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using System; using System.Threading.Tasks; using MonoTouch.UIKit; namespace iPadPos { public enum CreditCardProcessorType { //CardFlight, Paypal, PayAnywhere, } public abstract class CreditCardProcessor { static CreditCardProcessor shared; public static CreditCardProcessor Shared { get { if (s...
using UnityEngine; public class TaskAttackWorkers : TaskBase<EntityBat> { [SerializeField] private float _workerSpotRange = 5f; [SerializeField] private float _attackRate = 1f; private EntityWorker target; private float attackTimer; private NavPath navPath; public override bool shou...
using System.Collections.Generic; namespace XF40Demo.Models { public class WindDirectionSensorData { public List<CompassPoint> CompassPoints { get; } public CompassPoint MostCommon { get; internal set; } public WindDirectionSensorData() { CompassPoints = new List<...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace MeriMudra.Models { [Table("CityGroup")] public class CityGroup { [Key] public int GroupId { get; ...
1. Nalozimo sliko. Ce rezolucija ni 2^N*2^N, dodamo nicle 2. Jemljemo bloke 8x8 3. Od vsakega pixela v bloku odstejemo 128 4. FDCT for (int u = 0; u < 8; u++) { for (int v = 0; v < 8; v++) { double c1, c2, vsota = 0; if (u == 0) { c1 = 1/sqrt(2); } else { c1 = 1; } if (v == 0) ...
using System.ComponentModel; using CommandLine; using Newtonsoft.Json; namespace Titan.Bootstrap { public class Options { [Option('f', "file", Default = "accounts.json", Required = false, HelpText = "The file containg a list of Steam accounts owning CS:GO that should be used")] ...
using System; using System.Collections.Generic; using Utilities; namespace EddiEvents { [PublicAPI] public class BondRedeemedEvent : Event { public const string NAME = "Bond redeemed"; public const string DESCRIPTION = "Triggered when you redeem a combat bond"; public const string ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Docller.Core.Common; using Docller.Core.Models; using Docller.Core.Repository.Collections; namespace Docller.Core.Repository { public interface IProjectRepository:IRepository { int Create(string userName, Permi...
using System.Threading.Tasks; namespace Alabo.Framework.Core.Reflections.Interfaces { /// <summary> /// 数据一致性检查 /// </summary> public interface ICheckData { /// <summary> /// 同步方法执行数据检查 /// </summary> void Execute(); /// <summary> /// 异步方法...
namespace QStore.Tests.QIndexedStringSetTests { using System; using System.Collections.Generic; using System.Linq; using Microsoft.VisualStudio.TestTools.UnitTesting; using QStore.Strings; using QStore.Tests.Comparers; using QStore.Tests.Helpers; [TestClass] public class GetIndex...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Algorithms { public static class CodilityAuthorityPartners { private static int result = 0; //TODO Fix from 3 to 5 public static int GetStableCycleTimesOfPartic...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using MartianRobotsService.Configuration; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.Configuration; using Microsoft.Extensio...
using System; using System.Collections.Generic; using System.Text; namespace workshop.FactoryMethod { public interface IAreaCalculator { } public class CircleAreaCalculator : IAreaCalculator { } public class RectangleAreaCalculator : IAreaCalculator { } public class SlotAreaCalculator : IAreaCalculato...
using System; using System.Linq; using System.DirectoryServices.AccountManagement; namespace MemLeaker { /// <summary> /// One of the un-managed memory leaks is fixed. /// Application still leaks a lot of memory. /// Use the mem profiler to see what's going on: /// - Enable native code debugging ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.InteropServices; using System.Net.NetworkInformation; using System.Management; namespace IRAP.Global { public class RDPClientIP { [DllImport("wtsapi32", CharSet = CharSet.Auto, SetLas...
<Query Kind="Program"> <NuGetReference>morelinq</NuGetReference> </Query> /* Santa needs help mining some AdventCoins (very similar to bitcoins) to use as gifts for all the economically forward-thinking little girls and boys. To do this, he needs to find MD5 hashes which, in hexadecimal, start with at least five z...
using System; using System.Collections.Generic; namespace BSMU_Schedule.Entities { [Serializable] public class WeekSchedule { public WeekSchedule() { } public WeekSchedule(int weekNumber, List<DaySchedule> daySchedules) { DaySchedules = daySchedules; ...
using System; using System.Collections.Generic; using System.Text; namespace NumbersToWords { public class TensConverter : ITensConverter { public string ConvertTensToWords(int input) { var tensMap = new[] { "twenty", "thirty", "fourty", "fifty", "sixty", "seventy", "eighty", "...
using UnityEngine; using System.Collections; public class SensorController : MonoBehaviour { private Animator animator; void Awake() { animator = this.GetComponent<Animator>(); } void OnTriggerEnter2D(Collider2D collider) { if (collider.gameObject.layer == LayerMask.NameToLayer("Character")) animator.Set...
using System; using System.Collections.Generic; using System.Xml; using System.Xml.Schema; using System.Xml.Serialization; namespace Models.DTO { [Serializable] public class Challenge { [XmlAttribute("id")] public int Id; [XmlArray("Names")] public GenderName[] Nam...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TomKlonowski.Api.Data.Repository; using TomKlonowski.Model; namespace TomKlonowski.Api.Business { public class BlogManager : IBlogManager { IBlogRepository _BlogRepository = null; ...
namespace MicroBatchFramework { public abstract class BatchBase { public BatchContext Context { get; set; } } }
using System; namespace Moolah { /// <summary> /// Allows me to mock time. Muwhahaha /// </summary> public static class SystemTime { private static Func<DateTime> _now = () => DateTime.Now; public static DateTime Now { get { return _now(); } set { _n...
namespace M220N.Models { public class Credentials { private string Password { get; set; } private string Email { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _001_BOOLEAN { class Program { static void Main(string[] args) { Console.WriteLine("Введите число А"); int number_A = Convert.ToInt3...
namespace Sentry.Extensibility; /// <summary> /// Process a SentryEvent during the prepare phase. /// </summary> public interface ISentryEventProcessorWithHint: ISentryEventProcessor { /// <summary> /// Process the <see cref="SentryEvent"/> /// </summary> /// <param name="event">The event to process</p...
/* The MIT License (MIT) * * Copyright (c) 2018 Marc Clifton * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, ...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace Laoziwubo.IDAL { public interface IHeroD<T> : IDisposable { bool Insert(T model); } }
using System.Collections.Generic; using Kliiko.Ui.Tests.WebPages.StaticPages; using OpenQA.Selenium; namespace Kliiko.Ui.Tests.WebPages.LoggedPages { class AccountManagerPage : WebPage { private static readonly By TabAccountManeger = By.XPath(".//*[@id='nav-tabs-main']/li[1]/a"); private stati...
using System; using Fingo.Auth.Domain.Infrastructure.EventBus.Events.Base; namespace Fingo.Auth.Domain.Infrastructure.EventBus.Interfaces { public interface ISubscription { Type SubscriptionType { get; } void Publish(EventBase eventItem); } }
using Forca.Classes; using System; using System.Collections.Generic; using System.Data.Entity.Migrations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Forca.Services { class PalpiteService { public ForcaContext _FContext { get; private set; } public Palpite _Pa...
using System; using System.Collections.Generic; using System.Text; namespace TrainEngine { public class TrackORM { public TrackDescription ParseTrackDescription(string track) { // The stations placement eg: [1] // ...
using UnityEditor; using UnityEditor.IMGUI.Controls; using UnityEngine; namespace SpritePackerOverview { public class SpritePackerOverviewWindow : EditorWindow { [MenuItem("Window/Sprite Packer Overview")] static void ShowWindow() { GetWindow<SpritePackerOverviewWindow>(); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Gathering : Interacteble { [SerializeField] private TaskType _taskType; [SerializeField] private int _AmountOfResources; [SerializeField] private int _ResourcesPerMinute; private NPC _npc; pr...
using PipServices.Sms.Client.Version1; using PipServices3.Commons.Refer; using PipServices3.Components.Build; namespace PipServices.Sms.Client.Build { public class SmsClientFactory : Factory { public static Descriptor Descriptor = new Descriptor("pip-services-sms", "factoty", "*", "*", "1.0"); ...
using FeedbackAndSurveyService.CustomException; using Microsoft.AspNetCore.Diagnostics; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; namespace FeedbackAndSurveyService.Controller { [ApiController] public class ExceptionController : ControllerBase { [Route("error")] publ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using SOP_IAA_DAL; namespace SOP_IAA.Controllers { public class ingenieroContratoController : Controller { private Proyecto_IAAEntit...
/* * Author: Generated Code * Date Created: 15.02.2011 * Description: Represents a row in the tblRoles table */ using System.Data.SqlClient; using System.Data; using System; namespace HTB.Database { public class tblRoles { #region Property Declaration private int _roleID; private string _roleCaption; pu...
using System; using System.Collections; using System.IO; using HTB.Database.Views; using iTextSharp.text; namespace HTBReports { public class UebergabenAkten : BasicReport { private qryAkten _akt; private int _rightLine; public void GenerateUebergabenAktenPDF(ArrayList aktList, Stream...
using Pe.Stracon.Politicas.Infraestructura.QueryModel.Base; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Pe.Stracon.Politicas.Infraestructura.QueryModel.General { /// <summary> /// Representa los datos de Parametro /// </summ...
using System; namespace Vlc.DotNet.Core { public sealed class VlcMediaPlayerVideoOutChangedEventArgs : EventArgs { public VlcMediaPlayerVideoOutChangedEventArgs(int newCount) { NewCount = newCount; } public int NewCount { get; private set; } } }
using System.Collections.Generic; using System.Web.Mvc; namespace DevExpress.Web.Demos { public partial class ReportController : DemoController { public ActionResult SideBySideReport([Bind(Prefix="parameter_")][ModelBinder(typeof(ParameterDictionaryBinder))] Dictionary<string, string> parameter) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace IvanovoCity { class Shop : Building { int PriceCotton; // цена хлопка int PriceClothes; // цена одежды public Shop() { ...
using UnityAtoms.BaseAtoms; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Variable Instancer of type `Quaternion`. Inherits from `AtomVariableInstancer&lt;QuaternionVariable, QuaternionPair, Quaternion, QuaternionEvent, QuaternionPairEvent, QuaternionQuaternionFunction&gt;`. /// </s...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Linq.Expressions; using System.Reflection; using System.Text; using Ghostpunch.OnlyDown.Common.Views; using strange.extensions.mediation.impl; namespace Ghostpunch.OnlyDown.Common.ViewModels { public abstr...
namespace Sila.Models.Rest.Requests { using System; /// <summary> /// The structure of a create part request. /// </summary> public class CreatePartRequest { /// <summary> /// The name of the part. /// </summary> public String Name { get; } /// <summary> /// The color of the part. /// </summary> ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Threading.Tasks; namespace MovieFlow.Models { public class TVSeriesCatalog { [DisplayName("TvSerie Id")] public int TvSerieId { get; set; } [DisplayName("TvSerie Name")] ...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using FiiiChain.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace FiiiChai...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Lottery.Enums; namespace Lottery.Interfaces.BonusCalculator { public delegate IBonusCalculator BonusCalculatorResolver(LottoType lottoType); }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Security.Cryptography; namespace HashMaker { public partial class MainForm...
using System; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; namespace FontText { class Program { [DllImport("kernel32.dll", SetLastError = true)] static extern bool SetCurrentConsoleFontEx( IntPtr consoleOutput, bool maximumWi...
namespace kata_payslip_v2 { public enum PayslipOutputType { ConsoleOutput, CsvFileOutput } }
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class Interactable : MonoBehaviour { public InteractEvent onInteract; public Dialog initiatedDialog; public void Interact(Character character) { this.onInteract.Invoke(ch...
using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Xml.Serialization; using UnityEngine; public class StaticData : MonoBehaviour { public static string userPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Personal), "SpaceGame4x/"); p...
using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Event of type `GameObject`. Inherits from `AtomEvent&lt;GameObject&gt;`. /// </summary> [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/GameObject", fileName = "GameObjectEvent")] public seale...
using UnityEngine; public class CanvasAction : MonoBehaviour, IActionAble { public void DoAction() { } public void UnDoAction() { } public bool IsDefaultState() { return true; } public bool CanExecuteAction() { return true; } }
using System.Windows; using System.Windows.Controls; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; namespace Client.Helpers.Paint { public class W3_DrawCurve : W0_DrawObject { public W3_DrawCurve(MyInkCanvas myInkCanvas) : base(myInkCanvas) ...
namespace ScheduleService.Model { public enum ExaminationType { Examination, Surgery } }
/// <summary> /// HUD healthbar - script for the building and updating of the healthbar HUD /// </summary> using UnityEngine; using System.Collections; public class HUD_Healthbar : MonoBehaviour { private GameObject[] healthbarIcons; private GameObject healthManager; private HealthManager playerHeal...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Cloud : MonoBehaviour { private List<Vector3> cloud = new List<Vector3>(); List<GameObject> vertexes = new List<GameObject>(); public int nrofvertices; public GameObject gobj; public Material material; ...
using System; using Dapper; using Laoziwubo.IDAL; using System.Collections.Generic; using System.Data; using System.Linq; using System.Reflection; using System.Threading.Tasks; using Laoziwubo.Model.Common; using Laoziwubo.Model.Attribute; namespace Laoziwubo.DAL { public class BaseD<T> : IBaseD<T> where T : new(...
using System; namespace OMKServer { public class User { private UInt32 SequenceNumber = 0; private string SessionID; private int SessionIndex = -1; public short UserPos { get; private set; } = -1; public int RoomNumber { get; private set; } = -1; private string ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Data; using System.IO; using System.Windows.Media.Imaging; using System.Windows; namespace Olive.Desktop.WPF.Converters { public class ImageSourceConverter : IMultiValueConverter { public object ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using EasyDev.Util; using System.Data; using EasyDev.SQMS; using SQMS.Services; namespace SQMS.Application.Views.Basedata { public partial class ResourceView : SQ...
using JhinBot.Enums; using JhinBot.Interface; namespace JhinBot.Utils { public class ConversationStep { public StepType StepType { get; } public IValidator Validator { get; } public string StepMessage { get; } public ConversationStep(IValidator validator, StepType stepType, st...
using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.EventSystems; namespace Game.UI.Component { [AddComponentMenu("Layout/UIDragable")] public class GameUIDragable : MonoBehaviour, IPointerDownHandler, IPointerUpHandler, IDragHandler { [Tooltip("should align...
namespace Tests.Data.Oberon { /// <summary> /// A helper representing a tenant's address /// </summary> public class TenantAddress { public string AddressLine1; public string AddressLine2; public string AddressLine3; public string AddressLine4; pub...
using Comp; using Dapper; using Model; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DAL.Dish { /// <summary> /// 菜品维护 /// </summary> public class D_Dish { /// <s...
using System; namespace GatewayEDI.Logging { /// <summary> Base class that extends <see cref="LogBase" /> with a custom <see cref="ILogItemFormatter" /> by implementing the <see cref="IFormattableLog" /> interface.<br /> /// Derive from this base class if you want to use simple string conversion for logge...
using Puppeteer.Core.Utility; using UnityEditor; using UnityEngine; namespace Puppeteer.UI { internal static class PuppeteerEditorGUIHelper { static PuppeteerEditorGUIHelper() { ColorUtility.TryParseHtmlString(EditorGUIUtility.isProSkin ? "#191919" : "#8a8a8a", out var colour); DIVIDER_COLOUR = colour; ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AnyTest.IDataRepository; using AnyTest.Model; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; namespace AnyTest.DataService.Controllers { //...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNet.Mvc; // For more information on enabling Web API for empty projects, visit http://go.microsoft.com/fwlink/?LinkID=397860 namespace TAS.WebApi.Controllers { [Route("api/[controller]")] publi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Interactable : MonoBehaviour { public string InteractMessage; public virtual void OnEnter () { } public virtual void OnInteract() { } public virtual void OnExit() { } }
using System; namespace C9FileHelpers { [Serializable] public class ExTimeStamp { public ExTimeStamp(DateTime when) { Time = when; Iso8601 = when.ToUniversalTime().ToString("yyyyMMddThhMMss.fffZ"); Raw = when.Ticks; } publi...
namespace Alabo.Data.People.Users.Dtos { public class ConfirmPayPassword { public string PayPassWord { get; set; } public long LoginUserId { get; set; } } }
using CTMBowling.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace CTMBowling { public class Functions { public static int CalculateScore(string scoreString) { var score = 0; var game = GetGameFromString(scoreString...
using UnityEngine; using UnityEngine.UI; /* This class Handles player UI. */ public class PlayerUI : MonoBehaviour { [SerializeField] private Slider healthBar; public int maxHitpoints { get { return (int)healthBar.maxValue; } set { healthBar.maxValue = value; healthBar.value = value; } } ...
using System.Collections.Generic; using System.Linq; using System.Windows; using CaveDwellers.Core.Movement; using CaveDwellers.Core.TimeManagement; using CaveDwellers.Mathematics; using CaveDwellers.Positionables; namespace CaveDwellers.Core { public class WorldMatrix : IWorldMatrix { private const in...
using System; using System.Collections.Generic; using System.Text; namespace ClassesIerarchy { public class Repair { private string partName; private int hoursWorked; public Repair(string partName,int hoursWorked) { this.PartName = partName; this.HoursWo...
using ShopApi.Dtos; using ShopApi.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ShopApi.Mapping { public class ProductMapper { public static ProductDto ProductToDto(Product entity) { var productDto = new ProductDt...
using System; using System.Collections.Concurrent; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using DotnetSpider.Core; using DotnetSpider.Data.Parser; using DotnetSpider.Data.Storage.Model; using Microsoft.Extensions.Logging; using MySql.Data.MySqlClient; namespace DotnetSpide...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using DelftTools.Functions.Filters; using DelftTools.Functions.Generic; using DelftTools.Utils.Reflection; namespace DelftTools.Functions.Conversion { /// <summary> /// Converts a variable in a function to another type...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Collections; namespace IpSwitcher { public partial class MainForm : Form { public MainForm(...
using System; using System.Collections.Generic; using System.Linq; using System.Web; /// <summary> /// Description résumée de ContactClient /// </summary> public class ContactClient : Contact { private String referenceClient; private string situationMatrimoniale; public ContactClient(string ...
using Pe.Stracon.Politicas.Infraestructura.CommandModel.Base; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Pe.Stracon.Politicas.Infraestructura.CommandModel.General { /// <summary> /// Clase que representa la entidad trabajadorUn...
using System.Text.RegularExpressions; using System.Threading.Tasks; using Microsoft.AspNetCore.SignalR; namespace DamianTourBackend.Api.Hubs { public class TrackingHub : Hub { public Task JoinGroup(string groupName) => Groups.AddToGroupAsync(Context.ConnectionId, groupName); } }
using EasyBuy.Models; using EasyBuyCR.Models; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; namespace EasyBuy.Controllers { public class ProductoController : Controller { List<Producto> listaProductos = new List<Producto>()...
using HabMap.Views; using Prism.Commands; using Prism.Mvvm; using Prism.Regions; using System.Linq; using System; using System.Windows.Controls; namespace HabMap.ViewModels { public class MainWindowViewModel : BindableBase { private IRegionManager _regionManager; private string _title = "HabMa...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace WziumStars.Models.ViewModels { public class ProduktViewModel { public Produkt Produkt { get; set; } public IEnumerable<Kategoria> Kategoria { get; set; } public IEnumerable<Podkat...
using AutoMapper; using System; using System.Collections.Generic; using System.Linq; using System.Web; using TopTrumpsHCML.Entities; using TopTrumpsHCML.Models; namespace TopTrumpsHCML.Mappings { public class EntitiesToViewModelMappingProfile : Profile { /// <summary> /// Create mapping in con...
using Conjure.Data; using Example.Shared; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Dynamic.Core; using System.Threading.Tasks; namespace Example.Server.Data { public class ServerWeatherForecastService : IWeatherForecastService { public const int RowCount = 5...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigati...
using UnityEngine; using UnityEngine.UI; using System.Collections.Generic; public class Window_Seconds : MonoBehaviour { public List<Image> _image_List; float _time; float _keep_Time; void OnEnable(){ _time = 0; _keep_Time = 0; MyAudio.PlayAudio(StaticParameter.s_Countdown, fals...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Threading.Tasks; using TenmoServer.Models; namespace TenmoServer.DAO { public class AccountSqlDAO : IAccountDAO { private readonly string connectionString; public AccountSqlDAO(string ...
using Microsoft.Extensions.Configuration; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using WorkerService.Helpers; using APIClient; namespace WorkerService.Workers { public interface IWorker { int DoWork(IConfiguration config); } public class ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public abstract class TreeNode { protected BehaviorTreeController btController; //constructor public TreeNode(BehaviorTreeController btController) { this.btController = btController; } public abstract NodeS...
namespace WinAppUpdater.Core.Models.Updates { class Configuration { #region Properties public string URL { get; set; } public URLType URLType { get; set; } public string AppName { get; set; } public string AppVersion { get; set; } #endregion } }
using SteamKit2; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; namespace SteamUpdateBlocker { class AppInfo { private static SteamClient steamClient; private static SteamApps steamApps; private static SteamUser st...
using UnityEngine; using System.Collections; public class Quizz : MonoBehaviour { [SerializeField] private string m_name; private Question[] m_questions; private System.Random m_rng = new System.Random(); void Start () { m_questions = GetComponentsInChildren<Question>(); } private ...
using System.Linq; using Robust.Shared.Random; using Content.Server.Body.Systems; using Content.Server.Disease.Components; using Content.Server.Disease.Zombie.Components; using Content.Server.Drone.Components; using Content.Server.Weapon.Melee; using Content.Shared.Chemistry.Components; using Content.Shared.Damage; usi...