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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
closed | godotengine/godot | https://github.com/godotengine/godot | 75,239 | ["doc/classes/PhysicsServer3D.xml"] | Area3D created in Physicsserver3D dont work | ### Godot version
4.0 stable
### System information
Windows 10 64bit RTX-3060
### Issue description
I create a Area3D via Physicsserver3D, including callback.
On input press, a second area was created the same way in same position, but the callbacks was not trigered.
I created a Area3D with nodes and m... | https://github.com/godotengine/godot/issues/75239 | https://github.com/godotengine/godot/pull/75251 | d20c520d96ec2c119ae00bf87868d0ddf436dc14 | 18f70195e6d415b1ba7f37cdf016f0927624e746 | 2023-03-22T20:46:37Z | c++ | 2023-03-25T14:43:51Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,236 | ["editor/import/resource_importer_wav.cpp"] | Godot 4 "Trim" audio import setting does nothing | ### Godot version
4.0.1 official release
### System information
Windows 10, Forward+, AMD Radeon R9 290X
### Issue description
When importing small wav files, the "Trim" setting in the import dock has no effect. I noticed it for the first time on a ported 3.5 project (where Trim did work).
Expected behavior: tr... | https://github.com/godotengine/godot/issues/75236 | https://github.com/godotengine/godot/pull/75261 | a08aa9627cdadc4a4c159301bcbbc31e9acaf3a2 | 0e0758c5cd2c7e463a94573e65fc19ffd0a5ebf8 | 2023-03-22T18:51:40Z | c++ | 2023-06-09T13:31:15Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,234 | ["scene/resources/gradient.cpp"] | Gradient.reverse() appears broken. | ### Godot version
4.0.1
### System information
Ubuntu 22.04.1 LTS
### Issue description
Reversing a gradient causes its first color to dominate. Reversing it back to how it was fixes it.
Here's a TextureRect with a GradientTexture1D that calls `texture.gradient.reverse()` periodically:
https://user-images.gi... | https://github.com/godotengine/godot/issues/75234 | https://github.com/godotengine/godot/pull/75235 | 8b092484150b59489c1b88efc7188a6c58330e48 | 2be7a9be59601899c0e9d1e4bd31a96d9f3b2f63 | 2023-03-22T18:02:12Z | c++ | 2023-03-25T13:59:32Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,233 | ["scene/2d/shape_cast_2d.cpp", "scene/2d/shape_cast_2d.h", "scene/3d/shape_cast_3d.cpp"] | Signal already connected error when instantiating scene with root node `ShapeCast2D` when shape is "Local to Scene" | ### Godot version
4.0.1
### System information
Fedora 37, Forward+, Intel(R) UHD Graphics 620 (WHL GT2)
### Issue description
When a scene has a `ShapeCast2D` as root node, and the shape of the `ShapeCast2D` is set to be "Local to Scene", if you try to instantiate this scene (either by script or just by placing it... | https://github.com/godotengine/godot/issues/75233 | https://github.com/godotengine/godot/pull/75266 | c95b88cbe951d64105f93fcdf40d9242d8631468 | 2659fc1a34634b2d5c445a92e768847892d2eecf | 2023-03-22T17:46:43Z | c++ | 2023-03-27T11:08:58Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,220 | ["editor/editor_node.cpp"] | EditorSettings's `Show Hidden Files` affects user FileDialog nodes as well | ### Godot version
3.5.2.stable, 4.0.1.stable
### System information
Arch Linux
### Issue description
When the `Show Hidden Files` property is enabled in the Editor Settings:

Any `FileDialog` nodes from ... | https://github.com/godotengine/godot/issues/75220 | https://github.com/godotengine/godot/pull/75226 | a3a8d3463ecdabc4efdd2bdbbbeee0a814b4ebd4 | a08aa9627cdadc4a4c159301bcbbc31e9acaf3a2 | 2023-03-22T12:52:30Z | c++ | 2023-06-09T13:30:48Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,218 | ["scene/2d/gpu_particles_2d.cpp", "scene/3d/gpu_particles_3d.cpp"] | GPUParticles2D Ignore Parent's "Disabled" Process Mode When Running Game | ### Godot version
v4.0.1.stable.official [cacf49999]
### System information
macOS Ventura 13.0.1 (22A400)
### Issue description
I expected GPUParticles2D to not run when in a process mode = disabled subtree when set to process mode = inherit. But the GPUParticles2D process material still emits particles (while run... | https://github.com/godotengine/godot/issues/75218 | https://github.com/godotengine/godot/pull/75398 | f818d2b98f33199f480a8f59c8ce1e00876cc834 | 1222d35cdd832b3d4dfd96722d746d312e69a9bb | 2023-03-22T11:30:58Z | c++ | 2023-03-28T14:34:58Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,213 | ["editor/plugins/tiles/tile_atlas_view.cpp", "editor/plugins/tiles/tile_set_atlas_source_editor.cpp"] | Can't drag a tile on the second row to expand over the first row | ### Godot version
4.0.1.stable
### System information
Arch Linux
### Issue description
In the tileset atlas source editor, you can drag to expand the tile after selecting it with the pink handles.
However, you can't drag the top handle up if the tile is on the second row, even if the first row is empty.
![ks... | https://github.com/godotengine/godot/issues/75213 | https://github.com/godotengine/godot/pull/76152 | ada712e06a471da2a2f4646237830bbd7980c114 | 4fc045e9b53becf063b50a457709ade403235d80 | 2023-03-22T08:20:26Z | c++ | 2023-06-21T09:19:24Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,208 | ["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/gdscript_analyzer.h", "modules/gdscript/gdscript_parser.cpp", "modules/gdscript/tests/scripts/analyzer/features/allow_get_node_with_onready.gd", "modules/gdscript/tests/scripts/analyzer/features/allow_get_node_with_onready.out", "modules/gdscript/tests/script... | Using @warning_ignore to ignore "shadowed_global_identifier" still issues warning(s) | ### Godot version
Godot 4.0.1.stable
### System information
Windows 10, Forward+
### Issue description
Example code:
```gdscript
@warning_ignore("shadowed_global_identifier")
static func print_debug(msg: String):
```
the warning is ignored by pressing [ignore] in the warnings panel.
pressing it multipl... | https://github.com/godotengine/godot/issues/75208 | https://github.com/godotengine/godot/pull/75620 | f6187014ec1d7a47b7201f64f3a8376a5da2f42d | 0e1c9531b516fb804c4c5bd799a45fe45386c9d8 | 2023-03-22T07:29:15Z | c++ | 2023-07-25T19:25:45Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,191 | ["drivers/gles3/storage/material_storage.cpp", "editor/shader_globals_editor.cpp", "scene/main/shader_globals_override.cpp", "scene/resources/material.cpp", "servers/rendering/renderer_rd/storage_rd/material_storage.cpp", "servers/rendering/shader_language.cpp", "servers/rendering/storage/variant_converters.h"] | Shader uniform parameter vec4 without source_color hint does not follow explicit default value, and source_color default differs between vec3 and vec4 | ### Godot version
v4.0.stable.official [92bee43ad]
### System information
Linux Ubuntu 22.04 with Unity desktop
### Issue description
In a shader using uniform parameters of type vec3 and vec4, the way defaults work is inconsistent.
* vec3 param => OK, default is (0, 0, 0) and explicit default is hono... | https://github.com/godotengine/godot/issues/75191 | https://github.com/godotengine/godot/pull/74937 | e188d619227990001667821dac8bc8940076d4a9 | 166643df326724ab439721dcf1eb2d367ae5b744 | 2023-03-21T16:46:47Z | c++ | 2023-06-09T09:04:16Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,176 | ["doc/classes/CompressedCubemap.xml", "doc/classes/CompressedCubemapArray.xml", "doc/classes/CompressedTexture2D.xml", "doc/classes/CompressedTexture2DArray.xml", "doc/classes/CompressedTextureLayered.xml", "doc/classes/TextureLayered.xml"] | The description in the `CompressedTextureLayered` docs is problematic | ### Godot version
4.0
### System information
Linux mint 21.1, Vulkan API 1.3.205, NVIDIA GeForce GTX 1050 Ti
### Issue description
Currently, the description of `CompressedTextureLayered` is pieced together from `CompressedTexture2DArray` and `CompressedTexture2D`, it seems that the correct description is missing.... | https://github.com/godotengine/godot/issues/75176 | https://github.com/godotengine/godot/pull/75241 | f1f0e5f91d02484f45ea69b76d1b9c7c6a335109 | 3abe4781b636dc2262ef3a00ac37f9bbf9e20aae | 2023-03-21T08:19:25Z | c++ | 2023-04-07T11:08:48Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,156 | ["platform/macos/display_server_macos.h", "platform/macos/display_server_macos.mm"] | Editor crashes when using the save scene or save all scenes option on MacOS (M1) | ### Godot version
4.0.1
### System information
MacOS M1 / Vulkan
### Issue description
When pressing the Save Scene or Save All Scenes options in the editor a small black rectangle appears in the middle and a few seconds later the editor quits. No log appears to be produced.
Note: It does NOT crash when it aut... | https://github.com/godotengine/godot/issues/75156 | https://github.com/godotengine/godot/pull/75254 | dbf1a7277f70c63b2012e40d6850bc45e67fb35f | db77702177ba259d375dae3fb88473a8711c4faa | 2023-03-20T22:29:59Z | c++ | 2023-03-30T21:09:42Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,152 | ["modules/mono/csharp_script.cpp"] | First-time build of .NET glue from source generates .NET runtime errors because config file does not yet exist | ### Godot version
4.1dev (a7d0e18a31)
### System information
Windows 11, .NET SDK 6.0.407/7.0.202
### Issue description
When following the instructions on the [Compiling with .NET guide](https://docs.godotengine.org/en/latest/contributing/development/compiling/compiling_with_dotnet.html), the very first ... | https://github.com/godotengine/godot/issues/75152 | https://github.com/godotengine/godot/pull/76659 | 9ad9820f5d2a4357ad16480f88a679fce8ecd492 | 156a2fabea05f6b44649a6d35814e5c4e5a07a30 | 2023-03-20T19:32:59Z | c++ | 2023-05-19T15:10:40Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,144 | ["core/input/input.cpp", "core/input/input_event.cpp", "core/input/input_event.h", "doc/classes/InputEvent.xml", "doc/classes/InputEventMouseButton.xml", "doc/classes/InputEventScreenTouch.xml", "platform/android/android_input_handler.cpp", "platform/android/android_input_handler.h"] | Cannot use curve menus on points in the Godot Android editor | ### Godot version
4.0 - android
### System information
Android 13, Samsung Galaxy 7 FE
### Issue description
It's not possible to bring up the right click menus for the 1D cruve resource editor on the android build. Double tap and log tap don't work.

### System information
MacOS 13.1 M1 Pro
### Issue description
When right clicking an element of an array/dictionary it will select it but it will never be unselected (not if you select another node nor by reselecting the node). This leads to a lot of element being marked as ... | https://github.com/godotengine/godot/issues/75126 | https://github.com/godotengine/godot/pull/77148 | 6a1d3198d1d7f81d2207da3948a51ca8034c7dac | 5b5186383ede61a9bcd30b2e20321ba93a2cbcaa | 2023-03-20T00:30:59Z | c++ | 2023-06-02T11:10:36Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,120 | ["scene/main/viewport.cpp"] | Area2D and Area3D don't trigger the mouse_entered and mouse_exited when dragging from a Control | ### Godot version
4.0.stable
### System information
Windows 10
### Issue description
The Area2D and the Area3D do not trigger the signals mouse_entered and mouse_exited if the mouse is dragging from inside a Control. But, a Control triggers the signals mouse_entered and mouse_exited when dragging from another Cont... | https://github.com/godotengine/godot/issues/75120 | https://github.com/godotengine/godot/pull/79443 | e25a3681335d4bc1534d0b6d90910d7f4a132675 | 1de9171c324741b1e50f2da2b3ffaeabae8ba36a | 2023-03-19T22:41:55Z | c++ | 2023-07-26T16:40:14Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,118 | ["scene/gui/line_edit.cpp", "scene/gui/rich_text_label.cpp", "scene/gui/text_edit.cpp"] | RichTextLabel doesn't get _get_drag_data called. | ### Godot version
v4.0.1.rc1.official [d23922ffe]
### System information
Ubuntu 22.04
### Issue description
RichTextLabel doesn't get **_get_drag_data** called.
### Steps to reproduce
Just drag the labels, the **Label** one prints drag to output, the **RichTextLabel** doesn't
### Minimal reproduction project
[... | https://github.com/godotengine/godot/issues/75118 | https://github.com/godotengine/godot/pull/75122 | 66ff25a3eccf5d6e320428b3ad8df181816ca859 | f3d1cc39a20446656862f8f34ed411cd4c1e80c8 | 2023-03-19T20:56:03Z | c++ | 2023-03-21T11:15:01Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,105 | ["scene/main/node.cpp"] | Signal binds not duplicated when duplicating node | ### Godot version
4.0.1
### System information
Windows 11
### Issue description
When you have binds set for a given signal in the editor and then duplicate the node with ctrl + D, it does not maintain the bind values; they are simply ignored. I can't imagine this is not a bug, so reporting it. If absolutely needed... | https://github.com/godotengine/godot/issues/75105 | https://github.com/godotengine/godot/pull/75382 | 549fcce5f8f7beace3e5c90e9bbe4335d4fd1476 | 39b1d860c3c3c24c525efb2f8644e245c089636a | 2023-03-19T15:18:45Z | c++ | 2023-09-01T14:00:05Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,085 | ["drivers/gles3/rasterizer_canvas_gles3.cpp", "drivers/gles3/rasterizer_scene_gles3.cpp"] | Ambient light not affecting gridmap in compatibility renderer | ### Godot version
4.0.1rc1
### System information
Windows10, AMD Ryzen 9 5900X, NVIDIA GeForce RTX 3060 Ti, driver version 30.0.15.1179, compatibility.
### Issue description
Ambient lighting set in the environment does not affect gridmaps when using the compatibility render pipeline.
### Steps to reproduce
Just ... | https://github.com/godotengine/godot/issues/75085 | https://github.com/godotengine/godot/pull/81575 | bfd78bb917887cfc1fd842ba23570394cad8bedb | b42aa5ad9d185a5263885755a17dc9d4e93314d5 | 2023-03-18T21:36:59Z | c++ | 2023-10-05T08:06:39Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,084 | ["editor/create_dialog.cpp", "editor/editor_help_search.cpp", "editor/editor_settings_dialog.cpp", "editor/export/project_export.cpp", "editor/project_settings_editor.cpp", "scene/main/viewport.cpp", "scene/main/window.cpp", "scene/main/window.h"] | Project/Editor settings dialog saved position in single window mode does not work well with resizing the editor | ### Godot version
4.0
### System information
Linux
### Issue description
I'm using a tiling window manager (`dwm`) and running the editor in single window mode.
When `godot` is maximized, the project and editor settings dialogs are properly centered in Godot's window.
When `godot` is tiled to a half or quarter o... | https://github.com/godotengine/godot/issues/75084 | https://github.com/godotengine/godot/pull/75141 | 2a275b985ef8a2af9ad07a3572bcfe693f58b7c1 | f818d2b98f33199f480a8f59c8ce1e00876cc834 | 2023-03-18T21:22:44Z | c++ | 2023-03-28T08:54:37Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,078 | ["drivers/unix/file_access_unix.cpp"] | Godot creates a lot of temporary files in the project directory on Linux/macos | ### Godot version
4.1.dev (a7d0e18a31)
### System information
Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU)
### Issue description
A regression was introduced in https://github.com/godotengine/godot/pull/73156 (both a git bisection and the PR itself mentions it) where temp files would be created in the pro... | https://github.com/godotengine/godot/issues/75078 | https://github.com/godotengine/godot/pull/75074 | 7752b52aa35aa4ae2e0ac03fa1249a874018888d | 4d5f10fc3ad4e72c22391663c37d1f46510bb291 | 2023-03-18T19:52:13Z | c++ | 2023-03-19T07:37:33Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,063 | ["drivers/gles3/rasterizer_scene_gles3.cpp"] | Sorting is broken in compatibility pipeline | ### Godot version
4.0.1rc1
### System information
Windows10, AMD Ryzen 9 5900X, NVIDIA GeForce RTX 3060 Ti, driver version 30.0.15.1179, compatibility.
### Issue description
Particle systems with transparent planes don't work in compatibility render pipeline. See comparison with mobile render pipeline, everything ... | https://github.com/godotengine/godot/issues/75063 | https://github.com/godotengine/godot/pull/75968 | ecbb196728ec45ad80ff4f1b7c475cd29c35a42f | 6e0c7d6a98b351923d8a3fa4d40cd89b3faf27c7 | 2023-03-18T12:30:05Z | c++ | 2023-04-12T07:08:30Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,059 | ["doc/classes/VehicleWheel3D.xml", "scene/3d/vehicle_body_3d.h"] | VehicleWheel3D default suspension travel is too high (5 meters) | ### Godot version
4.0
### System information
Any
### Issue description
This should be changed to something sensible like 0.5, the tooltip also suggests this in 4.0 thankfully but I think 5 entire metres is a bit of a stretch (ha)
When I was a non-docs-reading noob, this caused me many hours of pain because i p... | https://github.com/godotengine/godot/issues/75059 | https://github.com/godotengine/godot/pull/75080 | c31149060004a0c177d1a7e9b0acd2844520e47a | b6d033b0e6477c22d4933d7f6d92d06e3ab7fe6a | 2023-03-18T10:15:48Z | c++ | 2023-03-20T18:04:44Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,033 | ["drivers/gles3/storage/material_storage.cpp", "editor/shader_globals_editor.cpp", "scene/main/shader_globals_override.cpp", "scene/resources/material.cpp", "servers/rendering/renderer_rd/storage_rd/material_storage.cpp", "servers/rendering/shader_language.cpp", "servers/rendering/storage/variant_converters.h"] | Global shader uniform vec4 does not accept Vector4 when setting | ### Godot version
4.0 (.NET)
### System information
Windows 11
### Issue description
I have a global uniform vec4 in my shader. I was trying to set this value from code, using:
`RenderingServer.GlobalShaderParameterSet("vector4test", new Vector4(1f, 0.0f, 0.0f, 1.0f))`
This did not work, it seems the uniform... | https://github.com/godotengine/godot/issues/75033 | https://github.com/godotengine/godot/pull/74937 | e188d619227990001667821dac8bc8940076d4a9 | 166643df326724ab439721dcf1eb2d367ae5b744 | 2023-03-17T16:07:26Z | c++ | 2023-06-09T09:04:16Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,019 | ["doc/classes/Viewport.xml", "editor/editor_command_palette.cpp", "scene/gui/subviewport_container.cpp", "scene/gui/subviewport_container.h", "scene/main/viewport.cpp", "scene/main/window.cpp"] | InputEvent emitted by TouchScreenButton does not reach _unhandled_input | ### Godot version
4.0.stable
### System information
Arch Linux
### Issue description
Pressing a `TouchScreenButton` can produce a corresponding `InputEventAction`.
In 3.x, the event works the same as regular input events. You can receive it in `_input()` and `_unhandled_input()`, and it can be checked via `Inpu... | https://github.com/godotengine/godot/issues/75019 | https://github.com/godotengine/godot/pull/57894 | 6980b2bf1761b9b980920dc5a4d32f240d88e211 | 72323a57d031f4447d758916fa8e2fc32bec4070 | 2023-03-17T09:05:47Z | c++ | 2023-05-09T08:43:49Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,015 | ["doc/classes/Viewport.xml", "editor/editor_command_palette.cpp", "scene/gui/subviewport_container.cpp", "scene/gui/subviewport_container.h", "scene/main/viewport.cpp", "scene/main/window.cpp"] | `SubViewport`s dont process object picking when under `Panel` with mouse mode set to stop | ### Godot version
92bee43ad 4.0.stable
### System information
ArchLinux x11
### Issue description
If a panel is above a viewport in the tree, the viewport does not process object picking.
```gdscript
Panel # needs mouse mode to be set to ignore, if it isnt set to ignore, object picking doesnt occur.
└── SubView... | https://github.com/godotengine/godot/issues/75015 | https://github.com/godotengine/godot/pull/57894 | 6980b2bf1761b9b980920dc5a4d32f240d88e211 | 72323a57d031f4447d758916fa8e2fc32bec4070 | 2023-03-17T07:18:56Z | c++ | 2023-05-09T08:43:49Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,009 | ["doc/classes/RichTextLabel.xml", "scene/gui/rich_text_label.cpp", "scene/gui/rich_text_label.h"] | RichTextLabel bbcode refers to the wrong unicode for [ul] bullet points | ### Godot version
4.0.stable.official
### System information
Ubuntu 22.04.2
### Issue description
When creating an unordered list with RichTextLabel's bbcode, some fonts will display an oversized bullet point, while others appear normal. I'm 99% sure that this is because Godot is referencing the incorrec... | https://github.com/godotengine/godot/issues/75009 | https://github.com/godotengine/godot/pull/75017 | b6d033b0e6477c22d4933d7f6d92d06e3ab7fe6a | 05d373c64b7da1063020dceec6970c438f5af7a6 | 2023-03-16T23:26:28Z | c++ | 2023-03-20T18:08:31Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,969 | ["editor/plugins/tiles/tile_map_editor.cpp"] | Tilemap preview visual skewed incorrectly | ### Godot version
4.0, 4.0.1
### System information
Windows 11,
### Issue description
When I load up a new tileset, and change the Node2D "skew" property it looks like the tilemap skews properly, but when placing new tiles the ghost is just stretched, not skewed
I've tested this on Compatibility, Mobile, and F... | https://github.com/godotengine/godot/issues/74969 | https://github.com/godotengine/godot/pull/74982 | 27038ca74fe01d21c794daf1a6da2ef12ecdb451 | 6e5713cc961bd04b5a3c7e2b7eb0bc455a4fc02a | 2023-03-16T02:46:46Z | c++ | 2023-03-20T15:26:40Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,968 | ["drivers/unix/file_access_unix.cpp"] | Godot 4 crashes from time to time | ### Godot version
v4.0.1.rc1.official (d23922ffebe48f29126c003411495737d07e5a9f)
### System information
Ubuntu 18.04.06 LTS
### Issue description
The crash usually happens when I have another window focused (browser) for sometime and then Godot crashes.
The backtrace:
```
===================================... | https://github.com/godotengine/godot/issues/74968 | https://github.com/godotengine/godot/pull/75074 | 7752b52aa35aa4ae2e0ac03fa1249a874018888d | 4d5f10fc3ad4e72c22391663c37d1f46510bb291 | 2023-03-16T01:32:00Z | c++ | 2023-03-19T07:37:33Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,957 | ["platform/windows/display_server_windows.cpp"] | Cannot use 'backspace' key and key combinations are not working after alt-tabbing | ### Godot version
4.0.1.rc1
### System information
Windows 11
### Issue description
The backspace key is not functioning in the 'Create New Node' pop-up in Godot 4.0.1.rc1.
Noted also that the Ctrl+A is not functioning for adding new child nodes in the scene tree.
No errors were shown in the logs or ... | https://github.com/godotengine/godot/issues/74957 | https://github.com/godotengine/godot/pull/75172 | a008a06fcb3a65d5fc3694d3cb215bfb60397fe6 | a44fde12f7f4e4dc2ba47b5ef1232951b95b07b4 | 2023-03-15T20:38:04Z | c++ | 2023-03-21T10:35:44Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,951 | ["editor/editor_node.cpp", "editor/plugins/script_editor_plugin.cpp", "editor/project_manager.cpp"] | Some dialogs are too big | ### Godot version
4.0
### System information
Windows 10 x64
### Issue description
Some dialogs are too big. Examples:
Version confirmation in Project Manager

Quit confirmation for unsaved scenes
!... | https://github.com/godotengine/godot/issues/74951 | https://github.com/godotengine/godot/pull/75895 | aed655ff80d0176b756a58d5329894432203bf84 | 3e295f3f933a8b37ccfcef164fd2de078b3834d2 | 2023-03-15T19:14:36Z | c++ | 2023-04-10T18:13:34Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,942 | ["editor/animation_track_editor.cpp"] | AnimationTrackKeyEdit 's Args Type can't change back to string type from other type except stringname. | ### Godot version
4.0.dev
### System information
win11,core i7 13700, GTX4090
### Issue description
Just look at this gif.

It seems that it was block by Static Type Checking.
![i... | https://github.com/godotengine/godot/issues/74942 | https://github.com/godotengine/godot/pull/74948 | a5de7e3820bb6bb09c58bc4e351d70420af54424 | a3a8d3463ecdabc4efdd2bdbbbeee0a814b4ebd4 | 2023-03-15T15:17:02Z | c++ | 2023-06-09T13:30:16Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,929 | ["modules/openxr/action_map/openxr_action_map.cpp", "modules/openxr/extensions/openxr_htc_controller_extension.cpp"] | Unsupported paths being reported in OpenXR | ### Godot version
4.0.stable
### System information
Windows
### Issue description
Using SteamVR the following errors are logged due to mismatches in the default action map

### Steps to reproduce
Ru... | https://github.com/godotengine/godot/issues/74929 | https://github.com/godotengine/godot/pull/74930 | eebb1d8effb0ec69c7f418f49d9d4388d263d7de | 00215ec9041c7b5e58f8d3ff36840293c5e550ac | 2023-03-15T03:00:45Z | c++ | 2023-05-08T10:20:17Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,919 | ["doc/classes/EditorSettings.xml", "editor/debugger/editor_debugger_node.cpp", "editor/debugger/editor_profiler.cpp", "editor/editor_settings.cpp"] | Incorrect Setting Values Shown in Remote Scene Tree [Editor Settings] | ### Godot version
Godot Engine v4.0.stable.official.92bee43ad
### System information
Windows 11, Vulkan API 1.3.237 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 6800M
### Issue description
While messing with Editor Settings i noticed that changing `debugger/remote_scene_tree_refresh_interval` and `debu... | https://github.com/godotengine/godot/issues/74919 | https://github.com/godotengine/godot/pull/75200 | 867ea7fe591a7f1af367c71da693a3ab8140374e | 080d471e9812323b177492ec90fad34c3da38869 | 2023-03-14T18:52:47Z | c++ | 2023-06-19T19:39:10Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,905 | ["core/variant/array.cpp", "tests/core/variant/test_array.h"] | In GdScript4, using Array.slice() with a step size greater than 1 omits the last expected value | ### Godot version
v4.0.stable.official [92bee43ad]
### System information
Windows 10
### Issue description
I would like to slice an array of 12 values to get the values at index 2, 6, and 10 with Array.slice() using a step size of 4. However, this seems to be impossible in gdscript4. No matter what I try, it won't... | https://github.com/godotengine/godot/issues/74905 | https://github.com/godotengine/godot/pull/74909 | c981a305a559cca7553888b7d37a6ee98dedde2d | 6f4646c6bff26461195f9e34031dbb744fa36f32 | 2023-03-14T12:36:58Z | c++ | 2023-03-15T13:25:16Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,879 | ["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/tests/scripts/analyzer/features/warning_ignore_annotation.gd", "modules/gdscript/tests/scripts/analyzer/warnings/redundant_await.gd", "modules/gdscript/tests/scripts/analyzer/warnings/redundant_await.out", "modules/gdscript/tests/scripts/runtime/features/awai... | REDUNDANT_AWAIT error incorrectly reported on `await callable.call()` | ### Godot version
4.0.stable
### System information
Windows 10
### Issue description
The issue seems to be related to #61373.
My specific use-case is using await to stall until a callable.call is finished. When I use 'await' here it *does await*, so I think the warning is incorrect.
Actual code is like this:... | https://github.com/godotengine/godot/issues/74879 | https://github.com/godotengine/godot/pull/74949 | 5461b9976cc3457cfb2017e2ab1c42caca6f8eea | 215893ebca9514cb2f98d901a72cf9e8c4be398e | 2023-03-13T20:43:28Z | c++ | 2023-03-20T18:14:15Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,868 | ["scene/main/viewport.cpp", "scene/main/viewport.h", "scene/main/window.cpp", "scene/main/window.h"] | TreeItem buttons do not function in a SubViewport using the push_input method. | ### Godot version
4.0.stable
### System information
Windows 10
### Issue description
In my project, we are rendering a GUI to a QuadMesh as an in-game interactive display. We push mouse click events when the player clicks the display. This worked fine during 4.0 beta, but after moving to the stable release the but... | https://github.com/godotengine/godot/issues/74868 | https://github.com/godotengine/godot/pull/77923 | 4d05edd75d081062208b66ed7c18bc8986ed5355 | 0cee1e0d4fe4652b9161175089c2162e1508c4b0 | 2023-03-13T15:50:06Z | c++ | 2023-06-09T10:15:56Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,867 | ["scene/2d/tile_map.cpp"] | TileMap Unable to Clear Scene Tiles | ### Godot version
4.0 stable
### System information
Windows 10
### Issue description
Running .clear() on a TileMap with Scene tiles leaves the tiles in place, as though nothing happened.
This appears to be the same issue as raised in [#69596](https://github.com/godotengine/godot/issues/69596), [#72456](https://... | https://github.com/godotengine/godot/issues/74867 | https://github.com/godotengine/godot/pull/79941 | a0f572494e6602e0927bc3de61e9093c37da60f0 | 1e314d55019d890d5f7572ad3e114d0f4eff4a60 | 2023-03-13T15:45:20Z | c++ | 2023-07-27T17:09:40Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,865 | ["scene/resources/curve.cpp"] | Curve Editor gets re-constructed after every operation. | ### Godot version
4.0
### System information
Ubuntu 22.04.1 LTS
### Issue description
The CurveEditor constructor is called every time you do any operation. This is for example why handles get deselected after you drag them.
Upon investigation, it appears that this is because Curve's methods `add_poin... | https://github.com/godotengine/godot/issues/74865 | https://github.com/godotengine/godot/pull/74927 | 6f4646c6bff26461195f9e34031dbb744fa36f32 | 0247a376963b2f6bcd0b75962b1d96f7bcfad141 | 2023-03-13T15:09:26Z | c++ | 2023-03-15T13:26:42Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,862 | ["modules/mono/csharp_script.cpp", "modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/PropertyInfo.cs", "modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs", "modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs", "modules/mono/glue/GodotSharp/GodotSh... | Signal parameter type is always considered Object in signal connection dialog in C# (but not in GDScript) | ### Godot version
4.0-stable_mono_win64
### System information
Windows 11 22H2
### Issue description
>

 rendering has washed out colors on some android devices | ### Godot version
4.0.stable
### System information
Android
### Issue description
Using OpenXR with the OpenGL (`gl_compatibility`) renderer often results in washed out colors. There are differences between different devices and XR runtimes but this is mainly due to us attempting to work around this prob... | https://github.com/godotengine/godot/issues/74857 | https://github.com/godotengine/godot/pull/74892 | 44cc6e5c86f2bb1ce5bf2ffdecd2fe36436ce353 | dd8841a8ec304322f40f0d0c2a299d0e897f6cba | 2023-03-13T11:59:38Z | c++ | 2023-03-16T10:59:50Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,845 | ["editor/project_converter_3_to_4.cpp", "editor/project_converter_3_to_4.h"] | Camera2D Process Mode is "When Paused" by default, was this intentional? | ### Godot version
v4.0.stable.official [92bee43ad]
### System information
Windows 10
### Issue description
After migrating to Godot 4, I was surprised that the camera wasn't moving, then I discovered that Camera2D Process Mode is "When Paused" by default, was this intentional? It seems strange to pause the camera ... | https://github.com/godotengine/godot/issues/74845 | https://github.com/godotengine/godot/pull/76179 | 7ff0a3086def515d725dc64d4719c0f256c7e246 | 764193629ff0bac11c4a6ddfa946f1dd3d841799 | 2023-03-12T23:50:42Z | c++ | 2023-06-19T20:34:43Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,828 | ["drivers/gles3/rasterizer_gles3.cpp"] | GLES3 not working on android emulator + workaround | ### Godot version
9b9bb418cb1137e69b5131ec9fa7b41c0396db28
### System information
Android12 emulator, GLES3
### Issue description
Using Godot 4 on an Android emulator with the GLES3 renderer results in a black screen and no crash / erros.
I managed to resolve the issue with the following change:
```
--- a/d... | https://github.com/godotengine/godot/issues/74828 | https://github.com/godotengine/godot/pull/74945 | 7f6b28321227705d10e948a5b9328515fbfcdbe5 | e370b3538b0a55b7fc280cad0b864c01fc431d07 | 2023-03-12T16:13:10Z | c++ | 2023-05-08T11:52:28Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,821 | ["modules/gdscript/gdscript_parser.cpp"] | Dictionary syntax error assumes LUA knowledge | ### Godot version
4.0 stable
### System information
Fedora, RX 590
### Issue description
I made a dictionary, and instead of using `:` to separate between key and value, i accidentally used `=`.
The error message was not clear at all `Parse Error: Expected identifier or string as LUA-style dictionary key.`
I ... | https://github.com/godotengine/godot/issues/74821 | https://github.com/godotengine/godot/pull/75051 | 1a62f1e4fc853963664ab7afed0085159dcc8082 | fcc39d498b3dfc9037de27162de98778d7fcf0c6 | 2023-03-12T14:01:23Z | c++ | 2023-06-18T14:28:36Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,818 | ["platform/web/api/web_tools_editor_plugin.cpp"] | "Download Project Source" broken in web editor | ### Godot version
4.0.stable
### System information
Ubuntu 22.04.2 LTS, tested on Firefox and Chromium
### Issue description
The web editor no longer allows downloading your project's source from Project > Tools > Download Project Source. This is a critical issue for the web since there is no other way t... | https://github.com/godotengine/godot/issues/74818 | https://github.com/godotengine/godot/pull/75194 | ce90d77a1857e9cee4b7571258d6e917bf4ba268 | 0291fcd7b66bcb315a49c44de8031e5596de4216 | 2023-03-12T13:38:29Z | c++ | 2023-03-22T10:34:44Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,812 | ["doc/classes/EditorSettings.xml", "doc/classes/TextEdit.xml", "editor/code_editor.cpp", "editor/editor_settings.cpp", "scene/gui/text_edit.cpp", "scene/gui/text_edit.h", "tests/scene/test_text_edit.h"] | TextEdit wrapmode not work | ### Godot version
Godot 4.0 statble
### System information
Windows 10
### Issue description
TextEdit boundary wrapmode not works, it only removes the horizontal scrollbar
### Steps to reproduce
Add a textedit in editor, set the wrap mode to boundary, type something.
### Minimal reproduction project

### Steps to reproduce
C... | https://github.com/godotengine/godot/issues/74802 | https://github.com/godotengine/godot/pull/75070 | 49c17bb26217a763db2335f20459c54331a4a97b | aeb4489e63c5ff3e96fd43b2d86966e1aff9a63b | 2023-03-12T02:41:20Z | c++ | 2023-04-03T13:38:18Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,756 | ["servers/physics_3d/godot_body_pair_3d.cpp"] | Roughly Perpendicular Collisions with Concave Polygon are not detected and stick | ### Godot version
4.0.stable
### System information
Windows 10
### Issue description
When you launch (apply_impulse) a RigidBody3D (sphere_shape) in a line which is roughly perpendicular to a wall (StaticBody), it collides with the wall, `on_body_entered` is never called and the RigidBody3D sticks to the wall.
... | https://github.com/godotengine/godot/issues/74756 | https://github.com/godotengine/godot/pull/74861 | 1e0f7a12f7c762ee1d73795485b0d00db3cf2ac8 | a7d0e18a317085068c43be29bca1d280d03423a2 | 2023-03-11T06:51:58Z | c++ | 2023-03-17T09:56:44Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,753 | ["scene/3d/skeleton_3d.cpp"] | SkeletonIK (3D) Regression in Godot 4.0 | ### Godot version
4.0
### System information
Windows 11
### Issue description
SkeletonIK behaves completely differently in Godot 4.0 than it did in Godot 3.5 when using the same setting (magnet, etc).
In addition, it is difficult to test this because the IK stops whenever you select a node other than the Skeleton... | https://github.com/godotengine/godot/issues/74753 | https://github.com/godotengine/godot/pull/77194 | 77991a048c2c128b5c838b1e8e66993e0314474f | ca8bbf24aecd4e8dc1be36d5e6b82eb3d7de2dd4 | 2023-03-11T04:50:28Z | c++ | 2023-05-18T16:55:00Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,748 | ["core/variant/variant_utility.cpp"] | Max/min functions throw incorrect error when comparing Vectors | ### Godot version
4.0
### System information
Debian
### Issue description
When using 2 vectors (Vector2 or Vector3) in a max or min function, the editor will throw an error saying that the second argument should be a float. Turn the second argument into a float and it will throw an error saying that it should be a... | https://github.com/godotengine/godot/issues/74748 | https://github.com/godotengine/godot/pull/74770 | f2eb40d8a4b390263393fa9acb180004f7b84b88 | 896cae3bc18123fc2cc6ed6712e6cf05268c264f | 2023-03-10T23:11:21Z | c++ | 2023-03-15T12:37:02Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,728 | ["core/templates/rid_owner.h"] | Servers may rarely return an invalid RID | ### Godot version
4.0.stable
### System information
Linux 5.10.167-1-MANJARO
### Issue description
After roughly 2-billion calls to `rid_allocate_id()`, if you then make a call to a server that creates and returns a new RID, and no other calls have been made to that function. The server will then return ... | https://github.com/godotengine/godot/issues/74728 | https://github.com/godotengine/godot/pull/74759 | dbe8712d4eda555829283624df7c79faa4bc02ea | 7dc69ff2302fb1d1f47c3d0307915af063977b6b | 2023-03-10T15:53:37Z | c++ | 2023-06-20T12:56:07Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,726 | ["core/variant/dictionary.cpp", "tests/core/variant/test_dictionary.h"] | Read-only dictionaries can still have keys added | ### Godot version
4.0 (c1128e911ccd6f1e8c35646df804d894652a58f1)
### System information
Arch Linux
### Issue description
Read-only dictionaries can still have new keys added. The value for the new key isn't set (it is kept `null`).
This is caused by `Dictionary::operator[]` not checking if the key exi... | https://github.com/godotengine/godot/issues/74726 | https://github.com/godotengine/godot/pull/74730 | c211c22abc8320a38ecb66a977fff4df10ccdd5b | 867ea7fe591a7f1af367c71da693a3ab8140374e | 2023-03-10T15:21:20Z | c++ | 2023-06-19T19:38:38Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,709 | ["scene/resources/sky_material.cpp"] | Panorama texture displays incorrectly in Procedural and Physical sky materials | ### Godot version
4.0.stable
### System information
Windows 10, Compatibility, Intel HD Graphics 4400
### Issue description
I am using a Spacescape cubemap converted to panorama with [the tool recommended in the documentation](https://danilw.github.io/GLSL-howto/cubemap_to_panorama_js/cubemap_to_panorama.html) as ... | https://github.com/godotengine/godot/issues/74709 | https://github.com/godotengine/godot/pull/74740 | 00d7d516244f38fbc6bbaa323d74ef2490c0203c | b31d00a9144a481b25d078b1b3ed6ff55c0e3a48 | 2023-03-10T09:46:49Z | c++ | 2023-03-10T21:49:29Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,705 | ["scene/gui/menu_bar.cpp"] | MenuBar property exports as wrong type | ### Godot version
4.0.stable
### System information
Windows 10
### Issue description
The MenuBar node's `start_index` property exports as a boolean in the editor, when [it is actually an integer](https://docs.godotengine.org/en/4.0/classes/class_menubar.html).
### Steps to reproduce
1. Create a MenuBar control n... | https://github.com/godotengine/godot/issues/74705 | https://github.com/godotengine/godot/pull/74736 | da955dbba90e965ffc7fcfa9628c8bf3f8c0de82 | 00d7d516244f38fbc6bbaa323d74ef2490c0203c | 2023-03-10T08:29:10Z | c++ | 2023-03-10T21:49:05Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,696 | ["modules/navigation/nav_map.cpp"] | NavigationAgent2D gives incorrect path | ### Godot version
v4.0.stable.official [92bee43ad]
### System information
windows 10
### Issue description
best explained with pictures:

precise position of target:
 functions although not signal | ### Godot version
v4.0.stable.official [92bee43ad]
### System information
Windows 10
### Issue description
In my project i have a function name called "get_or_connect" which also had 3 arguments, where the Conversion then put the last 2 args inside of a callable, bricking the method.
Here it seems that it has a... | https://github.com/godotengine/godot/issues/74650 | https://github.com/godotengine/godot/pull/75002 | 46321379ba6f3c47001bd371bcac3a30a01a1eda | fad039bf86cba2d730c55e9eb0186fafceb53818 | 2023-03-09T09:54:49Z | c++ | 2023-06-12T20:53:04Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,649 | ["scene/resources/texture.cpp", "scene/resources/texture.h"] | Texture2DArray lacks the CreateFromImages method | ### Godot version
4.0 mono
### System information
Win10 Vulkan/GLES3 Intel(R) UHD Graphics 750
### Issue description
Texture2DArray lacks the CreateFromImages method in c# and even in gdscript, there is no corresponding syntax hint.
: invalid chunk size / corrupted size vs. prev_size in fastbins | ### Godot version
4.0-stable and master
### System information
Ubuntu 20.04 LTS
### Issue description
When switching away from a certain scene for the second time, (after running from Godot a second time), I get this message, the game quits, and returns to editor:
`corrupted size vs. prev_size in fastbins`
O... | https://github.com/godotengine/godot/issues/74562 | https://github.com/godotengine/godot/pull/74566 | 8325320192752374cd714cb870d964f575119a92 | d150bb84a6e9dc3c85d101caded35e7063af4c6b | 2023-03-07T17:23:54Z | c++ | 2023-03-08T07:59:04Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,543 | ["doc/classes/EditorPlugin.xml", "editor/plugins/tiles/tile_map_editor.cpp", "editor/plugins/tiles/tile_map_editor.h", "editor/plugins/tiles/tile_set_atlas_source_editor.cpp", "editor/plugins/tiles/tile_set_editor.cpp", "editor/plugins/tiles/tiles_editor_plugin.cpp", "editor/plugins/tiles/tiles_editor_plugin.h", "edito... | Keep getting `Condition "plugins_list.has(p_plugin)" is true.` when selecting Tilemap Node and TileSet resource is open in the inspector | ### Godot version
4.0 stable
### System information
Manjaro Linux using i3, Foward+
### Issue description
Whenever the tileset property of any tilemap node is like open in the editor like this:

If I ... | https://github.com/godotengine/godot/issues/74543 | https://github.com/godotengine/godot/pull/74717 | 1e314d55019d890d5f7572ad3e114d0f4eff4a60 | 6c11fcd01a44d1e252489e33b40402ad959e6dc8 | 2023-03-07T12:07:08Z | c++ | 2023-07-27T17:11:37Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,534 | ["core/extension/extension_api_dump.cpp", "core/extension/make_interface_dumper.py"] | Segfault when using --dump-extension-api in a non-writable directory | ### Godot version
4.0.stable.official.92bee43ad
### System information
Arch Linux x86_64
### Issue description
Using `--dump-extension-api` while in a non-writable directory produces a segfault, rather than an error message and clean abort. A very minor issue, but an issue nonetheless.
### Steps to reproduce
Wri... | https://github.com/godotengine/godot/issues/74534 | https://github.com/godotengine/godot/pull/74590 | d150bb84a6e9dc3c85d101caded35e7063af4c6b | 8b1568af70eea62e34267ee4949170d7e2c4faa0 | 2023-03-07T07:58:38Z | c++ | 2023-03-08T07:59:27Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,528 | ["editor/code_editor.cpp"] | Code editor line spacing setting is not applied immediately on change | ### Godot version
4.0-stable x86_64
### System information
Ubuntu 22.04, Intel Iris Plus Graphics G7, Wayland
### Issue description
The code editor line spacing is not applied when the value is changed. It is taken into account after a Godot restart only.
This is a regression from the 3.x branch in which the chan... | https://github.com/godotengine/godot/issues/74528 | https://github.com/godotengine/godot/pull/76396 | 60a335b24b0fad5b4b208a602c09e6b1d34e833a | 9098698d17c85601fd8f807ddd29d6a6d9db2f4a | 2023-03-07T01:27:02Z | c++ | 2023-04-24T14:48:48Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,508 | ["platform/linuxbsd/x11/display_server_x11.cpp", "platform/macos/display_server_macos.mm", "platform/windows/display_server_windows.cpp"] | set_custom_mouse_cursor(null) makes the cursor disappear. | ### Godot version
Godot Engine v4.0.stable.official.92bee43ad
### System information
Windows 10
### Issue description
The documentation states that passing ```null``` into the image parameter of ```set_custom_mouse_cursor``` will change it back to the system cursor, however I find that it removes the cursor's imag... | https://github.com/godotengine/godot/issues/74508 | https://github.com/godotengine/godot/pull/74511 | 764193629ff0bac11c4a6ddfa946f1dd3d841799 | 356a602186eff924eb282c889028b419719aceee | 2023-03-06T19:11:58Z | c++ | 2023-06-19T22:00:57Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,498 | ["modules/text_server_adv/text_server_adv.cpp", "modules/text_server_fb/text_server_fb.cpp", "platform/linuxbsd/os_linuxbsd.cpp"] | Adding hebrew text to an ItemList when theme uses a non-hebrew font causes a crash | ### Godot version
v4.0.stable.flathub [92bee43ad]
### System information
Fedora Linux 37 (Workstation Edition)
### Issue description
Adding Hebrew text to an ItemList seems to cause it to crash, **unless** a Hebrew font (such as Noto Sans Hebrew) is applied to the node.
### Steps to reproduce
1. Create a new sce... | https://github.com/godotengine/godot/issues/74498 | https://github.com/godotengine/godot/pull/74702 | d9da625f85221737803d96d9d147f652c8cb2b5a | fcbb3e638830f9a4340ec238af6004a868f40bef | 2023-03-06T16:49:49Z | c++ | 2023-03-10T13:06:14Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,487 | ["scene/gui/text_edit.cpp"] | When use CJK characters, TextEdit draw not exist spaces. | ### Godot version
4.0.stable
### System information
Windows 11, Vulkan, AMD Radeon 5500XT(31.0.14033.1012)
### Issue description
When I wrote CJK characters in TextEdit and enabled draw spaces, dots were drawn even though there was no spaces between characters.
This picture was taken under minimum projects.
![... | https://github.com/godotengine/godot/issues/74487 | https://github.com/godotengine/godot/pull/74488 | f17864eab0736aef4f548aadd8e8cc6bef293360 | 3695fe5a573678c6491a6a33f19f9329d3256a48 | 2023-03-06T12:46:17Z | c++ | 2023-03-06T15:23:00Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,484 | ["editor/plugins/shader_editor_plugin.cpp", "editor/plugins/text_shader_editor.cpp", "editor/plugins/text_shader_editor.h"] | Shader editor does not respect `Trim Trailing Whitespace On Save` editor setting | ### Godot version
v4.1.dev.custom_build [4fceabc30]
### System information
Windows 10, Vulkan, Geforce RTX 2060
### Issue description
While the regular text editor works as expected, the shader editor does not trim whitespace even if the settings option is enabled. This is somewhat unexpected because I assumed the... | https://github.com/godotengine/godot/issues/74484 | https://github.com/godotengine/godot/pull/74660 | b5845f87fc875a9a8c6ec0a603495cfb7367df90 | f9125e6cf1332725768ae18c1811624f1eb94e52 | 2023-03-06T12:06:23Z | c++ | 2023-03-15T14:05:39Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,478 | ["core/templates/self_list.h", "doc/classes/TileMap.xml", "scene/2d/tile_map.cpp", "scene/2d/tile_map.h"] | Godot 4.0 tilemaps has huge performance issues with ysorted tilemaps | ### Godot version
4.0.stable
### System information
Windows 10, OpenGL ES
### Issue description
When I create a scene with tilemap ( in my case it is isometric) it has ok performance but after I enable y-sort which is required for isometric it has huge performance impact. This is not a big case where tilemap is sm... | https://github.com/godotengine/godot/issues/74478 | https://github.com/godotengine/godot/pull/73813 | fcbc50ec144df458aee75db94cdbf6396bd408ed | 023b6b30c10afad72e3a1e0aca633d7e8a9e7056 | 2023-03-06T10:45:08Z | c++ | 2023-09-25T20:47:22Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,458 | ["scene/gui/code_edit.h"] | First CodeEdit typed line gets slightly offset to the left | ### Godot version
4.0
### System information
PopOs 22.04, any renderer
### Issue description
When typing the first line into a CodeEdit node with a gutter enabled, the text is offset to the left, very close to the numbers.
It only gets adjusted correctly when pressing `Enter` to go to a new line. And it does that... | https://github.com/godotengine/godot/issues/74458 | https://github.com/godotengine/godot/pull/74537 | 8e87806c8ec9f39c7c08119ae71c3f24300f7a7f | cfe2a14ec3b4b675ac151a20868e38aa1099a50a | 2023-03-06T00:16:25Z | c++ | 2023-03-20T14:31:28Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,453 | ["editor/connections_dialog.cpp"] | Signal receiver method picker; built-in scripts don't update until scene is reopened | ### Godot version
4.0
### System information
Win 10
### Issue description
When you press Pick, it only shows newly written script methods for scripts that are saved separately. Scripts that are built-in to the scene don't get updated in the picker until the scene is closed and reopened in editor.
### Steps to... | https://github.com/godotengine/godot/issues/74453 | https://github.com/godotengine/godot/pull/74495 | d665455a2383aa4cfd6c332cb0c85fda8035dfad | ff58c41193dc4c897fca54af9e1bbfb22b403d33 | 2023-03-05T21:31:14Z | c++ | 2023-03-07T09:33:54Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,452 | ["doc/classes/SurfaceTool.xml"] | C# API for SurfaceTool `set_smooth_group` has incorrect type `uint`: should be `int` | ### Godot version
v4.0.stable.mono.official [92bee43ad]
### System information
Windows 10 x64
### Issue description
https://docs.godotengine.org/en/stable/classes/class_surfacetool.html#class-surfacetool-method-set-smooth-group says to use `-1` to tell SurfaceTool to generate flat normals. The C# API uses the wron... | https://github.com/godotengine/godot/issues/74452 | https://github.com/godotengine/godot/pull/76107 | a7276f1ce0c2911216a2c4718efddab98ddffd8f | 8b286865a54680532032ba9336f199283f80d346 | 2023-03-05T21:14:16Z | c++ | 2023-04-17T12:03:57Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,451 | ["editor/export/editor_export_platform.cpp"] | Godot attempting to load BPTC textures on Android | ### Godot version
Godot 4.0 Stable
### System information
Windows 11, Vulkan Mobile, NVidia RTX 3070 TI - targeting Quest 2
### Issue description
When running the Godot-XR-Tools demo project natively on the Quest, the main scene fails to load because the resource loader tries to load the BPTC version of the textur... | https://github.com/godotengine/godot/issues/74451 | https://github.com/godotengine/godot/pull/74684 | a7d0e18a317085068c43be29bca1d280d03423a2 | 7752b52aa35aa4ae2e0ac03fa1249a874018888d | 2023-03-05T20:44:31Z | c++ | 2023-03-19T07:06:04Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,439 | ["modules/gltf/editor/editor_scene_importer_blend.cpp"] | OCIO Environment variable breaks Blender version detection | ### Godot version
4.0 Stable
### System information
Windows 10
### Issue description
If using OCIO colour management, Blender outputs the default configuration file as part of the first line of its `--version` output. This breaks the version detection used by the automatic .blend file import, preventing you from i... | https://github.com/godotengine/godot/issues/74439 | https://github.com/godotengine/godot/pull/74496 | eb60042fad94e8797d44ee1d2dd7c7a71776fc36 | 13ad374102128033cb162ea00d1fc091560873a3 | 2023-03-05T15:11:17Z | c++ | 2023-03-07T07:39:43Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,429 | ["modules/gridmap/grid_map.cpp"] | gridmap spamming thousands of errors | ### Godot version
4 stable
### System information
Windows 10
### Issue description
getting this error hundreds of times if I just paint anywhere for 1 second with Gridmap
`modules/navigation/godot_navigation_server.cpp:760 - Condition ""Attempted to free a NavigationServer RID that did not exist (or was already... | https://github.com/godotengine/godot/issues/74429 | https://github.com/godotengine/godot/pull/74889 | ed13a52f94601c00e1c8a967fbbdbbbf5228212f | e76c7122b84a9cedf04e10c87fdf10f4f018ea62 | 2023-03-05T12:33:27Z | c++ | 2023-03-21T13:35:54Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,427 | ["doc/classes/OptionButton.xml", "doc/classes/PopupMenu.xml", "doc/classes/TreeItem.xml"] | OptionButton does not work properly with large in-bound custom IDs (> 32 bits) | ### Godot version
v3.5.1.stable.official [6fed1ffa3]
### System information
Linux (6.1.x-LTS, 64-bit), X11, GLES2
### Issue description
Option button method `void add_item(label: String, id: int = -1)` is expected to accept custom `id`s of type `int`.
Methods `get_item_id` and `get_selected_id` are also expected ... | https://github.com/godotengine/godot/issues/74427 | https://github.com/godotengine/godot/pull/77231 | 4fd64edc30c71db0d9ad73c1991d08798686d270 | a54c011285b75215cd7bebc6dc75407438137dac | 2023-03-05T10:53:54Z | c++ | 2023-05-22T11:49:02Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,415 | ["platform/web/dom_keys.inc"] | Web exported control/shift/alt keys are reported as KEY_C/KEY_S/KEY_A | ### Godot version
v4.0.stable.official [92bee43ad]
### System information
Linux (Debian 11.6), Firefox 102.8.0esr (64-bit) and Chromium 110.0.5481.177
### Issue description
In 4.0 web exports, the call `Input.is_physical_key_pressed(key)` returns `true` for key value `KEY_A` when Alt is pressed, for `KEY_S` when ... | https://github.com/godotengine/godot/issues/74415 | https://github.com/godotengine/godot/pull/74476 | 0b98b470ccdb2cd87b6ae3fe14b0f58920eaa6ea | 2267646bf4c29acf1342951d8726626817c742bd | 2023-03-05T05:47:37Z | c++ | 2023-03-06T09:59:01Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,392 | ["editor/plugins/shader_editor_plugin.cpp"] | Drag-dropping an .gdshaderinc into the shader editor does not open the shader | ### Godot version
4.0
### System information
Fedora Linux 37, Nvidia 4090, Vulkan 1.3, nv 525.60.11
### Issue description
Dropping a .gdshaderinc file from the FileSystem tab into the Shader Editor tab does not open the file like is done when a .gdshader is dropped
### Steps to reproduce
Create a .gdshaderinc fi... | https://github.com/godotengine/godot/issues/74392 | https://github.com/godotengine/godot/pull/74869 | 7b1b5117a6502f185b51d6443763d7051f6cd87e | f08ffdc3729278f86f78b7dbe6bb7f727b41edd1 | 2023-03-04T21:24:54Z | c++ | 2023-03-15T15:17:50Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,389 | ["editor/input_event_configuration_dialog.cpp"] | Editor Shortcuts reset after restarting Godot | ### Godot version
4.0
### System information
windows 10
### Issue description
If you change only the modifier keys such as alt,shift,ctrl of a shortcut, it won't save these changes when godot is restarted. They will be reset to the previous settings.
It only saves if you change the actual key(not the modifiers).
... | https://github.com/godotengine/godot/issues/74389 | https://github.com/godotengine/godot/pull/74858 | 2e509f426a492b95d37757532619b0923d33b6dc | f2eb40d8a4b390263393fa9acb180004f7b84b88 | 2023-03-04T20:30:30Z | c++ | 2023-03-15T12:32:17Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,377 | ["editor/plugins/theme_editor_plugin.cpp"] | Theme editor : font_size property cannot be removed | ### Godot version
4.0 stable
### System information
Windows 11
### Issue description
On the theme editor, font_size proprety of any items cannot be remove after they are added
### Steps to reproduce
Create a new project.
Add a new theme
Edit any items
Add font_size proprety
font_size proprety ... | https://github.com/godotengine/godot/issues/74377 | https://github.com/godotengine/godot/pull/74547 | 23bbf6b37c8f11f8d2e5006cc552317171396333 | 540c8eb095276795f5c7158ebca38ed5939911c6 | 2023-03-04T18:26:52Z | c++ | 2023-03-08T07:57:24Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,374 | ["editor/editor_audio_buses.cpp", "editor/editor_audio_buses.h"] | Renaming an audio bus crashes the editor | ### Godot version
4.0 release
### System information
nixos-unstable
### Issue description
I've tried renaming audio busses, and it most of the time seems to crash godot. I've gotten lucky once renaming it to "test", so I thought it was just 3 letter names, but apparently renaming it without crashing was a ... | https://github.com/godotengine/godot/issues/74374 | https://github.com/godotengine/godot/pull/74560 | d8e242cba8fe33f2d4e3c3e4d5f08038ab063888 | 2dc8ad294898df0d5cfb6ea88679297b11e3f798 | 2023-03-04T17:55:43Z | c++ | 2023-03-10T21:47:28Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,372 | ["editor/plugins/sprite_frames_editor_plugin.cpp", "editor/plugins/sprite_frames_editor_plugin.h"] | Adding sprites from spritesheet in "SpriteFrames" editor yields an error instead of helpful message | ### Godot version
4.0
### System information
PopOs 22.04, any renderer
### Issue description
When there are no animations in the "SpriteFrames" editor, trying to add frames generates an error.
It should rather display a helpful message for the user like "You need to add a new animation before proceeding" in a fri... | https://github.com/godotengine/godot/issues/74372 | https://github.com/godotengine/godot/pull/77221 | 9dfae0eb0f747cd0b0bf21cef1348737c4bdbe24 | 150acefb39baf20f28ef92ee438add6571d1826b | 2023-03-04T17:08:34Z | c++ | 2023-05-19T08:11:50Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,370 | ["servers/rendering/renderer_rd/shaders/environment/sky.glsl"] | Background energy multiplier affects fog rendering | ### Godot version
v4.0.stable.official [92bee43ad]
### System information
Windows 11, Forward+, AMD Radeon RX 6700 XT
### Issue description
When fogs are rendered over the background, they get affected by the background energy multiplier, which is incorrect. If the multiplier is at 0, fogs will be render... | https://github.com/godotengine/godot/issues/74370 | https://github.com/godotengine/godot/pull/75812 | 6fedcfab3e98c767a08672ae9742eb079d4ea146 | ef17794d1736a361cba1fcbebca6b82df695b50d | 2023-03-04T16:45:17Z | c++ | 2023-04-11T17:40:36Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,368 | ["editor/fbx_importer_manager.cpp", "editor/fbx_importer_manager.h", "modules/gltf/register_types.cpp", "scene/gui/link_button.cpp"] | Linkbutton doesn't get underlined | ### Godot version
v4.0.stable.mono.official.92bee43ad
### System information
Windows 11, Vulkan API 1.3.224 - Forward+ - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce RTX 3060 Laptop GPU
### Issue description
LinkButton does not get underlined when when the Underline property is 'Always' or 'On Hover'
https:/... | https://github.com/godotengine/godot/issues/74368 | https://github.com/godotengine/godot/pull/74293 | 7b31c7b72abacc4c56a772bab5d4ec62d980134a | 6941ffaef3be027134bc16220ac3c1adb728985f | 2023-03-04T16:32:24Z | c++ | 2023-03-06T09:55:21Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,359 | ["modules/text_server_adv/text_server_adv.cpp", "modules/text_server_fb/text_server_fb.cpp"] | Justifying text in RichTextLabel | ### Godot version
4.0 Stable
### System information
Windows 7
### Issue description
Using BBCodes in RichTextLabel and setting text justifying to "fill" i have a justified text in single-line paragraphs although this line must be justified as last. Also words delimited by '-' have a unnecessary space
![RichTextLa... | https://github.com/godotengine/godot/issues/74359 | https://github.com/godotengine/godot/pull/74477 | c74e1498113c1b49abd8b9aa055ec22af1bfd772 | eb60042fad94e8797d44ee1d2dd7c7a71776fc36 | 2023-03-04T14:28:57Z | c++ | 2023-03-07T07:39:20Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,337 | ["editor/plugins/sprite_frames_editor_plugin.cpp"] | SpriteFrames window does not respect Project Settings Default Texture Filter | ### Godot version
4.0.stable.official [92bee43ad]
### System information
Windows 10
### Issue description
In Project Settings > Rendering > Textures > Canvas Textures > Default Texture Filter is set to "Nearest" or "Nearest Mipmap".
When interacting with the textures with SpriteFrames, the filter is not respected... | https://github.com/godotengine/godot/issues/74337 | https://github.com/godotengine/godot/pull/74341 | 809a98216267f3066b9fec2f02b2042bdc9d3e0d | 4f17a94d69373855e1c974ed03af1974c2de4049 | 2023-03-04T04:46:27Z | c++ | 2023-05-22T11:48:18Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,325 | ["modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml", "modules/multiplayer/doc_classes/SceneReplicationConfig.xml", "modules/multiplayer/editor/replication_editor.cpp"] | MultiplayerSynchronizer doesn't update Texture property | ### Godot version
4.0 official
### System information
SolusOS
### Issue description
When setting up the MultiplayerSynchronizer to update TextureRect:Texture or Sprite2D:Texture it fails and may even cause issues.
When testing with two MultiplayerSynchronizers, one for a Label:text and one for a TextureRect:Tex... | https://github.com/godotengine/godot/issues/74325 | https://github.com/godotengine/godot/pull/74443 | c36b1d58919c9f763dff937b8939f6c81eaab325 | b7032b5ecf8ac247e01acd5e54c9028c0dfe52df | 2023-03-03T21:39:30Z | c++ | 2023-05-24T14:08:12Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,307 | ["modules/mono/csharp_script.cpp"] | C# script naming is too relaxed and it can generate invalid class names | ### Godot version
v4.0.stable.mono.official [92bee43ad]
### System information
Windows 10
### Issue description
C# script names are too relaxed because class names generated are not valid when used non alphanumeric chars.
### Steps to reproduce
Try creating a C# script named `tuk-a.cs`. Godot editor will conside... | https://github.com/godotengine/godot/issues/74307 | https://github.com/godotengine/godot/pull/74330 | fd6910a743701f6688219ab7a6f470b4f0fffcc1 | b2622218f9baf6d9aa1f447d0eb532226f27c0bb | 2023-03-03T15:17:47Z | c++ | 2023-03-05T12:29:26Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,286 | ["platform/windows/display_server_windows.cpp"] | Fullscreen window with [Resizable] == false starts without focus. | ### Godot version
4.0-stable
### System information
Windows 10, Forward+, Intel HD 620
### Issue description
If you set Window mode = Fullscreen and Resizable = False, the game window starts without focus, meaning that it won't receive keyboard input events.
This happens both in the editor and in a windows binary... | https://github.com/godotengine/godot/issues/74286 | https://github.com/godotengine/godot/pull/78151 | a3c49ad2f0120f41789836a523698db0d4a9f0f2 | 9e7349bda317948e950a16327768165a485e0fcd | 2023-03-03T10:35:33Z | c++ | 2023-06-13T08:27:14Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,275 | ["editor/editor_inspector.cpp", "editor/editor_inspector.h"] | Resetting "Libraries" field on AnimationPlayer results in Project crash and not being able to re-open project | ### Godot version
4.0 stable
### System information
Windows 10
### Issue description
It should remove the animation library without crash
Or honestly it's probably fine to not be able to reset this field
### Steps to reproduce
Create new project
Add AnimationPlayer node
Create new animation
... | https://github.com/godotengine/godot/issues/74275 | https://github.com/godotengine/godot/pull/74564 | 2dc16f3c5889aa8e1bb12bf215d38aed82b3a733 | d418def752febfcdc59ed102b89c8ce1b8b110c0 | 2023-03-03T07:30:24Z | c++ | 2023-03-16T16:42:31Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,273 | ["drivers/gles3/storage/material_storage.cpp"] | OpenGL: Shader uses incorrect default repeat/filter | ### Godot version
4.0.stable
### System information
Windows 11, GLES3, AMD RX 580 (4 GB), AMD Adrenalin 23.2.2
### Issue description
I have two palette swap shaders ([this one](https://github.com/KoBeWi/Godot-Palette-Swap-Shader) and another simpler one I found by googling "godot palette swap shader"). T... | https://github.com/godotengine/godot/issues/74273 | https://github.com/godotengine/godot/pull/74315 | afc9d381d5de3ec04fffe9bfd256ab8ba556dd66 | 6c018860b3c9bf377caca8653a4080eed36a4785 | 2023-03-03T07:15:27Z | c++ | 2023-03-05T12:28:38Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,270 | ["modules/mono/editor/bindings_generator.cpp"] | Using ResourceUid in C# gives error | ### Godot version
4.0.stable.mono
### System information
Windows 10
### Issue description
When calling `ResourceUid.TextToId(text)` or `ResourceUid.IdToText(id)` in C# it causes this error:
```
Failed to retrieve non-existent singleton 'ResourceUid'.
modules/mono/glue/runtime_interop.cpp:1303 - System.Argumen... | https://github.com/godotengine/godot/issues/74270 | https://github.com/godotengine/godot/pull/74280 | 24d4719ac129ff9d90c193397cbcfafb6a36d0f2 | dd1b158ff30d9f607da1057f44f9cfa7c64d3f80 | 2023-03-03T04:44:19Z | c++ | 2023-03-05T12:26:21Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,268 | ["modules/gltf/gltf_document.cpp"] | Unlit (unshaded) material property is ignored in glTF files | ### Godot version
4.0
### System information
windows 10
### Issue description
Gltf files that have KHR_materials_unlit (unshaded mode), won't be set to Unshaded in Godot.
### Steps to reproduce
The example project contains a gltf model that is suppose to be unlit/unshaded. However, Godot imports it incorrectly w... | https://github.com/godotengine/godot/issues/74268 | https://github.com/godotengine/godot/pull/74287 | cf1739fcc67e580bd2073a49e15fd7d5ba40dbd9 | a18820a5da00d41e8581ae1b0b65983197e5ea21 | 2023-03-03T02:11:17Z | c++ | 2023-03-06T09:48:47Z |
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