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closed
godotengine/godot
https://github.com/godotengine/godot
74,259
["scene/resources/sky_material.cpp"]
ProceduralSkyMaterial doesn't update visually and stays completely white once a Cover Texture is added and removed
### Godot version 4.0.stable ### System information Windows 10, Forward+ ### Issue description While checking out the ProceduralSkyMaterial and assigning a Texture to see the Effect, I noticed that after removing it, the Sky stayed completely blank/white instead of going to its set colors, changing the Sky's Color...
https://github.com/godotengine/godot/issues/74259
https://github.com/godotengine/godot/pull/75469
58eef826a2d744044f3f0d7b9b58af5b11cf7eb2
65fa775ff645e9ba1cb7fdc9cd8cb439bbbaae1a
2023-03-02T23:10:16Z
c++
2023-05-22T12:13:16Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,256
["doc/classes/EditorSettings.xml", "doc/classes/TextEdit.xml", "editor/code_editor.cpp", "editor/editor_settings.cpp", "scene/gui/text_edit.cpp", "scene/gui/text_edit.h", "tests/scene/test_text_edit.h"]
TextEdit doesn't wrap the first word of a line
### Godot version 4.0 stable ### System information Manjaro Linux, kernel 6.1.1-1-MANJARO, AMD Ryzen 5 3600, AMD RX 580 ### Issue description The `wrap_mode` property of the `TextEdit` node doesn't seem to really do anything. Setting it to `LINE_WRAPPING_BOUNDARY` simply means that there won't be an horizontal scr...
https://github.com/godotengine/godot/issues/74256
https://github.com/godotengine/godot/pull/74813
824820d73a7a709f61950e74ff72392ab3f8be60
95a9089fdd850c34975233f52eb517ba1e65c966
2023-03-02T21:29:05Z
c++
2023-06-15T14:08:21Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,255
["drivers/gles3/storage/material_storage.cpp", "editor/shader_globals_editor.cpp", "scene/main/shader_globals_override.cpp", "scene/resources/material.cpp", "servers/rendering/renderer_rd/storage_rd/material_storage.cpp", "servers/rendering/shader_language.cpp", "servers/rendering/storage/variant_converters.h"]
Global Shader Parameter Undefined Behavior in Editor
### Godot version 4.0.stable.mono ### System information Windows 10, NVIDIA RTX 2060 (Driver 30.0.14.7284), Vulkan 1.2.175 Forward+ (Editor) ### Issue description When changing certain Global Shader Parameters (in this case, a mat4) in the Project Settings, the value sent to the editor 3D view appears to...
https://github.com/godotengine/godot/issues/74255
https://github.com/godotengine/godot/pull/74937
e188d619227990001667821dac8bc8940076d4a9
166643df326724ab439721dcf1eb2d367ae5b744
2023-03-02T21:10:42Z
c++
2023-06-09T09:04:16Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,245
["doc/classes/Node.xml", "doc/classes/SceneTree.xml", "doc/classes/Tween.xml"]
Lack of documentation on impossibility to reuse SceneTreeTween
### Godot version 3.5.1 ### System information Linux ### Issue description See #71245 The behavior described here is not well documented, it doesn't warn against reusing SceneTreeTween or what will happen ### Steps to reproduce _ ### Minimal reproduction project _
https://github.com/godotengine/godot/issues/74245
https://github.com/godotengine/godot/pull/74258
b7c02007fbbe5f0d78808388ae388e6d02c1714a
24d4719ac129ff9d90c193397cbcfafb6a36d0f2
2023-03-02T18:40:51Z
c++
2023-03-05T12:25:57Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,240
["platform/windows/display_server_windows.cpp"]
Shift key remains pressing when using IME on TextEditor
### Godot version v4.0.stable.official [92bee43ad] ### System information Windows 10 ### Issue description If the shift key is pressed while using the IME, It remains pressing (not released shift key) after confirm conversion. It's going to affect to selecting text with cursor or short cut keys. ![Anim...
https://github.com/godotengine/godot/issues/74240
https://github.com/godotengine/godot/pull/74474
d35aa6a39b6e54e19eb3d8cd70dc3cddefff9ba4
90b516e803fd3b2e96e63d1b66b1818b2c8de204
2023-03-02T16:27:34Z
c++
2023-03-06T09:52:27Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,239
["editor/editor_undo_redo_manager.cpp"]
[Godot 4]History do not save properties
### Godot version v4.0.stable.official [92bee43ad] ### System information Debian 11 ### Issue description If I do ctrl+z I go back in the previous step but the properties are reverted to default. ### Steps to reproduce Change some properties and do ctrl+z ### Minimal reproduction project NA
https://github.com/godotengine/godot/issues/74239
https://github.com/godotengine/godot/pull/74460
f408e7a38716cf38d822b717136a1fbd91497c66
9fa320852ee05de6be6997eb7eafe1d68c6e1c02
2023-03-02T15:09:41Z
c++
2023-03-06T09:53:22Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,233
["drivers/gles3/storage/texture_storage.cpp", "servers/rendering/renderer_rd/storage_rd/texture_storage.cpp"]
Game crash without debug information
### Godot version 4.0.stable ### System information KDE Neon (Linux), OpenGL API 3.3.0 NVIDIA 525.78.01 - Compatibility - Using Device: NVIDIA Corporation - NVIDIA GeForce GTX 1660 Ti ### Issue description Hello, my game crash without debug information. I suspect it may be a scene I have as autoload, ...
https://github.com/godotengine/godot/issues/74233
https://github.com/godotengine/godot/pull/74566
8325320192752374cd714cb870d964f575119a92
d150bb84a6e9dc3c85d101caded35e7063af4c6b
2023-03-02T12:43:17Z
c++
2023-03-08T07:59:04Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,224
["editor/animation_track_editor.cpp", "editor/animation_track_editor.h"]
Setting handle mode on bezier curve from the inspector does nothing
### Godot version 4.0.stable ### System information Windows 10, Forward+, GTX 1070 driver 528.49 ### Issue description When trying to edit the handle mode of a bezier cruve key from the inspector tab, the mode doesn't change. It works fine when right clicking on the key and setting the handle mode from here though...
https://github.com/godotengine/godot/issues/74224
https://github.com/godotengine/godot/pull/83533
4b258ccdd3442e3ae4e11531cf51f53a82b56fe1
9cbe3cb45114410576c16d7c4087e9c2443a88ef
2023-03-02T08:57:48Z
c++
2023-12-16T16:49:24Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,223
["scene/gui/item_list.cpp"]
ItemList does not update when change property
### Godot version v4.0.stable.official [92bee43ad] ### System information Windows 10, 64bit ### Issue description When change `ItemList`‘s icon_scale with code, itemlist not update: ![GIF](https://user-images.githubusercontent.com/35988767/222378909-ff9828aa-6714-478a-abbe-55477f28d85d.gif) And force...
https://github.com/godotengine/godot/issues/74223
https://github.com/godotengine/godot/pull/81268
102f42a48dd28ee5de9ad850827f00ef0679549e
6f87ab7244246faa5e2f010ff7ae1f8775b4ca47
2023-03-02T08:56:37Z
c++
2023-09-06T12:49:13Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,214
["editor/editor_themes.cpp", "editor/project_manager.cpp", "editor/project_manager.h"]
Project Manager doesn't convert colors and icons to the light theme
### Godot version 4.0 stable ### System information win 11 ### Issue description ![image](https://user-images.githubusercontent.com/69117768/222351990-34470553-f694-4a42-8ef4-74c4d461299a.png) You can hardly make out the files. And the buttons on the top left are invisible! ### Steps to reproduce I know this ...
https://github.com/godotengine/godot/issues/74214
https://github.com/godotengine/godot/pull/74729
5b775282b7f642e7b0fb2a0dc1beed6cbd1e538c
5c5f065325f0305dcc290eda6e2e8b35a42b0e79
2023-03-02T06:48:04Z
c++
2023-04-03T15:09:09Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,204
["editor/project_converter_3_to_4.cpp"]
The --convert-3to4 flag removes spaces around commas
### Godot version 4.0-stable ### System information Linux ### Issue description The [style guide](https://docs.godotengine.org/en/latest/tutorials/scripting/gdscript/gdscript_styleguide.html#whitespace) says > Always use one space around operators and after commas However, the 3to4 tool will remove these sp...
https://github.com/godotengine/godot/issues/74204
https://github.com/godotengine/godot/pull/74232
a2d449f22eca3ac69e51503f4a93edd3a68f6d2a
e005da971790cd3bc475795491d481c010e4d492
2023-03-02T03:04:11Z
c++
2023-03-03T10:07:52Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,200
["scene/resources/font.cpp"]
Bitmap fonts (.fnt or BMFont) don't seem to work in Godot 4
### Godot version Godot 4.0.stable.official ### System information Windows 11, Vulkan, GTX 980 Ti (528.02) ### Issue description I'm not sure if there are settings I need to configure in Godot 4 for bitmap fonts to display correctly or not. But they worked fine in Godot 3.x. This is what it looked like in 3.5 ...
https://github.com/godotengine/godot/issues/74200
https://github.com/godotengine/godot/pull/74212
326c0f324a65d210bc4e879d1cd14bb20509cd0b
a2d449f22eca3ac69e51503f4a93edd3a68f6d2a
2023-03-02T00:41:14Z
c++
2023-03-03T10:07:28Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,197
["platform/linuxbsd/x11/display_server_x11.cpp"]
Crash when pressing any keyboard key
### Godot version 4.0-stable, introduced on beta17 ### System information Ubuntu 16.04 LTS ### Issue description Press any keyboard key, crash Godot. It happened in the project manager or in the Engine. For example, F5 is not working and it's impossible to change the name of a new project in the proje...
https://github.com/godotengine/godot/issues/74197
https://github.com/godotengine/godot/pull/74222
f033cd630fa923e82ef756be2ae48fed1f86e7ff
ed8b872ecb65a1b74a33bda10cb1085a5875ef51
2023-03-02T00:09:10Z
c++
2023-03-02T10:19:04Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,189
["servers/rendering/shader_language.cpp"]
hint_normal_roughness_texture canvas shader compilation failing
### Godot version v4.0.stable.mono.official [92bee43ad], v4.1.dev.custom_build [1c1524a65] ### System information Windows 10, Vulkan API 1.3.217 - Forward+ ### Issue description `hint_normal_roughness_texture` references a uniform that does not exist. ### Steps to reproduce Create a `ColorRect` node and add a ne...
https://github.com/godotengine/godot/issues/74189
https://github.com/godotengine/godot/pull/74320
6c018860b3c9bf377caca8653a4080eed36a4785
fd6910a743701f6688219ab7a6f470b4f0fffcc1
2023-03-01T21:42:22Z
c++
2023-03-05T12:29:02Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,187
["servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp"]
Vulkan mobile: fog does not affect plain color skies even at fog_affect_sky = 1.
### Godot version 4.0 Stable ### System information Ubuntu 22.04 ### Issue description Setting fog_affect_sky = 1 do not have the desired effect when using a Color sky mode. It works properly if we use a procedural sky or the forward+ renderer. ![Screenshot from 2023-03-03 16-50-53](https://user-image...
https://github.com/godotengine/godot/issues/74187
https://github.com/godotengine/godot/pull/79776
c9aa2131dcc3e565c47a7276b21629a372df46e1
13307e7efc5deb3b68a16361c7b0391e6eab1a3f
2023-03-01T20:32:01Z
c++
2023-08-01T15:25:29Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,185
["editor/plugins/sprite_frames_editor_plugin.cpp"]
Animation window: creating new animation beyond bottom of scrollview doesn't auto-scroll to bottom
### Godot version v4.0.stable.official [92bee43ad] ### System information Linux Ubuntu 20.04 with Unity desktop ### Issue description In the Animation window of the AnimationPlayer, when you create a new animation after many have been created, and scrollbar is not at the bottom, the new animation ends up in the hi...
https://github.com/godotengine/godot/issues/74185
https://github.com/godotengine/godot/pull/79743
c8e191b7f4336c0746438e1ec8d5fe1cdd4bb6db
7dbbf2eef972bd6b81013860dff7c924a5abcc2c
2023-03-01T20:17:43Z
c++
2023-07-24T17:33:23Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,181
["editor/plugins/script_editor_plugin.cpp", "editor/plugins/script_editor_plugin.h"]
Shortcuts in code editor stop working (saving with CTRL+S, script navigation with ALT+ARROW)
### Godot version 4.0.stable ### System information Pop!_OS 22.04 ### Issue description When writing gdscript code for extended periods of time (~10 min) some keyboard shortcuts stop working and only start working again, if I navigate away from the godot editor, the shortcuts start working again for a ti...
https://github.com/godotengine/godot/issues/74181
https://github.com/godotengine/godot/pull/74319
cef35874276d350229266529697dc7b46675b81b
e359eaf4517c306721ad5818111c94b52559f649
2023-03-01T19:34:00Z
c++
2023-04-03T14:00:17Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,173
["drivers/vulkan/rendering_device_vulkan.cpp"]
Large Texture3D gets Corrupted
### Godot version 4.0 ### System information Windows 10 ### Issue description Image data seems to get corrupted for `Texture3D`s above a certain size. Large `Texture3D`s seem to work just fine in Godot 3. ### Steps to reproduce I created a large 3D texture and rendered part of it with a simple shader. It shou...
https://github.com/godotengine/godot/issues/74173
https://github.com/godotengine/godot/pull/74526
0f25dc266160d996eae7ee0914c2ca201c12fe11
c82948af870e96bfc6c985dcc9bc256d4034e4da
2023-03-01T18:33:35Z
c++
2023-03-07T07:41:18Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,171
["editor/project_converter_3_to_4.cpp"]
3 to 4 converter adds seemingly spurious ") #"
### Godot version v4.0.stable.official [92bee43ad] ### System information Windows 10 ### Issue description This Godot 3 line ```gdscript assert(r.hash() == {"a":1, "b":2}.hash()) ``` was converted to this: ```gdscript assert(r.hash() == {"a":1) #,"b":2}.hash()) ``` For some reason `) #` is added af...
https://github.com/godotengine/godot/issues/74171
https://github.com/godotengine/godot/pull/74567
217a20a8a09bc305674bf3790c29cf2e8e257553
49dedd6ce48b14bff89f0683a19e5904af930701
2023-03-01T18:11:46Z
c++
2023-06-20T07:19:33Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,156
["scene/gui/line_edit.cpp", "scene/gui/text_edit.cpp"]
Wrong IME window position when renaming nodes in single window mode
### Godot version 4.0.stable ### System information Arch Linux with fcitx5 input method framework ### Issue description When renaming a node in the Scene dock with an input method on: * The IME window is always on the top left corner of the main window. * Works fine when not in Single Window mode. * Works fin...
https://github.com/godotengine/godot/issues/74156
https://github.com/godotengine/godot/pull/74472
6941ffaef3be027134bc16220ac3c1adb728985f
45738d078ad17565f2285ddeba6e6fd3662ed6af
2023-03-01T13:42:25Z
c++
2023-03-06T09:57:25Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,145
["editor/plugins/script_editor_plugin.cpp"]
`Find/Replace in Files` cannot search inside built-in scripts
### Godot version 4.0 rc5, 3.x ### System information Manjaro Linux, KDE, Nvidia 2060 ### Issue description Both `Find in Files` (Ctrl+Shift+F) and `Replace in Files` (Ctrl+Shift+R) cannot search in built-in script inside `tscn` files. Searching Only performs in `gd` and `gdshader` files. ### Steps...
https://github.com/godotengine/godot/issues/74145
https://github.com/godotengine/godot/pull/74401
faf0be741a1bee30b5030ec6084b16c863825d0e
4cdb3e3274f0a2b34d62e298398ce69693bea1ca
2023-03-01T05:54:30Z
c++
2023-03-07T11:05:08Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,141
["editor/editor_properties.cpp", "editor/editor_properties.h", "editor/editor_properties_array_dict.cpp", "scene/resources/packed_scene.cpp", "scene/resources/packed_scene.h"]
Exported Nodes are Nil in `@tool` mode
### Godot version 4.0-rc6 ### System information Fedora 37, Mesa Intel ADL GT2 ### Issue description Code that works as expected at runtime fails with Nil references to (assigned) exported vars in the editor: ![tool_global_position_error](https://user-images.githubusercontent.com/364501/222031460-ffb1ecbd-5175-...
https://github.com/godotengine/godot/issues/74141
https://github.com/godotengine/godot/pull/76389
3dd0307f3fd8efd45057b62dfa14b45e6db0ce49
f77dee90a64a2d3ed3ba6b2111f3dc26f6872891
2023-03-01T02:44:19Z
c++
2023-05-31T22:40:40Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,140
["drivers/gles3/shaders/sky.glsl", "servers/rendering/renderer_rd/shaders/environment/sky.glsl"]
PhysicalSkyMaterial and ProceduralSkyMaterial debanding doesn't take auto exposure into account
### Godot version 4.0.rc6 ### System information Fedora 37, GeForce RTX 4090 (NVIDIA 525.85.05) ### Issue description PhysicalSkyMaterial and ProceduralSkyMaterial debanding doesn't take autoexposure into account (to adjust the debanding filter). This causes the sky to become visibly grainy when autoexpo...
https://github.com/godotengine/godot/issues/74140
https://github.com/godotengine/godot/pull/76053
b917f748b5e3d17ab52b053b85eaa872eef39aef
852740a6272fb5366c66f7fe47595997b16c3014
2023-03-01T01:49:37Z
c++
2023-05-24T06:46:28Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,134
["scene/3d/voxel_gi.cpp", "scene/3d/voxel_gi.h"]
VoxelGI does not preserve CameraAttributes across scene reloads
- *Related to https://github.com/godotengine/godot/issues/74139.* ### Godot version 4.0.rc6 ### System information Fedora 37, GeForce RTX 4090 (NVIDIA 525.85.05) ### Issue description VoxelGI does not preserve CameraAttributes across scene reloads. This leads to baked GI not containing light informati...
https://github.com/godotengine/godot/issues/74134
https://github.com/godotengine/godot/pull/81067
9be010cde4e1fa37aad8972b4bf5ab58d12a55f5
b272d7ed58375320e59962559c0724c34b1a5123
2023-03-01T00:41:32Z
c++
2023-08-29T10:46:20Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,129
["scene/resources/skeleton_modification_2d_twoboneik.cpp"]
SkeletonModification2DTwoBoneIK numbers in meters?
### Godot version 4.0 rc 6 ### System information win 11 ### Issue description The suffix for target params is "m" which I think is meters, but that doesn't make any sense for 2D. ### Steps to reproduce just make a skeletonmodification2dtwoboneik ### Minimal reproduction project n/a
https://github.com/godotengine/godot/issues/74129
https://github.com/godotengine/godot/pull/86056
342531597bcece932629356757b88f4ffb100446
63f3de3aadf9af862227815e8c82a8e6fdbde50c
2023-02-28T22:04:30Z
c++
2023-12-12T09:41:29Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,124
["editor/plugins/polygon_2d_editor_plugin.cpp", "editor/plugins/polygon_2d_editor_plugin.h"]
Texture of Polygon2D doesn't show in the right place in the Points, Polygons, and Bones tab
### Godot version 4.0 rc6 ### System information win 11 ### Issue description UV tab ![image](https://user-images.githubusercontent.com/69117768/221976102-1b61dc27-d104-447c-9baf-bfe82c1e1790.png) other tabs ![image](https://user-images.githubusercontent.com/69117768/221976126-09e32e2c-f63d-4728-ac56-e50d...
https://github.com/godotengine/godot/issues/74124
https://github.com/godotengine/godot/pull/84116
8a4a6498b0fd3e1d0a4b0f4cfd7f022f2710c4cf
872dbb0d46aa5bae05a027caa299b06dc7cf0f6b
2023-02-28T20:48:52Z
c++
2023-12-05T14:15:30Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,115
["drivers/gles3/rasterizer_canvas_gles3.cpp"]
Draw issue with focus in UI elements (Compatibility renderer)
### Godot version 4.0.rc6.mono.official ### System information macOS 12.0.1 ### Issue description Just a minor visual issue. When opening an empty directory the focus highlight is drawn incorrectly. It looks like the UI is drawing a smaller rectangle within the main rect: <img width="1058" alt="Bildschirmfoto ...
https://github.com/godotengine/godot/issues/74115
https://github.com/godotengine/godot/pull/85778
f16057522eabc4fbb49cc46ac1ed559bf6d47567
36f260babe1d89b7a181834da125122117d54074
2023-02-28T13:35:21Z
c++
2023-12-08T15:58:49Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,111
["drivers/gles3/rasterizer_canvas_gles3.cpp", "drivers/gles3/rasterizer_scene_gles3.cpp"]
GridMap renders 3D meshes as solid black with "Compatibility" renderer
___ ***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.* ___ ### Godot version v4.0.rc6.official ### System information Linux kernel 5.15. Driver: Mesa 22.3.1. Godot renderer: compatibility ### Issue description When using **Compatibility** ren...
https://github.com/godotengine/godot/issues/74111
https://github.com/godotengine/godot/pull/81575
bfd78bb917887cfc1fd842ba23570394cad8bedb
b42aa5ad9d185a5263885755a17dc9d4e93314d5
2023-02-28T13:05:55Z
c++
2023-10-05T08:06:39Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,102
["scene/animation/tween.cpp", "scene/animation/tween.h"]
Tween doesn't work if from() is int, while property is float
### Godot version v4.0.rc3.official [7e79aead9] ### System information Windows 10 ### Issue description I'm using Tween's tween_property() to fade volume_db of an AudioStreamPlayer. When I used from( 0 ) or any other integer value, the tween silently keeps volume_db locked at that value. Only if I supply a f...
https://github.com/godotengine/godot/issues/74102
https://github.com/godotengine/godot/pull/74112
9ab74fee3be7cd53e4cb34ae9c3f350e7a608886
dbd76cd1f601175f9a78d9f2651475992c6037cf
2023-02-28T08:30:49Z
c++
2023-03-03T10:04:57Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,093
["modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs", "modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs", "modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs", "modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSer...
C#: Explicit interface implementation syntax breaks `ScriptPropertiesGenerator` and `ScriptSerializationGenerator`
### Godot version 4.0.rc6.mono ### System information macOS 12.6.2 M2 Max (.NET 6, 7) ### Issue description The following script that uses [Explicit Interface Implementations](https://learn.microsoft.com/en-us/dotnet/csharp/programming-guide/interfaces/explicit-interface-implementation) causes the Godot ...
https://github.com/godotengine/godot/issues/74093
https://github.com/godotengine/godot/pull/74375
9ab52d8773d7b42ce7a17618b4b4fb7866340a95
5dccc940e73d39a1ac4f3d64ccc92373e6609add
2023-02-28T03:41:23Z
c++
2023-03-05T12:39:45Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,086
["scene/gui/item_list.cpp"]
ItemList: Disabled items still trigger selection and activation signals on mouse
### Godot version 4.0.rc6 ### System information Windows 10 ### Issue description Disabled items of an `ItemList` still trigger `item_selected` and `item_activated` signals when using the mouse. Even though the documentation states that: > Disabled items cannot be selected and do not trigger activation signals (w...
https://github.com/godotengine/godot/issues/74086
https://github.com/godotengine/godot/pull/74250
4b11bc2b34d3b811f3ef3dead54603757154a21e
ef77ae7d6cae331a367602f05eb0882a7df4da37
2023-02-27T21:58:01Z
c++
2023-08-17T09:19:17Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,082
["servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp", "servers/rendering/renderer_rd/storage_rd/texture_storage.cpp", "servers/rendering/renderer_rd/storage_rd/texture_storage.h"]
Mobile: Clear color values supplied (2) differ from the amount required for framebuffer color attachments (1)
### Godot version v4.0.rc6.official [0cd148313] ### System information Windows 10, GTX 1060 w driver 31.0.15.1694 ### Issue description I have stripped down my mobile project to the bare minimum to replicate the issue in a simple project. I'm getting this error when anti_aliasing/quality/msaa_2d is > ...
https://github.com/godotengine/godot/issues/74082
https://github.com/godotengine/godot/pull/74150
7e11cc8aa0b88caf30cae4e7b98290ee5f941d7b
31eccb5501ddc92b4a17fd6ae33dca4ad217702c
2023-02-27T21:08:36Z
c++
2023-03-02T10:42:13Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,080
["core/io/resource.cpp", "core/io/resource.h", "scene/main/viewport.cpp", "scene/main/viewport.h"]
ViewportTexture throwing errors after running the scene.
### Godot version v4.0 rc6 ### System information Windows 10 ### Issue description When using a ViewportTexture from a SubViewport on a TextureRect, it throws errors after running the scene once and then switching scenes in the editor. ![Pasted image 20230227212626](https://user-images.githubusercontent.com/44676...
https://github.com/godotengine/godot/issues/74080
https://github.com/godotengine/godot/pull/79201
1537452aa94e3fdb19386eac9f8394b391998e8a
e73a4a382ee57c9eb006d7e8f11038643081b12b
2023-02-27T20:42:12Z
c++
2023-08-17T13:43:38Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,069
["editor/editor_node.cpp", "editor/editor_node.h", "modules/gdscript/gdscript.cpp"]
Using "Save As" in script editor crashes with `DEV_ENABLED` (reference count below zero)
### Godot version 4.0.rc (8208060c2189f972dc08554ee54e5937368e2e96) ### System information Arch Linux ### Issue description Using the `Save As...` function in the script editor crashes with `DEV_ENABLED` builds because the reference count of the script goes below zero. ### Steps to reproduce - Open the script ed...
https://github.com/godotengine/godot/issues/74069
https://github.com/godotengine/godot/pull/74615
e7b05327dfca7b652b9d1cfcab5fc04c3b80e641
c69ec6557cd6c9a1dcf3620c9f855e7ec2adecfc
2023-02-27T17:17:59Z
c++
2023-03-09T11:18:55Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,062
["scene/resources/texture.cpp"]
GDExtension: ImageTexture3D::create() doesn't fill in member variables width, height, depth, etc.
### Godot version v4.0.rc.custom_build [84a80721c] ### System information Ubuntu 23.04 (Lunar Lobster) ### Issue description ImageTexture3D::create() seems to create a valid texture but forgets to fill in its member variables width, height, depth, format, mipmaps. get_width(), get_height(), get_depth...
https://github.com/godotengine/godot/issues/74062
https://github.com/godotengine/godot/pull/74521
73f9fca1e80bdcfccd3a0cc8d2047d1d08158a0c
0f25dc266160d996eae7ee0914c2ca201c12fe11
2023-02-27T16:43:03Z
c++
2023-03-07T07:40:54Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,061
["editor/plugins/tiles/tile_set_atlas_source_editor.cpp", "editor/plugins/tiles/tile_set_atlas_source_editor.h"]
Delete tile tries to delete node instead
### Godot version 4 rc 6 ### System information win 11 ### Issue description if u right click on tile in tileset editor in setup tab you get "delete delete" as an option but if u actually press the delete key it tries to delete the node in the scene tree ### Steps to reproduce make tileset add tile try to dele...
https://github.com/godotengine/godot/issues/74061
https://github.com/godotengine/godot/pull/78920
64d451daac40a64ba8f4763537065f96c8699274
e940778f0abbfd4b0bfe44e4fb9b352e050642f4
2023-02-27T16:22:55Z
c++
2023-07-07T06:30:31Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,059
["editor/plugins/skeleton_3d_editor_plugin.cpp"]
Godot 4 crashes when updating a GLTF file's skeleton
### Godot version v4.0.rc6.official [0cd148313] ### System information Windows 10, Vulkan, RTX3080 ### Issue description The Skeleton3D node of a skinned GLTF/GLB/FBX model causes Godot to crash if it's visible in the inspector as the user re-imports the model file with armature changes. ### Steps to reproduce -...
https://github.com/godotengine/godot/issues/74059
https://github.com/godotengine/godot/pull/83964
d2982000a45e4d69bfcdaa34cfc4dd32e0ac8fb3
53a894e520d9352a0ed6d377b03e900ffd93009b
2023-02-27T15:23:26Z
c++
2023-10-26T07:00:45Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,055
["platform/windows/display_server_windows.cpp"]
Select resource drop down menu scroll bar doesn't work
### Godot version 4 rc6 ### System information Windows 11, Vulkan, ryzen 9 5900X, rx 6700xt ### Issue description If you export an array and then add a resource to the array, the scrollbar for the create resource drop down doesn't work. A workaround would be to scroll with the mouse wheel, but it's st...
https://github.com/godotengine/godot/issues/74055
https://github.com/godotengine/godot/pull/85484
c2d7cfe5387db5792a8832a58d7735969a827130
7b1a5de2841c98c81b98b09d5e7363fed078b341
2023-02-27T14:26:39Z
c++
2023-12-04T22:15:18Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,050
["editor/editor_properties.cpp", "editor/editor_properties.h", "editor/editor_properties_array_dict.cpp", "scene/resources/packed_scene.cpp", "scene/resources/packed_scene.h"]
Setting exported node properties from the inspector bypasses their setter
### Godot version v4.0.alpha11.official [afdae67cc] (when the feature was added) and newer (still happens in RC6) ### System information Windows 10 ### Issue description I'm unable to handle when the user sets an exported node property (this feature: https://github.com/godotengine/godot/pull/62185) from a setter i...
https://github.com/godotengine/godot/issues/74050
https://github.com/godotengine/godot/pull/76389
3dd0307f3fd8efd45057b62dfa14b45e6db0ce49
f77dee90a64a2d3ed3ba6b2111f3dc26f6872891
2023-02-27T14:11:44Z
c++
2023-05-31T22:40:40Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,048
["scene/gui/color_picker.cpp", "scene/gui/color_picker.h"]
Color picker eyedropper creates a black rectangle on the editor viewport
### Godot version 4.0.rc6 ### System information Windows 10, Forward+, GTX 1070 driver 528.49 ### Issue description As you can see on the screenshot, a black square appears with the message "Color Picking active" at the top. ![color_picker_eyedropper_bug](https://user-images.githubusercontent.com/244849...
https://github.com/godotengine/godot/issues/74048
https://github.com/godotengine/godot/pull/74962
4f17a94d69373855e1c974ed03af1974c2de4049
5ac6e9232b257b92b227f3c1b2018f216c25c1cb
2023-02-27T13:42:04Z
c++
2023-05-22T11:48:26Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,023
["modules/openxr/action_map/openxr_action_map.cpp", "modules/openxr/action_map/openxr_interaction_profile_meta_data.cpp"]
Valve Index "Knuckles" Grip Force missing from OpenXR interaction profile
### Godot version 4.0 rc 5 ### System information Windows 10, Vulkan API 1.3.205, Forward+, GeForce RTX 3080, Valve Index, Steam VR ### Issue description The Valve Index "Knuckles" controllers have both capacitive/electrostatic grip sensing and a grip force sensor. The current "Squeeze" is accessed at "/user/h...
https://github.com/godotengine/godot/issues/74023
https://github.com/godotengine/godot/pull/74787
d9bd6a359a3aec21c27807039ee737d5cbad85c4
c0a48a343fb687a7511a639cad18f651afbedf67
2023-02-27T04:52:38Z
c++
2023-03-15T12:39:46Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,016
["editor/editor_toaster.cpp"]
The severity circle on the notification toaster button flickers when all notifications have disappeared.
### Godot version 1bd0b296e195a622c362a12d8e3dca51e8648578 ### System information Windows 10, Vulkan, Intel® Core™ i7-8700K, Nvidia GTX 1080 (471.11) ### Issue description On my system, the colored circle on the notification toaster which indicates highest severity will rapidly flicker on and off when all the noti...
https://github.com/godotengine/godot/issues/74016
https://github.com/godotengine/godot/pull/74017
ec6e072836877945a01a5cf5b5b4c683317e4d81
c46716118f39fe897baf24c647c6d5a92c7bf976
2023-02-27T02:40:04Z
c++
2023-03-02T10:24:14Z
closed
godotengine/godot
https://github.com/godotengine/godot
74,005
["drivers/gles3/rasterizer_scene_gles3.cpp", "drivers/gles3/storage/material_storage.cpp"]
3d: certain gizmo's not showing when rendering in compatiblity mode
### Godot version v4.0.rc5.official [6296b4600] ### System information Arch linux, Radeon 680M, latest drivers ### Issue description With the `Compatiblity` renderer selected, I don't see the handles/controls on, for example, `Path3d` s or `CollisionShape3D` 's. When switching the Renderer to `Mobile` or `Forward+...
https://github.com/godotengine/godot/issues/74005
https://github.com/godotengine/godot/pull/73966
29723da272e4a51c33768db0cf3c177e69f0d174
ec6e072836877945a01a5cf5b5b4c683317e4d81
2023-02-26T21:32:42Z
c++
2023-03-02T10:23:48Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,996
["editor/project_converter_3_to_4.cpp", "editor/renames_map_3_to_4.cpp", "editor/renames_map_3_to_4.h"]
3 to 4 converter alters strings "Room" into "Node3D"
### Godot version 4 rc5 ### System information Windows 10, all renderers, Nvidia GTX1060 ### Issue description I did a conversion from RC2 to RC5 via the terminal `--convert-3to4` command. Then going through changes and things to fix, I saw that Strings in my resources and code, that contain the word 'Room' (Wit...
https://github.com/godotengine/godot/issues/73996
https://github.com/godotengine/godot/pull/74040
3379d731d5570fe6b21ddc647b2dc9d0d2c9094d
8208060c2189f972dc08554ee54e5937368e2e96
2023-02-26T18:22:40Z
c++
2023-02-27T12:51:34Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,983
["core/io/resource_loader.cpp"]
Editor deadlock trying to resolve circular dependency with `class_name` and `preload`
Moved from #72959 as it's unrelated to the OP: I have the same error I am trying with the Godot RC 5, I have problem with the RC 4 too. But RC 3 i don't found that error. Thats happen when the editor freezes ![image](https://user-images.githubusercontent.com/342117/221366956-2a1d441d-ebf6-4dac-8058-b8e49196386...
https://github.com/godotengine/godot/issues/73983
https://github.com/godotengine/godot/pull/73988
1bd0b296e195a622c362a12d8e3dca51e8648578
a12ecd4c95dbb7029cb0e37fb44d473ab53534f8
2023-02-26T14:05:56Z
c++
2023-02-26T16:35:29Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,978
["editor/editor_node.cpp"]
Shortcut key Ctrl+Alt+p is inserting 'p' into the "Filter Files" Searchbox
### Godot version 4.0 rc5 ### System information Manjaro Linux, KDE, Nvidia 2060 ### Issue description `Focus FileSystem Filter` shortcut key `Ctrl+Alt+P` is inserting `p` into searchbox `Filter Files` See Screenshot ![image](https://user-images.githubusercontent.com/32661049/221411291-d208b0f1-ee9...
https://github.com/godotengine/godot/issues/73978
https://github.com/godotengine/godot/pull/73981
5dc10b5aa506c4287c6ff87367efe031bc1a7d82
a7c81f4275edc7fa2250251e7a0d9cf08f7369df
2023-02-26T12:48:12Z
c++
2023-10-30T15:25:24Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,951
["modules/gdscript/gdscript_analyzer.cpp"]
Type Safety does not show math operations of Vector2is using a variable as type safe
### Godot version Godot 4 RC 5 ### System information Windows 11 ### Issue description Vector2i variables created from equations involving variables of type Vector2i are not shown as type safe. ![image](https://user-images.githubusercontent.com/55166043/221377889-51c23d72-5302-4c6d-81bc-adec25f47fb2.png) The God...
https://github.com/godotengine/godot/issues/73951
https://github.com/godotengine/godot/pull/73957
c118790eb9b445f7f0501a90473c60062502d8d9
92d47f84fe3f1485ba43c9146405ca9fabcf4899
2023-02-25T20:25:56Z
c++
2023-02-26T14:59:54Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,947
["doc/classes/VisualInstance3D.xml"]
Decals draw order and sorting
### Godot version v4.0.rc5.official ### System information Win 10, Vulkan API 1.3.224, RTX 4070 Ti ### Issue description Decal draw order seems to collide with sorting value somehow. Sorting has very little influence on the draw order. This create z-fighting effect if multiple decals overlap. https://user-ima...
https://github.com/godotengine/godot/issues/73947
https://github.com/godotengine/godot/pull/73956
84a80721c5308df36c7295949c76a622c5e0edb9
898ad308e5d15047f9347543fb763a6699994015
2023-02-25T19:54:30Z
c++
2023-02-26T13:24:46Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,932
["modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props", "modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Godot.SourceGenerators.Sample.csproj", "modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Godot.SourceGenerators.props", "modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Scr...
can_instantiate: Cannot instance script because the associated class could not be found (Project name contains invalid characters like `#`, `;`, `'`)
### Godot version 4.0RC5 Mono ### System information Windows 10 ### Issue description I've seen this issue posted before and closed despite never being fixed ### Steps to reproduce - create project - create new scene with CharacterBody2D, let's call it "Player" - add AnimatedSprite2D and Collos...
https://github.com/godotengine/godot/issues/73932
https://github.com/godotengine/godot/pull/74312
3f522f1b50bbe907223165ea49186d5bed722e95
afc9d381d5de3ec04fffe9bfd256ab8ba556dd66
2023-02-25T16:41:37Z
c++
2023-03-05T12:28:14Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,927
["modules/csg/csg.cpp"]
Editor freezes and crashes when editing CSG blocks (CSGCombiner issue)
### Godot version 4.0 rc4/rc5 ### System information Windows 10 Pro, 16G RAM Build 19045 AMD Ryzen 5 1600 - NVIDA Geforce GTX 1070 ### Issue description I was working with csg blocks. I created a csgCombiner, then another block. Duplicated the block, renamed it then moved it to another location. I tried ...
https://github.com/godotengine/godot/issues/73927
https://github.com/godotengine/godot/pull/76521
f37fc4e70830962660a3abfb74f1cd5255738c7b
9f12e7b52d944281a39b7d3a33de6700c76cc23a
2023-02-25T16:02:13Z
c++
2023-04-28T16:46:11Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,925
["servers/rendering/shader_preprocessor.cpp"]
Shader #include with absolute path without `res://` leads to confusing error
### Godot version Godot 4.0 RC5 ### System information Windows 10 64 bits NVIDIA GeForce GTX 1060 ### Issue description I had a working shader containing a `#include` with absolute path (but not containing `res://`). Now apparently that path is considered relative (got an error similar to https://github....
https://github.com/godotengine/godot/issues/73925
https://github.com/godotengine/godot/pull/73975
303430ef38933239250b53af1f53092a74d6afe5
ad32b22bdeb17b5a5a186d7e3835480b5ae34a0d
2023-02-25T15:28:53Z
c++
2023-02-26T13:26:31Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,909
["editor/project_converter_3_to_4.cpp"]
[4.0.rc5] Converter deletes lines that use OS.window_size
### Godot version 4.0.rc5.official ### System information Windows 10 ### Issue description When converting a project from 3.5.1, the converter completely removes lines that use `OS.window_size` instead of upgrading them to a Godot 4 equivalent. Quite often this leads to errors, e.g. missing variable declarations, ...
https://github.com/godotengine/godot/issues/73909
https://github.com/godotengine/godot/pull/73954
ad32b22bdeb17b5a5a186d7e3835480b5ae34a0d
c6443e9a4e2aa1a788e3ccb6e4b3bdaed21f90a0
2023-02-25T06:43:02Z
c++
2023-02-26T13:28:17Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,905
["modules/gdscript/gdscript_compiler.cpp", "modules/gdscript/tests/scripts/runtime/features/groups_are_not_properties.gd", "modules/gdscript/tests/scripts/runtime/features/groups_are_not_properties.out"]
Scenes with a tool script become corrupted when it accesses a variable from a parent script
### Godot version 4.0.rc5 (6296b4600) ### System information Windows 10 ### Issue description One of the scenes in my project with a tool script started saving a few `= null` lines in its `.tscn` file, causing it to become corrupt and unable to reopen. The game immediately closes when trying to play the ...
https://github.com/godotengine/godot/issues/73905
https://github.com/godotengine/godot/pull/73933
3863199ab940272f6844ff30910ec7a520e47f41
84a80721c5308df36c7295949c76a622c5e0edb9
2023-02-25T03:28:35Z
c++
2023-02-25T19:07:28Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,894
["scene/2d/canvas_modulate.cpp", "scene/2d/canvas_modulate.h"]
Hidden `CanvasModulate` raise errors
### Godot version v4.0.rc4.official [e0de3573f] ### System information macOS 13.2.1, 2.3 GHz Quad-Core Intel Core i7, Vulkan API 1.2.231 - Forward+ - Using Vulkan Device #0: Intel - Intel(R) Iris(TM) Plus Graphics ### Issue description Hiding a `CanvasModulate` node yield errors in the console. <img width="590"...
https://github.com/godotengine/godot/issues/73894
https://github.com/godotengine/godot/pull/79747
20127ab6931787fda57ceb13a6eebae63a849462
132b97c325f8b708cab73e544c4b9da3d01271d8
2023-02-24T22:51:37Z
c++
2023-08-16T07:12:18Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,893
["modules/gdscript/gdscript_compiler.cpp", "modules/gdscript/tests/scripts/runtime/features/default_set_beforehand.gd", "modules/gdscript/tests/scripts/runtime/features/default_set_beforehand.out"]
Cannot open projects anymore because of bad packed arrays usage in tool script
### Godot version 4.0b17, 4.0rc3 ### System information Windows 11 ### Issue description Editor instantly crashes when opening a project where the setter of an exported value appends a value to a packed array initialized with "@onready" in a tool script. It is specific to packed arrays, it does not happen with no...
https://github.com/godotengine/godot/issues/73893
https://github.com/godotengine/godot/pull/73899
c6443e9a4e2aa1a788e3ccb6e4b3bdaed21f90a0
c118790eb9b445f7f0501a90473c60062502d8d9
2023-02-24T22:06:58Z
c++
2023-02-26T14:59:27Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,889
["core/object/object.cpp", "modules/gdscript/gdscript_byte_codegen.cpp", "modules/gdscript/gdscript_byte_codegen.h", "modules/gdscript/gdscript_codegen.h", "modules/gdscript/gdscript_compiler.cpp"]
Godot 4.0 RC3 to RC5: breaks `timer.connect()`, the program is stopped forever
### Godot version v4.0.rc5.official [6296b4600] ### System information Windows 10 ### Issue description After upgration to Godot.RC3 .. RC4 .. RC5 my plugin is broken. I provide a function to wait for a function to provide an expected value. As example it waits for function 'obj_value' from the ins...
https://github.com/godotengine/godot/issues/73889
https://github.com/godotengine/godot/pull/74101
be00dcd72410fa0a62a22a393e6eda1d17788bb6
15d952147c5eb3e62eb1d046971b8c9f3d84713d
2023-02-24T20:23:34Z
c++
2023-04-25T07:58:17Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,886
["editor/plugins/canvas_item_editor_plugin.cpp", "editor/plugins/canvas_item_editor_plugin.h", "editor/plugins/node_3d_editor_plugin.cpp", "editor/plugins/node_3d_editor_plugin.h", "scene/gui/popup_menu.cpp"]
Godot 4 RC3 and RC4 Several builds and attempts to install when trying to remote debug in Android in Linux system
### Godot version Godot 4 RC3 and RC4 ### System information Pop OS ### Issue description When selecting "Remote Debug" to Android device, in my case, to PICO 4 VR glasses, Godot builds and tries to install a lot of times. Finally the game installs and runs in the device. If you stop the several attemps with the "...
https://github.com/godotengine/godot/issues/73886
https://github.com/godotengine/godot/pull/73885
6296b46008fb8d8e5cb9b60af05fa1ea26b8f600
daedc158c70491ea3e5f3fea888c0799e61c0a80
2023-02-24T19:19:14Z
c++
2023-02-24T21:00:15Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,883
["editor/plugins/animation_state_machine_editor.cpp", "editor/plugins/sprite_frames_editor_plugin.cpp"]
SpriteFrames window renaming animation to empty still causes error and spurious naming conflict if already "new_animation"
### Godot version v4.0.rc4.official [e0de3573f] ### System information Linux Ubuntu 20.04 with Unity desktop ### Issue description Following PR https://github.com/godotengine/godot/pull/70788 solving issue https://github.com/godotengine/godot/issues/70769, there are still a few bugs remaining. 1. Editing any an...
https://github.com/godotengine/godot/issues/73883
https://github.com/godotengine/godot/pull/79600
ce92f052ec1897d7ef3d384dcd7402b460bcab37
7573a458be868cad9270a99ab2b42ce057d25412
2023-02-24T18:25:04Z
c++
2023-07-21T15:54:47Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,879
["modules/mono/editor/bindings_generator.cpp"]
No way to access ResourceUid class in C#
### Godot version 4.0.rc4.mono ### System information Windows 10 ### Issue description In C#, I can't find anywhere to get the instance of the ResourceUid singleton. I believe this class is supposed to be static, but it currently isn't. ### Steps to reproduce `ResourceUid.IdToText(text);` <- Cannot access non-st...
https://github.com/godotengine/godot/issues/73879
https://github.com/godotengine/godot/pull/73882
adbabfbaa9e7560be279b6824ca725c8cad995bf
52033c68f5d32ce53a7bcda187e3cc7ef423b381
2023-02-24T16:07:07Z
c++
2023-02-25T00:35:49Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,869
["servers/physics_2d/godot_shape_2d.cpp", "servers/physics_2d/godot_shape_2d.h", "servers/physics_3d/godot_shape_3d.cpp"]
CollisionShape2D using CapsuleShape2D does not enter sleep
### Godot version 4.0RC5 https://github.com/godotengine/godot/commit/6296b46008fb8d8e5cb9b60af05fa1ea26b8f600 ### System information Windows 10, Forward+, Intel HD 620 ### Issue description Using a CapsuleShape2D as a collisionshape in a Rigidbody2D, the Rigidbody never goes to sleep even when lying on a...
https://github.com/godotengine/godot/issues/73869
https://github.com/godotengine/godot/pull/76379
392fdd106da75957aed3e31c9ca26a3999aea0d6
70f69f6c72120c8870f3605ea76424baf59a7071
2023-02-24T12:30:00Z
c++
2023-05-08T11:52:37Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,849
["editor/import/scene_import_settings.cpp"]
The Advanced Scene Import Dialog doesn't always switch back to a visible tab.
### Godot version 4.0 RC4 ### System information Arch Linux, KDE Plasma Version: 5.27.0, Linux 6.1.12-zen1-1-zen, X11 AMD Ryzen 5 2400G, NVIDIA GeForce GTX 1660 ### Issue description Sometimes, nothing appears on the left side panel of the Advanced Import window when editing AnimationLibrary's. ### S...
https://github.com/godotengine/godot/issues/73849
https://github.com/godotengine/godot/pull/73855
0515843f908f6fa9b28755bd692db1eb8a70191b
cd699fedd815f4411bc0c88fe3c5828796319991
2023-02-23T23:17:39Z
c++
2023-02-24T13:00:18Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,843
["modules/gdscript/gdscript_compiler.cpp", "modules/gdscript/gdscript_parser.h", "modules/gdscript/tests/scripts/runtime/features/export_group_no_name_conflict_with_properties.gd", "modules/gdscript/tests/scripts/runtime/features/export_group_no_name_conflict_with_properties.out"]
Invalid call. Nonexistent function 'new' in base 'Nil'. if you use @export_group with same class name
### Godot version 4.0 RC 3 ### System information Macbook m1 ### Issue description If I normally use: ``` Skeleton2D.new() ``` if works. If I use: ``` @export_group("Skeleton2D") ... Skeleton2D.new() ``` I get error: `Invalid call. Nonexistent function 'new' in base 'Nil'.` ### Steps ...
https://github.com/godotengine/godot/issues/73843
https://github.com/godotengine/godot/pull/78254
62b4643d854755b36d7c7ace0047d7a40e812f1a
efbff1369a9eb366667c1d641ed6c853bdd8c830
2023-02-23T22:10:34Z
c++
2023-07-31T19:01:03Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,842
["editor/plugins/canvas_item_editor_plugin.cpp", "editor/plugins/canvas_item_editor_plugin.h", "editor/plugins/node_3d_editor_plugin.cpp", "editor/plugins/node_3d_editor_plugin.h", "scene/gui/popup_menu.cpp"]
Unable to use remote export feature targeting steamdeck.
### Godot version 4.0 rc4 ### System information Arch linux ### Issue description Attempting remote deployment to a steamdeck as described here: https://github.com/godotengine/godot/pull/63312 However the following errors are produced and no files seem to be transferred: ``` --- Debugging process started --- ...
https://github.com/godotengine/godot/issues/73842
https://github.com/godotengine/godot/pull/73885
6296b46008fb8d8e5cb9b60af05fa1ea26b8f600
daedc158c70491ea3e5f3fea888c0799e61c0a80
2023-02-23T22:06:13Z
c++
2023-02-24T21:00:15Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,837
["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/tests/scripts/analyzer/features/for_range_usage.gd", "modules/gdscript/tests/scripts/analyzer/features/for_range_usage.out"]
[Godot 4 RC4] Iterating over an array backwards doesn't work anymore
### Godot version v4.0.rc4.official [e0de3573f] ### System information Windows 11, Forward+ ### Issue description For my actual game I iterate over an PackedVector2Array backwards, but this happens: > Invalid type in GDScript utility function '<unknown function>'. Cannot convert argument 3 from PackedVector2Arr...
https://github.com/godotengine/godot/issues/73837
https://github.com/godotengine/godot/pull/73841
6c65ff82f2695c38af5d25397da7314a8b5de1f8
49e5e0ed79d5280629a835749c5b9f6ce053f6f4
2023-02-23T20:31:19Z
c++
2023-02-24T12:29:49Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,826
["drivers/gles3/rasterizer_scene_gles3.cpp", "drivers/gles3/storage/material_storage.cpp"]
OpenGL: Point rendering not working
### Godot version 4.0.rc3 ### System information Fedora 37, GeForce RTX 4090 (NVIDIA 525.85.05) ### Issue description Enabling **Transform > Use Point Size** and changing **Transform > Point Size** in a BaseMaterial3D has no effect when using the Compatibility rendering method, but it works when using Fo...
https://github.com/godotengine/godot/issues/73826
https://github.com/godotengine/godot/pull/73966
29723da272e4a51c33768db0cf3c177e69f0d174
ec6e072836877945a01a5cf5b5b4c683317e4d81
2023-02-23T16:40:00Z
c++
2023-03-02T10:23:48Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,810
["modules/websocket/websocket_multiplayer_peer.cpp"]
WebSocketMultiplayerPeer server crashes if it's configured with a TLS certificate.
### Godot version 4.0.dev ### System information Windows 10 ### Issue description If a WebSocketMultiplayerPeer server is configured with a TLS certificate, the program crashes whenever a client tries to connect. I don't get any error messages (which is driving me crazy) I tried with a self-signed (in Godot) c...
https://github.com/godotengine/godot/issues/73810
https://github.com/godotengine/godot/pull/73811
76d80c2cba0ca30585b3c39f2e5b7591b6f1726e
09c8957f9d445a02ee167c41594ee41e48b8c60f
2023-02-23T09:48:39Z
c++
2023-02-23T12:55:20Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,804
["modules/gdscript/gdscript_tokenizer.cpp", "modules/gdscript/tests/scripts/parser/errors/multiple_number_separators.gd", "modules/gdscript/tests/scripts/parser/errors/multiple_number_separators.out", "modules/gdscript/tests/scripts/parser/errors/multiple_number_separators_after_decimal.gd", "modules/gdscript/tests/scr...
GDscript tokenizer : inconsistent rules for underscore usage in numbers
### Godot version 4.0 ### System information All OS/Hardware ### Issue description Not sure if it's a bug / inconsistency or a willingness 😄 When writing numbers in GDScript, we can use `_` character to make number more readable for a human. Rules for this character differ depending on where it is used : befor...
https://github.com/godotengine/godot/issues/73804
https://github.com/godotengine/godot/pull/73203
773414606079fa745d1c37fce49324ab6a09e972
12e8bc558d56cb319bde0ca7ac1366675b25e232
2023-02-23T08:03:39Z
c++
2023-06-15T13:26:09Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,801
["platform/android/audio_driver_opensl.cpp", "platform/android/java/editor/src/main/AndroidManifest.xml", "platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt", "platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.kt", "platform/android/java/editor/src/main/java/org/...
[Android Editor] crashing after creating a new AudioStreamMicrophone
### Godot version v3.6.beta.custom_build [42083f3a6] ### System information Android 11, MediaTek Helio P35 (32bit), PowerVR Rogue GE8320, also tested on: Android 10, Snapdragon 636, Adreno 506, ### Issue description When trying to use the microphone input in an AudioStreamPlayer node on the godot android editor, u...
https://github.com/godotengine/godot/issues/73801
https://github.com/godotengine/godot/pull/77686
d998323ab4ed8abe02b026b8672aed121da122bc
574f917442b453b43a6313618c8077272013763c
2023-02-23T05:21:03Z
c++
2023-05-31T22:40:49Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,795
["modules/gdscript/gdscript_parser.cpp", "modules/gdscript/tests/scripts/parser/errors/bad_continue_in_lambda.gd", "modules/gdscript/tests/scripts/parser/errors/bad_continue_in_lambda.out", "modules/gdscript/tests/scripts/parser/features/good_continue_in_lambda.gd", "modules/gdscript/tests/scripts/parser/features/good_...
Editor crash in GDScript parser
### Godot version 4.0 RC 3 ### System information Linux Mint 21 (Vanessa) ### Issue description I seem to have accidentally discovered a bug in the GDScript parser that soft bricks the related project since it causes a crash on engine start -- either the editor or a build. I'll attach a full reproduction projec...
https://github.com/godotengine/godot/issues/73795
https://github.com/godotengine/godot/pull/73798
486b0b690de1b204876367845504cce51b331f9f
76d80c2cba0ca30585b3c39f2e5b7591b6f1726e
2023-02-23T01:27:33Z
c++
2023-02-23T12:54:56Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,789
["editor/export/editor_export_platform_pc.cpp"]
Game using HDR texture fails to load it when exported (`texture_format/bptc` defaults to `false`)
### Godot version 4.0.rc3.official [7e79aead9] ### System information OS: Arch Linux, CPU: i7-3770, GPU: Radeon RX 570 ### Issue description Simple project using HDR texture as PanoramaSky exported to Linux crashes when opened. Might or might not be related to #73627 and #61948. Output displayed in the console ...
https://github.com/godotengine/godot/issues/73789
https://github.com/godotengine/godot/pull/73829
e0de3573f3fc86062763152f5a1ac62f5a986da3
e930c8d3838280e40baabc4426bd8236f7ac50a3
2023-02-22T23:08:38Z
c++
2023-02-23T19:34:30Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,779
["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/tests/scripts/analyzer/features/enums_in_range_call.gd", "modules/gdscript/tests/scripts/analyzer/features/enums_in_range_call.out"]
Godot.RC3: using enum on `range()` ends now in compile error
### Godot version v4.0.rc3.official [7e79aead9] ### System information all ### Issue description i do iterate over the Key enum for my test and it is now broken on RC3 `for key in range(KEY_SPECIAL, KEY_LAUNCHF):` Error: `Invalid argument for "range()" call. Argument 1 should be int or float but "Key" was giv...
https://github.com/godotengine/godot/issues/73779
https://github.com/godotengine/godot/pull/73796
845f2a801f3fba5a3750fd07e288fc7c94337d63
486b0b690de1b204876367845504cce51b331f9f
2023-02-22T20:12:31Z
c++
2023-02-23T12:54:33Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,768
["editor/project_manager.cpp", "editor/project_manager.h"]
Project List's "Filter Projects" doesn't load first project on Enter key, but "Sort" field does
### Godot version 4.0.rc3 ### System information macOS 13.1, Apple M1 ### Issue description When filtering the list of projects in the Project Manager/List, nothing happens when the user presses Enter while the focus is still on the "Filter Projects" field. But when they switch to the "Sort" field with Tab and the...
https://github.com/godotengine/godot/issues/73768
https://github.com/godotengine/godot/pull/83210
b174f11e0a7d724b6d6a195157275d5b9d619a13
f9c0c608d4b2337443ed7b3ee8cbc71b722e64f3
2023-02-22T16:21:49Z
c++
2023-10-13T09:45:56Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,756
["modules/mono/mono_gd/gd_mono.cpp"]
Crash on macOS 13 when opening an existing or new project with .NET 6
### Godot version v4.0.rc3.mono.official [7e79aead9] ### System information MacOs 13.0.1 M1Macbook Air (2020) 8G RAM - drivers up to date ### Issue description When trying to open an exsisting godot 4 project the engine crashes. Same result when creating a new project. Projects can be executed from the l...
https://github.com/godotengine/godot/issues/73756
https://github.com/godotengine/godot/pull/73815
13382a88dfab32f3ce56560756926df3349e3422
e0de3573f3fc86062763152f5a1ac62f5a986da3
2023-02-22T12:42:24Z
c++
2023-02-23T12:56:06Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,745
["doc/classes/EditorFileDialog.xml", "editor/editor_file_dialog.cpp", "editor/editor_file_dialog.h"]
EditorFileDialog doesn't support filters
### Godot version 4.0 RC2 ### System information Fedora, RX 590 ### Issue description Can't assign filters for file types to EditorFileDialog. Furthermore, it seems odd that it's a sibling class of FileDialog rather than being a child? ### Steps to reproduce https://docs.godotengine.org/en/latest/classes/class_f...
https://github.com/godotengine/godot/issues/73745
https://github.com/godotengine/godot/pull/73748
9e75ae878de41a75fbc15b19c2da909e3f6e3b91
47f7c250c0bf81c21ad551580637dee761b09e0a
2023-02-22T08:57:43Z
c++
2023-02-22T13:49:54Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,710
["core/config/project_settings.cpp", "core/string/translation.cpp", "doc/classes/ProjectSettings.xml", "scene/gui/control.cpp", "scene/main/window.cpp"]
Control Nodes Flipped Horizontally Always
### Godot version 4.0 rc3 ### System information Window 10, Vulkan API 1.2.162 - Forward Mobile, Intel - Intel(R) UHD Graphics ### Issue description All the control nodes always flipped horizontally Like Label , TextEdit , VBoxContainer , HBoxContainer . I tried scaling it with -1 but It dosen't solve the problem...
https://github.com/godotengine/godot/issues/73710
https://github.com/godotengine/godot/pull/73716
45738d078ad17565f2285ddeba6e6fd3662ed6af
0b98b470ccdb2cd87b6ae3fe14b0f58920eaa6ea
2023-02-21T21:15:09Z
c++
2023-03-06T09:57:56Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,707
["doc/classes/EditorSettings.xml", "editor/editor_node.cpp", "editor/editor_settings.cpp", "editor/editor_themes.cpp", "editor/plugins/collision_shape_2d_editor_plugin.cpp", "editor/plugins/collision_shape_2d_editor_plugin.h", "editor/plugins/curve_editor_plugin.cpp", "editor/plugins/curve_editor_plugin.h"]
[Android Editor] Several controls don't respond to touch gestures
### Godot version Version v4.0.rc.custom_build [8c7b98d45] ### System information Galaxy Tab S6 Lite running Android 12 with keyboard case ### Issue description For the fun of it, I followed the [2D Tutorial](https://docs.godotengine.org/en/latest/getting_started/first_2d_game/index.html) on my Android t...
https://github.com/godotengine/godot/issues/73707
https://github.com/godotengine/godot/pull/75718
43bf0b5e04913255fef134b7cb7ad6eccb17bfc6
bd1bc68ba07e330e814af19faf87d59da3f0ce6f
2023-02-21T20:45:00Z
c++
2023-05-08T00:05:12Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,696
["doc/classes/SpriteFrames.xml", "editor/renames_map_3_to_4.cpp", "scene/resources/sprite_frames.cpp"]
AnimatedSprite2D loses SpriteFrames data on 3-to-4 conversion
### Godot version 4.0.rc3 ### System information Ubuntu 20.04 LTS (probably not relevant) ### Issue description When converting a project from v3 to v4, AnimatedSprite to AnimatedSprite2D loses data in SpriteFrames. ### Steps to reproduce Open attached project with v4 and convert full project. SpriteFrame...
https://github.com/godotengine/godot/issues/73696
https://github.com/godotengine/godot/pull/73741
7fab2d7f46cc219bba04b17138e362eb5e8275e2
0a15f5161753e8574befb54fa72aa00214b01d35
2023-02-21T18:02:17Z
c++
2023-02-22T09:13:57Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,695
["modules/gridmap/editor/grid_map_editor_plugin.cpp"]
Having more than one GridMap in a scene prints error when changing selected GridMap
### Godot version v4.0.rc3.official [7e79aead9] ### System information Windows 10 ### Issue description When more than one GridMap exists in a scene, and one tries to select a different GridMap, this error is printed to the output: ``` Signal 'cell_size_changed' is already connected to given callable 'GridMapEdi...
https://github.com/godotengine/godot/issues/73695
https://github.com/godotengine/godot/pull/73836
e930c8d3838280e40baabc4426bd8236f7ac50a3
18053a68cb5fb500e851591d246f2b4a737c450d
2023-02-21T17:55:38Z
c++
2023-02-24T12:28:58Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,681
["platform/windows/export/export_plugin.cpp"]
Exports fail to codesign
### Godot version v4.0.rc2.mono.official [d2699dc7a] ### System information Windows 10 ### Issue description I've just set up code signing but am being given a large number of the same error: ![image](https://user-images.githubusercontent.com/22286697/220371190-810f6d14-c805-4470-95b5-73996937b1af.png...
https://github.com/godotengine/godot/issues/73681
https://github.com/godotengine/godot/pull/73740
290451408a1f2f81a1dd7cd2b4884b7d8a39d335
7fab2d7f46cc219bba04b17138e362eb5e8275e2
2023-02-21T14:24:20Z
c++
2023-02-22T09:13:52Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,677
["servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl", "servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl"]
Distance Directional Shadows Pixelize as you get further away
### Godot version 4.0 rc 1 ### System information Windows 11, Vulkan, GTX 1050 Ti 528.24 ### Issue description Expected Results: Large Distance Directional Shadows start to shrink-fade as you get further from them due to the lower resolution of distant Shadow Splits. This is common Practice in Many Games...
https://github.com/godotengine/godot/issues/73677
https://github.com/godotengine/godot/pull/82668
80c3ed6845db604176428880d9cfde31480c4c73
c1d8b53ca09c0db98e99ff482296597032327d75
2023-02-21T12:10:37Z
c++
2023-12-18T17:17:36Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,638
["modules/gdscript/gdscript_editor.cpp"]
No autocompletion despite static typing
### Godot version Godot 4.0 RC 2 ### System information Windows 11 ### Issue description As the title states you get no autocompletion when statically typing. Of course the code still works, but it shouldn't be neccessary to cast an object to a type it already is. ### Steps to reproduce 1. Create child class wi...
https://github.com/godotengine/godot/issues/73638
https://github.com/godotengine/godot/pull/79386
375d89ced067dab809ae43232143609ca90eb9ff
dc367bec38ae27a6f2dc48495f3bbd92f478e3f8
2023-02-20T17:57:10Z
c++
2023-12-05T12:05:11Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,633
["editor/project_converter_3_to_4.cpp", "editor/project_converter_3_to_4.h"]
Conversion to 4.0 doesn't change hex string to RGBA in Color constructor
### Godot version 4.0.dev.dfdda9629 ### System information Windows 10 ### Issue description The way Godot parses hex Color strings is different in 4.0 (ARGB vs RGBA). | HEX string | Godot 3 | Godot 4 | | ----- | ----- | ----- | | 00FFFFFF | Color(1,1,1,0) | Color(0,1,1,1) | | 0FFF | Color(1,1,1,0) ...
https://github.com/godotengine/godot/issues/73633
https://github.com/godotengine/godot/pull/74026
19890614c6a78ec36030ce65c7da05f07fcdb9ed
0923b87179e32e0c2ce74dc0eb67e0ad99e69893
2023-02-20T16:39:34Z
c++
2023-09-29T17:44:31Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,625
["editor/editor_node.cpp"]
[Godot 4rc2] Font size in Output tab not working
### Godot version v4.0.rc2.official [d2699dc7a] ### System information Debian 11 ### Issue description I tried to change the font side in `run/output/font_size` but the font in Output Tab remain the same. ### Steps to reproduce go to Editor->Run->Output->Font Size and change it ### Minimal reproduction projec...
https://github.com/godotengine/godot/issues/73625
https://github.com/godotengine/godot/pull/73708
be336cea1ed0a39a42b3b68c39a571905993c7d5
ba5a70ccc967deb52810f5279cfc071f1d849301
2023-02-20T13:44:12Z
c++
2023-02-22T09:14:52Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,618
["platform/macos/display_server_macos.mm"]
Input.warp_mouse(Vector2.ZERO) moves to (0,-1) on Mac
### Godot version v4.0.rc2.official [d2699dc7a] ### System information MacOS Big Sure 11.3 ### Issue description I do testing my scene runner implementation with GdUnit4. The scene runner moves the mouse pos initial to (0,0) by using `Input.warp_mouse(Vector2.ZERO)` It works on linux and windows but fails on Mac...
https://github.com/godotengine/godot/issues/73618
https://github.com/godotengine/godot/pull/73666
fe08570ac5f4928a0270bdf12377f34942cfb30f
6cde3fac328e97e66b1c12d386deb25af395e215
2023-02-20T08:58:47Z
c++
2023-02-21T07:48:42Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,607
["scene/main/scene_tree.cpp"]
SceneTreeTimer time_left property goes into negative values
### Godot version 4.0.rc1 ### System information Linux Mint 21.1 ### Issue description When `SceneTreeTimer` is created using get_tree().create_timer(), it doesn't stop at `time_left = 0.0`, but goes into negative values. Normal `Timer` stops at exactly `0.0`, so I expected `SceneTreeTimer` to be the same. ### St...
https://github.com/godotengine/godot/issues/73607
https://github.com/godotengine/godot/pull/73612
6596a6c1b5523b8e7b8110b14f6765da48ff62ef
e349cd8b86345d7fb38158d3b58fddbac4e79eb4
2023-02-20T01:52:29Z
c++
2023-04-17T15:34:44Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,605
["platform/linuxbsd/tts_linux.cpp", "platform/linuxbsd/tts_linux.h"]
tts_stop freezes Godot under Godot 4 on Linux
### Godot version - 4.0 RC2 (.NET) x64 official binaries - 4.0 RC1 (.NET) x64 official binaries ### System information Manjaro (Arch) with KDE Plasma. ### Issue description Calling `DisplayServer.tts_stop` freezes Godot. None of the subsequent actions (e.g. `print` or `tts_speak`) execute. TTS works...
https://github.com/godotengine/godot/issues/73605
https://github.com/godotengine/godot/pull/73671
17121da9147e54ff30c95b89ebae275140a1fe77
662d0b188dc2bd6ca50ea0c3b3b9accb8255acfc
2023-02-19T22:11:15Z
c++
2023-02-21T10:14:52Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,603
["editor/editor_node.cpp", "editor/plugins/tiles/tile_set_atlas_source_editor.cpp"]
History mismatch when editing tile source properties
### Godot version 4.0 9f68d06 ### System information Windows 10 x64 ### Issue description When changing any property of tile source, e.g. name: ![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png) This error appears in the output: ``` UndoRedo history m...
https://github.com/godotengine/godot/issues/73603
https://github.com/godotengine/godot/pull/78827
7c204874eb079fbd401a13e6222878425b7287bf
bc0e6460760f02ba227f72bccb7db2227262a73a
2023-02-19T22:09:29Z
c++
2023-07-26T16:39:32Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,591
["platform/macos/display_server_macos.mm", "platform/macos/godot_content_view.mm", "platform/macos/godot_window.mm"]
Godot4.0rc2 editor node rename can not use input method
### Godot version 4.0rc2 ### System information Windows10 Vulkan API 1.2.194 - Forward Mobile - Using Vulkan Device #0: Intel - Intel(R) Iris(R) Xe Graphics ### Issue description Same as title. ### Steps to reproduce just normal rename steps and activate input method (from my situation is microsoft...
https://github.com/godotengine/godot/issues/73591
https://github.com/godotengine/godot/pull/78029
da68c707f2daaf93f484f0c9de3f01430b064f57
a5a23678c4e9bb4e137caf7db1bec8900d91cef3
2023-02-19T16:22:57Z
c++
2023-06-09T09:08:06Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,583
["core/io/dir_access.h", "core/io/file_access.h", "drivers/windows/dir_access_windows.cpp", "drivers/windows/dir_access_windows.h", "drivers/windows/file_access_windows.cpp", "drivers/windows/file_access_windows.h"]
Condition "f.is_null()" is true at shader_rd.cpp:454
### Godot version v4.0.rc1.official [8843d9ad3] ### System information Intel(R) Core(TM) i7-6700HQ, RAM 8,00 GB, 64 bits, GPU geforce gtx 960m ### Issue description I imported a .glb model (a tree) and applied a wind shader to one of its surfaces. Everything went great until I restarted the engine. Now the surfac...
https://github.com/godotengine/godot/issues/73583
https://github.com/godotengine/godot/pull/76739
9502f4c1f369838f8b90856bccc433ef39da7df6
a7fe5b098a7255a89c7bb0c1e8d1a2988d17878c
2023-02-19T11:35:11Z
c++
2023-05-05T11:45:04Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,576
["modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs"]
[C#] [vscode] Code navigation position is incorrect
### Godot version 4.0.rc2.mono ### System information Windows 11 ### Issue description When clicking on the entry in [Debugger] - [Errors], it will jump to the previous line of the target. For example an error like this: ![err](https://user-images.githubusercontent.com/58755095/219923111-6b16cb7e-a84f-4d84-a...
https://github.com/godotengine/godot/issues/73576
https://github.com/godotengine/godot/pull/73584
8357ddef6cdb3ea8ea9d3a713a8c84359157cf70
9f68d06ec2d8dbeb237c5aa5c6f9bbcbe26bde5d
2023-02-19T05:05:35Z
c++
2023-02-19T17:15:09Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,573
["core/math/bvh.h"]
Changing 3D collision shape when running physics on separate thread crashes
### Godot version v4.0.rc.custom_build [aa6ec7631] ### System information Arch Linux, Radeon RX 6700 XT, Ryzen 5 3600 ### Issue description Using the example of a crouching mechanic, changing the collision shape for the crouch on a CharacterBody3D will cause it to suddenly crash. Sometimes it just say...
https://github.com/godotengine/godot/issues/73573
https://github.com/godotengine/godot/pull/73628
dfdda9629499271c447d4935b07e583650666600
9c960a8c2494eb826a557a7ffc96dd4547f9d31e
2023-02-19T01:33:27Z
c++
2023-02-20T16:34:38Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,563
["platform/linuxbsd/x11/display_server_x11.cpp"]
`DisplayServer.screen_get_refresh_rate()` is very slow if called continuously
### Godot version 3.5.1, 4.0.rc2 ### System information Fedora 37, GeForce RTX 4090 (NVIDIA 525.60.11), Forward Plus ### Issue description `DisplayServer.screen_get_refresh_rate()` is very slow if called continuously, at least on Linux + NVIDIA (X11). I remember not being able to reproduce this on Linux ...
https://github.com/godotengine/godot/issues/73563
https://github.com/godotengine/godot/pull/83902
3f9af43e73ea99694e0bd9907f8ece6209fedb57
06d51891678e3abf360d6fcd2e8bd1ba96704fcc
2023-02-18T18:40:41Z
c++
2023-10-25T08:32:21Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,551
["scene/gui/rich_text_label.cpp"]
In-editor help page for Vector2 does no longer underline some outgoing links
### Godot version 4.0 RC2, was working in 4.0 RC1 ### System information Windows 10 ### Issue description Since Godot 4.0 RC2, there's an outgoing link inside the Vector2's help page that is no longer underlined (but still clickable). ![vector2_rc1_vs_rc2](https://user-images.githubusercontent.com/351...
https://github.com/godotengine/godot/issues/73551
https://github.com/godotengine/godot/pull/73587
0a15f5161753e8574befb54fa72aa00214b01d35
be336cea1ed0a39a42b3b68c39a571905993c7d5
2023-02-18T11:04:30Z
c++
2023-02-22T09:14:32Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,546
["main/main.cpp"]
Project icon setting should not be hidden under "Advanced Settings"
### Godot version v4.0.rc2.official `d2699dc7a` ### Issue description Right now the project icon setting (`application/config/icon`) is hidden under the "Advanced Settings" switch. I believe that this is a basic enough option that it doesn't make sense hiding it - most people, even beginners, will change th...
https://github.com/godotengine/godot/issues/73546
https://github.com/godotengine/godot/pull/73560
f2a2e470099c83ea8a5a1f78c910cbdd11ab4998
9ad8dfa6cc1ce55adaabe5336fa2c52fdc74ed0f
2023-02-18T08:04:11Z
c++
2023-02-19T09:56:03Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,536
["editor/plugins/tiles/tiles_editor_plugin.cpp"]
Deselected TileMap does not remember previously selected tile source
### Godot version 4.0 rc2 ### System information Windows 10 x64 ### Issue description Regression from #71770 When you have a TileMap with multiple tile sources and deselect the node, it resets back to 0. It's likely because the editor edits null and resets to initial state. This wasn't happening before. ###...
https://github.com/godotengine/godot/issues/73536
https://github.com/godotengine/godot/pull/74039
0885e4b931995f6302e219709d8610e336ab1baf
7e11cc8aa0b88caf30cae4e7b98290ee5f941d7b
2023-02-17T23:29:13Z
c++
2023-03-02T10:41:48Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,533
["editor/plugins/tiles/tiles_editor_plugin.cpp"]
TileMap button does not appear when TileMap is first clicked, if a custom plugin handles it
### Godot version 4.0 rc2 ### System information Windows 10 x64 ### Issue description Likely caused by #71770 and follow-ups https://user-images.githubusercontent.com/2223172/219813543-9de517c1-221d-4c11-9624-a4732d14c6d0.mp4 I have a plugin that handles TileMaps. When I first click a TileMap, the TileMap ed...
https://github.com/godotengine/godot/issues/73533
https://github.com/godotengine/godot/pull/74039
0885e4b931995f6302e219709d8610e336ab1baf
7e11cc8aa0b88caf30cae4e7b98290ee5f941d7b
2023-02-17T23:23:48Z
c++
2023-03-02T10:41:48Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,509
["editor/plugins/tiles/tile_set_atlas_source_editor.cpp"]
TileSet Paint Properties Vector2i like Texture Origin allows float input
### Godot version v4.0.rc2.official [d2699dc7a] ### System information Linux Ubuntu 20.04 with Unity desktop ### Issue description In the TileSet window, Paint tab, when selecting Paint Properties of type Vector2i like Texture Origin, you can enter floats (fractional numbers) in the fields, giving a fals...
https://github.com/godotengine/godot/issues/73509
https://github.com/godotengine/godot/pull/73514
31eccb5501ddc92b4a17fd6ae33dca4ad217702c
eafc88c83527af39ab8aff55884d6348d1ca0f84
2023-02-17T16:52:23Z
c++
2023-03-03T10:02:24Z
closed
godotengine/godot
https://github.com/godotengine/godot
75,637
["editor/import/resource_importer_scene.cpp"]
Use extracted texture files when saving a mesh's material to a file in Advanced Import Settings
### Describe the project you are working on Trying to make 3D demo scene with multiple assets Godot 4 rc2 ### Describe the problem or limitation you are having in your project The current import workflow consumes too much time and storage. For GLB/GTLF w/textures the Godot Editor is extracting textures ...
https://github.com/godotengine/godot/issues/75637
https://github.com/godotengine/godot/pull/75636
e0bff2fa0612468467220750b1911d53cd90db04
b8375071b0633cb96aa633ee00e3878d8ab58703
2023-02-17T09:40:29Z
c++
2023-04-05T10:03:27Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,488
["modules/gdscript/gdscript_vm.cpp", "modules/gdscript/tests/scripts/analyzer/features/native_typed_assign_null.gd", "modules/gdscript/tests/scripts/analyzer/features/native_typed_assign_null.out"]
GDScript: Cannot assign untyped `null` to a typed variable
### Godot version v4.0.rc.custom_build [c7aadab15] ### System information Kubuntu 22.10 ### Issue description ```gdscript @tool extends EditorScript func _run() -> void: var node_1: Node = null # OK. const T = null var node_2: Node = T # OK. var t = null var node_3: Node = t...
https://github.com/godotengine/godot/issues/73488
https://github.com/godotengine/godot/pull/73501
ed8554bff65b57e987a16050cb91d9252ab93da5
78cd5d813b43c397552df777a86c33ecdd903a4e
2023-02-17T08:26:58Z
c++
2023-02-18T01:38:47Z
closed
godotengine/godot
https://github.com/godotengine/godot
73,487
["drivers/gles3/rasterizer_canvas_gles3.cpp"]
OpenGL: Crash when changing a LightOccluder2D in an instanced scene
### Godot version 4.0 rc1 ### System information Windows 11 ### Issue description Modifying a `LightOccluder2D` in scene 2 that is instanced in scene 1 causes a crash when switching back to scene 1. ### Steps to reproduce For the minimal reproduction project, simply open `test.tscn` in editor. F...
https://github.com/godotengine/godot/issues/73487
https://github.com/godotengine/godot/pull/73524
1f4f73f8602f61ef43d3dc0b99bedd1614e48283
37589edf17320312ed7531261bd633ed7c5563a1
2023-02-17T08:02:46Z
c++
2023-02-18T15:19:44Z