text stringlengths 13 6.01M |
|---|
namespace Ach.Fulfillment.Scheduler.Common
{
using System;
using System.Diagnostics.Contracts;
using Microsoft.Practices.ServiceLocation;
using Quartz;
using Quartz.Spi;
internal class JobFactory : IJobFactory
{
#region Constants and Fields
private readonly... |
using Discord;
using OrbCore.ContentStructures;
using OrbCore.Logger;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace OrbCore.ContentTools {
internal static class DirectMessageTools {
public static DirectMessageContent CreateDir... |
using System;
using System.Linq;
using System.Collections.Generic;
using System.Threading.Tasks;
using Aquamonix.Mobile.Lib.Domain;
using Aquamonix.Mobile.Lib.Domain.Requests;
using Aquamonix.Mobile.Lib.Domain.Responses;
using Aquamonix.Mobile.Lib.Database;
using Aquamonix.Mobile.Lib.Utilities;
namespace Aquamonix.Mo... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BoogieLight : MonoBehaviour
{
public bool active = true;
private Material material;
private Color color;
void Start()
{
material = GetComponent<MeshRenderer>().material;
color = material.G... |
namespace ConsoleApplication1.Models
{
public class MakelaarPartialViewModel
{
public string Naam { get; set; }
public int Positie { get; set; }
public int TotaalAantalObjecten { get; set; }
}
} |
/*-------------------------------------------------------------------------------------------------------------
* Programa: Ejercicio 13
* Autor: Douglas W. Jurado Peña
* Versión: DAM 2018/2019
* Descripción: Haz un programa que tenga un fichero en el que vaya guardando los datos: Nombre usuario, fecha... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Dropbox.Api;
using Dropbox.Api.Files;
using Dropbox.Api.Sharing;
using System.IO;
namespace PrinterTimerControl
{
public class DropboxConnection //1.0 build 25022016
{
public Dropb... |
using System.Linq;
using System.Security.Claims;
using NUnit.Framework;
using SFA.DAS.ProviderCommitments.Web.Authentication;
using SFA.DAS.ProviderCommitments.Web.Extensions;
namespace SFA.DAS.ProviderCommitments.Web.UnitTests.Extensions
{
[TestFixture]
class ServiceClaimExtensionsTests
{
[TestCa... |
using System;
using System.Collections.Generic;
using System.Text;
namespace ReqresTestTask.Models
{
class UserList
{
public int Page { get; set; }
public int PerPage { get; set; }
public int Total { get; set; }
public int TotalPages { get; set; }
public List<UserData> ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using EasyDev.Presentation;
using SQMS.Services;
using EasyDev.BL;
using EasyDev.SQMS;
using System.Data;
using EasyDev.Util;
using SQMS.Application.Views.Common;
na... |
// Copyright (c) 2019 Jennifer Messerly
// This code is licensed under MIT license (see LICENSE for details)
using Kingmaker.Blueprints;
using Kingmaker.Blueprints.Classes.Spells;
using Kingmaker.ElementsSystem;
using Kingmaker.EntitySystem.Stats;
using Kingmaker.Enums.Damage;
using Kingmaker.RuleSystem;
using Kingmak... |
using System;
using HTB.Database;
using System.Collections;
using System.Net;
using System.IO;
using System.Text;
using HTBUtilities;
using Google.Api.Maps.Service.Geocoding;
using Google.Api.Maps.Service;
using System.Data;
using System.Threading;
namespace HTB.v2.intranetx
{
public partial class GetGegnerLatAnd... |
using System;
using BlueSky.CommandBase;
using BSky.Lifetime.Interfaces;
using BSky.Lifetime;
using BlueSky.Windows;
using Microsoft.Practices.Unity;
using BSky.Statistics.Common;
using System.Windows;
using BSky.RecentFileHandler;
using BSky.Interfaces.Interfaces;
using BSky.ConfService.Intf.Interfaces;
namespace Bl... |
using Funding.Common.Constants;
using System.ComponentModel.DataAnnotations;
namespace Funding.Web.Models.ProjectViewModels
{
public class DonateViewModel
{
[Required(ErrorMessage = ProjectConst.DonateMessageRequired)]
public string Message { get; set; }
[Range(ProjectCons... |
using System.Windows.Controls;
namespace WPF.NewClientl.UI.Dialogs
{
/// <summary>
/// SiginStatisticsDialog.xaml 的交互逻辑
/// </summary>
public partial class MeetingTopicFilesDialog : UserControl
{
public MeetingTopicFilesDialog()
{
InitializeComponent();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Util;
using Android.Views;
using Android.Widget;
namespace MoodleStats.Droid
{
public class dialog_createAccount : DialogFragment
{... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class PlayerScorePanel : MonoBehaviour
{
public TextMeshProUGUI username;
public TextMeshProUGUI score;
public void SetScore(int _score)
{
this.score.text = _score.ToString();
}
public ... |
namespace DChild.Databases
{
public enum AccessoryType
{
Necklace = 1,
Ring,
_COUNT
}
} |
using System.ComponentModel;
namespace RimDev.AspNetCore.FeatureFlags.Tests
{
[Description("Test feature description.")]
public class TestFeature : Feature
{
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Profiling2.Domain.Prf.Documentation;
namespace Profiling2.Web.Mvc.Areas.Documents.Controllers.ViewModels
{
public class DocumentationFileViewModel
{
public int Id { get; set; }
publ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ControllerPosition : MonoBehaviour {
// access two Vive controllers
private SteamVR_TrackedObject trackedObject;
private SteamVR_Controller.Device device;
// create variable to hold controllers' vertical posi... |
using System;
class PlayWithIntDoubleAndString
{
private static void Main()
{
while (true)
{
ConsoleKeyInfo lsKey;
Console.WriteLine("Please choose a type :");
Console.WriteLine("1 --> int");
Console.WriteLine("2 --> double");
Console... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.IO;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
using System.Text.RegularExpressions;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Xml;
/// <summary>
/// Samli... |
using System.Security.Cryptography;
using System.Text;
namespace Infrastructure.Encryption
{
/// <summary>
/// Collection of encryption methods
/// </summary>
public class DefaultEncryptor : IEncryptor
{
public string Md5Encrypt(string phrase)
{
var bytes = Encoding.UT... |
using DotNetty.Buffers;
using DotNetty.Transport.Channels;
using System;
using System.IO;
using System.Text;
using Microsoft.Extensions.Configuration;
namespace NLogServer
{
public class NLogHandler : ChannelHandlerAdapter
{
private static StreamWriter sw;
private static DateTime fileDate;
... |
public class Solution {
public string ConvertToTitle(int n) {
StringBuilder sb = new StringBuilder();
while (n > 0) {
int curr = n % 26;
if (curr == 0) {
sb.Insert(0, 'Z');
n -= 26;
}
else sb.Insert(0, (Char)(Convert.ToU... |
namespace FullTraversal
{
using System.Collections.Generic;
using System.IO;
using System.Linq;
public class Startup
{
public static void Main()
{
string sourcePath = @"D:\Vsichki Startupi\Softuni\C# Advanced 2\Streams";
string destinationPath = @"D:\Vsichk... |
using System.Threading;
namespace VendingMachine.App
{
public class Machine
{
private const int TotalCapacity = 25;
private Can[] _inventory = new Can[TotalCapacity];
private int _pointer = 0;
public int Capacity
{
get { return _inventory.Leng... |
using TY.SPIMS.Entities;
using TY.SPIMS.POCOs;
using TY.SPIMS.Utilities;
namespace TY.SPIMS.Controllers.Interfaces
{
public interface IPurchaseCounterController
{
void Delete(int id);
CounterPurchas FetchCounterById(int id);
SortableBindingList<PurchaseCounterDisplayModel> FetchPurchas... |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Text;
namespace Research.TradingOrder.PurchaseCostCalculation
{
#region 【订单】调用采购 查底价
public class OrderBriefInfoWithProductsInput
{
[JsonProperty("orderNo")]
public string OrderNo { get; set; }
[J... |
// Copyright 2013-2015 Serilog Contributors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or... |
using UnityEngine;
using System.Collections;
public class NewBehaviourScript : MonoBehaviour
{
//For this, your GameObject this script is attached to would have a
//Transform Component, a Mesh Filter Component, and a Mesh Renderer
//component. You will also need to assign your texture atlas / material
... |
namespace DFC.ServiceTaxonomy.JobProfiles.DataTransfer.Models.ServiceBus
{
public class RegistrationItem : InfoDataItem
{
}
}
|
namespace ElevatorKata
{
public class LiftArrivedEvent
{
public LiftArrivedEvent(Floor floor, Direction direction)
{
Direction = direction;
Floor = floor;
}
public Floor Floor { get; private set; }
public Direction Direction { get; private set; }... |
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Fram... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using WebCalcMVC.Models;
namespace WebCalcMVC.Controllers
{
public class HomeController : Controller
{
// GET: Home
[HttpGet]
public ActionResult Index()
{
Us... |
using System;
using System.Windows.Threading;
namespace Waterskibaan
{
public class Game
{
public readonly Waterskibaan _waterskibaan = new Waterskibaan();
private readonly WachtrijInstructie _wachtrijInstrucie = new WachtrijInstructie();
private readonly InstructieGroep _instructieGro... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Threading.Tasks;
namespace transport.Models.ApplicationModels
{
public class Kontrahent
{
[Key]
[DatabaseGenerated(Da... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ActivateScope : MonoBehaviour {
public Animator animator;
// Update is called once per frame
void Update () {
GetComponent<Canvas> ().enabled = animator.GetBool ("Scope");
}
}
|
using System;
using System.Threading.Tasks;
using CRUD_Razor_2_1.Models;
using CRUD_Razor_2_1.Pages.BookList;
using Microsoft.EntityFrameworkCore;
//using Microsoft.EntityFrameworkCore.
using Microsoft.AspNetCore.Mvc.RazorPages;
using Microsoft.Extensions.Options;
using Moq;
using Xunit;
using System.Collections.Gen... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Health : MonoBehaviour
{
public float _hp;
public bool _Dead;
private float _maxHP;
private bool _Invincible;
private Rigidbody2D _Rb;
private void Awake()
{
_Rb = GetComponent<Rigidbody... |
namespace Olive.Web.MVC.ViewModels.Administration
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections.ObjectModel;
using Olive.Data;
using Olive.Data.Uow;
using System.Windows;
using System.ComponentModel;
usi... |
using System;
using System.IO;
using System.Reflection;
using System.Text;
using System.Windows.Forms;
namespace MoviesUpdater
{
static class Program
{
///// <summary>
///// Tests for access to the cache path used by the updater to copy files for updating.
///// </summary>
///// <param name="path">The cache... |
namespace MySurveys.Web.Areas.Administration.ViewModels
{
using System.ComponentModel.DataAnnotations;
using System.Web.Mvc;
using AutoMapper;
using Base;
using Models;
using MvcTemplate.Web.Infrastructure.Mapping;
public class SurveyViewModel : AdministrationViewModel, IMapFrom<Survey>, I... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Data.SqlClient;
using System.Web.UI.WebControls;
public partial class Assignments_Assignment2_Default : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
if ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System;
public class Actor : MonoBehaviour
{
public Bone[] Bones = new Bone[0];
public bool DrawSkeleton = true;
public bool DrawVelocities = true;
public bool DrawTransforms = true;
public bool TargetRoot = t... |
using System;
using com.Sconit.Entity.BIL;
using com.Sconit.Entity.ORD;
using System.Collections.Generic;
using com.Sconit.Entity.VIEW;
using com.Sconit.Entity.FMS;
namespace com.Sconit.Service
{
public interface IFacilityMgr
{
void CreateFacilityMaster(FacilityMaster facilityMaster);
void Ge... |
namespace TelegramBot
{
/// <summary>
/// Класс хранит токен телеграмм-бота
/// </summary>
public static class BotCredentials
{
public static readonly string BotToken = "Здесь мог бы быть Ваш токен;)";
}
}
|
// -----------------------------------------------------------------------
// <copyright file="ApiStatusCode.cs" company="Andrey Kurdiumov">
// Copyright (c) Andrey Kurdiumov. All rights reserved.
// </copyright>
// -----------------------------------------------------------------------
namespace Dub.Web.Core
{
/... |
namespace iRunes.Controllers
{
public class CreateTrackAlbumVewModel
{
public string AlbumId { get; set; }
}
} |
using AurelienRibon.Ui.SyntaxHighlightBox;
using ProgFrog.Interface.Data;
using ProgFrog.Interface.Model;
using ProgFrog.Interface.TaskRunning;
using ProgFrog.Interface.TaskRunning.ResultsChecking;
using ProgFrog.Interface.TaskRunning.Runners;
using System;
using System.Collections.ObjectModel;
using System.Threading.... |
using System.Collections.Generic;
using Tomelt.ContentManagement;
using Tomelt.ContentManagement.MetaData;
using Tomelt.ContentManagement.MetaData.Builders;
using Tomelt.ContentManagement.MetaData.Models;
using Tomelt.ContentManagement.ViewModels;
using Tomelt.Layouts.Helpers;
namespace Tomelt.Layouts.Settings {
... |
using System;
using System.Collections.Generic;
using System.Linq;
using Infrastructure.Encryption;
using WebGrease.Css.Extensions;
namespace Web.ViewModels.User
{
public class DisplayUserViewModel
{
public DisplayUserViewModel(Domain.Users.User user, IEncryptor encryptor)
{
UserId... |
using System;
using System.Threading.Tasks;
using Microsoft.Owin.Security.Infrastructure;
using Ricky.Infrastructure.Core;
using Ricky.Infrastructure.Core.ObjectContainer;
using VnStyle.Services.Business;
using VnStyle.Services.Data.Domain.Memberships;
namespace VnStyle.Web.Infrastructure.Security.Providers
{
/// ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace JustRipeFarm.ClassEntity
{
public class BoxStorage
{
private int id;
private int storingJob_id;
private int product_id;
private int box_id;
priv... |
using System.Collections.Generic;
using TheMapToScrum.Back.BLL.Interfaces;
using TheMapToScrum.Back.BLL.Mapping;
using TheMapToScrum.Back.DAL.Entities;
using TheMapToScrum.Back.DTO;
using TheMapToScrum.Back.Repositories.Contract;
namespace TheMapToScrum.Back.BLL
{
public class ProductOwnerLogic : IProductOwnerLog... |
public interface IThirdPartyTransfer {
void PerformThirdPartyTransfer(BankAccount bankAccount,VMThirdPartyTransfer vmThirdPartyTransfer);
} |
using CC.Web.Model.System;
using System;
using System.Collections.Generic;
using System.Text;
namespace CC.Web.Model
{
public class Article : BaseModel
{
/// <summary>
/// 标题
/// </summary>
public string Title { get; set; }
/// <summary>
/// 内容
/// </su... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
public partial class Vista_Diseno_brearCrumbs_previo : System.Web.UI.UserControl
{
#region Variable
private string sResultado = "";
#endregion
#region ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Data.Models
{
public class RefreshToken
{
public string Token { get; set; } = Guid.NewGuid().ToString();
public DateTime Expires { get; set; }
public string Use... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FluidSimulation : MonoBehaviour
{
public int N = 16;
public int iter = 4;
public Fluid fluid;
public FilterMode filtermode = FilterMode.Point;
public Texture2D tex;
public float viscosity = 0.0002f;
... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpawnManager : MonoBehaviour
{
public GameObject goodBall;
public GameObject currentBall;
public GameAction changeBall;
public void SpawnBall()
{
var newBall = Instantiate(goodBall, g... |
namespace rm.Models
{
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.Spatial;
public partial class Lapm
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOpti... |
using FeriaVirtual.Application.Services.Signin.Queries;
namespace Application.Test.Users
{
public class SigninMother
{
public static SigninQuery GetValidSigninQuery() =>
new("user.test", "a55d3ef664c94df0c32f44bc299d3e4180df61e8");
public static SigninQuery GetNullSigninQuery() =>... |
// File Prologue
// Name: Darren Moody
// CS 1400 Section 005
// Project: CS1400 Project 5
// Date: 10/19/2013
//
// I declare that the following code was written by me or provided
// by the instructor for this project. I understand that copying source
// code from any other source constitutes cheating, and that I... |
using System.Collections.Generic;
namespace MusicAPI.Models
{
public interface IMusicBrainzModel
{
IEnumerable<MusicBrainzModel.MusicBrainzAlbum> Albums { get; set; }
string Name { get; set; }
IEnumerable<MusicBrainzModel.MusicBrainzWikiDataInfo> Relations { get; set; }
string... |
namespace Shimakaze.Toolkit.Csf.Data
{
public static class OverAll
{
public static string GetResource(this string key) => Properties.Resource.ResourceManager.GetString(key);
}
} |
using UnityEngine;
using System.Collections;
public class FruitgameController : MonoBehaviour {
private GameController gc;
public int time;
private bool gameOver;
public GameObject enemies1;
public GameObject enemies2;
public GameObject enemies3;
public GameObject enemies4;
private int enemyTotal1;
privat... |
using System;
namespace Sind.Web.Cadastros
{
public partial class Cadastros : System.Web.UI.MasterPage
{
protected void Page_Load(object sender, EventArgs e)
{
}
}
} |
using OpenTK.Graphics.OpenGL;
using System;
using System.Drawing;
using System.Drawing.Imaging;
namespace Glib
{
/// <summary>
/// Obsahuje 2D textůru.
/// </summary>
public class Texture2D
{
private int id;
/// <summary>
/// Konstruktor.
/// </summary>
///... |
using UnityEngine;
using System.Collections;
using System.Reflection;
using UnityEditor;
[CustomEditor(typeof(GenerationScript))]
public class GenerationEditor : Editor {
string tag;
public override void OnInspectorGUI() {
DrawDefaultInspector();
GenerationScript generation_script = (GenerationScript)t... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MyCube : MonoBehaviour
{
public float speed = 3f;
public float jumpPower = 5f;
Rigidbody rigidbody;
Vector3 movement;
float horizentalMove;
float verticalMove;
bool isJumping;
private void A... |
using System;
using UnityEngine;
public class Tank : MonoBehaviour
{
private Transform bodyTransform; //bodyオブジェクトのTransformコンポーネント情報
private Transform tarrotTransform; //tarrotオブジェクトのTransformコンポーネント情報
void Start()
{
bodyTransform = GameObject.Find("Body").GetComponent<Transform>(); //Bodyオブジ... |
using UnityEngine;
public class Spawner : MonoBehaviour
{
[Header("Configurables")]
[SerializeField]
private string poolObjectToSpawn = string.Empty;
[SerializeField]
private float adjustmentAngle = 0f;
[SerializeField]
private float spawnAreaRange = 3f;
[SerializeField]
private Vector3 spawnA... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FileManager
{
public interface IOperation
{
string Invoker(string action, string filePath);
int GetCommands { get; }
}
}
|
using System;
using System.Collections.Generic;
namespace Zesty.Core.Entities
{
public class Domain
{
public Guid Id { get; set; }
public Guid ParentDomainId { get; set; }
public string Name { get; set; }
public List<Domain> Childs { get; set; }
}
}
|
using ArquiteturaLimpaMVC.Aplicacao.DTOs;
using ArquiteturaLimpaMVC.Aplicacao.Interfaces;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using System.Threading.Tasks;
namespace ArquiteturaLimpaMVC.WebUI.Controllers
{
[Authorize]
public class CategoriasController : Controller
{
... |
namespace Calculator
{
partial class ArithmeticParser
{
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HomeWorkOOP3_2
{
class Program
{
static void Main(string[] args)
{
Ship ship = new Ship(100, 10, "1999") {Port="NSK",People=20};
Console.Write(... |
using System;
using System.Collections.Generic;
using Uintra.Core.Feed.Models;
namespace Uintra.Features.CentralFeed
{
public class CentralFeedItemComparer : IComparer<IFeedItem>
{
private readonly DateTime _currentDate;
public CentralFeedItemComparer()
{
_currentDate = Da... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class SampleGameManager : MonoBehaviour
{
public static SampleGameManager instance;
private void Awake()
{
if (instance == null)
{
ins... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Dontebot
{
class Program
{
static void Main(string[] args)
{
MinunBotti bot = new MinunBotti();
}
}
}
|
using UnityEngine;
using UnityEngine.UI;
public class VisualToken : MonoBehaviour
{
[SerializeField] Sprite[] typeSprites;
Token sourceToken;
System.Action<VisualToken> onClickCallback;
public Token Source { get => sourceToken; }
public void Setup(Token source, System.Action<VisualToken> onClickD... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using ISE.UILibrary;
using ISE.SM.Client.Common.Presenter;
using ISE.Framework.Utility.Utils;
using ISE.S... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BitClassroom.DAL.Models
{
public class Survey
{
public int Id { get; set; }
[Display(Name="Report Title")]
[Require... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Core.BIZ;
using Core.DAL;
using System.Globalization;
namespace WinForm.Views
{
public partial... |
using MongoDB.Bson.Serialization.Attributes;
using Newtonsoft.Json;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
namespace Entities
{
public class Label
{
[BsonId]
public int LabelId { get; set; }
[BsonElement("description")]
public strin... |
using Business.Abstract;
using Entities.Concreate;
using Microsoft.AspNetCore.Mvc;
namespace WebAPI.Controllers
{
[Route("api/[controller]")]
[ApiController]
public class CustomersController : ControllerBase
{
readonly ICustomerService _customerService;
public CustomersController(ICus... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Med... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
using feedback.Models;
using System.Net.Mail;
namespace feedback
{
public partial class MainPage : ContentPage
{
public MainPage()
{
InitializeCo... |
using System.Collections.Generic;
using Autofac;
using Tests.Pages.ActionID;
using Framework.Core.Common;
using NUnit.Framework;
using Tests.Pages.Oberon.CommunicationCenter;
using OpenQA.Selenium;
namespace Tests.Projects.Oberon.CommunicationCenter
{
public class AddToEmailList : BaseTest
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using Integer.Domain.Paroquia;
using System.Web.Mvc;
using Foolproof;
using System.ComponentModel.DataAnnotations;
using Integer.Domain.Agenda;
namespace Integer.Api.Models
{
public class ReservaDeLocalModel
{
[Requir... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ControlAvatar : MonoBehaviour {
private bool der = false;
private bool izq = false;
public GameObject objPanel;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void U... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMov : MonoBehaviour
{
public Rigidbody rb;
public KeyCode moveR;
public KeyCode moveL;
public float forward_velociy;
private float side_velocity = 0f ;
private float timeLeft = 0.25f... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class GenericActionOnTriggerScript : MonoBehaviour
{
// public GameObject trailerCamera;
public UnityEvent Actions;
private void OnCollisionEnter(Collision other) {
Actions.Invoke();
}
private v... |
using Ghostpunch.OnlyDown.Common.ViewModels;
using Ghostpunch.OnlyDown.Game.Views;
using Lean;
using UnityEngine;
namespace Ghostpunch.OnlyDown.Game.ViewModels
{
public class PlayerViewModel : ViewModelBase<PlayerView>
{
[Inject]
public PlayerDigSignal PlayerDig { get; set; }
private ... |
namespace Sentry.Testing;
public sealed class Waiter<T> : IDisposable
{
private readonly TaskCompletionSource<object> _taskCompletionSource = new();
private readonly CancellationTokenSource _cancellationTokenSource = new();
public Waiter(Action<EventHandler<T>> callback)
{
_cancellationTokenSo... |
using Volo.Abp.Modularity;
namespace powerDg.KMS
{
[DependsOn(
typeof(KMSApplicationModule),
typeof(KMSDomainTestModule)
)]
public class KMSApplicationTestModule : AbpModule
{
}
} |
using UnityEditor;
using UnityAtoms.Editor;
namespace UnityAtoms.BaseAtoms.Editor
{
/// <summary>
/// Variable Inspector of type `bool`. Inherits from `AtomVariableEditor`
/// </summary>
[CustomEditor(typeof(BoolVariable))]
public sealed class BoolVariableEditor : AtomVariableEditor<bool, BoolPair>... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class HeroCombatManager : MonoBehaviour
{
public float attackSpeed = 2.5f;
public float timeSinceAttacked;
public bool isAttacking;
public bool isShooting;
public bool isCasting;
public bool isDead;
pub... |
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