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closed
godotengine/godot
https://github.com/godotengine/godot
75,239
["doc/classes/PhysicsServer3D.xml"]
Area3D created in Physicsserver3D dont work
### Godot version 4.0 stable ### System information Windows 10 64bit RTX-3060 ### Issue description I create a Area3D via Physicsserver3D, including callback. On input press, a second area was created the same way in same position, but the callbacks was not trigered. I created a Area3D with nodes and m...
https://github.com/godotengine/godot/issues/75239
https://github.com/godotengine/godot/pull/75251
d20c520d96ec2c119ae00bf87868d0ddf436dc14
18f70195e6d415b1ba7f37cdf016f0927624e746
2023-03-22T20:46:37Z
c++
2023-03-25T14:43:51Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,236
["editor/import/resource_importer_wav.cpp"]
Godot 4 "Trim" audio import setting does nothing
### Godot version 4.0.1 official release ### System information Windows 10, Forward+, AMD Radeon R9 290X ### Issue description When importing small wav files, the "Trim" setting in the import dock has no effect. I noticed it for the first time on a ported 3.5 project (where Trim did work). Expected behavior: tr...
https://github.com/godotengine/godot/issues/75236
https://github.com/godotengine/godot/pull/75261
a08aa9627cdadc4a4c159301bcbbc31e9acaf3a2
0e0758c5cd2c7e463a94573e65fc19ffd0a5ebf8
2023-03-22T18:51:40Z
c++
2023-06-09T13:31:15Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,234
["scene/resources/gradient.cpp"]
Gradient.reverse() appears broken.
### Godot version 4.0.1 ### System information Ubuntu 22.04.1 LTS ### Issue description Reversing a gradient causes its first color to dominate. Reversing it back to how it was fixes it. Here's a TextureRect with a GradientTexture1D that calls `texture.gradient.reverse()` periodically: https://user-images.gi...
https://github.com/godotengine/godot/issues/75234
https://github.com/godotengine/godot/pull/75235
8b092484150b59489c1b88efc7188a6c58330e48
2be7a9be59601899c0e9d1e4bd31a96d9f3b2f63
2023-03-22T18:02:12Z
c++
2023-03-25T13:59:32Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,233
["scene/2d/shape_cast_2d.cpp", "scene/2d/shape_cast_2d.h", "scene/3d/shape_cast_3d.cpp"]
Signal already connected error when instantiating scene with root node `ShapeCast2D` when shape is "Local to Scene"
### Godot version 4.0.1 ### System information Fedora 37, Forward+, Intel(R) UHD Graphics 620 (WHL GT2) ### Issue description When a scene has a `ShapeCast2D` as root node, and the shape of the `ShapeCast2D` is set to be "Local to Scene", if you try to instantiate this scene (either by script or just by placing it...
https://github.com/godotengine/godot/issues/75233
https://github.com/godotengine/godot/pull/75266
c95b88cbe951d64105f93fcdf40d9242d8631468
2659fc1a34634b2d5c445a92e768847892d2eecf
2023-03-22T17:46:43Z
c++
2023-03-27T11:08:58Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,220
["editor/editor_node.cpp"]
EditorSettings's `Show Hidden Files` affects user FileDialog nodes as well
### Godot version 3.5.2.stable, 4.0.1.stable ### System information Arch Linux ### Issue description When the `Show Hidden Files` property is enabled in the Editor Settings: ![image](https://user-images.githubusercontent.com/6501975/226908540-8e70e520-3dcd-46e4-beaf-103ac176c1de.png) Any `FileDialog` nodes from ...
https://github.com/godotengine/godot/issues/75220
https://github.com/godotengine/godot/pull/75226
a3a8d3463ecdabc4efdd2bdbbbeee0a814b4ebd4
a08aa9627cdadc4a4c159301bcbbc31e9acaf3a2
2023-03-22T12:52:30Z
c++
2023-06-09T13:30:48Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,218
["scene/2d/gpu_particles_2d.cpp", "scene/3d/gpu_particles_3d.cpp"]
GPUParticles2D Ignore Parent's "Disabled" Process Mode When Running Game
### Godot version v4.0.1.stable.official [cacf49999] ### System information macOS Ventura 13.0.1 (22A400) ### Issue description I expected GPUParticles2D to not run when in a process mode = disabled subtree when set to process mode = inherit. But the GPUParticles2D process material still emits particles (while run...
https://github.com/godotengine/godot/issues/75218
https://github.com/godotengine/godot/pull/75398
f818d2b98f33199f480a8f59c8ce1e00876cc834
1222d35cdd832b3d4dfd96722d746d312e69a9bb
2023-03-22T11:30:58Z
c++
2023-03-28T14:34:58Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,213
["editor/plugins/tiles/tile_atlas_view.cpp", "editor/plugins/tiles/tile_set_atlas_source_editor.cpp"]
Can't drag a tile on the second row to expand over the first row
### Godot version 4.0.1.stable ### System information Arch Linux ### Issue description In the tileset atlas source editor, you can drag to expand the tile after selecting it with the pink handles. However, you can't drag the top handle up if the tile is on the second row, even if the first row is empty. ![ks...
https://github.com/godotengine/godot/issues/75213
https://github.com/godotengine/godot/pull/76152
ada712e06a471da2a2f4646237830bbd7980c114
4fc045e9b53becf063b50a457709ade403235d80
2023-03-22T08:20:26Z
c++
2023-06-21T09:19:24Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,208
["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/gdscript_analyzer.h", "modules/gdscript/gdscript_parser.cpp", "modules/gdscript/tests/scripts/analyzer/features/allow_get_node_with_onready.gd", "modules/gdscript/tests/scripts/analyzer/features/allow_get_node_with_onready.out", "modules/gdscript/tests/script...
Using @warning_ignore to ignore "shadowed_global_identifier" still issues warning(s)
### Godot version Godot 4.0.1.stable ### System information Windows 10, Forward+ ### Issue description Example code: ```gdscript @warning_ignore("shadowed_global_identifier") static func print_debug(msg: String): ``` the warning is ignored by pressing [ignore] in the warnings panel. pressing it multipl...
https://github.com/godotengine/godot/issues/75208
https://github.com/godotengine/godot/pull/75620
f6187014ec1d7a47b7201f64f3a8376a5da2f42d
0e1c9531b516fb804c4c5bd799a45fe45386c9d8
2023-03-22T07:29:15Z
c++
2023-07-25T19:25:45Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,191
["drivers/gles3/storage/material_storage.cpp", "editor/shader_globals_editor.cpp", "scene/main/shader_globals_override.cpp", "scene/resources/material.cpp", "servers/rendering/renderer_rd/storage_rd/material_storage.cpp", "servers/rendering/shader_language.cpp", "servers/rendering/storage/variant_converters.h"]
Shader uniform parameter vec4 without source_color hint does not follow explicit default value, and source_color default differs between vec3 and vec4
### Godot version v4.0.stable.official [92bee43ad] ### System information Linux Ubuntu 22.04 with Unity desktop ### Issue description In a shader using uniform parameters of type vec3 and vec4, the way defaults work is inconsistent. * vec3 param => OK, default is (0, 0, 0) and explicit default is hono...
https://github.com/godotengine/godot/issues/75191
https://github.com/godotengine/godot/pull/74937
e188d619227990001667821dac8bc8940076d4a9
166643df326724ab439721dcf1eb2d367ae5b744
2023-03-21T16:46:47Z
c++
2023-06-09T09:04:16Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,176
["doc/classes/CompressedCubemap.xml", "doc/classes/CompressedCubemapArray.xml", "doc/classes/CompressedTexture2D.xml", "doc/classes/CompressedTexture2DArray.xml", "doc/classes/CompressedTextureLayered.xml", "doc/classes/TextureLayered.xml"]
The description in the `CompressedTextureLayered` docs is problematic
### Godot version 4.0 ### System information Linux mint 21.1, Vulkan API 1.3.205, NVIDIA GeForce GTX 1050 Ti ### Issue description Currently, the description of `CompressedTextureLayered` is pieced together from `CompressedTexture2DArray` and `CompressedTexture2D`, it seems that the correct description is missing....
https://github.com/godotengine/godot/issues/75176
https://github.com/godotengine/godot/pull/75241
f1f0e5f91d02484f45ea69b76d1b9c7c6a335109
3abe4781b636dc2262ef3a00ac37f9bbf9e20aae
2023-03-21T08:19:25Z
c++
2023-04-07T11:08:48Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,156
["platform/macos/display_server_macos.h", "platform/macos/display_server_macos.mm"]
Editor crashes when using the save scene or save all scenes option on MacOS (M1)
### Godot version 4.0.1 ### System information MacOS M1 / Vulkan ### Issue description When pressing the Save Scene or Save All Scenes options in the editor a small black rectangle appears in the middle and a few seconds later the editor quits. No log appears to be produced. Note: It does NOT crash when it aut...
https://github.com/godotengine/godot/issues/75156
https://github.com/godotengine/godot/pull/75254
dbf1a7277f70c63b2012e40d6850bc45e67fb35f
db77702177ba259d375dae3fb88473a8711c4faa
2023-03-20T22:29:59Z
c++
2023-03-30T21:09:42Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,152
["modules/mono/csharp_script.cpp"]
First-time build of .NET glue from source generates .NET runtime errors because config file does not yet exist
### Godot version 4.1dev (a7d0e18a31) ### System information Windows 11, .NET SDK 6.0.407/7.0.202 ### Issue description When following the instructions on the [Compiling with .NET guide](https://docs.godotengine.org/en/latest/contributing/development/compiling/compiling_with_dotnet.html), the very first ...
https://github.com/godotengine/godot/issues/75152
https://github.com/godotengine/godot/pull/76659
9ad9820f5d2a4357ad16480f88a679fce8ecd492
156a2fabea05f6b44649a6d35814e5c4e5a07a30
2023-03-20T19:32:59Z
c++
2023-05-19T15:10:40Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,144
["core/input/input.cpp", "core/input/input_event.cpp", "core/input/input_event.h", "doc/classes/InputEvent.xml", "doc/classes/InputEventMouseButton.xml", "doc/classes/InputEventScreenTouch.xml", "platform/android/android_input_handler.cpp", "platform/android/android_input_handler.h"]
Cannot use curve menus on points in the Godot Android editor
### Godot version 4.0 - android ### System information Android 13, Samsung Galaxy 7 FE ### Issue description It's not possible to bring up the right click menus for the 1D cruve resource editor on the android build. Double tap and log tap don't work. ![image](https://user-images.githubusercontent.com/7917475/2263...
https://github.com/godotengine/godot/issues/75144
https://github.com/godotengine/godot/pull/76719
019fef758f13b975cc1f4423808440aec8b2e1d9
b0f49266f9b2fea49af4d3436cf0c31a2b119a59
2023-03-20T14:20:34Z
c++
2023-05-17T09:25:21Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,139
["scene/gui/code_edit.cpp", "tests/scene/test_code_edit.h"]
Script editor indents when colon is in comment
### Godot version 92bee43ad 4.0.stable ### System information ArchLinux x11 ### Issue description When pressing enter after: ```gdscript var a: ``` the result will be ```gdscript var a: TAB ``` This is only a problem when you have a colon in a comment, eg: ```gdscript var a := 4 # TODO: make this variab...
https://github.com/godotengine/godot/issues/75139
https://github.com/godotengine/godot/pull/76145
91bcfa8896d8a5e4175ddeeedff94045fd9fe6c8
c0ee2b4968044533ab39a92569c39130115c1a2f
2023-03-20T09:42:15Z
c++
2023-04-24T14:45:35Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,138
["platform/windows/display_server_windows.cpp"]
Keyboard language switch breaks script editor
### Godot version 4.0.1-RC2 ### System information Windows 10, with multiple keyboard layouts ### Issue description Arrow keys, backspace, enter stop working if I switch language. I have English, Estonian, Russian layouts. If I switch those in editor using WIN+Space shortcut only the letter keys work....
https://github.com/godotengine/godot/issues/75138
https://github.com/godotengine/godot/pull/75172
a008a06fcb3a65d5fc3694d3cb215bfb60397fe6
a44fde12f7f4e4dc2ba47b5ef1232951b95b07b4
2023-03-20T09:27:55Z
c++
2023-03-21T10:35:44Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,126
["editor/editor_inspector.cpp"]
Right clicking the label of an element of an array/dictionary will select the element but it will never be unselected
### Godot version 4.1.dev (4d5f10fc3a) ### System information MacOS 13.1 M1 Pro ### Issue description When right clicking an element of an array/dictionary it will select it but it will never be unselected (not if you select another node nor by reselecting the node). This leads to a lot of element being marked as ...
https://github.com/godotengine/godot/issues/75126
https://github.com/godotengine/godot/pull/77148
6a1d3198d1d7f81d2207da3948a51ca8034c7dac
5b5186383ede61a9bcd30b2e20321ba93a2cbcaa
2023-03-20T00:30:59Z
c++
2023-06-02T11:10:36Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,120
["scene/main/viewport.cpp"]
Area2D and Area3D don't trigger the mouse_entered and mouse_exited when dragging from a Control
### Godot version 4.0.stable ### System information Windows 10 ### Issue description The Area2D and the Area3D do not trigger the signals mouse_entered and mouse_exited if the mouse is dragging from inside a Control. But, a Control triggers the signals mouse_entered and mouse_exited when dragging from another Cont...
https://github.com/godotengine/godot/issues/75120
https://github.com/godotengine/godot/pull/79443
e25a3681335d4bc1534d0b6d90910d7f4a132675
1de9171c324741b1e50f2da2b3ffaeabae8ba36a
2023-03-19T22:41:55Z
c++
2023-07-26T16:40:14Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,118
["scene/gui/line_edit.cpp", "scene/gui/rich_text_label.cpp", "scene/gui/text_edit.cpp"]
RichTextLabel doesn't get _get_drag_data called.
### Godot version v4.0.1.rc1.official [d23922ffe] ### System information Ubuntu 22.04 ### Issue description RichTextLabel doesn't get **_get_drag_data** called. ### Steps to reproduce Just drag the labels, the **Label** one prints drag to output, the **RichTextLabel** doesn't ### Minimal reproduction project [...
https://github.com/godotengine/godot/issues/75118
https://github.com/godotengine/godot/pull/75122
66ff25a3eccf5d6e320428b3ad8df181816ca859
f3d1cc39a20446656862f8f34ed411cd4c1e80c8
2023-03-19T20:56:03Z
c++
2023-03-21T11:15:01Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,105
["scene/main/node.cpp"]
Signal binds not duplicated when duplicating node
### Godot version 4.0.1 ### System information Windows 11 ### Issue description When you have binds set for a given signal in the editor and then duplicate the node with ctrl + D, it does not maintain the bind values; they are simply ignored. I can't imagine this is not a bug, so reporting it. If absolutely needed...
https://github.com/godotengine/godot/issues/75105
https://github.com/godotengine/godot/pull/75382
549fcce5f8f7beace3e5c90e9bbe4335d4fd1476
39b1d860c3c3c24c525efb2f8644e245c089636a
2023-03-19T15:18:45Z
c++
2023-09-01T14:00:05Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,085
["drivers/gles3/rasterizer_canvas_gles3.cpp", "drivers/gles3/rasterizer_scene_gles3.cpp"]
Ambient light not affecting gridmap in compatibility renderer
### Godot version 4.0.1rc1 ### System information Windows10, AMD Ryzen 9 5900X, NVIDIA GeForce RTX 3060 Ti, driver version 30.0.15.1179, compatibility. ### Issue description Ambient lighting set in the environment does not affect gridmaps when using the compatibility render pipeline. ### Steps to reproduce Just ...
https://github.com/godotengine/godot/issues/75085
https://github.com/godotengine/godot/pull/81575
bfd78bb917887cfc1fd842ba23570394cad8bedb
b42aa5ad9d185a5263885755a17dc9d4e93314d5
2023-03-18T21:36:59Z
c++
2023-10-05T08:06:39Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,084
["editor/create_dialog.cpp", "editor/editor_help_search.cpp", "editor/editor_settings_dialog.cpp", "editor/export/project_export.cpp", "editor/project_settings_editor.cpp", "scene/main/viewport.cpp", "scene/main/window.cpp", "scene/main/window.h"]
Project/Editor settings dialog saved position in single window mode does not work well with resizing the editor
### Godot version 4.0 ### System information Linux ### Issue description I'm using a tiling window manager (`dwm`) and running the editor in single window mode. When `godot` is maximized, the project and editor settings dialogs are properly centered in Godot's window. When `godot` is tiled to a half or quarter o...
https://github.com/godotengine/godot/issues/75084
https://github.com/godotengine/godot/pull/75141
2a275b985ef8a2af9ad07a3572bcfe693f58b7c1
f818d2b98f33199f480a8f59c8ce1e00876cc834
2023-03-18T21:22:44Z
c++
2023-03-28T08:54:37Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,078
["drivers/unix/file_access_unix.cpp"]
Godot creates a lot of temporary files in the project directory on Linux/macos
### Godot version 4.1.dev (a7d0e18a31) ### System information Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU) ### Issue description A regression was introduced in https://github.com/godotengine/godot/pull/73156 (both a git bisection and the PR itself mentions it) where temp files would be created in the pro...
https://github.com/godotengine/godot/issues/75078
https://github.com/godotengine/godot/pull/75074
7752b52aa35aa4ae2e0ac03fa1249a874018888d
4d5f10fc3ad4e72c22391663c37d1f46510bb291
2023-03-18T19:52:13Z
c++
2023-03-19T07:37:33Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,063
["drivers/gles3/rasterizer_scene_gles3.cpp"]
Sorting is broken in compatibility pipeline
### Godot version 4.0.1rc1 ### System information Windows10, AMD Ryzen 9 5900X, NVIDIA GeForce RTX 3060 Ti, driver version 30.0.15.1179, compatibility. ### Issue description Particle systems with transparent planes don't work in compatibility render pipeline. See comparison with mobile render pipeline, everything ...
https://github.com/godotengine/godot/issues/75063
https://github.com/godotengine/godot/pull/75968
ecbb196728ec45ad80ff4f1b7c475cd29c35a42f
6e0c7d6a98b351923d8a3fa4d40cd89b3faf27c7
2023-03-18T12:30:05Z
c++
2023-04-12T07:08:30Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,059
["doc/classes/VehicleWheel3D.xml", "scene/3d/vehicle_body_3d.h"]
VehicleWheel3D default suspension travel is too high (5 meters)
### Godot version 4.0 ### System information Any ### Issue description This should be changed to something sensible like 0.5, the tooltip also suggests this in 4.0 thankfully but I think 5 entire metres is a bit of a stretch (ha) When I was a non-docs-reading noob, this caused me many hours of pain because i p...
https://github.com/godotengine/godot/issues/75059
https://github.com/godotengine/godot/pull/75080
c31149060004a0c177d1a7e9b0acd2844520e47a
b6d033b0e6477c22d4933d7f6d92d06e3ab7fe6a
2023-03-18T10:15:48Z
c++
2023-03-20T18:04:44Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,033
["drivers/gles3/storage/material_storage.cpp", "editor/shader_globals_editor.cpp", "scene/main/shader_globals_override.cpp", "scene/resources/material.cpp", "servers/rendering/renderer_rd/storage_rd/material_storage.cpp", "servers/rendering/shader_language.cpp", "servers/rendering/storage/variant_converters.h"]
Global shader uniform vec4 does not accept Vector4 when setting
### Godot version 4.0 (.NET) ### System information Windows 11 ### Issue description I have a global uniform vec4 in my shader. I was trying to set this value from code, using: `RenderingServer.GlobalShaderParameterSet("vector4test", new Vector4(1f, 0.0f, 0.0f, 1.0f))` This did not work, it seems the uniform...
https://github.com/godotengine/godot/issues/75033
https://github.com/godotengine/godot/pull/74937
e188d619227990001667821dac8bc8940076d4a9
166643df326724ab439721dcf1eb2d367ae5b744
2023-03-17T16:07:26Z
c++
2023-06-09T09:04:16Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,019
["doc/classes/Viewport.xml", "editor/editor_command_palette.cpp", "scene/gui/subviewport_container.cpp", "scene/gui/subviewport_container.h", "scene/main/viewport.cpp", "scene/main/window.cpp"]
InputEvent emitted by TouchScreenButton does not reach _unhandled_input
### Godot version 4.0.stable ### System information Arch Linux ### Issue description Pressing a `TouchScreenButton` can produce a corresponding `InputEventAction`. In 3.x, the event works the same as regular input events. You can receive it in `_input()` and `_unhandled_input()`, and it can be checked via `Inpu...
https://github.com/godotengine/godot/issues/75019
https://github.com/godotengine/godot/pull/57894
6980b2bf1761b9b980920dc5a4d32f240d88e211
72323a57d031f4447d758916fa8e2fc32bec4070
2023-03-17T09:05:47Z
c++
2023-05-09T08:43:49Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,015
["doc/classes/Viewport.xml", "editor/editor_command_palette.cpp", "scene/gui/subviewport_container.cpp", "scene/gui/subviewport_container.h", "scene/main/viewport.cpp", "scene/main/window.cpp"]
`SubViewport`s dont process object picking when under `Panel` with mouse mode set to stop
### Godot version 92bee43ad 4.0.stable ### System information ArchLinux x11 ### Issue description If a panel is above a viewport in the tree, the viewport does not process object picking. ```gdscript Panel # needs mouse mode to be set to ignore, if it isnt set to ignore, object picking doesnt occur. └── SubView...
https://github.com/godotengine/godot/issues/75015
https://github.com/godotengine/godot/pull/57894
6980b2bf1761b9b980920dc5a4d32f240d88e211
72323a57d031f4447d758916fa8e2fc32bec4070
2023-03-17T07:18:56Z
c++
2023-05-09T08:43:49Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,009
["doc/classes/RichTextLabel.xml", "scene/gui/rich_text_label.cpp", "scene/gui/rich_text_label.h"]
RichTextLabel bbcode refers to the wrong unicode for [ul] bullet points
### Godot version 4.0.stable.official ### System information Ubuntu 22.04.2 ### Issue description When creating an unordered list with RichTextLabel's bbcode, some fonts will display an oversized bullet point, while others appear normal. I'm 99% sure that this is because Godot is referencing the incorrec...
https://github.com/godotengine/godot/issues/75009
https://github.com/godotengine/godot/pull/75017
b6d033b0e6477c22d4933d7f6d92d06e3ab7fe6a
05d373c64b7da1063020dceec6970c438f5af7a6
2023-03-16T23:26:28Z
c++
2023-03-20T18:08:31Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,969
["editor/plugins/tiles/tile_map_editor.cpp"]
Tilemap preview visual skewed incorrectly
### Godot version 4.0, 4.0.1 ### System information Windows 11, ### Issue description When I load up a new tileset, and change the Node2D "skew" property it looks like the tilemap skews properly, but when placing new tiles the ghost is just stretched, not skewed I've tested this on Compatibility, Mobile, and F...
https://github.com/godotengine/godot/issues/74969
https://github.com/godotengine/godot/pull/74982
27038ca74fe01d21c794daf1a6da2ef12ecdb451
6e5713cc961bd04b5a3c7e2b7eb0bc455a4fc02a
2023-03-16T02:46:46Z
c++
2023-03-20T15:26:40Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,968
["drivers/unix/file_access_unix.cpp"]
Godot 4 crashes from time to time
### Godot version v4.0.1.rc1.official (d23922ffebe48f29126c003411495737d07e5a9f) ### System information Ubuntu 18.04.06 LTS ### Issue description The crash usually happens when I have another window focused (browser) for sometime and then Godot crashes. The backtrace: ``` ===================================...
https://github.com/godotengine/godot/issues/74968
https://github.com/godotengine/godot/pull/75074
7752b52aa35aa4ae2e0ac03fa1249a874018888d
4d5f10fc3ad4e72c22391663c37d1f46510bb291
2023-03-16T01:32:00Z
c++
2023-03-19T07:37:33Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,957
["platform/windows/display_server_windows.cpp"]
Cannot use 'backspace' key and key combinations are not working after alt-tabbing
### Godot version 4.0.1.rc1 ### System information Windows 11 ### Issue description The backspace key is not functioning in the 'Create New Node' pop-up in Godot 4.0.1.rc1. Noted also that the Ctrl+A is not functioning for adding new child nodes in the scene tree. No errors were shown in the logs or ...
https://github.com/godotengine/godot/issues/74957
https://github.com/godotengine/godot/pull/75172
a008a06fcb3a65d5fc3694d3cb215bfb60397fe6
a44fde12f7f4e4dc2ba47b5ef1232951b95b07b4
2023-03-15T20:38:04Z
c++
2023-03-21T10:35:44Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,951
["editor/editor_node.cpp", "editor/plugins/script_editor_plugin.cpp", "editor/project_manager.cpp"]
Some dialogs are too big
### Godot version 4.0 ### System information Windows 10 x64 ### Issue description Some dialogs are too big. Examples: Version confirmation in Project Manager ![image](https://user-images.githubusercontent.com/2223172/225405993-2a3be157-5151-4490-ac50-53621760fb02.png) Quit confirmation for unsaved scenes !...
https://github.com/godotengine/godot/issues/74951
https://github.com/godotengine/godot/pull/75895
aed655ff80d0176b756a58d5329894432203bf84
3e295f3f933a8b37ccfcef164fd2de078b3834d2
2023-03-15T19:14:36Z
c++
2023-04-10T18:13:34Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,942
["editor/animation_track_editor.cpp"]
AnimationTrackKeyEdit 's Args Type can't change back to string type from other type except stringname.
### Godot version 4.0.dev ### System information win11,core i7 13700, GTX4090 ### Issue description Just look at this gif. ![screenshots](https://user-images.githubusercontent.com/1620585/225354749-6ea17059-95b2-45e0-9765-8505e92726eb.gif) It seems that it was block by Static Type Checking. ![i...
https://github.com/godotengine/godot/issues/74942
https://github.com/godotengine/godot/pull/74948
a5de7e3820bb6bb09c58bc4e351d70420af54424
a3a8d3463ecdabc4efdd2bdbbbeee0a814b4ebd4
2023-03-15T15:17:02Z
c++
2023-06-09T13:30:16Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,929
["modules/openxr/action_map/openxr_action_map.cpp", "modules/openxr/extensions/openxr_htc_controller_extension.cpp"]
Unsupported paths being reported in OpenXR
### Godot version 4.0.stable ### System information Windows ### Issue description Using SteamVR the following errors are logged due to mismatches in the default action map ![image](https://user-images.githubusercontent.com/1945449/225193977-8215176c-b80c-4bb0-9933-5dbb12572a81.png) ### Steps to reproduce Ru...
https://github.com/godotengine/godot/issues/74929
https://github.com/godotengine/godot/pull/74930
eebb1d8effb0ec69c7f418f49d9d4388d263d7de
00215ec9041c7b5e58f8d3ff36840293c5e550ac
2023-03-15T03:00:45Z
c++
2023-05-08T10:20:17Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,919
["doc/classes/EditorSettings.xml", "editor/debugger/editor_debugger_node.cpp", "editor/debugger/editor_profiler.cpp", "editor/editor_settings.cpp"]
Incorrect Setting Values Shown in Remote Scene Tree [Editor Settings]
### Godot version Godot Engine v4.0.stable.official.92bee43ad ### System information Windows 11, Vulkan API 1.3.237 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 6800M ### Issue description While messing with Editor Settings i noticed that changing `debugger/remote_scene_tree_refresh_interval` and `debu...
https://github.com/godotengine/godot/issues/74919
https://github.com/godotengine/godot/pull/75200
867ea7fe591a7f1af367c71da693a3ab8140374e
080d471e9812323b177492ec90fad34c3da38869
2023-03-14T18:52:47Z
c++
2023-06-19T19:39:10Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,905
["core/variant/array.cpp", "tests/core/variant/test_array.h"]
In GdScript4, using Array.slice() with a step size greater than 1 omits the last expected value
### Godot version v4.0.stable.official [92bee43ad] ### System information Windows 10 ### Issue description I would like to slice an array of 12 values to get the values at index 2, 6, and 10 with Array.slice() using a step size of 4. However, this seems to be impossible in gdscript4. No matter what I try, it won't...
https://github.com/godotengine/godot/issues/74905
https://github.com/godotengine/godot/pull/74909
c981a305a559cca7553888b7d37a6ee98dedde2d
6f4646c6bff26461195f9e34031dbb744fa36f32
2023-03-14T12:36:58Z
c++
2023-03-15T13:25:16Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,879
["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/tests/scripts/analyzer/features/warning_ignore_annotation.gd", "modules/gdscript/tests/scripts/analyzer/warnings/redundant_await.gd", "modules/gdscript/tests/scripts/analyzer/warnings/redundant_await.out", "modules/gdscript/tests/scripts/runtime/features/awai...
REDUNDANT_AWAIT error incorrectly reported on `await callable.call()`
### Godot version 4.0.stable ### System information Windows 10 ### Issue description The issue seems to be related to #61373. My specific use-case is using await to stall until a callable.call is finished. When I use 'await' here it *does await*, so I think the warning is incorrect. Actual code is like this:...
https://github.com/godotengine/godot/issues/74879
https://github.com/godotengine/godot/pull/74949
5461b9976cc3457cfb2017e2ab1c42caca6f8eea
215893ebca9514cb2f98d901a72cf9e8c4be398e
2023-03-13T20:43:28Z
c++
2023-03-20T18:14:15Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,868
["scene/main/viewport.cpp", "scene/main/viewport.h", "scene/main/window.cpp", "scene/main/window.h"]
TreeItem buttons do not function in a SubViewport using the push_input method.
### Godot version 4.0.stable ### System information Windows 10 ### Issue description In my project, we are rendering a GUI to a QuadMesh as an in-game interactive display. We push mouse click events when the player clicks the display. This worked fine during 4.0 beta, but after moving to the stable release the but...
https://github.com/godotengine/godot/issues/74868
https://github.com/godotengine/godot/pull/77923
4d05edd75d081062208b66ed7c18bc8986ed5355
0cee1e0d4fe4652b9161175089c2162e1508c4b0
2023-03-13T15:50:06Z
c++
2023-06-09T10:15:56Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,867
["scene/2d/tile_map.cpp"]
TileMap Unable to Clear Scene Tiles
### Godot version 4.0 stable ### System information Windows 10 ### Issue description Running .clear() on a TileMap with Scene tiles leaves the tiles in place, as though nothing happened. This appears to be the same issue as raised in [#69596](https://github.com/godotengine/godot/issues/69596), [#72456](https://...
https://github.com/godotengine/godot/issues/74867
https://github.com/godotengine/godot/pull/79941
a0f572494e6602e0927bc3de61e9093c37da60f0
1e314d55019d890d5f7572ad3e114d0f4eff4a60
2023-03-13T15:45:20Z
c++
2023-07-27T17:09:40Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,865
["scene/resources/curve.cpp"]
Curve Editor gets re-constructed after every operation.
### Godot version 4.0 ### System information Ubuntu 22.04.1 LTS ### Issue description The CurveEditor constructor is called every time you do any operation. This is for example why handles get deselected after you drag them. Upon investigation, it appears that this is because Curve's methods `add_poin...
https://github.com/godotengine/godot/issues/74865
https://github.com/godotengine/godot/pull/74927
6f4646c6bff26461195f9e34031dbb744fa36f32
0247a376963b2f6bcd0b75962b1d96f7bcfad141
2023-03-13T15:09:26Z
c++
2023-03-15T13:26:42Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,862
["modules/mono/csharp_script.cpp", "modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/PropertyInfo.cs", "modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs", "modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs", "modules/mono/glue/GodotSharp/GodotSh...
Signal parameter type is always considered Object in signal connection dialog in C# (but not in GDScript)
### Godot version 4.0-stable_mono_win64 ### System information Windows 11 22H2 ### Issue description > ![Script](https://user-images.githubusercontent.com/43518523/224719220-9ab4a56c-2e9c-4c1b-bebe-d62eb23e372b.png) ![Bug](https://user-images.githubusercontent.com/43518523/224719256-34436394-6d89-4a2e-a588-f9f1...
https://github.com/godotengine/godot/issues/74862
https://github.com/godotengine/godot/pull/78349
b7976f4ad65bbda075f400843a40d6c75c385b49
19e0135acb64f6f1e119add0806763315c125e9f
2023-03-13T13:53:13Z
c++
2023-06-18T14:31:29Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,857
["modules/openxr/extensions/openxr_extension_wrapper.h", "modules/openxr/extensions/openxr_opengl_extension.cpp", "modules/openxr/extensions/openxr_opengl_extension.h", "modules/openxr/openxr_api.cpp"]
OpenXR/OpenGL(ES) rendering has washed out colors on some android devices
### Godot version 4.0.stable ### System information Android ### Issue description Using OpenXR with the OpenGL (`gl_compatibility`) renderer often results in washed out colors. There are differences between different devices and XR runtimes but this is mainly due to us attempting to work around this prob...
https://github.com/godotengine/godot/issues/74857
https://github.com/godotengine/godot/pull/74892
44cc6e5c86f2bb1ce5bf2ffdecd2fe36436ce353
dd8841a8ec304322f40f0d0c2a299d0e897f6cba
2023-03-13T11:59:38Z
c++
2023-03-16T10:59:50Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,845
["editor/project_converter_3_to_4.cpp", "editor/project_converter_3_to_4.h"]
Camera2D Process Mode is "When Paused" by default, was this intentional?
### Godot version v4.0.stable.official [92bee43ad] ### System information Windows 10 ### Issue description After migrating to Godot 4, I was surprised that the camera wasn't moving, then I discovered that Camera2D Process Mode is "When Paused" by default, was this intentional? It seems strange to pause the camera ...
https://github.com/godotengine/godot/issues/74845
https://github.com/godotengine/godot/pull/76179
7ff0a3086def515d725dc64d4719c0f256c7e246
764193629ff0bac11c4a6ddfa946f1dd3d841799
2023-03-12T23:50:42Z
c++
2023-06-19T20:34:43Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,828
["drivers/gles3/rasterizer_gles3.cpp"]
GLES3 not working on android emulator + workaround
### Godot version 9b9bb418cb1137e69b5131ec9fa7b41c0396db28 ### System information Android12 emulator, GLES3 ### Issue description Using Godot 4 on an Android emulator with the GLES3 renderer results in a black screen and no crash / erros. I managed to resolve the issue with the following change: ``` --- a/d...
https://github.com/godotengine/godot/issues/74828
https://github.com/godotengine/godot/pull/74945
7f6b28321227705d10e948a5b9328515fbfcdbe5
e370b3538b0a55b7fc280cad0b864c01fc431d07
2023-03-12T16:13:10Z
c++
2023-05-08T11:52:28Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,821
["modules/gdscript/gdscript_parser.cpp"]
Dictionary syntax error assumes LUA knowledge
### Godot version 4.0 stable ### System information Fedora, RX 590 ### Issue description I made a dictionary, and instead of using `:` to separate between key and value, i accidentally used `=`. The error message was not clear at all `Parse Error: Expected identifier or string as LUA-style dictionary key.` I ...
https://github.com/godotengine/godot/issues/74821
https://github.com/godotengine/godot/pull/75051
1a62f1e4fc853963664ab7afed0085159dcc8082
fcc39d498b3dfc9037de27162de98778d7fcf0c6
2023-03-12T14:01:23Z
c++
2023-06-18T14:28:36Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,818
["platform/web/api/web_tools_editor_plugin.cpp"]
"Download Project Source" broken in web editor
### Godot version 4.0.stable ### System information Ubuntu 22.04.2 LTS, tested on Firefox and Chromium ### Issue description The web editor no longer allows downloading your project's source from Project > Tools > Download Project Source. This is a critical issue for the web since there is no other way t...
https://github.com/godotengine/godot/issues/74818
https://github.com/godotengine/godot/pull/75194
ce90d77a1857e9cee4b7571258d6e917bf4ba268
0291fcd7b66bcb315a49c44de8031e5596de4216
2023-03-12T13:38:29Z
c++
2023-03-22T10:34:44Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,812
["doc/classes/EditorSettings.xml", "doc/classes/TextEdit.xml", "editor/code_editor.cpp", "editor/editor_settings.cpp", "scene/gui/text_edit.cpp", "scene/gui/text_edit.h", "tests/scene/test_text_edit.h"]
TextEdit wrapmode not work
### Godot version Godot 4.0 statble ### System information Windows 10 ### Issue description TextEdit boundary wrapmode not works, it only removes the horizontal scrollbar ### Steps to reproduce Add a textedit in editor, set the wrap mode to boundary, type something. ### Minimal reproduction project ![image](h...
https://github.com/godotengine/godot/issues/74812
https://github.com/godotengine/godot/pull/74813
824820d73a7a709f61950e74ff72392ab3f8be60
95a9089fdd850c34975233f52eb517ba1e65c966
2023-03-12T10:12:10Z
c++
2023-06-15T14:08:21Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,805
["scene/gui/subviewport_container.cpp", "scene/main/viewport.cpp", "tests/scene/test_viewport.h"]
Control Default Cursor Shape has no effect in a SubViewport
### Godot version 4.0 ### System information Windows 11 ### Issue description When using a SubViewport contained within a SubviewportContainer, none of my child Control nodes within the Subviewport have their mouse cursors changed to align with their Control's default mouse cursor option. They are always unchanged...
https://github.com/godotengine/godot/issues/74805
https://github.com/godotengine/godot/pull/79805
712f49ec5770fe46207b5f72b9cbb8406190a111
d50c52652f76f4095f1ed41e8d38fe908d2127f8
2023-03-12T06:04:25Z
c++
2023-07-26T16:40:30Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,802
["editor/code_editor.cpp"]
Commenting collapsed function not working properly
### Godot version 4.0 stable ### System information Windows 10 ### Issue description If select and comment collapsed function, only the first line will be commented. ![comments bug](https://user-images.githubusercontent.com/5310985/224521105-1f98d79b-28b7-4d79-9b4f-eb189e4603da.gif) ### Steps to reproduce C...
https://github.com/godotengine/godot/issues/74802
https://github.com/godotengine/godot/pull/75070
49c17bb26217a763db2335f20459c54331a4a97b
aeb4489e63c5ff3e96fd43b2d86966e1aff9a63b
2023-03-12T02:41:20Z
c++
2023-04-03T13:38:18Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,756
["servers/physics_3d/godot_body_pair_3d.cpp"]
Roughly Perpendicular Collisions with Concave Polygon are not detected and stick
### Godot version 4.0.stable ### System information Windows 10 ### Issue description When you launch (apply_impulse) a RigidBody3D (sphere_shape) in a line which is roughly perpendicular to a wall (StaticBody), it collides with the wall, `on_body_entered` is never called and the RigidBody3D sticks to the wall. ...
https://github.com/godotengine/godot/issues/74756
https://github.com/godotengine/godot/pull/74861
1e0f7a12f7c762ee1d73795485b0d00db3cf2ac8
a7d0e18a317085068c43be29bca1d280d03423a2
2023-03-11T06:51:58Z
c++
2023-03-17T09:56:44Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,753
["scene/3d/skeleton_3d.cpp"]
SkeletonIK (3D) Regression in Godot 4.0
### Godot version 4.0 ### System information Windows 11 ### Issue description SkeletonIK behaves completely differently in Godot 4.0 than it did in Godot 3.5 when using the same setting (magnet, etc). In addition, it is difficult to test this because the IK stops whenever you select a node other than the Skeleton...
https://github.com/godotengine/godot/issues/74753
https://github.com/godotengine/godot/pull/77194
77991a048c2c128b5c838b1e8e66993e0314474f
ca8bbf24aecd4e8dc1be36d5e6b82eb3d7de2dd4
2023-03-11T04:50:28Z
c++
2023-05-18T16:55:00Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,748
["core/variant/variant_utility.cpp"]
Max/min functions throw incorrect error when comparing Vectors
### Godot version 4.0 ### System information Debian ### Issue description When using 2 vectors (Vector2 or Vector3) in a max or min function, the editor will throw an error saying that the second argument should be a float. Turn the second argument into a float and it will throw an error saying that it should be a...
https://github.com/godotengine/godot/issues/74748
https://github.com/godotengine/godot/pull/74770
f2eb40d8a4b390263393fa9acb180004f7b84b88
896cae3bc18123fc2cc6ed6712e6cf05268c264f
2023-03-10T23:11:21Z
c++
2023-03-15T12:37:02Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,728
["core/templates/rid_owner.h"]
Servers may rarely return an invalid RID
### Godot version 4.0.stable ### System information Linux 5.10.167-1-MANJARO ### Issue description After roughly 2-billion calls to `rid_allocate_id()`, if you then make a call to a server that creates and returns a new RID, and no other calls have been made to that function. The server will then return ...
https://github.com/godotengine/godot/issues/74728
https://github.com/godotengine/godot/pull/74759
dbe8712d4eda555829283624df7c79faa4bc02ea
7dc69ff2302fb1d1f47c3d0307915af063977b6b
2023-03-10T15:53:37Z
c++
2023-06-20T12:56:07Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,726
["core/variant/dictionary.cpp", "tests/core/variant/test_dictionary.h"]
Read-only dictionaries can still have keys added
### Godot version 4.0 (c1128e911ccd6f1e8c35646df804d894652a58f1) ### System information Arch Linux ### Issue description Read-only dictionaries can still have new keys added. The value for the new key isn't set (it is kept `null`). This is caused by `Dictionary::operator[]` not checking if the key exi...
https://github.com/godotengine/godot/issues/74726
https://github.com/godotengine/godot/pull/74730
c211c22abc8320a38ecb66a977fff4df10ccdd5b
867ea7fe591a7f1af367c71da693a3ab8140374e
2023-03-10T15:21:20Z
c++
2023-06-19T19:38:38Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,709
["scene/resources/sky_material.cpp"]
Panorama texture displays incorrectly in Procedural and Physical sky materials
### Godot version 4.0.stable ### System information Windows 10, Compatibility, Intel HD Graphics 4400 ### Issue description I am using a Spacescape cubemap converted to panorama with [the tool recommended in the documentation](https://danilw.github.io/GLSL-howto/cubemap_to_panorama_js/cubemap_to_panorama.html) as ...
https://github.com/godotengine/godot/issues/74709
https://github.com/godotengine/godot/pull/74740
00d7d516244f38fbc6bbaa323d74ef2490c0203c
b31d00a9144a481b25d078b1b3ed6ff55c0e3a48
2023-03-10T09:46:49Z
c++
2023-03-10T21:49:29Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,705
["scene/gui/menu_bar.cpp"]
MenuBar property exports as wrong type
### Godot version 4.0.stable ### System information Windows 10 ### Issue description The MenuBar node's `start_index` property exports as a boolean in the editor, when [it is actually an integer](https://docs.godotengine.org/en/4.0/classes/class_menubar.html). ### Steps to reproduce 1. Create a MenuBar control n...
https://github.com/godotengine/godot/issues/74705
https://github.com/godotengine/godot/pull/74736
da955dbba90e965ffc7fcfa9628c8bf3f8c0de82
00d7d516244f38fbc6bbaa323d74ef2490c0203c
2023-03-10T08:29:10Z
c++
2023-03-10T21:49:05Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,696
["modules/navigation/nav_map.cpp"]
NavigationAgent2D gives incorrect path
### Godot version v4.0.stable.official [92bee43ad] ### System information windows 10 ### Issue description best explained with pictures: ![image](https://user-images.githubusercontent.com/60553849/224195360-2cdfeeaf-6b97-4aed-8671-bf2d4b38ed27.png) precise position of target: ![image](https://user-images.github...
https://github.com/godotengine/godot/issues/74696
https://github.com/godotengine/godot/pull/79228
dc05278b03851df00f4cf5e70d20764892cbe90f
d7f07820aa9ce658df6bb0fd2691adf181a4c6fb
2023-03-10T01:02:10Z
c++
2023-08-02T19:36:46Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,687
["modules/gdscript/gdscript_editor.cpp"]
Autocomplete no longer infers type from `is` operator
### Godot version v4.0.stable.official [92bee43ad] ### System information Windows 10 ### Issue description Using the `is` operator does not allow autocomplete to infer the type of a variable. See steps to reproduce for an example. This functionality was last working in rc2 and broken in rc3. I suspect t...
https://github.com/godotengine/godot/issues/74687
https://github.com/godotengine/godot/pull/74689
2dc8ad294898df0d5cfb6ea88679297b11e3f798
567dc78e62d33f4c6e9ef07d3ca4221b096ea48e
2023-03-09T21:34:05Z
c++
2023-03-10T21:47:55Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,680
["scene/resources/material.cpp"]
Shader array uniforms dont always update in editor correctly
### Godot version 4.0 stable ### System information Forward+ renderer, rx470 ### Issue description Creating a uniform array in shader and then changing its value in inspector will lock the variable type for some reason ### Steps to reproduce 1. Create a shader with something like uniform vec3[10] w...
https://github.com/godotengine/godot/issues/74680
https://github.com/godotengine/godot/pull/76438
2ff3cf9bf91dc532b0f435079aaf2ae6eee8609f
5cc50c11d501d6f2634a4b0aa9888df182f9890d
2023-03-09T20:08:10Z
c++
2023-04-27T21:55:43Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,650
["editor/project_converter_3_to_4.cpp", "editor/project_converter_3_to_4.h"]
Converter 3 -> 4: Replaces all connect() functions although not signal
### Godot version v4.0.stable.official [92bee43ad] ### System information Windows 10 ### Issue description In my project i have a function name called "get_or_connect" which also had 3 arguments, where the Conversion then put the last 2 args inside of a callable, bricking the method. Here it seems that it has a...
https://github.com/godotengine/godot/issues/74650
https://github.com/godotengine/godot/pull/75002
46321379ba6f3c47001bd371bcac3a30a01a1eda
fad039bf86cba2d730c55e9eb0186fafceb53818
2023-03-09T09:54:49Z
c++
2023-06-12T20:53:04Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,649
["scene/resources/texture.cpp", "scene/resources/texture.h"]
Texture2DArray lacks the CreateFromImages method
### Godot version 4.0 mono ### System information Win10 Vulkan/GLES3 Intel(R) UHD Graphics 750 ### Issue description Texture2DArray lacks the CreateFromImages method in c# and even in gdscript, there is no corresponding syntax hint. ![图片](https://user-images.githubusercontent.com/50837890/223983982-ad4a...
https://github.com/godotengine/godot/issues/74649
https://github.com/godotengine/godot/pull/74668
015cec0a6ba8f93f2b54c76496f89c19b3056ab7
d3e448d1aea18d3abcc5d861e83a0797ea323dc1
2023-03-09T09:49:51Z
c++
2023-03-10T13:04:17Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,647
["thirdparty/vulkan/patches/VMA-fix-gcc13.patch", "thirdparty/vulkan/vk_mem_alloc.h"]
FTBFS with GCC 13
### Godot version 4.0 ### System information Linux ### Issue description Please cherry-pick https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator/commit/29d492b60c84ca784ea0943efc7d2e6e0f3bdaac in order to support the upcoming GCC 13 compiler. ### Steps to reproduce Build with gcc 13. ### Minimal re...
https://github.com/godotengine/godot/issues/74647
https://github.com/godotengine/godot/pull/74648
b201db0cc1ee0897211f451c81c723e5a4a94736
d3415ae5aa18e124f65161881ec45e9930e79d36
2023-03-09T09:16:18Z
c++
2023-03-09T11:21:32Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,628
["doc/classes/MultiplayerPeerExtension.xml", "scene/main/multiplayer_peer.cpp"]
MultiplayerPeerExtension requires more overrides than docs specify
### Godot version 4.0-stable ### System information Linux ### Issue description https://docs.godotengine.org/en/stable/classes/class_multiplayerpeerextension.html#class-multiplayerpeerextension says: > All the methods below must be implemented to have a working custom multiplayer implementation I've implemen...
https://github.com/godotengine/godot/issues/74628
https://github.com/godotengine/godot/pull/75116
7ca4ad86477169343e25eabdea2d1873362a5d91
b1c18f807bfa3ad2e807ad920bc5f55b5e4061bd
2023-03-09T00:01:02Z
c++
2023-03-20T15:39:40Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,625
["editor/plugins/lightmap_gi_editor_plugin.cpp"]
Crashes when baking Lightmap on unsaved Scene with only LightmapGi Node
### Godot version 4.0 Stable ### System information Windows 11, Nvidia RTX 3070ti, Ryzen 2600. Driver Version: 531.18, Vulkan ### Issue description Baking a Lightmap on a Scene that isn't Saved and only has the LightmapGi node itself inside crashes the editor. I'm not sure how to provide Error Logs, b...
https://github.com/godotengine/godot/issues/74625
https://github.com/godotengine/godot/pull/77751
621d68e4129e7e343ff21eb3a5f4e8c1d6bbf456
300b73607435fa9d7f71b813bd8b12b8ea4d5c64
2023-03-08T22:57:27Z
c++
2023-06-02T10:19:38Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,609
["doc/classes/ProjectSettings.xml", "platform/macos/os_macos.h", "platform/macos/os_macos.mm", "servers/rendering_server.cpp"]
Constant project.godot and re-importing when using MacOS and Windows
### Godot version 4.0.stable ### System information Windows 10, MacOS ### Issue description Some combination of ~~#72301~~#72031 and #73829 and the differing platform default settings + not including default values in project.godot has created a frustrating problem. When a developer on the project op...
https://github.com/godotengine/godot/issues/74609
https://github.com/godotengine/godot/pull/77105
504acb9a15edac60b3c5c6d7a13726c8c4e936b5
9723077f4f91598152013b02b6c7d0576c74b319
2023-03-08T15:34:55Z
c++
2023-06-09T23:04:18Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,594
["editor/editor_node.cpp", "editor/plugins/tiles/tile_set_atlas_source_editor.cpp"]
Godot 4 crashes when setting tileset texture region size
### Godot version v4.0.stable.official [92bee43ad] ### System information Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250 ### Issue description When I change the tileset texture area size, godot crashes with the following error The tileset contains ...
https://github.com/godotengine/godot/issues/74594
https://github.com/godotengine/godot/pull/78827
7c204874eb079fbd401a13e6222878425b7287bf
bc0e6460760f02ba227f72bccb7db2227262a73a
2023-03-08T08:13:36Z
c++
2023-07-26T16:39:32Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,577
["editor/animation_bezier_editor.cpp", "editor/animation_bezier_editor.h"]
Animation bezier curve editor's track list can't be scrolled
### Godot version v4.1.dev.custom_build [013a45706], also 4.0 ### System information Windows 10 ### Issue description There is no scrollbar that could be used to scroll though track list in animation editor when using it in the bezier curve editor mode. Using the scroll wheel of a mouse doesn't scroll the track li...
https://github.com/godotengine/godot/issues/74577
https://github.com/godotengine/godot/pull/83776
e2dc96b66b4e69784841eb699374ede81075138a
943b7419cb0a189f2863443fe7ddbaba1787653a
2023-03-07T22:59:42Z
c++
2023-10-23T10:41:17Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,562
["drivers/gles3/storage/texture_storage.cpp", "servers/rendering/renderer_rd/storage_rd/texture_storage.cpp"]
GLES3 Texture - malloc_consolidate(): invalid chunk size / corrupted size vs. prev_size in fastbins
### Godot version 4.0-stable and master ### System information Ubuntu 20.04 LTS ### Issue description When switching away from a certain scene for the second time, (after running from Godot a second time), I get this message, the game quits, and returns to editor: `corrupted size vs. prev_size in fastbins` O...
https://github.com/godotengine/godot/issues/74562
https://github.com/godotengine/godot/pull/74566
8325320192752374cd714cb870d964f575119a92
d150bb84a6e9dc3c85d101caded35e7063af4c6b
2023-03-07T17:23:54Z
c++
2023-03-08T07:59:04Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,543
["doc/classes/EditorPlugin.xml", "editor/plugins/tiles/tile_map_editor.cpp", "editor/plugins/tiles/tile_map_editor.h", "editor/plugins/tiles/tile_set_atlas_source_editor.cpp", "editor/plugins/tiles/tile_set_editor.cpp", "editor/plugins/tiles/tiles_editor_plugin.cpp", "editor/plugins/tiles/tiles_editor_plugin.h", "edito...
Keep getting `Condition "plugins_list.has(p_plugin)" is true.` when selecting Tilemap Node and TileSet resource is open in the inspector
### Godot version 4.0 stable ### System information Manjaro Linux using i3, Foward+ ### Issue description Whenever the tileset property of any tilemap node is like open in the editor like this: ![image](https://user-images.githubusercontent.com/13070158/223416376-be0d7bca-1af8-43ad-9f19-a22de0a5a3c6.png) If I ...
https://github.com/godotengine/godot/issues/74543
https://github.com/godotengine/godot/pull/74717
1e314d55019d890d5f7572ad3e114d0f4eff4a60
6c11fcd01a44d1e252489e33b40402ad959e6dc8
2023-03-07T12:07:08Z
c++
2023-07-27T17:11:37Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,534
["core/extension/extension_api_dump.cpp", "core/extension/make_interface_dumper.py"]
Segfault when using --dump-extension-api in a non-writable directory
### Godot version 4.0.stable.official.92bee43ad ### System information Arch Linux x86_64 ### Issue description Using `--dump-extension-api` while in a non-writable directory produces a segfault, rather than an error message and clean abort. A very minor issue, but an issue nonetheless. ### Steps to reproduce Wri...
https://github.com/godotengine/godot/issues/74534
https://github.com/godotengine/godot/pull/74590
d150bb84a6e9dc3c85d101caded35e7063af4c6b
8b1568af70eea62e34267ee4949170d7e2c4faa0
2023-03-07T07:58:38Z
c++
2023-03-08T07:59:27Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,528
["editor/code_editor.cpp"]
Code editor line spacing setting is not applied immediately on change
### Godot version 4.0-stable x86_64 ### System information Ubuntu 22.04, Intel Iris Plus Graphics G7, Wayland ### Issue description The code editor line spacing is not applied when the value is changed. It is taken into account after a Godot restart only. This is a regression from the 3.x branch in which the chan...
https://github.com/godotengine/godot/issues/74528
https://github.com/godotengine/godot/pull/76396
60a335b24b0fad5b4b208a602c09e6b1d34e833a
9098698d17c85601fd8f807ddd29d6a6d9db2f4a
2023-03-07T01:27:02Z
c++
2023-04-24T14:48:48Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,508
["platform/linuxbsd/x11/display_server_x11.cpp", "platform/macos/display_server_macos.mm", "platform/windows/display_server_windows.cpp"]
set_custom_mouse_cursor(null) makes the cursor disappear.
### Godot version Godot Engine v4.0.stable.official.92bee43ad ### System information Windows 10 ### Issue description The documentation states that passing ```null``` into the image parameter of ```set_custom_mouse_cursor``` will change it back to the system cursor, however I find that it removes the cursor's imag...
https://github.com/godotengine/godot/issues/74508
https://github.com/godotengine/godot/pull/74511
764193629ff0bac11c4a6ddfa946f1dd3d841799
356a602186eff924eb282c889028b419719aceee
2023-03-06T19:11:58Z
c++
2023-06-19T22:00:57Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,498
["modules/text_server_adv/text_server_adv.cpp", "modules/text_server_fb/text_server_fb.cpp", "platform/linuxbsd/os_linuxbsd.cpp"]
Adding hebrew text to an ItemList when theme uses a non-hebrew font causes a crash
### Godot version v4.0.stable.flathub [92bee43ad] ### System information Fedora Linux 37 (Workstation Edition) ### Issue description Adding Hebrew text to an ItemList seems to cause it to crash, **unless** a Hebrew font (such as Noto Sans Hebrew) is applied to the node. ### Steps to reproduce 1. Create a new sce...
https://github.com/godotengine/godot/issues/74498
https://github.com/godotengine/godot/pull/74702
d9da625f85221737803d96d9d147f652c8cb2b5a
fcbb3e638830f9a4340ec238af6004a868f40bef
2023-03-06T16:49:49Z
c++
2023-03-10T13:06:14Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,487
["scene/gui/text_edit.cpp"]
When use CJK characters, TextEdit draw not exist spaces.
### Godot version 4.0.stable ### System information Windows 11, Vulkan, AMD Radeon 5500XT(31.0.14033.1012) ### Issue description When I wrote CJK characters in TextEdit and enabled draw spaces, dots were drawn even though there was no spaces between characters. This picture was taken under minimum projects. ![...
https://github.com/godotengine/godot/issues/74487
https://github.com/godotengine/godot/pull/74488
f17864eab0736aef4f548aadd8e8cc6bef293360
3695fe5a573678c6491a6a33f19f9329d3256a48
2023-03-06T12:46:17Z
c++
2023-03-06T15:23:00Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,484
["editor/plugins/shader_editor_plugin.cpp", "editor/plugins/text_shader_editor.cpp", "editor/plugins/text_shader_editor.h"]
Shader editor does not respect `Trim Trailing Whitespace On Save` editor setting
### Godot version v4.1.dev.custom_build [4fceabc30] ### System information Windows 10, Vulkan, Geforce RTX 2060 ### Issue description While the regular text editor works as expected, the shader editor does not trim whitespace even if the settings option is enabled. This is somewhat unexpected because I assumed the...
https://github.com/godotengine/godot/issues/74484
https://github.com/godotengine/godot/pull/74660
b5845f87fc875a9a8c6ec0a603495cfb7367df90
f9125e6cf1332725768ae18c1811624f1eb94e52
2023-03-06T12:06:23Z
c++
2023-03-15T14:05:39Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,478
["core/templates/self_list.h", "doc/classes/TileMap.xml", "scene/2d/tile_map.cpp", "scene/2d/tile_map.h"]
Godot 4.0 tilemaps has huge performance issues with ysorted tilemaps
### Godot version 4.0.stable ### System information Windows 10, OpenGL ES ### Issue description When I create a scene with tilemap ( in my case it is isometric) it has ok performance but after I enable y-sort which is required for isometric it has huge performance impact. This is not a big case where tilemap is sm...
https://github.com/godotengine/godot/issues/74478
https://github.com/godotengine/godot/pull/73813
fcbc50ec144df458aee75db94cdbf6396bd408ed
023b6b30c10afad72e3a1e0aca633d7e8a9e7056
2023-03-06T10:45:08Z
c++
2023-09-25T20:47:22Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,458
["scene/gui/code_edit.h"]
First CodeEdit typed line gets slightly offset to the left
### Godot version 4.0 ### System information PopOs 22.04, any renderer ### Issue description When typing the first line into a CodeEdit node with a gutter enabled, the text is offset to the left, very close to the numbers. It only gets adjusted correctly when pressing `Enter` to go to a new line. And it does that...
https://github.com/godotengine/godot/issues/74458
https://github.com/godotengine/godot/pull/74537
8e87806c8ec9f39c7c08119ae71c3f24300f7a7f
cfe2a14ec3b4b675ac151a20868e38aa1099a50a
2023-03-06T00:16:25Z
c++
2023-03-20T14:31:28Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,453
["editor/connections_dialog.cpp"]
Signal receiver method picker; built-in scripts don't update until scene is reopened
### Godot version 4.0 ### System information Win 10 ### Issue description When you press Pick, it only shows newly written script methods for scripts that are saved separately. Scripts that are built-in to the scene don't get updated in the picker until the scene is closed and reopened in editor. ### Steps to...
https://github.com/godotengine/godot/issues/74453
https://github.com/godotengine/godot/pull/74495
d665455a2383aa4cfd6c332cb0c85fda8035dfad
ff58c41193dc4c897fca54af9e1bbfb22b403d33
2023-03-05T21:31:14Z
c++
2023-03-07T09:33:54Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,452
["doc/classes/SurfaceTool.xml"]
C# API for SurfaceTool `set_smooth_group` has incorrect type `uint`: should be `int`
### Godot version v4.0.stable.mono.official [92bee43ad] ### System information Windows 10 x64 ### Issue description https://docs.godotengine.org/en/stable/classes/class_surfacetool.html#class-surfacetool-method-set-smooth-group says to use `-1` to tell SurfaceTool to generate flat normals. The C# API uses the wron...
https://github.com/godotengine/godot/issues/74452
https://github.com/godotengine/godot/pull/76107
a7276f1ce0c2911216a2c4718efddab98ddffd8f
8b286865a54680532032ba9336f199283f80d346
2023-03-05T21:14:16Z
c++
2023-04-17T12:03:57Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,451
["editor/export/editor_export_platform.cpp"]
Godot attempting to load BPTC textures on Android
### Godot version Godot 4.0 Stable ### System information Windows 11, Vulkan Mobile, NVidia RTX 3070 TI - targeting Quest 2 ### Issue description When running the Godot-XR-Tools demo project natively on the Quest, the main scene fails to load because the resource loader tries to load the BPTC version of the textur...
https://github.com/godotengine/godot/issues/74451
https://github.com/godotengine/godot/pull/74684
a7d0e18a317085068c43be29bca1d280d03423a2
7752b52aa35aa4ae2e0ac03fa1249a874018888d
2023-03-05T20:44:31Z
c++
2023-03-19T07:06:04Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,439
["modules/gltf/editor/editor_scene_importer_blend.cpp"]
OCIO Environment variable breaks Blender version detection
### Godot version 4.0 Stable ### System information Windows 10 ### Issue description If using OCIO colour management, Blender outputs the default configuration file as part of the first line of its `--version` output. This breaks the version detection used by the automatic .blend file import, preventing you from i...
https://github.com/godotengine/godot/issues/74439
https://github.com/godotengine/godot/pull/74496
eb60042fad94e8797d44ee1d2dd7c7a71776fc36
13ad374102128033cb162ea00d1fc091560873a3
2023-03-05T15:11:17Z
c++
2023-03-07T07:39:43Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,429
["modules/gridmap/grid_map.cpp"]
gridmap spamming thousands of errors
### Godot version 4 stable ### System information Windows 10 ### Issue description getting this error hundreds of times if I just paint anywhere for 1 second with Gridmap `modules/navigation/godot_navigation_server.cpp:760 - Condition ""Attempted to free a NavigationServer RID that did not exist (or was already...
https://github.com/godotengine/godot/issues/74429
https://github.com/godotengine/godot/pull/74889
ed13a52f94601c00e1c8a967fbbdbbbf5228212f
e76c7122b84a9cedf04e10c87fdf10f4f018ea62
2023-03-05T12:33:27Z
c++
2023-03-21T13:35:54Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,427
["doc/classes/OptionButton.xml", "doc/classes/PopupMenu.xml", "doc/classes/TreeItem.xml"]
OptionButton does not work properly with large in-bound custom IDs (> 32 bits)
### Godot version v3.5.1.stable.official [6fed1ffa3] ### System information Linux (6.1.x-LTS, 64-bit), X11, GLES2 ### Issue description Option button method `void add_item(label: String, id: int = -1)` is expected to accept custom `id`s of type `int`. Methods `get_item_id` and `get_selected_id` are also expected ...
https://github.com/godotengine/godot/issues/74427
https://github.com/godotengine/godot/pull/77231
4fd64edc30c71db0d9ad73c1991d08798686d270
a54c011285b75215cd7bebc6dc75407438137dac
2023-03-05T10:53:54Z
c++
2023-05-22T11:49:02Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,415
["platform/web/dom_keys.inc"]
Web exported control/shift/alt keys are reported as KEY_C/KEY_S/KEY_A
### Godot version v4.0.stable.official [92bee43ad] ### System information Linux (Debian 11.6), Firefox 102.8.0esr (64-bit) and Chromium 110.0.5481.177 ### Issue description In 4.0 web exports, the call `Input.is_physical_key_pressed(key)` returns `true` for key value `KEY_A` when Alt is pressed, for `KEY_S` when ...
https://github.com/godotengine/godot/issues/74415
https://github.com/godotengine/godot/pull/74476
0b98b470ccdb2cd87b6ae3fe14b0f58920eaa6ea
2267646bf4c29acf1342951d8726626817c742bd
2023-03-05T05:47:37Z
c++
2023-03-06T09:59:01Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,392
["editor/plugins/shader_editor_plugin.cpp"]
Drag-dropping an .gdshaderinc into the shader editor does not open the shader
### Godot version 4.0 ### System information Fedora Linux 37, Nvidia 4090, Vulkan 1.3, nv 525.60.11 ### Issue description Dropping a .gdshaderinc file from the FileSystem tab into the Shader Editor tab does not open the file like is done when a .gdshader is dropped ### Steps to reproduce Create a .gdshaderinc fi...
https://github.com/godotengine/godot/issues/74392
https://github.com/godotengine/godot/pull/74869
7b1b5117a6502f185b51d6443763d7051f6cd87e
f08ffdc3729278f86f78b7dbe6bb7f727b41edd1
2023-03-04T21:24:54Z
c++
2023-03-15T15:17:50Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,389
["editor/input_event_configuration_dialog.cpp"]
Editor Shortcuts reset after restarting Godot
### Godot version 4.0 ### System information windows 10 ### Issue description If you change only the modifier keys such as alt,shift,ctrl of a shortcut, it won't save these changes when godot is restarted. They will be reset to the previous settings. It only saves if you change the actual key(not the modifiers). ...
https://github.com/godotengine/godot/issues/74389
https://github.com/godotengine/godot/pull/74858
2e509f426a492b95d37757532619b0923d33b6dc
f2eb40d8a4b390263393fa9acb180004f7b84b88
2023-03-04T20:30:30Z
c++
2023-03-15T12:32:17Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,377
["editor/plugins/theme_editor_plugin.cpp"]
Theme editor : font_size property cannot be removed
### Godot version 4.0 stable ### System information Windows 11 ### Issue description On the theme editor, font_size proprety of any items cannot be remove after they are added ### Steps to reproduce Create a new project. Add a new theme Edit any items Add font_size proprety font_size proprety ...
https://github.com/godotengine/godot/issues/74377
https://github.com/godotengine/godot/pull/74547
23bbf6b37c8f11f8d2e5006cc552317171396333
540c8eb095276795f5c7158ebca38ed5939911c6
2023-03-04T18:26:52Z
c++
2023-03-08T07:57:24Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,374
["editor/editor_audio_buses.cpp", "editor/editor_audio_buses.h"]
Renaming an audio bus crashes the editor
### Godot version 4.0 release ### System information nixos-unstable ### Issue description I've tried renaming audio busses, and it most of the time seems to crash godot. I've gotten lucky once renaming it to "test", so I thought it was just 3 letter names, but apparently renaming it without crashing was a ...
https://github.com/godotengine/godot/issues/74374
https://github.com/godotengine/godot/pull/74560
d8e242cba8fe33f2d4e3c3e4d5f08038ab063888
2dc8ad294898df0d5cfb6ea88679297b11e3f798
2023-03-04T17:55:43Z
c++
2023-03-10T21:47:28Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,372
["editor/plugins/sprite_frames_editor_plugin.cpp", "editor/plugins/sprite_frames_editor_plugin.h"]
Adding sprites from spritesheet in "SpriteFrames" editor yields an error instead of helpful message
### Godot version 4.0 ### System information PopOs 22.04, any renderer ### Issue description When there are no animations in the "SpriteFrames" editor, trying to add frames generates an error. It should rather display a helpful message for the user like "You need to add a new animation before proceeding" in a fri...
https://github.com/godotengine/godot/issues/74372
https://github.com/godotengine/godot/pull/77221
9dfae0eb0f747cd0b0bf21cef1348737c4bdbe24
150acefb39baf20f28ef92ee438add6571d1826b
2023-03-04T17:08:34Z
c++
2023-05-19T08:11:50Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,370
["servers/rendering/renderer_rd/shaders/environment/sky.glsl"]
Background energy multiplier affects fog rendering
### Godot version v4.0.stable.official [92bee43ad] ### System information Windows 11, Forward+, AMD Radeon RX 6700 XT ### Issue description When fogs are rendered over the background, they get affected by the background energy multiplier, which is incorrect. If the multiplier is at 0, fogs will be render...
https://github.com/godotengine/godot/issues/74370
https://github.com/godotengine/godot/pull/75812
6fedcfab3e98c767a08672ae9742eb079d4ea146
ef17794d1736a361cba1fcbebca6b82df695b50d
2023-03-04T16:45:17Z
c++
2023-04-11T17:40:36Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,368
["editor/fbx_importer_manager.cpp", "editor/fbx_importer_manager.h", "modules/gltf/register_types.cpp", "scene/gui/link_button.cpp"]
Linkbutton doesn't get underlined
### Godot version v4.0.stable.mono.official.92bee43ad ### System information Windows 11, Vulkan API 1.3.224 - Forward+ - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce RTX 3060 Laptop GPU ### Issue description LinkButton does not get underlined when when the Underline property is 'Always' or 'On Hover' https:/...
https://github.com/godotengine/godot/issues/74368
https://github.com/godotengine/godot/pull/74293
7b31c7b72abacc4c56a772bab5d4ec62d980134a
6941ffaef3be027134bc16220ac3c1adb728985f
2023-03-04T16:32:24Z
c++
2023-03-06T09:55:21Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,359
["modules/text_server_adv/text_server_adv.cpp", "modules/text_server_fb/text_server_fb.cpp"]
Justifying text in RichTextLabel
### Godot version 4.0 Stable ### System information Windows 7 ### Issue description Using BBCodes in RichTextLabel and setting text justifying to "fill" i have a justified text in single-line paragraphs although this line must be justified as last. Also words delimited by '-' have a unnecessary space ![RichTextLa...
https://github.com/godotengine/godot/issues/74359
https://github.com/godotengine/godot/pull/74477
c74e1498113c1b49abd8b9aa055ec22af1bfd772
eb60042fad94e8797d44ee1d2dd7c7a71776fc36
2023-03-04T14:28:57Z
c++
2023-03-07T07:39:20Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,337
["editor/plugins/sprite_frames_editor_plugin.cpp"]
SpriteFrames window does not respect Project Settings Default Texture Filter
### Godot version 4.0.stable.official [92bee43ad] ### System information Windows 10 ### Issue description In Project Settings > Rendering > Textures > Canvas Textures > Default Texture Filter is set to "Nearest" or "Nearest Mipmap". When interacting with the textures with SpriteFrames, the filter is not respected...
https://github.com/godotengine/godot/issues/74337
https://github.com/godotengine/godot/pull/74341
809a98216267f3066b9fec2f02b2042bdc9d3e0d
4f17a94d69373855e1c974ed03af1974c2de4049
2023-03-04T04:46:27Z
c++
2023-05-22T11:48:18Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,325
["modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml", "modules/multiplayer/doc_classes/SceneReplicationConfig.xml", "modules/multiplayer/editor/replication_editor.cpp"]
MultiplayerSynchronizer doesn't update Texture property
### Godot version 4.0 official ### System information SolusOS ### Issue description When setting up the MultiplayerSynchronizer to update TextureRect:Texture or Sprite2D:Texture it fails and may even cause issues. When testing with two MultiplayerSynchronizers, one for a Label:text and one for a TextureRect:Tex...
https://github.com/godotengine/godot/issues/74325
https://github.com/godotengine/godot/pull/74443
c36b1d58919c9f763dff937b8939f6c81eaab325
b7032b5ecf8ac247e01acd5e54c9028c0dfe52df
2023-03-03T21:39:30Z
c++
2023-05-24T14:08:12Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,307
["modules/mono/csharp_script.cpp"]
C# script naming is too relaxed and it can generate invalid class names
### Godot version v4.0.stable.mono.official [92bee43ad] ### System information Windows 10 ### Issue description C# script names are too relaxed because class names generated are not valid when used non alphanumeric chars. ### Steps to reproduce Try creating a C# script named `tuk-a.cs`. Godot editor will conside...
https://github.com/godotengine/godot/issues/74307
https://github.com/godotengine/godot/pull/74330
fd6910a743701f6688219ab7a6f470b4f0fffcc1
b2622218f9baf6d9aa1f447d0eb532226f27c0bb
2023-03-03T15:17:47Z
c++
2023-03-05T12:29:26Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,286
["platform/windows/display_server_windows.cpp"]
Fullscreen window with [Resizable] == false starts without focus.
### Godot version 4.0-stable ### System information Windows 10, Forward+, Intel HD 620 ### Issue description If you set Window mode = Fullscreen and Resizable = False, the game window starts without focus, meaning that it won't receive keyboard input events. This happens both in the editor and in a windows binary...
https://github.com/godotengine/godot/issues/74286
https://github.com/godotengine/godot/pull/78151
a3c49ad2f0120f41789836a523698db0d4a9f0f2
9e7349bda317948e950a16327768165a485e0fcd
2023-03-03T10:35:33Z
c++
2023-06-13T08:27:14Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,275
["editor/editor_inspector.cpp", "editor/editor_inspector.h"]
Resetting "Libraries" field on AnimationPlayer results in Project crash and not being able to re-open project
### Godot version 4.0 stable ### System information Windows 10 ### Issue description It should remove the animation library without crash Or honestly it's probably fine to not be able to reset this field ### Steps to reproduce Create new project Add AnimationPlayer node Create new animation ...
https://github.com/godotengine/godot/issues/74275
https://github.com/godotengine/godot/pull/74564
2dc16f3c5889aa8e1bb12bf215d38aed82b3a733
d418def752febfcdc59ed102b89c8ce1b8b110c0
2023-03-03T07:30:24Z
c++
2023-03-16T16:42:31Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,273
["drivers/gles3/storage/material_storage.cpp"]
OpenGL: Shader uses incorrect default repeat/filter
### Godot version 4.0.stable ### System information Windows 11, GLES3, AMD RX 580 (4 GB), AMD Adrenalin 23.2.2 ### Issue description I have two palette swap shaders ([this one](https://github.com/KoBeWi/Godot-Palette-Swap-Shader) and another simpler one I found by googling "godot palette swap shader"). T...
https://github.com/godotengine/godot/issues/74273
https://github.com/godotengine/godot/pull/74315
afc9d381d5de3ec04fffe9bfd256ab8ba556dd66
6c018860b3c9bf377caca8653a4080eed36a4785
2023-03-03T07:15:27Z
c++
2023-03-05T12:28:38Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,270
["modules/mono/editor/bindings_generator.cpp"]
Using ResourceUid in C# gives error
### Godot version 4.0.stable.mono ### System information Windows 10 ### Issue description When calling `ResourceUid.TextToId(text)` or `ResourceUid.IdToText(id)` in C# it causes this error: ``` Failed to retrieve non-existent singleton 'ResourceUid'. modules/mono/glue/runtime_interop.cpp:1303 - System.Argumen...
https://github.com/godotengine/godot/issues/74270
https://github.com/godotengine/godot/pull/74280
24d4719ac129ff9d90c193397cbcfafb6a36d0f2
dd1b158ff30d9f607da1057f44f9cfa7c64d3f80
2023-03-03T04:44:19Z
c++
2023-03-05T12:26:21Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,268
["modules/gltf/gltf_document.cpp"]
Unlit (unshaded) material property is ignored in glTF files
### Godot version 4.0 ### System information windows 10 ### Issue description Gltf files that have KHR_materials_unlit (unshaded mode), won't be set to Unshaded in Godot. ### Steps to reproduce The example project contains a gltf model that is suppose to be unlit/unshaded. However, Godot imports it incorrectly w...
https://github.com/godotengine/godot/issues/74268
https://github.com/godotengine/godot/pull/74287
cf1739fcc67e580bd2073a49e15fd7d5ba40dbd9
a18820a5da00d41e8581ae1b0b65983197e5ea21
2023-03-03T02:11:17Z
c++
2023-03-06T09:48:47Z