRepository : RepositoryMongo<Favorite, ObjectId>, IFavoriteRepository
{
public FavoriteR... |
using System;
using System.Diagnostics.Tracing;
namespace Log.Api.Models
{
public class EventLog
{
public string InstanceName { get; set; }
public Guid ProviderId { get; set; }
public string ProviderName { get; set; }
public int EventId { get; set; }
public EventKeywords EventKeywords { get; set; }
... |
using System.ComponentModel.DataAnnotations;
using System.Text.Json.Serialization;
using MediatR;
using Microsoft.AspNetCore.Mvc;
namespace Justa.Job.Backend.Api.Application.MediatR.Requests
{
public class ChangeUserPasswordRequest : IRequest<IActionResult>
{
[JsonIgnore]
public string UserName... |
using System;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;
using CirAnime.Pages;
using Microsoft.Extensions.FileProviders;
using tusdotne... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace SimpleTaskListSPA.Data
{
//класс определяющий категорию задач
public class Category : EntityBase
{
//имя категории
[Required(ErrorMessage ... |
using System;
using System.Collections.Generic;
using System.Linq;
using alg;
/*
* tags: greedy, stack
* Time(n), Space(n)
*/
namespace leetcode
{
public class Lc316_Remove_Duplicate_Letters
{
public string RemoveDuplicateLetters(string s)
{
if (string.IsNullOrEmpty(s)) return ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using System.Threading.Tasks;
using SmartHome.Service;
namespace SmartHome.Droid.Common
{
public stat... |
using UnityEngine;
using System.Collections;
public class DestroyObject : MonoBehaviour {
void Start()
{
Destroy(this.gameObject,1.5f);
}
}
|
namespace JhinBot.Interface
{
public interface IMessageFormatter
{
string GetFormattedMessage(string msg);
}
}
|
using CC.Utilities.Services;
namespace CC.Mobile.Services
{
public interface IDeviceService:IService
{
PhoneIdentification DeviceInfo{ get; }
PlatformType PlatformType { get; }
string PlatformVersionNumber{get; }
bool IsOnline{get;}
}
public class PhoneIdentification
{
public virtual string SerialNumb... |
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using Windows.UI.Popups;
namespace curr.Models
{
public class Date
{
public int Day { get; set; }
public int Month { get; set; }
public int Year { get; set; }
public override string ToString()
... |
namespace UnityAtoms
{
/// <summary>
/// Interface for retrieving a Variable.
/// </summary>
public interface IVariable<T>
{
T Variable { get; }
}
} |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using IsoTools;
namespace Caapora.Pathfinding {
[ExecuteInEditMode]
public class Grid : MonoBehaviour {
public IsoWorld world;
public LayerMask unwalkableMask;
public Vector3 gridWorldSize;
public float nodeRadius;
Node[... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using TellStoryTogether.Models;
namespace TellStoryTogether.Controllers
{
public class ScheduleController : Controller
{
readonly UsersContext _userContext = new UsersContext();
//
... |
using System;
namespace EPI.PrimitiveTypes
{
/// <summary>
/// Write a function that takes a non-negative number, x as input and
/// returns y <> x such that y has the same weight as x and the difference
/// between x and y is minimzed. Assume x is not 0 or all 1s
/// </summary>
/// <remarks> Two numbers have t... |
using System;
using System.Threading.Tasks;
using Aloha.ShopSystem;
using UnityEngine;
public class CollectionPurchaseController
{
public event Action<Product> OnProductPurchased;
public Action<int, int, int> FirebaseEvent;
public Action<int> FirebaseAdEvent;
private PurchaseController _purcha... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProyectoArchivos
{
class HashDinamico_SubBloqueInformacion
{
//
private long dirsub_bloque;
//
private int valor;
//
private long dirreg... |
using System.Linq;
using System.Security.Cryptography;
using System.Text;
using ApartmentApps.Api;
using ApartmentApps.Api.Modules;
using ApartmentApps.Api.Services;
using ApartmentApps.Api.ViewModels;
using ApartmentApps.Data;
namespace ApartmentApps.Portal.Controllers
{
public class UserMapper : BaseMapper<Appli... |
namespace CyberSoldierServer.Dtos.EjectDtos {
public class CampPoolDto {
public int Id { get; set; }
public int BaseId { get; set; }
public uint Capacity { get; set; }
public uint CurrentValue { get; set; }
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class StartGame : MonoBehaviour
{
private void Start()
{
if (PlayerPrefs.GetInt("Lvl1Won", 0) == 1)
LevelManager.Instance.SetLevelWon(0);
if (PlayerPrefs.GetInt("Lvl2Won", 0) == 1)
Lev... |
namespace SpeedRacing
{
using System;
using System.Collections.Generic;
using System.Linq;
public class StartUp
{
static void Main(string[] args)
{
int numberOfCars = int.Parse(Console.ReadLine());
var cars = new List<Car>();
for (int i = 0; i < ... |
using Xamarin.Forms;
namespace Soccer.Prism.Views
{
public partial class TournamentTabbedPage : TabbedPage
{
public TournamentTabbedPage()
{
InitializeComponent();
}
}
}
|
//using System;
//using System.Collections.Generic;
//using System.Linq;
//using System.Threading.Tasks;
//using DFC.ServiceTaxonomy.Neo4j.Configuration;
//using Microsoft.Extensions.Options;
//using Neo4j.Driver;
//namespace DFC.ServiceTaxonomy.IntegrationTests.Helpers
//{
// public class TestNeoGraphDatabase : ID... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace Microsoft.ServiceFabric.Data.Collections
{
internal interface ICommitable
{
Task CommitTransactionAsync(Transaction tx);
}
}
|
namespace BeverageLabels
{
using System;
public class StartUp
{
public static void Main()
{
string typeCola = Console.ReadLine();
double volume = double.Parse(Console.ReadLine());
double energyBy100 = double.Parse(Console.ReadLine());
double ... |
using System;
namespace ThoughtWorks.QRCode.ExceptionHandler
{
public class VersionInformationException:System.ArgumentException
{
}
} |
using System.Threading;
using System.Threading.Tasks;
using AutoFixture;
using MediatR;
using Moq;
using NUnit.Framework;
using SFA.DAS.CommitmentsV2.Api.Client;
using SFA.DAS.CommitmentsV2.Api.Types.Responses;
using SFA.DAS.CommitmentsV2.Types;
using SFA.DAS.ProviderCommitments.Queries.GetTrainingCourses;
using SFA.D... |
using System;
using System.Linq.Expressions;
using System.Threading.Tasks;
using MeeToo.DataAccess.Contracts;
namespace MeeToo.DataAccess.DocumentDb
{
public interface IDocumentDbQquery<T> : IQuery<T>
{
Task<T> FindAsync(string id);
IDocumentDbQquery<T> Where(Expression<Func<T, bool>> predicat... |
using LuckyMasale.Shared.DTO;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LuckyMasale.DAL.DataProviders
{
public interface IDeliveryAddressDataProvider : IBaseDataProvider
{
Task<List<DeliveryAddress>> GetAllD... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class CardView : MonoBehaviour {
internal Card reference;
internal Image cardImage;
void Start()
{
cardImage = GetComponent<Image>();
}
}
|
using MAS.Models;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace MAS.Repositories.Interfaces
{
public interface IEmployeeRepository
{
Task<List<Employee>> GetAllEmployees();
Task<Employee> GetEmployeeById(int employeeId);
}
}
|
using System.CodeDom.Compiler;
using System.Collections.Generic;
using System.Collections;
using System.ComponentModel;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.Serialization;
using System.Text.RegularExpressions... |
using System.Linq;
namespace Numerology.Models
{
public class StringAdder : IStringAdder
{
public StringAdder(ILetterConverter letterConverter)
{
_letterConverter = letterConverter;
}
private readonly ILetterConverter _letterConverter;
public string Add(st... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BandR
{
public class ExportObject
{
public int fileId { get; set; }
public string fileName { get; set; }
public string fieldType { get; set; }
public string fieldName { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace SocialWorld.Entities.Concrete
{
public class Job
{
public int Id { get; set; }
public string Name { get; set; }
public DateTime AddedTime { get; set; } = DateTime.Now;
public DateTime LastEdit { get; s... |
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using ICSharpCode.SharpZipLib.Zip;
using ICSharpCode.SharpZipLib.Core;
using System.Diagnostics;
using NSTOX.DataPusher.BOService;
namespace NSTOX.DataPusher.Helper
{
public static class BOFilesHelper
{
private static... |
using System;
namespace VacationCost
{
public class VacationCostCalculator
{
public double DistanceToDestination { get; set; }
public decimal CostOfVacation(string transportMethod)
{
switch (transportMethod)
{
case "Car":
ret... |
using Mojang.Minecraft.Protocol.Providers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Mojang.Minecraft.Protocol
{
//去除参数类型: /[\[\w\]]*?(?<!,) /
public partial class EssentialClient
{
[VarIntUnderlying]
publ... |
public class Solution {
public int[] PlusOne(int[] digits) {
int carry = 1;
for (int i=digits.Length-1; i>=0; i--) {
int curr = digits[i] + carry;
digits[i] = curr % 10;
carry = curr / 10;
if (carry == 0) return digits;
}
int[] res = ne... |
using System;
using AppStudio.DataProviders;
namespace GalwayTourismGuide.Sections
{
/// <summary>
/// Implementation of the History1Schema class.
/// </summary>
public class History1Schema : SchemaBase
{
public string Title { get; set; }
public string Subtitle { get; set; }
... |
namespace NeuroLinker.Models
{
/// <summary>
/// Urls that contain more information about
/// </summary>
public class InfoUrls
{
#region Properties
/// <summary>
/// URL that link to character and staff information page
/// </summary>
public string Characte... |
using UnityEngine;
public class FireParticles : MonoBehaviour
{
Transform myTransform;
public Transform[] subtractTransforms;
Vector3[] subtractPosOriginal;
Vector3[] subtractSclOriginal;
void Start()
{
myTransform = transform;
subtractPosOriginal = new Vector3[2];
s... |
using Game.Facade;
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Common;
using System.Data.SqlClient;
using System.Linq;
using System.Web;
namespace WebApplication1
{
/// <summary>
/// EmailAdd 的摘要说明
/// </summary>
public class EmailAdd : IHttpHandler
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BlockPosition_2 : MonoBehaviour
{
// 空オブジェクトを格納する為の宣言
public GameObject[] MoveBranch = new GameObject[9];
// Block_Blueを2次元配列に格納
public GameObject[,] Block_Blue_Red = new GameObject[2, 4];
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using CourseRegistrationApplication.Business;
using System.Data.SqlClient;
using System.Windows.Forms;
namespace CourseRegistrationApplication.DataAccess
{
public static class CourseAssignmentDB
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GISDesign_ZY
{
enum SymbolType
{
SimpleMarkerSymbol, SimpleLineSymbol,
SimpleFillSymbol, HatchFillSymbol
}
enum MarkerStyleConstant
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace IRAP.UFMPS.Library
{
public delegate void InvokeAddLogs(object sender, string logMessage);
}
|
using Allyn.Application.Basic;
using Allyn.Application.Dto.Manage.Basic;
using Allyn.Infrastructure;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Web.Mvc;
namespace Allyn.MvcApp.Controllers.Manage
{
//后台菜单
public class MenuController... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FlightPath : MonoBehaviour
{
public Transform firePointTransform;
public float speed; //bullet velocity multiplier
public Rigidbody2D rb;
public int Damage;
private Vector2 direction;
private Vector2 normalizedDire... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CaptionConverter
{
[System.Xml.Serialization.XmlRoot("tt", Namespace = "http://www.w3.org/ns/ttml")]
public class Tt
{
[System.Xml.Serialization.XmlElement("body")]
... |
namespace Assets.Common.Extensions
{
public static class Settings
{
public const int LENGTH = 10;
public const int HIGH_VISION_LIMIT = -60;
public const int LOW_VISION_LIMIT = 60;
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace MVCandEntityFrameworkPractice.Models.Domain.CardStatuses
{
public class Lost : CardStatus
{
public Lost()
{
Initialize();
}
public Lost(Card card)
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Bau : MonoBehaviour
{
bool loja = false;
public GameObject LojaPanel;
public GameObject pressione;
// Update is called once per frame
void Update()
{
if (loja == true &&... |
namespace CheckIt
{
using System.Collections.Generic;
using System.Linq;
using CheckIt.Compilation;
using CheckIt.Syntax;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Syntax;
internal class CheckClassVisitor : CSharpSyntaxWalke... |
// Copyright (c) Bruno Brant. All rights reserved.
using System;
using System.Drawing;
using System.Windows.Forms;
namespace RestLittle.UI.Presenters
{
/// <summary>
/// The view's contract.
/// </summary>
public interface ITrayIconView
{
/// <summary>
/// Raised whenever the user express the desire to show ... |
// The MIT License (MIT)
//
// Copyright (c) 2014-2018, Institute for Software & Systems Engineering
// Copyright (c) 2018, Pascal Pfeil
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Softwa... |
using System;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Web;
using ICSharpCode.SharpZipLib.GZip;
using ICSharpCode.SharpZipLib.Zip.Compression;
using ICSharpCode.SharpZipLib.Zip.Compression.Streams;
namespace K... |
using System;using Alabo.Domains.Repositories.EFCore;using Alabo.Domains.Repositories.Model;
using System.Linq;
using Alabo.Domains.Entities;
using Microsoft.AspNetCore.Mvc;
using Alabo.Framework.Core.WebApis.Filter;
using MongoDB.Bson;
using Alabo.Framework.Core.WebApis.Controller;
using Alabo.RestfulApi;using ZKClou... |
using ApartmentApps.Data;
namespace ApartmentApps.Api
{
public interface IIncidentReportSubmissionEvent
{
void IncidentReportSubmited( IncidentReport incidentReport);
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using XRpgLibrary;
using XRpgLibrary.Controls;
namespace EyesOfTheDragon.GameScreens
{
public class TitleScreen : Ba... |
using System;
namespace BootLoader.Impl
{
public class TimerEventArg : EventArgs
{
public DateTime when = DateTime.Now;
public TimerEventArg() {
when = DateTime.Now;
}
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using QuestSystem;
public class QuestManager : MonoBehaviour
{
// Update is called once per frame
void Update()
{
int i = 0;
foreach(Quest it in QuestHolder.CurrentQuests )
{
if(it... |
using Akka.Actor;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Exp003_Akka_Server
{
public class SweeperActor : ReceiveActor
{
public SweeperActor()
{
Receive<SweepFloor>(Sweeper =>
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Text;
using System.Threading.Tasks;
namespace Genesys.WebServicesClient
{
// TODO Support cookies
public class GenesysClient : IDisposable
{
internal readonly Setup... |
using FrbaOfertas.Model;
using FrbaOfertas.Model.DataModel;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace FrbaOfertas.ConsumirOferta
{
... |
namespace Tutorial.Tests.LinqToSql
{
using System;
using System.Diagnostics;
using System.Transactions;
using Tutorial.LinqToSql;
using Microsoft.VisualStudio.TestTools.UnitTesting;
[TestClass]
public class ChangesTests
{
[TestMethod]
public void TracingTest()
... |
// Copyright (c) 2018 FiiiLab Technology Ltd
// Distributed under the MIT software license, see the accompanying
// file LICENSE or http://www.opensource.org/licenses/mit-license.php.
using FiiiChain.Framework;
using System;
namespace FiiiChain.Node
{
class Program
{
static void Main(string[] args)
... |
using UnityEngine;
using System.Collections;
public class Button : MonoBehaviour {
public Color defaultColour;
public Color selectedColour;
private Material mat;
private Vector3 targetPos;
// Use this for initialization
void Start () {
targetPos = this.transform.position;
... |
using EddiDataDefinitions;
using System;
using Utilities;
namespace EddiEvents
{
[PublicAPI]
public class SuitPurchasedEvent : Event
{
public const string NAME = "Suit purchased";
public const string DESCRIPTION = "Triggered when you buy a space suit";
public const string SAMPLE = ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using BusinessObjects;
using DatabaseHelper;
using System.IO;
namespace LooksGood.Account
{
public partial class Upload : System.Web.UI.Page
{
protec... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FI.AtividadeEntrevista.BLL
{
public class BoBeneficiario
{
/// <summary>
/// Lista os clientes
/// </summary>
public List<DML.Beneficiario> Listar(long ... |
namespace Serilog.Tests.Data;
class LimitingRewriter : LogEventPropertyValueRewriter<int>
{
public LogEventPropertyValue LimitStringLength(LogEventPropertyValue value, int maximumLength)
{
return Visit(maximumLength, value);
}
protected override LogEventPropertyValue VisitScalarValue(int state... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Exercicio4
{
class Somatorio
{
static void Main(string[] args)
{
{
Console.Write("Quantos elementos tem o vector? ");
int N ... |
using System;
using Grasshopper.Kernel;
using Pterodactyl;
using Xunit;
namespace UnitTestsGH
{
public class TestUnderlineGhHelper
{
public static UnderlineGH TestObject
{
get
{
UnderlineGH testObject = new UnderlineGH();
return testObjec... |
namespace Intelecom.SmsGateway.Client.Models
{
/// <summary>
/// SMS message.
/// </summary>
public class Message : IMessage
{
/// <summary>
/// The MSISDN of the recipient. The format should follow the ITUT E.164 standard with a + prefix.
/// </summary>
public strin... |
using SFA.DAS.CommitmentsV2.Shared.Interfaces;
using SFA.DAS.ProviderCommitments.Application.Commands.CreateCohort;
using SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Requests.OverlappingTrainingDateRequest;
using System.Threading.Tasks;
namespace SFA.DAS.ProviderCommitments.Web.Mappers.Cohort
{
public cla... |
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