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namespace IRO.ImageOrganizer.Logic { public sealed class MetadataStripper { private static readonly MetadataStripper m_instance = new MetadataStripper(); /// <summary> /// Gets the instance. /// </summary> public static MetadataStripper Instance { get { return m_instanc...
using System; using Terraria.ID; using Terraria.ModLoader; namespace Caserraria { class Caserraria : Mod { internal bool thoriumLoaded; internal bool calamityLoaded; internal bool cosmeticvarietyLoaded; internal bool tremorLoaded; static internal Caserraria instance; p...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Net; using System.Threading; using System.Threading.Tasks; using Microsoft.WindowsAzure; using Microsoft.WindowsAzure.Diagnostics; using Microsoft.WindowsAzure.ServiceRuntime; using Microsoft.WindowsAzure.Storage; ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using Windows.Foundation; using Windows.Foundation.Collections; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Controls.Primitives; using Windows.UI.Xam...
using System.Collections.Generic; using System.Linq; namespace WebStore.Domain.ViewModels { public record SectionViewModel { public int Id { get; init; } public string Name { get; init; } public int Order { get; init; } public SectionViewModel Parent { get; init; } ...
using Microsoft.AspNetCore.Mvc; using PlayNGoCoffee.Business.ServiceContract; using System.Collections.Generic; namespace PlayNGoCoffee.Web.Controllers { [Route("api/[controller]")] [ApiController] public class RecipeIngredientsController : ControllerBase { private readonly ApplicationDbContex...
using System; using UnityEngine; namespace Assets.Common.Extensions { [Serializable] public struct Point { public Point(int x, int y) { this.x = x; this.y = y; } public int x; public int y; public Vector2 ToVector2() { ...
using System.ComponentModel.DataAnnotations; using System.Runtime.Remoting.Activation; namespace MVC4_DavaValidation.Models { public class AddUrlViewModel { [Required] [DataType(DataType.Url)] public string OriginalUrl { get; set; } public bool UseCustomSlug { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using ChoiceCenium.Services; namespace ChoiceCenium.Models { public class KjedeInfo { private static List<KjedeInfoes> _kjeder; public static List<KjedeInfoes> GetKjedeInfo() { if (_kjeder...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace GFW { /// <summary> /// 抽象UI挂件基类 /// </summary> public abstract class UIWidget:UIPanel { /// <summary> /// 打开UI的参数 /// </summary> protected object m_openArg; /// <summa...
using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Linq; using System.Threading.Tasks; using System.Windows; using Shimakaze.Toolkit.Csf.Data; using Shimakaze.Toolkit.Csf.Properties; namespace Shimakaze.Toolkit.Csf { /// <summary> /// Interaction logic...
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace Vendas.Models { [Table("tb_pedidovenda")] public class PedidoVenda { [Key] ...
#pragma warning disable 169 using UnityEngine; using UnityEngine.UI; using System.Collections.Generic; public class LaunchLogic : MonoBehaviour { [SerializeField] InputField m_Username; [SerializeField] Toggle m_NetPlayToggle; [SerializeField] InputField m_HostName; [SerializeField] InputField m_Port; [...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using IRAP.Global; namespace IRAP_FVS_SPCO.XBarR { /// <summary> /// XBar-R 的判定准则 /// </summary> public class XBarRCriteria { private Quantity ucl; private double highLimitA; ...
// <copyright file="TableOfCMAP.cs" company="WaterTrans"> // © 2020 WaterTrans // </copyright> using System; using System.Collections.Generic; using System.Linq; using WaterTrans.GlyphLoader.Internal.SFNT; namespace WaterTrans.GlyphLoader.Internal { /// <summary> /// Table of CMAP. /// </summary> int...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.ServiceModel.Web; using System.Text; namespace Sample.Wcf { // NOTE: You can use the "Rename" command on the "Refactor" menu to change the interface name "IService1" in bo...
using System; using System.Threading.Tasks; namespace Szogun1987.EventsAndTasks.Callbacks { public static class CallbacksHelper { public static Task<T> Invoke<T>(Action<Action<T, Exception>> asyncMethod) { var completionSource = new TaskCompletionSource<T>(); asyncMetho...
using IdentityServer4.Models; using IdentityServer4.Services; using Microsoft.AspNetCore.Identity; using Rexxar.Identity.Data; using System; using System.Collections.Generic; using System.Linq; using System.Security.Claims; using System.Threading.Tasks; namespace Rexxar.Identity { public class ProfileService : IP...
using Npgsql; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace VYS_Proje { public partial class musteriListelemeForm : Form ...
using Alabo.Domains.Enums; using Alabo.Framework.Basic.Grades.Domain.Configs; using Alabo.Users.Entities; using Alabo.Users.Enum; using Alabo.Web.Mvc.ViewModel; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace Alabo.Data.People.Users.ViewModels { /// <summary> /// 后...
using System; namespace _44ЗубачатыеМассивы { class Program { static void Main(string[] args) { int[][] myArray = new int[3][]; myArray[0] = new int[5]; myArray[1] = new int[2]; myArray[2] = new int[10]; Random random = new Random();...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Web; using System.Web.Mvc; using PROnline.Models.Users; using PROnline.Models; using PROnline.Src; namespace PROnline.Controllers.Users { public class AdministratorController ...
using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Identity.UI.Services; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.WebUtilities; using Microsoft.EntityFrameworkCore; using OnlineGallery.Areas.Identity.Data; using OnlineG...
using Fbtc.Domain.Entities; using System.Collections.Generic; namespace Fbtc.Application.Interfaces { public interface IIsencaoApplication { IEnumerable<Isencao> GetAll(string tipoIsencao); Isencao GetIsencaoById(int id); Isencao SetIsencao(string tipoIsencao); string Save(I...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks; namespace PayByPhoneTwitter { public interface IAuthenticator { WebRequest AuthenticateRequest(WebRequest request); } }
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Web; namespace ProjectGrace.Data.Soaper.ServiceModels { [DataContract] public class RoomTraineesDao { [DataMember] public int RoomTraineeID { get; set; } [DataMember] public int Ro...
using UnityEngine; public class TrackSelector : MonoBehaviour { public GameObject[] tracks; public int index = 0; void Start(){ for(int i=0; i<tracks.Length; i++) tracks[i].SetActive(i==index); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CreditasChallenge.Helpers { public class Guardian { public static void ForNullOrEmpty(string value, string msgError) { if (string.IsNullOrEmpty(value)) ...
/** * Definition for a binary tree node. * public class TreeNode { * public int val; * public TreeNode left; * public TreeNode right; * public TreeNode(int val=0, TreeNode left=null, TreeNode right=null) { * this.val = val; * this.left = left; * this.right = right; * ...
using System; using System.Collections.Generic; using System.Text; namespace AxisEq { public class SRP_WriteLine : SRPCommand { public SRP_WriteLine(string text) { _quest = Encoding.GetEncoding(1251).GetBytes(text+"\n\r"); } public override bool NeedResponse ...
using System.Runtime.Serialization; namespace XH.APIs.WebAPI.Models.Tenants { [DataContract] public class UpdateTenantRequest : CreateOrUpdateTenantRequest { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _14.Bit_Exchange { class BitExchange { static void Main() { //Write a program that exchanges bits 3, 4 and 5 with bits 24, 25 and 26 of given 32 int. ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; using System.Web; namespace UploadClass { class ImgUploadClass { public class UploadImgInput { /// <summary> /// Hu...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Net.Http.Headers; using System.Threading.Tasks; using BankApp.DTO; using BankApp.Services; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; ...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Hosting; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Payment.Api.Controllers { [Route("api/[controller]")] public class StatusController...
#nullable disable namespace Algorithms.LeetCode { public class NumArray { private TreeNode _root; public NumArray(int[] nums) { _root = BuildTree(nums, 0, nums.Length - 1); } public void Update(int index, int val) => Update(_root, index, val); publ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace WebAPI_Connection_ReExam.Custom { //Android側からのGETリクエストを受ける独自クラス public class RequestValue { private string workName { get; set; } //@param1 部品名 private int count { get; set; } //@param...
 public interface IEndGameOverObserver { void Notify(); }
using System.Collections.Generic; using System.Collections.ObjectModel; using System.Text.Json; using System.Text.Json.Serialization; namespace SujaySarma.Sdk.Azure.MarketplaceCatalog { /// <summary> /// Azure Marketplace Catalog entry /// </summary> /// <remarks>This is the data from the global list ...
using Hangfire; using Hangfire.JobSDK; using Hangfire.Server; using Microsoft.Extensions.DependencyInjection; using System; using System.ComponentModel; using System.Threading; namespace Hangfire.TestJobs { [ManagementPage("Test Jobs", "Test Jobs")] public class TestJobs : IJob,IModuleInitializer { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class itemController : MonoBehaviour { public bool pickedUp, outSideBox; public Vector3 originalPos; private void Start() { originalPos = transform.position; } void Update () { // Enable item ou...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IRAP.Entity.MDM { /// <summary> /// 质量检查标准 /// </summary> public class InspectionStandard { /// <summary> /// 序号 /// </summary> public int Ordinal { get; s...
using JT808.Protocol.Attributes; using JT808.Protocol.Formatters; using JT808.Protocol.MessagePack; namespace JT808.Protocol.MessageBody { /// <summary> /// 车辆所在的市域 ID /// </summary> public class JT808_0x8103_0x0082 : JT808_0x8103_BodyBase, IJT808MessagePackFormatter<JT808_0x8103_0x0082> { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; public class QuickAttack : NetworkBehaviour { [SerializeField] float spreadAngle = 45; [SerializeField] float range = 5; [SerializeField] int damage = 20; [SerializeField] float...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Data.Entity.ModelConfiguration.Conventions; using System.Linq; using System.Text; using System.Threading.Tasks; using Welic.Dominio.Patterns.Pattern.Ef6; namespace Plugin.Payment.Stripe.Data { public class StripeContext : DataC...
namespace ProgFrog.Interface.TaskRunning { public enum RunnedTaskErrorType { RuntimeException = 0 } }
namespace BookShop { using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using BookShop.Models; using Data; using Initializer; public class StartUp { public static void Main() { using (va...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public enum CatColor { Grey, Orange, Black, Brown, White } public class CatMiniGame : MonoBehaviour { public Text timerText; public GameObject[] catPrefabs; public GameObject upperLeftSpawnL...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Player : MonoBehaviour { //public bool disableInput = false; public bool facingRight; [Tooltip("Use key will be reserved by the first action in a frame. Restricts multiple actions mixing up at same frame.")] p...
// Copyright (c) 2019 Jennifer Messerly // This code is licensed under MIT license (see LICENSE for details) using Kingmaker.Blueprints; using Kingmaker.Blueprints.Classes; using Kingmaker.Blueprints.Classes.Selection; using Kingmaker.EntitySystem.Stats; using Kingmaker.UI.Common; using System; using System.Collection...
// Copyright 2016 Serilog Contributors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agre...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Drawing.Text; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; using System.Windows.Forms; namespace BikeRaceApp { public part...
using Common.Data; using Common.Exceptions; using Common.Extensions; using System; using System.Collections.Generic; using System.Data.SqlClient; namespace Entity { public partial class MovieMSOAltTitles { public string GetBroadcastTitle(string connectionString, string providerName, int id) { string result =...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraTwoRotate : MonoBehaviour { private Transform myTransform; private Vector3 newRotate; private Vector3 curRot; void Start() { myTransform = transform; curRot = Input.acceleration; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using MOTHER3; using Extensions; namespace MOTHER3Funland { public partial class frmMapViewer : M3Form { ...
using UnityEngine; public class Scaler : MonoBehaviour { public float aspect_w = 9f; public float aspect_h = 16f; private void Start() { Camera cam = GetComponent<Camera>(); var targetAspect = aspect_w / aspect_h; var initialSize = cam.orthographicSize; if (cam.aspect...
using System.Collections; using System.Collections.Generic; using UnityEngine; using DPYM; namespace DPYM_DEBUG { public class AboutQuaternion : MonoBehaviour { public Quaternion quaterntion; public Vector3 velocity; public float angle; // Use this for initialization ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class PauseMenu : MonoBehaviour { public static bool GameIsPaused=false; public GameObject pauseMenuUI; public GameObject statsMenu; public GameObject camera; private double lastSwitch=-1; [Se...
namespace KnowledgePortal.Migrations { using System; using System.Data.Entity.Migrations; public partial class removeTechnology : DbMigration { public override void Up() { AlterColumn("dbo.Posts", "Summary", c => c.String(nullable: false, maxLength: 150)); Dr...
using AutoMapper; using Data.Models; using Services.Representers; namespace Services { public static class AutoMapper { public static IMapper Mapper; /// <summary> /// Configures Mappings between Data Model and Representer /// </summary> static AutoMapper() ...
using System.Threading.Tasks; namespace OnboardingSIGDB1.Domain.Empresas.Validators { public interface IValidadorDeEmpresaDuplicada { Task Valid(Empresa empresa); } }
using EventLite.MongoDB.DTO; using MongoDB.Bson.Serialization; namespace EventLite.MongoDB.Map { internal static class MongoMappers { public static void RegisterMaps() { BsonClassMap.RegisterClassMap<EventStreamDTO>(map => { map.AutoMap(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ZC_IT_TimeTracking.BusinessEntities; namespace ZC_IT_TimeTracking.Services.Interfaces { public interface IGoalRuleServices :IServiceBase { List<GoalRule> GetGoalRules(int Goalid); ...
using SampleProject.Repository; using System; namespace SampleProject { public class UnitOfWork : IUnitOfWork { private IUserRepository _userRepository; public UnitOfWork(IUserRepository userRepository) { _userRepository = userRepository; } void IUnitOfWork...
namespace AI2048.AI.SearchTree { using AI2048.Game; public interface ISearchTree { IPlayerNode RootNode { get; } int KnownPlayerNodeCount { get; } int KnownComputerNodeCount { get; } void MoveRoot(LogarithmicGrid newGrid); } }
using UnityEngine; public class DragAndDrop : MonoBehaviour { public GameObject transparentObject; public GameObject background; public GameObject previousBackground; private bool _selected; // Update is called once per frame void Update() { if (_selected) { V...
using UnityEngine; using System.Collections; public class FireProjectile : MonoBehaviour { public GameObject projectilePrefab; public bool mouseAim = true; //Changed default speed public float speed = 200.0f; public float knockBackAmount = 0.4f; public Vector3 target; //The rigidbody to apply knockback ...
using FeriaVirtual.App.Desktop.Extensions.DependencyInjection; using FeriaVirtual.App.Desktop.SeedWork.Filters; using FeriaVirtual.App.Desktop.SeedWork.FormControls; using FeriaVirtual.App.Desktop.SeedWork.FormControls.MsgBox; using FeriaVirtual.App.Desktop.SeedWork.Helpers.Utils; using FeriaVirtual.App.Desktop.Servic...
using UnityEngine; [System.Serializable] public class MyClass { public int x = 0; public int y = 0; public int sum = 0; public int product = 0; public MyClass() { } public MyClass(int x, int y) { this.x = x; this.y = y; } // Update is call...
namespace classicSortingAlgorithms.SortingClasses { using System.Collections.Generic; class SelectionSorting<T> : Sort<T> { public override string ClassName { get; set; } = "Selection"; public override T[] Sorting(T[] array) { for (int i = 0; i < array.Length; i++) { int min = i; for (int j = i + 1...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Security; using Foundry.Website.Models; using Foundry.Security; namespace Foundry.Website { public class FormsAuthenticationResult : ActionResult { private readonly ...
using System.ComponentModel.DataAnnotations; namespace School_Spravki.Models { public class StudentModel { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BAH.BOS.WebAPI.ServiceStub { /// <summary> /// 结果代码枚举。 /// </summary> public enum ResultCode { /// <summary> /// 失败。 /// </summary> Fail = 0, /// <summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; namespace SimpleProject.Mess { using SizePacket = UInt16; public interface IPacker : ITypeID { void CreatePacket(BinaryWriter writer, IMessage message); } }
using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using System.Text; using Microsoft.CodeAnalysis; using ProgrammerAl.DTO.Attributes; namespace ProgrammerAl.DTO.Generators { public class IsValidCheckCodeConfigGenerator { public IDtoPropertyIsValid...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SkeletonBullet : MonoBehaviour { [SerializeField] float speed = 7f; Rigidbody2D rb; CharacterController target; Vector2 direction; [SerializeField] int damage = 20; // Start is called befor...
namespace ChatBot.Domain.Core { public interface ILanguageService { string GetText(); } }
// <copyright file="BookDataBL.cs" company="Caspian Pacific Tech"> // Copyright (c) Caspian Pacific Tech. All rights reserved. // </copyright> namespace SmartLibrary.Services { using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerInventory : MonoBehaviour { public InventoryObject inventory; public CharacterObject character; public void OnTriggerEnter2D(Collider2D other) { var item = other.GetComponent<Item>(); if ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Parking { /// <summary> /// Class for work with user input /// </summary> public class Input { /// <summary> /// Choose auto type /// </summary> /// <returns>Auto type</returns> ...
using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif namespace eightpicomu.Extensions.Editor { #if UNITY_EDITOR [CustomPropertyDrawer(typeof(ReadOnlyAttribute))] public class ReadOnlyDrawer : PropertyDrawer { public override void OnGUI(Rect _position, SerializedProperty _property, GUIContent...
using InlämningsUppgiftASP.NET.Data; using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace InlämningsUppgiftASP.NET.Models { public class ...
using System; using System.Collections.Generic; using System.Linq; public class ABC118A { public static void Main() { var split = Console.ReadLine().Split(' '); var a = int.Parse(split[0]); var b = int.Parse(split[1]); if(b%a==0)Console.WriteLine(a+b); else Console.WriteLine(b-a); } }
using System; using System.Collections.Generic; using System.Linq; using DelftTools.Functions.Filters; using DelftTools.Utils; namespace DelftTools.Functions { public class TimeArgumentNavigatable : ITimeNavigatable { private readonly VariableValueFilter<DateTime> filter; public TimeArgumentN...
using UnityEngine; using System.Collections; namespace DiosesModernos { public class SoundManager : Singleton<SoundManager> { #region Properties [Header ("Sources")] [SerializeField] [Tooltip ("Audio source which will play the music")] AudioSource _musicSource; [Ser...
using UnityEngine; using System.Collections; public class ColorBand : ScriptableObject { public string name = "New Color Band"; public AnimationCurve RCurve; public AnimationCurve GCurve; public AnimationCurve BCurve; public AnimationCurve ACurve; public Texture2D previewTexture; public bool biggerPrevie...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace CEMAPI.Models { public class ChangeOrderModels { } public class scheduleTotal { public scheduleTotal() { ScheduleName = ""; ExpectedDate = ""; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace UniVM { [Serializable] public abstract class Binding : MonoBehaviour { private ViewModel attached; public string Path; public void SetPath(string path) { ...
using Android.Content.Res; using Plugin.XamJam.Screen.Abstractions; namespace Plugin.XamJam.Screen { /// <summary> /// Adnroid Screen Implementation /// </summary> public class ScreenImplementation : Abstractions.Screen { /// <summary> /// See <see cref="Abstractions.Screen"/> ...
using System; using System.IO; namespace NSchedule { internal static class Constants { // Meta internal const string USER_AGENT = "NSchedule for Android"; internal const string SHARED_WITH = "Shared with NSchedule."; // TODO misschien user agent veranderen? Deze user agent zegt...
using System; using System.Xml.Linq; using Cogito.Web.Configuration; namespace Cogito.IIS.Configuration { /// <summary> /// Provides configuration methods for 'system.applicationHost/log'. /// </summary> public class AppHostLogConfigurator : IWebElementConfigurator { readonly XElement e...
using System.Windows.Controls; using JeopardySimulator.Ui.Infrastructure; namespace JeopardySimulator.Ui.Views { /// <summary> /// Interaction logic for TotalResultsView.xaml /// </summary> public partial class TotalResultsView : UserControl { public TotalResultsView() { ViewModelLocatorHelper.CreateStati...
using Microsoft.AspNetCore.Identity; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Rexxar.Identity.Data { public class RexxarUser:IdentityUser<Guid> { public string Avatar { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// Deterines, where to spawn an Object, what Object(s) to spawn, and how often to spawn the Object. /// </summary> /// <remarks> /// This parent class is implemented by CoalSpawner and WaterSpawner /// </remarks> public abst...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace VA_ITCMS2000 { public class DBConnectParam : Param { public string DBAddress { get { return GetString("DBAddress"); } set { SaveParam("DBAddress", value); } ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Net.Http; using System.Text; using System.Threading; using System.Threading.Tasks; using ApartmentApps.Client; using MvvmCross.Core.ViewModels; using MvvmCross.Platform; using MvvmCross.Platform.IoC; using MvvmCro...
using System; namespace iSukces.Code.Interfaces { public class CompareByReferenceAttribute : Attribute { } }
using System; using System.Collections.Generic; using System.Text.RegularExpressions; namespace _02._Message_Translator { class Program { static void Main(string[] args) { var numberOfInputs = int.Parse(Console.ReadLine()); var regex = @"\!([A-Z][a-z]*)\!\:\[([A-Za-z]{8...
using System.ComponentModel; using Newtonsoft.Json; namespace Entoarox.AdvancedLocationLoader.Configs { internal class Location : MapFileLink { /********* ** Accessors *********/ [DefaultValue(false)] [JsonProperty(DefaultValueHandling = DefaultValueHandling.Populate)] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; /// <summary> /// StudentName: Suvashin /// Student Number: 19003564 /// Module: PROG6212 /// Task: Task1 /// Semester: 2 /// </summary> namespace BudgetingApp { abstract public class Expense//expe...