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using System; using SQLite; using FuelRadar.Model; namespace FuelRadar.Data { /// <summary> /// The favourite gas station data structure for the database /// </summary> [Table(DbConstants.FavoriteStationsTable)] public class FavouriteStationData { [Column(DbConstants.FavoriteStation...
using BenefitDeduction.Employees.FamilyMembers; using System.Collections.Generic; namespace BenefitDeduction.Employees.Exempts { public interface IEmployeeExemptRepository: IEmployeeRepository { } }
using AutoMapper; using Microsoft.AspNetCore.Cryptography.KeyDerivation; using MongoDB.Driver; using System; using System.Collections.Generic; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; using TimeTableApi.Application.Shared.EventManagement; using TimeTableApi.Application.Share...
using System; namespace TsFromCsGenerator.Tests.Content { public class MultipleClasses1Model { public string StringProp { get; set; } } public class MultipleClasses2Model { public string StringProp { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Lab9.Models; using Lab9.DataAbstractionLayer; namespace Lab9.Controllers { public class EditBookController : Controller { // GET: EditBook public ActionResult Index(int id) ...
using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using URl_Project.Interfaces; using URl_Project.Models; namespace URl_Project.Repositories { public class EFUnitOfWork : IUnitOfWork { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ResourcePile : MonoBehaviour { public GameObject explosion; public float totalMinerals = 10000; public float curMinerals { get; private set; } public float bucketBarYPosition = 20.0F; private StatusBar bucketBar; privat...
using System; using UnityEngine.Events; using UnityAtoms.SceneMgmt; namespace UnityAtoms.SceneMgmt { /// <summary> /// None generic Unity Event of type `SceneField`. Inherits from `UnityEvent&lt;SceneField&gt;`. /// </summary> [Serializable] public sealed class SceneFieldUnityEvent : UnityEvent<Sce...
using Microsoft.Practices.ServiceLocation; using System; using System.Linq; using System.Collections.Generic; using System.Threading.Tasks; using System.Windows; using SpatialEye.Framework.Authentication; using SpatialEye.Framework.Client; using SpatialEye.Framework.Features; using SpatialEye.Framework.Features.Serv...
using UnityEngine; using System.Collections; // Super-simple health pack script public class Medpac : MonoBehaviour { public int healAmount = 30; // Usually out of 100 (max health) void OnTriggerEnter2D(Collider2D collider) { Health health = collider.gameObject.GetComponent<Health>(); bool h...
using FamilyAccounting.DAL.Entities; using System; using System.Collections.Generic; using System.Threading.Tasks; namespace FamilyAccounting.DAL.Interfaces { public interface IWalletRepository { public Task<IEnumerable<Wallet>> GetAsync(); public Task<Wallet> GetAsync(int id); public ...
using System; using Umbraco.Core.Models.PublishedContent; namespace Uintra.Core.Feed.Services { public interface IFeedContentService { Enum GetCreateActivityType(IPublishedContent content); } }
namespace Inventory.Models.Enums { /// <summary> /// Тип заказа /// </summary> public enum OrderTypeEnum { /// <summary> /// Доставка /// </summary> Delivery = 1, /// <summary> /// На вынос /// </summary> Takeaway = 2, /// <s...
public class WarriorModel : UnitModel { [Inject] public AISolver AISolver { get; set; } }
using System; using System.Collections.Generic; using System.Text; namespace TreeSolver { public class Patient { public int firstIntervalStart; public int firstIntervalEnd; public int personalGapTime; public int secondIntervalLength; public int id; public Patie...
using Microsoft.VisualStudio.TestTools.UnitTesting; using Salle.Model.Salle; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Threading; namespace Salle.Model.Salle.Tests { [TestClass()] public class GroupeClientTest { ...
using BLL.Services; using System.Windows; using System.Windows.Controls; using UI.ViewModels; namespace UI.Pages { /// <summary> /// Логика взаимодействия для CategoriesListPage.xaml /// </summary> public partial class CategoriesListPage : Page { private readonly CategoriesListViewModel _v...
using eMAM.Data.Models; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace eMAM.UI.Models { public class EmailViewModel { public int Id { get; set; } public string GmailIdNumber { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MyHeroKill.Model.Weapons { public interface IDefenseWeapon { /// <summary> /// 是几星 /// </summary> int Star { get; set; } /// <summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Drawing; using System.Windows.Forms; using System.Runtime.InteropServices; using System.Globalization; using System.Security.Cryptography; namespace Kingdee.CAPP.Common { /// <summary> /// 类型说明:通用帮助类 /// 作 ...
using Tools; namespace _057 { class Program { static void Main(string[] args) { Decorators.Benchmark(Solve, 1000); } private static int Solve(int nToTest) { var numerator = new LongInteger(3); var denominator = new LongInteger(2); ...
using System; using Microsoft.Xna.Framework.Graphics; namespace Project371 { abstract class RenderableComponent : Component, IRenderable { private bool visible = true; public bool Visible { get { return this.visible; } set { if (this....
using System; using System.ComponentModel.DataAnnotations; using com.Sconit.Entity.SYS; namespace com.Sconit.Entity.SI.SAP { [Serializable] public partial class SAPPPMES0002 : EntityBase { #region O/R Mapping Properties public Int32 Id { get; set; } [Export(ExportName = "SAPPPMES0002", E...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace Braford_Identity.Models { public class Ticket { [Key] public int Id { get; set; } public string user { get; set; } public Date...
using IBLLService; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Web.Mvc; using Common; using System.ComponentModel; using ShengUI.Helper; using Common.Attributes; using MODEL.ViewPage; using MODEL.ActionModel; using MODEL....
using System.Collections; using System.Linq; using System.IO; using System.Collections.Generic; using UnityEngine; using Newtonsoft.Json; public class CharacterDialogueJsonParser : MonoBehaviour { // this is very inextensible but dont really need to extend for now [SerializeField] private List<string> _...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace dat2csv { class Program { public class Dat2CsvConverter { static Encoding _encoding_gb2312 = Encoding.GetEncoding(936); ...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography.X509Certificates; using System.Text; using System.Threading.Tasks; namespace St.Eg.M1.Ex3.Interfaces { internal class Program { /* * 1. Copy the three classes from Ex2 (done) * 2. Cr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Collections.ObjectModel; using Utils; using System.Windows; using Nac.Wpf.Common.Control; using System.Reflection; using Nac.Common.Control; using System.ComponentModel; namespace Nac.Wpf.SectionEditor.NetworkModel { ...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Fra...
using HtmlAgilityPack; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; namespace MyKeibaDemo { class Program { static void Main(string[] args) { Console.WriteLine("比赛日期: 20141201, 20141202"); Console.WriteLine("马场: ...
public class Solution { public IList<IList<string>> GroupAnagrams(string[] strs) { var res = new List<IList<string>>(); if (strs.Length == 0) return res; var helperDict = new Dictionary<string, List<string>>(); foreach (var str in strs) { string orderedStr = new string (s...
using System; namespace DDMedi { public sealed class DDMediFactory : IDisposable { public IBaseDescriptorCollection BaseDescriptorCollection => BasicDescriptorCollection; internal IInternalBaseDescriptorCollection BasicDescriptorCollection { get; } internal IInternalSupplierFactory Sup...
using System.Collections.Generic; using System.Linq; using IdentityServer4.AccessTokenValidation; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Builder; using Microsoft.Extensions.DependencyInjection; using Swashbuckle.AspNetCore.Swagger; using Swashbuckle.AspNetCore.SwaggerGen; namespace Api.S...
namespace Serilog.Tests.Core; public class LoggerExtensionsTests { [Theory] [InlineData(Debug, Debug)] [InlineData(Debug, Information)] [InlineData(Debug, Error)] [InlineData(Debug, Fatal)] [InlineData(Debug, Warning)] public void ShouldEnrichLogEventWhenLevelIsSameOrHigherThanMinLevel(LogE...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Base64FileConverter { public partial class Base64FileConverterForm : Form {...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Threading.Tasks; using Inventory.Data; using Inventory.Models; using Inventory.Services; namespace Inventory.ViewModels { #region OrderStatusHistoryListArgs public class OrderStatusHistoryListArgs ...
using UBaseline.Shared.QuotePanel; using Uintra.Core.Search.Converters.SearchDocumentPanelConverter; using Uintra.Core.Search.Entities; using Uintra.Features.UintraPanels.ImagePanel.Models; using Umbraco.Core; namespace Uintra.Features.Search.Converters.Panel { public class ImagePanelSearchConverter : SearchDocum...
using System; using System.Collections.Generic; using System.Linq; using System.Windows.Forms; using DevExpress.UserSkins; using DevExpress.Skins; using DevExpress.LookAndFeel; namespace DevReportDemo { static class Program { /// <summary> /// The main entry point for the application. ...
using System; using Windows.UI.Xaml.Media.Imaging; namespace ManillenWPhone.Models { public class Card : IComparable { public Suit Suit { get; set; } public byte Number { get; set; } public static Card BlankCard() { return new Card() { Number = 0 }; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace mec.Model.Packs { public class BinDetailViewModel { public decimal ID { get; set; } public string CODE { get; set; } public string LOT_NO { get; set; } ...
using Alabo.App.Asset.Coupons.Domain.Entities; using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Repositories; using MongoDB.Bson; namespace Alabo.App.Asset.Coupons.Domain.Repositories { public class CouponRepository : RepositoryMongo<Coupon, ObjectId>, ICouponRepository { public CouponRepository(IUni...
#if DEBUG using Common.Business; using Entity; using System; using System.Collections.Generic; using System.ServiceModel; namespace Contracts.FCP { [ServiceContract(SessionMode = SessionMode.Required, Namespace = "http://www.noof.com/", Name = "FCP")] public interface IFCPService { [OperationContract] bool Add...
using C1.Win.C1FlexGrid; using Clients.Conforming; using Common; using Common.Extensions; using Common.Log; using Common.Presentation; using SessionSettings; using System; using System.Data; using System.Drawing; using System.ServiceModel; using System.Threading; using System.Windows.Forms; namespace Conforming.Modal...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using BELCORP.GestorDocumental.BE.Comun; using System.IO; namespace BELCORP.GestorDocumental.BE.DDP { public class DocumentoDDPBE { public int ID { get; set; } public string Codi...
using System; using System.Data.Entity; using System.Data.Entity.ModelConfiguration.Conventions; using System.Data.Entity.Validation; using Teste_CRUD_CiaTecnica.Domain.Entities; using Teste_CRUD_CiaTecnica.Infra.Data.EntityConfig; namespace Teste_CRUD_CiaTecnica.Infra.Data.Context { public class DBContext_Teste_...
using GameOfGame.Controls.CustomCell; using System.Windows; using System.Windows.Controls; using GameOfGame.Utils; using System.Collections.Generic; namespace GameOfGame.Controls.CustomGrid { public partial class TableGrid : UserControl { private TableCell[,] grid = new TableCell[3,3]; privat...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ZM.TiledScreenDesigner { public class BorderTypeConverter : TypeConverter { public override object ConvertTo(ITypeDescriptorContext context, System...
using Newtonsoft.Json; using System.Collections.Generic; namespace Claudia.SoundCloud.EndPoints { public class Pagenation<T> { [JsonProperty("collection")] public List<T> Collection { get; private set; } [JsonProperty("next_href")] public string NextHref { get; private set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class MenuHandlerScript : MonoBehaviour { public void sound_volume(float volume) { PlayerPrefs.SetFloat("volume", volume); } private bool isClosed = t...
using System.Collections.Generic; using System.Threading.Tasks; using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.ContentItemVersions; using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Contexts; using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Results.AllowSync; using DFC.ServiceTaxonomy....
using DAL.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DAL.Interfaces { public interface IBankAccountRepository : IRepository<UserBankAccount> { UserBankAccount GetBankAccount(string userId, string bankName); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using evrostroy.Domain.Interfaces; namespace evrostroy.Domain { public class DataManager {//в этом классе ценрализовано происходит обмен данными //этот класс будем внедрять в конструкто...
using BassClefStudio.GameModel.Graphics.Commands.Turtle; using BassClefStudio.NET.Core.Primitives; using SkiaSharp; using System; using System.Collections.Generic; using System.Numerics; using System.Text; namespace BassClefStudio.GameModel { internal static class SKExtensions { public static SKColor ...
using Rg.Plugins.Popup.Pages; namespace RRExpress.Seller.Views { public partial class ChannelView : PopupPage { public ChannelView() { InitializeComponent(); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace WebApplicationBlog_DejanSavanovic.Models { public class BlogDetailsViewModel { public int BlogId { get; set; } public string Autor { get; set; } public string Drzava { get; set; } pub...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using com.Sconit.Service; using Telerik.Web.Mvc; using com.Sconit.Utility; using com.Sconit.Web.Models; using com.Sconit.Entity.INV; using com.Sconit.Web.Models.SearchModels.INV; using com.Sconit.Entity.Exception...
using A4CoreBlog.Data.Common.Repositories; using A4CoreBlog.Data.Models; using System.Threading.Tasks; namespace A4CoreBlog.Data.UnitOfWork { public interface IBlogSystemData { IRepository<User> Users { get; } IRepository<Blog> Blogs { get; } IRepository<BlogComment> BlogComments { get...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TryCubemap : MonoBehaviour { public ReflectionProbe rp; public Camera cenCam; public Cubemap testCubemap; // Use this for initialization void Start () { } // Update is called once per frame void Update ()...
using System; using UnityEngine; enum CameraState { FIRST_MOVE, MOVING, IDLE, DISABLED } public class MainGameCamera : MonoBehaviour { public static MainGameCamera Instance { get; private set; } = null; public Transform target; public float movementSpeed; public float rotationSpeed; public float scaleSpeed; p...
using System; using System.Threading.Tasks; using AutoMapper.QueryableExtensions; using DataAccess.Users; using Entities; using Microsoft.AspNetCore.Identity; using Microsoft.EntityFrameworkCore; using ViewModel.Users; namespace DataAccess.DbImplementation.Users { public class UserQuery : IUserQuery { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data.SqlClient; using System.Collections; using SKYPE4COMLib; using System.Timers; namespace SoundServant { public class Listener { string name; bool participateByDefault; public readonly...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace net.callOut { class Evaluation { public string taskID="0000"; public string name="您"; public string phoneNumber = "910000"; public string dateTime="2015-01-01 01:01:01"; publ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Diagnostics; using System.Windows; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; usin...
using System; using System.Collections.Generic; namespace Eratosthenes { class Program { private static List<long> primeNumbers = new List<long>(); static void Main() { primeNumbers.Add(2); Console.Write(2); for (long checkValue = 3; checkValue <= ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using KartLib.Entities; using KartObjects; using KartObjects.Entities; using KartSystem.Common; using OnlineOrdersMS; using KartLib; using AxisEq; namespace KartSystem { /// <summary> /// Главный презентор ...
using System; using System.Data; namespace DMS.Presentation { /// <summary> /// /// </summary> public interface IDataViewer { DataTable DataSource{get;} void InitData(); void BindDataToControl(); void RefreshDB(); } }
using System; using System.Collections.Generic; using System.Data; using System.IO; using System.Linq; using System.Web; using System.Web.Mvc; using TinhLuong.Models; using TinhLuongBLL; namespace TinhLuong.Controllers { public class ImportDonDichMangCapDongController : BaseController { // GET: Import...
using PersonasPhone.Entidades; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace PersonasPhone.UI.Registros { public partial class TypeTelef...
using HouseRent.Models; using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Text; namespace HouseRent.Data { public class ApplicationDbContext : IdentityDbContext { public ApplicationDbContext(DbCont...
using ApiSGCOlimpiada.Models; using Microsoft.Extensions.Configuration; using MySql.Data.MySqlClient; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Threading.Tasks; namespace ApiSGCOlimpiada.Data.SolicitacaoCompraDAO { public class SolicitacaoCompraDAO : ISolic...
using FeriaVirtual.Domain.SeedWork.Events; using System.Collections.Generic; namespace FeriaVirtual.Domain.Models.Users.Events { class UserWasUpdated : DomainEventBase { public UserWasUpdated() : base() { } public UserWasUpdated (DomainEventId eventId, Diction...
 using Microsoft.Extensions.Logging; using System; namespace DelegateLogging { public class GenericLoggerProvider : ILoggerProvider { private Func<string, ILogger>? _createLogger; public GenericLoggerProvider(Func<string, ILogger> createLogger) { _createLogger = createLog...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using WebUI.Entity; namespace WebUI.Data.Abstract { public interface IMessageRepository { Message GetById(int messageId); IQueryable<Message> GetAll(); void AddMessage(Message message); ...
using NUnit.Framework; using UnityEngine; using UnityEngine.TestTools; namespace Tests { public class TestEnemySpawner { EnemySpawner enemySpawner; [OneTimeSetUp] public void TestSetUp() { enemySpawner = new GameObject().AddComponent<EnemySpawner>(); } [Test] public void TestEnemySpawnForZeroV...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Welic.Dominio.Patterns.Pattern.Ef6; namespace Welic.Dominio.Models.Contratos.Map { public class ContratosMap : Entity { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Vampire : MonoBehaviour { public string Name; public int[] Relations; public int getRelation(int player) { return Relations[player]; } public void setName(string nam) { Name = nam;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Bit8Piano.Model.Sequencer.ADSR { struct Phase : IPhase { double duration; double start; double strength; public double Duration { get { return duration; } set { duration = value; }...
using EPI.Sorting; using FluentAssertions; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace EPI.UnitTests.Sorting { [TestClass] public class InPlaceMergeSortUnitTest { [TestMethod] public void InPlaceMerge() { int?[] A = new int?[] { 5, 13, 17, null, null, null, null, null }; int?[] B = ne...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; using POSServices.Models; using POSServices.WebAPIModel; namespace POSServices.Data { public class AuthRepository : IAuthRepository { private readonly DB_BIENSI_POSCont...
using ISE.SM.Utility; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; namespace ISE.SM.Common.Message { [DataContract] public class SignInMessage { [DataMember] public string Use...
using System; using System.Collections.Generic; using System.Drawing; using System.IO; using PterodactylCharts; using Xunit; namespace UnitTestEngine { public class TestGraphLegendHelper : TheoryData<string, int, string> { public TestGraphLegendHelper() { Add("Title example", 0, "G...
using DevExpress.Mvvm; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Reflection; using System.Runtime.InteropServices; using WpfGridControlTest01.Classes; namespace WpfGridControlTest01.Models { public class Product3 : BindableBase { public Product3...
using System; using System.Collections.Generic; namespace ResilienceClasses { public class clsLoanRecording { #region Enums and Static Values public static string strLoanRecordingPath = "/Volumes/GoogleDrive/Shared Drives/Resilience/tblLoanRecording.csv"; public static int IndexColumn =...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using GameData; namespace ShootingGame.Data { public class GameWorldData { public GameWorldData(WorldMatrix matrix) { this.boundryLeft = matrix.boundryLeft; thi...
using OnboardingSIGDB1.Domain._Base; using System; namespace OnboardingSIGDB1.Domain.Funcionarios.Specifications { public class ListarFuncionarioSpecificationBuilder : SpecificationBuilder<Funcionario> { private long _id; private string _nome; private string _cpf; private DateT...
using BDTest.Test; using Newtonsoft.Json; namespace BDTest.Helpers.JsonConverters; internal class StoryTextConverter : JsonConverter<StoryText> { public override void WriteJson(JsonWriter writer, StoryText value, JsonSerializer serializer) { if (value == null) { return; } ...
namespace pPsh.Models { public class ScenarioEmail { public int ID { get; set; } public int ScenarioID { get; set; } public virtual Scenario Scenario { get; set; } public string Subject { get; set; } public string Body { get; set; } public string RecipientAddress...
 namespace aairvid { public interface IVideoNotPlayableListener { void OnVideoNotPlayable(); } }
using Photon.Pun; using Photon.Realtime; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; namespace PhotonTutorial.Menus { public class MainMenu : MonoBehaviourPunCallbacks { // Panel References to activate/deactivate when connected [SerializeField] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Security.Cryptography; using System.Windows.Controls; //------------------------------------------------ // Grant limited access to Azure Storage resources using shared access signatures (...
using System.Collections.Generic; using SharpArch.Domain.DomainModel; namespace Profiling2.Domain.Prf { public class AdminRole : Entity { // TODO deprecate these constants public const string ProfilingInternational = "ProfilingInternational"; public const string ProfilingNational = "Pr...
using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using RenderHeads.Media.AVProVideo; public class VideoManager : MonoBehaviour { [SerializeField] private float uiDepth = 2.5f; [SerializeField] private float uiDistance = 4; [SerializeField] private MediaPla...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FlyFloor1 : MonoBehaviour { private Vector3 init; public Vector3 target; public float speed; bool toTarget = true; // Use this for initialization void Start () { init = transform.position; } // ...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using ...
using UnityEngine; using System.Collections; public class WorldObjectFollower : WorldRelativeGUIElement { GameObject objectToFollow; RectTransform myRectTransform; bool followeeMoves; bool positionDirty; public Vector3 offset = new Vector3(0, 0, 0); public float rotation = 0; void Start() { // Parented by...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OneToMany { class Department { public Department() { Courses = new List<Course>(); } public string Code { get; set; } public string ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using com.Sconit.Entity.Exception; using com.Sconit.Utility; using Telerik.Web.Mvc; using com.Sconit.Web.Models.SearchModels.INV; using com.Sconit.Web.Models; using com.Sconit.Entity.INV; using com.Sconit.Entity....
using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace AttendanceWebApp.Models { public class Units { [Key, Column(Order = 0)] [StringLength(2)] public string CompCode { get; set; } public virtual Company Company {...
using AutoMapper; using Microsoft.AspNet.Identity; using Microsoft.Owin.Security; using System.Security.Claims; using System.Threading.Tasks; using System.Web.Http; using TasksApp.Models; using TasksApp.ViewModels; namespace TasksApp.Controllers { [RoutePrefix("api/account")] public class AccountController : ...