text stringlengths 13 6.01M |
|---|
namespace IRO.ImageOrganizer.Logic
{
public sealed class MetadataStripper
{
private static readonly MetadataStripper m_instance = new MetadataStripper();
/// <summary>
/// Gets the instance.
/// </summary>
public static MetadataStripper Instance { get { return m_instanc... |
using System;
using Terraria.ID;
using Terraria.ModLoader;
namespace Caserraria
{
class Caserraria : Mod
{
internal bool thoriumLoaded;
internal bool calamityLoaded;
internal bool cosmeticvarietyLoaded;
internal bool tremorLoaded;
static internal Caserraria instance;
p... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Net;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.WindowsAzure;
using Microsoft.WindowsAzure.Diagnostics;
using Microsoft.WindowsAzure.ServiceRuntime;
using Microsoft.WindowsAzure.Storage;
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Windows.UI.Xam... |
using System.Collections.Generic;
using System.Linq;
namespace WebStore.Domain.ViewModels
{
public record SectionViewModel
{
public int Id { get; init; }
public string Name { get; init; }
public int Order { get; init; }
public SectionViewModel Parent { get; init; }
... |
using Microsoft.AspNetCore.Mvc;
using PlayNGoCoffee.Business.ServiceContract;
using System.Collections.Generic;
namespace PlayNGoCoffee.Web.Controllers
{
[Route("api/[controller]")]
[ApiController]
public class RecipeIngredientsController : ControllerBase
{
private readonly ApplicationDbContex... |
using System;
using UnityEngine;
namespace Assets.Common.Extensions
{
[Serializable]
public struct Point
{
public Point(int x, int y)
{
this.x = x;
this.y = y;
}
public int x;
public int y;
public Vector2 ToVector2()
{
... |
using System.ComponentModel.DataAnnotations;
using System.Runtime.Remoting.Activation;
namespace MVC4_DavaValidation.Models
{
public class AddUrlViewModel
{
[Required]
[DataType(DataType.Url)]
public string OriginalUrl { get; set; }
public bool UseCustomSlug { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using ChoiceCenium.Services;
namespace ChoiceCenium.Models
{
public class KjedeInfo
{
private static List<KjedeInfoes> _kjeder;
public static List<KjedeInfoes> GetKjedeInfo()
{
if (_kjeder... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace GFW
{
/// <summary>
/// 抽象UI挂件基类
/// </summary>
public abstract class UIWidget:UIPanel
{
/// <summary>
/// 打开UI的参数
/// </summary>
protected object m_openArg;
/// <summa... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
using Shimakaze.Toolkit.Csf.Data;
using Shimakaze.Toolkit.Csf.Properties;
namespace Shimakaze.Toolkit.Csf
{
/// <summary>
/// Interaction logic... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Web;
namespace Vendas.Models
{
[Table("tb_pedidovenda")]
public class PedidoVenda
{
[Key]
... |
#pragma warning disable 169
using UnityEngine;
using UnityEngine.UI;
using System.Collections.Generic;
public class LaunchLogic : MonoBehaviour
{
[SerializeField]
InputField m_Username;
[SerializeField]
Toggle m_NetPlayToggle;
[SerializeField]
InputField m_HostName;
[SerializeField]
InputField m_Port;
[... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using IRAP.Global;
namespace IRAP_FVS_SPCO.XBarR
{
/// <summary>
/// XBar-R 的判定准则
/// </summary>
public class XBarRCriteria
{
private Quantity ucl;
private double highLimitA;
... |
// <copyright file="TableOfCMAP.cs" company="WaterTrans">
// © 2020 WaterTrans
// </copyright>
using System;
using System.Collections.Generic;
using System.Linq;
using WaterTrans.GlyphLoader.Internal.SFNT;
namespace WaterTrans.GlyphLoader.Internal
{
/// <summary>
/// Table of CMAP.
/// </summary>
int... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.ServiceModel;
using System.ServiceModel.Web;
using System.Text;
namespace Sample.Wcf
{
// NOTE: You can use the "Rename" command on the "Refactor" menu to change the interface name "IService1" in bo... |
using System;
using System.Threading.Tasks;
namespace Szogun1987.EventsAndTasks.Callbacks
{
public static class CallbacksHelper
{
public static Task<T> Invoke<T>(Action<Action<T, Exception>> asyncMethod)
{
var completionSource = new TaskCompletionSource<T>();
asyncMetho... |
using IdentityServer4.Models;
using IdentityServer4.Services;
using Microsoft.AspNetCore.Identity;
using Rexxar.Identity.Data;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Claims;
using System.Threading.Tasks;
namespace Rexxar.Identity
{
public class ProfileService : IP... |
using Npgsql;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace VYS_Proje
{
public partial class musteriListelemeForm : Form
... |
using Alabo.Domains.Enums;
using Alabo.Framework.Basic.Grades.Domain.Configs;
using Alabo.Users.Entities;
using Alabo.Users.Enum;
using Alabo.Web.Mvc.ViewModel;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
namespace Alabo.Data.People.Users.ViewModels
{
/// <summary>
/// 后... |
using System;
namespace _44ЗубачатыеМассивы
{
class Program
{
static void Main(string[] args)
{
int[][] myArray = new int[3][];
myArray[0] = new int[5];
myArray[1] = new int[2];
myArray[2] = new int[10];
Random random = new Random();... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using PROnline.Models.Users;
using PROnline.Models;
using PROnline.Src;
namespace PROnline.Controllers.Users
{
public class AdministratorController ... |
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Identity.UI.Services;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.WebUtilities;
using Microsoft.EntityFrameworkCore;
using OnlineGallery.Areas.Identity.Data;
using OnlineG... |
using Fbtc.Domain.Entities;
using System.Collections.Generic;
namespace Fbtc.Application.Interfaces
{
public interface IIsencaoApplication
{
IEnumerable<Isencao> GetAll(string tipoIsencao);
Isencao GetIsencaoById(int id);
Isencao SetIsencao(string tipoIsencao);
string Save(I... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading.Tasks;
namespace PayByPhoneTwitter
{
public interface IAuthenticator
{
WebRequest AuthenticateRequest(WebRequest request);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Web;
namespace ProjectGrace.Data.Soaper.ServiceModels
{
[DataContract]
public class RoomTraineesDao
{
[DataMember]
public int RoomTraineeID { get; set; }
[DataMember]
public int Ro... |
using UnityEngine;
public class TrackSelector : MonoBehaviour {
public GameObject[] tracks;
public int index = 0;
void Start(){
for(int i=0; i<tracks.Length; i++) tracks[i].SetActive(i==index);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CreditasChallenge.Helpers
{
public class Guardian
{
public static void ForNullOrEmpty(string value, string msgError)
{
if (string.IsNullOrEmpty(value))
... |
/**
* Definition for a binary tree node.
* public class TreeNode {
* public int val;
* public TreeNode left;
* public TreeNode right;
* public TreeNode(int val=0, TreeNode left=null, TreeNode right=null) {
* this.val = val;
* this.left = left;
* this.right = right;
* ... |
using System;
using System.Collections.Generic;
using System.Text;
namespace AxisEq
{
public class SRP_WriteLine : SRPCommand
{
public SRP_WriteLine(string text)
{
_quest = Encoding.GetEncoding(1251).GetBytes(text+"\n\r");
}
public override bool NeedResponse
... |
using System.Runtime.Serialization;
namespace XH.APIs.WebAPI.Models.Tenants
{
[DataContract]
public class UpdateTenantRequest : CreateOrUpdateTenantRequest
{
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _14.Bit_Exchange
{
class BitExchange
{
static void Main()
{
//Write a program that exchanges bits 3, 4 and 5 with bits 24, 25 and 26 of given 32 int.
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using System.Web;
namespace UploadClass
{
class ImgUploadClass
{
public class UploadImgInput
{
/// <summary>
/// Hu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Threading.Tasks;
using BankApp.DTO;
using BankApp.Services;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
... |
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Hosting;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Payment.Api.Controllers
{
[Route("api/[controller]")]
public class StatusController... |
#nullable disable
namespace Algorithms.LeetCode
{
public class NumArray
{
private TreeNode _root;
public NumArray(int[] nums)
{
_root = BuildTree(nums, 0, nums.Length - 1);
}
public void Update(int index, int val) => Update(_root, index, val);
publ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace WebAPI_Connection_ReExam.Custom
{
//Android側からのGETリクエストを受ける独自クラス
public class RequestValue
{
private string workName { get; set; } //@param1 部品名
private int count { get; set; } //@param... |
public interface IEndGameOverObserver
{
void Notify();
}
|
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace SujaySarma.Sdk.Azure.MarketplaceCatalog
{
/// <summary>
/// Azure Marketplace Catalog entry
/// </summary>
/// <remarks>This is the data from the global list ... |
using Hangfire;
using Hangfire.JobSDK;
using Hangfire.Server;
using Microsoft.Extensions.DependencyInjection;
using System;
using System.ComponentModel;
using System.Threading;
namespace Hangfire.TestJobs
{
[ManagementPage("Test Jobs", "Test Jobs")]
public class TestJobs : IJob,IModuleInitializer
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class itemController : MonoBehaviour {
public bool pickedUp, outSideBox;
public Vector3 originalPos;
private void Start() {
originalPos = transform.position;
}
void Update () {
// Enable item ou... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace IRAP.Entity.MDM
{
/// <summary>
/// 质量检查标准
/// </summary>
public class InspectionStandard
{
/// <summary>
/// 序号
/// </summary>
public int Ordinal { get; s... |
using JT808.Protocol.Attributes;
using JT808.Protocol.Formatters;
using JT808.Protocol.MessagePack;
namespace JT808.Protocol.MessageBody
{
/// <summary>
/// 车辆所在的市域 ID
/// </summary>
public class JT808_0x8103_0x0082 : JT808_0x8103_BodyBase, IJT808MessagePackFormatter<JT808_0x8103_0x0082>
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
public class QuickAttack : NetworkBehaviour
{
[SerializeField]
float spreadAngle = 45;
[SerializeField]
float range = 5;
[SerializeField]
int damage = 20;
[SerializeField]
float... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Data.Entity.ModelConfiguration.Conventions;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Welic.Dominio.Patterns.Pattern.Ef6;
namespace Plugin.Payment.Stripe.Data
{
public class StripeContext : DataC... |
namespace ProgFrog.Interface.TaskRunning
{
public enum RunnedTaskErrorType
{
RuntimeException = 0
}
} |
namespace BookShop
{
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using BookShop.Models;
using Data;
using Initializer;
public class StartUp
{
public static void Main()
{
using (va... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public enum CatColor { Grey, Orange, Black, Brown, White }
public class CatMiniGame : MonoBehaviour {
public Text timerText;
public GameObject[] catPrefabs;
public GameObject upperLeftSpawnL... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour {
//public bool disableInput = false;
public bool facingRight;
[Tooltip("Use key will be reserved by the first action in a frame. Restricts multiple actions mixing up at same frame.")]
p... |
// Copyright (c) 2019 Jennifer Messerly
// This code is licensed under MIT license (see LICENSE for details)
using Kingmaker.Blueprints;
using Kingmaker.Blueprints.Classes;
using Kingmaker.Blueprints.Classes.Selection;
using Kingmaker.EntitySystem.Stats;
using Kingmaker.UI.Common;
using System;
using System.Collection... |
// Copyright 2016 Serilog Contributors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agre... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Drawing.Text;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace BikeRaceApp
{
public part... |
using Common.Data;
using Common.Exceptions;
using Common.Extensions;
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
namespace Entity
{
public partial class MovieMSOAltTitles
{
public string GetBroadcastTitle(string connectionString, string providerName, int id)
{
string result =... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraTwoRotate : MonoBehaviour
{
private Transform myTransform;
private Vector3 newRotate;
private Vector3 curRot;
void Start()
{
myTransform = transform;
curRot = Input.acceleration;
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using MOTHER3;
using Extensions;
namespace MOTHER3Funland
{
public partial class frmMapViewer : M3Form
{
... |
using UnityEngine;
public class Scaler : MonoBehaviour
{
public float aspect_w = 9f;
public float aspect_h = 16f;
private void Start()
{
Camera cam = GetComponent<Camera>();
var targetAspect = aspect_w / aspect_h;
var initialSize = cam.orthographicSize;
if (cam.aspect... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DPYM;
namespace DPYM_DEBUG
{
public class AboutQuaternion : MonoBehaviour
{
public Quaternion quaterntion;
public Vector3 velocity;
public float angle;
// Use this for initialization
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class PauseMenu : MonoBehaviour
{
public static bool GameIsPaused=false;
public GameObject pauseMenuUI;
public GameObject statsMenu;
public GameObject camera;
private double lastSwitch=-1;
[Se... |
namespace KnowledgePortal.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class removeTechnology : DbMigration
{
public override void Up()
{
AlterColumn("dbo.Posts", "Summary", c => c.String(nullable: false, maxLength: 150));
Dr... |
using AutoMapper;
using Data.Models;
using Services.Representers;
namespace Services
{
public static class AutoMapper
{
public static IMapper Mapper;
/// <summary>
/// Configures Mappings between Data Model and Representer
/// </summary>
static AutoMapper()
... |
using System.Threading.Tasks;
namespace OnboardingSIGDB1.Domain.Empresas.Validators
{
public interface IValidadorDeEmpresaDuplicada
{
Task Valid(Empresa empresa);
}
} |
using EventLite.MongoDB.DTO;
using MongoDB.Bson.Serialization;
namespace EventLite.MongoDB.Map
{
internal static class MongoMappers
{
public static void RegisterMaps()
{
BsonClassMap.RegisterClassMap<EventStreamDTO>(map =>
{
map.AutoMap();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ZC_IT_TimeTracking.BusinessEntities;
namespace ZC_IT_TimeTracking.Services.Interfaces
{
public interface IGoalRuleServices :IServiceBase
{
List<GoalRule> GetGoalRules(int Goalid);
... |
using SampleProject.Repository;
using System;
namespace SampleProject
{
public class UnitOfWork : IUnitOfWork
{
private IUserRepository _userRepository;
public UnitOfWork(IUserRepository userRepository)
{
_userRepository = userRepository;
}
void IUnitOfWork... |
namespace AI2048.AI.SearchTree
{
using AI2048.Game;
public interface ISearchTree
{
IPlayerNode RootNode { get; }
int KnownPlayerNodeCount { get; }
int KnownComputerNodeCount { get; }
void MoveRoot(LogarithmicGrid newGrid);
}
} |
using UnityEngine;
public class DragAndDrop : MonoBehaviour
{
public GameObject transparentObject;
public GameObject background;
public GameObject previousBackground;
private bool _selected;
// Update is called once per frame
void Update()
{
if (_selected)
{
V... |
using UnityEngine;
using System.Collections;
public class FireProjectile : MonoBehaviour {
public GameObject projectilePrefab;
public bool mouseAim = true;
//Changed default speed
public float speed = 200.0f;
public float knockBackAmount = 0.4f;
public Vector3 target;
//The rigidbody to apply knockback ... |
using FeriaVirtual.App.Desktop.Extensions.DependencyInjection;
using FeriaVirtual.App.Desktop.SeedWork.Filters;
using FeriaVirtual.App.Desktop.SeedWork.FormControls;
using FeriaVirtual.App.Desktop.SeedWork.FormControls.MsgBox;
using FeriaVirtual.App.Desktop.SeedWork.Helpers.Utils;
using FeriaVirtual.App.Desktop.Servic... |
using UnityEngine;
[System.Serializable]
public class MyClass
{
public int x = 0;
public int y = 0;
public int sum = 0;
public int product = 0;
public MyClass()
{
}
public MyClass(int x, int y)
{
this.x = x;
this.y = y;
}
// Update is call... |
namespace classicSortingAlgorithms.SortingClasses {
using System.Collections.Generic;
class SelectionSorting<T> : Sort<T> {
public override string ClassName { get; set; } = "Selection";
public override T[] Sorting(T[] array) {
for (int i = 0; i < array.Length; i++) {
int min = i;
for (int j = i + 1... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Web.Security;
using Foundry.Website.Models;
using Foundry.Security;
namespace Foundry.Website
{
public class FormsAuthenticationResult : ActionResult
{
private readonly ... |
using System.ComponentModel.DataAnnotations;
namespace School_Spravki.Models
{
public class StudentModel
{
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BAH.BOS.WebAPI.ServiceStub
{
/// <summary>
/// 结果代码枚举。
/// </summary>
public enum ResultCode
{
/// <summary>
/// 失败。
/// </summary>
Fail = 0,
/// <summary>
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
namespace SimpleProject.Mess
{
using SizePacket = UInt16;
public interface IPacker : ITypeID
{
void CreatePacket(BinaryWriter writer, IMessage message);
}
}
|
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using System.Text;
using Microsoft.CodeAnalysis;
using ProgrammerAl.DTO.Attributes;
namespace ProgrammerAl.DTO.Generators
{
public class IsValidCheckCodeConfigGenerator
{
public IDtoPropertyIsValid... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SkeletonBullet : MonoBehaviour
{
[SerializeField]
float speed = 7f;
Rigidbody2D rb;
CharacterController target;
Vector2 direction;
[SerializeField]
int damage = 20;
// Start is called befor... |
namespace ChatBot.Domain.Core
{
public interface ILanguageService
{
string GetText();
}
}
|
// <copyright file="BookDataBL.cs" company="Caspian Pacific Tech">
// Copyright (c) Caspian Pacific Tech. All rights reserved.
// </copyright>
namespace SmartLibrary.Services
{
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerInventory : MonoBehaviour
{
public InventoryObject inventory;
public CharacterObject character;
public void OnTriggerEnter2D(Collider2D other)
{
var item = other.GetComponent<Item>();
if ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Parking
{
/// <summary>
/// Class for work with user input
/// </summary>
public class Input
{
/// <summary>
/// Choose auto type
/// </summary>
/// <returns>Auto type</returns>
... |
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace eightpicomu.Extensions.Editor {
#if UNITY_EDITOR
[CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
public class ReadOnlyDrawer : PropertyDrawer {
public override void OnGUI(Rect _position, SerializedProperty _property, GUIContent... |
using InlämningsUppgiftASP.NET.Data;
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Threading.Tasks;
namespace InlämningsUppgiftASP.NET.Models
{
public class ... |
using System;
using System.Collections.Generic;
using System.Linq;
public class ABC118A
{
public static void Main()
{
var split = Console.ReadLine().Split(' ');
var a = int.Parse(split[0]);
var b = int.Parse(split[1]);
if(b%a==0)Console.WriteLine(a+b);
else Console.WriteLine(b-a);
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using DelftTools.Functions.Filters;
using DelftTools.Utils;
namespace DelftTools.Functions
{
public class TimeArgumentNavigatable : ITimeNavigatable
{
private readonly VariableValueFilter<DateTime> filter;
public TimeArgumentN... |
using UnityEngine;
using System.Collections;
namespace DiosesModernos {
public class SoundManager : Singleton<SoundManager> {
#region Properties
[Header ("Sources")]
[SerializeField]
[Tooltip ("Audio source which will play the music")]
AudioSource _musicSource;
[Ser... |
using UnityEngine;
using System.Collections;
public class ColorBand : ScriptableObject {
public string name = "New Color Band";
public AnimationCurve RCurve;
public AnimationCurve GCurve;
public AnimationCurve BCurve;
public AnimationCurve ACurve;
public Texture2D previewTexture;
public bool biggerPrevie... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace CEMAPI.Models
{
public class ChangeOrderModels
{
}
public class scheduleTotal
{
public scheduleTotal()
{
ScheduleName = "";
ExpectedDate = "";
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace UniVM
{
[Serializable]
public abstract class Binding : MonoBehaviour
{
private ViewModel attached;
public string Path;
public void SetPath(string path)
{
... |
using Android.Content.Res;
using Plugin.XamJam.Screen.Abstractions;
namespace Plugin.XamJam.Screen
{
/// <summary>
/// Adnroid Screen Implementation
/// </summary>
public class ScreenImplementation : Abstractions.Screen
{
/// <summary>
/// See <see cref="Abstractions.Screen"/>
... |
using System;
using System.IO;
namespace NSchedule
{
internal static class Constants
{
// Meta
internal const string USER_AGENT = "NSchedule for Android";
internal const string SHARED_WITH = "Shared with NSchedule.";
// TODO misschien user agent veranderen? Deze user agent zegt... |
using System;
using System.Xml.Linq;
using Cogito.Web.Configuration;
namespace Cogito.IIS.Configuration
{
/// <summary>
/// Provides configuration methods for 'system.applicationHost/log'.
/// </summary>
public class AppHostLogConfigurator : IWebElementConfigurator
{
readonly XElement e... |
using System.Windows.Controls;
using JeopardySimulator.Ui.Infrastructure;
namespace JeopardySimulator.Ui.Views
{
/// <summary>
/// Interaction logic for TotalResultsView.xaml
/// </summary>
public partial class TotalResultsView : UserControl
{
public TotalResultsView()
{
ViewModelLocatorHelper.CreateStati... |
using Microsoft.AspNetCore.Identity;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Rexxar.Identity.Data
{
public class RexxarUser:IdentityUser<Guid>
{
public string Avatar { get; set; }
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Deterines, where to spawn an Object, what Object(s) to spawn, and how often to spawn the Object.
/// </summary>
/// <remarks>
/// This parent class is implemented by CoalSpawner and WaterSpawner
/// </remarks>
public abst... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace VA_ITCMS2000
{
public class DBConnectParam : Param
{
public string DBAddress
{
get { return GetString("DBAddress"); }
set { SaveParam("DBAddress", value); }
... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Net.Http;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using ApartmentApps.Client;
using MvvmCross.Core.ViewModels;
using MvvmCross.Platform;
using MvvmCross.Platform.IoC;
using MvvmCro... |
using System;
namespace iSukces.Code.Interfaces
{
public class CompareByReferenceAttribute : Attribute
{
}
} |
using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
namespace _02._Message_Translator
{
class Program
{
static void Main(string[] args)
{
var numberOfInputs = int.Parse(Console.ReadLine());
var regex = @"\!([A-Z][a-z]*)\!\:\[([A-Za-z]{8... |
using System.ComponentModel;
using Newtonsoft.Json;
namespace Entoarox.AdvancedLocationLoader.Configs
{
internal class Location : MapFileLink
{
/*********
** Accessors
*********/
[DefaultValue(false)]
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Populate)]
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
/// <summary>
/// StudentName: Suvashin
/// Student Number: 19003564
/// Module: PROG6212
/// Task: Task1
/// Semester: 2
/// </summary>
namespace BudgetingApp
{
abstract public class Expense//expe... |
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