status stringclasses 1
value | repo_name stringclasses 13
values | repo_url stringclasses 13
values | issue_id int64 1 104k | updated_files stringlengths 11 1.76k | title stringlengths 4 369 | body stringlengths 0 254k ⌀ | issue_url stringlengths 38 55 | pull_url stringlengths 38 53 | before_fix_sha stringlengths 40 40 | after_fix_sha stringlengths 40 40 | report_datetime timestamp[ns, tz=UTC] | language stringclasses 5
values | commit_datetime timestamp[us, tz=UTC] |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
closed | godotengine/godot | https://github.com/godotengine/godot | 79,679 | ["scene/2d/canvas_modulate.cpp", "scene/2d/canvas_modulate.h"] | CanvasModulate not remembering what color assigned to | ### Godot version
4.1.1.stable
### System information
Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Compatibility) - Intel(R) HD Graphics 5500 (Intel Corporation; 20.19.15.4835) - Intel(R) Core(TM) i7-5600U CPU @ 2.60GHz (4 Threads)
### Issue description
CanvasModulate color reset to default when changing bet... | https://github.com/godotengine/godot/issues/79679 | https://github.com/godotengine/godot/pull/79747 | 20127ab6931787fda57ceb13a6eebae63a849462 | 132b97c325f8b708cab73e544c4b9da3d01271d8 | 2023-07-19T22:38:05Z | c++ | 2023-08-16T07:12:18Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,670 | ["scene/gui/rich_text_label.cpp"] | RichTextLabel select_all method has no visual indicator | ### Godot version
v4.1.stable.official [970459615]
### System information
Godot v4.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce MX330 (NVIDIA; 30.0.15.1169) - 11th Gen Intel(R) Core(TM) i5-1135G7 @ 2.40GHz (8 Threads)
### Issue description
Calling `RichTextLabel`'s `select_all` meth... | https://github.com/godotengine/godot/issues/79670 | https://github.com/godotengine/godot/pull/79818 | 6da4ad16624484398331f393b503f8b5e2888c51 | b00796eb1af9257f9fda22839447f765b3193161 | 2023-07-19T18:21:07Z | c++ | 2023-08-28T10:03:29Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,663 | ["editor/scene_tree_dock.cpp", "editor/scene_tree_dock.h"] | Scene tree filter menu icon doesn't get updated on theme switch | ### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
Godot v4.1.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Compatibility) - Mesa Intel(R) HD Graphics 520 (SKL GT2) () - Intel(R) Core(TM) i7-6500U CPU @ 2.50GHz (4 Threads)
### Issue description
After right clicking in thet "Filte... | https://github.com/godotengine/godot/issues/79663 | https://github.com/godotengine/godot/pull/79650 | d8cbb6d645b4083584b7a4b094b92ebd76081bf0 | 1cc377b4e009ba24a56ad42123866155a23280dd | 2023-07-19T13:18:50Z | c++ | 2023-08-02T10:18:21Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,658 | ["doc/classes/TileMap.xml", "misc/extension_api_validation/4.1-stable.expected", "scene/2d/tile_map.compat.inc", "scene/2d/tile_map.cpp", "scene/2d/tile_map.h", "scene/resources/tile_set.h"] | PathFollower2D Does NOT Update the Position and Collision of Child Tilemap with collision_animatable True | ### Godot version
4.1.x
### System information
Windows 11
### Issue description
When a Tilemap node is attached as a child node of PathFollower2D node, with `collision_animatable` on in the inspector, the tilemap will stuck at (0, 0) if you scripted the movement of the PathFollower2D node with `progress`... | https://github.com/godotengine/godot/issues/79658 | https://github.com/godotengine/godot/pull/81070 | 8c1817f755b63a69378774d8d0f74499f663afe2 | 5fef875cd85492ab15177f5b3ff8a8b177c6656c | 2023-07-19T12:45:05Z | c++ | 2023-09-08T21:13:56Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,630 | ["editor/scene_tree_dock.cpp", "editor/scene_tree_dock.h"] | Editor : Right-clicking 'Filter Nodes' field duplicates 'Filters' section in dropdown | ### Godot version
4.1.stable
### System information
Windows 11 (x64), Intel(R) Core(TM) i5-9400 CPU, Vulkan, NVIDIA GeForce GTX 1660 Ti driver version 528.24
### Issue description
Every time you right click the Filter Nodes field, it duplicates the 'Filters' section in the dropdown.
https://github.com/godoteng... | https://github.com/godotengine/godot/issues/79630 | https://github.com/godotengine/godot/pull/79650 | d8cbb6d645b4083584b7a4b094b92ebd76081bf0 | 1cc377b4e009ba24a56ad42123866155a23280dd | 2023-07-18T19:10:25Z | c++ | 2023-08-02T10:18:21Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,629 | ["scene/gui/tree.cpp", "scene/gui/tree.h"] | Editor : Scene Tree icons' tooltips dont match icon when narrow | ### Godot version
4.1.stable
### System information
Windows 11 (x64), Intel(R) Core(TM) i5-9400 CPU, Vulkan, NVIDIA GeForce GTX 1660 Ti driver version 528.24
### Issue description
When resizing the Scene Tree view, making it narrow, the tooltips of the icons no longer match the position of the icons.
The toolti... | https://github.com/godotengine/godot/issues/79629 | https://github.com/godotengine/godot/pull/79792 | dd4fae6162d74c147afc9c7814142fb06fbc87ec | 92da5a765448ae9e8b37d3a90edcc5a73a4fe4f2 | 2023-07-18T19:02:04Z | c++ | 2023-09-04T07:07:24Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,602 | ["servers/rendering/renderer_scene_cull.cpp"] | Shader instance uniforms are updated with one frame delay | ### Godot version
Godot v4.2.dev (57919beb05687cf2ee80ed0d3ccac6445c7edea9)
### System information
Godot v4.2.dev (57919beb05687cf2ee80ed0d3ccac6445c7edea9) - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3179) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)
### ... | https://github.com/godotengine/godot/issues/79602 | https://github.com/godotengine/godot/pull/79603 | 623787061aef11d294aca38d73748f05ef85fd2a | 0e9e373b870676b69f6378c286ad8b4960652a61 | 2023-07-18T09:27:34Z | c++ | 2023-07-25T19:26:02Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,594 | ["drivers/unix/file_access_unix.cpp"] | Godot Editor does not import files correctly in web editor. | ### Godot version
v4.1.1 stable
### System information
Windows 11 - Chrome & Firefox - Godot 4.1.1 - Web Editor
### Issue description
This issue also happens on Chromebook.
Every file won't import correctly and will always show an 'X' next to it. It is not possible to use these files basically making the editor... | https://github.com/godotengine/godot/issues/79594 | https://github.com/godotengine/godot/pull/79866 | 3f2e901633d570af16c3116bd127785e5f30f066 | 7bb732cc38b98641dff60556f107e72e76afb219 | 2023-07-18T00:26:08Z | c++ | 2023-07-25T19:26:30Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,583 | ["scene/resources/tile_set.cpp"] | Deleting Terrains in the tileset resource, on terrain sets, will cause a crash. | ### Godot version
4.1 Stable
### System information
Windows 11, Intel(R) Core(TM) i5-10400F CPU, NVIDIA GeForce GTX 1060 6GB, 24 ram
### Issue description
When deleting Terrains in the tileset resource, on terrain sets, then going on terrains on the tilemap editor, on the tilemap tab, it crashes for some reason, ... | https://github.com/godotengine/godot/issues/79583 | https://github.com/godotengine/godot/pull/79618 | ea756c67a5eb5ea141b375d52535f4cc2e2e5a92 | 7835d42971ec6cff25a18dabe1d334eaf9b6a0db | 2023-07-17T13:26:06Z | c++ | 2023-07-21T15:15:48Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,582 | ["modules/openxr/SCsub", "modules/openxr/config.py", "modules/openxr/openxr_api.cpp"] | XR Action Map not working in Mac OS | ### Godot version
4.1 stable
### System information
Mac OS 13.4.1 - Macbook M1 Max 32c
### Issue description
I want to develop standalone apps for the Oculus Quest 2. I use the Mobile+ setting and OpenXR. A lot of functionality is working properly. However, I need direct access to events generated by the buttons a... | https://github.com/godotengine/godot/issues/79582 | https://github.com/godotengine/godot/pull/79614 | 360633089cd4ffa6127bd35e3deb5af8dd41e5b6 | 9a7d8dc27486319abbd0d30517f7b67b9f24f69a | 2023-07-17T13:20:24Z | c++ | 2023-07-24T17:32:57Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,569 | ["platform/macos/display_server_macos.mm"] | V-Sync doesn't limit FPS when switching virtual desktops | ### Godot version
v4.1.stable.official [970459615]
### System information
Godot v4.1.stable - macOS 13.4.1 - Vulkan (Forward+, Mobile, Compatability) - integrated Apple M1, 60Hz display - Apple M1 (8 Threads)
### Issue description
When using V-Sync to limit FPS (the default), I noticed my CPU and GPU usa... | https://github.com/godotengine/godot/issues/79569 | https://github.com/godotengine/godot/pull/79572 | 77d96b24ca9e30ad0f7d4941bc950354b5c7aa81 | ec66c53d52a16bf5e78d0d5fb902bd46a08b3616 | 2023-07-17T06:20:05Z | c++ | 2023-07-18T13:10:09Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,567 | ["drivers/gles3/storage/texture_storage.h"] | Anisotropic Filtering not disabled when switching filtering mode in Compatibility renderer | ### Godot version
4.1.stable
### System information
Windows 10 22H2 - GLES3 - GTX 1080 Ti (driver 536.40)
### Issue description
I noticed this bug in the code while debugging #79315, and confirmed the issue with testing. If you take a material using a filtering mode that has anisotropic filtering (eg `RS::CANVAS_I... | https://github.com/godotengine/godot/issues/79567 | https://github.com/godotengine/godot/pull/79568 | 15c0e403750ef5fa21b1bf83420912c22940f1f6 | 4acb8c66a1eb2cde8a0b78cbdb38fe13de9beab1 | 2023-07-17T05:17:36Z | c++ | 2023-07-21T15:15:39Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,553 | ["doc/classes/TileMap.xml", "scene/2d/tile_map.compat.inc", "scene/2d/tile_map.cpp", "scene/2d/tile_map.h"] | TileMap Memory Leak caused by switching collidable tiles in cells | ### Godot version
4.1.stable
### System information
Godot v4.1.stable - elementary OS 7 Horus 7 (Ubuntu 22.04) - Vulkan (Mobile) - dedicated AMD Radeon RX 6600 (RADV NAVI23) () - Intel(R) Core(TM) i5-8500 CPU @ 3.00GHz (6 Threads)
### Issue description
Tilemap has a memory leak where if you repeatedly ch... | https://github.com/godotengine/godot/issues/79553 | https://github.com/godotengine/godot/pull/78328 | bf73ac28915e6a050d89206133db08ef60e70d9e | ac0204b2016192cfc3c25ee8c2488cd81876951a | 2023-07-16T17:16:10Z | c++ | 2023-07-21T15:15:18Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,550 | ["editor/import/resource_importer_texture.cpp"] | Import error message doesn't cite the involved resources | ### Godot version
4.1
### System information
linux
### Issue description
I upgraded to 4.1 and got this useful message:

- the message should tell me which files I need to reimport,
- the puncuation sounds off t... | https://github.com/godotengine/godot/issues/79550 | https://github.com/godotengine/godot/pull/80107 | eda04c565883901ca842aa0a94425d3e6083a692 | 2bd1d8ac28378bbde94d6ac01470d2cac73bd2aa | 2023-07-16T15:27:29Z | c++ | 2023-08-01T15:26:10Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,549 | ["servers/rendering/renderer_rd/shaders/effects/screen_space_reflection.glsl"] | Screen-Space reflections (SSR) are semi-transparent. | ### Godot version
v4.1.stable.official [970459615]
### System information
Godot v4.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz (8 Threads)
### Issue description
### The screen space reflections are semi-... | https://github.com/godotengine/godot/issues/79549 | https://github.com/godotengine/godot/pull/79921 | 9957f1ad4e24235a1266754bb8be9fbba5499141 | 09b92a144de730970f8e5db987abb1bc04e914d7 | 2023-07-16T14:47:01Z | c++ | 2023-10-11T20:37:02Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,539 | ["scene/main/viewport.cpp"] | is_input_handled() is True by default even though set_input_as_handled() has not been called | ### Godot version
v4.1.stable.official [970459615]
### System information
Godot v4.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 Ti (NVIDIA; 31.0.15.3598) - AMD Ryzen 7 3700X 8-Core Processor (16 Threads)
### Issue description
is_input_handled() is returning True, even thoug... | https://github.com/godotengine/godot/issues/79539 | https://github.com/godotengine/godot/pull/79546 | de0f7935ddd5f464f3ea982ff9229f4acef4c976 | 15c0e403750ef5fa21b1bf83420912c22940f1f6 | 2023-07-16T10:22:25Z | c++ | 2023-07-21T15:15:36Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,534 | ["doc/classes/RichTextLabel.xml"] | RichTextLabel text padding options do not affect highlighted text | ### Godot version
v4.1.stable.official [970459615]
### System information
Godot v4.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA; 31.0.15.3598) - 11th Gen Intel(R) Core(TM) i5-11400 @ 2.60GHz (12 Threads)
### Issue description
Based on #63590 and the [documentation](... | https://github.com/godotengine/godot/issues/79534 | https://github.com/godotengine/godot/pull/79571 | dcbee437f7f238801e0c1a19a12a8d0e0aec63b4 | fa54bc3eca13fb34bedfd408642ac1c2eda91e3e | 2023-07-16T08:24:15Z | c++ | 2023-10-30T22:16:24Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,525 | ["modules/gdscript/language_server/gdscript_language_server.cpp"] | LSP: Thread error when connecting to language server with VScode | ### Godot version
v4.1.stable.official [970459615]
### System information
Godot v4.1.stable - Ubuntu 22.04.2 LTS 22.04 - Vulkan (Mobile) - integrated Intel(R) Graphics (ADL GT2) () - 12th Gen Intel(R) Core(TM) i5-1235U (12 Threads)
### Issue description
Opening the project and connecting to the language server wit... | https://github.com/godotengine/godot/issues/79525 | https://github.com/godotengine/godot/pull/80686 | ca005205258585a2ee73cb66ec50077ac21695d8 | e43370d0fa5c1006b197c6ce0f689bd355d89484 | 2023-07-16T00:05:43Z | c++ | 2023-08-21T17:26:43Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,521 | ["core/object/object.cpp", "core/object/script_language.h", "core/object/script_language_extension.cpp", "core/object/script_language_extension.h", "doc/classes/ScriptExtension.xml", "modules/gdscript/gdscript.cpp", "modules/gdscript/gdscript.h", "modules/gdscript/tests/scripts/runtime/features/static_method_as_callabl... | Callables of static methods are not valid if accessed via the class's name | ### Godot version
v4.1.stable.official [970459615], v4.1.1.rc1.official [e709ad4d6]
### System information
Ubuntu 23.04
### Issue description
4.1 introduced support for using static methods as callables. However, if the callable is accessed via the class's name, it is considered invalid. This makes using static me... | https://github.com/godotengine/godot/issues/79521 | https://github.com/godotengine/godot/pull/82767 | 5c26550b862da9c03dfda3f5994ccc480fcac44a | 5cee7b02640f1223f478504ca136d1cc0806e5b9 | 2023-07-15T22:19:31Z | c++ | 2023-10-05T08:09:45Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,515 | ["scene/resources/particle_process_material.cpp"] | GPUParticles2D animated particles with random offsets stutter between frames when emitted | ### Godot version
v4.1.1.rc1.official [e709ad4d6]
### System information
Godot v4.1.1.rc1 - Windows 10.0.22621 - Vulkan (Compatibility) - Intel(R) UHD Graphics 620 (Intel Corporation; 30.0.101.1338) - Intel(R) Core(TM) i5-8350U CPU @ 1.70GHz (8 Threads)
### Issue description
When a GPUParticles2D has a r... | https://github.com/godotengine/godot/issues/79515 | https://github.com/godotengine/godot/pull/80984 | 359bb3833021b401ad3cb34e266aaf2dc8756411 | 2f826873343629d1385f69dde160de0b4ef10b17 | 2023-07-15T20:15:23Z | c++ | 2023-08-28T10:05:52Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,507 | ["scene/gui/spin_box.cpp", "scene/gui/spin_box.h"] | SpinBox resets text when tooltip is showed | ### Godot version
4.1
### System information
win 10
### Issue description
If you type text (not pressing enter) and hover mouse so tooltip shows up, then text dissapears.

### Steps to reproduce
1. Add a SpinBox
... | https://github.com/godotengine/godot/issues/79507 | https://github.com/godotengine/godot/pull/81638 | dce1aab174369e9124507f4614fc007301df52e7 | 680b59954ba57eedeeb81fc456ea72df4888a9d2 | 2023-07-15T17:30:21Z | c++ | 2023-10-18T14:54:32Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,503 | ["servers/rendering/rendering_server_default.cpp", "servers/rendering/rendering_server_default.h"] | Game crash when using compatibility rendering method | ### Godot version
4.1 and 4.0.3 debug build
### System information
OS: Manjaro Linux x86_64
Kernel: 6.1.38-1-MANJARO
CPU: AMD Ryzen 5 5600X (12) @ 3.700GHz
GPU: NVIDIA GeForce RTX 3070 Ti
X11 backend
OpenGL API 3.3.0 NVIDIA 535.54.03
### Issue description
Game crashes silently after switching to c... | https://github.com/godotengine/godot/issues/79503 | https://github.com/godotengine/godot/pull/79528 | e8af22d3de637e59f5cf1c75cb89f725b6cfd713 | dd05012122f77a915e4ba9dd6b43bae878667fbc | 2023-07-15T14:48:51Z | c++ | 2023-07-20T14:28:47Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,497 | ["main/main.cpp"] | --doctool --gdscript-docs doesn't work with preload or global class names | ### Godot version
4.1-stable
### System information
Windows 11
### Issue description
I love the new GDScript API documentation in Godot 4 and had hoped to use the new command line feature in Godot 4.1 to export it for use as online documentation. However, I ran into the following problem:
Using the co... | https://github.com/godotengine/godot/issues/79497 | https://github.com/godotengine/godot/pull/82116 | 1c10ff37b34e557afe0da0bdd6f7ae180201a533 | c12d63556b5c1da03a00dd4c45c40e60bd8d68c2 | 2023-07-15T12:44:51Z | c++ | 2023-09-22T20:05:58Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,487 | ["modules/enet/enet_multiplayer_peer.cpp"] | Packet losses in reliable RPCs | ### Godot version
4.1 stable
### System information
Godot v4.1.stable - Artix Linux #1 SMP PREEMPT_DYNAMIC Thu, 03 Nov 2022 21:10:08 +0000 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti (nvidia; 520.56.06) - AMD Ryzen 5 2600 Six-Core Processor (12 Threads)
### Issue description
I apologize in... | https://github.com/godotengine/godot/issues/79487 | https://github.com/godotengine/godot/pull/80293 | 40363a88bde046c5330781ad6cc7cee05f1b8c8b | e43ae7c039dc5f1f3ade3807dc88ad04109c9e1b | 2023-07-14T20:40:07Z | c++ | 2023-08-07T12:53:34Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,478 | ["editor/editor_undo_redo_manager.cpp"] | `history_changed` events stop emitting when clicking the same inspector attribute twice. | ### Godot version
4.1 Stable
### System information
MacBook Ventura 13.4
### Issue description
Undo/Redo manager `history_changed` events stop being emitted when clicking on the same editor inspector property. This also stops creating Undo/Redo events, so "undo" actions stop working.
### Steps to repr... | https://github.com/godotengine/godot/issues/79478 | https://github.com/godotengine/godot/pull/79484 | 7bc8a52edf355caaf6069e58528f07a790dfa18c | 851bc640ddf7225a4b52bb15cc50c249df119953 | 2023-07-14T18:46:22Z | c++ | 2023-07-16T12:42:55Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,473 | ["editor/plugins/tiles/tile_set_atlas_source_editor.cpp", "editor/plugins/tiles/tile_set_atlas_source_editor.h", "editor/plugins/tiles/tile_set_editor.cpp", "editor/plugins/tiles/tile_set_editor.h"] | Atlas Merging Tool not working | ### Godot version
4.1.stable
### System information
Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)
### Issue description
When I try to join 68 images of 128x128 resolution in an atl... | https://github.com/godotengine/godot/issues/79473 | https://github.com/godotengine/godot/pull/79678 | 120abd12c2775968d86d83092885d517b59a6fe5 | a7ded904de7b07e8b339107cb768ffdbd5a503f4 | 2023-07-14T17:39:12Z | c++ | 2023-08-28T13:02:37Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,463 | ["drivers/gles3/rasterizer_scene_gles3.cpp", "servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp", "servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h", "servers/rendering/renderer_rd/storage_rd/forward_id_storage.h", "servers/rendering/renderer_rd/storage_rd/light_storage.cpp", "s... | Godot weird light issues | ### Godot version
v4.1.1.rc1.official [e709ad4d6]
### System information
Godot v4.1.1.rc1 - Windows 10.0.19045 - Vulkan (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz (4 Threads)
### Issue description
As you can see in the picture, there is something weird about the floor, and some... | https://github.com/godotengine/godot/issues/79463 | https://github.com/godotengine/godot/pull/83493 | 8d7f3d6bc9a8ccf9c2e4080c45f4079103f3017e | 814de86494bb883592dac1d9c0dde5b27c9c79bb | 2023-07-14T11:55:00Z | c++ | 2023-10-23T10:40:07Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,458 | ["doc/classes/Area2D.xml", "doc/classes/Area3D.xml", "scene/2d/area_2d.cpp", "scene/3d/area_3d.cpp"] | Node-based Area3Ds can't tell when overlapping with PhysicsServer instanced ones. | ### Godot version
v4.1.stable.official [970459615], Also tested on v3.5.2.stable.official [170ba337a]
### System information
Godot v4.1.stable - macOS 13.4.0 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)
### Issue description
When creating Area3Ds using `PhysicsServer.area_create()`, a... | https://github.com/godotengine/godot/issues/79458 | https://github.com/godotengine/godot/pull/79460 | ee9ff6a52ce9f398682d7e7d64c2e9cd7e2ebc4d | 612791ef8b93e3b14307066ddfdc5c8df0d0c5c7 | 2023-07-14T07:46:15Z | c++ | 2023-12-18T17:17:26Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,453 | ["scene/2d/node_2d.cpp", "scene/gui/control.cpp", "scene/main/canvas_item.cpp", "scene/main/canvas_item.h", "tests/scene/test_control.h", "tests/scene/test_node_2d.h", "tests/test_main.cpp"] | Node2D global_position does not update when set before it's added to the scene tree | ### Godot version
4.1 stable, 4.1.1 rc1
### System information
Windows 10, Forward +
### Issue description
When updating the global_position of a Node2D that's outside of the scene tree, the global_position does not update. I came across this issue because when I instantiate a scene, I usually set the instantiated... | https://github.com/godotengine/godot/issues/79453 | https://github.com/godotengine/godot/pull/80105 | b00796eb1af9257f9fda22839447f765b3193161 | 2c0a74a14938e053fc44e32b7fc134513c6f3bb5 | 2023-07-14T03:49:19Z | c++ | 2023-08-28T10:03:53Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,449 | ["editor/debugger/script_editor_debugger.cpp", "modules/mono/glue/GodotSharp/GodotSharp/Core/DebuggingUtils.cs", "modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs", "modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/ExceptionUtils.cs", "modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropStruct... | In C#, Polling for InputMap action that does not exist produces a difficult to debug error. | ### Godot version
v4.1.stable.mono.official [970459615]
### System information
Godot v4.1.stable.mono - macOS 13.4.1 - Vulkan (Mobile) - dedicated AMD Radeon Pro 5300M - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)
### Issue description
When polling for an InputAction that does not exist from C#, Godot pr... | https://github.com/godotengine/godot/issues/79449 | https://github.com/godotengine/godot/pull/79280 | ae8f1015e0ce7c55bf795c4c70c8369a76303588 | 8b6c867c81f171f24d3daca5d6eb9d07fbd09f27 | 2023-07-13T23:28:12Z | c++ | 2023-08-03T12:46:44Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,448 | ["scene/3d/reflection_probe.cpp"] | Vulkan: Reflection probe rendering breaks if Max Distance is greater than 262144 | ### Godot version
4.1.stable
### System information
Godot v4.2.dev (287f3aa4e) - Fedora Linux 38 (KDE Plasma) - Vulkan (Compatibility) - NVIDIA GeForce RTX 4090 (nvidia; 535.54.03) - 13th Gen Intel(R) Core(TM) i9-13900K (32 Threads)
### Issue description
Reflection probe rendering breaks if **Max Distanc... | https://github.com/godotengine/godot/issues/79448 | https://github.com/godotengine/godot/pull/82415 | 9f20a4a3917bca1776e598d4c2e4344762e3f552 | 79e9e201e89a0bc0bf971b275124a3b7dfc33b58 | 2023-07-13T23:08:08Z | c++ | 2023-10-26T06:57:35Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,445 | ["editor/plugins/sprite_frames_editor_plugin.cpp"] | Unexpected behavior on SpriteFrames animation FPS config | ### Godot version
v4.1.stable.official.970459615
### System information
Vulkan API 1.2.231 - Forward Mobile - Using Vulkan Device #0: Apple - Apple M1 Max
### Issue description
When changing a specific animation (eg. animation_a) FPS if you click on another animation name (eg. animation_b), the new FPS value is as... | https://github.com/godotengine/godot/issues/79445 | https://github.com/godotengine/godot/pull/79692 | ee32ddb4d5a0d2477e96158c937793b3733c767f | 3cf1bc0a24e1c33c10825f2c6cc4867551fb9d1e | 2023-07-13T21:36:24Z | c++ | 2023-10-05T20:47:37Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,441 | ["scene/main/viewport.cpp"] | Physics Mouse Picking happens in `SubViewport` even with `MOUSE_FILTER_IGNORE` | ### Godot version
v4.2.dev.custom_build [60f3b7967]
### System information
Debian Linux X11 Xfce
### Issue description
Physics Picking within a `SubViewport` happens with `InputEventMouse` even when mouse events are disabled via `SubViewportContainer.mouse_filter = Control.MOUSE_FILTER_IGNORE`
The pro... | https://github.com/godotengine/godot/issues/79441 | https://github.com/godotengine/godot/pull/79443 | e25a3681335d4bc1534d0b6d90910d7f4a132675 | 1de9171c324741b1e50f2da2b3ffaeabae8ba36a | 2023-07-13T21:06:47Z | c++ | 2023-07-26T16:40:14Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,412 | ["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/gdscript_parser.cpp", "modules/gdscript/tests/scripts/analyzer/features/export_enum_as_dictionary.gd", "modules/gdscript/tests/scripts/analyzer/features/export_enum_as_dictionary.out", "modules/gdscript/tests/scripts/utils.notest.gd"] | Exporting an enum sourced from a Resource doesn't work. | ### Godot version
4.1.stable
### System information
Godot v4.1.stable - Windows 10.0.22621 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3070 Laptop GPU (NVIDIA; 31.0.15.3141) - Intel(R) Core(TM) i7-10870H CPU @ 2.20GHz (16 Threads)
### Issue description
Loading constants from a resource should work f... | https://github.com/godotengine/godot/issues/79412 | https://github.com/godotengine/godot/pull/79510 | 21b132616bf167bf42e019cf3b7757ca56ea28b3 | 971f678442a3754d4a2f1dd53b97a8e900fa9a4c | 2023-07-13T08:25:56Z | c++ | 2023-09-20T11:09:17Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,391 | ["editor/editor_node.cpp"] | Godot 4.1 Copy System Info doesn't copy the correct rendering driver when using ```--rendering-driver opengl3``` and Compatibility engine | ### Godot version
4.1.1rc1
### System information
Godot v4.1.1.rc1 - Windows 10.0.19045 - OpenGL3 (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)
### Issue description
When I run Godot using ```--rendering-driver opengl3```, **Help > Copy System Info** reports that I am... | https://github.com/godotengine/godot/issues/79391 | https://github.com/godotengine/godot/pull/79416 | c528f1fc27c1f5edf932db5044acab3dd837d064 | 79a9e7956164742f2616ab74dc3855736b56ac16 | 2023-07-12T19:54:27Z | c++ | 2023-07-18T11:28:30Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,389 | ["scene/2d/navigation_obstacle_2d.cpp"] | NavigationObstacle2D's not displayed correctly in editor | ### Godot version
4.1 stable
### System information
Windows 11 64bit
### Issue description
A dynamic `NavigationObstacle2D` with radius > 0 is not displayed properly in editor when setting it to a position other than the origin. The center of the avoidance circle is not at the correct position after switching scen... | https://github.com/godotengine/godot/issues/79389 | https://github.com/godotengine/godot/pull/79392 | 177768a7e4c1c772eed62ea433439662953fd1fb | ab77d4494db03276cbe4329ea6e7e674a36fa044 | 2023-07-12T19:17:50Z | c++ | 2023-07-14T16:49:57Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,380 | ["editor/editor_node.cpp"] | Missing word in alert popup | ### Godot version
v4.1.stable.official
### System information
Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon (TM) RX 480 (Advanced Micro Devices, Inc.; 31.0.14057.5006) - Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz (8 Threads)
### Issue description
There is a missing word i... | https://github.com/godotengine/godot/issues/79380 | https://github.com/godotengine/godot/pull/79381 | 6c4f85a879cc0641ac23d58c33b311e9f35ef4b4 | 60f3b7967cbd00b4e1f52d33d372646f7bec02f6 | 2023-07-12T14:18:52Z | c++ | 2023-07-12T19:03:17Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,379 | ["editor/editor_node.cpp"] | Godot 4.1 crashes on simple plugin print statement | ### Godot version
v4.1.stable.official [970459615]
### System information
MacOS Big Sure 11.3
### Issue description
I got a bug report on my project and then did a deeper analysis to find the rootcause of Godot crashing on exit.
https://github.com/MikeSchulze/gdUnit4/issues/225
short story
- i removed all cla... | https://github.com/godotengine/godot/issues/79379 | https://github.com/godotengine/godot/pull/80161 | f415200323d0684942184818ab0fecdb994b54d8 | 79f6ac5cd5809e559477c97e89a2f7efb8d82ab2 | 2023-07-12T14:11:25Z | c++ | 2023-08-02T19:37:13Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,372 | ["scene/resources/animation.cpp"] | tween_property on a "Basis" property doesn't change its value until the end of the duration | ### Godot version
4.1.stable
### System information
Ubuntu 22.04
### Issue description
When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation]... | https://github.com/godotengine/godot/issues/79372 | https://github.com/godotengine/godot/pull/79426 | ac16c2696e99cec92febb461e6e69f61a3891c9e | 16565fb630b7e1df1ce789573738c3b155490354 | 2023-07-12T12:34:17Z | c++ | 2023-07-14T16:50:12Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,371 | ["scene/main/viewport.cpp"] | Chance of crash when Control overrides mouse input on Area2D | ### Godot version
4.0.3.stable
### System information
Windows 10/11
### Issue description
I want the player's cursor to change when highlighting pickable Area2Ds; to do this, I have the areas modify the `mouse_default_cursor_shape` property on an external Control when the mouse enters or exits. If anothe... | https://github.com/godotengine/godot/issues/79371 | https://github.com/godotengine/godot/pull/81006 | 6636ccc3eaebb9afb97b3f49d71dcacd348c66e2 | 8b8b6d1e87e7546193743d10dc23a1b004c0c679 | 2023-07-12T12:23:23Z | c++ | 2023-08-28T13:04:41Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,365 | ["modules/websocket/library_godot_websocket.js"] | [Web] `WebSocketPeer.get_close_reason()` always returns empty string. | ### Godot version
4.1 and master
### System information
Godot v4.1.stable - Windows 10.0.22621 - Vulkan (Compatibility) - NVIDIA GeForce RTX 2050 (NVIDIA; 31.0.15.2656) - 12th Gen Intel(R) Core(TM) i5-12500H (16 Threads)
### Issue description
```gdscript
extends Control
var socket = WebSocketPeer.new... | https://github.com/godotengine/godot/issues/79365 | https://github.com/godotengine/godot/pull/79407 | ee118e7ffd97f478de73f4b344fddc0203ef7cca | 5e9d096f06fb2fc78723e6a764478839d5163931 | 2023-07-12T08:47:32Z | c++ | 2023-10-13T09:42:41Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,360 | ["modules/noise/noise_texture_3d.cpp", "modules/noise/noise_texture_3d.h"] | Adding a NoiseTexture3D within a VisualShader crashes Godot | ### Godot version
v4.1.stable.official [970459615]
### System information
Godot v4.1.stable - Windows 10.0.22621 (this is what "copy system info" says, but I'm running Windows 11 Home) - Vulkan (Compatibility) - NVIDIA GeForce RTX 4090 (NVIDIA; 31.0.15.3168) - 12th Gen Intel(R) Core(TM) i7-12700F (20 Threads)
### I... | https://github.com/godotengine/godot/issues/79360 | https://github.com/godotengine/godot/pull/80407 | 0ce1ca4677ad4d9b5952747f7940e712d561655e | ff1f50f952c4eb9f7877ef6d4b6d79dc8c947810 | 2023-07-12T06:55:30Z | c++ | 2023-08-08T15:01:10Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,348 | ["platform/windows/display_server_windows.cpp"] | Color Picker Eyedropper does not pick the same Color as getting the Color from the image data | ### Godot version
4.1
### System information
Godot v4.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - integrated Intel(R) Iris(R) Xe Graphics (Intel Corporation; 30.0.101.1660) - 12th Gen Intel(R) Core(TM) i7-1260P (16 Threads)
### Issue description
I made an image with only one color and no partially transpar... | https://github.com/godotengine/godot/issues/79348 | https://github.com/godotengine/godot/pull/79350 | 5ae617627d71bc0773c6493b728d45cc8410f32b | 88c1e0d528ede5b76cdbc45c61fbb826d5f9d5ab | 2023-07-11T17:49:59Z | c++ | 2023-07-21T15:54:21Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,339 | ["modules/gdscript/gdscript_editor.cpp"] | Static vars don't autocomplete when referencing class | ### Godot version
v4.1.stable.official [970459615]
### System information
Windows 10.0.19045
### Issue description
Static vars don't autocomplete when referencing class
This is useful when getting static variables of one class from a different class
### Steps to reproduce
```gdscript
class_name C... | https://github.com/godotengine/godot/issues/79339 | https://github.com/godotengine/godot/pull/83150 | 3126001ef061f1d6683e8a83f0050b246b0ec1ed | 2c79bc686e2d7c0e42c86ea2ef01d2618df8bb91 | 2023-07-11T13:23:12Z | c++ | 2023-10-11T20:44:35Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,338 | ["scene/gui/color_picker.cpp"] | Allow HTML color codes surrounded by spaces in the color picker | ### Godot version
v4.1.stable.official [970459615]
### System information
Godot v4.1.stable - Pop!_OS 22.04 LTS - Vulkan (Compatibility) - NVIDIA GeForce MX350 (nvidia; 525.116.04) - 11th Gen Intel(R) Core(TM) i7-1165G7 @ 2.80GHz (8 Threads)
### Issue description
When I use the color picker to change a c... | https://github.com/godotengine/godot/issues/79338 | https://github.com/godotengine/godot/pull/79782 | 3ca4943fdc31225c1d9327e19cb0d9cb93a01d44 | d06779cc07b92429df48bb84b58caa7c83c920ca | 2023-07-11T13:07:33Z | c++ | 2023-07-24T17:33:34Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,327 | ["doc/classes/HTTPClient.xml", "platform/web/http_client_web.cpp", "platform/web/http_client_web.h", "platform/web/js/libs/library_godot_fetch.js"] | Web export HTTPRequest returns RESULT_CANT_CONNECT when API uses compression | ### Godot version
v4.1.stable.official [970459615]
EDIT: Also v4.1.1.stable.official [bd6af8e0e]
### System information
Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz (4 Threads)
### Issue descri... | https://github.com/godotengine/godot/issues/79327 | https://github.com/godotengine/godot/pull/79846 | ee06d3e83ff16489cd4690dd972bc402ef9400af | bec47cdbbc4aae37f8cb44c5d6169cf99117da55 | 2023-07-11T10:00:02Z | c++ | 2023-07-24T17:33:48Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,300 | ["CHANGELOG.md", "doc/classes/ResourceLoader.xml"] | `ResourceLoader::get_dependencies` breaking change in 4.1 | ### Godot version
v4.1.stable.official [970459615]
### System information
Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated Radeon (TM) RX 470 Graphics (Advanced Micro Devices, Inc.; 31.0.12027.9001) - AMD FX(tm)-8300 Eight-Core Processor (8 Threads)
### Issue description
`ResourceLo... | https://github.com/godotengine/godot/issues/79300 | https://github.com/godotengine/godot/pull/79306 | 23318e877890029f35856036b9c4e0bfa09cacc6 | aa353df8cb4cd4d767f83a9bc2f1c9b8996b4347 | 2023-07-10T17:05:40Z | c++ | 2023-07-12T11:03:07Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,292 | ["scene/gui/tree.cpp", "scene/gui/tree.h"] | The tree in the Scene dock has noticeable lag further down you scroll in 4.1 | ### Godot version
v4.1.stable.mono.official [970459615]
### System information
Godot v4.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti (NVIDIA; 31.0.15.3179) - AMD Ryzen 3 3200G with Radeon Vega Graphics (4 Threads)
### Issue description
I have a scene with a large am... | https://github.com/godotengine/godot/issues/79292 | https://github.com/godotengine/godot/pull/79325 | bf8069e80100b27b390c8e393bba04fcec961000 | ad2295e35b755295eaddf3102567c1e27985c2f4 | 2023-07-10T15:16:19Z | c++ | 2023-08-04T14:59:07Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,276 | ["SConstruct", "editor/project_converter_3_to_4.cpp", "editor/project_manager.cpp", "modules/gdscript/gdscript_parser.cpp", "modules/gdscript/tests/scripts/parser/errors/yield_instead_of_await.out", "platform/uwp/export/export_plugin.cpp"] | Version number in conversion prompt is 4.0 but might be current version, or 4.x | ### Godot version
4.1.stable.flathub
### System information
Ubuntu 22
### Issue description
I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x
... | https://github.com/godotengine/godot/issues/79276 | https://github.com/godotengine/godot/pull/79277 | 232611b44795834bdcb6352f20a1c03054201957 | b8ed596769d2114797015833ce86f86ee872ecfa | 2023-07-10T10:55:42Z | c++ | 2023-07-10T11:18:32Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,263 | ["core/input/input.cpp", "core/input/input.h"] | Controller Triggers stay pressed on Android | ### Godot version
4.1.stable
### System information
Android 12, OneUI 4.1, Galaxy S10e | Godot 4.1.stable
### Issue description
### Description
On Android, Controller Triggers once pressed, stay pressed until the game is restarted
### Video:
On Windows - everything works as intended.
https://githu... | https://github.com/godotengine/godot/issues/79263 | https://github.com/godotengine/godot/pull/81322 | f333e4acf5b9cb04b3fba5dfc554107295db87b1 | e6e9b04aab254da5fb09f9548153f0a21c418a43 | 2023-07-10T00:29:28Z | c++ | 2023-10-20T20:02:00Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,255 | ["editor/gui/scene_tree_editor.cpp"] | Dragged nodes have no icon size limit in script editor | ### Godot version
4.1
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
### Issue description
https://github.com/godotengine/godot/assets/2223172/3c8ee782-9d5f-42e3-a70f-d2aa59a233dd
... | https://github.com/godotengine/godot/issues/79255 | https://github.com/godotengine/godot/pull/79283 | f53329d045ac51ba37c54e7d52c2e6f30273a269 | bec5650a5f1378b7603a79b9d7c4ff94a9c3f40a | 2023-07-09T20:46:32Z | c++ | 2023-07-12T15:16:58Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,247 | ["modules/gdscript/editor/gdscript_docgen.cpp"] | Generated documentation show all arrays as untyped | ### Godot version
4.1.stable
### System information
Linux 5.10.181-2-MANJARO
### Issue description
A class with a function defined like this:
```gdscript
class_name Foo extends Node
func my_func(arr: Array[int]) -> Array[int]:
return arr
```
Will show up in the docs as:
` | ### Godot version
v4.1.stable.official [970459615] < Steam
### System information
Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)
### Issue description
When a tween is performed on a `Transf... | https://github.com/godotengine/godot/issues/79242 | https://github.com/godotengine/godot/pull/79279 | 0231611ee025d98709e6ccd99345069aa2070b70 | de14f09c1d903c808a50aab7b04574ca44e6016d | 2023-07-09T14:06:27Z | c++ | 2023-07-14T16:49:40Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,235 | ["doc/classes/SubViewportContainer.xml", "doc/classes/Viewport.xml", "scene/gui/subviewport_container.cpp", "scene/gui/subviewport_container.h", "scene/main/viewport.cpp"] | `InputEventKey` not reaching focused Control when embedding Windows inside SubViewports | ### Godot version
v4.2.dev.custom_build [c3b0a92c3]
### System information
Debian Linux X11 Xfce
### Issue description
In the following scene tree it is not possible to write anything in `LineEditB`.

I ... | https://github.com/godotengine/godot/issues/79235 | https://github.com/godotengine/godot/pull/79248 | 921776f0a505ca3328356c3ae8978109815bc65b | 67873d0d5da011995cee1043c46bada1857395ae | 2023-07-09T09:17:38Z | c++ | 2023-07-26T16:39:57Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,227 | ["scene/resources/packed_scene.h"] | The Updating Scene popup pops up constantly when switching scenes | ### Godot version
v4.2.dev.custom_build [ec395516e]
### System information
Linux Mint 21.1 (Vera) - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti (nvidia; 515.105.01) - Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz (4 Threads)
### Issue description
When the sub-scene is saved and closed, if it aut... | https://github.com/godotengine/godot/issues/79227 | https://github.com/godotengine/godot/pull/79237 | e4be11b2733f2cbb213a2146d606d0839b38a236 | aa2a4d23d8cab912235b7f9445f6c0ed214c02d9 | 2023-07-09T00:44:15Z | c++ | 2023-07-10T08:36:52Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,210 | ["scene/gui/file_dialog.cpp"] | Save button of FileDialog keeps disabled after changing file_mode. | ### Godot version
v4.1.stable.official [970459615]
### System information
Windows 10
### Issue description
When changing the `file_mode` of `FileDialog` from "Open File" to "Save File" via code the "Save" button keeps disabled until a file or folder is selected if the "Open" button was disabled before.
Basicall... | https://github.com/godotengine/godot/issues/79210 | https://github.com/godotengine/godot/pull/79211 | 1453dc9d5dea8934f26d157b78aa8ed3b7a8a500 | 1017077b7fc34672ab0ee3680c1db9f495cb5ce6 | 2023-07-08T16:50:05Z | c++ | 2023-07-09T10:24:35Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,190 | ["doc/classes/RenderingServer.xml", "servers/rendering/rendering_server_default.cpp"] | Calling force_draw from a thread crashes compatibility renderer | ### Godot version
v4.1.stable.official.970459615
### System information
Windows 10 OpenGL API 3.3.0
### Issue description
Calling force_draw from a thread crashes compatibility renderer. Not sure if bug or this is not something that we should be doing, but it seems to not cause any issue with mobile/desktop forwar... | https://github.com/godotengine/godot/issues/79190 | https://github.com/godotengine/godot/pull/82953 | 0481a0b8b3f8db1f2cb4c341eab870782f34815e | dfe0f584b40d47a6c5209419c1407c92bb4d6b23 | 2023-07-08T06:43:04Z | c++ | 2023-12-08T14:22:53Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,159 | ["editor/editor_file_system.cpp", "modules/mono/csharp_script.cpp"] | 4.1 Mono Regression - Export via CLI is broken (not saving all required resources) | ### Godot version
v4.1.stable.mono
### System information
Windows 11
### Issue description
The automated build system I set up (via Gitlab CI/CD) for exporting my game is no longer working in 4.1.
The `.pck` file generated during export is orders of magnitude smaller than I'd expect, and the game doesn't get pa... | https://github.com/godotengine/godot/issues/79159 | https://github.com/godotengine/godot/pull/79173 | bdcbfd71a87f446b9742d690d92838aad16f2bcb | 157973ad5e44c20249b8f68d3b96945585610491 | 2023-07-07T14:33:54Z | c++ | 2023-07-08T16:23:06Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,153 | ["modules/gdscript/gdscript.cpp", "modules/gdscript/gdscript_compiler.cpp"] | Project broken following upgrade from 4.0.3 - "Parser Error: Identifier not found: (x)" error on all child classes from a global script class | ### Godot version
4.1 Stable
### System information
Linux Mint 21.1 - Godot 4.1 Stable - Vulkan (Forward+) - i7-12700K - RTX 2060
### Issue description
Hi folks!
My project worked back on Godot 4.0.3 but since upgrading to 4.1 the project instantly crashes when testing, with the parser reporting that it was una... | https://github.com/godotengine/godot/issues/79153 | https://github.com/godotengine/godot/pull/79205 | 5954c58ee1912d6ddceb165edfc27cc6084a4fa2 | 2c552140686b5366e48c61a1a15001f15359cccc | 2023-07-07T12:02:43Z | c++ | 2023-07-17T17:15:16Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,149 | ["editor/plugins/sprite_frames_editor_plugin.cpp", "editor/plugins/sprite_frames_editor_plugin.h"] | Switch animation while renaming other animation in SpriteFrames crash | ### Godot version
v4.0.3.stable.mono.official [5222a99f5]
### System information
6.1.31-2-MANJARO
### Issue description
In the SpriteFrames in the bottom panel, while editing animation name, Godot crashes (freezes for a short moment then quits) if you switch to another animation (to rename) without entering enter ... | https://github.com/godotengine/godot/issues/79149 | https://github.com/godotengine/godot/pull/81643 | 680b59954ba57eedeeb81fc456ea72df4888a9d2 | 5fd3354655bff7efeec4f93a8c78632c2c46028f | 2023-07-07T11:04:59Z | c++ | 2023-10-18T14:54:40Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,096 | ["scene/gui/dialogs.cpp", "scene/gui/dialogs.h"] | Version upgrade/downgrade confirmation dialog buttons misaligned | ### Godot version
v4.1.stable.official [970459615] < Steam
### System information
Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)
### Issue description
After Godot got upgraded 4.0 -> 4.1, w... | https://github.com/godotengine/godot/issues/79096 | https://github.com/godotengine/godot/pull/79274 | f438fdb752cc3417d3926c20c50c92d615cfca0c | 23318e877890029f35856036b9c4e0bfa09cacc6 | 2023-07-06T11:20:49Z | c++ | 2023-07-11T11:19:17Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,095 | ["editor/project_manager.cpp", "editor/project_manager.h"] | Misleading / unhelpful warning tooltip on 4.0 -> 4.1 upgrade | ### Godot version
v4.1.stable.official [970459615] < Steam
### System information
Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)
### Issue description
After being upgraded to 4.1 ... | https://github.com/godotengine/godot/issues/79095 | https://github.com/godotengine/godot/pull/79118 | b8ed596769d2114797015833ce86f86ee872ecfa | 349e44091da989c63b19b214e125b2368a76c06c | 2023-07-06T11:08:00Z | c++ | 2023-07-10T13:33:15Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,093 | ["core/variant/array.cpp", "doc/classes/Array.xml", "tests/core/variant/test_array.h"] | Slice array with negative step and out of bound index crash the engine | ### Godot version
v4.0.3.stable.arch_linux
### System information
archlinux
### Issue description
The code below will crash the engine without any error or warning from the editor.
```
var arr := [1,2,3,4,5,6,7,8,9]
func _ready():
print(arr.slice(50, 0, -1))
```
Here the console log:
```
handle_crash: Pro... | https://github.com/godotengine/godot/issues/79093 | https://github.com/godotengine/godot/pull/79103 | b7c3998669bc58c8a4a561986e6b99f99cbaf713 | 3d04a22d7cb8b5756ddb314cbccd799630e18d47 | 2023-07-06T10:10:24Z | c++ | 2023-07-17T14:48:48Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,085 | ["editor/gui/scene_tree_editor.cpp"] | Renaming unique node to the same name results in an error dialog | ### Godot version
4.1
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
### Issue description
https://github.com/godotengine/godot/assets/2223172/852654b0-dadd-411e-8fe5-f9c00492a497
... | https://github.com/godotengine/godot/issues/79085 | https://github.com/godotengine/godot/pull/78925 | 2935a2b1de2f722aa9f931f22e4188db5ef7ef33 | a2604ff7123174fd95c22a4c7f3e2972bb4fb514 | 2023-07-05T23:53:26Z | c++ | 2023-07-07T14:04:17Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,071 | ["modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs", "modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs", "modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/ExtensionMethods.cs"] | Exporting nullable Node in C# does not show the node selector inspector | ### Godot version
v4.1.rc3.mono.official [cdd2313ba]
### System information
Godot v4.1.rc3.mono - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3179) - 12th Gen Intel(R) Core(TM) i5-12600KF (16 Threads)
### Issue description
When exporting a nullable Node field (`N... | https://github.com/godotengine/godot/issues/79071 | https://github.com/godotengine/godot/pull/79094 | 69dbbcc313c45496347a82a094cc421e5b990fb9 | 26a58976e7c650b29ae9c48777a65f03ebb3812b | 2023-07-05T16:52:58Z | c++ | 2023-07-07T06:35:20Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,052 | ["scene/gui/dialogs.cpp", "scene/gui/dialogs.h"] | Can't open filters in non-exclusive FileDialog | ### Godot version
v4.1.rc3.official [cdd2313ba]
### System information
Godot v4.1.rc3 - Windows 10.0.19045 - Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz (8 Threads)
### Issue description
Trying to open the filters (file types) menu in a non-exclusive FileDialog makes it automatically close and brings up the following ... | https://github.com/godotengine/godot/issues/79052 | https://github.com/godotengine/godot/pull/79084 | 5d23586faf8d9f185b8d941f6ccf97e5af8a480e | 26cde77b69a48a109551548861bcec702b75599b | 2023-07-05T08:15:57Z | c++ | 2023-07-07T06:34:07Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,051 | ["platform/android/android_input_handler.cpp", "platform/android/android_input_handler.h", "platform/android/java/lib/src/org/godotengine/godot/GodotLib.java", "platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java", "platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWra... | Bluetooth keyboard events not handling echo properly on Android | ### Godot version
4
### System information
Android 13
### Issue description
If I go in my game, godot seem to not see the keyboard. I saw my script for errors, but it seem correct. I used a script for move the characters as people show in the tutorials, so it should be correct and I saw it many times. th... | https://github.com/godotengine/godot/issues/79051 | https://github.com/godotengine/godot/pull/79089 | aa353df8cb4cd4d767f83a9bc2f1c9b8996b4347 | 64689c146ca7905836b5c30bffe2d34fa2cafce0 | 2023-07-05T08:06:21Z | c++ | 2023-07-12T12:18:30Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,044 | ["core/os/os.cpp", "doc/classes/OS.xml"] | Trying to open the folder of a project from the Project Manager (or a project's `user://` from the editor) opens its parent folder instead | ### Godot version
v4.1.rc3.official [cdd2313ba]
### System information
Godot v4.1.rc3 - KDE neon 5.27 22.04 - Vulkan (Forward+) - integrated AMD Radeon Vega 11 Graphics (RADV RAVEN) () - AMD Ryzen 5 3400G with Radeon Vega Graphics (8 Threads)
### Issue description
Trying to open the folder containing a project fro... | https://github.com/godotengine/godot/issues/79044 | https://github.com/godotengine/godot/pull/79087 | 26cde77b69a48a109551548861bcec702b75599b | 8a84a3914eaad96f52779ffd7112f02aaaee0ace | 2023-07-04T23:19:45Z | c++ | 2023-07-07T06:34:31Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,036 | ["core/typedefs.h", "doc/classes/@GlobalScope.xml", "tests/core/math/test_math_funcs.h"] | `sign` returns `1` for NAN | ### Godot version
4.1.rc3
### System information
Linux 5.10.181-2-MANJARO
### Issue description
`sign(NAN)` and `signf(NAN)` both return `1`. But this doesn't seem right, as `NAN > 0` is false (as all other `NAN` comparison are). These should really return `NAN` not `1`.
### Steps to reproduce
run ... | https://github.com/godotengine/godot/issues/79036 | https://github.com/godotengine/godot/pull/81464 | 3e68ed0ca13f4ce3556d0d79771e5d4eae71ec94 | 38ca83e16f09ff977e5197e103c73168a0b5de70 | 2023-07-04T19:18:00Z | c++ | 2023-09-12T10:01:39Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 79,022 | ["editor/editor_node.cpp"] | Editor starts with glitched bottom panel if closed with temporary editor | ### Godot version
4.1 rc3
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
### Issue description
This™
 | ### Godot version
v4.1.rc2.official [46424488e]
### System information
Godot v4.1.rc2 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3623) - AMD Ryzen 7 5700G with Radeon Graphics (16 Threads)
### Issue description
When setting the AnimationTree to active, G... | https://github.com/godotengine/godot/issues/79012 | https://github.com/godotengine/godot/pull/79141 | 5205ff69ca1cf971cadbf4c418fb99179f2bf6e8 | dcbbde5e235e611275d9972890c8993449ac0194 | 2023-07-04T07:09:00Z | c++ | 2023-07-07T14:05:05Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 78,981 | ["core/input/input_event.cpp", "core/input/input_event.h"] | Some command palette commands do nothing | ### Godot version
v4.1.rc2.official [46424488e]
### System information
Windows 11
### Issue description
Selecting some of the commands from command palette do nothing. Seems like commands that should open a popup/window fail, while other commands work. Selecting faulty commands from menu directly work.
https://... | https://github.com/godotengine/godot/issues/78981 | https://github.com/godotengine/godot/pull/82203 | d8c31155a872f502902ecb47498233ebe0e6ed99 | 0b4959bdf06baf46606d4ea56eb1979ae142e2ed | 2023-07-03T13:00:00Z | c++ | 2023-09-24T21:36:09Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 78,949 | ["platform/windows/os_windows.cpp"] | Project Manager, comma in project name, breaks open project folder button | ### Godot version
v4.1.rc2.official [46424488e]
### System information
Godot v4.1.rc2 - Windows 10.0.19045 - Vulkan (Compatibility) - GeForce GTX 550 Ti () - Intel(R) Core(TM) i3-2100 CPU @ 3.10GHz (4 Threads)
### Issue description
In the Project Manager.
With a project that has a comma in the name, for example: ... | https://github.com/godotengine/godot/issues/78949 | https://github.com/godotengine/godot/pull/78963 | 2d423574648f7bc32b0a7855ae6573532ca78a83 | 6584cd88d9b7e45160ec153ae743801db93d0ab3 | 2023-07-02T13:39:04Z | c++ | 2023-08-28T13:01:49Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 78,943 | ["modules/navigation/nav_map.cpp"] | Navigation recomputes incorrect longer path to unreachable target | ### Godot version
v4.1.rc2.official.46424488e
### System information
Ubuntu 23.04, Vulkan, NVIDIA GeForce RTX™ 2060 / NVIDIA GeForce RTX™ 2060, NVIDIA Driver Version: 525.105.17, NVML Version: 12.525.105.17
### Issue description
Navigation server should compute (and recompute) the shortest path to the ta... | https://github.com/godotengine/godot/issues/78943 | https://github.com/godotengine/godot/pull/79004 | 0bf8261f2596914e21d7eadb844603abee53b530 | 1b8cbfe6e3dce27ea3c1c8d065c0186549ac3f5c | 2023-07-02T10:35:14Z | c++ | 2023-07-09T21:53:57Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 78,934 | ["core/object/object.cpp", "core/object/object.h", "editor/connections_dialog.cpp", "editor/connections_dialog.h", "editor/editor_inspector.cpp", "editor/editor_inspector.h"] | GDScript documentation comments: description tooltips are omitted when applied to @export variables with multiline arguments, as well as @export_category | ### Godot version
4.1.rc2.mono.official
### System information
Godot v4.1.rc2.mono - EndeavourOS #1 SMP PREEMPT_DYNAMIC Thu, 11 May 2023 16:40:42 +0000 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 4400 (HSW GT2) () - Intel(R) Core(TM) i7-4500U CPU @ 1.80GHz (4 Threads)
### Issue description
When... | https://github.com/godotengine/godot/issues/78934 | https://github.com/godotengine/godot/pull/81221 | 497ca8c4338b75e0c185858266b12fb0df38d720 | fa3428ff25bc577d2a3433090478a6d615567056 | 2023-07-02T07:00:08Z | c++ | 2023-09-02T22:21:04Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 78,932 | ["scene/gui/rich_text_label.cpp"] | RichTextLabel freezes Godot 4.1-rc2 on Fit Content | ### Godot version
v4.1.rc2.official [46424488e]
### System information
Godot v4.1.rc2 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti with Max-Q Design (NVIDIA; 30.0.15.1278) - Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz (12 Threads)
### Issue description
Under certain circumstances, a... | https://github.com/godotengine/godot/issues/78932 | https://github.com/godotengine/godot/pull/78975 | 03f0e5eb15d674b2e86deecd425d4dd4c3a0984a | 1b38e9258bbfe68d3c239f4f1d0ef1919ccd5a53 | 2023-07-02T04:48:09Z | c++ | 2023-07-03T13:26:31Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 78,930 | ["scene/2d/touch_screen_button.cpp", "scene/2d/touch_screen_button.h"] | Touch buttons' graphics fail to convert to Godot 4 | ### Godot version
v4.1.beta1.official [828ec2c5d]
### System information
Godot v4.1.beta1 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 30.0.14.7247) - AMD Ryzen 7 3700X 8-Core Processor (16 Threads)
### Issue description
Converting a project from Godot 3.5 to Godot 4.... | https://github.com/godotengine/godot/issues/78930 | https://github.com/godotengine/godot/pull/78940 | 0df423756ec09ec4803353f9223f3853d447f21b | 7cd92ad02322815fd4196cc3fdcd4d2dd48e6313 | 2023-07-02T02:38:47Z | c++ | 2023-07-08T16:20:39Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 78,922 | ["editor/gui/scene_tree_editor.cpp"] | Renaming unique node name to the same name | ### Godot version
v4.1.rc2.official [46424488e]
### System information
Godot v4.1.rc2 - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1050 Ti (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz (4 Threads)
### Issue description
A minor annoyance when accidentally editin... | https://github.com/godotengine/godot/issues/78922 | https://github.com/godotengine/godot/pull/78925 | 2935a2b1de2f722aa9f931f22e4188db5ef7ef33 | a2604ff7123174fd95c22a4c7f3e2972bb4fb514 | 2023-07-01T23:25:48Z | c++ | 2023-07-07T14:04:17Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 78,913 | ["modules/mono/editor/GodotTools/GodotTools/Ides/MessagingServer.cs"] | Exception when sending code completion message for NodePath via GodotTools.IdeMessaging (C#) | ### Godot version
4.1.rc2
### System information
Window 11/MacOS
### Issue description
We integrated `GodotTools.IdeMessaging` into the Rider Godot-Support plugin to get auto completion for `NodePath` and input actions to get more feature parity with VS Code and the Godot Editor itself (https://github.com/JetBrain... | https://github.com/godotengine/godot/issues/78913 | https://github.com/godotengine/godot/pull/78928 | 73a529df4cf164fa892b4ce9520be27c592afe9c | e044e13d5a77bcecb9a5c97f94065fcf5dd0ce30 | 2023-07-01T15:40:53Z | c++ | 2023-07-03T13:51:30Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 78,912 | ["scene/gui/rich_text_label.cpp"] | Moving RichTextLabel into a CenterContainer node causes editor to crash | ### Godot version
v4.1.rc2.mono.official [46424488e]
### System information
Windows 11 - v4.1.rc2 - Vulkan
### Issue description
I tried to move a RichTextLabel into a CenterContainer node and the editor crashed.
It seems the latest working version was **v4.1.beta2.mono.official [a2575cba4]**
I have ... | https://github.com/godotengine/godot/issues/78912 | https://github.com/godotengine/godot/pull/78975 | 03f0e5eb15d674b2e86deecd425d4dd4c3a0984a | 1b38e9258bbfe68d3c239f4f1d0ef1919ccd5a53 | 2023-07-01T15:26:31Z | c++ | 2023-07-03T13:26:31Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 78,899 | ["scene/gui/rich_text_label.cpp"] | Scrollbar in output window does not work correctly | ### Godot version
4.1.rc2
### System information
MacOS 13.4.1
### Issue description

Scrollbar does not show when output values are provided after starting the game. Also, it does not scroll to the bottom automatical... | https://github.com/godotengine/godot/issues/78899 | https://github.com/godotengine/godot/pull/78968 | 2926ddec1c07b9343f12f82d49dc28f6a9954111 | 2912fd4c5163e5d393df9b9296c0628f4bb41b8c | 2023-07-01T07:02:05Z | c++ | 2023-07-03T13:26:18Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 78,898 | ["drivers/gles3/storage/particles_storage.cpp", "drivers/gles3/storage/particles_storage.h", "servers/rendering/renderer_rd/storage_rd/particles_storage.cpp", "servers/rendering/renderer_rd/storage_rd/particles_storage.h"] | QueueFree on GPUParticles causes visual artifacts | ### Godot version
v4.1.rc2.mono.official [46424488e]
### System information
Godot v4.1.rc2.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1070 Ti (NVIDIA; 31.0.15.1694) - AMD Ryzen 7 2700X Eight-Core Processor (16 Threads)
### Issue description
When I use QueueFree on a GPUP... | https://github.com/godotengine/godot/issues/78898 | https://github.com/godotengine/godot/pull/82431 | f2f6f99241c6d6a885c35dcb4d9c97e3724d5c52 | b1371806ad3907c009458ea939bd4b810f9deb21 | 2023-07-01T06:56:29Z | c++ | 2023-10-11T22:22:33Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 78,896 | ["servers/rendering/shader_compiler.cpp"] | Floating point literals are modified in generated native shader code | ### Godot version
v4.1.rc2.official [46424488e]
### System information
Godot v4.1.rc2 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (NVIDIA; 31.0.15.2802) - Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz (12 Threads)
### Issue description
The native shader generated from (for ex... | https://github.com/godotengine/godot/issues/78896 | https://github.com/godotengine/godot/pull/78972 | b3c2b52025f0ec8a94d002666f235d273f9ddc42 | b2ada1b69089817000c5522f2a48924cfd72e312 | 2023-07-01T06:45:03Z | c++ | 2023-07-07T06:32:09Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 78,888 | ["main/main.cpp"] | Can't run Godot OpenGL 3 on ATI Radeon HD 3650 since shader cache addition | ### Godot version
4.1 (many ver.)
### System information
Windows 10 - 4.1 (many ver.) - OpenGL 3.3 compatibility
### Issue description
I installed several versions of godot to test, **_as I have a very old computer_**.
i don't know if this is a BUG, or just my OLD Hardware be incompatible.
**HARDWARE:**
intel... | https://github.com/godotengine/godot/issues/78888 | https://github.com/godotengine/godot/pull/85273 | 5352490cc98735652fd881db0632d156dc05ee45 | 748113280f3ec6e16a449c667a2d87f563d9b668 | 2023-06-30T21:27:12Z | c++ | 2023-12-12T09:39:52Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 78,887 | ["editor/filesystem_dock.cpp"] | FileSystem Dock: Drag and drop file from res:// to res:// prompts to overwrite/rename; should be a no-op | ### Godot version
v4.1.rc2.official [46424488e]
### System information
Godot v4.1.rc2 - Linux Mint 20 (Ulyana) - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 SUPER (nvidia; 515.105.01) - Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (8 Threads)
### Issue description
Dragging and dropping a file to a ... | https://github.com/godotengine/godot/issues/78887 | https://github.com/godotengine/godot/pull/78914 | 963cf54486f57f249851e12c8f9fa7f9d96b9e63 | 64d451daac40a64ba8f4763537065f96c8699274 | 2023-06-30T20:07:14Z | c++ | 2023-07-07T06:30:06Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 78,881 | ["doc/classes/String.xml", "doc/classes/StringName.xml", "editor/import/resource_importer_scene.cpp"] | Import Hints are no Longer Processed if the Object Name ends with a Number | ### Godot version
4.1 rc2
### System information
Manjaro GL-Compatibility
### Issue description
When using import hints, such as -col or -colonly, on object names Godot used to accept the hint even if it was followed by Blender's auto duplicate naming scheme such as .001 or .002. This is no longer the case, items ... | https://github.com/godotengine/godot/issues/78881 | https://github.com/godotengine/godot/pull/79050 | e5cca53a94f8d0ab543eeb2d70c7e48ebe838cd6 | c16afc1c2d1869117caa313243549475e05d66d2 | 2023-06-30T17:31:44Z | c++ | 2023-07-05T13:59:44Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 78,868 | ["scene/gui/button.cpp"] | Justification flags properties of Label overriding the Scrollbar | ### Godot version
4.1.rc.1
### System information
Windows 11
### Issue description
Text of Justification flags are overriding the scrollbar, It should be under.

The Justification flags are too much to the ey... | https://github.com/godotengine/godot/issues/78868 | https://github.com/godotengine/godot/pull/79455 | 16565fb630b7e1df1ce789573738c3b155490354 | 7b0f8d76ada911ee8694a10327c43698590e96e8 | 2023-06-30T10:21:34Z | c++ | 2023-07-14T16:50:15Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 78,853 | ["scene/2d/navigation_agent_2d.cpp", "scene/3d/navigation_agent_3d.cpp"] | Instantiating NavigationAgent3D at runtime adds invisible obstacle at the global origin position (0,0,0) | ### Godot version
v4.1.rc1.mono.official [1f9e540f1]
### System information
Godot v4.1.rc1.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 Ti with Max-Q Design (NVIDIA; 31.0.15.3179) - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)
### Issue description
When NavigationAgent... | https://github.com/godotengine/godot/issues/78853 | https://github.com/godotengine/godot/pull/78857 | 9da070fe054f53647f8ecbd3494e81fd96232aad | 813ff4b460eaf73f9cd59d734a7d2cd361313a49 | 2023-06-29T20:43:44Z | c++ | 2023-07-03T13:26:11Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 78,849 | ["scene/gui/rich_text_label.cpp"] | Executing `RichTextLabel.parse_bbcode` freeze Godot | ### Godot version
4.1.rc.custom_build. c83f912bc
### System information
Ubuntu 22.04 CI
### Issue description
When executing
```
extends Node
func _process(delta):
var temp_variable35241 = RichTextLabel.new()
add_child(temp_variable35241)
temp_variable35241.set_fit_content(true)
temp_variable35241.par... | https://github.com/godotengine/godot/issues/78849 | https://github.com/godotengine/godot/pull/78975 | 03f0e5eb15d674b2e86deecd425d4dd4c3a0984a | 1b38e9258bbfe68d3c239f4f1d0ef1919ccd5a53 | 2023-06-29T19:07:14Z | c++ | 2023-07-03T13:26:31Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 78,840 | ["scene/2d/navigation_agent_2d.cpp", "scene/3d/navigation_agent_3d.cpp"] | Navigation Avoidance enabled agent continues in one direction after reaching target | ### Godot version
4.1 rc 1
### System information
Windows 11
### Issue description
When an agent with navigation avoidance enabled reaches a target, it will continue going past it in the same direction. In 4.0, it would change direction and move towards the target again.
### Steps to reproduce
Set up a simple n... | https://github.com/godotengine/godot/issues/78840 | https://github.com/godotengine/godot/pull/78850 | 46424488edc341b65467ee7fd3ac423e4d49ad34 | 9da070fe054f53647f8ecbd3494e81fd96232aad | 2023-06-29T16:29:09Z | c++ | 2023-07-03T13:26:04Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 78,829 | ["editor/doc_tools.cpp"] | In-editor API reference for GDExtension-defined classes is missing | ### Godot version
4.1.rc (c83f912bcb33d441b90afe36bad38880acbe5f15)
### System information
Mageia 9, Linux
### Issue description
Doing some testing with @Riteo, we noticed that my PoC for in-editor API reference with descriptions for GDExtension was no longer working in latest `master` (#75415).
After... | https://github.com/godotengine/godot/issues/78829 | https://github.com/godotengine/godot/pull/78830 | c83f912bcb33d441b90afe36bad38880acbe5f15 | f228fb715cc1f4621d13a0870f226babac16586c | 2023-06-29T09:52:28Z | c++ | 2023-06-29T11:25:55Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 78,819 | ["platform/macos/display_server_macos.mm"] | MacOS crash when trying to Run project with corrupted custom icon (.icns) | ### Godot version
v4.1.rc1.official [1f9e540f1]
### System information
Godot v4.1.rc1 - macOS 13.3.1 - Vulkan (Mobile) - dedicated AMD Radeon Pro 5300M - Intel(R) Core(TM) i9-9980HK CPU @ 2.40GHz (16 Threads)
### Issue description
Here is the [MacOS error report](https://pastebin.com/0SBBpCc6) and the [T... | https://github.com/godotengine/godot/issues/78819 | https://github.com/godotengine/godot/pull/79010 | ecca4e5e2f8bd650498878b9b7f90513b78311d6 | 9522ef67d5ddfdf00d8d52bcf26dedbb5545cb37 | 2023-06-29T01:21:11Z | c++ | 2023-07-07T06:32:56Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 78,810 | ["editor/scene_tree_dock.cpp", "scene/main/node.cpp", "scene/main/node.h"] | Incorrect behaviour when reordering TabContainer children | ### Godot version
v4.1.rc1.official [1f9e540f1]
### System information
Windows 10
### Issue description
Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.
Also happens in v4.0.3.stable.official [5222a99f5].
https://github.com/godotengine/godot/as... | https://github.com/godotengine/godot/issues/78810 | https://github.com/godotengine/godot/pull/78816 | 20e24bd2bb033d3fe019bd2a1a8c4f1590c1399b | c081d1bd24fcf81856b9055f342c2a84dbac48c1 | 2023-06-28T19:33:18Z | c++ | 2023-08-16T14:54:06Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 78,800 | ["servers/rendering/shader_language.cpp"] | Shader cannot use unsigned int suffix with hex | ### Godot version
4.0.3
### System information
Win7
### Issue description

### Steps to reproduce
1. Create shader
2. Add uint with hex, e.g. 0xffffu
### Minimal reproduction project
N/A | https://github.com/godotengine/godot/issues/78800 | https://github.com/godotengine/godot/pull/78906 | b8f28e287e853ffdb57564515ccf35ef03a98104 | 25ec523596da13fe4b8c27cb9e39b1ad64579cc6 | 2023-06-28T15:21:03Z | c++ | 2023-07-07T06:29:17Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 78,799 | ["editor/plugins/text_shader_editor.cpp"] | Shader preprocessor #if and #else highlighted with wrong color | ### Godot version
4.0.3
### System information
Win7
### Issue description
#if and #else highlighted with the color same as if and else shader statement:

### Steps to reproduce
1. Create shader
... | https://github.com/godotengine/godot/issues/78799 | https://github.com/godotengine/godot/pull/79112 | f1e63b808a163a9e4ffde8a6dc33290754d5289d | 443820686cad24bbdd7e7050fa3d3f33f43a7bb5 | 2023-06-28T15:13:08Z | c++ | 2023-07-07T06:36:13Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 78,788 | ["doc/classes/SceneTree.xml", "scene/main/scene_tree.cpp", "scene/main/scene_tree.h"] | VideoStreamPlayer causes random crashes on a Windows export without "Export with Debug" | ### Godot version
4.1.beta3, 4.0.3.stable
### System information
Godot v4.1.beta3 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 Ti (NVIDIA; 31.0.15.3598) - Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz (6 Threads)
### Issue description
The game crashes on a Windows export without "Export ... | https://github.com/godotengine/godot/issues/78788 | https://github.com/godotengine/godot/pull/78988 | 2c8cbcd1a025f7211db87bca4c9c3cdec2ef6eab | e8df8c5e2c067edfbe5ca448e4ba1c266f653843 | 2023-06-28T10:44:59Z | c++ | 2023-07-26T16:39:43Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 78,786 | ["drivers/vulkan/rendering_device_vulkan.cpp"] | Game quits after rendering calls on main rendering device if multithreaded rendering is enabled | ### Godot version
v4.1.beta3.official [ada712e06]
### System information
Godot v4.1.beta3 - Windows 10.0.22621 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 2080 with Max-Q Design (NVIDIA; 31.0.15.3161) - Intel(R) Core(TM) i9-8950HK CPU @ 2.90GHz (12 Threads)
### Issue description
I am using the main renderingd... | https://github.com/godotengine/godot/issues/78786 | https://github.com/godotengine/godot/pull/78794 | 73ca58b45fe39de87e4b664f8c1c09416b18596e | 98358b282286c1d61e6ef3e66b7d2dbda6fc3e11 | 2023-06-28T08:58:21Z | c++ | 2023-07-08T16:17:46Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 78,771 | ["scene/resources/particle_process_material.cpp"] | Particles change when they are fully stopped | ### Godot version
v4.1.rc1.official [1f9e540f1]
### System information
Godot v4.1.rc1 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 960 (NVIDIA; 31.0.15.3623) - AMD FX(tm)-6300 Six-Core Processor (6 Threads)
### Issue description
When damping is used and a particle is fully stop... | https://github.com/godotengine/godot/issues/78771 | https://github.com/godotengine/godot/pull/80638 | 1d852cb75ea004054621fe7976c44adc63d572b3 | ed1180a97e5e1bd333895e7e3937c83622674c34 | 2023-06-27T21:06:18Z | c++ | 2023-08-16T07:16:14Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 78,765 | ["modules/mono/csharp_script.cpp"] | [Godot 4.1 RC1] [.NET/C#] Inspector does not show updated members of classes or type changes; Only appear after "Reload Current Project" | ### Godot version
Godot 4.1 Release Candidate 1
### System information
Godot v4.1.rc1.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA; 31.0.15.1694) - AMD Ryzen 7 3800X 8-Core Processor (16 Threads)
### Issue description
Godot 4.1 RC1 does not update the [Export]... | https://github.com/godotengine/godot/issues/78765 | https://github.com/godotengine/godot/pull/78787 | d95b516d312a9f3930a96c0fdd51cf975345f16f | 9a09ee5d0217c4d5e5668fccddfa477bf16af357 | 2023-06-27T19:44:22Z | c++ | 2023-06-28T10:51:59Z |
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