status
stringclasses
1 value
repo_name
stringclasses
13 values
repo_url
stringclasses
13 values
issue_id
int64
1
104k
updated_files
stringlengths
11
1.76k
title
stringlengths
4
369
body
stringlengths
0
254k
issue_url
stringlengths
38
55
pull_url
stringlengths
38
53
before_fix_sha
stringlengths
40
40
after_fix_sha
stringlengths
40
40
report_datetime
timestamp[ns, tz=UTC]
language
stringclasses
5 values
commit_datetime
timestamp[us, tz=UTC]
closed
godotengine/godot
https://github.com/godotengine/godot
80,751
["servers/rendering/renderer_viewport.cpp"]
Debanding stops applying when the project restarts or TAA is toggled
### Godot version 4.2 dev 3 ### System information Windows 11, i3-10105f, RX6600 23.7.2, Forward+ ### Issue description Debanding doesn't seem to apply when the Project is loaded. Both in Editor and Running Project. Haven't found any other settings that seem to behave like that (Soft Shadows, Shadow Resolution, M...
https://github.com/godotengine/godot/issues/80751
https://github.com/godotengine/godot/pull/82766
7a9947f7f52acdb639682f1169a3a9b5d2ba1c56
ccbb91137f94e62d35b715fd3aea3ec30a29d680
2023-08-18T09:53:43Z
c++
2023-10-04T13:45:39Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,750
["editor/gui/editor_file_dialog.cpp"]
`FileDialog` considers `/path/to/dir/`'s parent directory to be `path/to/dir`
### Godot version 4.1.1 ### System information linux ### Issue description - When favoriting a path in a `FileDialog`, clicking on it travels to `path/to/dir/`. - When going up a level from there, it doesn't go to `path/to` but to `path/to/dir` (without the `/`). [simplescreenrecorder-2023-08-18_09.3...
https://github.com/godotengine/godot/issues/80750
https://github.com/godotengine/godot/pull/80821
97f3f97cc01205f329b10c1f5103ba2aeb1c6944
88269cfb865077a0af3ea2f93a2584910e4a41f7
2023-08-18T07:41:29Z
c++
2023-09-07T11:50:55Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,748
["editor/editor_node.cpp"]
Dock windows are empty if they were hidden when loading a layout that make them floating
### Godot version 4.1.1 ### System information linux ### Issue description If a dock isn't visible in the editor (in an unshown tab), loading an editor layout that undocks it will result in this behavior: [simplescreenrecorder-2023-08-18_08.58.08.webm](https://github.com/godotengine/godot/assets/71937...
https://github.com/godotengine/godot/issues/80748
https://github.com/godotengine/godot/pull/82742
85e508b5700382809c5bdbf406914663177aa7d3
230bdda872bd01a776f30f2c15ab76b354b6e900
2023-08-18T07:09:37Z
c++
2023-10-13T09:43:35Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,744
["scene/gui/file_dialog.cpp"]
FileDialog automatically selects first folder in Open Folder mode
### Godot version 4.1.1 ### System information Windows 10 ### Issue description When using a FileDialog in Open Folder mode to browse and select a folder, the file/directory browser seems to select the first directory in the list by default. This is confusing because if you double click a folder to enter it and th...
https://github.com/godotengine/godot/issues/80744
https://github.com/godotengine/godot/pull/81034
55282ddc106cb0b2fd8750e710fbd49efab5f56a
49cdd330be770cbc25e126d0020d5496a76022d9
2023-08-18T02:34:07Z
c++
2023-10-10T20:49:16Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,734
["modules/gdscript/editor/gdscript_docgen.cpp"]
In Custom Class Documentation a Function cannot return 'Variant'
### Godot version v4.1.1.stable.official [bd6af8e0e] ### System information Windows 10 ### Issue description As said in the Title Custom Class Documentation a Function cannot return 'Variant' and will instead be shown to return void, even though Built-in Classes are shown to return 'Variant', an example ...
https://github.com/godotengine/godot/issues/80734
https://github.com/godotengine/godot/pull/80745
56dd0edf588fb72f38c02d81dfda08bc3df8e313
9becff0c54ffb5aee65d0abef6443cdf2b01dfbb
2023-08-17T19:20:23Z
c++
2023-08-21T06:22:31Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,728
["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/tests/scripts/analyzer/errors/engine_singleton_instantiate.gd", "modules/gdscript/tests/scripts/analyzer/errors/engine_singleton_instantiate.out", "modules/gdscript/tests/scripts/analyzer/errors/extend_engine_singleton.gd", "modules/gdscript/tests/scripts/ana...
Misleading error message when attempting to create an instance of a singleton
### Godot version 0511f9d9a7d56c742d87fafdcea8785d40ad14b3 4.2.dev (current master as of writing) ### System information macOS 13.4.1 (this issue affects all systems) ### Issue description When trying to construct a built-in singleton (ex: `DisplayServer.new()`), this error message is misleading: <img width="80...
https://github.com/godotengine/godot/issues/80728
https://github.com/godotengine/godot/pull/82098
f795e458680ce5d7879e5556f8606aa96a6832a8
1c10ff37b34e557afe0da0bdd6f7ae180201a533
2023-08-17T16:37:28Z
c++
2023-09-22T20:05:34Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,718
["scene/2d/tile_map.cpp"]
filter not works in Tilemap.get_used_cells_by_id()
### Godot version 4.2.dev3.official[013e8e3af] ### System information Godot v4.2.dev3 - Arch Linux #1 SMP PREEMPT_DYNAMIC Fri, 11 Aug 2023 11:03:36 +0000 - X11 - GLES3 (Compatibility) - NVIDIA GeForce RTX 2060 (nvidia; 535.98) - Intel(R) Core(TM) i7-10875H CPU @ 2.30GHz (16 Threads) ### Issue description ...
https://github.com/godotengine/godot/issues/80718
https://github.com/godotengine/godot/pull/80729
8c0e08481d69b4114f46506c72acda044875c28b
5f247652deb730b98468514236e8411d7228dfed
2023-08-17T13:11:32Z
c++
2023-08-17T22:42:25Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,707
["editor/scene_tree_dock.cpp"]
Dragging node in place creates useless undo action
### Godot version 4.2 f7bc653 ### System information Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads) ### Issue description https://github.com/godotengine/godot/assets/2223172/1f014ed1-771e-4fc1-b889-b366b8a0...
https://github.com/godotengine/godot/issues/80707
https://github.com/godotengine/godot/pull/80817
d80ce0c52a097c35bb4d441e7a9c0a76e6342ba4
fc64dfedfbb2513e8c07de9d59d058b1683c850b
2023-08-17T09:12:40Z
c++
2023-10-10T13:06:06Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,685
["editor/plugins/gizmos/collision_shape_3d_gizmo_plugin.cpp"]
Position moves when resizing BoxShape3D using grab handles
### Godot version 4.2.dev3 ### System information Windows 10 ### Issue description Testing 4.2 dev 3, when I resize a BoxShape3D (as seen in https://github.com/godotengine/godot/pull/71092) , the position of the BoxShape moves as well. If the parent of the BoxShape3D is located at (0,0,0), then the BoxSh...
https://github.com/godotengine/godot/issues/80685
https://github.com/godotengine/godot/pull/80689
c7356c795b3c8cec2453061299e85cb315a9a6a7
a42f95f9e26fcd8be952b7db5cd85961114fe335
2023-08-16T13:39:31Z
c++
2023-08-17T09:27:28Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,664
["editor/gui/editor_spin_slider.cpp", "scene/gui/spin_box.cpp"]
Some editor fields don't accept comma as a decimal separator
### Godot version v4.1.1.stable.official [bd6af8e0e] ### System information Windows 10 ### Issue description Most numerical fields in editor like inspector properties and settings accept comma as input (eg. `5,5` gets parsed to `5.5`). However, there's some inconsistency in this support. Color picker doesn't suppo...
https://github.com/godotengine/godot/issues/80664
https://github.com/godotengine/godot/pull/80699
813cd1dfc8fb7e6b8cfbc6945ecdf550a7f673a2
4f0e2ea86e84e369b249bdcdffec254f28e948e2
2023-08-15T16:48:08Z
c++
2023-09-28T18:04:02Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,646
["servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp", "servers/rendering/renderer_rd/renderer_canvas_render_rd.h", "servers/rendering/renderer_rd/storage_rd/texture_storage.cpp", "servers/rendering/renderer_rd/storage_rd/texture_storage.h"]
2d hdr + font msdf causes broken text rendering
### Godot version 4.2.dev3 ### System information Godot v4.2.dev3 - Arch Linux #0~20230811.g489fabdc SMP PREEMPT_DYNAMIC Sat Aug 12 02:04:20 UT - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (nvidia; 535.98) - Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz (8 Threads) ### Issue description After turning o...
https://github.com/godotengine/godot/issues/80646
https://github.com/godotengine/godot/pull/80651
f8aa7caf1d438f1620f0ebce5585ddff5186676c
623156a05c07cc7625679ce730a16129a06edc8b
2023-08-15T04:06:19Z
c++
2023-08-16T07:17:01Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,640
["scene/animation/animation_player.cpp"]
AnimationPlayer seek() does not skip Call Method Track Keys
### Godot version 4.1.1 stable 4.2. dev3 ### System information Win 10 ### Issue description [seek()](https://docs.godotengine.org/en/stable/classes/class_animationplayer.html?rtd_search=add_color_override#class-animationplayer-method-seek) is supposed to skip the keys inbetween current Timestamp and it'...
https://github.com/godotengine/godot/issues/80640
https://github.com/godotengine/godot/pull/80708
e73a4a382ee57c9eb006d7e8f11038643081b12b
0511f9d9a7d56c742d87fafdcea8785d40ad14b3
2023-08-14T22:48:56Z
c++
2023-08-17T13:44:03Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,636
["servers/rendering/renderer_rd/storage_rd/material_storage.cpp"]
Sprite 3D doesnt work with Viewport texture on android.
### Godot version 4.1.1 ### System information Windows 10, Godot 4.1.1 Latest, Vulkan API 1.3.206 - Forward Mobile. ### Issue description I was trying to make ProgressBar for 3d Object. I used Sprite3D with SubViewPort as a texture. In edit page it works correctly, in run page too. After exporting to an...
https://github.com/godotengine/godot/issues/80636
https://github.com/godotengine/godot/pull/81607
b42aa5ad9d185a5263885755a17dc9d4e93314d5
c255acebe867b65bd7cd81a900c0e3144e2d472a
2023-08-14T20:06:49Z
c++
2023-10-05T08:07:16Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,625
["scene/resources/particle_process_material.cpp"]
In the particle shader the deterministic sequence of random values is not guaranteed
### Godot version v4.1.1.stable.official [bd6af8e0e] ### System information Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 SUPER (NVIDIA; 31.0.15.3130) - Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz (12 Threads) ### Issue description I think I found a bug in the particle shader. It revolve...
https://github.com/godotengine/godot/issues/80625
https://github.com/godotengine/godot/pull/80638
1d852cb75ea004054621fe7976c44adc63d572b3
ed1180a97e5e1bd333895e7e3937c83622674c34
2023-08-14T15:41:21Z
c++
2023-08-16T07:16:14Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,593
["editor/export/editor_export_platform.cpp"]
Export plugin not working with GdExtensions
### Godot version 4.1.1-stable ### System information macOS 13.4.1 arm64 ### Issue description Implementing `_export_file`, `_export_begin` and `_export_end` in a gdextension export plugin does nothing. In engine we have this code: ```cpp EditorExportPlatform::ExportNotifier::ExportNotifier(EditorEx...
https://github.com/godotengine/godot/issues/80593
https://github.com/godotengine/godot/pull/80999
ea3c5f96e5254de94263e05d031d7db17c59e035
9a140f92be687cb9c79e0a354e915372bd5b0645
2023-08-13T16:44:47Z
c++
2023-08-28T10:06:39Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,588
["editor/editor_node.cpp", "editor/plugins/script_editor_plugin.cpp", "editor/plugins/script_editor_plugin.h"]
CollisionShape3D Shape Size handles missing when Script editor floating
### Godot version 4.1.1.stable ### System information Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 30.0.15.1295) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads) ### Issue description When undocking the script editor so that it's floating, Colli...
https://github.com/godotengine/godot/issues/80588
https://github.com/godotengine/godot/pull/80647
04306777a7c75d49bfb47f484cda29ef939a92b7
c7356c795b3c8cec2453061299e85cb315a9a6a7
2023-08-13T09:50:38Z
c++
2023-08-17T09:27:04Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,574
["platform/android/java/lib/src/org/godotengine/godot/Godot.kt"]
Immersive mode no longer works on android, both the notification bar and the navigation bar are still visible.
___ ***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.* ___ ### Godot version v4.2.dev2.official [da81ca62a] ### System information Windows 11 - Vulkan (Forward+) ### Issue description Immersive mode seems to no longer works on android, both t...
https://github.com/godotengine/godot/issues/80574
https://github.com/godotengine/godot/pull/84102
b096174259e1db12ae7cd30ea5fe3a3176c51029
fd49c428a3eb0b05b15d656e50d00df198abb161
2023-08-13T01:16:17Z
c++
2023-10-28T16:35:45Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,570
["drivers/vulkan/vulkan_context.cpp"]
Vulkan Validation Error when resizing
### Godot version master [4714e95896c8db02616ea6ec7f9aff92dec1cae4] ### System information Godot v4.2.dev (4714e9589) - Ubuntu 20.04.6 LTS (Focal Fossa) - X11 - Vulkan (Forward+) - dedicated AMD Radeon RX 6800 XT - AMD Ryzen 9 5900X 12-Core Processor (24 Threads) ### Issue description Sometimes when resi...
https://github.com/godotengine/godot/issues/80570
https://github.com/godotengine/godot/pull/80571
6c3735cb7c9600abfb18b683b06b4c6d00a09d07
d1b8e9abd618a21daaec56cf4c71e4eedae51910
2023-08-12T23:10:39Z
c++
2023-08-16T07:13:53Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,564
["modules/gdscript/gdscript_parser.cpp"]
Mistake in godot debug error message
### Godot version 4.1.1.stable.official ### System information Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 Threads) ### Issue description So theres this error message: Expected error a...
https://github.com/godotengine/godot/issues/80564
https://github.com/godotengine/godot/pull/80568
4714e95896c8db02616ea6ec7f9aff92dec1cae4
7ba79d68bd0f97797d7cb37452da6a036ba7c7c9
2023-08-12T22:01:01Z
c++
2023-08-13T09:23:22Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,556
["scene/gui/tree.cpp"]
Control Tree range slider not working (also affects input action deadzone editor)
### Godot version 4.1.1-stable_win64 ### System information Windows 10 ### Issue description Range cell within Tree control not update when using slider. Also it would be nice, if I could change few settings for range mode: 1. Visibility of slider. Not always is necessery. 2. Visibility of spin box. As above...
https://github.com/godotengine/godot/issues/80556
https://github.com/godotengine/godot/pull/81174
0d4fe74043125f4c7e0291687e2820e8a5c67cb0
0c7ac25b470cf4fa44b15dae0e3097a50d998cf6
2023-08-12T18:05:53Z
c++
2023-10-02T11:16:03Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,553
["scene/gui/rich_text_label.cpp", "scene/gui/scroll_bar.cpp"]
Updating RichTextLabel's Text while using scrollbar prevents release
### Godot version v4.1.stable.official [970459615] ### System information Windows 10 ### Issue description Changing a RichTextLabel's text property while dragging the scrollbar causes releasing the mouse to not actually prevent further dragging. Technically it's more pervasive than this since the scrollbar stops r...
https://github.com/godotengine/godot/issues/80553
https://github.com/godotengine/godot/pull/80606
4ed3f67229d2c8b8dbdc9306e41e22dda7b33889
da80a033f118b44334a2c0b6d75e1df39236191e
2023-08-12T16:32:15Z
c++
2023-08-16T07:14:40Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,524
["editor/editor_inspector.cpp", "editor/editor_inspector.h"]
Can't reorder OptionButton Items if there are more than five items
### Godot version v4.1.stable.official [970459615] ### System information Windows 10, Forward+, AMD Radeon R9 290X ### Issue description There's no way to reorder items "across" pages in paged lists in the inspector - items can only be rearranged within the page they're already in. The "Max Array Dictionary Items ...
https://github.com/godotengine/godot/issues/80524
https://github.com/godotengine/godot/pull/80617
3417f34a374ea08720758f067c77436d3bfcb53c
c1e85c65930c515c0d6627a9f6b5e6b131767dea
2023-08-11T17:38:32Z
c++
2023-08-29T10:43:34Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,509
["modules/navigation/nav_mesh_generator_3d.cpp"]
NavigationRegion3D generates inexplicable hole at (0,0,0) against HeightMapShape3D with values at -0.5 to -1.75...
### Godot version 4.1.1 Stable ### System information Windows 11, RTX 3070TI, Vulcan ### Issue description NavigationRegion3D generates inexplicable hole at (0,0,0) against HeightMapShape3D with values at -0.5 to -1.75 Not sure how this hasn't been noticed before, but the NavigationMeshRegion3D bakes ...
https://github.com/godotengine/godot/issues/80509
https://github.com/godotengine/godot/pull/83783
17aa5c51705bd67f0c1ab4d532aa884bbc66433d
912366093d5b665bed1674c746cbec08bf8ddb0f
2023-08-11T06:23:16Z
c++
2023-10-23T10:42:28Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,508
["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/tests/scripts/analyzer/features/inner_class_access_from_inside.gd", "modules/gdscript/tests/scripts/analyzer/features/inner_class_access_from_inside.out"]
Inner class in GDScript can no longer refer to its own name
### Godot version 4.2.dev commit 013e8e3afb982d4b230f0039b6dc248b48794ab9 ### System information Any ### Issue description The following code from [dialogic](https://github.com/coppolaemilio/dialogic) no longer works in 4.2-dev, but does in 4.1 and before: ```gdscript class VariableFolder: var...
https://github.com/godotengine/godot/issues/80508
https://github.com/godotengine/godot/pull/80510
0308422f461dce11339896249e23ff02d978bfa0
6b5e44f3ca1664448c1ecc185a1a03efe557b2e9
2023-08-11T06:22:21Z
c++
2023-08-14T13:28:57Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,507
["editor/plugins/asset_library_editor_plugin.cpp", "editor/plugins/asset_library_editor_plugin.h", "scene/gui/link_button.cpp", "scene/gui/link_button.h"]
AssetLib: Long plugin name break the UI
### Godot version v4.1.1.stable.arch_linux ### System information OpenGL API 4.2 (Core Profile) Mesa 23.1.4 - Compatibility - Using Device: Intel - Mesa Intel(R) HD Graphics 2500 (IVB GT1) ### Issue description The AssetLib container is set to the size of their children and will automatic resize itself to displa...
https://github.com/godotengine/godot/issues/80507
https://github.com/godotengine/godot/pull/80555
365ee4196cbf8c2d64e118b51473de75ae3a6b6a
2d6cee48f6a407f171e4802d242fb6731ad020ad
2023-08-11T05:36:43Z
c++
2023-10-02T13:18:38Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,493
["servers/rendering/renderer_rd/effects/tone_mapper.cpp"]
Vulkan Mobile error with OpenXR at Scale 1: "Draw command lacks indices, but pipeline format does not use vertices"
### Godot version v4.2.dev3.official [013e8e3af] ### System information Godot v4.2.dev3 - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA; 31.0.15.3667) - AMD Ryzen 7 5800X3D 8-Core Processor (16 Threads) ### Issue description When I open my OpenXR mobile project in 4.2.d...
https://github.com/godotengine/godot/issues/80493
https://github.com/godotengine/godot/pull/80502
a8edbcfe134590cc98e4f19855d1f95dbc932564
4714e95896c8db02616ea6ec7f9aff92dec1cae4
2023-08-10T19:13:34Z
c++
2023-08-11T08:33:47Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,442
["editor/debugger/editor_debugger_inspector.cpp"]
Crash on breakpoint if freed node exists
### Godot version v4.2.dev2.official [da81ca62a] ### System information Godot v4.2.dev2 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads) ### Issue description If a freed node exists when editor breaks on b...
https://github.com/godotengine/godot/issues/80442
https://github.com/godotengine/godot/pull/80256
835957b1fc418c5506c40aa23cc2d9b1d327e06c
75c979e48df935b15eeb8c7f33b1f7dc50527526
2023-08-09T09:06:54Z
c++
2023-08-09T13:20:20Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,434
["doc/classes/Callable.xml", "modules/gdscript/gdscript_lambda_callable.cpp", "modules/gdscript/gdscript_lambda_callable.h", "modules/gdscript/gdscript_rpc_callable.cpp", "modules/gdscript/gdscript_rpc_callable.h"]
Can't get method name from named lambda
### Godot version 4.2 f7bc653 ### System information Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads) ### Issue description `get_method()`: ``` Returns the name of the method represented by this Callable. If ...
https://github.com/godotengine/godot/issues/80434
https://github.com/godotengine/godot/pull/80506
8b3de35c6431dddd34def48cca491daa994f9411
e1bb9b523d144fcc8c30aff02270604043ba8ab1
2023-08-08T21:55:52Z
c++
2023-08-14T07:36:35Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,425
["scene/gui/dialogs.cpp", "scene/gui/popup.cpp"]
OptionButton menu not closable with joypad
### Godot version v4.1.stable.official [970459615] ### System information Godot v4.1.stable - Windows 10.0.22000 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 30.0.15.1295) - Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz (8 Threads) ### Issue description `OptionButton` menu's do not s...
https://github.com/godotengine/godot/issues/80425
https://github.com/godotengine/godot/pull/80594
122f3730ca28654c173ba4c26c9a0e96909433f6
0308422f461dce11339896249e23ff02d978bfa0
2023-08-08T18:01:31Z
c++
2023-08-14T07:38:08Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,420
["modules/openxr/openxr_api.cpp", "modules/openxr/openxr_api.h", "modules/openxr/openxr_interface.cpp"]
Multiple OpenXR Action Sets in Godot does not work
### Godot version 4.2 dev 2 ### System information Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti ### Issue description If you have multiple openxr action sets it will fail to load...
https://github.com/godotengine/godot/issues/80420
https://github.com/godotengine/godot/pull/80419
a017e9c69877be77744dfb2bff0bbc2a811427cf
8a02cd088320cb428c5ea157a26ce739aab8f0cd
2023-08-08T15:17:33Z
c++
2023-08-18T07:30:52Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,417
["core/io/resource.cpp", "core/io/resource.h", "scene/main/viewport.cpp", "scene/main/viewport.h"]
When scene is reloaded after changing instance, ViewportTextures break
### Godot version 4.2 eca6f0e ### System information Windows 10 x64 ### Issue description https://github.com/godotengine/godot/assets/2223172/a2796263-4e2e-4b14-a080-b3ad034cc141 ### Steps to reproduce 1. Add SubViewport 2. Add Sprite2D 3. Set spirte's texture to ViewportTexture 4. Create new scene 5. ...
https://github.com/godotengine/godot/issues/80417
https://github.com/godotengine/godot/pull/79201
1537452aa94e3fdb19386eac9f8394b391998e8a
e73a4a382ee57c9eb006d7e8f11038643081b12b
2023-08-08T14:28:35Z
c++
2023-08-17T13:43:38Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,403
["editor/editor_themes.cpp", "editor/plugins/texture_region_editor_plugin.cpp", "editor/plugins/texture_region_editor_plugin.h", "scene/resources/atlas_texture.cpp"]
Region Editor not showing the correct image when using Atlas texture in StyleBoxTexture
### Godot version v4.1.1.stable.official [bd6af8e0e] ### System information Godot v4.1.1.stable - Ubuntu 22.04.2 LTS 22.04 - Vulkan (Forward+) - integrated Intel(R) UHD Graphics 615 (AML-KBL) () - Intel(R) Core(TM) i3-10100Y CPU @ 1.30GHz (4 Threads) ### Issue description Summary: When editing the subreg...
https://github.com/godotengine/godot/issues/80403
https://github.com/godotengine/godot/pull/80435
2c0a74a14938e053fc44e32b7fc134513c6f3bb5
33a3e12fe1a0060197c77ba9531ebe5528543356
2023-08-08T07:28:04Z
c++
2023-08-28T10:04:18Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,399
["editor/plugins/tiles/tiles_editor_plugin.cpp", "editor/plugins/tiles/tiles_editor_plugin.h"]
TileSet options get hidden after every change
### Godot version v4.2.dev2.mono.official ### System information Godot v4.2.dev2.mono - Windows 10.0.22621 - GLES3 (Compatibility) - NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3179) - Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz (16 Threads) ### Issue description When making a change on a TileSet, the TileSe...
https://github.com/godotengine/godot/issues/80399
https://github.com/godotengine/godot/pull/80462
d76b97e9040fb620ef71160a7ddd118199485461
013e8e3afb982d4b230f0039b6dc248b48794ab9
2023-08-08T04:50:51Z
c++
2023-08-09T22:44:13Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,397
["editor/connections_dialog.cpp"]
Custom signal descriptions are not displayed in Node > Signals tab
### Godot version v4.1.1.stable.official [bd6af8e0e] ### System information v4.1.1.stable.official [bd6af8e0e] ### Issue description In-script documentation (`##`) for `signal` members is not appearing in the _Node_ tab as expected. Other documentation appears to work correctly in the _Inspector_ tab. Working ...
https://github.com/godotengine/godot/issues/80397
https://github.com/godotengine/godot/pull/80411
06eade1bc274c42fa3fb9d27108056ce91780840
417239ee6dd795fd064e635b022895a50698fe0e
2023-08-08T03:29:14Z
c++
2023-08-17T09:25:51Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,396
["drivers/gles3/rasterizer_canvas_gles3.cpp", "drivers/gles3/rasterizer_canvas_gles3.h"]
GLES3: Color.WHITE or Color(1, 1, 1, 1) is black when used inside _draw() function
### Godot version 4.1.1-stable ### System information Windows 10 ### Issue description this will draw black rect ```gdscript func _draw(): draw_rect(Rect2i(Vector2i.ZERO, img.get_size()), Color(1, 1, 1, 1), false) func _draw(): draw_rect(Rect2i(Vector2i.ZERO, img.get_size()), Color.WHITE, fa...
https://github.com/godotengine/godot/issues/80396
https://github.com/godotengine/godot/pull/80151
c72b851dfb46606d3d04d00c79abd555309cae33
5541567c1a8a8159b7041049a89310616afa0065
2023-08-08T03:25:27Z
c++
2023-08-17T09:23:24Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,388
["scene/animation/tween.cpp"]
Using SetDelay() in Godot 4 Tweeners makes them start from the value at the start of the delay rather than at the start of the interpolation
### Godot version v4.1.stable.mono.official [970459615] ### System information Godot v4.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 Ti (NVIDIA; 31.0.15.1640) - AMD Ryzen 7 4800H with Radeon Graphics (16 Threads) ### Issue description When you use SetDelay() with a Twe...
https://github.com/godotengine/godot/issues/80388
https://github.com/godotengine/godot/pull/80702
c28cc5d5ebf1be0b7d22eeaa008942b2e97e9ec0
c5a7462a00a665a72c7c1a746c105e3c1c475c96
2023-08-07T18:28:51Z
c++
2023-08-17T09:28:15Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,385
["scene/gui/button.cpp"]
Text in Checkboxes and CheckButtons can go out of Node bounds if "Text Overrun Behavior" is set to anything other than "Trim Nothing"
### Godot version v4.1.stable.official [970459615] ### System information Godot v4.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated AMD Radeon RX 7900 XTX (Advanced Micro Devices, Inc.; 31.0.21001.45002) - AMD Ryzen 7 7700X 8-Core Processor (16 Threads) ### Issue description When using Check...
https://github.com/godotengine/godot/issues/80385
https://github.com/godotengine/godot/pull/80402
310553f2a30a8937c02aa52d2f57838db0f4a650
0ce1ca4677ad4d9b5952747f7940e712d561655e
2023-08-07T16:58:43Z
c++
2023-08-08T15:00:46Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,379
["editor/filesystem_dock.cpp"]
Scene becomes corrupted or Godot crashes when renaming a scene that involves dependencies
### Godot version v4.1.stable.official [970459615] ### System information Godot v4.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated AMD Radeon RX 7900 XTX (Advanced Micro Devices, Inc.; 31.0.21001.45002) - AMD Ryzen 7 7700X 8-Core Processor (16 Threads) ### Issue description When renaming a scene in s...
https://github.com/godotengine/godot/issues/80379
https://github.com/godotengine/godot/pull/80503
475860839cd0cf2ce3c938290a7c7bbc69c3ecbd
e83fc9c03aaa598c8f8d0526b4d467786569a480
2023-08-07T15:26:47Z
c++
2023-09-12T10:00:49Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,371
["drivers/vulkan/rendering_device_vulkan.cpp", "drivers/vulkan/rendering_device_vulkan.h"]
OBJ meshes get corrupted on reimport on Android editor
### Godot version 4.1.stable ### System information Android13 ### Issue description I'm trying to import the obj model file on Android but there seems to be some compatibility issues? You can do two tests on both the computer and the mobile side to make sure what I'm saying is true. ![Screenshot_2023-08...
https://github.com/godotengine/godot/issues/80371
https://github.com/godotengine/godot/pull/84852
8a9e3ad8d5623bad204964795504e5cd10289dad
a9ba8695d4ac453c5edc8339371116ea28f403aa
2023-08-07T11:48:46Z
c++
2023-12-04T22:06:04Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,347
["editor/editor_node.cpp", "editor/plugins/canvas_item_editor_plugin.cpp", "editor/scene_tree_dock.cpp"]
Some Menu Items that Trigger a Secondary Interface are Missing an Ellipsis
### Godot version v4.1.1.stable.official [bd6af8e0e] ### System information Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Compatibility) - NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.14.7311) - Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz (12 Threads) ### Issue description OK, so this is minor, but having a bit of UI e...
https://github.com/godotengine/godot/issues/80347
https://github.com/godotengine/godot/pull/80355
11ea4dc46647693eb41179b641b3c4f261b4fef4
8375f73680c742d59c7119c430e64a307f52af26
2023-08-06T18:37:28Z
c++
2023-08-09T15:46:26Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,333
["editor/editor_plugin_settings.cpp"]
make_mesh_previews() crashes Godot
### Godot version 4.1.1 ### System information Windows 11 - Godot 4.1.1 ### Issue description Using EditorPlugin.make_mesh_previews() crashes Godot. The MRP contains a minimal EditorPlugin. ### Steps to reproduce ``` @tool extends EditorPlugin func _ready(): var _mesh = preload("res://b...
https://github.com/godotengine/godot/issues/80333
https://github.com/godotengine/godot/pull/81121
356624ce6d59682fa874487bbad43fe163d4ed42
102f42a48dd28ee5de9ad850827f00ef0679549e
2023-08-06T13:08:01Z
c++
2023-09-06T12:49:09Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,302
["modules/noise/noise_texture_3d.cpp", "modules/noise/noise_texture_3d.h"]
Editor crashes when trying to create a NoiseTexture3D in Compatibility renderer
### Godot version 4.1.1 ### System information Godot v4.1.1.stable unknown - Arch Linux #1 SMP PREEMPT_DYNAMIC Thu, 27 Jul 2023 22:02:18 +0000 - Vulkan (Compatibility) - AMD Radeon Graphics (raphael_mendocino, LLVM 15.0.7, DRM 3.52, 6.4.7-arch1-1) () - AMD Ryzen 5 7520U with Radeon Graphics (8 Threads) ### Issue de...
https://github.com/godotengine/godot/issues/80302
https://github.com/godotengine/godot/pull/80407
0ce1ca4677ad4d9b5952747f7940e712d561655e
ff1f50f952c4eb9f7877ef6d4b6d79dc8c947810
2023-08-05T17:22:01Z
c++
2023-08-08T15:01:10Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,291
["servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp"]
`POINT_SIZE` does not work in canvas item shader (Godot 3 to 4 regression)
### Godot version v4.1.1.stable.official [bd6af8e0e] ### System information Godot v4.1.1.stable - Ubuntu 22.04.2 LTS 22.04 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 980 (nvidia; 535.54.03) - Intel(R) Core(TM) i5-4670 CPU @ 3.40GHz (4 Threads) ### Issue description I'm trying to migrate a project from Godo...
https://github.com/godotengine/godot/issues/80291
https://github.com/godotengine/godot/pull/80323
23db0240a2e8ef7edb76616be5cb169c0b06e766
10b1f823bc500ca5d915a1b31402b16b64b33e1a
2023-08-05T08:37:34Z
c++
2023-08-21T06:21:14Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,286
["servers/rendering/renderer_rd/environment/gi.cpp"]
Having multiple VoxelGIs in a scene causes Vulkan error: Did not create swapchain successfully. VK_NOT_READY and Vulkan error: Cannot submit graphics queue. VK_ERROR_DEVICE_LOST
### Godot version 4.1.1 ### System information Windows 10, Nvidia GTX 1660Ti, Vulkan ### Issue description Having multiple VoxelGI nodes and trying to bake them consistently causes never ending Vulkan error spam as seen in the image below. This completely stops the editor as well as the project itself and it's imp...
https://github.com/godotengine/godot/issues/80286
https://github.com/godotengine/godot/pull/80356
ff70ce158c0d021352ace5579912d524ef471af1
8a3a3aaebebf31a604c670d01476c6d9951d2da0
2023-08-05T06:26:09Z
c++
2023-08-07T12:55:33Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,280
["modules/gdscript/gdscript_editor.cpp"]
Some completion options are placed too much down because there locations default to location others
### Godot version 16a93563bf ### System information macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads) ### Issue description As tittle says some properties are badly located as location others whoch means they are put way below others. One of such example is the property `texture...
https://github.com/godotengine/godot/issues/80280
https://github.com/godotengine/godot/pull/80283
01758ea4cebc6bfe959be0f3f8d049887f81720f
40363a88bde046c5330781ad6cc7cee05f1b8c8b
2023-08-05T00:11:10Z
c++
2023-08-07T12:53:10Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,266
["modules/gdscript/gdscript_analyzer.cpp"]
Parser Bug While Entering Code
### Godot version v4.1.stable.official [970459615] ### System information Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 Ti (NVIDIA; 31.0.15.3179) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads) ### Issue description While typing code (a match statement in case it...
https://github.com/godotengine/godot/issues/80266
https://github.com/godotengine/godot/pull/83257
18f12d1a1e06f88b644793ea604a2a13a321de68
ddb7969cb65f5e068265e200a378c1f75518b2e3
2023-08-04T16:44:40Z
c++
2023-10-16T16:44:27Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,255
["editor/editor_node.cpp", "editor/import/resource_importer_layered_texture.cpp", "editor/import/resource_importer_layered_texture.h", "editor/import/resource_importer_scene.cpp", "editor/import/resource_importer_scene.h", "editor/import/resource_importer_texture.cpp", "editor/import/resource_importer_texture.h"]
Random crash when trying to open a scene
### Godot version 4.2 eb4301b ### System information Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads) ### Issue description Sometimes when trying to open a scene from filesystem dock, the editor will crash. It ...
https://github.com/godotengine/godot/issues/80255
https://github.com/godotengine/godot/pull/80377
8375f73680c742d59c7119c430e64a307f52af26
1b132b7c231453fa3c321c41013c3a8da3954b30
2023-08-04T14:47:23Z
c++
2023-08-09T15:46:33Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,244
["doc/classes/MeshDataTool.xml"]
The description of get_vertex in MeshDataTool documentation can be misleading
### Godot version 4.1.1 ### System information WIn 11 ### Issue description The description of get_vertex in MeshDataTool documentation can be misleading. It actually returns the vertex position by index. ![tmpF560](https://github.com/godotengine/godot/assets/52212525/fa97de13-3359-49e6-a10f-c1dc6b47a196) ![tm...
https://github.com/godotengine/godot/issues/80244
https://github.com/godotengine/godot/pull/81212
c326914c4919955337822f7c96e361cbc5afc465
f383249f6fecd5320fa5287e5f8bc531aada0411
2023-08-04T08:56:43Z
c++
2023-09-02T12:31:00Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,238
["platform/windows/export/export_plugin.cpp"]
"Icon" and "Console Wrapper Icon" are swapped when a wrapper icon is specified (Windows)
### Godot version 4.1.1stable ### System information Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - NVIDIA GeForce GTX 750 Ti (NVIDIA; 31.0.15.3179) - 12th Gen Intel(R) Core(TM) i5-12400F (12 Threads) ### Issue description An incredibly minor issue - when exporting with a console wrapper icon ...
https://github.com/godotengine/godot/issues/80238
https://github.com/godotengine/godot/pull/80357
f6b9d445b58123a169006c34d015fdf626a5d5b9
08e5dea630d5671792ff9ad6e9a37258ae738310
2023-08-04T05:34:19Z
c++
2023-08-09T13:20:28Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,236
["editor/debugger/editor_debugger_inspector.cpp"]
Crash when the debugger encounters FileAccess.open return is null.
### Godot version 4.2.dev2 ### System information Godot v4.2.dev2 - Windows 10.0.19044 - GLES3 (Compatibility) - AMD Radeon(TM) Vega 8 Graphics (Advanced Micro Devices, Inc.; 31.0.14051.5006) - AMD Ryzen 5 2500U with Radeon Vega Mobile Gfx (8 Threads) ### Issue description 4.2.dev1 will not crash. When running th...
https://github.com/godotengine/godot/issues/80236
https://github.com/godotengine/godot/pull/80256
835957b1fc418c5506c40aa23cc2d9b1d327e06c
75c979e48df935b15eeb8c7f33b1f7dc50527526
2023-08-04T03:52:54Z
c++
2023-08-09T13:20:20Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,234
["editor/plugins/tiles/tile_set_atlas_source_editor.cpp"]
Alternative Tile 'Plus' Icon incorrectly sized for small tile sizes
### Godot version v4.1.stable.mono.official [970459615] ### System information Godot v4.1.stable.mono - Windows 10.0.22621 - Vulkan (Forward+) - dedicated GeForce GTX 1660 () - AMD Ryzen 7 2700 Eight-Core Processor (16 Threads) ### Issue description In the TileSet module, the 'plus' icon to add an alternative tile...
https://github.com/godotengine/godot/issues/80234
https://github.com/godotengine/godot/pull/80968
b6c4efe1b1a223c113d4c2d7a4b8ca8056bbcd85
6da4ad16624484398331f393b503f8b5e2888c51
2023-08-04T02:45:53Z
c++
2023-08-25T19:26:50Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,224
["scene/gui/popup_menu.cpp"]
PopupMenu scrolling is unusable with keyboard/controller input
### Godot version 4.2.dev (latest) ### System information Arch Linux ### Issue description Selecting items on `PopupMenu`s by using a keyboard/controller is unusable due to a visual bug. The scrolling position jumps constantly back and forth: https://github.com/godotengine/godot/assets/6501975/a9e995e...
https://github.com/godotengine/godot/issues/80224
https://github.com/godotengine/godot/pull/80271
c6635b4640813cbf0e30da94c334089989c5c9d0
c1fed539435b61fe5d6b05bee96d3280e746eebe
2023-08-03T15:08:01Z
c++
2023-10-09T13:30:57Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,221
["editor/plugins/tiles/tile_map_editor.cpp", "editor/plugins/tiles/tile_map_editor.h"]
TileMap editor shortcuts are not handled properly
### Godot version 4.2 725beaa ### System information Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads) ### Issue description When you are using TileMap editor, some shortcuts are not working. Most notable is E, ...
https://github.com/godotengine/godot/issues/80221
https://github.com/godotengine/godot/pull/80317
0fff0b10543abb4e0efbccaf5865620060d9be77
8d0c9a4c872f13cd7df6100f1fa40d1d4474d386
2023-08-03T14:00:55Z
c++
2023-08-17T09:24:39Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,201
["doc/classes/OptionButton.xml", "scene/gui/option_button.cpp", "scene/gui/option_button.h"]
OptionButton Item Shortcut is broken
### Godot version 4.1.1-stable ### System information Windows 10 ### Issue description OptionButton items shortcut is not working
https://github.com/godotengine/godot/issues/80201
https://github.com/godotengine/godot/pull/80203
12a9ed0fbf9e5be281091d913f8c1fd79b7805c5
0fff0b10543abb4e0efbccaf5865620060d9be77
2023-08-03T04:20:11Z
c++
2023-08-17T09:24:14Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,186
["drivers/gles3/rasterizer_canvas_gles3.cpp", "drivers/gles3/rasterizer_canvas_gles3.h"]
GLES3: Godot game is not loading shadow_atlas_size defined in project settings
### Godot version 4.1.1-stable ### System information Windows 10 ### Issue description When the project loads in editor, all the settings defined in project settings will be loaded over the default values, but when running the game nearly 95% of them will be ignored resulting in just loading the default ...
https://github.com/godotengine/godot/issues/80186
https://github.com/godotengine/godot/pull/80151
c72b851dfb46606d3d04d00c79abd555309cae33
5541567c1a8a8159b7041049a89310616afa0065
2023-08-02T19:55:16Z
c++
2023-08-17T09:23:24Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,158
["doc/classes/Input.xml"]
when the mouse is moving quickly and clicked, the click event is triggered twice
### Godot version 4.1.1 ### System information WIn 11 ### Issue description I encountered a strange problem - when the mouse is moving quickly and clicked, the click event is triggered twice. I tried left click, right click, and middle click, they all have the same problem. I also tried replacing the mouse...
https://github.com/godotengine/godot/issues/80158
https://github.com/godotengine/godot/pull/80185
8ebb3c7f8580dc03f81dd7fd35ceb0d20e8fe8a0
5a0c6a8d694559bf13f81476082e7914ce056a39
2023-08-02T08:47:31Z
c++
2023-11-10T20:52:18Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,157
["modules/gdscript/gdscript_compiler.cpp", "modules/gdscript/tests/scripts/runtime/features/first_class_callable_and_signal.gd", "modules/gdscript/tests/scripts/runtime/features/first_class_callable_and_signal.out"]
Accessing to the signal of the Control class reports an error.
### Godot version 4.2 (c5da2e54fe50cad34b5f93fa10538978b33af88d) ### System information Windows 11 ### Issue description Attempting to run a scene with the following script report Identifier not found error: ![image](https://github.com/godotengine/godot/assets/3036176/3a63b930-0588-499d-80a2-4f88f5f07116) Th...
https://github.com/godotengine/godot/issues/80157
https://github.com/godotengine/godot/pull/80165
8b6c867c81f171f24d3daca5d6eb9d07fbd09f27
95d71dbad1287af72d8d77bd249631d9599c9d9c
2023-08-02T08:21:16Z
c++
2023-08-03T12:46:48Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,152
["editor/editor_node.cpp"]
Editor deadlock on exit when using Thread/Semaphore in autoloaded tool script
### Godot version v4.1.1.stable.mono.official [bd6af8e0e] ### System information Godot v4.1.1.stable.mono - macOS 13.4.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads) ### Issue description After creating a `@tool` script that is autoloaded and uses Semaphores and a Thread, when exiting the edito...
https://github.com/godotengine/godot/issues/80152
https://github.com/godotengine/godot/pull/80161
f415200323d0684942184818ab0fecdb994b54d8
79f6ac5cd5809e559477c97e89a2f7efb8d82ab2
2023-08-02T07:36:59Z
c++
2023-08-02T19:37:13Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,148
["drivers/gles3/rasterizer_canvas_gles3.cpp", "drivers/gles3/rasterizer_canvas_gles3.h"]
GLES3 changing 2d shadow atlas size is broken
### Godot version 4.1.1 stable ### System information Windows 10 ### Issue description this is the default size loaded on startup 1024 which seems fine but it actually have loaded the default [2048] and ignored the size in project settings ![image](https://github.com/godotengine/godot/assets/53877170/c8...
https://github.com/godotengine/godot/issues/80148
https://github.com/godotengine/godot/pull/80151
c72b851dfb46606d3d04d00c79abd555309cae33
5541567c1a8a8159b7041049a89310616afa0065
2023-08-02T05:07:18Z
c++
2023-08-17T09:23:24Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,134
["platform/linuxbsd/x11/display_server_x11.cpp", "platform/windows/display_server_windows.cpp", "scene/main/window.cpp"]
Random crashes from `Window::_event_callback`
### Godot version 2992ffd25523cb8b3e0ef1b873c40115b8940178 ### System information Windows 10 ### Issue description Godot crashes randomly within a few seconds after project start when moving with the mouse. ![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d) ...
https://github.com/godotengine/godot/issues/80134
https://github.com/godotengine/godot/pull/80142
ba3fb66d71cef59c1152a13eab9491ea25953ff3
933281f7ec16af679a63b18746984d9e2c3e7a62
2023-08-01T19:18:31Z
c++
2023-08-02T05:42:37Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,132
["editor/editor_file_system.cpp"]
MeshInstance3D loses reference to mesh resource
### Godot version 4.1 ### System information Godot v4.1.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 31.0.15.2802) - AMD Ryzen 9 3900X 12-Core Processor (24 Threads) ### Issue description Saving a MeshInstance3D with a mesh resource imported from a blend...
https://github.com/godotengine/godot/issues/80132
https://github.com/godotengine/godot/pull/85922
e1d4b3cc07605a28f182e23d1924b6432fda2186
e551672c2d7e0b4a484a647d5bf07acf08f59766
2023-08-01T18:11:00Z
c++
2023-12-11T23:33:25Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,130
["core/string/translation.cpp"]
Changing the locale breaks remapped fonts
### Godot version 4.1.stable.official ### System information Arch Linux ### Issue description I'm porting part of an old project that uses remapped font resources over to Godot 4. When the locale is changed, these fonts break, and an error is logged. In the minimal project I've attached the error looks like: ...
https://github.com/godotengine/godot/issues/80130
https://github.com/godotengine/godot/pull/84873
70ec97aadf2be992edf7a95ecccc00f0891d82d2
40cdd22d570024d906c9a5795fa079342dce2197
2023-08-01T17:49:28Z
c++
2023-11-14T11:17:39Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,120
["platform/android/java/lib/src/org/godotengine/godot/Godot.kt"]
Quest 2 export in 4.2.dev2 not working
### Godot version 4.2.dev2 ### System information MacOS 13.5 - Godot 4.2.dev2 - Mobile ### Issue description UPDATE: It is a Quest2 specific issue. I tried it using a regular renderer on a Android Samsung phone and it works fine in 4.2.dev2 Dear developers, I was happy to see the XR action map workin...
https://github.com/godotengine/godot/issues/80120
https://github.com/godotengine/godot/pull/79681
79d3468246939795e82677e9f185b20875a3eaff
9fbb349a337b76b6559c1c3aeed7379b8049202e
2023-08-01T14:05:54Z
c++
2023-07-31T19:01:25Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,118
["scene/animation/animation_blend_tree.cpp"]
AnimationTree: animation_started signal is always emitted twice
### Godot version v4.1.1.stable.official [bd6af8e0e] ### System information Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3179) - Intel(R) Core(TM) i5-8500 CPU @ 3.00GHz (6 Threads) ### Issue description When connecting the `animatio...
https://github.com/godotengine/godot/issues/80118
https://github.com/godotengine/godot/pull/80367
e71ec0b5ebe05a162bec4e8383d4105d60f56a0d
06eade1bc274c42fa3fb9d27108056ce91780840
2023-08-01T13:46:40Z
c++
2023-08-17T09:25:28Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,099
["servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp"]
SSIL has validation errors
### Godot version master [75f9c97deaa8378477441e07ea1782ecab6d2eca] ### System information Godot v4.2.dev (262d1eaa6) - Ubuntu 20.04.6 LTS (Focal Fossa) - X11 - Vulkan (Forward+) - dedicated AMD Radeon RX 6800 XT - AMD Ryzen 9 5900X 12-Core Processor (24 Threads) ### Issue description I get SSIL spams in the log w...
https://github.com/godotengine/godot/issues/80099
https://github.com/godotengine/godot/pull/80315
0422e9e2a279744f2805265e31f2b4de50071c47
ff70ce158c0d021352ace5579912d524ef471af1
2023-08-01T02:49:17Z
c++
2023-08-07T12:55:10Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,098
["platform/windows/display_server_windows.cpp"]
"window_set_mouse_passthrough" With Transparent Window causes white flickering during runtime
### Godot version 4.1.1.stable ### System information Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 Ti (NVIDIA; 31.0.15.3179) - Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz (6 Threads) ### Issue description https://github.com/godotengine/godot/assets/75141...
https://github.com/godotengine/godot/issues/80098
https://github.com/godotengine/godot/pull/80153
f823bccdf889094bd4d13acf653227fba8505ce5
dca12c2e54bc9a91c490479ec0db38e6f69d122b
2023-07-31T23:20:39Z
c++
2023-08-02T10:23:12Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,074
["core/variant/method_ptrcall.h", "core/variant/typed_array.h"]
GDExtension: `PtrToArg::convert()` creates unnecessary copies
### Godot version 4.2-dev (branched off 75f9c97deaa8378477441e07ea1782ecab6d2eca) ### System information Windows 10 ### Issue description Stumbled upon this while debugging equality between `StringName` instances (for unrelated issue #78580). The GDExtension function pointer for equality calls `OperatorEvaluato...
https://github.com/godotengine/godot/issues/80074
https://github.com/godotengine/godot/pull/80075
c63e0aefcf9d29dc4684efe893aceea6efac2bb6
61df1deb61b97028087dcbca8e68c82d0756d5f1
2023-07-30T20:57:51Z
c++
2023-09-17T12:46:13Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,041
["scene/gui/code_edit.cpp"]
The engine crashes after changing the path to the node
### Godot version v4.1.1-stable_mono_win64 ### System information Windows 11 ### Issue description I removed the node to replace it with another, but when I change the path in the code, the engine crashes for me. ### Steps to reproduce I did a screen recording as it happens: https://github.com/godotengine/god...
https://github.com/godotengine/godot/issues/80041
https://github.com/godotengine/godot/pull/80472
6eed73788b6b8540c944ec0e0bcdf35f54498570
850b9b1f40563dab392babacf1fa3980a5a1d87d
2023-07-30T02:15:12Z
c++
2023-08-10T12:55:09Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,015
["editor/editor_node.cpp", "editor/plugins/script_editor_plugin.cpp", "editor/plugins/script_editor_plugin.h"]
If the script editor is floating, auto switching to 2D view when clicking Control nodes doesn't work
### Godot version v4.1.1.stable.official [bd6af8e0e] ### System information Godot v4.1.1.stable - Ubuntu 23.04 23.04 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 Ti (nvidia; 535.54.03) - 12th Gen Intel(R) Core(TM) i9-12900F (24 Threads) ### Issue description As per the issue title - in a 3D scene which ...
https://github.com/godotengine/godot/issues/80015
https://github.com/godotengine/godot/pull/80647
04306777a7c75d49bfb47f484cda29ef939a92b7
c7356c795b3c8cec2453061299e85cb315a9a6a7
2023-07-29T14:35:12Z
c++
2023-08-17T09:27:04Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,011
["doc/classes/Node.xml", "scene/main/viewport.cpp", "scene/main/viewport.h", "scene/main/window.cpp", "scene/main/window.h", "tests/scene/test_window.h", "tests/test_main.cpp"]
Area2D receives mouse input events from outside root viewport
### Godot version v4.1.1.stable.official [bd6af8e0e] ### System information Godot v4.1.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads) ### Issue description `Area2D`s which extend beyond t...
https://github.com/godotengine/godot/issues/80011
https://github.com/godotengine/godot/pull/80334
132b97c325f8b708cab73e544c4b9da3d01271d8
a7dc4c22a927eb27c81619720548fe2a9516c193
2023-07-29T12:00:23Z
c++
2023-08-16T07:12:42Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,010
[".github/workflows/web_builds.yml", "platform/web/detect.py"]
Compiling Godot web export template with LTO fails with Emscripten 3.1.42+
### Godot version 3.5.2 ### System information AMD EPYC 7B13; 32 GB RAM Ubuntu 22.04.2 LTS; Python 3.11.1; Emscripten 3.1.44; clang 17; Scons 4.0.1 ### Issue description Compiling with LTO gives this error: ``` [Initial build] Compiling ==> core/bind/core_bind.cpp [Initial build] Creating 'bin/godot.ja...
https://github.com/godotengine/godot/issues/80010
https://github.com/godotengine/godot/pull/81340
0a7f75ec7b465604b6496c8f5f1d638aed250d6d
bceac8c34f2cd6f9f156b3b1b9cbd012bc45d928
2023-07-29T11:30:18Z
c++
2023-09-06T11:50:39Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,004
["editor/pot_generator.cpp"]
Impossible to generate well formated POT files when a `String` with `\"` is used
### Godot version v4.1.stable.official [970459615] ### System information Godot v4.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 (NVIDIA; 31.0.15.3667) - Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz (8 Threads) ### Issue description When generating a POT file using God...
https://github.com/godotengine/godot/issues/80004
https://github.com/godotengine/godot/pull/80058
c5903cf381972b1bc909cc9fa3aabd9a5f0f60ac
dfebfd10a863b6df8491933384d00f6757da0a66
2023-07-29T09:41:36Z
c++
2023-08-01T15:36:07Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,003
["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/tests/scripts/analyzer/warnings/shadowning.gd", "modules/gdscript/tests/scripts/analyzer/warnings/shadowning.out"]
Variable name shadowing class_name class doesn't trigger any error/warning
### Godot version v4.1.stable.official [970459615] ### System information Godot v4.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 (NVIDIA; 31.0.15.3667) - Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz (8 Threads) ### Issue description If you define a `class_name` and then use the ...
https://github.com/godotengine/godot/issues/80003
https://github.com/godotengine/godot/pull/80587
017541bcec6a6887a0e68d6eaa770163ed7b1846
10c3941a9a85958ec9fb2bd296a466659fb5363c
2023-07-29T08:59:00Z
c++
2023-09-26T11:44:56Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,002
["core/object/message_queue.cpp"]
set_deferred method is invalid
### Godot version 4.2 Dev 2 ### System information Win10 ### Issue description An area node, and setting area.set_deferred ('monitoring', true) in gdscript,and then 4.2 Dev 1 and below are no problem. Updating to Dev2 failed, and tests found that setting other properties was also ineffective, such as S...
https://github.com/godotengine/godot/issues/80002
https://github.com/godotengine/godot/pull/80081
262d1eaa631e9cefc3f6f09845579cef2af37576
3fa8fad26b97a8af20e7996b7e17d8f23fc04b89
2023-07-29T08:10:26Z
c++
2023-07-31T10:26:41Z
closed
godotengine/godot
https://github.com/godotengine/godot
80,001
["editor/editor_log.cpp", "editor/editor_log.h"]
BBCode tags are closed prematurely in "print_rich()" method if the provided text contains "\n" in it
### Godot version 4.2.dev1 ### System information Manjaro Linux (DE: Cinnamon v5.8.4) 64 bits ### Issue description The title already explains it. Take a look at the steps to reproduce below. ### Steps to reproduce In a GDScript `_ready()` function write this: ```print_rich("[color=red]Red line\n2nd red line[/c...
https://github.com/godotengine/godot/issues/80001
https://github.com/godotengine/godot/pull/80476
5ba34564b91dfdc3b9b72e2dd6db6615aa04d4d1
7df393312fa8eab98231f2c335366a1ef6205367
2023-07-29T04:06:03Z
c++
2023-08-10T12:55:56Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,994
["editor/editor_themes.cpp"]
Editor scroll bar's gutter don't reach its ends
### Godot version v4.2.dev2.official [da81ca62a], v4.1.1.stable.official [bd6af8e0e], v4.0.3.stable.official [5222a99f5] ### System information N/A ### Issue description When dragging an in-editor scrollbar there's still a visible gap even when dragged to one of its ends. ![Godot_v4 1 1-stable_win64_ScSqvdHDW6](h...
https://github.com/godotengine/godot/issues/79994
https://github.com/godotengine/godot/pull/83868
ba79e53dd06dc9e6ce4a59e711cb72da1865eabb
a725e847ea533e09d9068f155ae59e24767d256e
2023-07-28T17:31:24Z
c++
2023-10-27T15:45:20Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,987
["scene/3d/multimesh_instance_3d.cpp", "scene/3d/multimesh_instance_3d.h", "scene/3d/voxel_gi.cpp", "scene/3d/voxelizer.cpp"]
VoxelGI dynamic meshes linger in original position in GI data after bake, have lower energy when moved.
### Godot version 4.1.1.stable ### System information Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 Laptop GPU (NVIDIA; 31.0.15.3667) - 11th Gen Intel(R) Core(TM) i7-11800H @ 2.30GHz (16 Threads) ### Issue description When baking VoxelGI with a dynamic GI mesh, th...
https://github.com/godotengine/godot/issues/79987
https://github.com/godotengine/godot/pull/81616
bf46ee144d898017c0777774d0d027de1eb6cb1e
23b1f213a8bd1e0355f0affcd7f0286a68372c8d
2023-07-28T14:54:21Z
c++
2023-10-26T13:58:29Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,979
["editor/editor_node.cpp"]
Extended class shows wrong icon
### Godot version 4.1.1 ### System information Linux Mint, Godot 4.1.1 ### Issue description Hi, I've extended my own class, which extends "Node2D". Now, in the create node menu, the icon from the "Node" class is displayed instead of the icon from the extended "Node2d"-class. Here is a screenshot to show ho...
https://github.com/godotengine/godot/issues/79979
https://github.com/godotengine/godot/pull/81336
2282fc5de992a278e6a4e9c279f4bf8086203b48
8449592d92eaeef990f5502b419d491ee3eeb7a6
2023-07-28T08:26:41Z
c++
2023-09-06T14:10:33Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,944
["editor/editor_node.cpp"]
Error "Index p_idx = -1 is out of bounds (edited_scene.size() = 1)" emitted during opening of a Godot editor
### Godot version 4.2.dev [202e4b2c1e7f8b25738b93d0e4d5066453d3edf3] ### System information Godot v4.2.dev (202e4b2c1e) - SteamOS holo - X11 - Vulkan (Forward+) - integrated AMD Custom GPU 0405 (RADV VANGOGH) () - AMD Custom APU 0405 (8 Threads) ### Issue description Opening any project with Godot COULD emit error...
https://github.com/godotengine/godot/issues/79944
https://github.com/godotengine/godot/pull/79945
f15898161a6e7f186a160ae2c3ced3d075ce0867
fbe7602bd329c9cf4dcbf836e2ad9f81544c2e0a
2023-07-27T05:31:01Z
c++
2023-07-31T19:01:43Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,943
["editor/editor_node.cpp"]
Godot editor crash with signal SIGSEGV when "Close All Tabs" is selected
### Godot version 4.1.1.stable ### System information Godot v4.1.1.stable (bd6af8e0e) - Freedesktop SDK 22.08 (Flatpak runtime) - Vulkan (Forward+) - integrated AMD Custom GPU 0405 (RADV VANGOGH) () - AMD Custom APU 0405 (8 Threads) ### Issue description Closing all scene tabs in Godot results with a cra...
https://github.com/godotengine/godot/issues/79943
https://github.com/godotengine/godot/pull/79917
3de7dd902c3b491b92cad822eb1ce7018001c24b
f15898161a6e7f186a160ae2c3ced3d075ce0867
2023-07-27T05:14:50Z
c++
2023-07-31T19:01:40Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,942
["scene/gui/tree.cpp"]
Tree.propagate_check() does not uncheck parents
### Godot version 4.2 dev1 ### System information Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads) ### Issue description Calling `Tree.propagate_check()` after an item is unchecked does not properly uncheck the...
https://github.com/godotengine/godot/issues/79942
https://github.com/godotengine/godot/pull/79946
de0a06ee80794beab79a66fa2fb4489640f58e09
88068a0374f01f2cfed140f206429e4d36696dd5
2023-07-27T00:21:54Z
c++
2023-08-01T18:03:43Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,936
["editor/import/resource_importer_texture.cpp"]
Godot Editor crashes whenever I try and open or create a project using the compiled master branch.
### Godot version 4.0 master commit: 8367152723ebb96b1c799a9c6c9ac1d85178f80a ### System information ``` `-/osyhddddhyso/-` angle@Sager .+yddddddddddddddddddy+. ----------- :yddddddddddddddddddddddddy: OS: Xubuntu 23.04 x86_64 -yddddddddddddddddd...
https://github.com/godotengine/godot/issues/79936
https://github.com/godotengine/godot/pull/79954
4e22ce827a7cf769df4bc773802c4279b4d2297e
a0f572494e6602e0927bc3de61e9093c37da60f0
2023-07-26T18:16:20Z
c++
2023-07-27T13:23:05Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,931
["servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp"]
Clear color is lighter on mobile renderer
### Godot version 4.1.1 ### System information windows 11, mobile renderer ### Issue description On Mobile Vulkan renderer, the clear color is 50% lighter than expected See steps to reproduce and Minimal reproduction project below. The box and background have the same color on Forward+ and compatibility, but...
https://github.com/godotengine/godot/issues/79931
https://github.com/godotengine/godot/pull/80933
79e87eee1d377504a51fe8256149f62031a13b11
aa9f3583e83338a7fa8f2c092cbb65996186c805
2023-07-26T16:13:43Z
c++
2023-08-31T06:53:41Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,927
["scene/gui/tree.cpp", "scene/gui/tree.h"]
Too many warnings in the debugger causing editor lag especially in Chinese language and GLES3 (Compatibility) .
### Godot version v4.2.dev1.official [0c2144da9] ### System information Godot v4.2.dev1 - Windows 10.0.19044 - GLES3 (Compatibility) - AMD Radeon(TM) Vega 8 Graphics (Advanced Micro Devices, Inc.; 31.0.14051.5006) - AMD Ryzen 5 2500U with Radeon Vega Mobile Gfx (8 Threads) ### Issue description **Edit: Bug...
https://github.com/godotengine/godot/issues/79927
https://github.com/godotengine/godot/pull/79325
bf8069e80100b27b390c8e393bba04fcec961000
ad2295e35b755295eaddf3102567c1e27985c2f4
2023-07-26T15:48:31Z
c++
2023-08-04T14:59:07Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,910
["scene/gui/label.cpp"]
`Label`'s `vertical_alignment` still affects the position even at minimum size
### Godot version 4.2.dev [202e4b2] ### System information N/A ### Issue description Changing the property `vertical_alignment` in a `Label` still changes the position of the letters, even if said `Label` is at its minimum size, implying that it could be shrunk further: ![image](https://github.com/godotengine/god...
https://github.com/godotengine/godot/issues/79910
https://github.com/godotengine/godot/pull/79913
7fe88c771017cbd1cf17701ce5d149dce6f111f2
7305318a884ebc9e8602e1fff7321bb28a900e15
2023-07-26T01:20:10Z
c++
2023-07-26T16:40:42Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,896
["modules/mono/csharp_script.cpp", "modules/mono/csharp_script.h", "modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs", "modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ManagedCallbacks.cs", "modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs", "modules/mono/...
CSharp static methods not visible/accessible
### Godot version v4.1.stable.mono.official [970459615] ### System information Windows 10 ### Issue description I want to load an external class that was loaded into the project via nuget package and access the static methods provided. Accessing the static methods does not work, the methods are not foun...
https://github.com/godotengine/godot/issues/79896
https://github.com/godotengine/godot/pull/81783
6df12fe1873c7c477454bc87effe1c87a9735ddd
ce0fa4c691638949387d25fc19fcfe10898d218c
2023-07-25T18:09:18Z
c++
2023-09-20T16:55:10Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,869
["doc/classes/Tween.xml", "scene/animation/tween.cpp"]
Using `queue_free` after `Tween.Stop` causes a memory leak
### Godot version v4.1.1.stable.official [bd6af8e0e] ### System information Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 Ti (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz (16 Threads) ### Issue description Running the following code causes a m...
https://github.com/godotengine/godot/issues/79869
https://github.com/godotengine/godot/pull/79879
fc1b392e085ff61a729b30722aeaa9b8bfdde13b
a581bf0a24cc2db0b56477101c0bd180333edccd
2023-07-25T04:11:01Z
c++
2023-07-25T19:51:35Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,862
["editor/plugins/node_3d_editor_plugin.cpp", "editor/plugins/node_3d_editor_plugin.h"]
Editor 3d transform snap parameters randomly become very small
### Godot version since 3.x, still there in 4.1.1 ### System information ubuntu ### Issue description Resulting from I don't know what, this sometimes happen automatically: ![image](https://github.com/godotengine/godot/assets/71937306/6ee0bed1-f53d-478f-84a1-d0a508509d9e) related: #39507 maaaybe ...
https://github.com/godotengine/godot/issues/79862
https://github.com/godotengine/godot/pull/84049
868392faedad2b44c2b2aee6a392855a3ba1f4ee
f1f92bdb30f119cac2ab922b03b54b302c72d75b
2023-07-24T16:59:38Z
c++
2023-10-31T19:15:30Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,861
["modules/gdscript/gdscript_compiler.cpp", "modules/gdscript/gdscript_parser.h", "modules/gdscript/tests/scripts/runtime/features/export_group_no_name_conflict_with_properties.gd", "modules/gdscript/tests/scripts/runtime/features/export_group_no_name_conflict_with_properties.out"]
@export_category creates a variable that causes issues if another one has the same name
### Godot version 4.1.1stable ### System information Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 Laptop GPU (NVIDIA; 31.0.15.3179) - 11th Gen Intel(R) Core(TM) i5-11300H @ 3.10GHz (8 Threads) ### Issue description So, to make my code better I was using...
https://github.com/godotengine/godot/issues/79861
https://github.com/godotengine/godot/pull/78254
62b4643d854755b36d7c7ace0047d7a40e812f1a
efbff1369a9eb366667c1d641ed6c853bdd8c830
2023-07-24T16:35:48Z
c++
2023-07-31T19:01:03Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,850
["editor/filesystem_dock.cpp", "editor/filesystem_dock.h"]
Crashing and breaking a scene when moved with parent scene
### Godot version 4.1.1 ### System information Godot v4.1.1.stable - Ubuntu 22.04.2 LTS 22.04 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 3GB (nvidia; 525.125.06) - AMD Ryzen 9 3900X 12-Core Processor (24 Threads) ### Issue description If I move inherited scene, with the scene that I had inhe...
https://github.com/godotengine/godot/issues/79850
https://github.com/godotengine/godot/pull/81657
25688079413707851c1cc921308b03a531bd6f25
e5ad3d4d58fff417a9306bd802d622402ba303c7
2023-07-24T10:52:23Z
c++
2023-09-15T17:48:33Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,838
["servers/text_server.cpp"]
Ellipsis in `Button` nodes are drawn without outlines
### Godot version 4.2.dev [6588a4a] ### System information N/A ### Issue description While using `Button`s and when setting `text_overrun_behavior` to anything that adds ellipsis, they are drawn completely ignoring the outline values of the text. `Label` is able to do it correctly: ![image](https://github.com/g...
https://github.com/godotengine/godot/issues/79838
https://github.com/godotengine/godot/pull/79844
0cbdad47f9fd0ad5c5161c9d91957d24abd0a25c
ee06d3e83ff16489cd4690dd972bc402ef9400af
2023-07-23T21:47:45Z
c++
2023-07-24T17:33:45Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,835
["scene/2d/physics_body_2d.cpp", "scene/2d/physics_body_2d.h", "scene/3d/physics_body_3d.cpp", "scene/3d/physics_body_3d.h"]
[GodotPhysics] Unexpected behavior while interacting with linear_velocity and state.linear_velocity.
### Godot version Godot 4 stable and Godot 3.x LTS ### System information Fedora linux ### Issue description If you use some custom logic inside _integrate_forces() to alter the state linear velocity and there is any reference to linear_velocity in physics process, the result in godot 3.5 is that it move...
https://github.com/godotengine/godot/issues/79835
https://github.com/godotengine/godot/pull/79977
88068a0374f01f2cfed140f206429e4d36696dd5
e8106711160686219fc878e09289929472898b44
2023-07-23T19:10:05Z
c++
2023-08-01T18:03:47Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,804
["modules/gdscript/gdscript_compiler.cpp", "modules/gdscript/gdscript_parser.h", "modules/gdscript/tests/scripts/runtime/features/export_group_no_name_conflict_with_properties.gd", "modules/gdscript/tests/scripts/runtime/features/export_group_no_name_conflict_with_properties.out"]
Using the same export_group name in an inherited class and re-saving that class while the project is running crashes the project and sometimes the editor
### Godot version 4.1.0 ### System information Windows 10, i711800H, Forward+ Vulkan ### Issue description When using @export_group("Name") in a BaseClass, then inheriting from that BaseClass in another class and there also using @export_group("Name"), with the same group name, then running the project a...
https://github.com/godotengine/godot/issues/79804
https://github.com/godotengine/godot/pull/78254
62b4643d854755b36d7c7ace0047d7a40e812f1a
efbff1369a9eb366667c1d641ed6c853bdd8c830
2023-07-22T23:35:46Z
c++
2023-07-31T19:01:03Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,778
["drivers/gles3/rasterizer_scene_gles3.cpp", "drivers/gles3/storage/render_scene_buffers_gles3.cpp", "drivers/gles3/storage/render_scene_buffers_gles3.h", "servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp"]
Viewport background transparency not working with custom clear color in Mobile and Compatibility renderers
### Godot version 4.1.1.stable, 4.2.dev [6588a4a] ### System information Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1080 Ti (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz (12 Threads) ### Issue description This is related to #72602, but since this a...
https://github.com/godotengine/godot/issues/79778
https://github.com/godotengine/godot/pull/79876
0be587521e5eeb6b3d3d057b2f3f57e9a23a2aea
8b12849fef2059421583e4e5bf2a27f654d8ab42
2023-07-22T08:22:51Z
c++
2023-07-31T19:01:32Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,769
["drivers/gles3/storage/mesh_storage.cpp"]
Skeleton meshes not updating in XR modes under gl_compatibility
### Godot version 4.1.1 ### System information Meta Quest 2 - GLES3 ### Issue description When writing VR applications on Godot 4 using gl_compatibility, skeleton-driven meshes like hands are often rendered corrupted, or sometimes update slowly. ### Steps to reproduce The godot-xr-tools demo projects have these ...
https://github.com/godotengine/godot/issues/79769
https://github.com/godotengine/godot/pull/79772
7dbbf2eef972bd6b81013860dff7c924a5abcc2c
b1f4e58bbf338b74de25ab9181ca414c04001132
2023-07-21T23:11:06Z
c++
2023-07-24T17:33:27Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,759
["scene/main/viewport.cpp"]
Undescriptive "affine_invert: Condition det == 0 is true" error after minimizing a borderless window resized to full screen with display/window/stretch/mode set to viewport.
### Godot version v4.1.1.stable.official.bd6af8e0e ### System information Windows 10.0.19045 - Vulkan (Compatibility) - GeForce GT 540M- Intel Core i7-2670QM CPU @ 2.20GHz (8 Threads) ### Issue description Making the root window borderless, resizing it to full screen size, and hen minimizing it with display/window...
https://github.com/godotengine/godot/issues/79759
https://github.com/godotengine/godot/pull/79766
951691a9a9064fa41dbe8727960692a400753e19
712f49ec5770fe46207b5f72b9cbb8406190a111
2023-07-21T18:24:51Z
c++
2023-07-26T16:40:26Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,751
["editor/scene_create_dialog.cpp", "editor/scene_create_dialog.h"]
When creating a new scene the default root node name doesn't respect the `editor/naming/node_name_casing` project setting
### Godot version 4.1.stable ### System information Windows 11 ### Issue description The Create New Scene dialog always defaults the scene root node name to the filename. If you're following the recommended (and default) naming conventions for filenames (snake_case) and node names (PascalCase), this default name a...
https://github.com/godotengine/godot/issues/79751
https://github.com/godotengine/godot/pull/79756
3e958cfa8ddae44fc9440ae4841308db464af4d2
93c69a2db620224380ad3dac4b7d8da4b17e5002
2023-07-21T15:49:12Z
c++
2023-08-02T10:19:11Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,697
["modules/gdscript/editor/gdscript_translation_parser_plugin.cpp"]
Crash on 'Generate POT' when Dictionary-modifying Method is Present
### Godot version 4.0 -> latest **I've tested all this versions:** 4.0, 4.0.1, 4.0.2, 4.0.3, 4.0.4 4.1, 4.1.1 4.2 dev 4 in all this versions problem exists. ### System information Fedora 38, macOS ### Issue description I have found a very strange bug while generating translations. The presence o...
https://github.com/godotengine/godot/issues/79697
https://github.com/godotengine/godot/pull/81653
1328367abd5d5201537496181e5c70c88a91dd68
a79955c440b5ec65507994441f5f55a90af4fc96
2023-07-20T10:00:26Z
c++
2023-09-14T21:41:21Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,689
["doc/classes/CPUParticles2D.xml", "doc/classes/CPUParticles3D.xml", "doc/classes/GPUParticles2D.xml", "doc/classes/GPUParticles3D.xml"]
GPUParticles3D: Emitting with oneshot + explosiveness within editor doesn't work if triggered soon after 1st time.
## Godot version v4.1.1.stable.mono.official [bd6af8e0e] ## System information Godot v4.1.1.stable.mono - Windows 10.0.19044 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 Laptop GPU (NVIDIA; 31.0.15.3598) - AMD Ryzen 9 5900HX with Radeon Graphics (16 Threads) # Issue description ### Situation ...
https://github.com/godotengine/godot/issues/79689
https://github.com/godotengine/godot/pull/79720
0e9e373b870676b69f6378c286ad8b4960652a61
d60f42a64ed979447c0c8b98029d6eb254ec143b
2023-07-20T08:06:15Z
c++
2023-07-25T19:26:06Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,684
["editor/export/project_export.cpp", "editor/export/project_export.h"]
Exporting specific resources is broken, includes resources it should not include
### Godot version 4.1.1 stable ### System information Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - NVIDIA GeForce GTX 750 Ti (NVIDIA; 31.0.15.3179) - 12th Gen Intel(R) Core(TM) i5-12400F (12 Threads) ### Issue description To start, let me explain the setup: ![image](https://github.com/godot...
https://github.com/godotengine/godot/issues/79684
https://github.com/godotengine/godot/pull/79725
fa54bc3eca13fb34bedfd408642ac1c2eda91e3e
ca6b404739566b918ba00a6c16b53ed27f43562d
2023-07-20T01:52:46Z
c++
2023-10-30T22:16:54Z