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closed
godotengine/godot
https://github.com/godotengine/godot
78,760
["platform/windows/display_server_windows.cpp"]
Vertical scrollbar can't be clicked and dragged in exported property dropdown selection
### Godot version v4.1.beta3.mono.official [ada712e06] ### System information Godot v4.1.beta3.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 Ti with Max-Q Design (NVIDIA; 31.0.15.3179) - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads) ### Issue description Vertical scrollb...
https://github.com/godotengine/godot/issues/78760
https://github.com/godotengine/godot/pull/85484
c2d7cfe5387db5792a8832a58d7735969a827130
7b1a5de2841c98c81b98b09d5e7363fed078b341
2023-06-27T16:11:17Z
c++
2023-12-04T22:15:18Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,750
["servers/physics_2d/godot_body_2d.cpp", "servers/physics_3d/godot_body_3d.cpp"]
Mass not set properly for RigidBody3D with custom inertia and center of mass
### Godot version v4.0.3.stable.official [5222a99f5] ### System information Windows 11 - v4.0.3.stable - Forward+ ### Issue description EDIT: Applicable to RigidBody2D in the same way. If a RigidBody3D uses both custom Center of Mass and custom Inertia and Mass != 1, all forces are scaled by the mass ...
https://github.com/godotengine/godot/issues/78750
https://github.com/godotengine/godot/pull/78757
21cdedb79c718258d66242aa7645511830f296f0
1e4165ac603946afaf77c92c1a3d515432d3c747
2023-06-27T14:05:21Z
c++
2023-09-26T11:44:36Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,749
["drivers/vulkan/rendering_device_vulkan.cpp", "drivers/vulkan/rendering_device_vulkan.h", "drivers/vulkan/vulkan_context.cpp"]
Occasional `attempting free on address which was not malloc()-ed` crash in CI
### Godot version master CI builds ### System information Linux / Editor with doubles and GCC sanitizers ### Issue description The `Linux / Editor with doubles and GCC sanitizers` build can fail with a `attempting free on address which was not malloc()-ed` crash in the `Open and close editor (Vulkan)` st...
https://github.com/godotengine/godot/issues/78749
https://github.com/godotengine/godot/pull/80296
3f3f865f8a2b9396b16da28ce29c3c7470bf36d4
497ca8c4338b75e0c185858266b12fb0df38d720
2023-06-27T13:31:36Z
c++
2023-09-02T22:20:40Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,748
["scene/gui/slider.cpp"]
Disabled Sliders shouldn't be highlightable
### Godot version v4.1.rc.custom_build [1b3bf4852] ### System information Godot v4.1.rc (1b3bf4852) - Arch Linux #1 ZEN SMP PREEMPT_DYNAMIC Sat, 10 Jun 2023 00:35:19 +0000 - Vulkan (Compatibility) - AMD Radeon R9 380 Series (tonga, LLVM 15.0.7, DRM 3.52, 6.3.7-zen1-1-zen) () - AMD Ryzen 5 5600X 6-Core Processor (12 ...
https://github.com/godotengine/godot/issues/78748
https://github.com/godotengine/godot/pull/78776
7030ac555f6af936174097c4642e60c1a6b0877b
bbb11004e788c88a7315fbe414688eeaaa6c1c6f
2023-06-27T12:50:02Z
c++
2023-07-10T10:32:39Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,741
["doc/classes/TreeItem.xml", "scene/gui/tree.cpp", "scene/gui/tree.h"]
Scene Panel: node names are overlapping icons
### Godot version 4.1 Beta 3 ### System information Win10 ### Issue description In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ... Especially apparent with longer node names: https://github.com/godotengine/godot/assets/47016402/61cc8c...
https://github.com/godotengine/godot/issues/78741
https://github.com/godotengine/godot/pull/78756
fff32bb72aa5f0507db28c989e6c07eaeb6ce56c
017b19638b69d8fad81fb4a2145c6da9780d161e
2023-06-27T11:40:53Z
c++
2023-08-25T12:58:27Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,726
["editor/export/editor_export_platform.cpp", "modules/zip/zip_packer.cpp"]
Naming files in Chinese, `ZIPPacker` and `ZIPReader` will generate Garbled code
### Godot version v4.0.3.stable.official [5222a99f5] ### System information win10 21H2,Vulkan API 1.2.0 ### Issue description I'm for use `"Beta: Use Unicode UTF-8 for worldwide language support"` The file name will display as normal, but `ZIPReader.read_file()` is still garbled I tried using 7zip Packing file...
https://github.com/godotengine/godot/issues/78726
https://github.com/godotengine/godot/pull/78732
654132cb9c6ff1f27be0bf325e348e74b3e49fba
375d89ced067dab809ae43232143609ca90eb9ff
2023-06-26T20:34:50Z
c++
2023-12-05T12:05:02Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,715
["drivers/vulkan/rendering_device_vulkan.cpp", "drivers/vulkan/rendering_device_vulkan.h"]
Crash when using SoftBody on mobile
### Godot version 4.1 beta 3, 4.1 beta 1 ### System information Windows 10 - 4.1 beta 3 - Android 12 ### Issue description Crash when using SoftBody on android mobile. ### Steps to reproduce - Simple scene setup using a plane softbody, camera. - Export to android mobile. - Immediate crash when op...
https://github.com/godotengine/godot/issues/78715
https://github.com/godotengine/godot/pull/84852
8a9e3ad8d5623bad204964795504e5cd10289dad
a9ba8695d4ac453c5edc8339371116ea28f403aa
2023-06-26T16:58:21Z
c++
2023-12-04T22:06:04Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,689
["core/string/translation.cpp", "core/string/translation.h"]
Double free or corruption involving ResourceLoader.load_threaded_request
### Godot version 4.0.3 ### System information Linux Ubuntu 22.04 ### Issue description Program terminates with: `double free or corruption (fasttop)` I captured this backtrace in GDB: ``` Thread 22 "godot.linuxbsd." received signal SIGABRT, Aborted. [Switching to Thread 0x7fffb57fa640 (LWP 45613)] __pthrea...
https://github.com/godotengine/godot/issues/78689
https://github.com/godotengine/godot/pull/78747
92960b7a22dabe26bb724b7b0d00a5fd03324f3a
7c204874eb079fbd401a13e6222878425b7287bf
2023-06-25T21:47:43Z
c++
2023-07-26T16:39:27Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,686
["doc/classes/Mutex.xml"]
Documentation issue with mutex
### Godot version v4.1.beta3.official [ada712e06] ### System information Linux/BSD ### Issue description Documentation issue: it says that mutexes will return false if the thread already has ownership of the mutex ![image](https://github.com/godotengine/godot/assets/69520693/7721fe79-e354-4035-9782-d2efaffe5e15)...
https://github.com/godotengine/godot/issues/78686
https://github.com/godotengine/godot/pull/78700
320711bc8be26d7c6c15b1203d028202bfa6444a
afc5fa14adce7676746662751e63eab2d2ad4420
2023-06-25T21:17:55Z
c++
2023-06-26T08:13:53Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,674
["core/input/input_event.cpp"]
Xbox "Start" button name does not match the official one
### Godot version v3.6.beta2.official [68c507f59] ### System information w10 64 ### Issue description This image is from the official documentation. ![Captura](https://github.com/godotengine/godot/assets/19652075/dfcd9cb2-fec4-468b-99bf-bee786259bba) Where is the "Menu" button? What is the "Menu...
https://github.com/godotengine/godot/issues/78674
https://github.com/godotengine/godot/pull/78701
e3dee8cea9e8e29d89aa34fa899f74e358d48ebb
73ca58b45fe39de87e4b664f8c1c09416b18596e
2023-06-25T15:45:38Z
c++
2023-07-08T16:17:21Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,672
["editor/progress_dialog.cpp", "editor/progress_dialog.h", "editor/window_wrapper.cpp"]
Saving script from floating script window moves window focus back to the main editor window
### Godot version master (3710f06929) ### System information Godot v4.1.beta (3710f0692) - Arch Linux #1 ZEN SMP PREEMPT_DYNAMIC Sat, 10 Jun 2023 00:35:19 +0000 - Vulkan (Forward+) - dedicated AMD Radeon R9 380 Series (RADV TONGA) () - AMD Ryzen 5 5600X 6-Core Processor (12 Threads) ### Issue description Using i3w...
https://github.com/godotengine/godot/issues/78672
https://github.com/godotengine/godot/pull/83290
c851a46065c92b9101800502ac8c00fb940cbb55
d89c5313a5324185c56e804f2ef3715930093cf4
2023-06-25T14:21:16Z
c++
2023-11-15T13:32:07Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,669
["modules/multiplayer/multiplayer_synchronizer.cpp"]
MultiplayerSynchronizer - "Watch" properties - on_delta_receive: Condition "props.size() == 0" is true. Returning: ERR_INVALID_DATA
### Godot version v4.1.beta2.mono.official [a2575cba4] ### System information Godot v4.1.beta2.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated GeForce RTX 2060 () - AMD Ryzen 5 2600X Six-Core Processor (12 Threads) ### Issue description I'm using a Multiplayer Synchronizer to sync some variable...
https://github.com/godotengine/godot/issues/78669
https://github.com/godotengine/godot/pull/78709
d08ba5f3dca8fb01e60bd369b9d5a77138659b50
3aaa7870949853d3f42a1f8b67d16f8f2602931c
2023-06-25T12:44:11Z
c++
2023-06-26T12:57:12Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,658
["doc/classes/NodePath.xml"]
get_node() not correctly getting grandparent nodes
### Godot version 4.0.3 Stable ### System information Windows 11 ### Issue description using get_node("...") should return the grandparent node of the node it is being called from however it instead throws an error forcing the user to have to use get_node("..").get_node("..") ### Steps to reproduce create a node...
https://github.com/godotengine/godot/issues/78658
https://github.com/godotengine/godot/pull/78660
e0de078d65ef6225dab8355a5140a0ada2822bf9
a93c671b7d59d9d9be76558a8cc53bd87a0f42d1
2023-06-25T00:26:04Z
c++
2023-06-26T08:11:56Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,657
["editor/script_create_dialog.cpp"]
Groups of spaces in scripts automatically changing into tabs/indentation
### Godot version 4.0.3.stable ### System information Windows 11, ask for more info if needed, I'm not sure what else would be needed here. ### Issue description Issue also asked about on Godot Q&A (currently unresolved): https://ask.godotengine.org/155740/godot-automatically-creating-tabs-script-templat...
https://github.com/godotengine/godot/issues/78657
https://github.com/godotengine/godot/pull/78675
b156e24216f81aefcbc4f7983cdb7c6515d7ac76
2331eab9178fe59e7ed6706f41a86201e661f641
2023-06-25T00:03:22Z
c++
2023-08-02T10:15:50Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,648
["editor/gui/scene_tree_editor.cpp", "editor/gui/scene_tree_editor.h"]
Scene editor doesn't grey out `process_mode = 4` nodes in opened scenes after editor start.
### Godot version 4.1???- 4.1.beta1 - 4.1.beta3 - 030c1a950e8cee19e72104b4fb79caba17a2d678 ### System information Tested only Linux versions. ### Issue description **Regression from 4.0.3.stable:** In the editor UI set the `Node->process_mode` to `Disabled` or `When Paused`-> in the scene editor the su...
https://github.com/godotengine/godot/issues/78648
https://github.com/godotengine/godot/pull/81061
cd5c0076286641b65cd95784eee3ac9e76b692b0
b3811a3e4fca3a16e004257f327c3e540f5f05bb
2023-06-24T14:57:35Z
c++
2023-08-28T10:11:59Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,647
["core/object/class_db.cpp", "core/object/class_db.h", "editor/editor_help.cpp", "editor/editor_node.cpp", "editor/editor_settings.cpp", "editor/editor_settings.h"]
DocCache in the resource list
### Godot version 4.1.beta3 (again) ### System information 4.1.beta3 - Ubuntu 22.04.2 LTS 22.04 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 4400 (HSW GT2) () - Intel(R) Core(TM) i7-4600U CPU @ 2.10GHz (4 Threads) ### Issue description DocCache is listed in resources. ![image](https://github.com/godoteng...
https://github.com/godotengine/godot/issues/78647
https://github.com/godotengine/godot/pull/78615
c4e582262fa45483b1d68c5e7fa05351070355a0
92960b7a22dabe26bb724b7b0d00a5fd03324f3a
2023-06-24T13:50:25Z
c++
2023-07-26T16:39:22Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,628
["editor/editor_properties_array_dict.cpp"]
Unable to select other entry-field by mouse-click
### Godot version v4.1.beta.custom_build [afe65de11] ### System information Debian Linux 12 Xfce ### Issue description For an exported `PackedVector2Array` I am unable to select a different entry field with a mouse-click after an edit. I have verified, that reverting #76711 fixes this issue. ### Steps to repro...
https://github.com/godotengine/godot/issues/78628
https://github.com/godotengine/godot/pull/78643
24e75022792c8389e5f2f0f3ca85bd6036054337
030c1a950e8cee19e72104b4fb79caba17a2d678
2023-06-23T21:03:31Z
c++
2023-06-24T09:58:01Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,625
["modules/navigation/godot_navigation_server.cpp", "modules/navigation/nav_agent.cpp", "modules/navigation/nav_link.cpp", "modules/navigation/nav_region.cpp"]
Navigation Avoidance tries to avoid freed obstacles
### Godot version 4.1 beta 3 ### System information Windows 11 ### Issue description When you free a navigation obstacle 3D (probably the same for 2D?), The navigation agents still treat them like they are there. I was able to find a workaround, which is to do `navigation_enabled = false` before you run `queue_fre...
https://github.com/godotengine/godot/issues/78625
https://github.com/godotengine/godot/pull/78665
a93c671b7d59d9d9be76558a8cc53bd87a0f42d1
710d2e7edf54c477a15c7bc3fb91ead394b51fd9
2023-06-23T20:31:16Z
c++
2023-06-26T08:12:19Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,608
["drivers/gles3/storage/texture_storage.cpp"]
Prior working project now builds to a black screen using the Compatibility Renderer
### Godot version 4.1 beta 3 ### System information Windows 11 ### Issue description Project builds and displays fine in all releases of Godot 4.x up until and including 4.1 beta 2. When opening the project in 4.1 beta 3, it builds to a black screen, without crashing. Switching from the Compatibility...
https://github.com/godotengine/godot/issues/78608
https://github.com/godotengine/godot/pull/78620
afe65de11001b392cb9666b1ee32ea6c4ecf10ff
19e7490c9ad399f1951fc6b5863b45a3fa477d3e
2023-06-23T10:19:14Z
c++
2023-06-23T20:49:23Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,605
["drivers/gles3/storage/texture_storage.cpp"]
Problem with displaying the popup (except the first time)
### Godot version 4.1 beta 3 The same project works fine on 4.1 **beta 1 and beta 2.** ### System information Tested on MacOS, Fedora and HTML5 ### Issue description I have a problem in version 4.1 beta 3 with a popup (popup panel). The first time it always displays correctly. Every subsequent time, I...
https://github.com/godotengine/godot/issues/78605
https://github.com/godotengine/godot/pull/78620
afe65de11001b392cb9666b1ee32ea6c4ecf10ff
19e7490c9ad399f1951fc6b5863b45a3fa477d3e
2023-06-23T09:35:58Z
c++
2023-06-23T20:49:23Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,590
["scene/main/viewport.cpp"]
Removing child on focus exit can cause a crash in certain cases
### Godot version v4.1.beta.custom_build [f23a12007] ### System information macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads) ### Issue description This was discovered through inspection of https://github.com/godotengine/godot/issues/78578#issuecomment-1603236210. This...
https://github.com/godotengine/godot/issues/78590
https://github.com/godotengine/godot/pull/78591
68193bee9a1f77427a13b92508d611b1e2110217
afe65de11001b392cb9666b1ee32ea6c4ecf10ff
2023-06-22T23:42:15Z
c++
2023-06-23T20:45:51Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,588
["editor/plugins/node_3d_editor_plugin.cpp"]
Grid view disappears
### Godot version v4.1.beta.custom_build [522a2ea3f] ### System information Windows 10, Vulkan, GTX 960 536.23 ### Issue description When the grid is disabled in a scene and subsequently closed, it will not be displayed again and will remain invisible unless you refresh it from the 'view' option. This do...
https://github.com/godotengine/godot/issues/78588
https://github.com/godotengine/godot/pull/78694
02a4d099fd3371adb0bd3400db948b739dfa5e42
e3dee8cea9e8e29d89aa34fa899f74e358d48ebb
2023-06-22T22:15:26Z
c++
2023-07-08T16:16:55Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,577
["editor/gui/scene_tree_editor.cpp", "editor/gui/scene_tree_editor.h"]
In the scene tree dock, children of the inherited scene and of instantiated scenes lose their yellow text color when viewed by clicking on the scene tab.
### Godot version 4.1-beta3 ### System information Windows ### Issue description When an inherited scene's source has children, or when an instantiated scene is expanded with the editable children option in the scene tree dock, they are usually colored yellow. In beta3 this yellow color disappears under certain co...
https://github.com/godotengine/godot/issues/78577
https://github.com/godotengine/godot/pull/81061
cd5c0076286641b65cd95784eee3ac9e76b692b0
b3811a3e4fca3a16e004257f327c3e540f5f05bb
2023-06-22T17:36:13Z
c++
2023-08-28T10:11:59Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,576
["modules/navigation/navigation_mesh_generator.cpp"]
Baking navigation mesh with GDScript produces error messages
### Godot version 4.1.beta3 ### System information Godot v4.1.beta3 - macOS 13.2.1 - Vulkan (Forward+) - dedicated AMD Radeon Pro 580 - Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz (8 Threads) ### Issue description When baking the mesh in GDScript after placing a Node3D (StaticBody3D with CollisionShape3D) t...
https://github.com/godotengine/godot/issues/78576
https://github.com/godotengine/godot/pull/78596
8d65fb9ec7ac0d21c196d966c3b94c91ca895727
fee49f4f9d9603a041cc30e85e33712a72fb8fc4
2023-06-22T17:29:57Z
c++
2023-06-23T06:49:06Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,572
["scene/3d/node_3d.cpp"]
'Top Level' property in Inspector resets on project load
### Godot version 4.1 Beta 3 ### System information Win 10, RTX 2070 mobile ### Issue description If you set a body to be Top Level using the check box in inspector and save your project, next time you open the project that checkbox is unchecked. Looks like 'project save' somehow ignores that property and doesn't ...
https://github.com/godotengine/godot/issues/78572
https://github.com/godotengine/godot/pull/78574
d87bdef2a4f7c83c6a236f8916ebac35ae4fd176
120aa3fca8ea31e1f55f5c718c59f125ee3c93a7
2023-06-22T16:03:27Z
c++
2023-06-22T18:44:36Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,569
["servers/rendering/renderer_scene_cull.cpp"]
VoxelGI not showing at runtime. Only manually activating .bake() in code makes it visible.
### Godot version 4.0.3, 4.1 beta 3 ### System information macOS Ventura 13.0 ### Issue description As my scene grown complex VoxelGI started showing some weird behaviour. In editor VoxelGI appears way too bright, and in game - "normal amount". At first I worked almost 3 weeks on a scene thinking "Vo...
https://github.com/godotengine/godot/issues/78569
https://github.com/godotengine/godot/pull/81124
d351d40e2902b05597123eaf6dd5cf15bda2caa5
f2ba8ec6ca2e4ff493cba11f95621d10ab8bb363
2023-06-22T15:44:46Z
c++
2023-10-05T22:24:29Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,555
["scene/gui/graph_edit.cpp"]
Hotzones of visual shader nodes are too small
### Godot version 4.1 ### System information Fedora, RX 590 ### Issue description Between 4.0.2 release and 4.0.3 RC1 the hotzone of the visual shader nodes have shrunk on the side that overlaps the node itself. ![Screenshot from 2023-06-22 12-14-19](https://github.com/godotengine/godot/assets/7917475/255feaf2-6e...
https://github.com/godotengine/godot/issues/78555
https://github.com/godotengine/godot/pull/78556
1d41ce76ca605b4f307043f2dee8f5baa85e5c8a
f24f615b0458b6549d2d4488e4d1be2e495856ff
2023-06-22T10:16:15Z
c++
2023-06-23T06:47:56Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,545
["core/variant/callable_bind.cpp", "core/variant/callable_bind.h"]
Nonexistent function 'rpc' in base 'Callable'
### Godot version v4.1.dev3.official [a67d37f7c] ### System information Linux 5.4.0-135-generic ### Issue description I am trying to call Callable.rpc() and Callable.rpc_id(...) method but it doesn't work with some Callable. If I call the .bind method and then call .rpc, I get the error "Invalid call. N...
https://github.com/godotengine/godot/issues/78545
https://github.com/godotengine/godot/pull/78551
91f029e9126bf908b6fb27628ce38b3f80241a72
0c1442f82a4fd5020ed621731e479a71e89b4cb3
2023-06-22T06:19:14Z
c++
2023-07-08T16:15:41Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,535
["editor/editor_file_system.cpp"]
Non lowercase extension triggers silent error when importing FBX files
### Godot version v4.1.beta3.official [ada712e06] ### System information Windows 10.0.22621 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700S (Advanced Micro Devices, Inc.; 31.0.12024.2005) - AMD Ryzen 9 6900HS with Radeon Graphics (16 Threads) ### Issue description When importing an FBX file if the path to FBX2...
https://github.com/godotengine/godot/issues/78535
https://github.com/godotengine/godot/pull/78567
ff689003a576f0fdf854a7756fb4ceb64f39ae7b
7aff59f0b6920b970454c7608148845619d6cd60
2023-06-21T19:30:10Z
c++
2023-07-12T19:02:42Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,532
["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/tests/scripts/analyzer/errors/virtual_method_not_implemented.gd", "modules/gdscript/tests/scripts/analyzer/errors/virtual_method_not_implemented.out", "modules/gdscript/tests/scripts/analyzer/errors/virtual_super_not_implemented.gd", "modules/gdscript/tests/s...
[4.1.beta3][GDScript] Cannot call virtual function because it hasn't been defined.
### Godot version 4.1.beta3 ### System information Fedora Workstation 38 - Godot 4.1.beta3 - Vulkan (Forward+) ### Issue description **This is an issue created by the production team, we're working on it** Currently, it's impossible to call virtual functions within GDScript. This currently returns ...
https://github.com/godotengine/godot/issues/78532
https://github.com/godotengine/godot/pull/78533
28a60b3de02e8cfcc742a248078e6b7ee8f728b1
81a0199be46679213bd2a46cb75394c05eb52c30
2023-06-21T18:37:42Z
c++
2023-06-21T19:50:33Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,531
["core/input/input.cpp"]
Engine freezes when calling Sprite.new() from joy_connection_changed callback
### Godot version v3.5.stable.official [991bb6ac7] ### System information Debian 11 - Intel Ivybridge Mobile - GLES3 ### Issue description Pretty much what the title says, the engine freezes when I call Sprite.new() from a method that I previously connected to `joy_connection_changed` signal. No errors are shown. ...
https://github.com/godotengine/godot/issues/78531
https://github.com/godotengine/godot/pull/80432
1b132b7c231453fa3c321c41013c3a8da3954b30
5cfa9a0d7b0d777d550662792e28dcfd6e84d459
2023-06-21T17:55:09Z
c++
2023-08-09T15:46:37Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,530
["platform/windows/display_server_windows.cpp", "scene/main/window.cpp"]
Window node fullscreen mode not working
### Godot version 4.0.3.stable ### System information windows 11 ### Issue description fullscreen on the window node is not working and will show up as a windowed. ### Steps to reproduce disable Embed Subwindows in Project Settings/Display/Window. create a window node and set its mode to fullscreen. ### Minima...
https://github.com/godotengine/godot/issues/78530
https://github.com/godotengine/godot/pull/79016
7cd92ad02322815fd4196cc3fdcd4d2dd48e6313
988abb2161f73a56795e4f82a93e32b945ce5c8e
2023-06-21T17:48:25Z
c++
2023-07-08T16:21:04Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,520
["doc/classes/RichTextLabel.xml", "editor/editor_log.cpp", "scene/gui/rich_text_label.cpp", "scene/gui/rich_text_label.h"]
Printing with print_rich a lot of colored text breaks formating after output overflow.
### Godot version 4.1 ### System information Win 10 ### Issue description ![image](https://github.com/godotengine/godot/assets/3350340/fb4d82dc-0301-46d4-85e8-032c32b09fcf) When causing _"output oveflow"_ by printing a lot of text, formating breaks. Possible because enclosing tag get flushed. Suggested solu...
https://github.com/godotengine/godot/issues/78520
https://github.com/godotengine/godot/pull/79011
bb6879e7cc17677876bda055ee951e46670e362b
5c56206e6c84e56d9ad229493c751690742e9d44
2023-06-21T13:13:54Z
c++
2023-07-14T16:49:21Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,500
["servers/rendering/renderer_rd/shaders/environment/volumetric_fog_process.glsl"]
SpotLight3D turns negative, and creates black boxes on small angles with volumetric fog
### Godot version v4.0.stable.official [92bee43ad] ### System information Windows 10, AMD 5 5600G, RTX 3060, Forward+ Shading ### Issue description When creating a SpotLight3D in a scene with fog, the light will first invert (e.g. opposite colours) and then create black splotches as seen in the screenshots below: ...
https://github.com/godotengine/godot/issues/78500
https://github.com/godotengine/godot/pull/82546
1edf0f35b151ab3a8e3140aeaef08609e011ebdb
950139e489ccaec03e744052ccdeb3adace18e57
2023-06-21T01:43:52Z
c++
2023-10-05T20:50:12Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,487
["drivers/vulkan/vulkan_context.cpp"]
Godot editor hangs on opening a menu on Linux using wayland
### Godot version v4.1.beta.custom_build [d7af287ce] ### System information EndeavourOS Linux, KDE plasma Wayland ### Issue description When opening any menu or hovering above nodes or properties the editor just freezes. The console doesn't print anything when this happens. On X11 works fine. It doesn't matter if ...
https://github.com/godotengine/godot/issues/78487
https://github.com/godotengine/godot/pull/79143
83cc5d4914a6bff76069ac19191192337e4df3de
1453dc9d5dea8934f26d157b78aa8ed3b7a8a500
2023-06-20T19:21:39Z
c++
2023-07-09T10:24:07Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,485
["scene/resources/tile_set.cpp"]
Removing a custom data layer does not update custom data name-to-layer mappings.
### Godot version v4.0.3.stable.mono.official [5222a99f5] ### System information macOS Monterey 12.6.6 (21G646) ### Issue description When creating a tileset by code with custom data layers, removing a layer with `remove_custom_data_layer` does not update the name-to-layer mapping; `get_custom_data_layer...
https://github.com/godotengine/godot/issues/78485
https://github.com/godotengine/godot/pull/78492
4fc045e9b53becf063b50a457709ade403235d80
ebd44641c53ecfafb3fa0bd5f0f6abcbc3a25e05
2023-06-20T18:10:04Z
c++
2023-06-21T09:19:36Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,483
["drivers/gles3/storage/material_storage.cpp", "drivers/gles3/storage/particles_storage.cpp", "drivers/gles3/storage/texture_storage.cpp", "scene/2d/gpu_particles_2d.cpp", "scene/3d/gpu_particles_3d.cpp", "scene/resources/particle_process_material.cpp"]
Vertex Shader complation failed for GPUParticles2D and sub emiters
### Godot version v4.1.beta1.mono.official [828ec2c5d] ### System information Kubuntu 22.04 Compatability ### Issue description <Details> ``` Set emitting Set emitting Set sub_emitter_mode Set sub_emitter_mode drivers/gles3/shader_gles3.cpp:242 - ParticlesShaderGLES3: Vertex shader compilation fa...
https://github.com/godotengine/godot/issues/78483
https://github.com/godotengine/godot/pull/78490
88ce76537e771527561c592660b70872976078b7
cb73a6e9f9046229a16b6b298c9086f03548e186
2023-06-20T17:55:50Z
c++
2023-06-22T19:02:38Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,482
["scene/resources/shader.cpp"]
Disabling shader pre-processor displays editor-only error about unknown built-ins
### Godot version 4.0.3.stable ### System information Linux - Godot v4.0.3.stable - Vulkan (Forward+) ### Issue description Disabling the shader pre-processor with `#pragma disable_preprocessor` causes errors to be displayed about built-ins being unknown. However, the shader will correctly compile and function as ...
https://github.com/godotengine/godot/issues/78482
https://github.com/godotengine/godot/pull/79287
de14f09c1d903c808a50aab7b04574ca44e6016d
ead69eba96e51e377029c5a942aac0ecaa53ce1a
2023-06-20T17:33:48Z
c++
2023-07-14T16:49:44Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,470
["scene/main/scene_tree.cpp"]
Skeleton causes error and project stops working when played when a camera3D is in the scene.
### Godot version 4.1 b2 ### System information Windows 10, Nvidia GTX 1660Ti, Vulkan ### Issue description As you can see in the image: ![skeleton_error_41b2](https://github.com/godotengine/godot/assets/33526847/4003c5ef-b97b-4c00-986c-a085e6c285ef) In the editor I have an imported model, no error...
https://github.com/godotengine/godot/issues/78470
https://github.com/godotengine/godot/pull/78713
3aaa7870949853d3f42a1f8b67d16f8f2602931c
61937011c93e4baff879548932c4406406114ff5
2023-06-20T11:13:36Z
c++
2023-06-26T15:28:31Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,459
["doc/classes/String.xml"]
String.get_slice return Raw String
### Godot version v4.1.beta2.official [a2575cba4] ### System information Windows 10, 64bit ### Issue description ![image](https://github.com/godotengine/godot/assets/35988767/45646095-d1fc-4cf6-b24e-4991b3795b32) `String.get_slice()` returns an raw string if the slice does not exist, but the docs say: ![image](h...
https://github.com/godotengine/godot/issues/78459
https://github.com/godotengine/godot/pull/78463
ddaefb3cd680d19db6bacd03ffc38ac7a9ef0ec8
dbe8712d4eda555829283624df7c79faa4bc02ea
2023-06-20T06:46:48Z
c++
2023-06-20T11:14:26Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,445
["drivers/vulkan/rendering_device_vulkan.cpp"]
problem with ImageTexture created from image with FORMAT_RH
### Godot version 4.0 ### System information Linux manjaro gpu rx 6900 xt ### Issue description I am working on a terrain system which divide heightmap image Also it change the resolution of heightmap depend on LOD After converting the height map to texture with ImageTexture some of region have some...
https://github.com/godotengine/godot/issues/78445
https://github.com/godotengine/godot/pull/80781
cc01b288866a577a270f1d978fcd0f210563c47b
fef62a6860a13b31f5df10533552d41be6ea04a3
2023-06-19T19:40:41Z
c++
2023-08-21T17:32:12Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,434
["scene/gui/rich_text_label.cpp"]
Editor Output window regression, RichTextLabel does not always update its scrollbar properly
### Godot version 4.1.dev 116f783db73f4bf7e9e96ae54dd3d0a20337cc8a ### System information Godot v4.1.beta (116f783db) - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads) ### Issue description Editor Outp...
https://github.com/godotengine/godot/issues/78434
https://github.com/godotengine/godot/pull/78833
ab430b0b4a2d4434eabf54f8704459b37cd19dee
46424488edc341b65467ee7fd3ac423e4d49ad34
2023-06-19T08:54:28Z
c++
2023-06-29T13:43:03Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,411
["servers/rendering/shader_language.cpp"]
Using `hint_normal_roughness_texture` on the forward mobile renderer causes shader compilation failure
### Godot version Tested on 4.0.3 and 4.1 beta 2 ### System information Arch Linux ### Issue description In a spatial shader, using the hint `hint_normal_roughness_texture` and then trying to sample that uniform in the `fragment` function, as outlined in the screen reading shader docs, while using the mobile rende...
https://github.com/godotengine/godot/issues/78411
https://github.com/godotengine/godot/pull/78839
6ab727edc2b0bf51ca3458237505ff8763f20cf9
46cd84b36212d5932c6cddfc6ed5f50ff60030bc
2023-06-18T16:19:02Z
c++
2023-07-08T16:19:49Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,406
["drivers/gles3/storage/mesh_storage.cpp", "servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp"]
MeshInstance3D and BlendShapes: Exceptions when closing app with node in scene + on "Create Inherited Scene" [rendering_device_vulkan.cpp:8405]
### Godot version Godot v4.1.beta2.mono ### System information Godot v4.1.beta2.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA; 31.0.15.1694) - AMD Ryzen 7 3800X 8-Core Processor (16 Threads) ### Issue description The error message/exception of this bug can only be seen i...
https://github.com/godotengine/godot/issues/78406
https://github.com/godotengine/godot/pull/78433
914cc1d6f55ce2c3c2964f5b4f25143b3e103933
7188ed5f9140f6e2a38a24ac3364bba741b45135
2023-06-18T14:00:19Z
c++
2023-06-19T08:38:24Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,399
["scene/2d/navigation_agent_2d.cpp"]
NavigationAgent2D debug path not showing
### Godot version 4.0.3.stable.mono, 4.1.beta2.mono ### System information Godot v4.1.beta2.mono - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 Ti (NVIDIA; 31.0.15.2737) - 12th Gen Intel(R) Core(TM) i9-12900K (24 Threads) ### Issue description NavigationAgent2D debug path is not appea...
https://github.com/godotengine/godot/issues/78399
https://github.com/godotengine/godot/pull/78438
58c3f24d96a052b3486ea74a47a7ced4e5c5c1f8
ea5d02b5823cd3338a94e9eddb4e032d2f6fbec2
2023-06-18T12:16:23Z
c++
2023-06-19T13:51:16Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,395
["editor/export/editor_export.cpp", "editor/export/editor_export_platform.h", "editor/export/project_export.cpp", "editor/export/project_export.h", "platform/android/export/export_plugin.cpp", "platform/ios/export/export_plugin.cpp", "platform/macos/export/export_plugin.cpp", "platform/web/export/export_plugin.cpp"]
Incorrect (?) warning about enabling S3TC BPTC texture compression on macOS export
### Godot version 4.1.beta2 ### System information macOS 13.3.1 mobile renderer ### Issue description When setting up an export preset for macOS in a project where the Import S3TC BPTC setting is not enabled you get a warning that this platform requires this to be enabled. ![Screenshot 2023-06-18 at 11 37 03](...
https://github.com/godotengine/godot/issues/78395
https://github.com/godotengine/godot/pull/78457
aa9e4b8aceee79122cc336f616e48e56588ebfc1
229af8e5731030064deb5777f6adf3838618df54
2023-06-18T11:01:32Z
c++
2023-08-17T09:20:08Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,432
["editor/icons/GizmoCPUParticles3D.svg", "editor/icons/GizmoDecal.svg", "editor/icons/GizmoFogVolume.svg", "editor/icons/GizmoLightmapProbe.svg", "editor/plugins/gizmos/decal_gizmo_plugin.cpp", "editor/plugins/gizmos/fog_volume_gizmo_plugin.cpp", "editor/plugins/gizmos/lightmap_probe_gizmo_plugin.cpp"]
LightmapProbes not selectable in the 3D editor viewport
### Describe the project you are working on N/A ### Describe the problem or limitation you are having in your project As of currently, you cannot click-select them in 3D view and have to select them from scene tree. Considering that manually placing down light probes is already somewhat laborious(and using something...
https://github.com/godotengine/godot/issues/78432
https://github.com/godotengine/godot/pull/81554
51f67ea4c51109d23eda29d68ae83e532fb01cbc
7ca579cb2742e3a7f758903736cc53b9c8ae2c2d
2023-06-18T08:36:09Z
c++
2023-09-16T19:22:54Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,385
["modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs", "modules/mono/godotsharp_dirs.cpp"]
Linux + C# : "Failed to initialize context for app" on exported project
### Godot version Godot Engine v4.0.3.stable.mono.official.5222a99f5 ### System information Ubuntu 22.04.2 LTS ### Issue description when exported project is launch it crash : ``` Godot Engine v4.0.3.stable.mono.official.5222a99f5 - https://godotengine.org Vulkan API 1.3.236 - Forward+ - Using Vulkan Device #...
https://github.com/godotengine/godot/issues/78385
https://github.com/godotengine/godot/pull/78846
dc6ea03101c12452ae1683c3df4a241e2470583e
c244903c3dbc7b8178a735d1e0cc938ba91312ce
2023-06-18T02:22:02Z
c++
2023-08-04T19:01:38Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,381
["editor/scene_tree_dock.cpp"]
Move multiple nodes to the end of their parent by dragging will actually move some of them to the beginning
### Godot version 4.1-beta2 ### System information Godot v4.1.beta2.mono - Ubuntu 23.04 23.04 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (nvidia; 515.105.01) - Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz (8 Threads) ### Issue description If multiple nodes are selected in the editor and drag them to t...
https://github.com/godotengine/godot/issues/78381
https://github.com/godotengine/godot/pull/78430
cfae05094adf118a5b637d693e4c347ee90a0455
58c3f24d96a052b3486ea74a47a7ced4e5c5c1f8
2023-06-17T21:51:38Z
c++
2023-06-19T13:40:21Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,380
["modules/multiplayer/multiplayer_spawner.cpp"]
Parse error when attempting to export var of Callable type in a resource
### Godot version 4.1.beta.a83eb16fb ### System information Arch Linux ### Issue description When attempting to have a scene load a resource that uses a script that exports a var of Callable type, a parse error will occur due to Callable not being serializable. ### Steps to reproduce Create new pro...
https://github.com/godotengine/godot/issues/78380
https://github.com/godotengine/godot/pull/78409
fee49f4f9d9603a041cc30e85e33712a72fb8fc4
2d19cec17417f21408b16e0a9fe420ab500c32fc
2023-06-17T21:44:27Z
c++
2023-06-23T08:13:11Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,376
["modules/gdscript/gdscript.cpp"]
Static variables will raise an error if game will close.
### Godot version v4.1.beta2.official [a2575cba4] ### System information Godot v4.1.beta2 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 31.0.15.3141) - AMD Ryzen 9 3900X 12-Core Processor (24 Threads) ### Issue description With the latest 4.1.beta2 static var...
https://github.com/godotengine/godot/issues/78376
https://github.com/godotengine/godot/pull/78521
1e44b479702a577037c49600ce50f4b8a61b102c
f2ce0b6741049b69efb455394b8a161f68a468a6
2023-06-17T17:45:54Z
c++
2023-06-21T19:52:15Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,374
["modules/text_server_adv/thorvg_svg_in_ot.cpp", "modules/text_server_fb/thorvg_svg_in_ot.cpp"]
Some glyphs from color OpenType SVG font are not rendered
### Godot version v4.1.beta2.official [a2575cba4] ### System information Godot v4.1.beta2 - Windows 10.0.19045 - Vulkan (Compatibility) - NVIDIA GeForce RTX 2070 (NVIDIA; 31.0.15.3179) - AMD Ryzen 5 3600 6-Core Processor (12 Threads) ### Issue description ### Description: Most Emoji glyphs from color OpenType S...
https://github.com/godotengine/godot/issues/78374
https://github.com/godotengine/godot/pull/78543
de3d4e3cec4e45739fdc8fb7ceff84950aab5b15
18bc912bc0595a2d4ab2b5d42f9a6993c3b9a814
2023-06-17T17:42:50Z
c++
2023-06-22T16:31:14Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,373
["servers/rendering/renderer_scene_cull.cpp"]
Vulkan: VoxelGI Indirect Lighting from Static Omni Light is broken until manually re-setting gi data in Rendering Server
### Godot version 4.0.3 stable, 4.1 beta 2 ### System information Windows 10 Vulkan forward+ Radeon RX 6700xt ### Issue description VoxelGI doesn't seem to show any bounce light from a static baked omni light on loading a scene. This happens both in the editor and when running the game. Immediately af...
https://github.com/godotengine/godot/issues/78373
https://github.com/godotengine/godot/pull/81124
d351d40e2902b05597123eaf6dd5cf15bda2caa5
f2ba8ec6ca2e4ff493cba11f95621d10ab8bb363
2023-06-17T17:05:27Z
c++
2023-10-05T22:24:29Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,338
["drivers/unix/file_access_unix.cpp"]
Incorrect permissions in macOS export bundle blocks upload to App Store
### Godot version 4.1.beta2 ### System information macOS 13.3.1 ### Issue description Trying out macOS export in the new 4.1 beta I've run into a new issue. While the previous issues (see #74154 and #73876) now seems to be handles correctly, which makes the process much smoother for generating a macOS .pck for upl...
https://github.com/godotengine/godot/issues/78338
https://github.com/godotengine/godot/pull/78347
d63794d466626fd0d176a1ce9ee558fdaf8b3fe5
b7976f4ad65bbda075f400843a40d6c75c385b49
2023-06-16T16:03:29Z
c++
2023-06-18T14:31:05Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,315
["editor/gui/editor_spin_slider.cpp"]
Unwarranted value incremented in text boxes on focus
### Godot version 4.1 beta1, 4.1.beta2 ### System information Windows 11 ### Issue description Whenever you try to select an editable field like Scale.X and Scale.Y. The value is changed as soon as the focus is on. This is random behavior but consistently reproducible throughout the editor. https://github.c...
https://github.com/godotengine/godot/issues/78315
https://github.com/godotengine/godot/pull/78318
6d1ca527924f2c868ac31a4d732a5dfc1fd09712
ada10b57f3b7f4afb280622044df0573637a8e39
2023-06-16T06:44:27Z
c++
2023-06-16T08:24:14Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,314
["platform/macos/export/lipo.cpp"]
MacOS Export Error: "Failed to create fat binary" (LipO can't open cache file)
### Godot version v4.1.beta2.mono.official [a2575cba4] ### System information Godot v4.1.beta2.mono - Windows 10.0.22000 - Vulkan (Forward+) - dedicated AMD Radeon(TM) Graphics () - Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz (4 Threads) ### Issue description Console output as follows: ``` LipO: Can't open file: "<...
https://github.com/godotengine/godot/issues/78314
https://github.com/godotengine/godot/pull/78319
ada10b57f3b7f4afb280622044df0573637a8e39
598378513b256e69e9b824c36136774c41cc763c
2023-06-16T06:33:34Z
c++
2023-06-16T08:24:37Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,299
["editor/plugins/gpu_particles_2d_editor_plugin.cpp", "editor/plugins/gpu_particles_3d_editor_plugin.cpp", "editor/plugins/sprite_2d_editor_plugin.cpp", "editor/scene_tree_dock.cpp", "editor/scene_tree_dock.h"]
changing type of a node removes reference from `Node` properties
### Godot version v4.1.beta.custom_build [dbd482faa] ### System information macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads) ### Issue description Some editor action like changing type will replace the node by another node. Right now Node properties will still point to the old ...
https://github.com/godotengine/godot/issues/78299
https://github.com/godotengine/godot/pull/78300
54c0d0ff320e5bb7bfc8254451a7000b28581100
e4b8dc81b8d06d2e263b9865017c48fe5d98c287
2023-06-16T00:22:14Z
c++
2023-08-03T20:37:40Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,296
["core/object/script_language.h", "scene/gui/code_edit.cpp"]
Script Editor auto completions sorting is broken
### Godot version c0d8d91 ### System information Windows 11 ### Issue description There's weird bug going on with the latest master branch. The auto completion in script editor is sorted in a wacky ways, putting sort of constants ahead of anything because it's ahead alphabetically ![image](https://githu...
https://github.com/godotengine/godot/issues/78296
https://github.com/godotengine/godot/pull/78321
ce60395b4a462c6cc5e8b2c115fc28d2d57909ae
c65aba7aff1d5251001a48cfbe797ffe91a77d6d
2023-06-15T23:09:19Z
c++
2023-06-16T14:52:27Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,295
["editor/editor_data.cpp", "editor/editor_node.cpp"]
Very noticeable performance issues when adding nodes to a scene that contains many scripted nodes (editor)
### Godot version Godot 4.1-beta2 ### System information Manjaro Gnome, Intel Core i7-11800H ### Issue description On a relatively modern laptop (Intel Core i7-11800H), in a scene with many scripted nodes (total of 900+ with roughly half of them scripted), adding or duplicating a node freezes the editor ...
https://github.com/godotengine/godot/issues/78295
https://github.com/godotengine/godot/pull/78670
1b1e2403f9ee1f0c8152e414c124d42491473e8e
d08ba5f3dca8fb01e60bd369b9d5a77138659b50
2023-06-15T22:27:45Z
c++
2023-06-26T12:56:47Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,291
["editor/gui/scene_tree_editor.cpp"]
Batch rename won't check for duplicate unique name
### Godot version v4.1.beta.custom_build [c0d8d91b1] ### System information macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads) ### Issue description When batch renaming nodes it won't check for already used unique name. This will lead to the unique name being revoked with those w...
https://github.com/godotengine/godot/issues/78291
https://github.com/godotengine/godot/pull/78292
725beaa7afce294f38d4aca1fa287249021b6bf8
179e3d6ab94bc546721e321802fac32d7016ab4f
2023-06-15T22:01:55Z
c++
2023-08-03T16:33:37Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,290
["editor/gui/scene_tree_editor.cpp"]
Batch rename to empty string will behave strangely.
### Godot version v4.1.beta.custom_build [01453ab7f] ### System information macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads) ### Issue description When Batch renaming multiple nodes to empty nodes, this will error out instead of using the class name. Moreover item name will be ...
https://github.com/godotengine/godot/issues/78290
https://github.com/godotengine/godot/pull/78292
725beaa7afce294f38d4aca1fa287249021b6bf8
179e3d6ab94bc546721e321802fac32d7016ab4f
2023-06-15T21:51:28Z
c++
2023-08-03T16:33:37Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,281
["editor/editor_audio_buses.cpp", "editor/editor_node.cpp", "editor/editor_node.h", "editor/plugins/animation_player_editor_plugin.cpp", "editor/plugins/debugger_editor_plugin.cpp", "editor/plugins/shader_editor_plugin.cpp"]
Theme editor starts opened and crashes upon interaction.
### Godot version 4.1 beta2 ### System information Windows 10 Home ### Issue description I had a control with a custom theme which i removed. When loading the project again the Theme Editor is opened and some actions, like Show Default or Override All, cause the editor to crash. ### Steps to reproduce...
https://github.com/godotengine/godot/issues/78281
https://github.com/godotengine/godot/pull/78611
46b2619223d5928381b1792e9736fd7e89b3bb53
f44b2d7898402a2a337bdc6a321f093a762dc18d
2023-06-15T16:25:57Z
c++
2023-06-23T15:52:35Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,252
["modules/gdscript/gdscript_compiler.cpp", "modules/gdscript/gdscript_parser.h", "modules/gdscript/tests/scripts/runtime/features/export_group_no_name_conflict_with_properties.gd", "modules/gdscript/tests/scripts/runtime/features/export_group_no_name_conflict_with_properties.out"]
Using @export_category using the same name as a variable will overwrite the first variable in the category.
### Godot version 4.0.2.stable.mono ### System information Windows 10 - 4.0.2.stable.mono - Any Renderer ### Issue description In a script with an `@export` variable (with a non-default value), Godot will replace the first variable in the category with the same name. For example, if you're exporting a va...
https://github.com/godotengine/godot/issues/78252
https://github.com/godotengine/godot/pull/78254
62b4643d854755b36d7c7ace0047d7a40e812f1a
efbff1369a9eb366667c1d641ed6c853bdd8c830
2023-06-15T02:37:15Z
c++
2023-07-31T19:01:03Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,238
["scene/resources/packed_scene.cpp"]
Missing script that has exported `Array[Node]` make godot crash when opening the scene
### Godot version 4.1.dev (4d5f10fc3a) ### System information macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads) ### Issue description When a script was attached to a node in a saved scene and this script is exporting a member typed with `Array[Node]` . Reopening the scene when t...
https://github.com/godotengine/godot/issues/78238
https://github.com/godotengine/godot/pull/78240
fe1aa263ca3b5cc77c3c9f8aec4a29f3b107f087
41b34e3e56e9e63a19834d8e47443fcf70d18583
2023-06-14T18:59:42Z
c++
2023-06-15T08:50:45Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,230
["modules/gdscript/gdscript.cpp"]
Autoload scripts compile error are not reported (except confusing "Script does not inherit from Node")
### Godot version v4.0.3.stable.official [5222a99f5] ### System information Win 10 ### Issue description When Autoload scripts have compile errors, the error is not printed to Output. Instead, they fail when Running with an error completely unrelated to what's wrong: ``` USER ERROR: Script does not inherit fro...
https://github.com/godotengine/godot/issues/78230
https://github.com/godotengine/godot/pull/78540
4ed08409b044114a0744aff9ef3fa3f0c6ae5726
5e1671afd96fd3f8f02188d8e238affac5b82a97
2023-06-14T14:57:13Z
c++
2023-08-03T12:46:33Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,228
["drivers/gles3/storage/texture_storage.cpp"]
Shader: Incorrect texture read in Editor (Compatibility Renderer)
### Godot version v4.0.3.stable.arch_linux ### System information Arch linux - OpenGL API 4.2 (Core Profile) Mesa 21.3.9 Amber - Compatibility - Using Device: Intel Open Source Technology Center - Mesa DRI Intel(R) HD Graphics 2500 (IVB GT1) ### Issue description I wrote a simple colorize shader: ``` uniform sa...
https://github.com/godotengine/godot/issues/78228
https://github.com/godotengine/godot/pull/78287
1710a7d30313728e90ea35243b0230e411e17483
9e81aeda335a1fb0006965e7b44b099b2e2a55c1
2023-06-14T14:27:36Z
c++
2023-06-16T08:23:03Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,224
["scene/gui/base_button.cpp"]
Button's shorcut ignore button_group "allow_unpress" attribute
### Godot version 4.1.beta.custom_build.824c139f6 ### System information EndeavourOs - Linux kernel 6.3.7-arch1-1 ### Issue description Pressing a button through an associated shortcut allow to ignore the button group attribute "allow_unpress". Button can then be unpressed The button properly stay pr...
https://github.com/godotengine/godot/issues/78224
https://github.com/godotengine/godot/pull/78293
598378513b256e69e9b824c36136774c41cc763c
ce60395b4a462c6cc5e8b2c115fc28d2d57909ae
2023-06-14T11:48:17Z
c++
2023-06-16T14:52:01Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,213
["servers/rendering/shader_language.cpp"]
Cannot set filter/repeat mode for uniform arrays of Sampler2Ds
### Godot version v4.0.3.stable.official [5222a99f5] ### System information Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads) ### Issue description There is no way to set the fi...
https://github.com/godotengine/godot/issues/78213
https://github.com/godotengine/godot/pull/79100
64689c146ca7905836b5c30bffe2d34fa2cafce0
65cc4db0ae7a80a9ec2b365f0cf6cbefcf2926f4
2023-06-14T04:57:07Z
c++
2023-07-12T12:18:34Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,210
["scene/gui/nine_patch_rect.cpp", "scene/gui/nine_patch_rect.h"]
Nine patch rect doesn't update when texture atlas region is updated
### Godot version v4.1.beta1.mono.official [828ec2c5d] ### System information Kubuntu 22.04 Compatability ### Issue description As funky as it sounds I tried using a atlas texture as the texture for a nice patch and discovered that the nine patch is not updated in the scene when the atlas texture region is changed...
https://github.com/godotengine/godot/issues/78210
https://github.com/godotengine/godot/pull/78236
0653f7a5b05861288d6ffe519de2a2cf5ee21d8e
94a4da9de60170e8b634fb7cc793cd4be43b9496
2023-06-14T03:14:54Z
c++
2023-06-20T07:21:15Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,208
["scene/resources/packed_scene.cpp", "scene/resources/packed_scene.h"]
Exported array gets emptied when saving scene script
### Godot version v4.1.beta1.official [828ec2c5d] ### System information Godot v4.1.beta1 - Windows 10.0.23475 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3550) - AMD Ryzen 5 5500 (12 Threads) ### Issue description I have an exported array for a given type I created with class_name ``...
https://github.com/godotengine/godot/issues/78208
https://github.com/godotengine/godot/pull/77735
b06b00eb447526739e854cc30c4edb1445ba9325
75ef6e486c7f0e1e50463c54b65f454810608a21
2023-06-14T01:33:14Z
c++
2023-06-19T22:04:01Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,205
["editor/plugins/text_shader_editor.cpp"]
Ctrl+K to comment lines in shader editor isn't working if the shader is a .gdshaderinc
### Godot version Godot 4.0.3 ### System information Windows 10 64 bits NVIDIA GeForce GTX 1060 ### Issue description Ctrl+K is a shortcut normally used to comment out the current line. It works in the shader editor, but for some reason, it doesn't if your shader has the `.gdshaderinc` extension (aka it'...
https://github.com/godotengine/godot/issues/78205
https://github.com/godotengine/godot/pull/79158
79b31a8357e26a510ed68edebb3c9cf905f807e9
bdcbfd71a87f446b9742d690d92838aad16f2bcb
2023-06-13T22:09:40Z
c++
2023-07-08T16:22:42Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,202
["editor/editor_plugin_settings.cpp", "editor/gui/scene_tree_editor.cpp"]
Plugin description tooltip has no limits
### Godot version 4.1 beta1 ### System information Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads) ### Issue description ![image](https://github.com/godotengine/godot/assets/2223172/3030410f-3bde-4d48-a2bc-959...
https://github.com/godotengine/godot/issues/78202
https://github.com/godotengine/godot/pull/79090
a2604ff7123174fd95c22a4c7f3e2972bb4fb514
5205ff69ca1cf971cadbf4c418fb99179f2bf6e8
2023-06-13T21:35:46Z
c++
2023-07-07T14:04:41Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,196
["doc/classes/RichTextLabel.xml"]
Appending to RichTextLabel.text restores any cleared text
### Godot version v4.0.3.stable.official [5222a99f5] ### System information Windows 10 - Godot 4.0.3 ### Issue description Calling `RichTextLabel.clear()` and then appending to its `text` field restores all of the cleared text. This seems related to #54951, but this issue has nothing to do with `bbcode_text` fi...
https://github.com/godotengine/godot/issues/78196
https://github.com/godotengine/godot/pull/78203
838b19a1ccd641c2567d625ee49b1d7458bf4c43
72ee877b22669ddef4d64df81aba30a313da6a11
2023-06-13T17:53:59Z
c++
2023-06-14T09:13:44Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,185
["core/object/undo_redo.h"]
_set method for a String property triggered too much times, when in Resource property's embedded inspector, and text changes fast
### Godot version v4.0.3.stable.official [5222a99f5] ### System information Windows 11 ### Issue description See screen recording below. ~~I type in a String property which is within a PROPERTY_USAGE_ARRAY / EditorInspectorArray.~~ I type in a String property which is within a Resource property's (Data...
https://github.com/godotengine/godot/issues/78185
https://github.com/godotengine/godot/pull/78809
16dd4e5725a2576ba5765f9f15bccb519b83482c
ab430b0b4a2d4434eabf54f8704459b37cd19dee
2023-06-13T14:05:03Z
c++
2023-06-29T13:42:36Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,150
["scene/resources/packed_scene.cpp", "scene/resources/packed_scene.h"]
Exported typed array in instanced child scene gets empty elements added and crashes editor
### Godot version 4.1.beta1 ### System information macOS 13.3.1 ### Issue description If you have a scene (ChildScene) with a node that has an exported typed array, for example `@export var export_array:Array[Node]` use the inspector to add a number of child nodes as the elements of this array and then instance ...
https://github.com/godotengine/godot/issues/78150
https://github.com/godotengine/godot/pull/77735
b06b00eb447526739e854cc30c4edb1445ba9325
75ef6e486c7f0e1e50463c54b65f454810608a21
2023-06-12T17:40:55Z
c++
2023-06-19T22:04:01Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,146
["modules/gdscript/gdscript.cpp", "modules/gdscript/gdscript_compiler.cpp"]
Unexpected "Parser Error : Identifier not found" when using parent class member
### Godot version 4.0.2 ### System information Linux Mint 21 ### Issue description On the minimal reproduction project, with a 3 level hierarchy and 2 autoloads, when running the game we get a parse error in daughter.gd where we use a parent member. **Additional remarks :** - We have a circular depe...
https://github.com/godotengine/godot/issues/78146
https://github.com/godotengine/godot/pull/79205
5954c58ee1912d6ddceb165edfc27cc6084a4fa2
2c552140686b5366e48c61a1a15001f15359cccc
2023-06-12T16:39:20Z
c++
2023-07-17T17:15:16Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,145
["modules/navigation/nav_region.cpp"]
NavigationAgent3D takes incorrect paths when NavigationRegion is rotated
### Godot version 4.1.beta1 ### System information Godot v4.1.beta1 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Ti (NVIDIA; 31.0.15.2802) - 11th Gen Intel(R) Core(TM) i5-11400F @ 2.60GHz (12 Threads) ### Issue description The agent finds the correct path between a and b. Then th...
https://github.com/godotengine/godot/issues/78145
https://github.com/godotengine/godot/pull/78173
ad935c4d93f6aa90b2c6a1f9de6911500e785012
2b373f795c42f330c02998c3a889d17752f1b3ba
2023-06-12T16:35:52Z
c++
2023-06-13T11:53:09Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,142
["editor/editor_node.cpp"]
`set_edited_scene` out of bounds errors on empty project
### Godot version 4.1.beta (7b1387ff2) ### System information Mageia 9, Linux ### Issue description When opening an empty project in latest `master`, I get these errors: ``` ERROR: Index p_idx = -1 is out of bounds (edited_scene.size() = 1). at: get_scene_path (editor/scu/../editor_data.cpp:880) E...
https://github.com/godotengine/godot/issues/78142
https://github.com/godotengine/godot/pull/78152
c43b6b5ac8d6c464d1e24a691d7901190400a32f
a5206e449ead208b6cb79a3731ef58bf871d5f05
2023-06-12T15:38:42Z
c++
2023-06-12T20:56:46Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,140
["editor/import/scene_import_settings.cpp"]
Can't reset root node type to Node3D in advanced import settings
### Godot version 4.0.3 and latest 4.1 (2d6b880987bc600cda586b281fcbe26791e92e09) ### System information Manjaro Linux ### Issue description When you change the root type of an imported scene (in my case it's a glb file) you can't change it back to a Node3D. Changing it to any other 3D node works though....
https://github.com/godotengine/godot/issues/78140
https://github.com/godotengine/godot/pull/79907
2992ffd25523cb8b3e0ef1b873c40115b8940178
ba3fb66d71cef59c1152a13eab9491ea25953ff3
2023-06-12T15:14:42Z
c++
2023-08-01T20:30:07Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,136
["modules/gdscript/gdscript.cpp"]
Game crashes on exit if closed while awaiting a signal and there are unfreed objects
### Godot version 4.0.3 ### System information Ubuntu 22.04.2 LTS ### Issue description If awaiting a signal, and there are unfreed objects in memory, and the user closes the game, then the executable crashes with this error: ``` ERROR: Condition "_first != nullptr" is true. at: ~List (./core/templ...
https://github.com/godotengine/godot/issues/78136
https://github.com/godotengine/godot/pull/78138
375156a637ad2a997f3cda7bbfb8ed51f4b7beab
5145098e6e3407c309f20101df4e06457516978e
2023-06-12T12:09:09Z
c++
2023-06-14T07:25:34Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,118
["scene/gui/container.cpp", "scene/gui/control.cpp"]
4.1.beta1, mouse-over slider shows offset handle highlight
### Godot version v4.1.beta1.official [828ec2c5d] ### System information Godot v4.1.beta1 - Windows 10.0.19045 - Vulkan (Compatibility) - GeForce GTX 550 Ti () - Intel(R) Core(TM) i3-2100 CPU @ 3.10GHz (4 Threads) ### Issue description Issue observed in: - v4.1.beta1.official [828ec2c5d] Expected behavior in: ...
https://github.com/godotengine/godot/issues/78118
https://github.com/godotengine/godot/pull/78009
35ff936b93969f3e6d316a485cee3722bb17bba0
1b5620d2a9d30598f68a828b3dd4a07296e2c546
2023-06-11T15:39:39Z
c++
2023-06-12T12:14:20Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,116
["core/object/script_language_extension.h"]
ScriptInstanceExtension GDExtensionObjectPtr is no longer readable on Godot Side
### Godot version v4.1.beta ### System information Windows 10 ### Issue description ``` virtual Ref<Script> get_script() const override { if (native_info->get_script_func) { GDExtensionObjectPtr script = native_info->get_script_func(instance); ...
https://github.com/godotengine/godot/issues/78116
https://github.com/godotengine/godot/pull/78392
58fae90ff39c30d19ecd902d3ae9a4de136ca501
329652b6feac2114c4e30062f18ece36d4e3addc
2023-06-11T14:22:27Z
c++
2023-06-20T19:19:20Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,091
["scene/gui/container.cpp", "scene/gui/control.cpp"]
Atlas preview jumps after first scroll event
### Godot version 4.1 beta1 ### System information Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads) ### Issue description When I change tile source, the view is initialized at a wrong position. After scrolling ...
https://github.com/godotengine/godot/issues/78091
https://github.com/godotengine/godot/pull/78009
35ff936b93969f3e6d316a485cee3722bb17bba0
1b5620d2a9d30598f68a828b3dd4a07296e2c546
2023-06-10T18:46:42Z
c++
2023-06-12T12:14:20Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,088
["modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp"]
Exporting a GLTF file does not automatically update the filesystem tree
### Godot version Master, commit 37d1dfef9d81aade2 ### System information PopOs 22.04, any renderer, Gnome, X11 ### Issue description When exporting a scene to GLTF, the new file does not show up in the filesystem tree, until a new file or folder is created. https://github.com/godotengine/godot/asse...
https://github.com/godotengine/godot/issues/78088
https://github.com/godotengine/godot/pull/78096
d4951ead3ae64a76e7a985827e228fa71d64f25e
f016852c9fe9c617b5f73fe6b9f7ee5b74c38330
2023-06-10T17:11:18Z
c++
2023-06-12T09:41:04Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,087
["scene/main/viewport.cpp"]
In the Advanced Import settings editor, tooltips only flash for a split second
### Godot version Master, commit 37d1dfef9d81aade2 ### System information PopOs 22.04, Any renderer, NVIDIA Corporation GP107GLM, Driver Version: 525.89.02 ### Issue description On the GLTF import screen, when you hover the mouse cursor over any property, the tooltip only flashes for a split second, making it very...
https://github.com/godotengine/godot/issues/78087
https://github.com/godotengine/godot/pull/78110
f016852c9fe9c617b5f73fe6b9f7ee5b74c38330
9fca49864776c06ba92a2738d9661be217faeffa
2023-06-10T16:54:59Z
c++
2023-06-12T09:55:58Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,080
["editor/plugins/curve_editor_plugin.cpp", "editor/plugins/gradient_texture_2d_editor_plugin.cpp"]
Crash opening visual shader editor for specific shader
### Godot version 4.1.beta1 ### System information macOS 13.3.1 mobile renderer ### Issue description Trying to open and edit one of my visual shaders now consistently crashes Godot 4.1beta1. The shader was made and edited fine in earlier versions of Godot 4 and I'm not certain what is special with this shader...
https://github.com/godotengine/godot/issues/78080
https://github.com/godotengine/godot/pull/78171
52493767fcb793e27a7caea30c4eef1c2d0b5ecc
7aa530c4cad478f5555f240d63e2e31c9766fbd5
2023-06-10T11:09:52Z
c++
2023-06-13T11:53:02Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,079
["scene/gui/line_edit.cpp", "scene/gui/line_edit.h", "scene/gui/spin_box.cpp"]
Impossible to start text selection on unfocused SpinBox
### Godot version v4.1.beta.custom_build [d3651ea45] ### System information Windows 11 ### Issue description ![1](https://github.com/godotengine/godot/assets/28705694/15c14c93-7ad7-425a-8fb0-bef841b75527) It's not possible to start text selection on a SpinBox when it's unfocused. Note: After a bit of digging...
https://github.com/godotengine/godot/issues/78079
https://github.com/godotengine/godot/pull/78092
1b5620d2a9d30598f68a828b3dd4a07296e2c546
b02dd1c2a30fee8df7264e14780030bb617b7602
2023-06-10T09:38:25Z
c++
2023-06-12T12:14:44Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,052
["editor/plugins/animation_tree_editor_plugin.cpp"]
AnimationTree(AnimationNodeStateMachine) error reported in the editor
### Godot version 4.1b ### System information win11 Vulkan API 1.3.236 ### Issue description Selecting AnimationTree will result in error message `This function in this node can only be accessed from either the main thread or a thread group. Use call_deferred() instead.` ### Steps to reproduce AnimationTree ->...
https://github.com/godotengine/godot/issues/78052
https://github.com/godotengine/godot/pull/79588
0a9006a5aa3f9fac41cb1bd9f4c06fdbc96dc87f
1886dee28fc7560def60f92d1a94478bf4a701c0
2023-06-09T15:59:38Z
c++
2023-08-02T19:36:56Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,049
["editor/editor_plugin.cpp"]
Can't use `EditorPlugin.add_autoload_singleton()` with a relative path
### Godot version 4.0.3.stable ### System information Linux/X11 ### Issue description when creating addons, i want to use relative paths so that things don't break if i (or another user) decides to rename and/or move the add-on's folder. using relative paths with ``add_autoload_singleton()`` doesn't work becaus...
https://github.com/godotengine/godot/issues/78049
https://github.com/godotengine/godot/pull/78109
8c5c29f2a3d519693f153118e6495dab7335a350
3dca469f8c1bbeaca867dee2fe8954c7b7a1f413
2023-06-09T13:41:48Z
c++
2023-06-15T08:50:33Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,035
["servers/rendering/renderer_canvas_cull.cpp"]
2D Sprites rendered black with enabled Y-sorting
### Godot version v4.1.beta1.official [828ec2c5d] ### System information Windows 11 Home, v4.1.beta1.official [828ec2c5d], All Renderers, NVidia GeForce RTX 3060 Ti, Drivers 535.98 ### Issue description When enabling the "Y Sort Enabled" ordering method for a Sprite2D, the sprite will be rendered entirely black. ...
https://github.com/godotengine/godot/issues/78035
https://github.com/godotengine/godot/pull/78134
b2335c0df78e1585dd6de92e7a3a8082a25e463d
66423d440e53109627717edbada77856c514bb6f
2023-06-09T08:59:24Z
c++
2023-06-12T12:16:41Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,020
["scene/main/scene_tree.cpp"]
Node process priority has no effect in 4.1-beta1
### Godot version v4.1.beta1.mono.official [828ec2c5d] ### System information Godot v4.1.beta1.mono - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4070 Ti (NVIDIA; 31.0.15.3598) - 13th Gen Intel(R) Core(TM) i5-13600K (20 Threads) ### Issue description After the recent refactoring (https://...
https://github.com/godotengine/godot/issues/78020
https://github.com/godotengine/godot/pull/78044
b6bb244aad0e2520757f7e9db6e9606c8cd3f2f0
300748e52c03fd1761b716fc7eea2b9fb97b86f9
2023-06-08T21:10:08Z
c++
2023-06-09T11:45:15Z
closed
godotengine/godot
https://github.com/godotengine/godot
78,008
["servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp"]
Mac rendering warnings such as invalid format
### Godot version On top of 4.0 branch. https://github.com/godotengine/godot/commit/fd5dc25240c1537d90b80507683f78bcf574f547 ### System information Mac Mini, Apple Silicon on Firefox ### Issue description Error message in log. ``` e[1;31mERROR:e[0;91m vkCreateGraphicsPipelines failed with error -3 fo...
https://github.com/godotengine/godot/issues/78008
https://github.com/godotengine/godot/pull/85822
9dce1a45a067776f7cd620061fc5e973427f8287
74b6fad3c8a884b6c628365b6bddcb0b739a1e51
2023-06-08T16:02:28Z
c++
2023-12-08T15:58:59Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,997
["scene/resources/packed_scene.cpp", "scene/resources/packed_scene.h"]
Instances of scenes with a Material flagged Local to Scene see their material instances become independent and change ID every time you reopen the scene containing them
### Godot version v4.0.2.stable.official [7a0977ce2] ### System information Linux Ubuntu 22.04 with Unity desktop ### Issue description Local to Scene is convenient for Materials because when changing properties / shader parameters by code, we often want to affect a single entity, not all of them. How...
https://github.com/godotengine/godot/issues/77997
https://github.com/godotengine/godot/pull/65011
31a7fd1951f6e9f68faa6edd2aaff87cb922a31c
4330a94b1382937783f67f4f05173d025639300a
2023-06-08T10:29:44Z
c++
2023-09-08T09:50:30Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,995
["scene/3d/skeleton_3d.cpp"]
BoneMap Overwrite Axis breaks mesh bind poses in converted FBX
### Godot version 4.1.dev 0a0132c - also present in 4.0 but broken slightly differently ### System information Godot v4.1.dev (0a0132ccf) - Windows 10.0.19044 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3090 () - Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz (16 Threads) ### Issue description Selecting a BoneMap...
https://github.com/godotengine/godot/issues/77995
https://github.com/godotengine/godot/pull/78025
082cfd501a9f7140ec521cec6d875dfcb57c7f2e
da68c707f2daaf93f484f0c9de3f01430b064f57
2023-06-08T08:23:30Z
c++
2023-06-09T09:07:42Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,994
["modules/mbedtls/crypto_mbedtls.cpp"]
Loading X509CertificateMbedTLS failing at editor/project startup
### Godot version 72b59325cf7beba7e6e9170cf6023a079fd58672 ### System information Windows 11, 22H2 ### Issue description There is an error emitting at editor and project startup: ![image](https://github.com/godotengine/godot/assets/3036176/18062a93-3243-410e-8fb3-645dea184aea) Looks like a regression after ht...
https://github.com/godotengine/godot/issues/77994
https://github.com/godotengine/godot/pull/78716
1f9e540f14edbf2d496a1421f8d37e5b483c4c53
950f4c3b41acef0403618dd6169be90530dea5da
2023-06-08T07:58:38Z
c++
2023-06-27T04:58:34Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,991
["editor/gui/scene_tree_editor.cpp"]
Unselectable nodes when switching filter and no children match the new filter
### Godot version 4.1.dev (4d5f10fc3a) ### System information macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads) ### Issue description When switching filter without coming back to an empty search those that were not matching the search but are included in the new search and none ...
https://github.com/godotengine/godot/issues/77991
https://github.com/godotengine/godot/pull/77992
0da20d019eac3bfea5733bab2de14e9bc779a52a
2c22e56e37e26ec82d771209c23f2adeb9873335
2023-06-08T03:33:03Z
c++
2023-06-15T08:50:22Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,981
["core/io/resource.cpp", "core/io/resource.h", "scene/main/viewport.cpp", "scene/main/viewport.h"]
Indefinitely repeating errors when editing a preloaded scene containing TextureRect and ViewportTexture
### Godot version v4.0.3.stable.official [5222a99f5] ### System information Debian 11 | Vulkan API 1.2.175 - Forward+ - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1080 | nvidia-driver 470.182.03-1 from Debian 11 | Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz ### Issue description Re-opening a scene in the edi...
https://github.com/godotengine/godot/issues/77981
https://github.com/godotengine/godot/pull/79201
1537452aa94e3fdb19386eac9f8394b391998e8a
e73a4a382ee57c9eb006d7e8f11038643081b12b
2023-06-07T21:09:47Z
c++
2023-08-17T13:43:38Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,978
["editor/editor_file_system.cpp"]
Binary mesh resource disappears from MeshInstance3D upon project restart
### Godot version v4.1.beta.custom_build [72b59325c] ### System information Windows 10, Vulkan ### Issue description This has been plaguing me for a while in my main project. I can only partially reproduce it in a MRP: When placing a binary mesh resource imported from a .glb file into a MeshInstance3D, ...
https://github.com/godotengine/godot/issues/77978
https://github.com/godotengine/godot/pull/85922
e1d4b3cc07605a28f182e23d1924b6432fda2186
e551672c2d7e0b4a484a647d5bf07acf08f59766
2023-06-07T19:03:35Z
c++
2023-12-11T23:33:25Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,970
["drivers/gles3/storage/material_storage.cpp", "editor/shader_globals_editor.cpp", "scene/main/shader_globals_override.cpp", "scene/resources/material.cpp", "servers/rendering/renderer_rd/storage_rd/material_storage.cpp", "servers/rendering/shader_language.cpp", "servers/rendering/storage/variant_converters.h"]
sky.gdshader does not accept vec4 array from gdscript
### Godot version 4.0.3 ### System information Windows10 ### Issue description sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array ### Steps to reproduce simply pass Vector4 to uniform vec4[] from gdscript ### Minimal reproduction project gdscript sky_material.set_shader_parameter("v3",Vec...
https://github.com/godotengine/godot/issues/77970
https://github.com/godotengine/godot/pull/74937
e188d619227990001667821dac8bc8940076d4a9
166643df326724ab439721dcf1eb2d367ae5b744
2023-06-07T16:48:44Z
c++
2023-06-09T09:04:16Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,968
["platform/windows/detect.py"]
Subsequent builds are slower on Windows + MSVC due to linking
### Godot version 4.1.dev 72b59325cf7beba7e6e9170cf6023a079fd58672 ### System information Windows 11 22H2 - MSVC 2022 - Intel Core i9-13900K, OS and Godot repository on a fast M.2 SSD ### Issue description Subsequent builds are slower on Windows + MSVC due to the linking step performing incremental linki...
https://github.com/godotengine/godot/issues/77968
https://github.com/godotengine/godot/pull/80482
a22cadfee92c6ee0c70a6168b643b581fb61e07f
478b80310ccbaaaa028d09d567d504ce8aace5bb
2023-06-07T16:22:38Z
c++
2023-08-11T08:33:00Z