text stringlengths 13 6.01M |
|---|
using System;
using SQLite;
using FuelRadar.Model;
namespace FuelRadar.Data
{
/// <summary>
/// The favourite gas station data structure for the database
/// </summary>
[Table(DbConstants.FavoriteStationsTable)]
public class FavouriteStationData
{
[Column(DbConstants.FavoriteStation... |
using BenefitDeduction.Employees.FamilyMembers;
using System.Collections.Generic;
namespace BenefitDeduction.Employees.Exempts
{
public interface IEmployeeExemptRepository: IEmployeeRepository
{
}
} |
using AutoMapper;
using Microsoft.AspNetCore.Cryptography.KeyDerivation;
using MongoDB.Driver;
using System;
using System.Collections.Generic;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
using TimeTableApi.Application.Shared.EventManagement;
using TimeTableApi.Application.Share... |
using System;
namespace TsFromCsGenerator.Tests.Content
{
public class MultipleClasses1Model
{
public string StringProp { get; set; }
}
public class MultipleClasses2Model
{
public string StringProp { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Lab9.Models;
using Lab9.DataAbstractionLayer;
namespace Lab9.Controllers
{
public class EditBookController : Controller
{
// GET: EditBook
public ActionResult Index(int id)
... |
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Logging;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using URl_Project.Interfaces;
using URl_Project.Models;
namespace URl_Project.Repositories
{
public class EFUnitOfWork : IUnitOfWork
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ResourcePile : MonoBehaviour {
public GameObject explosion;
public float totalMinerals = 10000;
public float curMinerals { get; private set; }
public float bucketBarYPosition = 20.0F;
private StatusBar bucketBar;
privat... |
using System;
using UnityEngine.Events;
using UnityAtoms.SceneMgmt;
namespace UnityAtoms.SceneMgmt
{
/// <summary>
/// None generic Unity Event of type `SceneField`. Inherits from `UnityEvent<SceneField>`.
/// </summary>
[Serializable]
public sealed class SceneFieldUnityEvent : UnityEvent<Sce... |
using Microsoft.Practices.ServiceLocation;
using System;
using System.Linq;
using System.Collections.Generic;
using System.Threading.Tasks;
using System.Windows;
using SpatialEye.Framework.Authentication;
using SpatialEye.Framework.Client;
using SpatialEye.Framework.Features;
using SpatialEye.Framework.Features.Serv... |
using UnityEngine;
using System.Collections;
// Super-simple health pack script
public class Medpac : MonoBehaviour {
public int healAmount = 30; // Usually out of 100 (max health)
void OnTriggerEnter2D(Collider2D collider) {
Health health = collider.gameObject.GetComponent<Health>();
bool h... |
using FamilyAccounting.DAL.Entities;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace FamilyAccounting.DAL.Interfaces
{
public interface IWalletRepository
{
public Task<IEnumerable<Wallet>> GetAsync();
public Task<Wallet> GetAsync(int id);
public ... |
using System;
using Umbraco.Core.Models.PublishedContent;
namespace Uintra.Core.Feed.Services
{
public interface IFeedContentService
{
Enum GetCreateActivityType(IPublishedContent content);
}
} |
namespace Inventory.Models.Enums
{
/// <summary>
/// Тип заказа
/// </summary>
public enum OrderTypeEnum
{
/// <summary>
/// Доставка
/// </summary>
Delivery = 1,
/// <summary>
/// На вынос
/// </summary>
Takeaway = 2,
/// <s... |
public class WarriorModel : UnitModel
{
[Inject]
public AISolver AISolver { get; set; }
} |
using System;
using System.Collections.Generic;
using System.Text;
namespace TreeSolver
{
public class Patient
{
public int firstIntervalStart;
public int firstIntervalEnd;
public int personalGapTime;
public int secondIntervalLength;
public int id;
public Patie... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Salle.Model.Salle;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Threading;
namespace Salle.Model.Salle.Tests
{
[TestClass()]
public class GroupeClientTest
{
... |
using BLL.Services;
using System.Windows;
using System.Windows.Controls;
using UI.ViewModels;
namespace UI.Pages
{
/// <summary>
/// Логика взаимодействия для CategoriesListPage.xaml
/// </summary>
public partial class CategoriesListPage : Page
{
private readonly CategoriesListViewModel _v... |
using eMAM.Data.Models;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace eMAM.UI.Models
{
public class EmailViewModel
{
public int Id { get; set; }
public string GmailIdNumber { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MyHeroKill.Model.Weapons
{
public interface IDefenseWeapon
{
/// <summary>
/// 是几星
/// </summary>
int Star { get; set; }
/// <summary>
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
using System.Windows.Forms;
using System.Runtime.InteropServices;
using System.Globalization;
using System.Security.Cryptography;
namespace Kingdee.CAPP.Common
{
/// <summary>
/// 类型说明:通用帮助类
/// 作 ... |
using Tools;
namespace _057
{
class Program
{
static void Main(string[] args)
{
Decorators.Benchmark(Solve, 1000);
}
private static int Solve(int nToTest)
{
var numerator = new LongInteger(3);
var denominator = new LongInteger(2);
... |
using System;
using Microsoft.Xna.Framework.Graphics;
namespace Project371
{
abstract class RenderableComponent : Component, IRenderable
{
private bool visible = true;
public bool Visible
{
get { return this.visible; }
set
{
if (this.... |
using System;
using System.ComponentModel.DataAnnotations;
using com.Sconit.Entity.SYS;
namespace com.Sconit.Entity.SI.SAP
{
[Serializable]
public partial class SAPPPMES0002 : EntityBase
{
#region O/R Mapping Properties
public Int32 Id { get; set; }
[Export(ExportName = "SAPPPMES0002", E... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace Braford_Identity.Models
{
public class Ticket
{
[Key]
public int Id { get; set; }
public string user { get; set; }
public Date... |
using IBLLService;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Web.Mvc;
using Common;
using System.ComponentModel;
using ShengUI.Helper;
using Common.Attributes;
using MODEL.ViewPage;
using MODEL.ActionModel;
using MODEL.... |
using System.Collections;
using System.Linq;
using System.IO;
using System.Collections.Generic;
using UnityEngine;
using Newtonsoft.Json;
public class CharacterDialogueJsonParser : MonoBehaviour
{
// this is very inextensible but dont really need to extend for now
[SerializeField]
private List<string> _... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace dat2csv
{
class Program
{
public class Dat2CsvConverter
{
static Encoding _encoding_gb2312 = Encoding.GetEncoding(936);
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using System.Threading.Tasks;
namespace St.Eg.M1.Ex3.Interfaces
{
internal class Program
{
/*
* 1. Copy the three classes from Ex2 (done)
* 2. Cr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections.ObjectModel;
using Utils;
using System.Windows;
using Nac.Wpf.Common.Control;
using System.Reflection;
using Nac.Common.Control;
using System.ComponentModel;
namespace Nac.Wpf.SectionEditor.NetworkModel {
... |
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Fra... |
using HtmlAgilityPack;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace MyKeibaDemo
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("比赛日期: 20141201, 20141202");
Console.WriteLine("马场: ... |
public class Solution {
public IList<IList<string>> GroupAnagrams(string[] strs) {
var res = new List<IList<string>>();
if (strs.Length == 0) return res;
var helperDict = new Dictionary<string, List<string>>();
foreach (var str in strs) {
string orderedStr = new string (s... |
using System;
namespace DDMedi
{
public sealed class DDMediFactory : IDisposable
{
public IBaseDescriptorCollection BaseDescriptorCollection => BasicDescriptorCollection;
internal IInternalBaseDescriptorCollection BasicDescriptorCollection { get; }
internal IInternalSupplierFactory Sup... |
using System.Collections.Generic;
using System.Linq;
using IdentityServer4.AccessTokenValidation;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Builder;
using Microsoft.Extensions.DependencyInjection;
using Swashbuckle.AspNetCore.Swagger;
using Swashbuckle.AspNetCore.SwaggerGen;
namespace Api.S... |
namespace Serilog.Tests.Core;
public class LoggerExtensionsTests
{
[Theory]
[InlineData(Debug, Debug)]
[InlineData(Debug, Information)]
[InlineData(Debug, Error)]
[InlineData(Debug, Fatal)]
[InlineData(Debug, Warning)]
public void ShouldEnrichLogEventWhenLevelIsSameOrHigherThanMinLevel(LogE... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Base64FileConverter
{
public partial class Base64FileConverterForm : Form
{... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Threading.Tasks;
using Inventory.Data;
using Inventory.Models;
using Inventory.Services;
namespace Inventory.ViewModels
{
#region OrderStatusHistoryListArgs
public class OrderStatusHistoryListArgs
... |
using UBaseline.Shared.QuotePanel;
using Uintra.Core.Search.Converters.SearchDocumentPanelConverter;
using Uintra.Core.Search.Entities;
using Uintra.Features.UintraPanels.ImagePanel.Models;
using Umbraco.Core;
namespace Uintra.Features.Search.Converters.Panel
{
public class ImagePanelSearchConverter : SearchDocum... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
using DevExpress.UserSkins;
using DevExpress.Skins;
using DevExpress.LookAndFeel;
namespace DevReportDemo
{
static class Program
{
/// <summary>
/// The main entry point for the application.
... |
using System;
using Windows.UI.Xaml.Media.Imaging;
namespace ManillenWPhone.Models
{
public class Card : IComparable
{
public Suit Suit { get; set; }
public byte Number { get; set; }
public static Card BlankCard()
{
return new Card() { Number = 0 };
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace mec.Model.Packs
{
public class BinDetailViewModel
{
public decimal ID { get; set; }
public string CODE { get; set; }
public string LOT_NO { get; set; }
... |
using Alabo.App.Asset.Coupons.Domain.Entities;
using Alabo.Datas.UnitOfWorks;
using Alabo.Domains.Repositories;
using MongoDB.Bson;
namespace Alabo.App.Asset.Coupons.Domain.Repositories
{
public class CouponRepository : RepositoryMongo<Coupon, ObjectId>, ICouponRepository
{
public CouponRepository(IUni... |
#if DEBUG
using Common.Business;
using Entity;
using System;
using System.Collections.Generic;
using System.ServiceModel;
namespace Contracts.FCP
{
[ServiceContract(SessionMode = SessionMode.Required, Namespace = "http://www.noof.com/", Name = "FCP")]
public interface IFCPService
{
[OperationContract]
bool Add... |
using C1.Win.C1FlexGrid;
using Clients.Conforming;
using Common;
using Common.Extensions;
using Common.Log;
using Common.Presentation;
using SessionSettings;
using System;
using System.Data;
using System.Drawing;
using System.ServiceModel;
using System.Threading;
using System.Windows.Forms;
namespace Conforming.Modal... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using BELCORP.GestorDocumental.BE.Comun;
using System.IO;
namespace BELCORP.GestorDocumental.BE.DDP
{
public class DocumentoDDPBE
{
public int ID { get; set; }
public string Codi... |
using System;
using System.Data.Entity;
using System.Data.Entity.ModelConfiguration.Conventions;
using System.Data.Entity.Validation;
using Teste_CRUD_CiaTecnica.Domain.Entities;
using Teste_CRUD_CiaTecnica.Infra.Data.EntityConfig;
namespace Teste_CRUD_CiaTecnica.Infra.Data.Context
{
public class DBContext_Teste_... |
using GameOfGame.Controls.CustomCell;
using System.Windows;
using System.Windows.Controls;
using GameOfGame.Utils;
using System.Collections.Generic;
namespace GameOfGame.Controls.CustomGrid
{
public partial class TableGrid : UserControl
{
private TableCell[,] grid = new TableCell[3,3];
privat... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ZM.TiledScreenDesigner
{
public class BorderTypeConverter : TypeConverter
{
public override object ConvertTo(ITypeDescriptorContext context, System... |
using Newtonsoft.Json;
using System.Collections.Generic;
namespace Claudia.SoundCloud.EndPoints
{
public class Pagenation<T>
{
[JsonProperty("collection")]
public List<T> Collection { get; private set; }
[JsonProperty("next_href")]
public string NextHref { get; private set; }
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class MenuHandlerScript : MonoBehaviour
{
public void sound_volume(float volume)
{
PlayerPrefs.SetFloat("volume", volume);
}
private bool isClosed = t... |
using System.Collections.Generic;
using System.Threading.Tasks;
using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.ContentItemVersions;
using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Contexts;
using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Results.AllowSync;
using DFC.ServiceTaxonomy.... |
using DAL.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DAL.Interfaces
{
public interface IBankAccountRepository : IRepository<UserBankAccount>
{
UserBankAccount GetBankAccount(string userId, string bankName);
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using evrostroy.Domain.Interfaces;
namespace evrostroy.Domain
{
public class DataManager
{//в этом классе ценрализовано происходит обмен данными
//этот класс будем внедрять в конструкто... |
using BassClefStudio.GameModel.Graphics.Commands.Turtle;
using BassClefStudio.NET.Core.Primitives;
using SkiaSharp;
using System;
using System.Collections.Generic;
using System.Numerics;
using System.Text;
namespace BassClefStudio.GameModel
{
internal static class SKExtensions
{
public static SKColor ... |
using Rg.Plugins.Popup.Pages;
namespace RRExpress.Seller.Views {
public partial class ChannelView : PopupPage {
public ChannelView() {
InitializeComponent();
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace WebApplicationBlog_DejanSavanovic.Models
{
public class BlogDetailsViewModel
{
public int BlogId { get; set; }
public string Autor { get; set; }
public string Drzava { get; set; }
pub... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using com.Sconit.Service;
using Telerik.Web.Mvc;
using com.Sconit.Utility;
using com.Sconit.Web.Models;
using com.Sconit.Entity.INV;
using com.Sconit.Web.Models.SearchModels.INV;
using com.Sconit.Entity.Exception... |
using A4CoreBlog.Data.Common.Repositories;
using A4CoreBlog.Data.Models;
using System.Threading.Tasks;
namespace A4CoreBlog.Data.UnitOfWork
{
public interface IBlogSystemData
{
IRepository<User> Users { get; }
IRepository<Blog> Blogs { get; }
IRepository<BlogComment> BlogComments { get... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TryCubemap : MonoBehaviour {
public ReflectionProbe rp;
public Camera cenCam;
public Cubemap testCubemap;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update ()... |
using System;
using UnityEngine;
enum CameraState
{
FIRST_MOVE, MOVING, IDLE, DISABLED
}
public class MainGameCamera : MonoBehaviour
{
public static MainGameCamera Instance { get; private set; } = null;
public Transform target;
public float movementSpeed;
public float rotationSpeed;
public float scaleSpeed;
p... |
using System;
using System.Threading.Tasks;
using AutoMapper.QueryableExtensions;
using DataAccess.Users;
using Entities;
using Microsoft.AspNetCore.Identity;
using Microsoft.EntityFrameworkCore;
using ViewModel.Users;
namespace DataAccess.DbImplementation.Users
{
public class UserQuery : IUserQuery
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data.SqlClient;
using System.Collections;
using SKYPE4COMLib;
using System.Timers;
namespace SoundServant
{
public class Listener
{
string name;
bool participateByDefault;
public readonly... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace net.callOut
{
class Evaluation
{
public string taskID="0000";
public string name="您";
public string phoneNumber = "910000";
public string dateTime="2015-01-01 01:01:01";
publ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Diagnostics;
using System.Windows;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
usin... |
using System;
using System.Collections.Generic;
namespace Eratosthenes
{
class Program
{
private static List<long> primeNumbers = new List<long>();
static void Main()
{
primeNumbers.Add(2);
Console.Write(2);
for (long checkValue = 3; checkValue <= ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using KartLib.Entities;
using KartObjects;
using KartObjects.Entities;
using KartSystem.Common;
using OnlineOrdersMS;
using KartLib;
using AxisEq;
namespace KartSystem
{
/// <summary>
/// Главный презентор
... |
using System;
using System.Data;
namespace DMS.Presentation
{
/// <summary>
///
/// </summary>
public interface IDataViewer
{
DataTable DataSource{get;}
void InitData();
void BindDataToControl();
void RefreshDB();
}
}
|
using System;
using System.Collections.Generic;
using System.Data;
using System.IO;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using TinhLuong.Models;
using TinhLuongBLL;
namespace TinhLuong.Controllers
{
public class ImportDonDichMangCapDongController : BaseController
{
// GET: Import... |
using PersonasPhone.Entidades;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace PersonasPhone.UI.Registros
{
public partial class TypeTelef... |
using HouseRent.Models;
using Microsoft.AspNetCore.Identity.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Text;
namespace HouseRent.Data
{
public class ApplicationDbContext : IdentityDbContext
{
public ApplicationDbContext(DbCont... |
using ApiSGCOlimpiada.Models;
using Microsoft.Extensions.Configuration;
using MySql.Data.MySqlClient;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
namespace ApiSGCOlimpiada.Data.SolicitacaoCompraDAO
{
public class SolicitacaoCompraDAO : ISolic... |
using FeriaVirtual.Domain.SeedWork.Events;
using System.Collections.Generic;
namespace FeriaVirtual.Domain.Models.Users.Events
{
class UserWasUpdated
: DomainEventBase
{
public UserWasUpdated()
: base() { }
public UserWasUpdated
(DomainEventId eventId, Diction... |
using Microsoft.Extensions.Logging;
using System;
namespace DelegateLogging
{
public class GenericLoggerProvider : ILoggerProvider
{
private Func<string, ILogger>? _createLogger;
public GenericLoggerProvider(Func<string, ILogger> createLogger)
{
_createLogger = createLog... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using WebUI.Entity;
namespace WebUI.Data.Abstract
{
public interface IMessageRepository
{
Message GetById(int messageId);
IQueryable<Message> GetAll();
void AddMessage(Message message);
... |
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
namespace Tests
{
public class TestEnemySpawner
{
EnemySpawner enemySpawner;
[OneTimeSetUp]
public void TestSetUp()
{
enemySpawner = new GameObject().AddComponent<EnemySpawner>();
}
[Test]
public void TestEnemySpawnForZeroV... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Welic.Dominio.Patterns.Pattern.Ef6;
namespace Welic.Dominio.Models.Contratos.Map
{
public class ContratosMap : Entity
{
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Vampire : MonoBehaviour
{
public string Name;
public int[] Relations;
public int getRelation(int player)
{
return Relations[player];
}
public void setName(string nam) { Name = nam;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Bit8Piano.Model.Sequencer.ADSR
{
struct Phase : IPhase
{
double duration;
double start;
double strength;
public double Duration { get { return duration; } set { duration = value; }... |
using EPI.Sorting;
using FluentAssertions;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace EPI.UnitTests.Sorting
{
[TestClass]
public class InPlaceMergeSortUnitTest
{
[TestMethod]
public void InPlaceMerge()
{
int?[] A = new int?[] { 5, 13, 17, null, null, null, null, null };
int?[] B = ne... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore;
using POSServices.Models;
using POSServices.WebAPIModel;
namespace POSServices.Data
{
public class AuthRepository : IAuthRepository
{
private readonly DB_BIENSI_POSCont... |
using ISE.SM.Utility;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
using System.Threading.Tasks;
namespace ISE.SM.Common.Message
{
[DataContract]
public class SignInMessage
{
[DataMember]
public string Use... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using PterodactylCharts;
using Xunit;
namespace UnitTestEngine
{
public class TestGraphLegendHelper : TheoryData<string, int, string>
{
public TestGraphLegendHelper()
{
Add("Title example", 0, "G... |
using DevExpress.Mvvm;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Reflection;
using System.Runtime.InteropServices;
using WpfGridControlTest01.Classes;
namespace WpfGridControlTest01.Models
{
public class Product3 : BindableBase
{
public Product3... |
using System;
using System.Collections.Generic;
namespace ResilienceClasses
{
public class clsLoanRecording
{
#region Enums and Static Values
public static string strLoanRecordingPath = "/Volumes/GoogleDrive/Shared Drives/Resilience/tblLoanRecording.csv";
public static int IndexColumn =... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using GameData;
namespace ShootingGame.Data
{
public class GameWorldData
{
public GameWorldData(WorldMatrix matrix) {
this.boundryLeft = matrix.boundryLeft;
thi... |
using OnboardingSIGDB1.Domain._Base;
using System;
namespace OnboardingSIGDB1.Domain.Funcionarios.Specifications
{
public class ListarFuncionarioSpecificationBuilder : SpecificationBuilder<Funcionario>
{
private long _id;
private string _nome;
private string _cpf;
private DateT... |
using BDTest.Test;
using Newtonsoft.Json;
namespace BDTest.Helpers.JsonConverters;
internal class StoryTextConverter : JsonConverter<StoryText>
{
public override void WriteJson(JsonWriter writer, StoryText value, JsonSerializer serializer)
{
if (value == null)
{
return;
}
... |
namespace pPsh.Models
{
public class ScenarioEmail
{
public int ID { get; set; }
public int ScenarioID { get; set; }
public virtual Scenario Scenario { get; set; }
public string Subject { get; set; }
public string Body { get; set; }
public string RecipientAddress... |
namespace aairvid
{
public interface IVideoNotPlayableListener
{
void OnVideoNotPlayable();
}
}
|
using Photon.Pun;
using Photon.Realtime;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace PhotonTutorial.Menus
{
public class MainMenu : MonoBehaviourPunCallbacks
{
// Panel References to activate/deactivate when connected
[SerializeField]
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Security.Cryptography;
using System.Windows.Controls;
//------------------------------------------------
// Grant limited access to Azure Storage resources using shared access signatures (... |
using System.Collections.Generic;
using SharpArch.Domain.DomainModel;
namespace Profiling2.Domain.Prf
{
public class AdminRole : Entity
{
// TODO deprecate these constants
public const string ProfilingInternational = "ProfilingInternational";
public const string ProfilingNational = "Pr... |
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using RenderHeads.Media.AVProVideo;
public class VideoManager : MonoBehaviour
{
[SerializeField] private float uiDepth = 2.5f;
[SerializeField] private float uiDistance = 4;
[SerializeField] private MediaPla... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FlyFloor1 : MonoBehaviour {
private Vector3 init;
public Vector3 target;
public float speed;
bool toTarget = true;
// Use this for initialization
void Start () {
init = transform.position;
}
// ... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using ... |
using UnityEngine;
using System.Collections;
public class WorldObjectFollower : WorldRelativeGUIElement {
GameObject objectToFollow;
RectTransform myRectTransform;
bool followeeMoves;
bool positionDirty;
public Vector3 offset = new Vector3(0, 0, 0);
public float rotation = 0;
void Start() {
// Parented by... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace OneToMany
{
class Department
{
public Department()
{
Courses = new List<Course>();
}
public string Code { get; set; }
public string ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using com.Sconit.Entity.Exception;
using com.Sconit.Utility;
using Telerik.Web.Mvc;
using com.Sconit.Web.Models.SearchModels.INV;
using com.Sconit.Web.Models;
using com.Sconit.Entity.INV;
using com.Sconit.Entity.... |
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace AttendanceWebApp.Models
{
public class Units
{
[Key, Column(Order = 0)]
[StringLength(2)]
public string CompCode { get; set; }
public virtual Company Company {... |
using AutoMapper;
using Microsoft.AspNet.Identity;
using Microsoft.Owin.Security;
using System.Security.Claims;
using System.Threading.Tasks;
using System.Web.Http;
using TasksApp.Models;
using TasksApp.ViewModels;
namespace TasksApp.Controllers
{
[RoutePrefix("api/account")]
public class AccountController : ... |
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