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closed | godotengine/godot | https://github.com/godotengine/godot | 74,259 | ["scene/resources/sky_material.cpp"] | ProceduralSkyMaterial doesn't update visually and stays completely white once a Cover Texture is added and removed | ### Godot version
4.0.stable
### System information
Windows 10, Forward+
### Issue description
While checking out the ProceduralSkyMaterial and assigning a Texture to see the Effect, I noticed that after removing it, the Sky stayed completely blank/white instead of going to its set colors, changing the Sky's Color... | https://github.com/godotengine/godot/issues/74259 | https://github.com/godotengine/godot/pull/75469 | 58eef826a2d744044f3f0d7b9b58af5b11cf7eb2 | 65fa775ff645e9ba1cb7fdc9cd8cb439bbbaae1a | 2023-03-02T23:10:16Z | c++ | 2023-05-22T12:13:16Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,256 | ["doc/classes/EditorSettings.xml", "doc/classes/TextEdit.xml", "editor/code_editor.cpp", "editor/editor_settings.cpp", "scene/gui/text_edit.cpp", "scene/gui/text_edit.h", "tests/scene/test_text_edit.h"] | TextEdit doesn't wrap the first word of a line | ### Godot version
4.0 stable
### System information
Manjaro Linux, kernel 6.1.1-1-MANJARO, AMD Ryzen 5 3600, AMD RX 580
### Issue description
The `wrap_mode` property of the `TextEdit` node doesn't seem to really do anything. Setting it to `LINE_WRAPPING_BOUNDARY` simply means that there won't be an horizontal scr... | https://github.com/godotengine/godot/issues/74256 | https://github.com/godotengine/godot/pull/74813 | 824820d73a7a709f61950e74ff72392ab3f8be60 | 95a9089fdd850c34975233f52eb517ba1e65c966 | 2023-03-02T21:29:05Z | c++ | 2023-06-15T14:08:21Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,255 | ["drivers/gles3/storage/material_storage.cpp", "editor/shader_globals_editor.cpp", "scene/main/shader_globals_override.cpp", "scene/resources/material.cpp", "servers/rendering/renderer_rd/storage_rd/material_storage.cpp", "servers/rendering/shader_language.cpp", "servers/rendering/storage/variant_converters.h"] | Global Shader Parameter Undefined Behavior in Editor | ### Godot version
4.0.stable.mono
### System information
Windows 10, NVIDIA RTX 2060 (Driver 30.0.14.7284), Vulkan 1.2.175 Forward+ (Editor)
### Issue description
When changing certain Global Shader Parameters (in this case, a mat4) in the Project Settings, the value sent to the editor 3D view appears to... | https://github.com/godotengine/godot/issues/74255 | https://github.com/godotengine/godot/pull/74937 | e188d619227990001667821dac8bc8940076d4a9 | 166643df326724ab439721dcf1eb2d367ae5b744 | 2023-03-02T21:10:42Z | c++ | 2023-06-09T09:04:16Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,245 | ["doc/classes/Node.xml", "doc/classes/SceneTree.xml", "doc/classes/Tween.xml"] | Lack of documentation on impossibility to reuse SceneTreeTween | ### Godot version
3.5.1
### System information
Linux
### Issue description
See #71245
The behavior described here is not well documented, it doesn't warn against reusing SceneTreeTween or what will happen
### Steps to reproduce
_
### Minimal reproduction project
_ | https://github.com/godotengine/godot/issues/74245 | https://github.com/godotengine/godot/pull/74258 | b7c02007fbbe5f0d78808388ae388e6d02c1714a | 24d4719ac129ff9d90c193397cbcfafb6a36d0f2 | 2023-03-02T18:40:51Z | c++ | 2023-03-05T12:25:57Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,240 | ["platform/windows/display_server_windows.cpp"] | Shift key remains pressing when using IME on TextEditor | ### Godot version
v4.0.stable.official [92bee43ad]
### System information
Windows 10
### Issue description
If the shift key is pressed while using the IME, It remains pressing (not released shift key) after confirm conversion.
It's going to affect to selecting text with cursor or short cut keys.
![Anim... | https://github.com/godotengine/godot/issues/74240 | https://github.com/godotengine/godot/pull/74474 | d35aa6a39b6e54e19eb3d8cd70dc3cddefff9ba4 | 90b516e803fd3b2e96e63d1b66b1818b2c8de204 | 2023-03-02T16:27:34Z | c++ | 2023-03-06T09:52:27Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,239 | ["editor/editor_undo_redo_manager.cpp"] | [Godot 4]History do not save properties | ### Godot version
v4.0.stable.official [92bee43ad]
### System information
Debian 11
### Issue description
If I do ctrl+z I go back in the previous step but the properties are reverted to default.
### Steps to reproduce
Change some properties and do ctrl+z
### Minimal reproduction project
NA | https://github.com/godotengine/godot/issues/74239 | https://github.com/godotengine/godot/pull/74460 | f408e7a38716cf38d822b717136a1fbd91497c66 | 9fa320852ee05de6be6997eb7eafe1d68c6e1c02 | 2023-03-02T15:09:41Z | c++ | 2023-03-06T09:53:22Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,233 | ["drivers/gles3/storage/texture_storage.cpp", "servers/rendering/renderer_rd/storage_rd/texture_storage.cpp"] | Game crash without debug information | ### Godot version
4.0.stable
### System information
KDE Neon (Linux), OpenGL API 3.3.0 NVIDIA 525.78.01 - Compatibility - Using Device: NVIDIA Corporation - NVIDIA GeForce GTX 1660 Ti
### Issue description
Hello, my game crash without debug information.
I suspect it may be a scene I have as autoload, ... | https://github.com/godotengine/godot/issues/74233 | https://github.com/godotengine/godot/pull/74566 | 8325320192752374cd714cb870d964f575119a92 | d150bb84a6e9dc3c85d101caded35e7063af4c6b | 2023-03-02T12:43:17Z | c++ | 2023-03-08T07:59:04Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,224 | ["editor/animation_track_editor.cpp", "editor/animation_track_editor.h"] | Setting handle mode on bezier curve from the inspector does nothing | ### Godot version
4.0.stable
### System information
Windows 10, Forward+, GTX 1070 driver 528.49
### Issue description
When trying to edit the handle mode of a bezier cruve key from the inspector tab, the mode doesn't change. It works fine when right clicking on the key and setting the handle mode from here though... | https://github.com/godotengine/godot/issues/74224 | https://github.com/godotengine/godot/pull/83533 | 4b258ccdd3442e3ae4e11531cf51f53a82b56fe1 | 9cbe3cb45114410576c16d7c4087e9c2443a88ef | 2023-03-02T08:57:48Z | c++ | 2023-12-16T16:49:24Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,223 | ["scene/gui/item_list.cpp"] | ItemList does not update when change property | ### Godot version
v4.0.stable.official [92bee43ad]
### System information
Windows 10, 64bit
### Issue description
When change `ItemList`‘s icon_scale with code, itemlist not update:

And force... | https://github.com/godotengine/godot/issues/74223 | https://github.com/godotengine/godot/pull/81268 | 102f42a48dd28ee5de9ad850827f00ef0679549e | 6f87ab7244246faa5e2f010ff7ae1f8775b4ca47 | 2023-03-02T08:56:37Z | c++ | 2023-09-06T12:49:13Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,214 | ["editor/editor_themes.cpp", "editor/project_manager.cpp", "editor/project_manager.h"] | Project Manager doesn't convert colors and icons to the light theme | ### Godot version
4.0 stable
### System information
win 11
### Issue description

You can hardly make out the files. And the buttons on the top left are invisible!
### Steps to reproduce
I know this ... | https://github.com/godotengine/godot/issues/74214 | https://github.com/godotengine/godot/pull/74729 | 5b775282b7f642e7b0fb2a0dc1beed6cbd1e538c | 5c5f065325f0305dcc290eda6e2e8b35a42b0e79 | 2023-03-02T06:48:04Z | c++ | 2023-04-03T15:09:09Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,204 | ["editor/project_converter_3_to_4.cpp"] | The --convert-3to4 flag removes spaces around commas | ### Godot version
4.0-stable
### System information
Linux
### Issue description
The [style guide](https://docs.godotengine.org/en/latest/tutorials/scripting/gdscript/gdscript_styleguide.html#whitespace) says
> Always use one space around operators and after commas
However, the 3to4 tool will remove these sp... | https://github.com/godotengine/godot/issues/74204 | https://github.com/godotengine/godot/pull/74232 | a2d449f22eca3ac69e51503f4a93edd3a68f6d2a | e005da971790cd3bc475795491d481c010e4d492 | 2023-03-02T03:04:11Z | c++ | 2023-03-03T10:07:52Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,200 | ["scene/resources/font.cpp"] | Bitmap fonts (.fnt or BMFont) don't seem to work in Godot 4 | ### Godot version
Godot 4.0.stable.official
### System information
Windows 11, Vulkan, GTX 980 Ti (528.02)
### Issue description
I'm not sure if there are settings I need to configure in Godot 4 for bitmap fonts to display correctly or not. But they worked fine in Godot 3.x.
This is what it looked like in 3.5
... | https://github.com/godotengine/godot/issues/74200 | https://github.com/godotengine/godot/pull/74212 | 326c0f324a65d210bc4e879d1cd14bb20509cd0b | a2d449f22eca3ac69e51503f4a93edd3a68f6d2a | 2023-03-02T00:41:14Z | c++ | 2023-03-03T10:07:28Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,197 | ["platform/linuxbsd/x11/display_server_x11.cpp"] | Crash when pressing any keyboard key | ### Godot version
4.0-stable, introduced on beta17
### System information
Ubuntu 16.04 LTS
### Issue description
Press any keyboard key, crash Godot.
It happened in the project manager or in the Engine.
For example, F5 is not working and it's impossible to change the name of a new project in the proje... | https://github.com/godotengine/godot/issues/74197 | https://github.com/godotengine/godot/pull/74222 | f033cd630fa923e82ef756be2ae48fed1f86e7ff | ed8b872ecb65a1b74a33bda10cb1085a5875ef51 | 2023-03-02T00:09:10Z | c++ | 2023-03-02T10:19:04Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,189 | ["servers/rendering/shader_language.cpp"] | hint_normal_roughness_texture canvas shader compilation failing | ### Godot version
v4.0.stable.mono.official [92bee43ad], v4.1.dev.custom_build [1c1524a65]
### System information
Windows 10, Vulkan API 1.3.217 - Forward+
### Issue description
`hint_normal_roughness_texture` references a uniform that does not exist.
### Steps to reproduce
Create a `ColorRect` node and add a ne... | https://github.com/godotengine/godot/issues/74189 | https://github.com/godotengine/godot/pull/74320 | 6c018860b3c9bf377caca8653a4080eed36a4785 | fd6910a743701f6688219ab7a6f470b4f0fffcc1 | 2023-03-01T21:42:22Z | c++ | 2023-03-05T12:29:02Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,187 | ["servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp"] | Vulkan mobile: fog does not affect plain color skies even at fog_affect_sky = 1. | ### Godot version
4.0 Stable
### System information
Ubuntu 22.04
### Issue description
Setting fog_affect_sky = 1 do not have the desired effect when using a Color sky mode. It works properly if we use a procedural sky or the forward+ renderer.
 | ### Godot version
4.0.stable
### System information
Pop!_OS 22.04
### Issue description
When writing gdscript code for extended periods of time (~10 min) some keyboard shortcuts stop working and only start working again, if I navigate away from the godot editor, the shortcuts start working again for a ti... | https://github.com/godotengine/godot/issues/74181 | https://github.com/godotengine/godot/pull/74319 | cef35874276d350229266529697dc7b46675b81b | e359eaf4517c306721ad5818111c94b52559f649 | 2023-03-01T19:34:00Z | c++ | 2023-04-03T14:00:17Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,173 | ["drivers/vulkan/rendering_device_vulkan.cpp"] | Large Texture3D gets Corrupted | ### Godot version
4.0
### System information
Windows 10
### Issue description
Image data seems to get corrupted for `Texture3D`s above a certain size.
Large `Texture3D`s seem to work just fine in Godot 3.
### Steps to reproduce
I created a large 3D texture and rendered part of it with a simple shader. It shou... | https://github.com/godotengine/godot/issues/74173 | https://github.com/godotengine/godot/pull/74526 | 0f25dc266160d996eae7ee0914c2ca201c12fe11 | c82948af870e96bfc6c985dcc9bc256d4034e4da | 2023-03-01T18:33:35Z | c++ | 2023-03-07T07:41:18Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,171 | ["editor/project_converter_3_to_4.cpp"] | 3 to 4 converter adds seemingly spurious ") #" | ### Godot version
v4.0.stable.official [92bee43ad]
### System information
Windows 10
### Issue description
This Godot 3 line
```gdscript
assert(r.hash() == {"a":1, "b":2}.hash())
```
was converted to this:
```gdscript
assert(r.hash() == {"a":1) #,"b":2}.hash())
```
For some reason `) #` is added af... | https://github.com/godotengine/godot/issues/74171 | https://github.com/godotengine/godot/pull/74567 | 217a20a8a09bc305674bf3790c29cf2e8e257553 | 49dedd6ce48b14bff89f0683a19e5904af930701 | 2023-03-01T18:11:46Z | c++ | 2023-06-20T07:19:33Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,156 | ["scene/gui/line_edit.cpp", "scene/gui/text_edit.cpp"] | Wrong IME window position when renaming nodes in single window mode | ### Godot version
4.0.stable
### System information
Arch Linux with fcitx5 input method framework
### Issue description
When renaming a node in the Scene dock with an input method on:
* The IME window is always on the top left corner of the main window.
* Works fine when not in Single Window mode.
* Works fin... | https://github.com/godotengine/godot/issues/74156 | https://github.com/godotengine/godot/pull/74472 | 6941ffaef3be027134bc16220ac3c1adb728985f | 45738d078ad17565f2285ddeba6e6fd3662ed6af | 2023-03-01T13:42:25Z | c++ | 2023-03-06T09:57:25Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,145 | ["editor/plugins/script_editor_plugin.cpp"] | `Find/Replace in Files` cannot search inside built-in scripts | ### Godot version
4.0 rc5, 3.x
### System information
Manjaro Linux, KDE, Nvidia 2060
### Issue description
Both `Find in Files` (Ctrl+Shift+F) and `Replace in Files` (Ctrl+Shift+R) cannot search in built-in script inside `tscn` files.
Searching Only performs in `gd` and `gdshader` files.
### Steps... | https://github.com/godotengine/godot/issues/74145 | https://github.com/godotengine/godot/pull/74401 | faf0be741a1bee30b5030ec6084b16c863825d0e | 4cdb3e3274f0a2b34d62e298398ce69693bea1ca | 2023-03-01T05:54:30Z | c++ | 2023-03-07T11:05:08Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,141 | ["editor/editor_properties.cpp", "editor/editor_properties.h", "editor/editor_properties_array_dict.cpp", "scene/resources/packed_scene.cpp", "scene/resources/packed_scene.h"] | Exported Nodes are Nil in `@tool` mode | ### Godot version
4.0-rc6
### System information
Fedora 37, Mesa Intel ADL GT2
### Issue description
Code that works as expected at runtime fails with Nil references to (assigned) exported vars in the editor:

### Issue description
PhysicalSkyMaterial and ProceduralSkyMaterial debanding doesn't take autoexposure into account (to adjust the debanding filter). This causes the sky to become visibly grainy when autoexpo... | https://github.com/godotengine/godot/issues/74140 | https://github.com/godotengine/godot/pull/76053 | b917f748b5e3d17ab52b053b85eaa872eef39aef | 852740a6272fb5366c66f7fe47595997b16c3014 | 2023-03-01T01:49:37Z | c++ | 2023-05-24T06:46:28Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,134 | ["scene/3d/voxel_gi.cpp", "scene/3d/voxel_gi.h"] | VoxelGI does not preserve CameraAttributes across scene reloads | - *Related to https://github.com/godotengine/godot/issues/74139.*
### Godot version
4.0.rc6
### System information
Fedora 37, GeForce RTX 4090 (NVIDIA 525.85.05)
### Issue description
VoxelGI does not preserve CameraAttributes across scene reloads. This leads to baked GI not containing light informati... | https://github.com/godotengine/godot/issues/74134 | https://github.com/godotengine/godot/pull/81067 | 9be010cde4e1fa37aad8972b4bf5ab58d12a55f5 | b272d7ed58375320e59962559c0724c34b1a5123 | 2023-03-01T00:41:32Z | c++ | 2023-08-29T10:46:20Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,129 | ["scene/resources/skeleton_modification_2d_twoboneik.cpp"] | SkeletonModification2DTwoBoneIK numbers in meters? | ### Godot version
4.0 rc 6
### System information
win 11
### Issue description
The suffix for target params is "m" which I think is meters, but that doesn't make any sense for 2D.
### Steps to reproduce
just make a skeletonmodification2dtwoboneik
### Minimal reproduction project
n/a | https://github.com/godotengine/godot/issues/74129 | https://github.com/godotengine/godot/pull/86056 | 342531597bcece932629356757b88f4ffb100446 | 63f3de3aadf9af862227815e8c82a8e6fdbde50c | 2023-02-28T22:04:30Z | c++ | 2023-12-12T09:41:29Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,124 | ["editor/plugins/polygon_2d_editor_plugin.cpp", "editor/plugins/polygon_2d_editor_plugin.h"] | Texture of Polygon2D doesn't show in the right place in the Points, Polygons, and Bones tab | ### Godot version
4.0 rc6
### System information
win 11
### Issue description
UV tab

other tabs
 | ### Godot version
4.0.rc6.mono.official
### System information
macOS 12.0.1
### Issue description
Just a minor visual issue.
When opening an empty directory the focus highlight is drawn incorrectly. It looks like the UI is drawing a smaller rectangle within the main rect:
<img width="1058" alt="Bildschirmfoto ... | https://github.com/godotengine/godot/issues/74115 | https://github.com/godotengine/godot/pull/85778 | f16057522eabc4fbb49cc46ac1ed559bf6d47567 | 36f260babe1d89b7a181834da125122117d54074 | 2023-02-28T13:35:21Z | c++ | 2023-12-08T15:58:49Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,111 | ["drivers/gles3/rasterizer_canvas_gles3.cpp", "drivers/gles3/rasterizer_scene_gles3.cpp"] | GridMap renders 3D meshes as solid black with "Compatibility" renderer | ___
***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*
___
### Godot version
v4.0.rc6.official
### System information
Linux kernel 5.15. Driver: Mesa 22.3.1. Godot renderer: compatibility
### Issue description
When using **Compatibility** ren... | https://github.com/godotengine/godot/issues/74111 | https://github.com/godotengine/godot/pull/81575 | bfd78bb917887cfc1fd842ba23570394cad8bedb | b42aa5ad9d185a5263885755a17dc9d4e93314d5 | 2023-02-28T13:05:55Z | c++ | 2023-10-05T08:06:39Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,102 | ["scene/animation/tween.cpp", "scene/animation/tween.h"] | Tween doesn't work if from() is int, while property is float | ### Godot version
v4.0.rc3.official [7e79aead9]
### System information
Windows 10
### Issue description
I'm using Tween's tween_property() to fade volume_db of an AudioStreamPlayer.
When I used from( 0 ) or any other integer value, the tween silently keeps volume_db locked at that value.
Only if I supply a f... | https://github.com/godotengine/godot/issues/74102 | https://github.com/godotengine/godot/pull/74112 | 9ab74fee3be7cd53e4cb34ae9c3f350e7a608886 | dbd76cd1f601175f9a78d9f2651475992c6037cf | 2023-02-28T08:30:49Z | c++ | 2023-03-03T10:04:57Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,093 | ["modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs", "modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs", "modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs", "modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSer... | C#: Explicit interface implementation syntax breaks `ScriptPropertiesGenerator` and `ScriptSerializationGenerator` | ### Godot version
4.0.rc6.mono
### System information
macOS 12.6.2 M2 Max (.NET 6, 7)
### Issue description
The following script that uses [Explicit Interface Implementations](https://learn.microsoft.com/en-us/dotnet/csharp/programming-guide/interfaces/explicit-interface-implementation) causes the Godot ... | https://github.com/godotengine/godot/issues/74093 | https://github.com/godotengine/godot/pull/74375 | 9ab52d8773d7b42ce7a17618b4b4fb7866340a95 | 5dccc940e73d39a1ac4f3d64ccc92373e6609add | 2023-02-28T03:41:23Z | c++ | 2023-03-05T12:39:45Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,086 | ["scene/gui/item_list.cpp"] | ItemList: Disabled items still trigger selection and activation signals on mouse | ### Godot version
4.0.rc6
### System information
Windows 10
### Issue description
Disabled items of an `ItemList` still trigger `item_selected` and `item_activated` signals when using the mouse. Even though the documentation states that:
> Disabled items cannot be selected and do not trigger activation signals (w... | https://github.com/godotengine/godot/issues/74086 | https://github.com/godotengine/godot/pull/74250 | 4b11bc2b34d3b811f3ef3dead54603757154a21e | ef77ae7d6cae331a367602f05eb0882a7df4da37 | 2023-02-27T21:58:01Z | c++ | 2023-08-17T09:19:17Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,082 | ["servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp", "servers/rendering/renderer_rd/storage_rd/texture_storage.cpp", "servers/rendering/renderer_rd/storage_rd/texture_storage.h"] | Mobile: Clear color values supplied (2) differ from the amount required for framebuffer color attachments (1) | ### Godot version
v4.0.rc6.official [0cd148313]
### System information
Windows 10, GTX 1060 w driver 31.0.15.1694
### Issue description
I have stripped down my mobile project to the bare minimum to replicate the issue in a simple project.
I'm getting this error when anti_aliasing/quality/msaa_2d is > ... | https://github.com/godotengine/godot/issues/74082 | https://github.com/godotengine/godot/pull/74150 | 7e11cc8aa0b88caf30cae4e7b98290ee5f941d7b | 31eccb5501ddc92b4a17fd6ae33dca4ad217702c | 2023-02-27T21:08:36Z | c++ | 2023-03-02T10:42:13Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,080 | ["core/io/resource.cpp", "core/io/resource.h", "scene/main/viewport.cpp", "scene/main/viewport.h"] | ViewportTexture throwing errors after running the scene. | ### Godot version
v4.0 rc6
### System information
Windows 10
### Issue description
When using a ViewportTexture from a SubViewport on a TextureRect, it throws errors after running the scene once and then switching scenes in the editor.
 | ### Godot version
4.0.rc (8208060c2189f972dc08554ee54e5937368e2e96)
### System information
Arch Linux
### Issue description
Using the `Save As...` function in the script editor crashes with `DEV_ENABLED` builds because the reference count of the script goes below zero.
### Steps to reproduce
- Open the script ed... | https://github.com/godotengine/godot/issues/74069 | https://github.com/godotengine/godot/pull/74615 | e7b05327dfca7b652b9d1cfcab5fc04c3b80e641 | c69ec6557cd6c9a1dcf3620c9f855e7ec2adecfc | 2023-02-27T17:17:59Z | c++ | 2023-03-09T11:18:55Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,062 | ["scene/resources/texture.cpp"] | GDExtension: ImageTexture3D::create() doesn't fill in member variables width, height, depth, etc. | ### Godot version
v4.0.rc.custom_build [84a80721c]
### System information
Ubuntu 23.04 (Lunar Lobster)
### Issue description
ImageTexture3D::create() seems to create a valid texture but forgets to fill in its member variables width, height, depth, format, mipmaps.
get_width(), get_height(), get_depth... | https://github.com/godotengine/godot/issues/74062 | https://github.com/godotengine/godot/pull/74521 | 73f9fca1e80bdcfccd3a0cc8d2047d1d08158a0c | 0f25dc266160d996eae7ee0914c2ca201c12fe11 | 2023-02-27T16:43:03Z | c++ | 2023-03-07T07:40:54Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,061 | ["editor/plugins/tiles/tile_set_atlas_source_editor.cpp", "editor/plugins/tiles/tile_set_atlas_source_editor.h"] | Delete tile tries to delete node instead | ### Godot version
4 rc 6
### System information
win 11
### Issue description
if u right click on tile in tileset editor in setup tab you get "delete delete" as an option but if u actually press the delete key it tries to delete the node in the scene tree
### Steps to reproduce
make tileset
add tile
try to dele... | https://github.com/godotengine/godot/issues/74061 | https://github.com/godotengine/godot/pull/78920 | 64d451daac40a64ba8f4763537065f96c8699274 | e940778f0abbfd4b0bfe44e4fb9b352e050642f4 | 2023-02-27T16:22:55Z | c++ | 2023-07-07T06:30:31Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,059 | ["editor/plugins/skeleton_3d_editor_plugin.cpp"] | Godot 4 crashes when updating a GLTF file's skeleton | ### Godot version
v4.0.rc6.official [0cd148313]
### System information
Windows 10, Vulkan, RTX3080
### Issue description
The Skeleton3D node of a skinned GLTF/GLB/FBX model causes Godot to crash if it's visible in the inspector as the user re-imports the model file with armature changes.
### Steps to reproduce
-... | https://github.com/godotengine/godot/issues/74059 | https://github.com/godotengine/godot/pull/83964 | d2982000a45e4d69bfcdaa34cfc4dd32e0ac8fb3 | 53a894e520d9352a0ed6d377b03e900ffd93009b | 2023-02-27T15:23:26Z | c++ | 2023-10-26T07:00:45Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,055 | ["platform/windows/display_server_windows.cpp"] | Select resource drop down menu scroll bar doesn't work | ### Godot version
4 rc6
### System information
Windows 11, Vulkan, ryzen 9 5900X, rx 6700xt
### Issue description
If you export an array and then add a resource to the array, the scrollbar for the create resource drop down doesn't work.
A workaround would be to scroll with the mouse wheel, but it's st... | https://github.com/godotengine/godot/issues/74055 | https://github.com/godotengine/godot/pull/85484 | c2d7cfe5387db5792a8832a58d7735969a827130 | 7b1a5de2841c98c81b98b09d5e7363fed078b341 | 2023-02-27T14:26:39Z | c++ | 2023-12-04T22:15:18Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,050 | ["editor/editor_properties.cpp", "editor/editor_properties.h", "editor/editor_properties_array_dict.cpp", "scene/resources/packed_scene.cpp", "scene/resources/packed_scene.h"] | Setting exported node properties from the inspector bypasses their setter | ### Godot version
v4.0.alpha11.official [afdae67cc] (when the feature was added) and newer (still happens in RC6)
### System information
Windows 10
### Issue description
I'm unable to handle when the user sets an exported node property (this feature: https://github.com/godotengine/godot/pull/62185) from a setter i... | https://github.com/godotengine/godot/issues/74050 | https://github.com/godotengine/godot/pull/76389 | 3dd0307f3fd8efd45057b62dfa14b45e6db0ce49 | f77dee90a64a2d3ed3ba6b2111f3dc26f6872891 | 2023-02-27T14:11:44Z | c++ | 2023-05-31T22:40:40Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,048 | ["scene/gui/color_picker.cpp", "scene/gui/color_picker.h"] | Color picker eyedropper creates a black rectangle on the editor viewport | ### Godot version
4.0.rc6
### System information
Windows 10, Forward+, GTX 1070 driver 528.49
### Issue description
As you can see on the screenshot, a black square appears with the message "Color Picking active" at the top.

### Issue description
On my system, the colored circle on the notification toaster which indicates highest severity will rapidly flicker on and off when all the noti... | https://github.com/godotengine/godot/issues/74016 | https://github.com/godotengine/godot/pull/74017 | ec6e072836877945a01a5cf5b5b4c683317e4d81 | c46716118f39fe897baf24c647c6d5a92c7bf976 | 2023-02-27T02:40:04Z | c++ | 2023-03-02T10:24:14Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 74,005 | ["drivers/gles3/rasterizer_scene_gles3.cpp", "drivers/gles3/storage/material_storage.cpp"] | 3d: certain gizmo's not showing when rendering in compatiblity mode | ### Godot version
v4.0.rc5.official [6296b4600]
### System information
Arch linux, Radeon 680M, latest drivers
### Issue description
With the `Compatiblity` renderer selected, I don't see the handles/controls on, for example, `Path3d` s or `CollisionShape3D` 's. When switching the Renderer to `Mobile` or `Forward+... | https://github.com/godotengine/godot/issues/74005 | https://github.com/godotengine/godot/pull/73966 | 29723da272e4a51c33768db0cf3c177e69f0d174 | ec6e072836877945a01a5cf5b5b4c683317e4d81 | 2023-02-26T21:32:42Z | c++ | 2023-03-02T10:23:48Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,996 | ["editor/project_converter_3_to_4.cpp", "editor/renames_map_3_to_4.cpp", "editor/renames_map_3_to_4.h"] | 3 to 4 converter alters strings "Room" into "Node3D" | ### Godot version
4 rc5
### System information
Windows 10, all renderers, Nvidia GTX1060
### Issue description
I did a conversion from RC2 to RC5 via the terminal `--convert-3to4` command.
Then going through changes and things to fix, I saw that Strings in my resources and code, that contain the word 'Room' (Wit... | https://github.com/godotengine/godot/issues/73996 | https://github.com/godotengine/godot/pull/74040 | 3379d731d5570fe6b21ddc647b2dc9d0d2c9094d | 8208060c2189f972dc08554ee54e5937368e2e96 | 2023-02-26T18:22:40Z | c++ | 2023-02-27T12:51:34Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,983 | ["core/io/resource_loader.cpp"] | Editor deadlock trying to resolve circular dependency with `class_name` and `preload` | Moved from #72959 as it's unrelated to the OP:
I have the same error I am trying with the Godot RC 5, I have problem with the RC 4 too. But RC 3 i don't found that error.
Thats happen when the editor freezes

The God... | https://github.com/godotengine/godot/issues/73951 | https://github.com/godotengine/godot/pull/73957 | c118790eb9b445f7f0501a90473c60062502d8d9 | 92d47f84fe3f1485ba43c9146405ca9fabcf4899 | 2023-02-25T20:25:56Z | c++ | 2023-02-26T14:59:54Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,947 | ["doc/classes/VisualInstance3D.xml"] | Decals draw order and sorting | ### Godot version
v4.0.rc5.official
### System information
Win 10, Vulkan API 1.3.224, RTX 4070 Ti
### Issue description
Decal draw order seems to collide with sorting value somehow.
Sorting has very little influence on the draw order.
This create z-fighting effect if multiple decals overlap.
https://user-ima... | https://github.com/godotengine/godot/issues/73947 | https://github.com/godotengine/godot/pull/73956 | 84a80721c5308df36c7295949c76a622c5e0edb9 | 898ad308e5d15047f9347543fb763a6699994015 | 2023-02-25T19:54:30Z | c++ | 2023-02-26T13:24:46Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,932 | ["modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props", "modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Godot.SourceGenerators.Sample.csproj", "modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Godot.SourceGenerators.props", "modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Scr... | can_instantiate: Cannot instance script because the associated class could not be found (Project name contains invalid characters like `#`, `;`, `'`) | ### Godot version
4.0RC5 Mono
### System information
Windows 10
### Issue description
I've seen this issue posted before and closed despite never being fixed
### Steps to reproduce
- create project
- create new scene with CharacterBody2D, let's call it "Player"
- add AnimatedSprite2D and Collos... | https://github.com/godotengine/godot/issues/73932 | https://github.com/godotengine/godot/pull/74312 | 3f522f1b50bbe907223165ea49186d5bed722e95 | afc9d381d5de3ec04fffe9bfd256ab8ba556dd66 | 2023-02-25T16:41:37Z | c++ | 2023-03-05T12:28:14Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,927 | ["modules/csg/csg.cpp"] | Editor freezes and crashes when editing CSG blocks (CSGCombiner issue) | ### Godot version
4.0 rc4/rc5
### System information
Windows 10 Pro, 16G RAM Build 19045 AMD Ryzen 5 1600 - NVIDA Geforce GTX 1070
### Issue description
I was working with csg blocks. I created a csgCombiner, then another block. Duplicated the block, renamed it then moved it to another location. I tried ... | https://github.com/godotengine/godot/issues/73927 | https://github.com/godotengine/godot/pull/76521 | f37fc4e70830962660a3abfb74f1cd5255738c7b | 9f12e7b52d944281a39b7d3a33de6700c76cc23a | 2023-02-25T16:02:13Z | c++ | 2023-04-28T16:46:11Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,925 | ["servers/rendering/shader_preprocessor.cpp"] | Shader #include with absolute path without `res://` leads to confusing error | ### Godot version
Godot 4.0 RC5
### System information
Windows 10 64 bits NVIDIA GeForce GTX 1060
### Issue description
I had a working shader containing a `#include` with absolute path (but not containing `res://`). Now apparently that path is considered relative (got an error similar to https://github.... | https://github.com/godotengine/godot/issues/73925 | https://github.com/godotengine/godot/pull/73975 | 303430ef38933239250b53af1f53092a74d6afe5 | ad32b22bdeb17b5a5a186d7e3835480b5ae34a0d | 2023-02-25T15:28:53Z | c++ | 2023-02-26T13:26:31Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,909 | ["editor/project_converter_3_to_4.cpp"] | [4.0.rc5] Converter deletes lines that use OS.window_size | ### Godot version
4.0.rc5.official
### System information
Windows 10
### Issue description
When converting a project from 3.5.1, the converter completely removes lines that use `OS.window_size` instead of upgrading them to a Godot 4 equivalent. Quite often this leads to errors, e.g. missing variable declarations, ... | https://github.com/godotengine/godot/issues/73909 | https://github.com/godotengine/godot/pull/73954 | ad32b22bdeb17b5a5a186d7e3835480b5ae34a0d | c6443e9a4e2aa1a788e3ccb6e4b3bdaed21f90a0 | 2023-02-25T06:43:02Z | c++ | 2023-02-26T13:28:17Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,905 | ["modules/gdscript/gdscript_compiler.cpp", "modules/gdscript/tests/scripts/runtime/features/groups_are_not_properties.gd", "modules/gdscript/tests/scripts/runtime/features/groups_are_not_properties.out"] | Scenes with a tool script become corrupted when it accesses a variable from a parent script | ### Godot version
4.0.rc5 (6296b4600)
### System information
Windows 10
### Issue description
One of the scenes in my project with a tool script started saving a few `= null` lines in its `.tscn` file, causing it to become corrupt and unable to reopen. The game immediately closes when trying to play the ... | https://github.com/godotengine/godot/issues/73905 | https://github.com/godotengine/godot/pull/73933 | 3863199ab940272f6844ff30910ec7a520e47f41 | 84a80721c5308df36c7295949c76a622c5e0edb9 | 2023-02-25T03:28:35Z | c++ | 2023-02-25T19:07:28Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,894 | ["scene/2d/canvas_modulate.cpp", "scene/2d/canvas_modulate.h"] | Hidden `CanvasModulate` raise errors | ### Godot version
v4.0.rc4.official [e0de3573f]
### System information
macOS 13.2.1, 2.3 GHz Quad-Core Intel Core i7, Vulkan API 1.2.231 - Forward+ - Using Vulkan Device #0: Intel - Intel(R) Iris(TM) Plus Graphics
### Issue description
Hiding a `CanvasModulate` node yield errors in the console.
<img width="590"... | https://github.com/godotengine/godot/issues/73894 | https://github.com/godotengine/godot/pull/79747 | 20127ab6931787fda57ceb13a6eebae63a849462 | 132b97c325f8b708cab73e544c4b9da3d01271d8 | 2023-02-24T22:51:37Z | c++ | 2023-08-16T07:12:18Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,893 | ["modules/gdscript/gdscript_compiler.cpp", "modules/gdscript/tests/scripts/runtime/features/default_set_beforehand.gd", "modules/gdscript/tests/scripts/runtime/features/default_set_beforehand.out"] | Cannot open projects anymore because of bad packed arrays usage in tool script | ### Godot version
4.0b17, 4.0rc3
### System information
Windows 11
### Issue description
Editor instantly crashes when opening a project where the setter of an exported value appends a value to a packed array initialized with "@onready" in a tool script.
It is specific to packed arrays, it does not happen with no... | https://github.com/godotengine/godot/issues/73893 | https://github.com/godotengine/godot/pull/73899 | c6443e9a4e2aa1a788e3ccb6e4b3bdaed21f90a0 | c118790eb9b445f7f0501a90473c60062502d8d9 | 2023-02-24T22:06:58Z | c++ | 2023-02-26T14:59:27Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,889 | ["core/object/object.cpp", "modules/gdscript/gdscript_byte_codegen.cpp", "modules/gdscript/gdscript_byte_codegen.h", "modules/gdscript/gdscript_codegen.h", "modules/gdscript/gdscript_compiler.cpp"] | Godot 4.0 RC3 to RC5: breaks `timer.connect()`, the program is stopped forever | ### Godot version
v4.0.rc5.official [6296b4600]
### System information
Windows 10
### Issue description
After upgration to Godot.RC3 .. RC4 .. RC5 my plugin is broken.
I provide a function to wait for a function to provide an expected value.
As example it waits for function 'obj_value' from the ins... | https://github.com/godotengine/godot/issues/73889 | https://github.com/godotengine/godot/pull/74101 | be00dcd72410fa0a62a22a393e6eda1d17788bb6 | 15d952147c5eb3e62eb1d046971b8c9f3d84713d | 2023-02-24T20:23:34Z | c++ | 2023-04-25T07:58:17Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,886 | ["editor/plugins/canvas_item_editor_plugin.cpp", "editor/plugins/canvas_item_editor_plugin.h", "editor/plugins/node_3d_editor_plugin.cpp", "editor/plugins/node_3d_editor_plugin.h", "scene/gui/popup_menu.cpp"] | Godot 4 RC3 and RC4 Several builds and attempts to install when trying to remote debug in Android in Linux system | ### Godot version
Godot 4 RC3 and RC4
### System information
Pop OS
### Issue description
When selecting "Remote Debug" to Android device, in my case, to PICO 4 VR glasses, Godot builds and tries to install a lot of times. Finally the game installs and runs in the device. If you stop the several attemps with the "... | https://github.com/godotengine/godot/issues/73886 | https://github.com/godotengine/godot/pull/73885 | 6296b46008fb8d8e5cb9b60af05fa1ea26b8f600 | daedc158c70491ea3e5f3fea888c0799e61c0a80 | 2023-02-24T19:19:14Z | c++ | 2023-02-24T21:00:15Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,883 | ["editor/plugins/animation_state_machine_editor.cpp", "editor/plugins/sprite_frames_editor_plugin.cpp"] | SpriteFrames window renaming animation to empty still causes error and spurious naming conflict if already "new_animation" | ### Godot version
v4.0.rc4.official [e0de3573f]
### System information
Linux Ubuntu 20.04 with Unity desktop
### Issue description
Following PR https://github.com/godotengine/godot/pull/70788 solving issue https://github.com/godotengine/godot/issues/70769, there are still a few bugs remaining.
1. Editing any an... | https://github.com/godotengine/godot/issues/73883 | https://github.com/godotengine/godot/pull/79600 | ce92f052ec1897d7ef3d384dcd7402b460bcab37 | 7573a458be868cad9270a99ab2b42ce057d25412 | 2023-02-24T18:25:04Z | c++ | 2023-07-21T15:54:47Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,879 | ["modules/mono/editor/bindings_generator.cpp"] | No way to access ResourceUid class in C# | ### Godot version
4.0.rc4.mono
### System information
Windows 10
### Issue description
In C#, I can't find anywhere to get the instance of the ResourceUid singleton. I believe this class is supposed to be static, but it currently isn't.
### Steps to reproduce
`ResourceUid.IdToText(text);` <- Cannot access non-st... | https://github.com/godotengine/godot/issues/73879 | https://github.com/godotengine/godot/pull/73882 | adbabfbaa9e7560be279b6824ca725c8cad995bf | 52033c68f5d32ce53a7bcda187e3cc7ef423b381 | 2023-02-24T16:07:07Z | c++ | 2023-02-25T00:35:49Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,869 | ["servers/physics_2d/godot_shape_2d.cpp", "servers/physics_2d/godot_shape_2d.h", "servers/physics_3d/godot_shape_3d.cpp"] | CollisionShape2D using CapsuleShape2D does not enter sleep | ### Godot version
4.0RC5 https://github.com/godotengine/godot/commit/6296b46008fb8d8e5cb9b60af05fa1ea26b8f600
### System information
Windows 10, Forward+, Intel HD 620
### Issue description
Using a CapsuleShape2D as a collisionshape in a Rigidbody2D, the Rigidbody never goes to sleep even when lying on a... | https://github.com/godotengine/godot/issues/73869 | https://github.com/godotengine/godot/pull/76379 | 392fdd106da75957aed3e31c9ca26a3999aea0d6 | 70f69f6c72120c8870f3605ea76424baf59a7071 | 2023-02-24T12:30:00Z | c++ | 2023-05-08T11:52:37Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,849 | ["editor/import/scene_import_settings.cpp"] | The Advanced Scene Import Dialog doesn't always switch back to a visible tab. | ### Godot version
4.0 RC4
### System information
Arch Linux, KDE Plasma Version: 5.27.0, Linux 6.1.12-zen1-1-zen, X11 AMD Ryzen 5 2400G, NVIDIA GeForce GTX 1660
### Issue description
Sometimes, nothing appears on the left side panel of the Advanced Import window when editing AnimationLibrary's.
### S... | https://github.com/godotengine/godot/issues/73849 | https://github.com/godotengine/godot/pull/73855 | 0515843f908f6fa9b28755bd692db1eb8a70191b | cd699fedd815f4411bc0c88fe3c5828796319991 | 2023-02-23T23:17:39Z | c++ | 2023-02-24T13:00:18Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,843 | ["modules/gdscript/gdscript_compiler.cpp", "modules/gdscript/gdscript_parser.h", "modules/gdscript/tests/scripts/runtime/features/export_group_no_name_conflict_with_properties.gd", "modules/gdscript/tests/scripts/runtime/features/export_group_no_name_conflict_with_properties.out"] | Invalid call. Nonexistent function 'new' in base 'Nil'. if you use @export_group with same class name | ### Godot version
4.0 RC 3
### System information
Macbook m1
### Issue description
If I normally use:
```
Skeleton2D.new()
```
if works.
If I use:
```
@export_group("Skeleton2D")
...
Skeleton2D.new()
```
I get error: `Invalid call. Nonexistent function 'new' in base 'Nil'.`
### Steps ... | https://github.com/godotengine/godot/issues/73843 | https://github.com/godotengine/godot/pull/78254 | 62b4643d854755b36d7c7ace0047d7a40e812f1a | efbff1369a9eb366667c1d641ed6c853bdd8c830 | 2023-02-23T22:10:34Z | c++ | 2023-07-31T19:01:03Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,842 | ["editor/plugins/canvas_item_editor_plugin.cpp", "editor/plugins/canvas_item_editor_plugin.h", "editor/plugins/node_3d_editor_plugin.cpp", "editor/plugins/node_3d_editor_plugin.h", "scene/gui/popup_menu.cpp"] | Unable to use remote export feature targeting steamdeck. | ### Godot version
4.0 rc4
### System information
Arch linux
### Issue description
Attempting remote deployment to a steamdeck as described here: https://github.com/godotengine/godot/pull/63312
However the following errors are produced and no files seem to be transferred:
```
--- Debugging process started ---
... | https://github.com/godotengine/godot/issues/73842 | https://github.com/godotengine/godot/pull/73885 | 6296b46008fb8d8e5cb9b60af05fa1ea26b8f600 | daedc158c70491ea3e5f3fea888c0799e61c0a80 | 2023-02-23T22:06:13Z | c++ | 2023-02-24T21:00:15Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,837 | ["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/tests/scripts/analyzer/features/for_range_usage.gd", "modules/gdscript/tests/scripts/analyzer/features/for_range_usage.out"] | [Godot 4 RC4] Iterating over an array backwards doesn't work anymore | ### Godot version
v4.0.rc4.official [e0de3573f]
### System information
Windows 11, Forward+
### Issue description
For my actual game I iterate over an PackedVector2Array backwards, but this happens:
> Invalid type in GDScript utility function '<unknown function>'. Cannot convert argument 3 from PackedVector2Arr... | https://github.com/godotengine/godot/issues/73837 | https://github.com/godotengine/godot/pull/73841 | 6c65ff82f2695c38af5d25397da7314a8b5de1f8 | 49e5e0ed79d5280629a835749c5b9f6ce053f6f4 | 2023-02-23T20:31:19Z | c++ | 2023-02-24T12:29:49Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,826 | ["drivers/gles3/rasterizer_scene_gles3.cpp", "drivers/gles3/storage/material_storage.cpp"] | OpenGL: Point rendering not working | ### Godot version
4.0.rc3
### System information
Fedora 37, GeForce RTX 4090 (NVIDIA 525.85.05)
### Issue description
Enabling **Transform > Use Point Size** and changing **Transform > Point Size** in a BaseMaterial3D has no effect when using the Compatibility rendering method, but it works when using Fo... | https://github.com/godotengine/godot/issues/73826 | https://github.com/godotengine/godot/pull/73966 | 29723da272e4a51c33768db0cf3c177e69f0d174 | ec6e072836877945a01a5cf5b5b4c683317e4d81 | 2023-02-23T16:40:00Z | c++ | 2023-03-02T10:23:48Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,810 | ["modules/websocket/websocket_multiplayer_peer.cpp"] | WebSocketMultiplayerPeer server crashes if it's configured with a TLS certificate. | ### Godot version
4.0.dev
### System information
Windows 10
### Issue description
If a WebSocketMultiplayerPeer server is configured with a TLS certificate, the program crashes whenever a client tries to connect.
I don't get any error messages (which is driving me crazy)
I tried with a self-signed (in Godot) c... | https://github.com/godotengine/godot/issues/73810 | https://github.com/godotengine/godot/pull/73811 | 76d80c2cba0ca30585b3c39f2e5b7591b6f1726e | 09c8957f9d445a02ee167c41594ee41e48b8c60f | 2023-02-23T09:48:39Z | c++ | 2023-02-23T12:55:20Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,804 | ["modules/gdscript/gdscript_tokenizer.cpp", "modules/gdscript/tests/scripts/parser/errors/multiple_number_separators.gd", "modules/gdscript/tests/scripts/parser/errors/multiple_number_separators.out", "modules/gdscript/tests/scripts/parser/errors/multiple_number_separators_after_decimal.gd", "modules/gdscript/tests/scr... | GDscript tokenizer : inconsistent rules for underscore usage in numbers | ### Godot version
4.0
### System information
All OS/Hardware
### Issue description
Not sure if it's a bug / inconsistency or a willingness 😄
When writing numbers in GDScript, we can use `_` character to make number more readable for a human. Rules for this character differ depending on where it is used : befor... | https://github.com/godotengine/godot/issues/73804 | https://github.com/godotengine/godot/pull/73203 | 773414606079fa745d1c37fce49324ab6a09e972 | 12e8bc558d56cb319bde0ca7ac1366675b25e232 | 2023-02-23T08:03:39Z | c++ | 2023-06-15T13:26:09Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,801 | ["platform/android/audio_driver_opensl.cpp", "platform/android/java/editor/src/main/AndroidManifest.xml", "platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt", "platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.kt", "platform/android/java/editor/src/main/java/org/... | [Android Editor] crashing after creating a new AudioStreamMicrophone | ### Godot version
v3.6.beta.custom_build [42083f3a6]
### System information
Android 11, MediaTek Helio P35 (32bit), PowerVR Rogue GE8320, also tested on: Android 10, Snapdragon 636, Adreno 506,
### Issue description
When trying to use the microphone input in an AudioStreamPlayer node on the godot android editor, u... | https://github.com/godotengine/godot/issues/73801 | https://github.com/godotengine/godot/pull/77686 | d998323ab4ed8abe02b026b8672aed121da122bc | 574f917442b453b43a6313618c8077272013763c | 2023-02-23T05:21:03Z | c++ | 2023-05-31T22:40:49Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,795 | ["modules/gdscript/gdscript_parser.cpp", "modules/gdscript/tests/scripts/parser/errors/bad_continue_in_lambda.gd", "modules/gdscript/tests/scripts/parser/errors/bad_continue_in_lambda.out", "modules/gdscript/tests/scripts/parser/features/good_continue_in_lambda.gd", "modules/gdscript/tests/scripts/parser/features/good_... | Editor crash in GDScript parser | ### Godot version
4.0 RC 3
### System information
Linux Mint 21 (Vanessa)
### Issue description
I seem to have accidentally discovered a bug in the GDScript parser that soft bricks the related project since it causes a crash on engine start -- either the editor or a build.
I'll attach a full reproduction projec... | https://github.com/godotengine/godot/issues/73795 | https://github.com/godotengine/godot/pull/73798 | 486b0b690de1b204876367845504cce51b331f9f | 76d80c2cba0ca30585b3c39f2e5b7591b6f1726e | 2023-02-23T01:27:33Z | c++ | 2023-02-23T12:54:56Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,789 | ["editor/export/editor_export_platform_pc.cpp"] | Game using HDR texture fails to load it when exported (`texture_format/bptc` defaults to `false`) | ### Godot version
4.0.rc3.official [7e79aead9]
### System information
OS: Arch Linux, CPU: i7-3770, GPU: Radeon RX 570
### Issue description
Simple project using HDR texture as PanoramaSky exported to Linux crashes when opened. Might or might not be related to #73627 and #61948.
Output displayed in the console ... | https://github.com/godotengine/godot/issues/73789 | https://github.com/godotengine/godot/pull/73829 | e0de3573f3fc86062763152f5a1ac62f5a986da3 | e930c8d3838280e40baabc4426bd8236f7ac50a3 | 2023-02-22T23:08:38Z | c++ | 2023-02-23T19:34:30Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,779 | ["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/tests/scripts/analyzer/features/enums_in_range_call.gd", "modules/gdscript/tests/scripts/analyzer/features/enums_in_range_call.out"] | Godot.RC3: using enum on `range()` ends now in compile error | ### Godot version
v4.0.rc3.official [7e79aead9]
### System information
all
### Issue description
i do iterate over the Key enum for my test and it is now broken on RC3
`for key in range(KEY_SPECIAL, KEY_LAUNCHF):`
Error:
`Invalid argument for "range()" call. Argument 1 should be int or float but "Key" was giv... | https://github.com/godotengine/godot/issues/73779 | https://github.com/godotengine/godot/pull/73796 | 845f2a801f3fba5a3750fd07e288fc7c94337d63 | 486b0b690de1b204876367845504cce51b331f9f | 2023-02-22T20:12:31Z | c++ | 2023-02-23T12:54:33Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,768 | ["editor/project_manager.cpp", "editor/project_manager.h"] | Project List's "Filter Projects" doesn't load first project on Enter key, but "Sort" field does | ### Godot version
4.0.rc3
### System information
macOS 13.1, Apple M1
### Issue description
When filtering the list of projects in the Project Manager/List, nothing happens when the user presses Enter while the focus is still on the "Filter Projects" field. But when they switch to the "Sort" field with Tab and the... | https://github.com/godotengine/godot/issues/73768 | https://github.com/godotengine/godot/pull/83210 | b174f11e0a7d724b6d6a195157275d5b9d619a13 | f9c0c608d4b2337443ed7b3ee8cbc71b722e64f3 | 2023-02-22T16:21:49Z | c++ | 2023-10-13T09:45:56Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,756 | ["modules/mono/mono_gd/gd_mono.cpp"] | Crash on macOS 13 when opening an existing or new project with .NET 6 | ### Godot version
v4.0.rc3.mono.official [7e79aead9]
### System information
MacOs 13.0.1 M1Macbook Air (2020) 8G RAM - drivers up to date
### Issue description
When trying to open an exsisting godot 4 project the engine crashes. Same result when creating a new project. Projects can be executed from the l... | https://github.com/godotengine/godot/issues/73756 | https://github.com/godotengine/godot/pull/73815 | 13382a88dfab32f3ce56560756926df3349e3422 | e0de3573f3fc86062763152f5a1ac62f5a986da3 | 2023-02-22T12:42:24Z | c++ | 2023-02-23T12:56:06Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,745 | ["doc/classes/EditorFileDialog.xml", "editor/editor_file_dialog.cpp", "editor/editor_file_dialog.h"] | EditorFileDialog doesn't support filters | ### Godot version
4.0 RC2
### System information
Fedora, RX 590
### Issue description
Can't assign filters for file types to EditorFileDialog. Furthermore, it seems odd that it's a sibling class of FileDialog rather than being a child?
### Steps to reproduce
https://docs.godotengine.org/en/latest/classes/class_f... | https://github.com/godotengine/godot/issues/73745 | https://github.com/godotengine/godot/pull/73748 | 9e75ae878de41a75fbc15b19c2da909e3f6e3b91 | 47f7c250c0bf81c21ad551580637dee761b09e0a | 2023-02-22T08:57:43Z | c++ | 2023-02-22T13:49:54Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,710 | ["core/config/project_settings.cpp", "core/string/translation.cpp", "doc/classes/ProjectSettings.xml", "scene/gui/control.cpp", "scene/main/window.cpp"] | Control Nodes Flipped Horizontally Always | ### Godot version
4.0 rc3
### System information
Window 10, Vulkan API 1.2.162 - Forward Mobile, Intel - Intel(R) UHD Graphics
### Issue description
All the control nodes always flipped horizontally Like Label , TextEdit , VBoxContainer , HBoxContainer . I tried scaling it with -1
but It dosen't solve the problem... | https://github.com/godotengine/godot/issues/73710 | https://github.com/godotengine/godot/pull/73716 | 45738d078ad17565f2285ddeba6e6fd3662ed6af | 0b98b470ccdb2cd87b6ae3fe14b0f58920eaa6ea | 2023-02-21T21:15:09Z | c++ | 2023-03-06T09:57:56Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,707 | ["doc/classes/EditorSettings.xml", "editor/editor_node.cpp", "editor/editor_settings.cpp", "editor/editor_themes.cpp", "editor/plugins/collision_shape_2d_editor_plugin.cpp", "editor/plugins/collision_shape_2d_editor_plugin.h", "editor/plugins/curve_editor_plugin.cpp", "editor/plugins/curve_editor_plugin.h"] | [Android Editor] Several controls don't respond to touch gestures | ### Godot version
Version v4.0.rc.custom_build [8c7b98d45]
### System information
Galaxy Tab S6 Lite running Android 12 with keyboard case
### Issue description
For the fun of it, I followed the [2D Tutorial](https://docs.godotengine.org/en/latest/getting_started/first_2d_game/index.html) on my Android t... | https://github.com/godotengine/godot/issues/73707 | https://github.com/godotengine/godot/pull/75718 | 43bf0b5e04913255fef134b7cb7ad6eccb17bfc6 | bd1bc68ba07e330e814af19faf87d59da3f0ce6f | 2023-02-21T20:45:00Z | c++ | 2023-05-08T00:05:12Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,696 | ["doc/classes/SpriteFrames.xml", "editor/renames_map_3_to_4.cpp", "scene/resources/sprite_frames.cpp"] | AnimatedSprite2D loses SpriteFrames data on 3-to-4 conversion | ### Godot version
4.0.rc3
### System information
Ubuntu 20.04 LTS (probably not relevant)
### Issue description
When converting a project from v3 to v4, AnimatedSprite to AnimatedSprite2D loses data in SpriteFrames.
### Steps to reproduce
Open attached project with v4 and convert full project.
SpriteFrame... | https://github.com/godotengine/godot/issues/73696 | https://github.com/godotengine/godot/pull/73741 | 7fab2d7f46cc219bba04b17138e362eb5e8275e2 | 0a15f5161753e8574befb54fa72aa00214b01d35 | 2023-02-21T18:02:17Z | c++ | 2023-02-22T09:13:57Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,695 | ["modules/gridmap/editor/grid_map_editor_plugin.cpp"] | Having more than one GridMap in a scene prints error when changing selected GridMap | ### Godot version
v4.0.rc3.official [7e79aead9]
### System information
Windows 10
### Issue description
When more than one GridMap exists in a scene, and one tries to select a different GridMap, this error is printed to the output:
```
Signal 'cell_size_changed' is already connected to given callable 'GridMapEdi... | https://github.com/godotengine/godot/issues/73695 | https://github.com/godotengine/godot/pull/73836 | e930c8d3838280e40baabc4426bd8236f7ac50a3 | 18053a68cb5fb500e851591d246f2b4a737c450d | 2023-02-21T17:55:38Z | c++ | 2023-02-24T12:28:58Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,681 | ["platform/windows/export/export_plugin.cpp"] | Exports fail to codesign | ### Godot version
v4.0.rc2.mono.official [d2699dc7a]
### System information
Windows 10
### Issue description
I've just set up code signing but am being given a large number of the same error:
.
| HEX string | Godot 3 | Godot 4 |
| ----- | ----- | ----- |
| 00FFFFFF | Color(1,1,1,0) | Color(0,1,1,1) |
| 0FFF | Color(1,1,1,0) ... | https://github.com/godotengine/godot/issues/73633 | https://github.com/godotengine/godot/pull/74026 | 19890614c6a78ec36030ce65c7da05f07fcdb9ed | 0923b87179e32e0c2ce74dc0eb67e0ad99e69893 | 2023-02-20T16:39:34Z | c++ | 2023-09-29T17:44:31Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,625 | ["editor/editor_node.cpp"] | [Godot 4rc2] Font size in Output tab not working | ### Godot version
v4.0.rc2.official [d2699dc7a]
### System information
Debian 11
### Issue description
I tried to change the font side in `run/output/font_size` but the font in Output Tab remain the same.
### Steps to reproduce
go to Editor->Run->Output->Font Size and change it
### Minimal reproduction projec... | https://github.com/godotengine/godot/issues/73625 | https://github.com/godotengine/godot/pull/73708 | be336cea1ed0a39a42b3b68c39a571905993c7d5 | ba5a70ccc967deb52810f5279cfc071f1d849301 | 2023-02-20T13:44:12Z | c++ | 2023-02-22T09:14:52Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,618 | ["platform/macos/display_server_macos.mm"] | Input.warp_mouse(Vector2.ZERO) moves to (0,-1) on Mac | ### Godot version
v4.0.rc2.official [d2699dc7a]
### System information
MacOS Big Sure 11.3
### Issue description
I do testing my scene runner implementation with GdUnit4.
The scene runner moves the mouse pos initial to (0,0) by using `Input.warp_mouse(Vector2.ZERO)`
It works on linux and windows but fails on Mac... | https://github.com/godotengine/godot/issues/73618 | https://github.com/godotengine/godot/pull/73666 | fe08570ac5f4928a0270bdf12377f34942cfb30f | 6cde3fac328e97e66b1c12d386deb25af395e215 | 2023-02-20T08:58:47Z | c++ | 2023-02-21T07:48:42Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,607 | ["scene/main/scene_tree.cpp"] | SceneTreeTimer time_left property goes into negative values | ### Godot version
4.0.rc1
### System information
Linux Mint 21.1
### Issue description
When `SceneTreeTimer` is created using get_tree().create_timer(), it doesn't stop at `time_left = 0.0`, but goes into negative values. Normal `Timer` stops at exactly `0.0`, so I expected `SceneTreeTimer` to be the same.
### St... | https://github.com/godotengine/godot/issues/73607 | https://github.com/godotengine/godot/pull/73612 | 6596a6c1b5523b8e7b8110b14f6765da48ff62ef | e349cd8b86345d7fb38158d3b58fddbac4e79eb4 | 2023-02-20T01:52:29Z | c++ | 2023-04-17T15:34:44Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,605 | ["platform/linuxbsd/tts_linux.cpp", "platform/linuxbsd/tts_linux.h"] | tts_stop freezes Godot under Godot 4 on Linux | ### Godot version
- 4.0 RC2 (.NET) x64 official binaries
- 4.0 RC1 (.NET) x64 official binaries
### System information
Manjaro (Arch) with KDE Plasma.
### Issue description
Calling `DisplayServer.tts_stop` freezes Godot. None of the subsequent actions (e.g. `print` or `tts_speak`) execute.
TTS works... | https://github.com/godotengine/godot/issues/73605 | https://github.com/godotengine/godot/pull/73671 | 17121da9147e54ff30c95b89ebae275140a1fe77 | 662d0b188dc2bd6ca50ea0c3b3b9accb8255acfc | 2023-02-19T22:11:15Z | c++ | 2023-02-21T10:14:52Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,603 | ["editor/editor_node.cpp", "editor/plugins/tiles/tile_set_atlas_source_editor.cpp"] | History mismatch when editing tile source properties | ### Godot version
4.0 9f68d06
### System information
Windows 10 x64
### Issue description
When changing any property of tile source, e.g. name:

This error appears in the output:
```
UndoRedo history m... | https://github.com/godotengine/godot/issues/73603 | https://github.com/godotengine/godot/pull/78827 | 7c204874eb079fbd401a13e6222878425b7287bf | bc0e6460760f02ba227f72bccb7db2227262a73a | 2023-02-19T22:09:29Z | c++ | 2023-07-26T16:39:32Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,591 | ["platform/macos/display_server_macos.mm", "platform/macos/godot_content_view.mm", "platform/macos/godot_window.mm"] | Godot4.0rc2 editor node rename can not use input method | ### Godot version
4.0rc2
### System information
Windows10 Vulkan API 1.2.194 - Forward Mobile - Using Vulkan Device #0: Intel - Intel(R) Iris(R) Xe Graphics
### Issue description
Same as title.
### Steps to reproduce
just normal rename steps and activate input method (from my situation is microsoft... | https://github.com/godotengine/godot/issues/73591 | https://github.com/godotengine/godot/pull/78029 | da68c707f2daaf93f484f0c9de3f01430b064f57 | a5a23678c4e9bb4e137caf7db1bec8900d91cef3 | 2023-02-19T16:22:57Z | c++ | 2023-06-09T09:08:06Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,583 | ["core/io/dir_access.h", "core/io/file_access.h", "drivers/windows/dir_access_windows.cpp", "drivers/windows/dir_access_windows.h", "drivers/windows/file_access_windows.cpp", "drivers/windows/file_access_windows.h"] | Condition "f.is_null()" is true at shader_rd.cpp:454 | ### Godot version
v4.0.rc1.official [8843d9ad3]
### System information
Intel(R) Core(TM) i7-6700HQ, RAM 8,00 GB, 64 bits, GPU geforce gtx 960m
### Issue description
I imported a .glb model (a tree) and applied a wind shader to one of its surfaces. Everything went great until I restarted the engine. Now the surfac... | https://github.com/godotengine/godot/issues/73583 | https://github.com/godotengine/godot/pull/76739 | 9502f4c1f369838f8b90856bccc433ef39da7df6 | a7fe5b098a7255a89c7bb0c1e8d1a2988d17878c | 2023-02-19T11:35:11Z | c++ | 2023-05-05T11:45:04Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,576 | ["modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs"] | [C#] [vscode] Code navigation position is incorrect | ### Godot version
4.0.rc2.mono
### System information
Windows 11
### Issue description
When clicking on the entry in [Debugger] - [Errors], it will jump to the previous line of the target.
For example an error like this:
` is very slow if called continuously | ### Godot version
3.5.1, 4.0.rc2
### System information
Fedora 37, GeForce RTX 4090 (NVIDIA 525.60.11), Forward Plus
### Issue description
`DisplayServer.screen_get_refresh_rate()` is very slow if called continuously, at least on Linux + NVIDIA (X11). I remember not being able to reproduce this on Linux ... | https://github.com/godotengine/godot/issues/73563 | https://github.com/godotengine/godot/pull/83902 | 3f9af43e73ea99694e0bd9907f8ece6209fedb57 | 06d51891678e3abf360d6fcd2e8bd1ba96704fcc | 2023-02-18T18:40:41Z | c++ | 2023-10-25T08:32:21Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,551 | ["scene/gui/rich_text_label.cpp"] | In-editor help page for Vector2 does no longer underline some outgoing links | ### Godot version
4.0 RC2, was working in 4.0 RC1
### System information
Windows 10
### Issue description
Since Godot 4.0 RC2, there's an outgoing link inside the Vector2's help page that is no longer underlined (but still clickable).
 is hidden under the "Advanced Settings" switch.
I believe that this is a basic enough option that it doesn't make sense hiding it - most people, even beginners, will change th... | https://github.com/godotengine/godot/issues/73546 | https://github.com/godotengine/godot/pull/73560 | f2a2e470099c83ea8a5a1f78c910cbdd11ab4998 | 9ad8dfa6cc1ce55adaabe5336fa2c52fdc74ed0f | 2023-02-18T08:04:11Z | c++ | 2023-02-19T09:56:03Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,536 | ["editor/plugins/tiles/tiles_editor_plugin.cpp"] | Deselected TileMap does not remember previously selected tile source | ### Godot version
4.0 rc2
### System information
Windows 10 x64
### Issue description
Regression from #71770
When you have a TileMap with multiple tile sources and deselect the node, it resets back to 0. It's likely because the editor edits null and resets to initial state.
This wasn't happening before.
###... | https://github.com/godotengine/godot/issues/73536 | https://github.com/godotengine/godot/pull/74039 | 0885e4b931995f6302e219709d8610e336ab1baf | 7e11cc8aa0b88caf30cae4e7b98290ee5f941d7b | 2023-02-17T23:29:13Z | c++ | 2023-03-02T10:41:48Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,533 | ["editor/plugins/tiles/tiles_editor_plugin.cpp"] | TileMap button does not appear when TileMap is first clicked, if a custom plugin handles it | ### Godot version
4.0 rc2
### System information
Windows 10 x64
### Issue description
Likely caused by #71770 and follow-ups
https://user-images.githubusercontent.com/2223172/219813543-9de517c1-221d-4c11-9624-a4732d14c6d0.mp4
I have a plugin that handles TileMaps. When I first click a TileMap, the TileMap ed... | https://github.com/godotengine/godot/issues/73533 | https://github.com/godotengine/godot/pull/74039 | 0885e4b931995f6302e219709d8610e336ab1baf | 7e11cc8aa0b88caf30cae4e7b98290ee5f941d7b | 2023-02-17T23:23:48Z | c++ | 2023-03-02T10:41:48Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,509 | ["editor/plugins/tiles/tile_set_atlas_source_editor.cpp"] | TileSet Paint Properties Vector2i like Texture Origin allows float input | ### Godot version
v4.0.rc2.official [d2699dc7a]
### System information
Linux Ubuntu 20.04 with Unity desktop
### Issue description
In the TileSet window, Paint tab, when selecting Paint Properties of type Vector2i like Texture Origin, you can enter floats (fractional numbers) in the fields, giving a fals... | https://github.com/godotengine/godot/issues/73509 | https://github.com/godotengine/godot/pull/73514 | 31eccb5501ddc92b4a17fd6ae33dca4ad217702c | eafc88c83527af39ab8aff55884d6348d1ca0f84 | 2023-02-17T16:52:23Z | c++ | 2023-03-03T10:02:24Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 75,637 | ["editor/import/resource_importer_scene.cpp"] | Use extracted texture files when saving a mesh's material to a file in Advanced Import Settings | ### Describe the project you are working on
Trying to make 3D demo scene with multiple assets
Godot 4 rc2
### Describe the problem or limitation you are having in your project
The current import workflow consumes too much time and storage.
For GLB/GTLF w/textures the Godot Editor is extracting textures ... | https://github.com/godotengine/godot/issues/75637 | https://github.com/godotengine/godot/pull/75636 | e0bff2fa0612468467220750b1911d53cd90db04 | b8375071b0633cb96aa633ee00e3878d8ab58703 | 2023-02-17T09:40:29Z | c++ | 2023-04-05T10:03:27Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,488 | ["modules/gdscript/gdscript_vm.cpp", "modules/gdscript/tests/scripts/analyzer/features/native_typed_assign_null.gd", "modules/gdscript/tests/scripts/analyzer/features/native_typed_assign_null.out"] | GDScript: Cannot assign untyped `null` to a typed variable | ### Godot version
v4.0.rc.custom_build [c7aadab15]
### System information
Kubuntu 22.10
### Issue description
```gdscript
@tool
extends EditorScript
func _run() -> void:
var node_1: Node = null # OK.
const T = null
var node_2: Node = T # OK.
var t = null
var node_3: Node = t... | https://github.com/godotengine/godot/issues/73488 | https://github.com/godotengine/godot/pull/73501 | ed8554bff65b57e987a16050cb91d9252ab93da5 | 78cd5d813b43c397552df777a86c33ecdd903a4e | 2023-02-17T08:26:58Z | c++ | 2023-02-18T01:38:47Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 73,487 | ["drivers/gles3/rasterizer_canvas_gles3.cpp"] | OpenGL: Crash when changing a LightOccluder2D in an instanced scene | ### Godot version
4.0 rc1
### System information
Windows 11
### Issue description
Modifying a `LightOccluder2D` in scene 2 that is instanced in scene 1 causes a crash when switching back to scene 1.
### Steps to reproduce
For the minimal reproduction project, simply open `test.tscn` in editor.
F... | https://github.com/godotengine/godot/issues/73487 | https://github.com/godotengine/godot/pull/73524 | 1f4f73f8602f61ef43d3dc0b99bedd1614e48283 | 37589edf17320312ed7531261bd633ed7c5563a1 | 2023-02-17T08:02:46Z | c++ | 2023-02-18T15:19:44Z |
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