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using System.Collections; using System.Collections.Generic; using UnityEngine; /* *通过计算两个矩形在x轴或y轴的投影是否均有重合判断重叠矩形,利用两两对比迭代求出全部重叠矩形 */ //创建矩形结构 [System.Serializable] public struct Rectangle { public Vector2 v1; public Vector2 v2; public Vector2 v3; public Vector2 v4; } public class T02 : MonoBehaviou...
using System; using System.Collections.Generic; using System.Linq; using System.Web.UI.WebControls; using Sind.BLL; using Sind.Model; using Sind.Web.Publico.Controles; using Sind.Web.Publico.Helpers; namespace Sind.Web.Cadastros { public partial class FilialDetalhe : System.Web.UI.Page { #region[ PROP...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class IngredientPanel : MonoBehaviour { public void Zoomasaurus(bool isZoom) { if (isZoom) gameObject.transform.localScale *= 3; else gameObject.transform.localScale = new Vector...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BELCORP.GestorDocumental.BE.Comun { [Serializable] public class PerfilesBE { public string Correo { get; set; } public string CentroCostos { get; s...
using System.Collections.Generic; using WebsiteManagerPanel.Data.Entities.Base; using WebsiteManagerPanel.Data.Entities.Enums; namespace WebsiteManagerPanel.Data.Entities { public class Field : AuditEntity { public Definition Definition { get; protected set; } public string Name { get; protect...
using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; using SpaceHosting.Index.Sparnn.Helpers; namespace SpaceHosting.Index.Tests.Sparnn.Helpers.ListExtensionsTests { public class HStackTests { [Test] public void SuccessfulCase() { var mat...
using System; namespace SymbolicMath { class MathUtil { static public double degreeToRadian(double degree) { return degree * Math.PI / 180; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data.SqlClient; using System.Configuration; using System.Data; using System.Net.Mail; using System.Net; using Property_cls; using Property_Cryptography; namespace Prop...
namespace Ejercicio2 { public class prueba { } }
using System; using System.Threading.Tasks; using Altinn.Platform.Events.Functions.Models; using AltinnIntegrator.Functions.Services.Interface; using Microsoft.Azure.WebJobs; using Microsoft.Azure.WebJobs.Host; using Microsoft.Extensions.Logging; namespace AltinnIntegrator { public class EventsConfirmation { ...
using System; namespace Core { public class Kit { public int KitID { get; } public string KitName { get; } ///public bool IsSelected { get; set; } /// <summary> /// конструктор /// </summary> /// <param name="id">ID комплектации</param> /// <par...
using System; using EngageNet.Api; using NUnit.Framework; using Rhino.Mocks; namespace EngageNet.Tests { [TestFixture] public class ServiceActivityTests { #region Setup/Teardown [SetUp] public void TestSetup() { _mockApiWrapper = MockRepository.GenerateMock<IApiWrapper>(); _engageNet = new EngageNet...
// Copyright 2016-2020 Serilog Contributors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or...
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(Target), typeof(MoveToTarget), typeof(Collision))] [RequireComponent(typeof(SpriteRenderer))] public class Chaser : MonoBehaviour { private void Start() { GetComponent<SpriteRenderer>().colo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FiiiCoin.Models { public class Message : BaseModel { private string signature; public string Signature { get { return signature; } set ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; using System.Web; namespace ISE.SecurityLogin { public static class Encryption { private const string MyKey = "$95*...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Welic.Dominio.Models.Users.Mapeamentos; using Welic.Dominio.Patterns.Pattern.Ef6; namespace Welic.Dominio.Models.Marketplaces.Entityes { public partial class MessageParticipant : Entity { ...
using System; using System.Linq; namespace _05_seminar { class Program { static void Delete(ref int[] dataArray) { int[] newArray = new int[dataArray.Length - (Array.FindIndex(dataArray, i => i % 5 == 0) + 1)]; for (int i = newArray.Length - 1, j = 1; i >= 0; i--, j++)...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using VJBatangas.LomiHouse.Business; using VJBatangas.LomiHouse.Entity; using VJBatangas.LomiHouse.Common; namespace VJBatangas.LomiHo...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace Kingdee.CAPP.UI.ProcessDataManagement { /// <summary> /// 类型说明:焊接符号选择界面 /// 作 者:jason.tang /// 完成时间:2013-...
using OpenQA.Selenium; using OpenQA.Selenium.Support.UI; using System; using System.Collections.Generic; using System.Text; namespace TeamCss__Registration.Utilities { public class Wait { public IWebElement WaitForElement(IWebDriver driver, IWebElement element) { Defaul...
namespace SGCFT.Dados.Migrations { using System; using System.Data.Entity.Migrations; public partial class _01_Treinamento_Modulo : DbMigration { public override void Up() { CreateTable( "dbo.Modulo", c => new { ...
using System.Linq; using System.Web.Mvc; using Centroid.Models; namespace Centroid.Controllers { public class AboutController : Controller { private ApplicationDbContext db = new ApplicationDbContext(); // GET: Abouts public ActionResult Index() { return View(db.Ab...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using GDS.Entity; namespace GDS.WebApi.Models { }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace ChatBot.Models { public class Professors { public int id { get; set; } [Display(Name ="First Name")] public string fname { get; set; } [...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApp9.Domain { public class Employee { public Guid? EmployeeI...
namespace Assets.Scripts.Models.Clothes { public class Clothes : BaseObject { public Clothes() { IsStackable = false; Description = "clothe_descr"; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; public class Menu_ChangePassword : MonoBehaviour { private Database_Utils databaseUtils = null; public GameObject passwordInputField; public GameObject rePasswordInputField; public GameOb...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HPYL.Model { public class Members { /// <summary> /// /// </summary> #region Model /// auto_increment /// </summary> ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class Water : MonoBehaviour { public GameControl gamectrl; public GameObject gameOver; void Start () { } private void OnTriggerEnter2D(Collider2D other) { if...
using System; using System.Net.Mail; using System.Text.RegularExpressions; using Boxofon.Web.Mailgun; namespace Boxofon.Web.Helpers { public static class MailgunRequestExtensions { public static string BoxofonNumber(this MailgunRequest request) { var from = new MailAddress(request....
using BDTest.Attributes; using NUnit.Framework; namespace BDTest.Example; [Story(AsA = "BDTest Developer", IWant = "to show how different states show in a test report", SoThat = "users can see what a report would look like")] public class DifferentReportScenarioTests : MyTestBase { [SetUp] public voi...
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.ChangeTracking; using System; using System.Collections.Generic; using System.Text; using System.Threading; using System.Threading.Tasks; namespace FIVIL.Litentity { public class LitentityContext : DbContext { public LitentityConte...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Points : MonoBehaviour { public int currentPoints; public int totalPoints; }
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Data.Entity.Infrastructure; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web.Http.Description; using HotelManagerWithNET_F.Models; namespace HotelManagerWithNET_...
using Compent.Shared.Extensions.Bcl; using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using Uintra.Infrastructure.ApplicationSettings.Models; using static System.Configuration.ConfigurationManager; namespace Uintra.Infrastructure.ApplicationSettings { public class App...
using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class MenuControlls : MonoBehaviour { public GameObject aboutPage; public GameObject levelSelect; public GameObject settings; public Text musicTe...
using DAL; using MVVM_Core; using MVVM_Core.Validation; using System; using System.Linq; using System.Windows.Controls; using BL; namespace Main.ViewModels { public class UserRegViewModel : BasePageViewModel { private readonly UserRegisterService registerService; private readonly EventBus event...
using System.Collections.Generic; using System.Reflection; namespace CompiledValidators { /// <summary> /// Provides validators for types and their members. /// </summary> public interface IValidatorProvider { /// <summary> /// Gets the validators for a type or a member. //...
using System; namespace Screenmedia.IFTTT.JazzHands { public class JazzHands { public JazzHands () { } } }
using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Assig_1.GUI { class GUIText { /// <summary> /// The position of the text on the screen. Top left is 0,0 /// </summary> pu...
using Microsoft.AspNetCore.Identity; using Voluntariat.Models; namespace Voluntariat.Data { public static class ApplicationDbInitializer { public static void SeedUsers(UserManager<ApplicationUser> userManager) { var username = "a@a.a"; var password = "Test.123"; ...
using System; using Microsoft.AspNetCore.Mvc.ModelBinding; using OrchardCore.ContentManagement; namespace DFC.ServiceTaxonomy.UnpublishLater.ViewModels { public class UnpublishLaterPartViewModel { [BindNever] public ContentItem? ContentItem { get; set; } public DateTime? ScheduledUnpub...
using System; using Microsoft.Extensions.Logging; using Moq; using NUnit.Framework; using ODL.ApplicationServices.DTOModel.Load; using ODL.DataAccess; using ODL.DataAccess.Repositories; using ODL.DomainModel; using ODL.DomainModel.Person; namespace ODL.ApplicationServices.Test.Mock { [TestFixture] public clas...
using UnityEngine; public class Flamethrower : MonoBehaviour { public float rotateSpeed; private bool clockwise; public int flameTimeOff; public int flameTimeOn; private int initialFlameTime; ParticleSystem system; private void Start() { initialFlameTime = flameTimeOn; ...
using System.Collections.Generic; using System.Linq; namespace Nailhang.Display.Models { public class InterfacesModel { public string Contains { get; set; } public InterfaceMD5KV[] Interfaces { get; set; } } }
using Euler_Logic.Helpers; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Euler_Logic.Problems { public class Problem276 : ProblemBase { private PrimeSieve _primes; public override string ProblemName { get ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Runtime.Serialization; using System.Web; namespace XH.APIs.WebAPI.Models.Tenants { [DataContract] public class CreateOrUpdateTenantRequest { [DataMember] [Required] ...
using System.Threading; using System.Threading.Tasks; using Ardalis.ApiEndpoints; using AutoMapper; using BlazorShared.Models.Client; using ClinicManagement.Core.Aggregates; using Microsoft.AspNetCore.Mvc; using PluralsightDdd.SharedKernel.Interfaces; using Swashbuckle.AspNetCore.Annotations; namespace ClinicManageme...
using System; using System.Collections.Generic; using System.Text; namespace TestBrokenApp.Services { public interface IDataConnection { SQLite.SQLiteConnection DataConnection(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class aspx_MasterPage : System.Web.UI.MasterPage { protected void Page_Load(object sender, EventArgs e) { if (Session["username"] != null && Convert...
using UnityEngine; using System.Collections; using DG.Tweening; using UnityEngine.SceneManagement; public class SpringBroke : StateMachineBehaviour { private Vector3 normal_Rotation; // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state public override void...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; // Represents a piece of data - either a variable name or a literal public class Data : NodeBase { public FunctionParameter descriptor; public override void InitialiseNode() { base.InitialiseNode(...
using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Event Reference Listener of type `Collision`. Inherits from `AtomEventReferenceListener&lt;Collision, CollisionEvent, CollisionEventReference, CollisionUnityEvent&gt;`. /// </summary> [EditorIcon("atom-icon-orange")] [AddComponen...
namespace CourseVoiliers.Classes { public class Sponsor { } }
namespace TripDestination.Web.MVC.ViewModels.Shared { using TripDestination.Common.Infrastructure.Mapping; using TripDestination.Data.Models; public class PageViewModel : IMapFrom<Page> { public int Id { get; set; } public string Heading { get; set; } public string SubHeading...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace com.Sconit.Entity { public static class ISIConstants { #region ISI public static readonly string CODE_PREFIX_ISI = "ISI"; public static readonly string CODE_PREFIX_PLAN = "PLN"; publ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using saintify.Business;//Business Namespace to get easily access to business classes using Newtonsoft.Json;//To manage JSON Content using System.IO;//To manager files namespace saintify.Data { ///...
using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Terraria; using Terraria.DataStructures; using Terraria.ID; using Terraria.ModLoader; using Caserraria.Items; namespace Caserraria.Items.Weapons { public class PhoenixwingBow : ModItem { public override void SetStatic...
using System; using System.Collections.Generic; using Breeze.AssetTypes.DataBoundTypes; using Breeze.FontSystem; using Breeze.Screens; using Breeze.AssetTypes.StaticTemplates; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Newtonsoft.Json; namespace Breeze.AssetTypes { public class ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace HMSApp.Models { /// <summary> /// Department Information /// </summary> public class Department { /// <summary> /// Department code /// </summary> public string Department...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace TestForPlugin { class Program { static void Main(string[] args) { string retString = "CDATA[nbf+isCUcgz1DgfSC7cr7U2aBG...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; using Terminal.Gui; using Xunit; using Xunit.Abstractions; namespace Terminal.Gui.ViewTests { public class AutocompleteTests { readonly ITestOutputHelper output;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Input; namespace GymWorkout.Commands { public static class CustomCommands { public static readonly RoutedUICommand Workouts = new RoutedUICommand ( ...
using Microsoft.AspNet.Http; using Microsoft.Data.Entity; using Stolons.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Stolons.ViewModels.ProductsManagement { public class ProductEditionViewModel { public bool IsNew { get; set; } ...
using Framework.Core.Common; using Tests.Data.Van.Input; using OpenQA.Selenium; using OpenQA.Selenium.Support.UI; namespace Tests.Pages.Van.Main.VirtualPhoneBankPages.VirtualPhoneBankDetailsPageComponents { public class NameDescriptionScriptVpbDetailsPageComponent : VirtualPhoneBankDetailsPageComponent ...
using System; using System.IO; namespace _12.IDEs { class Program { static void Main() { /* Worldwide, Oct 2016 compared to a year ago: Rank Change IDE Share Trend 1 Visual Studio 22.7 % -0.8 % 2 Eclipse 22.05 % -5.9 % 3 Android Studio 10.47 % +2.5 % 4 Vim 8.25 % ...
namespace Ejercicio { public class Chuck : Pajaros { private int velocidad; public Chuck(int velocidad, int ira) : base(ira) { this.velocidad = velocidad; } public override void seEnoja() => velocidad *= 2; public override int fuerza(){ if(...
using Common; using Common.Data; using Common.Exceptions; using Common.Extensions; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Runtime.Serialization; namespace Entity { [DataContract] public partial class SystemSearchTitles : IMappable { #region Con...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Newtonsoft.Json; using POSServices.Config; using POSServices.Models; using POSServices.WebAPIModel; // For more information on enabling Web API fo...
using Uintra.Core.Activity.Models.Headers; using Uintra.Features.Comments.Services; using Uintra.Features.Likes; namespace Uintra.Features.Social.Models { public class SocialExtendedItemViewModel : SocialItemViewModel { public ILikeable LikesInfo { get; set; } public ICommentable CommentsInfo ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LoadTrigger : MonoBehaviour { public int LevelTarget; public Transform targetPoint; public float playerTurningDisplace; void OnTriggerEnter (Collider other) { if (other.tag == "Player") { other.SendMessage ("OnLoad...
using System.Net; using System.Threading.Tasks; using AutoMapper; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Sfa.Poc.ResultsAndCertification.Dfe.Api.Filters; using Sfa.Poc.ResultsAndCertification.Dfe.Api.Infrastructure; using Sfa.Poc.ResultsAndCerti...
using GalaSoft.MvvmLight.CommandWpf; using MahApps.Metro.Controls; using Sales.Helpers; using Sales.Models; using Sales.Reports; using Sales.Services; using System; using System.Collections.ObjectModel; using System.Linq; using System.Windows; using System.Windows.Input; namespace Sales.ViewModels.SaleViewModels { ...
using System; using Environment; namespace ActiveAbility { public interface IUseAbility { void UseAbility(); void PickUpAbility(); void DropAbility(Room room); int Cooldown { get; set; } int CurrentCharge { get; set; } bool CanUseAbility { get; } Action<...
using StudyMateLibrary.Attributes; namespace StudyMateLibrary.Enities { public class City : Entity { [ForeignKey(typeof(Country))] public string CountryId { get; set; } [ForeignKey(typeof(State))] public int StateId { get; set; } public string CityName { get; set; } ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using Myriad.Models; using System.IO; using Amazon.S3; using Amazon.S3.Model; using System.Configuration; namespace Myriad.Controllers { public c...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class Tasks : MonoBehaviour { //Script duoc dung boi cac toggle Task private int id; private string t;//Ten cong viec private int completed;//hoan thanh hay ch...
using System; using System.Collections.Generic; using System.Threading.Tasks; using EntMob.Models; namespace EntMob.DAL { public interface IHumidityRepository { Task<Humidity> AddHumidity(Humidity humidity); Task<List<Humidity>> GetHumiditiesForSession(Session session); } }
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace SuperMario.Entities { public abstract class MovingAnimatedEntity : MovingEntity { int animationDelayInTicks; long lastGameTime; protected MovingAnimatedEntity(Vector2 screenLocation, int animationDelay) :...
using System.Collections.Generic; using System.Drawing; using System.Drawing.Imaging; using Aria.Core.Resources; using OpenTK.Graphics.OpenGL; using PixelFormat = System.Drawing.Imaging.PixelFormat; namespace Aria.Core.Graphics { public class SpriteSheet : Resource { // List holding the sprites belong...
using System; using System.Collections.Generic; using Android.Runtime; namespace RU.Tinkoff.Acquiring.Sdk { // Metadata.xml XPath class reference: path="/api/package[@name='ru.tinkoff.acquiring.sdk']/class[@name='PayFormActivity']" [global::Android.Runtime.Register ("ru/tinkoff/acquiring/sdk/PayFormActivity", DoNot...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Speech.Synthesis; using System.IO; namespace TextToSpeech { public partial class Form1 : Form { SpeechSy...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace AppointmentManagement.UI.DTOs { public class OrderAsnDto { public Guid OrderAsnHeaderID { get; set; } public string OrderAsnNumber { get; set; } public DateTime OrderAsnDate { get...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Configuration; using System.IO; using ErrorLog; using Pronto.Common; namespac...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Software_Engineering.Models; using System.Net; using System.Data.Entity; using System.Data.Entity.Validation; using Microsoft.Reporting.WebForms; namespace Software_Engineering.Controllers { public cla...
namespace EPI.BinaryTree { public class BinaryTreeNodeWithNext<U> { public BinaryTreeNodeWithNext<U> Next; public BinaryTreeNodeWithNext<U> Left; public BinaryTreeNodeWithNext<U> Right; public U Val; public BinaryTreeNodeWithNext(U value) { Val = value; Left = null; Right = null; Next = nu...
using System; using System.Data.Odbc; namespace Prototipo2P.Conexion { public class Conexion { OdbcConnection conn; public string nombreBd { get; set; } public Conexion(string nombreBd) { this.nombreBd = nombreBd; } public Tuple<Odbc...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MathCalculations { public static Vector3 RotateVector(Vector3 baseVector, Vector3 axis, float deg) { float angle = deg * Mathf.Deg2Rad; float x = axis.x; float y = axis.y; float z = ax...
using OlvinerBrodcast.DAL.Models; using OlvinerBrodcast.Models; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.ServiceModel.Web; using System.Text; namespace OlvinerBrodcast.WebService { // NOTE: You can use the "Renam...
using System; using Askii; using System.Windows.Forms; using System.Resources; namespace Askii.Console { class MainClass { public static void Main (string[] args) { var str = "" + "==========================================================" + "| Look Ma' ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EmberKernel.Services.Statistic.Formatter.DefaultImpl.FormatExpression { class ExpressionException:Exception { public ExpressionException(string msg):base(msg) { ...
using UnityEngine; using System.Collections; using System.Collections.Generic; [System.Serializable] public class Dialog { public GameDatabase.CharacterName speakerName; public bool speakerExistInScreen = true; public List<Sentence> sentences = new List<Sentence>(); } [System.Serializable] public class Sentence {...
using System.Windows.Controls; namespace WPF.NewClientl.UI.Dialogs { /// <summary> /// SiginStatisticsDialog.xaml 的交互逻辑 /// </summary> public partial class MeetingSendNoticeDialog : UserControl { public MeetingSendNoticeDialog() { InitializeComponent(); ...
using System; using System.ComponentModel.DataAnnotations; using static DataClasses.Library.Enums; namespace DataClasses.Library { public class Book { [Key] public int Id { get; set; } public string Title { get; set; } public int PageCount { get; set; } publ...
using Motherload.Factories; using Motherload.Interfaces; using Motherload.Interfaces.Unity; using UnityEngine; using UnityEngine.UI; namespace Assets.Scripts.UI { /// <summary> /// Atualiza a barra de status /// </summary> public class StatsBar : MonoBehaviour, IStatsbar { #region Properti...
using CrystalDecisions.CrystalReports.Engine; using CrystalDecisions.Shared; using Report_ClassLibrary; using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; ...
using Cs_Notas.Aplicacao.Interfaces; using Cs_Notas.Dominio.Entities; using Cs_Notas.Dominio.Interfaces.Servicos; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Notas.Aplicacao.ServicosApp { public class AppServicoTipoImovel: AppSer...
using BLL.DLib; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class Controls_LibCmsPage_PageView : System.Web.UI.Page { #region vars public int PageID { get { return Request["PageID"] == "" ...
// See https://aka.ms/new-console-template for more information Console.WriteLine("Hello, World!"); var problem = Problem.CreateSample(); var configuration = Configuration.Default; var finalSolution = GeneticAlgorithm.Run(problem, configuration); //Essa solução final contém todas as configurações, dentre os 300 ite...