text stringlengths 13 6.01M |
|---|
using System;
using System.Threading.Tasks;
using MonoTouch.UIKit;
namespace iPadPos
{
public enum CreditCardProcessorType
{
//CardFlight,
Paypal,
PayAnywhere,
}
public abstract class CreditCardProcessor
{
static CreditCardProcessor shared;
public static CreditCardProcessor Shared {
get {
if (s... |
using UnityEngine;
public class TaskAttackWorkers : TaskBase<EntityBat> {
[SerializeField]
private float _workerSpotRange = 5f;
[SerializeField]
private float _attackRate = 1f;
private EntityWorker target;
private float attackTimer;
private NavPath navPath;
public override bool shou... |
using System.Collections.Generic;
namespace XF40Demo.Models
{
public class WindDirectionSensorData
{
public List<CompassPoint> CompassPoints { get; }
public CompassPoint MostCommon { get; internal set; }
public WindDirectionSensorData()
{
CompassPoints = new List<... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Web;
namespace MeriMudra.Models
{
[Table("CityGroup")]
public class CityGroup
{
[Key]
public int GroupId { get; ... |
1. Nalozimo sliko. Ce rezolucija ni 2^N*2^N, dodamo nicle
2. Jemljemo bloke 8x8
3. Od vsakega pixela v bloku odstejemo 128
4. FDCT
for (int u = 0; u < 8; u++)
{
for (int v = 0; v < 8; v++)
{
double c1, c2, vsota = 0;
if (u == 0)
{
c1 = 1/sqrt(2);
}
else
{
c1 = 1;
}
if (v == 0)
... |
using System.ComponentModel;
using CommandLine;
using Newtonsoft.Json;
namespace Titan.Bootstrap
{
public class Options
{
[Option('f', "file", Default = "accounts.json", Required = false,
HelpText = "The file containg a list of Steam accounts owning CS:GO that should be used")]
... |
using System;
using System.Collections.Generic;
using Utilities;
namespace EddiEvents
{
[PublicAPI]
public class BondRedeemedEvent : Event
{
public const string NAME = "Bond redeemed";
public const string DESCRIPTION = "Triggered when you redeem a combat bond";
public const string ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Docller.Core.Common;
using Docller.Core.Models;
using Docller.Core.Repository.Collections;
namespace Docller.Core.Repository
{
public interface IProjectRepository:IRepository
{
int Create(string userName, Permi... |
using System.Threading.Tasks;
namespace Alabo.Framework.Core.Reflections.Interfaces {
/// <summary>
/// 数据一致性检查
/// </summary>
public interface ICheckData {
/// <summary>
/// 同步方法执行数据检查
/// </summary>
void Execute();
/// <summary>
/// 异步方法... |
namespace QStore.Tests.QIndexedStringSetTests
{
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using QStore.Strings;
using QStore.Tests.Comparers;
using QStore.Tests.Helpers;
[TestClass]
public class GetIndex... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Algorithms
{
public static class CodilityAuthorityPartners
{
private static int result = 0;
//TODO Fix from 3 to 5
public static int GetStableCycleTimesOfPartic... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using MartianRobotsService.Configuration;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Http;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensio... |
using System;
using System.Collections.Generic;
using System.Text;
namespace workshop.FactoryMethod
{
public interface IAreaCalculator { }
public class CircleAreaCalculator : IAreaCalculator { }
public class RectangleAreaCalculator : IAreaCalculator { }
public class SlotAreaCalculator : IAreaCalculato... |
using System;
using System.Linq;
using System.DirectoryServices.AccountManagement;
namespace MemLeaker
{
/// <summary>
/// One of the un-managed memory leaks is fixed.
/// Application still leaks a lot of memory.
/// Use the mem profiler to see what's going on:
/// - Enable native code debugging ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
using System.Net.NetworkInformation;
using System.Management;
namespace IRAP.Global
{
public class RDPClientIP
{
[DllImport("wtsapi32", CharSet = CharSet.Auto, SetLas... |
<Query Kind="Program">
<NuGetReference>morelinq</NuGetReference>
</Query>
/*
Santa needs help mining some AdventCoins (very similar to bitcoins) to use as gifts for all the economically forward-thinking little girls and boys.
To do this, he needs to find MD5 hashes which, in hexadecimal, start with at least five z... |
using System;
using System.Collections.Generic;
namespace BSMU_Schedule.Entities
{
[Serializable]
public class WeekSchedule
{
public WeekSchedule()
{
}
public WeekSchedule(int weekNumber, List<DaySchedule> daySchedules)
{
DaySchedules = daySchedules;
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace NumbersToWords
{
public class TensConverter : ITensConverter
{
public string ConvertTensToWords(int input)
{
var tensMap = new[] { "twenty", "thirty", "fourty", "fifty", "sixty", "seventy", "eighty", "... |
using UnityEngine;
using System.Collections;
public class SensorController : MonoBehaviour {
private Animator animator;
void Awake() {
animator = this.GetComponent<Animator>();
}
void OnTriggerEnter2D(Collider2D collider) {
if (collider.gameObject.layer == LayerMask.NameToLayer("Character"))
animator.Set... |
using System;
using System.Collections.Generic;
using System.Xml;
using System.Xml.Schema;
using System.Xml.Serialization;
namespace Models.DTO
{
[Serializable]
public class Challenge
{
[XmlAttribute("id")]
public int Id;
[XmlArray("Names")]
public GenderName[] Nam... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TomKlonowski.Api.Data.Repository;
using TomKlonowski.Model;
namespace TomKlonowski.Api.Business
{
public class BlogManager : IBlogManager
{
IBlogRepository _BlogRepository = null;
... |
namespace MicroBatchFramework
{
public abstract class BatchBase
{
public BatchContext Context { get; set; }
}
}
|
using System;
namespace Moolah
{
/// <summary>
/// Allows me to mock time. Muwhahaha
/// </summary>
public static class SystemTime
{
private static Func<DateTime> _now = () => DateTime.Now;
public static DateTime Now
{
get { return _now(); }
set { _n... |
namespace M220N.Models
{
public class Credentials
{
private string Password { get; set; }
private string Email { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _001_BOOLEAN
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Введите число А");
int number_A = Convert.ToInt3... |
namespace Sentry.Extensibility;
/// <summary>
/// Process a SentryEvent during the prepare phase.
/// </summary>
public interface ISentryEventProcessorWithHint: ISentryEventProcessor
{
/// <summary>
/// Process the <see cref="SentryEvent"/>
/// </summary>
/// <param name="event">The event to process</p... |
/* The MIT License (MIT)
*
* Copyright (c) 2018 Marc Clifton
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, ... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace Laoziwubo.IDAL
{
public interface IHeroD<T> : IDisposable
{
bool Insert(T model);
}
}
|
using System.Collections.Generic;
using Kliiko.Ui.Tests.WebPages.StaticPages;
using OpenQA.Selenium;
namespace Kliiko.Ui.Tests.WebPages.LoggedPages
{
class AccountManagerPage : WebPage
{
private static readonly By TabAccountManeger = By.XPath(".//*[@id='nav-tabs-main']/li[1]/a");
private stati... |
using System;
using Fingo.Auth.Domain.Infrastructure.EventBus.Events.Base;
namespace Fingo.Auth.Domain.Infrastructure.EventBus.Interfaces
{
public interface ISubscription
{
Type SubscriptionType { get; }
void Publish(EventBase eventItem);
}
} |
using Forca.Classes;
using System;
using System.Collections.Generic;
using System.Data.Entity.Migrations;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Forca.Services
{
class PalpiteService
{
public ForcaContext _FContext { get; private set; }
public Palpite _Pa... |
using System;
using System.Collections.Generic;
using System.Text;
namespace TrainEngine
{
public class TrackORM
{
public TrackDescription ParseTrackDescription(string track)
{
// The stations placement eg: [1]
// ... |
using UnityEditor;
using UnityEditor.IMGUI.Controls;
using UnityEngine;
namespace SpritePackerOverview
{
public class SpritePackerOverviewWindow : EditorWindow
{
[MenuItem("Window/Sprite Packer Overview")]
static void ShowWindow()
{
GetWindow<SpritePackerOverviewWindow>();
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Gathering : Interacteble
{
[SerializeField]
private TaskType _taskType;
[SerializeField]
private int _AmountOfResources;
[SerializeField]
private int _ResourcesPerMinute;
private NPC _npc;
pr... |
using PipServices.Sms.Client.Version1;
using PipServices3.Commons.Refer;
using PipServices3.Components.Build;
namespace PipServices.Sms.Client.Build
{
public class SmsClientFactory : Factory
{
public static Descriptor Descriptor = new Descriptor("pip-services-sms", "factoty", "*", "*", "1.0");
... |
using FeedbackAndSurveyService.CustomException;
using Microsoft.AspNetCore.Diagnostics;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
namespace FeedbackAndSurveyService.Controller
{
[ApiController]
public class ExceptionController : ControllerBase
{
[Route("error")]
publ... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using SOP_IAA_DAL;
namespace SOP_IAA.Controllers
{
public class ingenieroContratoController : Controller
{
private Proyecto_IAAEntit... |
/*
* Author: Generated Code
* Date Created: 15.02.2011
* Description: Represents a row in the tblRoles table
*/
using System.Data.SqlClient;
using System.Data;
using System;
namespace HTB.Database
{
public class tblRoles
{
#region Property Declaration
private int _roleID;
private string _roleCaption;
pu... |
using System;
using System.Collections;
using System.IO;
using HTB.Database.Views;
using iTextSharp.text;
namespace HTBReports
{
public class UebergabenAkten : BasicReport
{
private qryAkten _akt;
private int _rightLine;
public void GenerateUebergabenAktenPDF(ArrayList aktList, Stream... |
using Pe.Stracon.Politicas.Infraestructura.QueryModel.Base;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Pe.Stracon.Politicas.Infraestructura.QueryModel.General
{
/// <summary>
/// Representa los datos de Parametro
/// </summ... |
using System;
namespace Vlc.DotNet.Core
{
public sealed class VlcMediaPlayerVideoOutChangedEventArgs : EventArgs
{
public VlcMediaPlayerVideoOutChangedEventArgs(int newCount)
{
NewCount = newCount;
}
public int NewCount { get; private set; }
}
} |
using System.Collections.Generic;
using System.Web.Mvc;
namespace DevExpress.Web.Demos {
public partial class ReportController : DemoController {
public ActionResult SideBySideReport([Bind(Prefix="parameter_")][ModelBinder(typeof(ParameterDictionaryBinder))] Dictionary<string, string> parameter) {
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace IvanovoCity
{
class Shop : Building
{
int PriceCotton; // цена хлопка
int PriceClothes; // цена одежды
public Shop()
{
... |
using UnityAtoms.BaseAtoms;
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Variable Instancer of type `Quaternion`. Inherits from `AtomVariableInstancer<QuaternionVariable, QuaternionPair, Quaternion, QuaternionEvent, QuaternionPairEvent, QuaternionQuaternionFunction>`.
/// </s... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
using System.Text;
using Ghostpunch.OnlyDown.Common.Views;
using strange.extensions.mediation.impl;
namespace Ghostpunch.OnlyDown.Common.ViewModels
{
public abstr... |
namespace Sila.Models.Rest.Requests
{
using System;
/// <summary>
/// The structure of a create part request.
/// </summary>
public class CreatePartRequest
{
/// <summary>
/// The name of the part.
/// </summary>
public String Name { get; }
/// <summary>
/// The color of the part.
/// </summary>
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Threading.Tasks;
namespace MovieFlow.Models
{
public class TVSeriesCatalog
{
[DisplayName("TvSerie Id")]
public int TvSerieId { get; set; }
[DisplayName("TvSerie Name")]
... |
// Copyright (c) 2018 FiiiLab Technology Ltd
// Distributed under the MIT software license, see the accompanying
// file LICENSE or or http://www.opensource.org/licenses/mit-license.php.
using FiiiChain.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace FiiiChai... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Lottery.Enums;
namespace Lottery.Interfaces.BonusCalculator
{
public delegate IBonusCalculator BonusCalculatorResolver(LottoType lottoType);
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Security.Cryptography;
namespace HashMaker
{
public partial class MainForm... |
using System;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace FontText
{
class Program
{
[DllImport("kernel32.dll", SetLastError = true)]
static extern bool SetCurrentConsoleFontEx(
IntPtr consoleOutput,
bool maximumWi... |
namespace kata_payslip_v2
{
public enum PayslipOutputType
{
ConsoleOutput, CsvFileOutput
}
} |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class Interactable : MonoBehaviour {
public InteractEvent onInteract;
public Dialog initiatedDialog;
public void Interact(Character character) {
this.onInteract.Invoke(ch... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Xml.Serialization;
using UnityEngine;
public class StaticData : MonoBehaviour
{
public static string userPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Personal), "SpaceGame4x/");
p... |
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Event of type `GameObject`. Inherits from `AtomEvent<GameObject>`.
/// </summary>
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/GameObject", fileName = "GameObjectEvent")]
public seale... |
using UnityEngine;
public class CanvasAction : MonoBehaviour, IActionAble
{
public void DoAction()
{
}
public void UnDoAction()
{
}
public bool IsDefaultState()
{
return true;
}
public bool CanExecuteAction()
{
return true;
}
} |
using System.Windows;
using System.Windows.Controls;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
namespace Client.Helpers.Paint
{
public class W3_DrawCurve : W0_DrawObject
{
public W3_DrawCurve(MyInkCanvas myInkCanvas)
: base(myInkCanvas)
... |
namespace ScheduleService.Model
{
public enum ExaminationType
{
Examination,
Surgery
}
}
|
/// <summary>
/// HUD healthbar - script for the building and updating of the healthbar HUD
/// </summary>
using UnityEngine;
using System.Collections;
public class HUD_Healthbar : MonoBehaviour {
private GameObject[] healthbarIcons;
private GameObject healthManager;
private HealthManager playerHeal... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Cloud : MonoBehaviour
{
private List<Vector3> cloud = new List<Vector3>();
List<GameObject> vertexes = new List<GameObject>();
public int nrofvertices;
public GameObject gobj;
public Material material;
... |
using System;
using Dapper;
using Laoziwubo.IDAL;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
using Laoziwubo.Model.Common;
using Laoziwubo.Model.Attribute;
namespace Laoziwubo.DAL
{
public class BaseD<T> : IBaseD<T> where T : new(... |
using System;
namespace OMKServer
{
public class User
{
private UInt32 SequenceNumber = 0;
private string SessionID;
private int SessionIndex = -1;
public short UserPos { get; private set; } = -1;
public int RoomNumber { get; private set; } = -1;
private string ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Data;
using System.IO;
using System.Windows.Media.Imaging;
using System.Windows;
namespace Olive.Desktop.WPF.Converters
{
public class ImageSourceConverter : IMultiValueConverter
{
public object ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using EasyDev.Util;
using System.Data;
using EasyDev.SQMS;
using SQMS.Services;
namespace SQMS.Application.Views.Basedata
{
public partial class ResourceView : SQ... |
using JhinBot.Enums;
using JhinBot.Interface;
namespace JhinBot.Utils
{
public class ConversationStep
{
public StepType StepType { get; }
public IValidator Validator { get; }
public string StepMessage { get; }
public ConversationStep(IValidator validator, StepType stepType, st... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.EventSystems;
namespace Game.UI.Component
{
[AddComponentMenu("Layout/UIDragable")]
public class GameUIDragable : MonoBehaviour, IPointerDownHandler, IPointerUpHandler, IDragHandler
{
[Tooltip("should align... |
namespace Tests.Data.Oberon
{
/// <summary>
/// A helper representing a tenant's address
/// </summary>
public class TenantAddress
{
public string AddressLine1;
public string AddressLine2;
public string AddressLine3;
public string AddressLine4;
pub... |
using Comp;
using Dapper;
using Model;
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DAL.Dish
{
/// <summary>
/// 菜品维护
/// </summary>
public class D_Dish
{
/// <s... |
using System;
namespace GatewayEDI.Logging
{
/// <summary> Base class that extends <see cref="LogBase" /> with a custom <see cref="ILogItemFormatter" /> by implementing the <see cref="IFormattableLog" /> interface.<br />
/// Derive from this base class if you want to use simple string conversion for logge... |
using Puppeteer.Core.Utility;
using UnityEditor;
using UnityEngine;
namespace Puppeteer.UI
{
internal static class PuppeteerEditorGUIHelper
{
static PuppeteerEditorGUIHelper()
{
ColorUtility.TryParseHtmlString(EditorGUIUtility.isProSkin ? "#191919" : "#8a8a8a", out var colour);
DIVIDER_COLOUR = colour;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using AnyTest.IDataRepository;
using AnyTest.Model;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
namespace AnyTest.DataService.Controllers
{
//... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNet.Mvc;
// For more information on enabling Web API for empty projects, visit http://go.microsoft.com/fwlink/?LinkID=397860
namespace TAS.WebApi.Controllers
{
[Route("api/[controller]")]
publi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Interactable : MonoBehaviour {
public string InteractMessage;
public virtual void OnEnter ()
{
}
public virtual void OnInteract()
{
}
public virtual void OnExit()
{
}
}
|
using System;
namespace C9FileHelpers
{
[Serializable]
public class ExTimeStamp
{
public ExTimeStamp(DateTime when)
{
Time = when;
Iso8601 = when.ToUniversalTime().ToString("yyyyMMddThhMMss.fffZ");
Raw = when.Ticks;
}
publi... |
namespace Alabo.Data.People.Users.Dtos
{
public class ConfirmPayPassword
{
public string PayPassWord { get; set; }
public long LoginUserId { get; set; }
}
} |
using CTMBowling.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace CTMBowling
{
public class Functions
{
public static int CalculateScore(string scoreString)
{
var score = 0;
var game = GetGameFromString(scoreString... |
using UnityEngine;
using UnityEngine.UI;
/*
This class Handles player UI.
*/
public class PlayerUI : MonoBehaviour
{
[SerializeField] private Slider healthBar;
public int maxHitpoints {
get {
return (int)healthBar.maxValue;
}
set {
healthBar.maxValue = value;
healthBar.value = value;
}
}
... |
using System.Collections.Generic;
using System.Linq;
using System.Windows;
using CaveDwellers.Core.Movement;
using CaveDwellers.Core.TimeManagement;
using CaveDwellers.Mathematics;
using CaveDwellers.Positionables;
namespace CaveDwellers.Core
{
public class WorldMatrix : IWorldMatrix
{
private const in... |
using System;
using System.Collections.Generic;
using System.Text;
namespace ClassesIerarchy
{
public class Repair
{
private string partName;
private int hoursWorked;
public Repair(string partName,int hoursWorked)
{
this.PartName = partName;
this.HoursWo... |
using ShopApi.Dtos;
using ShopApi.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace ShopApi.Mapping
{
public class ProductMapper
{
public static ProductDto ProductToDto(Product entity)
{
var productDto = new ProductDt... |
using System;
using System.Collections.Concurrent;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using DotnetSpider.Core;
using DotnetSpider.Data.Parser;
using DotnetSpider.Data.Storage.Model;
using Microsoft.Extensions.Logging;
using MySql.Data.MySqlClient;
namespace DotnetSpide... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using DelftTools.Functions.Filters;
using DelftTools.Functions.Generic;
using DelftTools.Utils.Reflection;
namespace DelftTools.Functions.Conversion
{
/// <summary>
/// Converts a variable in a function to another type... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Collections;
namespace IpSwitcher
{
public partial class MainForm : Form
{
public MainForm(... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
/// <summary>
/// Description résumée de ContactClient
/// </summary>
public class ContactClient : Contact
{
private String referenceClient;
private string situationMatrimoniale;
public ContactClient(string ... |
using Pe.Stracon.Politicas.Infraestructura.CommandModel.Base;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Pe.Stracon.Politicas.Infraestructura.CommandModel.General
{
/// <summary>
/// Clase que representa la entidad trabajadorUn... |
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using Microsoft.AspNetCore.SignalR;
namespace DamianTourBackend.Api.Hubs
{
public class TrackingHub : Hub
{
public Task JoinGroup(string groupName) =>
Groups.AddToGroupAsync(Context.ConnectionId, groupName);
}
} |
using EasyBuy.Models;
using EasyBuyCR.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
namespace EasyBuy.Controllers
{
public class ProductoController : Controller
{
List<Producto> listaProductos = new List<Producto>()... |
using HabMap.Views;
using Prism.Commands;
using Prism.Mvvm;
using Prism.Regions;
using System.Linq;
using System;
using System.Windows.Controls;
namespace HabMap.ViewModels
{
public class MainWindowViewModel : BindableBase
{
private IRegionManager _regionManager;
private string _title = "HabMa... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace WziumStars.Models.ViewModels
{
public class ProduktViewModel
{
public Produkt Produkt { get; set; }
public IEnumerable<Kategoria> Kategoria { get; set; }
public IEnumerable<Podkat... |
using AutoMapper;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using TopTrumpsHCML.Entities;
using TopTrumpsHCML.Models;
namespace TopTrumpsHCML.Mappings
{
public class EntitiesToViewModelMappingProfile : Profile
{
/// <summary>
/// Create mapping in con... |
using Conjure.Data;
using Example.Shared;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Dynamic.Core;
using System.Threading.Tasks;
namespace Example.Server.Data
{
public class ServerWeatherForecastService : IWeatherForecastService
{
public const int RowCount = 5... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigati... |
using UnityEngine;
using UnityEngine.UI;
using System.Collections.Generic;
public class Window_Seconds : MonoBehaviour {
public List<Image> _image_List;
float _time;
float _keep_Time;
void OnEnable(){
_time = 0;
_keep_Time = 0;
MyAudio.PlayAudio(StaticParameter.s_Countdown, fals... |
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Linq;
using System.Threading.Tasks;
using TenmoServer.Models;
namespace TenmoServer.DAO
{
public class AccountSqlDAO : IAccountDAO
{
private readonly string connectionString;
public AccountSqlDAO(string ... |
using Microsoft.Extensions.Configuration;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using WorkerService.Helpers;
using APIClient;
namespace WorkerService.Workers
{
public interface IWorker
{
int DoWork(IConfiguration config);
}
public class ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class TreeNode {
protected BehaviorTreeController btController;
//constructor
public TreeNode(BehaviorTreeController btController)
{
this.btController = btController;
}
public abstract NodeS... |
namespace WinAppUpdater.Core.Models.Updates
{
class Configuration
{
#region Properties
public string URL { get; set; }
public URLType URLType { get; set; }
public string AppName { get; set; }
public string AppVersion { get; set; }
#endregion
}
}
|
using SteamKit2;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
namespace SteamUpdateBlocker {
class AppInfo {
private static SteamClient steamClient;
private static SteamApps steamApps;
private static SteamUser st... |
using UnityEngine;
using System.Collections;
public class Quizz : MonoBehaviour {
[SerializeField] private string m_name;
private Question[] m_questions;
private System.Random m_rng = new System.Random();
void Start ()
{
m_questions = GetComponentsInChildren<Question>();
}
private ... |
using System.Linq;
using Robust.Shared.Random;
using Content.Server.Body.Systems;
using Content.Server.Disease.Components;
using Content.Server.Disease.Zombie.Components;
using Content.Server.Drone.Components;
using Content.Server.Weapon.Melee;
using Content.Shared.Chemistry.Components;
using Content.Shared.Damage;
usi... |
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