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using UnityEngine; using System.Collections; namespace ComLib.Unity.Extensions { public static class GameObjectExtensions { /// <summary> /// Sets the layer of this gameobject, and all of its children /// </summary> /// <param name="go">root gameObject</param> /// <para...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data; using System.Data.SqlClient; namespace pair_Programming { class Program { static SqlConnection conn; static string str1 = @"Data Source=(Loc...
using University.Data; using University.Repository; using University.Repository.Interface; using University.Service.Interface; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace University.Service { public class FeedbackService: IFeedbackSe...
using AutoMapper; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace DemoApp.Profiles { public class CentreProfile : Profile { public CentreProfile() { //listing of centres CreateMap<Entities.Centres, Models.Centre...
using EddiCompanionAppService.Exceptions; using Newtonsoft.Json.Linq; using System; using Utilities; namespace EddiCompanionAppService.Endpoints { public class FleetCarrierEndpoint : Endpoint { private const string FLEETCARRIER_URL = "/fleetcarrier"; // We cache data to avoid spamming the ser...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using Windows.Foundation; using Windows.Foundation.Collections; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Controls.Primitives; using Windows.UI.Xam...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using GatewayEDI.Logging; namespace LoggingTestConsole { class Program { private static ILog primaryLog = LogManager.GetLog(typeof(Program)); private static ILog secondaryLog = LogManager.GetLog(System.Reflec...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using WebApiBluesea.Utils; namespace WebApiBluesea { public partial class WapCharging : System.Web.UI.Page { readonly log4...
using System; using System.Linq; using MassEffect.Exceptions; namespace MassEffect.Engine.Commands { using MassEffect.Interfaces; public class AttackCommand : Command { public AttackCommand(IGameEngine gameEngine) : base(gameEngine) { } private string PrintMet...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace PPesoIdeal { public partial class Form1 : Form { public Form1() ...
namespace P08MilitaryElite.Interfaces.Factories { public interface IEngineerFactory : IAbstractFactory<IEngineer> { } }
namespace gView.Framework.Symbology { [global::System.AttributeUsageAttribute(global::System.AttributeTargets.Property)] public class UseLineSymbolPicker : global::System.Attribute { public UseLineSymbolPicker() { } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data.SqlClient; using System.Configuration; using System.Web.UI.DataVisualization.Charting; public partial class UserHistory : System.Web.UI.Page { string userId;...
using System; namespace OccuranceOfMaxNumbers { class Program { static void Main(string[] args) { int numberMax = 0; int maxOccurances = 0; bool cond = true; do { Console.Write("Enter number : "); int n...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using Rhino.Mocks; using System.Collections.Generic; using System.Linq; using E_ShopDomainModel.Interfaces; namespace E_ShopDomainModel.Tests { [TestClass] public class DiscountPolicyTests { [TestMethod] public void When_low...
using System; using Xunit; namespace LoggingKata.Test { public class TacoParserTests { [Fact] public void ShouldDoSomething() { // TODO: Complete Something, if anything //Arrange var tacoParser = new TacoParser(); //Act ...
using DChild.Gameplay.Objects; using DChild.Gameplay.Systems.Subroutine; using Sirenix.OdinInspector; using UnityEngine; namespace DChild.Gameplay.Combat { [System.Serializable] public struct DPS { [SerializeField] private DPSConfig m_config; private float m_timer; private...
using DAL.Models; using DTO.Convertors; using System; using System.Collections.Generic; using System.Text; namespace BLL { public interface IMenuLogic { List<MenuDto> GetAllMenus(); MenuDto GetMenuById(int id); MenuDto GetMenuByName(string name); MenuDto AddMenu(MenuDto u); ...
using System.Collections.Generic; namespace Microsoft.UnifiedRedisPlatform.Core.Services.Models { internal class ClusterConfiguration { public string ClusterName { get; set; } public bool IsProductionCluster { get; set; } public string SupportContact { get; set; } public string...
using MultiTenantKit.Core.Context; using Microsoft.AspNetCore.Authentication; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Routing; using MultiTenantKit.MultiTenantClaimSample.Models; using MultiTenantKit.MultiTenantClaimSample.Mu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; using Xamarin.Forms; [assembly: Dependency(typeof(AnyTest.MobileClient.Droid.PopUp))] namespa...
using GFW; namespace CodeX { public class GameStartUpCommand : ICommand { public void Execute(IMessage message) { if (!AppUtil.CheckEnvironment()) return; //-----------------关联命令----------------------- GameSystem.Instance.RegisterCommand(GameCommandDef.Sock...
using System; using DelftTools.Utils.Data; using GeoAPI.Extensions.Feature; using GeoAPI.Geometries; namespace GeoAPI.Extensions.Networks { /// <summary> /// TODO: remove these classes and make it work without stubs /// NHibernate requires concrete class implementation /// to remove dependency of netwo...
using AudioText.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace AudioText.DAL { public class RepositoryManager : IDisposable { private AudioTextContext context = new AudioTextContext(); private Repository<InventoryItem> inventoryRepository...
using System.Threading.Tasks; using Airelax.Application.Orders.Request; using Airelax.Application.Orders.Response; using Airelax.Infrastructure.ThirdPartyPayment.ECPay.Request; namespace Airelax.Application.Orders { public interface IOrderService { CreateOrderResponse CreateOrder(OrdersInput input); ...
using Backend; using Backend.Model.Enums; using Backend.Model.PerformingExamination; using Backend.Model.Users; using Model.Manager; using Model.PerformingExamination; using Model.Users; using System; namespace PatientWebAppTests.CreateObjectsForTests { public class CreateTherapy { public Therapy Crea...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Threading; using Microsoft.AspNet.SignalR.Hubs; using Sparda.Contracts; using Microsoft.AspNet.SignalR; using System.Data.Services; using System.Reactive.Linq; using System.Reactive.Disposables; using System.Reactive.Sub...
using Microsoft.VisualStudio.DebuggerVisualizers; using System.IO; using ExpressionTreeVisualizer.Serialization; namespace ExpressionTreeVisualizer { public class VisualizerDataObjectSource : VisualizerObjectSource { static VisualizerDataObjectSource() => Periscope.Debuggee.SubfolderAssemblyResolver.Hook(...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using TableroComando.Dominio; using TableroComando.GUIWrapper; using Dominio; using TableroComando.Clases; namespace Tabl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using WeatherForecast.Models; namespace WeatherForecast.Json { public interface IForecastService { Task<Forecast> GetJsonFromUrl(SearchCity city); } }
using System; using System.Collections.Generic; using System.Text; using SpriteCraft; namespace Game { public class Character : IOnUpdate { private const double WALKING_SPEED = 250; private const double WALKING_TOLERANCE = 8; private const int DEFAULT_FRAME_NUMBER = 36; private double m...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Library.Interfaces; using Library.Model; using Microsoft.EntityFrameworkCore; namespace Data.Repositories { public class UserRepository : IUserRepository { private readonly Entitie...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Drawing.Imaging; using System.Diagnostics; using System.IO; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; using System.Windows.F...
 namespace com.Sconit.Web.Controllers.WMS { using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Security; using com.Sconit.Entity.MD; using com.Sconit.Entity.SYS; using com.Sconit.Service; using Telerik.Web...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Narcyzo_pomagacz { public class PdfExtraction { public List<ExtractionRecord> extractionList; public string date; public string targetName; public PdfE...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; namespace S3.AutoBatcher.UnitTests { public partial class BatchTests { private class TestContext:IBatchChunkProcessor<string> { public readonly AutoResetEvent ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using BugTracker.DataAccessLayer; namespace BugTracker.BusinessLayer { class PerfilService { PerfilDao oPerfilDao = new PerfilDao(); } }
namespace TripDestination.Services.Data.Contracts { using System.Linq; using TripDestination.Data.Models; public interface IUserCommentServices { IQueryable<UserComment> GetAll(); UserComment Edit(int id, string text); void Delete(int id); } }
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using StoreFront.Models; using System.Web.Security; namespace StoreFront.Controllers { public class UsersController : Controller { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class RandomMovementSphere : MonoBehaviour { public Rigidbody rb; public Vector3 direccionRandom; public float speed = 4; public float ultimoCambioDireccion = 0; public float tiempoCambioDireccion = 1; // Start ...
using System; using System.Linq; using System.Collections.Generic; using Microsoft.EntityFrameworkCore; using OnlineClinic.Data.Entities; using System.Threading.Tasks; namespace OnlineClinic.Data.Repositories { public class Repository<T> : IRepository<T> where T : Entity { protected readonly OnlineCli...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.ServiceModel.Activation; using System.ServiceModel.Web; using System.Text; using System.Xml; using SanukoLib; namespace WebGames { /// <summary> /// Interface for Word...
using Flux.src.Flux.Renderer; using OpenTK; using OpenTK.Graphics.OpenGL; namespace Flux.src.Platform.OpenGL { public class OpenGLTriangle : IShape { readonly float[] vertices = { //Position Texture coordinates 0.0f, 0.5f, 0.0f, 0.5f, 1.0f, // top right 0.5f, -0.5f, 0.0f, 1.0f, 0.0f, // bot...
using BLL; using DAL; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; namespace WebApplication2.controls { public partial class ctrl_registeration : System.Web.UI.UserControl { protect...
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Linq; using System.Web; using System.Web.Mvc; using birdepobenzin.dataaccess; using birdepobenzin.web.Helper; namespace birdepobenzin.web.Controllers { public class HomeController : Controller { public s...
using System; using System.ComponentModel.DataAnnotations; namespace DgKMS.Cube { public class PartyCreateDto { /// <summary> /// Id /// </summary> public new long? Id { get; set; } /// <summary> /// 操作人 /// </summary> public long MemberId { get...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class Admin_Suppliers_View : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { ...
using Sentry.Reflection; namespace Sentry.Internal; internal static class ApplicationVersionLocator { internal static string? GetCurrent(Assembly? asm) { if (asm is null) { return null; } var name = asm.GetName().Name; var version = asm.GetVersion(); ...
//--------------------------------------------------------------------------------- // Copyright (c) December 2019, devMobile Software // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace AngularSPAWebAPI.Models.DatabaseModels.General { public class Afbeelding { public int AfbeeldingID { get; set; } public string URI { get; set; } public DateTime Create { get; set; ...
using System.ComponentModel; using System.Windows; using System.Windows.Controls; using System.Windows.Input; namespace AutomatingBackgroundTasks.Interface { public partial class WindowAddPattern : Window { public WindowAddPattern() { InitializeComponent(); } public...
namespace _01_Regeh { using System; using System.Text; using System.Text.RegularExpressions; public class Regeh { public static void Main() { var input = Console.ReadLine(); var len = input.Length; var currentIndex = 0; var builder =...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigati...
using System.Collections; using System.Collections.Generic; using UnityEngine; using enums; namespace enums { public class ItemList { public enum ItemEnum { RustySword, LongSword, } } } public class Item : MonoBehaviour { enum Type { equip...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; namespace LP { public class SceneChange : MonoBehaviour { public float delay = 5f; void Start() { StartCoroutine(LoadLevelAfterDelay(delay)); } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace neptune.game { public enum NGameState { Running = 1, Paused = 2 } }
using Autofac; using ResolverDemo; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AutoFacDemo { class Program { private static IContainer Container { get; set; } static void Main(string[] args) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; [System.Serializable] public struct PlayerInfos { public string characterName; public float level; public PlayableCharacter characterType; public float health; public float maxHealth; public float mana; public...
namespace DemoScanner.DemoStuff.L4D2Branch.BitStreamUtil { }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FadeIn : MonoBehaviour { float time = 0; float currentTime = 0; float fades = 0; public float startTime; public UnityEngine.UI.Image fade; FadeOut fo; public FadeOutSprite fos; void Start() ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GramInfo : MonoBehaviour { public Text gramText; public GameObject gramSelectedFill, gramDescription, GramToMole, MoleToGram; public GameObject gramArrow; public bool selected = false; public void ...
using System; using Banking.entity; using Banking.model; namespace Banking.controller { public class GiaoDichBlockChain : GiaoDich { private static BlockchainAddressModel blockchainAccountModel = new BlockchainAddressModel(); public void ChuyenKhoan() { throw new NotImpleme...
using Android.App; using Barebone.Common.ViewModels; using Barebone.Droid.Views.Base; namespace Barebone.Droid.Views { [Activity(MainLauncher = true)] public class MainActivity : BaseActivity<MainViewModel> { protected override int? ToolbarLayoutId => Resource.Layout.actionbar_home; } }
using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using Tools; namespace _027 { class Program { [MethodImplAttribute(MethodImplOptions.AggressiveInlining)] private static int Next(int n) { if (n == 0) { return ...
using Assets.Code.Actors; using Assets.Code.Actors.Enums; using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerMovement : MonoBehaviour { public float speed = 6.0f; public GameObject rightSide; public GameObject frontSide; public GameObject leftSide; p...
using LogicaNegocio; using ProyectoLP2; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Formularios { public partial class agregarFac...
using UnityEngine; namespace Assets.Gamelogic.Utils { public static class UnityUtils { public static GameObject SearchForGameObject(GameObject[] gameobjectList, string nameToFind) { GameObject found = null; foreach (GameObject go in gameobjectList) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MVC_ISS___ { class Controller { FormMain view; Model_ISS model; private string validationError; public ISS_Controller() { view = ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Configuration; using System.Data; using System.Data.OleDb; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace lms { public partial class Form2 : Fo...
using System; namespace Epic.Training.Project.Inventory.Text.Exceptions { class EscapeKeyPressedException : Exception { public EscapeKeyPressedException() { } public EscapeKeyPressedException(string message) : base(message) { } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Interfaz { public partial class Medico : Form { public Medico() ...
namespace Orc.FileSystem; using System; using System.Runtime.Serialization; [Serializable] public class FileLockScopeException : Exception { public FileLockScopeException() { } public FileLockScopeException(string message) : base(message) { } public FileLockScopeException(strin...
using System; using Autofac; using GraphQL; using GraphQL.Http; using Ricky.Infrastructure.Core.ObjectContainer; using Ricky.Infrastructure.Core.ObjectContainer.Autofac.DependencyManagement; using Ricky.Services.GraphQl.Global; using Ricky.Services.GraphQl.Types; namespace Biz.WebInfratructure.Dependency { /// <...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using System.IO; using System.Collections.Generic; namespace PaymentSlipTest { /// <summary> /// This test class is used to test reading and writing CSV files. /// File location is hacked just for demo. [TestClass] public class CSVH...
using Microsoft.VisualStudio.TestTools.UnitTesting; using EmployeManagment; using System; using System.Collections.Generic; using System.Text; namespace EmployeManagment.Tests { [TestClass()] public class SalaryTests { [TestMethod()] public void GivenSalaryDataAbleToUpdateSalaryDetails() ...
using System; using System.Collections.Generic; using System.Text; namespace ProgressBarSlider.ViewModels { public class ProgressBarSliderViewModel : BaseViewModel { public double SliderProgressValue { get; set; } } }
using Inventory.Models; using Inventory.ViewModels; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Media; namespace Inventory.Views { public sealed partial class OrdersFilterPanel : UserControl { private readonly Converters.OrderStatusColorConverter _statusColorConverter...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Routing; using Microsoft.Extensions.DependencyInjection; using Microsoft.Net.Http.Headers; using Sentry.AspNetCore.Extensions; using Sentry.Extensibility; using Sentry.Internal.Extensions; namespace Sentry.AspNetCore; /// <summary> /// Scope Extensions /// <...
using System; using System.Collections.Generic; using Fbtc.Domain.Entities; using Fbtc.Domain.Interfaces.Services; using Fbtc.Application.Interfaces; using prmToolkit.Validation; using Fbtc.Application.Helper; namespace Fbtc.Application.Services { public class ColaboradorApplication : IColaboradorApplication ...
using System; namespace BlazorShared.Models.Patient { public class GetByIdPatientResponse : BaseResponse { public PatientDto Patient { get; set; } = new PatientDto(); public GetByIdPatientResponse(Guid correlationId) : base(correlationId) { } public GetByIdPatientResponse() { } } }
using System; namespace DerivedFromArray { class MainApp { static void Main(string[] args) { int[] array = new int [] { 10, 30, 29, 7, 1}; Console.WriteLine(" 해당 어레이의 타입 : {0}", array.GetType()); Console.WriteLine(" 해당 어레이의 기반 : {0}", array.GetType().BaseType); } } }
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Web; using Dapper; namespace Testr.Models.Queries { public class QuizByIdQuery : IQuery<Quiz> { public long Id { get; set; } public QuizByIdQuery(int id) { Id = id; ...
using MediaBrowser.Controller.Entities; using MediaBrowser.Controller.Providers; using MediaBrowser.Model.Configuration; using MediaBrowser.Model.LiveTv; using System; using System.Collections.Generic; using System.Linq; using MediaBrowser.Common.Configuration; using MediaBrowser.Model.Entities; using MediaBrowser.Mod...
using System.Windows.Forms; using rpg; public class Task { /* public static Player.Status player_last_status = Player.Status.WALK; public static int p = 0; public static void story(int i) { if (Player.status != Player.Status.TASK) player_last_status = Player.status; Player.st...
using A4CoreBlog.Data.Services.Contracts; using A4CoreBlog.Data.ViewModels; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; namespace A4CoreBlog.Web.Areas.Admin.Controllers { public class UserController : BaseAdminController { private readonly IUserService _userService; ...
using System.Collections; using System.Collections.Generic; using System.Diagnostics; using UnityEngine; public class ScoreManager : MonoBehaviour { private static List<ScoreBoard> Boards = new List<ScoreBoard>(); public static void GenerateScoreBoards(int amount, bool reset = false) { if (reset) { ...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace FoodApp.Models { public class Tag { [Required] [StringLength(30, MinimumLength = 3, ErrorMessage = "Must be between 3 and 30 characters")] public string Name { get; set; } public int Id { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using MVCPatternAPP.Data.DatabaseContext; using MVCPatternAPP.Data.Repository.Interface; using MVCPatternAPP.Entity.Models; namespace MVCPatternAPP.Data.Repository { public class CategoryRepository:...
using System; namespace cSharpGPX { public struct GPX_PositionStruct { private string _latitude; private string _longitude; public GPX_PositionStruct(double latitude, double longitude) { this._latitude = latitude.ToString(); this._longitude = longitude.ToString(); } public string ToXMLstring() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DistCWebSite.Core.ViewModel { public class EMNewExportViewModel { public string Province { get; set; } /// <summary> ///文件上传时间 /// </summary> p...
using System.Collections.Generic; using System.Threading.Tasks; using BlazorShared.Models.Client; using Microsoft.Extensions.Logging; namespace FrontDesk.Blazor.Services { public class ClientService { private readonly HttpService _httpService; private readonly ILogger<ClientService> _logger; public C...
using System; using Uintra.Core.Activity.Entities; using Uintra.Core.Member.Abstractions; namespace Uintra.Features.Events { public class EventBase : IntranetActivity, IHaveCreator, IHaveOwner { public DateTime StartDate { get; set; } public DateTime EndDate { get; set; } public DateTi...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using DG.Tweening; public class PauseMenu : MonoBehaviour { [SerializeField] private GameObject scriptPiggy; [SerializeField] private GameObject pauseMenuPanel; private UIHandler uiHandler; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CRL.Area { public class IArea : Area { } /// <summary> /// 区域 /// </summary> public class Area { public string Code { get; set; } /// ...
using System; using System.Collections.Generic; using Android.Support.V4.App; using Java.Lang; namespace Groceries.MonoDroid { public class ViewPagerAdapter: FragmentPagerAdapter { private List<Fragment> fragmentList; private List<string> fragmentTitleList = new List<string> (); public ViewPagerAdapter(Fragmen...
using Backend.Model.Manager; using Backend.Service.DrugAndTherapy; using Microsoft.AspNetCore.Mvc; using Newtonsoft.Json; using System; namespace GraphicalEditorServer.Controllers { [Route("api/[controller]")] [ApiController] public class DrugInRoomController : ControllerBase { private readonl...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GDS.Comon { ///<summary> ///Module ID: ///Depiction: 公共处理SqlParameter的工具类 ///</summary> public class ParameterTools { ...
using Microsoft.AspNetCore.Mvc.Filters; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace WebCore.Fileters { public class MyAsyncResourceFilterAttribute : IAsyncResourceFilter { public async Task OnResourceExecutionAsync(ResourceExecutingContext...
using System.Collections.Generic; namespace SsWkPdf.ServiceModel { public interface IPagedResponse<T> { IEnumerable<T> Data { get; set; } IPagingMetadata Meta { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class EstalagControl : MonoBehaviour { public GameObject Target; public GameObject ShotEstalagPrefab; // Use this for initialization void Start () { StartCoroutine (ShotEstalagRoutine())...