status
stringclasses
1 value
repo_name
stringclasses
13 values
repo_url
stringclasses
13 values
issue_id
int64
1
104k
updated_files
stringlengths
11
1.76k
title
stringlengths
4
369
body
stringlengths
0
254k
issue_url
stringlengths
38
55
pull_url
stringlengths
38
53
before_fix_sha
stringlengths
40
40
after_fix_sha
stringlengths
40
40
report_datetime
timestamp[ns, tz=UTC]
language
stringclasses
5 values
commit_datetime
timestamp[us, tz=UTC]
closed
godotengine/godot
https://github.com/godotengine/godot
79,679
["scene/2d/canvas_modulate.cpp", "scene/2d/canvas_modulate.h"]
CanvasModulate not remembering what color assigned to
### Godot version 4.1.1.stable ### System information Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Compatibility) - Intel(R) HD Graphics 5500 (Intel Corporation; 20.19.15.4835) - Intel(R) Core(TM) i7-5600U CPU @ 2.60GHz (4 Threads) ### Issue description CanvasModulate color reset to default when changing bet...
https://github.com/godotengine/godot/issues/79679
https://github.com/godotengine/godot/pull/79747
20127ab6931787fda57ceb13a6eebae63a849462
132b97c325f8b708cab73e544c4b9da3d01271d8
2023-07-19T22:38:05Z
c++
2023-08-16T07:12:18Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,670
["scene/gui/rich_text_label.cpp"]
RichTextLabel select_all method has no visual indicator
### Godot version v4.1.stable.official [970459615] ### System information Godot v4.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce MX330 (NVIDIA; 30.0.15.1169) - 11th Gen Intel(R) Core(TM) i5-1135G7 @ 2.40GHz (8 Threads) ### Issue description Calling `RichTextLabel`'s `select_all` meth...
https://github.com/godotengine/godot/issues/79670
https://github.com/godotengine/godot/pull/79818
6da4ad16624484398331f393b503f8b5e2888c51
b00796eb1af9257f9fda22839447f765b3193161
2023-07-19T18:21:07Z
c++
2023-08-28T10:03:29Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,663
["editor/scene_tree_dock.cpp", "editor/scene_tree_dock.h"]
Scene tree filter menu icon doesn't get updated on theme switch
### Godot version v4.1.1.stable.official [bd6af8e0e] ### System information Godot v4.1.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Compatibility) - Mesa Intel(R) HD Graphics 520 (SKL GT2) () - Intel(R) Core(TM) i7-6500U CPU @ 2.50GHz (4 Threads) ### Issue description After right clicking in thet "Filte...
https://github.com/godotengine/godot/issues/79663
https://github.com/godotengine/godot/pull/79650
d8cbb6d645b4083584b7a4b094b92ebd76081bf0
1cc377b4e009ba24a56ad42123866155a23280dd
2023-07-19T13:18:50Z
c++
2023-08-02T10:18:21Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,658
["doc/classes/TileMap.xml", "misc/extension_api_validation/4.1-stable.expected", "scene/2d/tile_map.compat.inc", "scene/2d/tile_map.cpp", "scene/2d/tile_map.h", "scene/resources/tile_set.h"]
PathFollower2D Does NOT Update the Position and Collision of Child Tilemap with collision_animatable True
### Godot version 4.1.x ### System information Windows 11 ### Issue description When a Tilemap node is attached as a child node of PathFollower2D node, with `collision_animatable` on in the inspector, the tilemap will stuck at (0, 0) if you scripted the movement of the PathFollower2D node with `progress`...
https://github.com/godotengine/godot/issues/79658
https://github.com/godotengine/godot/pull/81070
8c1817f755b63a69378774d8d0f74499f663afe2
5fef875cd85492ab15177f5b3ff8a8b177c6656c
2023-07-19T12:45:05Z
c++
2023-09-08T21:13:56Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,630
["editor/scene_tree_dock.cpp", "editor/scene_tree_dock.h"]
Editor : Right-clicking 'Filter Nodes' field duplicates 'Filters' section in dropdown
### Godot version 4.1.stable ### System information Windows 11 (x64), Intel(R) Core(TM) i5-9400 CPU, Vulkan, NVIDIA GeForce GTX 1660 Ti driver version 528.24 ### Issue description Every time you right click the Filter Nodes field, it duplicates the 'Filters' section in the dropdown. https://github.com/godoteng...
https://github.com/godotengine/godot/issues/79630
https://github.com/godotengine/godot/pull/79650
d8cbb6d645b4083584b7a4b094b92ebd76081bf0
1cc377b4e009ba24a56ad42123866155a23280dd
2023-07-18T19:10:25Z
c++
2023-08-02T10:18:21Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,629
["scene/gui/tree.cpp", "scene/gui/tree.h"]
Editor : Scene Tree icons' tooltips dont match icon when narrow
### Godot version 4.1.stable ### System information Windows 11 (x64), Intel(R) Core(TM) i5-9400 CPU, Vulkan, NVIDIA GeForce GTX 1660 Ti driver version 528.24 ### Issue description When resizing the Scene Tree view, making it narrow, the tooltips of the icons no longer match the position of the icons. The toolti...
https://github.com/godotengine/godot/issues/79629
https://github.com/godotengine/godot/pull/79792
dd4fae6162d74c147afc9c7814142fb06fbc87ec
92da5a765448ae9e8b37d3a90edcc5a73a4fe4f2
2023-07-18T19:02:04Z
c++
2023-09-04T07:07:24Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,602
["servers/rendering/renderer_scene_cull.cpp"]
Shader instance uniforms are updated with one frame delay
### Godot version Godot v4.2.dev (57919beb05687cf2ee80ed0d3ccac6445c7edea9) ### System information Godot v4.2.dev (57919beb05687cf2ee80ed0d3ccac6445c7edea9) - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3179) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads) ### ...
https://github.com/godotengine/godot/issues/79602
https://github.com/godotengine/godot/pull/79603
623787061aef11d294aca38d73748f05ef85fd2a
0e9e373b870676b69f6378c286ad8b4960652a61
2023-07-18T09:27:34Z
c++
2023-07-25T19:26:02Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,594
["drivers/unix/file_access_unix.cpp"]
Godot Editor does not import files correctly in web editor.
### Godot version v4.1.1 stable ### System information Windows 11 - Chrome & Firefox - Godot 4.1.1 - Web Editor ### Issue description This issue also happens on Chromebook. Every file won't import correctly and will always show an 'X' next to it. It is not possible to use these files basically making the editor...
https://github.com/godotengine/godot/issues/79594
https://github.com/godotengine/godot/pull/79866
3f2e901633d570af16c3116bd127785e5f30f066
7bb732cc38b98641dff60556f107e72e76afb219
2023-07-18T00:26:08Z
c++
2023-07-25T19:26:30Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,583
["scene/resources/tile_set.cpp"]
Deleting Terrains in the tileset resource, on terrain sets, will cause a crash.
### Godot version 4.1 Stable ### System information Windows 11, Intel(R) Core(TM) i5-10400F CPU, NVIDIA GeForce GTX 1060 6GB, 24 ram ### Issue description When deleting Terrains in the tileset resource, on terrain sets, then going on terrains on the tilemap editor, on the tilemap tab, it crashes for some reason, ...
https://github.com/godotengine/godot/issues/79583
https://github.com/godotengine/godot/pull/79618
ea756c67a5eb5ea141b375d52535f4cc2e2e5a92
7835d42971ec6cff25a18dabe1d334eaf9b6a0db
2023-07-17T13:26:06Z
c++
2023-07-21T15:15:48Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,582
["modules/openxr/SCsub", "modules/openxr/config.py", "modules/openxr/openxr_api.cpp"]
XR Action Map not working in Mac OS
### Godot version 4.1 stable ### System information Mac OS 13.4.1 - Macbook M1 Max 32c ### Issue description I want to develop standalone apps for the Oculus Quest 2. I use the Mobile+ setting and OpenXR. A lot of functionality is working properly. However, I need direct access to events generated by the buttons a...
https://github.com/godotengine/godot/issues/79582
https://github.com/godotengine/godot/pull/79614
360633089cd4ffa6127bd35e3deb5af8dd41e5b6
9a7d8dc27486319abbd0d30517f7b67b9f24f69a
2023-07-17T13:20:24Z
c++
2023-07-24T17:32:57Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,569
["platform/macos/display_server_macos.mm"]
V-Sync doesn't limit FPS when switching virtual desktops
### Godot version v4.1.stable.official [970459615] ### System information Godot v4.1.stable - macOS 13.4.1 - Vulkan (Forward+, Mobile, Compatability) - integrated Apple M1, 60Hz display - Apple M1 (8 Threads) ### Issue description When using V-Sync to limit FPS (the default), I noticed my CPU and GPU usa...
https://github.com/godotengine/godot/issues/79569
https://github.com/godotengine/godot/pull/79572
77d96b24ca9e30ad0f7d4941bc950354b5c7aa81
ec66c53d52a16bf5e78d0d5fb902bd46a08b3616
2023-07-17T06:20:05Z
c++
2023-07-18T13:10:09Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,567
["drivers/gles3/storage/texture_storage.h"]
Anisotropic Filtering not disabled when switching filtering mode in Compatibility renderer
### Godot version 4.1.stable ### System information Windows 10 22H2 - GLES3 - GTX 1080 Ti (driver 536.40) ### Issue description I noticed this bug in the code while debugging #79315, and confirmed the issue with testing. If you take a material using a filtering mode that has anisotropic filtering (eg `RS::CANVAS_I...
https://github.com/godotengine/godot/issues/79567
https://github.com/godotengine/godot/pull/79568
15c0e403750ef5fa21b1bf83420912c22940f1f6
4acb8c66a1eb2cde8a0b78cbdb38fe13de9beab1
2023-07-17T05:17:36Z
c++
2023-07-21T15:15:39Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,553
["doc/classes/TileMap.xml", "scene/2d/tile_map.compat.inc", "scene/2d/tile_map.cpp", "scene/2d/tile_map.h"]
TileMap Memory Leak caused by switching collidable tiles in cells
### Godot version 4.1.stable ### System information Godot v4.1.stable - elementary OS 7 Horus 7 (Ubuntu 22.04) - Vulkan (Mobile) - dedicated AMD Radeon RX 6600 (RADV NAVI23) () - Intel(R) Core(TM) i5-8500 CPU @ 3.00GHz (6 Threads) ### Issue description Tilemap has a memory leak where if you repeatedly ch...
https://github.com/godotengine/godot/issues/79553
https://github.com/godotengine/godot/pull/78328
bf73ac28915e6a050d89206133db08ef60e70d9e
ac0204b2016192cfc3c25ee8c2488cd81876951a
2023-07-16T17:16:10Z
c++
2023-07-21T15:15:18Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,550
["editor/import/resource_importer_texture.cpp"]
Import error message doesn't cite the involved resources
### Godot version 4.1 ### System information linux ### Issue description I upgraded to 4.1 and got this useful message: ![image](https://github.com/godotengine/godot/assets/71937306/436cb73b-c101-40ba-9220-3c2474a3a61c) - the message should tell me which files I need to reimport, - the puncuation sounds off t...
https://github.com/godotengine/godot/issues/79550
https://github.com/godotengine/godot/pull/80107
eda04c565883901ca842aa0a94425d3e6083a692
2bd1d8ac28378bbde94d6ac01470d2cac73bd2aa
2023-07-16T15:27:29Z
c++
2023-08-01T15:26:10Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,549
["servers/rendering/renderer_rd/shaders/effects/screen_space_reflection.glsl"]
Screen-Space reflections (SSR) are semi-transparent.
### Godot version v4.1.stable.official [970459615] ### System information Godot v4.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz (8 Threads) ### Issue description ### The screen space reflections are semi-...
https://github.com/godotengine/godot/issues/79549
https://github.com/godotengine/godot/pull/79921
9957f1ad4e24235a1266754bb8be9fbba5499141
09b92a144de730970f8e5db987abb1bc04e914d7
2023-07-16T14:47:01Z
c++
2023-10-11T20:37:02Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,539
["scene/main/viewport.cpp"]
is_input_handled() is True by default even though set_input_as_handled() has not been called
### Godot version v4.1.stable.official [970459615] ### System information Godot v4.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 Ti (NVIDIA; 31.0.15.3598) - AMD Ryzen 7 3700X 8-Core Processor (16 Threads) ### Issue description is_input_handled() is returning True, even thoug...
https://github.com/godotengine/godot/issues/79539
https://github.com/godotengine/godot/pull/79546
de0f7935ddd5f464f3ea982ff9229f4acef4c976
15c0e403750ef5fa21b1bf83420912c22940f1f6
2023-07-16T10:22:25Z
c++
2023-07-21T15:15:36Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,534
["doc/classes/RichTextLabel.xml"]
RichTextLabel text padding options do not affect highlighted text
### Godot version v4.1.stable.official [970459615] ### System information Godot v4.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA; 31.0.15.3598) - 11th Gen Intel(R) Core(TM) i5-11400 @ 2.60GHz (12 Threads) ### Issue description Based on #63590 and the [documentation](...
https://github.com/godotengine/godot/issues/79534
https://github.com/godotengine/godot/pull/79571
dcbee437f7f238801e0c1a19a12a8d0e0aec63b4
fa54bc3eca13fb34bedfd408642ac1c2eda91e3e
2023-07-16T08:24:15Z
c++
2023-10-30T22:16:24Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,525
["modules/gdscript/language_server/gdscript_language_server.cpp"]
LSP: Thread error when connecting to language server with VScode
### Godot version v4.1.stable.official [970459615] ### System information Godot v4.1.stable - Ubuntu 22.04.2 LTS 22.04 - Vulkan (Mobile) - integrated Intel(R) Graphics (ADL GT2) () - 12th Gen Intel(R) Core(TM) i5-1235U (12 Threads) ### Issue description Opening the project and connecting to the language server wit...
https://github.com/godotengine/godot/issues/79525
https://github.com/godotengine/godot/pull/80686
ca005205258585a2ee73cb66ec50077ac21695d8
e43370d0fa5c1006b197c6ce0f689bd355d89484
2023-07-16T00:05:43Z
c++
2023-08-21T17:26:43Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,521
["core/object/object.cpp", "core/object/script_language.h", "core/object/script_language_extension.cpp", "core/object/script_language_extension.h", "doc/classes/ScriptExtension.xml", "modules/gdscript/gdscript.cpp", "modules/gdscript/gdscript.h", "modules/gdscript/tests/scripts/runtime/features/static_method_as_callabl...
Callables of static methods are not valid if accessed via the class's name
### Godot version v4.1.stable.official [970459615], v4.1.1.rc1.official [e709ad4d6] ### System information Ubuntu 23.04 ### Issue description 4.1 introduced support for using static methods as callables. However, if the callable is accessed via the class's name, it is considered invalid. This makes using static me...
https://github.com/godotengine/godot/issues/79521
https://github.com/godotengine/godot/pull/82767
5c26550b862da9c03dfda3f5994ccc480fcac44a
5cee7b02640f1223f478504ca136d1cc0806e5b9
2023-07-15T22:19:31Z
c++
2023-10-05T08:09:45Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,515
["scene/resources/particle_process_material.cpp"]
GPUParticles2D animated particles with random offsets stutter between frames when emitted
### Godot version v4.1.1.rc1.official [e709ad4d6] ### System information Godot v4.1.1.rc1 - Windows 10.0.22621 - Vulkan (Compatibility) - Intel(R) UHD Graphics 620 (Intel Corporation; 30.0.101.1338) - Intel(R) Core(TM) i5-8350U CPU @ 1.70GHz (8 Threads) ### Issue description When a GPUParticles2D has a r...
https://github.com/godotengine/godot/issues/79515
https://github.com/godotengine/godot/pull/80984
359bb3833021b401ad3cb34e266aaf2dc8756411
2f826873343629d1385f69dde160de0b4ef10b17
2023-07-15T20:15:23Z
c++
2023-08-28T10:05:52Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,507
["scene/gui/spin_box.cpp", "scene/gui/spin_box.h"]
SpinBox resets text when tooltip is showed
### Godot version 4.1 ### System information win 10 ### Issue description If you type text (not pressing enter) and hover mouse so tooltip shows up, then text dissapears. ![bug](https://github.com/godotengine/godot/assets/3350340/38c7904b-4e0c-4267-8cec-fca08da87013) ### Steps to reproduce 1. Add a SpinBox ...
https://github.com/godotengine/godot/issues/79507
https://github.com/godotengine/godot/pull/81638
dce1aab174369e9124507f4614fc007301df52e7
680b59954ba57eedeeb81fc456ea72df4888a9d2
2023-07-15T17:30:21Z
c++
2023-10-18T14:54:32Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,503
["servers/rendering/rendering_server_default.cpp", "servers/rendering/rendering_server_default.h"]
Game crash when using compatibility rendering method
### Godot version 4.1 and 4.0.3 debug build ### System information OS: Manjaro Linux x86_64 Kernel: 6.1.38-1-MANJARO CPU: AMD Ryzen 5 5600X (12) @ 3.700GHz GPU: NVIDIA GeForce RTX 3070 Ti X11 backend OpenGL API 3.3.0 NVIDIA 535.54.03 ### Issue description Game crashes silently after switching to c...
https://github.com/godotengine/godot/issues/79503
https://github.com/godotengine/godot/pull/79528
e8af22d3de637e59f5cf1c75cb89f725b6cfd713
dd05012122f77a915e4ba9dd6b43bae878667fbc
2023-07-15T14:48:51Z
c++
2023-07-20T14:28:47Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,497
["main/main.cpp"]
--doctool --gdscript-docs doesn't work with preload or global class names
### Godot version 4.1-stable ### System information Windows 11 ### Issue description I love the new GDScript API documentation in Godot 4 and had hoped to use the new command line feature in Godot 4.1 to export it for use as online documentation. However, I ran into the following problem: Using the co...
https://github.com/godotengine/godot/issues/79497
https://github.com/godotengine/godot/pull/82116
1c10ff37b34e557afe0da0bdd6f7ae180201a533
c12d63556b5c1da03a00dd4c45c40e60bd8d68c2
2023-07-15T12:44:51Z
c++
2023-09-22T20:05:58Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,487
["modules/enet/enet_multiplayer_peer.cpp"]
Packet losses in reliable RPCs
### Godot version 4.1 stable ### System information Godot v4.1.stable - Artix Linux #1 SMP PREEMPT_DYNAMIC Thu, 03 Nov 2022 21:10:08 +0000 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti (nvidia; 520.56.06) - AMD Ryzen 5 2600 Six-Core Processor (12 Threads) ### Issue description I apologize in...
https://github.com/godotengine/godot/issues/79487
https://github.com/godotengine/godot/pull/80293
40363a88bde046c5330781ad6cc7cee05f1b8c8b
e43ae7c039dc5f1f3ade3807dc88ad04109c9e1b
2023-07-14T20:40:07Z
c++
2023-08-07T12:53:34Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,478
["editor/editor_undo_redo_manager.cpp"]
`history_changed` events stop emitting when clicking the same inspector attribute twice.
### Godot version 4.1 Stable ### System information MacBook Ventura 13.4 ### Issue description Undo/Redo manager `history_changed` events stop being emitted when clicking on the same editor inspector property. This also stops creating Undo/Redo events, so "undo" actions stop working. ### Steps to repr...
https://github.com/godotengine/godot/issues/79478
https://github.com/godotengine/godot/pull/79484
7bc8a52edf355caaf6069e58528f07a790dfa18c
851bc640ddf7225a4b52bb15cc50c249df119953
2023-07-14T18:46:22Z
c++
2023-07-16T12:42:55Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,473
["editor/plugins/tiles/tile_set_atlas_source_editor.cpp", "editor/plugins/tiles/tile_set_atlas_source_editor.h", "editor/plugins/tiles/tile_set_editor.cpp", "editor/plugins/tiles/tile_set_editor.h"]
Atlas Merging Tool not working
### Godot version 4.1.stable ### System information Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads) ### Issue description When I try to join 68 images of 128x128 resolution in an atl...
https://github.com/godotengine/godot/issues/79473
https://github.com/godotengine/godot/pull/79678
120abd12c2775968d86d83092885d517b59a6fe5
a7ded904de7b07e8b339107cb768ffdbd5a503f4
2023-07-14T17:39:12Z
c++
2023-08-28T13:02:37Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,463
["drivers/gles3/rasterizer_scene_gles3.cpp", "servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp", "servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h", "servers/rendering/renderer_rd/storage_rd/forward_id_storage.h", "servers/rendering/renderer_rd/storage_rd/light_storage.cpp", "s...
Godot weird light issues
### Godot version v4.1.1.rc1.official [e709ad4d6] ### System information Godot v4.1.1.rc1 - Windows 10.0.19045 - Vulkan (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz (4 Threads) ### Issue description As you can see in the picture, there is something weird about the floor, and some...
https://github.com/godotengine/godot/issues/79463
https://github.com/godotengine/godot/pull/83493
8d7f3d6bc9a8ccf9c2e4080c45f4079103f3017e
814de86494bb883592dac1d9c0dde5b27c9c79bb
2023-07-14T11:55:00Z
c++
2023-10-23T10:40:07Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,458
["doc/classes/Area2D.xml", "doc/classes/Area3D.xml", "scene/2d/area_2d.cpp", "scene/3d/area_3d.cpp"]
Node-based Area3Ds can't tell when overlapping with PhysicsServer instanced ones.
### Godot version v4.1.stable.official [970459615], Also tested on v3.5.2.stable.official [170ba337a] ### System information Godot v4.1.stable - macOS 13.4.0 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads) ### Issue description When creating Area3Ds using `PhysicsServer.area_create()`, a...
https://github.com/godotengine/godot/issues/79458
https://github.com/godotengine/godot/pull/79460
ee9ff6a52ce9f398682d7e7d64c2e9cd7e2ebc4d
612791ef8b93e3b14307066ddfdc5c8df0d0c5c7
2023-07-14T07:46:15Z
c++
2023-12-18T17:17:26Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,453
["scene/2d/node_2d.cpp", "scene/gui/control.cpp", "scene/main/canvas_item.cpp", "scene/main/canvas_item.h", "tests/scene/test_control.h", "tests/scene/test_node_2d.h", "tests/test_main.cpp"]
Node2D global_position does not update when set before it's added to the scene tree
### Godot version 4.1 stable, 4.1.1 rc1 ### System information Windows 10, Forward + ### Issue description When updating the global_position of a Node2D that's outside of the scene tree, the global_position does not update. I came across this issue because when I instantiate a scene, I usually set the instantiated...
https://github.com/godotengine/godot/issues/79453
https://github.com/godotengine/godot/pull/80105
b00796eb1af9257f9fda22839447f765b3193161
2c0a74a14938e053fc44e32b7fc134513c6f3bb5
2023-07-14T03:49:19Z
c++
2023-08-28T10:03:53Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,449
["editor/debugger/script_editor_debugger.cpp", "modules/mono/glue/GodotSharp/GodotSharp/Core/DebuggingUtils.cs", "modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs", "modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/ExceptionUtils.cs", "modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropStruct...
In C#, Polling for InputMap action that does not exist produces a difficult to debug error.
### Godot version v4.1.stable.mono.official [970459615] ### System information Godot v4.1.stable.mono - macOS 13.4.1 - Vulkan (Mobile) - dedicated AMD Radeon Pro 5300M - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads) ### Issue description When polling for an InputAction that does not exist from C#, Godot pr...
https://github.com/godotengine/godot/issues/79449
https://github.com/godotengine/godot/pull/79280
ae8f1015e0ce7c55bf795c4c70c8369a76303588
8b6c867c81f171f24d3daca5d6eb9d07fbd09f27
2023-07-13T23:28:12Z
c++
2023-08-03T12:46:44Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,448
["scene/3d/reflection_probe.cpp"]
Vulkan: Reflection probe rendering breaks if Max Distance is greater than 262144
### Godot version 4.1.stable ### System information Godot v4.2.dev (287f3aa4e) - Fedora Linux 38 (KDE Plasma) - Vulkan (Compatibility) - NVIDIA GeForce RTX 4090 (nvidia; 535.54.03) - 13th Gen Intel(R) Core(TM) i9-13900K (32 Threads) ### Issue description Reflection probe rendering breaks if **Max Distanc...
https://github.com/godotengine/godot/issues/79448
https://github.com/godotengine/godot/pull/82415
9f20a4a3917bca1776e598d4c2e4344762e3f552
79e9e201e89a0bc0bf971b275124a3b7dfc33b58
2023-07-13T23:08:08Z
c++
2023-10-26T06:57:35Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,445
["editor/plugins/sprite_frames_editor_plugin.cpp"]
Unexpected behavior on SpriteFrames animation FPS config
### Godot version v4.1.stable.official.970459615 ### System information Vulkan API 1.2.231 - Forward Mobile - Using Vulkan Device #0: Apple - Apple M1 Max ### Issue description When changing a specific animation (eg. animation_a) FPS if you click on another animation name (eg. animation_b), the new FPS value is as...
https://github.com/godotengine/godot/issues/79445
https://github.com/godotengine/godot/pull/79692
ee32ddb4d5a0d2477e96158c937793b3733c767f
3cf1bc0a24e1c33c10825f2c6cc4867551fb9d1e
2023-07-13T21:36:24Z
c++
2023-10-05T20:47:37Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,441
["scene/main/viewport.cpp"]
Physics Mouse Picking happens in `SubViewport` even with `MOUSE_FILTER_IGNORE`
### Godot version v4.2.dev.custom_build [60f3b7967] ### System information Debian Linux X11 Xfce ### Issue description Physics Picking within a `SubViewport` happens with `InputEventMouse` even when mouse events are disabled via `SubViewportContainer.mouse_filter = Control.MOUSE_FILTER_IGNORE` The pro...
https://github.com/godotengine/godot/issues/79441
https://github.com/godotengine/godot/pull/79443
e25a3681335d4bc1534d0b6d90910d7f4a132675
1de9171c324741b1e50f2da2b3ffaeabae8ba36a
2023-07-13T21:06:47Z
c++
2023-07-26T16:40:14Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,412
["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/gdscript_parser.cpp", "modules/gdscript/tests/scripts/analyzer/features/export_enum_as_dictionary.gd", "modules/gdscript/tests/scripts/analyzer/features/export_enum_as_dictionary.out", "modules/gdscript/tests/scripts/utils.notest.gd"]
Exporting an enum sourced from a Resource doesn't work.
### Godot version 4.1.stable ### System information Godot v4.1.stable - Windows 10.0.22621 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3070 Laptop GPU (NVIDIA; 31.0.15.3141) - Intel(R) Core(TM) i7-10870H CPU @ 2.20GHz (16 Threads) ### Issue description Loading constants from a resource should work f...
https://github.com/godotengine/godot/issues/79412
https://github.com/godotengine/godot/pull/79510
21b132616bf167bf42e019cf3b7757ca56ea28b3
971f678442a3754d4a2f1dd53b97a8e900fa9a4c
2023-07-13T08:25:56Z
c++
2023-09-20T11:09:17Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,391
["editor/editor_node.cpp"]
Godot 4.1 Copy System Info doesn't copy the correct rendering driver when using ```--rendering-driver opengl3``` and Compatibility engine
### Godot version 4.1.1rc1 ### System information Godot v4.1.1.rc1 - Windows 10.0.19045 - OpenGL3 (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads) ### Issue description When I run Godot using ```--rendering-driver opengl3```, **Help > Copy System Info** reports that I am...
https://github.com/godotengine/godot/issues/79391
https://github.com/godotengine/godot/pull/79416
c528f1fc27c1f5edf932db5044acab3dd837d064
79a9e7956164742f2616ab74dc3855736b56ac16
2023-07-12T19:54:27Z
c++
2023-07-18T11:28:30Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,389
["scene/2d/navigation_obstacle_2d.cpp"]
NavigationObstacle2D's not displayed correctly in editor
### Godot version 4.1 stable ### System information Windows 11 64bit ### Issue description A dynamic `NavigationObstacle2D` with radius > 0 is not displayed properly in editor when setting it to a position other than the origin. The center of the avoidance circle is not at the correct position after switching scen...
https://github.com/godotengine/godot/issues/79389
https://github.com/godotengine/godot/pull/79392
177768a7e4c1c772eed62ea433439662953fd1fb
ab77d4494db03276cbe4329ea6e7e674a36fa044
2023-07-12T19:17:50Z
c++
2023-07-14T16:49:57Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,380
["editor/editor_node.cpp"]
Missing word in alert popup
### Godot version v4.1.stable.official ### System information Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon (TM) RX 480 (Advanced Micro Devices, Inc.; 31.0.14057.5006) - Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz (8 Threads) ### Issue description There is a missing word i...
https://github.com/godotengine/godot/issues/79380
https://github.com/godotengine/godot/pull/79381
6c4f85a879cc0641ac23d58c33b311e9f35ef4b4
60f3b7967cbd00b4e1f52d33d372646f7bec02f6
2023-07-12T14:18:52Z
c++
2023-07-12T19:03:17Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,379
["editor/editor_node.cpp"]
Godot 4.1 crashes on simple plugin print statement
### Godot version v4.1.stable.official [970459615] ### System information MacOS Big Sure 11.3 ### Issue description I got a bug report on my project and then did a deeper analysis to find the rootcause of Godot crashing on exit. https://github.com/MikeSchulze/gdUnit4/issues/225 short story - i removed all cla...
https://github.com/godotengine/godot/issues/79379
https://github.com/godotengine/godot/pull/80161
f415200323d0684942184818ab0fecdb994b54d8
79f6ac5cd5809e559477c97e89a2f7efb8d82ab2
2023-07-12T14:11:25Z
c++
2023-08-02T19:37:13Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,372
["scene/resources/animation.cpp"]
tween_property on a "Basis" property doesn't change its value until the end of the duration
### Godot version 4.1.stable ### System information Ubuntu 22.04 ### Issue description When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation]...
https://github.com/godotengine/godot/issues/79372
https://github.com/godotengine/godot/pull/79426
ac16c2696e99cec92febb461e6e69f61a3891c9e
16565fb630b7e1df1ce789573738c3b155490354
2023-07-12T12:34:17Z
c++
2023-07-14T16:50:12Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,371
["scene/main/viewport.cpp"]
Chance of crash when Control overrides mouse input on Area2D
### Godot version 4.0.3.stable ### System information Windows 10/11 ### Issue description I want the player's cursor to change when highlighting pickable Area2Ds; to do this, I have the areas modify the `mouse_default_cursor_shape` property on an external Control when the mouse enters or exits. If anothe...
https://github.com/godotengine/godot/issues/79371
https://github.com/godotengine/godot/pull/81006
6636ccc3eaebb9afb97b3f49d71dcacd348c66e2
8b8b6d1e87e7546193743d10dc23a1b004c0c679
2023-07-12T12:23:23Z
c++
2023-08-28T13:04:41Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,365
["modules/websocket/library_godot_websocket.js"]
[Web] `WebSocketPeer.get_close_reason()` always returns empty string.
### Godot version 4.1 and master ### System information Godot v4.1.stable - Windows 10.0.22621 - Vulkan (Compatibility) - NVIDIA GeForce RTX 2050 (NVIDIA; 31.0.15.2656) - 12th Gen Intel(R) Core(TM) i5-12500H (16 Threads) ### Issue description ```gdscript extends Control var socket = WebSocketPeer.new...
https://github.com/godotengine/godot/issues/79365
https://github.com/godotengine/godot/pull/79407
ee118e7ffd97f478de73f4b344fddc0203ef7cca
5e9d096f06fb2fc78723e6a764478839d5163931
2023-07-12T08:47:32Z
c++
2023-10-13T09:42:41Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,360
["modules/noise/noise_texture_3d.cpp", "modules/noise/noise_texture_3d.h"]
Adding a NoiseTexture3D within a VisualShader crashes Godot
### Godot version v4.1.stable.official [970459615] ### System information Godot v4.1.stable - Windows 10.0.22621 (this is what "copy system info" says, but I'm running Windows 11 Home) - Vulkan (Compatibility) - NVIDIA GeForce RTX 4090 (NVIDIA; 31.0.15.3168) - 12th Gen Intel(R) Core(TM) i7-12700F (20 Threads) ### I...
https://github.com/godotengine/godot/issues/79360
https://github.com/godotengine/godot/pull/80407
0ce1ca4677ad4d9b5952747f7940e712d561655e
ff1f50f952c4eb9f7877ef6d4b6d79dc8c947810
2023-07-12T06:55:30Z
c++
2023-08-08T15:01:10Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,348
["platform/windows/display_server_windows.cpp"]
Color Picker Eyedropper does not pick the same Color as getting the Color from the image data
### Godot version 4.1 ### System information Godot v4.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - integrated Intel(R) Iris(R) Xe Graphics (Intel Corporation; 30.0.101.1660) - 12th Gen Intel(R) Core(TM) i7-1260P (16 Threads) ### Issue description I made an image with only one color and no partially transpar...
https://github.com/godotengine/godot/issues/79348
https://github.com/godotengine/godot/pull/79350
5ae617627d71bc0773c6493b728d45cc8410f32b
88c1e0d528ede5b76cdbc45c61fbb826d5f9d5ab
2023-07-11T17:49:59Z
c++
2023-07-21T15:54:21Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,339
["modules/gdscript/gdscript_editor.cpp"]
Static vars don't autocomplete when referencing class
### Godot version v4.1.stable.official [970459615] ### System information Windows 10.0.19045 ### Issue description Static vars don't autocomplete when referencing class This is useful when getting static variables of one class from a different class ### Steps to reproduce ```gdscript class_name C...
https://github.com/godotengine/godot/issues/79339
https://github.com/godotengine/godot/pull/83150
3126001ef061f1d6683e8a83f0050b246b0ec1ed
2c79bc686e2d7c0e42c86ea2ef01d2618df8bb91
2023-07-11T13:23:12Z
c++
2023-10-11T20:44:35Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,338
["scene/gui/color_picker.cpp"]
Allow HTML color codes surrounded by spaces in the color picker
### Godot version v4.1.stable.official [970459615] ### System information Godot v4.1.stable - Pop!_OS 22.04 LTS - Vulkan (Compatibility) - NVIDIA GeForce MX350 (nvidia; 525.116.04) - 11th Gen Intel(R) Core(TM) i7-1165G7 @ 2.80GHz (8 Threads) ### Issue description When I use the color picker to change a c...
https://github.com/godotengine/godot/issues/79338
https://github.com/godotengine/godot/pull/79782
3ca4943fdc31225c1d9327e19cb0d9cb93a01d44
d06779cc07b92429df48bb84b58caa7c83c920ca
2023-07-11T13:07:33Z
c++
2023-07-24T17:33:34Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,327
["doc/classes/HTTPClient.xml", "platform/web/http_client_web.cpp", "platform/web/http_client_web.h", "platform/web/js/libs/library_godot_fetch.js"]
Web export HTTPRequest returns RESULT_CANT_CONNECT when API uses compression
### Godot version v4.1.stable.official [970459615] EDIT: Also v4.1.1.stable.official [bd6af8e0e] ### System information Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz (4 Threads) ### Issue descri...
https://github.com/godotengine/godot/issues/79327
https://github.com/godotengine/godot/pull/79846
ee06d3e83ff16489cd4690dd972bc402ef9400af
bec47cdbbc4aae37f8cb44c5d6169cf99117da55
2023-07-11T10:00:02Z
c++
2023-07-24T17:33:48Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,300
["CHANGELOG.md", "doc/classes/ResourceLoader.xml"]
`ResourceLoader::get_dependencies` breaking change in 4.1
### Godot version v4.1.stable.official [970459615] ### System information Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated Radeon (TM) RX 470 Graphics (Advanced Micro Devices, Inc.; 31.0.12027.9001) - AMD FX(tm)-8300 Eight-Core Processor (8 Threads) ### Issue description `ResourceLo...
https://github.com/godotengine/godot/issues/79300
https://github.com/godotengine/godot/pull/79306
23318e877890029f35856036b9c4e0bfa09cacc6
aa353df8cb4cd4d767f83a9bc2f1c9b8996b4347
2023-07-10T17:05:40Z
c++
2023-07-12T11:03:07Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,292
["scene/gui/tree.cpp", "scene/gui/tree.h"]
The tree in the Scene dock has noticeable lag further down you scroll in 4.1
### Godot version v4.1.stable.mono.official [970459615] ### System information Godot v4.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti (NVIDIA; 31.0.15.3179) - AMD Ryzen 3 3200G with Radeon Vega Graphics (4 Threads) ### Issue description I have a scene with a large am...
https://github.com/godotengine/godot/issues/79292
https://github.com/godotengine/godot/pull/79325
bf8069e80100b27b390c8e393bba04fcec961000
ad2295e35b755295eaddf3102567c1e27985c2f4
2023-07-10T15:16:19Z
c++
2023-08-04T14:59:07Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,276
["SConstruct", "editor/project_converter_3_to_4.cpp", "editor/project_manager.cpp", "modules/gdscript/gdscript_parser.cpp", "modules/gdscript/tests/scripts/parser/errors/yield_instead_of_await.out", "platform/uwp/export/export_plugin.cpp"]
Version number in conversion prompt is 4.0 but might be current version, or 4.x
### Godot version 4.1.stable.flathub ### System information Ubuntu 22 ### Issue description I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x ...
https://github.com/godotengine/godot/issues/79276
https://github.com/godotengine/godot/pull/79277
232611b44795834bdcb6352f20a1c03054201957
b8ed596769d2114797015833ce86f86ee872ecfa
2023-07-10T10:55:42Z
c++
2023-07-10T11:18:32Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,263
["core/input/input.cpp", "core/input/input.h"]
Controller Triggers stay pressed on Android
### Godot version 4.1.stable ### System information Android 12, OneUI 4.1, Galaxy S10e | Godot 4.1.stable ### Issue description ### Description On Android, Controller Triggers once pressed, stay pressed until the game is restarted ### Video: On Windows - everything works as intended. https://githu...
https://github.com/godotengine/godot/issues/79263
https://github.com/godotengine/godot/pull/81322
f333e4acf5b9cb04b3fba5dfc554107295db87b1
e6e9b04aab254da5fb09f9548153f0a21c418a43
2023-07-10T00:29:28Z
c++
2023-10-20T20:02:00Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,255
["editor/gui/scene_tree_editor.cpp"]
Dragged nodes have no icon size limit in script editor
### Godot version 4.1 ### System information Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads) ### Issue description https://github.com/godotengine/godot/assets/2223172/3c8ee782-9d5f-42e3-a70f-d2aa59a233dd ...
https://github.com/godotengine/godot/issues/79255
https://github.com/godotengine/godot/pull/79283
f53329d045ac51ba37c54e7d52c2e6f30273a269
bec5650a5f1378b7603a79b9d7c4ff94a9c3f40a
2023-07-09T20:46:32Z
c++
2023-07-12T15:16:58Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,247
["modules/gdscript/editor/gdscript_docgen.cpp"]
Generated documentation show all arrays as untyped
### Godot version 4.1.stable ### System information Linux 5.10.181-2-MANJARO ### Issue description A class with a function defined like this: ```gdscript class_name Foo extends Node func my_func(arr: Array[int]) -> Array[int]: return arr ``` Will show up in the docs as: ![image](https://github.co...
https://github.com/godotengine/godot/issues/79247
https://github.com/godotengine/godot/pull/80745
56dd0edf588fb72f38c02d81dfda08bc3df8e313
9becff0c54ffb5aee65d0abef6443cdf2b01dfbb
2023-07-09T17:45:07Z
c++
2023-08-21T06:22:31Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,242
["scene/resources/animation.cpp"]
Tweening `Transform2D` borken when initial scale is not `(1, 1)`
### Godot version v4.1.stable.official [970459615] < Steam ### System information Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads) ### Issue description When a tween is performed on a `Transf...
https://github.com/godotengine/godot/issues/79242
https://github.com/godotengine/godot/pull/79279
0231611ee025d98709e6ccd99345069aa2070b70
de14f09c1d903c808a50aab7b04574ca44e6016d
2023-07-09T14:06:27Z
c++
2023-07-14T16:49:40Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,235
["doc/classes/SubViewportContainer.xml", "doc/classes/Viewport.xml", "scene/gui/subviewport_container.cpp", "scene/gui/subviewport_container.h", "scene/main/viewport.cpp"]
`InputEventKey` not reaching focused Control when embedding Windows inside SubViewports
### Godot version v4.2.dev.custom_build [c3b0a92c3] ### System information Debian Linux X11 Xfce ### Issue description In the following scene tree it is not possible to write anything in `LineEditB`. ![image](https://github.com/godotengine/godot/assets/6299227/ce5f696a-d86a-402f-98f7-6a762f15543e) I ...
https://github.com/godotengine/godot/issues/79235
https://github.com/godotengine/godot/pull/79248
921776f0a505ca3328356c3ae8978109815bc65b
67873d0d5da011995cee1043c46bada1857395ae
2023-07-09T09:17:38Z
c++
2023-07-26T16:39:57Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,227
["scene/resources/packed_scene.h"]
The Updating Scene popup pops up constantly when switching scenes
### Godot version v4.2.dev.custom_build [ec395516e] ### System information Linux Mint 21.1 (Vera) - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti (nvidia; 515.105.01) - Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz (4 Threads) ### Issue description When the sub-scene is saved and closed, if it aut...
https://github.com/godotengine/godot/issues/79227
https://github.com/godotengine/godot/pull/79237
e4be11b2733f2cbb213a2146d606d0839b38a236
aa2a4d23d8cab912235b7f9445f6c0ed214c02d9
2023-07-09T00:44:15Z
c++
2023-07-10T08:36:52Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,210
["scene/gui/file_dialog.cpp"]
Save button of FileDialog keeps disabled after changing file_mode.
### Godot version v4.1.stable.official [970459615] ### System information Windows 10 ### Issue description When changing the `file_mode` of `FileDialog` from "Open File" to "Save File" via code the "Save" button keeps disabled until a file or folder is selected if the "Open" button was disabled before. Basicall...
https://github.com/godotengine/godot/issues/79210
https://github.com/godotengine/godot/pull/79211
1453dc9d5dea8934f26d157b78aa8ed3b7a8a500
1017077b7fc34672ab0ee3680c1db9f495cb5ce6
2023-07-08T16:50:05Z
c++
2023-07-09T10:24:35Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,190
["doc/classes/RenderingServer.xml", "servers/rendering/rendering_server_default.cpp"]
Calling force_draw from a thread crashes compatibility renderer
### Godot version v4.1.stable.official.970459615 ### System information Windows 10 OpenGL API 3.3.0 ### Issue description Calling force_draw from a thread crashes compatibility renderer. Not sure if bug or this is not something that we should be doing, but it seems to not cause any issue with mobile/desktop forwar...
https://github.com/godotengine/godot/issues/79190
https://github.com/godotengine/godot/pull/82953
0481a0b8b3f8db1f2cb4c341eab870782f34815e
dfe0f584b40d47a6c5209419c1407c92bb4d6b23
2023-07-08T06:43:04Z
c++
2023-12-08T14:22:53Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,159
["editor/editor_file_system.cpp", "modules/mono/csharp_script.cpp"]
4.1 Mono Regression - Export via CLI is broken (not saving all required resources)
### Godot version v4.1.stable.mono ### System information Windows 11 ### Issue description The automated build system I set up (via Gitlab CI/CD) for exporting my game is no longer working in 4.1. The `.pck` file generated during export is orders of magnitude smaller than I'd expect, and the game doesn't get pa...
https://github.com/godotengine/godot/issues/79159
https://github.com/godotengine/godot/pull/79173
bdcbfd71a87f446b9742d690d92838aad16f2bcb
157973ad5e44c20249b8f68d3b96945585610491
2023-07-07T14:33:54Z
c++
2023-07-08T16:23:06Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,153
["modules/gdscript/gdscript.cpp", "modules/gdscript/gdscript_compiler.cpp"]
Project broken following upgrade from 4.0.3 - "Parser Error: Identifier not found: (x)" error on all child classes from a global script class
### Godot version 4.1 Stable ### System information Linux Mint 21.1 - Godot 4.1 Stable - Vulkan (Forward+) - i7-12700K - RTX 2060 ### Issue description Hi folks! My project worked back on Godot 4.0.3 but since upgrading to 4.1 the project instantly crashes when testing, with the parser reporting that it was una...
https://github.com/godotengine/godot/issues/79153
https://github.com/godotengine/godot/pull/79205
5954c58ee1912d6ddceb165edfc27cc6084a4fa2
2c552140686b5366e48c61a1a15001f15359cccc
2023-07-07T12:02:43Z
c++
2023-07-17T17:15:16Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,149
["editor/plugins/sprite_frames_editor_plugin.cpp", "editor/plugins/sprite_frames_editor_plugin.h"]
Switch animation while renaming other animation in SpriteFrames crash
### Godot version v4.0.3.stable.mono.official [5222a99f5] ### System information 6.1.31-2-MANJARO ### Issue description In the SpriteFrames in the bottom panel, while editing animation name, Godot crashes (freezes for a short moment then quits) if you switch to another animation (to rename) without entering enter ...
https://github.com/godotengine/godot/issues/79149
https://github.com/godotengine/godot/pull/81643
680b59954ba57eedeeb81fc456ea72df4888a9d2
5fd3354655bff7efeec4f93a8c78632c2c46028f
2023-07-07T11:04:59Z
c++
2023-10-18T14:54:40Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,096
["scene/gui/dialogs.cpp", "scene/gui/dialogs.h"]
Version upgrade/downgrade confirmation dialog buttons misaligned
### Godot version v4.1.stable.official [970459615] < Steam ### System information Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads) ### Issue description After Godot got upgraded 4.0 -> 4.1, w...
https://github.com/godotengine/godot/issues/79096
https://github.com/godotengine/godot/pull/79274
f438fdb752cc3417d3926c20c50c92d615cfca0c
23318e877890029f35856036b9c4e0bfa09cacc6
2023-07-06T11:20:49Z
c++
2023-07-11T11:19:17Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,095
["editor/project_manager.cpp", "editor/project_manager.h"]
Misleading / unhelpful warning tooltip on 4.0 -> 4.1 upgrade
### Godot version v4.1.stable.official [970459615] < Steam ### System information Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads) ### Issue description After being upgraded to 4.1 ...
https://github.com/godotengine/godot/issues/79095
https://github.com/godotengine/godot/pull/79118
b8ed596769d2114797015833ce86f86ee872ecfa
349e44091da989c63b19b214e125b2368a76c06c
2023-07-06T11:08:00Z
c++
2023-07-10T13:33:15Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,093
["core/variant/array.cpp", "doc/classes/Array.xml", "tests/core/variant/test_array.h"]
Slice array with negative step and out of bound index crash the engine
### Godot version v4.0.3.stable.arch_linux ### System information archlinux ### Issue description The code below will crash the engine without any error or warning from the editor. ``` var arr := [1,2,3,4,5,6,7,8,9] func _ready(): print(arr.slice(50, 0, -1)) ``` Here the console log: ``` handle_crash: Pro...
https://github.com/godotengine/godot/issues/79093
https://github.com/godotengine/godot/pull/79103
b7c3998669bc58c8a4a561986e6b99f99cbaf713
3d04a22d7cb8b5756ddb314cbccd799630e18d47
2023-07-06T10:10:24Z
c++
2023-07-17T14:48:48Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,085
["editor/gui/scene_tree_editor.cpp"]
Renaming unique node to the same name results in an error dialog
### Godot version 4.1 ### System information Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads) ### Issue description https://github.com/godotengine/godot/assets/2223172/852654b0-dadd-411e-8fe5-f9c00492a497 ...
https://github.com/godotengine/godot/issues/79085
https://github.com/godotengine/godot/pull/78925
2935a2b1de2f722aa9f931f22e4188db5ef7ef33
a2604ff7123174fd95c22a4c7f3e2972bb4fb514
2023-07-05T23:53:26Z
c++
2023-07-07T14:04:17Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,071
["modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs", "modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs", "modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/ExtensionMethods.cs"]
Exporting nullable Node in C# does not show the node selector inspector
### Godot version v4.1.rc3.mono.official [cdd2313ba] ### System information Godot v4.1.rc3.mono - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3179) - 12th Gen Intel(R) Core(TM) i5-12600KF (16 Threads) ### Issue description When exporting a nullable Node field (`N...
https://github.com/godotengine/godot/issues/79071
https://github.com/godotengine/godot/pull/79094
69dbbcc313c45496347a82a094cc421e5b990fb9
26a58976e7c650b29ae9c48777a65f03ebb3812b
2023-07-05T16:52:58Z
c++
2023-07-07T06:35:20Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,052
["scene/gui/dialogs.cpp", "scene/gui/dialogs.h"]
Can't open filters in non-exclusive FileDialog
### Godot version v4.1.rc3.official [cdd2313ba] ### System information Godot v4.1.rc3 - Windows 10.0.19045 - Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz (8 Threads) ### Issue description Trying to open the filters (file types) menu in a non-exclusive FileDialog makes it automatically close and brings up the following ...
https://github.com/godotengine/godot/issues/79052
https://github.com/godotengine/godot/pull/79084
5d23586faf8d9f185b8d941f6ccf97e5af8a480e
26cde77b69a48a109551548861bcec702b75599b
2023-07-05T08:15:57Z
c++
2023-07-07T06:34:07Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,051
["platform/android/android_input_handler.cpp", "platform/android/android_input_handler.h", "platform/android/java/lib/src/org/godotengine/godot/GodotLib.java", "platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java", "platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWra...
Bluetooth keyboard events not handling echo properly on Android
### Godot version 4 ### System information Android 13 ### Issue description If I go in my game, godot seem to not see the keyboard. I saw my script for errors, but it seem correct. I used a script for move the characters as people show in the tutorials, so it should be correct and I saw it many times. th...
https://github.com/godotengine/godot/issues/79051
https://github.com/godotengine/godot/pull/79089
aa353df8cb4cd4d767f83a9bc2f1c9b8996b4347
64689c146ca7905836b5c30bffe2d34fa2cafce0
2023-07-05T08:06:21Z
c++
2023-07-12T12:18:30Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,044
["core/os/os.cpp", "doc/classes/OS.xml"]
Trying to open the folder of a project from the Project Manager (or a project's `user://` from the editor) opens its parent folder instead
### Godot version v4.1.rc3.official [cdd2313ba] ### System information Godot v4.1.rc3 - KDE neon 5.27 22.04 - Vulkan (Forward+) - integrated AMD Radeon Vega 11 Graphics (RADV RAVEN) () - AMD Ryzen 5 3400G with Radeon Vega Graphics (8 Threads) ### Issue description Trying to open the folder containing a project fro...
https://github.com/godotengine/godot/issues/79044
https://github.com/godotengine/godot/pull/79087
26cde77b69a48a109551548861bcec702b75599b
8a84a3914eaad96f52779ffd7112f02aaaee0ace
2023-07-04T23:19:45Z
c++
2023-07-07T06:34:31Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,036
["core/typedefs.h", "doc/classes/@GlobalScope.xml", "tests/core/math/test_math_funcs.h"]
`sign` returns `1` for NAN
### Godot version 4.1.rc3 ### System information Linux 5.10.181-2-MANJARO ### Issue description `sign(NAN)` and `signf(NAN)` both return `1`. But this doesn't seem right, as `NAN > 0` is false (as all other `NAN` comparison are). These should really return `NAN` not `1`. ### Steps to reproduce run ...
https://github.com/godotengine/godot/issues/79036
https://github.com/godotengine/godot/pull/81464
3e68ed0ca13f4ce3556d0d79771e5d4eae71ec94
38ca83e16f09ff977e5197e103c73168a0b5de70
2023-07-04T19:18:00Z
c++
2023-09-12T10:01:39Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,022
["editor/editor_node.cpp"]
Editor starts with glitched bottom panel if closed with temporary editor
### Godot version 4.1 rc3 ### System information Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads) ### Issue description This™ ![image](https://github.com/godotengine/godot/assets/2223172/cb33110f-a5b0-400a-951...
https://github.com/godotengine/godot/issues/79022
https://github.com/godotengine/godot/pull/79078
349e44091da989c63b19b214e125b2368a76c06c
ef155c1aeb216fa5a732913b6f2dc321e4b512dc
2023-07-04T13:38:10Z
c++
2023-07-10T14:30:14Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,019
["modules/openxr/action_map/openxr_action_map.cpp", "modules/openxr/action_map/openxr_interaction_profile.cpp", "modules/openxr/action_map/openxr_interaction_profile_metadata.cpp", "modules/openxr/action_map/openxr_interaction_profile_metadata.h", "modules/openxr/doc_classes/OpenXRInteractionProfileMetadata.xml", "modu...
Pico Neo 3: The Pico Interaction Profile is not used
### Godot version v4.0.2.stable.official [7a0977ce2] and v4.0.3.stable.official [5222a99f5] ### System information Pico Neo 3 Pro Eye; PUI Version 4.8.19; Android 10 ### Issue description When trying to use the controllers, only the menu button and trigger works because the Simple controller profile is used. The s...
https://github.com/godotengine/godot/issues/79019
https://github.com/godotengine/godot/pull/79570
8edc0b43b94bcc04defeeebd7ce120a0131ff511
34a4885579f5c590594a14e74adeddf23574d3bc
2023-07-04T12:16:19Z
c++
2023-08-30T06:45:04Z
closed
godotengine/godot
https://github.com/godotengine/godot
79,012
["scene/animation/animation_node_state_machine.cpp"]
Crash when setting AnimationTree active with circular dependency (infinite loop)
### Godot version v4.1.rc2.official [46424488e] ### System information Godot v4.1.rc2 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3623) - AMD Ryzen 7 5700G with Radeon Graphics (16 Threads) ### Issue description When setting the AnimationTree to active, G...
https://github.com/godotengine/godot/issues/79012
https://github.com/godotengine/godot/pull/79141
5205ff69ca1cf971cadbf4c418fb99179f2bf6e8
dcbbde5e235e611275d9972890c8993449ac0194
2023-07-04T07:09:00Z
c++
2023-07-07T14:05:05Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,981
["core/input/input_event.cpp", "core/input/input_event.h"]
Some command palette commands do nothing
### Godot version v4.1.rc2.official [46424488e] ### System information Windows 11 ### Issue description Selecting some of the commands from command palette do nothing. Seems like commands that should open a popup/window fail, while other commands work. Selecting faulty commands from menu directly work. https://...
https://github.com/godotengine/godot/issues/78981
https://github.com/godotengine/godot/pull/82203
d8c31155a872f502902ecb47498233ebe0e6ed99
0b4959bdf06baf46606d4ea56eb1979ae142e2ed
2023-07-03T13:00:00Z
c++
2023-09-24T21:36:09Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,949
["platform/windows/os_windows.cpp"]
Project Manager, comma in project name, breaks open project folder button
### Godot version v4.1.rc2.official [46424488e] ### System information Godot v4.1.rc2 - Windows 10.0.19045 - Vulkan (Compatibility) - GeForce GTX 550 Ti () - Intel(R) Core(TM) i3-2100 CPU @ 3.10GHz (4 Threads) ### Issue description In the Project Manager. With a project that has a comma in the name, for example: ...
https://github.com/godotengine/godot/issues/78949
https://github.com/godotengine/godot/pull/78963
2d423574648f7bc32b0a7855ae6573532ca78a83
6584cd88d9b7e45160ec153ae743801db93d0ab3
2023-07-02T13:39:04Z
c++
2023-08-28T13:01:49Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,943
["modules/navigation/nav_map.cpp"]
Navigation recomputes incorrect longer path to unreachable target
### Godot version v4.1.rc2.official.46424488e ### System information Ubuntu 23.04, Vulkan, NVIDIA GeForce RTX™ 2060 / NVIDIA GeForce RTX™ 2060, NVIDIA Driver Version: 525.105.17, NVML Version: 12.525.105.17 ### Issue description Navigation server should compute (and recompute) the shortest path to the ta...
https://github.com/godotengine/godot/issues/78943
https://github.com/godotengine/godot/pull/79004
0bf8261f2596914e21d7eadb844603abee53b530
1b8cbfe6e3dce27ea3c1c8d065c0186549ac3f5c
2023-07-02T10:35:14Z
c++
2023-07-09T21:53:57Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,934
["core/object/object.cpp", "core/object/object.h", "editor/connections_dialog.cpp", "editor/connections_dialog.h", "editor/editor_inspector.cpp", "editor/editor_inspector.h"]
GDScript documentation comments: description tooltips are omitted when applied to @export variables with multiline arguments, as well as @export_category
### Godot version 4.1.rc2.mono.official ### System information Godot v4.1.rc2.mono - EndeavourOS #1 SMP PREEMPT_DYNAMIC Thu, 11 May 2023 16:40:42 +0000 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 4400 (HSW GT2) () - Intel(R) Core(TM) i7-4500U CPU @ 1.80GHz (4 Threads) ### Issue description When...
https://github.com/godotengine/godot/issues/78934
https://github.com/godotengine/godot/pull/81221
497ca8c4338b75e0c185858266b12fb0df38d720
fa3428ff25bc577d2a3433090478a6d615567056
2023-07-02T07:00:08Z
c++
2023-09-02T22:21:04Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,932
["scene/gui/rich_text_label.cpp"]
RichTextLabel freezes Godot 4.1-rc2 on Fit Content
### Godot version v4.1.rc2.official [46424488e] ### System information Godot v4.1.rc2 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti with Max-Q Design (NVIDIA; 30.0.15.1278) - Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz (12 Threads) ### Issue description Under certain circumstances, a...
https://github.com/godotengine/godot/issues/78932
https://github.com/godotengine/godot/pull/78975
03f0e5eb15d674b2e86deecd425d4dd4c3a0984a
1b38e9258bbfe68d3c239f4f1d0ef1919ccd5a53
2023-07-02T04:48:09Z
c++
2023-07-03T13:26:31Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,930
["scene/2d/touch_screen_button.cpp", "scene/2d/touch_screen_button.h"]
Touch buttons' graphics fail to convert to Godot 4
### Godot version v4.1.beta1.official [828ec2c5d] ### System information Godot v4.1.beta1 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 30.0.14.7247) - AMD Ryzen 7 3700X 8-Core Processor (16 Threads) ### Issue description Converting a project from Godot 3.5 to Godot 4....
https://github.com/godotengine/godot/issues/78930
https://github.com/godotengine/godot/pull/78940
0df423756ec09ec4803353f9223f3853d447f21b
7cd92ad02322815fd4196cc3fdcd4d2dd48e6313
2023-07-02T02:38:47Z
c++
2023-07-08T16:20:39Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,922
["editor/gui/scene_tree_editor.cpp"]
Renaming unique node name to the same name
### Godot version v4.1.rc2.official [46424488e] ### System information Godot v4.1.rc2 - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1050 Ti (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz (4 Threads) ### Issue description A minor annoyance when accidentally editin...
https://github.com/godotengine/godot/issues/78922
https://github.com/godotengine/godot/pull/78925
2935a2b1de2f722aa9f931f22e4188db5ef7ef33
a2604ff7123174fd95c22a4c7f3e2972bb4fb514
2023-07-01T23:25:48Z
c++
2023-07-07T14:04:17Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,913
["modules/mono/editor/GodotTools/GodotTools/Ides/MessagingServer.cs"]
Exception when sending code completion message for NodePath via GodotTools.IdeMessaging (C#)
### Godot version 4.1.rc2 ### System information Window 11/MacOS ### Issue description We integrated `GodotTools.IdeMessaging` into the Rider Godot-Support plugin to get auto completion for `NodePath` and input actions to get more feature parity with VS Code and the Godot Editor itself (https://github.com/JetBrain...
https://github.com/godotengine/godot/issues/78913
https://github.com/godotengine/godot/pull/78928
73a529df4cf164fa892b4ce9520be27c592afe9c
e044e13d5a77bcecb9a5c97f94065fcf5dd0ce30
2023-07-01T15:40:53Z
c++
2023-07-03T13:51:30Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,912
["scene/gui/rich_text_label.cpp"]
Moving RichTextLabel into a CenterContainer node causes editor to crash
### Godot version v4.1.rc2.mono.official [46424488e] ### System information Windows 11 - v4.1.rc2 - Vulkan ### Issue description I tried to move a RichTextLabel into a CenterContainer node and the editor crashed. It seems the latest working version was **v4.1.beta2.mono.official [a2575cba4]** I have ...
https://github.com/godotengine/godot/issues/78912
https://github.com/godotengine/godot/pull/78975
03f0e5eb15d674b2e86deecd425d4dd4c3a0984a
1b38e9258bbfe68d3c239f4f1d0ef1919ccd5a53
2023-07-01T15:26:31Z
c++
2023-07-03T13:26:31Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,899
["scene/gui/rich_text_label.cpp"]
Scrollbar in output window does not work correctly
### Godot version 4.1.rc2 ### System information MacOS 13.4.1 ### Issue description ![image](https://github.com/godotengine/godot/assets/4489798/cf4d2074-7d8a-48d4-ba87-ba04d7f2dda1) Scrollbar does not show when output values are provided after starting the game. Also, it does not scroll to the bottom automatical...
https://github.com/godotengine/godot/issues/78899
https://github.com/godotengine/godot/pull/78968
2926ddec1c07b9343f12f82d49dc28f6a9954111
2912fd4c5163e5d393df9b9296c0628f4bb41b8c
2023-07-01T07:02:05Z
c++
2023-07-03T13:26:18Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,898
["drivers/gles3/storage/particles_storage.cpp", "drivers/gles3/storage/particles_storage.h", "servers/rendering/renderer_rd/storage_rd/particles_storage.cpp", "servers/rendering/renderer_rd/storage_rd/particles_storage.h"]
QueueFree on GPUParticles causes visual artifacts
### Godot version v4.1.rc2.mono.official [46424488e] ### System information Godot v4.1.rc2.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1070 Ti (NVIDIA; 31.0.15.1694) - AMD Ryzen 7 2700X Eight-Core Processor (16 Threads) ### Issue description When I use QueueFree on a GPUP...
https://github.com/godotengine/godot/issues/78898
https://github.com/godotengine/godot/pull/82431
f2f6f99241c6d6a885c35dcb4d9c97e3724d5c52
b1371806ad3907c009458ea939bd4b810f9deb21
2023-07-01T06:56:29Z
c++
2023-10-11T22:22:33Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,896
["servers/rendering/shader_compiler.cpp"]
Floating point literals are modified in generated native shader code
### Godot version v4.1.rc2.official [46424488e] ### System information Godot v4.1.rc2 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (NVIDIA; 31.0.15.2802) - Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz (12 Threads) ### Issue description The native shader generated from (for ex...
https://github.com/godotengine/godot/issues/78896
https://github.com/godotengine/godot/pull/78972
b3c2b52025f0ec8a94d002666f235d273f9ddc42
b2ada1b69089817000c5522f2a48924cfd72e312
2023-07-01T06:45:03Z
c++
2023-07-07T06:32:09Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,888
["main/main.cpp"]
Can't run Godot OpenGL 3 on ATI Radeon HD 3650 since shader cache addition
### Godot version 4.1 (many ver.) ### System information Windows 10 - 4.1 (many ver.) - OpenGL 3.3 compatibility ### Issue description I installed several versions of godot to test, **_as I have a very old computer_**. i don't know if this is a BUG, or just my OLD Hardware be incompatible. **HARDWARE:** intel...
https://github.com/godotengine/godot/issues/78888
https://github.com/godotengine/godot/pull/85273
5352490cc98735652fd881db0632d156dc05ee45
748113280f3ec6e16a449c667a2d87f563d9b668
2023-06-30T21:27:12Z
c++
2023-12-12T09:39:52Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,887
["editor/filesystem_dock.cpp"]
FileSystem Dock: Drag and drop file from res:// to res:// prompts to overwrite/rename; should be a no-op
### Godot version v4.1.rc2.official [46424488e] ### System information Godot v4.1.rc2 - Linux Mint 20 (Ulyana) - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 SUPER (nvidia; 515.105.01) - Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (8 Threads) ### Issue description Dragging and dropping a file to a ...
https://github.com/godotengine/godot/issues/78887
https://github.com/godotengine/godot/pull/78914
963cf54486f57f249851e12c8f9fa7f9d96b9e63
64d451daac40a64ba8f4763537065f96c8699274
2023-06-30T20:07:14Z
c++
2023-07-07T06:30:06Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,881
["doc/classes/String.xml", "doc/classes/StringName.xml", "editor/import/resource_importer_scene.cpp"]
Import Hints are no Longer Processed if the Object Name ends with a Number
### Godot version 4.1 rc2 ### System information Manjaro GL-Compatibility ### Issue description When using import hints, such as -col or -colonly, on object names Godot used to accept the hint even if it was followed by Blender's auto duplicate naming scheme such as .001 or .002. This is no longer the case, items ...
https://github.com/godotengine/godot/issues/78881
https://github.com/godotengine/godot/pull/79050
e5cca53a94f8d0ab543eeb2d70c7e48ebe838cd6
c16afc1c2d1869117caa313243549475e05d66d2
2023-06-30T17:31:44Z
c++
2023-07-05T13:59:44Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,868
["scene/gui/button.cpp"]
Justification flags properties of Label overriding the Scrollbar
### Godot version 4.1.rc.1 ### System information Windows 11 ### Issue description Text of Justification flags are overriding the scrollbar, It should be under. ![image](https://github.com/godotengine/godot/assets/84369217/88ee079e-e186-4955-a736-50d732a41edd) The Justification flags are too much to the ey...
https://github.com/godotengine/godot/issues/78868
https://github.com/godotengine/godot/pull/79455
16565fb630b7e1df1ce789573738c3b155490354
7b0f8d76ada911ee8694a10327c43698590e96e8
2023-06-30T10:21:34Z
c++
2023-07-14T16:50:15Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,853
["scene/2d/navigation_agent_2d.cpp", "scene/3d/navigation_agent_3d.cpp"]
Instantiating NavigationAgent3D at runtime adds invisible obstacle at the global origin position (0,0,0)
### Godot version v4.1.rc1.mono.official [1f9e540f1] ### System information Godot v4.1.rc1.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 Ti with Max-Q Design (NVIDIA; 31.0.15.3179) - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads) ### Issue description When NavigationAgent...
https://github.com/godotengine/godot/issues/78853
https://github.com/godotengine/godot/pull/78857
9da070fe054f53647f8ecbd3494e81fd96232aad
813ff4b460eaf73f9cd59d734a7d2cd361313a49
2023-06-29T20:43:44Z
c++
2023-07-03T13:26:11Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,849
["scene/gui/rich_text_label.cpp"]
Executing `RichTextLabel.parse_bbcode` freeze Godot
### Godot version 4.1.rc.custom_build. c83f912bc ### System information Ubuntu 22.04 CI ### Issue description When executing ``` extends Node func _process(delta): var temp_variable35241 = RichTextLabel.new() add_child(temp_variable35241) temp_variable35241.set_fit_content(true) temp_variable35241.par...
https://github.com/godotengine/godot/issues/78849
https://github.com/godotengine/godot/pull/78975
03f0e5eb15d674b2e86deecd425d4dd4c3a0984a
1b38e9258bbfe68d3c239f4f1d0ef1919ccd5a53
2023-06-29T19:07:14Z
c++
2023-07-03T13:26:31Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,840
["scene/2d/navigation_agent_2d.cpp", "scene/3d/navigation_agent_3d.cpp"]
Navigation Avoidance enabled agent continues in one direction after reaching target
### Godot version 4.1 rc 1 ### System information Windows 11 ### Issue description When an agent with navigation avoidance enabled reaches a target, it will continue going past it in the same direction. In 4.0, it would change direction and move towards the target again. ### Steps to reproduce Set up a simple n...
https://github.com/godotengine/godot/issues/78840
https://github.com/godotengine/godot/pull/78850
46424488edc341b65467ee7fd3ac423e4d49ad34
9da070fe054f53647f8ecbd3494e81fd96232aad
2023-06-29T16:29:09Z
c++
2023-07-03T13:26:04Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,829
["editor/doc_tools.cpp"]
In-editor API reference for GDExtension-defined classes is missing
### Godot version 4.1.rc (c83f912bcb33d441b90afe36bad38880acbe5f15) ### System information Mageia 9, Linux ### Issue description Doing some testing with @Riteo, we noticed that my PoC for in-editor API reference with descriptions for GDExtension was no longer working in latest `master` (#75415). After...
https://github.com/godotengine/godot/issues/78829
https://github.com/godotengine/godot/pull/78830
c83f912bcb33d441b90afe36bad38880acbe5f15
f228fb715cc1f4621d13a0870f226babac16586c
2023-06-29T09:52:28Z
c++
2023-06-29T11:25:55Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,819
["platform/macos/display_server_macos.mm"]
MacOS crash when trying to Run project with corrupted custom icon (.icns)
### Godot version v4.1.rc1.official [1f9e540f1] ### System information Godot v4.1.rc1 - macOS 13.3.1 - Vulkan (Mobile) - dedicated AMD Radeon Pro 5300M - Intel(R) Core(TM) i9-9980HK CPU @ 2.40GHz (16 Threads) ### Issue description Here is the [MacOS error report](https://pastebin.com/0SBBpCc6) and the [T...
https://github.com/godotengine/godot/issues/78819
https://github.com/godotengine/godot/pull/79010
ecca4e5e2f8bd650498878b9b7f90513b78311d6
9522ef67d5ddfdf00d8d52bcf26dedbb5545cb37
2023-06-29T01:21:11Z
c++
2023-07-07T06:32:56Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,810
["editor/scene_tree_dock.cpp", "scene/main/node.cpp", "scene/main/node.h"]
Incorrect behaviour when reordering TabContainer children
### Godot version v4.1.rc1.official [1f9e540f1] ### System information Windows 10 ### Issue description Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states. Also happens in v4.0.3.stable.official [5222a99f5]. https://github.com/godotengine/godot/as...
https://github.com/godotengine/godot/issues/78810
https://github.com/godotengine/godot/pull/78816
20e24bd2bb033d3fe019bd2a1a8c4f1590c1399b
c081d1bd24fcf81856b9055f342c2a84dbac48c1
2023-06-28T19:33:18Z
c++
2023-08-16T14:54:06Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,800
["servers/rendering/shader_language.cpp"]
Shader cannot use unsigned int suffix with hex
### Godot version 4.0.3 ### System information Win7 ### Issue description ![image](https://github.com/godotengine/godot/assets/28286958/abec9d3c-e078-424c-9430-d9fe8897aad6) ### Steps to reproduce 1. Create shader 2. Add uint with hex, e.g. 0xffffu ### Minimal reproduction project N/A
https://github.com/godotengine/godot/issues/78800
https://github.com/godotengine/godot/pull/78906
b8f28e287e853ffdb57564515ccf35ef03a98104
25ec523596da13fe4b8c27cb9e39b1ad64579cc6
2023-06-28T15:21:03Z
c++
2023-07-07T06:29:17Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,799
["editor/plugins/text_shader_editor.cpp"]
Shader preprocessor #if and #else highlighted with wrong color
### Godot version 4.0.3 ### System information Win7 ### Issue description #if and #else highlighted with the color same as if and else shader statement: ![image](https://github.com/godotengine/godot/assets/28286958/c2d58151-d6d2-4305-b4da-36e76e316caf) ### Steps to reproduce 1. Create shader ...
https://github.com/godotengine/godot/issues/78799
https://github.com/godotengine/godot/pull/79112
f1e63b808a163a9e4ffde8a6dc33290754d5289d
443820686cad24bbdd7e7050fa3d3f33f43a7bb5
2023-06-28T15:13:08Z
c++
2023-07-07T06:36:13Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,788
["doc/classes/SceneTree.xml", "scene/main/scene_tree.cpp", "scene/main/scene_tree.h"]
VideoStreamPlayer causes random crashes on a Windows export without "Export with Debug"
### Godot version 4.1.beta3, 4.0.3.stable ### System information Godot v4.1.beta3 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 Ti (NVIDIA; 31.0.15.3598) - Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz (6 Threads) ### Issue description The game crashes on a Windows export without "Export ...
https://github.com/godotengine/godot/issues/78788
https://github.com/godotengine/godot/pull/78988
2c8cbcd1a025f7211db87bca4c9c3cdec2ef6eab
e8df8c5e2c067edfbe5ca448e4ba1c266f653843
2023-06-28T10:44:59Z
c++
2023-07-26T16:39:43Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,786
["drivers/vulkan/rendering_device_vulkan.cpp"]
Game quits after rendering calls on main rendering device if multithreaded rendering is enabled
### Godot version v4.1.beta3.official [ada712e06] ### System information Godot v4.1.beta3 - Windows 10.0.22621 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 2080 with Max-Q Design (NVIDIA; 31.0.15.3161) - Intel(R) Core(TM) i9-8950HK CPU @ 2.90GHz (12 Threads) ### Issue description I am using the main renderingd...
https://github.com/godotengine/godot/issues/78786
https://github.com/godotengine/godot/pull/78794
73ca58b45fe39de87e4b664f8c1c09416b18596e
98358b282286c1d61e6ef3e66b7d2dbda6fc3e11
2023-06-28T08:58:21Z
c++
2023-07-08T16:17:46Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,771
["scene/resources/particle_process_material.cpp"]
Particles change when they are fully stopped
### Godot version v4.1.rc1.official [1f9e540f1] ### System information Godot v4.1.rc1 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 960 (NVIDIA; 31.0.15.3623) - AMD FX(tm)-6300 Six-Core Processor (6 Threads) ### Issue description When damping is used and a particle is fully stop...
https://github.com/godotengine/godot/issues/78771
https://github.com/godotengine/godot/pull/80638
1d852cb75ea004054621fe7976c44adc63d572b3
ed1180a97e5e1bd333895e7e3937c83622674c34
2023-06-27T21:06:18Z
c++
2023-08-16T07:16:14Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,765
["modules/mono/csharp_script.cpp"]
[Godot 4.1 RC1] [.NET/C#] Inspector does not show updated members of classes or type changes; Only appear after "Reload Current Project"
### Godot version Godot 4.1 Release Candidate 1 ### System information Godot v4.1.rc1.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA; 31.0.15.1694) - AMD Ryzen 7 3800X 8-Core Processor (16 Threads) ### Issue description Godot 4.1 RC1 does not update the [Export]...
https://github.com/godotengine/godot/issues/78765
https://github.com/godotengine/godot/pull/78787
d95b516d312a9f3930a96c0fdd51cf975345f16f
9a09ee5d0217c4d5e5668fccddfa477bf16af357
2023-06-27T19:44:22Z
c++
2023-06-28T10:51:59Z