text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Arch.Data.Test.OtherTest
{
public class RightManager
{
//public delegate void RightAddedHandler();
public event EventHandler<RightAddedEventArgs> OnRightAdded;
public virtual void AddRight()... |
using UnityEngine;
using System;
using System.IO;
using System.Collections.Generic;
class player
{
private float playerMoney = 0;
private string playerColor;
private Dictionary<string,int> playerItems = new Dictionary<string,int>();
private List<string> friendList = new List<string>();
public player(string col... |
namespace ChatTest.App.Models
{
public class UserModel : UserGetModel
{
public string ConnectionId { get; set; }
public string Token { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Optymalizacja_wykorzystania_pamieci.Diagnostics
{
class Engine_Info
{
public int number_of_threads { get; set; }
public long real_time { get; set; }
public doub... |
namespace gView.GraphicsEngine
{
public struct CanvasSizeF
{
public CanvasSizeF(float width, float height)
{
this.Width = width;
this.Height = height;
}
public float Width { get; set; }
public float Height { get; set; }
}
}
|
using System;
using Whathecode.System.Diagnostics;
using Xunit;
namespace Whathecode.Tests.System.Diagnostics
{
public class RunTimeTest
{
[Fact]
public void FromTest()
{
Action test = () => { };
// Single run.
StatisticsStopwatch.Measurement oneRun = RunTime.From( test );
Assert.True( one... |
using System.Windows;
namespace SC.WPFSamples
{
/// <summary>
/// Interaction logic for TriggerDemo.xaml
/// </summary>
public partial class TriggerDemo : Window
{
public TriggerDemo()
{
InitializeComponent();
}
private void OnPropertyTrigger(object sen... |
using System.Collections.Generic;
namespace EPI.Recursion
{
/// <summary>
/// Find the list of all strings that have k pairs of matched parenthesis
/// </summary>
/// <example>
/// k=1, return {"()"}
/// k=2, returns { "(())", "()()" }
/// k=3, returns { "((()))", "(()())", "(())()", "()((... |
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Extensions.DependencyInjection;
namespace DomainEventsTest
{
public class TestHelper
{
public ServiceProvider ServiceProvider { get; }
public TestHelper()
{
var services = new ServiceCollect... |
using UnityEngine;
public class ContentController : MonoBehaviour
{
public RectTransform Content;
public RectTransform ContentTalisman;
public RectTransform ContentSigil;
}
|
using Arda.Common.ViewModels.Main;
using System.Collections.Generic;
namespace Arda.Common.Interfaces.Kanban
{
public interface ITechnologyRepository
{
// Return a list of all technologies.
IEnumerable<TechnologyViewModel> GetAllTechnologies();
}
}
|
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Pacman
{
public static class RenderHelper
{
private static Vector3 up = new Vector3(0, 0, 1);
private static Vector3 renderFogColor = new Vector3(0, 0, 0);
/// <summary>Render the model wit... |
using System;
using EQS.AccessControl.Application.ViewModels.Input;
using EQS.AccessControl.Application.ViewModels.Output;
using EQS.AccessControl.Application.ViewModels.Output.Base;
namespace EQS.AccessControl.Application.Interfaces
{
public interface ILoginAppService : IDisposable
{
ResponseModelBas... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data.SqlClient;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace DMS.Admin.Images
{
public partial class HospitalMaster : System.Web.UI.Page
{
Transaction tran =... |
using EngineLibrary.Game;
using EngineLibrary.Scripts;
using EngineLibrary.Utils;
using GameLibrary.Components;
using SharpDX;
using SharpDX.DirectInput;
using System.Collections.Generic;
namespace GameLibrary.Scripts.Game
{
/// <summary>
/// Класс поведения лука
/// </summary>
public class BowShoot :... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraMove : MonoBehaviour
{
private Transform _player;
private Vector3 _vec;
// Start is called before the first frame update
void Start()
{
_player = GameObject.Find("Player").transform... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Web;
namespace LucrareDeDisertatie.Models
{
public class Utilizator
{
[Key, Column(Order = 1)]
[DatabaseG... |
using Alabo.Cloud.Shop.SuccessfulCases.Domains.Entities;
using Alabo.Domains.Entities;
using Alabo.Domains.Services;
using MongoDB.Bson;
namespace Alabo.Cloud.Shop.SuccessfulCases.Domains.Services
{
public interface ICasesService : IService<Cases, ObjectId>
{
Cases GetCourseView(object id);
Se... |
namespace PizzaBox.Domain.PizzaLib.Abstracts
{
interface IPizzaRepositoryAdd<T>
{
void PizzaBoxAdd(T record);
}
}
|
using Microsoft.CSharp.RuntimeBinder;
using Mojang.Minecraft;
using Mojang.Minecraft.Protocol;
using Mojang.Minecraft.Protocol.Providers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using Sy... |
using Backend.Model;
using Microsoft.EntityFrameworkCore;
using PatientService.Model;
using PatientService.Repository;
using System;
using System.Collections.Generic;
using Xunit;
namespace PatientServiceTests.IntegrationTests
{
public class PatientServiceTests
{
private PatientService.Service.Patient... |
using ImagoCore.Enums;
using System.Collections.Generic;
using System.Linq;
using Xunit;
using Xunit.Abstractions;
namespace ImagoCore.Tests.Enums
{
public class ImagoEnumerationTests
{
private readonly ITestOutputHelper output;
public ImagoEnumerationTests(ITestOutputHelper output)
{... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ArizaTakipYazılımSistemi.Model
{
class Personel
{
public int personel_id { get; set; }
public string adi { get; set; }
public string soyadi { get; set; }
... |
using Assets.Common.Extensions;
using UnityEngine;
namespace Assets.src.models
{
public struct TileInfo
{
public TileInfo(Vector3 center)
{
index.x = (int) center.x;
index.y = (int) center.z;
centerPosition = new Vector3(index.x + 0.5f, 0, index.y + 0.5f);
... |
using System;
using System.Collections.Generic;
namespace DrivingSchool_Api
{
public partial class BookingPackage
{
public BookingPackage()
{
Booking = new HashSet<Booking>();
PackageInclusionsAssc = new HashSet<PackageInclusionsAssc>();
}
public int Bk... |
using Bank.Models;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Bank
{
public partial class AppealList : Form
{
DBWorker db... |
using Shipwreck.TypeScriptModels.Declarations;
namespace Shipwreck.TypeScriptModels
{
public static class TypeBuilder
{
public static ArrayType MakeArrayType(this ITypeReference type)
=> new ArrayType(type);
public static UnionType UnionWith(this ITypeReference type, ITypeReference... |
using System.Linq;
using Efa.Application.Interfaces;
using Efa.Application.ViewModels;
using Efa.Domain.Interfaces.Services;
using Efa.Infra.Data.Context;
namespace Efa.Application.AppService
{
public class DashAppService : AppServiceBase<EfaContext>, IDashAppService
{
private readonly IAlunoService _... |
using Chess.v4.Models;
using Chess.v4.Models.Enums;
using System.Collections.Generic;
namespace Chess.v4.Engine.Interfaces
{
public interface ICheckmateService
{
bool IsCheckMate(GameState gameState, Color white, IEnumerable<AttackedSquare> whiteKingAttacks);
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Abhs.Model.ViewModel
{
public class StudentModelCondition
{
public int schoolId { get; set; }
public int classId { get; set; }
/// <summary>
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Chic_Move : MonoBehaviour
{
public Animator Chicken;
public GameObject chicken;
Vector3[] posi = new Vector3[4];
int posi_index = 0;
int x, y;
int a = 1;
int plag = 0;
void Awake()
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class PickableItem : MonoBehaviour, ISerializationCallbackReceiver
{
[Header("Item")]
public ItemObject item;
public void OnAfterDeserialize()
{
}
public void OnBeforeSerialize()... |
using System;
using System.Linq;
namespace _03._Battle_Manager
{
class Program
{
static void Main()
{
string lines;
while ((lines = Console.ReadLine()) != "Results")
{
string[] command = lines.Split(":", StringSplitOptions.Remov... |
/*
* CREATED BY HM
*/
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace BangazonWorkforceSapphireElephants.Models
{
public class Computer
{
public int Id { get; set; }
[Required]
[Di... |
using Newtonsoft.Json;
namespace Repositories.Entities
{
public class ExchangeTableRate
{
[JsonProperty("currency")]
public string Currency { get; set; }
[JsonProperty("code")]
public string Code { get; set; }
[JsonProperty("mid")]
public double Mid { get; set... |
using DaScript.Lib.Data.Infrastructure;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text;
namespace Appointments.DAL.Models
{
public class UserAddress : TrackedEntityBase, IEntityBase<string>
{
/// <summary>
/// UserName
... |
using Microsoft.AspNetCore.Mvc;
namespace Demo //be sure to use your own project's namespace!
{
public class HomeController : Controller //remember inheritance??
{
// Requests
// Views Index
[HttpGet] //type of request
[Route("")] // localost:5000/
public... |
using System.Drawing;
public static class Define
{
public static void define(Player[] player, Npc[] npc, Map[] map)
{
Player.current_player = 0;//默认角色
//设置角色属性
player[0] = new Player();
player[0].bitmap = new Bitmap(@"role/r1.png");
player[0].bitmap.SetResolution(96, ... |
using Datos;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Negocio
{
public class Ciudad{
public int idCiudad { get; set; }
public string nombreCiudad { get; set; }
public Boolean ciudadHabi... |
namespace gView.Framework.Symbology
{
public interface ILegendGroup
{
int LegendItemCount { get; }
ILegendItem LegendItem(int index);
void SetSymbol(ILegendItem item, ISymbol symbol);
}
}
|
using System;
using System.Globalization;
using System.IO;
namespace FlippoMatchViewer
{
public struct Disqualification
{
public readonly bool disqualified;
public readonly int move;
public readonly String reason;
public static Disqualification GetNone()
{
return new Disqualification(false, -1, null);... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Linq;
using DelftTools.Functions;
using DelftTools.Functions.Filters;
using DelftTools.Functions.Generic;
using DelftTools.TestUtils;
using DelftTools.Units;
using DelftTools.Utils;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Euler_Logic.Problems {
public class Problem77 : ProblemBase {
private List<decimal> _primes = new List<decimal>();
private List<Dictionary<decimal, int>> _primeCounts = new... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Runtime.InteropServices;
using System.Security.Cryptography.X509Certificates;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System.Threading.Tasks;
using Moq;
using Timeclock.Service... |
namespace UnityAtoms
{
/// <summary>
/// Enumeration for logical operators for `AtomCondition` Predicates
/// </summary>
public enum AtomConditionOperators
{
And,
Or
}
}
|
namespace ControleEstacionamento.Persistence.Entity.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class AlternadoCampoMovimentacaoVeiculo : DbMigration
{
public override void Up()
{
AlterColumn("dbo.tbl_movimentacao_veiculo", "mov_saida",... |
using Allyn.Domain.Models.Front;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
using System.Threading.Tasks;
namespace Allyn.Domain.Specifications.Definite
{
class OrganizeIntegralEqualSpecification : SpecificationEqualMember<int, Organize>
... |
// talis.xivplugin.twintania
// Settings.cs
using FFXIVAPP.Common.Helpers;
using FFXIVAPP.Common.Models;
using FFXIVAPP.Common.Utilities;
using NLog;
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.ComponentModel;
using System.Configuration;
using System.Diagnostics;... |
using UnityEngine;
using UnityEngine.UI;
public class RuntimeOptions : MonoBehaviour {
public Button optionsButton;
public GameObject optionsPanel;
// Use this for initialization
void Start () {
optionsButton.onClick.AddListener(()=>
{
optionsPanel.SetActive(!optionsPanel.activeInHierar... |
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data;
using Data;
namespace Data
{
public static class SuppliersDB
{
//public static int SupplierId { get; private set; }
//public sta... |
using Properties.Core.Objects;
// ReSharper disable InconsistentNaming
namespace Properties.Infrastructure.Zoopla.Objects
{
public class ZrtdfPropertyMedia
{
public string url { get; }
public string type { get; }
public ZrtdfPropertyMedia(Photo photo)
{
url = photo... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using FairyGUI;
using DG.Tweening;
public class ServerErrorCodeEmitComponent : EmitComponent
{
private GTextField errorCodeText = null;
public ServerErrorCodeEmitComponent()
{
this.touchable = false;
errorCodeText = new GTextField... |
using System;
using Rover.Enums;
using Rover.Models;
namespace Rover.Commands
{
/// <summary>
/// Move command responsible for increasing the x or y position of the robot relative to its facing position.
/// It will only apply the move if it is a valid new position (i.e. within the bounds of the location)... |
#if NETFRAMEWORK
using Sentry.PlatformAbstractions;
namespace Sentry.Tests.PlatformAbstractions;
public class FrameworkInfoNetFxTests
{
[SkippableFact]
public void GetLatest_NotNull()
{
Skip.If(RuntimeInfo.GetRuntime().IsMono());
var latest = FrameworkInfo.GetLatest(Environment.Version.Maj... |
using Photon.Pun;
using Photon.Realtime;
using UnityEngine;
using UnityEngine.UI;
/*
* Allows to set each player's state in order to have the money manager be completely synced among players
* when every player has a state property, money manager is enabled as well as the confirm and random button of the character... |
using MiEscuela.BIZ;
using MiEscuela.COMMON.Entidades;
using MiEscuela.COMMON.Interfaces;
using MiEscuela.DAL;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace MiEscuela.Vistas
{
[XamlCompilat... |
using BaseLib.Xwt.Controls.DockPanel;
using BaseLib.Xwt.Controls.PropertyGrid;
using BaseLib.Xwt.Design;
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Globalization;
using System.Linq;
using Xwt;
using Xwt.Drawing;
namespace DockExample
{
parti... |
using Solutia.Logging.Interfaces;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Logging.Classes
{
public class DbLogSinkCommandParameter
{
public string Name { get; set; }
public LogEntryComponent LogEntryComponent... |
// Code generated by Microsoft (R) AutoRest Code Generator 0.9.7.0
// Changes may cause incorrect behavior and will be lost if the code is regenerated.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using ApartmentApps.Client.Models;
using Micr... |
using UnityEngine;
using System.Collections;
public class Tone : MonoBehaviour {
static void ShiftAudio(AudioSource audio)
{
var twelfthRootOfTwo = Mathf.Pow(2f, 1.0f/12);
var randomShift = Random.Range(1, 12);
audio.pitch = Mathf.Pow(twelfthRootOfTwo, randomShift);
}
public static void SpawnClip (AudioCli... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using Thingy.WebServerLite.Api;
namespace Thingy.WebServerLite
{
/// <summary>
/// This class represents a set of view templates selected fr... |
using UnityEngine;
public class PlayerMovementController : MonoBehaviour
{
#region Variables
#region Components
private Rigidbody2D m_rigidbody2D;
#endregion
#region Private Variables
[SerializeField] private float m_initialMoveSpeed;
private Vector2 xyinput;
#endregion
#region ... |
using Microsoft.Win32;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace DSSLib
{
public interface IFileSelector
{
FileInfo Open();
FileInfo Save();
}
public class DialogFileSelector : IFileSelector
{
private string DefaultExt {... |
namespace _05.HashSet
{
using System;
using System.Collections.Generic;
using System.Linq;
using _04.HashTable;
public class HashSet<T> : IEnumerable<T>
{
private HashTable<T, bool> set;
public HashSet(int capacity = 16)
{
this.set = new HashTable<T, bool>... |
namespace P10InfernoInfinity.Models.Weapons.WeaponLevels
{
using System;
using Enums;
public class RareWeaponLevel : WeaponLevel
{
private const WeaponLevelEnumeration DefaultWeaponLevel =
WeaponLevelEnumeration.Rare;
private const string DefaultWeaponLevelAsString = "Rare"... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Exercise9
{
public class Logger
{
public List<string> LoggPosts { get; private set; }
public Logger()
{
this.LoggPosts = new List<string>();
}
... |
using SFA.DAS.Authorization.ModelBinding;
namespace SFA.DAS.ProviderCommitments.Web.Models.Cohort
{
public class ConfirmEmployerRequest : IAuthorizationContextModel
{
public long ProviderId { get; set; }
public string EmployerAccountLegalEntityPublicHashedId { get; set; }
public long A... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HomeWorkOOP7_1
{
/* Задание
* Описать структуру с именем Train, содержащую следующие поля: название пункта назначения, номер поезда, время отправления.
*Написать программу, выпо... |
using System;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using NUnit.Framework;
using OpenQA.Selenium;
using OpenQA.Selenium.Chrome;
using OpenQA.Selenium.Interactions;
using OpenQA.Selenium.Support.UI;
using Assert = NUnit.Framework.Assert;
namespace RMS... |
namespace Alunos.Biblioteca
{
public class Livro
{
public string Nome { get; set; }
private string Descricao { get; set; }
protected string Autor { get; set; }
internal string Versao { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjekatZdravoKorporacija.ModelDTO
{
class TypeOfExaminationDTO
{
public string Type { get; set; }
public TypeOfExaminationDTO(string type)
{
this.... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace Sinav
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Girilen kelimeyi tersine çevirip yazdırma");
string kelime = "Can";
Quiz1Issue(kelime);
Con... |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using StarlightRiver.Abilities;
using Terraria;
using Terraria.DataStructures;
using Terraria.Enums;
using Terraria.ModLoader;
using Terraria.ObjectData;
namespace StarlightRiver.Tiles.Void
{
class Void1 : ModTile
{
public override... |
using System.Collections;
using System.Linq;
using TMPro;
using UnityEngine;
public class Player : MonoBehaviour
{
public static Player Instance { get; private set; }
private Health _health;
private TextMeshProUGUI _healthText;
private Canvas _canvas;
private Rigidbody2D _rb2D;
private SpriteR... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Domain;
namespace Persistence
{
public class Seed
{
public static async Task SeedData(DataContext context)
{
if (context.Todos.Any()) return;
var Todos =... |
using System;
using System.Linq;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using System.Text;
namespace DemoFinalExam2
{
class Program
{
static void Main(string[] args)
{
List<string> input = Console.ReadLine().Split("&").ToList();
string r... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TBQuestGame.Models
{
public class Character
{
#region ENUMERABLES
public enum SpecialMove
{
Fireball,
Tackle,
Sweep,
... |
using System;
class NumbersFromOneToN
{
static void Main()
{
Console.WriteLine("Infinite loop. If you want to stop, pres CTRL+C !!!");
while (true)
{
int iNum;
Console.Write("Enter integer number: ");
if (int.TryParse(Console.ReadLine(), out iNum))
... |
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Text;
namespace PingoSnake
{
class SpawnController
{
public SpawnController()
{
}
public virtual void Update(GameTime gameTime)
{
}
}
}
|
using StardewValley;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AshleyMod
{
public class CustomEvent : Event
{
public int EventID = -1;
public CustomEvent(string eventString, int eventID = -1)
:base(eventString, even... |
using System.ComponentModel.DataAnnotations.Schema;
namespace CodeCityCrew.Settings.Model
{
[Table("Setting")]
public class Setting
{
/// <summary>
/// Gets or sets the identifier.
/// </summary>
/// <value>
/// The identifier.
/// </value>
public st... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LightingBook.Tests.Api.Product.Dto.GetItinerary.Request
{
public class Passenger
{
public string HomeAirportCode { get; set; }
public string Identifier { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace GraphicalEditor.DTO
{
public class EquipmentWithRoomDTO
{
public int IdEquipment { get; set; }
public int RoomNumber { get; set; }
public int Quantity { get; set; }
public... |
using FPGADeveloperTools.Common.Model.Ports;
namespace FPGADeveloperTools.NewTCWindow.Model
{
public class PortSel
{
private Port port;
private bool isSel;
public Port Port
{
get { return this.port; }
}
public string Name
{
get ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class SpinMechanisum : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
{
/// <summary>
/// Hole player Body it has Rigitbody Atach
/// </summary>
[HideInInspector] public GameObj... |
using FichaTecnica.Dominio;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace FichaTecnica.Models
{
public class MembroDetalheProjetoModel
{
public int Id { get; set; }
public string Foto { get; set; }
public Cargo cargo { get; set; }
... |
using System.ComponentModel.DataAnnotations;
namespace Uintra.Attributes
{
public class RequiredVirtualAttribute : RequiredAttribute
{
public bool IsRequired { get; set; } = true;
public override bool IsValid(object value)
{
if (IsRequired)
return base.IsVa... |
using Alabo.Framework.Core.WebApis.Controller;
using Alabo.Framework.Core.WebApis.Filter;
using Alabo.Industry.Cms.Articles.Domain.Entities;
using Alabo.Industry.Cms.Articles.Domain.Services;
using Microsoft.AspNetCore.Mvc;
using MongoDB.Bson;
namespace Alabo.Industry.Cms.Articles.Controllers
{
[ApiExceptionFilter... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Dev_QuitandReload : MonoBehaviour
{
void Update()
{
if (Input.GetKeyDown(KeyCode.Tilde))
{
Scene loadedLevel = SceneManager.GetActiveScene ();
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Data.OleDb;
using System.Threading;
using Ap... |
using EmberKernel.Services.Statistic.DataSource.Variables;
using EmberKernel.Services.Statistic.DataSource.Variables.Value;
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
namespace EmberKernel.Services.Statistic
{
public interface IDataSource : IList<Variable>, INotifyCollec... |
using DemoCode.Models;
using DemoCode.Services;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Web;
namespace DemoCode
{
public class ToolTipService : IToolTipService
{
#region Public API
/// <summary>
/// Build ToolTip Object
/... |
using System;
using System.Diagnostics;
using System.IO;
using System.Threading;
using Serilog;
using Serilog.Core;
namespace Titan.Logging
{
public static class LogCreator
{
private static DirectoryInfo _logDir;
static LogCreator()
{
_logDir = new DirectoryInfo(Path.Comb... |
using System;
using Tomelt.ContentManagement;
namespace Tomelt.Tasks.Scheduling {
public interface IScheduledTask {
string TaskType { get; }
DateTime? ScheduledUtc { get; }
ContentItem ContentItem { get; }
}
} |
//#define DISABLE_SHOW_MESSAGE
// 選擇一種等待手臂動作完成的做法,都不選就是使用預設方法。
#define USE_CALLBACK_MOTION_STATE_WAIT
// #define USE_MOTION_STATE_WAIT
#if (DISABLE_SHOW_MESSAGE)
#warning Message is disabled.
#endif
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading;
using System.W... |
namespace BettingSystem.Application.Betting.Gamblers.Commands.Common
{
using Application.Common;
public abstract class GamblerCommand<TCommand> : EntityCommand<int>
where TCommand : EntityCommand<int>
{
public string Name { get; set; } = default!;
}
}
|
using System.Web.Mvc;
namespace PunchOutAPI.Controllers
{
public class APIController : Controller
{
}
}
|
using System;
using System.Threading.Tasks;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Quote.Common;
using Quote.Framework;
using Tests.Common;
namespace UnitTests
{
[TestClass]
public class LenderRawDataProviderFromFileTests
{
[TestMethod]
[DataRow("asd.csv")]
[Expe... |
using DistCWebSite.Core.Entities;
using DistCWebSite.Infrastructure;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace DistCWebSite.Controllers
{
public class PPTProcessController : Controller
{
ProcInstBasicInfoRespository procInst... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ServiceModel;
namespace Northwind
{
[ServiceContract]
public interface IClientAccessPolicy
{
[OperationContract, System.ServiceModel.Web.WebGet(UriTemplate = "/clientaccesspolicy.xml")]
System.IO.Strea... |
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