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closed
godotengine/godot
https://github.com/godotengine/godot
77,961
["editor/editor_log.cpp", "scene/gui/rich_text_label.cpp", "scene/gui/rich_text_label.h"]
Editor Log flickering on continuous text
### Godot version v4.1.beta.custom_build [ea6a141ff] ### System information Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads) ### Issue description I noticed editor log misbehaving when a text is being printed. ...
https://github.com/godotengine/godot/issues/77961
https://github.com/godotengine/godot/pull/77973
54a8adfd504be9088ee315d33651f3944704887c
380ee3c0c05bbb9ff7d497ec34e6e2a61ef3f523
2023-06-07T13:50:38Z
c++
2023-06-12T20:54:47Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,947
["doc/classes/Control.xml"]
Multi selection does not work in gdscript flag properties size_flags_horizontal
### Godot version v4.0.3.stable.official [5222a99f5] ### System information Windows 11 ### Issue description In the control component, it is possible to select multiple values in the container sizing horizontal property, but there is no way to select multiple values via gdscript ### Steps to reproduce ![Screen...
https://github.com/godotengine/godot/issues/77947
https://github.com/godotengine/godot/pull/77948
ec999b24ee7388bb6beeaad88af34dc40fc7ed03
d8ef8fba728252a3e0d4090153515a9d7aed01b2
2023-06-07T09:15:49Z
c++
2023-06-07T10:08:53Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,944
["editor/debugger/script_editor_debugger.cpp"]
Clicking a selected item in the error log doesn't scroll back to it
### Godot version Godot 4.1.dev4 ### System information Ubuntu 22.04.2 LTS 22.04 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 4400 (HSW GT2) () - Intel(R) Core(TM) i7-4600U CPU @ 2.10GHz (4 Threads) ### Issue description ![image](https://github.com/godotengine/godot/assets/85438892/a61e8333-d9f0...
https://github.com/godotengine/godot/issues/77944
https://github.com/godotengine/godot/pull/78093
7db29c04cdbd7902ec117c9f58d4d2cfc4430091
d4951ead3ae64a76e7a985827e228fa71d64f25e
2023-06-07T06:32:30Z
c++
2023-06-12T09:40:41Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,931
["editor/renames_map_3_to_4.cpp"]
BoxShape3D and RectangleShape2D has incorrect size after project conversion due to change how size/extents are treated in 4.x
### Godot version v4.1.dev.custom_build [0a0132ccf] ### System information Windows 10 ### Issue description When converting a project from 3 to 4, any BoxShape3D resources will end up being half the size they were in Godot 3.x This seems to be due to the fact BoxShape3D's dimensions were defined by half extents...
https://github.com/godotengine/godot/issues/77931
https://github.com/godotengine/godot/pull/82754
7f0b25e0578e177901db32ec3d10aae85a58e5af
7a9947f7f52acdb639682f1169a3a9b5d2ba1c56
2023-06-06T21:49:14Z
c++
2023-10-04T13:45:16Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,928
["core/core_bind.cpp"]
Starting a thread in GDScript that calls function with arguments will print error message in recent Godot build
### Godot version Godot 4.1-dev (ed63b9ea23) ### System information Manjaro Gnome ### Issue description `thread.start(test.bind(0))` prints the following error: ``` ERROR: Caller thread can't call this function in this node. Use call_deferred() or call_thread_group() instead. at: get_script (scen...
https://github.com/godotengine/godot/issues/77928
https://github.com/godotengine/godot/pull/77974
ab167154099c598e3f057feb2961c59c7b5d7292
b761c3a54da01305e22588708d8c7778a6186c28
2023-06-06T21:15:52Z
c++
2023-06-08T14:55:51Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,913
["modules/multiplayer/scene_replication_interface.cpp"]
Using 2 Watched MultiplayerSynchronizer nodes crashes the server
### Godot version 4.1.dev4 ### System information Windows 10 - Godot 4.1.dev4 - Compatibility ### Issue description When you syncronize 2 variables and both are in watched mode (taking out the "sync" property too) the server crashes ### Steps to reproduce Create a MultiplayerSynchronizer, export 2 variables from...
https://github.com/godotengine/godot/issues/77913
https://github.com/godotengine/godot/pull/78112
9fca49864776c06ba92a2738d9661be217faeffa
686d3efa394aadd78177a079df3d126c64220064
2023-06-06T14:14:43Z
c++
2023-06-12T09:56:21Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,905
["editor/gui/scene_tree_editor.cpp"]
NodePath filter failure after nodes filter used.
### Godot version v4.0.3.stable.mono.official [5222a99f5] ### System information Windows 11 ### Issue description In the "Select a Node" windows, popped up when pressed the "Assign..." button of a `NodePath` property in the inspector. Input any character in the "Filter Nodes" line, then clear it. All ancestors...
https://github.com/godotengine/godot/issues/77905
https://github.com/godotengine/godot/pull/77982
ad85ecef8da194548f6eba4bb778a4d1def1215c
b203651ad7120bbb6652ca73147fd0828620457f
2023-06-06T10:43:43Z
c++
2023-06-13T11:52:54Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,896
["modules/multiplayer/doc_classes/SceneReplicationConfig.xml", "modules/multiplayer/editor/replication_editor.cpp", "modules/multiplayer/editor/replication_editor.h", "modules/multiplayer/scene_replication_config.cpp", "modules/multiplayer/scene_replication_config.h"]
Improve MultiplayerSynchronizer editor UX to prevent setting both Sync and Watch
### Godot version 4.1.dev4 ### System information Windows 10 Godot 4.1.dev4 ### Issue description The watched property in the Multiplayer Synchronizer node is supposed to pass the variable through the network only when it changes, but as I use the network profiler, it is evidently not working as intended...
https://github.com/godotengine/godot/issues/77896
https://github.com/godotengine/godot/pull/81136
1594acc64efd84504b8e56d61b7ac58cd86ff1cf
98f684455400461c91641bd55533d8706b1439b4
2023-06-06T02:43:17Z
c++
2023-08-31T06:55:17Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,885
["scene/gui/container.cpp", "scene/gui/control.cpp"]
Container size not updating correctly when using call_deferred
### Godot version 543750a1b3f5696f9ba8e91cb49dc7db05d2ae62 ### System information Windows 10, Vulkan ### Issue description This is a regression since v4.1.dev4.official [5c2295ff5], I can't bisect atm to find the commit that caused it, maybe https://github.com/godotengine/godot/pull/77651 but that's just a guess. ...
https://github.com/godotengine/godot/issues/77885
https://github.com/godotengine/godot/pull/78009
35ff936b93969f3e6d316a485cee3722bb17bba0
1b5620d2a9d30598f68a828b3dd4a07296e2c546
2023-06-05T16:00:04Z
c++
2023-06-12T12:14:20Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,878
["core/object/class_db.cpp", "core/object/class_db.h", "editor/editor_help.cpp", "editor/editor_node.cpp", "editor/editor_settings.cpp", "editor/editor_settings.h"]
`EditorSettings` doc is not present inside the editor when using doc cache
### Godot version 4.0.dev [0f76ff2] ### System information Kubuntu GNU/Linux 23.04 ### Issue description In the current `master` (stable seems fine), the `EditorSettings` doc is nowhere to be found in the editor, even though it exists: https://github.com/godotengine/godot/blob/master/doc/classes/EditorSettings.xml...
https://github.com/godotengine/godot/issues/77878
https://github.com/godotengine/godot/pull/78615
c4e582262fa45483b1d68c5e7fa05351070355a0
92960b7a22dabe26bb724b7b0d00a5fd03324f3a
2023-06-05T12:51:14Z
c++
2023-07-26T16:39:22Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,859
["editor/plugins/path_3d_editor_plugin.cpp", "editor/plugins/path_3d_editor_plugin.h"]
Missing button for moving control points on Path3D
### Godot version 4.1.dev (4d5f10fc3a) ### System information macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads) ### Issue description Here is the toolbar button for Path 3D <img width="213" alt="Capture d’écran 2023-06-05 à 01 33 46" src="https://github.com/godotengine/godot/a...
https://github.com/godotengine/godot/issues/77859
https://github.com/godotengine/godot/pull/77860
89ef3e2c16eaafea802615ce5cfe89de69082d1f
67c0467e04f005484181157089bf52b26f950c2b
2023-06-05T02:56:00Z
c++
2023-06-05T16:05:02Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,848
["editor/plugins/node_3d_editor_plugin.cpp"]
Panning the 3D view with trackpad goes the wrong way
### Godot version 4.1.dev (4d5f10fc3a) ### System information macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads) ### Issue description When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This...
https://github.com/godotengine/godot/issues/77848
https://github.com/godotengine/godot/pull/77852
0010b34a37b4bc0536b2bbf93b4e1a52d50ec2e8
89ef3e2c16eaafea802615ce5cfe89de69082d1f
2023-06-04T19:50:37Z
c++
2023-06-05T16:04:58Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,837
["platform/windows/display_server_windows.cpp"]
When renaming a node, Microsoft Pinyin input method cannot be switched to Chinese
### Godot version v4.0.3.stable.official [5222a99f5] ### System information windows 10 v4.0.3.stable.official [5222a99f5] - Compatibility ### Issue description When renaming a node, Microsoft Pinyin input method cannot be switched to Chinese. But nodes can actually be named in Chinese. We can only do this by copy...
https://github.com/godotengine/godot/issues/77837
https://github.com/godotengine/godot/pull/77977
9b31d257ae0489337cc9ce87f91054cda136927d
759309ba18ffda9c472af97a3b1068bcedb96f80
2023-06-04T14:42:19Z
c++
2023-06-09T09:06:02Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,833
["editor/editor_properties_array_dict.cpp"]
Dictionary allows remove item on non existent keys/values causing the inspector to break
### Godot version v4.0.stable.official [92bee43ad] ### System information Linux - v4.0.stable.official [92bee43ad] ### Issue description It gives you the possibility of removing unexisting key/value pairs from a dictionary. ### Steps to reproduce ![image](https://github.com/godotengine/godot/assets...
https://github.com/godotengine/godot/issues/77833
https://github.com/godotengine/godot/pull/77861
7c718449997209c1779de3c49f3df197458e2363
9b31d257ae0489337cc9ce87f91054cda136927d
2023-06-04T13:09:31Z
c++
2023-06-09T09:05:36Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,817
["doc/classes/Node.xml", "doc/classes/SceneTree.xml", "scene/main/scene_tree.cpp"]
The 'get_multiplayer' method cannot obtain the value obtained by the 'set_multiplayer' method
### Godot version 4.1.dev ### System information Window 10 ### Issue description If the result is what you expect, why not block it when you set the value, the value is successfully set in the Map, but when you get it, it's not what you expect, and you make mistakes. ![微信图片编辑_20230604044018](https://github.com/go...
https://github.com/godotengine/godot/issues/77817
https://github.com/godotengine/godot/pull/77829
1aa2d8ba1981f3d266b16681a2e614127b5c6c83
79805262f18bb1b00b84061994825db5afe94144
2023-06-03T20:51:51Z
c++
2023-09-26T06:17:02Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,803
["scene/gui/spin_box.cpp"]
Mouse disappear when SpinBox is being hidden while there is a Drag
### Godot version 4.1.dev (db5113de36) ### System information macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads) ### Issue description When hiding a SpinBox during a grab modification. The mouse will stay hidden eternally as SpinBox would stop receiving inputs. Because of how Spi...
https://github.com/godotengine/godot/issues/77803
https://github.com/godotengine/godot/pull/77804
0923b87179e32e0c2ce74dc0eb67e0ad99e69893
7469b4339260d828ffda43535b15422988b7a7ab
2023-06-03T12:39:15Z
c++
2023-09-29T17:45:03Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,801
["scene/3d/navigation_region_3d.cpp"]
`NavigationMesh` does not complete when running on main thread
### Godot version v4.0.3.stable.official [5222a99f5] ### System information Mac ### Issue description The following code will not print any vertices, nor polygons. The `NavigationMesh` resource will not be saved correctly. Even though we specify `bake_navigation_mesh(false)` (on the main thread) ...
https://github.com/godotengine/godot/issues/77801
https://github.com/godotengine/godot/pull/79465
f8f06d3d38a0fb9726d864647ca0ed99ec47ef27
182b94c86afdf125278a15e3a2352e00d1622d47
2023-06-03T12:05:42Z
c++
2023-07-18T11:15:15Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,793
["doc/classes/Node.xml"]
Collision exception and node freeing error in Godot 4.0.3
### Godot version 4.0.3 ### System information Win10 ### Issue description I encountered a bug in Godot 4.0.3 when I tried to add a collision exception and free a character body 2D node. The code is as follows: ```gdscript func _ready(): character_body_2d.add_collision_exception_with(character_body_2d_2) ...
https://github.com/godotengine/godot/issues/77793
https://github.com/godotengine/godot/pull/77814
91cddd6c3980971e9ac4160a27e6b80f10478650
9d3d2ead6918db686ae8512e332590b976e4ce4c
2023-06-03T07:30:59Z
c++
2023-06-05T11:43:03Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,790
["drivers/vulkan/vulkan_context.cpp"]
Editor crashes on minimising.
### Godot version v4.0.3.stable.official [5222a99f5] ### System information Windows 11, AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx 2.10 GHz ### Issue description The editor crashes when it is minimised if it isn't the foreground window, eg. via Windows key + M. This didn't occur in 4.0.2, but is now occu...
https://github.com/godotengine/godot/issues/77790
https://github.com/godotengine/godot/pull/78235
3dca469f8c1bbeaca867dee2fe8954c7b7a1f413
81c386430658ea738c0738ff8a66230f1bdba30e
2023-06-03T05:51:21Z
c++
2023-06-15T08:50:38Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,787
["scene/gui/container.cpp", "scene/gui/control.cpp"]
Script name tooltips are oversized
### Godot version 4.1 db5113d ### System information Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads) ### Issue description ![image](https://github.com/godotengine/godot/assets/2223172/ee391a0d-44b7-4...
https://github.com/godotengine/godot/issues/77787
https://github.com/godotengine/godot/pull/78009
35ff936b93969f3e6d316a485cee3722bb17bba0
1b5620d2a9d30598f68a828b3dd4a07296e2c546
2023-06-02T21:25:19Z
c++
2023-06-12T12:14:20Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,783
["editor/code_editor.cpp"]
Bookmarks don't draw
### Godot version 4.1 dev4 ### System information Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads) ### Issue description https://github.com/godotengine/godot/assets/2223172/fe382ae2-04bb-4efa-b666-9e94ebb56a9...
https://github.com/godotengine/godot/issues/77783
https://github.com/godotengine/godot/pull/77784
db5113de36aa59b3b3ffcd3399d06f4b76476df8
2b69d681d06b8b2bb0ef668f1f4cde340b13d866
2023-06-02T20:05:12Z
c++
2023-06-02T23:38:30Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,777
["doc/classes/LightmapGIData.xml", "scene/3d/lightmap_gi.cpp", "scene/3d/lightmap_gi.h"]
LightmapGI : Duplicating any LightmapGIData crashes the engine
### Godot version v4.1.dev.custom_build [2e273f0e35800f2bcc7c05db54100caa97928f69] ### System information Windows 11 x64, Vulkan (Forward+), NVIDIA GeForce GTX 1650 ### Issue description Duplicating `LightmapGIData` crashes the engine. Only caused when running the project. Not in the editor. Traceback...
https://github.com/godotengine/godot/issues/77777
https://github.com/godotengine/godot/pull/77788
46cb7f94f755d452b146aca52c36e3d3523ad807
bf46ee144d898017c0777774d0d027de1eb6cb1e
2023-06-02T17:52:40Z
c++
2023-10-26T13:57:46Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,773
["scene/main/node.cpp"]
Color picker gets stuck after mouse button released
### Godot version v4.1.dev4.official [5c2295ff5] ### System information Godot v4.1.dev4 - Windows 10.0.19044 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 (NVIDIA; 30.0.14.9709) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads) ### Issue description The RGB sliders of color picker don't los...
https://github.com/godotengine/godot/issues/77773
https://github.com/godotengine/godot/pull/77867
d0dfc01035d15162d1140fda1d6c65acf2700c1f
85c908654cc25c51842f03bdad3cdedafd30cf5f
2023-06-02T14:41:30Z
c++
2023-06-05T11:43:11Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,764
["core/core_bind.cpp", "core/core_bind.h", "core/io/resource_loader.cpp", "core/object/worker_thread_pool.cpp", "doc/classes/Thread.xml", "scene/gui/rich_text_label.cpp"]
Creating themable Control nodes in thread results in an error
### Godot version 4.1 621d68e ### System information Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads) ### Issue description When you create a Control node, that contains theme items, in a thread, e.g. ```GDScr...
https://github.com/godotengine/godot/issues/77764
https://github.com/godotengine/godot/pull/78000
65969dd51a1a763b583755ffafd908e9d8022eae
37d1dfef9d81aade27ab0c56fc6b6f12f6a08045
2023-06-02T09:09:58Z
c++
2023-06-10T10:12:13Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,762
["scene/resources/placeholder_textures.cpp", "scene/resources/placeholder_textures.h"]
`PlaceholderCubemapArray.new()` causes memory leak with GLES3
### Godot version 4.0 621d68e4129e7e343ff21eb3a5f4e8c1d6bbf456 ### System information Ubuntu 22.04 CI ### Issue description ``` PlaceholderCubemapArray.new() ``` leaks memory only in GLES3 ``` ERROR: Cubemap Arrays are not supported in the GL Compatibility backend. at: texture_2d_layered_initialize (driv...
https://github.com/godotengine/godot/issues/77762
https://github.com/godotengine/godot/pull/79874
77785c340daf8ea8a71632884a24e8e9e160d733
8965e24ddead340237fd7e92528ffc3d6f920890
2023-06-02T05:34:42Z
c++
2023-08-01T15:25:37Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,755
["doc/classes/Viewport.xml", "misc/extension_api_validation/4.0-stable.expected", "scene/gui/spin_box.cpp", "scene/main/viewport.cpp", "scene/main/viewport.h"]
Crash when removing SpinBox node during text submit signal
### Godot version 4.1.dev 2e273f0e35800f2bcc7c05db54100caa97928f69 ### System information macOS 13.4 ### Issue description Removing a SpinBox from the node tree using `remove_child` during the line edit text submit signal will crash the engine. ``` handle_crash: Program crashed with signal 11 Engine version: ...
https://github.com/godotengine/godot/issues/77755
https://github.com/godotengine/godot/pull/77757
7d3eca38f0dd3a6025753e9f90d59cd3608c102a
d7a01709714edceb2f7c0bcdf6d8b93f18a6ab9d
2023-06-02T01:45:38Z
c++
2023-06-05T11:42:50Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,752
["scene/gui/dialogs.cpp"]
Confirming a warning dialog crashes the editor
### Godot version 621d68e4129e7e343ff21eb3a5f4e8c1d6bbf456 ### System information Windows ### Issue description Pressing on the OK button of an warning dialog in the editor crashes the godot editor. The easiest warnings I found for testing are baking an LightmapGI in an unsaved scene (like #74625, but...
https://github.com/godotengine/godot/issues/77752
https://github.com/godotengine/godot/pull/77765
3e633c970613aafd189686367ea1614e9fb2c530
e7d2e49688bdaec65e326e7b2bfcc0642b4f2a8d
2023-06-01T23:51:44Z
c++
2023-06-05T16:27:33Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,746
["thirdparty/README.md", "thirdparty/tinyexr/tinyexr.h"]
LightmapGI : Cannot reimport lightmaps' EXR files after baked lightmaps
### Godot version v4.1.dev.custom_build [2e273f0e35800f2bcc7c05db54100caa97928f69] ### System information Windows 11 x64, Vulkan (Forward+), NVIDIA GeForce GTX 1650 ### Issue description Importing EXR files from baking lightmaps will always fail. But the files aren't corrupted and can be opened in other software l...
https://github.com/godotengine/godot/issues/77746
https://github.com/godotengine/godot/pull/77868
85c908654cc25c51842f03bdad3cdedafd30cf5f
0f76ff2115ae56e6638e1e2bdb8851d470e6e0e3
2023-06-01T20:17:31Z
c++
2023-06-05T11:43:16Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,745
["scene/resources/gradient.cpp"]
Godot 4.1.dev4 gradient color picker regression
### Godot version 4.1.dev4 ### System information Godot v4.1.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1070 Ti (NVIDIA; 31.0.15.3179) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads) ### Issue description When modifying any gradients in the property inspector, the color pic...
https://github.com/godotengine/godot/issues/77745
https://github.com/godotengine/godot/pull/77772
5b3019dbca7ff5854898ca1e0fda3bdf60f4a426
543750a1b3f5696f9ba8e91cb49dc7db05d2ae62
2023-06-01T20:04:51Z
c++
2023-06-02T23:42:58Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,726
["scene/gui/code_edit.cpp", "tests/scene/test_code_edit.h"]
Code Completion suggests everything as strings
### Godot version 4.0.2.stable ### System information Manjaro Linux 5.15.113-1-MANJARO ### Issue description When I was trying to figure out #77725 i stumbled upon this: ![image](https://github.com/godotengine/godot/assets/14893831/364b89ce-00b2-4aef-a85e-f10c16936005) pressing enter results in ![image](http...
https://github.com/godotengine/godot/issues/77726
https://github.com/godotengine/godot/pull/85191
718598e470300daa92043216d0c59e25e3e2da66
40e71923932962eebc7e59c52492b9250afb3ff9
2023-06-01T10:21:47Z
c++
2023-12-20T14:07:44Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,701
["editor/plugins/shader_editor_plugin.cpp"]
Editor Crash when pressing "Control + S" with .gdshaderinc open in shader editor
### Godot version Godot Engine v4.1.dev3 [a67d37f7c] ### System information Windows 10, i711800H, Forward+ Vulkan ### Issue description If I have a .gdshaderinc open in the bottompanel shader editor and then press CTRL + S to save the current scene the editor crashes and closes. However, it seems to work...
https://github.com/godotengine/godot/issues/77701
https://github.com/godotengine/godot/pull/77467
d984ad64d440320e40e85dbcb79b8e9240f75493
5de3f5c31757b1891d15fdcda38fdcb2e5839cfb
2023-05-31T17:05:33Z
c++
2023-05-26T16:15:20Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,689
["editor/filesystem_dock.cpp"]
Can't move directories in filesystem dock
### Godot version 4.1 dev3 ### System information Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads) ### Issue description Trying to move a folder results in moving error and it's not moved. Regression from #753...
https://github.com/godotengine/godot/issues/77689
https://github.com/godotengine/godot/pull/78057
9fdce6635b2dff6246f8e694adb0063bc50a2a93
7db29c04cdbd7902ec117c9f58d4d2cfc4430091
2023-05-31T09:46:19Z
c++
2023-06-12T09:40:18Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,687
["editor/editor_properties_vector.cpp", "editor/editor_properties_vector.h"]
Linked vector properties break their ratio when going through zero
### Godot version 4.0+ ### System information Windows 11 22H2 ### Issue description The new feature to link components of a vector value in the inspector, so changing them individually maintains a ratio, has a flaw when it comes to zero values. Since you can't use 0 to build a sensible ratio (what's the ratio of 0...
https://github.com/godotengine/godot/issues/77687
https://github.com/godotengine/godot/pull/77699
9723077f4f91598152013b02b6c7d0576c74b319
c3a45e771b3ec3661c4cd717b62c8bb725c7835f
2023-05-31T08:46:17Z
c++
2023-06-10T10:10:30Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,673
["editor/plugins/tiles/tiles_editor_plugin.cpp"]
Invalid tiles in a TileSet causes Godot to crash
### Godot version v4.0.3.stable.mono.official [5222a99f5] ### System information Ubuntu 22.04 LTS ### Issue description This issue is similar to #61296, but instead of being spammed with errors Godot simply crashes when loading the tileset I've tried to edit the .tres file to remove the invalid tiles,...
https://github.com/godotengine/godot/issues/77673
https://github.com/godotengine/godot/pull/78165
b203651ad7120bbb6652ca73147fd0828620457f
52493767fcb793e27a7caea30c4eef1c2d0b5ecc
2023-05-30T21:11:55Z
c++
2023-06-13T11:52:58Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,672
["editor/plugins/tiles/tile_atlas_view.cpp", "editor/plugins/tiles/tile_atlas_view.h"]
Tiles in the tile picker aren't rendered with their material
### Godot version 4.1.dev ### System information Linux Vulkan mobile renderer ### Issue description In my game I'm using alternatives to create variations of tiles. Because these can't be achieved by changing built-in properties, I'm doing this by attaching a shader with different parameters that will change somet...
https://github.com/godotengine/godot/issues/77672
https://github.com/godotengine/godot/pull/77909
bd62d8ee100c771b15436a15fe8a7e172a864c27
0fbe906ce873374540364e80d46d199b7f78d8d4
2023-05-30T21:02:54Z
c++
2023-06-07T09:02:05Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,670
["scene/2d/camera_2d.cpp"]
Editor crashes on load when a main screen plugin contains a viewport
### Godot version 4.0.3 stable ### System information Windows 11 ### Issue description When a main screen plugin contains a viewport, the editor crashes on load. ### Steps to reproduce (See attached repro project below) 1. Launch the project 2. In project settings, turn on the plugin 3. Close the project 4...
https://github.com/godotengine/godot/issues/77670
https://github.com/godotengine/godot/pull/79645
18437819186efd7e785100a2741d0a7667fdf2ca
7a313318b289fe499f1beadc79d8817f1aabb0eb
2023-05-30T20:11:46Z
c++
2023-07-21T15:54:58Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,666
["modules/gdscript/gdscript_compiler.cpp", "modules/gdscript/gdscript_compiler.h", "modules/gdscript/gdscript_parser.cpp", "modules/gdscript/gdscript_parser.h", "modules/gdscript/tests/scripts/runtime/features/reset_local_var_on exit_block.gd", "modules/gdscript/tests/scripts/runtime/features/reset_local_var_on exit_bl...
[GDScript 2] Reference leaking inside IF scope
### Godot version v4.0.3.stable.official [5222a99f5] Master [6101240231600c871f5c5473872532c68ea3268c] (confirmed by https://github.com/godotengine/godot/issues/77666#issuecomment-1568952502) ### System information Window 10 ### Issue description References are not unreferenced at the end of `if` scopes...
https://github.com/godotengine/godot/issues/77666
https://github.com/godotengine/godot/pull/77744
81a0199be46679213bd2a46cb75394c05eb52c30
faf3faa8c85a4bad00bc944a90e7f75e7ba5d519
2023-05-30T18:28:43Z
c++
2023-06-21T19:51:05Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,659
["scene/resources/material.h"]
ORM Material broken with WorldEnvironment energy multiplier animation
### Godot version 4.0.3 stable ### System information Windows 10 - Godot v4.0.3 - Vulkan (Forward+) - Nvidia GTX 1070Ti ### Issue description The ORM material does not pick up the animated WorldEnvironment ambient lighting. It works in the viewport but not when running the game. https://github.com/...
https://github.com/godotengine/godot/issues/77659
https://github.com/godotengine/godot/pull/77969
e67de695738f13e9bccd68197011fe06911ee07f
fad61679cce9f6e1b524b6db308c73109fa3d43e
2023-05-30T12:03:03Z
c++
2023-06-08T07:11:06Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,649
["scene/register_scene_types.cpp"]
Error in dedicated server export with disable_3d=yes build if project uses shaders
### Godot version 4.0.2.stable (7a0977c) ### System information Ubuntu 22.04, x86_64, LLVM ### Issue description When performing a dedicated server export with: - a `ShaderMaterial` (a `canvas_item` shader used on a `Panel` in the example below) - a build with `disable_3d=yes` the resulting export g...
https://github.com/godotengine/godot/issues/77649
https://github.com/godotengine/godot/pull/77654
3119255c0bb853a4f9acd575053425e211165bca
c4aacb9e27dc9d10d944dd90b9336abbe29024da
2023-05-30T07:55:47Z
c++
2023-05-30T13:41:25Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,642
["platform/web/js/libs/library_godot_fetch.js"]
[Web] `HTTPClient.get_response_body_length()` incorrect on Web
### Godot version master, 4.0.3 ### System information * OS: Windows 10.0.22621 * Godot Version: 4.1.dev.mono.custom_build * Rendering Driver: vulkan * Rendering Method: Mobile * Graphics Card: NVIDIA GeForce RTX 2050 (dedicated) * Graphics Card Driver: NVIDIA, version 31.0.15.2656 * CPU: 12th Gen Intel(R) Cor...
https://github.com/godotengine/godot/issues/77642
https://github.com/godotengine/godot/pull/77648
c0ee762f461cf35e94c62de64fd660afd0fc68f3
a86429858bd7ae88b5609dd1c104157004dde2c8
2023-05-30T06:33:56Z
c++
2023-05-30T14:10:00Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,641
["scene/resources/packed_scene.cpp", "scene/resources/packed_scene.h"]
Exported node arrays only work when debugging in the editor, but not with exported projects
### Godot version 4.1.dev3 ### System information Tested with Linux and Android ### Issue description Since #73256 you can now export a typed array of nodes which holds references to the nodes assigned in the inspector. However, if you export the project you just get an empty array. ### Steps to reproduce Export...
https://github.com/godotengine/godot/issues/77641
https://github.com/godotengine/godot/pull/77735
b06b00eb447526739e854cc30c4edb1445ba9325
75ef6e486c7f0e1e50463c54b65f454810608a21
2023-05-30T06:12:45Z
c++
2023-06-19T22:04:01Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,635
["scene/gui/text_edit.cpp"]
Dragging from a line number in script editor crashes godot.
### Godot version v4.1.dev3.official [a67d37f7c] ### System information Windows 10 ### Issue description dragging upwards from the a line number in a script inside godots script editor crashes Godot. Tested in a brand new project and still occurred. Does not seem to crash when dragging downwards but dragging from ...
https://github.com/godotengine/godot/issues/77635
https://github.com/godotengine/godot/pull/77667
6306eb40474fad5afe6177cf84934f2fb47d8fe0
fa536571a483dbea623772c12dcc061e34794d6d
2023-05-30T01:15:18Z
c++
2023-06-12T15:10:04Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,634
["editor/import/audio_stream_import_settings.cpp", "editor/plugins/audio_stream_editor_plugin.cpp"]
Crash double-clicking on audio file in file tree
### Godot version 4.0.2 ### System information Linux 6.3.4-arch1-1 pipewire 0.3.71 (with pipewire-pulse) ### Issue description When double-clicking on an audio file in the file explorer, Godot crashes. ``` (gdb) bt #0 __pthread_kill_implementation (threadid=<optimized out>, signo=signo@entry=6, no_tid=n...
https://github.com/godotengine/godot/issues/77634
https://github.com/godotengine/godot/pull/77663
f912457d10b35638998c636a1bd355940bb62467
0b5c5022f2fbd88255b33a3a5821c5f82b4ef454
2023-05-29T22:28:18Z
c++
2023-06-01T13:52:08Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,610
["scene/main/node.cpp"]
Not all children nodes receive _ready() call
### Godot version 4.1 dev ### System information Win 10 ### Issue description Have a node and bunch of child nodes. Some get _ready called, and some do not. ### Steps to reproduce create a scene and bunch of child nodes with different sripts. ### Minimal reproduction project n/a
https://github.com/godotengine/godot/issues/77610
https://github.com/godotengine/godot/pull/78654
a791103069f0547c9f3ba0055292301e91b20cb6
e0de078d65ef6225dab8355a5140a0ada2822bf9
2023-05-29T13:46:10Z
c++
2023-06-26T08:11:32Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,605
["doc/classes/CanvasLayer.xml", "doc/classes/ParallaxBackground.xml"]
ParallaxBackground not showing in secondary viewports
### Godot version v4.1.dev3.official [a67d37f7c] ### System information - OS: Windows 11 - Godot version: v4.1.dev3.official [a67d37f7c] - Renderer: Vulkan - Videocard: GTX1060 ### Issue description When adding an extra viewport for a split-screen game and two camera's the ParallaxBackground TileMap...
https://github.com/godotengine/godot/issues/77605
https://github.com/godotengine/godot/pull/77727
2a50f8c10762ef0176ce15e8c6f13e0d7c890f10
eab4075f1ec76ddc55a4b33344ff8636c7ebbdf2
2023-05-29T07:29:43Z
c++
2023-06-02T10:53:45Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,603
["platform/windows/display_server_windows.cpp"]
Godot 4 Resizable Flag is disabling minimizing too
### Godot version 4.0.3stable ### System information -OS: Windows 11 ### Issue description When I set "display/window/size/resizable" flag in godot 4 it destroys minimize button only shows close button. In godot 3 it disables maximize button Godot 4: ![image](https://github.com/godotengine/godot/assets/78092286/...
https://github.com/godotengine/godot/issues/77603
https://github.com/godotengine/godot/pull/77770
91e2859cd33bc57d98d15a4a3e6176c45cfb5dbd
26e5a98306fc74871646b6c579a6ced7e8766ffd
2023-05-29T06:32:49Z
c++
2023-06-12T09:39:08Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,600
["drivers/gles3/shaders/scene.glsl", "drivers/gles3/storage/material_storage.cpp", "servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp", "servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp", "servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_...
Overhead in fragment discard for opaque_prepass
### Godot version 4.x ### System information Any ### Issue description Myself and @clayjohn looked into this before but were busy focusing on other things at the time so didn't investigate this further. In the scene shader of the compatibility renderer, the forward and mobile implementation we have a variation ...
https://github.com/godotengine/godot/issues/77600
https://github.com/godotengine/godot/pull/79865
08cffc128f5db79ae1ab6e59bf1ca7078ecc1cc6
3f2e901633d570af16c3116bd127785e5f30f066
2023-05-29T02:45:06Z
c++
2023-07-25T19:26:27Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,586
["scene/gui/code_edit.cpp"]
Minor annoyances around $Node/Paths in scripts
### Godot version 4.0.2 ### System information Windows 11 ### Issue description Double clicking on `$MyNode` in the script editor will select the whole name including the "$". But double clicking on `%MyNode` (unique name) will select the name but will not include the "%". Dragging a node from the scene tree...
https://github.com/godotengine/godot/issues/77586
https://github.com/godotengine/godot/pull/77722
ca3283b22b80a7f6a53ec05c5042d751cacff407
0653f7a5b05861288d6ffe519de2a2cf5ee21d8e
2023-05-28T20:05:11Z
c++
2023-06-20T07:20:52Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,562
["editor/plugins/tiles/tile_atlas_view.cpp"]
Center View button in TileMap editor is in awkward spot
### Godot version 4.1 dev3 ### System information W10 ### Issue description The button is pushed to the far right. Maybe it tries to escape, idk. ![image](https://github.com/godotengine/godot/assets/2223172/becb32f6-f725-4564-952e-946ec544c376) It used to be more to the left. Not sure when it changed. See...
https://github.com/godotengine/godot/issues/77562
https://github.com/godotengine/godot/pull/77674
afb2480947585edf62d3f95ca1a1e12261502bb6
dc8a0c3cd1ddd8649a73fa74ec432de359d8cb51
2023-05-28T00:33:43Z
c++
2023-06-02T13:52:44Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,558
["scene/gui/rich_text_label.cpp", "scene/gui/rich_text_label.h"]
Built in doc's layout is broken when the engine is restarted.
### Godot version master ([06ccbfe](https://github.com/godotengine/godot/commit/06ccbfe8eec6e840db3df2360dc2804386f940b8)) ### System information PopOS 22.04 ### Issue description Sometimes the doc page is broken when the engine is closed and then restarted. Closing the doc and opening it again fixes it...
https://github.com/godotengine/godot/issues/77558
https://github.com/godotengine/godot/pull/78241
58416245ce257c1d659910acbecf91f1128b4add
f9e0c649057ba3e15fd0c304512240c9287af94e
2023-05-27T20:21:34Z
c++
2023-06-15T13:26:27Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,548
["scene/main/scene_tree.cpp"]
Setting bone rotation in _process gets overridden by running animation in 4.1-dev3
### Godot version 4.1 dev3 ### System information Windows 11, Forward+, Intel 13700k, 4070ti ### Issue description In 4.0.x and in 4.1 dev2, if you overwrite the rotation of a bone in `_process` it has preferred over the currently running animation. In 4.1 dev3, the running animation takes precedence and...
https://github.com/godotengine/godot/issues/77548
https://github.com/godotengine/godot/pull/78713
3aaa7870949853d3f42a1f8b67d16f8f2602931c
61937011c93e4baff879548932c4406406114ff5
2023-05-27T14:17:47Z
c++
2023-06-26T15:28:31Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,542
["scene/resources/surface_tool.cpp"]
SurfaceTool add_triangle_fan function parameters mismatched
### Godot version 4.1 RC3 ### System information Windows 11 AMD Ryzen 5950x ### Issue description Actually should be pretty simple, as of commit: https://github.com/godotengine/godot/commit/1c93606e470f0cad5f14af104ccb89a95a89931c SurfaceTool's add_triangle_fan() maps its parameters like so: `add_triangle_fan(...
https://github.com/godotengine/godot/issues/77542
https://github.com/godotengine/godot/pull/78007
3566c563fa7ce860ee51b316116bc9b4b688e6bc
1e39eb071187d138b29b9f980aa0f40a36fde6bd
2023-05-27T07:00:36Z
c++
2023-06-08T17:41:53Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,535
["scene/animation/animation_blend_tree.cpp"]
Problem with Animations on BlendTrees and Negative TimeScales
### Godot version v4.0.3.stable.official [5222a99f5] ### System information Windows 10 ### Issue description In an _Animation BlendTree_, if you connect a **TimeScale node with a negative value** (to play an animation, in this case, with Linear Loop, in reverse) after a **Transition node with XFade Time**, and req...
https://github.com/godotengine/godot/issues/77535
https://github.com/godotengine/godot/pull/79403
fb2c3ae8f757184f537350876b4487436264075b
752b89dc36587b474647c55407a23628cf5ecb80
2023-05-26T23:50:13Z
c++
2023-07-24T17:32:37Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,529
["modules/gdscript/editor/gdscript_translation_parser_plugin.cpp"]
Generate POT from GDScript does not include tr("...").format({...})
### Godot version v4.1.dev.custom_build.2210111eb ### System information Linux 6.1.0-9-amd64 #1 SMP PREEMPT_DYNAMIC Debian 6.1.27-1 (2023-05-08) x86_64 GNU/Linux ### Issue description Using the editor's feature to generate a .pot from a .gd script captures only 3 of these 5 `tr` strings. It misses the ones that ca...
https://github.com/godotengine/godot/issues/77529
https://github.com/godotengine/godot/pull/77538
7483864b79cac7acb69a2ccc92e6f93be58b65af
cbf4abfb4f2dd68cb03cc94a818d0b2560914053
2023-05-26T21:07:31Z
c++
2023-05-27T15:22:03Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,527
["editor/filesystem_dock.cpp", "editor/filesystem_dock.h"]
Cannot rename items in the FileSystem dock
### Godot version v4.1.dev3.official [a67d37f7c] ### System information Windows 10 64-bit ### Issue description When trying to rename anything (a scene, script, folder, etc) instead of selecting the item itself, it highlights the current folder in the FileSystem tab instead. Upon pressing enter or con...
https://github.com/godotengine/godot/issues/77527
https://github.com/godotengine/godot/pull/77632
543750a1b3f5696f9ba8e91cb49dc7db05d2ae62
e3681eb05f2843f88320432b6b697c5fec13c0e3
2023-05-26T19:57:52Z
c++
2023-06-05T11:42:11Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,515
["servers/rendering/renderer_rd/environment/fog.cpp", "servers/rendering/renderer_rd/environment/fog.h"]
Changing between scenes that use volumetric fog causes unending error spam
### Godot version v4.1.dev.custom_build [a67d37f7c] ### System information Windows 10, Vulkan ### Issue description When changing between scenes that have volumetric fog enabled in the world environment, for example with `change_scene_to_file`, after changing there will be a continuous stream of errors that doesn'...
https://github.com/godotengine/godot/issues/77515
https://github.com/godotengine/godot/pull/77703
9ce42d176dc0ded24c8ea1c0d6e74d78022c8535
7c718449997209c1779de3c49f3df197458e2363
2023-05-26T13:23:51Z
c++
2023-06-09T09:05:11Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,501
["editor/import/post_import_plugin_skeleton_rest_fixer.cpp"]
Rest fixer skin calculation is broken
### Godot version 4.1.dev (2eec9a67d564b11326f44c5ef8b6b6f9aec251b9) ### System information Any ### Issue description Regression by #77123. ![image](https://github.com/godotengine/godot/assets/61938263/438ce080-13ae-4fd5-bbe6-9adc726cd651) The transformation must also apply the calculation to Skin....
https://github.com/godotengine/godot/issues/77501
https://github.com/godotengine/godot/pull/77505
2cade057ec92e8ec1c8f1a073e7fa4f98fbe1d75
15b7a8e7f1c645a7fc868a0053379d1ae196c3b6
2023-05-26T06:06:35Z
c++
2023-05-26T09:02:54Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,491
["scene/resources/particle_process_material.cpp"]
Particle turbulence behaves very differently in 4.1.dev3
### Godot version 4.1.dev3.official [a67d37f] ### System information Windows 11 [Vulkan] ### Issue description The work performed in #77154 drastically changed the visual characteristics of particle turbulence. I am no longer able to get the same "turbulent" behaviour that existed before these changes -...
https://github.com/godotengine/godot/issues/77491
https://github.com/godotengine/godot/pull/77631
e7345c3e896beb307b586b7eeaf1ef9f6b27ae2e
943e5b9019011645045923f4e14401afb4323c91
2023-05-25T23:45:47Z
c++
2023-05-31T10:49:49Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,486
["modules/mono/csharp_script.cpp", "modules/mono/mono_gd/gd_mono.cpp"]
System.AccessViolationException: Attempted to read or write protected memory on ShuttingDown()
### Godot version 4.0.3 mono stable ### System information Windows 10, NvidiaRTX 2070 ### Issue description Following from: [#66174 ] This issue is driving me nuts, it happens very randomly and I have no idea how to reproduce it... sometimes just by opening and closing the game it triggers, normally it ...
https://github.com/godotengine/godot/issues/77486
https://github.com/godotengine/godot/pull/78157
8fc215893af3ea54a8fbd001caee0ce968d206d9
6afd320984cf14198368cc6c53752813a02169e3
2023-05-25T20:01:12Z
c++
2023-10-31T19:52:27Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,484
["scene/animation/animation_player.cpp"]
AnimationPlayer changes speed when selected in scene tree in Godot 4
### Godot version v4.0.3.stable.mono.official [5222a99f5] ### System information Windows 10 ### Issue description If you have an Animation Player playing an animation and the speed_scale property is set to something other than 1, the speed changes cumulatively every time it's selected in the scene tree. Example...
https://github.com/godotengine/godot/issues/77484
https://github.com/godotengine/godot/pull/77500
8848cbcca904f9d42585f14ef510193cba8bb68a
c9241e31daedc09bb8c2e305edbd4381c5222f44
2023-05-25T18:50:11Z
c++
2023-05-26T09:02:06Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,477
["doc/classes/TileMap.xml", "scene/2d/tile_map.compat.inc", "scene/2d/tile_map.cpp", "scene/2d/tile_map.h"]
Tilemaps on ParallaxLayers are very slow
### Godot version 4.0.stable ### System information Ubuntu, AMD Ryzen 5 2600, GTX 1650, Vulkan ### Issue description When putting Tilemaps with lots of tiles on Parallaxlayers, it massively slows down Godot from roughly around 600fps to 20fps. This happens whether or not the parallaxlayers are invisible, have ligh...
https://github.com/godotengine/godot/issues/77477
https://github.com/godotengine/godot/pull/78328
bf73ac28915e6a050d89206133db08ef60e70d9e
ac0204b2016192cfc3c25ee8c2488cd81876951a
2023-05-25T15:44:34Z
c++
2023-07-21T15:15:18Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,474
["scene/gui/line_edit.cpp"]
LineEdit with expand_to_text_length don't fits content size perfectly
### Godot version 4.0.2.stable.official [7a0977ce2] ### System information Windows 10 ### Issue description LineEdit node with enabled "expand_to_text_length" option and "minimum_character_width = 0" and cleared margins in style overrides still has some empty space inside ![node](https://github.com/godotengine/go...
https://github.com/godotengine/godot/issues/77474
https://github.com/godotengine/godot/pull/77507
72f7131be1be81e3b8c3d45732d55e5765b95dde
df30c9d6e7bb59de109b800d47b9d49c49df9e9b
2023-05-25T14:31:25Z
c++
2023-05-30T07:32:30Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,464
["scene/3d/skeleton_ik_3d.cpp", "scene/3d/skeleton_ik_3d.h"]
SkeletonIK3D use-after-free if Skeleton3D is freed
### Godot version 4.1dev 4c677c88 ### System information Windows 10 ### Issue description A use-after-free situation exists in SkeletonIK3D because it holds hard references to both SkeletonIK3D and the target node Node3D. ### Steps to reproduce 1. Open the attached reference project. 2. It should already ha...
https://github.com/godotengine/godot/issues/77464
https://github.com/godotengine/godot/pull/77465
fa971b7b5e20e598607bd8f8645a48f6619f24de
243c8e0b403c3ca7d32d59d3dbe23c3f14082f5f
2023-05-25T06:40:18Z
c++
2023-06-19T22:02:47Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,462
["doc/classes/Object.xml"]
Notification method argument type does not match Notification constant types
### Godot version 4.0.3 ### System information Windows 10 ### Issue description _Notification override method in C# requires int, not long. In the documentation linked [here](https://docs.godotengine.org/en/stable/classes/class_object.html#class-object-method-notification), the method in the C# version o...
https://github.com/godotengine/godot/issues/77462
https://github.com/godotengine/godot/pull/77468
24a258d8a0679f7ec3989961775fe47540ecb726
89913c4e9367c393f6d6c49b4e7fbedf2ea8e1bc
2023-05-25T05:18:49Z
c++
2023-05-25T13:58:44Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,443
["drivers/gles3/rasterizer_canvas_gles3.cpp"]
Font with LCD subpixel antialiasing in compatibility mode messes up color
### Godot version 4.0.2.stable, 4.0.3.stable ### System information Win10, i7-10870H, Intel UHD Graphics / GeForce RTX 3060 Laptop(31.0.15.3203) ### Issue description In Compatibility mode Control nodes (tested Label, Button, LineEdit, RichTextLabel, probably others) with imported Font with LCD subpixel ...
https://github.com/godotengine/godot/issues/77443
https://github.com/godotengine/godot/pull/77946
e3f446a123ab404687bc6b7b69ebcafb8dd8141f
e75285f69fab7ea4277a69f0ef625260988b1372
2023-05-24T16:00:07Z
c++
2023-06-07T09:02:30Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,430
["doc/classes/EditorInterface.xml", "editor/editor_interface.cpp", "editor/editor_interface.h", "editor/editor_node.cpp", "editor/editor_node.h", "scene/resources/packed_scene.cpp", "scene/resources/packed_scene.h"]
Crash on exit in SceneShaderForwardClustered destructor
### Godot version 4.1.dev (094e88416ab84cc4e391703453fb46528739cd69) ### System information Mageia 9, Linux ### Issue description I'm seeing a crash on exit in one of my test projects, which seems to be a recent regression. The crash happens when quitting the 3D gameplay in https://github.com/team-godog/NGJ2023...
https://github.com/godotengine/godot/issues/77430
https://github.com/godotengine/godot/pull/77750
c3e4dd86fff7a1c55c368a3e7774c8604bc28ba8
ad85ecef8da194548f6eba4bb778a4d1def1215c
2023-05-24T09:44:22Z
c++
2023-06-13T11:52:51Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,427
["servers/rendering/renderer_rd/environment/gi.cpp"]
Enabling SDFGI for the first time causes artefacts due to corrupted textures
### Godot version v4.0.3.stable.official ### System information Windows 10, Vulkan (Forward+), GTX 1060 ### Issue description When turning on SDFGI for the first time, you will see highly bright lights or sometimes random colours. Sometimes it does not happen and seems to be very random. https://githu...
https://github.com/godotengine/godot/issues/77427
https://github.com/godotengine/godot/pull/80889
9229ea121cab7416d08dd6170f1535ce314c91ca
22b7fcabc689149fdba09325a9e9ff1939d83373
2023-05-24T07:49:36Z
c++
2023-08-28T18:37:34Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,426
["editor/editor_node.cpp", "editor/progress_dialog.cpp", "editor/progress_dialog.h", "scene/gui/popup.cpp", "scene/main/window.cpp"]
"Attempting to parent and popup a dialog that already has a parent" error raised for each asset import
### Godot version 4.1.dev (dc625bcbfc5b587ba8867481ee7a1f6a567c25d0) ### System information Mageia 9, Linux ### Issue description When importing a project in current `master`, the following error is raised for each asset that gets imported: ``` Attempting to parent and popup a dialog that already has a parent. ...
https://github.com/godotengine/godot/issues/77426
https://github.com/godotengine/godot/pull/77433
97a6b40e4e491aed22269bb9e2df3513390e9f34
ee7b26403b239fceffc543052d947ab77666925e
2023-05-24T07:43:48Z
c++
2023-05-29T15:30:46Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,424
["core/config/project_settings.cpp"]
[Editor] "project_settings_override" is merged into "project.godot" when editor opens
### Godot version v4.0.2.stable.official [7a0977ce2] ### System information Windows 10 ### Issue description The settings found in **application/config/project_settings_override** end up being written to the `res://project.godot` every time the editor is started. I find this inconvenient, `res://proje...
https://github.com/godotengine/godot/issues/77424
https://github.com/godotengine/godot/pull/77459
aefc468fe162693a88a076901cfb90258232ba37
eb5e0e07b4bc1ce45184fbc7e48b7b3fefdea6f8
2023-05-24T06:47:24Z
c++
2023-05-31T11:09:46Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,422
["scene/2d/tile_map.cpp"]
TileMap.set_pattern causing game to silently crash
### Godot version v4.0.3.stable.official [5222a99f5] ### System information Mac OS 12.6.5 (Apple Silicon) ### Issue description I'm trying to implement a city builder, using `TileMapPattern`s on a `TileMap` layer to (a) hover buildings as the mouse moves and (b) place them on click. Problem is, when I...
https://github.com/godotengine/godot/issues/77422
https://github.com/godotengine/godot/pull/77440
95bea896da7e48f94e7c104c220601fdc40a5372
4c677c88e918e22ad696f225d189124444f9665e
2023-05-24T05:49:27Z
c++
2023-05-24T16:36:56Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,416
["scene/resources/material.cpp"]
Threaded resource loader loses textures
### Godot version 4.0.dev (f581f21dd61a8fb581b80d07755cdf60c95d146d) ### System information Windows 10 - Ryzen 7 - 4070ti ### Issue description When using the threaded resource loader, textures on materials are lost. This is the scene being loaded in the IDE: ![image](https://github.com/godotengine/godot/asset...
https://github.com/godotengine/godot/issues/77416
https://github.com/godotengine/godot/pull/77692
83d5cbf519c3864fe793a84ed6ae0f74a0f91660
c3e512eda4b776ade554c2a9b43ae0d442f661dd
2023-05-24T01:54:35Z
c++
2023-05-31T12:35:05Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,405
["modules/gltf/structures/gltf_skin.cpp"]
`GLTFSkin` does not report the class_name of the `godot_skin` property.
### Godot version v4.0.2.stable.official [7a0977ce2] ### System information Windows 10 ### Issue description The entry for `godot_skin` in `get_property_list` should be: ``` { "name": "godot_skin", "class_name": &"Skin", "type": 24, "hint": 0, "hint_string": "", "usage": 6 } ``` But is ``` { "name": "g...
https://github.com/godotengine/godot/issues/77405
https://github.com/godotengine/godot/pull/77413
5562100d33ffe9bb9d5c4787315497b53cebc910
dc625bcbfc5b587ba8867481ee7a1f6a567c25d0
2023-05-23T19:52:15Z
c++
2023-05-24T06:50:21Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,381
["editor/plugins/tiles/atlas_merging_dialog.cpp"]
Crash when using tile atlas merge with recreated alt tile
### Godot version v4.1.dev.custom_build [809a98216] ### System information Windows 11, Core i5-12400F, RX 6600 ### Issue description Godot crashes when you select a tile atlas for merge that has a deleted and recreated alternative tile. ### Steps to reproduce 1. Drag 2 tile sprites to merge into a new tileset....
https://github.com/godotengine/godot/issues/77381
https://github.com/godotengine/godot/pull/77382
15b7a8e7f1c645a7fc868a0053379d1ae196c3b6
95d745f8dc76a76592ecc391282ccf490de75078
2023-05-23T00:52:02Z
c++
2023-05-26T09:23:03Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,378
["platform/windows/display_server_windows.cpp", "scene/main/window.cpp"]
Fullscreened debug builds of projects sometimes freeze temporarily shortly after starting
### Godot version v4.0.3.stable.official [5222a99f5] ### System information Windows 11, Intel i7-9750H, NVIDIA GeForce RTX 2060 (Driver Version 528.79) ### Issue description When the window is set to fullscreen, running a project in the debugger will sometimes freeze for several seconds or more. F...
https://github.com/godotengine/godot/issues/77378
https://github.com/godotengine/godot/pull/79016
7cd92ad02322815fd4196cc3fdcd4d2dd48e6313
988abb2161f73a56795e4f82a93e32b945ce5c8e
2023-05-23T00:16:20Z
c++
2023-07-08T16:21:04Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,370
["modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/ExceptionUtils.cs", "modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs"]
Editor crashes when replacing built C# dlls
### Godot version 5dc093b19a26b5055ceecaf1e1076bb5b4529a5a ### System information macOS 13.3.1 ### Issue description Note: I first encountered this issue in 4.0.3-rc (didn't use Godot 4 versions before that) and reproduced it on the commit noted above. I did not have this issue on Godot 3. When I star...
https://github.com/godotengine/godot/issues/77370
https://github.com/godotengine/godot/pull/77377
56a15a552d6cae064170171d81a24f7d63369412
ea5322fce2e233cb250d6311c9a0292b548bc59c
2023-05-22T19:40:49Z
c++
2023-05-23T17:14:59Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,359
["editor/plugins/canvas_item_editor_plugin.cpp"]
Editor crashes after Ctrl + Shift + B on new tab (2D Workspace)
### Godot version Godot 4.0.3 stable ### System information Linux Debian 11, Ryzen 5700x, Vullkan, RTX 3060 ### Issue description When open a new tab, without scene and nodes, in the toolbar of the 2D Workspace, if select: `Skeleton Options → Make Bone2D Node(s) from Node(s)`, the whole Editor crashes. ### Steps ...
https://github.com/godotengine/godot/issues/77359
https://github.com/godotengine/godot/pull/77473
89913c4e9367c393f6d6c49b4e7fbedf2ea8e1bc
2eec9a67d564b11326f44c5ef8b6b6f9aec251b9
2023-05-22T17:08:32Z
c++
2023-05-25T13:59:07Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,356
["doc/classes/LightmapGI.xml", "doc/classes/ProjectSettings.xml", "modules/lightmapper_rd/lightmapper_rd.cpp", "modules/lightmapper_rd/lightmapper_rd.h", "modules/lightmapper_rd/lm_common_inc.glsl", "modules/lightmapper_rd/lm_compute.glsl", "modules/lightmapper_rd/register_types.cpp", "scene/3d/lightmap_gi.cpp", "scene...
Vulkan: LightmapGI has incorrect indirect light probes when using static directional light
### Godot version v4.1.dev.custom_build [437041a98] ### System information Ubuntu with Nvidia 2060 ### Issue description When baking static directional light, lightmap probes don't work as expected like with dynamic bake. Dynamic Bake ![Screenshot from 2023-05-22 12-43-42](https://github.com/godotengine/godo...
https://github.com/godotengine/godot/issues/77356
https://github.com/godotengine/godot/pull/82068
74d7796dbd28cf1e054120ba18d3ca668b487c39
afa262ae6bd1229c45a65d89103aba5b1c78182b
2023-05-22T15:49:47Z
c++
2023-10-13T20:16:13Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,343
["modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/ExceptionUtils.cs", "modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs"]
Fatal error. System.AccessViolationException: Attempted to read or write protected memory.
### Godot version v4.0.3.stable.mono ### System information Windows 10 22H2 ### Issue description Godot editor crashes on launch after I added this code to the `SpellBook.cs` file: `[Export] public NodePath[] NodePaths { get; set; }` Error that I get in the console: ``` Fatal error. System.AccessViolationEx...
https://github.com/godotengine/godot/issues/77343
https://github.com/godotengine/godot/pull/77377
56a15a552d6cae064170171d81a24f7d63369412
ea5322fce2e233cb250d6311c9a0292b548bc59c
2023-05-22T12:14:41Z
c++
2023-05-23T17:14:59Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,334
["editor/input_event_configuration_dialog.cpp"]
Physical Keycode and Key Label options appear grayed out in the input editor when editing an existing key
### Godot version 4.0.2.stable ### System information Fedora 37, GeForce RTX 4090 (NVIDIA 530.41.03) ### Issue description Physical Keycode and Key Label options appear grayed out in the input editor when editing an existing key, even though I should logically be able to change it: ![image](https://github.com/g...
https://github.com/godotengine/godot/issues/77334
https://github.com/godotengine/godot/pull/77900
9fbbb4592d5e027d3fab10aac95961ad161b79f1
70a82c0b2f3cb0f0fd4438a72348706b09e3502a
2023-05-22T08:30:30Z
c++
2023-06-06T10:31:47Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,328
["core/object/undo_redo.cpp", "core/object/undo_redo.h"]
Tilemaps no longer reflect changes via live updates
### Godot version v4.0.3.stable.mono.official [5222a99f5] ### System information Windows 10 ### Issue description When updating a Tilemap's cells via the editor, the changes are not reflected in the game. This worked fine in 3.5 ### Steps to reproduce 1. Create a TileMap and Tileset with a tile you...
https://github.com/godotengine/godot/issues/77328
https://github.com/godotengine/godot/pull/83146
50620c736160d0f325858e20367fdc8686699c74
4a6e8dc57bf55c96c60cdfb2a9cbfa2964f39b68
2023-05-22T03:14:47Z
c++
2023-10-16T08:39:48Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,325
["servers/rendering/shader_compiler.cpp"]
Simplex noise in the Spatial shader has an incorrect result
### Godot version 4.0.3 stable ### System information Windows 10, gtx 1080, driver version 531.79 Vulkan backend. ### Issue description I am implementing 3d simplex noise in a spatial shader using this implementation https://github.com/ashima/webgl-noise/blob/master/src/noise3Dgrad.glsl In shadertoy the impleme...
https://github.com/godotengine/godot/issues/77325
https://github.com/godotengine/godot/pull/78972
b3c2b52025f0ec8a94d002666f235d273f9ddc42
b2ada1b69089817000c5522f2a48924cfd72e312
2023-05-22T02:20:56Z
c++
2023-07-07T06:32:09Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,317
["core/io/file_access_pack.cpp", "core/io/file_access_pack.h", "core/io/pck_packer.cpp"]
Inconsistent file path behavior when loading files from a pck
### Godot version 4.0.3 ### System information Windows 10 ### Issue description When loading files from a `pck` generated by Godot, file paths must match the exact string path that they were packed in. Usually when loading files using `FileAccess`, redundant `/`s will be handled correctly. For example, `res://m...
https://github.com/godotengine/godot/issues/77317
https://github.com/godotengine/godot/pull/77361
e4deaa2727377cc37456e687c68bbf8ead465c93
fa971b7b5e20e598607bd8f8645a48f6619f24de
2023-05-21T18:04:06Z
c++
2023-06-19T22:02:22Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,314
["editor/project_converter_3_to_4.cpp", "editor/project_converter_3_to_4.h"]
Input Map's joypad button numbers are not converted to new numbers in 3->4 conversion
### Godot version v4.0.3.rc2.official [2ac4e3bb3] ### System information Windows 10 ### Issue description It seems that joypad button numbers are changed in Godot 4. The Godot 3->4 conversion doesn't change the button numbers. This Godot 3 Input Map: ![kuva](https://github.com/godotengine/godot/assets/499980...
https://github.com/godotengine/godot/issues/77314
https://github.com/godotengine/godot/pull/77615
2b373f795c42f330c02998c3a889d17752f1b3ba
abb6744d6c01df676d0ae8a8ffa6300f108409a1
2023-05-21T16:27:48Z
c++
2023-06-13T12:41:09Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,311
["editor/project_converter_3_to_4.cpp", "editor/project_converter_3_to_4.h"]
Refusal to open a scene with a syntax error in the embedded script
### Godot version 4.0.3.stable ### System information Win 10, i5-11400H, 16GB RAM, RTX3050M ### Issue description ![image](https://github.com/godotengine/godot/assets/69055489/edb7f792-1148-45ed-bb71-0be3fbd246df) The scene does not load due to the fact that there is a syntax error in the embedded scrip...
https://github.com/godotengine/godot/issues/77311
https://github.com/godotengine/godot/pull/77399
59a35194bf806f0b6db695837013a6f40f554c21
f581f21dd61a8fb581b80d07755cdf60c95d146d
2023-05-21T14:00:12Z
c++
2023-05-23T17:15:17Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,289
["editor/filesystem_dock.cpp", "editor/filesystem_dock.h"]
Packed scene files sometimes get "corrupted" when moving files within editor
### Godot version 4.0.3 ### System information Windows 11 ### Issue description I reorganised a project by dragging some files (various types including .tscn, .tres, .gd, images) into subdirectories within the project's filetree. This was all done within the editor. After doing this I found two scene files woul...
https://github.com/godotengine/godot/issues/77289
https://github.com/godotengine/godot/pull/81725
55ba576c58fd0e537f239243c3b87e818d97e558
48ef57d465aaad97982f223cf98b69e4ccbee336
2023-05-20T21:57:33Z
c++
2023-09-29T17:46:18Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,271
["core/math/basis.cpp", "scene/3d/skeleton_ik_3d.cpp"]
SkeletonIK3D bone roll axis is not working correctly
### Godot version 4.0.2 ### System information Windows 10 960m ### Issue description When using the skeltonIK3d on a simple bone chain, the roll axis of bones are not working correctly. As can be seen in this clip comparing 3.5 to 4.0.2, when moving the ik target on the x axis, the bone roll of the shin ...
https://github.com/godotengine/godot/issues/77271
https://github.com/godotengine/godot/pull/77469
e2fcc4de348d9b2dc9e73a0bc3b9f34891c1205b
2a1bc05901ec8644911544a085f1e618bd8cc627
2023-05-20T07:56:09Z
c++
2023-06-06T18:39:46Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,268
["scene/gui/label.cpp"]
Labels with lots of text very slow in Godot 4
### Godot version 4.0.3 stable ### System information Windows 10, i5 8600, RTX3060, 64 GB ram ### Issue description In Godot 4, labels with lots of text cause scenes to load extremely slowly, both in the editor and in-game. I measured a few game starts with different amounts of text in a label: Text length |...
https://github.com/godotengine/godot/issues/77268
https://github.com/godotengine/godot/pull/77280
df616c9a17dfd9e5248c8fdebe20bd192f95266f
b156e24216f81aefcbc4f7983cdb7c6515d7ac76
2023-05-20T03:39:17Z
c++
2023-08-02T10:15:24Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,262
["scene/gui/control.cpp"]
Node is created outside of the viewport in RTL editors
### Godot version 4.1 dev2, 4.0.3 ### System information Windows 10, ryzen 5900x, radeon 6950xt (driver: 23.2.2) ### Issue description There are two bugs: - When I create a new node, it is created outside of the viewport. (as in first video) - When I run the project, all the content inside the viewport...
https://github.com/godotengine/godot/issues/77262
https://github.com/godotengine/godot/pull/77901
37fc598ee168329d456a6290f97ccf4fdf07ab26
4d05edd75d081062208b66ed7c18bc8986ed5355
2023-05-20T00:10:01Z
c++
2023-06-09T10:15:32Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,249
["editor/editor_audio_buses.cpp", "editor/editor_node.cpp", "editor/editor_node.h", "editor/plugins/animation_player_editor_plugin.cpp", "editor/plugins/debugger_editor_plugin.cpp", "editor/plugins/shader_editor_plugin.cpp"]
Crash when adding a new animation in AnimationFrame
### Godot version master ### System information PopOs 22.04, Nvidia ### Issue description Under some conditions, adding a new animation to an AnimationFrame resource crashes the engine. This happens only after restarting the engine, and trying to add a new animation on an AnimationFrame https://github.com/go...
https://github.com/godotengine/godot/issues/77249
https://github.com/godotengine/godot/pull/78586
fa7f8e34f221c16719390865f538561350febef6
75f5e003de35f784f7527333e5903c9c3b55ec63
2023-05-19T16:01:54Z
c++
2023-06-23T09:59:45Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,248
["servers/rendering/renderer_rd/storage_rd/texture_storage.cpp"]
ImageTexture3D update crashes game.
### Godot version 4.1-dev master commit 9ad9820f5d2a4357ad16480f88a679fce8ecd492 ### System information ``` `-/osyhddddhyso/-` angle@Sager .+yddddddddddddddddddy+. ----------- :yddddddddddddddddddddddddy: OS: Xubuntu 22.10 x86_64 -ydddddddddddd...
https://github.com/godotengine/godot/issues/77248
https://github.com/godotengine/godot/pull/77266
05ddc822fb40f058b880b737c1215a877540ecda
10863757859a4a44490be20b16117bb66b793306
2023-05-19T15:57:19Z
c++
2023-05-22T11:49:23Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,235
["editor/editor_node.cpp", "editor/editor_node.h"]
Crash on loading complex scene
### Godot version master (92b7da9832f21314ca3c656bae9d1ffa31f6c614) ### System information Windows - RTX 4070 ### Issue description Loading up a more complex project results in a crash in the threaded resource loader. This issue happens during conversion of images and other resources on a freshly cloned project...
https://github.com/godotengine/godot/issues/77235
https://github.com/godotengine/godot/pull/77251
a3bbb4661b705d1c4067015855af67f0ac754836
fb613fd430a9033ff11a495866ce5905672decfa
2023-05-19T10:43:49Z
c++
2023-05-22T11:49:11Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,222
["core/io/resource_loader.cpp", "core/object/message_queue.cpp", "core/object/message_queue.h"]
Skeletal animations are not working
### Godot version master (5bb7d585a5e151f3fa387de7dd97d7aebc5abfd5) ### System information Windows - RTX 4070 ### Issue description Animations are either not loaded correctly or not processed properly. In the logs it's remarked that the skeleton data is missing: ![image](https://github.com/godotengine/godot/as...
https://github.com/godotengine/godot/issues/77222
https://github.com/godotengine/godot/pull/77229
150acefb39baf20f28ef92ee438add6571d1826b
9ad9820f5d2a4357ad16480f88a679fce8ecd492
2023-05-18T23:22:35Z
c++
2023-05-19T12:30:10Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,219
["scene/main/viewport.cpp"]
When creating ViewporTexture, a Window can be selected, but not afterwards
### Godot version 4.1 dev2 ### System information Windows 10 x64 ### Issue description Title. https://github.com/godotengine/godot/assets/2223172/1be0f361-d691-446d-89f0-ff2158c6f4ab Window-based nodes are a valid target, so I think they should be available when re-selecting the node. ### Steps to reproduce...
https://github.com/godotengine/godot/issues/77219
https://github.com/godotengine/godot/pull/77312
6a3095acb84ae786222c985a11da06f158d67d5d
ab935aaac63bdfcbd34eb06f6f94111b84d27e84
2023-05-18T22:42:19Z
c++
2023-05-22T15:02:20Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,218
["core/io/resource_loader.cpp", "core/object/message_queue.cpp", "core/object/message_queue.h"]
Issue with threaded loading of TileMaps
### Godot version Latest master b40b35fb39f0d0768d7ec2976135adffdce1b96d, not in official release ### System information Ubuntu 20.04.6 LTS, Intel i7-8700K, NVIDIA GeForce GTX 1060 6GB ### Issue description When loading a scene with a TileMap using ResourceLoader the tile graphics don't show up (the physics shapes...
https://github.com/godotengine/godot/issues/77218
https://github.com/godotengine/godot/pull/77229
150acefb39baf20f28ef92ee438add6571d1826b
9ad9820f5d2a4357ad16480f88a679fce8ecd492
2023-05-18T20:28:15Z
c++
2023-05-19T12:30:10Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,214
["editor/editor_properties.cpp"]
Inspector auto-translates assigned NodePath variables
### Godot version 4.1 dev2 ### System information Windows 10 x64 ### Issue description I exported a NodePath and assigned a node called Node and this is the result: ![image](https://github.com/godotengine/godot/assets/2223172/0c82059a-82b7-410d-b811-aa2a0a0c6759) It translated the name as a generic "Node" word. ...
https://github.com/godotengine/godot/issues/77214
https://github.com/godotengine/godot/pull/77217
9a0e2506383809dcdcf6de36c53957494d2108c7
9dfae0eb0f747cd0b0bf21cef1348737c4bdbe24
2023-05-18T19:16:15Z
c++
2023-05-19T08:11:26Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,212
["scene/gui/view_panner.cpp"]
Horizontal mouse wheel scrolling causes zooming in the 2D editor in 4.x (unlike 3.x)
### Godot version v4.0.3.rc2.official [2ac4e3bb3] ### System information Windows 10 ### Issue description I have a Logitech G502 mouse. Scroll wheel is also the middle button. Scroll wheel can be toggled to two different modes. Scrolling is either done in steps or in a continuous "free" mode. Pressing middle mo...
https://github.com/godotengine/godot/issues/77212
https://github.com/godotengine/godot/pull/85473
d8a65b3f460e0a1007aad422c0edef360740d80a
547374b07a20a145149bc036c93a25c0c56236fa
2023-05-18T18:00:03Z
c++
2023-12-19T12:02:04Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,207
["scene/main/viewport.cpp", "scene/main/viewport.h"]
Changing the `viewport_path` of the `ViewportTexture` in a material renders it white
### Godot version v4.1.dev.custom_build [18112ba36] ### System information Linux Mint 21.1, NVIDIA GeForce GTX 1050 Ti, Vulkan API 1.3.205 ### Issue description This is a regression from #64388. Textures seem to be used differently in 2D and 3D. They are rendered using the `RID` in 3D, and changing ...
https://github.com/godotengine/godot/issues/77207
https://github.com/godotengine/godot/pull/77209
300748e52c03fd1761b716fc7eea2b9fb97b86f9
8acf6b41a4bc0723c828f27d6a23310152a0a31e
2023-05-18T15:32:36Z
c++
2023-06-09T13:10:39Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,193
["core/io/resource_loader.cpp", "core/object/message_queue.cpp", "core/object/message_queue.h"]
Confusing visibility issues with meshes that have skeletons assigned.
### Godot version v4.1.dev.custom_build [18112ba36] ### System information Arch Linux (6.3.2-arch1-1) ### Issue description When a mesh instance is loaded after its assigned Skeleton3D, it displays in editor, but not when running the project. However, if there is another mesh instance that shares the same skin and...
https://github.com/godotengine/godot/issues/77193
https://github.com/godotengine/godot/pull/77229
150acefb39baf20f28ef92ee438add6571d1826b
9ad9820f5d2a4357ad16480f88a679fce8ecd492
2023-05-18T10:19:23Z
c++
2023-05-19T12:30:10Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,192
["core/io/resource_loader.cpp", "core/object/message_queue.cpp", "core/object/message_queue.h"]
Animations not affecting Skeleton3D until entering edit mode or deselecting Skeleton3D node
### Godot version v4.1.dev.custom_build [18112ba36] ### System information Arch Linux (6.3.2-arch1-1) ### Issue description Animations which have Skeleton3D tracks do not update the bones until manually toggling edit mode on the animated skeleton, or doing something to deselect that Skeleton3D node. ### Steps to ...
https://github.com/godotengine/godot/issues/77192
https://github.com/godotengine/godot/pull/77229
150acefb39baf20f28ef92ee438add6571d1826b
9ad9820f5d2a4357ad16480f88a679fce8ecd492
2023-05-18T09:31:31Z
c++
2023-05-19T12:30:10Z
closed
godotengine/godot
https://github.com/godotengine/godot
77,190
["editor/editor_properties_array_dict.cpp"]
When an array contains more than 1 000 000 elements the size `EditorSpinSlider` stays to 1 000 000
### Godot version 4.1.dev (a8453cb333) ### System information MacOS 13.3 M1 Pro ### Issue description When editing an array in the `EditorInspector` if it contains more than 1 000 000 elements the size `EditorSpinSlider` will stay to 1 000 000. This should be a good first issue. ### Steps to reproduce 1. exp...
https://github.com/godotengine/godot/issues/77190
https://github.com/godotengine/godot/pull/77225
65fa775ff645e9ba1cb7fdc9cd8cb439bbbaae1a
5d16efae9ae069b1899edb7440e293803a8beec4
2023-05-18T08:16:42Z
c++
2023-05-22T15:02:09Z