text stringlengths 13 6.01M |
|---|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/*
*通过计算两个矩形在x轴或y轴的投影是否均有重合判断重叠矩形,利用两两对比迭代求出全部重叠矩形
*/
//创建矩形结构
[System.Serializable]
public struct Rectangle
{
public Vector2 v1;
public Vector2 v2;
public Vector2 v3;
public Vector2 v4;
}
public class T02 : MonoBehaviou... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web.UI.WebControls;
using Sind.BLL;
using Sind.Model;
using Sind.Web.Publico.Controles;
using Sind.Web.Publico.Helpers;
namespace Sind.Web.Cadastros
{
public partial class FilialDetalhe : System.Web.UI.Page
{
#region[ PROP... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class IngredientPanel : MonoBehaviour {
public void Zoomasaurus(bool isZoom)
{
if (isZoom)
gameObject.transform.localScale *= 3;
else
gameObject.transform.localScale = new Vector... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BELCORP.GestorDocumental.BE.Comun
{
[Serializable]
public class PerfilesBE
{
public string Correo { get; set; }
public string CentroCostos { get; s... |
using System.Collections.Generic;
using WebsiteManagerPanel.Data.Entities.Base;
using WebsiteManagerPanel.Data.Entities.Enums;
namespace WebsiteManagerPanel.Data.Entities
{
public class Field : AuditEntity
{
public Definition Definition { get; protected set; }
public string Name { get; protect... |
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using SpaceHosting.Index.Sparnn.Helpers;
namespace SpaceHosting.Index.Tests.Sparnn.Helpers.ListExtensionsTests
{
public class HStackTests
{
[Test]
public void SuccessfulCase()
{
var mat... |
using System;
namespace SymbolicMath {
class MathUtil {
static public double degreeToRadian(double degree) {
return degree * Math.PI / 180;
}
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data.SqlClient;
using System.Configuration;
using System.Data;
using System.Net.Mail;
using System.Net;
using Property_cls;
using Property_Cryptography;
namespace Prop... |
namespace Ejercicio2
{
public class prueba
{
}
} |
using System;
using System.Threading.Tasks;
using Altinn.Platform.Events.Functions.Models;
using AltinnIntegrator.Functions.Services.Interface;
using Microsoft.Azure.WebJobs;
using Microsoft.Azure.WebJobs.Host;
using Microsoft.Extensions.Logging;
namespace AltinnIntegrator
{
public class EventsConfirmation
{
... |
using System;
namespace Core
{
public class Kit
{
public int KitID { get; }
public string KitName { get; }
///public bool IsSelected { get; set; }
/// <summary>
/// конструктор
/// </summary>
/// <param name="id">ID комплектации</param>
/// <par... |
using System;
using EngageNet.Api;
using NUnit.Framework;
using Rhino.Mocks;
namespace EngageNet.Tests
{
[TestFixture]
public class ServiceActivityTests
{
#region Setup/Teardown
[SetUp]
public void TestSetup()
{
_mockApiWrapper = MockRepository.GenerateMock<IApiWrapper>();
_engageNet = new EngageNet... |
// Copyright 2016-2020 Serilog Contributors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Target), typeof(MoveToTarget), typeof(Collision))]
[RequireComponent(typeof(SpriteRenderer))]
public class Chaser : MonoBehaviour
{
private void Start()
{
GetComponent<SpriteRenderer>().colo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FiiiCoin.Models
{
public class Message : BaseModel
{
private string signature;
public string Signature
{
get { return signature; }
set
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
using System.Web;
namespace ISE.SecurityLogin
{
public static class Encryption
{
private const string MyKey = "$95*... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Welic.Dominio.Models.Users.Mapeamentos;
using Welic.Dominio.Patterns.Pattern.Ef6;
namespace Welic.Dominio.Models.Marketplaces.Entityes
{
public partial class MessageParticipant : Entity
{
... |
using System;
using System.Linq;
namespace _05_seminar
{
class Program
{
static void Delete(ref int[] dataArray)
{
int[] newArray = new int[dataArray.Length - (Array.FindIndex(dataArray, i => i % 5 == 0) + 1)];
for (int i = newArray.Length - 1, j = 1; i >= 0; i--, j++)... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using VJBatangas.LomiHouse.Business;
using VJBatangas.LomiHouse.Entity;
using VJBatangas.LomiHouse.Common;
namespace VJBatangas.LomiHo... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace Kingdee.CAPP.UI.ProcessDataManagement
{
/// <summary>
/// 类型说明:焊接符号选择界面
/// 作 者:jason.tang
/// 完成时间:2013-... |
using OpenQA.Selenium;
using OpenQA.Selenium.Support.UI;
using System;
using System.Collections.Generic;
using System.Text;
namespace TeamCss__Registration.Utilities
{
public class Wait
{
public IWebElement WaitForElement(IWebDriver driver, IWebElement element)
{
Defaul... |
namespace SGCFT.Dados.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class _01_Treinamento_Modulo : DbMigration
{
public override void Up()
{
CreateTable(
"dbo.Modulo",
c => new
{
... |
using System.Linq;
using System.Web.Mvc;
using Centroid.Models;
namespace Centroid.Controllers
{
public class AboutController : Controller
{
private ApplicationDbContext db = new ApplicationDbContext();
// GET: Abouts
public ActionResult Index()
{
return View(db.Ab... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using GDS.Entity;
namespace GDS.WebApi.Models
{
} |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace ChatBot.Models
{
public class Professors
{
public int id { get; set; }
[Display(Name ="First Name")]
public string fname { get; set; }
[... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.ModelConfiguration;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApp9.Domain
{
public class Employee
{
public Guid? EmployeeI... |
namespace Assets.Scripts.Models.Clothes
{
public class Clothes : BaseObject
{
public Clothes()
{
IsStackable = false;
Description = "clothe_descr";
}
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class Menu_ChangePassword : MonoBehaviour
{
private Database_Utils databaseUtils = null;
public GameObject passwordInputField;
public GameObject rePasswordInputField;
public GameOb... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HPYL.Model
{
public class Members
{
/// <summary>
///
/// </summary>
#region Model
/// auto_increment
/// </summary>
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Water : MonoBehaviour {
public GameControl gamectrl;
public GameObject gameOver;
void Start () {
}
private void OnTriggerEnter2D(Collider2D other)
{
if... |
using System;
using System.Net.Mail;
using System.Text.RegularExpressions;
using Boxofon.Web.Mailgun;
namespace Boxofon.Web.Helpers
{
public static class MailgunRequestExtensions
{
public static string BoxofonNumber(this MailgunRequest request)
{
var from = new MailAddress(request.... |
using BDTest.Attributes;
using NUnit.Framework;
namespace BDTest.Example;
[Story(AsA = "BDTest Developer",
IWant = "to show how different states show in a test report",
SoThat = "users can see what a report would look like")]
public class DifferentReportScenarioTests : MyTestBase
{
[SetUp]
public voi... |
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.ChangeTracking;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace FIVIL.Litentity
{
public class LitentityContext : DbContext
{
public LitentityConte... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Points : MonoBehaviour
{
public int currentPoints;
public int totalPoints;
}
|
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Data.Entity.Infrastructure;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using System.Web.Http.Description;
using HotelManagerWithNET_F.Models;
namespace HotelManagerWithNET_... |
using Compent.Shared.Extensions.Bcl;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Linq;
using Uintra.Infrastructure.ApplicationSettings.Models;
using static System.Configuration.ConfigurationManager;
namespace Uintra.Infrastructure.ApplicationSettings
{
public class App... |
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class MenuControlls : MonoBehaviour
{
public GameObject aboutPage;
public GameObject levelSelect;
public GameObject settings;
public Text musicTe... |
using DAL;
using MVVM_Core;
using MVVM_Core.Validation;
using System;
using System.Linq;
using System.Windows.Controls;
using BL;
namespace Main.ViewModels
{
public class UserRegViewModel : BasePageViewModel
{
private readonly UserRegisterService registerService;
private readonly EventBus event... |
using System.Collections.Generic;
using System.Reflection;
namespace CompiledValidators
{
/// <summary>
/// Provides validators for types and their members.
/// </summary>
public interface IValidatorProvider
{
/// <summary>
/// Gets the validators for a type or a member.
//... |
using System;
namespace Screenmedia.IFTTT.JazzHands
{
public class JazzHands
{
public JazzHands ()
{
}
}
}
|
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assig_1.GUI
{
class GUIText
{
/// <summary>
/// The position of the text on the screen. Top left is 0,0
/// </summary>
pu... |
using Microsoft.AspNetCore.Identity;
using Voluntariat.Models;
namespace Voluntariat.Data
{
public static class ApplicationDbInitializer
{
public static void SeedUsers(UserManager<ApplicationUser> userManager)
{
var username = "a@a.a";
var password = "Test.123";
... |
using System;
using Microsoft.AspNetCore.Mvc.ModelBinding;
using OrchardCore.ContentManagement;
namespace DFC.ServiceTaxonomy.UnpublishLater.ViewModels
{
public class UnpublishLaterPartViewModel
{
[BindNever]
public ContentItem? ContentItem { get; set; }
public DateTime? ScheduledUnpub... |
using System;
using Microsoft.Extensions.Logging;
using Moq;
using NUnit.Framework;
using ODL.ApplicationServices.DTOModel.Load;
using ODL.DataAccess;
using ODL.DataAccess.Repositories;
using ODL.DomainModel;
using ODL.DomainModel.Person;
namespace ODL.ApplicationServices.Test.Mock
{
[TestFixture]
public clas... |
using UnityEngine;
public class Flamethrower : MonoBehaviour
{
public float rotateSpeed;
private bool clockwise;
public int flameTimeOff;
public int flameTimeOn;
private int initialFlameTime;
ParticleSystem system;
private void Start()
{
initialFlameTime = flameTimeOn;
... |
using System.Collections.Generic;
using System.Linq;
namespace Nailhang.Display.Models
{
public class InterfacesModel
{
public string Contains { get; set; }
public InterfaceMD5KV[] Interfaces { get; set; }
}
} |
using Euler_Logic.Helpers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Euler_Logic.Problems {
public class Problem276 : ProblemBase {
private PrimeSieve _primes;
public override string ProblemName {
get ... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Runtime.Serialization;
using System.Web;
namespace XH.APIs.WebAPI.Models.Tenants
{
[DataContract]
public class CreateOrUpdateTenantRequest
{
[DataMember]
[Required]
... |
using System.Threading;
using System.Threading.Tasks;
using Ardalis.ApiEndpoints;
using AutoMapper;
using BlazorShared.Models.Client;
using ClinicManagement.Core.Aggregates;
using Microsoft.AspNetCore.Mvc;
using PluralsightDdd.SharedKernel.Interfaces;
using Swashbuckle.AspNetCore.Annotations;
namespace ClinicManageme... |
using System;
using System.Collections.Generic;
using System.Text;
namespace TestBrokenApp.Services
{
public interface IDataConnection
{
SQLite.SQLiteConnection DataConnection();
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
public partial class aspx_MasterPage : System.Web.UI.MasterPage
{
protected void Page_Load(object sender, EventArgs e)
{
if (Session["username"] != null && Convert... |
using UnityEngine;
using System.Collections;
using DG.Tweening;
using UnityEngine.SceneManagement;
public class SpringBroke : StateMachineBehaviour
{
private Vector3 normal_Rotation;
// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
public override void... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
// Represents a piece of data - either a variable name or a literal
public class Data : NodeBase
{
public FunctionParameter descriptor;
public override void InitialiseNode()
{
base.InitialiseNode(... |
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Event Reference Listener of type `Collision`. Inherits from `AtomEventReferenceListener<Collision, CollisionEvent, CollisionEventReference, CollisionUnityEvent>`.
/// </summary>
[EditorIcon("atom-icon-orange")]
[AddComponen... |
namespace CourseVoiliers.Classes
{
public class Sponsor
{
}
} |
namespace TripDestination.Web.MVC.ViewModels.Shared
{
using TripDestination.Common.Infrastructure.Mapping;
using TripDestination.Data.Models;
public class PageViewModel : IMapFrom<Page>
{
public int Id { get; set; }
public string Heading { get; set; }
public string SubHeading... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace com.Sconit.Entity
{
public static class ISIConstants
{
#region ISI
public static readonly string CODE_PREFIX_ISI = "ISI";
public static readonly string CODE_PREFIX_PLAN = "PLN";
publ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using saintify.Business;//Business Namespace to get easily access to business classes
using Newtonsoft.Json;//To manage JSON Content
using System.IO;//To manager files
namespace saintify.Data
{
///... |
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.DataStructures;
using Terraria.ID;
using Terraria.ModLoader;
using Caserraria.Items;
namespace Caserraria.Items.Weapons
{
public class PhoenixwingBow : ModItem
{
public override void SetStatic... |
using System;
using System.Collections.Generic;
using Breeze.AssetTypes.DataBoundTypes;
using Breeze.FontSystem;
using Breeze.Screens;
using Breeze.AssetTypes.StaticTemplates;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Newtonsoft.Json;
namespace Breeze.AssetTypes
{
public class ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace HMSApp.Models
{
/// <summary>
/// Department Information
/// </summary>
public class Department
{
/// <summary>
/// Department code
/// </summary>
public string Department... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
namespace TestForPlugin
{
class Program
{
static void Main(string[] args)
{
string retString = "CDATA[nbf+isCUcgz1DgfSC7cr7U2aBG... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using Terminal.Gui;
using Xunit;
using Xunit.Abstractions;
namespace Terminal.Gui.ViewTests {
public class AutocompleteTests {
readonly ITestOutputHelper output;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Input;
namespace GymWorkout.Commands
{
public static class CustomCommands
{
public static readonly RoutedUICommand Workouts = new RoutedUICommand
(
... |
using Microsoft.AspNet.Http;
using Microsoft.Data.Entity;
using Stolons.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Stolons.ViewModels.ProductsManagement
{
public class ProductEditionViewModel
{
public bool IsNew { get; set; }
... |
using Framework.Core.Common;
using Tests.Data.Van.Input;
using OpenQA.Selenium;
using OpenQA.Selenium.Support.UI;
namespace Tests.Pages.Van.Main.VirtualPhoneBankPages.VirtualPhoneBankDetailsPageComponents
{
public class NameDescriptionScriptVpbDetailsPageComponent : VirtualPhoneBankDetailsPageComponent
... |
using System;
using System.IO;
namespace _12.IDEs
{
class Program
{
static void Main()
{
/*
Worldwide, Oct 2016 compared to a year ago:
Rank
Change IDE Share Trend
1 Visual Studio 22.7 % -0.8 %
2 Eclipse 22.05 % -5.9 %
3 Android Studio 10.47 % +2.5 %
4 Vim 8.25 % ... |
namespace Ejercicio
{
public class Chuck : Pajaros
{
private int velocidad;
public Chuck(int velocidad, int ira) : base(ira)
{
this.velocidad = velocidad;
}
public override void seEnoja() => velocidad *= 2;
public override int fuerza(){
if(... |
using Common;
using Common.Data;
using Common.Exceptions;
using Common.Extensions;
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Runtime.Serialization;
namespace Entity
{
[DataContract]
public partial class SystemSearchTitles : IMappable
{
#region Con... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using Newtonsoft.Json;
using POSServices.Config;
using POSServices.Models;
using POSServices.WebAPIModel;
// For more information on enabling Web API fo... |
using Uintra.Core.Activity.Models.Headers;
using Uintra.Features.Comments.Services;
using Uintra.Features.Likes;
namespace Uintra.Features.Social.Models
{
public class SocialExtendedItemViewModel : SocialItemViewModel
{
public ILikeable LikesInfo { get; set; }
public ICommentable CommentsInfo ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LoadTrigger : MonoBehaviour {
public int LevelTarget;
public Transform targetPoint;
public float playerTurningDisplace;
void OnTriggerEnter (Collider other) {
if (other.tag == "Player") {
other.SendMessage ("OnLoad... |
using System.Net;
using System.Threading.Tasks;
using AutoMapper;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Sfa.Poc.ResultsAndCertification.Dfe.Api.Filters;
using Sfa.Poc.ResultsAndCertification.Dfe.Api.Infrastructure;
using Sfa.Poc.ResultsAndCerti... |
using GalaSoft.MvvmLight.CommandWpf;
using MahApps.Metro.Controls;
using Sales.Helpers;
using Sales.Models;
using Sales.Reports;
using Sales.Services;
using System;
using System.Collections.ObjectModel;
using System.Linq;
using System.Windows;
using System.Windows.Input;
namespace Sales.ViewModels.SaleViewModels
{
... |
using System;
using Environment;
namespace ActiveAbility
{
public interface IUseAbility
{
void UseAbility();
void PickUpAbility();
void DropAbility(Room room);
int Cooldown { get; set; }
int CurrentCharge { get; set; }
bool CanUseAbility { get; }
Action<... |
using StudyMateLibrary.Attributes;
namespace StudyMateLibrary.Enities
{
public class City : Entity
{
[ForeignKey(typeof(Country))]
public string CountryId { get; set; }
[ForeignKey(typeof(State))]
public int StateId { get; set; }
public string CityName { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using Myriad.Models;
using System.IO;
using Amazon.S3;
using Amazon.S3.Model;
using System.Configuration;
namespace Myriad.Controllers
{
public c... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class Tasks : MonoBehaviour
{
//Script duoc dung boi cac toggle Task
private int id;
private string t;//Ten cong viec
private int completed;//hoan thanh hay ch... |
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using EntMob.Models;
namespace EntMob.DAL
{
public interface IHumidityRepository
{
Task<Humidity> AddHumidity(Humidity humidity);
Task<List<Humidity>> GetHumiditiesForSession(Session session);
}
}
|
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace SuperMario.Entities
{
public abstract class MovingAnimatedEntity : MovingEntity
{
int animationDelayInTicks;
long lastGameTime;
protected MovingAnimatedEntity(Vector2 screenLocation, int animationDelay) :... |
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using Aria.Core.Resources;
using OpenTK.Graphics.OpenGL;
using PixelFormat = System.Drawing.Imaging.PixelFormat;
namespace Aria.Core.Graphics
{
public class SpriteSheet : Resource
{
// List holding the sprites belong... |
using System;
using System.Collections.Generic;
using Android.Runtime;
namespace RU.Tinkoff.Acquiring.Sdk {
// Metadata.xml XPath class reference: path="/api/package[@name='ru.tinkoff.acquiring.sdk']/class[@name='PayFormActivity']"
[global::Android.Runtime.Register ("ru/tinkoff/acquiring/sdk/PayFormActivity", DoNot... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Speech.Synthesis;
using System.IO;
namespace TextToSpeech
{
public partial class Form1 : Form
{
SpeechSy... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace AppointmentManagement.UI.DTOs
{
public class OrderAsnDto
{
public Guid OrderAsnHeaderID { get; set; }
public string OrderAsnNumber { get; set; }
public DateTime OrderAsnDate { get... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Configuration;
using System.IO;
using ErrorLog;
using Pronto.Common;
namespac... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Software_Engineering.Models;
using System.Net;
using System.Data.Entity;
using System.Data.Entity.Validation;
using Microsoft.Reporting.WebForms;
namespace Software_Engineering.Controllers
{
public cla... |
namespace EPI.BinaryTree
{
public class BinaryTreeNodeWithNext<U>
{
public BinaryTreeNodeWithNext<U> Next;
public BinaryTreeNodeWithNext<U> Left;
public BinaryTreeNodeWithNext<U> Right;
public U Val;
public BinaryTreeNodeWithNext(U value)
{
Val = value;
Left = null;
Right = null;
Next = nu... |
using System;
using System.Data.Odbc;
namespace Prototipo2P.Conexion
{
public class Conexion
{
OdbcConnection conn;
public string nombreBd { get; set; }
public Conexion(string nombreBd)
{
this.nombreBd = nombreBd;
}
public Tuple<Odbc... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MathCalculations
{
public static Vector3 RotateVector(Vector3 baseVector, Vector3 axis, float deg)
{
float angle = deg * Mathf.Deg2Rad;
float x = axis.x;
float y = axis.y;
float z = ax... |
using OlvinerBrodcast.DAL.Models;
using OlvinerBrodcast.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.ServiceModel;
using System.ServiceModel.Web;
using System.Text;
namespace OlvinerBrodcast.WebService
{
// NOTE: You can use the "Renam... |
using System;
using Askii;
using System.Windows.Forms;
using System.Resources;
namespace Askii.Console
{
class MainClass
{
public static void Main (string[] args)
{
var str = "" +
"==========================================================" +
"| Look Ma' ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EmberKernel.Services.Statistic.Formatter.DefaultImpl.FormatExpression
{
class ExpressionException:Exception
{
public ExpressionException(string msg):base(msg)
{
... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
[System.Serializable]
public class Dialog
{
public GameDatabase.CharacterName speakerName;
public bool speakerExistInScreen = true;
public List<Sentence> sentences = new List<Sentence>();
}
[System.Serializable]
public class Sentence
{... |
using System.Windows.Controls;
namespace WPF.NewClientl.UI.Dialogs
{
/// <summary>
/// SiginStatisticsDialog.xaml 的交互逻辑
/// </summary>
public partial class MeetingSendNoticeDialog : UserControl
{
public MeetingSendNoticeDialog()
{
InitializeComponent();
... |
using System;
using System.ComponentModel.DataAnnotations;
using static DataClasses.Library.Enums;
namespace DataClasses.Library
{
public class Book
{
[Key]
public int Id { get; set; }
public string Title { get; set; }
public int PageCount { get; set; }
publ... |
using Motherload.Factories;
using Motherload.Interfaces;
using Motherload.Interfaces.Unity;
using UnityEngine;
using UnityEngine.UI;
namespace Assets.Scripts.UI
{
/// <summary>
/// Atualiza a barra de status
/// </summary>
public class StatsBar : MonoBehaviour, IStatsbar
{
#region Properti... |
using CrystalDecisions.CrystalReports.Engine;
using CrystalDecisions.Shared;
using Report_ClassLibrary;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
... |
using Cs_Notas.Aplicacao.Interfaces;
using Cs_Notas.Dominio.Entities;
using Cs_Notas.Dominio.Interfaces.Servicos;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cs_Notas.Aplicacao.ServicosApp
{
public class AppServicoTipoImovel: AppSer... |
using BLL.DLib;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
public partial class Controls_LibCmsPage_PageView : System.Web.UI.Page
{
#region vars
public int PageID
{
get { return Request["PageID"] == "" ... |
// See https://aka.ms/new-console-template for more information
Console.WriteLine("Hello, World!");
var problem = Problem.CreateSample();
var configuration = Configuration.Default;
var finalSolution = GeneticAlgorithm.Run(problem, configuration);
//Essa solução final contém todas as configurações, dentre os 300 ite... |
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