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closed
godotengine/godot
https://github.com/godotengine/godot
81,852
["modules/mono/csharp_script.cpp", "modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs", "modules/mono/mono_gd/gd_mono.cpp", "modules/mono/mono_gd/gd_mono.h"]
4.2-dev4 C# export to Android generates the APK fine, but fails finding .NET assemblies for arm64 at runtime
### Godot version 4.2 dev 4 ### System information mac 12.6.7 ### Issue description ![Screenshot_2023-09-20-15-48-42-963_org godotengine godot](https://github.com/godotengine/godot/assets/17978212/186c802d-e33e-49a6-a002-4683deefb3a4) Why is this? What can I do to fix it? ### Steps to reproduce . ...
https://github.com/godotengine/godot/issues/81852
https://github.com/godotengine/godot/pull/83422
aa0be93a89b93a04be1fbc01ca89302fddb33df7
5fb9ff9986a8597c3afc0a0eec92da312c3811f5
2023-09-18T07:54:06Z
c++
2023-10-16T08:43:49Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,836
["doc/classes/TabBar.xml", "doc/classes/TabContainer.xml", "scene/gui/tab_bar.cpp", "scene/gui/tab_bar.h"]
TabBar: mouse events crash when tab size changes depending on hover state
### Godot version 4.2 dev 4 ### System information Godot v4.2.dev4 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 (NVIDIA; 31.0.15.3699) - 12th Gen Intel(R) Core(TM) i7-12700KF (20 Threads) ### Issue description The game crashes entirely with no log/feedback when just moving the mouse...
https://github.com/godotengine/godot/issues/81836
https://github.com/godotengine/godot/pull/82384
214c978f4be618fd5618c86ef67b94c609fee495
048abcb2bb4f13ca5058d326efa225edb032087a
2023-09-17T23:59:51Z
c++
2023-09-27T12:03:43Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,830
["doc/classes/DisplayServer.xml"]
Mouse Events weird when using DisplayServer.window_set_window_event_callback
### Godot version 4.2 dev 4 ### System information Godot v4.2.dev4 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 (NVIDIA; 31.0.15.3699) - 12th Gen Intel(R) Core(TM) i7-12700KF (20 Threads) ### Issue description I have an issue that starts from 4.2 dev 4 and up where the mouse_entered...
https://github.com/godotengine/godot/issues/81830
https://github.com/godotengine/godot/pull/84669
8c53a72a49e560011369fcc8555fd4c99d45ef9a
4eae6f8028b0f1b97735e774dc512252043adfd9
2023-09-17T21:38:48Z
c++
2023-11-10T09:46:06Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,826
["modules/gridmap/grid_map.cpp"]
Gridmap not immeditely updating meshes list from mesh library
### Godot version master branch commit 4df80b0e629e25653a706f6721c13a1f9d1da368 ### System information Linux Mint 21.2 (Victoria) - integrated Intel(R) HD Graphics 620 (KBL GT2) () - Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz (4 Threads) ### Issue description the meshes section remains empty when i add a mesh librar...
https://github.com/godotengine/godot/issues/81826
https://github.com/godotengine/godot/pull/81914
52104ded6961e3339002d1e03f1de4a0d3be2453
0ba19c3e4afc7dccbc7beb481537383bb7a49a37
2023-09-17T19:39:11Z
c++
2023-09-20T13:18:28Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,816
["platform/windows/joypad_windows.cpp"]
Right stick up-down input not working properly with Xbox Elite Wireless Controller Series 2
### Godot version v4.1.1.stable.official [bd6af8e0e] ### System information Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (NVIDIA; 31.0.15.3713) - 13th Gen Intel(R) Core(TM) i7-13700K (24 Threads) ### Issue description When I move right stick to right-to...
https://github.com/godotengine/godot/issues/81816
https://github.com/godotengine/godot/pull/82508
7513ae6d06347d4aa66e26f9e98be647706bf5c4
5a3befd6c96c93e46dd75bdfda2ce3f29c278bea
2023-09-17T17:24:23Z
c++
2023-10-09T13:32:13Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,811
["platform/macos/display_server_macos.mm"]
Clicking on Color Picker in Compatibility mode crashes the application on MacOS
### Godot version 4.1.1 [bd6af8e0e] ### System information macOS Monterey Version 12.6.3 ### Issue description When opening any Colour Window in Compatibility, the application crashes once the colour picker is clicked. The application simply quits and does not show any message or error. ### Steps to r...
https://github.com/godotengine/godot/issues/81811
https://github.com/godotengine/godot/pull/82037
cc0a02c75c0e158f54127fd779afeacabf46be52
603119d301bf7c47d44ea53afcc71d895976f80a
2023-09-17T15:52:22Z
c++
2023-09-21T12:27:42Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,804
["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/tests/scripts/analyzer/errors/virtual_super_not_implemented.gd", "modules/gdscript/tests/scripts/analyzer/errors/virtual_super_not_implemented.out", "modules/gdscript/tests/scripts/analyzer/features/virtual_method_implemented.gd", "modules/gdscript/tests/scri...
Calling `super()` when base implementation does not exist doesn't give any error until runtime
### Godot version 4.2 dev4 ### System information Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads) ### Issue description When you override a native virtual function and call `super()`, you won't see a...
https://github.com/godotengine/godot/issues/81804
https://github.com/godotengine/godot/pull/81808
9a1b4f338b3ea4bf7c3e9746669a43fd1e5560d7
3d3a9ee827893d9c3e0930ac71896262fbc4dff9
2023-09-17T13:54:59Z
c++
2023-09-19T07:03:42Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,799
["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/gdscript_compiler.cpp"]
"Invalid call. Nonexistent function '_ready'" error when I call super() in child class _ready
### Godot version v4.2.dev4.official [549fcce5f] ### System information Godot v4.2.dev4 - Linux Mint 21.1 (Vera) - X11 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (RADV NAVI22) () - 12th Gen Intel(R) Core(TM) i5-12400 (12 Threads) ### Issue description Switching my project from 4.1.1 to 4.2.dev...
https://github.com/godotengine/godot/issues/81799
https://github.com/godotengine/godot/pull/81577
7ca579cb2742e3a7f758903736cc53b9c8ae2c2d
e5ac7cf034a05ace9120445ccef812d292546a52
2023-09-17T13:21:41Z
c++
2023-09-16T19:23:18Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,787
["scene/gui/item_list.cpp"]
Thin separator line between filesystem items in split mode
### Godot version 4.1.1 ### System information linux ### Issue description ![image](https://github.com/godotengine/godot/assets/71937306/9a9f3f33-4d57-44d0-bb8d-03f9c2f06024) this line appears between each rows of icons, it shouldn't be visible. ### Steps to reproduce - enable the FileSystem dock's split mode...
https://github.com/godotengine/godot/issues/81787
https://github.com/godotengine/godot/pull/82236
7287df46335bb12143ec87d96c0518eedd89e2f9
df0a822323a79e1a645f0c6a17d51c7602f23166
2023-09-17T08:16:59Z
c++
2023-09-24T21:37:20Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,769
["editor/animation_track_editor.cpp"]
AnimationPlayer: Editor crashes when clicking on "Interpolation Mode" with nonexistent node path
### Godot version 4.1.1.stable ### System information Ubuntu 22.04 ### Issue description The editor crashes when clicking on "Interpolation Mode" when a path points to a none-existing `NodePath`. I noticed this issue when I duplicated an `AnimationPlayer` from one scene to another. I expect some sort of error m...
https://github.com/godotengine/godot/issues/81769
https://github.com/godotengine/godot/pull/81779
c1fed539435b61fe5d6b05bee96d3280e746eebe
c4effea5e6fefc0194f52247a21d9fc5d916b2c3
2023-09-16T21:59:19Z
c++
2023-10-09T13:31:21Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,681
["doc/classes/LineEdit.xml", "scene/gui/line_edit.cpp", "scene/gui/line_edit.h"]
LineEdit secret character hard to change/enter
### Godot version v4.1.1.stable.official [bd6af8e0e] ### System information Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - integrated Intel(R) Iris(R) Plus Graphics (Intel Corporation; 27.20.100.9621) - Intel(R) Core(TM) i5-1035G7 CPU @ 1.20GHz (8 Threads) ### Issue description LineEdits secret cha...
https://github.com/godotengine/godot/issues/81681
https://github.com/godotengine/godot/pull/81724
aa3beb5f114044f5fdb763c0371ec78d3c555856
a434062e2c70af63b6f9f235e9f3692d7ff5e8af
2023-09-15T07:02:31Z
c++
2023-10-20T13:07:29Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,647
["scene/gui/tab_bar.cpp"]
TabBar metadata is not reassigned if the data is an empty Array or Dictionary
### Godot version v4.2.dev4.official [549fcce5f] ### System information Godot v4.2.dev4 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (NVIDIA; 31.0.15.3699) - AMD Ryzen 5 2600X Six-Core Processor (12 Threads) ### Issue description If we assign empty arrays or dictionary to tab metada...
https://github.com/godotengine/godot/issues/81647
https://github.com/godotengine/godot/pull/81648
6b70dfe7e2182b8c6a551115700838c6d5133668
0d034447b7b781812bc21584f455ac91e96abfb5
2023-09-14T13:05:25Z
c++
2023-10-02T11:16:23Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,604
["editor/plugins/node_3d_editor_plugin.cpp"]
Incorrect Node3D transform when moving and rotating with the gizmo in local space if parent node's coordinates are not in (0,0,0)
### Godot version v4.2.dev4.official [549fcce5f] ### System information Windows 10 - Godot v4.2.dev4.official - Vulkan (Forward+) editor ### Issue description Version **4.2-dev4** introduced incorrect behavior when transforming nodes in local space (Node "jumps" to unwanted position). In the previous version every...
https://github.com/godotengine/godot/issues/81604
https://github.com/godotengine/godot/pull/81609
6c1be308361eb7b4f09a526d67bfb6bc5e510152
91dee347ad263345c0ff5c6210300dd23f3125cf
2023-09-13T06:02:31Z
c++
2023-09-16T19:24:06Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,602
["editor/scene_tree_dock.cpp"]
AnimationPlayer unexpectedly deletes or adds tracks when Undo after nodes are deleted.
### Godot version Godot v4.1.1.stable (bd6af8e0e) ### System information Manjaro Linux - Vulkan (Compatibility) - NVIDIA GeForce RTX 3060 (nvidia; 535.104.05) - 12th Gen Intel(R) Core(TM) i7-12700 (20 Threads) ### Issue description AnimationPlayer unexpectedly deletes or adds tracks when nodes with animations als...
https://github.com/godotengine/godot/issues/81602
https://github.com/godotengine/godot/pull/81651
b797fa18c8daf39ab9ed8816d086dd804ccc2fc4
25688079413707851c1cc921308b03a531bd6f25
2023-09-13T05:55:45Z
c++
2023-09-15T17:48:30Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,578
["modules/gdscript/gdscript_parser.cpp", "modules/gdscript/gdscript_parser.h", "modules/gdscript/gdscript_tokenizer.h"]
Generated documentation for single line enum duplicates the same documentation for each enumeration
### Godot version v4.2.master.custom_build [98b50eb30] ### System information Ubuntu 20.04 LTS ### Issue description Reproducible on 4.2dev3, 4.2dev4, and master. This is not reproducible on 4.1.1-stable and 4.2dev1 (4.2dev2 crashed). By `single line enum` I mean: ``` ## My documentation enum MyEnum { A, B,...
https://github.com/godotengine/godot/issues/81578
https://github.com/godotengine/godot/pull/81699
cc7227c98cba01a8ba0d9ea723ab61ebe30781e4
281439ce2039de2768e01f97f9c9bb41edc90daf
2023-09-12T15:18:28Z
c++
2023-09-20T11:09:32Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,558
["editor/plugins/canvas_item_editor_plugin.cpp"]
Animation tools do not get hidden correctly when switching scenes
### Godot version v4.2.dev (221884e6b) ### System information Godot v4.2.dev (221884e6b) - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 Ti Laptop GPU (NVIDIA; 31.0.15.3699) - 12th Gen Intel(R) Core(TM) i7-12700H (20 Threads) ### Issue description When you are switching between open sc...
https://github.com/godotengine/godot/issues/81558
https://github.com/godotengine/godot/pull/81606
48e1c19deaadac57172b8d3e3cf13cd53a1c8341
2febb246e110f110569dd244c89bbd97822f0b69
2023-09-11T22:09:34Z
c++
2023-09-15T17:48:23Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,548
["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/gdscript_compiler.cpp"]
Using the class_name of a subclass results in spurious 'nonexistent function' errors at runtime
### Godot version 4.2-dev4 ### System information Godot v4.2.dev4 - Arch Linux #1 SMP PREEMPT_DYNAMIC Sat, 10 Jun 2023 00:35:35 +0000 - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (nvidia; 530.41.03) - AMD Ryzen 5 2600 Six-Core Processor (12 Threads) ### Issue description I tried updating a project ...
https://github.com/godotengine/godot/issues/81548
https://github.com/godotengine/godot/pull/81577
7ca579cb2742e3a7f758903736cc53b9c8ae2c2d
e5ac7cf034a05ace9120445ccef812d292546a52
2023-09-11T17:11:09Z
c++
2023-09-16T19:23:18Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,513
["editor/gui/editor_scene_tabs.cpp", "editor/gui/editor_scene_tabs.h"]
Switching scene tabs with many tabs may hide tabs
### Godot version 4.2 dev4 ### System information Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads) ### Issue description When you have many tabs opened and they are overflowing with the < > buttons, when you sw...
https://github.com/godotengine/godot/issues/81513
https://github.com/godotengine/godot/pull/83957
c978f6bb3dca396416b6776b40889e29b3e124c0
19f4dfbdfb82203dcc479144acf627a5e43338dc
2023-09-10T13:32:21Z
c++
2023-12-14T16:38:09Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,512
["doc/classes/ScrollContainer.xml"]
scroll_started and scroll_ended signals don't get emitted for ScrollContainer on Windows but they do work on Android
### Godot version 4.1.1.stable.official [bd6af8e0e] ### System information Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3050 Ti Laptop GPU (NVIDIA; 27.21.14.6660) - Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz (12 Threads) ### Issue description scroll_started and scroll_en...
https://github.com/godotengine/godot/issues/81512
https://github.com/godotengine/godot/pull/81517
43c7e8d3b597cfc0e088851b3ff04d564a859dda
218a27a85984ba51c5bf0fa38966ecde23d139b6
2023-09-10T13:13:48Z
c++
2023-09-11T13:40:28Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,507
["editor/scene_tree_dock.cpp"]
Crash when click "paste from clipboad"
### Godot version 4.2.dev ### System information Godot v4.2.dev (fc99492d3) - Arch Linux #1 SMP PREEMPT_DYNAMIC Thu, 24 Aug 2023 00:38:14 +0000 - Wayland - Vulkan (Forward+) - dedicated Intel(R) Arc(tm) A730M Graphics (DG2) () - 12th Gen Intel(R) Core(TM) i7-12700H (20 Threads) ### Issue description Hello! I'm new...
https://github.com/godotengine/godot/issues/81507
https://github.com/godotengine/godot/pull/81415
d08401236c8e13165550724f646f0f458b0f0895
3669188607df52915bf3173a207c536c729f5cdb
2023-09-10T07:13:23Z
c++
2023-09-11T13:38:31Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,491
["editor/scene_tree_dock.cpp"]
"Some nodes are referenced by animation tracks" when deleting instance
### Godot version 4.2 dev4 ### System information Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads) ### Issue description #58598 introduced a warning when deleting nodes referenced animations. However, in very s...
https://github.com/godotengine/godot/issues/81491
https://github.com/godotengine/godot/pull/82486
8c25a98fdf68dc388eddaefa188f3386236cdfe4
e19acaab479b84410751e5787c0e815b59ed02fd
2023-09-09T15:59:47Z
c++
2023-10-23T10:39:15Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,476
["modules/raycast/raycast_occlusion_cull.cpp", "modules/raycast/raycast_occlusion_cull.h"]
Using SubViewport with own_world_3d = true causes memory leak.
### Godot version v4.1.1.stable.official [bd6af8e0e] ### System information Godot v4.1.1.stable - macOS 13.5.2 - Vulkan (Forward+) - integrated Apple M2 Max - Apple M2 Max (12 Threads) ### Issue description Memory allocated when using SubViewport with own_world_3d = true is not released when own_world_3d...
https://github.com/godotengine/godot/issues/81476
https://github.com/godotengine/godot/pull/82291
2a31f2deacb29e640e552d7b4adc8fd3dab89bd3
4c95ebddd6db36f01cde1fbcae79f133971f0cd9
2023-09-09T05:41:19Z
c++
2023-09-28T18:04:25Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,474
["editor/code_editor.cpp"]
Empty lines should be ignored when comment/uncomment code
### Godot version Godot v4.2.dev (fc99492d3) ### System information Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Ti (NVIDIA; 31.0.15.3699) - 12th Gen Intel(R) Core(TM) i7-12700F (20 Threads) ### Issue description 1. Inserting a newline in the commented code and then uncomme...
https://github.com/godotengine/godot/issues/81474
https://github.com/godotengine/godot/pull/81486
e25408df4b4967dfbddbeb9c9b16de78ee5ead31
3c63b09a706163ffaab7d39a0313c5f374a2a2c1
2023-09-09T04:04:45Z
c++
2023-09-26T06:20:05Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,473
["servers/rendering/shader_compiler.cpp"]
Shaders fail to compile with matrix-type global uniforms (4.1 Compatibility renderer)
### Godot version v4.1.1.stable.official [bd6af8e0e] ### System information Godot v4.1.1.stable - Linux Mint 20.2 (Uma) - Vulkan (Compatibility) - NVIDIA GeForce GTX 1660 Ti (nvidia; 470.199.02) - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads) ### Issue description When using the Compatibility renderer, sha...
https://github.com/godotengine/godot/issues/81473
https://github.com/godotengine/godot/pull/81494
4363ae34fa3f52223ae78ff2f2c187ab99827e3a
2bc35308fc796bdf18e8eb6b823dfbf2125db826
2023-09-09T03:19:31Z
c++
2023-10-31T19:14:14Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,467
["scene/gui/popup_menu.cpp"]
Editor submenu popups are misaligned
### Godot version 4.1.1 ### System information linux ### Issue description ![image](https://github.com/godotengine/godot-proposals/assets/71937306/04dcf0e9-1c0d-4a7f-8ca9-827dd281253a) ![image](https://github.com/godotengine/godot-proposals/assets/71937306/aa70e31e-0486-455a-b8b4-7e589ec7b754) notice how the...
https://github.com/godotengine/godot/issues/81467
https://github.com/godotengine/godot/pull/81477
3669188607df52915bf3173a207c536c729f5cdb
013bbd1a1e226cc4e2127569390375a07239ca19
2023-09-08T20:37:40Z
c++
2023-09-11T13:38:54Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,447
["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/gdscript_compiler.cpp"]
'Invalid get index' cyclic issues.
### Godot version Godot v4.2.dev4 ### System information Godot v4.2.dev4 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (NVIDIA; 31.0.15.3713) - 13th Gen Intel(R) Core(TM) i7-13700K (24 Threads) ### Issue description I am having a lot of what i think are cyclic issues since ...
https://github.com/godotengine/godot/issues/81447
https://github.com/godotengine/godot/pull/81577
7ca579cb2742e3a7f758903736cc53b9c8ae2c2d
e5ac7cf034a05ace9120445ccef812d292546a52
2023-09-08T09:58:51Z
c++
2023-09-16T19:23:18Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,441
["scene/gui/line_edit.cpp"]
Error when typing in the script editor after text search
### Godot version v4.2.dev4.official [549fcce5f] ### System information Windows 10 ### Issue description `scene/main/node.cpp:1757 - Parameter "p_node" is null.` when attempting to type after using find function. Does not happen in 4.2dev3. https://github.com/godotengine/godot/assets/3820082/4a2818f7-cc3b-4b46-...
https://github.com/godotengine/godot/issues/81441
https://github.com/godotengine/godot/pull/81450
6c1241dcf612a13f4cf608a5af72682f9dbb0803
867e20e7b9357e7f13003077b8852aaac5027c53
2023-09-08T04:46:12Z
c++
2023-09-08T21:15:41Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,436
["editor/filesystem_dock.cpp"]
Using Duplicate To for folders in the filesystem dock may cause unexpected behavior
### Godot version v4.2.dev4.official [549fcce5f] ### System information Godot v4.2.dev4 - Linux Mint 21.2 (Victoria) - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti (nvidia; 535.86.05) - Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz (4 Threads) ### Issue description Select a folder A in the ...
https://github.com/godotengine/godot/issues/81436
https://github.com/godotengine/godot/pull/81437
f71f4b80e32f6e98a4cd3cb1c06071223297e8fc
c78dbca58139cea14a0db7cbc3bfcf22d8acd00a
2023-09-08T00:15:32Z
c++
2023-10-22T10:11:00Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,417
["scene/2d/tile_map.cpp"]
[Godot4.2dev2] When tileMap has multiple layers, the data returned by calling get_used_rect() is problematic.
### Godot version 4.2 dev2 ### System information windows10 ### Issue description There is a bug in calling get_used_rect() after creating multiple layers in TileMap. Draw area not covered (0, 0) coordinates, but using get_used_rect () to obtain data for [P: (0, 0), S: (3, 3)], expect is [P (1, 1), S: (2, 2)]. ...
https://github.com/godotengine/godot/issues/81417
https://github.com/godotengine/godot/pull/81423
0545ed5c7112387b2ee5b4b1998c262df8d061d3
64fce49dc677a3d66176ce73948b1f515ca36a6b
2023-09-07T13:20:37Z
c++
2023-09-12T06:50:21Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,411
["scene/gui/line_edit.cpp"]
Clearing LineEdit doesn't scroll it to the beginning
### Godot version 4.2 dev4 ### System information Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads) ### Issue description When you write a text in LineEdit (e.g. in the inspector) and the text is long ...
https://github.com/godotengine/godot/issues/81411
https://github.com/godotengine/godot/pull/81443
b39303abae6be4bda534a16ac8de1a4661c8a145
baad99220ec3e52f17d32382221714ed0d6e73b4
2023-09-07T12:22:56Z
c++
2023-09-08T09:50:49Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,404
["editor/filesystem_dock.cpp"]
Folder path printed to ouput when folder is moved
### Godot version v4.2.dev4.official [549fcce5f] ### System information Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads) ### Issue description When folder is moved in project's file structu...
https://github.com/godotengine/godot/issues/81404
https://github.com/godotengine/godot/pull/81407
a16e178c64d3a53d64ddb5a1c2641c27b227360c
5c7b0ed29930c2e7d37fa93e69eddb5b97a64670
2023-09-07T08:59:47Z
c++
2023-09-07T12:04:34Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,397
["modules/text_server_adv/text_server_adv.cpp", "modules/text_server_fb/text_server_fb.cpp", "scene/resources/font.cpp"]
Zooming in the script editor freezes the editor
### Godot version 8449592d92eaeef990f5502b419d491ee3eeb7a6 ### System information Windows 11 ### Issue description Zooming in the script editor on an empty script freezes the entire editor for a few seconds, but if the file is large then it freezes for 4-5 seconds (which is unacceptable). Looks like a recent regre...
https://github.com/godotengine/godot/issues/81397
https://github.com/godotengine/godot/pull/81406
119f379a3d6993612e018f2f8224f7a7a7daf49d
31a7fd1951f6e9f68faa6edd2aaff87cb922a31c
2023-09-07T06:50:07Z
c++
2023-09-08T07:11:23Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,382
["drivers/gles3/rasterizer_canvas_gles3.cpp"]
Clear color alpha value affects 2D editor in Compatibility renderer
### Godot version 4.1.1.stable, 4.2.dev (2282fc5de) ### System information Arch Linux - X11 - GLES3 (Compatibility) - NVIDIA GeForce RTX 3060 Ti (nvidia; 535.104.05) - 13th Gen Intel(R) Core(TM) i5-13400F (16 Threads) ### Issue description When using Compatibility renderer, adjusting the Alpha component ...
https://github.com/godotengine/godot/issues/81382
https://github.com/godotengine/godot/pull/81395
7663c6992235f25af90df9fd57f76ac1d12d3869
8f3042ed46443221ebf89291c990c41f83a5da01
2023-09-06T14:31:48Z
c++
2023-09-07T11:54:10Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,366
["editor/filesystem_dock.cpp", "editor/filesystem_dock.h"]
Folder color resets if folder is renamed or moved
### Godot version v4.2.dev4.official [549fcce5f] ### System information Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads) ### Issue description If the folder has assigned a color, ...
https://github.com/godotengine/godot/issues/81366
https://github.com/godotengine/godot/pull/81380
7343ad9e4fa7906ceec6b3779221e176cab33665
6c1241dcf612a13f4cf608a5af72682f9dbb0803
2023-09-06T09:19:32Z
c++
2023-09-08T21:15:17Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,364
["platform/ios/export/export_plugin.h"]
iOS Export dialogue for XCode project export still shows .ipa extension
### Godot version 4.2.dev4 ### System information macOS 13.5.1 ### Issue description The recent addition of an option in iOS export templates to "Export project only" is a welcome addition, since I've always had to set up some final things in XCode anyway for the builds to work. ![Screenshot 2023-09-06 at 10 3...
https://github.com/godotengine/godot/issues/81364
https://github.com/godotengine/godot/pull/81365
3a585a6bcfa7a674ba090c95847ac11bcf410823
2ced50f310b2ab13249e55bc967a18e100aba321
2023-09-06T08:42:26Z
c++
2023-09-06T12:49:40Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,362
["modules/gdscript/editor/gdscript_highlighter.cpp"]
Incorrect GDScript highlighting of variables passed as values in dictionary function arguments.
### Godot version 4.2.dev4 ### System information Godot v4.2.dev4 - Pop!_OS 22.04 LTS - X11 - Vulkan (Forward+) - integrated Intel(R) Graphics (ADL GT2) () - 12th Gen Intel(R) Core(TM) i5-1235U (12 Threads) ### Issue description ![image](https://github.com/godotengine/godot/assets/85438892/cd9f31f3-3b65-4433-a24b-...
https://github.com/godotengine/godot/issues/81362
https://github.com/godotengine/godot/pull/82326
68926d591987b2036d66f5216ad0a20ee2c40590
1edf0f35b151ab3a8e3140aeaef08609e011ebdb
2023-09-06T08:07:25Z
c++
2023-10-05T20:49:47Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,349
["scene/gui/text_edit.cpp", "tests/scene/test_text_edit.h"]
`TextEdit.get_rect_at_line_column` returns negative pos even though cursor is in viewable area of the control
### Godot version 3.5.2, 4.1.1 ### System information Godot v3.5.2.stable and v4.1.1.stable - Ubuntu 20.04.6 LTS (Focal Fossa) - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (nvidia; 525.125.06) - Intel(R) Core(TM) i7-10700KF CPU @ 3.80GHz (16 Threads) ### Issue description * What does not work: ...
https://github.com/godotengine/godot/issues/81349
https://github.com/godotengine/godot/pull/81354
3e233e1f2417b6831220c950ab4747b6c47cbda8
77623d0a36d66b7b979c2b0a3141b99796deb860
2023-09-05T16:04:00Z
c++
2023-09-18T08:37:59Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,348
["modules/text_server_adv/text_server_adv.cpp"]
Using only symbols are not RTL when running the project with internationalization/locale/test=ar
### Godot version v4.2.dev4.official [549fcce5f] ### System information Ubuntu 20.04 LTS ### Issue description See title. ### Steps to reproduce 1. Create a new project 2. Create a csv file that includes the following ``` key,ar key,placeholder ``` 3. Add the generated `.translation` file to Project -> Pro...
https://github.com/godotengine/godot/issues/81348
https://github.com/godotengine/godot/pull/81361
698df41dac8d2de3ad9b535ca8a72edcbf45ff4a
632bbc66b68c9d5878e48536c18450637f150447
2023-09-05T15:53:50Z
c++
2023-09-07T11:52:57Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,342
["editor/filesystem_dock.cpp"]
Folder color is not retained after editor restart
### Godot version 4.2.dev.4 ### System information Windows 11 ### Issue description With the new feature in 4.2, user can color folder in different colors. You can change the color in the editor, and it reflects it in the file system dock. When you restart the editor with the same project or reload the project th...
https://github.com/godotengine/godot/issues/81342
https://github.com/godotengine/godot/pull/81344
07176632a6f670779d9eddcfd93f95b6b9272c80
008dc63fe69248832a6f1cb7733205a1bf65c65d
2023-09-05T14:13:31Z
c++
2023-09-06T12:49:34Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,338
["doc/classes/ProjectSettings.xml", "doc/classes/XRInterface.xml", "main/main.cpp", "modules/openxr/openxr_api.cpp", "modules/openxr/openxr_api.h", "modules/openxr/openxr_interface.cpp", "modules/openxr/openxr_interface.h", "servers/xr/xr_interface.cpp", "servers/xr/xr_interface.h"]
Passthrough not working on Godot 4 OpenXR with a Varjo XR3 Headset
### Godot version 4.1 ### System information Windows 10 - Godot 4.1.1 - Compatibility ### Issue description When trying to use the Varjo XR3 headset (in OpenXR mode) with Godot 4 (with OpenXR and passthrough activated), the passthrough does not work, i.e. the scene is rendered on a black background instead of the ...
https://github.com/godotengine/godot/issues/81338
https://github.com/godotengine/godot/pull/81561
56e54b49b65c0feb4368ec88a89c2d40af1b4ad3
495b89ece928cbc5dd0779273e5e72587023f226
2023-09-05T12:56:12Z
c++
2023-09-14T13:21:49Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,323
["editor/scene_tree_dock.cpp"]
Attaching a script to a node make the inspector inspect the script instead of the selected node
### Godot version 4.1.1 ### System information linux ### Issue description [simplescreenrecorder-2023-09-05_03.04.35.webm](https://github.com/godotengine/godot/assets/71937306/4bd85088-dbc1-40ea-8b0a-5565db06dec0) as you can see in this clip attaching a script to a node makes the inspector inspect the script ra...
https://github.com/godotengine/godot/issues/81323
https://github.com/godotengine/godot/pull/81510
06d51891678e3abf360d6fcd2e8bd1ba96704fcc
9f20a4a3917bca1776e598d4c2e4344762e3f552
2023-09-05T01:07:42Z
c++
2023-10-26T06:57:01Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,318
["scene/resources/text_file.h"]
Changing text files in an external editor doesn't cause them to reload in Script Editor
### Godot version v4.2.dev.custom_build [75de1ca76], v4.1.stable.official [970459615] ### System information Godot v4.2.dev (75de1ca76) - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 SUPER (NVIDIA; 31.0.15.3640) - AMD Ryzen 5 3500 6-Core Processor (6 Threads) ### Issue description Te...
https://github.com/godotengine/godot/issues/81318
https://github.com/godotengine/godot/pull/81319
3cf17679cac3b0f065c283e44f80a86242facb8f
6b70dfe7e2182b8c6a551115700838c6d5133668
2023-09-04T23:26:12Z
c++
2023-10-02T11:16:17Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,317
["core/string/ustring.cpp", "tests/core/string/test_string.h"]
`"%+f" % -0.0` evaluates to `"+-0.000000"` instead of `"-0.000000"`
### Godot version 4.1.1 ### System information linux ### Issue description The `"%+f"` format adds a `+` sign in front of positive numbers. If you try to format `-0.0`, it breaks and displays both a `+` and a `-`. ### Steps to reproduce ```gdscript @tool extends EditorScript func _run() -> void: print(...
https://github.com/godotengine/godot/issues/81317
https://github.com/godotengine/godot/pull/81328
59d3a36fbee958c9b049e58d242c75b052ddcbc4
95b00b11b0c54ba6140aa3f794b717762882ba73
2023-09-04T23:24:49Z
c++
2023-09-05T13:14:36Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,311
["editor/editor_asset_installer.cpp", "editor/editor_asset_installer.h", "editor/plugins/asset_library_editor_plugin.cpp"]
Addon is empty after downloading from asset lib
### Godot version v4.1.1.stable.official [bd6af8e0e] ### System information Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 Ti (NVIDIA; 31.0.15.3667) - AMD Ryzen 9 7900X 12-Core Processor (24 Threads) ### Issue description This [addon](https://godotengine....
https://github.com/godotengine/godot/issues/81311
https://github.com/godotengine/godot/pull/81358
3815b2f98e51f918d6d4526547fdcedd40491c76
7343ad9e4fa7906ceec6b3779221e176cab33665
2023-09-04T20:02:48Z
c++
2023-09-08T21:14:51Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,294
["editor/script_create_dialog.cpp"]
Dragging nodes into built-in scripts causes error: "Can't drop nodes because script 'xxxx::xxxxxxx' does not inherit Node"
### Godot version v4.2.dev3.mono.official [013e8e3af] ### System information Godot v4.2.dev3.mono - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 Ti Laptop GPU (NVIDIA; 31.0.15.3598) - AMD Ryzen 7 5800H with Radeon Graphics (16 Threads) ### Issue description When creating and attaching...
https://github.com/godotengine/godot/issues/81294
https://github.com/godotengine/godot/pull/81299
c5562d105838ee8016d37e8b831e86b4662519de
d2cc6897d426a645f7da407c5656e4a29a0de3c9
2023-09-04T07:32:22Z
c++
2023-09-06T12:49:24Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,289
["scene/resources/animation.cpp"]
C# method tweens can't handle 64 bit integer types
### Godot version v4.2.dev3.mono.official [013e8e3af] ### System information Windows 11, Godot 4.2-dev3 ### Issue description I wanted to create a Tween that interpolates a method in value range of a long type (64 bit). When the tweened method gets called with values outside the "classical" 32 bit number range (-2...
https://github.com/godotengine/godot/issues/81289
https://github.com/godotengine/godot/pull/81296
d90918194f5be43c9641570524844eb15da25c2a
cfdc01603846e4f0c39896b8ac7eb70cb4b180e3
2023-09-03T23:11:51Z
c++
2023-09-05T13:14:21Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,283
["editor/editor_inspector.cpp"]
Property array tooltip shows wrong ID on later pages
### Godot version 4.2 dev3 ### System information Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads) ### Issue description When you have a property array, e.g. layer list in TileMap, and hover on the side of the ...
https://github.com/godotengine/godot/issues/81283
https://github.com/godotengine/godot/pull/81408
5c7b0ed29930c2e7d37fa93e69eddb5b97a64670
d6d8cb1a171b0aa74bc54e615e7c1e068af5a5d8
2023-09-03T20:15:33Z
c++
2023-09-07T12:04:58Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,272
["editor/gui/editor_spin_slider.cpp"]
EditorSpinSlider: Change input via ´down´ or ´up´ arrow key
### Godot version v4.1.1.stable.official [bd6af8e0e] and v4.2.dev4.official [549fcce5f] ### System information macOS 13.4.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads) ### Issue description If the input is set to -1 and you want to change the value back to 0 by pressing the arrow key...
https://github.com/godotengine/godot/issues/81272
https://github.com/godotengine/godot/pull/81278
b9c36c930b217e9310959532b8a17c15315d9839
480590ceb27b7dee068ffdb81803584003159026
2023-09-03T13:49:30Z
c++
2023-09-26T06:19:15Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,257
["doc/classes/CanvasItem.xml", "doc/classes/CanvasLayer.xml"]
CanvasLayer Child Controls Z-Index Layering Issue
### Godot version 4.0.3 ### System information Windows -Godot 4.0.3 ### Issue description I need to change the rendering order of controls within the same Layer, but when I use two CanvasLayer nodes with the same Layer and place controls inside them, changing the z-index of child components does not affect their r...
https://github.com/godotengine/godot/issues/81257
https://github.com/godotengine/godot/pull/81270
b45933931b9a6a57ed73bea9dfdd56574958974e
b9c36c930b217e9310959532b8a17c15315d9839
2023-09-02T18:22:44Z
c++
2023-09-26T06:18:49Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,225
["editor/gui/editor_file_dialog.cpp"]
The scene's default save name missing
### Godot version v4.2.dev4.mono.official [549fcce5f] ### System information window10 64bit ### Issue description ![GIF 2023-9-1 22-39-07](https://github.com/godotengine/godot/assets/35988767/d7be4a45-f5f0-4408-8758-f4bf9f3c9c5d) ### Steps to reproduce / ### Minimal reproduction project /
https://github.com/godotengine/godot/issues/81225
https://github.com/godotengine/godot/pull/81226
6c4266271d901c14b2bd96a3712691542ca84d4f
72ceaa8d9c75b16707a0ae3d35e21857969f2f8d
2023-09-01T14:40:04Z
c++
2023-09-08T09:50:42Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,215
["servers/rendering/shader_language.cpp", "servers/rendering/shader_language.h", "servers/rendering/shader_preprocessor.cpp"]
"Invalid include exit hint @@< without matching enter hint." error setting built-ins after shader #include
### Godot version 4.1.1.stable.official ### System information Windows 10, Vulkan forward + ### Issue description When trying to use shader includes inside the body of the fragment() function, an error occurs when setting EMISSION after the include: `Invalid include exit hint @@< without matching enter h...
https://github.com/godotengine/godot/issues/81215
https://github.com/godotengine/godot/pull/81381
480590ceb27b7dee068ffdb81803584003159026
e25408df4b4967dfbddbeb9c9b16de78ee5ead31
2023-09-01T01:05:16Z
c++
2023-09-26T06:19:40Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,173
["servers/rendering/renderer_rd/storage_rd/material_storage.cpp"]
On Vulkan, Sprite3D with ViewportTexture and SubViewport doesn't work in exported project.
### Godot version 4.1.1 stable ### System information Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated AMD Radeon RX 6600 (Advanced Micro Devices, Inc.; 31.0.21023.2010) - AMD Ryzen 5 5600 6-Core Processor (12 Threads) ### Issue description Even though everything is fine in the editor, expo...
https://github.com/godotengine/godot/issues/81173
https://github.com/godotengine/godot/pull/81607
b42aa5ad9d185a5263885755a17dc9d4e93314d5
c255acebe867b65bd7cd81a900c0e3144e2d472a
2023-08-30T15:48:37Z
c++
2023-10-05T08:07:16Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,166
["scene/resources/gradient_texture.cpp", "scene/resources/gradient_texture.h"]
Particles rendered incorrectly with a gradient texture
### Godot version 9f9210e60cddb2fa82ce5f7d71fcba340f2edbd1 ### System information Windows 11 ### Issue description I found that one of particles shaders in my project begin working incorrectly after the recent fixes. I've bisected it to 9f9210e60cddb2fa82ce5f7d71fcba340f2edbd1. Before: ![image](https://github....
https://github.com/godotengine/godot/issues/81166
https://github.com/godotengine/godot/pull/81198
e3522e0d85d49d99ad0b48c2e607b4c898941e4f
80bfca20c6577083e9e4070723512ff2c3f32d0b
2023-08-30T13:47:08Z
c++
2023-09-01T14:03:22Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,164
["core/input/input.cpp", "core/input/input.h"]
Axis-based actions can get stuck as pressed
### Godot version 4.2 bc88dca ### System information Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads) ### Issue description After #80859 if you have an action that uses joypad axis, it can get stuck very easily...
https://github.com/godotengine/godot/issues/81164
https://github.com/godotengine/godot/pull/81170
ca2d5b25fdb7d62322fc6705ee5f074167ba01bb
5f5ca23586d1e9928b1fb7a7a8f604fe02f3a824
2023-08-30T13:36:38Z
c++
2023-09-11T13:37:42Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,162
["editor/editor_node.cpp"]
editor layout loading breaks when docks are floating
### Godot version 4.1.1 ### System information linux ### Issue description [simplescreenrecorder-2023-08-30_15.06.02.webm](https://github.com/godotengine/godot/assets/71937306/7e5e8c1e-7a24-4c8e-a528-7a3298540ad5) as you can see in this video, layouts load wrongly under some circumstances. ### Steps to reprodu...
https://github.com/godotengine/godot/issues/81162
https://github.com/godotengine/godot/pull/82742
85e508b5700382809c5bdbf406914663177aa7d3
230bdda872bd01a776f30f2c15ab76b354b6e900
2023-08-30T13:08:59Z
c++
2023-10-13T09:43:35Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,161
["editor/editor_layouts_dialog.cpp", "editor/plugins/theme_editor_plugin.cpp"]
Pressing space when entering the name of an editor layout confirm the save dialog
### Godot version 4.1.1 ### System information linux ### Issue description [simplescreenrecorder-2023-08-30_15.01.51.webm](https://github.com/godotengine/godot-proposals/assets/71937306/537d92b9-4f98-4fe6-adf4-71297be0471a) I guess this wasn't the case before since I could save a layout named "2 monit...
https://github.com/godotengine/godot/issues/81161
https://github.com/godotengine/godot/pull/81189
d18963485eb53ac78bb606340104615d4096f902
07035466e81ce9e1f5df8deed2f415757e855772
2023-08-30T13:03:42Z
c++
2023-09-02T12:30:12Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,150
["drivers/gles3/shader_gles3.cpp"]
OpenGL shader cache is not prefixed with GPU model, causing it to be invalidated when switching GPUs on a project
### Godot version 4.2.dev d2f76e878 ### System information Godot v4.2.dev (d2f76e878) - Fedora Linux 38 (KDE Plasma) - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4060 Laptop GPU () - 13th Gen Intel(R) Core(TM) i9-13900H (20 Threads) ### Issue description > **Note** > > This is now fixed in ...
https://github.com/godotengine/godot/issues/81150
https://github.com/godotengine/godot/pull/82359
92ac0e54fec5c910058bcdeac80b66d0037fbf02
36945dad0730ee013547493df60c4c59567b4290
2023-08-30T05:00:32Z
c++
2023-09-26T14:36:57Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,149
["editor/plugins/script_text_editor.cpp"]
Godot crashes when adding built-in scripts and defining variables before saving: ERROR: FATAL: Index p_index = 0 is out of bounds (size() = 0)
### Godot version v4.2.dev3.mono.official [013e8e3af] ### System information Windows 11 - Godot 4.2.dev3.mono, Vulkan API 1.3.242 - Forward+ dedicated NVIDIA ### Issue description Adding a new built-in script to a node and while defining new variables in the script before saving the scene or the node/scr...
https://github.com/godotengine/godot/issues/81149
https://github.com/godotengine/godot/pull/81156
46ff9aa2ca545a66552ebb073e87395951ed166d
56a5fb26a08ee3fdccd59dea31e962650ec3ffbf
2023-08-30T04:16:54Z
c++
2023-08-31T06:56:04Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,143
["drivers/gles3/rasterizer_scene_gles3.cpp", "servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp", "servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h", "servers/rendering/renderer_rd/storage_rd/forward_id_storage.h", "servers/rendering/renderer_rd/storage_rd/light_storage.cpp", "s...
Vulkan Mobile: Decal Rendering Issues, Doubling Up?
### Godot version 4.1.1.stable ### System information Windows 11 - Vulkan (Mobile) - NVidia GTX 1070 537.13 ### Issue description When placing more decals equal to or around the max of 8 decals for a surface, issues begin to occur. Setting a decal to be slightly transparent, depending on the viewing ang...
https://github.com/godotengine/godot/issues/81143
https://github.com/godotengine/godot/pull/83493
8d7f3d6bc9a8ccf9c2e4080c45f4079103f3017e
814de86494bb883592dac1d9c0dde5b27c9c79bb
2023-08-29T22:02:49Z
c++
2023-10-23T10:40:07Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,142
["scene/gui/item_list.cpp"]
`ItemList` guides should always be drawn behind selected style box
### Godot version v4.1.1.stable.official [bd6af8e0e] ### System information Godot v4.1.1.stable - Ubuntu 22.04.3 LTS 22.04 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 980 (nvidia; 535.86.05) - Intel(R) Core(TM) i5-4670 CPU @ 3.40GHz (4 Threads) ### Issue description The guides of a style box should always b...
https://github.com/godotengine/godot/issues/81142
https://github.com/godotengine/godot/pull/81155
56b13b6865475c7a42ddd5337402552b60476513
bc88dca176cef6b8943ded58c68a60f7c127baea
2023-08-29T20:47:22Z
c++
2023-08-30T10:16:29Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,133
["modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs", "modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs"]
Generating the C# project fails when .Net 8 Sdk is installed.
### Godot version 4.1.1.stable.mono ### System information Godot v4.1.1.stable.mono - Windows 10.0.23531 ### Issue description When I install .Net 8 on my system (I'm using the preview version of Visual Studio, so I can't uninstall .Net 8), I get the message "Failed to create C# project." when I create a...
https://github.com/godotengine/godot/issues/81133
https://github.com/godotengine/godot/pull/83325
4ec07ffb44b02ee09f562cc8a8f203cb64339b13
398b254f277311f77c91b82140d4f4e900e67d80
2023-08-29T16:21:13Z
c++
2023-10-24T08:54:04Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,118
["core/variant/callable_bind.cpp"]
Inconsistent `Signal.is_connected` behaviour for callables that combine `bind` and `unbind`
### Godot version v4.1.1.stable.official [bd6af8e0e] ### System information Godot v4.1.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads) ### Issue description :+1: For `Callable`s which have h...
https://github.com/godotengine/godot/issues/81118
https://github.com/godotengine/godot/pull/81131
a47729d16bb37c5d368226ff83b61676492edbb8
bbdd1aaa385ed893dc836f2ec0c24eae8beac7de
2023-08-29T11:15:32Z
c++
2023-09-01T14:02:35Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,085
["editor/plugins/theme_editor_plugin.cpp"]
Editor crashes and leaks RIDs when you open and close a custom theme preview tab
### Godot version master (541674d10692cf608f1245d7eede459bdc96b74f), 4.2.dev3, 4.1.stable, 4.0.3.stable ### System information Godot v4.2.dev (541674d10) - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 Ti Laptop GPU (NVIDIA; 31.0.15.3699) - 12th Gen Intel(R) Core(TM) i7-12700H (20 ...
https://github.com/godotengine/godot/issues/81085
https://github.com/godotengine/godot/pull/82442
aa82cccc41a0fc1b1f9b6cfa4b5d93635ea1b20b
46e48c5a3defbad502c1ac3f4d55869c409075a2
2023-08-28T19:18:02Z
c++
2023-09-27T17:08:04Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,082
["scene/resources/material.cpp", "scene/resources/material.h"]
StandardMaterial3D with certain property values is not applied on MeshInstance3D upon reopening scene
### Godot version Godot v4.1.1.stable (bd6af8e0e) ### System information Archlinux - Freedesktop SDK 22.08 (Flatpak runtime) - Vulkan (Compatibility) - Mesa Intel(R) Graphics (ADL GT2) () - 12th Gen Intel(R) Core(TM) i9-12900H (20 Threads) ### Issue description Certain property values in StandardMaterial3D cause t...
https://github.com/godotengine/godot/issues/81082
https://github.com/godotengine/godot/pull/83145
ae5be1f9afe3f1f7176285022f350014c3ae402e
05d6183dee671ccbb47339a26228f69e83756c19
2023-08-28T17:49:26Z
c++
2023-10-11T16:31:06Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,071
["scene/gui/spin_box.cpp"]
SpinBox does not clear text on Enter key if the text is "Nil".
### Godot version 4.2.dev3.official ### System information Windows 10 - GLES3 (Compatibility) ### Issue description When a text is typed into the SpinBox node, and the `Enter` key is pressed, the text is normally removed, and the last valid number value of the SpinBox is restored. However, when the string that is...
https://github.com/godotengine/godot/issues/81071
https://github.com/godotengine/godot/pull/81094
13f0ab88f2923c7dfa5f105db10d12a10d3445dc
ca2d5b25fdb7d62322fc6705ee5f074167ba01bb
2023-08-28T11:40:59Z
c++
2023-09-11T13:37:18Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,057
["scene/gui/range.cpp"]
SpinBox accepts NAN as input.
### Godot version 4.2.dev3.official ### System information Windows 10 - GLES3 (Compatibility) ### Issue description When using the SpinBox node, it is possible for a user to input `NAN` into it (by clicking it and writing "NAN" as text). I believe this should either be prevented (for example with an `allow_nan`...
https://github.com/godotengine/godot/issues/81057
https://github.com/godotengine/godot/pull/81076
ba1089689af0f77b501b2b8915808e4540b7c6a2
541674d10692cf608f1245d7eede459bdc96b74f
2023-08-27T21:53:53Z
c++
2023-08-28T18:38:22Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,055
["editor/gui/scene_tree_editor.cpp", "editor/gui/scene_tree_editor.h"]
Foreign nodes are no longer highlighted
### Godot version 4.2 6da4ad1 ### System information Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads) ### Issue description ![image](https://github.com/godotengine/godot/assets/2223172/d65ab202-93dd-4d83-bcef-c...
https://github.com/godotengine/godot/issues/81055
https://github.com/godotengine/godot/pull/81061
cd5c0076286641b65cd95784eee3ac9e76b692b0
b3811a3e4fca3a16e004257f327c3e540f5f05bb
2023-08-27T20:08:26Z
c++
2023-08-28T10:11:59Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,028
["drivers/gles3/environment/gi.cpp", "drivers/gles3/environment/gi.h", "editor/editor_node.cpp", "servers/rendering/dummy/environment/gi.h", "servers/rendering/environment/renderer_gi.h", "servers/rendering/renderer_rd/environment/gi.cpp", "servers/rendering/renderer_rd/environment/gi.h", "servers/rendering/renderer_rd...
SDFGI propagating light to other scenes and reflections (also not updating until movement)
### Godot version v4.1.1.stable.official [bd6af8e0e] ### System information Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 Ti Laptop GPU (NVIDIA; 31.0.15.3713) - 12th Gen Intel(R) Core(TM) i9-12900H (20 Threads) ### Issue description I was expecting the S...
https://github.com/godotengine/godot/issues/81028
https://github.com/godotengine/godot/pull/81167
e8d57afaeccf0d9f9726746f49936eb93aa0039b
f021d3394034833379f9e081aad9e9696475a028
2023-08-27T01:01:54Z
c++
2023-10-25T08:27:03Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,024
["doc/classes/ProjectSettings.xml"]
When using integer scaling, resizing the window to be smaller than `content_scale_size` (the original viewport size) will clip the contents.
### Godot version master ### System information Windows ### Issue description Follow-up to https://github.com/godotengine/godot/pull/81012#pullrequestreview-1596954975. This causes contents of the viewport to be clipped out of the window, which is not desirable, and also causes a problem with the impl...
https://github.com/godotengine/godot/issues/81024
https://github.com/godotengine/godot/pull/81176
ca6b404739566b918ba00a6c16b53ed27f43562d
be8761a801501ae4e095211284a1606ae8937eba
2023-08-26T20:31:42Z
c++
2023-10-30T22:17:21Z
closed
godotengine/godot
https://github.com/godotengine/godot
81,000
["modules/gridmap/grid_map.cpp"]
Gridmap shows after reload_current_scene() if hidden in editor
### Godot version 3.5.2 RC2 ### System information Windows 10 ### Issue description If a gridmap is hidden in the editor and `get_tree().reload_current_scene()` is used, the gridmap will reappear on reset. Using `hide()` or `visible = false` in `_ready()` will not work: ![image](https://github.com/godot...
https://github.com/godotengine/godot/issues/81000
https://github.com/godotengine/godot/pull/81106
bb61a932c2c67ea54b005832078c42b7cc0bb271
d18963485eb53ac78bb606340104615d4096f902
2023-08-25T16:33:21Z
c++
2023-09-02T12:29:48Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,989
["scene/gui/tab_container.cpp", "scene/gui/tab_container.h"]
Can't set tab's hover color by theme
### Godot version v4.2.dev3.official [013e8e3af] ### System information Windows 10, 64bit ### Issue description ![image](https://github.com/godotengine/godot/assets/35988767/ccdac68c-a60d-491b-a406-d6e3bc1c95ae) ![GIF](https://github.com/godotengine/godot/assets/35988767/7d230faf-0260-4bc3-92e8-11cd026931a8) #...
https://github.com/godotengine/godot/issues/80989
https://github.com/godotengine/godot/pull/81040
59de8f913d16f8655abc9428ea9f98a3aed40904
ae7bab8c37fb09e892542486be8911ecb07929dc
2023-08-25T10:37:17Z
c++
2023-08-31T06:54:29Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,986
["drivers/gles3/rasterizer_canvas_gles3.cpp"]
Crash when TextureRect is visible and TileMap is scaled down
### Godot version v4.1.1.stable.official [bd6af8e0e] ### System information Godot v4.1.1.stable - Gentoo 2.14 - Vulkan (Compatibility) - AMD Radeon Vega 8 Graphics (raven, LLVM 16.0.6, DRM 3.49, 6.1.41-gentoo-x86_64) () - AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx (8 Threads) ### Issue description Thi...
https://github.com/godotengine/godot/issues/80986
https://github.com/godotengine/godot/pull/81036
231daee7b456b7b2831d1ee579738de79f1e4aeb
5491dcd38749cae086b14a8941b3124a81630e24
2023-08-25T08:57:45Z
c++
2023-08-28T10:09:24Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,980
["drivers/gles3/rasterizer_canvas_gles3.cpp", "drivers/gles3/rasterizer_scene_gles3.cpp"]
Web export fails to display Gridmap that works well in editor and Windows export
### Godot version 4.1.1-stable ### System information Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated GeForce GTX 1050 () - Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz (8 Threads) ### Issue description I have a project that I have been developing for a while. It uses a gridmap with a meshlib ...
https://github.com/godotengine/godot/issues/80980
https://github.com/godotengine/godot/pull/81575
bfd78bb917887cfc1fd842ba23570394cad8bedb
b42aa5ad9d185a5263885755a17dc9d4e93314d5
2023-08-25T02:55:31Z
c++
2023-10-05T08:06:39Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,974
["editor/editor_properties_array_dict.cpp"]
Paste Value can empty an array depending on right-click location
### Godot version 4.2.dev 6758a7f8c ### System information Godot v4.2.dev (6758a7f8c) - Fedora Linux 38 (KDE Plasma) - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (nvidia; 535.98) - 13th Gen Intel(R) Core(TM) i9-13900K (32 Threads) ### Issue description - *Related to https://github.com/godotengine/...
https://github.com/godotengine/godot/issues/80974
https://github.com/godotengine/godot/pull/80977
5680d729f28cd83c4e7da7d3e42bccfb97cbf8f1
219a5eff6f252e8d016fbb351d93dc7a36e5e0e9
2023-08-24T22:45:24Z
c++
2023-10-04T13:33:52Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,947
["editor/plugins/canvas_item_editor_plugin.cpp"]
Undoing guide creation makes empty array in scene file
### Godot version 4.2 dev3 ### System information Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads) ### Issue description Basically variation of #33995 ### Steps to reproduce 1. Open 2D scene 2. Drag a guide ...
https://github.com/godotengine/godot/issues/80947
https://github.com/godotengine/godot/pull/81011
9a140f92be687cb9c79e0a354e915372bd5b0645
8f076448676ed920f477dd35ae1788ebd28cd929
2023-08-23T23:32:27Z
c++
2023-08-28T10:07:03Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,940
["editor/filesystem_dock.cpp"]
renaming a folder and pressing `enter` enters the folder
### Godot version 4.1.1 ### System information linux ### Issue description [simplescreenrecorder-2023-08-23_19.45.00.webm](https://github.com/godotengine/godot/assets/71937306/95f761ff-8589-4612-8916-ec76603284bf) as you can see, renaming a folder and then pressing the `enter` key to confirm both confirms and n...
https://github.com/godotengine/godot/issues/80940
https://github.com/godotengine/godot/pull/81007
e95b7e84a46fb47a7981b030a07499dba969fb95
0d4fe74043125f4c7e0291687e2820e8a5c67cb0
2023-08-23T17:46:50Z
c++
2023-10-02T11:15:57Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,937
["editor/filesystem_dock.cpp"]
double clicking to preview a resource scrolls the filesystem view when in split mode
### Godot version 4.1.1 ### System information linux ### Issue description [simplescreenrecorder-2023-08-23_18.31.23.webm](https://github.com/godotengine/godot/assets/71937306/0b9a3971-a793-41a5-874c-e5f98bbc98d4) In this clip I'm double-clicking textures to preview them and as you can see the file view scrolls...
https://github.com/godotengine/godot/issues/80937
https://github.com/godotengine/godot/pull/82806
09946f79bd8215b2c6332de8821737580909a91c
8919d1c2b5da6d647ca4b53dea80ae3d2ad0b73b
2023-08-23T16:51:47Z
c++
2023-10-27T09:35:40Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,924
["editor/animation_track_editor.cpp"]
Method track shows lines between keys
### Godot version 4.2 dev3 ### System information Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads) ### Issue description If you have a Method Track with multiple calls to the same method, they are joined togeth...
https://github.com/godotengine/godot/issues/80924
https://github.com/godotengine/godot/pull/81563
cc61c9d63d947b12b45a671c657e568cdcbd2bad
183850ee244b81ee871917e946324afe2115bc08
2023-08-23T12:27:02Z
c++
2023-09-12T10:02:26Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,919
["scene/gui/rich_text_label.cpp"]
`get_character_line` reports wrong line in RichTextLabel
### Godot version Master branch [6758a7f] ### System information Manjaro ### Issue description `get_character_line` returns the wrong line on some characters when Autowrap Mode is not set to "Off". I couldn't understand the source of error, but apparently it happens when the text breaks lines in Autowrap "Arbitrar...
https://github.com/godotengine/godot/issues/80919
https://github.com/godotengine/godot/pull/81064
b3811a3e4fca3a16e004257f327c3e540f5f05bb
713bfaf5eac1eb8a770e5ee825db29de99f3d0f7
2023-08-23T07:57:00Z
c++
2023-08-28T10:12:22Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,917
["drivers/gles3/rasterizer_scene_gles3.cpp", "drivers/gles3/storage/material_storage.cpp", "servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp", "servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp", "servers/rendering/renderer_rd/forward_mobile/render_forward_mo...
GDShader Render_Mode world_vertex_coords requires referencing VERTEX
### Godot version 4.1.1 Stable ### System information Windows 11, RTX 3070TI, Vulcan ### Issue description Here's another odd-ball one for y'all. When using a Spatial GDShader, if you apply the render_mode 'world_vertex_coords', the shader will produce really bad artifacts on the material/mesh surfac...
https://github.com/godotengine/godot/issues/80917
https://github.com/godotengine/godot/pull/82886
3075e4ef1d279876e71c8bfdc89ebfeb962d8cb5
670de082f9c33b1c3dce0579cd35518717a68ef2
2023-08-23T06:34:26Z
c++
2023-10-06T10:53:02Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,915
["scene/gui/color_picker.cpp", "scene/gui/color_picker.h", "scene/gui/range.h", "scene/gui/slider.cpp"]
Color picker sliders modification will call color changed signal even when deferred mode is active
### Godot version v4.2.dev.custom_build [0511f9d9a] ### System information macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads) ### Issue description Even when the deferred mode from Color picker is enabled modifying the value from one of the sliders will triger the `color_changed`...
https://github.com/godotengine/godot/issues/80915
https://github.com/godotengine/godot/pull/80916
51f81e1c88499f04d2ebdcc0be0b34e73f5e90eb
74d7796dbd28cf1e054120ba18d3ca668b487c39
2023-08-23T05:11:19Z
c++
2023-10-13T20:15:45Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,910
["platform/android/detect.py", "platform/android/export/export.cpp"]
ANDROID_SDK_ROOT is deprecated, use ANDROID_HOME instead
### Godot version all | 6758a7f ### System information Windows 10 21H2 ### Issue description Building export templates with scons requires user to define the `ANDROID_SDK_ROOT` variable, which has been made deprecated long ago, `ANDROID_HOME` should be used instead. This will avoid people having to fi...
https://github.com/godotengine/godot/issues/80910
https://github.com/godotengine/godot/pull/84316
95b8a75aafebecbb6e0fc116078680c0d9e3e814
da0b1eb128a522bbef083b9f2a5cc2da6917c3d8
2023-08-23T00:17:59Z
c++
2023-11-02T08:12:19Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,905
["platform/linuxbsd/freedesktop_portal_desktop.cpp", "platform/linuxbsd/freedesktop_portal_desktop.h", "platform/linuxbsd/x11/display_server_x11.cpp", "platform/macos/display_server_macos.mm", "platform/windows/display_server_windows.cpp"]
Window loses focus after using native file dialog via DisplayServer.file_dialog_show()
### Godot version 4.2.dev3 ### System information Godot v4.2.dev3 - macOS 13.5.0 - GLES3 (Compatibility) - Apple M1 - Apple M1 (8 Threads) ### Issue description After a file is selected in the native file dialog the application window does not get focus back. You have to click it first and then you can click UI ag...
https://github.com/godotengine/godot/issues/80905
https://github.com/godotengine/godot/pull/80952
cb4879a876fa01b42495af09174d315588e37317
31dbbc2c5ac406d8d44655fd7a39f22ace958da0
2023-08-22T21:40:17Z
c++
2023-10-03T15:13:58Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,895
["scene/gui/text_edit.cpp"]
Multi carets cannot be deselected
### Godot version 4.1 ### System information Windows ### Issue description Being able to have multiple cursors similarly to vscode is a great feature, however it's only possible to add carets, not remove them. By left clicking you can remove all extra cursors but you cannot remove a specific one so after...
https://github.com/godotengine/godot/issues/80895
https://github.com/godotengine/godot/pull/80956
df5376c4c0b6be9bb395d6d3c717fff9abbb57fa
afd01030a85b5e7d7cf8c04e14045658de4d7d9c
2023-08-22T14:02:56Z
c++
2023-09-11T13:36:21Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,883
["editor/editor_node.cpp", "editor/editor_node.h"]
Broken warning popup after creating a C# plugin
### Godot version 4.2.dev.mono.custom_build.8e0346bad ### System information macOS ### Issue description After finishing the creating a plugin using the `Create New Plugin` flow, a warning popup appear all red making it impossible to know what the warning is about. ### Steps to reproduce 1) Go to P...
https://github.com/godotengine/godot/issues/80883
https://github.com/godotengine/godot/pull/83576
8c7e20d97e181823adf1bb00cfe0c188ba25fe6a
8f0b742a9afd7942a8fea990e0e28181cc99783c
2023-08-22T08:12:13Z
c++
2023-10-30T16:47:23Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,873
["editor/editor_node.cpp", "editor/editor_node.h", "platform/android/export/export_plugin.cpp"]
Android build issue - access to logs
### Godot version 4.2 master 8e0346badefcd69656e1ae3ba12d6eaafd7a4fae ### System information Android - Windows editor ### Issue description The root cause may be an issue with building the XR loader plugin (https://github.com/godotvr/godot_openxr_loaders) but it highlights a usability problem when diagno...
https://github.com/godotengine/godot/issues/80873
https://github.com/godotengine/godot/pull/84779
ef2cc1cc2bf4ffbeb999d375ee02cb8ee61d74dc
87ba798cba5122304154a2a2e6f8dff90ac740d6
2023-08-22T02:18:20Z
c++
2023-11-12T11:15:54Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,870
["editor/plugins/tiles/atlas_merging_dialog.cpp"]
RGB8 images not shown or copied when TileSet Atlas Merge
### Godot version v4.2.dev3.official [013e8e3af] ### System information Windows 11, Core i5-12400F, RX 6600 ### Issue description Any images without transparency become RGB8. Any images with transparency become RGBA8. When doing a TileSet Atlas Merge RGB8 images do not show up in merge dialog (just e...
https://github.com/godotengine/godot/issues/80870
https://github.com/godotengine/godot/pull/80943
fd7b27a47372f153503888941b647c2fd41060d6
6636ccc3eaebb9afb97b3f49d71dcacd348c66e2
2023-08-22T00:46:12Z
c++
2023-08-28T13:04:16Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,869
["editor/plugins/tiles/tile_set_atlas_source_editor.cpp"]
TileSet `Separation` missing "px" like similar values?
### Godot version v4.2.dev3.official [013e8e3af] ### System information Windows 11, Core i5-12400F, RX 6600 ### Issue description TileSet->Setup->Separation maybe should have "px" like rest? ![Screenshot 2023-08-21 162202](https://github.com/godotengine/godot/assets/962340/3c6b9a97-7520-4610-8153-7882cc9c303f) I...
https://github.com/godotengine/godot/issues/80869
https://github.com/godotengine/godot/pull/80934
548bfa836594f439f5e1af7cab8a53ca31997cf6
43f61836adc60ebc4cde3dc278088032f36a40e9
2023-08-22T00:33:16Z
c++
2023-08-25T19:26:41Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,867
["editor/import_defaults_editor.cpp"]
Project -> Project Settings -> Import Defaults -> The selection list 'Importer' is initialized incorrectly
### Godot version v4.2.dev3.official [013e8e3af] ### System information Godot v4.2.dev3 - macOS 13.4.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads) ### Issue description The content is empty. In the list `<Select Importer> `should be preselected, if possible. Or directly show the settings for...
https://github.com/godotengine/godot/issues/80867
https://github.com/godotengine/godot/pull/80914
ffdb4662fe886e25bb0cc7c292913fbf0e475714
3c71214a70755d1af7ff9aad3370e6d7e44613c9
2023-08-21T23:43:25Z
c++
2023-08-25T19:26:34Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,866
["scene/resources/image_texture.cpp", "scene/resources/image_texture.h"]
ImageTexture3D serialization bug
### Godot version 4.1 stable and 4.2.dev3 ### System information Godot v4.1.stable - Windows 10.0.22621 - Vulkan (Mobile) - integrated Intel(R) Iris(R) Plus Graphics (Intel Corporation; 27.20.100.9621) - Intel(R) Core(TM) i7-1065G7 CPU @ 1.30GHz (8 Threads) ### Issue description When I create a ImageText...
https://github.com/godotengine/godot/issues/80866
https://github.com/godotengine/godot/pull/82055
f41e07bfe6e2ead2f2d0c2248b40c5c2cf799056
e02e38d2d5cd88a6d6f0e4328d51ea4bb8196b19
2023-08-21T23:27:16Z
c++
2023-10-24T08:53:46Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,832
["modules/gltf/gltf_document.cpp"]
Error when generating multiple Godot scenes from one GLTFState
### Godot version Latest master 4.2.dev 5444afae63f37cb4b890c781e5679a3b7ee5a392 ### System information macOS 13.4.1 ### Issue description The GLTF code has the file parsing and node generation steps split up. This should allow generating multiple Godot scenes from the same imported GLTF file. However, t...
https://github.com/godotengine/godot/issues/80832
https://github.com/godotengine/godot/pull/80831
94377f50b2d5057ce08793d28b45825099d8db8f
7f179e49918b3c0f6d1a80a5cf9656f3fd7d588c
2023-08-20T20:41:06Z
c++
2023-09-29T08:20:43Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,828
["editor/action_map_editor.cpp"]
Project -> Project Settings -> Input Map -> Show Built-In Actions - does not keep its state after editor restart.
### Godot version 4.2.dev3.official ### System information Godot v4.2.dev3 - Windows 10.0.19045 - GLES3 (Compatibility) ### Issue description The toggle button "Show Built-In Actions" in the "Input Map" tab of the Project Settings window does not keep its ON state after restarting the editor - it always resets to ...
https://github.com/godotengine/godot/issues/80828
https://github.com/godotengine/godot/pull/80879
ba1be04547eb4347578091fdeef8e351db65c19c
6340fb34791347a26d89a20c5dcd513055c1f940
2023-08-20T19:22:29Z
c++
2023-08-25T12:58:44Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,812
["core/io/resource.cpp", "core/io/resource.h", "core/io/resource_format_binary.cpp", "core/io/resource_loader.cpp", "modules/gdscript/gdscript.cpp", "modules/gdscript/gdscript.h", "scene/resources/resource_format_text.cpp"]
Crash when opening preloaded scene
### Godot version 4.2 5444afa ### System information Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads) ### Issue description ``` CrashHandlerException: Program crashed Engine version: Godot Engine v4.2.dev.cus...
https://github.com/godotengine/godot/issues/80812
https://github.com/godotengine/godot/pull/80281
89f2f7f278b27db396589d50e51be8a1e6dca919
8928b2044b76fb3160c5c17a48a93331233f01f9
2023-08-20T09:43:54Z
c++
2023-11-12T11:13:55Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,810
["editor/scene_create_dialog.cpp"]
Root name gets translated
### Godot version 4.2 dev3 ### System information Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads) ### Issue description When you create a new scene and type scene name with available translation, the Root Name...
https://github.com/godotengine/godot/issues/80810
https://github.com/godotengine/godot/pull/80811
76a4b5d71077a59a17516d5aeee7cfa5de6ea65e
5c690c324ecfa280838a5a6d142e650594530811
2023-08-20T09:08:55Z
c++
2023-08-21T06:25:50Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,801
["scene/gui/text_edit.cpp"]
Editor crashes if trying to highlight part of a really long line of text.
### Godot version 4.1 ### System information Windows 10 ### Issue description I have this config file and thought I'd try and edit it. The editor opens the .cfg file with no issue but highlighting the text crashes the editor. Also adding and deleting text is very delayed. This is probably a performan...
https://github.com/godotengine/godot/issues/80801
https://github.com/godotengine/godot/pull/80809
ab1d97fbeab564fc6a932e6e700bdf5c937d5456
76a4b5d71077a59a17516d5aeee7cfa5de6ea65e
2023-08-20T03:05:16Z
c++
2023-08-21T06:25:26Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,793
["scene/gui/item_list.cpp"]
The hover area of files in FileSystem is sometimes smaller than the text
### Godot version The "Copy System Info" button does this already, but whatever... Godot 4.2 dev3 ### System information Godot v4.2.dev3 - Pop!_OS 22.04 LTS - X11 - Vulkan (Forward+) - integrated Intel(R) Graphics (ADL GT2) () - 12th Gen Intel(R) Core(TM) i5-1235U (12 Threads) ### Issue description ![image](https:...
https://github.com/godotengine/godot/issues/80793
https://github.com/godotengine/godot/pull/82660
28ada4582e445a41562b58b3bf5b7436c05adc5c
7f8edaa23833279c07d606eb8232d26b54b61ac6
2023-08-19T18:30:31Z
c++
2023-11-10T20:54:33Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,786
["modules/ktx/SCsub", "modules/ktx/config.py", "thirdparty/README.md"]
Cannot compile minimal Godot build after #76572
### Godot version 5444afae63f37cb4b890c781e5679a3b7ee5a392 ### System information Ubuntu 22.04 CI ### Issue description After #76572, cannot compile Godot with this command ``` scons -j2 dev_build=yes target=editor use_asan=yes use_ubsan=yes linker=gold module_basis_universal_enabled=no module_bmp_en...
https://github.com/godotengine/godot/issues/80786
https://github.com/godotengine/godot/pull/80789
4e8bfe6989e46be835678dfe1caf2b99d36f312c
90e96e055ff43e83dd2d82453ecbe342f3d2c52b
2023-08-19T13:37:08Z
c++
2023-08-21T06:24:36Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,769
["doc/classes/Viewport.xml"]
Viewport physics_object_picking_sort does not always pick the top objects by z-index/scene tree order in an area with more than 64 objects
### Godot version 4.2 dev 3 [013e8e3af] ### System information Godot v4.2.dev3 - Windows 10.0.22621 - GLES3 (Compatibility) - AMD Radeon(TM) Graphics (Advanced Micro Devices, Inc.; 31.0.21023.2010) - AMD Ryzen 9 6900HS with Radeon Graphics (16 Threads), Web Browser: Chrome 116.0.5845.96 ### Issue descriptio...
https://github.com/godotengine/godot/issues/80769
https://github.com/godotengine/godot/pull/80875
b195b0a7d4b09c40c85514ab515d5432fb5a9b9a
6758a7f8c07d1f4c8ec4f052ded6d26402967ebe
2023-08-18T21:14:24Z
c++
2023-08-22T07:09:35Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,767
["scene/main/viewport.cpp"]
SIGILL when hiding with focus_exited signal while popping up a child window
### Godot version v4.1.1.stable.official [bd6af8e0e] ### System information Godot v4.1.1.stable - Debian GNU/Linux 12 (bookworm) 12 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 5500 (BDW GT2) () - Intel(R) Core(TM) i5-5300U CPU @ 2.30GHz (4 Threads) ### Issue description Attempting to open a child window ...
https://github.com/godotengine/godot/issues/80767
https://github.com/godotengine/godot/pull/80780
a723a8d8229e44519189f6617f3d8e93e6a3a77d
b24eb34669c21596b5339ac05bc7774ce1dc9cd9
2023-08-18T18:40:12Z
c++
2023-08-21T06:23:23Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,755
["scene/gui/range.cpp"]
Editor view can be moved to infinity, making the scene permanently uneditable
### Godot version 4.2 ff5c884 ### System information Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads) ### Issue description Using expressions, you can move a node to infinity. When you focus on the no...
https://github.com/godotengine/godot/issues/80755
https://github.com/godotengine/godot/pull/81076
ba1089689af0f77b501b2b8915808e4540b7c6a2
541674d10692cf608f1245d7eede459bdc96b74f
2023-08-18T12:20:17Z
c++
2023-08-28T18:38:22Z