status stringclasses 1
value | repo_name stringclasses 13
values | repo_url stringclasses 13
values | issue_id int64 1 104k | updated_files stringlengths 11 1.76k | title stringlengths 4 369 | body stringlengths 0 254k ⌀ | issue_url stringlengths 38 55 | pull_url stringlengths 38 53 | before_fix_sha stringlengths 40 40 | after_fix_sha stringlengths 40 40 | report_datetime timestamp[ns, tz=UTC] | language stringclasses 5
values | commit_datetime timestamp[us, tz=UTC] |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
closed | godotengine/godot | https://github.com/godotengine/godot | 80,751 | ["servers/rendering/renderer_viewport.cpp"] | Debanding stops applying when the project restarts or TAA is toggled | ### Godot version
4.2 dev 3
### System information
Windows 11, i3-10105f, RX6600 23.7.2, Forward+
### Issue description
Debanding doesn't seem to apply when the Project is loaded. Both in Editor and Running Project.
Haven't found any other settings that seem to behave like that (Soft Shadows, Shadow Resolution, M... | https://github.com/godotengine/godot/issues/80751 | https://github.com/godotengine/godot/pull/82766 | 7a9947f7f52acdb639682f1169a3a9b5d2ba1c56 | ccbb91137f94e62d35b715fd3aea3ec30a29d680 | 2023-08-18T09:53:43Z | c++ | 2023-10-04T13:45:39Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,750 | ["editor/gui/editor_file_dialog.cpp"] | `FileDialog` considers `/path/to/dir/`'s parent directory to be `path/to/dir` | ### Godot version
4.1.1
### System information
linux
### Issue description
- When favoriting a path in a `FileDialog`, clicking on it travels to `path/to/dir/`.
- When going up a level from there, it doesn't go to `path/to` but to `path/to/dir` (without the `/`).
[simplescreenrecorder-2023-08-18_09.3... | https://github.com/godotengine/godot/issues/80750 | https://github.com/godotengine/godot/pull/80821 | 97f3f97cc01205f329b10c1f5103ba2aeb1c6944 | 88269cfb865077a0af3ea2f93a2584910e4a41f7 | 2023-08-18T07:41:29Z | c++ | 2023-09-07T11:50:55Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,748 | ["editor/editor_node.cpp"] | Dock windows are empty if they were hidden when loading a layout that make them floating | ### Godot version
4.1.1
### System information
linux
### Issue description
If a dock isn't visible in the editor (in an unshown tab), loading an editor layout that undocks it will result in this behavior:
[simplescreenrecorder-2023-08-18_08.58.08.webm](https://github.com/godotengine/godot/assets/71937... | https://github.com/godotengine/godot/issues/80748 | https://github.com/godotengine/godot/pull/82742 | 85e508b5700382809c5bdbf406914663177aa7d3 | 230bdda872bd01a776f30f2c15ab76b354b6e900 | 2023-08-18T07:09:37Z | c++ | 2023-10-13T09:43:35Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,744 | ["scene/gui/file_dialog.cpp"] | FileDialog automatically selects first folder in Open Folder mode | ### Godot version
4.1.1
### System information
Windows 10
### Issue description
When using a FileDialog in Open Folder mode to browse and select a folder, the file/directory browser seems to select the first directory in the list by default. This is confusing because if you double click a folder to enter it and th... | https://github.com/godotengine/godot/issues/80744 | https://github.com/godotengine/godot/pull/81034 | 55282ddc106cb0b2fd8750e710fbd49efab5f56a | 49cdd330be770cbc25e126d0020d5496a76022d9 | 2023-08-18T02:34:07Z | c++ | 2023-10-10T20:49:16Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,734 | ["modules/gdscript/editor/gdscript_docgen.cpp"] | In Custom Class Documentation a Function cannot return 'Variant' | ### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
Windows 10
### Issue description
As said in the Title Custom Class Documentation a Function cannot return 'Variant' and will instead be shown to return void, even though Built-in Classes are shown to return 'Variant', an example ... | https://github.com/godotengine/godot/issues/80734 | https://github.com/godotengine/godot/pull/80745 | 56dd0edf588fb72f38c02d81dfda08bc3df8e313 | 9becff0c54ffb5aee65d0abef6443cdf2b01dfbb | 2023-08-17T19:20:23Z | c++ | 2023-08-21T06:22:31Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,728 | ["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/tests/scripts/analyzer/errors/engine_singleton_instantiate.gd", "modules/gdscript/tests/scripts/analyzer/errors/engine_singleton_instantiate.out", "modules/gdscript/tests/scripts/analyzer/errors/extend_engine_singleton.gd", "modules/gdscript/tests/scripts/ana... | Misleading error message when attempting to create an instance of a singleton | ### Godot version
0511f9d9a7d56c742d87fafdcea8785d40ad14b3 4.2.dev (current master as of writing)
### System information
macOS 13.4.1 (this issue affects all systems)
### Issue description
When trying to construct a built-in singleton (ex: `DisplayServer.new()`), this error message is misleading:
<img width="80... | https://github.com/godotengine/godot/issues/80728 | https://github.com/godotengine/godot/pull/82098 | f795e458680ce5d7879e5556f8606aa96a6832a8 | 1c10ff37b34e557afe0da0bdd6f7ae180201a533 | 2023-08-17T16:37:28Z | c++ | 2023-09-22T20:05:34Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,718 | ["scene/2d/tile_map.cpp"] | filter not works in Tilemap.get_used_cells_by_id() | ### Godot version
4.2.dev3.official[013e8e3af]
### System information
Godot v4.2.dev3 - Arch Linux #1 SMP PREEMPT_DYNAMIC Fri, 11 Aug 2023 11:03:36 +0000 - X11 - GLES3 (Compatibility) - NVIDIA GeForce RTX 2060 (nvidia; 535.98) - Intel(R) Core(TM) i7-10875H CPU @ 2.30GHz (16 Threads)
### Issue description
... | https://github.com/godotengine/godot/issues/80718 | https://github.com/godotengine/godot/pull/80729 | 8c0e08481d69b4114f46506c72acda044875c28b | 5f247652deb730b98468514236e8411d7228dfed | 2023-08-17T13:11:32Z | c++ | 2023-08-17T22:42:25Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,707 | ["editor/scene_tree_dock.cpp"] | Dragging node in place creates useless undo action | ### Godot version
4.2 f7bc653
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
### Issue description
https://github.com/godotengine/godot/assets/2223172/1f014ed1-771e-4fc1-b889-b366b8a0... | https://github.com/godotengine/godot/issues/80707 | https://github.com/godotengine/godot/pull/80817 | d80ce0c52a097c35bb4d441e7a9c0a76e6342ba4 | fc64dfedfbb2513e8c07de9d59d058b1683c850b | 2023-08-17T09:12:40Z | c++ | 2023-10-10T13:06:06Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,685 | ["editor/plugins/gizmos/collision_shape_3d_gizmo_plugin.cpp"] | Position moves when resizing BoxShape3D using grab handles | ### Godot version
4.2.dev3
### System information
Windows 10
### Issue description
Testing 4.2 dev 3, when I resize a BoxShape3D (as seen in https://github.com/godotengine/godot/pull/71092) , the position of the BoxShape moves as well. If the parent of the BoxShape3D is located at (0,0,0), then the BoxSh... | https://github.com/godotengine/godot/issues/80685 | https://github.com/godotengine/godot/pull/80689 | c7356c795b3c8cec2453061299e85cb315a9a6a7 | a42f95f9e26fcd8be952b7db5cd85961114fe335 | 2023-08-16T13:39:31Z | c++ | 2023-08-17T09:27:28Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,664 | ["editor/gui/editor_spin_slider.cpp", "scene/gui/spin_box.cpp"] | Some editor fields don't accept comma as a decimal separator | ### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
Windows 10
### Issue description
Most numerical fields in editor like inspector properties and settings accept comma as input (eg. `5,5` gets parsed to `5.5`). However, there's some inconsistency in this support. Color picker doesn't suppo... | https://github.com/godotengine/godot/issues/80664 | https://github.com/godotengine/godot/pull/80699 | 813cd1dfc8fb7e6b8cfbc6945ecdf550a7f673a2 | 4f0e2ea86e84e369b249bdcdffec254f28e948e2 | 2023-08-15T16:48:08Z | c++ | 2023-09-28T18:04:02Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,646 | ["servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp", "servers/rendering/renderer_rd/renderer_canvas_render_rd.h", "servers/rendering/renderer_rd/storage_rd/texture_storage.cpp", "servers/rendering/renderer_rd/storage_rd/texture_storage.h"] | 2d hdr + font msdf causes broken text rendering | ### Godot version
4.2.dev3
### System information
Godot v4.2.dev3 - Arch Linux #0~20230811.g489fabdc SMP PREEMPT_DYNAMIC Sat Aug 12 02:04:20 UT - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (nvidia; 535.98) - Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz (8 Threads)
### Issue description
After turning o... | https://github.com/godotengine/godot/issues/80646 | https://github.com/godotengine/godot/pull/80651 | f8aa7caf1d438f1620f0ebce5585ddff5186676c | 623156a05c07cc7625679ce730a16129a06edc8b | 2023-08-15T04:06:19Z | c++ | 2023-08-16T07:17:01Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,640 | ["scene/animation/animation_player.cpp"] | AnimationPlayer seek() does not skip Call Method Track Keys | ### Godot version
4.1.1 stable 4.2. dev3
### System information
Win 10
### Issue description
[seek()](https://docs.godotengine.org/en/stable/classes/class_animationplayer.html?rtd_search=add_color_override#class-animationplayer-method-seek) is supposed to skip the keys inbetween current Timestamp and it'... | https://github.com/godotengine/godot/issues/80640 | https://github.com/godotengine/godot/pull/80708 | e73a4a382ee57c9eb006d7e8f11038643081b12b | 0511f9d9a7d56c742d87fafdcea8785d40ad14b3 | 2023-08-14T22:48:56Z | c++ | 2023-08-17T13:44:03Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,636 | ["servers/rendering/renderer_rd/storage_rd/material_storage.cpp"] | Sprite 3D doesnt work with Viewport texture on android. | ### Godot version
4.1.1
### System information
Windows 10, Godot 4.1.1 Latest, Vulkan API 1.3.206 - Forward Mobile.
### Issue description
I was trying to make ProgressBar for 3d Object. I used Sprite3D with SubViewPort as a texture. In edit page it works correctly, in run page too. After exporting to an... | https://github.com/godotengine/godot/issues/80636 | https://github.com/godotengine/godot/pull/81607 | b42aa5ad9d185a5263885755a17dc9d4e93314d5 | c255acebe867b65bd7cd81a900c0e3144e2d472a | 2023-08-14T20:06:49Z | c++ | 2023-10-05T08:07:16Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,625 | ["scene/resources/particle_process_material.cpp"] | In the particle shader the deterministic sequence of random values is not guaranteed | ### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 SUPER (NVIDIA; 31.0.15.3130) - Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz (12 Threads)
### Issue description
I think I found a bug in the particle shader. It revolve... | https://github.com/godotengine/godot/issues/80625 | https://github.com/godotengine/godot/pull/80638 | 1d852cb75ea004054621fe7976c44adc63d572b3 | ed1180a97e5e1bd333895e7e3937c83622674c34 | 2023-08-14T15:41:21Z | c++ | 2023-08-16T07:16:14Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,593 | ["editor/export/editor_export_platform.cpp"] | Export plugin not working with GdExtensions | ### Godot version
4.1.1-stable
### System information
macOS 13.4.1 arm64
### Issue description
Implementing `_export_file`, `_export_begin` and `_export_end` in a gdextension export plugin does nothing.
In engine we have this code:
```cpp
EditorExportPlatform::ExportNotifier::ExportNotifier(EditorEx... | https://github.com/godotengine/godot/issues/80593 | https://github.com/godotengine/godot/pull/80999 | ea3c5f96e5254de94263e05d031d7db17c59e035 | 9a140f92be687cb9c79e0a354e915372bd5b0645 | 2023-08-13T16:44:47Z | c++ | 2023-08-28T10:06:39Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,588 | ["editor/editor_node.cpp", "editor/plugins/script_editor_plugin.cpp", "editor/plugins/script_editor_plugin.h"] | CollisionShape3D Shape Size handles missing when Script editor floating | ### Godot version
4.1.1.stable
### System information
Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 30.0.15.1295) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)
### Issue description
When undocking the script editor so that it's floating, Colli... | https://github.com/godotengine/godot/issues/80588 | https://github.com/godotengine/godot/pull/80647 | 04306777a7c75d49bfb47f484cda29ef939a92b7 | c7356c795b3c8cec2453061299e85cb315a9a6a7 | 2023-08-13T09:50:38Z | c++ | 2023-08-17T09:27:04Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,574 | ["platform/android/java/lib/src/org/godotengine/godot/Godot.kt"] | Immersive mode no longer works on android, both the notification bar and the navigation bar are still visible. | ___
***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*
___
### Godot version
v4.2.dev2.official [da81ca62a]
### System information
Windows 11 - Vulkan (Forward+)
### Issue description
Immersive mode seems to no longer works on android, both t... | https://github.com/godotengine/godot/issues/80574 | https://github.com/godotengine/godot/pull/84102 | b096174259e1db12ae7cd30ea5fe3a3176c51029 | fd49c428a3eb0b05b15d656e50d00df198abb161 | 2023-08-13T01:16:17Z | c++ | 2023-10-28T16:35:45Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,570 | ["drivers/vulkan/vulkan_context.cpp"] | Vulkan Validation Error when resizing | ### Godot version
master [4714e95896c8db02616ea6ec7f9aff92dec1cae4]
### System information
Godot v4.2.dev (4714e9589) - Ubuntu 20.04.6 LTS (Focal Fossa) - X11 - Vulkan (Forward+) - dedicated AMD Radeon RX 6800 XT - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)
### Issue description
Sometimes when resi... | https://github.com/godotengine/godot/issues/80570 | https://github.com/godotengine/godot/pull/80571 | 6c3735cb7c9600abfb18b683b06b4c6d00a09d07 | d1b8e9abd618a21daaec56cf4c71e4eedae51910 | 2023-08-12T23:10:39Z | c++ | 2023-08-16T07:13:53Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,564 | ["modules/gdscript/gdscript_parser.cpp"] | Mistake in godot debug error message | ### Godot version
4.1.1.stable.official
### System information
Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 Threads)
### Issue description
So theres this error message:
Expected error a... | https://github.com/godotengine/godot/issues/80564 | https://github.com/godotengine/godot/pull/80568 | 4714e95896c8db02616ea6ec7f9aff92dec1cae4 | 7ba79d68bd0f97797d7cb37452da6a036ba7c7c9 | 2023-08-12T22:01:01Z | c++ | 2023-08-13T09:23:22Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,556 | ["scene/gui/tree.cpp"] | Control Tree range slider not working (also affects input action deadzone editor) | ### Godot version
4.1.1-stable_win64
### System information
Windows 10
### Issue description
Range cell within Tree control not update when using slider.
Also it would be nice, if I could change few settings for range mode:
1. Visibility of slider. Not always is necessery.
2. Visibility of spin box. As above... | https://github.com/godotengine/godot/issues/80556 | https://github.com/godotengine/godot/pull/81174 | 0d4fe74043125f4c7e0291687e2820e8a5c67cb0 | 0c7ac25b470cf4fa44b15dae0e3097a50d998cf6 | 2023-08-12T18:05:53Z | c++ | 2023-10-02T11:16:03Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,553 | ["scene/gui/rich_text_label.cpp", "scene/gui/scroll_bar.cpp"] | Updating RichTextLabel's Text while using scrollbar prevents release | ### Godot version
v4.1.stable.official [970459615]
### System information
Windows 10
### Issue description
Changing a RichTextLabel's text property while dragging the scrollbar causes releasing the mouse to not actually prevent further dragging. Technically it's more pervasive than this since the scrollbar stops r... | https://github.com/godotengine/godot/issues/80553 | https://github.com/godotengine/godot/pull/80606 | 4ed3f67229d2c8b8dbdc9306e41e22dda7b33889 | da80a033f118b44334a2c0b6d75e1df39236191e | 2023-08-12T16:32:15Z | c++ | 2023-08-16T07:14:40Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,524 | ["editor/editor_inspector.cpp", "editor/editor_inspector.h"] | Can't reorder OptionButton Items if there are more than five items | ### Godot version
v4.1.stable.official [970459615]
### System information
Windows 10, Forward+, AMD Radeon R9 290X
### Issue description
There's no way to reorder items "across" pages in paged lists in the inspector - items can only be rearranged within the page they're already in. The "Max Array Dictionary Items ... | https://github.com/godotengine/godot/issues/80524 | https://github.com/godotengine/godot/pull/80617 | 3417f34a374ea08720758f067c77436d3bfcb53c | c1e85c65930c515c0d6627a9f6b5e6b131767dea | 2023-08-11T17:38:32Z | c++ | 2023-08-29T10:43:34Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,509 | ["modules/navigation/nav_mesh_generator_3d.cpp"] | NavigationRegion3D generates inexplicable hole at (0,0,0) against HeightMapShape3D with values at -0.5 to -1.75... | ### Godot version
4.1.1 Stable
### System information
Windows 11, RTX 3070TI, Vulcan
### Issue description
NavigationRegion3D generates inexplicable hole at (0,0,0) against HeightMapShape3D with values at -0.5 to -1.75
Not sure how this hasn't been noticed before, but the NavigationMeshRegion3D bakes ... | https://github.com/godotengine/godot/issues/80509 | https://github.com/godotengine/godot/pull/83783 | 17aa5c51705bd67f0c1ab4d532aa884bbc66433d | 912366093d5b665bed1674c746cbec08bf8ddb0f | 2023-08-11T06:23:16Z | c++ | 2023-10-23T10:42:28Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,508 | ["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/tests/scripts/analyzer/features/inner_class_access_from_inside.gd", "modules/gdscript/tests/scripts/analyzer/features/inner_class_access_from_inside.out"] | Inner class in GDScript can no longer refer to its own name | ### Godot version
4.2.dev commit 013e8e3afb982d4b230f0039b6dc248b48794ab9
### System information
Any
### Issue description
The following code from [dialogic](https://github.com/coppolaemilio/dialogic) no longer works in 4.2-dev, but does in 4.1 and before:
```gdscript
class VariableFolder:
var... | https://github.com/godotengine/godot/issues/80508 | https://github.com/godotengine/godot/pull/80510 | 0308422f461dce11339896249e23ff02d978bfa0 | 6b5e44f3ca1664448c1ecc185a1a03efe557b2e9 | 2023-08-11T06:22:21Z | c++ | 2023-08-14T13:28:57Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,507 | ["editor/plugins/asset_library_editor_plugin.cpp", "editor/plugins/asset_library_editor_plugin.h", "scene/gui/link_button.cpp", "scene/gui/link_button.h"] | AssetLib: Long plugin name break the UI | ### Godot version
v4.1.1.stable.arch_linux
### System information
OpenGL API 4.2 (Core Profile) Mesa 23.1.4 - Compatibility - Using Device: Intel - Mesa Intel(R) HD Graphics 2500 (IVB GT1)
### Issue description
The AssetLib container is set to the size of their children and will automatic resize itself to displa... | https://github.com/godotengine/godot/issues/80507 | https://github.com/godotengine/godot/pull/80555 | 365ee4196cbf8c2d64e118b51473de75ae3a6b6a | 2d6cee48f6a407f171e4802d242fb6731ad020ad | 2023-08-11T05:36:43Z | c++ | 2023-10-02T13:18:38Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,493 | ["servers/rendering/renderer_rd/effects/tone_mapper.cpp"] | Vulkan Mobile error with OpenXR at Scale 1: "Draw command lacks indices, but pipeline format does not use vertices" | ### Godot version
v4.2.dev3.official [013e8e3af]
### System information
Godot v4.2.dev3 - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA; 31.0.15.3667) - AMD Ryzen 7 5800X3D 8-Core Processor (16 Threads)
### Issue description
When I open my OpenXR mobile project in 4.2.d... | https://github.com/godotengine/godot/issues/80493 | https://github.com/godotengine/godot/pull/80502 | a8edbcfe134590cc98e4f19855d1f95dbc932564 | 4714e95896c8db02616ea6ec7f9aff92dec1cae4 | 2023-08-10T19:13:34Z | c++ | 2023-08-11T08:33:47Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,442 | ["editor/debugger/editor_debugger_inspector.cpp"] | Crash on breakpoint if freed node exists | ### Godot version
v4.2.dev2.official [da81ca62a]
### System information
Godot v4.2.dev2 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)
### Issue description
If a freed node exists when editor breaks on b... | https://github.com/godotengine/godot/issues/80442 | https://github.com/godotengine/godot/pull/80256 | 835957b1fc418c5506c40aa23cc2d9b1d327e06c | 75c979e48df935b15eeb8c7f33b1f7dc50527526 | 2023-08-09T09:06:54Z | c++ | 2023-08-09T13:20:20Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,434 | ["doc/classes/Callable.xml", "modules/gdscript/gdscript_lambda_callable.cpp", "modules/gdscript/gdscript_lambda_callable.h", "modules/gdscript/gdscript_rpc_callable.cpp", "modules/gdscript/gdscript_rpc_callable.h"] | Can't get method name from named lambda | ### Godot version
4.2 f7bc653
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
### Issue description
`get_method()`:
```
Returns the name of the method represented by this Callable. If ... | https://github.com/godotengine/godot/issues/80434 | https://github.com/godotengine/godot/pull/80506 | 8b3de35c6431dddd34def48cca491daa994f9411 | e1bb9b523d144fcc8c30aff02270604043ba8ab1 | 2023-08-08T21:55:52Z | c++ | 2023-08-14T07:36:35Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,425 | ["scene/gui/dialogs.cpp", "scene/gui/popup.cpp"] | OptionButton menu not closable with joypad | ### Godot version
v4.1.stable.official [970459615]
### System information
Godot v4.1.stable - Windows 10.0.22000 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 30.0.15.1295) - Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz (8 Threads)
### Issue description
`OptionButton` menu's do not s... | https://github.com/godotengine/godot/issues/80425 | https://github.com/godotengine/godot/pull/80594 | 122f3730ca28654c173ba4c26c9a0e96909433f6 | 0308422f461dce11339896249e23ff02d978bfa0 | 2023-08-08T18:01:31Z | c++ | 2023-08-14T07:38:08Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,420 | ["modules/openxr/openxr_api.cpp", "modules/openxr/openxr_api.h", "modules/openxr/openxr_interface.cpp"] | Multiple OpenXR Action Sets in Godot does not work | ### Godot version
4.2 dev 2
### System information
Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti
### Issue description
If you have multiple openxr action sets it will fail to load... | https://github.com/godotengine/godot/issues/80420 | https://github.com/godotengine/godot/pull/80419 | a017e9c69877be77744dfb2bff0bbc2a811427cf | 8a02cd088320cb428c5ea157a26ce739aab8f0cd | 2023-08-08T15:17:33Z | c++ | 2023-08-18T07:30:52Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,417 | ["core/io/resource.cpp", "core/io/resource.h", "scene/main/viewport.cpp", "scene/main/viewport.h"] | When scene is reloaded after changing instance, ViewportTextures break | ### Godot version
4.2 eca6f0e
### System information
Windows 10 x64
### Issue description
https://github.com/godotengine/godot/assets/2223172/a2796263-4e2e-4b14-a080-b3ad034cc141
### Steps to reproduce
1. Add SubViewport
2. Add Sprite2D
3. Set spirte's texture to ViewportTexture
4. Create new scene
5. ... | https://github.com/godotengine/godot/issues/80417 | https://github.com/godotengine/godot/pull/79201 | 1537452aa94e3fdb19386eac9f8394b391998e8a | e73a4a382ee57c9eb006d7e8f11038643081b12b | 2023-08-08T14:28:35Z | c++ | 2023-08-17T13:43:38Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,403 | ["editor/editor_themes.cpp", "editor/plugins/texture_region_editor_plugin.cpp", "editor/plugins/texture_region_editor_plugin.h", "scene/resources/atlas_texture.cpp"] | Region Editor not showing the correct image when using Atlas texture in StyleBoxTexture | ### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
Godot v4.1.1.stable - Ubuntu 22.04.2 LTS 22.04 - Vulkan (Forward+) - integrated Intel(R) UHD Graphics 615 (AML-KBL) () - Intel(R) Core(TM) i3-10100Y CPU @ 1.30GHz (4 Threads)
### Issue description
Summary: When editing the subreg... | https://github.com/godotengine/godot/issues/80403 | https://github.com/godotengine/godot/pull/80435 | 2c0a74a14938e053fc44e32b7fc134513c6f3bb5 | 33a3e12fe1a0060197c77ba9531ebe5528543356 | 2023-08-08T07:28:04Z | c++ | 2023-08-28T10:04:18Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,399 | ["editor/plugins/tiles/tiles_editor_plugin.cpp", "editor/plugins/tiles/tiles_editor_plugin.h"] | TileSet options get hidden after every change | ### Godot version
v4.2.dev2.mono.official
### System information
Godot v4.2.dev2.mono - Windows 10.0.22621 - GLES3 (Compatibility) - NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3179) - Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz (16 Threads)
### Issue description
When making a change on a TileSet, the TileSe... | https://github.com/godotengine/godot/issues/80399 | https://github.com/godotengine/godot/pull/80462 | d76b97e9040fb620ef71160a7ddd118199485461 | 013e8e3afb982d4b230f0039b6dc248b48794ab9 | 2023-08-08T04:50:51Z | c++ | 2023-08-09T22:44:13Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,397 | ["editor/connections_dialog.cpp"] | Custom signal descriptions are not displayed in Node > Signals tab | ### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
v4.1.1.stable.official [bd6af8e0e]
### Issue description
In-script documentation (`##`) for `signal` members is not appearing in the _Node_ tab as expected. Other documentation appears to work correctly in the _Inspector_ tab.
Working ... | https://github.com/godotengine/godot/issues/80397 | https://github.com/godotengine/godot/pull/80411 | 06eade1bc274c42fa3fb9d27108056ce91780840 | 417239ee6dd795fd064e635b022895a50698fe0e | 2023-08-08T03:29:14Z | c++ | 2023-08-17T09:25:51Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,396 | ["drivers/gles3/rasterizer_canvas_gles3.cpp", "drivers/gles3/rasterizer_canvas_gles3.h"] | GLES3: Color.WHITE or Color(1, 1, 1, 1) is black when used inside _draw() function | ### Godot version
4.1.1-stable
### System information
Windows 10
### Issue description
this will draw black rect
```gdscript
func _draw():
draw_rect(Rect2i(Vector2i.ZERO, img.get_size()), Color(1, 1, 1, 1), false)
func _draw():
draw_rect(Rect2i(Vector2i.ZERO, img.get_size()), Color.WHITE, fa... | https://github.com/godotengine/godot/issues/80396 | https://github.com/godotengine/godot/pull/80151 | c72b851dfb46606d3d04d00c79abd555309cae33 | 5541567c1a8a8159b7041049a89310616afa0065 | 2023-08-08T03:25:27Z | c++ | 2023-08-17T09:23:24Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,388 | ["scene/animation/tween.cpp"] | Using SetDelay() in Godot 4 Tweeners makes them start from the value at the start of the delay rather than at the start of the interpolation | ### Godot version
v4.1.stable.mono.official [970459615]
### System information
Godot v4.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 Ti (NVIDIA; 31.0.15.1640) - AMD Ryzen 7 4800H with Radeon Graphics (16 Threads)
### Issue description
When you use SetDelay() with a Twe... | https://github.com/godotengine/godot/issues/80388 | https://github.com/godotengine/godot/pull/80702 | c28cc5d5ebf1be0b7d22eeaa008942b2e97e9ec0 | c5a7462a00a665a72c7c1a746c105e3c1c475c96 | 2023-08-07T18:28:51Z | c++ | 2023-08-17T09:28:15Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,385 | ["scene/gui/button.cpp"] | Text in Checkboxes and CheckButtons can go out of Node bounds if "Text Overrun Behavior" is set to anything other than "Trim Nothing" | ### Godot version
v4.1.stable.official [970459615]
### System information
Godot v4.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated AMD Radeon RX 7900 XTX (Advanced Micro Devices, Inc.; 31.0.21001.45002) - AMD Ryzen 7 7700X 8-Core Processor (16 Threads)
### Issue description
When using Check... | https://github.com/godotengine/godot/issues/80385 | https://github.com/godotengine/godot/pull/80402 | 310553f2a30a8937c02aa52d2f57838db0f4a650 | 0ce1ca4677ad4d9b5952747f7940e712d561655e | 2023-08-07T16:58:43Z | c++ | 2023-08-08T15:00:46Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,379 | ["editor/filesystem_dock.cpp"] | Scene becomes corrupted or Godot crashes when renaming a scene that involves dependencies | ### Godot version
v4.1.stable.official [970459615]
### System information
Godot v4.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated AMD Radeon RX 7900 XTX (Advanced Micro Devices, Inc.; 31.0.21001.45002) - AMD Ryzen 7 7700X 8-Core Processor (16 Threads)
### Issue description
When renaming a scene in s... | https://github.com/godotengine/godot/issues/80379 | https://github.com/godotengine/godot/pull/80503 | 475860839cd0cf2ce3c938290a7c7bbc69c3ecbd | e83fc9c03aaa598c8f8d0526b4d467786569a480 | 2023-08-07T15:26:47Z | c++ | 2023-09-12T10:00:49Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,371 | ["drivers/vulkan/rendering_device_vulkan.cpp", "drivers/vulkan/rendering_device_vulkan.h"] | OBJ meshes get corrupted on reimport on Android editor | ### Godot version
4.1.stable
### System information
Android13
### Issue description
I'm trying to import the obj model file on Android but there seems to be some compatibility issues? You can do two tests on both the computer and the mobile side to make sure what I'm saying is true.
![Screenshot_2023-08... | https://github.com/godotengine/godot/issues/80371 | https://github.com/godotengine/godot/pull/84852 | 8a9e3ad8d5623bad204964795504e5cd10289dad | a9ba8695d4ac453c5edc8339371116ea28f403aa | 2023-08-07T11:48:46Z | c++ | 2023-12-04T22:06:04Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,347 | ["editor/editor_node.cpp", "editor/plugins/canvas_item_editor_plugin.cpp", "editor/scene_tree_dock.cpp"] | Some Menu Items that Trigger a Secondary Interface are Missing an Ellipsis | ### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Compatibility) - NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.14.7311) - Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz (12 Threads)
### Issue description
OK, so this is minor, but having a bit of UI e... | https://github.com/godotengine/godot/issues/80347 | https://github.com/godotengine/godot/pull/80355 | 11ea4dc46647693eb41179b641b3c4f261b4fef4 | 8375f73680c742d59c7119c430e64a307f52af26 | 2023-08-06T18:37:28Z | c++ | 2023-08-09T15:46:26Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,333 | ["editor/editor_plugin_settings.cpp"] | make_mesh_previews() crashes Godot | ### Godot version
4.1.1
### System information
Windows 11 - Godot 4.1.1
### Issue description
Using EditorPlugin.make_mesh_previews() crashes Godot.
The MRP contains a minimal EditorPlugin.
### Steps to reproduce
```
@tool
extends EditorPlugin
func _ready():
var _mesh = preload("res://b... | https://github.com/godotengine/godot/issues/80333 | https://github.com/godotengine/godot/pull/81121 | 356624ce6d59682fa874487bbad43fe163d4ed42 | 102f42a48dd28ee5de9ad850827f00ef0679549e | 2023-08-06T13:08:01Z | c++ | 2023-09-06T12:49:09Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,302 | ["modules/noise/noise_texture_3d.cpp", "modules/noise/noise_texture_3d.h"] | Editor crashes when trying to create a NoiseTexture3D in Compatibility renderer | ### Godot version
4.1.1
### System information
Godot v4.1.1.stable unknown - Arch Linux #1 SMP PREEMPT_DYNAMIC Thu, 27 Jul 2023 22:02:18 +0000 - Vulkan (Compatibility) - AMD Radeon Graphics (raphael_mendocino, LLVM 15.0.7, DRM 3.52, 6.4.7-arch1-1) () - AMD Ryzen 5 7520U with Radeon Graphics (8 Threads)
### Issue de... | https://github.com/godotengine/godot/issues/80302 | https://github.com/godotengine/godot/pull/80407 | 0ce1ca4677ad4d9b5952747f7940e712d561655e | ff1f50f952c4eb9f7877ef6d4b6d79dc8c947810 | 2023-08-05T17:22:01Z | c++ | 2023-08-08T15:01:10Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,291 | ["servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp"] | `POINT_SIZE` does not work in canvas item shader (Godot 3 to 4 regression) | ### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
Godot v4.1.1.stable - Ubuntu 22.04.2 LTS 22.04 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 980 (nvidia; 535.54.03) - Intel(R) Core(TM) i5-4670 CPU @ 3.40GHz (4 Threads)
### Issue description
I'm trying to migrate a project from Godo... | https://github.com/godotengine/godot/issues/80291 | https://github.com/godotengine/godot/pull/80323 | 23db0240a2e8ef7edb76616be5cb169c0b06e766 | 10b1f823bc500ca5d915a1b31402b16b64b33e1a | 2023-08-05T08:37:34Z | c++ | 2023-08-21T06:21:14Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,286 | ["servers/rendering/renderer_rd/environment/gi.cpp"] | Having multiple VoxelGIs in a scene causes Vulkan error: Did not create swapchain successfully. VK_NOT_READY and Vulkan error: Cannot submit graphics queue. VK_ERROR_DEVICE_LOST | ### Godot version
4.1.1
### System information
Windows 10, Nvidia GTX 1660Ti, Vulkan
### Issue description
Having multiple VoxelGI nodes and trying to bake them consistently causes never ending Vulkan error spam as seen in the image below. This completely stops the editor as well as the project itself and it's imp... | https://github.com/godotengine/godot/issues/80286 | https://github.com/godotengine/godot/pull/80356 | ff70ce158c0d021352ace5579912d524ef471af1 | 8a3a3aaebebf31a604c670d01476c6d9951d2da0 | 2023-08-05T06:26:09Z | c++ | 2023-08-07T12:55:33Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,280 | ["modules/gdscript/gdscript_editor.cpp"] | Some completion options are placed too much down because there locations default to location others | ### Godot version
16a93563bf
### System information
macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)
### Issue description
As tittle says some properties are badly located as location others whoch means they are put way below others. One of such example is the property `texture... | https://github.com/godotengine/godot/issues/80280 | https://github.com/godotengine/godot/pull/80283 | 01758ea4cebc6bfe959be0f3f8d049887f81720f | 40363a88bde046c5330781ad6cc7cee05f1b8c8b | 2023-08-05T00:11:10Z | c++ | 2023-08-07T12:53:10Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,266 | ["modules/gdscript/gdscript_analyzer.cpp"] | Parser Bug While Entering Code | ### Godot version
v4.1.stable.official [970459615]
### System information
Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 Ti (NVIDIA; 31.0.15.3179) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)
### Issue description
While typing code (a match statement in case it... | https://github.com/godotengine/godot/issues/80266 | https://github.com/godotengine/godot/pull/83257 | 18f12d1a1e06f88b644793ea604a2a13a321de68 | ddb7969cb65f5e068265e200a378c1f75518b2e3 | 2023-08-04T16:44:40Z | c++ | 2023-10-16T16:44:27Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,255 | ["editor/editor_node.cpp", "editor/import/resource_importer_layered_texture.cpp", "editor/import/resource_importer_layered_texture.h", "editor/import/resource_importer_scene.cpp", "editor/import/resource_importer_scene.h", "editor/import/resource_importer_texture.cpp", "editor/import/resource_importer_texture.h"] | Random crash when trying to open a scene | ### Godot version
4.2 eb4301b
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
### Issue description
Sometimes when trying to open a scene from filesystem dock, the editor will crash. It ... | https://github.com/godotengine/godot/issues/80255 | https://github.com/godotengine/godot/pull/80377 | 8375f73680c742d59c7119c430e64a307f52af26 | 1b132b7c231453fa3c321c41013c3a8da3954b30 | 2023-08-04T14:47:23Z | c++ | 2023-08-09T15:46:33Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,244 | ["doc/classes/MeshDataTool.xml"] | The description of get_vertex in MeshDataTool documentation can be misleading | ### Godot version
4.1.1
### System information
WIn 11
### Issue description
The description of get_vertex in MeshDataTool documentation can be misleading.
It actually returns the vertex position by index.

![tm... | https://github.com/godotengine/godot/issues/80244 | https://github.com/godotengine/godot/pull/81212 | c326914c4919955337822f7c96e361cbc5afc465 | f383249f6fecd5320fa5287e5f8bc531aada0411 | 2023-08-04T08:56:43Z | c++ | 2023-09-02T12:31:00Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,238 | ["platform/windows/export/export_plugin.cpp"] | "Icon" and "Console Wrapper Icon" are swapped when a wrapper icon is specified (Windows) | ### Godot version
4.1.1stable
### System information
Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - NVIDIA GeForce GTX 750 Ti (NVIDIA; 31.0.15.3179) - 12th Gen Intel(R) Core(TM) i5-12400F (12 Threads)
### Issue description
An incredibly minor issue - when exporting with a console wrapper icon ... | https://github.com/godotengine/godot/issues/80238 | https://github.com/godotengine/godot/pull/80357 | f6b9d445b58123a169006c34d015fdf626a5d5b9 | 08e5dea630d5671792ff9ad6e9a37258ae738310 | 2023-08-04T05:34:19Z | c++ | 2023-08-09T13:20:28Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,236 | ["editor/debugger/editor_debugger_inspector.cpp"] | Crash when the debugger encounters FileAccess.open return is null. | ### Godot version
4.2.dev2
### System information
Godot v4.2.dev2 - Windows 10.0.19044 - GLES3 (Compatibility) - AMD Radeon(TM) Vega 8 Graphics (Advanced Micro Devices, Inc.; 31.0.14051.5006) - AMD Ryzen 5 2500U with Radeon Vega Mobile Gfx (8 Threads)
### Issue description
4.2.dev1 will not crash.
When running th... | https://github.com/godotengine/godot/issues/80236 | https://github.com/godotengine/godot/pull/80256 | 835957b1fc418c5506c40aa23cc2d9b1d327e06c | 75c979e48df935b15eeb8c7f33b1f7dc50527526 | 2023-08-04T03:52:54Z | c++ | 2023-08-09T13:20:20Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,234 | ["editor/plugins/tiles/tile_set_atlas_source_editor.cpp"] | Alternative Tile 'Plus' Icon incorrectly sized for small tile sizes | ### Godot version
v4.1.stable.mono.official [970459615]
### System information
Godot v4.1.stable.mono - Windows 10.0.22621 - Vulkan (Forward+) - dedicated GeForce GTX 1660 () - AMD Ryzen 7 2700 Eight-Core Processor (16 Threads)
### Issue description
In the TileSet module, the 'plus' icon to add an alternative tile... | https://github.com/godotengine/godot/issues/80234 | https://github.com/godotengine/godot/pull/80968 | b6c4efe1b1a223c113d4c2d7a4b8ca8056bbcd85 | 6da4ad16624484398331f393b503f8b5e2888c51 | 2023-08-04T02:45:53Z | c++ | 2023-08-25T19:26:50Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,224 | ["scene/gui/popup_menu.cpp"] | PopupMenu scrolling is unusable with keyboard/controller input | ### Godot version
4.2.dev (latest)
### System information
Arch Linux
### Issue description
Selecting items on `PopupMenu`s by using a keyboard/controller is unusable due to a visual bug. The scrolling position jumps constantly back and forth:
https://github.com/godotengine/godot/assets/6501975/a9e995e... | https://github.com/godotengine/godot/issues/80224 | https://github.com/godotengine/godot/pull/80271 | c6635b4640813cbf0e30da94c334089989c5c9d0 | c1fed539435b61fe5d6b05bee96d3280e746eebe | 2023-08-03T15:08:01Z | c++ | 2023-10-09T13:30:57Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,221 | ["editor/plugins/tiles/tile_map_editor.cpp", "editor/plugins/tiles/tile_map_editor.h"] | TileMap editor shortcuts are not handled properly | ### Godot version
4.2 725beaa
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
### Issue description
When you are using TileMap editor, some shortcuts are not working. Most notable is E, ... | https://github.com/godotengine/godot/issues/80221 | https://github.com/godotengine/godot/pull/80317 | 0fff0b10543abb4e0efbccaf5865620060d9be77 | 8d0c9a4c872f13cd7df6100f1fa40d1d4474d386 | 2023-08-03T14:00:55Z | c++ | 2023-08-17T09:24:39Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,201 | ["doc/classes/OptionButton.xml", "scene/gui/option_button.cpp", "scene/gui/option_button.h"] | OptionButton Item Shortcut is broken | ### Godot version
4.1.1-stable
### System information
Windows 10
### Issue description
OptionButton items shortcut is not working
| https://github.com/godotengine/godot/issues/80201 | https://github.com/godotengine/godot/pull/80203 | 12a9ed0fbf9e5be281091d913f8c1fd79b7805c5 | 0fff0b10543abb4e0efbccaf5865620060d9be77 | 2023-08-03T04:20:11Z | c++ | 2023-08-17T09:24:14Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,186 | ["drivers/gles3/rasterizer_canvas_gles3.cpp", "drivers/gles3/rasterizer_canvas_gles3.h"] | GLES3: Godot game is not loading shadow_atlas_size defined in project settings | ### Godot version
4.1.1-stable
### System information
Windows 10
### Issue description
When the project loads in editor, all the settings defined in project settings will be loaded over the default values, but when running the game nearly 95% of them will be ignored resulting in just loading the default ... | https://github.com/godotengine/godot/issues/80186 | https://github.com/godotengine/godot/pull/80151 | c72b851dfb46606d3d04d00c79abd555309cae33 | 5541567c1a8a8159b7041049a89310616afa0065 | 2023-08-02T19:55:16Z | c++ | 2023-08-17T09:23:24Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,158 | ["doc/classes/Input.xml"] | when the mouse is moving quickly and clicked, the click event is triggered twice | ### Godot version
4.1.1
### System information
WIn 11
### Issue description
I encountered a strange problem - when the mouse is moving quickly and clicked, the click event is triggered twice.
I tried left click, right click, and middle click, they all have the same problem.
I also tried replacing the mouse... | https://github.com/godotengine/godot/issues/80158 | https://github.com/godotengine/godot/pull/80185 | 8ebb3c7f8580dc03f81dd7fd35ceb0d20e8fe8a0 | 5a0c6a8d694559bf13f81476082e7914ce056a39 | 2023-08-02T08:47:31Z | c++ | 2023-11-10T20:52:18Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,157 | ["modules/gdscript/gdscript_compiler.cpp", "modules/gdscript/tests/scripts/runtime/features/first_class_callable_and_signal.gd", "modules/gdscript/tests/scripts/runtime/features/first_class_callable_and_signal.out"] | Accessing to the signal of the Control class reports an error. | ### Godot version
4.2 (c5da2e54fe50cad34b5f93fa10538978b33af88d)
### System information
Windows 11
### Issue description
Attempting to run a scene with the following script report Identifier not found error:

Th... | https://github.com/godotengine/godot/issues/80157 | https://github.com/godotengine/godot/pull/80165 | 8b6c867c81f171f24d3daca5d6eb9d07fbd09f27 | 95d71dbad1287af72d8d77bd249631d9599c9d9c | 2023-08-02T08:21:16Z | c++ | 2023-08-03T12:46:48Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,152 | ["editor/editor_node.cpp"] | Editor deadlock on exit when using Thread/Semaphore in autoloaded tool script | ### Godot version
v4.1.1.stable.mono.official [bd6af8e0e]
### System information
Godot v4.1.1.stable.mono - macOS 13.4.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)
### Issue description
After creating a `@tool` script that is autoloaded and uses Semaphores and a Thread, when exiting the edito... | https://github.com/godotengine/godot/issues/80152 | https://github.com/godotengine/godot/pull/80161 | f415200323d0684942184818ab0fecdb994b54d8 | 79f6ac5cd5809e559477c97e89a2f7efb8d82ab2 | 2023-08-02T07:36:59Z | c++ | 2023-08-02T19:37:13Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,148 | ["drivers/gles3/rasterizer_canvas_gles3.cpp", "drivers/gles3/rasterizer_canvas_gles3.h"] | GLES3 changing 2d shadow atlas size is broken | ### Godot version
4.1.1 stable
### System information
Windows 10
### Issue description
this is the default size loaded on startup 1024 which seems fine but it actually have loaded the default [2048] and ignored the size in project settings

... | https://github.com/godotengine/godot/issues/80134 | https://github.com/godotengine/godot/pull/80142 | ba3fb66d71cef59c1152a13eab9491ea25953ff3 | 933281f7ec16af679a63b18746984d9e2c3e7a62 | 2023-08-01T19:18:31Z | c++ | 2023-08-02T05:42:37Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,132 | ["editor/editor_file_system.cpp"] | MeshInstance3D loses reference to mesh resource | ### Godot version
4.1
### System information
Godot v4.1.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 31.0.15.2802) - AMD Ryzen 9 3900X 12-Core Processor (24 Threads)
### Issue description
Saving a MeshInstance3D with a mesh resource imported from a blend... | https://github.com/godotengine/godot/issues/80132 | https://github.com/godotengine/godot/pull/85922 | e1d4b3cc07605a28f182e23d1924b6432fda2186 | e551672c2d7e0b4a484a647d5bf07acf08f59766 | 2023-08-01T18:11:00Z | c++ | 2023-12-11T23:33:25Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,130 | ["core/string/translation.cpp"] | Changing the locale breaks remapped fonts | ### Godot version
4.1.stable.official
### System information
Arch Linux
### Issue description
I'm porting part of an old project that uses remapped font resources over to Godot 4. When the locale is changed, these fonts break, and an error is logged.
In the minimal project I've attached the error looks like:
... | https://github.com/godotengine/godot/issues/80130 | https://github.com/godotengine/godot/pull/84873 | 70ec97aadf2be992edf7a95ecccc00f0891d82d2 | 40cdd22d570024d906c9a5795fa079342dce2197 | 2023-08-01T17:49:28Z | c++ | 2023-11-14T11:17:39Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,120 | ["platform/android/java/lib/src/org/godotengine/godot/Godot.kt"] | Quest 2 export in 4.2.dev2 not working | ### Godot version
4.2.dev2
### System information
MacOS 13.5 - Godot 4.2.dev2 - Mobile
### Issue description
UPDATE: It is a Quest2 specific issue. I tried it using a regular renderer on a Android Samsung phone and it works fine in 4.2.dev2
Dear developers,
I was happy to see the XR action map workin... | https://github.com/godotengine/godot/issues/80120 | https://github.com/godotengine/godot/pull/79681 | 79d3468246939795e82677e9f185b20875a3eaff | 9fbb349a337b76b6559c1c3aeed7379b8049202e | 2023-08-01T14:05:54Z | c++ | 2023-07-31T19:01:25Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,118 | ["scene/animation/animation_blend_tree.cpp"] | AnimationTree: animation_started signal is always emitted twice | ### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3179) - Intel(R) Core(TM) i5-8500 CPU @ 3.00GHz (6 Threads)
### Issue description
When connecting the `animatio... | https://github.com/godotengine/godot/issues/80118 | https://github.com/godotengine/godot/pull/80367 | e71ec0b5ebe05a162bec4e8383d4105d60f56a0d | 06eade1bc274c42fa3fb9d27108056ce91780840 | 2023-08-01T13:46:40Z | c++ | 2023-08-17T09:25:28Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,099 | ["servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp"] | SSIL has validation errors | ### Godot version
master [75f9c97deaa8378477441e07ea1782ecab6d2eca]
### System information
Godot v4.2.dev (262d1eaa6) - Ubuntu 20.04.6 LTS (Focal Fossa) - X11 - Vulkan (Forward+) - dedicated AMD Radeon RX 6800 XT - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)
### Issue description
I get SSIL spams in the log w... | https://github.com/godotengine/godot/issues/80099 | https://github.com/godotengine/godot/pull/80315 | 0422e9e2a279744f2805265e31f2b4de50071c47 | ff70ce158c0d021352ace5579912d524ef471af1 | 2023-08-01T02:49:17Z | c++ | 2023-08-07T12:55:10Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,098 | ["platform/windows/display_server_windows.cpp"] | "window_set_mouse_passthrough" With Transparent Window causes white flickering during runtime | ### Godot version
4.1.1.stable
### System information
Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 Ti (NVIDIA; 31.0.15.3179) - Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz (6 Threads)
### Issue description
https://github.com/godotengine/godot/assets/75141... | https://github.com/godotengine/godot/issues/80098 | https://github.com/godotengine/godot/pull/80153 | f823bccdf889094bd4d13acf653227fba8505ce5 | dca12c2e54bc9a91c490479ec0db38e6f69d122b | 2023-07-31T23:20:39Z | c++ | 2023-08-02T10:23:12Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,074 | ["core/variant/method_ptrcall.h", "core/variant/typed_array.h"] | GDExtension: `PtrToArg::convert()` creates unnecessary copies | ### Godot version
4.2-dev (branched off 75f9c97deaa8378477441e07ea1782ecab6d2eca)
### System information
Windows 10
### Issue description
Stumbled upon this while debugging equality between `StringName` instances (for unrelated issue #78580).
The GDExtension function pointer for equality calls `OperatorEvaluato... | https://github.com/godotengine/godot/issues/80074 | https://github.com/godotengine/godot/pull/80075 | c63e0aefcf9d29dc4684efe893aceea6efac2bb6 | 61df1deb61b97028087dcbca8e68c82d0756d5f1 | 2023-07-30T20:57:51Z | c++ | 2023-09-17T12:46:13Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,041 | ["scene/gui/code_edit.cpp"] | The engine crashes after changing the path to the node | ### Godot version
v4.1.1-stable_mono_win64
### System information
Windows 11
### Issue description
I removed the node to replace it with another, but when I change the path in the code, the engine crashes for me.
### Steps to reproduce
I did a screen recording as it happens:
https://github.com/godotengine/god... | https://github.com/godotengine/godot/issues/80041 | https://github.com/godotengine/godot/pull/80472 | 6eed73788b6b8540c944ec0e0bcdf35f54498570 | 850b9b1f40563dab392babacf1fa3980a5a1d87d | 2023-07-30T02:15:12Z | c++ | 2023-08-10T12:55:09Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,015 | ["editor/editor_node.cpp", "editor/plugins/script_editor_plugin.cpp", "editor/plugins/script_editor_plugin.h"] | If the script editor is floating, auto switching to 2D view when clicking Control nodes doesn't work | ### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
Godot v4.1.1.stable - Ubuntu 23.04 23.04 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 Ti (nvidia; 535.54.03) - 12th Gen Intel(R) Core(TM) i9-12900F (24 Threads)
### Issue description
As per the issue title - in a 3D scene which ... | https://github.com/godotengine/godot/issues/80015 | https://github.com/godotengine/godot/pull/80647 | 04306777a7c75d49bfb47f484cda29ef939a92b7 | c7356c795b3c8cec2453061299e85cb315a9a6a7 | 2023-07-29T14:35:12Z | c++ | 2023-08-17T09:27:04Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,011 | ["doc/classes/Node.xml", "scene/main/viewport.cpp", "scene/main/viewport.h", "scene/main/window.cpp", "scene/main/window.h", "tests/scene/test_window.h", "tests/test_main.cpp"] | Area2D receives mouse input events from outside root viewport | ### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
Godot v4.1.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)
### Issue description
`Area2D`s which extend beyond t... | https://github.com/godotengine/godot/issues/80011 | https://github.com/godotengine/godot/pull/80334 | 132b97c325f8b708cab73e544c4b9da3d01271d8 | a7dc4c22a927eb27c81619720548fe2a9516c193 | 2023-07-29T12:00:23Z | c++ | 2023-08-16T07:12:42Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,010 | [".github/workflows/web_builds.yml", "platform/web/detect.py"] | Compiling Godot web export template with LTO fails with Emscripten 3.1.42+ | ### Godot version
3.5.2
### System information
AMD EPYC 7B13; 32 GB RAM
Ubuntu 22.04.2 LTS; Python 3.11.1; Emscripten 3.1.44; clang 17; Scons 4.0.1
### Issue description
Compiling with LTO gives this error:
```
[Initial build] Compiling ==> core/bind/core_bind.cpp
[Initial build] Creating 'bin/godot.ja... | https://github.com/godotengine/godot/issues/80010 | https://github.com/godotengine/godot/pull/81340 | 0a7f75ec7b465604b6496c8f5f1d638aed250d6d | bceac8c34f2cd6f9f156b3b1b9cbd012bc45d928 | 2023-07-29T11:30:18Z | c++ | 2023-09-06T11:50:39Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,004 | ["editor/pot_generator.cpp"] | Impossible to generate well formated POT files when a `String` with `\"` is used | ### Godot version
v4.1.stable.official [970459615]
### System information
Godot v4.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 (NVIDIA; 31.0.15.3667) - Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz (8 Threads)
### Issue description
When generating a POT file using God... | https://github.com/godotengine/godot/issues/80004 | https://github.com/godotengine/godot/pull/80058 | c5903cf381972b1bc909cc9fa3aabd9a5f0f60ac | dfebfd10a863b6df8491933384d00f6757da0a66 | 2023-07-29T09:41:36Z | c++ | 2023-08-01T15:36:07Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,003 | ["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/tests/scripts/analyzer/warnings/shadowning.gd", "modules/gdscript/tests/scripts/analyzer/warnings/shadowning.out"] | Variable name shadowing class_name class doesn't trigger any error/warning | ### Godot version
v4.1.stable.official [970459615]
### System information
Godot v4.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 (NVIDIA; 31.0.15.3667) - Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz (8 Threads)
### Issue description
If you define a `class_name` and then use the ... | https://github.com/godotengine/godot/issues/80003 | https://github.com/godotengine/godot/pull/80587 | 017541bcec6a6887a0e68d6eaa770163ed7b1846 | 10c3941a9a85958ec9fb2bd296a466659fb5363c | 2023-07-29T08:59:00Z | c++ | 2023-09-26T11:44:56Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,002 | ["core/object/message_queue.cpp"] | set_deferred method is invalid | ### Godot version
4.2 Dev 2
### System information
Win10
### Issue description
An area node, and setting area.set_deferred ('monitoring', true) in gdscript,and then 4.2 Dev 1 and below are no problem.
Updating to Dev2 failed, and tests found that setting other properties was also ineffective, such as S... | https://github.com/godotengine/godot/issues/80002 | https://github.com/godotengine/godot/pull/80081 | 262d1eaa631e9cefc3f6f09845579cef2af37576 | 3fa8fad26b97a8af20e7996b7e17d8f23fc04b89 | 2023-07-29T08:10:26Z | c++ | 2023-07-31T10:26:41Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 80,001 | ["editor/editor_log.cpp", "editor/editor_log.h"] | BBCode tags are closed prematurely in "print_rich()" method if the provided text contains "\n" in it | ### Godot version
4.2.dev1
### System information
Manjaro Linux (DE: Cinnamon v5.8.4) 64 bits
### Issue description
The title already explains it. Take a look at the steps to reproduce below.
### Steps to reproduce
In a GDScript `_ready()` function write this:
```print_rich("[color=red]Red line\n2nd red line[/c... | https://github.com/godotengine/godot/issues/80001 | https://github.com/godotengine/godot/pull/80476 | 5ba34564b91dfdc3b9b72e2dd6db6615aa04d4d1 | 7df393312fa8eab98231f2c335366a1ef6205367 | 2023-07-29T04:06:03Z | c++ | 2023-08-10T12:55:56Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,994 | ["editor/editor_themes.cpp"] | Editor scroll bar's gutter don't reach its ends | ### Godot version
v4.2.dev2.official [da81ca62a], v4.1.1.stable.official [bd6af8e0e], v4.0.3.stable.official [5222a99f5]
### System information
N/A
### Issue description
When dragging an in-editor scrollbar there's still a visible gap even when dragged to one of its ends.
 - dedicated NVIDIA GeForce RTX 3070 Laptop GPU (NVIDIA; 31.0.15.3667) - 11th Gen Intel(R) Core(TM) i7-11800H @ 2.30GHz (16 Threads)
### Issue description
When baking VoxelGI with a dynamic GI mesh, th... | https://github.com/godotengine/godot/issues/79987 | https://github.com/godotengine/godot/pull/81616 | bf46ee144d898017c0777774d0d027de1eb6cb1e | 23b1f213a8bd1e0355f0affcd7f0286a68372c8d | 2023-07-28T14:54:21Z | c++ | 2023-10-26T13:58:29Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,979 | ["editor/editor_node.cpp"] | Extended class shows wrong icon | ### Godot version
4.1.1
### System information
Linux Mint, Godot 4.1.1
### Issue description
Hi,
I've extended my own class, which extends "Node2D".
Now, in the create node menu, the icon from the "Node" class is displayed instead of the icon from the extended "Node2d"-class.
Here is a screenshot to show ho... | https://github.com/godotengine/godot/issues/79979 | https://github.com/godotengine/godot/pull/81336 | 2282fc5de992a278e6a4e9c279f4bf8086203b48 | 8449592d92eaeef990f5502b419d491ee3eeb7a6 | 2023-07-28T08:26:41Z | c++ | 2023-09-06T14:10:33Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,944 | ["editor/editor_node.cpp"] | Error "Index p_idx = -1 is out of bounds (edited_scene.size() = 1)" emitted during opening of a Godot editor | ### Godot version
4.2.dev [202e4b2c1e7f8b25738b93d0e4d5066453d3edf3]
### System information
Godot v4.2.dev (202e4b2c1e) - SteamOS holo - X11 - Vulkan (Forward+) - integrated AMD Custom GPU 0405 (RADV VANGOGH) () - AMD Custom APU 0405 (8 Threads)
### Issue description
Opening any project with Godot COULD emit error... | https://github.com/godotengine/godot/issues/79944 | https://github.com/godotengine/godot/pull/79945 | f15898161a6e7f186a160ae2c3ced3d075ce0867 | fbe7602bd329c9cf4dcbf836e2ad9f81544c2e0a | 2023-07-27T05:31:01Z | c++ | 2023-07-31T19:01:43Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,943 | ["editor/editor_node.cpp"] | Godot editor crash with signal SIGSEGV when "Close All Tabs" is selected | ### Godot version
4.1.1.stable
### System information
Godot v4.1.1.stable (bd6af8e0e) - Freedesktop SDK 22.08 (Flatpak runtime) - Vulkan (Forward+) - integrated AMD Custom GPU 0405 (RADV VANGOGH) () - AMD Custom APU 0405 (8 Threads)
### Issue description
Closing all scene tabs in Godot results with a cra... | https://github.com/godotengine/godot/issues/79943 | https://github.com/godotengine/godot/pull/79917 | 3de7dd902c3b491b92cad822eb1ce7018001c24b | f15898161a6e7f186a160ae2c3ced3d075ce0867 | 2023-07-27T05:14:50Z | c++ | 2023-07-31T19:01:40Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,942 | ["scene/gui/tree.cpp"] | Tree.propagate_check() does not uncheck parents | ### Godot version
4.2 dev1
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
### Issue description
Calling `Tree.propagate_check()` after an item is unchecked does not properly uncheck the... | https://github.com/godotengine/godot/issues/79942 | https://github.com/godotengine/godot/pull/79946 | de0a06ee80794beab79a66fa2fb4489640f58e09 | 88068a0374f01f2cfed140f206429e4d36696dd5 | 2023-07-27T00:21:54Z | c++ | 2023-08-01T18:03:43Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,936 | ["editor/import/resource_importer_texture.cpp"] | Godot Editor crashes whenever I try and open or create a project using the compiled master branch. | ### Godot version
4.0 master commit: 8367152723ebb96b1c799a9c6c9ac1d85178f80a
### System information
```
`-/osyhddddhyso/-` angle@Sager
.+yddddddddddddddddddy+. -----------
:yddddddddddddddddddddddddy: OS: Xubuntu 23.04 x86_64
-yddddddddddddddddd... | https://github.com/godotengine/godot/issues/79936 | https://github.com/godotengine/godot/pull/79954 | 4e22ce827a7cf769df4bc773802c4279b4d2297e | a0f572494e6602e0927bc3de61e9093c37da60f0 | 2023-07-26T18:16:20Z | c++ | 2023-07-27T13:23:05Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,931 | ["servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp"] | Clear color is lighter on mobile renderer | ### Godot version
4.1.1
### System information
windows 11, mobile renderer
### Issue description
On Mobile Vulkan renderer, the clear color is 50% lighter than expected
See steps to reproduce and Minimal reproduction project below.
The box and background have the same color on Forward+ and compatibility, but... | https://github.com/godotengine/godot/issues/79931 | https://github.com/godotengine/godot/pull/80933 | 79e87eee1d377504a51fe8256149f62031a13b11 | aa9f3583e83338a7fa8f2c092cbb65996186c805 | 2023-07-26T16:13:43Z | c++ | 2023-08-31T06:53:41Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,927 | ["scene/gui/tree.cpp", "scene/gui/tree.h"] | Too many warnings in the debugger causing editor lag especially in Chinese language and GLES3 (Compatibility) . | ### Godot version
v4.2.dev1.official [0c2144da9]
### System information
Godot v4.2.dev1 - Windows 10.0.19044 - GLES3 (Compatibility) - AMD Radeon(TM) Vega 8 Graphics (Advanced Micro Devices, Inc.; 31.0.14051.5006) - AMD Ryzen 5 2500U with Radeon Vega Mobile Gfx (8 Threads)
### Issue description
**Edit: Bug... | https://github.com/godotengine/godot/issues/79927 | https://github.com/godotengine/godot/pull/79325 | bf8069e80100b27b390c8e393bba04fcec961000 | ad2295e35b755295eaddf3102567c1e27985c2f4 | 2023-07-26T15:48:31Z | c++ | 2023-08-04T14:59:07Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,910 | ["scene/gui/label.cpp"] | `Label`'s `vertical_alignment` still affects the position even at minimum size | ### Godot version
4.2.dev [202e4b2]
### System information
N/A
### Issue description
Changing the property `vertical_alignment` in a `Label` still changes the position of the letters, even if said `Label` is at its minimum size, implying that it could be shrunk further:
 - dedicated NVIDIA GeForce RTX 3070 Ti (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz (16 Threads)
### Issue description
Running the following code causes a m... | https://github.com/godotengine/godot/issues/79869 | https://github.com/godotengine/godot/pull/79879 | fc1b392e085ff61a729b30722aeaa9b8bfdde13b | a581bf0a24cc2db0b56477101c0bd180333edccd | 2023-07-25T04:11:01Z | c++ | 2023-07-25T19:51:35Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,862 | ["editor/plugins/node_3d_editor_plugin.cpp", "editor/plugins/node_3d_editor_plugin.h"] | Editor 3d transform snap parameters randomly become very small | ### Godot version
since 3.x, still there in 4.1.1
### System information
ubuntu
### Issue description
Resulting from I don't know what, this sometimes happen automatically:

related: #39507
maaaybe ... | https://github.com/godotengine/godot/issues/79862 | https://github.com/godotengine/godot/pull/84049 | 868392faedad2b44c2b2aee6a392855a3ba1f4ee | f1f92bdb30f119cac2ab922b03b54b302c72d75b | 2023-07-24T16:59:38Z | c++ | 2023-10-31T19:15:30Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,861 | ["modules/gdscript/gdscript_compiler.cpp", "modules/gdscript/gdscript_parser.h", "modules/gdscript/tests/scripts/runtime/features/export_group_no_name_conflict_with_properties.gd", "modules/gdscript/tests/scripts/runtime/features/export_group_no_name_conflict_with_properties.out"] | @export_category creates a variable that causes issues if another one has the same name | ### Godot version
4.1.1stable
### System information
Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 Laptop GPU (NVIDIA; 31.0.15.3179) - 11th Gen Intel(R) Core(TM) i5-11300H @ 3.10GHz (8 Threads)
### Issue description
So, to make my code better I was using... | https://github.com/godotengine/godot/issues/79861 | https://github.com/godotengine/godot/pull/78254 | 62b4643d854755b36d7c7ace0047d7a40e812f1a | efbff1369a9eb366667c1d641ed6c853bdd8c830 | 2023-07-24T16:35:48Z | c++ | 2023-07-31T19:01:03Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,850 | ["editor/filesystem_dock.cpp", "editor/filesystem_dock.h"] | Crashing and breaking a scene when moved with parent scene | ### Godot version
4.1.1
### System information
Godot v4.1.1.stable - Ubuntu 22.04.2 LTS 22.04 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 3GB (nvidia; 525.125.06) - AMD Ryzen 9 3900X 12-Core Processor (24 Threads)
### Issue description
If I move inherited scene, with the scene that I had inhe... | https://github.com/godotengine/godot/issues/79850 | https://github.com/godotengine/godot/pull/81657 | 25688079413707851c1cc921308b03a531bd6f25 | e5ad3d4d58fff417a9306bd802d622402ba303c7 | 2023-07-24T10:52:23Z | c++ | 2023-09-15T17:48:33Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,838 | ["servers/text_server.cpp"] | Ellipsis in `Button` nodes are drawn without outlines | ### Godot version
4.2.dev [6588a4a]
### System information
N/A
### Issue description
While using `Button`s and when setting `text_overrun_behavior` to anything that adds ellipsis, they are drawn completely ignoring the outline values of the text. `Label` is able to do it correctly:
 to alter the state linear velocity and there is any reference to linear_velocity in physics process, the result in godot 3.5 is that it move... | https://github.com/godotengine/godot/issues/79835 | https://github.com/godotengine/godot/pull/79977 | 88068a0374f01f2cfed140f206429e4d36696dd5 | e8106711160686219fc878e09289929472898b44 | 2023-07-23T19:10:05Z | c++ | 2023-08-01T18:03:47Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,804 | ["modules/gdscript/gdscript_compiler.cpp", "modules/gdscript/gdscript_parser.h", "modules/gdscript/tests/scripts/runtime/features/export_group_no_name_conflict_with_properties.gd", "modules/gdscript/tests/scripts/runtime/features/export_group_no_name_conflict_with_properties.out"] | Using the same export_group name in an inherited class and re-saving that class while the project is running crashes the project and sometimes the editor | ### Godot version
4.1.0
### System information
Windows 10, i711800H, Forward+ Vulkan
### Issue description
When using @export_group("Name") in a BaseClass, then inheriting from that BaseClass in another class and there also using @export_group("Name"), with the same group name, then running the project a... | https://github.com/godotengine/godot/issues/79804 | https://github.com/godotengine/godot/pull/78254 | 62b4643d854755b36d7c7ace0047d7a40e812f1a | efbff1369a9eb366667c1d641ed6c853bdd8c830 | 2023-07-22T23:35:46Z | c++ | 2023-07-31T19:01:03Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,778 | ["drivers/gles3/rasterizer_scene_gles3.cpp", "drivers/gles3/storage/render_scene_buffers_gles3.cpp", "drivers/gles3/storage/render_scene_buffers_gles3.h", "servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp"] | Viewport background transparency not working with custom clear color in Mobile and Compatibility renderers | ### Godot version
4.1.1.stable, 4.2.dev [6588a4a]
### System information
Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1080 Ti (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz (12 Threads)
### Issue description
This is related to #72602, but since this a... | https://github.com/godotengine/godot/issues/79778 | https://github.com/godotengine/godot/pull/79876 | 0be587521e5eeb6b3d3d057b2f3f57e9a23a2aea | 8b12849fef2059421583e4e5bf2a27f654d8ab42 | 2023-07-22T08:22:51Z | c++ | 2023-07-31T19:01:32Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,769 | ["drivers/gles3/storage/mesh_storage.cpp"] | Skeleton meshes not updating in XR modes under gl_compatibility | ### Godot version
4.1.1
### System information
Meta Quest 2 - GLES3
### Issue description
When writing VR applications on Godot 4 using gl_compatibility, skeleton-driven meshes like hands are often rendered corrupted, or sometimes update slowly.
### Steps to reproduce
The godot-xr-tools demo projects have these ... | https://github.com/godotengine/godot/issues/79769 | https://github.com/godotengine/godot/pull/79772 | 7dbbf2eef972bd6b81013860dff7c924a5abcc2c | b1f4e58bbf338b74de25ab9181ca414c04001132 | 2023-07-21T23:11:06Z | c++ | 2023-07-24T17:33:27Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,759 | ["scene/main/viewport.cpp"] | Undescriptive "affine_invert: Condition det == 0 is true" error after minimizing a borderless window resized to full screen with display/window/stretch/mode set to viewport. | ### Godot version
v4.1.1.stable.official.bd6af8e0e
### System information
Windows 10.0.19045 - Vulkan (Compatibility) - GeForce GT 540M- Intel Core i7-2670QM CPU @ 2.20GHz (8 Threads)
### Issue description
Making the root window borderless, resizing it to full screen size, and hen minimizing it with display/window... | https://github.com/godotengine/godot/issues/79759 | https://github.com/godotengine/godot/pull/79766 | 951691a9a9064fa41dbe8727960692a400753e19 | 712f49ec5770fe46207b5f72b9cbb8406190a111 | 2023-07-21T18:24:51Z | c++ | 2023-07-26T16:40:26Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,751 | ["editor/scene_create_dialog.cpp", "editor/scene_create_dialog.h"] | When creating a new scene the default root node name doesn't respect the `editor/naming/node_name_casing` project setting | ### Godot version
4.1.stable
### System information
Windows 11
### Issue description
The Create New Scene dialog always defaults the scene root node name to the filename. If you're following the recommended (and default) naming conventions for filenames (snake_case) and node names (PascalCase), this default name a... | https://github.com/godotengine/godot/issues/79751 | https://github.com/godotengine/godot/pull/79756 | 3e958cfa8ddae44fc9440ae4841308db464af4d2 | 93c69a2db620224380ad3dac4b7d8da4b17e5002 | 2023-07-21T15:49:12Z | c++ | 2023-08-02T10:19:11Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,697 | ["modules/gdscript/editor/gdscript_translation_parser_plugin.cpp"] | Crash on 'Generate POT' when Dictionary-modifying Method is Present | ### Godot version
4.0 -> latest
**I've tested all this versions:**
4.0, 4.0.1, 4.0.2, 4.0.3, 4.0.4
4.1, 4.1.1
4.2 dev 4
in all this versions problem exists.
### System information
Fedora 38, macOS
### Issue description
I have found a very strange bug while generating translations. The presence o... | https://github.com/godotengine/godot/issues/79697 | https://github.com/godotengine/godot/pull/81653 | 1328367abd5d5201537496181e5c70c88a91dd68 | a79955c440b5ec65507994441f5f55a90af4fc96 | 2023-07-20T10:00:26Z | c++ | 2023-09-14T21:41:21Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,689 | ["doc/classes/CPUParticles2D.xml", "doc/classes/CPUParticles3D.xml", "doc/classes/GPUParticles2D.xml", "doc/classes/GPUParticles3D.xml"] | GPUParticles3D: Emitting with oneshot + explosiveness within editor doesn't work if triggered soon after 1st time. | ## Godot version
v4.1.1.stable.mono.official [bd6af8e0e]
## System information
Godot v4.1.1.stable.mono - Windows 10.0.19044 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 Laptop GPU (NVIDIA; 31.0.15.3598) - AMD Ryzen 9 5900HX with Radeon Graphics (16 Threads)
# Issue description
### Situation
... | https://github.com/godotengine/godot/issues/79689 | https://github.com/godotengine/godot/pull/79720 | 0e9e373b870676b69f6378c286ad8b4960652a61 | d60f42a64ed979447c0c8b98029d6eb254ec143b | 2023-07-20T08:06:15Z | c++ | 2023-07-25T19:26:06Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,684 | ["editor/export/project_export.cpp", "editor/export/project_export.h"] | Exporting specific resources is broken, includes resources it should not include | ### Godot version
4.1.1 stable
### System information
Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - NVIDIA GeForce GTX 750 Ti (NVIDIA; 31.0.15.3179) - 12th Gen Intel(R) Core(TM) i5-12400F (12 Threads)
### Issue description
To start, let me explain the setup:
![image](https://github.com/godot... | https://github.com/godotengine/godot/issues/79684 | https://github.com/godotengine/godot/pull/79725 | fa54bc3eca13fb34bedfd408642ac1c2eda91e3e | ca6b404739566b918ba00a6c16b53ed27f43562d | 2023-07-20T01:52:46Z | c++ | 2023-10-30T22:16:54Z |
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