status stringclasses 1
value | repo_name stringclasses 13
values | repo_url stringclasses 13
values | issue_id int64 1 104k | updated_files stringlengths 11 1.76k | title stringlengths 4 369 | body stringlengths 0 254k ⌀ | issue_url stringlengths 38 55 | pull_url stringlengths 38 53 | before_fix_sha stringlengths 40 40 | after_fix_sha stringlengths 40 40 | report_datetime timestamp[ns, tz=UTC] | language stringclasses 5
values | commit_datetime timestamp[us, tz=UTC] |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
closed | godotengine/godot | https://github.com/godotengine/godot | 77,178 | ["core/io/resource_loader.cpp", "core/os/thread_safe.cpp", "core/os/thread_safe.h", "editor/plugins/tiles/tiles_editor_plugin.cpp", "main/main.cpp", "scene/gui/rich_text_label.cpp", "scene/main/node.h"] | Using built-in Help will spam you with error logs | ### Godot version
4.1.dev (da21cb7)
### System information
Windows 11
### Issue description
There's a nasty bug going on with the latest master branch. The built-in help will spit out hundreds of errors in Editor Log. And if you keep navigating through, it will eventually crash the IDE.
 | ### Godot version
v4.1.dev.custom_build [a8453cb33]
### System information
Windows 11, Core i5-12400F, RX 6600
### Issue description
in recent custom 4.1 builds it is regening every ext id on every save even if just one simple file
[gd_scene load_steps=2 format=3 uid="uid://bj3w1run711x7"]
[ext_r... | https://github.com/godotengine/godot/issues/77172 | https://github.com/godotengine/godot/pull/77749 | 2e273f0e35800f2bcc7c05db54100caa97928f69 | 621d68e4129e7e343ff21eb3a5f4e8c1d6bbf456 | 2023-05-17T18:55:07Z | c++ | 2023-06-01T23:00:18Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,169 | ["doc/classes/LightmapGI.xml", "doc/classes/ProjectSettings.xml", "modules/lightmapper_rd/lightmapper_rd.cpp", "modules/lightmapper_rd/lightmapper_rd.h", "modules/lightmapper_rd/lm_common_inc.glsl", "modules/lightmapper_rd/lm_compute.glsl", "modules/lightmapper_rd/register_types.cpp", "scene/3d/lightmap_gi.cpp", "scene... | LightmapGI: Baking lightmap in medium quality or more generate green invalid probes (low generate black invalid probes) | ### Godot version
v4.1.dev.custom_build [437041a98]
### System information
Ubuntu with Nvidia 2060
### Issue description
IDK the reason why but in medium quality or bigger, invalid probes are green. They should not be taking into account
Medium Quality
 HD Graphics 2500 Rendering Method=Mobile
### Issue description
when applying inverse kinamatics on the legs, the legs looked like it got twisted around, however it works well on the arm... | https://github.com/godotengine/godot/issues/77138 | https://github.com/godotengine/godot/pull/77194 | 77991a048c2c128b5c838b1e8e66993e0314474f | ca8bbf24aecd4e8dc1be36d5e6b82eb3d7de2dd4 | 2023-05-16T20:44:06Z | c++ | 2023-05-18T16:55:00Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,136 | ["drivers/gles3/shader_gles3.cpp"] | OpenGL backend (e.g. in Project Manager) shows blank screen / corrupted visuals due to invalid shader cache (e.g. after driver upgrade) | ### Godot version
v4.1.dev.custom_build.1c7a62d2c
### System information
Windows 10, OpenGL API 3.3.0 NVIDIA 531.79 - Compatibility - Using Device: NVIDIA Corporation - NVIDIA GeForce GTX 1070
### Issue description
I build Godot from the `master` branch nightly on Windows. For a while the Project Manager... | https://github.com/godotengine/godot/issues/77136 | https://github.com/godotengine/godot/pull/77163 | 05cc281e4d1a7855b1229f06a96d90f06b4943a7 | 72e98fc8e414b3a66342b0e58e6baf6d39cad14f | 2023-05-16T18:56:56Z | c++ | 2023-05-17T17:11:28Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,131 | ["core/object/worker_thread_pool.cpp"] | Scene testruns with `threading/worker_pool/max_threads` set to 0 get stuck after recent WorkerThreadPool changes | ### Godot version
508a5bf16ea50552c56539da4c96ea13fdf8853e
### System information
Windows 10, Intel i9-11900K
### Issue description
Godot runs fine in the Editor but any test run of a (3D) scene freezes the window up.
Even a test scene with just a single Node3D freezes.
All the test project runs fine... | https://github.com/godotengine/godot/issues/77131 | https://github.com/godotengine/godot/pull/78845 | b7c2fd2e9a7f01644e15fef86083a3e0e0221e4d | 862a2841c0806e12f03cf608001d905318932e40 | 2023-05-16T10:32:15Z | c++ | 2023-07-07T06:27:43Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,077 | ["platform/android/android_keys_utils.h"] | DPAD Center key of Android TV remote controller is detected as "Uknown" key, not a specific key. | ### Godot version
4.0.2
### System information
Android TV (1080p) API 29(Android 10), Google Chromecast(Android 12)
### Issue description
Pressing or releasing a DPAD Center key of Android TV remote controller is detected as
an InputEventKey of "Uknown" key, not a specific key.
The cause is that there is no key ... | https://github.com/godotengine/godot/issues/77077 | https://github.com/godotengine/godot/pull/77115 | 7a176459b10d7b095620f67ab4843f4949e04095 | a14ef21c2565c11cc1903c31b5c9f0674dab8b3c | 2023-05-14T22:30:41Z | c++ | 2023-05-22T11:48:51Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,067 | ["doc/classes/TreeItem.xml", "scene/gui/tree.cpp", "scene/gui/tree.h"] | 4.1, Overlapping multiline error/warning messages in Debugger (Tree node bug) | ### Godot version
v4.1.dev2.official [668cf3c66]
### System information
Windows 10 22H2, Compatibility, Geforce GTX 550 Ti
### Issue description
Issue observed in:
- v4.1.dev2.official [668cf3c66]
Multiline error and warning messages overlap, in the Debugger.
: Trying to check compatibility of unset value type`
happens whenever a `.` is used to access a variable's attribute as part of an expression for an argument with explic... | https://github.com/godotengine/godot/issues/77066 | https://github.com/godotengine/godot/pull/77091 | b497729c925d5b869f35e854e8d599ce436ca2a7 | 5adac3c6807c4414bc9629054f340a9da773d2cb | 2023-05-14T15:03:16Z | c++ | 2023-05-15T11:46:54Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,058 | ["doc/classes/PlaceholderCubemap.xml", "doc/classes/PlaceholderCubemapArray.xml", "doc/classes/PlaceholderTexture2D.xml", "doc/classes/PlaceholderTexture2DArray.xml", "doc/classes/PlaceholderTexture3D.xml", "doc/classes/PlaceholderTextureLayered.xml"] | 'UV' appears to be calculated incorrectly for `PlaceholderTexture2D` in Canvas Item shader | ### Godot version
4.0.2-stable
### System information
Windows 10, NVIDIA GeForce GTX 1660 ti
### Issue description
The `UV` field in shaders **APPEARS** to be incorrect for `NoiseTexture2D` and `PlaceholderTexture2D`. I am still a shader noob so it's possible this is somehow intended.
There are additional deta... | https://github.com/godotengine/godot/issues/77058 | https://github.com/godotengine/godot/pull/77061 | f57fcc95f0a1c77d12d9dc250e8953635e606df3 | 7349789a48775d4c9bb26a0f58b1a8a53b044cf2 | 2023-05-14T10:42:04Z | c++ | 2023-05-15T11:45:43Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,051 | ["servers/physics_3d/godot_shape_3d.cpp"] | CharacterBody3D randomly teleports around when moving near the scene origin | ### Godot version
4.1.dev (70f69f6c7 to ffd32a244)
### System information
Windows 11, Intel Core i9-12900K, Forward+, NVIDIA GeForce RTX 2080 SUPER driver v31.0.15.2849
### Issue description
When I move the CharacterBody3D with move_and_slide() close to 0,0,0 it sometimes teleports the character. It appears to be ... | https://github.com/godotengine/godot/issues/77051 | https://github.com/godotengine/godot/pull/77171 | e9ba45e12ede5c9b518edcf13e5a682301ad83bc | 91f3cdfde0e8c5be58004228d62799912b8e4db7 | 2023-05-14T04:10:43Z | c++ | 2023-05-18T17:10:19Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,050 | ["editor/editor_file_system.cpp"] | Godot will not display an asset folder in `FileSystem` if there is a `project.godot` file in the folder | ### Godot version
v4.0.2.stable.official [7a0977ce2]
### System information
Windows 10 Home 22H2
### Issue description
Godot will not display an asset folder in `FileSystem` if there is a `project.godot` file in the folder.
Which might be a sound idea to prevent the user from messing with another project's resour... | https://github.com/godotengine/godot/issues/77050 | https://github.com/godotengine/godot/pull/77081 | 965db42911e967ce442549900570dc44d6bbbfa1 | 557fa5c31a073fdc4df5fd63091c53055d446b21 | 2023-05-14T04:05:03Z | c++ | 2023-05-16T09:01:55Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,046 | ["editor/editor_inspector.cpp", "editor/editor_inspector.h", "editor/plugins/skeleton_3d_editor_plugin.cpp", "editor/plugins/skeleton_3d_editor_plugin.h"] | Godot 4.0.3 RC2 exits immediately after clicking on a Skeleton3D node | ### Godot version
v4.0.3.rc2.official.2ac4e3bb3
### System information
Windows 10, NVIDIA GeForce GTX 745
### Issue description
Godot 4.0.3 RC2 exits immediately after clicking on a Skeleton3D node. This does not happen with 4.0.3 RC1, so it appears to be a regression with RC2.
### Steps to reproduce
1. Open ... | https://github.com/godotengine/godot/issues/77046 | https://github.com/godotengine/godot/pull/77074 | 7866050e36bcfbbdc104a8a7a674b935b5227ac2 | b497729c925d5b869f35e854e8d599ce436ca2a7 | 2023-05-14T00:16:48Z | c++ | 2023-05-15T11:46:30Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,045 | ["doc/classes/TileSet.xml", "doc/classes/TileSetSource.xml", "scene/resources/tile_set.cpp", "scene/resources/tile_set.h"] | Tile Custom Data cleared when selecting "Local to Scene" | ### Godot version
4.01
### System information
Windows 10
### Issue description
It seems a tiles Custom Data is cleared/not set when "Local to Scene" is enabled for the TileMap in the Resource section. At least the custom data isn't set by the time of the _ready function in the script attached to the Tile... | https://github.com/godotengine/godot/issues/77045 | https://github.com/godotengine/godot/pull/78477 | e002fb232a36e652bd2bdebf1dda6837ed89f51c | 58fae90ff39c30d19ecd902d3ae9a4de136ca501 | 2023-05-13T22:30:59Z | c++ | 2023-06-20T18:49:16Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,043 | ["scene/gui/item_list.cpp"] | Changes' names don't appear in History dock when using a language other than English | ### Godot version
4.1 dev2, 4.0.3
### System information
Windows 10, ryzen 5900x, radeon 6950xt (driver: 23.2.2)
### Issue description
Hello there,
I'm working on Godot editor to translate it to Arabic, but I noticed 3 or 4 bugs in History block in the editor:
- Godot history doesnt show full name ... | https://github.com/godotengine/godot/issues/77043 | https://github.com/godotengine/godot/pull/77166 | a14ef21c2565c11cc1903c31b5c9f0674dab8b3c | a30a55dd1ff9b07b403aabbacf051a4517a4dbf2 | 2023-05-13T20:43:42Z | c++ | 2023-05-22T11:48:54Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,023 | ["scene/3d/sprite_3d.cpp"] | Setting SpriteFrames for AnimatedSprite3D results in spamming message | ### Godot version
4.0.2.stable
### System information
Linux Mint 20.3; Kernel: 5.15.0-71; CPU: AMD Ryzen 9 3900X; GPU: AMD 5700XT, Vulkan
### Issue description
Setting SpriteFrames property for AnimatedSprite3D generates a spam message even if autoplay is not selected. It is the same issue as #75256 but for 3D.
#... | https://github.com/godotengine/godot/issues/77023 | https://github.com/godotengine/godot/pull/77028 | 0f5e9a52da84e6b4d32c9cafcdf746c334aec614 | 8ff9480c0773cb33b4a9294f3a054270a5b08afa | 2023-05-13T01:22:25Z | c++ | 2023-05-15T07:34:12Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,014 | ["editor/editor_help.cpp"] | Incorrect Array type document generation | ### Godot version
v4.1.dev2.official [668cf3c66]
### System information
Windows 10
### Issue description
The documentation is generating the text for typed `Array` types like this: `Array[Type[]]` when it should be like this: `Array[Type]`. This happens in both return types and parameters.
For example in `Geome... | https://github.com/godotengine/godot/issues/77014 | https://github.com/godotengine/godot/pull/77033 | 8ff9480c0773cb33b4a9294f3a054270a5b08afa | 716f788b98074ddceb236f714f23a2ddcd430501 | 2023-05-12T18:47:13Z | c++ | 2023-05-15T07:34:35Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,013 | ["editor/editor_audio_buses.cpp", "editor/editor_node.cpp", "editor/editor_node.h", "editor/plugins/animation_player_editor_plugin.cpp", "editor/plugins/debugger_editor_plugin.cpp", "editor/plugins/shader_editor_plugin.cpp"] | Restarting editor with folded TileMap selected results in empty editor | ### Godot version
4.0 fb10f45
### System information
Windows 10 x64
### Issue description
Behold, empty TileSet editor, with no TileMap node nor bottom button visible:

Regression from #72277 (most likely,... | https://github.com/godotengine/godot/issues/77013 | https://github.com/godotengine/godot/pull/78586 | fa7f8e34f221c16719390865f538561350febef6 | 75f5e003de35f784f7527333e5903c9c3b55ec63 | 2023-05-12T18:43:13Z | c++ | 2023-06-23T09:59:45Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 77,008 | ["doc/classes/ProjectSettings.xml", "modules/noise/doc_classes/NoiseTexture2D.xml", "modules/noise/doc_classes/NoiseTexture3D.xml"] | NoiseTexture2D changed size seamless shows seam? | ### Godot version
v4.0.2.stable.official [7a0977ce2]
### System information
Windows 11, Core i5-12400F, RX 6600
### Issue description
the noise looks good @ 512x512 but as you lower the size the seam becomes more and more pronounced?
` returns false on linux | ### Godot version
c80a2b4fe
### System information
ArchLinux x11
### Issue description
```gdscript
OS.has_feature("linux")
```
returns false.
This is a problem because:
- its a regression
- [documentation](https://docs.godotengine.org/en/stable/tutorials/export/feature_tags.html#default-features) t... | https://github.com/godotengine/godot/issues/76990 | https://github.com/godotengine/godot/pull/76974 | e4f81fb79e75e8e5d17d7906479c37eaf51b9be2 | 1c07717d3e69002000da742ca3c4583ec1e8686f | 2023-05-12T05:24:52Z | c++ | 2023-05-12T08:06:08Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,973 | ["doc/classes/CanvasItem.xml", "editor/animation_track_editor_plugins.cpp", "editor/editor_resource_picker.cpp", "editor/import/audio_stream_import_settings.cpp", "editor/plugins/audio_stream_editor_plugin.cpp", "scene/2d/marker_2d.cpp"] | Marker2D does not draw | ### Godot version
4.1 dev2
### System information
Windows 10 x64
### Issue description
Regression from #74883
```
(2) servers/rendering/renderer_canvas_cull.cpp:1181 - Condition "p_colors.size() != 1 && p_colors.size() * 2 != p_points.size()" is true.
```
CC @dalexeev
### Steps to reproduce
1. Add Marker2D... | https://github.com/godotengine/godot/issues/76973 | https://github.com/godotengine/godot/pull/76989 | 70dcfdab1f4fd348925264c241e28f99349a1e0d | 591115dcdee93133f6c9206eb02e9b44db45be90 | 2023-05-11T21:50:54Z | c++ | 2023-05-15T11:44:09Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,971 | ["editor/editor_help.cpp"] | ImageTexture class reference has a pointless section | ### Godot version
4.0.2
### System information
Ubuntu 22.04.1 LTS
### Issue description

Normally, the "Property descriptions" section would be skipped in this case, but because there's an overridden pro... | https://github.com/godotengine/godot/issues/76971 | https://github.com/godotengine/godot/pull/77027 | 2161444ed0fa13dd980617527e3fe78bf5d936e0 | 0f5e9a52da84e6b4d32c9cafcdf746c334aec614 | 2023-05-11T21:35:07Z | c++ | 2023-05-15T07:33:48Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,968 | ["scene/gui/color_mode.cpp", "scene/gui/color_picker.cpp", "scene/gui/color_picker.h"] | Color Widget's HSV mode doesn't update the hue properly when saturation is 0. | ### Godot version
4.0.2
### System information
Ubuntu 22.04.1 LTS
### Issue description

Notice how the hue is on the blue color, but the saturation is insists on remaining red.
If I change the satura... | https://github.com/godotengine/godot/issues/76968 | https://github.com/godotengine/godot/pull/77863 | 26e5a98306fc74871646b6c579a6ced7e8766ffd | bcbc2fb087688eee7d25296b9d72768c1053e269 | 2023-05-11T21:05:36Z | c++ | 2023-06-12T09:39:31Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,963 | ["platform/android/doc_classes/EditorExportPlatformAndroid.xml", "platform/android/export/export_plugin.cpp", "platform/android/export/gradle_export_util.cpp"] | Unable to modify AndroidManifest.xml. | ___
***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*
___
### Godot version
v4.0.2.stable.official [7a0977ce2]
### System information
Ubuntu 22.04
### Issue description
I followed this tutorial
https://docs.godotengine.org/en/stable/tutoria... | https://github.com/godotengine/godot/issues/76963 | https://github.com/godotengine/godot/pull/78164 | 2a595c26d970e20e30ae36ca8e8f7863d8240047 | 70b5330b461bb0a210e8b8bcd76f2cb282262b3d | 2023-05-11T18:44:35Z | c++ | 2023-07-14T16:48:54Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,953 | ["core/object/object.h", "doc/classes/@GlobalScope.xml", "modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotEnums.cs"] | C# Export attribute error | ### Godot version
v4.1.dev.mono.custom_build [f717cc0a3]
### System information
Windows 10, Vulkan API 1.3.236 - Forward+ - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1050 Ti, Intel i5-8300H
### Issue description
When I use the "Export" attribute to export variables in C#, regardless of whether they are o... | https://github.com/godotengine/godot/issues/76953 | https://github.com/godotengine/godot/pull/76978 | 1c07717d3e69002000da742ca3c4583ec1e8686f | 8f17f2623376a7409a4208d1c990d161227c3fe6 | 2023-05-11T14:39:01Z | c++ | 2023-05-12T08:06:32Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,941 | ["modules/gdscript/gdscript.cpp", "modules/gdscript/gdscript_cache.cpp"] | [GDScript] Loading non-existing gdscript returns valid instance. | ### Godot version
4.1.dev
### System information
Win11
### Issue description
I load a non-existing GDScript, but it still returns a valid instance instead of null.
```gdscript
@tool
extends EditorScript
func _run():
var s = ResourceLoader.load("non_exists.gd", "", ResourceLoader.CACHE_MODE_IGNORE)
print(... | https://github.com/godotengine/godot/issues/76941 | https://github.com/godotengine/godot/pull/76954 | 7b170d12cf0f8b3a15572fd203aa5cba840975f3 | 5f9175f969807410bc077fc9caa0fa53febd4319 | 2023-05-11T09:07:53Z | c++ | 2023-06-19T19:17:47Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,940 | ["doc/classes/DisplayServer.xml", "platform/ios/display_server_ios.mm"] | Setting screen orientation at run-time not working on iOS | ### Godot version
3.5.1
### System information
iOS
### Issue description
It seems that `OS.set_screen_orientation(OS.SCREEN_ORIENTATION_SENSOR_PORTRAIT)` or `OS.set_screen_orientation(OS.SCREEN_ORIENTATION_SENSOR_LANDSCAPE)` does not force a scene into the respective orientation on iOS devices.
On Android this... | https://github.com/godotengine/godot/issues/76940 | https://github.com/godotengine/godot/pull/78132 | e95decf34369ba1bc925c59dfc2d791254bf41d9 | b2335c0df78e1585dd6de92e7a3a8082a25e463d | 2023-05-11T08:26:21Z | c++ | 2023-06-12T12:16:18Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,938 | ["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/gdscript_analyzer.h", "modules/gdscript/tests/scripts/analyzer/errors/virtual_method_not_implemented.gd", "modules/gdscript/tests/scripts/analyzer/errors/virtual_method_not_implemented.out", "modules/gdscript/tests/scripts/analyzer/errors/virtual_super_not_im... | super() causing script error when overriding _init() on the child class and not the parent in release builds | ### Godot version
4.0.3, 4.1-dev1, 4.1-dev2
### System information
Windows 11, ASUS Zephyrus G14 2022, Ryzen 9, Radeon 6700S
### Issue description
If you create a custom class script and extend it in a custom sub class script using GDScript, override `_init()` in the sub class but not in the parent class, and then... | https://github.com/godotengine/godot/issues/76938 | https://github.com/godotengine/godot/pull/77324 | 3b4504afea33e4b35ac18ac1ce9c2c2726a46573 | 49b774e009826ec582fba0e144439c98f2eca09d | 2023-05-11T06:51:57Z | c++ | 2023-06-15T13:26:18Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,934 | ["doc/classes/Window.xml", "scene/main/window.cpp"] | get_window_id () function not exposed. | ### Godot version
v4.0.2.stable.official [7a0977ce2]
### System information
Windows 11, AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx 2.10 GHz
### Issue description
The get_window_id () function in the Window class is not exposed and yet nearly every function in DisplayServer pertaining to window management ... | https://github.com/godotengine/godot/issues/76934 | https://github.com/godotengine/godot/pull/77288 | 9dc286967fec1f902daedd2376bb0dbbd422a4af | 012541763d45afe0d9c937709fded80c173a6812 | 2023-05-11T01:31:47Z | c++ | 2023-05-23T17:14:24Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,919 | ["modules/gdscript/gdscript_editor.cpp"] | Weird things appear in autocomplete | ### Godot version
4.0.2
### System information
Ubuntu 22.04.1 LTS
### Issue description
So far I've found these ones:


### System information
Arch Linux
### Issue description
The updated rvo2 seems lacking a header include:
```
Building Godot (master) ...
scons: Reading SConscript files ...
Automatically detected platform: linuxbsd
Using linker pr... | https://github.com/godotengine/godot/issues/76907 | https://github.com/godotengine/godot/pull/76913 | 4e1d5be9d33e8a14254f0ccd0910743073970413 | c80a2b4fe99dcd0bba6fc24ed2748b1474b24448 | 2023-05-10T09:19:48Z | c++ | 2023-05-10T14:43:01Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,871 | ["doc/classes/Control.xml", "doc/classes/Input.xml", "doc/classes/Viewport.xml"] | Input propagation. | ### Godot version
v4.0.2.stable.official [7a0977ce2]
### System information
Windows 11, AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx 2.10 GHz
### Issue description
When entering a key in a control, eg. a LineEdit, that is also used by an input map, causes the control to receive the input and the input map a... | https://github.com/godotengine/godot/issues/76871 | https://github.com/godotengine/godot/pull/76874 | e56427b4f54c855cb68ca41effb2b951b083bd3a | b0b23082c4d8cdcf20c090159f33726317504bdc | 2023-05-09T02:39:13Z | c++ | 2023-05-09T15:44:56Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,864 | ["editor/plugins/script_text_editor.cpp"] | Regression with right click on selection in script editor | ### Godot version
cf8ad12
### System information
Windows10
### Issue description
#76472 introduce a regression when right clicking on the main selection or first selection of multiselection.
The selection is deselected and popup menu that appears is the "no selection" version.
### Steps to reproduce
Select a ... | https://github.com/godotengine/godot/issues/76864 | https://github.com/godotengine/godot/pull/76865 | cf8ad12b56df4ae7bba4c73070dd035693a880e4 | 6980b2bf1761b9b980920dc5a4d32f240d88e211 | 2023-05-08T20:06:42Z | c++ | 2023-05-08T21:01:32Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,863 | ["drivers/vulkan/rendering_device_vulkan.cpp"] | `buffer_get_data()` returns zeroed array the first time, but works the second time | ### Godot version
v4.0.2.stable.mono.official [7a0977ce2]
### System information
Windows 10, Vulkan API 1.3.217 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon(TM) Graphics
### Issue description
The first call to `buffer_get_data()` returns a zeroed array.
The second call works correctly.
### Steps to re... | https://github.com/godotengine/godot/issues/76863 | https://github.com/godotengine/godot/pull/77022 | 6f34a234397b9c536efa3d9eb90b9e521135301e | 8b0530be64234152d2abb7ce1ccd404fae02928c | 2023-05-08T19:56:14Z | c++ | 2023-05-24T06:47:19Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,857 | ["core/math/basis.cpp", "core/math/math_funcs.h", "core/math/quaternion.cpp", "doc/classes/@GlobalScope.xml", "tests/core/math/test_math_funcs.h"] | MotionCollision get_angle() returns NAN | ### Godot version
master (e684d126ed6)
### System information
Windows 10
### Issue description
MotionCollision's get_angle() function can return NAN. According to the docs it should always return a positive value.
I believe I'm running into the same scenario as https://github.com/godotengine/godot/issues/8111 ... | https://github.com/godotengine/godot/issues/76857 | https://github.com/godotengine/godot/pull/76906 | f78c2dd82fd45ac2c17303b8894b80e36e9d177a | fd4a06c51555904104b18494d0224f450d74fe2a | 2023-05-08T19:03:26Z | c++ | 2023-05-11T11:33:37Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,847 | ["platform/windows/display_server_windows.cpp"] | First time switching to WINDOWED from FULLSCREEN when set in project settings does not work | ### Godot version
v4.0.2.stable.official [7a0977c]
### System information
Window 10
### Issue description
If your project is set to `WINDOW_MODE_FULLSCREEN` in project settings, the first time you try to switch mode for `WINDOWED`, it will not switch properly.
### Steps to reproduce
1. Create a new project
2.... | https://github.com/godotengine/godot/issues/76847 | https://github.com/godotengine/godot/pull/78151 | a3c49ad2f0120f41789836a523698db0d4a9f0f2 | 9e7349bda317948e950a16327768165a485e0fcd | 2023-05-08T15:32:42Z | c++ | 2023-06-13T08:27:14Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,815 | ["modules/gdscript/gdscript_parser.cpp"] | Multi-line class documentation comments begin with an extra space | ### Godot version
v4.0.stable.official [92bee43ad]
### System information
Steam OS Holo, Steam Deck
### Issue description
Using a `[br]` tag at the end of a line in a documentation comment adds an additional space at the beginning of the following line:

### Issue description
The mouse cursor disappears when i'm clicking and holding the mouse button on the little arrows in the Frame Duration option and moving the mouse over the E... | https://github.com/godotengine/godot/issues/76729 | https://github.com/godotengine/godot/pull/77804 | 0923b87179e32e0c2ce74dc0eb67e0ad99e69893 | 7469b4339260d828ffda43535b15422988b7a7ab | 2023-05-04T14:21:46Z | c++ | 2023-09-29T17:45:03Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,724 | ["platform/windows/joypad_windows.cpp"] | Xbox bluetooth controller detected as 2 devices, triggering 2 events instead of 1 | ### Godot version
3.5.2 stable, 3.6 beta 1
### System information
Windows 11, all amd system, GLES3
### Issue description
Printed output says that the controller is in fact two controllers:
```
XInput Gamepad
Bluetooth LE XINPUT compatible input device
```
controllers of other makes only report as a... | https://github.com/godotengine/godot/issues/76724 | https://github.com/godotengine/godot/pull/78043 | 8acf6b41a4bc0723c828f27d6a23310152a0a31e | 859b02e78d24e9e7069aa0862647c68cf25c9b3e | 2023-05-04T05:09:11Z | c++ | 2023-06-09T13:11:06Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,718 | ["core/doc_data.h", "doc/classes/FileAccess.xml", "doc/classes/Image.xml", "doc/classes/PackedByteArray.xml", "doc/classes/ProjectSettings.xml", "doc/classes/StreamPeer.xml", "doc/classes/String.xml", "doc/classes/StringName.xml", "editor/doc_tools.cpp", "platform/ios/doc_classes/EditorExportPlatformIOS.xml"] | Godot's class reference is not sorted naturally (i.e. a8 appears after a16) | ### Godot version
4.0.2
### System information
Ubuntu 22.04.1 LTS
### Issue description
I was reading the class reference of FileAccess and noticed some jank. `get_8()` was positioned after `get_16()`, `get_32()`, and `get_64()`. This shouldn't be the case, as I would expect natural sorting to be used for the stri... | https://github.com/godotengine/godot/issues/76718 | https://github.com/godotengine/godot/pull/76730 | 0f444f101a5282a3131698b5843f4a39714f6764 | ccf802991054194ff41a41f9392d9dc1114f7819 | 2023-05-04T00:43:37Z | c++ | 2023-05-09T17:28:38Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,717 | ["platform/android/display_server_android.h", "platform/ios/display_server_ios.h", "platform/linuxbsd/x11/display_server_x11.h", "platform/macos/display_server_macos.h", "platform/web/display_server_web.h", "platform/windows/display_server_windows.h"] | GDScript autocomplete suggests nonexistent `DisplayServerMacOS` type | ### Godot version
4.0.2.stable
### System information
macOS 12.6.3
### Issue description
`DisplayServerMacOS` seems to be a suggested type, but when I command-click for documentation, it brings up a blank page. I also can't find a reference to this on the online stable docs. Was this a removed type that got overlo... | https://github.com/godotengine/godot/issues/76717 | https://github.com/godotengine/godot/pull/76856 | a745bf38025470a84d8e7e39029be2b288e9b5b9 | a1db628eb359a24f494d03370f74bb44906277d5 | 2023-05-04T00:05:13Z | c++ | 2023-05-11T09:47:58Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,705 | ["editor/export/project_export.cpp"] | In Export popup > Resources tab, when using "Export all resources in the project except resources checked below", it is written "Resources to export" instead of "Resources to exclude" | ### Godot version
v4.0.2.stable.official [7a0977ce2]
### System information
Linux Ubuntu 22.04 with Unity desktop
### Issue description
In the Export window, there are different modes to manage Resources in the Resources tab.
One is "Export all resources in the project except resources checked below". When sele... | https://github.com/godotengine/godot/issues/76705 | https://github.com/godotengine/godot/pull/76967 | c90654b565474eec6fd8fa26d06348402c873254 | 65778525bf5a6f030a4cd60c49588a213023264e | 2023-05-03T17:09:39Z | c++ | 2023-05-12T10:46:50Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,693 | ["scene/resources/packed_scene.cpp", "scene/resources/packed_scene.h"] | Local to Scene SubResource Ids change after saving | ### Godot version
4.0.2 & 4.0.3 RC1
### System information
Windows 10, Vulkan API 1.3.224, NVIDIA RTX A2000 Laptop GPU
### Issue description
When saving a scene containing another recently saved instatiated scene with one or more resources being local to scene, Godot changes the affected Resource ID. This only hap... | https://github.com/godotengine/godot/issues/76693 | https://github.com/godotengine/godot/pull/65011 | 31a7fd1951f6e9f68faa6edd2aaff87cb922a31c | 4330a94b1382937783f67f4f05173d025639300a | 2023-05-03T08:53:07Z | c++ | 2023-09-08T09:50:30Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,681 | ["editor/plugin_config_dialog.cpp", "editor/plugin_config_dialog.h"] | Create Plugin dialog's validation should be changed for consistency | ### Godot version
4.0
### System information
Windows 10 x64
### Issue description
We have an established way to inform about invalid input fields: using red/green/yellow labels at the bottom:

It's used in Cr... | https://github.com/godotengine/godot/issues/76681 | https://github.com/godotengine/godot/pull/76778 | 33198d0df01b1a95f7f40084a45ab6a6eba7dcd3 | a22cadfee92c6ee0c70a6168b643b581fb61e07f | 2023-05-02T20:53:59Z | c++ | 2023-08-11T08:32:36Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,680 | ["editor/gui/scene_tree_editor.cpp", "editor/gui/scene_tree_editor.h", "editor/rename_dialog.cpp"] | Renaming node with Batch Rename with invalid character will lead to bad `NodePath` update | ### Godot version
4.1.dev (1becfea37c)
### System information
MacOS 13.3 M1 Pro
### Issue description
When renaming with Batch Rename using invalid character `NodePath` will be updated with the invalid new name.
### Steps to reproduce
1. open MRP
2. batch rename all nodes except the root from `e` to `%`
3. lo... | https://github.com/godotengine/godot/issues/76680 | https://github.com/godotengine/godot/pull/76376 | 0b30785bca3255b9c5a9cbcc381b584209b5044b | 2c51ecac5a829f998c386bcfc7366761cf0c87ae | 2023-05-02T20:06:01Z | c++ | 2023-06-15T08:39:48Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,679 | ["editor/gui/scene_tree_editor.cpp", "editor/gui/scene_tree_editor.h", "editor/rename_dialog.cpp"] | Batch Rename lets you rename to invalid name without error or warnings | ### Godot version
4.1.dev (1becfea37c)
### System information
MacOS 13.3 M1 Pro
### Issue description
When you use batch rename you can ask him to rename to invalid node names. it won't raise any warning nor error it will just rename to a valid node names without informing you of the change. For comparison with si... | https://github.com/godotengine/godot/issues/76679 | https://github.com/godotengine/godot/pull/76376 | 0b30785bca3255b9c5a9cbcc381b584209b5044b | 2c51ecac5a829f998c386bcfc7366761cf0c87ae | 2023-05-02T19:55:03Z | c++ | 2023-06-15T08:39:48Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,678 | ["doc/classes/@GlobalScope.xml", "doc/classes/InputEventMIDI.xml"] | 4.0, MIDI input: releasing key on MIDI device returns event.message 0x9 (MIDI_MESSAGE_NOTE_ON); should be 0x8 (MIDI_MESSAGE_NOTE_OFF) | ### Godot version
4.0.2.stable.mono
### System information
Windows 10
### Issue description
Hello! I'm playing around with the MIDI input in Godot 4, and I've run into the issue where releasing a key on my MIDI keyboard does not return event.message 0x8, MIDI_MESSAGE_NOTE_OFF, but rather 0x9, which is MIDI_MESSAGE... | https://github.com/godotengine/godot/issues/76678 | https://github.com/godotengine/godot/pull/77103 | 18112ba368030bed71e78425388d9b6adfbc87a6 | b40b35fb39f0d0768d7ec2976135adffdce1b96d | 2023-05-02T19:40:05Z | c++ | 2023-05-18T10:52:19Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,677 | ["editor/plugins/node_3d_editor_plugin.cpp"] | Sun Energy is int instead of float . | ### Godot version
4.0.3
### System information
windows 10 amdA6 integrated graphics
### Issue description
The sun energy value displayed in the Preview Sun window is shown as an integer instead of a float value. This makes it difficult to adjust the sun energy efficiency precisely.
Currently, when i attempt to ... | https://github.com/godotengine/godot/issues/76677 | https://github.com/godotengine/godot/pull/76722 | 8c729f0f34a92b92a1a8204e1d56b6ad05cfd27b | d023e51363a800a89a8ef30259ac4410dd544354 | 2023-05-02T17:54:42Z | c++ | 2023-05-04T20:29:31Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,673 | ["scene/gui/popup_menu.cpp"] | Changing node type from PopupMenu to ItemList causes Godot to crash | ### Godot version
4.0.2
### System information
Windows 11
### Issue description
Changing node type from PopupMenu to ItemList causes Godot to crash
### Steps to reproduce
Change node type from PopupMenu to ItemList
### Minimal reproduction project
n/a | https://github.com/godotengine/godot/issues/76673 | https://github.com/godotengine/godot/pull/76854 | eab4075f1ec76ddc55a4b33344ff8636c7ebbdf2 | 6a1d3198d1d7f81d2207da3948a51ca8034c7dac | 2023-05-02T10:36:02Z | c++ | 2023-06-02T11:03:55Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,663 | ["editor/gui/scene_tree_editor.cpp"] | Custom node appears in the node list with the wrong type when it is instanced | ### Godot version
4.0.2
### System information
Windows 10
### Issue description
I created a custom node (a class named CustomNode that extends Sprite2D) and, when I instance a scene containing it, it will appear as a Sprite2D instead of CustomNode in the node list.
### Steps to reproduce
1. Create a class extend... | https://github.com/godotengine/godot/issues/76663 | https://github.com/godotengine/godot/pull/76672 | 356a602186eff924eb282c889028b419719aceee | bfec390026ada5e2a3c054d5f508d5c69bb0fafc | 2023-05-01T22:28:00Z | c++ | 2023-06-19T22:01:29Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,642 | ["editor/editor_properties.cpp", "editor/editor_properties.h", "editor/editor_properties_array_dict.cpp", "scene/resources/packed_scene.cpp", "scene/resources/packed_scene.h"] | Typed arrays exported from tool scripts cannot be edited | ### Godot version
9f12e7b52d944
### System information
arch linux
### Issue description
Attempting to edit from the editor a typed array exported from a tool script fails, any value is immediately reset, setters are never called.
### Steps to reproduce
Create a script such as follows and try to add and then chan... | https://github.com/godotengine/godot/issues/76642 | https://github.com/godotengine/godot/pull/76389 | 3dd0307f3fd8efd45057b62dfa14b45e6db0ce49 | f77dee90a64a2d3ed3ba6b2111f3dc26f6872891 | 2023-05-01T06:19:39Z | c++ | 2023-05-31T22:40:40Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,634 | ["scene/2d/audio_stream_player_2d.cpp", "scene/main/viewport.cpp", "scene/resources/world_2d.cpp", "scene/resources/world_2d.h"] | Audio only plays on one viewport | ### Godot version
4.0.3-rc1, 4.1-dev1
### System information
Windows 11
### Issue description
In Godot 3 audio used to be played on each viewport, e.g. in a 2D splitscreen scenario, you could hear the sounds from each viewport.
In Godot 4 audio seems to be only played for one viewport. I dont think this is intend... | https://github.com/godotengine/godot/issues/76634 | https://github.com/godotengine/godot/pull/76713 | f868b4781b0c2eedb6499d3ecf2c99d5e86513b7 | 12b7a56202857d1c4fe53fe3f3ede1937ca1bfee | 2023-04-30T23:32:07Z | c++ | 2023-05-16T09:00:45Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,628 | ["editor/editor_node.cpp"] | Editor resets position to primary display after project finishes loading on macOS | ### Godot version
4.0, 4.1.dev
### System information
macOS Monterey, macOS Ventura
### Issue description
When the editor is opening a project, if you drag the window onto another screen before it is finished, the editor will return to the "default" monitor upon loading being complete. This might first appear to b... | https://github.com/godotengine/godot/issues/76628 | https://github.com/godotengine/godot/pull/84927 | 6ae6cc0bf5911308f1171092d21bee5628189424 | b049ac43baa90ea37b43f3688ceebe93ecf91c6c | 2023-04-30T20:18:12Z | c++ | 2023-11-16T13:52:28Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,623 | ["scene/resources/curve.cpp", "tests/scene/test_curve.h"] | Curve::sample_baked gives incorrect values as offset approaches 1 | ### Godot version
4.1
### System information
MacOS 12.0.1
### Issue description
Note: This bug report created by request in order to link to the pull-request #76617 which fixes it.
See the pull request for more information.
### Steps to reproduce
1. Obtain & run [minimum reproducible project](https://github.c... | https://github.com/godotengine/godot/issues/76623 | https://github.com/godotengine/godot/pull/76617 | 405fe7aa1a0de55907eff6e24bb658bbbc04a3ef | 6b3a79261ab35cc7764d0c65a565c08ecf0fceb0 | 2023-04-30T18:01:18Z | c++ | 2023-05-22T11:48:39Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,614 | ["editor/scene_tree_dock.cpp"] | Branch loses unique name when saving as scene. | ### Godot version
v4.0.2.stable.official [7a0977ce2]
### System information
Windows 10
### Issue description
When using the `Save Branch as Scene` feature on a node which is marked as scene unique node the node will lose it.
### Steps to reproduce
- create a scene
- add a child node
- mark it as scene unique n... | https://github.com/godotengine/godot/issues/76614 | https://github.com/godotengine/godot/pull/76609 | cbc99ee46024c140b54dc1f182ee329a44d9a5a8 | f0080279d31acec4d67904d20192d6d6a67287ad | 2023-04-30T14:43:44Z | c++ | 2023-05-03T17:40:30Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,587 | ["platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.kt"] | double_tap & drag on Android fails to detect drag | ### Godot version
v4.0.1.stable.official [cacf49999]
### System information
Windows 11
### Issue description
Pretty easy to reproduce, in a blank project, add a script that logs all input events:
```gdscript
extends Node2D
func _input(event):
print(event)
```
If you double tap & drag (as in, 2 "down" ... | https://github.com/godotengine/godot/issues/76587 | https://github.com/godotengine/godot/pull/76791 | 1a987eb9ba106b68879222e36fb4018a46b9481e | d550fdd7a40818d6271f107b1b1db8f8a4e6ee58 | 2023-04-29T18:15:57Z | c++ | 2023-05-09T08:45:59Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,578 | ["scene/gui/tab_container.cpp"] | TabContainer : ERROR signal is already connected ; when setting all_tabs_in_front to true in editor | ### Godot version
4.0.2.stable
### System information
Windows 10
### Issue description
When I set all_tabs_in_front is a TabContainer, immediately (and then each time scene is loaded), there is 3 errors pushed telling a signal is already connected.
Disabling the feature remove errors.
Here are exa... | https://github.com/godotengine/godot/issues/76578 | https://github.com/godotengine/godot/pull/76597 | ee865051367a78bf20f50500520af13ef8f1097b | 4a208699e8dd35be1a24956257d4fbf87577869e | 2023-04-29T11:40:53Z | c++ | 2023-05-02T19:28:53Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,569 | ["modules/gdscript/gdscript_compiler.cpp", "modules/gdscript/gdscript_compiler.h", "modules/gdscript/gdscript_parser.cpp", "modules/gdscript/gdscript_parser.h", "modules/gdscript/tests/scripts/runtime/features/reset_local_var_on exit_block.gd", "modules/gdscript/tests/scripts/runtime/features/reset_local_var_on exit_bl... | Uninitialized variables not null in loops with branching | ### Godot version
v4.0.2.stable.custom_build (nixpkgs version)
### System information
NixOS
### Issue description
The [docs](https://docs.godotengine.org/en/latest/tutorials/scripting/gdscript/gdscript_basics.html#variables) seem to specify that uninitialized variables are null (as noted in this comment on the rel... | https://github.com/godotengine/godot/issues/76569 | https://github.com/godotengine/godot/pull/77744 | 81a0199be46679213bd2a46cb75394c05eb52c30 | faf3faa8c85a4bad00bc944a90e7f75e7ba5d519 | 2023-04-29T04:21:13Z | c++ | 2023-06-21T19:51:05Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,564 | ["modules/gdscript/gdscript_parser.cpp"] | Parser bug: Mismatch in extents tracking stack. | ### Godot version
4.0.2
### System information
Windows 10
### Issue description
EDIT: this was fixed by removing the offending files listed with the MRP and then dragging them back in from my desktop after opening the project~
I was developing my game then suddenly this started happening. I can no lon... | https://github.com/godotengine/godot/issues/76564 | https://github.com/godotengine/godot/pull/79301 | a55e714b561ffb963a4f15cbbf393f43f7a77c77 | 6c4f85a879cc0641ac23d58c33b311e9f35ef4b4 | 2023-04-28T22:47:53Z | c++ | 2023-07-12T19:03:12Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,562 | ["platform/android/java/editor/src/main/AndroidManifest.xml", "platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt", "platform/android/java/lib/src/org/godotengine/godot/utils/ProcessPhoenix.java"] | Godot opens the last edited project while switching to another one | ### Godot version
4.0.2, 4.0.3 RC1,
4.1.0dev3
### System information
Android 13, Samsung Galaxy Tab S8+
### Issue description
- The issue happens when you have few projects loaded/created in Godot already.
- When you open project 1, then close it and try to open project 2, the editor opens project 1 i... | https://github.com/godotengine/godot/issues/76562 | https://github.com/godotengine/godot/pull/78129 | 055986c8704ccbfd82ba9417bae02ce77c5b1a88 | 54ab17eb2111604f9d28c09b30083dbdae32d765 | 2023-04-28T22:31:59Z | c++ | 2023-06-12T09:57:59Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,543 | ["editor/plugins/collision_shape_2d_editor_plugin.cpp", "editor/plugins/collision_shape_2d_editor_plugin.h"] | Crash upon creation CollisionShape2D | ### Godot version
Godot v4.1.dev.custom_build [240ed2829]
### System information
Windows 10, GLES3, Nvidia GTX 1070 (31.0.15.2849)
### Issue description
When creating a CollisionShape2D with double click, pressing enter, or the create button, the editor crashes.
### Steps to reproduce
1.Create a Ch... | https://github.com/godotengine/godot/issues/76543 | https://github.com/godotengine/godot/pull/76546 | 012e2b741152e14bbe70297779b8029278690301 | e8f5d0f6e8867902874f663b3dbf339a7fe61b45 | 2023-04-28T13:04:03Z | c++ | 2023-04-28T15:08:33Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,509 | ["editor/gui/editor_run_bar.cpp"] | Warning emitted when opening any project: "Attempting to access theme items too early; prefer NOTIFICATION_POSTINITIALIZE and NOTIFICATION_THEME_CHANGED" | ### Godot version
4.1.dev (240ed28291ae87f06f7bcaa66e3d08530f210bf2)
### System information
Mageia 9, Linux
### Issue description
Since a few days, I've seen this warning show up in the console when editing a project with Godot 4.1.dev:
```
WARNING: Attempting to access theme items too early; prefer NOTIFICATION... | https://github.com/godotengine/godot/issues/76509 | https://github.com/godotengine/godot/pull/76513 | 390aed9f11b509b00a691c5c5e1158e080b48151 | b81387d6b77104d8b1cb0a73e522aa425c4a08b1 | 2023-04-27T15:59:22Z | c++ | 2023-04-27T21:57:00Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,507 | ["scene/gui/tree.cpp", "scene/gui/tree.h"] | Problems rendering multiline items in Tree. | ### Godot version
4.1.dev
### System information
Ubuntu 22.04.1 LTS
### Issue description

When I click one of the items it becomes normal, but the little line on the left doesn't match the icon:
![... | https://github.com/godotengine/godot/issues/76507 | https://github.com/godotengine/godot/pull/76532 | 3b8c82815976f8d5e422f94079ffa8ec08cd7ed6 | 4d703280d51595286d39375be0980f76d29ed97b | 2023-04-27T14:27:16Z | c++ | 2023-05-10T08:19:37Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,501 | ["doc/classes/ParticleProcessMaterial.xml"] | GPU usage increases considerably only enabling 2D particles turbulence | ### Godot version
4.x
### System information
Windows 10, RTX 3070
### Issue description
Using 2D particles when enabling turbulence GPU usage increases dramatically.
Without Turbulence:
 Create 2... | https://github.com/godotengine/godot/issues/76473 | https://github.com/godotengine/godot/pull/76548 | 829b8656eed2142a38b31d5153e728dc4d6bd647 | fc420652816f41e352ed49bf691c69c8c91aa371 | 2023-04-26T12:19:25Z | c++ | 2023-06-18T14:29:23Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,454 | ["editor/editor_command_palette.cpp"] | Command Palette search uses only localized command names | ### Godot version
4.0.2
### System information
Windows 10 x64
### Issue description


Maybe i... | https://github.com/godotengine/godot/issues/76454 | https://github.com/godotengine/godot/pull/76523 | 7780926b25567d098c36439d8b12b1c6d4631f86 | e6dba24a26628bc582738f318fabe99e447e8ee6 | 2023-04-25T23:34:16Z | c++ | 2023-04-28T09:09:59Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,448 | ["editor/import/post_import_plugin_skeleton_rest_fixer.cpp"] | Fix Silhoutte breaks some meshes in A-Pose | ### Godot version
4.0.2-stable
### System information
Windows 10
### Issue description
I have a model in A-Pose. I was expecting to be able to import this model to Godot using its humanoid retargeter, by adapting it to T-Pose with the Fix Silhouette option. As noted in the documentation, this option "should be ena... | https://github.com/godotengine/godot/issues/76448 | https://github.com/godotengine/godot/pull/76499 | c4a9d3212689a54679eebbce0a8525bd027ba101 | 0fc3ba2ea7b4ad31e21cd055dec49906370783c0 | 2023-04-25T19:05:07Z | c++ | 2023-04-27T14:56:33Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,417 | ["editor/plugins/script_text_editor.cpp", "scene/gui/text_edit.cpp"] | Inconsistant behavior when right clicking in a multiple selection | ### Godot version
4.0.2
### System information
Windows 10, Linux
### Issue description
# Issue :
When having multiple selection, right clicking in one of them didn't produce always the same effect.
Right click in the selection of the main caret will disabled all other selections and act like if it w... | https://github.com/godotengine/godot/issues/76417 | https://github.com/godotengine/godot/pull/76472 | 49ba2e04479791e9186e72e004a64f3abc68c375 | 32fbba4bf6692d77ace59044d9080f5d1aa9113a | 2023-04-24T20:57:02Z | c++ | 2023-05-08T10:20:25Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,415 | ["editor/debugger/script_editor_debugger.cpp", "modules/mono/glue/GodotSharp/GodotSharp/Core/DebuggingUtils.cs", "modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs", "modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/ExceptionUtils.cs", "modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropStruct... | C# Selecting an error makes a "Save Resource As" menu appears when running the project | ### Godot version
4.0.2
### System information
Windows 10
### Issue description
If an error in the Debugger/Errors menu caused by a C# script is selected every time the project is executed a "Save Resource As" menu appears.
 it provides these example for what the hint_str... | https://github.com/godotengine/godot/issues/76407 | https://github.com/godotengine/godot/pull/77734 | bc42d5c32cc5db6288ff3d2c827bb245dcbda135 | b06b00eb447526739e854cc30c4edb1445ba9325 | 2023-04-24T17:13:00Z | c++ | 2023-06-19T22:03:37Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,384 | ["main/main.cpp"] | Error about input event in project manager at every launch | ### Godot version
4.1 24cb43a
### System information
Windows 10 x64
### Issue description
Every time I launch Godot, I'm greeted with this in my console:
```
ERROR: Resource file not found: res://InputEventKey_7cuxk.
at: (core\io\resource_loader.cpp:227)
```
Seems to be only happening in Project Manager an... | https://github.com/godotengine/godot/issues/76384 | https://github.com/godotengine/godot/pull/78054 | adef9fb3d210409eda7355d497933f778dce85d2 | 56ac32feabf807d1d08fea35dabeb0ecfccc0450 | 2023-04-23T21:01:37Z | c++ | 2023-06-14T07:24:45Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,369 | ["editor/plugins/canvas_item_editor_plugin.cpp"] | Godot Crashing when switching to the animation tab and clicking on key symbol | ### Godot version
4.0.2
### System information
Windows 10,Radeon RX 550/550 Series,23.3.2,Vulkan
### Issue description
After Switching to the animations tabs and pressing the key symbol because I wanted to know what it does, Godot crashes
### Steps to reproduce
Go into a project
Switch to the Animations Tab, m... | https://github.com/godotengine/godot/issues/76369 | https://github.com/godotengine/godot/pull/76398 | db08287b18cdba4377a42304f4b2b192b6e856e5 | ab545ece85016ad16f0274ba6f40d1ea3d81d9a8 | 2023-04-23T12:29:55Z | c++ | 2023-06-20T18:39:52Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,350 | ["doc/classes/Engine.xml", "doc/classes/Timer.xml"] | Changing the Timescale of the engine messes with the timer, if the timescale is set too high -> Timer continues to stay at high timescale even if changed back to normal | ### Godot version
v4.0.2.stable.official [7a0977ce2]
### System information
Windows 10
### Issue description
I have a timer, four buttons and a counter.
One button sets the timescale to 1, the other to 2, 3 and 20.
the timer, upon completion, adds 1 to the counter.
If the timer is above or at 0.3 se... | https://github.com/godotengine/godot/issues/76350 | https://github.com/godotengine/godot/pull/76359 | cc0edf810fa8fc489897c7908370f807a040a186 | f6190fb538ea578143e38a75c004eed1110bac6d | 2023-04-22T20:42:58Z | c++ | 2023-04-26T09:35:59Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,338 | ["modules/gltf/editor/editor_scene_importer_blend.cpp", "modules/gltf/editor/editor_scene_importer_blend.h"] | Failure to import `.blend` with Blender package from Arch Linux | ### Godot version
4.0.2-stable
### System information
Fedora 37
### Issue description
This is related to #67275. I noticed my `.blend` imports failing after my recent upgrade from Blender 3.3.1 to 3.5.0.
Blender 3.5 hasn't yet been discussed in that issue, and so @lyuma suggested this may be a differe... | https://github.com/godotengine/godot/issues/76338 | https://github.com/godotengine/godot/pull/81194 | 0c7ac25b470cf4fa44b15dae0e3097a50d998cf6 | 3cf17679cac3b0f065c283e44f80a86242facb8f | 2023-04-22T09:09:21Z | c++ | 2023-10-02T11:16:11Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,337 | ["editor/plugins/material_editor_plugin.cpp", "editor/plugins/material_editor_plugin.h"] | Editor: 2D shader preview draws over uniform | ### Godot version
v4.0.2.stable.official [7a0977ce2]
### System information
Kubuntu 22.10
### Issue description

Just a small bug, but kinda annoying.
Change the preview Rect draw order should fix it.
... | https://github.com/godotengine/godot/issues/76337 | https://github.com/godotengine/godot/pull/76555 | f0080279d31acec4d67904d20192d6d6a67287ad | 2816825e44218fbf35c57b1d771edcc474f3db27 | 2023-04-22T07:28:54Z | c++ | 2023-05-03T18:07:00Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,336 | ["editor/project_converter_3_to_4.cpp", "editor/project_manager.cpp"] | Input Map keys are not converted by the project converter tool | ### Godot version
4.0.2.stable
### System information
Windows 10
### Issue description
Input Map values I had added and set were unset when I migrated to version 4.0.2. Notably only keyboard mappings reset changed to "(Unset)" while mouse mappings remained. Both "Key" and "Physical key" get reset, can reproduce ... | https://github.com/godotengine/godot/issues/76336 | https://github.com/godotengine/godot/pull/77134 | 2488f3c2ade812a8de530c754eccb9133e5262a4 | b9c93ac78f6d66eebddec0a330d425fd84c982b4 | 2023-04-22T07:15:28Z | c++ | 2023-05-17T13:59:14Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,334 | ["drivers/gles3/storage/material_storage.cpp"] | OpenGL: Blend modes other than Mix don't work unless Depth Draw Mode is set to Never | ### Godot version
v4.1.dev1.official [db1302637]
### System information
Windows 10, Compatibility, NVIDIA GeForce GTX 1050 Ti (528.24)
### Issue description
Setting the blend mode to something besides mix behaves the same as mix. This is the same whether is a ShaderMaterial or a StandarMaterial3D.
 creates broken mesh | ### Godot version
65d8659
### System information
Win 10
### Issue description
Using SurfaceTool `create_from_blend_shape()` to bake a BlendShape into a new mesh creates a broken mesh.

On t... | https://github.com/godotengine/godot/issues/76320 | https://github.com/godotengine/godot/pull/76669 | 2816825e44218fbf35c57b1d771edcc474f3db27 | 1f104b4a6095be28a00475315c7dcb8a6ea86d12 | 2023-04-21T16:05:35Z | c++ | 2023-05-03T18:11:08Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,318 | ["editor/editor_settings.cpp", "editor/project_manager.cpp"] | Godot 4: Engine crashes before opening the project manager | ### Godot version
4.0.2.stable
### System information
Linux, GLES3, Intel(R) HD Graphics (HSW GT1)
### Issue description
When running from the applications menu, Godot closes before opening the project manager screen, when running from the terminal, i receive this output:
```
╭─mat at mat-pc in ~ 23-04-21 - 12... | https://github.com/godotengine/godot/issues/76318 | https://github.com/godotengine/godot/pull/76331 | 220d44eff40209531eb97160846b59c8264fda88 | 24cb43a8741c7b10abbbbc77bb6e2bc188662ce0 | 2023-04-21T15:58:13Z | c++ | 2023-04-22T11:20:21Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,303 | ["editor/project_manager.cpp"] | 3->4 project conversion from Project Manager fails without Vulkan support even with "--rendering-driver opengl3" | ### Godot version
4.0.2
### System information
Windows 10, GPU with no Vulkan support
### Issue description
My GPU doesn't support Vulkan. I run Godot 4 with "--rendering-driver opengl3" argument.
I have tried to open my Godot 3 project from Godot 4 Project Manager. It asked me whether I want my proje... | https://github.com/godotengine/godot/issues/76303 | https://github.com/godotengine/godot/pull/78795 | 98358b282286c1d61e6ef3e66b7d2dbda6fc3e11 | 19c6294a6607b339650ee9b6db0159d0f1f01e8a | 2023-04-20T21:17:09Z | c++ | 2023-07-08T16:18:10Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,278 | ["modules/multiplayer/multiplayer_spawner.cpp"] | `MultiplayerSpawner.spawn_function` should not be saved to `.tscn` files. | ### Godot version
4.0.2
### System information
Win10
### Issue description
Assigning a `MultiplayerSpawner.spawn_function` with a `@tool` script causes it to corrupt a `.tscn` file.
The resulting file will have a line that looks like this:
```
spawn_function =
```
Which cases the file to fail to load.... | https://github.com/godotengine/godot/issues/76278 | https://github.com/godotengine/godot/pull/78409 | fee49f4f9d9603a041cc30e85e33712a72fb8fc4 | 2d19cec17417f21408b16e0a9fe420ab500c32fc | 2023-04-20T03:14:31Z | c++ | 2023-06-23T08:13:11Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,253 | ["editor/filesystem_dock.cpp", "editor/filesystem_dock.h"] | File overwrite confirmation dialogue can be taller than screen | ### Godot version
4.0.2.stable.official.7a0977ce2
### System information
Windows 11, NVIDIA - NVIDIA GeForce RTX 3070 Ti
### Issue description
I have two folders with identical files - about 50 files in total. If I drag all the files from folder A to B, I get a popup asking me to confirm the overwrite. Problem is ... | https://github.com/godotengine/godot/issues/76253 | https://github.com/godotengine/godot/pull/77179 | 5dc093b19a26b5055ceecaf1e1076bb5b4529a5a | 903dda8337b7766924854fb64726496e7d27cde1 | 2023-04-19T11:16:34Z | c++ | 2023-05-22T18:17:26Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,250 | ["editor/editor_help.cpp", "editor/editor_help.h", "modules/mono/editor/bindings_generator.cpp"] | Building C# Assemblies fails because of missing generated files | ```
❯ ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --push-nupkgs-local ~/dev/LocalNugetSource
Running MSBuild: /usr/bin/dotnet msbuild /home/geo/dev/godot/modules/mono/glue/GodotSharp/GodotSharp.sln /restore /t:Build /p:Configuration=Debug /p:NoWarn=1591 /p:ClearNuGetLocalCache=true /p:P... | https://github.com/godotengine/godot/issues/76250 | https://github.com/godotengine/godot/pull/76288 | bf62af334bc6bc120593f901facb0021e00fbba4 | 4abb7a6bac00e5d3a5b9e32c6b8e3bba7d779cd8 | 2023-04-19T08:28:14Z | c++ | 2023-04-20T16:09:10Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,243 | ["servers/rendering/renderer_rd/environment/fog.cpp", "servers/rendering/renderer_rd/environment/fog.h", "servers/rendering/renderer_rd/environment/gi.cpp", "servers/rendering/renderer_rd/storage_rd/light_storage.h"] | Vulkan: Volumetric fog glitches out in builds that use `optimize=none`, but not other optimization levels | ### Godot version
4.0.2.stable (compiled from source)
### System information
Fedora 37, GeForce RTX 4090 (NVIDIA 530.41.03)
### Issue description
Volumetric fog glitches out with NaN/INF values depending on the compiler optimization level:
Glow disabled | Glow enabled
-|-
![Screenshot_20230419_04031... | https://github.com/godotengine/godot/issues/76243 | https://github.com/godotengine/godot/pull/76550 | c14f8701a7d807fac7fb847525ba2f1640745258 | ba32279cd013b0bc1ee15ae898e4ea64ed70d7c0 | 2023-04-19T02:45:52Z | c++ | 2023-05-03T18:24:05Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,237 | ["servers/rendering/renderer_rd/pipeline_cache_rd.cpp", "servers/rendering/renderer_rd/pipeline_cache_rd.h"] | Objects that use a shader with render_mode wireframe will cause memory to increase continuously!! | ### Godot version
4.0.2
### System information
Windows 10
### Issue description
I have a meshinstance3d with a shader attached, and this is inside a subviewport. ( I instanced a bunch to make the memory rise faster, for testing purposes ).
The shader uses render_mode wireframe.
Whenever the object is o... | https://github.com/godotengine/godot/issues/76237 | https://github.com/godotengine/godot/pull/78200 | e0651ed4b50d11127be21a6e78b08e29d5d222b0 | 16c2fede71a750dfd8d6d515cfaf32fbd5d140b1 | 2023-04-18T23:47:51Z | c++ | 2023-06-14T07:27:10Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,233 | ["drivers/gles3/shaders/canvas.glsl", "servers/rendering/renderer_rd/shaders/canvas.glsl"] | Weird Lighting and Artifacts with Normal Maps under Godot 4 | ### Godot version
4.0.2.stable
### System information
Windows11, Forward+, NVIDIA GeForce RTX 3080 Ti (31.0.15.2849)
### Issue description
I have detected some strange Lighting issues in the new Godot 4. Under Godot 3.5.1 the problem does not exist.
1. there are some artifacts at the edges of a normal map graphic... | https://github.com/godotengine/godot/issues/76233 | https://github.com/godotengine/godot/pull/76240 | c01b11ec8176c94a1b26ab3ed3b311e4fecd51be | 27253f3eb2c78a9ad5114c92eae2036b10e1d7e0 | 2023-04-18T22:24:20Z | c++ | 2023-04-19T08:13:56Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,218 | ["core/string/string_name.h"] | StringName comparisons give wrong and inconsistent results | ### Godot version
4.0.2
### System information
Linux 5.10.167-2-MANJARO
### Issue description
Comparing StringNames will give wrong and inconsistent results, running the provided code will give the results:
```
a < b false
a > b false
a <= b true
a >= b true
a == b false
```
The documentation for `<` on ... | https://github.com/godotengine/godot/issues/76218 | https://github.com/godotengine/godot/pull/77197 | dca343aabbaf5af0704df9bdbb64cce1faac6d55 | 77991a048c2c128b5c838b1e8e66993e0314474f | 2023-04-18T18:02:34Z | c++ | 2023-05-18T16:42:19Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,198 | ["servers/text_server.cpp"] | CJK characters repeated when autowrapped | ### Godot version
4.0.2.stable, master(d6dde81)
### System information
Arch Linux
### Issue description
When using Arbitrary or Word (Smart) auto wrap mode and the label's width is smaller than one character, CJK characters are repeated unexpectedly when autowrapped.
In the following screenshot, the three label... | https://github.com/godotengine/godot/issues/76198 | https://github.com/godotengine/godot/pull/77514 | 9128ed47198630026737366d788a4a2478853750 | c87dc07fdd52de4437f828b26eb0c958168efdb0 | 2023-04-18T07:37:36Z | c++ | 2023-05-27T15:49:49Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,195 | ["modules/navigation/nav_mesh_generator_3d.cpp"] | Baking a NavigationMesh for HeightMapShape creates incorrect NavMesh | ### Godot version
4.0.2.stable
### System information
Windows 10, Vulkan, Nvidia RTX 3060 Ti
### Issue description
When baking a NavMesh from code for a StaticBody3D that has a HeightMapShape as its Shape, the resulting navmesh is offset and skewed strangely.
Here's a simple example where a radial gradient imag... | https://github.com/godotengine/godot/issues/76195 | https://github.com/godotengine/godot/pull/83783 | 17aa5c51705bd67f0c1ab4d532aa884bbc66433d | 912366093d5b665bed1674c746cbec08bf8ddb0f | 2023-04-18T05:38:48Z | c++ | 2023-10-23T10:42:28Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,194 | ["scene/gui/menu_button.cpp"] | Camera Zoom affects Menu Popup position and size | ### Godot version
4.0.2.stable
### System information
Ubuntu
### Issue description
when zooming in and then pressing on any menu button the popup position and size changes depends on the current Camera 2d zoom value, if Zoom is equal (1, 1) it works normaly but when zoomed in the popup keeps moving down ... | https://github.com/godotengine/godot/issues/76194 | https://github.com/godotengine/godot/pull/78269 | 491693e6409d4835b812bfb47253ebb1b3848f4f | a48285db7bb565083408cd55b7db6e7ece4efe85 | 2023-04-18T03:54:15Z | c++ | 2023-06-15T14:08:40Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,183 | ["scene/resources/shader.cpp", "scene/resources/shader_include.cpp"] | Folder reappearing after being deleted and crashes editor when clicked | ### Godot version
4.0.1stable
### System information
Windows 11
### Issue description
I had a project that previously contained multiple folders, scripts, scenes, etc. However, I decided to delete everything except for a MeshInstance3D node and its associated script in order to start something new from that. The M... | https://github.com/godotengine/godot/issues/76183 | https://github.com/godotengine/godot/pull/80705 | a7ded904de7b07e8b339107cb768ffdbd5a503f4 | 1c9e45f5ddfd7d7a18ebb4f68cbb3c95a9db8ad0 | 2023-04-17T20:29:18Z | c++ | 2023-08-28T13:03:02Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,181 | ["drivers/gles3/shaders/scene.glsl", "drivers/gles3/storage/material_storage.cpp", "editor/plugins/visual_shader_editor_plugin.cpp", "scene/resources/visual_shader.cpp", "servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp", "servers/rendering/renderer_rd/forward_mobile/scene_shader_forwa... | Shader errors freeze Godot Editor. | ### Godot version
Godot_v4.0.2-stable_linux.x86_64
### System information
```
`-/osyhddddhyso/-` angle@Sager
.+yddddddddddddddddddy+. -----------
:yddddddddddddddddddddddddy: OS: Xubuntu 22.10 x86_64
-yddddddddddddddddddddhdddddddy- Kerne... | https://github.com/godotengine/godot/issues/76181 | https://github.com/godotengine/godot/pull/76290 | 1a6d1987597816796538e92426201be566ab864e | 77fc22d6e215d976d1d13e7babd21f4c16f523fc | 2023-04-17T19:50:17Z | c++ | 2023-04-21T13:50:27Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,177 | ["editor/project_settings_editor.cpp"] | Error reordering Input Maps | ### Godot version
v4.0.2.stable.official [7a0977ce2]
### System information
Windows 10
### Issue description
Following **Steps to reproduce**, these are the printed lines:
```
Request for nonexistent project setting: ProjectSettings.
Request for nonexistent project setting: script.
```
### Steps to reproduce
... | https://github.com/godotengine/godot/issues/76177 | https://github.com/godotengine/godot/pull/77009 | 591115dcdee93133f6c9206eb02e9b44db45be90 | 9853da4bfeda7f60c5ec83cea97fbca7083e925e | 2023-04-17T17:29:44Z | c++ | 2023-05-15T11:44:33Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,169 | ["doc/classes/Gradient.xml"] | Gradient.reverse() produces unexpected result on constant gradients | ### Godot version
4.0.2
### System information
All systems
### Issue description
https://user-images.githubusercontent.com/85438892/232497823-8a87f39f-eb15-4fca-a1d8-356d3af26247.mp4
This behavior of `Gradient.reverse()` is quite surprising at first. It's caused by the points being mirrored around the... | https://github.com/godotengine/godot/issues/76169 | https://github.com/godotengine/godot/pull/76168 | 92e5f4f73aa50f38cee80511fd05396699307784 | c89b3710cb1a936e0b771f4f69043167d5fcaea9 | 2023-04-17T13:26:55Z | c++ | 2023-04-25T12:44:02Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,157 | ["drivers/gles3/storage/material_storage.cpp", "editor/shader_globals_editor.cpp", "scene/main/shader_globals_override.cpp", "scene/resources/material.cpp", "servers/rendering/renderer_rd/storage_rd/material_storage.cpp", "servers/rendering/shader_language.cpp", "servers/rendering/storage/variant_converters.h"] | Unable to get color data from an array of source_color type in shader. | ### Godot version
v4.1.dev.custom_build.a7276f1ce
### System information
Win10, AMD 2600, GeForce GTX 1060, Vulkan API 1.3.205
### Issue description
I can't get correct color data from an array of source_color type.
The color data is saved as **Color** in the file:
`shader_parameter/palette = [Color (1... | https://github.com/godotengine/godot/issues/76157 | https://github.com/godotengine/godot/pull/74937 | e188d619227990001667821dac8bc8940076d4a9 | 166643df326724ab439721dcf1eb2d367ae5b744 | 2023-04-17T05:36:35Z | c++ | 2023-06-09T09:04:16Z |
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