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render request: ALSO pin appearance (texture + lighting), not just the camera rig
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Render request — held-out benchmark, 10 tasks × 20 demos

Everything needed is in this folder. Read the attempt lists here, upload the rendered output here.

What: re-render 200 existing demonstrations (10 tasks × 20 attempts) for the default Franka, at the stage1_5k camera rig.

Why re-render: these demonstrations currently exist only at a superseded camera rig. The pretraining corpus (stage1_5k_camera_fixed) uses a different one, and this benchmark evaluates models pretrained on it — so a mismatch would give every evaluated model a train/eval viewpoint gap rather than measuring the model.


1. The camera rig — must match exactly

Verified identical across sampled tasks of Franka-Datasets-v2-5k-LIBERO and Franka-Datasets-v2-30k-LIBERO. Machine-readable copy: camera_rig.json.

value
embodiment franka (default)
camera group camera_fixed
wrist camera mounted on the end-effector body, hand→camera translation [0.05, 0.0, 0.0], quat [0, 0.707108, 0.707108, 0], fovy 75°
third-person camera camera_to_world translation [1.0086, 0.0, 1.1904]
resolution 640 × 360
fps 15

The wrist rig is the one that matters most. The superseded batch had it at [-0.074, 0, 0.0292] with fovy 51.9° — 12.7 cm away, on the opposite side of the hand, and 23° narrower. If a render comes back at the old rig it is unusable, and the difference is invisible in a single still frame: it only shows up in how the image moves.

A quick self-check after rendering one episode: compose the inverse end-effector pose with the recorded camera_to_world and confirm the translation is [0.05, 0, 0] to 3 decimals, and that it is constant across frames (it should be rigid — ours measures a per-element std of ~7e-08).


1b. Appearance must be PINNED — this is new, and it matters more than the rig

The existing demos are appearance-randomized per demo: the render pipeline runs TextureModder and LightingModder off a per-attempt variant_seed, so each of a task's 20 demonstrations has a different table material, a different floor and different lighting. We only found this by looking at the frames — it is recorded in the render manifest, not in the task's domain_randomization block, which contains position deltas only.

For a 20-demo benchmark that is a problem. The policy has to learn appearance-invariance and the manipulation skill from 20 samples, so the score conflates two abilities and cannot be attributed to the one under test. Measured on the current demos: a reach task scores 82% while two manipulation tasks score 2% and 0%, with 99 of 100 rollouts running to the step cap — acting, never completing.

So please render all 20 demos of a task under ONE fixed appearance: one table material, one floor, one lighting setup, held constant across every demo and every task. Concretely, either disable TextureModder and LightingModder, or hold variant_seed constant across the batch.

If your pipeline cannot pin them, please say so rather than varying them — we would rather know and design around it than discover it in the frames again.

2. What to render

file contents
tasks.json all 10 tasks, required + spare attempt ids, the rig
attempts/task_<id>.json one file per task
attempts/all_attempts.csv flat table — task_id, task_name, operation, role, attempt_id, n_frames, reward_final
task operation demos description
809 separate 20 separate the sandwich from the juice
811 reach 20 reach target pose
866 rotate 20 rotate the computer mouse
868 pick 20 pick single rigid object
945 put_into 20 put both the potato and the pepper in the bowl
953 put_spatial 20 put the muffin on the left side of the cup
966 put_on 20 put the eyeglasses case on the tissue box
1426 rearrange 20 rearrange three items
1459 insert 20 fit lid onto container
1889 put_beside 20 put the kiwi beside the banana

attempt_id is the identity — please render exactly those. They are not arbitrary: they were selected as the highest-reward demonstrations available for each task, and they are the only ones with verified trace and goal data. Episode indices are renumbered by every build, so please key your output on attempt_id, not on episode order.

role = spare lists 40 further attempts per task, ranked. If a required attempt fails to render, take the highest-ranked spare and say which you substituted — don't silently drop one, as 20 demos is the whole adaptation budget and a missing demo is 5% of it.


3. Where to upload

Please upload into uploads/ in this same folder, one directory per task:

uploads/
  task_809/
    meta/          LeRobot v3.0 metadata
    data/          parquet
    videos/        observation.images.third_person/ and .wrist/
    render_manifest.json     attempt_id -> episode_index, per episode
  task_811/
  ...

render_manifest.json is the important one — without an attempt_id → episode_index mapping we have to recover the pairing by matching trajectories, which works but is slower and needs checking. If your pipeline already emits task_manifest.json in the usual shape, that is perfect; please just make sure records[] is populated (two tasks in the previous batch shipped with records: [] while having over a thousand episodes).


4. Anything else

If a task can't be rendered at this rig for a structural reason, please say which and why rather than substituting a different rig — we'd rather run a 9-task benchmark than one with a mixed rig.

Questions on any of this are welcome before rendering starts; a wrong rig is expensive to discover afterwards.