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closed
godotengine/godot
https://github.com/godotengine/godot
76,144
["scene/gui/rich_text_label.cpp"]
Extreme editor slowdown when using "Collapse Lines" with many different lines.
### Godot version 4.0.2 ### System information Ubuntu 22.04.1 LTS ### Issue description When "Collapse Lines" in the output dock is enabled, having a lot of different lines in the output makes the editor extremely slow / unusable when trying to add new lines. This has frozen Godot many times for me wh...
https://github.com/godotengine/godot/issues/76144
https://github.com/godotengine/godot/pull/80857
6f90b23702be158349aa544cf1d6b231600bae92
ffdb4662fe886e25bb0cc7c292913fbf0e475714
2023-04-16T20:19:09Z
c++
2023-08-25T19:26:29Z
closed
godotengine/godot
https://github.com/godotengine/godot
76,141
["doc/classes/Callable.xml"]
Callable unbind doesn't actually unbind arguments
### Godot version 4.0.2 ### System information Linux 5.10.167-2-MANJARO ### Issue description Calling `unbind` on a callable doesn't actually unbind the arguments. However it makes godot think the arguments are unbound, thus requiring you to call the callable with fewer arguments. But some of the argumen...
https://github.com/godotengine/godot/issues/76141
https://github.com/godotengine/godot/pull/76158
96580689b0d87266bc1b862c10bf7defad535bb3
5625399680a54bd481c1dec580da1ce4e7d0e58d
2023-04-16T18:13:06Z
c++
2023-04-17T18:14:04Z
closed
godotengine/godot
https://github.com/godotengine/godot
76,135
["drivers/gles3/storage/material_storage.cpp", "editor/shader_globals_editor.cpp", "scene/main/shader_globals_override.cpp", "scene/resources/material.cpp", "servers/rendering/renderer_rd/storage_rd/material_storage.cpp", "servers/rendering/shader_language.cpp", "servers/rendering/storage/variant_converters.h"]
Unable to pass color arrays through shader parameters
### Godot version v4.0.2.stable.official [7a0977ce2] ### System information GNU/Linux, GLES3 & Vulkan, Intel UHD 770 ### Issue description When passing arrays of color objects to the shader, the shader program cannot get the values, even when converted to vector arrays. And source_color hint does not convert co...
https://github.com/godotengine/godot/issues/76135
https://github.com/godotengine/godot/pull/74937
e188d619227990001667821dac8bc8940076d4a9
166643df326724ab439721dcf1eb2d367ae5b744
2023-04-16T14:56:03Z
c++
2023-06-09T09:04:16Z
closed
godotengine/godot
https://github.com/godotengine/godot
76,119
["editor/editor_themes.cpp"]
Project theme LineEdit override breaks some LineEdits in Editor
### Godot version 4.0.1, 4.0.2, probably 4.0 (Mono version, not sure about regular) ### System information Windows 10 ### Issue description Setting LineEdit override in default theme in project settings (not editor settings!) affects editor settings. It breaks some of the LineEdits in editor (see screens...
https://github.com/godotengine/godot/issues/76119
https://github.com/godotengine/godot/pull/76123
3db40355a0232bd8f22faa64f09a8b3c122106ff
d6dde819be6e02de133fe1b9f97c8fa6ce8668bb
2023-04-16T07:48:11Z
c++
2023-04-17T22:14:10Z
closed
godotengine/godot
https://github.com/godotengine/godot
76,117
["editor/import/resource_importer_imagefont.cpp"]
Bitmap fonts render incorrectly if glyph dimensions are not even numbers
### Godot version 4.0.2.stable.mono.official [7a0977ce2] ### System information Windows 10 Pro, HP EliteBook 840 G3, Intel HD Graphics 520 ### Issue description Bitmap fonts (pixel fonts) render incorrectly if their glyph dimensions are not an even number. Godot allows an image to be imported as Font Data (Mono...
https://github.com/godotengine/godot/issues/76117
https://github.com/godotengine/godot/pull/76136
df0ad7502d3d9a55197d7f20c220df82706129ba
ecc219de4628847ac17208a125b6fa996e56d4bb
2023-04-16T06:54:12Z
c++
2023-04-18T21:40:55Z
closed
godotengine/godot
https://github.com/godotengine/godot
76,116
["servers/rendering/shader_preprocessor.cpp", "servers/rendering/shader_preprocessor.h"]
Shader Editor: disable preprocessor causes error highlight to offset 1 line.
### Godot version v4.0.2.stable.official [7a0977ce2] ### System information Kubuntu 22.10 ### Issue description When put `#pragma disable_preprocessor` at the head of the shader: ![image](https://user-images.githubusercontent.com/68549456/232272872-80267f4c-d0dc-49e5-8d71-2cc86180faad.png) Expected: ![image](...
https://github.com/godotengine/godot/issues/76116
https://github.com/godotengine/godot/pull/76479
359b494cbed7c6cb0b15f1e532e48e1d71e972d3
5a1d4bd8ab8149bbd7db7f5c2b601213d212472f
2023-04-16T05:30:37Z
c++
2023-04-27T06:19:30Z
closed
godotengine/godot
https://github.com/godotengine/godot
76,113
["editor/editor_properties_array_dict.cpp"]
nested Packed Arrays serialize as a generic Array once a value inside is edited
### Godot version 4.1.dev (a7276f1ce0) ### System information MacOS 13.3 M1 Pro ### Issue description This issue was found by @don-tnowe while testing #76078 When nesting a Packed Array in an Array or a Dictionary and then updating one of the element of the Packed array, the packed Array will be recasted to an un...
https://github.com/godotengine/godot/issues/76113
https://github.com/godotengine/godot/pull/76114
c2edf14faf3abdaba9a82651f202dd102703f041
df0ad7502d3d9a55197d7f20c220df82706129ba
2023-04-16T02:36:39Z
c++
2023-04-18T21:40:31Z
closed
godotengine/godot
https://github.com/godotengine/godot
76,110
["servers/debugger/servers_debugger.cpp"]
Texture duplicated in Vram (Compatibility renderer)
### Godot version v4.0.2.stable.official [7a0977ce2] ### System information OpenGL API 4.2 (Core Profile) Mesa 22.2.5 - Compatibility - Using Device: Intel - Mesa Intel(R) HD Graphics 2500 (IVB GT1) ### Issue description Note the abnormal high RAM usage, I checked the _Video RAM_ tab and found this. ![S...
https://github.com/godotengine/godot/issues/76110
https://github.com/godotengine/godot/pull/75782
804297881550a9ff9440c6f026442fb102636b05
f7308f45026f14e93ad3ca82dafb491950d14c64
2023-04-16T01:12:48Z
c++
2023-04-17T12:27:06Z
closed
godotengine/godot
https://github.com/godotengine/godot
76,094
["modules/gdscript/language_server/gdscript_extend_parser.cpp", "modules/gdscript/language_server/gdscript_workspace.cpp", "modules/gdscript/language_server/godot_lsp.h"]
[LSP] Cannot rename inner method variables
### Godot version 4.0.2 ### System information Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU) ### Issue description It is not possible to use the rename feature available with the Godot LSP to rename inner method variables. It works for class properties, though. Relates to #65563, but this ...
https://github.com/godotengine/godot/issues/76094
https://github.com/godotengine/godot/pull/76095
13544fb508454b5e37d815d6e7a00cd627d12e79
d45c6fd5911a0026a43e0c908c30464718a6f014
2023-04-15T17:21:48Z
c++
2023-04-24T14:44:44Z
closed
godotengine/godot
https://github.com/godotengine/godot
76,083
["editor/plugins/script_editor_plugin.cpp"]
"Close documentation" does not appear in the context menu.
### Godot version v3.6.beta1.official [632a544c6] ### System information w10 64 ### Issue description The "Close Documentation" option only appears in the "File" menu. Does not appear in context menu: ![Captura2](https://user-images.githubusercontent.com/19652075/232201683-b214d464-ed62-46be-86e6-aeff3847452...
https://github.com/godotengine/godot/issues/76083
https://github.com/godotengine/godot/pull/76210
f8fdacae64c0646425d7c92f4f4fd6289d79cbbd
8d68162976e4c80f4662e01007af4814404f2e8d
2023-04-15T08:42:09Z
c++
2023-04-18T16:15:51Z
closed
godotengine/godot
https://github.com/godotengine/godot
76,071
["scene/main/viewport.cpp"]
Tooltips and PopupMenus can't be made transparent anymore (DisplayServer regression)
### Godot version 4.0 ### System information Windows 10 ### Issue description If you modify a theme with ToolTipPanel and you modify the texture of the tooltip, some odd color is behind it. I tried going through almost every theme node and tried to set the color or panel empty and nothing removes the ...
https://github.com/godotengine/godot/issues/76071
https://github.com/godotengine/godot/pull/81669
e5ad3d4d58fff417a9306bd802d622402ba303c7
dd3638d425eb8c93ff2142dff1b566475b34340f
2023-04-14T22:43:41Z
c++
2023-09-15T17:48:37Z
closed
godotengine/godot
https://github.com/godotengine/godot
76,070
["editor/gui/scene_tree_editor.cpp", "editor/gui/scene_tree_editor.h", "editor/rename_dialog.cpp"]
Batch Rename try to update `NodePath` but fails which results in invalid `NodePath` error
### Godot version 4.1.dev (a7276f1ce0) ### System information MacOS 13.3 M1 Pro ### Issue description when doing a Batch rename with two nodes being present in a `NodePath`. Batch Rename will try to update the `NodePath` but will fail which will results in this error <img width="515" alt="Capture d’écran 2023-04...
https://github.com/godotengine/godot/issues/76070
https://github.com/godotengine/godot/pull/76376
0b30785bca3255b9c5a9cbcc381b584209b5044b
2c51ecac5a829f998c386bcfc7366761cf0c87ae
2023-04-14T22:06:24Z
c++
2023-06-15T08:39:48Z
closed
godotengine/godot
https://github.com/godotengine/godot
76,059
["modules/gdscript/gdscript_parser.cpp", "modules/gdscript/tests/scripts/parser/errors/duplicate_icon.gd", "modules/gdscript/tests/scripts/parser/errors/duplicate_icon.out", "modules/gdscript/tests/scripts/parser/errors/duplicate_tool.gd", "modules/gdscript/tests/scripts/parser/errors/duplicate_tool.out"]
No error if a script has multiple `@tool` annotations at the top.
### Godot version 4.0.2 ### System information All Systems ### Issue description Title is explanatory enough. ``` @tool @tool extends Node ``` I expect an error or warning on line 2, because it doesn't do anything. ### Steps to reproduce N/A ### Minimal reproduction project N/A
https://github.com/godotengine/godot/issues/76059
https://github.com/godotengine/godot/pull/76065
db1302637023168f7becceb1c4ce13228e1b2a43
a1d2396ab9f486a56a1669546d08759d45012181
2023-04-14T13:13:53Z
c++
2023-04-20T16:07:52Z
closed
godotengine/godot
https://github.com/godotengine/godot
76,054
["modules/gdscript/gdscript_parser.cpp"]
`Mismatch in extents tracking stack` spam with a hanging `const` keyword
### Godot version 4.0.2.stable ### System information Windows 10 ### Issue description Engine keeps spamming me this ![изображение](https://user-images.githubusercontent.com/89089095/232018878-1584ed55-5867-4883-9519-67b82ef93813.png) ### Steps to reproduce No steps, issue happens from time to time absolutely...
https://github.com/godotengine/godot/issues/76054
https://github.com/godotengine/godot/pull/79301
a55e714b561ffb963a4f15cbbf393f43f7a77c77
6c4f85a879cc0641ac23d58c33b311e9f35ef4b4
2023-04-14T10:23:12Z
c++
2023-07-12T19:03:12Z
closed
godotengine/godot
https://github.com/godotengine/godot
76,050
["doc/classes/PhysicsDirectBodyState2D.xml", "doc/classes/PhysicsDirectBodyState3D.xml", "servers/physics_3d/godot_body_pair_3d.cpp"]
PhysicsDirectBodyState2D: `get_contact_local_position` and `get_contact_collider_position` are inconsistent with 3D analogues
### Godot version 4.0.2-stable ### System information Ubuntu 22.04 ### Issue description The documentation of [PhysicsDirectBodyState2D's `get_contact_local_position`](https://docs.godotengine.org/en/latest/classes/class_physicsdirectbodystate2d.html#class-physicsdirectbodystate2d-method-get-contact-local-position...
https://github.com/godotengine/godot/issues/76050
https://github.com/godotengine/godot/pull/76088
081808be498d501bac042148e4b547b52fbe0e4e
769d8a7bbe6f59a8a7cae0194b65bf078c9bb2b4
2023-04-14T09:03:23Z
c++
2023-05-10T07:09:17Z
closed
godotengine/godot
https://github.com/godotengine/godot
76,044
["servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp"]
Enabling SSR with a Canvas Sky creates ghosting on any element in the environment (but not on macOS)
### Godot version v4.0.2.stable.custom_build [285ca4637] ### System information Windows 10, Forward+ ### Issue description Spent a few days working on macOS and in that time, re-did my skybox to use canvas layers, all was well. Returned to my windows machine to find ghost artifacts everywhere. Isolated it to t...
https://github.com/godotengine/godot/issues/76044
https://github.com/godotengine/godot/pull/78624
0c1442f82a4fd5020ed621731e479a71e89b4cb3
ea3aaeac05813d8ead8f5fb8b3ad704939d56465
2023-04-14T03:05:35Z
c++
2023-07-08T16:16:05Z
closed
godotengine/godot
https://github.com/godotengine/godot
76,041
["modules/gdscript/gdscript_compiler.cpp", "modules/gdscript/tests/scripts/runtime/features/assign_operator.gd", "modules/gdscript/tests/scripts/runtime/features/assign_operator.out"]
Array += Array is broken
### Godot version 4.1.dev (4dcf2c5431ea6894c268c384df0d81e7fd96c341) ### System information Debian Linux, rendering N/A ### Issue description I noticed the following strange behavior on master as of 4dcf2c5431ea6894c268c384df0d81e7fd96c341: ``` func _ready(): var list: Array = [] list...
https://github.com/godotengine/godot/issues/76041
https://github.com/godotengine/godot/pull/75885
efb42c3101a12120fb85ea6b5a1c03192591b152
45cd5dcad39274da18440d6ea3c2121bec248eaa
2023-04-13T20:57:48Z
c++
2023-04-25T14:17:02Z
closed
godotengine/godot
https://github.com/godotengine/godot
76,035
["scene/2d/camera_2d.cpp"]
Bottom Panel Plugin with SubViewport and Camera causes crash
### Godot version 4.0-stable ### System information Fedora Linux 37 ### Issue description When a plugin adds a bottom panel to the editor with `add_control_to_bottom_panel(control: Control, title: String)`, if the bottom panel scene contains a `SubViewport` with a `Camera2D`, the editor will crash with the followi...
https://github.com/godotengine/godot/issues/76035
https://github.com/godotengine/godot/pull/79645
18437819186efd7e785100a2741d0a7667fdf2ca
7a313318b289fe499f1beadc79d8817f1aabb0eb
2023-04-13T17:27:46Z
c++
2023-07-21T15:54:58Z
closed
godotengine/godot
https://github.com/godotengine/godot
76,028
["core/variant/variant.cpp"]
Unbinding an argument on signal callback incorrectly throws argument count error
### Godot version 4.0.2-stable ### System information Windows 11 ### Issue description When connecting a signal to a method and unbinding arguments from that method, an error is incorrectly thrown showing a miscount of arguments expected. Example connect code: `$Emitter.connect("action", action.unbind(1))` ...
https://github.com/godotengine/godot/issues/76028
https://github.com/godotengine/godot/pull/76259
f6bb71fc77fa6cbb0ec870b3e75399027c9a9556
e83d3060a8efa1465d3498f09347c26cc07a03a7
2023-04-13T13:26:23Z
c++
2023-04-20T10:43:42Z
closed
godotengine/godot
https://github.com/godotengine/godot
76,013
["core/io/image.cpp", "doc/classes/Image.xml"]
[C#] Image.CompressMode lacks Astc
### Godot version Godot_v4.0.2-stable_mono_win64 ### System information Windows 11 22H2 ### Issue description enum CompressMode in C# glue lacks the Astc option ![image](https://user-images.githubusercontent.com/43518523/231683044-5d96c429-036e-4d26-9e73-ac2439ea74ed.png) ### Steps to reproduce ...
https://github.com/godotengine/godot/issues/76013
https://github.com/godotengine/godot/pull/76014
467b3e524abbc1fb60aaac3df2c23ffd21fcaec7
68b8156fe3075e0e45b070d26fce2a0baae6f293
2023-04-13T07:17:52Z
c++
2023-04-13T07:57:53Z
closed
godotengine/godot
https://github.com/godotengine/godot
76,006
["drivers/gles3/storage/texture_storage.cpp"]
Can't filter ViewportTexture in GLES3 renderer
### Godot version 4.0.2 ### System information Windows 11, GLES3, nVidia RTX 3070, driver 528.49 ### Issue description When drawing a viewport in Compatibility (GLES3) mode, the filter mode for the CanvasItem doing the drawing is ignored and nearest is always used. This is true regardless of using SubViewportConta...
https://github.com/godotengine/godot/issues/76006
https://github.com/godotengine/godot/pull/78285
c6d9139f165727a9effc6d270e3af9d942075b3f
1710a7d30313728e90ea35243b0230e411e17483
2023-04-13T00:16:40Z
c++
2023-06-16T08:22:33Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,989
["editor/editor_themes.cpp", "editor/plugins/texture_region_editor_plugin.cpp", "editor/plugins/texture_region_editor_plugin.h", "scene/resources/atlas_texture.cpp"]
Region Editor shows wrong texture when using Canvas Texture
### Godot version v4.0.1.stable.official [cacf49999] ### System information Windows 10 ### Issue description If you use Sprite2D with a regular CompressedTexture and set a Region on it, then use a Sprite2D with a CanvasTexture and a different texture in the diffuse, and try to set a Region, the Region Editor displ...
https://github.com/godotengine/godot/issues/75989
https://github.com/godotengine/godot/pull/80435
2c0a74a14938e053fc44e32b7fc134513c6f3bb5
33a3e12fe1a0060197c77ba9531ebe5528543356
2023-04-12T14:44:27Z
c++
2023-08-28T10:04:18Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,982
["editor/editor_properties_array_dict.cpp"]
Node arrays appear as Object arrays in the inspector
### Godot version 4.1 cd03028 ### System information Windows 10 x64 ### Issue description ![image](https://user-images.githubusercontent.com/2223172/231462261-fbb21a2c-362b-48a4-846a-f685bcbfbaf8.png) Exported node arrays display Object instead of the node type. This does not happen with Resources. ### Steps to ...
https://github.com/godotengine/godot/issues/75982
https://github.com/godotengine/godot/pull/76530
a1a102299a044c310784e340ebb1f4e6cb7bc975
c90654b565474eec6fd8fa26d06348402c873254
2023-04-12T12:50:16Z
c++
2023-05-12T10:46:23Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,981
["editor/editor_properties.cpp", "editor/editor_properties.h", "editor/editor_properties_array_dict.cpp", "scene/resources/packed_scene.cpp", "scene/resources/packed_scene.h"]
NodePaths display incorrectly in the inspector arrays
### Godot version 4.0.2 ### System information Windows 10 x64 ### Issue description ![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png) Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the...
https://github.com/godotengine/godot/issues/75981
https://github.com/godotengine/godot/pull/76389
3dd0307f3fd8efd45057b62dfa14b45e6db0ce49
f77dee90a64a2d3ed3ba6b2111f3dc26f6872891
2023-04-12T12:42:04Z
c++
2023-05-31T22:40:40Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,969
["modules/gltf/gltf_document.cpp"]
Animation from GLB file not playing properly
### Godot version v4.0.1.stable.official [cacf49999] ### System information macOS M1 ARM ### Issue description A GLB file with a single animation (which was created in Houdini) imports without warnings in Godot. The mesh and material loads properly and the presence of the animation is detected, but trying to play ...
https://github.com/godotengine/godot/issues/75969
https://github.com/godotengine/godot/pull/75990
87b8eea9f6c516b4a362f8b80095e3a037ade225
a19db2b03725cc5b794d46f57d30c1d401d94cff
2023-04-12T04:42:42Z
c++
2023-04-13T07:54:42Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,946
["doc/classes/TextServer.xml", "modules/text_server_adv/text_server_adv.cpp", "modules/text_server_fb/text_server_fb.cpp", "scene/gui/line_edit.cpp", "scene/gui/rich_text_label.cpp", "scene/gui/text_edit.cpp", "servers/text_server.cpp", "servers/text_server.h"]
TextServer shaped_text_get_carets returns incorrect l_caret at image texture char location
### Godot version 4.0.x ### System information MacOS, Windows, X11 ### Issue description `TextServer::shaped_text_get_carets()` incorrectly returns a default `Rect()` (0, 0, 0, 0) for `l_caret` at the char location of an image texture within a line RID. It correctly returns the `t_caret` CaretInfo. With the ...
https://github.com/godotengine/godot/issues/75946
https://github.com/godotengine/godot/pull/75974
412721d51a61be62ad4fdb6fd0bb60e710cbc8eb
15316416ab011671611372e103d3a006b36e8368
2023-04-11T16:53:00Z
c++
2023-04-12T11:28:09Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,929
["scene/gui/tree.cpp"]
TreeItem scroll doesn't properly follow selected item when there is hidden items.
### Godot version v4.0.2.stable.official [7a0977ce2] ### System information Windows 10 ### Issue description The vertical scroll bar should follow the selected item as we select another. This works fine unless some items have been hidden, which the scroll bar seems to ignore, leading to undesirable results. ### S...
https://github.com/godotengine/godot/issues/75929
https://github.com/godotengine/godot/pull/75977
fb3e4e7967f9b75b48438fb47d86f03355cc9028
cd03028915295e67d72cd91dbd46eafb207f92d1
2023-04-11T11:07:51Z
c++
2023-04-12T11:28:16Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,915
["scene/3d/skeleton_3d.cpp", "scene/3d/skeleton_3d.h"]
Skeleton3D find_bone() is too slow
### Godot version c3ed7af ### System information Windows 10 ### Issue description The Skeleton.find_bone() function is too slow with complex skeletons that have many bones. While this was always the issue with find_bone() even far back as in Godot 3 the issue with its slowness is now amplified due to ...
https://github.com/godotengine/godot/issues/75915
https://github.com/godotengine/godot/pull/77307
8f9e0672fb015b11d8b03a35e077f16e60308042
4e9e5e85b608f23b5b88c8fa1c0f08678acdc0fe
2023-04-10T23:58:54Z
c++
2023-05-23T17:14:34Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,902
["editor/editor_log.cpp", "modules/text_server_adv/text_server_adv.cpp", "modules/text_server_adv/text_server_adv.h", "scene/gui/rich_text_label.cpp", "scene/gui/rich_text_label.h"]
one-liner Godot crash when printing odd characters on MacOS
<details> <summary>Previous issue</summary> ### Godot version v4.0.1.stable.official [cacf49999] ### System information MacOS Ventura 13.2.1 ### Issue description Using `String.get_string_from_ascii` on specific string makes Godot crash. Well, I'm not sure on which function makes Godot crash, my is ...
https://github.com/godotengine/godot/issues/75902
https://github.com/godotengine/godot/pull/75975
15316416ab011671611372e103d3a006b36e8368
fb3e4e7967f9b75b48438fb47d86f03355cc9028
2023-04-10T16:59:37Z
c++
2023-04-12T11:28:12Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,897
["scene/gui/color_picker.cpp"]
Color pick Hex code field too small
### Godot version 4.0.2 ### System information Windows 11 ### Issue description The field for entering a hex value in the color picker is only large enough to show three characters. ![colorpicker](https://user-images.githubusercontent.com/677791/230940556-41c23276-acfd-400a-9f92-8755f3a4791c.png) ### Steps t...
https://github.com/godotengine/godot/issues/75897
https://github.com/godotengine/godot/pull/75905
f7f7250c0dabc6b4439d4fcd359217b57ae41c26
cbf7412e387fc39cb868103af76801f166cbfe50
2023-04-10T15:57:47Z
c++
2023-04-11T17:40:48Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,896
["drivers/gles3/storage/material_storage.cpp", "servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp", "servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp"]
NODE_POSITION_VIEW shader built-ins does not work correctly
### Godot version v4.0.2.stable.official ### System information Windows 10 ### Issue description Shader built-in NODE_POSITION_VIEW should show the coordinates of the node in the local space of the camera, but if the node has some rotation, it does not work correctly. In the following video, you can see that when...
https://github.com/godotengine/godot/issues/75896
https://github.com/godotengine/godot/pull/76109
d481fca9865cbfa3c75ad6960940af207f30c6f6
39d85308fdc7c44b25b4d8f57a958cafefdfe323
2023-04-10T15:34:22Z
c++
2023-05-05T12:35:41Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,893
["core/input/input.cpp"]
Android [split_config.arm64_v8a.apk!libc++_shared.so] std::__ndk1::recursive_mutex::lock() ANR
### Godot version 3.6.1.beta ### System information Android, GLES2 ### Issue description Multiple ANRs. ``` "main" tid=1 Native #00 pc 0x000000000001ed2c /system/lib64/libc.so (syscall+28) #01 pc 0x000000000002202c /system/lib64/libc.so (__futex_wait_ex(void volatile*, bool, int, bool, time...
https://github.com/godotengine/godot/issues/75893
https://github.com/godotengine/godot/pull/76399
00215ec9041c7b5e58f8d3ff36840293c5e550ac
49ba2e04479791e9186e72e004a64f3abc68c375
2023-04-10T15:07:45Z
c++
2023-05-08T10:20:21Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,886
["editor/gui/editor_zoom_widget.cpp", "editor/gui/editor_zoom_widget.h", "editor/plugins/canvas_item_editor_plugin.cpp", "editor/plugins/tiles/tile_atlas_view.cpp", "editor/plugins/tiles/tile_data_editors.cpp"]
TileSet editor's zoom values are clamped poorly
### Godot version 4.0.2 ### System information All systems ### Issue description TileSet clamps the zoom level between 1% and 10000%. This isn't ideal because hitting the min/max zoom level means you're no longer on a multiple of 2. For instance, the canvas editor's max zoom level is 12800% and the minimum is 0.78...
https://github.com/godotengine/godot/issues/75886
https://github.com/godotengine/godot/pull/81812
c4effea5e6fefc0194f52247a21d9fc5d916b2c3
7513ae6d06347d4aa66e26f9e98be647706bf5c4
2023-04-10T13:05:03Z
c++
2023-10-09T13:31:49Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,871
["editor/plugins/canvas_item_editor_plugin.cpp"]
Strange cursor icon behavior when panning in the 2D view
### Godot version 4.0.2 ### System information Windows 10 ### Issue description I noticed there are two strange cursor interactions when panning in the 2D view via holding the spacebar and click+dragging. (I suspect they're directly related, which is why I only opened one issue.) 1. If you hold the spacebar in ...
https://github.com/godotengine/godot/issues/75871
https://github.com/godotengine/godot/pull/75997
13f2a4c7ae8ee40944e735a76c7e4d5bebdc4182
4cfa71857996a388f82dffd4d498b239403057c7
2023-04-09T22:51:12Z
c++
2023-04-13T07:55:53Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,870
["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/tests/scripts/analyzer/errors/extend_non_class_constant_1.gd", "modules/gdscript/tests/scripts/analyzer/errors/extend_non_class_constant_1.out", "modules/gdscript/tests/scripts/analyzer/errors/extend_non_class_constant_2.gd", "modules/gdscript/tests/scripts/a...
Declaring an inner class that extends a variable name crashes the engine, instead of just reporting an error (GDScript)
### Godot version 4.0 stable official ### System information Windows 10 ### Issue description This has been posted by an user over at godotforums.org, in a more complicated form. I just made a super-minimal example that's trivial to reproduce. Don't know if this was already reported. Engine crashes to...
https://github.com/godotengine/godot/issues/75870
https://github.com/godotengine/godot/pull/75879
bd3286eed23718afc87e7a6013aa88639f1d3da1
afca0b8fdd07ff2e50f421a0e5424897cff1eb77
2023-04-09T20:25:04Z
c++
2023-04-14T11:21:54Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,866
["core/io/http_client.cpp"]
HTTPClient doesn't work with a body containing special characters
### Godot version Godot 4 ### System information Linux ### Issue description When using HTTPClient from GDScript having non ASCII characters like "안녕하세요" causes the request to fail/not work correctly. This only affects HTTPClient and not HTTPRequest. Issue is it using the size before converting to utf8 for the req...
https://github.com/godotengine/godot/issues/75866
https://github.com/godotengine/godot/pull/75867
ffd32a244b43ff58c13819c2debf8cf3b58ecbdc
fb10f45efe52e330496e325b6b7efd0e52f769b0
2023-04-09T19:02:26Z
c++
2023-05-14T14:05:39Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,852
["editor/project_converter_3_to_4.cpp"]
Conversion tool: exported variable types are incorrect
### Godot version 4.0.2.stable ### System information Ubuntu 22.10 ### Issue description This happens when converting a godot3 project to a godot4 project. Godot3 source ```gdscript extends Node2D export(int) var integer := 2 export(Resource) var resource: Resource = null ``` Result ```gdscript extend...
https://github.com/godotengine/godot/issues/75852
https://github.com/godotengine/godot/pull/75900
9be0aab79044625803c66b57d7923eca163bdaab
efea8aed68d2990ece73e0ed98dd31b0a2c158c0
2023-04-09T11:53:06Z
c++
2023-06-12T20:53:58Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,849
["editor/debugger/debug_adapter/debug_adapter_protocol.cpp", "modules/gdscript/language_server/gdscript_language_protocol.cpp"]
LSP and DAP connections are not terminating
### Godot version latest ### System information Arch Linux ### Issue description > **Note** > this issue was reported by @glimpsebeyond, @kkhhaann and others on [godot-vscode-plugin](https://github.com/godotengine/godot-vscode-plugin/issues/389#issuecomment-1302540744) Since https://github.com/godotengine/godo...
https://github.com/godotengine/godot/issues/75849
https://github.com/godotengine/godot/pull/75850
c3ed7af12347aa04a3d3bb91bc726170e894758e
4ab0b389406a1119db3ea59d827904a24ed1ffaa
2023-04-09T11:34:37Z
c++
2023-04-11T08:19:24Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,834
["editor/debugger/debug_adapter/debug_adapter_parser.cpp", "editor/debugger/debug_adapter/debug_adapter_parser.h"]
DAP fails with path mismatch on Windows
### Godot version 4.0.dev (61630d4e1e279278d29576b979b710b9025f473e) ### System information Windows 10 ### Issue description > **Note** > this issue was reported by @glimpsebeyond on [godot-vscode-plugin](https://github.com/godotengine/godot-vscode-plugin/issues/389#issuecomment-1302540744) On Windows, due to ...
https://github.com/godotengine/godot/issues/75834
https://github.com/godotengine/godot/pull/75836
cdc68c28877a7394a83f2e31755b57dd0d3b3a28
7b170d12cf0f8b3a15572fd203aa5cba840975f3
2023-04-08T17:50:25Z
c++
2023-06-19T14:38:19Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,833
["drivers/gles3/rasterizer_canvas_gles3.cpp"]
MultiMesh InstanceCount 1 not working
### Godot version 4.0.2.stable ### System information Windows 11 ### Issue description MultiMeshInstance2D MultiMesh does not work in the editor and in game with InstanceCount 1 Doesn't work well in the editor, but works fine in game if InstanceCount is > 1 ### Steps to reproduce 1) Put a MultiMeshInstance2D ...
https://github.com/godotengine/godot/issues/75833
https://github.com/godotengine/godot/pull/75954
1b14e1a2933ebd6e5f73178c132ad088b8a69dba
ecbb196728ec45ad80ff4f1b7c475cd29c35a42f
2023-04-08T17:38:48Z
c++
2023-04-12T07:08:06Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,832
["modules/gdscript/gdscript_compiler.cpp", "modules/gdscript/tests/scripts/runtime/features/assign_operator.gd", "modules/gdscript/tests/scripts/runtime/features/assign_operator.out"]
Multiplication of integer and float gives wrong result
### Godot version 4.1 61630d4 ### System information Windows 10 x64 ### Issue description ```GDScript var a := 1 a *= 1.0 prints("Result:", a) ``` Produces ``` Result: 4607182418800017408 ``` Does not happen in 4.0 branch. ### Steps to reproduce 1. Run the code above 2. Observe the result ### Minima...
https://github.com/godotengine/godot/issues/75832
https://github.com/godotengine/godot/pull/75885
efb42c3101a12120fb85ea6b5a1c03192591b152
45cd5dcad39274da18440d6ea3c2121bec248eaa
2023-04-08T17:34:55Z
c++
2023-04-25T14:17:02Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,826
["platform/linuxbsd/x11/display_server_x11.cpp", "platform/macos/display_server_macos.mm", "platform/web/display_server_web.cpp", "platform/windows/display_server_windows.cpp"]
Input.set_custom_mouse_cursor() doesn't work with AtlasTexture
### Godot version 4.1.dev (c151d3231) ### System information Windows 10 ### Issue description Passing AtlasTexture to `Input.set_custom_mouse_cursor()` changes the cursor to a black square and causes the engine to output the following error: ``` E 0:00:00:0693 main.gd:11 @ _ready(): Index p_x = -1 is out of ...
https://github.com/godotengine/godot/issues/75826
https://github.com/godotengine/godot/pull/75827
fff0ee0fc40646012294889e032183ab53d72fa9
f7f7250c0dabc6b4439d4fcd359217b57ae41c26
2023-04-08T14:55:27Z
c++
2023-04-11T17:40:44Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,813
["scene/resources/shader.cpp", "scene/resources/shader_include.cpp", "servers/rendering/shader_preprocessor.cpp"]
Cyclic Dependencies in shader freeze
### Godot version 4.0.1(flatpak) ### System information Linux openSUSE ### Issue description Cyclic Dependencies in shader result in infinite loop ### Steps to reproduce Create 'main' shader that includes other shader, let's say `inc_me1` and `inc_me2` if 'inc_me1' that includes 'main' shader and '...
https://github.com/godotengine/godot/issues/75813
https://github.com/godotengine/godot/pull/77608
3a895eafc0839c44f12843edf8fed60a01433968
faa73c9fcbe3d55fc738962effc9dc40fb83b687
2023-04-08T08:05:00Z
c++
2023-05-30T13:32:04Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,803
["doc/classes/PhysicsDirectBodyState3D.xml", "doc/classes/PhysicsDirectBodyState3DExtension.xml", "servers/extensions/physics_server_3d_extension.cpp", "servers/extensions/physics_server_3d_extension.h", "servers/physics_3d/godot_body_3d.h", "servers/physics_3d/godot_body_direct_state_3d.cpp", "servers/physics_3d/godot...
PhysicsDirectBodyState3D.get_local_contact_position sometimes returns incorrect position, scene order dependent
### Godot version 4.0.1.stable.mono.official.cacf49999, 4.0.2.stable.mono.official.7a0977ce2 ### System information Manjaro Linux ### Issue description When querying the local position of a collision of a `RigidBody3D`, the reported collision is supposed to be in "local" coordinates, that is, relative to the `Rigi...
https://github.com/godotengine/godot/issues/75803
https://github.com/godotengine/godot/pull/58880
5860b02b63943bd5c75c14244cb6b92fd4382ccc
f850bfa92d3fd82abefec9441ba6c8bc1559d0a0
2023-04-08T01:53:50Z
c++
2023-04-13T07:51:43Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,802
["core/object/message_queue.cpp"]
Exported Version of Game Crashes at Random When Switching Scenes/Levels (slot >= slotmax)
### Godot version v4.0.2.stable.official.7a0977ce2 ### System information Windows 10 ### Issue description I started a brand new project last week and I was testing an exported version of the game just to test my scene switcher and to make sure that everything was working as intended (in a previous Godot...
https://github.com/godotengine/godot/issues/75802
https://github.com/godotengine/godot/pull/78987
bc0e6460760f02ba227f72bccb7db2227262a73a
2c8cbcd1a025f7211db87bca4c9c3cdec2ef6eab
2023-04-07T23:24:27Z
c++
2023-07-26T16:39:38Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,801
["editor/scene_tree_dock.cpp", "editor/scene_tree_dock.h", "scene/resources/packed_scene.cpp"]
Can't disconnect a connection after making an instance local
### Godot version 4.0.2 ### System information Windows 10 x64 ### Issue description Regression from #69661 The PR added a transient flag that makes instantiated connections uneditable. However when you make the instance local, the flag leaks to the local scene, making the connection impossible to remove other tha...
https://github.com/godotengine/godot/issues/75801
https://github.com/godotengine/godot/pull/81737
50d17f6b8c5cfc6e225c67a7699a5d5f8ebe5654
f41e07bfe6e2ead2f2d0c2248b40c5c2cf799056
2023-04-07T22:18:17Z
c++
2023-10-24T08:53:37Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,794
["servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp"]
Normal Buffer not working as expected if the current scene has no environment
### Godot version 4.0.2 stable ### System information issue tested on win10 with ryzen 7 and rx 6600, win11 with ryzen 7 and gtx 3050 ### Issue description When creating a screen reading post processing shader, the normal buffer functions correctly in the editor, but does not seem to be functioning as expected in ...
https://github.com/godotengine/godot/issues/75794
https://github.com/godotengine/godot/pull/77808
d214dc5a0c539412a1f40a406222df78e25e3c50
91cddd6c3980971e9ac4160a27e6b80f10478650
2023-04-07T20:20:09Z
c++
2023-06-05T11:42:58Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,790
["editor/plugins/visual_shader_editor_plugin.cpp"]
Attempting to add a Ceil Vector2 to a visual shader will crash the engine.
### Godot version 4.0.2 Stable ### System information Windows 10, RTX 2060, Bug occurs on all backends. ### Issue description Attempting to add a Ceil Vector2 to a visual shader will immediately crash the engine. All other ceils work fine, and so does changing one to a Ceil Vector2, Only crashes when trying to di...
https://github.com/godotengine/godot/issues/75790
https://github.com/godotengine/godot/pull/75809
cfab3d2f57976913a03a891b30eaa0a5da4ff64f
e684d126ed605899267ee37cc143f072b93b4d04
2023-04-07T18:13:55Z
c++
2023-04-08T19:05:10Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,774
["scene/gui/code_edit.cpp", "tests/scene/test_code_edit.h"]
extends BASE in path form lead suggestion about super extra quote appeared
### Godot version 4.0.2.stable ### System information window10,forward+ ### Issue description ![](https://i.postimg.cc/sXJvX6YG/4-7-2023-2-31-56-PM.jpg) > extends "../DmUtils/tween_panel.gd" > > """gd""" > func _ready() -> void: > ____"super" # Suggestions willl extra quote added! ### Steps ...
https://github.com/godotengine/godot/issues/75774
https://github.com/godotengine/godot/pull/85191
718598e470300daa92043216d0c59e25e3e2da66
40e71923932962eebc7e59c52492b9250afb3ff9
2023-04-07T06:37:39Z
c++
2023-12-20T14:07:44Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,773
["doc/classes/SyntaxHighlighter.xml", "scene/resources/syntax_highlighter.cpp", "scene/resources/syntax_highlighter.h"]
Should _get_line_syntax_highlighting(line) in SyntaxHighlighter be a const function while get_text_edit() is not?
### Godot version 4.0 ### System information Linux Mint ### Issue description `_get_line_syntax_highlighting(line)` is declared as a const function. But when using GDExtension, it needs to call `get_text_edit()` which is not a const function. Link with: https://github.com/godotengine/godot-cpp/issues/1084 ### S...
https://github.com/godotengine/godot/issues/75773
https://github.com/godotengine/godot/pull/75777
b6cf8959e45f064f0bc7664daa469fe2a0207181
8784f95e1f5b7112beefeaf8ef6bdd2ca6c907f2
2023-04-07T05:49:02Z
c++
2023-04-10T10:49:04Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,766
["editor/editor_inspector.cpp"]
Adding a GDScript inner class makes inspector tooltip for exported variables not work
### Godot version master ### System information W11 ### Issue description This issue is present in `master` and 4.0.2 at least. Without an inner class: ![image](https://user-images.githubusercontent.com/1133892/230475632-a11035fd-ce02-4233-8a8a-35a6107f16eb.png) With an inner class: ![image](...
https://github.com/godotengine/godot/issues/75766
https://github.com/godotengine/godot/pull/76105
ed62d965eb573f69c131df73ee875ac18b04ca16
8cc1762398b7cb810a966721c0c8bd5678f9837e
2023-04-06T19:25:59Z
c++
2023-04-25T07:59:06Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,764
["editor/editor_inspector.cpp"]
Error when assigning unnamed GDScript with exported variables
### Godot version master ### System information W11 ### Issue description This issue only happens in `master`, it does not occur in 4.0.2 so it is a recent regression. When assigning a script without a `class_name` and with at least one `@export` variable to a node in the scene tree (and every time yo...
https://github.com/godotengine/godot/issues/75764
https://github.com/godotengine/godot/pull/75938
95791889e2dbd8ed5988e343d1dfc5049440199c
bba753db0dac7a2b775ce38eeb0761db8c58b261
2023-04-06T19:19:48Z
c++
2023-04-11T17:41:07Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,757
["core/variant/variant_internal.h"]
[GDExtension] Cannot convert `Variant` to other types correctly
### Godot version 4.0.2.stable.official.7a0977ce2 ### System information Linux ### Issue description The following code fails with godot-cpp ```c++ Variant variant_int = 1234; double double_value = variant_int; UtilityFunctions::print(double_value); // prints 0. it must be 1234 Variant double_variant = 6789...
https://github.com/godotengine/godot/issues/75757
https://github.com/godotengine/godot/pull/75758
01e84b1da126026742fa769624332865d070539e
b8bf28e2b60ca8d2e5ba68ba417390d07b5f3bb4
2023-04-06T15:03:29Z
c++
2023-06-19T08:27:20Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,754
["platform/android/java_godot_lib_jni.cpp", "platform/android/plugin/godot_plugin_jni.cpp"]
Plugins causing crashes when emitting signals with arguments in some devices
### Godot version 4.0.2stable ### System information Samsung SM-J701MT, GLES3 ### Issue description I've had 2 users reporting that my game is crashing on startup just after a few frames. Both users had similar devices: LG K10 and LG K12. Later on I discovered that my old phone (Samsung SM-J701MT) also h...
https://github.com/godotengine/godot/issues/75754
https://github.com/godotengine/godot/pull/76640
9f12e7b52d944281a39b7d3a33de6700c76cc23a
ee865051367a78bf20f50500520af13ef8f1097b
2023-04-06T14:28:50Z
c++
2023-05-01T18:11:43Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,752
["drivers/vulkan/vulkan_context.cpp"]
[Linux] Upon any file/folder creation inside of Godot; crashes the Hyprland session
### Godot version 4.0.x-stable ### System information Hyprland Arch Linux v0.23.0beta ### Issue description By simply just creating any file, resource or directory the Hyprland session crashes. It is quite difficult to give more context than that. In the aftermath of the crash, it does spam the message: ...
https://github.com/godotengine/godot/issues/75752
https://github.com/godotengine/godot/pull/79143
83cc5d4914a6bff76069ac19191192337e4df3de
1453dc9d5dea8934f26d157b78aa8ed3b7a8a500
2023-04-06T13:03:56Z
c++
2023-07-09T10:24:07Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,747
["drivers/gles3/rasterizer_canvas_gles3.cpp"]
Particles don't work in Compatiblity mode with amount set to 1
### Godot version v4.0.2.stable.official [7a0977ce2] ### System information Windows 10, NVIDIA GeForce GTX1060 6G ### Issue description When emitting a particle with the amount set to 1, no particle is visible in Compatibility mode. In Mobile and Forward+, it does work. Might be related, but seems to ...
https://github.com/godotengine/godot/issues/75747
https://github.com/godotengine/godot/pull/75954
1b14e1a2933ebd6e5f73178c132ad088b8a69dba
ecbb196728ec45ad80ff4f1b7c475cd29c35a42f
2023-04-06T11:56:40Z
c++
2023-04-12T07:08:06Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,735
["scene/resources/visual_shader.cpp"]
Visual Shader not declaring a parameter when the nodes are only connected to a VaryingSetter
### Godot version v4.0.2.stable.mono.official [7a0977ce2] ### System information Windows 10 ### Issue description When using the Visual Shader editor, if the output of a set of nodes only connects to a VaryingSetter, any Parameter nodes will fail to declare themselves in the generated code. This causes an error in...
https://github.com/godotengine/godot/issues/75735
https://github.com/godotengine/godot/pull/83189
94a8d37d5408e3b0d5f6ada3562860f2a0a8780a
8f98f13c88b3af2f99f4722695299bf25e192292
2023-04-06T04:55:08Z
c++
2023-10-13T09:44:46Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,734
["servers/physics_3d/godot_collision_solver_3d_sat.cpp"]
RigidBody3D in Convex Shape will sometimes pass through each other.
### Godot version 4.0.2 ### System information Windows10, Vulkan, amd6700xt ### Issue description ![az](https://user-images.githubusercontent.com/75767374/230274252-6d97df39-440e-435e-b0fd-3d115853386b.gif) ### Steps to reproduce Run the project below. Keep in mind that I'm using a custom Convex Shape, not Box ...
https://github.com/godotengine/godot/issues/75734
https://github.com/godotengine/godot/pull/75835
d54266899a84631b39ab1892e0bf249a4ecaf26d
040330c63c3f2858220b90db27223c1b41273e52
2023-04-06T04:47:38Z
c++
2023-04-10T10:37:00Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,729
["editor/plugins/canvas_item_editor_plugin.cpp"]
2d-editor exec [Make bone2d node from Node (ctrl + shift + B)] make gd quit unnormally
### Godot version 4.0.1.stable ### System information window10,forward+ ### Issue description 2d-editor press (ctrl + shift + b) will root panel node selected will trigger gd quit. **Quit unnormally** is unnormal-case should guard it if operation is unacceptable I think ### Steps to reproduce 1. 2d-editor sel...
https://github.com/godotengine/godot/issues/75729
https://github.com/godotengine/godot/pull/77160
6e1fec0abc81bc337332f113674fdf1bf53cc6c6
6d3935d42d3360b975fab867cb8db62e19b20001
2023-04-06T01:43:24Z
c++
2023-05-17T13:59:28Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,727
["scene/2d/audio_stream_player_2d.cpp", "scene/2d/audio_stream_player_2d.h"]
Tooltip with physics running on separate thread bug
### Godot version 4.0.2-stable ### System information Windows 10 ### Issue description When running physics on a separate thread the tooltip of a control node may cause a crash when you play audio from an AudioStreamPlayer2D node at the same time as the tooltip would try to appear. Error message: ``` Godot En...
https://github.com/godotengine/godot/issues/75727
https://github.com/godotengine/godot/pull/75728
8c551374cada11b4b24045f9017d8b585d66335e
f1f0e5f91d02484f45ea69b76d1b9c7c6a335109
2023-04-05T23:32:28Z
c++
2023-04-07T10:46:53Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,712
["editor/editor_asset_installer.cpp", "editor/editor_asset_installer.h", "editor/plugins/asset_library_editor_plugin.cpp"]
Editor treats custom repository host zips differently.
I noticed that some plug-ins that have their repository host set as custom seem to have their zips treated differently. For example, some plug-ins I have downloaded, the editor seems to ignore the base folders and just dump the contents into the project's root. However, ones that have, say, Github listed as the repos...
https://github.com/godotengine/godot/issues/75712
https://github.com/godotengine/godot/pull/81358
3815b2f98e51f918d6d4526547fdcedd40491c76
7343ad9e4fa7906ceec6b3779221e176cab33665
2023-04-05T19:49:53Z
c++
2023-09-08T21:14:51Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,711
["scene/main/viewport.cpp", "scene/main/viewport.h"]
Area2D mouse_entered/mouse_exited doesn't update properly with Camera2D movement
### Godot version v4.0.2.stable.official [7a0977ce2] ### System information Windows 10, Linux ### Issue description When the `mouse_entered` and `mouse_exited` signals are used with an `Area2D` node, the signals are not emitted if the `Camera2D` moves the viewport such that the mouse enters or leaves the area. ...
https://github.com/godotengine/godot/issues/75711
https://github.com/godotengine/godot/pull/78017
0cee1e0d4fe4652b9161175089c2162e1508c4b0
2a8e83ccadd5a859c765a9d805bd9b5e1a07f02f
2023-04-05T19:43:09Z
c++
2023-06-09T11:44:05Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,707
["doc/classes/StyleBoxFlat.xml", "scene/resources/style_box.cpp", "scene/resources/style_box.h"]
The new default UI theme has blurry edges
### Godot version 4.0-stable x86_64 ### System information Ubuntu 22.04, Intel Iris Plus Graphics G7, Xorg ### Issue description The default UI theme has blurred edges around focus boxes. Perhaps other lines of rectangles used in the UI have a slight blur. ![Capture d’écran du 2023-04-05 20-05-40](https://user-...
https://github.com/godotengine/godot/issues/75707
https://github.com/godotengine/godot/pull/76132
5625399680a54bd481c1dec580da1ce4e7d0e58d
3db40355a0232bd8f22faa64f09a8b3c122106ff
2023-04-05T18:29:05Z
c++
2023-04-17T20:20:04Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,696
["servers/physics_2d/godot_body_pair_2d.cpp", "servers/physics_3d/godot_body_pair_3d.cpp"]
Rigidbody collision against CharacterBody3D doesn't always trigger on_body_entered signal
### Godot version Godot 4.0.2 ### System information Windows 10, NVIDIA GeForce 1060 GTX 3GB, Vulkan ### Issue description Rigidbody collision against CharacterBody3D doesn't always trigger on_body_entered signal. This happens when both objects are moving in the same direction ### Steps to reproduce ...
https://github.com/godotengine/godot/issues/75696
https://github.com/godotengine/godot/pull/76138
cce100a84058999ad28007efe36bac32896e8cc9
7ff0a3086def515d725dc64d4719c0f256c7e246
2023-04-05T15:38:07Z
c++
2023-06-19T20:34:16Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,684
["editor/editor_file_system.cpp"]
Headless export doesn't generate `.godot/global_script_class_cache.cfg` properly when global script classes are used
### Godot version 4.x ### System information Fedora 37, ubuntu:latest ### Issue description When a repo with a Godot 4.x project is cloned and `godot --headless --export-release <NAME> <PATH>` is executed, it will fail to find GDScript classes (those not attached to any Scene or Resource but used as glob...
https://github.com/godotengine/godot/issues/75684
https://github.com/godotengine/godot/pull/75798
fad039bf86cba2d730c55e9eb0186fafceb53818
9be0aab79044625803c66b57d7923eca163bdaab
2023-04-05T10:57:37Z
c++
2023-06-12T20:53:35Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,681
["platform/web/dom_keys.inc"]
Physical keys are not correct in web exports
### Godot version 4.0.2 ### System information Windows 10, web ### Issue description Hi, It seems physcial keys are not correct when I export to web format. For example, I use this input map to move a character, on my windows build and with my french keyboard, everything is ok BUT when i export to web, only the...
https://github.com/godotengine/godot/issues/75681
https://github.com/godotengine/godot/pull/75738
47af40c71fbfcb66af130ea58b2b2c95ad5d48cb
8c551374cada11b4b24045f9017d8b585d66335e
2023-04-05T08:51:01Z
c++
2023-04-07T10:44:36Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,676
["scene/main/canvas_item.cpp", "scene/main/canvas_item.h"]
Accessing global_position before a scene instance is added to the scene tree can cause its position to reset to zero
### Godot version 4.0.2 ### System information Windows 10 ### Issue description If a script accesses the `global_position` of an object instantiated from a packed scene before it's added to the scene tree, and then once added to the scene if its global position is modified by anything (including the physics engine...
https://github.com/godotengine/godot/issues/75676
https://github.com/godotengine/godot/pull/75509
989fa49e71a305a26d7692c4ac399c953eafea11
3695dfb357c80e2222d2d0c16855b9d102f7beb4
2023-04-05T07:35:54Z
c++
2023-04-19T08:13:48Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,655
["editor/editor_settings.cpp"]
Add `.xml` to the default TextFile Extensions editor setting
### Godot version v4.0.2.stable.official [7a0977ce2] ### System information Windows 10 ### Issue description Drag'n'droping .xml files into a project, copies that file into the project as expected, but it doesn't show up in the FileSystem, I can only see that the file exists if I use my OS explorer. I expect to se...
https://github.com/godotengine/godot/issues/75655
https://github.com/godotengine/godot/pull/81625
77623d0a36d66b7b979c2b0a3141b99796deb860
10bac385983a23d3595a10da73b200c1fd3bf684
2023-04-04T18:29:54Z
c++
2023-09-18T08:38:07Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,645
["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/gdscript_parser.cpp", "modules/gdscript/gdscript_parser.h", "modules/gdscript/tests/scripts/analyzer/errors/get_node_shorthand_in_static_function.gd", "modules/gdscript/tests/scripts/analyzer/errors/get_node_shorthand_in_static_function.out"]
Accessing scene unique nodes in a static function from a different node causes error instead of returning null
### Godot version ef025711a ### System information ArchLinux x11 ### Issue description Accessing a scene unique node like this: ```gdscript class_name Class extends Node static func get_label() -> Label: return %label ``` and then accessing that class later: ```gdscript func _ready() -> void: Main.get_l...
https://github.com/godotengine/godot/issues/75645
https://github.com/godotengine/godot/pull/78552
229af8e5731030064deb5777f6adf3838618df54
4f00f925b3ba18c7832781035c2829a3388c7544
2023-04-04T12:05:16Z
c++
2023-08-17T09:20:32Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,634
["servers/physics_server_2d.cpp", "servers/physics_server_3d.cpp"]
[GodotPhysics] RigidBody3D Objects Overlapping
### Godot version 4.0.2 RC.2 ### System information Windows 11, Vulkan Mobile, NVidia RTX 3070 TI ### Issue description RigidBody3D Objects overlap when sitting on top of each other. ![image](https://user-images.githubusercontent.com/1863707/229661553-b88af6a4-a5a9-49e4-a47c-f9550a844e98.png) This has actually...
https://github.com/godotengine/godot/issues/75634
https://github.com/godotengine/godot/pull/75665
cbb2e17369302eed28cd72b64a2687299ac8f045
47af40c71fbfcb66af130ea58b2b2c95ad5d48cb
2023-04-04T01:23:15Z
c++
2023-04-07T10:43:12Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,599
["drivers/vulkan/rendering_device_vulkan.cpp", "drivers/vulkan/rendering_device_vulkan.h"]
Mobile Renderer makes Meshes unreadable/uneditable on Android
### Godot version 4.0.1-stable ### System information Android 12, Mobile Renderer ### Issue description When retrieving Mesh data from a MeshInstance3D like so... ```GDScript var mesh = self.get_mesh() var mesh_array = mesh.surface_get_arrays(0) var vertex_array = mesh_array[Mesh.ARRAY_VERTEX] var i...
https://github.com/godotengine/godot/issues/75599
https://github.com/godotengine/godot/pull/84852
8a9e3ad8d5623bad204964795504e5cd10289dad
a9ba8695d4ac453c5edc8339371116ea28f403aa
2023-04-02T20:05:16Z
c++
2023-12-04T22:06:04Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,558
["modules/navigation/nav_map.cpp"]
4.0.2 RC1 - Enabling Avoidance in NavigationAgent2D (3D) causes Godot to crash
### Godot version 4.0.2 RC1 ### System information Windows 10, nVidia GT1030, Compatibility mode in Godot ### Issue description Enabling the **Avoidance Enabled** setting causes Godot to crash and close. This error is repeated both in the 2D scene and in 3D. There are no errors in the console. ### Steps to repro...
https://github.com/godotengine/godot/issues/75558
https://github.com/godotengine/godot/pull/75560
d22e9effa20f639b72ace2e1306c83e8afec094f
7e30fa30bafe295614e083997e907566e102871f
2023-04-01T09:31:40Z
c++
2023-04-02T15:33:50Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,549
["servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp", "servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp"]
GPUParticles3D double their position when using precision=double
### Godot version v4.0.2.rc.custom_build [50f26811b] ### System information Windows 10 ### Issue description ![anim](https://user-images.githubusercontent.com/175568/229261008-17e1d058-c11a-4af1-868d-cc47451d9556.gif) When `precision=double` is turned on, GPUParticles3D are positioned wrong. Their g...
https://github.com/godotengine/godot/issues/75549
https://github.com/godotengine/godot/pull/76003
1a90031f3c25fa15904c3d44e2223bc29cfd1633
0ec2be1213549520c3575219dd4233bf037f24d3
2023-04-01T02:09:03Z
c++
2023-04-13T07:56:41Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,546
["doc/classes/CanvasItem.xml", "doc/classes/Node.xml"]
[4.01] TabContainer Self Modulate has no effect
### Godot version v4.0.1.stable.official [cacf49999] ### System information Windows 11 Home 22H2 22621.1413 ### Issue description In `Godot 3` when you applied a `Self Modulate` colour to the `TabContainer` it would affect the colour of the tabs but not the content. In `Godot 4` when you applied a `Self...
https://github.com/godotengine/godot/issues/75546
https://github.com/godotengine/godot/pull/75565
df7834ac96398da0cb6b09f77ec010d4dff467f7
76444699cb6592da467cf1527bfdc1f57bd0daa9
2023-04-01T00:18:34Z
c++
2023-04-03T13:03:39Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,545
["modules/gdscript/gdscript_cache.cpp"]
No runtime errors when running a script with a syntax error (Unexpected "identifier" in class body)
### Godot version Godot Engine v4.0.1.stable.official.cacf49999 ### System information Windows 10, Vulkan API 1.3.205 - Forward+ - Using Vulkan Device #0: NVIDIA - NVIDIA GeFor ce RTX 3080 ### Issue description Creates coding in an external text editor. Run the script as follows. godot_console.exe --ext gd...
https://github.com/godotengine/godot/issues/75545
https://github.com/godotengine/godot/pull/83540
15955e5d9e5fc13744e0cb7f77a9ef84676d3510
7270da76bae70172b413ad4a65176ea23df00be6
2023-04-01T00:16:04Z
c++
2023-10-20T13:09:04Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,531
["scene/gui/texture_progress_bar.cpp", "scene/gui/texture_progress_bar.h"]
Texture Progress Bar Node Hot Reload Image Bug
### Godot version 4.0 ### System information Windows 11, Vulkan ### Issue description When using the Texture Progress Bar Node and setting one or more of the three texture parameters, if you hot reload the textures, the texture bounds do not get set to the new texture size if the texture size was adjusted. ### St...
https://github.com/godotengine/godot/issues/75531
https://github.com/godotengine/godot/pull/75532
11b7f552ca78f1d1a45d35c75c9d7dcfbc1cc1d5
d22e9effa20f639b72ace2e1306c83e8afec094f
2023-03-31T10:51:38Z
c++
2023-04-02T15:33:27Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,525
["editor/editor_file_system.cpp"]
Glb import error
### Godot version v4.0.stable.official [92bee43ad] ### System information Windows 10, 64bit ### Issue description First, please run the reproduction project. When I run the test scene, It report error like follow and app exited. ![image](https://user-images.githubusercontent.com/35988767/229076194-f737bcb6-6c9b...
https://github.com/godotengine/godot/issues/75525
https://github.com/godotengine/godot/pull/85922
e1d4b3cc07605a28f182e23d1924b6432fda2186
e551672c2d7e0b4a484a647d5bf07acf08f59766
2023-03-31T09:11:28Z
c++
2023-12-11T23:33:25Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,521
["core/core_bind.cpp", "core/core_bind.h", "core/os/os.cpp", "core/os/os.h", "doc/classes/OS.xml", "drivers/unix/os_unix.cpp", "drivers/unix/os_unix.h", "platform/linuxbsd/detect.py", "platform/windows/os_windows.cpp", "platform/windows/os_windows.h"]
OS::get_free_static_memory not exposed to gdscript
### Godot version 4.1-dev ### System information Windows 11 64-bit ### Issue description Although the method exists in OS and can be implemented by platforms, this os function isn't accessible from gdscript while get_static_memory_usage and get_static_memory_peak_usage are. ### Steps to reproduce create a gdscri...
https://github.com/godotengine/godot/issues/75521
https://github.com/godotengine/godot/pull/75640
54b0e8123ebd6c2f6d1d0eb547f03907bbd7e9f5
4970c52a7a2ffb35ce5d7f5f730305fce18e641f
2023-03-31T04:46:16Z
c++
2023-04-24T14:43:55Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,501
["scene/gui/rich_text_label.cpp", "scene/gui/rich_text_label.h"]
Quotes in RichTextLabel BBCode string arguments are passed as-is, which is inconsistent with string arguments elsewhere
### Godot version 4.0.1.stable ### System information Fedora 37, GeForce RTX 4090 (NVIDIA 525.89.02) ### Issue description The following BBCode in a RichTextLabel: ``` [p align=center]p align center[/p] [p align="center"]p align "center"[/p] [p align='center']p align 'center'[/p] ``` Results in: !...
https://github.com/godotengine/godot/issues/75501
https://github.com/godotengine/godot/pull/75622
513f43e774627636e38c88e870eab7542e5b9f6d
a1058313a9c4743fa8c9377b59cf3ae34d7fd087
2023-03-30T17:35:18Z
c++
2023-05-24T06:45:35Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,490
["modules/text_server_adv/thorvg_svg_in_ot.cpp", "modules/text_server_adv/thorvg_svg_in_ot.h", "modules/text_server_fb/thorvg_svg_in_ot.cpp", "modules/text_server_fb/thorvg_svg_in_ot.h"]
Editor crashes using the "Noto Color Emoji" font
### Godot version 4.0.1.stable.official [cacf49999] ### System information Windows 10, OpenGL API 3.3.0 NVIDIA 528.49 ### Issue description The editor hard crashes when a specific sequence of actions is done on the `Label Settings` of a `Label` control. It _seems_ that selecting only one specific font as...
https://github.com/godotengine/godot/issues/75490
https://github.com/godotengine/godot/pull/75675
0d6a07c031f7dbac9225e52da4db62e559ec1a6b
44d539465acca7592e0c88748e231fe5f151da37
2023-03-30T09:31:18Z
c++
2023-04-05T10:03:37Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,480
["core/input/input.cpp", "core/input/input.h", "doc/classes/Input.xml", "platform/linuxbsd/joypad_linux.cpp"]
Controller events detected as InputEventKey when Steam is open (due to Steam Input event injection)
### Godot version 4.0, 4.0.1 ### System information Windows 10 ### Issue description If Steam is open on your computer, input from a controller can be incorrectly detected as an InputEventKey. Closing Steam corrects this error. Controller inputs should never be detected as an InputEventKey: According ...
https://github.com/godotengine/godot/issues/75480
https://github.com/godotengine/godot/pull/76045
4d862d6cc9bfe2c2d772f16222e00996b6aee943
55b74c7cdf5157312ef9e7086cd3d3725249f315
2023-03-29T22:41:02Z
c++
2023-07-12T15:16:36Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,473
["scene/main/window.cpp"]
Editor dialogs now appear centered on the whole desktop instead of screen
### Godot version v4.1.dev136.mono.custom_build [23394bebe] ### System information Windows ### Issue description Dialogs in the editor and project manager now appear centered on the whole desktop instead of centered on the current screen. This is especially annoying with 2 screens where the new position...
https://github.com/godotengine/godot/issues/75473
https://github.com/godotengine/godot/pull/75475
6612068f3f23c9b1a9445b7f11b885aa3ca7babd
499493340d1bbb604a1c25371e759bbe58c4fbd8
2023-03-29T20:15:26Z
c++
2023-03-30T16:23:21Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,470
["doc/classes/Vector2i.xml", "doc/classes/Vector3i.xml", "doc/classes/Vector4i.xml", "modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2I.cs", "modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3I.cs", "modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4I.cs"]
C# Vector2I inconsistent rounding behavior
### Godot version v4.0.1.stable.mono.official ### System information Windows 10 ### Issue description In C# Vector2I conversion produces inconsistent rounding behavior. `GD.PrintS((Vector2I)(new Vector2(0.5f, 0.51f)), (int)(0.5f), (int)(0.51f));` will print `(0, 1) 0 0` (note that y component is rounded to 1). On ...
https://github.com/godotengine/godot/issues/75470
https://github.com/godotengine/godot/pull/75477
8f6ce4c8f9a45f5abf604513bf4b95377c9a67d1
ce03630f34bff8388e65391fd08a1ed2da3b20af
2023-03-29T18:36:19Z
c++
2023-03-31T11:01:48Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,446
["scene/main/node.cpp", "tests/scene/test_node.h"]
FindChildren not finding nested children
### Godot version 4.0.1-stable_mono_win64 ### System information Windows 10 19044 ### Issue description I'm writing a C# script and trying to use `FindChildren` in my `_Ready` method. My scene is like this with a root node with the script attached: ![image](https://user-images.githubusercontent.com...
https://github.com/godotengine/godot/issues/75446
https://github.com/godotengine/godot/pull/75459
080d471e9812323b177492ec90fad34c3da38869
cce100a84058999ad28007efe36bac32896e8cc9
2023-03-29T05:47:35Z
c++
2023-06-19T20:33:46Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,445
["editor/plugins/canvas_item_editor_plugin.cpp"]
Changes in Inspector does not reflect properly for Scenes Collection inside TileMap
### Godot version v4.0.1.stable.official [cacf49999] ### System information Windows 10 ### Issue description With Scenes Collection feature in TileMap, you can conveniently paint Scenes into the environment. Although these Scenes are not visible in the Scene dock, you can still select them via dragging in the view...
https://github.com/godotengine/godot/issues/75445
https://github.com/godotengine/godot/pull/75492
c29866dbc05694594b9be68b8d451816c7a0889d
6612068f3f23c9b1a9445b7f11b885aa3ca7babd
2023-03-29T05:46:51Z
c++
2023-03-30T16:22:29Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,418
["scene/resources/material.cpp"]
Shader Group Uniforms are displayed in alphabetical order in Inspector
### Godot version 4.0 stable ### System information Windows 10 960m ### Issue description Group uniforms in shaders list in alphabetical order in the inspector, instead of the way that they are listed in the shader code. This also occurs with unform sub groups. This is far from ideal, as this tends to list them in...
https://github.com/godotengine/godot/issues/75418
https://github.com/godotengine/godot/pull/75427
ce75c463312450fc85c5e0d28eb822661317f337
12e4323f17739fd78d169314eaca4c7419386a47
2023-03-28T10:14:36Z
c++
2023-05-05T16:08:37Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,393
["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/tests/scripts/analyzer/features/typed_array_usage.gd", "modules/gdscript/tests/scripts/runtime/errors/typed_array_assign_wrong_to_typed.gd", "modules/gdscript/tests/scripts/runtime/errors/typed_array_assign_wrong_to_typed.out"]
Typed arrays won't accept node references with $
### Godot version 4.0.1 ### System information Windows 11, Vulkan, ryzen 9 5900X, rx 6700xt ### Issue description When creating a typed array (take `var wheels: Array[VehicleWheel3D]` as an example) and then trying to add a node to the array by referencing it with `$` (for example `var wheels: Array...
https://github.com/godotengine/godot/issues/75393
https://github.com/godotengine/godot/pull/75419
0ebd2aea4576c2b15a15b2fde489e9124c69d3ff
8b62c52d1cf1bd38fdd379eeb8dd91644a42a70e
2023-03-27T14:54:15Z
c++
2023-06-14T07:23:32Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,380
["scene/resources/visual_shader.cpp"]
Alpha/Opacity not displaying through Visual Shader properly, even with "Depth prepass Alpha" enabled.
### Godot version v4.0.1.stable.official [cacf49999] ### System information Windows 10, Vulkan, Ryzen 3900, NVIDIA GTX 2080 SUPER ### Issue description I noticed that the Draw prepath Alpha for the Visual Shader isn't working correctly, for some reason it causes the object to fade/turn black when the flo...
https://github.com/godotengine/godot/issues/75380
https://github.com/godotengine/godot/pull/75957
11798fa420f4f9612b61f9ba3e18e0162dceb01b
d4dad2b2f88968ff329145f3dab5290478bae886
2023-03-27T08:12:59Z
c++
2023-04-12T15:01:24Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,377
["scene/3d/camera_3d.cpp"]
Camera3D orthogonal size inspector slider does not have useful limits
### Godot version v4.0.1.stable.official [cacf49999] ### System information Windows 10 ### Issue description Using the grabber to adjust an orthogonal Camera3D's `size` value is not very useful. The slider's minimum and maximum values are so extreme that dragging the grabber a single pixel in any directi...
https://github.com/godotengine/godot/issues/75377
https://github.com/godotengine/godot/pull/82604
34e34f09458e48612738b102b8ff8adad9185079
28ada4582e445a41562b58b3bf5b7436c05adc5c
2023-03-27T05:04:25Z
c++
2023-11-10T20:54:10Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,358
["doc/classes/AnimatableBody2D.xml", "doc/classes/AnimatableBody3D.xml", "doc/classes/StaticBody2D.xml", "doc/classes/StaticBody3D.xml"]
Area2D has inconsistent interactions with StaticBody2D when the Area2D is moving or still
### Godot version 4.0.1 stable ### System information MacOS 13.0, Forward+, M1 Metal ### Issue description Area2D has an inconsistent interaction with StaticBody2Ds. When Area2D holds still, it can't see the moving StaticBody2D. For my project, I'm scaling StaticBody2D for interactions between Charact...
https://github.com/godotengine/godot/issues/75358
https://github.com/godotengine/godot/pull/75471
f3033da97de83a04bd5051cccbc763711177c387
f8fdacae64c0646425d7c92f4f4fd6289d79cbbd
2023-03-26T13:54:21Z
c++
2023-04-18T16:01:58Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,354
["editor/plugins/tiles/atlas_merging_dialog.cpp"]
Atlas Merge Tool crashes when selecting entries to merge
### Godot version v4.0.1.stable.official [cacf49999] ### System information Windows 11 ### Issue description When trying to select multiple entries inside the Atlas Merge Tool, the engine crashes. ![grafik](https://user-images.githubusercontent.com/22257030/227772543-fd4da037-1b23-4ec7-ae47-aff1843f0794...
https://github.com/godotengine/godot/issues/75354
https://github.com/godotengine/godot/pull/75361
1222d35cdd832b3d4dfd96722d746d312e69a9bb
23394bebed07e172f77601baedbd78fd4f423694
2023-03-26T11:30:02Z
c++
2023-03-28T18:35:39Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,351
["servers/rendering/shader_compiler.cpp"]
Unary minus does not work in gdshaders
### Godot version v4.1.dev.custom_build [6ef2f358c] ### System information Fedora 37 KDE, RTX 3080 ### Issue description Godot's shader compiler removes spaces and parentheses from expression, causing unary minus (and probably the less common unary plus) to merge with adjacent operator tokens. Addtionally, the ...
https://github.com/godotengine/godot/issues/75351
https://github.com/godotengine/godot/pull/75366
ba27db36e935f0f5c95df8d57f842d564b7e9b3c
9dcfdc205103979cd1fcd8f3a52fba5e1ed1c9dc
2023-03-26T10:01:12Z
c++
2023-04-03T20:32:31Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,329
["editor/editor_node.cpp"]
The editor crashes after turning off a plugin and closing the current scene
### Godot version Godot 4.0.1 ### System information Windows 10 64 bits NVIDIA GeForce GTX 1060 ### Issue description The editor crashes without any information after turning off a GDScript plugin and then close the current scene. I tried: - Using a debug build with the debug MSVC runtime (off by def...
https://github.com/godotengine/godot/issues/75329
https://github.com/godotengine/godot/pull/75331
b136677facec02fe468e9ca685a27e1f28961c88
b57f3c2e6762a7146c46108a58bfa64b63b5ecf1
2023-03-25T19:49:07Z
c++
2023-03-27T09:42:33Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,311
["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/gdscript_editor.cpp"]
`_parse_property` autocomplete generate function signature with wrong types in parameters
### Godot version 4.0.1 stable ### System information Manjaro Linux using i3, Foward+ ### Issue description When you create the `_parse_property` function and let Godot autocomplete for you you get this: ![image](https://user-images.githubusercontent.com/13070158/227706727-d942c52e-9e06-4dc3-9c30-b6d371a8e4f0.png...
https://github.com/godotengine/godot/issues/75311
https://github.com/godotengine/godot/pull/75691
afca0b8fdd07ff2e50f421a0e5424897cff1eb77
a7276f1ce0c2911216a2c4718efddab98ddffd8f
2023-03-25T08:43:19Z
c++
2023-04-14T18:01:27Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,302
["servers/rendering/renderer_rd/shaders/effects/screen_space_reflection.glsl"]
SSR Reflections fade out very early on non-metallic materials
### Godot version 4.0 Stable ### System information Windows 11, Nvidia RTX4070ti, AMD Ryzen7700x ### Issue description Godot's SSR reflections fade out far too early. There is commonly more than enough screen information for a reflection to persist before it fades out into nothing. This might be a conscious choic...
https://github.com/godotengine/godot/issues/75302
https://github.com/godotengine/godot/pull/75368
08c1b55862240e298a751ab4189e9a003f313be7
cbb2e17369302eed28cd72b64a2687299ac8f045
2023-03-25T00:36:05Z
c++
2023-04-07T10:40:33Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,299
["doc/classes/@GlobalScope.xml"]
Log function working wrong
### Godot version 4.1 ### System information Windows 10 ### Issue description ![image](https://user-images.githubusercontent.com/36006828/227624624-ba37becb-cc5a-4274-a6ba-917fe87a1ba8.png) I printed log(9) but it result seems like 2.192 ### Steps to reproduce var digitCount : int = int(log(9)) print(digitCoun...
https://github.com/godotengine/godot/issues/75299
https://github.com/godotengine/godot/pull/75300
6ef2f358c741c993b5cdc9680489e2c4f5da25cc
9b0bee860f4d53614c218d28c9c32f88cf8b5cff
2023-03-24T19:48:48Z
c++
2023-03-26T21:58:59Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,291
["editor/editor_themes.cpp", "editor/plugins/texture_region_editor_plugin.cpp", "editor/plugins/texture_region_editor_plugin.h", "scene/resources/atlas_texture.cpp"]
Atlas texture region editor displaying wrong texture
### Godot version 4.0.1.official ### System information Windows 10 ### Issue description I wanted to use a multiple atlas textures to crop out a character from a tilemap while saving all animations in one atlas texture and having other atlas textures inherit the first one and crop out the induvidual frames. But...
https://github.com/godotengine/godot/issues/75291
https://github.com/godotengine/godot/pull/80435
2c0a74a14938e053fc44e32b7fc134513c6f3bb5
33a3e12fe1a0060197c77ba9531ebe5528543356
2023-03-24T14:52:44Z
c++
2023-08-28T10:04:18Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,270
["drivers/gles3/shaders/particles.glsl"]
GPUParticles2D not emitted in web export
### Godot version 4.0.1.stable ### System information Windows 10, NVIDIA GeForce GTX 960M (31.0.15.3141), GLES3 ### Issue description GPUParticles2D are not displayed when exporting for web. CPUParticles2D appear to work as expected but the GPUParticles2D displays nothing upon playing the exported project in a bro...
https://github.com/godotengine/godot/issues/75270
https://github.com/godotengine/godot/pull/75795
1433c98e9f75e4ccbbb873bad0ca006b2f7937fc
6a6e36ec6a0f4740f0766dfeb0fdb2785a3548f1
2023-03-23T19:48:49Z
c++
2023-04-12T07:06:57Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,256
["scene/2d/animated_sprite_2d.cpp"]
Setting sprite_frames in AnimatedSprite2D node by code generates undesirable warning.
### Godot version 4.0.1 stable ### System information Windows 11 ### Issue description When setting sprite_frames by code in AnimatedSprite2D node, a warning saying: "Setting autoplay after the node has been added to the scene has no effect." is presented. The point is that I don't need to set autoplay and I'm not...
https://github.com/godotengine/godot/issues/75256
https://github.com/godotengine/godot/pull/75258
8f2c41b4dd71ef89e975ab1ecef7e4996e352826
32c65c92a2c2c2b505f1abccc4db1d0f4ec5c81d
2023-03-23T12:45:59Z
c++
2023-03-25T13:28:27Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,252
["platform/macos/display_server_macos.h", "platform/macos/display_server_macos.mm"]
Godot 4.0.1 is crashing while saving with a non US keyboard input on macOS.
### Godot version 4.0.1 ### System information macOS Ventura 13.2.1, MacBook Pro 16" 2019 ### Issue description So, Godot 4.0.1 is crushing every time I try to save a project (command + s) while a non US keyboad input is set. If input is US everything is fine. I tested this with Russian and Hebrew inputs. There is...
https://github.com/godotengine/godot/issues/75252
https://github.com/godotengine/godot/pull/75254
dbf1a7277f70c63b2012e40d6850bc45e67fb35f
db77702177ba259d375dae3fb88473a8711c4faa
2023-03-23T10:20:39Z
c++
2023-03-30T21:09:42Z