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values | issue_id int64 1 104k | updated_files stringlengths 11 1.76k | title stringlengths 4 369 | body stringlengths 0 254k ⌀ | issue_url stringlengths 38 55 | pull_url stringlengths 38 53 | before_fix_sha stringlengths 40 40 | after_fix_sha stringlengths 40 40 | report_datetime timestamp[ns, tz=UTC] | language stringclasses 5
values | commit_datetime timestamp[us, tz=UTC] |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
closed | godotengine/godot | https://github.com/godotengine/godot | 81,852 | ["modules/mono/csharp_script.cpp", "modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs", "modules/mono/mono_gd/gd_mono.cpp", "modules/mono/mono_gd/gd_mono.h"] | 4.2-dev4 C# export to Android generates the APK fine, but fails finding .NET assemblies for arm64 at runtime | ### Godot version
4.2 dev 4
### System information
mac 12.6.7
### Issue description

Why is this? What can I do to fix it?
### Steps to reproduce
.
... | https://github.com/godotengine/godot/issues/81852 | https://github.com/godotengine/godot/pull/83422 | aa0be93a89b93a04be1fbc01ca89302fddb33df7 | 5fb9ff9986a8597c3afc0a0eec92da312c3811f5 | 2023-09-18T07:54:06Z | c++ | 2023-10-16T08:43:49Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,836 | ["doc/classes/TabBar.xml", "doc/classes/TabContainer.xml", "scene/gui/tab_bar.cpp", "scene/gui/tab_bar.h"] | TabBar: mouse events crash when tab size changes depending on hover state | ### Godot version
4.2 dev 4
### System information
Godot v4.2.dev4 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 (NVIDIA; 31.0.15.3699) - 12th Gen Intel(R) Core(TM) i7-12700KF (20 Threads)
### Issue description
The game crashes entirely with no log/feedback when just moving the mouse... | https://github.com/godotengine/godot/issues/81836 | https://github.com/godotengine/godot/pull/82384 | 214c978f4be618fd5618c86ef67b94c609fee495 | 048abcb2bb4f13ca5058d326efa225edb032087a | 2023-09-17T23:59:51Z | c++ | 2023-09-27T12:03:43Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,830 | ["doc/classes/DisplayServer.xml"] | Mouse Events weird when using DisplayServer.window_set_window_event_callback | ### Godot version
4.2 dev 4
### System information
Godot v4.2.dev4 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 (NVIDIA; 31.0.15.3699) - 12th Gen Intel(R) Core(TM) i7-12700KF (20 Threads)
### Issue description
I have an issue that starts from 4.2 dev 4 and up where the mouse_entered... | https://github.com/godotengine/godot/issues/81830 | https://github.com/godotengine/godot/pull/84669 | 8c53a72a49e560011369fcc8555fd4c99d45ef9a | 4eae6f8028b0f1b97735e774dc512252043adfd9 | 2023-09-17T21:38:48Z | c++ | 2023-11-10T09:46:06Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,826 | ["modules/gridmap/grid_map.cpp"] | Gridmap not immeditely updating meshes list from mesh library | ### Godot version
master branch commit 4df80b0e629e25653a706f6721c13a1f9d1da368
### System information
Linux Mint 21.2 (Victoria) - integrated Intel(R) HD Graphics 620 (KBL GT2) () - Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz (4 Threads)
### Issue description
the meshes section remains empty when i add a mesh librar... | https://github.com/godotengine/godot/issues/81826 | https://github.com/godotengine/godot/pull/81914 | 52104ded6961e3339002d1e03f1de4a0d3be2453 | 0ba19c3e4afc7dccbc7beb481537383bb7a49a37 | 2023-09-17T19:39:11Z | c++ | 2023-09-20T13:18:28Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,816 | ["platform/windows/joypad_windows.cpp"] | Right stick up-down input not working properly with Xbox Elite Wireless Controller Series 2 | ### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (NVIDIA; 31.0.15.3713) - 13th Gen Intel(R) Core(TM) i7-13700K (24 Threads)
### Issue description
When I move right stick to right-to... | https://github.com/godotengine/godot/issues/81816 | https://github.com/godotengine/godot/pull/82508 | 7513ae6d06347d4aa66e26f9e98be647706bf5c4 | 5a3befd6c96c93e46dd75bdfda2ce3f29c278bea | 2023-09-17T17:24:23Z | c++ | 2023-10-09T13:32:13Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,811 | ["platform/macos/display_server_macos.mm"] | Clicking on Color Picker in Compatibility mode crashes the application on MacOS | ### Godot version
4.1.1 [bd6af8e0e]
### System information
macOS Monterey Version 12.6.3
### Issue description
When opening any Colour Window in Compatibility, the application crashes once the colour picker is clicked. The application simply quits and does not show any message or error.
### Steps to r... | https://github.com/godotengine/godot/issues/81811 | https://github.com/godotengine/godot/pull/82037 | cc0a02c75c0e158f54127fd779afeacabf46be52 | 603119d301bf7c47d44ea53afcc71d895976f80a | 2023-09-17T15:52:22Z | c++ | 2023-09-21T12:27:42Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,804 | ["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/tests/scripts/analyzer/errors/virtual_super_not_implemented.gd", "modules/gdscript/tests/scripts/analyzer/errors/virtual_super_not_implemented.out", "modules/gdscript/tests/scripts/analyzer/features/virtual_method_implemented.gd", "modules/gdscript/tests/scri... | Calling `super()` when base implementation does not exist doesn't give any error until runtime | ### Godot version
4.2 dev4
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
### Issue description
When you override a native virtual function and call `super()`, you won't see a... | https://github.com/godotengine/godot/issues/81804 | https://github.com/godotengine/godot/pull/81808 | 9a1b4f338b3ea4bf7c3e9746669a43fd1e5560d7 | 3d3a9ee827893d9c3e0930ac71896262fbc4dff9 | 2023-09-17T13:54:59Z | c++ | 2023-09-19T07:03:42Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,799 | ["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/gdscript_compiler.cpp"] | "Invalid call. Nonexistent function '_ready'" error when I call super() in child class _ready | ### Godot version
v4.2.dev4.official [549fcce5f]
### System information
Godot v4.2.dev4 - Linux Mint 21.1 (Vera) - X11 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (RADV NAVI22) () - 12th Gen Intel(R) Core(TM) i5-12400 (12 Threads)
### Issue description
Switching my project from 4.1.1 to 4.2.dev... | https://github.com/godotengine/godot/issues/81799 | https://github.com/godotengine/godot/pull/81577 | 7ca579cb2742e3a7f758903736cc53b9c8ae2c2d | e5ac7cf034a05ace9120445ccef812d292546a52 | 2023-09-17T13:21:41Z | c++ | 2023-09-16T19:23:18Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,787 | ["scene/gui/item_list.cpp"] | Thin separator line between filesystem items in split mode | ### Godot version
4.1.1
### System information
linux
### Issue description

this line appears between each rows of icons, it shouldn't be visible.
### Steps to reproduce
- enable the FileSystem dock's split mode... | https://github.com/godotengine/godot/issues/81787 | https://github.com/godotengine/godot/pull/82236 | 7287df46335bb12143ec87d96c0518eedd89e2f9 | df0a822323a79e1a645f0c6a17d51c7602f23166 | 2023-09-17T08:16:59Z | c++ | 2023-09-24T21:37:20Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,769 | ["editor/animation_track_editor.cpp"] | AnimationPlayer: Editor crashes when clicking on "Interpolation Mode" with nonexistent node path | ### Godot version
4.1.1.stable
### System information
Ubuntu 22.04
### Issue description
The editor crashes when clicking on "Interpolation Mode" when a path points to a none-existing `NodePath`. I noticed this issue when I duplicated an `AnimationPlayer` from one scene to another.
I expect some sort of error m... | https://github.com/godotengine/godot/issues/81769 | https://github.com/godotengine/godot/pull/81779 | c1fed539435b61fe5d6b05bee96d3280e746eebe | c4effea5e6fefc0194f52247a21d9fc5d916b2c3 | 2023-09-16T21:59:19Z | c++ | 2023-10-09T13:31:21Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,681 | ["doc/classes/LineEdit.xml", "scene/gui/line_edit.cpp", "scene/gui/line_edit.h"] | LineEdit secret character hard to change/enter | ### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - integrated Intel(R) Iris(R) Plus Graphics (Intel Corporation; 27.20.100.9621) - Intel(R) Core(TM) i5-1035G7 CPU @ 1.20GHz (8 Threads)
### Issue description
LineEdits secret cha... | https://github.com/godotengine/godot/issues/81681 | https://github.com/godotengine/godot/pull/81724 | aa3beb5f114044f5fdb763c0371ec78d3c555856 | a434062e2c70af63b6f9f235e9f3692d7ff5e8af | 2023-09-15T07:02:31Z | c++ | 2023-10-20T13:07:29Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,647 | ["scene/gui/tab_bar.cpp"] | TabBar metadata is not reassigned if the data is an empty Array or Dictionary | ### Godot version
v4.2.dev4.official [549fcce5f]
### System information
Godot v4.2.dev4 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (NVIDIA; 31.0.15.3699) - AMD Ryzen 5 2600X Six-Core Processor (12 Threads)
### Issue description
If we assign empty arrays or dictionary to tab metada... | https://github.com/godotengine/godot/issues/81647 | https://github.com/godotengine/godot/pull/81648 | 6b70dfe7e2182b8c6a551115700838c6d5133668 | 0d034447b7b781812bc21584f455ac91e96abfb5 | 2023-09-14T13:05:25Z | c++ | 2023-10-02T11:16:23Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,604 | ["editor/plugins/node_3d_editor_plugin.cpp"] | Incorrect Node3D transform when moving and rotating with the gizmo in local space if parent node's coordinates are not in (0,0,0) | ### Godot version
v4.2.dev4.official [549fcce5f]
### System information
Windows 10 - Godot v4.2.dev4.official - Vulkan (Forward+) editor
### Issue description
Version **4.2-dev4** introduced incorrect behavior when transforming nodes in local space (Node "jumps" to unwanted position). In the previous version every... | https://github.com/godotengine/godot/issues/81604 | https://github.com/godotengine/godot/pull/81609 | 6c1be308361eb7b4f09a526d67bfb6bc5e510152 | 91dee347ad263345c0ff5c6210300dd23f3125cf | 2023-09-13T06:02:31Z | c++ | 2023-09-16T19:24:06Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,602 | ["editor/scene_tree_dock.cpp"] | AnimationPlayer unexpectedly deletes or adds tracks when Undo after nodes are deleted. | ### Godot version
Godot v4.1.1.stable (bd6af8e0e)
### System information
Manjaro Linux - Vulkan (Compatibility) - NVIDIA GeForce RTX 3060 (nvidia; 535.104.05) - 12th Gen Intel(R) Core(TM) i7-12700 (20 Threads)
### Issue description
AnimationPlayer unexpectedly deletes or adds tracks when nodes with animations als... | https://github.com/godotengine/godot/issues/81602 | https://github.com/godotengine/godot/pull/81651 | b797fa18c8daf39ab9ed8816d086dd804ccc2fc4 | 25688079413707851c1cc921308b03a531bd6f25 | 2023-09-13T05:55:45Z | c++ | 2023-09-15T17:48:30Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,578 | ["modules/gdscript/gdscript_parser.cpp", "modules/gdscript/gdscript_parser.h", "modules/gdscript/gdscript_tokenizer.h"] | Generated documentation for single line enum duplicates the same documentation for each enumeration | ### Godot version
v4.2.master.custom_build [98b50eb30]
### System information
Ubuntu 20.04 LTS
### Issue description
Reproducible on 4.2dev3, 4.2dev4, and master.
This is not reproducible on 4.1.1-stable and 4.2dev1 (4.2dev2 crashed).
By `single line enum` I mean:
```
## My documentation
enum MyEnum { A, B,... | https://github.com/godotengine/godot/issues/81578 | https://github.com/godotengine/godot/pull/81699 | cc7227c98cba01a8ba0d9ea723ab61ebe30781e4 | 281439ce2039de2768e01f97f9c9bb41edc90daf | 2023-09-12T15:18:28Z | c++ | 2023-09-20T11:09:32Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,558 | ["editor/plugins/canvas_item_editor_plugin.cpp"] | Animation tools do not get hidden correctly when switching scenes | ### Godot version
v4.2.dev (221884e6b)
### System information
Godot v4.2.dev (221884e6b) - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 Ti Laptop GPU (NVIDIA; 31.0.15.3699) - 12th Gen Intel(R) Core(TM) i7-12700H (20 Threads)
### Issue description
When you are switching between open sc... | https://github.com/godotengine/godot/issues/81558 | https://github.com/godotengine/godot/pull/81606 | 48e1c19deaadac57172b8d3e3cf13cd53a1c8341 | 2febb246e110f110569dd244c89bbd97822f0b69 | 2023-09-11T22:09:34Z | c++ | 2023-09-15T17:48:23Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,548 | ["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/gdscript_compiler.cpp"] | Using the class_name of a subclass results in spurious 'nonexistent function' errors at runtime | ### Godot version
4.2-dev4
### System information
Godot v4.2.dev4 - Arch Linux #1 SMP PREEMPT_DYNAMIC Sat, 10 Jun 2023 00:35:35 +0000 - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (nvidia; 530.41.03) - AMD Ryzen 5 2600 Six-Core Processor (12 Threads)
### Issue description
I tried updating a project ... | https://github.com/godotengine/godot/issues/81548 | https://github.com/godotengine/godot/pull/81577 | 7ca579cb2742e3a7f758903736cc53b9c8ae2c2d | e5ac7cf034a05ace9120445ccef812d292546a52 | 2023-09-11T17:11:09Z | c++ | 2023-09-16T19:23:18Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,513 | ["editor/gui/editor_scene_tabs.cpp", "editor/gui/editor_scene_tabs.h"] | Switching scene tabs with many tabs may hide tabs | ### Godot version
4.2 dev4
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
### Issue description
When you have many tabs opened and they are overflowing with the < > buttons, when you sw... | https://github.com/godotengine/godot/issues/81513 | https://github.com/godotengine/godot/pull/83957 | c978f6bb3dca396416b6776b40889e29b3e124c0 | 19f4dfbdfb82203dcc479144acf627a5e43338dc | 2023-09-10T13:32:21Z | c++ | 2023-12-14T16:38:09Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,512 | ["doc/classes/ScrollContainer.xml"] | scroll_started and scroll_ended signals don't get emitted for ScrollContainer on Windows but they do work on Android | ### Godot version
4.1.1.stable.official [bd6af8e0e]
### System information
Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3050 Ti Laptop GPU (NVIDIA; 27.21.14.6660) - Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz (12 Threads)
### Issue description
scroll_started and scroll_en... | https://github.com/godotengine/godot/issues/81512 | https://github.com/godotengine/godot/pull/81517 | 43c7e8d3b597cfc0e088851b3ff04d564a859dda | 218a27a85984ba51c5bf0fa38966ecde23d139b6 | 2023-09-10T13:13:48Z | c++ | 2023-09-11T13:40:28Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,507 | ["editor/scene_tree_dock.cpp"] | Crash when click "paste from clipboad" | ### Godot version
4.2.dev
### System information
Godot v4.2.dev (fc99492d3) - Arch Linux #1 SMP PREEMPT_DYNAMIC Thu, 24 Aug 2023 00:38:14 +0000 - Wayland - Vulkan (Forward+) - dedicated Intel(R) Arc(tm) A730M Graphics (DG2) () - 12th Gen Intel(R) Core(TM) i7-12700H (20 Threads)
### Issue description
Hello! I'm new... | https://github.com/godotengine/godot/issues/81507 | https://github.com/godotengine/godot/pull/81415 | d08401236c8e13165550724f646f0f458b0f0895 | 3669188607df52915bf3173a207c536c729f5cdb | 2023-09-10T07:13:23Z | c++ | 2023-09-11T13:38:31Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,491 | ["editor/scene_tree_dock.cpp"] | "Some nodes are referenced by animation tracks" when deleting instance | ### Godot version
4.2 dev4
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
### Issue description
#58598 introduced a warning when deleting nodes referenced animations. However, in very s... | https://github.com/godotengine/godot/issues/81491 | https://github.com/godotengine/godot/pull/82486 | 8c25a98fdf68dc388eddaefa188f3386236cdfe4 | e19acaab479b84410751e5787c0e815b59ed02fd | 2023-09-09T15:59:47Z | c++ | 2023-10-23T10:39:15Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,476 | ["modules/raycast/raycast_occlusion_cull.cpp", "modules/raycast/raycast_occlusion_cull.h"] | Using SubViewport with own_world_3d = true causes memory leak. | ### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
Godot v4.1.1.stable - macOS 13.5.2 - Vulkan (Forward+) - integrated Apple M2 Max - Apple M2 Max (12 Threads)
### Issue description
Memory allocated when using SubViewport with own_world_3d = true is not released when own_world_3d... | https://github.com/godotengine/godot/issues/81476 | https://github.com/godotengine/godot/pull/82291 | 2a31f2deacb29e640e552d7b4adc8fd3dab89bd3 | 4c95ebddd6db36f01cde1fbcae79f133971f0cd9 | 2023-09-09T05:41:19Z | c++ | 2023-09-28T18:04:25Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,474 | ["editor/code_editor.cpp"] | Empty lines should be ignored when comment/uncomment code | ### Godot version
Godot v4.2.dev (fc99492d3)
### System information
Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Ti (NVIDIA; 31.0.15.3699) - 12th Gen Intel(R) Core(TM) i7-12700F (20 Threads)
### Issue description
1. Inserting a newline in the commented code and then uncomme... | https://github.com/godotengine/godot/issues/81474 | https://github.com/godotengine/godot/pull/81486 | e25408df4b4967dfbddbeb9c9b16de78ee5ead31 | 3c63b09a706163ffaab7d39a0313c5f374a2a2c1 | 2023-09-09T04:04:45Z | c++ | 2023-09-26T06:20:05Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,473 | ["servers/rendering/shader_compiler.cpp"] | Shaders fail to compile with matrix-type global uniforms (4.1 Compatibility renderer) | ### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
Godot v4.1.1.stable - Linux Mint 20.2 (Uma) - Vulkan (Compatibility) - NVIDIA GeForce GTX 1660 Ti (nvidia; 470.199.02) - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)
### Issue description
When using the Compatibility renderer, sha... | https://github.com/godotengine/godot/issues/81473 | https://github.com/godotengine/godot/pull/81494 | 4363ae34fa3f52223ae78ff2f2c187ab99827e3a | 2bc35308fc796bdf18e8eb6b823dfbf2125db826 | 2023-09-09T03:19:31Z | c++ | 2023-10-31T19:14:14Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,467 | ["scene/gui/popup_menu.cpp"] | Editor submenu popups are misaligned | ### Godot version
4.1.1
### System information
linux
### Issue description


notice how the... | https://github.com/godotengine/godot/issues/81467 | https://github.com/godotengine/godot/pull/81477 | 3669188607df52915bf3173a207c536c729f5cdb | 013bbd1a1e226cc4e2127569390375a07239ca19 | 2023-09-08T20:37:40Z | c++ | 2023-09-11T13:38:54Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,447 | ["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/gdscript_compiler.cpp"] | 'Invalid get index' cyclic issues. | ### Godot version
Godot v4.2.dev4
### System information
Godot v4.2.dev4 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (NVIDIA; 31.0.15.3713) - 13th Gen Intel(R) Core(TM) i7-13700K (24 Threads)
### Issue description
I am having a lot of what i think are cyclic issues since ... | https://github.com/godotengine/godot/issues/81447 | https://github.com/godotengine/godot/pull/81577 | 7ca579cb2742e3a7f758903736cc53b9c8ae2c2d | e5ac7cf034a05ace9120445ccef812d292546a52 | 2023-09-08T09:58:51Z | c++ | 2023-09-16T19:23:18Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,441 | ["scene/gui/line_edit.cpp"] | Error when typing in the script editor after text search | ### Godot version
v4.2.dev4.official [549fcce5f]
### System information
Windows 10
### Issue description
`scene/main/node.cpp:1757 - Parameter "p_node" is null.` when attempting to type after using find function. Does not happen in 4.2dev3.
https://github.com/godotengine/godot/assets/3820082/4a2818f7-cc3b-4b46-... | https://github.com/godotengine/godot/issues/81441 | https://github.com/godotengine/godot/pull/81450 | 6c1241dcf612a13f4cf608a5af72682f9dbb0803 | 867e20e7b9357e7f13003077b8852aaac5027c53 | 2023-09-08T04:46:12Z | c++ | 2023-09-08T21:15:41Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,436 | ["editor/filesystem_dock.cpp"] | Using Duplicate To for folders in the filesystem dock may cause unexpected behavior | ### Godot version
v4.2.dev4.official [549fcce5f]
### System information
Godot v4.2.dev4 - Linux Mint 21.2 (Victoria) - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti (nvidia; 535.86.05) - Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz (4 Threads)
### Issue description
Select a folder A in the ... | https://github.com/godotengine/godot/issues/81436 | https://github.com/godotengine/godot/pull/81437 | f71f4b80e32f6e98a4cd3cb1c06071223297e8fc | c78dbca58139cea14a0db7cbc3bfcf22d8acd00a | 2023-09-08T00:15:32Z | c++ | 2023-10-22T10:11:00Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,417 | ["scene/2d/tile_map.cpp"] | [Godot4.2dev2] When tileMap has multiple layers, the data returned by calling get_used_rect() is problematic. | ### Godot version
4.2 dev2
### System information
windows10
### Issue description
There is a bug in calling get_used_rect() after creating multiple layers in TileMap.
Draw area not covered (0, 0) coordinates, but using get_used_rect () to obtain data for [P: (0, 0), S: (3, 3)], expect is [P (1, 1), S: (2, 2)].
... | https://github.com/godotengine/godot/issues/81417 | https://github.com/godotengine/godot/pull/81423 | 0545ed5c7112387b2ee5b4b1998c262df8d061d3 | 64fce49dc677a3d66176ce73948b1f515ca36a6b | 2023-09-07T13:20:37Z | c++ | 2023-09-12T06:50:21Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,411 | ["scene/gui/line_edit.cpp"] | Clearing LineEdit doesn't scroll it to the beginning | ### Godot version
4.2 dev4
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
### Issue description
When you write a text in LineEdit (e.g. in the inspector) and the text is long ... | https://github.com/godotengine/godot/issues/81411 | https://github.com/godotengine/godot/pull/81443 | b39303abae6be4bda534a16ac8de1a4661c8a145 | baad99220ec3e52f17d32382221714ed0d6e73b4 | 2023-09-07T12:22:56Z | c++ | 2023-09-08T09:50:49Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,404 | ["editor/filesystem_dock.cpp"] | Folder path printed to ouput when folder is moved | ### Godot version
v4.2.dev4.official [549fcce5f]
### System information
Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)
### Issue description
When folder is moved in project's file structu... | https://github.com/godotengine/godot/issues/81404 | https://github.com/godotengine/godot/pull/81407 | a16e178c64d3a53d64ddb5a1c2641c27b227360c | 5c7b0ed29930c2e7d37fa93e69eddb5b97a64670 | 2023-09-07T08:59:47Z | c++ | 2023-09-07T12:04:34Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,397 | ["modules/text_server_adv/text_server_adv.cpp", "modules/text_server_fb/text_server_fb.cpp", "scene/resources/font.cpp"] | Zooming in the script editor freezes the editor | ### Godot version
8449592d92eaeef990f5502b419d491ee3eeb7a6
### System information
Windows 11
### Issue description
Zooming in the script editor on an empty script freezes the entire editor for a few seconds, but if the file is large then it freezes for 4-5 seconds (which is unacceptable). Looks like a recent regre... | https://github.com/godotengine/godot/issues/81397 | https://github.com/godotengine/godot/pull/81406 | 119f379a3d6993612e018f2f8224f7a7a7daf49d | 31a7fd1951f6e9f68faa6edd2aaff87cb922a31c | 2023-09-07T06:50:07Z | c++ | 2023-09-08T07:11:23Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,382 | ["drivers/gles3/rasterizer_canvas_gles3.cpp"] | Clear color alpha value affects 2D editor in Compatibility renderer | ### Godot version
4.1.1.stable, 4.2.dev (2282fc5de)
### System information
Arch Linux - X11 - GLES3 (Compatibility) - NVIDIA GeForce RTX 3060 Ti (nvidia; 535.104.05) - 13th Gen Intel(R) Core(TM) i5-13400F (16 Threads)
### Issue description
When using Compatibility renderer, adjusting the Alpha component ... | https://github.com/godotengine/godot/issues/81382 | https://github.com/godotengine/godot/pull/81395 | 7663c6992235f25af90df9fd57f76ac1d12d3869 | 8f3042ed46443221ebf89291c990c41f83a5da01 | 2023-09-06T14:31:48Z | c++ | 2023-09-07T11:54:10Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,366 | ["editor/filesystem_dock.cpp", "editor/filesystem_dock.h"] | Folder color resets if folder is renamed or moved | ### Godot version
v4.2.dev4.official [549fcce5f]
### System information
Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)
### Issue description
If the folder has assigned a color, ... | https://github.com/godotengine/godot/issues/81366 | https://github.com/godotengine/godot/pull/81380 | 7343ad9e4fa7906ceec6b3779221e176cab33665 | 6c1241dcf612a13f4cf608a5af72682f9dbb0803 | 2023-09-06T09:19:32Z | c++ | 2023-09-08T21:15:17Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,364 | ["platform/ios/export/export_plugin.h"] | iOS Export dialogue for XCode project export still shows .ipa extension | ### Godot version
4.2.dev4
### System information
macOS 13.5.1
### Issue description
The recent addition of an option in iOS export templates to "Export project only" is a welcome addition, since I've always had to set up some final things in XCode anyway for the builds to work.
![Screenshot 2023-09-06 at 10 3... | https://github.com/godotengine/godot/issues/81364 | https://github.com/godotengine/godot/pull/81365 | 3a585a6bcfa7a674ba090c95847ac11bcf410823 | 2ced50f310b2ab13249e55bc967a18e100aba321 | 2023-09-06T08:42:26Z | c++ | 2023-09-06T12:49:40Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,362 | ["modules/gdscript/editor/gdscript_highlighter.cpp"] | Incorrect GDScript highlighting of variables passed as values in dictionary function arguments. | ### Godot version
4.2.dev4
### System information
Godot v4.2.dev4 - Pop!_OS 22.04 LTS - X11 - Vulkan (Forward+) - integrated Intel(R) Graphics (ADL GT2) () - 12th Gen Intel(R) Core(TM) i5-1235U (12 Threads)
### Issue description
 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (nvidia; 525.125.06) - Intel(R) Core(TM) i7-10700KF CPU @ 3.80GHz (16 Threads)
### Issue description
* What does not work: ... | https://github.com/godotengine/godot/issues/81349 | https://github.com/godotengine/godot/pull/81354 | 3e233e1f2417b6831220c950ab4747b6c47cbda8 | 77623d0a36d66b7b979c2b0a3141b99796deb860 | 2023-09-05T16:04:00Z | c++ | 2023-09-18T08:37:59Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,348 | ["modules/text_server_adv/text_server_adv.cpp"] | Using only symbols are not RTL when running the project with internationalization/locale/test=ar | ### Godot version
v4.2.dev4.official [549fcce5f]
### System information
Ubuntu 20.04 LTS
### Issue description
See title.
### Steps to reproduce
1. Create a new project
2. Create a csv file that includes the following
```
key,ar
key,placeholder
```
3. Add the generated `.translation` file to Project -> Pro... | https://github.com/godotengine/godot/issues/81348 | https://github.com/godotengine/godot/pull/81361 | 698df41dac8d2de3ad9b535ca8a72edcbf45ff4a | 632bbc66b68c9d5878e48536c18450637f150447 | 2023-09-05T15:53:50Z | c++ | 2023-09-07T11:52:57Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,342 | ["editor/filesystem_dock.cpp"] | Folder color is not retained after editor restart | ### Godot version
4.2.dev.4
### System information
Windows 11
### Issue description
With the new feature in 4.2, user can color folder in different colors. You can change the color in the editor, and it reflects it in the file system dock.
When you restart the editor with the same project or reload the project th... | https://github.com/godotengine/godot/issues/81342 | https://github.com/godotengine/godot/pull/81344 | 07176632a6f670779d9eddcfd93f95b6b9272c80 | 008dc63fe69248832a6f1cb7733205a1bf65c65d | 2023-09-05T14:13:31Z | c++ | 2023-09-06T12:49:34Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,338 | ["doc/classes/ProjectSettings.xml", "doc/classes/XRInterface.xml", "main/main.cpp", "modules/openxr/openxr_api.cpp", "modules/openxr/openxr_api.h", "modules/openxr/openxr_interface.cpp", "modules/openxr/openxr_interface.h", "servers/xr/xr_interface.cpp", "servers/xr/xr_interface.h"] | Passthrough not working on Godot 4 OpenXR with a Varjo XR3 Headset | ### Godot version
4.1
### System information
Windows 10 - Godot 4.1.1 - Compatibility
### Issue description
When trying to use the Varjo XR3 headset (in OpenXR mode) with Godot 4 (with OpenXR and passthrough activated), the passthrough does not work, i.e. the scene is rendered on a black background instead of the ... | https://github.com/godotengine/godot/issues/81338 | https://github.com/godotengine/godot/pull/81561 | 56e54b49b65c0feb4368ec88a89c2d40af1b4ad3 | 495b89ece928cbc5dd0779273e5e72587023f226 | 2023-09-05T12:56:12Z | c++ | 2023-09-14T13:21:49Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,323 | ["editor/scene_tree_dock.cpp"] | Attaching a script to a node make the inspector inspect the script instead of the selected node | ### Godot version
4.1.1
### System information
linux
### Issue description
[simplescreenrecorder-2023-09-05_03.04.35.webm](https://github.com/godotengine/godot/assets/71937306/4bd85088-dbc1-40ea-8b0a-5565db06dec0)
as you can see in this clip attaching a script to a node makes the inspector inspect the script ra... | https://github.com/godotengine/godot/issues/81323 | https://github.com/godotengine/godot/pull/81510 | 06d51891678e3abf360d6fcd2e8bd1ba96704fcc | 9f20a4a3917bca1776e598d4c2e4344762e3f552 | 2023-09-05T01:07:42Z | c++ | 2023-10-26T06:57:01Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,318 | ["scene/resources/text_file.h"] | Changing text files in an external editor doesn't cause them to reload in Script Editor | ### Godot version
v4.2.dev.custom_build [75de1ca76], v4.1.stable.official [970459615]
### System information
Godot v4.2.dev (75de1ca76) - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 SUPER (NVIDIA; 31.0.15.3640) - AMD Ryzen 5 3500 6-Core Processor (6 Threads)
### Issue description
Te... | https://github.com/godotengine/godot/issues/81318 | https://github.com/godotengine/godot/pull/81319 | 3cf17679cac3b0f065c283e44f80a86242facb8f | 6b70dfe7e2182b8c6a551115700838c6d5133668 | 2023-09-04T23:26:12Z | c++ | 2023-10-02T11:16:17Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,317 | ["core/string/ustring.cpp", "tests/core/string/test_string.h"] | `"%+f" % -0.0` evaluates to `"+-0.000000"` instead of `"-0.000000"` | ### Godot version
4.1.1
### System information
linux
### Issue description
The `"%+f"` format adds a `+` sign in front of positive numbers. If you try to format `-0.0`, it breaks and displays both a `+` and a `-`.
### Steps to reproduce
```gdscript
@tool
extends EditorScript
func _run() -> void:
print(... | https://github.com/godotengine/godot/issues/81317 | https://github.com/godotengine/godot/pull/81328 | 59d3a36fbee958c9b049e58d242c75b052ddcbc4 | 95b00b11b0c54ba6140aa3f794b717762882ba73 | 2023-09-04T23:24:49Z | c++ | 2023-09-05T13:14:36Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,311 | ["editor/editor_asset_installer.cpp", "editor/editor_asset_installer.h", "editor/plugins/asset_library_editor_plugin.cpp"] | Addon is empty after downloading from asset lib | ### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 Ti (NVIDIA; 31.0.15.3667) - AMD Ryzen 9 7900X 12-Core Processor (24 Threads)
### Issue description
This [addon](https://godotengine.... | https://github.com/godotengine/godot/issues/81311 | https://github.com/godotengine/godot/pull/81358 | 3815b2f98e51f918d6d4526547fdcedd40491c76 | 7343ad9e4fa7906ceec6b3779221e176cab33665 | 2023-09-04T20:02:48Z | c++ | 2023-09-08T21:14:51Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,294 | ["editor/script_create_dialog.cpp"] | Dragging nodes into built-in scripts causes error: "Can't drop nodes because script 'xxxx::xxxxxxx' does not inherit Node" | ### Godot version
v4.2.dev3.mono.official [013e8e3af]
### System information
Godot v4.2.dev3.mono - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 Ti Laptop GPU (NVIDIA; 31.0.15.3598) - AMD Ryzen 7 5800H with Radeon Graphics (16 Threads)
### Issue description
When creating and attaching... | https://github.com/godotengine/godot/issues/81294 | https://github.com/godotengine/godot/pull/81299 | c5562d105838ee8016d37e8b831e86b4662519de | d2cc6897d426a645f7da407c5656e4a29a0de3c9 | 2023-09-04T07:32:22Z | c++ | 2023-09-06T12:49:24Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,289 | ["scene/resources/animation.cpp"] | C# method tweens can't handle 64 bit integer types | ### Godot version
v4.2.dev3.mono.official [013e8e3af]
### System information
Windows 11, Godot 4.2-dev3
### Issue description
I wanted to create a Tween that interpolates a method in value range of a long type (64 bit). When the tweened method gets called with values outside the "classical" 32 bit number range (-2... | https://github.com/godotengine/godot/issues/81289 | https://github.com/godotengine/godot/pull/81296 | d90918194f5be43c9641570524844eb15da25c2a | cfdc01603846e4f0c39896b8ac7eb70cb4b180e3 | 2023-09-03T23:11:51Z | c++ | 2023-09-05T13:14:21Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,283 | ["editor/editor_inspector.cpp"] | Property array tooltip shows wrong ID on later pages | ### Godot version
4.2 dev3
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
### Issue description
When you have a property array, e.g. layer list in TileMap, and hover on the side of the ... | https://github.com/godotengine/godot/issues/81283 | https://github.com/godotengine/godot/pull/81408 | 5c7b0ed29930c2e7d37fa93e69eddb5b97a64670 | d6d8cb1a171b0aa74bc54e615e7c1e068af5a5d8 | 2023-09-03T20:15:33Z | c++ | 2023-09-07T12:04:58Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,272 | ["editor/gui/editor_spin_slider.cpp"] | EditorSpinSlider: Change input via ´down´ or ´up´ arrow key | ### Godot version
v4.1.1.stable.official [bd6af8e0e] and v4.2.dev4.official [549fcce5f]
### System information
macOS 13.4.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)
### Issue description
If the input is set to -1 and you want to change the value back to 0 by pressing the arrow key... | https://github.com/godotengine/godot/issues/81272 | https://github.com/godotengine/godot/pull/81278 | b9c36c930b217e9310959532b8a17c15315d9839 | 480590ceb27b7dee068ffdb81803584003159026 | 2023-09-03T13:49:30Z | c++ | 2023-09-26T06:19:15Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,257 | ["doc/classes/CanvasItem.xml", "doc/classes/CanvasLayer.xml"] | CanvasLayer Child Controls Z-Index Layering Issue | ### Godot version
4.0.3
### System information
Windows -Godot 4.0.3
### Issue description
I need to change the rendering order of controls within the same Layer, but when I use two CanvasLayer nodes with the same Layer and place controls inside them, changing the z-index of child components does not affect their r... | https://github.com/godotengine/godot/issues/81257 | https://github.com/godotengine/godot/pull/81270 | b45933931b9a6a57ed73bea9dfdd56574958974e | b9c36c930b217e9310959532b8a17c15315d9839 | 2023-09-02T18:22:44Z | c++ | 2023-09-26T06:18:49Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,225 | ["editor/gui/editor_file_dialog.cpp"] | The scene's default save name missing | ### Godot version
v4.2.dev4.mono.official [549fcce5f]
### System information
window10 64bit
### Issue description

### Steps to reproduce
/
### Minimal reproduction project
/ | https://github.com/godotengine/godot/issues/81225 | https://github.com/godotengine/godot/pull/81226 | 6c4266271d901c14b2bd96a3712691542ca84d4f | 72ceaa8d9c75b16707a0ae3d35e21857969f2f8d | 2023-09-01T14:40:04Z | c++ | 2023-09-08T09:50:42Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,215 | ["servers/rendering/shader_language.cpp", "servers/rendering/shader_language.h", "servers/rendering/shader_preprocessor.cpp"] | "Invalid include exit hint @@< without matching enter hint." error setting built-ins after shader #include | ### Godot version
4.1.1.stable.official
### System information
Windows 10, Vulkan forward +
### Issue description
When trying to use shader includes inside the body of the fragment() function, an error occurs when setting EMISSION after the include: `Invalid include exit hint @@< without matching enter h... | https://github.com/godotengine/godot/issues/81215 | https://github.com/godotengine/godot/pull/81381 | 480590ceb27b7dee068ffdb81803584003159026 | e25408df4b4967dfbddbeb9c9b16de78ee5ead31 | 2023-09-01T01:05:16Z | c++ | 2023-09-26T06:19:40Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,173 | ["servers/rendering/renderer_rd/storage_rd/material_storage.cpp"] | On Vulkan, Sprite3D with ViewportTexture and SubViewport doesn't work in exported project. | ### Godot version
4.1.1 stable
### System information
Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated AMD Radeon RX 6600 (Advanced Micro Devices, Inc.; 31.0.21023.2010) - AMD Ryzen 5 5600 6-Core Processor (12 Threads)
### Issue description
Even though everything is fine in the editor, expo... | https://github.com/godotengine/godot/issues/81173 | https://github.com/godotengine/godot/pull/81607 | b42aa5ad9d185a5263885755a17dc9d4e93314d5 | c255acebe867b65bd7cd81a900c0e3144e2d472a | 2023-08-30T15:48:37Z | c++ | 2023-10-05T08:07:16Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,166 | ["scene/resources/gradient_texture.cpp", "scene/resources/gradient_texture.h"] | Particles rendered incorrectly with a gradient texture | ### Godot version
9f9210e60cddb2fa82ce5f7d71fcba340f2edbd1
### System information
Windows 11
### Issue description
I found that one of particles shaders in my project begin working incorrectly after the recent fixes. I've bisected it to 9f9210e60cddb2fa82ce5f7d71fcba340f2edbd1.
Before:
 - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
### Issue description
After #80859 if you have an action that uses joypad axis, it can get stuck very easily... | https://github.com/godotengine/godot/issues/81164 | https://github.com/godotengine/godot/pull/81170 | ca2d5b25fdb7d62322fc6705ee5f074167ba01bb | 5f5ca23586d1e9928b1fb7a7a8f604fe02f3a824 | 2023-08-30T13:36:38Z | c++ | 2023-09-11T13:37:42Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,162 | ["editor/editor_node.cpp"] | editor layout loading breaks when docks are floating | ### Godot version
4.1.1
### System information
linux
### Issue description
[simplescreenrecorder-2023-08-30_15.06.02.webm](https://github.com/godotengine/godot/assets/71937306/7e5e8c1e-7a24-4c8e-a528-7a3298540ad5)
as you can see in this video, layouts load wrongly under some circumstances.
### Steps to reprodu... | https://github.com/godotengine/godot/issues/81162 | https://github.com/godotengine/godot/pull/82742 | 85e508b5700382809c5bdbf406914663177aa7d3 | 230bdda872bd01a776f30f2c15ab76b354b6e900 | 2023-08-30T13:08:59Z | c++ | 2023-10-13T09:43:35Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,161 | ["editor/editor_layouts_dialog.cpp", "editor/plugins/theme_editor_plugin.cpp"] | Pressing space when entering the name of an editor layout confirm the save dialog | ### Godot version
4.1.1
### System information
linux
### Issue description
[simplescreenrecorder-2023-08-30_15.01.51.webm](https://github.com/godotengine/godot-proposals/assets/71937306/537d92b9-4f98-4fe6-adf4-71297be0471a)
I guess this wasn't the case before since I could save a layout named "2 monit... | https://github.com/godotengine/godot/issues/81161 | https://github.com/godotengine/godot/pull/81189 | d18963485eb53ac78bb606340104615d4096f902 | 07035466e81ce9e1f5df8deed2f415757e855772 | 2023-08-30T13:03:42Z | c++ | 2023-09-02T12:30:12Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,150 | ["drivers/gles3/shader_gles3.cpp"] | OpenGL shader cache is not prefixed with GPU model, causing it to be invalidated when switching GPUs on a project | ### Godot version
4.2.dev d2f76e878
### System information
Godot v4.2.dev (d2f76e878) - Fedora Linux 38 (KDE Plasma) - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4060 Laptop GPU () - 13th Gen Intel(R) Core(TM) i9-13900H (20 Threads)
### Issue description
> **Note**
>
> This is now fixed in ... | https://github.com/godotengine/godot/issues/81150 | https://github.com/godotengine/godot/pull/82359 | 92ac0e54fec5c910058bcdeac80b66d0037fbf02 | 36945dad0730ee013547493df60c4c59567b4290 | 2023-08-30T05:00:32Z | c++ | 2023-09-26T14:36:57Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,149 | ["editor/plugins/script_text_editor.cpp"] | Godot crashes when adding built-in scripts and defining variables before saving: ERROR: FATAL: Index p_index = 0 is out of bounds (size() = 0) | ### Godot version
v4.2.dev3.mono.official [013e8e3af]
### System information
Windows 11 - Godot 4.2.dev3.mono, Vulkan API 1.3.242 - Forward+ dedicated NVIDIA
### Issue description
Adding a new built-in script to a node and while defining new variables in the script before saving the scene or the node/scr... | https://github.com/godotengine/godot/issues/81149 | https://github.com/godotengine/godot/pull/81156 | 46ff9aa2ca545a66552ebb073e87395951ed166d | 56a5fb26a08ee3fdccd59dea31e962650ec3ffbf | 2023-08-30T04:16:54Z | c++ | 2023-08-31T06:56:04Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,143 | ["drivers/gles3/rasterizer_scene_gles3.cpp", "servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp", "servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h", "servers/rendering/renderer_rd/storage_rd/forward_id_storage.h", "servers/rendering/renderer_rd/storage_rd/light_storage.cpp", "s... | Vulkan Mobile: Decal Rendering Issues, Doubling Up? | ### Godot version
4.1.1.stable
### System information
Windows 11 - Vulkan (Mobile) - NVidia GTX 1070 537.13
### Issue description
When placing more decals equal to or around the max of 8 decals for a surface, issues begin to occur.
Setting a decal to be slightly transparent, depending on the viewing ang... | https://github.com/godotengine/godot/issues/81143 | https://github.com/godotengine/godot/pull/83493 | 8d7f3d6bc9a8ccf9c2e4080c45f4079103f3017e | 814de86494bb883592dac1d9c0dde5b27c9c79bb | 2023-08-29T22:02:49Z | c++ | 2023-10-23T10:40:07Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,142 | ["scene/gui/item_list.cpp"] | `ItemList` guides should always be drawn behind selected style box | ### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
Godot v4.1.1.stable - Ubuntu 22.04.3 LTS 22.04 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 980 (nvidia; 535.86.05) - Intel(R) Core(TM) i5-4670 CPU @ 3.40GHz (4 Threads)
### Issue description
The guides of a style box should always b... | https://github.com/godotengine/godot/issues/81142 | https://github.com/godotengine/godot/pull/81155 | 56b13b6865475c7a42ddd5337402552b60476513 | bc88dca176cef6b8943ded58c68a60f7c127baea | 2023-08-29T20:47:22Z | c++ | 2023-08-30T10:16:29Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,133 | ["modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs", "modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs"] | Generating the C# project fails when .Net 8 Sdk is installed. | ### Godot version
4.1.1.stable.mono
### System information
Godot v4.1.1.stable.mono - Windows 10.0.23531
### Issue description
When I install .Net 8 on my system (I'm using the preview version of Visual Studio, so I can't uninstall .Net 8), I get the message "Failed to create C# project." when I create a... | https://github.com/godotengine/godot/issues/81133 | https://github.com/godotengine/godot/pull/83325 | 4ec07ffb44b02ee09f562cc8a8f203cb64339b13 | 398b254f277311f77c91b82140d4f4e900e67d80 | 2023-08-29T16:21:13Z | c++ | 2023-10-24T08:54:04Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,118 | ["core/variant/callable_bind.cpp"] | Inconsistent `Signal.is_connected` behaviour for callables that combine `bind` and `unbind` | ### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
Godot v4.1.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)
### Issue description
:+1: For `Callable`s which have h... | https://github.com/godotengine/godot/issues/81118 | https://github.com/godotengine/godot/pull/81131 | a47729d16bb37c5d368226ff83b61676492edbb8 | bbdd1aaa385ed893dc836f2ec0c24eae8beac7de | 2023-08-29T11:15:32Z | c++ | 2023-09-01T14:02:35Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,085 | ["editor/plugins/theme_editor_plugin.cpp"] | Editor crashes and leaks RIDs when you open and close a custom theme preview tab | ### Godot version
master (541674d10692cf608f1245d7eede459bdc96b74f), 4.2.dev3, 4.1.stable, 4.0.3.stable
### System information
Godot v4.2.dev (541674d10) - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 Ti Laptop GPU (NVIDIA; 31.0.15.3699) - 12th Gen Intel(R) Core(TM) i7-12700H (20 ... | https://github.com/godotengine/godot/issues/81085 | https://github.com/godotengine/godot/pull/82442 | aa82cccc41a0fc1b1f9b6cfa4b5d93635ea1b20b | 46e48c5a3defbad502c1ac3f4d55869c409075a2 | 2023-08-28T19:18:02Z | c++ | 2023-09-27T17:08:04Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,082 | ["scene/resources/material.cpp", "scene/resources/material.h"] | StandardMaterial3D with certain property values is not applied on MeshInstance3D upon reopening scene | ### Godot version
Godot v4.1.1.stable (bd6af8e0e)
### System information
Archlinux - Freedesktop SDK 22.08 (Flatpak runtime) - Vulkan (Compatibility) - Mesa Intel(R) Graphics (ADL GT2) () - 12th Gen Intel(R) Core(TM) i9-12900H (20 Threads)
### Issue description
Certain property values in StandardMaterial3D cause t... | https://github.com/godotengine/godot/issues/81082 | https://github.com/godotengine/godot/pull/83145 | ae5be1f9afe3f1f7176285022f350014c3ae402e | 05d6183dee671ccbb47339a26228f69e83756c19 | 2023-08-28T17:49:26Z | c++ | 2023-10-11T16:31:06Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,071 | ["scene/gui/spin_box.cpp"] | SpinBox does not clear text on Enter key if the text is "Nil". | ### Godot version
4.2.dev3.official
### System information
Windows 10 - GLES3 (Compatibility)
### Issue description
When a text is typed into the SpinBox node, and the `Enter` key is pressed, the text is normally removed, and the last valid number value of the SpinBox is restored.
However, when the string that is... | https://github.com/godotengine/godot/issues/81071 | https://github.com/godotengine/godot/pull/81094 | 13f0ab88f2923c7dfa5f105db10d12a10d3445dc | ca2d5b25fdb7d62322fc6705ee5f074167ba01bb | 2023-08-28T11:40:59Z | c++ | 2023-09-11T13:37:18Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,057 | ["scene/gui/range.cpp"] | SpinBox accepts NAN as input. | ### Godot version
4.2.dev3.official
### System information
Windows 10 - GLES3 (Compatibility)
### Issue description
When using the SpinBox node, it is possible for a user to input `NAN` into it (by clicking it and writing "NAN" as text).
I believe this should either be prevented (for example with an `allow_nan`... | https://github.com/godotengine/godot/issues/81057 | https://github.com/godotengine/godot/pull/81076 | ba1089689af0f77b501b2b8915808e4540b7c6a2 | 541674d10692cf608f1245d7eede459bdc96b74f | 2023-08-27T21:53:53Z | c++ | 2023-08-28T18:38:22Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,055 | ["editor/gui/scene_tree_editor.cpp", "editor/gui/scene_tree_editor.h"] | Foreign nodes are no longer highlighted | ### Godot version
4.2 6da4ad1
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
### Issue description
 | ### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 Ti Laptop GPU (NVIDIA; 31.0.15.3713) - 12th Gen Intel(R) Core(TM) i9-12900H (20 Threads)
### Issue description
I was expecting the S... | https://github.com/godotengine/godot/issues/81028 | https://github.com/godotengine/godot/pull/81167 | e8d57afaeccf0d9f9726746f49936eb93aa0039b | f021d3394034833379f9e081aad9e9696475a028 | 2023-08-27T01:01:54Z | c++ | 2023-10-25T08:27:03Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,024 | ["doc/classes/ProjectSettings.xml"] | When using integer scaling, resizing the window to be smaller than `content_scale_size` (the original viewport size) will clip the contents. | ### Godot version
master
### System information
Windows
### Issue description
Follow-up to https://github.com/godotengine/godot/pull/81012#pullrequestreview-1596954975.
This causes contents of the viewport to be clipped out of the window, which is not desirable, and also causes a problem with the impl... | https://github.com/godotengine/godot/issues/81024 | https://github.com/godotengine/godot/pull/81176 | ca6b404739566b918ba00a6c16b53ed27f43562d | be8761a801501ae4e095211284a1606ae8937eba | 2023-08-26T20:31:42Z | c++ | 2023-10-30T22:17:21Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 81,000 | ["modules/gridmap/grid_map.cpp"] | Gridmap shows after reload_current_scene() if hidden in editor | ### Godot version
3.5.2 RC2
### System information
Windows 10
### Issue description
If a gridmap is hidden in the editor and `get_tree().reload_current_scene()` is used, the gridmap will reappear on reset. Using `hide()` or `visible = false` in `_ready()` will not work:


#... | https://github.com/godotengine/godot/issues/80989 | https://github.com/godotengine/godot/pull/81040 | 59de8f913d16f8655abc9428ea9f98a3aed40904 | ae7bab8c37fb09e892542486be8911ecb07929dc | 2023-08-25T10:37:17Z | c++ | 2023-08-31T06:54:29Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,986 | ["drivers/gles3/rasterizer_canvas_gles3.cpp"] | Crash when TextureRect is visible and TileMap is scaled down | ### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
Godot v4.1.1.stable - Gentoo 2.14 - Vulkan (Compatibility) - AMD Radeon Vega 8 Graphics (raven, LLVM 16.0.6, DRM 3.49, 6.1.41-gentoo-x86_64) () - AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx (8 Threads)
### Issue description
Thi... | https://github.com/godotengine/godot/issues/80986 | https://github.com/godotengine/godot/pull/81036 | 231daee7b456b7b2831d1ee579738de79f1e4aeb | 5491dcd38749cae086b14a8941b3124a81630e24 | 2023-08-25T08:57:45Z | c++ | 2023-08-28T10:09:24Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,980 | ["drivers/gles3/rasterizer_canvas_gles3.cpp", "drivers/gles3/rasterizer_scene_gles3.cpp"] | Web export fails to display Gridmap that works well in editor and Windows export | ### Godot version
4.1.1-stable
### System information
Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated GeForce GTX 1050 () - Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz (8 Threads)
### Issue description
I have a project that I have been developing for a while. It uses a gridmap with a meshlib ... | https://github.com/godotengine/godot/issues/80980 | https://github.com/godotengine/godot/pull/81575 | bfd78bb917887cfc1fd842ba23570394cad8bedb | b42aa5ad9d185a5263885755a17dc9d4e93314d5 | 2023-08-25T02:55:31Z | c++ | 2023-10-05T08:06:39Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,974 | ["editor/editor_properties_array_dict.cpp"] | Paste Value can empty an array depending on right-click location | ### Godot version
4.2.dev 6758a7f8c
### System information
Godot v4.2.dev (6758a7f8c) - Fedora Linux 38 (KDE Plasma) - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (nvidia; 535.98) - 13th Gen Intel(R) Core(TM) i9-13900K (32 Threads)
### Issue description
- *Related to https://github.com/godotengine/... | https://github.com/godotengine/godot/issues/80974 | https://github.com/godotengine/godot/pull/80977 | 5680d729f28cd83c4e7da7d3e42bccfb97cbf8f1 | 219a5eff6f252e8d016fbb351d93dc7a36e5e0e9 | 2023-08-24T22:45:24Z | c++ | 2023-10-04T13:33:52Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,947 | ["editor/plugins/canvas_item_editor_plugin.cpp"] | Undoing guide creation makes empty array in scene file | ### Godot version
4.2 dev3
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
### Issue description
Basically variation of #33995
### Steps to reproduce
1. Open 2D scene
2. Drag a guide
... | https://github.com/godotengine/godot/issues/80947 | https://github.com/godotengine/godot/pull/81011 | 9a140f92be687cb9c79e0a354e915372bd5b0645 | 8f076448676ed920f477dd35ae1788ebd28cd929 | 2023-08-23T23:32:27Z | c++ | 2023-08-28T10:07:03Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,940 | ["editor/filesystem_dock.cpp"] | renaming a folder and pressing `enter` enters the folder | ### Godot version
4.1.1
### System information
linux
### Issue description
[simplescreenrecorder-2023-08-23_19.45.00.webm](https://github.com/godotengine/godot/assets/71937306/95f761ff-8589-4612-8916-ec76603284bf)
as you can see, renaming a folder and then pressing the `enter` key to confirm both confirms and n... | https://github.com/godotengine/godot/issues/80940 | https://github.com/godotengine/godot/pull/81007 | e95b7e84a46fb47a7981b030a07499dba969fb95 | 0d4fe74043125f4c7e0291687e2820e8a5c67cb0 | 2023-08-23T17:46:50Z | c++ | 2023-10-02T11:15:57Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,937 | ["editor/filesystem_dock.cpp"] | double clicking to preview a resource scrolls the filesystem view when in split mode | ### Godot version
4.1.1
### System information
linux
### Issue description
[simplescreenrecorder-2023-08-23_18.31.23.webm](https://github.com/godotengine/godot/assets/71937306/0b9a3971-a793-41a5-874c-e5f98bbc98d4)
In this clip I'm double-clicking textures to preview them and as you can see the file view scrolls... | https://github.com/godotengine/godot/issues/80937 | https://github.com/godotengine/godot/pull/82806 | 09946f79bd8215b2c6332de8821737580909a91c | 8919d1c2b5da6d647ca4b53dea80ae3d2ad0b73b | 2023-08-23T16:51:47Z | c++ | 2023-10-27T09:35:40Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,924 | ["editor/animation_track_editor.cpp"] | Method track shows lines between keys | ### Godot version
4.2 dev3
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
### Issue description
If you have a Method Track with multiple calls to the same method, they are joined togeth... | https://github.com/godotengine/godot/issues/80924 | https://github.com/godotengine/godot/pull/81563 | cc61c9d63d947b12b45a671c657e568cdcbd2bad | 183850ee244b81ee871917e946324afe2115bc08 | 2023-08-23T12:27:02Z | c++ | 2023-09-12T10:02:26Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,919 | ["scene/gui/rich_text_label.cpp"] | `get_character_line` reports wrong line in RichTextLabel | ### Godot version
Master branch [6758a7f]
### System information
Manjaro
### Issue description
`get_character_line` returns the wrong line on some characters when Autowrap Mode is not set to "Off". I couldn't understand the source of error, but apparently it happens when the text breaks lines in Autowrap "Arbitrar... | https://github.com/godotengine/godot/issues/80919 | https://github.com/godotengine/godot/pull/81064 | b3811a3e4fca3a16e004257f327c3e540f5f05bb | 713bfaf5eac1eb8a770e5ee825db29de99f3d0f7 | 2023-08-23T07:57:00Z | c++ | 2023-08-28T10:12:22Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,917 | ["drivers/gles3/rasterizer_scene_gles3.cpp", "drivers/gles3/storage/material_storage.cpp", "servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp", "servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp", "servers/rendering/renderer_rd/forward_mobile/render_forward_mo... | GDShader Render_Mode world_vertex_coords requires referencing VERTEX | ### Godot version
4.1.1 Stable
### System information
Windows 11, RTX 3070TI, Vulcan
### Issue description
Here's another odd-ball one for y'all.
When using a Spatial GDShader, if you apply the render_mode 'world_vertex_coords', the shader will produce really bad artifacts on the material/mesh surfac... | https://github.com/godotengine/godot/issues/80917 | https://github.com/godotengine/godot/pull/82886 | 3075e4ef1d279876e71c8bfdc89ebfeb962d8cb5 | 670de082f9c33b1c3dce0579cd35518717a68ef2 | 2023-08-23T06:34:26Z | c++ | 2023-10-06T10:53:02Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,915 | ["scene/gui/color_picker.cpp", "scene/gui/color_picker.h", "scene/gui/range.h", "scene/gui/slider.cpp"] | Color picker sliders modification will call color changed signal even when deferred mode is active | ### Godot version
v4.2.dev.custom_build [0511f9d9a]
### System information
macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)
### Issue description
Even when the deferred mode from Color picker is enabled modifying the value from one of the sliders will triger the `color_changed`... | https://github.com/godotengine/godot/issues/80915 | https://github.com/godotengine/godot/pull/80916 | 51f81e1c88499f04d2ebdcc0be0b34e73f5e90eb | 74d7796dbd28cf1e054120ba18d3ca668b487c39 | 2023-08-23T05:11:19Z | c++ | 2023-10-13T20:15:45Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,910 | ["platform/android/detect.py", "platform/android/export/export.cpp"] | ANDROID_SDK_ROOT is deprecated, use ANDROID_HOME instead | ### Godot version
all | 6758a7f
### System information
Windows 10 21H2
### Issue description
Building export templates with scons requires user to define the `ANDROID_SDK_ROOT` variable, which has been made deprecated long ago, `ANDROID_HOME` should be used instead.
This will avoid people having to fi... | https://github.com/godotengine/godot/issues/80910 | https://github.com/godotengine/godot/pull/84316 | 95b8a75aafebecbb6e0fc116078680c0d9e3e814 | da0b1eb128a522bbef083b9f2a5cc2da6917c3d8 | 2023-08-23T00:17:59Z | c++ | 2023-11-02T08:12:19Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,905 | ["platform/linuxbsd/freedesktop_portal_desktop.cpp", "platform/linuxbsd/freedesktop_portal_desktop.h", "platform/linuxbsd/x11/display_server_x11.cpp", "platform/macos/display_server_macos.mm", "platform/windows/display_server_windows.cpp"] | Window loses focus after using native file dialog via DisplayServer.file_dialog_show() | ### Godot version
4.2.dev3
### System information
Godot v4.2.dev3 - macOS 13.5.0 - GLES3 (Compatibility) - Apple M1 - Apple M1 (8 Threads)
### Issue description
After a file is selected in the native file dialog the application window does not get focus back. You have to click it first and then you can click UI ag... | https://github.com/godotengine/godot/issues/80905 | https://github.com/godotengine/godot/pull/80952 | cb4879a876fa01b42495af09174d315588e37317 | 31dbbc2c5ac406d8d44655fd7a39f22ace958da0 | 2023-08-22T21:40:17Z | c++ | 2023-10-03T15:13:58Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,895 | ["scene/gui/text_edit.cpp"] | Multi carets cannot be deselected | ### Godot version
4.1
### System information
Windows
### Issue description
Being able to have multiple cursors similarly to vscode is a great feature, however it's only possible to add carets, not remove them. By left clicking you can remove all extra cursors but you cannot remove a specific one so after... | https://github.com/godotengine/godot/issues/80895 | https://github.com/godotengine/godot/pull/80956 | df5376c4c0b6be9bb395d6d3c717fff9abbb57fa | afd01030a85b5e7d7cf8c04e14045658de4d7d9c | 2023-08-22T14:02:56Z | c++ | 2023-09-11T13:36:21Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,883 | ["editor/editor_node.cpp", "editor/editor_node.h"] | Broken warning popup after creating a C# plugin | ### Godot version
4.2.dev.mono.custom_build.8e0346bad
### System information
macOS
### Issue description
After finishing the creating a plugin using the `Create New Plugin` flow, a warning popup appear all red making it impossible to know what the warning is about.
### Steps to reproduce
1) Go to P... | https://github.com/godotengine/godot/issues/80883 | https://github.com/godotengine/godot/pull/83576 | 8c7e20d97e181823adf1bb00cfe0c188ba25fe6a | 8f0b742a9afd7942a8fea990e0e28181cc99783c | 2023-08-22T08:12:13Z | c++ | 2023-10-30T16:47:23Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,873 | ["editor/editor_node.cpp", "editor/editor_node.h", "platform/android/export/export_plugin.cpp"] | Android build issue - access to logs | ### Godot version
4.2 master 8e0346badefcd69656e1ae3ba12d6eaafd7a4fae
### System information
Android - Windows editor
### Issue description
The root cause may be an issue with building the XR loader plugin (https://github.com/godotvr/godot_openxr_loaders) but it highlights a usability problem when diagno... | https://github.com/godotengine/godot/issues/80873 | https://github.com/godotengine/godot/pull/84779 | ef2cc1cc2bf4ffbeb999d375ee02cb8ee61d74dc | 87ba798cba5122304154a2a2e6f8dff90ac740d6 | 2023-08-22T02:18:20Z | c++ | 2023-11-12T11:15:54Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,870 | ["editor/plugins/tiles/atlas_merging_dialog.cpp"] | RGB8 images not shown or copied when TileSet Atlas Merge | ### Godot version
v4.2.dev3.official [013e8e3af]
### System information
Windows 11, Core i5-12400F, RX 6600
### Issue description
Any images without transparency become RGB8.
Any images with transparency become RGBA8.
When doing a TileSet Atlas Merge RGB8 images do not show up in merge dialog (just e... | https://github.com/godotengine/godot/issues/80870 | https://github.com/godotengine/godot/pull/80943 | fd7b27a47372f153503888941b647c2fd41060d6 | 6636ccc3eaebb9afb97b3f49d71dcacd348c66e2 | 2023-08-22T00:46:12Z | c++ | 2023-08-28T13:04:16Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,869 | ["editor/plugins/tiles/tile_set_atlas_source_editor.cpp"] | TileSet `Separation` missing "px" like similar values? | ### Godot version
v4.2.dev3.official [013e8e3af]
### System information
Windows 11, Core i5-12400F, RX 6600
### Issue description
TileSet->Setup->Separation maybe should have "px" like rest?

I... | https://github.com/godotengine/godot/issues/80869 | https://github.com/godotengine/godot/pull/80934 | 548bfa836594f439f5e1af7cab8a53ca31997cf6 | 43f61836adc60ebc4cde3dc278088032f36a40e9 | 2023-08-22T00:33:16Z | c++ | 2023-08-25T19:26:41Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,867 | ["editor/import_defaults_editor.cpp"] | Project -> Project Settings -> Import Defaults -> The selection list 'Importer' is initialized incorrectly | ### Godot version
v4.2.dev3.official [013e8e3af]
### System information
Godot v4.2.dev3 - macOS 13.4.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)
### Issue description
The content is empty. In the list `<Select Importer> `should be preselected, if possible.
Or directly show the settings for... | https://github.com/godotengine/godot/issues/80867 | https://github.com/godotengine/godot/pull/80914 | ffdb4662fe886e25bb0cc7c292913fbf0e475714 | 3c71214a70755d1af7ff9aad3370e6d7e44613c9 | 2023-08-21T23:43:25Z | c++ | 2023-08-25T19:26:34Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,866 | ["scene/resources/image_texture.cpp", "scene/resources/image_texture.h"] | ImageTexture3D serialization bug | ### Godot version
4.1 stable and 4.2.dev3
### System information
Godot v4.1.stable - Windows 10.0.22621 - Vulkan (Mobile) - integrated Intel(R) Iris(R) Plus Graphics (Intel Corporation; 27.20.100.9621) - Intel(R) Core(TM) i7-1065G7 CPU @ 1.30GHz (8 Threads)
### Issue description
When I create a ImageText... | https://github.com/godotengine/godot/issues/80866 | https://github.com/godotengine/godot/pull/82055 | f41e07bfe6e2ead2f2d0c2248b40c5c2cf799056 | e02e38d2d5cd88a6d6f0e4328d51ea4bb8196b19 | 2023-08-21T23:27:16Z | c++ | 2023-10-24T08:53:46Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,832 | ["modules/gltf/gltf_document.cpp"] | Error when generating multiple Godot scenes from one GLTFState | ### Godot version
Latest master 4.2.dev 5444afae63f37cb4b890c781e5679a3b7ee5a392
### System information
macOS 13.4.1
### Issue description
The GLTF code has the file parsing and node generation steps split up. This should allow generating multiple Godot scenes from the same imported GLTF file. However, t... | https://github.com/godotengine/godot/issues/80832 | https://github.com/godotengine/godot/pull/80831 | 94377f50b2d5057ce08793d28b45825099d8db8f | 7f179e49918b3c0f6d1a80a5cf9656f3fd7d588c | 2023-08-20T20:41:06Z | c++ | 2023-09-29T08:20:43Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,828 | ["editor/action_map_editor.cpp"] | Project -> Project Settings -> Input Map -> Show Built-In Actions - does not keep its state after editor restart. | ### Godot version
4.2.dev3.official
### System information
Godot v4.2.dev3 - Windows 10.0.19045 - GLES3 (Compatibility)
### Issue description
The toggle button "Show Built-In Actions" in the "Input Map" tab of the Project Settings window does not keep its ON state after restarting the editor - it always resets to ... | https://github.com/godotengine/godot/issues/80828 | https://github.com/godotengine/godot/pull/80879 | ba1be04547eb4347578091fdeef8e351db65c19c | 6340fb34791347a26d89a20c5dcd513055c1f940 | 2023-08-20T19:22:29Z | c++ | 2023-08-25T12:58:44Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,812 | ["core/io/resource.cpp", "core/io/resource.h", "core/io/resource_format_binary.cpp", "core/io/resource_loader.cpp", "modules/gdscript/gdscript.cpp", "modules/gdscript/gdscript.h", "scene/resources/resource_format_text.cpp"] | Crash when opening preloaded scene | ### Godot version
4.2 5444afa
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
### Issue description
```
CrashHandlerException: Program crashed
Engine version: Godot Engine v4.2.dev.cus... | https://github.com/godotengine/godot/issues/80812 | https://github.com/godotengine/godot/pull/80281 | 89f2f7f278b27db396589d50e51be8a1e6dca919 | 8928b2044b76fb3160c5c17a48a93331233f01f9 | 2023-08-20T09:43:54Z | c++ | 2023-11-12T11:13:55Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,810 | ["editor/scene_create_dialog.cpp"] | Root name gets translated | ### Godot version
4.2 dev3
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
### Issue description
When you create a new scene and type scene name with available translation, the Root Name... | https://github.com/godotengine/godot/issues/80810 | https://github.com/godotengine/godot/pull/80811 | 76a4b5d71077a59a17516d5aeee7cfa5de6ea65e | 5c690c324ecfa280838a5a6d142e650594530811 | 2023-08-20T09:08:55Z | c++ | 2023-08-21T06:25:50Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,801 | ["scene/gui/text_edit.cpp"] | Editor crashes if trying to highlight part of a really long line of text. | ### Godot version
4.1
### System information
Windows 10
### Issue description
I have this config file and thought I'd try and edit it. The editor opens the .cfg file with no issue but highlighting the text crashes the editor.
Also adding and deleting text is very delayed.
This is probably a performan... | https://github.com/godotengine/godot/issues/80801 | https://github.com/godotengine/godot/pull/80809 | ab1d97fbeab564fc6a932e6e700bdf5c937d5456 | 76a4b5d71077a59a17516d5aeee7cfa5de6ea65e | 2023-08-20T03:05:16Z | c++ | 2023-08-21T06:25:26Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,793 | ["scene/gui/item_list.cpp"] | The hover area of files in FileSystem is sometimes smaller than the text | ### Godot version
The "Copy System Info" button does this already, but whatever... Godot 4.2 dev3
### System information
Godot v4.2.dev3 - Pop!_OS 22.04 LTS - X11 - Vulkan (Forward+) - integrated Intel(R) Graphics (ADL GT2) () - 12th Gen Intel(R) Core(TM) i5-1235U (12 Threads)
### Issue description
 - AMD Radeon(TM) Graphics (Advanced Micro Devices, Inc.; 31.0.21023.2010) - AMD Ryzen 9 6900HS with Radeon Graphics (16 Threads), Web Browser: Chrome 116.0.5845.96
### Issue descriptio... | https://github.com/godotengine/godot/issues/80769 | https://github.com/godotengine/godot/pull/80875 | b195b0a7d4b09c40c85514ab515d5432fb5a9b9a | 6758a7f8c07d1f4c8ec4f052ded6d26402967ebe | 2023-08-18T21:14:24Z | c++ | 2023-08-22T07:09:35Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,767 | ["scene/main/viewport.cpp"] | SIGILL when hiding with focus_exited signal while popping up a child window | ### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
Godot v4.1.1.stable - Debian GNU/Linux 12 (bookworm) 12 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 5500 (BDW GT2) () - Intel(R) Core(TM) i5-5300U CPU @ 2.30GHz (4 Threads)
### Issue description
Attempting to open a child window ... | https://github.com/godotengine/godot/issues/80767 | https://github.com/godotengine/godot/pull/80780 | a723a8d8229e44519189f6617f3d8e93e6a3a77d | b24eb34669c21596b5339ac05bc7774ce1dc9cd9 | 2023-08-18T18:40:12Z | c++ | 2023-08-21T06:23:23Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,755 | ["scene/gui/range.cpp"] | Editor view can be moved to infinity, making the scene permanently uneditable | ### Godot version
4.2 ff5c884
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
### Issue description
Using expressions, you can move a node to infinity. When you focus on the no... | https://github.com/godotengine/godot/issues/80755 | https://github.com/godotengine/godot/pull/81076 | ba1089689af0f77b501b2b8915808e4540b7c6a2 | 541674d10692cf608f1245d7eede459bdc96b74f | 2023-08-18T12:20:17Z | c++ | 2023-08-28T18:38:22Z |
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