status stringclasses 1
value | repo_name stringclasses 13
values | repo_url stringclasses 13
values | issue_id int64 1 104k | updated_files stringlengths 11 1.76k | title stringlengths 4 369 | body stringlengths 0 254k ⌀ | issue_url stringlengths 38 55 | pull_url stringlengths 38 53 | before_fix_sha stringlengths 40 40 | after_fix_sha stringlengths 40 40 | report_datetime timestamp[ns, tz=UTC] | language stringclasses 5
values | commit_datetime timestamp[us, tz=UTC] |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
closed | godotengine/godot | https://github.com/godotengine/godot | 77,961 | ["editor/editor_log.cpp", "scene/gui/rich_text_label.cpp", "scene/gui/rich_text_label.h"] | Editor Log flickering on continuous text | ### Godot version
v4.1.beta.custom_build [ea6a141ff]
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
### Issue description
I noticed editor log misbehaving when a text is being printed. ... | https://github.com/godotengine/godot/issues/77961 | https://github.com/godotengine/godot/pull/77973 | 54a8adfd504be9088ee315d33651f3944704887c | 380ee3c0c05bbb9ff7d497ec34e6e2a61ef3f523 | 2023-06-07T13:50:38Z | c++ | 2023-06-12T20:54:47Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,947 | ["doc/classes/Control.xml"] | Multi selection does not work in gdscript flag properties size_flags_horizontal | ### Godot version
v4.0.3.stable.official [5222a99f5]
### System information
Windows 11
### Issue description
In the control component, it is possible to select multiple values in the container sizing horizontal property, but there is no way to select multiple values via gdscript
### Steps to reproduce
![Screen... | https://github.com/godotengine/godot/issues/77947 | https://github.com/godotengine/godot/pull/77948 | ec999b24ee7388bb6beeaad88af34dc40fc7ed03 | d8ef8fba728252a3e0d4090153515a9d7aed01b2 | 2023-06-07T09:15:49Z | c++ | 2023-06-07T10:08:53Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,944 | ["editor/debugger/script_editor_debugger.cpp"] | Clicking a selected item in the error log doesn't scroll back to it | ### Godot version
Godot 4.1.dev4
### System information
Ubuntu 22.04.2 LTS 22.04 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 4400 (HSW GT2) () - Intel(R) Core(TM) i7-4600U CPU @ 2.10GHz (4 Threads)
### Issue description

### System information
Manjaro Gnome
### Issue description
`thread.start(test.bind(0))` prints the following error:
```
ERROR: Caller thread can't call this function in this node. Use call_deferred() or call_thread_group() instead.
at: get_script (scen... | https://github.com/godotengine/godot/issues/77928 | https://github.com/godotengine/godot/pull/77974 | ab167154099c598e3f057feb2961c59c7b5d7292 | b761c3a54da01305e22588708d8c7778a6186c28 | 2023-06-06T21:15:52Z | c++ | 2023-06-08T14:55:51Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,913 | ["modules/multiplayer/scene_replication_interface.cpp"] | Using 2 Watched MultiplayerSynchronizer nodes crashes the server | ### Godot version
4.1.dev4
### System information
Windows 10 - Godot 4.1.dev4 - Compatibility
### Issue description
When you syncronize 2 variables and both are in watched mode (taking out the "sync" property too) the server crashes
### Steps to reproduce
Create a MultiplayerSynchronizer, export 2 variables from... | https://github.com/godotengine/godot/issues/77913 | https://github.com/godotengine/godot/pull/78112 | 9fca49864776c06ba92a2738d9661be217faeffa | 686d3efa394aadd78177a079df3d126c64220064 | 2023-06-06T14:14:43Z | c++ | 2023-06-12T09:56:21Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,905 | ["editor/gui/scene_tree_editor.cpp"] | NodePath filter failure after nodes filter used. | ### Godot version
v4.0.3.stable.mono.official [5222a99f5]
### System information
Windows 11
### Issue description
In the "Select a Node" windows, popped up when pressed the "Assign..." button of a `NodePath` property in the inspector.
Input any character in the "Filter Nodes" line, then clear it.
All ancestors... | https://github.com/godotengine/godot/issues/77905 | https://github.com/godotengine/godot/pull/77982 | ad85ecef8da194548f6eba4bb778a4d1def1215c | b203651ad7120bbb6652ca73147fd0828620457f | 2023-06-06T10:43:43Z | c++ | 2023-06-13T11:52:54Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,896 | ["modules/multiplayer/doc_classes/SceneReplicationConfig.xml", "modules/multiplayer/editor/replication_editor.cpp", "modules/multiplayer/editor/replication_editor.h", "modules/multiplayer/scene_replication_config.cpp", "modules/multiplayer/scene_replication_config.h"] | Improve MultiplayerSynchronizer editor UX to prevent setting both Sync and Watch | ### Godot version
4.1.dev4
### System information
Windows 10 Godot 4.1.dev4
### Issue description
The watched property in the Multiplayer Synchronizer node is supposed to pass the variable through the network only when it changes, but as I use the network profiler, it is evidently not working as intended... | https://github.com/godotengine/godot/issues/77896 | https://github.com/godotengine/godot/pull/81136 | 1594acc64efd84504b8e56d61b7ac58cd86ff1cf | 98f684455400461c91641bd55533d8706b1439b4 | 2023-06-06T02:43:17Z | c++ | 2023-08-31T06:55:17Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,885 | ["scene/gui/container.cpp", "scene/gui/control.cpp"] | Container size not updating correctly when using call_deferred | ### Godot version
543750a1b3f5696f9ba8e91cb49dc7db05d2ae62
### System information
Windows 10, Vulkan
### Issue description
This is a regression since v4.1.dev4.official [5c2295ff5], I can't bisect atm to find the commit that caused it, maybe https://github.com/godotengine/godot/pull/77651 but that's just a guess.
... | https://github.com/godotengine/godot/issues/77885 | https://github.com/godotengine/godot/pull/78009 | 35ff936b93969f3e6d316a485cee3722bb17bba0 | 1b5620d2a9d30598f68a828b3dd4a07296e2c546 | 2023-06-05T16:00:04Z | c++ | 2023-06-12T12:14:20Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,878 | ["core/object/class_db.cpp", "core/object/class_db.h", "editor/editor_help.cpp", "editor/editor_node.cpp", "editor/editor_settings.cpp", "editor/editor_settings.h"] | `EditorSettings` doc is not present inside the editor when using doc cache | ### Godot version
4.0.dev [0f76ff2]
### System information
Kubuntu GNU/Linux 23.04
### Issue description
In the current `master` (stable seems fine), the `EditorSettings` doc is nowhere to be found in the editor, even though it exists: https://github.com/godotengine/godot/blob/master/doc/classes/EditorSettings.xml... | https://github.com/godotengine/godot/issues/77878 | https://github.com/godotengine/godot/pull/78615 | c4e582262fa45483b1d68c5e7fa05351070355a0 | 92960b7a22dabe26bb724b7b0d00a5fd03324f3a | 2023-06-05T12:51:14Z | c++ | 2023-07-26T16:39:22Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,859 | ["editor/plugins/path_3d_editor_plugin.cpp", "editor/plugins/path_3d_editor_plugin.h"] | Missing button for moving control points on Path3D | ### Godot version
4.1.dev (4d5f10fc3a)
### System information
macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)
### Issue description
Here is the toolbar button for Path 3D <img width="213" alt="Capture d’écran 2023-06-05 à 01 33 46" src="https://github.com/godotengine/godot/a... | https://github.com/godotengine/godot/issues/77859 | https://github.com/godotengine/godot/pull/77860 | 89ef3e2c16eaafea802615ce5cfe89de69082d1f | 67c0467e04f005484181157089bf52b26f950c2b | 2023-06-05T02:56:00Z | c++ | 2023-06-05T16:05:02Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,848 | ["editor/plugins/node_3d_editor_plugin.cpp"] | Panning the 3D view with trackpad goes the wrong way | ### Godot version
4.1.dev (4d5f10fc3a)
### System information
macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)
### Issue description
When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This... | https://github.com/godotengine/godot/issues/77848 | https://github.com/godotengine/godot/pull/77852 | 0010b34a37b4bc0536b2bbf93b4e1a52d50ec2e8 | 89ef3e2c16eaafea802615ce5cfe89de69082d1f | 2023-06-04T19:50:37Z | c++ | 2023-06-05T16:04:58Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,837 | ["platform/windows/display_server_windows.cpp"] | When renaming a node, Microsoft Pinyin input method cannot be switched to Chinese | ### Godot version
v4.0.3.stable.official [5222a99f5]
### System information
windows 10 v4.0.3.stable.official [5222a99f5] - Compatibility
### Issue description
When renaming a node, Microsoft Pinyin input method cannot be switched to Chinese.
But nodes can actually be named in Chinese. We can only do this by copy... | https://github.com/godotengine/godot/issues/77837 | https://github.com/godotengine/godot/pull/77977 | 9b31d257ae0489337cc9ce87f91054cda136927d | 759309ba18ffda9c472af97a3b1068bcedb96f80 | 2023-06-04T14:42:19Z | c++ | 2023-06-09T09:06:02Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,833 | ["editor/editor_properties_array_dict.cpp"] | Dictionary allows remove item on non existent keys/values causing the inspector to break | ### Godot version
v4.0.stable.official [92bee43ad]
### System information
Linux - v4.0.stable.official [92bee43ad]
### Issue description
It gives you the possibility of removing unexisting key/value pairs from a dictionary.
### Steps to reproduce

### System information
macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)
### Issue description
When hiding a SpinBox during a grab modification. The mouse will stay hidden eternally as SpinBox would stop receiving inputs. Because of how Spi... | https://github.com/godotengine/godot/issues/77803 | https://github.com/godotengine/godot/pull/77804 | 0923b87179e32e0c2ce74dc0eb67e0ad99e69893 | 7469b4339260d828ffda43535b15422988b7a7ab | 2023-06-03T12:39:15Z | c++ | 2023-09-29T17:45:03Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,801 | ["scene/3d/navigation_region_3d.cpp"] | `NavigationMesh` does not complete when running on main thread | ### Godot version
v4.0.3.stable.official [5222a99f5]
### System information
Mac
### Issue description
The following code will not print any vertices, nor polygons.
The `NavigationMesh` resource will not be saved correctly.
Even though we specify `bake_navigation_mesh(false)` (on the main thread)
... | https://github.com/godotengine/godot/issues/77801 | https://github.com/godotengine/godot/pull/79465 | f8f06d3d38a0fb9726d864647ca0ed99ec47ef27 | 182b94c86afdf125278a15e3a2352e00d1622d47 | 2023-06-03T12:05:42Z | c++ | 2023-07-18T11:15:15Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,793 | ["doc/classes/Node.xml"] | Collision exception and node freeing error in Godot 4.0.3 | ### Godot version
4.0.3
### System information
Win10
### Issue description
I encountered a bug in Godot 4.0.3 when I tried to add a collision exception and free a character body 2D node. The code is as follows:
```gdscript
func _ready():
character_body_2d.add_collision_exception_with(character_body_2d_2)
... | https://github.com/godotengine/godot/issues/77793 | https://github.com/godotengine/godot/pull/77814 | 91cddd6c3980971e9ac4160a27e6b80f10478650 | 9d3d2ead6918db686ae8512e332590b976e4ce4c | 2023-06-03T07:30:59Z | c++ | 2023-06-05T11:43:03Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,790 | ["drivers/vulkan/vulkan_context.cpp"] | Editor crashes on minimising. | ### Godot version
v4.0.3.stable.official [5222a99f5]
### System information
Windows 11, AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx 2.10 GHz
### Issue description
The editor crashes when it is minimised if it isn't the foreground window, eg. via Windows key + M. This didn't occur in 4.0.2, but is now occu... | https://github.com/godotengine/godot/issues/77790 | https://github.com/godotengine/godot/pull/78235 | 3dca469f8c1bbeaca867dee2fe8954c7b7a1f413 | 81c386430658ea738c0738ff8a66230f1bdba30e | 2023-06-03T05:51:21Z | c++ | 2023-06-15T08:50:38Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,787 | ["scene/gui/container.cpp", "scene/gui/control.cpp"] | Script name tooltips are oversized | ### Godot version
4.1 db5113d
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
### Issue description
 - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
### Issue description
https://github.com/godotengine/godot/assets/2223172/fe382ae2-04bb-4efa-b666-9e94ebb56a9... | https://github.com/godotengine/godot/issues/77783 | https://github.com/godotengine/godot/pull/77784 | db5113de36aa59b3b3ffcd3399d06f4b76476df8 | 2b69d681d06b8b2bb0ef668f1f4cde340b13d866 | 2023-06-02T20:05:12Z | c++ | 2023-06-02T23:38:30Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,777 | ["doc/classes/LightmapGIData.xml", "scene/3d/lightmap_gi.cpp", "scene/3d/lightmap_gi.h"] | LightmapGI : Duplicating any LightmapGIData crashes the engine | ### Godot version
v4.1.dev.custom_build [2e273f0e35800f2bcc7c05db54100caa97928f69]
### System information
Windows 11 x64, Vulkan (Forward+), NVIDIA GeForce GTX 1650
### Issue description
Duplicating `LightmapGIData` crashes the engine. Only caused when running the project. Not in the editor.
Traceback... | https://github.com/godotengine/godot/issues/77777 | https://github.com/godotengine/godot/pull/77788 | 46cb7f94f755d452b146aca52c36e3d3523ad807 | bf46ee144d898017c0777774d0d027de1eb6cb1e | 2023-06-02T17:52:40Z | c++ | 2023-10-26T13:57:46Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,773 | ["scene/main/node.cpp"] | Color picker gets stuck after mouse button released | ### Godot version
v4.1.dev4.official [5c2295ff5]
### System information
Godot v4.1.dev4 - Windows 10.0.19044 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 (NVIDIA; 30.0.14.9709) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)
### Issue description
The RGB sliders of color picker don't los... | https://github.com/godotengine/godot/issues/77773 | https://github.com/godotengine/godot/pull/77867 | d0dfc01035d15162d1140fda1d6c65acf2700c1f | 85c908654cc25c51842f03bdad3cdedafd30cf5f | 2023-06-02T14:41:30Z | c++ | 2023-06-05T11:43:11Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,764 | ["core/core_bind.cpp", "core/core_bind.h", "core/io/resource_loader.cpp", "core/object/worker_thread_pool.cpp", "doc/classes/Thread.xml", "scene/gui/rich_text_label.cpp"] | Creating themable Control nodes in thread results in an error | ### Godot version
4.1 621d68e
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
### Issue description
When you create a Control node, that contains theme items, in a thread, e.g.
```GDScr... | https://github.com/godotengine/godot/issues/77764 | https://github.com/godotengine/godot/pull/78000 | 65969dd51a1a763b583755ffafd908e9d8022eae | 37d1dfef9d81aade27ab0c56fc6b6f12f6a08045 | 2023-06-02T09:09:58Z | c++ | 2023-06-10T10:12:13Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,762 | ["scene/resources/placeholder_textures.cpp", "scene/resources/placeholder_textures.h"] | `PlaceholderCubemapArray.new()` causes memory leak with GLES3 | ### Godot version
4.0 621d68e4129e7e343ff21eb3a5f4e8c1d6bbf456
### System information
Ubuntu 22.04 CI
### Issue description
```
PlaceholderCubemapArray.new()
```
leaks memory only in GLES3
```
ERROR: Cubemap Arrays are not supported in the GL Compatibility backend.
at: texture_2d_layered_initialize (driv... | https://github.com/godotengine/godot/issues/77762 | https://github.com/godotengine/godot/pull/79874 | 77785c340daf8ea8a71632884a24e8e9e160d733 | 8965e24ddead340237fd7e92528ffc3d6f920890 | 2023-06-02T05:34:42Z | c++ | 2023-08-01T15:25:37Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,755 | ["doc/classes/Viewport.xml", "misc/extension_api_validation/4.0-stable.expected", "scene/gui/spin_box.cpp", "scene/main/viewport.cpp", "scene/main/viewport.h"] | Crash when removing SpinBox node during text submit signal | ### Godot version
4.1.dev 2e273f0e35800f2bcc7c05db54100caa97928f69
### System information
macOS 13.4
### Issue description
Removing a SpinBox from the node tree using `remove_child` during the line edit text submit signal will crash the engine.
```
handle_crash: Program crashed with signal 11
Engine version: ... | https://github.com/godotengine/godot/issues/77755 | https://github.com/godotengine/godot/pull/77757 | 7d3eca38f0dd3a6025753e9f90d59cd3608c102a | d7a01709714edceb2f7c0bcdf6d8b93f18a6ab9d | 2023-06-02T01:45:38Z | c++ | 2023-06-05T11:42:50Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,752 | ["scene/gui/dialogs.cpp"] | Confirming a warning dialog crashes the editor | ### Godot version
621d68e4129e7e343ff21eb3a5f4e8c1d6bbf456
### System information
Windows
### Issue description
Pressing on the OK button of an warning dialog in the editor crashes the godot editor.
The easiest warnings I found for testing are baking an LightmapGI in an unsaved scene (like #74625, but... | https://github.com/godotengine/godot/issues/77752 | https://github.com/godotengine/godot/pull/77765 | 3e633c970613aafd189686367ea1614e9fb2c530 | e7d2e49688bdaec65e326e7b2bfcc0642b4f2a8d | 2023-06-01T23:51:44Z | c++ | 2023-06-05T16:27:33Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,746 | ["thirdparty/README.md", "thirdparty/tinyexr/tinyexr.h"] | LightmapGI : Cannot reimport lightmaps' EXR files after baked lightmaps | ### Godot version
v4.1.dev.custom_build [2e273f0e35800f2bcc7c05db54100caa97928f69]
### System information
Windows 11 x64, Vulkan (Forward+), NVIDIA GeForce GTX 1650
### Issue description
Importing EXR files from baking lightmaps will always fail. But the files aren't corrupted and can be opened in other software l... | https://github.com/godotengine/godot/issues/77746 | https://github.com/godotengine/godot/pull/77868 | 85c908654cc25c51842f03bdad3cdedafd30cf5f | 0f76ff2115ae56e6638e1e2bdb8851d470e6e0e3 | 2023-06-01T20:17:31Z | c++ | 2023-06-05T11:43:16Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,745 | ["scene/resources/gradient.cpp"] | Godot 4.1.dev4 gradient color picker regression | ### Godot version
4.1.dev4
### System information
Godot v4.1.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1070 Ti (NVIDIA; 31.0.15.3179) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)
### Issue description
When modifying any gradients in the property inspector, the color pic... | https://github.com/godotengine/godot/issues/77745 | https://github.com/godotengine/godot/pull/77772 | 5b3019dbca7ff5854898ca1e0fda3bdf60f4a426 | 543750a1b3f5696f9ba8e91cb49dc7db05d2ae62 | 2023-06-01T20:04:51Z | c++ | 2023-06-02T23:42:58Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,726 | ["scene/gui/code_edit.cpp", "tests/scene/test_code_edit.h"] | Code Completion suggests everything as strings | ### Godot version
4.0.2.stable
### System information
Manjaro Linux 5.15.113-1-MANJARO
### Issue description
When I was trying to figure out #77725 i stumbled upon this:

pressing enter results in
 - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
### Issue description
Trying to move a folder results in moving error and it's not moved.
Regression from #753... | https://github.com/godotengine/godot/issues/77689 | https://github.com/godotengine/godot/pull/78057 | 9fdce6635b2dff6246f8e694adb0063bc50a2a93 | 7db29c04cdbd7902ec117c9f58d4d2cfc4430091 | 2023-05-31T09:46:19Z | c++ | 2023-06-12T09:40:18Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,687 | ["editor/editor_properties_vector.cpp", "editor/editor_properties_vector.h"] | Linked vector properties break their ratio when going through zero | ### Godot version
4.0+
### System information
Windows 11 22H2
### Issue description
The new feature to link components of a vector value in the inspector, so changing them individually maintains a ratio, has a flaw when it comes to zero values. Since you can't use 0 to build a sensible ratio (what's the ratio of 0... | https://github.com/godotengine/godot/issues/77687 | https://github.com/godotengine/godot/pull/77699 | 9723077f4f91598152013b02b6c7d0576c74b319 | c3a45e771b3ec3661c4cd717b62c8bb725c7835f | 2023-05-31T08:46:17Z | c++ | 2023-06-10T10:10:30Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,673 | ["editor/plugins/tiles/tiles_editor_plugin.cpp"] | Invalid tiles in a TileSet causes Godot to crash | ### Godot version
v4.0.3.stable.mono.official [5222a99f5]
### System information
Ubuntu 22.04 LTS
### Issue description
This issue is similar to #61296, but instead of being spammed with errors Godot simply crashes when loading the tileset
I've tried to edit the .tres file to remove the invalid tiles,... | https://github.com/godotengine/godot/issues/77673 | https://github.com/godotengine/godot/pull/78165 | b203651ad7120bbb6652ca73147fd0828620457f | 52493767fcb793e27a7caea30c4eef1c2d0b5ecc | 2023-05-30T21:11:55Z | c++ | 2023-06-13T11:52:58Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,672 | ["editor/plugins/tiles/tile_atlas_view.cpp", "editor/plugins/tiles/tile_atlas_view.h"] | Tiles in the tile picker aren't rendered with their material | ### Godot version
4.1.dev
### System information
Linux Vulkan mobile renderer
### Issue description
In my game I'm using alternatives to create variations of tiles. Because these can't be achieved by changing built-in properties, I'm doing this by attaching a shader with different parameters that will change somet... | https://github.com/godotengine/godot/issues/77672 | https://github.com/godotengine/godot/pull/77909 | bd62d8ee100c771b15436a15fe8a7e172a864c27 | 0fbe906ce873374540364e80d46d199b7f78d8d4 | 2023-05-30T21:02:54Z | c++ | 2023-06-07T09:02:05Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,670 | ["scene/2d/camera_2d.cpp"] | Editor crashes on load when a main screen plugin contains a viewport | ### Godot version
4.0.3 stable
### System information
Windows 11
### Issue description
When a main screen plugin contains a viewport, the editor crashes on load.
### Steps to reproduce
(See attached repro project below)
1. Launch the project
2. In project settings, turn on the plugin
3. Close the project
4... | https://github.com/godotengine/godot/issues/77670 | https://github.com/godotengine/godot/pull/79645 | 18437819186efd7e785100a2741d0a7667fdf2ca | 7a313318b289fe499f1beadc79d8817f1aabb0eb | 2023-05-30T20:11:46Z | c++ | 2023-07-21T15:54:58Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,666 | ["modules/gdscript/gdscript_compiler.cpp", "modules/gdscript/gdscript_compiler.h", "modules/gdscript/gdscript_parser.cpp", "modules/gdscript/gdscript_parser.h", "modules/gdscript/tests/scripts/runtime/features/reset_local_var_on exit_block.gd", "modules/gdscript/tests/scripts/runtime/features/reset_local_var_on exit_bl... | [GDScript 2] Reference leaking inside IF scope | ### Godot version
v4.0.3.stable.official [5222a99f5]
Master [6101240231600c871f5c5473872532c68ea3268c] (confirmed by https://github.com/godotengine/godot/issues/77666#issuecomment-1568952502)
### System information
Window 10
### Issue description
References are not unreferenced at the end of `if` scopes... | https://github.com/godotengine/godot/issues/77666 | https://github.com/godotengine/godot/pull/77744 | 81a0199be46679213bd2a46cb75394c05eb52c30 | faf3faa8c85a4bad00bc944a90e7f75e7ba5d519 | 2023-05-30T18:28:43Z | c++ | 2023-06-21T19:51:05Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,659 | ["scene/resources/material.h"] | ORM Material broken with WorldEnvironment energy multiplier animation | ### Godot version
4.0.3 stable
### System information
Windows 10 - Godot v4.0.3 - Vulkan (Forward+) - Nvidia GTX 1070Ti
### Issue description
The ORM material does not pick up the animated WorldEnvironment ambient lighting. It works in the viewport but not when running the game.
https://github.com/... | https://github.com/godotengine/godot/issues/77659 | https://github.com/godotengine/godot/pull/77969 | e67de695738f13e9bccd68197011fe06911ee07f | fad61679cce9f6e1b524b6db308c73109fa3d43e | 2023-05-30T12:03:03Z | c++ | 2023-06-08T07:11:06Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,649 | ["scene/register_scene_types.cpp"] | Error in dedicated server export with disable_3d=yes build if project uses shaders | ### Godot version
4.0.2.stable (7a0977c)
### System information
Ubuntu 22.04, x86_64, LLVM
### Issue description
When performing a dedicated server export with:
- a `ShaderMaterial` (a `canvas_item` shader used on a `Panel` in the example below)
- a build with `disable_3d=yes`
the resulting export g... | https://github.com/godotengine/godot/issues/77649 | https://github.com/godotengine/godot/pull/77654 | 3119255c0bb853a4f9acd575053425e211165bca | c4aacb9e27dc9d10d944dd90b9336abbe29024da | 2023-05-30T07:55:47Z | c++ | 2023-05-30T13:41:25Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,642 | ["platform/web/js/libs/library_godot_fetch.js"] | [Web] `HTTPClient.get_response_body_length()` incorrect on Web | ### Godot version
master, 4.0.3
### System information
* OS: Windows 10.0.22621
* Godot Version: 4.1.dev.mono.custom_build
* Rendering Driver: vulkan
* Rendering Method: Mobile
* Graphics Card: NVIDIA GeForce RTX 2050 (dedicated)
* Graphics Card Driver: NVIDIA, version 31.0.15.2656
* CPU: 12th Gen Intel(R) Cor... | https://github.com/godotengine/godot/issues/77642 | https://github.com/godotengine/godot/pull/77648 | c0ee762f461cf35e94c62de64fd660afd0fc68f3 | a86429858bd7ae88b5609dd1c104157004dde2c8 | 2023-05-30T06:33:56Z | c++ | 2023-05-30T14:10:00Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,641 | ["scene/resources/packed_scene.cpp", "scene/resources/packed_scene.h"] | Exported node arrays only work when debugging in the editor, but not with exported projects | ### Godot version
4.1.dev3
### System information
Tested with Linux and Android
### Issue description
Since #73256 you can now export a typed array of nodes which holds references to the nodes assigned in the inspector. However, if you export the project you just get an empty array.
### Steps to reproduce
Export... | https://github.com/godotengine/godot/issues/77641 | https://github.com/godotengine/godot/pull/77735 | b06b00eb447526739e854cc30c4edb1445ba9325 | 75ef6e486c7f0e1e50463c54b65f454810608a21 | 2023-05-30T06:12:45Z | c++ | 2023-06-19T22:04:01Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,635 | ["scene/gui/text_edit.cpp"] | Dragging from a line number in script editor crashes godot. | ### Godot version
v4.1.dev3.official [a67d37f7c]
### System information
Windows 10
### Issue description
dragging upwards from the a line number in a script inside godots script editor crashes Godot. Tested in a brand new project and still occurred. Does not seem to crash when dragging downwards but dragging from ... | https://github.com/godotengine/godot/issues/77635 | https://github.com/godotengine/godot/pull/77667 | 6306eb40474fad5afe6177cf84934f2fb47d8fe0 | fa536571a483dbea623772c12dcc061e34794d6d | 2023-05-30T01:15:18Z | c++ | 2023-06-12T15:10:04Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,634 | ["editor/import/audio_stream_import_settings.cpp", "editor/plugins/audio_stream_editor_plugin.cpp"] | Crash double-clicking on audio file in file tree | ### Godot version
4.0.2
### System information
Linux 6.3.4-arch1-1
pipewire 0.3.71 (with pipewire-pulse)
### Issue description
When double-clicking on an audio file in the file explorer, Godot crashes.
```
(gdb) bt
#0 __pthread_kill_implementation (threadid=<optimized out>, signo=signo@entry=6, no_tid=n... | https://github.com/godotengine/godot/issues/77634 | https://github.com/godotengine/godot/pull/77663 | f912457d10b35638998c636a1bd355940bb62467 | 0b5c5022f2fbd88255b33a3a5821c5f82b4ef454 | 2023-05-29T22:28:18Z | c++ | 2023-06-01T13:52:08Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,610 | ["scene/main/node.cpp"] | Not all children nodes receive _ready() call | ### Godot version
4.1 dev
### System information
Win 10
### Issue description
Have a node and bunch of child nodes.
Some get _ready called, and some do not.
### Steps to reproduce
create a scene and bunch of child nodes with different sripts.
### Minimal reproduction project
n/a | https://github.com/godotengine/godot/issues/77610 | https://github.com/godotengine/godot/pull/78654 | a791103069f0547c9f3ba0055292301e91b20cb6 | e0de078d65ef6225dab8355a5140a0ada2822bf9 | 2023-05-29T13:46:10Z | c++ | 2023-06-26T08:11:32Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,605 | ["doc/classes/CanvasLayer.xml", "doc/classes/ParallaxBackground.xml"] | ParallaxBackground not showing in secondary viewports | ### Godot version
v4.1.dev3.official [a67d37f7c]
### System information
- OS: Windows 11
- Godot version: v4.1.dev3.official [a67d37f7c]
- Renderer: Vulkan
- Videocard: GTX1060
### Issue description
When adding an extra viewport for a split-screen game and two camera's the ParallaxBackground TileMap... | https://github.com/godotengine/godot/issues/77605 | https://github.com/godotengine/godot/pull/77727 | 2a50f8c10762ef0176ce15e8c6f13e0d7c890f10 | eab4075f1ec76ddc55a4b33344ff8636c7ebbdf2 | 2023-05-29T07:29:43Z | c++ | 2023-06-02T10:53:45Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,603 | ["platform/windows/display_server_windows.cpp"] | Godot 4 Resizable Flag is disabling minimizing too | ### Godot version
4.0.3stable
### System information
-OS: Windows 11
### Issue description
When I set "display/window/size/resizable" flag in godot 4 it destroys minimize button only shows close button. In godot 3 it disables maximize button
Godot 4:
 will select the name but will not include the "%".
Dragging a node from the scene tree... | https://github.com/godotengine/godot/issues/77586 | https://github.com/godotengine/godot/pull/77722 | ca3283b22b80a7f6a53ec05c5042d751cacff407 | 0653f7a5b05861288d6ffe519de2a2cf5ee21d8e | 2023-05-28T20:05:11Z | c++ | 2023-06-20T07:20:52Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,562 | ["editor/plugins/tiles/tile_atlas_view.cpp"] | Center View button in TileMap editor is in awkward spot | ### Godot version
4.1 dev3
### System information
W10
### Issue description
The button is pushed to the far right. Maybe it tries to escape, idk.

It used to be more to the left. Not sure when it changed.
See... | https://github.com/godotengine/godot/issues/77562 | https://github.com/godotengine/godot/pull/77674 | afb2480947585edf62d3f95ca1a1e12261502bb6 | dc8a0c3cd1ddd8649a73fa74ec432de359d8cb51 | 2023-05-28T00:33:43Z | c++ | 2023-06-02T13:52:44Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,558 | ["scene/gui/rich_text_label.cpp", "scene/gui/rich_text_label.h"] | Built in doc's layout is broken when the engine is restarted. | ### Godot version
master ([06ccbfe](https://github.com/godotengine/godot/commit/06ccbfe8eec6e840db3df2360dc2804386f940b8))
### System information
PopOS 22.04
### Issue description
Sometimes the doc page is broken when the engine is closed and then restarted.
Closing the doc and opening it again fixes it... | https://github.com/godotengine/godot/issues/77558 | https://github.com/godotengine/godot/pull/78241 | 58416245ce257c1d659910acbecf91f1128b4add | f9e0c649057ba3e15fd0c304512240c9287af94e | 2023-05-27T20:21:34Z | c++ | 2023-06-15T13:26:27Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,548 | ["scene/main/scene_tree.cpp"] | Setting bone rotation in _process gets overridden by running animation in 4.1-dev3 | ### Godot version
4.1 dev3
### System information
Windows 11, Forward+, Intel 13700k, 4070ti
### Issue description
In 4.0.x and in 4.1 dev2, if you overwrite the rotation of a bone in `_process` it has preferred over the currently running animation. In 4.1 dev3, the running animation takes precedence and... | https://github.com/godotengine/godot/issues/77548 | https://github.com/godotengine/godot/pull/78713 | 3aaa7870949853d3f42a1f8b67d16f8f2602931c | 61937011c93e4baff879548932c4406406114ff5 | 2023-05-27T14:17:47Z | c++ | 2023-06-26T15:28:31Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,542 | ["scene/resources/surface_tool.cpp"] | SurfaceTool add_triangle_fan function parameters mismatched | ### Godot version
4.1 RC3
### System information
Windows 11 AMD Ryzen 5950x
### Issue description
Actually should be pretty simple, as of commit: https://github.com/godotengine/godot/commit/1c93606e470f0cad5f14af104ccb89a95a89931c
SurfaceTool's add_triangle_fan() maps its parameters like so:
`add_triangle_fan(... | https://github.com/godotengine/godot/issues/77542 | https://github.com/godotengine/godot/pull/78007 | 3566c563fa7ce860ee51b316116bc9b4b688e6bc | 1e39eb071187d138b29b9f980aa0f40a36fde6bd | 2023-05-27T07:00:36Z | c++ | 2023-06-08T17:41:53Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,535 | ["scene/animation/animation_blend_tree.cpp"] | Problem with Animations on BlendTrees and Negative TimeScales | ### Godot version
v4.0.3.stable.official [5222a99f5]
### System information
Windows 10
### Issue description
In an _Animation BlendTree_, if you connect a **TimeScale node with a negative value** (to play an animation, in this case, with Linear Loop, in reverse) after a **Transition node with XFade Time**, and req... | https://github.com/godotengine/godot/issues/77535 | https://github.com/godotengine/godot/pull/79403 | fb2c3ae8f757184f537350876b4487436264075b | 752b89dc36587b474647c55407a23628cf5ecb80 | 2023-05-26T23:50:13Z | c++ | 2023-07-24T17:32:37Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,529 | ["modules/gdscript/editor/gdscript_translation_parser_plugin.cpp"] | Generate POT from GDScript does not include tr("...").format({...}) | ### Godot version
v4.1.dev.custom_build.2210111eb
### System information
Linux 6.1.0-9-amd64 #1 SMP PREEMPT_DYNAMIC Debian 6.1.27-1 (2023-05-08) x86_64 GNU/Linux
### Issue description
Using the editor's feature to generate a .pot from a .gd script captures only 3 of these 5 `tr` strings. It misses the ones that ca... | https://github.com/godotengine/godot/issues/77529 | https://github.com/godotengine/godot/pull/77538 | 7483864b79cac7acb69a2ccc92e6f93be58b65af | cbf4abfb4f2dd68cb03cc94a818d0b2560914053 | 2023-05-26T21:07:31Z | c++ | 2023-05-27T15:22:03Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,527 | ["editor/filesystem_dock.cpp", "editor/filesystem_dock.h"] | Cannot rename items in the FileSystem dock | ### Godot version
v4.1.dev3.official [a67d37f7c]
### System information
Windows 10 64-bit
### Issue description
When trying to rename anything (a scene, script, folder, etc) instead of selecting the item itself, it highlights the current folder in the FileSystem tab instead.
Upon pressing enter or con... | https://github.com/godotengine/godot/issues/77527 | https://github.com/godotengine/godot/pull/77632 | 543750a1b3f5696f9ba8e91cb49dc7db05d2ae62 | e3681eb05f2843f88320432b6b697c5fec13c0e3 | 2023-05-26T19:57:52Z | c++ | 2023-06-05T11:42:11Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,515 | ["servers/rendering/renderer_rd/environment/fog.cpp", "servers/rendering/renderer_rd/environment/fog.h"] | Changing between scenes that use volumetric fog causes unending error spam | ### Godot version
v4.1.dev.custom_build [a67d37f7c]
### System information
Windows 10, Vulkan
### Issue description
When changing between scenes that have volumetric fog enabled in the world environment, for example with `change_scene_to_file`, after changing there will be a continuous stream of errors that doesn'... | https://github.com/godotengine/godot/issues/77515 | https://github.com/godotengine/godot/pull/77703 | 9ce42d176dc0ded24c8ea1c0d6e74d78022c8535 | 7c718449997209c1779de3c49f3df197458e2363 | 2023-05-26T13:23:51Z | c++ | 2023-06-09T09:05:11Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,501 | ["editor/import/post_import_plugin_skeleton_rest_fixer.cpp"] | Rest fixer skin calculation is broken | ### Godot version
4.1.dev (2eec9a67d564b11326f44c5ef8b6b6f9aec251b9)
### System information
Any
### Issue description
Regression by #77123.

The transformation must also apply the calculation to Skin.... | https://github.com/godotengine/godot/issues/77501 | https://github.com/godotengine/godot/pull/77505 | 2cade057ec92e8ec1c8f1a073e7fa4f98fbe1d75 | 15b7a8e7f1c645a7fc868a0053379d1ae196c3b6 | 2023-05-26T06:06:35Z | c++ | 2023-05-26T09:02:54Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,491 | ["scene/resources/particle_process_material.cpp"] | Particle turbulence behaves very differently in 4.1.dev3 | ### Godot version
4.1.dev3.official [a67d37f]
### System information
Windows 11 [Vulkan]
### Issue description
The work performed in #77154 drastically changed the visual characteristics of particle turbulence. I am no longer able to get the same "turbulent" behaviour that existed before these changes -... | https://github.com/godotengine/godot/issues/77491 | https://github.com/godotengine/godot/pull/77631 | e7345c3e896beb307b586b7eeaf1ef9f6b27ae2e | 943e5b9019011645045923f4e14401afb4323c91 | 2023-05-25T23:45:47Z | c++ | 2023-05-31T10:49:49Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,486 | ["modules/mono/csharp_script.cpp", "modules/mono/mono_gd/gd_mono.cpp"] | System.AccessViolationException: Attempted to read or write protected memory on ShuttingDown() | ### Godot version
4.0.3 mono stable
### System information
Windows 10, NvidiaRTX 2070
### Issue description
Following from: [#66174 ]
This issue is driving me nuts, it happens very randomly and I have no idea how to reproduce it... sometimes just by opening and closing the game it triggers, normally it ... | https://github.com/godotengine/godot/issues/77486 | https://github.com/godotengine/godot/pull/78157 | 8fc215893af3ea54a8fbd001caee0ce968d206d9 | 6afd320984cf14198368cc6c53752813a02169e3 | 2023-05-25T20:01:12Z | c++ | 2023-10-31T19:52:27Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,484 | ["scene/animation/animation_player.cpp"] | AnimationPlayer changes speed when selected in scene tree in Godot 4 | ### Godot version
v4.0.3.stable.mono.official [5222a99f5]
### System information
Windows 10
### Issue description
If you have an Animation Player playing an animation and the speed_scale property is set to something other than 1, the speed changes cumulatively every time it's selected in the scene tree.
Example... | https://github.com/godotengine/godot/issues/77484 | https://github.com/godotengine/godot/pull/77500 | 8848cbcca904f9d42585f14ef510193cba8bb68a | c9241e31daedc09bb8c2e305edbd4381c5222f44 | 2023-05-25T18:50:11Z | c++ | 2023-05-26T09:02:06Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,477 | ["doc/classes/TileMap.xml", "scene/2d/tile_map.compat.inc", "scene/2d/tile_map.cpp", "scene/2d/tile_map.h"] | Tilemaps on ParallaxLayers are very slow | ### Godot version
4.0.stable
### System information
Ubuntu, AMD Ryzen 5 2600, GTX 1650, Vulkan
### Issue description
When putting Tilemaps with lots of tiles on Parallaxlayers, it massively slows down Godot from roughly around 600fps to 20fps. This happens whether or not the parallaxlayers are invisible, have ligh... | https://github.com/godotengine/godot/issues/77477 | https://github.com/godotengine/godot/pull/78328 | bf73ac28915e6a050d89206133db08ef60e70d9e | ac0204b2016192cfc3c25ee8c2488cd81876951a | 2023-05-25T15:44:34Z | c++ | 2023-07-21T15:15:18Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,474 | ["scene/gui/line_edit.cpp"] | LineEdit with expand_to_text_length don't fits content size perfectly | ### Godot version
4.0.2.stable.official [7a0977ce2]
### System information
Windows 10
### Issue description
LineEdit node with enabled "expand_to_text_length" option and "minimum_character_width = 0" and cleared margins in style overrides still has some empty space inside
, the method in the C# version o... | https://github.com/godotengine/godot/issues/77462 | https://github.com/godotengine/godot/pull/77468 | 24a258d8a0679f7ec3989961775fe47540ecb726 | 89913c4e9367c393f6d6c49b4e7fbedf2ea8e1bc | 2023-05-25T05:18:49Z | c++ | 2023-05-25T13:58:44Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,443 | ["drivers/gles3/rasterizer_canvas_gles3.cpp"] | Font with LCD subpixel antialiasing in compatibility mode messes up color | ### Godot version
4.0.2.stable, 4.0.3.stable
### System information
Win10, i7-10870H, Intel UHD Graphics / GeForce RTX 3060 Laptop(31.0.15.3203)
### Issue description
In Compatibility mode Control nodes (tested Label, Button, LineEdit, RichTextLabel, probably others) with imported Font with LCD subpixel ... | https://github.com/godotengine/godot/issues/77443 | https://github.com/godotengine/godot/pull/77946 | e3f446a123ab404687bc6b7b69ebcafb8dd8141f | e75285f69fab7ea4277a69f0ef625260988b1372 | 2023-05-24T16:00:07Z | c++ | 2023-06-07T09:02:30Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,430 | ["doc/classes/EditorInterface.xml", "editor/editor_interface.cpp", "editor/editor_interface.h", "editor/editor_node.cpp", "editor/editor_node.h", "scene/resources/packed_scene.cpp", "scene/resources/packed_scene.h"] | Crash on exit in SceneShaderForwardClustered destructor | ### Godot version
4.1.dev (094e88416ab84cc4e391703453fb46528739cd69)
### System information
Mageia 9, Linux
### Issue description
I'm seeing a crash on exit in one of my test projects, which seems to be a recent regression.
The crash happens when quitting the 3D gameplay in https://github.com/team-godog/NGJ2023... | https://github.com/godotengine/godot/issues/77430 | https://github.com/godotengine/godot/pull/77750 | c3e4dd86fff7a1c55c368a3e7774c8604bc28ba8 | ad85ecef8da194548f6eba4bb778a4d1def1215c | 2023-05-24T09:44:22Z | c++ | 2023-06-13T11:52:51Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,427 | ["servers/rendering/renderer_rd/environment/gi.cpp"] | Enabling SDFGI for the first time causes artefacts due to corrupted textures | ### Godot version
v4.0.3.stable.official
### System information
Windows 10, Vulkan (Forward+), GTX 1060
### Issue description
When turning on SDFGI for the first time, you will see highly bright lights or sometimes random colours. Sometimes it does not happen and seems to be very random.
https://githu... | https://github.com/godotengine/godot/issues/77427 | https://github.com/godotengine/godot/pull/80889 | 9229ea121cab7416d08dd6170f1535ce314c91ca | 22b7fcabc689149fdba09325a9e9ff1939d83373 | 2023-05-24T07:49:36Z | c++ | 2023-08-28T18:37:34Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,426 | ["editor/editor_node.cpp", "editor/progress_dialog.cpp", "editor/progress_dialog.h", "scene/gui/popup.cpp", "scene/main/window.cpp"] | "Attempting to parent and popup a dialog that already has a parent" error raised for each asset import | ### Godot version
4.1.dev (dc625bcbfc5b587ba8867481ee7a1f6a567c25d0)
### System information
Mageia 9, Linux
### Issue description
When importing a project in current `master`, the following error is raised for each asset that gets imported:
```
Attempting to parent and popup a dialog that already has a parent.
... | https://github.com/godotengine/godot/issues/77426 | https://github.com/godotengine/godot/pull/77433 | 97a6b40e4e491aed22269bb9e2df3513390e9f34 | ee7b26403b239fceffc543052d947ab77666925e | 2023-05-24T07:43:48Z | c++ | 2023-05-29T15:30:46Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,424 | ["core/config/project_settings.cpp"] | [Editor] "project_settings_override" is merged into "project.godot" when editor opens | ### Godot version
v4.0.2.stable.official [7a0977ce2]
### System information
Windows 10
### Issue description
The settings found in **application/config/project_settings_override** end up being written to the `res://project.godot` every time the editor is started.
I find this inconvenient, `res://proje... | https://github.com/godotengine/godot/issues/77424 | https://github.com/godotengine/godot/pull/77459 | aefc468fe162693a88a076901cfb90258232ba37 | eb5e0e07b4bc1ce45184fbc7e48b7b3fefdea6f8 | 2023-05-24T06:47:24Z | c++ | 2023-05-31T11:09:46Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,422 | ["scene/2d/tile_map.cpp"] | TileMap.set_pattern causing game to silently crash | ### Godot version
v4.0.3.stable.official [5222a99f5]
### System information
Mac OS 12.6.5 (Apple Silicon)
### Issue description
I'm trying to implement a city builder, using `TileMapPattern`s on a `TileMap` layer to (a) hover buildings as the mouse moves and (b) place them on click.
Problem is, when I... | https://github.com/godotengine/godot/issues/77422 | https://github.com/godotengine/godot/pull/77440 | 95bea896da7e48f94e7c104c220601fdc40a5372 | 4c677c88e918e22ad696f225d189124444f9665e | 2023-05-24T05:49:27Z | c++ | 2023-05-24T16:36:56Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,416 | ["scene/resources/material.cpp"] | Threaded resource loader loses textures | ### Godot version
4.0.dev (f581f21dd61a8fb581b80d07755cdf60c95d146d)
### System information
Windows 10 - Ryzen 7 - 4070ti
### Issue description
When using the threaded resource loader, textures on materials are lost.
This is the scene being loaded in the IDE:

### Issue description
When the window is set to fullscreen, running a project in the debugger will sometimes freeze for several seconds or more.
F... | https://github.com/godotengine/godot/issues/77378 | https://github.com/godotengine/godot/pull/79016 | 7cd92ad02322815fd4196cc3fdcd4d2dd48e6313 | 988abb2161f73a56795e4f82a93e32b945ce5c8e | 2023-05-23T00:16:20Z | c++ | 2023-07-08T16:21:04Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,370 | ["modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/ExceptionUtils.cs", "modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs"] | Editor crashes when replacing built C# dlls | ### Godot version
5dc093b19a26b5055ceecaf1e1076bb5b4529a5a
### System information
macOS 13.3.1
### Issue description
Note: I first encountered this issue in 4.0.3-rc (didn't use Godot 4 versions before that) and reproduced it on the commit noted above. I did not have this issue on Godot 3.
When I star... | https://github.com/godotengine/godot/issues/77370 | https://github.com/godotengine/godot/pull/77377 | 56a15a552d6cae064170171d81a24f7d63369412 | ea5322fce2e233cb250d6311c9a0292b548bc59c | 2023-05-22T19:40:49Z | c++ | 2023-05-23T17:14:59Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,359 | ["editor/plugins/canvas_item_editor_plugin.cpp"] | Editor crashes after Ctrl + Shift + B on new tab (2D Workspace) | ### Godot version
Godot 4.0.3 stable
### System information
Linux Debian 11, Ryzen 5700x, Vullkan, RTX 3060
### Issue description
When open a new tab, without scene and nodes, in the toolbar of the 2D Workspace, if select: `Skeleton Options → Make Bone2D Node(s) from Node(s)`, the whole Editor crashes.
### Steps ... | https://github.com/godotengine/godot/issues/77359 | https://github.com/godotengine/godot/pull/77473 | 89913c4e9367c393f6d6c49b4e7fbedf2ea8e1bc | 2eec9a67d564b11326f44c5ef8b6b6f9aec251b9 | 2023-05-22T17:08:32Z | c++ | 2023-05-25T13:59:07Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,356 | ["doc/classes/LightmapGI.xml", "doc/classes/ProjectSettings.xml", "modules/lightmapper_rd/lightmapper_rd.cpp", "modules/lightmapper_rd/lightmapper_rd.h", "modules/lightmapper_rd/lm_common_inc.glsl", "modules/lightmapper_rd/lm_compute.glsl", "modules/lightmapper_rd/register_types.cpp", "scene/3d/lightmap_gi.cpp", "scene... | Vulkan: LightmapGI has incorrect indirect light probes when using static directional light | ### Godot version
v4.1.dev.custom_build [437041a98]
### System information
Ubuntu with Nvidia 2060
### Issue description
When baking static directional light, lightmap probes don't work as expected like with dynamic bake.
Dynamic Bake

### Issue description
Physical Keycode and Key Label options appear grayed out in the input editor when editing an existing key, even though I should logically be able to change it:

The scene does not load due to the fact that there is a syntax error in the embedded scrip... | https://github.com/godotengine/godot/issues/77311 | https://github.com/godotengine/godot/pull/77399 | 59a35194bf806f0b6db695837013a6f40f554c21 | f581f21dd61a8fb581b80d07755cdf60c95d146d | 2023-05-21T14:00:12Z | c++ | 2023-05-23T17:15:17Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,289 | ["editor/filesystem_dock.cpp", "editor/filesystem_dock.h"] | Packed scene files sometimes get "corrupted" when moving files within editor | ### Godot version
4.0.3
### System information
Windows 11
### Issue description
I reorganised a project by dragging some files (various types including .tscn, .tres, .gd, images) into subdirectories within the project's filetree. This was all done within the editor.
After doing this I found two scene files woul... | https://github.com/godotengine/godot/issues/77289 | https://github.com/godotengine/godot/pull/81725 | 55ba576c58fd0e537f239243c3b87e818d97e558 | 48ef57d465aaad97982f223cf98b69e4ccbee336 | 2023-05-20T21:57:33Z | c++ | 2023-09-29T17:46:18Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,271 | ["core/math/basis.cpp", "scene/3d/skeleton_ik_3d.cpp"] | SkeletonIK3D bone roll axis is not working correctly | ### Godot version
4.0.2
### System information
Windows 10 960m
### Issue description
When using the skeltonIK3d on a simple bone chain, the roll axis of bones are not working correctly. As can be seen in this clip comparing 3.5 to 4.0.2, when moving the ik target on the x axis, the bone roll of the shin ... | https://github.com/godotengine/godot/issues/77271 | https://github.com/godotengine/godot/pull/77469 | e2fcc4de348d9b2dc9e73a0bc3b9f34891c1205b | 2a1bc05901ec8644911544a085f1e618bd8cc627 | 2023-05-20T07:56:09Z | c++ | 2023-06-06T18:39:46Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,268 | ["scene/gui/label.cpp"] | Labels with lots of text very slow in Godot 4 | ### Godot version
4.0.3 stable
### System information
Windows 10, i5 8600, RTX3060, 64 GB ram
### Issue description
In Godot 4, labels with lots of text cause scenes to load extremely slowly, both in the editor and in-game.
I measured a few game starts with different amounts of text in a label:
Text length |... | https://github.com/godotengine/godot/issues/77268 | https://github.com/godotengine/godot/pull/77280 | df616c9a17dfd9e5248c8fdebe20bd192f95266f | b156e24216f81aefcbc4f7983cdb7c6515d7ac76 | 2023-05-20T03:39:17Z | c++ | 2023-08-02T10:15:24Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,262 | ["scene/gui/control.cpp"] | Node is created outside of the viewport in RTL editors | ### Godot version
4.1 dev2, 4.0.3
### System information
Windows 10, ryzen 5900x, radeon 6950xt (driver: 23.2.2)
### Issue description
There are two bugs:
- When I create a new node, it is created outside of the viewport. (as in first video)
- When I run the project, all the content inside the viewport... | https://github.com/godotengine/godot/issues/77262 | https://github.com/godotengine/godot/pull/77901 | 37fc598ee168329d456a6290f97ccf4fdf07ab26 | 4d05edd75d081062208b66ed7c18bc8986ed5355 | 2023-05-20T00:10:01Z | c++ | 2023-06-09T10:15:32Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,249 | ["editor/editor_audio_buses.cpp", "editor/editor_node.cpp", "editor/editor_node.h", "editor/plugins/animation_player_editor_plugin.cpp", "editor/plugins/debugger_editor_plugin.cpp", "editor/plugins/shader_editor_plugin.cpp"] | Crash when adding a new animation in AnimationFrame | ### Godot version
master
### System information
PopOs 22.04, Nvidia
### Issue description
Under some conditions, adding a new animation to an AnimationFrame resource crashes the engine.
This happens only after restarting the engine, and trying to add a new animation on an AnimationFrame
https://github.com/go... | https://github.com/godotengine/godot/issues/77249 | https://github.com/godotengine/godot/pull/78586 | fa7f8e34f221c16719390865f538561350febef6 | 75f5e003de35f784f7527333e5903c9c3b55ec63 | 2023-05-19T16:01:54Z | c++ | 2023-06-23T09:59:45Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,248 | ["servers/rendering/renderer_rd/storage_rd/texture_storage.cpp"] | ImageTexture3D update crashes game. | ### Godot version
4.1-dev master commit 9ad9820f5d2a4357ad16480f88a679fce8ecd492
### System information
```
`-/osyhddddhyso/-` angle@Sager
.+yddddddddddddddddddy+. -----------
:yddddddddddddddddddddddddy: OS: Xubuntu 22.10 x86_64
-ydddddddddddd... | https://github.com/godotengine/godot/issues/77248 | https://github.com/godotengine/godot/pull/77266 | 05ddc822fb40f058b880b737c1215a877540ecda | 10863757859a4a44490be20b16117bb66b793306 | 2023-05-19T15:57:19Z | c++ | 2023-05-22T11:49:23Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,235 | ["editor/editor_node.cpp", "editor/editor_node.h"] | Crash on loading complex scene | ### Godot version
master (92b7da9832f21314ca3c656bae9d1ffa31f6c614)
### System information
Windows - RTX 4070
### Issue description
Loading up a more complex project results in a crash in the threaded resource loader.
This issue happens during conversion of images and other resources on a freshly cloned project... | https://github.com/godotengine/godot/issues/77235 | https://github.com/godotengine/godot/pull/77251 | a3bbb4661b705d1c4067015855af67f0ac754836 | fb613fd430a9033ff11a495866ce5905672decfa | 2023-05-19T10:43:49Z | c++ | 2023-05-22T11:49:11Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,222 | ["core/io/resource_loader.cpp", "core/object/message_queue.cpp", "core/object/message_queue.h"] | Skeletal animations are not working | ### Godot version
master (5bb7d585a5e151f3fa387de7dd97d7aebc5abfd5)
### System information
Windows - RTX 4070
### Issue description
Animations are either not loaded correctly or not processed properly.
In the logs it's remarked that the skeleton data is missing:

It translated the name as a generic "Node" word.
... | https://github.com/godotengine/godot/issues/77214 | https://github.com/godotengine/godot/pull/77217 | 9a0e2506383809dcdcf6de36c53957494d2108c7 | 9dfae0eb0f747cd0b0bf21cef1348737c4bdbe24 | 2023-05-18T19:16:15Z | c++ | 2023-05-19T08:11:26Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,212 | ["scene/gui/view_panner.cpp"] | Horizontal mouse wheel scrolling causes zooming in the 2D editor in 4.x (unlike 3.x) | ### Godot version
v4.0.3.rc2.official [2ac4e3bb3]
### System information
Windows 10
### Issue description
I have a Logitech G502 mouse. Scroll wheel is also the middle button. Scroll wheel can be toggled to two different modes. Scrolling is either done in steps or in a continuous "free" mode.
Pressing middle mo... | https://github.com/godotengine/godot/issues/77212 | https://github.com/godotengine/godot/pull/85473 | d8a65b3f460e0a1007aad422c0edef360740d80a | 547374b07a20a145149bc036c93a25c0c56236fa | 2023-05-18T18:00:03Z | c++ | 2023-12-19T12:02:04Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,207 | ["scene/main/viewport.cpp", "scene/main/viewport.h"] | Changing the `viewport_path` of the `ViewportTexture` in a material renders it white | ### Godot version
v4.1.dev.custom_build [18112ba36]
### System information
Linux Mint 21.1, NVIDIA GeForce GTX 1050 Ti, Vulkan API 1.3.205
### Issue description
This is a regression from #64388.
Textures seem to be used differently in 2D and 3D. They are rendered using the `RID` in 3D, and changing ... | https://github.com/godotengine/godot/issues/77207 | https://github.com/godotengine/godot/pull/77209 | 300748e52c03fd1761b716fc7eea2b9fb97b86f9 | 8acf6b41a4bc0723c828f27d6a23310152a0a31e | 2023-05-18T15:32:36Z | c++ | 2023-06-09T13:10:39Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,193 | ["core/io/resource_loader.cpp", "core/object/message_queue.cpp", "core/object/message_queue.h"] | Confusing visibility issues with meshes that have skeletons assigned. | ### Godot version
v4.1.dev.custom_build [18112ba36]
### System information
Arch Linux (6.3.2-arch1-1)
### Issue description
When a mesh instance is loaded after its assigned Skeleton3D, it displays in editor, but not when running the project. However, if there is another mesh instance that shares the same skin and... | https://github.com/godotengine/godot/issues/77193 | https://github.com/godotengine/godot/pull/77229 | 150acefb39baf20f28ef92ee438add6571d1826b | 9ad9820f5d2a4357ad16480f88a679fce8ecd492 | 2023-05-18T10:19:23Z | c++ | 2023-05-19T12:30:10Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,192 | ["core/io/resource_loader.cpp", "core/object/message_queue.cpp", "core/object/message_queue.h"] | Animations not affecting Skeleton3D until entering edit mode or deselecting Skeleton3D node | ### Godot version
v4.1.dev.custom_build [18112ba36]
### System information
Arch Linux (6.3.2-arch1-1)
### Issue description
Animations which have Skeleton3D tracks do not update the bones until manually toggling edit mode on the animated skeleton, or doing something to deselect that Skeleton3D node.
### Steps to ... | https://github.com/godotengine/godot/issues/77192 | https://github.com/godotengine/godot/pull/77229 | 150acefb39baf20f28ef92ee438add6571d1826b | 9ad9820f5d2a4357ad16480f88a679fce8ecd492 | 2023-05-18T09:31:31Z | c++ | 2023-05-19T12:30:10Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,190 | ["editor/editor_properties_array_dict.cpp"] | When an array contains more than 1 000 000 elements the size `EditorSpinSlider` stays to 1 000 000 | ### Godot version
4.1.dev (a8453cb333)
### System information
MacOS 13.3 M1 Pro
### Issue description
When editing an array in the `EditorInspector` if it contains more than 1 000 000 elements the size `EditorSpinSlider` will stay to 1 000 000.
This should be a good first issue.
### Steps to reproduce
1. exp... | https://github.com/godotengine/godot/issues/77190 | https://github.com/godotengine/godot/pull/77225 | 65fa775ff645e9ba1cb7fdc9cd8cb439bbbaae1a | 5d16efae9ae069b1899edb7440e293803a8beec4 | 2023-05-18T08:16:42Z | c++ | 2023-05-22T15:02:09Z |
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