status stringclasses 1
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values | issue_id int64 1 104k | updated_files stringlengths 11 1.76k | title stringlengths 4 369 | body stringlengths 0 254k ⌀ | issue_url stringlengths 38 55 | pull_url stringlengths 38 53 | before_fix_sha stringlengths 40 40 | after_fix_sha stringlengths 40 40 | report_datetime timestamp[ns, tz=UTC] | language stringclasses 5
values | commit_datetime timestamp[us, tz=UTC] |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
closed | godotengine/godot | https://github.com/godotengine/godot | 76,144 | ["scene/gui/rich_text_label.cpp"] | Extreme editor slowdown when using "Collapse Lines" with many different lines. | ### Godot version
4.0.2
### System information
Ubuntu 22.04.1 LTS
### Issue description
When "Collapse Lines" in the output dock is enabled, having a lot of different lines in the output makes the editor extremely slow / unusable when trying to add new lines.
This has frozen Godot many times for me wh... | https://github.com/godotengine/godot/issues/76144 | https://github.com/godotengine/godot/pull/80857 | 6f90b23702be158349aa544cf1d6b231600bae92 | ffdb4662fe886e25bb0cc7c292913fbf0e475714 | 2023-04-16T20:19:09Z | c++ | 2023-08-25T19:26:29Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,141 | ["doc/classes/Callable.xml"] | Callable unbind doesn't actually unbind arguments | ### Godot version
4.0.2
### System information
Linux 5.10.167-2-MANJARO
### Issue description
Calling `unbind` on a callable doesn't actually unbind the arguments. However it makes godot think the arguments are unbound, thus requiring you to call the callable with fewer arguments. But some of the argumen... | https://github.com/godotengine/godot/issues/76141 | https://github.com/godotengine/godot/pull/76158 | 96580689b0d87266bc1b862c10bf7defad535bb3 | 5625399680a54bd481c1dec580da1ce4e7d0e58d | 2023-04-16T18:13:06Z | c++ | 2023-04-17T18:14:04Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,135 | ["drivers/gles3/storage/material_storage.cpp", "editor/shader_globals_editor.cpp", "scene/main/shader_globals_override.cpp", "scene/resources/material.cpp", "servers/rendering/renderer_rd/storage_rd/material_storage.cpp", "servers/rendering/shader_language.cpp", "servers/rendering/storage/variant_converters.h"] | Unable to pass color arrays through shader parameters | ### Godot version
v4.0.2.stable.official [7a0977ce2]
### System information
GNU/Linux, GLES3 & Vulkan, Intel UHD 770
### Issue description
When passing arrays of color objects to the shader, the shader program cannot get the values, even when converted to vector arrays.
And source_color hint does not convert co... | https://github.com/godotengine/godot/issues/76135 | https://github.com/godotengine/godot/pull/74937 | e188d619227990001667821dac8bc8940076d4a9 | 166643df326724ab439721dcf1eb2d367ae5b744 | 2023-04-16T14:56:03Z | c++ | 2023-06-09T09:04:16Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,119 | ["editor/editor_themes.cpp"] | Project theme LineEdit override breaks some LineEdits in Editor | ### Godot version
4.0.1, 4.0.2, probably 4.0 (Mono version, not sure about regular)
### System information
Windows 10
### Issue description
Setting LineEdit override in default theme in project settings (not editor settings!) affects editor settings. It breaks some of the LineEdits in editor (see screens... | https://github.com/godotengine/godot/issues/76119 | https://github.com/godotengine/godot/pull/76123 | 3db40355a0232bd8f22faa64f09a8b3c122106ff | d6dde819be6e02de133fe1b9f97c8fa6ce8668bb | 2023-04-16T07:48:11Z | c++ | 2023-04-17T22:14:10Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,117 | ["editor/import/resource_importer_imagefont.cpp"] | Bitmap fonts render incorrectly if glyph dimensions are not even numbers | ### Godot version
4.0.2.stable.mono.official [7a0977ce2]
### System information
Windows 10 Pro, HP EliteBook 840 G3, Intel HD Graphics 520
### Issue description
Bitmap fonts (pixel fonts) render incorrectly if their glyph dimensions are not an even number.
Godot allows an image to be imported as Font Data (Mono... | https://github.com/godotengine/godot/issues/76117 | https://github.com/godotengine/godot/pull/76136 | df0ad7502d3d9a55197d7f20c220df82706129ba | ecc219de4628847ac17208a125b6fa996e56d4bb | 2023-04-16T06:54:12Z | c++ | 2023-04-18T21:40:55Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,116 | ["servers/rendering/shader_preprocessor.cpp", "servers/rendering/shader_preprocessor.h"] | Shader Editor: disable preprocessor causes error highlight to offset 1 line. | ### Godot version
v4.0.2.stable.official [7a0977ce2]
### System information
Kubuntu 22.10
### Issue description
When put `#pragma disable_preprocessor` at the head of the shader:

Expected:

### System information
MacOS 13.3 M1 Pro
### Issue description
This issue was found by @don-tnowe while testing #76078
When nesting a Packed Array in an Array or a Dictionary and then updating one of the element of the Packed array, the packed Array will be recasted to an un... | https://github.com/godotengine/godot/issues/76113 | https://github.com/godotengine/godot/pull/76114 | c2edf14faf3abdaba9a82651f202dd102703f041 | df0ad7502d3d9a55197d7f20c220df82706129ba | 2023-04-16T02:36:39Z | c++ | 2023-04-18T21:40:31Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,110 | ["servers/debugger/servers_debugger.cpp"] | Texture duplicated in Vram (Compatibility renderer) | ### Godot version
v4.0.2.stable.official [7a0977ce2]
### System information
OpenGL API 4.2 (Core Profile) Mesa 22.2.5 - Compatibility - Using Device: Intel - Mesa Intel(R) HD Graphics 2500 (IVB GT1)
### Issue description
Note the abnormal high RAM usage, I checked the _Video RAM_ tab and found this.
![S... | https://github.com/godotengine/godot/issues/76110 | https://github.com/godotengine/godot/pull/75782 | 804297881550a9ff9440c6f026442fb102636b05 | f7308f45026f14e93ad3ca82dafb491950d14c64 | 2023-04-16T01:12:48Z | c++ | 2023-04-17T12:27:06Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,094 | ["modules/gdscript/language_server/gdscript_extend_parser.cpp", "modules/gdscript/language_server/gdscript_workspace.cpp", "modules/gdscript/language_server/godot_lsp.h"] | [LSP] Cannot rename inner method variables | ### Godot version
4.0.2
### System information
Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU)
### Issue description
It is not possible to use the rename feature available with the Godot LSP to rename inner method variables.
It works for class properties, though.
Relates to #65563, but this ... | https://github.com/godotengine/godot/issues/76094 | https://github.com/godotengine/godot/pull/76095 | 13544fb508454b5e37d815d6e7a00cd627d12e79 | d45c6fd5911a0026a43e0c908c30464718a6f014 | 2023-04-15T17:21:48Z | c++ | 2023-04-24T14:44:44Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,083 | ["editor/plugins/script_editor_plugin.cpp"] | "Close documentation" does not appear in the context menu. | ### Godot version
v3.6.beta1.official [632a544c6]
### System information
w10 64
### Issue description
The "Close Documentation" option only appears in the "File" menu.
Does not appear in context menu:
 | ### Godot version
4.0
### System information
Windows 10
### Issue description
If you modify a theme with ToolTipPanel and you modify the texture of the tooltip, some odd color is behind it.
I tried going through almost every theme node and tried to set the color or panel empty and nothing removes the ... | https://github.com/godotengine/godot/issues/76071 | https://github.com/godotengine/godot/pull/81669 | e5ad3d4d58fff417a9306bd802d622402ba303c7 | dd3638d425eb8c93ff2142dff1b566475b34340f | 2023-04-14T22:43:41Z | c++ | 2023-09-15T17:48:37Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,070 | ["editor/gui/scene_tree_editor.cpp", "editor/gui/scene_tree_editor.h", "editor/rename_dialog.cpp"] | Batch Rename try to update `NodePath` but fails which results in invalid `NodePath` error | ### Godot version
4.1.dev (a7276f1ce0)
### System information
MacOS 13.3 M1 Pro
### Issue description
when doing a Batch rename with two nodes being present in a `NodePath`. Batch Rename will try to update the `NodePath` but will fail which will results in this error
<img width="515" alt="Capture d’écran 2023-04... | https://github.com/godotengine/godot/issues/76070 | https://github.com/godotengine/godot/pull/76376 | 0b30785bca3255b9c5a9cbcc381b584209b5044b | 2c51ecac5a829f998c386bcfc7366761cf0c87ae | 2023-04-14T22:06:24Z | c++ | 2023-06-15T08:39:48Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,059 | ["modules/gdscript/gdscript_parser.cpp", "modules/gdscript/tests/scripts/parser/errors/duplicate_icon.gd", "modules/gdscript/tests/scripts/parser/errors/duplicate_icon.out", "modules/gdscript/tests/scripts/parser/errors/duplicate_tool.gd", "modules/gdscript/tests/scripts/parser/errors/duplicate_tool.out"] | No error if a script has multiple `@tool` annotations at the top. | ### Godot version
4.0.2
### System information
All Systems
### Issue description
Title is explanatory enough.
```
@tool
@tool
extends Node
```
I expect an error or warning on line 2, because it doesn't do anything.
### Steps to reproduce
N/A
### Minimal reproduction project
N/A | https://github.com/godotengine/godot/issues/76059 | https://github.com/godotengine/godot/pull/76065 | db1302637023168f7becceb1c4ce13228e1b2a43 | a1d2396ab9f486a56a1669546d08759d45012181 | 2023-04-14T13:13:53Z | c++ | 2023-04-20T16:07:52Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,054 | ["modules/gdscript/gdscript_parser.cpp"] | `Mismatch in extents tracking stack` spam with a hanging `const` keyword | ### Godot version
4.0.2.stable
### System information
Windows 10
### Issue description
Engine keeps spamming me this

### Steps to reproduce
No steps, issue happens from time to time absolutely... | https://github.com/godotengine/godot/issues/76054 | https://github.com/godotengine/godot/pull/79301 | a55e714b561ffb963a4f15cbbf393f43f7a77c77 | 6c4f85a879cc0641ac23d58c33b311e9f35ef4b4 | 2023-04-14T10:23:12Z | c++ | 2023-07-12T19:03:12Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,050 | ["doc/classes/PhysicsDirectBodyState2D.xml", "doc/classes/PhysicsDirectBodyState3D.xml", "servers/physics_3d/godot_body_pair_3d.cpp"] | PhysicsDirectBodyState2D: `get_contact_local_position` and `get_contact_collider_position` are inconsistent with 3D analogues | ### Godot version
4.0.2-stable
### System information
Ubuntu 22.04
### Issue description
The documentation of [PhysicsDirectBodyState2D's `get_contact_local_position`](https://docs.godotengine.org/en/latest/classes/class_physicsdirectbodystate2d.html#class-physicsdirectbodystate2d-method-get-contact-local-position... | https://github.com/godotengine/godot/issues/76050 | https://github.com/godotengine/godot/pull/76088 | 081808be498d501bac042148e4b547b52fbe0e4e | 769d8a7bbe6f59a8a7cae0194b65bf078c9bb2b4 | 2023-04-14T09:03:23Z | c++ | 2023-05-10T07:09:17Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,044 | ["servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp"] | Enabling SSR with a Canvas Sky creates ghosting on any element in the environment (but not on macOS) | ### Godot version
v4.0.2.stable.custom_build [285ca4637]
### System information
Windows 10, Forward+
### Issue description
Spent a few days working on macOS and in that time, re-did my skybox to use canvas layers, all was well. Returned to my windows machine to find ghost artifacts everywhere.
Isolated it to t... | https://github.com/godotengine/godot/issues/76044 | https://github.com/godotengine/godot/pull/78624 | 0c1442f82a4fd5020ed621731e479a71e89b4cb3 | ea3aaeac05813d8ead8f5fb8b3ad704939d56465 | 2023-04-14T03:05:35Z | c++ | 2023-07-08T16:16:05Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,041 | ["modules/gdscript/gdscript_compiler.cpp", "modules/gdscript/tests/scripts/runtime/features/assign_operator.gd", "modules/gdscript/tests/scripts/runtime/features/assign_operator.out"] | Array += Array is broken | ### Godot version
4.1.dev (4dcf2c5431ea6894c268c384df0d81e7fd96c341)
### System information
Debian Linux, rendering N/A
### Issue description
I noticed the following strange behavior on master as of 4dcf2c5431ea6894c268c384df0d81e7fd96c341:
```
func _ready():
var list: Array = []
list... | https://github.com/godotengine/godot/issues/76041 | https://github.com/godotengine/godot/pull/75885 | efb42c3101a12120fb85ea6b5a1c03192591b152 | 45cd5dcad39274da18440d6ea3c2121bec248eaa | 2023-04-13T20:57:48Z | c++ | 2023-04-25T14:17:02Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,035 | ["scene/2d/camera_2d.cpp"] | Bottom Panel Plugin with SubViewport and Camera causes crash | ### Godot version
4.0-stable
### System information
Fedora Linux 37
### Issue description
When a plugin adds a bottom panel to the editor with `add_control_to_bottom_panel(control: Control, title: String)`, if the bottom panel scene contains a `SubViewport` with a `Camera2D`, the editor will crash with the followi... | https://github.com/godotengine/godot/issues/76035 | https://github.com/godotengine/godot/pull/79645 | 18437819186efd7e785100a2741d0a7667fdf2ca | 7a313318b289fe499f1beadc79d8817f1aabb0eb | 2023-04-13T17:27:46Z | c++ | 2023-07-21T15:54:58Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,028 | ["core/variant/variant.cpp"] | Unbinding an argument on signal callback incorrectly throws argument count error | ### Godot version
4.0.2-stable
### System information
Windows 11
### Issue description
When connecting a signal to a method and unbinding arguments from that method, an error is incorrectly thrown showing a miscount of arguments expected.
Example connect code:
`$Emitter.connect("action", action.unbind(1))`
... | https://github.com/godotengine/godot/issues/76028 | https://github.com/godotengine/godot/pull/76259 | f6bb71fc77fa6cbb0ec870b3e75399027c9a9556 | e83d3060a8efa1465d3498f09347c26cc07a03a7 | 2023-04-13T13:26:23Z | c++ | 2023-04-20T10:43:42Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,013 | ["core/io/image.cpp", "doc/classes/Image.xml"] | [C#] Image.CompressMode lacks Astc | ### Godot version
Godot_v4.0.2-stable_mono_win64
### System information
Windows 11 22H2
### Issue description
enum CompressMode in C# glue lacks the Astc option

### Steps to reproduce
... | https://github.com/godotengine/godot/issues/76013 | https://github.com/godotengine/godot/pull/76014 | 467b3e524abbc1fb60aaac3df2c23ffd21fcaec7 | 68b8156fe3075e0e45b070d26fce2a0baae6f293 | 2023-04-13T07:17:52Z | c++ | 2023-04-13T07:57:53Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 76,006 | ["drivers/gles3/storage/texture_storage.cpp"] | Can't filter ViewportTexture in GLES3 renderer | ### Godot version
4.0.2
### System information
Windows 11, GLES3, nVidia RTX 3070, driver 528.49
### Issue description
When drawing a viewport in Compatibility (GLES3) mode, the filter mode for the CanvasItem doing the drawing is ignored and nearest is always used. This is true regardless of using SubViewportConta... | https://github.com/godotengine/godot/issues/76006 | https://github.com/godotengine/godot/pull/78285 | c6d9139f165727a9effc6d270e3af9d942075b3f | 1710a7d30313728e90ea35243b0230e411e17483 | 2023-04-13T00:16:40Z | c++ | 2023-06-16T08:22:33Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,989 | ["editor/editor_themes.cpp", "editor/plugins/texture_region_editor_plugin.cpp", "editor/plugins/texture_region_editor_plugin.h", "scene/resources/atlas_texture.cpp"] | Region Editor shows wrong texture when using Canvas Texture | ### Godot version
v4.0.1.stable.official [cacf49999]
### System information
Windows 10
### Issue description
If you use Sprite2D with a regular CompressedTexture and set a Region on it, then use a Sprite2D with a CanvasTexture and a different texture in the diffuse, and try to set a Region, the Region Editor displ... | https://github.com/godotengine/godot/issues/75989 | https://github.com/godotengine/godot/pull/80435 | 2c0a74a14938e053fc44e32b7fc134513c6f3bb5 | 33a3e12fe1a0060197c77ba9531ebe5528543356 | 2023-04-12T14:44:27Z | c++ | 2023-08-28T10:04:18Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,982 | ["editor/editor_properties_array_dict.cpp"] | Node arrays appear as Object arrays in the inspector | ### Godot version
4.1 cd03028
### System information
Windows 10 x64
### Issue description

Exported node arrays display Object instead of the node type. This does not happen with Resources.
### Steps to ... | https://github.com/godotengine/godot/issues/75982 | https://github.com/godotengine/godot/pull/76530 | a1a102299a044c310784e340ebb1f4e6cb7bc975 | c90654b565474eec6fd8fa26d06348402c873254 | 2023-04-12T12:50:16Z | c++ | 2023-05-12T10:46:23Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,981 | ["editor/editor_properties.cpp", "editor/editor_properties.h", "editor/editor_properties_array_dict.cpp", "scene/resources/packed_scene.cpp", "scene/resources/packed_scene.h"] | NodePaths display incorrectly in the inspector arrays | ### Godot version
4.0.2
### System information
Windows 10 x64
### Issue description

Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the... | https://github.com/godotengine/godot/issues/75981 | https://github.com/godotengine/godot/pull/76389 | 3dd0307f3fd8efd45057b62dfa14b45e6db0ce49 | f77dee90a64a2d3ed3ba6b2111f3dc26f6872891 | 2023-04-12T12:42:04Z | c++ | 2023-05-31T22:40:40Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,969 | ["modules/gltf/gltf_document.cpp"] | Animation from GLB file not playing properly | ### Godot version
v4.0.1.stable.official [cacf49999]
### System information
macOS M1 ARM
### Issue description
A GLB file with a single animation (which was created in Houdini) imports without warnings in Godot. The mesh and material loads properly and the presence of the animation is detected, but trying to play ... | https://github.com/godotengine/godot/issues/75969 | https://github.com/godotengine/godot/pull/75990 | 87b8eea9f6c516b4a362f8b80095e3a037ade225 | a19db2b03725cc5b794d46f57d30c1d401d94cff | 2023-04-12T04:42:42Z | c++ | 2023-04-13T07:54:42Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,946 | ["doc/classes/TextServer.xml", "modules/text_server_adv/text_server_adv.cpp", "modules/text_server_fb/text_server_fb.cpp", "scene/gui/line_edit.cpp", "scene/gui/rich_text_label.cpp", "scene/gui/text_edit.cpp", "servers/text_server.cpp", "servers/text_server.h"] | TextServer shaped_text_get_carets returns incorrect l_caret at image texture char location | ### Godot version
4.0.x
### System information
MacOS, Windows, X11
### Issue description
`TextServer::shaped_text_get_carets()` incorrectly returns a default `Rect()` (0, 0, 0, 0) for `l_caret` at the char location of an image texture within a line RID.
It correctly returns the `t_caret` CaretInfo.
With the ... | https://github.com/godotengine/godot/issues/75946 | https://github.com/godotengine/godot/pull/75974 | 412721d51a61be62ad4fdb6fd0bb60e710cbc8eb | 15316416ab011671611372e103d3a006b36e8368 | 2023-04-11T16:53:00Z | c++ | 2023-04-12T11:28:09Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,929 | ["scene/gui/tree.cpp"] | TreeItem scroll doesn't properly follow selected item when there is hidden items. | ### Godot version
v4.0.2.stable.official [7a0977ce2]
### System information
Windows 10
### Issue description
The vertical scroll bar should follow the selected item as we select another. This works fine unless some items have been hidden, which the scroll bar seems to ignore, leading to undesirable results.
### S... | https://github.com/godotengine/godot/issues/75929 | https://github.com/godotengine/godot/pull/75977 | fb3e4e7967f9b75b48438fb47d86f03355cc9028 | cd03028915295e67d72cd91dbd46eafb207f92d1 | 2023-04-11T11:07:51Z | c++ | 2023-04-12T11:28:16Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,915 | ["scene/3d/skeleton_3d.cpp", "scene/3d/skeleton_3d.h"] | Skeleton3D find_bone() is too slow | ### Godot version
c3ed7af
### System information
Windows 10
### Issue description
The Skeleton.find_bone() function is too slow with complex skeletons that have many bones.
While this was always the issue with find_bone() even far back as in Godot 3 the issue with its slowness is now amplified due to ... | https://github.com/godotengine/godot/issues/75915 | https://github.com/godotengine/godot/pull/77307 | 8f9e0672fb015b11d8b03a35e077f16e60308042 | 4e9e5e85b608f23b5b88c8fa1c0f08678acdc0fe | 2023-04-10T23:58:54Z | c++ | 2023-05-23T17:14:34Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,902 | ["editor/editor_log.cpp", "modules/text_server_adv/text_server_adv.cpp", "modules/text_server_adv/text_server_adv.h", "scene/gui/rich_text_label.cpp", "scene/gui/rich_text_label.h"] | one-liner Godot crash when printing odd characters on MacOS | <details>
<summary>Previous issue</summary>
### Godot version
v4.0.1.stable.official [cacf49999]
### System information
MacOS Ventura 13.2.1
### Issue description
Using `String.get_string_from_ascii` on specific string makes Godot crash.
Well, I'm not sure on which function makes Godot crash, my is ... | https://github.com/godotengine/godot/issues/75902 | https://github.com/godotengine/godot/pull/75975 | 15316416ab011671611372e103d3a006b36e8368 | fb3e4e7967f9b75b48438fb47d86f03355cc9028 | 2023-04-10T16:59:37Z | c++ | 2023-04-12T11:28:12Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,897 | ["scene/gui/color_picker.cpp"] | Color pick Hex code field too small | ### Godot version
4.0.2
### System information
Windows 11
### Issue description
The field for entering a hex value in the color picker is only large enough to show three characters.

### Steps t... | https://github.com/godotengine/godot/issues/75897 | https://github.com/godotengine/godot/pull/75905 | f7f7250c0dabc6b4439d4fcd359217b57ae41c26 | cbf7412e387fc39cb868103af76801f166cbfe50 | 2023-04-10T15:57:47Z | c++ | 2023-04-11T17:40:48Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,896 | ["drivers/gles3/storage/material_storage.cpp", "servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp", "servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp"] | NODE_POSITION_VIEW shader built-ins does not work correctly | ### Godot version
v4.0.2.stable.official
### System information
Windows 10
### Issue description
Shader built-in NODE_POSITION_VIEW should show the coordinates of the node in the local space of the camera, but if the node has some rotation, it does not work correctly.
In the following video, you can see that when... | https://github.com/godotengine/godot/issues/75896 | https://github.com/godotengine/godot/pull/76109 | d481fca9865cbfa3c75ad6960940af207f30c6f6 | 39d85308fdc7c44b25b4d8f57a958cafefdfe323 | 2023-04-10T15:34:22Z | c++ | 2023-05-05T12:35:41Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,893 | ["core/input/input.cpp"] | Android [split_config.arm64_v8a.apk!libc++_shared.so] std::__ndk1::recursive_mutex::lock() ANR | ### Godot version
3.6.1.beta
### System information
Android, GLES2
### Issue description
Multiple ANRs.
```
"main" tid=1 Native
#00 pc 0x000000000001ed2c /system/lib64/libc.so (syscall+28)
#01 pc 0x000000000002202c /system/lib64/libc.so (__futex_wait_ex(void volatile*, bool, int, bool, time... | https://github.com/godotengine/godot/issues/75893 | https://github.com/godotengine/godot/pull/76399 | 00215ec9041c7b5e58f8d3ff36840293c5e550ac | 49ba2e04479791e9186e72e004a64f3abc68c375 | 2023-04-10T15:07:45Z | c++ | 2023-05-08T10:20:21Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,886 | ["editor/gui/editor_zoom_widget.cpp", "editor/gui/editor_zoom_widget.h", "editor/plugins/canvas_item_editor_plugin.cpp", "editor/plugins/tiles/tile_atlas_view.cpp", "editor/plugins/tiles/tile_data_editors.cpp"] | TileSet editor's zoom values are clamped poorly | ### Godot version
4.0.2
### System information
All systems
### Issue description
TileSet clamps the zoom level between 1% and 10000%. This isn't ideal because hitting the min/max zoom level means you're no longer on a multiple of 2. For instance, the canvas editor's max zoom level is 12800% and the minimum is 0.78... | https://github.com/godotengine/godot/issues/75886 | https://github.com/godotengine/godot/pull/81812 | c4effea5e6fefc0194f52247a21d9fc5d916b2c3 | 7513ae6d06347d4aa66e26f9e98be647706bf5c4 | 2023-04-10T13:05:03Z | c++ | 2023-10-09T13:31:49Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,871 | ["editor/plugins/canvas_item_editor_plugin.cpp"] | Strange cursor icon behavior when panning in the 2D view | ### Godot version
4.0.2
### System information
Windows 10
### Issue description
I noticed there are two strange cursor interactions when panning in the 2D view via holding the spacebar and click+dragging. (I suspect they're directly related, which is why I only opened one issue.)
1. If you hold the spacebar in ... | https://github.com/godotengine/godot/issues/75871 | https://github.com/godotengine/godot/pull/75997 | 13f2a4c7ae8ee40944e735a76c7e4d5bebdc4182 | 4cfa71857996a388f82dffd4d498b239403057c7 | 2023-04-09T22:51:12Z | c++ | 2023-04-13T07:55:53Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,870 | ["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/tests/scripts/analyzer/errors/extend_non_class_constant_1.gd", "modules/gdscript/tests/scripts/analyzer/errors/extend_non_class_constant_1.out", "modules/gdscript/tests/scripts/analyzer/errors/extend_non_class_constant_2.gd", "modules/gdscript/tests/scripts/a... | Declaring an inner class that extends a variable name crashes the engine, instead of just reporting an error (GDScript) | ### Godot version
4.0 stable official
### System information
Windows 10
### Issue description
This has been posted by an user over at godotforums.org, in a more complicated form. I just made a super-minimal example that's trivial to reproduce. Don't know if this was already reported.
Engine crashes to... | https://github.com/godotengine/godot/issues/75870 | https://github.com/godotengine/godot/pull/75879 | bd3286eed23718afc87e7a6013aa88639f1d3da1 | afca0b8fdd07ff2e50f421a0e5424897cff1eb77 | 2023-04-09T20:25:04Z | c++ | 2023-04-14T11:21:54Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,866 | ["core/io/http_client.cpp"] | HTTPClient doesn't work with a body containing special characters | ### Godot version
Godot 4
### System information
Linux
### Issue description
When using HTTPClient from GDScript having non ASCII characters like "안녕하세요" causes the request to fail/not work correctly. This only affects HTTPClient and not HTTPRequest. Issue is it using the size before converting to utf8 for the req... | https://github.com/godotengine/godot/issues/75866 | https://github.com/godotengine/godot/pull/75867 | ffd32a244b43ff58c13819c2debf8cf3b58ecbdc | fb10f45efe52e330496e325b6b7efd0e52f769b0 | 2023-04-09T19:02:26Z | c++ | 2023-05-14T14:05:39Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,852 | ["editor/project_converter_3_to_4.cpp"] | Conversion tool: exported variable types are incorrect | ### Godot version
4.0.2.stable
### System information
Ubuntu 22.10
### Issue description
This happens when converting a godot3 project to a godot4 project.
Godot3 source
```gdscript
extends Node2D
export(int) var integer := 2
export(Resource) var resource: Resource = null
```
Result
```gdscript
extend... | https://github.com/godotengine/godot/issues/75852 | https://github.com/godotengine/godot/pull/75900 | 9be0aab79044625803c66b57d7923eca163bdaab | efea8aed68d2990ece73e0ed98dd31b0a2c158c0 | 2023-04-09T11:53:06Z | c++ | 2023-06-12T20:53:58Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,849 | ["editor/debugger/debug_adapter/debug_adapter_protocol.cpp", "modules/gdscript/language_server/gdscript_language_protocol.cpp"] | LSP and DAP connections are not terminating | ### Godot version
latest
### System information
Arch Linux
### Issue description
> **Note**
> this issue was reported by @glimpsebeyond, @kkhhaann and others on [godot-vscode-plugin](https://github.com/godotengine/godot-vscode-plugin/issues/389#issuecomment-1302540744)
Since https://github.com/godotengine/godo... | https://github.com/godotengine/godot/issues/75849 | https://github.com/godotengine/godot/pull/75850 | c3ed7af12347aa04a3d3bb91bc726170e894758e | 4ab0b389406a1119db3ea59d827904a24ed1ffaa | 2023-04-09T11:34:37Z | c++ | 2023-04-11T08:19:24Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,834 | ["editor/debugger/debug_adapter/debug_adapter_parser.cpp", "editor/debugger/debug_adapter/debug_adapter_parser.h"] | DAP fails with path mismatch on Windows | ### Godot version
4.0.dev (61630d4e1e279278d29576b979b710b9025f473e)
### System information
Windows 10
### Issue description
> **Note**
> this issue was reported by @glimpsebeyond on [godot-vscode-plugin](https://github.com/godotengine/godot-vscode-plugin/issues/389#issuecomment-1302540744)
On Windows, due to ... | https://github.com/godotengine/godot/issues/75834 | https://github.com/godotengine/godot/pull/75836 | cdc68c28877a7394a83f2e31755b57dd0d3b3a28 | 7b170d12cf0f8b3a15572fd203aa5cba840975f3 | 2023-04-08T17:50:25Z | c++ | 2023-06-19T14:38:19Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,833 | ["drivers/gles3/rasterizer_canvas_gles3.cpp"] | MultiMesh InstanceCount 1 not working | ### Godot version
4.0.2.stable
### System information
Windows 11
### Issue description
MultiMeshInstance2D MultiMesh does not work in the editor and in game with InstanceCount 1
Doesn't work well in the editor, but works fine in game if InstanceCount is > 1
### Steps to reproduce
1) Put a MultiMeshInstance2D ... | https://github.com/godotengine/godot/issues/75833 | https://github.com/godotengine/godot/pull/75954 | 1b14e1a2933ebd6e5f73178c132ad088b8a69dba | ecbb196728ec45ad80ff4f1b7c475cd29c35a42f | 2023-04-08T17:38:48Z | c++ | 2023-04-12T07:08:06Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,832 | ["modules/gdscript/gdscript_compiler.cpp", "modules/gdscript/tests/scripts/runtime/features/assign_operator.gd", "modules/gdscript/tests/scripts/runtime/features/assign_operator.out"] | Multiplication of integer and float gives wrong result | ### Godot version
4.1 61630d4
### System information
Windows 10 x64
### Issue description
```GDScript
var a := 1
a *= 1.0
prints("Result:", a)
```
Produces
```
Result: 4607182418800017408
```
Does not happen in 4.0 branch.
### Steps to reproduce
1. Run the code above
2. Observe the result
### Minima... | https://github.com/godotengine/godot/issues/75832 | https://github.com/godotengine/godot/pull/75885 | efb42c3101a12120fb85ea6b5a1c03192591b152 | 45cd5dcad39274da18440d6ea3c2121bec248eaa | 2023-04-08T17:34:55Z | c++ | 2023-04-25T14:17:02Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,826 | ["platform/linuxbsd/x11/display_server_x11.cpp", "platform/macos/display_server_macos.mm", "platform/web/display_server_web.cpp", "platform/windows/display_server_windows.cpp"] | Input.set_custom_mouse_cursor() doesn't work with AtlasTexture | ### Godot version
4.1.dev (c151d3231)
### System information
Windows 10
### Issue description
Passing AtlasTexture to `Input.set_custom_mouse_cursor()` changes the cursor to a black square and causes the engine to output the following error:
```
E 0:00:00:0693 main.gd:11 @ _ready(): Index p_x = -1 is out of ... | https://github.com/godotengine/godot/issues/75826 | https://github.com/godotengine/godot/pull/75827 | fff0ee0fc40646012294889e032183ab53d72fa9 | f7f7250c0dabc6b4439d4fcd359217b57ae41c26 | 2023-04-08T14:55:27Z | c++ | 2023-04-11T17:40:44Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,813 | ["scene/resources/shader.cpp", "scene/resources/shader_include.cpp", "servers/rendering/shader_preprocessor.cpp"] | Cyclic Dependencies in shader freeze | ### Godot version
4.0.1(flatpak)
### System information
Linux openSUSE
### Issue description
Cyclic Dependencies in shader result in infinite loop
### Steps to reproduce
Create 'main' shader that includes other shader, let's say `inc_me1` and `inc_me2` if 'inc_me1' that includes 'main' shader and '... | https://github.com/godotengine/godot/issues/75813 | https://github.com/godotengine/godot/pull/77608 | 3a895eafc0839c44f12843edf8fed60a01433968 | faa73c9fcbe3d55fc738962effc9dc40fb83b687 | 2023-04-08T08:05:00Z | c++ | 2023-05-30T13:32:04Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,803 | ["doc/classes/PhysicsDirectBodyState3D.xml", "doc/classes/PhysicsDirectBodyState3DExtension.xml", "servers/extensions/physics_server_3d_extension.cpp", "servers/extensions/physics_server_3d_extension.h", "servers/physics_3d/godot_body_3d.h", "servers/physics_3d/godot_body_direct_state_3d.cpp", "servers/physics_3d/godot... | PhysicsDirectBodyState3D.get_local_contact_position sometimes returns incorrect position, scene order dependent | ### Godot version
4.0.1.stable.mono.official.cacf49999, 4.0.2.stable.mono.official.7a0977ce2
### System information
Manjaro Linux
### Issue description
When querying the local position of a collision of a `RigidBody3D`, the reported collision is supposed to be in "local" coordinates, that is, relative to the `Rigi... | https://github.com/godotengine/godot/issues/75803 | https://github.com/godotengine/godot/pull/58880 | 5860b02b63943bd5c75c14244cb6b92fd4382ccc | f850bfa92d3fd82abefec9441ba6c8bc1559d0a0 | 2023-04-08T01:53:50Z | c++ | 2023-04-13T07:51:43Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,802 | ["core/object/message_queue.cpp"] | Exported Version of Game Crashes at Random When Switching Scenes/Levels (slot >= slotmax) | ### Godot version
v4.0.2.stable.official.7a0977ce2
### System information
Windows 10
### Issue description
I started a brand new project last week and I was testing an exported version of the game just to test my scene switcher and to make sure that everything was working as intended (in a previous Godot... | https://github.com/godotengine/godot/issues/75802 | https://github.com/godotengine/godot/pull/78987 | bc0e6460760f02ba227f72bccb7db2227262a73a | 2c8cbcd1a025f7211db87bca4c9c3cdec2ef6eab | 2023-04-07T23:24:27Z | c++ | 2023-07-26T16:39:38Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,801 | ["editor/scene_tree_dock.cpp", "editor/scene_tree_dock.h", "scene/resources/packed_scene.cpp"] | Can't disconnect a connection after making an instance local | ### Godot version
4.0.2
### System information
Windows 10 x64
### Issue description
Regression from #69661
The PR added a transient flag that makes instantiated connections uneditable. However when you make the instance local, the flag leaks to the local scene, making the connection impossible to remove other tha... | https://github.com/godotengine/godot/issues/75801 | https://github.com/godotengine/godot/pull/81737 | 50d17f6b8c5cfc6e225c67a7699a5d5f8ebe5654 | f41e07bfe6e2ead2f2d0c2248b40c5c2cf799056 | 2023-04-07T22:18:17Z | c++ | 2023-10-24T08:53:37Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,794 | ["servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp"] | Normal Buffer not working as expected if the current scene has no environment | ### Godot version
4.0.2 stable
### System information
issue tested on win10 with ryzen 7 and rx 6600, win11 with ryzen 7 and gtx 3050
### Issue description
When creating a screen reading post processing shader, the normal buffer functions correctly in the editor, but does not seem to be functioning as expected in ... | https://github.com/godotengine/godot/issues/75794 | https://github.com/godotengine/godot/pull/77808 | d214dc5a0c539412a1f40a406222df78e25e3c50 | 91cddd6c3980971e9ac4160a27e6b80f10478650 | 2023-04-07T20:20:09Z | c++ | 2023-06-05T11:42:58Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,790 | ["editor/plugins/visual_shader_editor_plugin.cpp"] | Attempting to add a Ceil Vector2 to a visual shader will crash the engine. | ### Godot version
4.0.2 Stable
### System information
Windows 10, RTX 2060, Bug occurs on all backends.
### Issue description
Attempting to add a Ceil Vector2 to a visual shader will immediately crash the engine.
All other ceils work fine, and so does changing one to a Ceil Vector2, Only crashes when trying to di... | https://github.com/godotengine/godot/issues/75790 | https://github.com/godotengine/godot/pull/75809 | cfab3d2f57976913a03a891b30eaa0a5da4ff64f | e684d126ed605899267ee37cc143f072b93b4d04 | 2023-04-07T18:13:55Z | c++ | 2023-04-08T19:05:10Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,774 | ["scene/gui/code_edit.cpp", "tests/scene/test_code_edit.h"] | extends BASE in path form lead suggestion about super extra quote appeared | ### Godot version
4.0.2.stable
### System information
window10,forward+
### Issue description

> extends "../DmUtils/tween_panel.gd"
>
> """gd"""
> func _ready() -> void:
> ____"super" # Suggestions willl extra quote added!
### Steps ... | https://github.com/godotengine/godot/issues/75774 | https://github.com/godotengine/godot/pull/85191 | 718598e470300daa92043216d0c59e25e3e2da66 | 40e71923932962eebc7e59c52492b9250afb3ff9 | 2023-04-07T06:37:39Z | c++ | 2023-12-20T14:07:44Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,773 | ["doc/classes/SyntaxHighlighter.xml", "scene/resources/syntax_highlighter.cpp", "scene/resources/syntax_highlighter.h"] | Should _get_line_syntax_highlighting(line) in SyntaxHighlighter be a const function while get_text_edit() is not? | ### Godot version
4.0
### System information
Linux Mint
### Issue description
`_get_line_syntax_highlighting(line)` is declared as a const function. But when using GDExtension, it needs to call `get_text_edit()` which is not a const function.
Link with: https://github.com/godotengine/godot-cpp/issues/1084
### S... | https://github.com/godotengine/godot/issues/75773 | https://github.com/godotengine/godot/pull/75777 | b6cf8959e45f064f0bc7664daa469fe2a0207181 | 8784f95e1f5b7112beefeaf8ef6bdd2ca6c907f2 | 2023-04-07T05:49:02Z | c++ | 2023-04-10T10:49:04Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,766 | ["editor/editor_inspector.cpp"] | Adding a GDScript inner class makes inspector tooltip for exported variables not work | ### Godot version
master
### System information
W11
### Issue description
This issue is present in `master` and 4.0.2 at least.
Without an inner class:

With an inner class:
; // prints 0. it must be 1234
Variant double_variant = 6789... | https://github.com/godotengine/godot/issues/75757 | https://github.com/godotengine/godot/pull/75758 | 01e84b1da126026742fa769624332865d070539e | b8bf28e2b60ca8d2e5ba68ba417390d07b5f3bb4 | 2023-04-06T15:03:29Z | c++ | 2023-06-19T08:27:20Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,754 | ["platform/android/java_godot_lib_jni.cpp", "platform/android/plugin/godot_plugin_jni.cpp"] | Plugins causing crashes when emitting signals with arguments in some devices | ### Godot version
4.0.2stable
### System information
Samsung SM-J701MT, GLES3
### Issue description
I've had 2 users reporting that my game is crashing on startup just after a few frames. Both users had similar devices: LG K10 and LG K12. Later on I discovered that my old phone (Samsung SM-J701MT) also h... | https://github.com/godotengine/godot/issues/75754 | https://github.com/godotengine/godot/pull/76640 | 9f12e7b52d944281a39b7d3a33de6700c76cc23a | ee865051367a78bf20f50500520af13ef8f1097b | 2023-04-06T14:28:50Z | c++ | 2023-05-01T18:11:43Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,752 | ["drivers/vulkan/vulkan_context.cpp"] | [Linux] Upon any file/folder creation inside of Godot; crashes the Hyprland session | ### Godot version
4.0.x-stable
### System information
Hyprland Arch Linux v0.23.0beta
### Issue description
By simply just creating any file, resource or directory the Hyprland session crashes. It is quite difficult to give more context than that. In the aftermath of the crash, it does spam the message:
... | https://github.com/godotengine/godot/issues/75752 | https://github.com/godotengine/godot/pull/79143 | 83cc5d4914a6bff76069ac19191192337e4df3de | 1453dc9d5dea8934f26d157b78aa8ed3b7a8a500 | 2023-04-06T13:03:56Z | c++ | 2023-07-09T10:24:07Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,747 | ["drivers/gles3/rasterizer_canvas_gles3.cpp"] | Particles don't work in Compatiblity mode with amount set to 1 | ### Godot version
v4.0.2.stable.official [7a0977ce2]
### System information
Windows 10, NVIDIA GeForce GTX1060 6G
### Issue description
When emitting a particle with the amount set to 1, no particle is visible in Compatibility mode. In Mobile and Forward+, it does work.
Might be related, but seems to ... | https://github.com/godotengine/godot/issues/75747 | https://github.com/godotengine/godot/pull/75954 | 1b14e1a2933ebd6e5f73178c132ad088b8a69dba | ecbb196728ec45ad80ff4f1b7c475cd29c35a42f | 2023-04-06T11:56:40Z | c++ | 2023-04-12T07:08:06Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,735 | ["scene/resources/visual_shader.cpp"] | Visual Shader not declaring a parameter when the nodes are only connected to a VaryingSetter | ### Godot version
v4.0.2.stable.mono.official [7a0977ce2]
### System information
Windows 10
### Issue description
When using the Visual Shader editor, if the output of a set of nodes only connects to a VaryingSetter, any Parameter nodes will fail to declare themselves in the generated code. This causes an error in... | https://github.com/godotengine/godot/issues/75735 | https://github.com/godotengine/godot/pull/83189 | 94a8d37d5408e3b0d5f6ada3562860f2a0a8780a | 8f98f13c88b3af2f99f4722695299bf25e192292 | 2023-04-06T04:55:08Z | c++ | 2023-10-13T09:44:46Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,734 | ["servers/physics_3d/godot_collision_solver_3d_sat.cpp"] | RigidBody3D in Convex Shape will sometimes pass through each other. | ### Godot version
4.0.2
### System information
Windows10, Vulkan, amd6700xt
### Issue description

### Steps to reproduce
Run the project below.
Keep in mind that I'm using a custom Convex Shape, not Box ... | https://github.com/godotengine/godot/issues/75734 | https://github.com/godotengine/godot/pull/75835 | d54266899a84631b39ab1892e0bf249a4ecaf26d | 040330c63c3f2858220b90db27223c1b41273e52 | 2023-04-06T04:47:38Z | c++ | 2023-04-10T10:37:00Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,729 | ["editor/plugins/canvas_item_editor_plugin.cpp"] | 2d-editor exec [Make bone2d node from Node (ctrl + shift + B)] make gd quit unnormally | ### Godot version
4.0.1.stable
### System information
window10,forward+
### Issue description
2d-editor press (ctrl + shift + b) will root panel node selected will trigger gd quit.
**Quit unnormally** is unnormal-case should guard it if operation is unacceptable I think
### Steps to reproduce
1. 2d-editor sel... | https://github.com/godotengine/godot/issues/75729 | https://github.com/godotengine/godot/pull/77160 | 6e1fec0abc81bc337332f113674fdf1bf53cc6c6 | 6d3935d42d3360b975fab867cb8db62e19b20001 | 2023-04-06T01:43:24Z | c++ | 2023-05-17T13:59:28Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,727 | ["scene/2d/audio_stream_player_2d.cpp", "scene/2d/audio_stream_player_2d.h"] | Tooltip with physics running on separate thread bug | ### Godot version
4.0.2-stable
### System information
Windows 10
### Issue description
When running physics on a separate thread the tooltip of a control node may cause a crash when you play audio from an AudioStreamPlayer2D node at the same time as the tooltip would try to appear.
Error message:
```
Godot En... | https://github.com/godotengine/godot/issues/75727 | https://github.com/godotengine/godot/pull/75728 | 8c551374cada11b4b24045f9017d8b585d66335e | f1f0e5f91d02484f45ea69b76d1b9c7c6a335109 | 2023-04-05T23:32:28Z | c++ | 2023-04-07T10:46:53Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,712 | ["editor/editor_asset_installer.cpp", "editor/editor_asset_installer.h", "editor/plugins/asset_library_editor_plugin.cpp"] | Editor treats custom repository host zips differently. | I noticed that some plug-ins that have their repository host set as custom seem to have their zips treated differently. For example, some plug-ins I have downloaded, the editor seems to ignore the base folders and just dump the contents into the project's root. However, ones that have, say, Github listed as the repos... | https://github.com/godotengine/godot/issues/75712 | https://github.com/godotengine/godot/pull/81358 | 3815b2f98e51f918d6d4526547fdcedd40491c76 | 7343ad9e4fa7906ceec6b3779221e176cab33665 | 2023-04-05T19:49:53Z | c++ | 2023-09-08T21:14:51Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,711 | ["scene/main/viewport.cpp", "scene/main/viewport.h"] | Area2D mouse_entered/mouse_exited doesn't update properly with Camera2D movement | ### Godot version
v4.0.2.stable.official [7a0977ce2]
### System information
Windows 10, Linux
### Issue description
When the `mouse_entered` and `mouse_exited` signals are used with an `Area2D` node, the signals are not emitted if the `Camera2D` moves the viewport such that the mouse enters or leaves the area.
... | https://github.com/godotengine/godot/issues/75711 | https://github.com/godotengine/godot/pull/78017 | 0cee1e0d4fe4652b9161175089c2162e1508c4b0 | 2a8e83ccadd5a859c765a9d805bd9b5e1a07f02f | 2023-04-05T19:43:09Z | c++ | 2023-06-09T11:44:05Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,707 | ["doc/classes/StyleBoxFlat.xml", "scene/resources/style_box.cpp", "scene/resources/style_box.h"] | The new default UI theme has blurry edges | ### Godot version
4.0-stable x86_64
### System information
Ubuntu 22.04, Intel Iris Plus Graphics G7, Xorg
### Issue description
The default UI theme has blurred edges around focus boxes. Perhaps other lines of rectangles used in the UI have a slight blur.
 -> Label:
return %label
```
and then accessing that class later:
```gdscript
func _ready() -> void:
Main.get_l... | https://github.com/godotengine/godot/issues/75645 | https://github.com/godotengine/godot/pull/78552 | 229af8e5731030064deb5777f6adf3838618df54 | 4f00f925b3ba18c7832781035c2829a3388c7544 | 2023-04-04T12:05:16Z | c++ | 2023-08-17T09:20:32Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,634 | ["servers/physics_server_2d.cpp", "servers/physics_server_3d.cpp"] | [GodotPhysics] RigidBody3D Objects Overlapping | ### Godot version
4.0.2 RC.2
### System information
Windows 11, Vulkan Mobile, NVidia RTX 3070 TI
### Issue description
RigidBody3D Objects overlap when sitting on top of each other.

This has actually... | https://github.com/godotengine/godot/issues/75634 | https://github.com/godotengine/godot/pull/75665 | cbb2e17369302eed28cd72b64a2687299ac8f045 | 47af40c71fbfcb66af130ea58b2b2c95ad5d48cb | 2023-04-04T01:23:15Z | c++ | 2023-04-07T10:43:12Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,599 | ["drivers/vulkan/rendering_device_vulkan.cpp", "drivers/vulkan/rendering_device_vulkan.h"] | Mobile Renderer makes Meshes unreadable/uneditable on Android | ### Godot version
4.0.1-stable
### System information
Android 12, Mobile Renderer
### Issue description
When retrieving Mesh data from a MeshInstance3D like so...
```GDScript
var mesh = self.get_mesh()
var mesh_array = mesh.surface_get_arrays(0)
var vertex_array = mesh_array[Mesh.ARRAY_VERTEX]
var i... | https://github.com/godotengine/godot/issues/75599 | https://github.com/godotengine/godot/pull/84852 | 8a9e3ad8d5623bad204964795504e5cd10289dad | a9ba8695d4ac453c5edc8339371116ea28f403aa | 2023-04-02T20:05:16Z | c++ | 2023-12-04T22:06:04Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,558 | ["modules/navigation/nav_map.cpp"] | 4.0.2 RC1 - Enabling Avoidance in NavigationAgent2D (3D) causes Godot to crash | ### Godot version
4.0.2 RC1
### System information
Windows 10, nVidia GT1030, Compatibility mode in Godot
### Issue description
Enabling the **Avoidance Enabled** setting causes Godot to crash and close. This error is repeated both in the 2D scene and in 3D. There are no errors in the console.
### Steps to repro... | https://github.com/godotengine/godot/issues/75558 | https://github.com/godotengine/godot/pull/75560 | d22e9effa20f639b72ace2e1306c83e8afec094f | 7e30fa30bafe295614e083997e907566e102871f | 2023-04-01T09:31:40Z | c++ | 2023-04-02T15:33:50Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,549 | ["servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp", "servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp"] | GPUParticles3D double their position when using precision=double | ### Godot version
v4.0.2.rc.custom_build [50f26811b]
### System information
Windows 10
### Issue description

When `precision=double` is turned on, GPUParticles3D are positioned wrong. Their g... | https://github.com/godotengine/godot/issues/75549 | https://github.com/godotengine/godot/pull/76003 | 1a90031f3c25fa15904c3d44e2223bc29cfd1633 | 0ec2be1213549520c3575219dd4233bf037f24d3 | 2023-04-01T02:09:03Z | c++ | 2023-04-13T07:56:41Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,546 | ["doc/classes/CanvasItem.xml", "doc/classes/Node.xml"] | [4.01] TabContainer Self Modulate has no effect | ### Godot version
v4.0.1.stable.official [cacf49999]
### System information
Windows 11 Home 22H2 22621.1413
### Issue description
In `Godot 3` when you applied a `Self Modulate` colour to the `TabContainer` it would affect the colour of the tabs but not the content.
In `Godot 4` when you applied a `Self... | https://github.com/godotengine/godot/issues/75546 | https://github.com/godotengine/godot/pull/75565 | df7834ac96398da0cb6b09f77ec010d4dff467f7 | 76444699cb6592da467cf1527bfdc1f57bd0daa9 | 2023-04-01T00:18:34Z | c++ | 2023-04-03T13:03:39Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,545 | ["modules/gdscript/gdscript_cache.cpp"] | No runtime errors when running a script with a syntax error (Unexpected "identifier" in class body) | ### Godot version
Godot Engine v4.0.1.stable.official.cacf49999
### System information
Windows 10, Vulkan API 1.3.205 - Forward+ - Using Vulkan Device #0: NVIDIA - NVIDIA GeFor ce RTX 3080
### Issue description
Creates coding in an external text editor.
Run the script as follows.
godot_console.exe --ext gd... | https://github.com/godotengine/godot/issues/75545 | https://github.com/godotengine/godot/pull/83540 | 15955e5d9e5fc13744e0cb7f77a9ef84676d3510 | 7270da76bae70172b413ad4a65176ea23df00be6 | 2023-04-01T00:16:04Z | c++ | 2023-10-20T13:09:04Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,531 | ["scene/gui/texture_progress_bar.cpp", "scene/gui/texture_progress_bar.h"] | Texture Progress Bar Node Hot Reload Image Bug | ### Godot version
4.0
### System information
Windows 11, Vulkan
### Issue description
When using the Texture Progress Bar Node and setting one or more of the three texture parameters, if you hot reload the textures, the texture bounds do not get set to the new texture size if the texture size was adjusted.
### St... | https://github.com/godotengine/godot/issues/75531 | https://github.com/godotengine/godot/pull/75532 | 11b7f552ca78f1d1a45d35c75c9d7dcfbc1cc1d5 | d22e9effa20f639b72ace2e1306c83e8afec094f | 2023-03-31T10:51:38Z | c++ | 2023-04-02T15:33:27Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,525 | ["editor/editor_file_system.cpp"] | Glb import error | ### Godot version
v4.0.stable.official [92bee43ad]
### System information
Windows 10, 64bit
### Issue description
First, please run the reproduction project.
When I run the test scene, It report error like follow and app exited.

### Issue description
The following BBCode in a RichTextLabel:
```
[p align=center]p align center[/p]
[p align="center"]p align "center"[/p]
[p align='center']p align 'center'[/p]
```
Results in:
!... | https://github.com/godotengine/godot/issues/75501 | https://github.com/godotengine/godot/pull/75622 | 513f43e774627636e38c88e870eab7542e5b9f6d | a1058313a9c4743fa8c9377b59cf3ae34d7fd087 | 2023-03-30T17:35:18Z | c++ | 2023-05-24T06:45:35Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,490 | ["modules/text_server_adv/thorvg_svg_in_ot.cpp", "modules/text_server_adv/thorvg_svg_in_ot.h", "modules/text_server_fb/thorvg_svg_in_ot.cpp", "modules/text_server_fb/thorvg_svg_in_ot.h"] | Editor crashes using the "Noto Color Emoji" font | ### Godot version
4.0.1.stable.official [cacf49999]
### System information
Windows 10, OpenGL API 3.3.0 NVIDIA 528.49
### Issue description
The editor hard crashes when a specific sequence of actions is done on the `Label Settings` of a `Label` control. It _seems_ that selecting only one specific font as... | https://github.com/godotengine/godot/issues/75490 | https://github.com/godotengine/godot/pull/75675 | 0d6a07c031f7dbac9225e52da4db62e559ec1a6b | 44d539465acca7592e0c88748e231fe5f151da37 | 2023-03-30T09:31:18Z | c++ | 2023-04-05T10:03:37Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,480 | ["core/input/input.cpp", "core/input/input.h", "doc/classes/Input.xml", "platform/linuxbsd/joypad_linux.cpp"] | Controller events detected as InputEventKey when Steam is open (due to Steam Input event injection) | ### Godot version
4.0, 4.0.1
### System information
Windows 10
### Issue description
If Steam is open on your computer, input from a controller can be incorrectly detected as an InputEventKey. Closing Steam corrects this error.
Controller inputs should never be detected as an InputEventKey: According ... | https://github.com/godotengine/godot/issues/75480 | https://github.com/godotengine/godot/pull/76045 | 4d862d6cc9bfe2c2d772f16222e00996b6aee943 | 55b74c7cdf5157312ef9e7086cd3d3725249f315 | 2023-03-29T22:41:02Z | c++ | 2023-07-12T15:16:36Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,473 | ["scene/main/window.cpp"] | Editor dialogs now appear centered on the whole desktop instead of screen | ### Godot version
v4.1.dev136.mono.custom_build [23394bebe]
### System information
Windows
### Issue description
Dialogs in the editor and project manager now appear centered on the whole desktop instead of centered on the current screen.
This is especially annoying with 2 screens where the new position... | https://github.com/godotengine/godot/issues/75473 | https://github.com/godotengine/godot/pull/75475 | 6612068f3f23c9b1a9445b7f11b885aa3ca7babd | 499493340d1bbb604a1c25371e759bbe58c4fbd8 | 2023-03-29T20:15:26Z | c++ | 2023-03-30T16:23:21Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,470 | ["doc/classes/Vector2i.xml", "doc/classes/Vector3i.xml", "doc/classes/Vector4i.xml", "modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2I.cs", "modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3I.cs", "modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4I.cs"] | C# Vector2I inconsistent rounding behavior | ### Godot version
v4.0.1.stable.mono.official
### System information
Windows 10
### Issue description
In C# Vector2I conversion produces inconsistent rounding behavior. `GD.PrintS((Vector2I)(new Vector2(0.5f, 0.51f)), (int)(0.5f), (int)(0.51f));` will print `(0, 1) 0 0` (note that y component is rounded to 1). On ... | https://github.com/godotengine/godot/issues/75470 | https://github.com/godotengine/godot/pull/75477 | 8f6ce4c8f9a45f5abf604513bf4b95377c9a67d1 | ce03630f34bff8388e65391fd08a1ed2da3b20af | 2023-03-29T18:36:19Z | c++ | 2023-03-31T11:01:48Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,446 | ["scene/main/node.cpp", "tests/scene/test_node.h"] | FindChildren not finding nested children | ### Godot version
4.0.1-stable_mono_win64
### System information
Windows 10 19044
### Issue description
I'm writing a C# script and trying to use `FindChildren` in my `_Ready` method.
My scene is like this with a root node with the script attached:

and then trying to add a node to the array by referencing it with `$`
(for example `var wheels: Array... | https://github.com/godotengine/godot/issues/75393 | https://github.com/godotengine/godot/pull/75419 | 0ebd2aea4576c2b15a15b2fde489e9124c69d3ff | 8b62c52d1cf1bd38fdd379eeb8dd91644a42a70e | 2023-03-27T14:54:15Z | c++ | 2023-06-14T07:23:32Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,380 | ["scene/resources/visual_shader.cpp"] | Alpha/Opacity not displaying through Visual Shader properly, even with "Depth prepass Alpha" enabled. | ### Godot version
v4.0.1.stable.official [cacf49999]
### System information
Windows 10, Vulkan, Ryzen 3900, NVIDIA GTX 2080 SUPER
### Issue description
I noticed that the Draw prepath Alpha for the Visual Shader isn't working correctly, for some reason it causes the object to fade/turn black when the flo... | https://github.com/godotengine/godot/issues/75380 | https://github.com/godotengine/godot/pull/75957 | 11798fa420f4f9612b61f9ba3e18e0162dceb01b | d4dad2b2f88968ff329145f3dab5290478bae886 | 2023-03-27T08:12:59Z | c++ | 2023-04-12T15:01:24Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,377 | ["scene/3d/camera_3d.cpp"] | Camera3D orthogonal size inspector slider does not have useful limits | ### Godot version
v4.0.1.stable.official [cacf49999]
### System information
Windows 10
### Issue description
Using the grabber to adjust an orthogonal Camera3D's `size` value is not very useful. The slider's minimum and maximum values are so extreme that dragging the grabber a single pixel in any directi... | https://github.com/godotengine/godot/issues/75377 | https://github.com/godotengine/godot/pull/82604 | 34e34f09458e48612738b102b8ff8adad9185079 | 28ada4582e445a41562b58b3bf5b7436c05adc5c | 2023-03-27T05:04:25Z | c++ | 2023-11-10T20:54:10Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,358 | ["doc/classes/AnimatableBody2D.xml", "doc/classes/AnimatableBody3D.xml", "doc/classes/StaticBody2D.xml", "doc/classes/StaticBody3D.xml"] | Area2D has inconsistent interactions with StaticBody2D when the Area2D is moving or still | ### Godot version
4.0.1 stable
### System information
MacOS 13.0, Forward+, M1 Metal
### Issue description
Area2D has an inconsistent interaction with StaticBody2Ds. When Area2D holds still, it can't see the moving StaticBody2D.
For my project, I'm scaling StaticBody2D for interactions between Charact... | https://github.com/godotengine/godot/issues/75358 | https://github.com/godotengine/godot/pull/75471 | f3033da97de83a04bd5051cccbc763711177c387 | f8fdacae64c0646425d7c92f4f4fd6289d79cbbd | 2023-03-26T13:54:21Z | c++ | 2023-04-18T16:01:58Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,354 | ["editor/plugins/tiles/atlas_merging_dialog.cpp"] | Atlas Merge Tool crashes when selecting entries to merge | ### Godot version
v4.0.1.stable.official [cacf49999]
### System information
Windows 11
### Issue description
When trying to select multiple entries inside the Atlas Merge Tool, the engine crashes.
 to merge with adjacent operator tokens.
Addtionally, the ... | https://github.com/godotengine/godot/issues/75351 | https://github.com/godotengine/godot/pull/75366 | ba27db36e935f0f5c95df8d57f842d564b7e9b3c | 9dcfdc205103979cd1fcd8f3a52fba5e1ed1c9dc | 2023-03-26T10:01:12Z | c++ | 2023-04-03T20:32:31Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,329 | ["editor/editor_node.cpp"] | The editor crashes after turning off a plugin and closing the current scene | ### Godot version
Godot 4.0.1
### System information
Windows 10 64 bits NVIDIA GeForce GTX 1060
### Issue description
The editor crashes without any information after turning off a GDScript plugin and then close the current scene.
I tried:
- Using a debug build with the debug MSVC runtime (off by def... | https://github.com/godotengine/godot/issues/75329 | https://github.com/godotengine/godot/pull/75331 | b136677facec02fe468e9ca685a27e1f28961c88 | b57f3c2e6762a7146c46108a58bfa64b63b5ecf1 | 2023-03-25T19:49:07Z | c++ | 2023-03-27T09:42:33Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,311 | ["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/gdscript_editor.cpp"] | `_parse_property` autocomplete generate function signature with wrong types in parameters | ### Godot version
4.0.1 stable
### System information
Manjaro Linux using i3, Foward+
### Issue description
When you create the `_parse_property` function and let Godot autocomplete for you you get this:

I printed log(9) but it result seems like 2.192
### Steps to reproduce
var digitCount : int = int(log(9))
print(digitCoun... | https://github.com/godotengine/godot/issues/75299 | https://github.com/godotengine/godot/pull/75300 | 6ef2f358c741c993b5cdc9680489e2c4f5da25cc | 9b0bee860f4d53614c218d28c9c32f88cf8b5cff | 2023-03-24T19:48:48Z | c++ | 2023-03-26T21:58:59Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,291 | ["editor/editor_themes.cpp", "editor/plugins/texture_region_editor_plugin.cpp", "editor/plugins/texture_region_editor_plugin.h", "scene/resources/atlas_texture.cpp"] | Atlas texture region editor displaying wrong texture | ### Godot version
4.0.1.official
### System information
Windows 10
### Issue description
I wanted to use a multiple atlas textures to crop out a character from a tilemap while saving all animations in one atlas texture and having other atlas textures inherit the first one and crop out the induvidual frames.
But... | https://github.com/godotengine/godot/issues/75291 | https://github.com/godotengine/godot/pull/80435 | 2c0a74a14938e053fc44e32b7fc134513c6f3bb5 | 33a3e12fe1a0060197c77ba9531ebe5528543356 | 2023-03-24T14:52:44Z | c++ | 2023-08-28T10:04:18Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,270 | ["drivers/gles3/shaders/particles.glsl"] | GPUParticles2D not emitted in web export | ### Godot version
4.0.1.stable
### System information
Windows 10, NVIDIA GeForce GTX 960M (31.0.15.3141), GLES3
### Issue description
GPUParticles2D are not displayed when exporting for web. CPUParticles2D appear to work as expected but the GPUParticles2D displays nothing upon playing the exported project in a bro... | https://github.com/godotengine/godot/issues/75270 | https://github.com/godotengine/godot/pull/75795 | 1433c98e9f75e4ccbbb873bad0ca006b2f7937fc | 6a6e36ec6a0f4740f0766dfeb0fdb2785a3548f1 | 2023-03-23T19:48:49Z | c++ | 2023-04-12T07:06:57Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,256 | ["scene/2d/animated_sprite_2d.cpp"] | Setting sprite_frames in AnimatedSprite2D node by code generates undesirable warning. | ### Godot version
4.0.1 stable
### System information
Windows 11
### Issue description
When setting sprite_frames by code in AnimatedSprite2D node, a warning saying: "Setting autoplay after the node has been added to the scene has no effect." is presented. The point is that I don't need to set autoplay and I'm not... | https://github.com/godotengine/godot/issues/75256 | https://github.com/godotengine/godot/pull/75258 | 8f2c41b4dd71ef89e975ab1ecef7e4996e352826 | 32c65c92a2c2c2b505f1abccc4db1d0f4ec5c81d | 2023-03-23T12:45:59Z | c++ | 2023-03-25T13:28:27Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,252 | ["platform/macos/display_server_macos.h", "platform/macos/display_server_macos.mm"] | Godot 4.0.1 is crashing while saving with a non US keyboard input on macOS. | ### Godot version
4.0.1
### System information
macOS Ventura 13.2.1, MacBook Pro 16" 2019
### Issue description
So, Godot 4.0.1 is crushing every time I try to save a project (command + s) while a non US keyboad input is set. If input is US everything is fine. I tested this with Russian and Hebrew inputs. There is... | https://github.com/godotengine/godot/issues/75252 | https://github.com/godotengine/godot/pull/75254 | dbf1a7277f70c63b2012e40d6850bc45e67fb35f | db77702177ba259d375dae3fb88473a8711c4faa | 2023-03-23T10:20:39Z | c++ | 2023-03-30T21:09:42Z |
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