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/* * * Copyright (c) 1994 * Hewlett-Packard Company * * Copyright (c) 1996,1997 * Silicon Graphics Computer Systems, Inc. * * Copyright (c) 1997 * Moscow Center for SPARC Technology * * Copyright (c) 1999 * Boris Fomitchev * * This material is provided "as is", with absolutely no warranty e...
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#include "stdafx.h" #include "Crytography.h" Crytography::~Crytography(void) { } CString Crytography ::Encrypt(CString mes) { CString m_cipher; unsigned long length = mes.GetLength() +1; unsigned char * cipherBlock = (unsigned char*)malloc(length); memset(cipherBlock, 0, length); memc...
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/* * * RayTrace Software Package, release 3.0. May 3, 2006. * * Author: Samuel R. Buss * * Software accompanying the book * 3D Computer Graphics: A Mathematical Introduction with OpenGL, * by S. Buss, Cambridge University Press, 2003. * * Software is "as-is" and carries no warranty. It may be us...
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#ifndef USERALLOCATOR_H #define USERALLOCATOR_H #include "SampleMutex_WIN.h" class UserAllocator : public NxUserAllocator { public: UserAllocator(); virtual ~UserAllocator(); void reset(); void* malloc(size_t size); void* malloc(size_t size, NxMemoryType type); void* ...
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/* * Copyright (c) 2009-2011, NVIDIA Corporation * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * ...
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/* GWEN Copyright (c) 2010 Facepunch Studios See license in Gwen.h */ #include "stdafx.h" #include "Gwen/Gwen.h" #include "Gwen/Controls/Text.h" #include "Gwen/Skin.h" #include "Gwen/Utility.h" using namespace Gwen; using namespace Gwen::ControlsInternal; GWEN_CONTROL_CONSTRUCTOR( Text ) { m_Fon...
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#ifndef MAINWINDOW_H #define MAINWINDOW_H #include <QtGui> namespace Panels{ class Calc; class Tax; } namespace Ui{ class MainWindow ; } class MainWindow : public QMainWindow { Q_OBJECT //Q_DISABLE_COPY(MainWindow) public: QSystemTrayIcon *trayIcon; QMenu *trayIconMenu...
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// NV38Box (http://inferno.hildebrand.cz) // Copyright (c) 2004 Antonin Hildebrand // licensed under zlib/libpng license (see license.txt) // released in Shader Triathlon – Summer 2004 ("Contest") /*! \addtogroup PBuffers @{ \ingroup Resource */ /*! \file PBuffer.cpp \brief Implementation of PBuffer class. ...
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//--------------------------------------------------------------------------- #include <vcl.h> #pragma hdrstop #include "StdTool.h" #include "TripStepDataTimeInfoForm.h" //--------------------------------------------------------------------------- #pragma package(smart_init) #pragma link "VStringStorage" #p...
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//******************************************************************************* // COPYRIGHT NOTES // --------------- // This is a part of the BCGControlBar Library // Copyright (C) 1998-2008 BCGSoft Ltd. // All rights reserved. // // This source code can be used, distributed or modified // only under terms a...
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// Camera.h: interface for the CCamera class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_CAMERA_H__3AC5F701_8EEE_11D4_AD55_0080ADA84DE3__INCLUDED_) #define AFX_CAMERA_H__3AC5F701_8EEE_11D4_AD55_0080ADA84DE3__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // ...
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#ifndef SELECTPROFILESTATE_H #define SELECTPROFILESTATE_H #include "GameState.h" #include "GameStateManager.h" #include "oglTexture2D.h" #include "playGame.h" #include "clickOKState.h" #include "oglGameVars.h" class selectProfileState : public GameState { public: selectProfileState() {}; selectProf...
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#include "C_Script.h" #include "I_Input.h" #include "W_Thing.h" #include "R_Frame.h" #include "G_Console.h" #include "G_Inventory.h" #include "JK_Level.h" #include "JK_Template.h" #include <windows.h> #define _USE_MATH_DEFINES #include <math.h> #include <Dinput.h> #define KEY_DOWN(i) ((GetAs...
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#include "a5teroids.hpp" std::string& Error::getMessage(void) { return message; } Error::Error(const char* message) { this->message = std::string(message); }
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// BEGIN CUT HERE // END CUT HERE #line 5 "WidgetRepairs.cpp" #include <iostream> #include <string> #include <vector> #include <sstream> using namespace std; class WidgetRepairs { public: int days(vector <int> arrivals, int numPerDay) { int n=0; int d=0; for(int i=0;i<(int)arrivals.size();i++...
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/*! @file @brief windows用フォント管理クラス */ #ifndef framework_win32_fontdevice_h #define framework_win32_fontdevice_h #include"../../../config/define.h" #include"../ifontdevice.h" namespace Maid { namespace Graphics { class FontDevice : public IFontDevice { public: virtual void Initializ...
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#include "stdafx.h" void InsertLogMsg(LPTSTR lpszMsg); extern HINSTANCE g_hInst; extern HWND g_hMainWnd; BOOL ConnectServer(SOCKET &s, SOCKADDR_IN* addr, UINT nMsgID, LPCTSTR lpServerIP, DWORD dwIP, int nPort, long lEvent) { if (s != INVALID_SOCKET) { closesocket(s); s = INVALID_SOCKET; } ...
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#pragma once #include "..\\Teki.h" #include "ThrowApple.h" #include <list> /* ボスの魔女 */ class Majo : public Teki { public: // 基本 enum STATUS{ WIN, WINBACK, WINDAMAGE, DOOR, DOORTHROW, DOORTHROWEND, DOOREXIT, DOORDAMAGE, DIYING, DEAD }; Majo(); ~Majo(); vo...
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#ifndef _BRASS3_ #define _BRASS3_ #include "Standards.h" #include "Curves.h" #include "EnvelopeT.h" #include "EchoModule.h" class Brass3 : public SPTInstrument { public: double Pos; EnvelopeT *Env1; EnvelopeT *Env2; EchoModule *Echo; // modulations double ThinMod; double EchoAmount; ...
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#include <mm_std.h> #include "main.h" #include "bmp.h" #include "draw.h" #include "escript.h" #include "disp.h" #include "text.h" #include "keybord.h" #include "mouse.h" #include "main.h" #include "GM_avg.h" #include "GM_avgBack.h" #include "GM_Save.h" #include "GM_title.h" ...
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#ifndef WBGRAPHDOC_H #define WBGRAPHDOC_H #include "WishBoneWidgetDoc.h" #include "WishBoneRegister.h" #include <QList> #include <QVector> #define WBGRAPH_WIDTH_MIN 350 #define WBGRAPH_HEIGHT_MIN 200 class WBGraphDoc : public WishBoneWidgetDoc { public: WBGraphDoc(MailBoxDriver* pMailBox); ...
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/** \file HttpdCookies.h */ /* Copyright (C) 2003-2009 Anders Hedstrom This library is made available under the terms of the GNU GPL, with the additional exemption that compiling, linking, and/or using OpenSSL is allowed. If you would like to use this library in a closed-source application, a separate lic...
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#include "../e6/e6_sys.h" #include "../e6/e6_prop.h" #include "../e6/e6_impl.h" #include "../e6/e6_enums.h" #include "../e6/e6_math.h" #include "../Core/CoreString.h" namespace Core { //template < class Super, class Impl, class Node > struct CNodeString : e6::Class< NodeString, CNodeString > {...
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/* ** $Id: ltable.cc,v 1.2 2004/03/26 00:39:30 enlight Exp $ ** Lua tables (hash) ** See Copyright Notice in lua.h */ /* ** Implementation of tables (aka arrays, objects, or hash tables). ** Tables keep its elements in two parts: an array part and a hash part. ** Non-negative integer keys are all candidates...
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#include "RunManageUIHandler.h" #include "stdafx.h" #include "MainWnd.h" void CRunManageUIHandler::init(CMainWnd *p) { pMain = p; if( !RunTree.Create( pMain->GetViewHWND(), 3001 ) ) { CKuiMsgBox::Show( _T("无法初始化树控件") ); } else { scan(); } } CRunManageUIHandler::CRunManageUIHand...
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#include "tracker.h" #include <iostream> #include "differential.h" #include "utility.h" #include "SvmLightLib.h" #include "highgui.h" using std::cout; using std::endl; const double Tracker::myeps_ = 10e-6; Tracker::Tracker() { /** Generate filters */ Differential filters(Differential::SAVGOLMATHWORK...
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/* ------------------------[ Lbanet Source ]------------------------- Copyright (C) 2009 Author: Vivien Delage [Rincevent_123] Email : vdelage@gmail.com -------------------------------[ GNU License ]------------------------------- This program is free software: you can redistribute it and/or modify it under ...
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// NV38Box (http://inferno.hildebrand.cz) // Copyright (c) 2004 Antonin Hildebrand // licensed under zlib/libpng license (see license.txt) // released in Shader Triathlon – Summer 2004 ("Contest") /*! \addtogroup RForce @{ \ingroup Raytracers */ /*! \file KernelRayGenerator.h \brief Declaration of KernelRa...
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#pragma once #include "router_power_model.h" #include "contrib/orion/orion.h" class RouterPowerModelOrion : public RouterPowerModel { public: RouterPowerModelOrion(UInt32 num_input_ports, UInt32 num_output_ports, \ UInt32 input_buffer_size, UInt32 flit_width); ~RouterPowerModelOrion(); ...
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// stdafx.cpp : source file that includes just the standard includes // example1.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h" // TODO: reference any additional headers you need in STDAFX.H // and not in this file
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#include "stdafx.h" #include "resource.h" #include "XmlHelper.h" #include "DlgSettingsConsole.h" #include "DlgSettingsAppearance.h" #include "DlgSettingsStyles.h" #include "DlgSettingsBehavior.h" #include "DlgSettingsHotkeys.h" #include "DlgSettingsMouse.h" #include "DlgSettingsTabs.h" #include "DlgSettin...
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#ifndef BEATRIX_INCLUDE_BEATRIX_CRUMB_BAR_H #define BEATRIX_INCLUDE_BEATRIX_CRUMB_BAR_H #pragma once #include"crumb.h" #include"context_menus.h" #include"resource.h" #include"ole_helper.h" namespace beatrix { class ToolbarHost; typedef ATL::CComObject<class CrumbBarDropSource> CrumbDropSourceImpl; ...
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// tiff_test.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include <boost/gil/extension/io_new/tiff_all.hpp> #include <boost/gil/extension/io_new/png_all.hpp> #include <boost/type_traits/is_same.hpp> #define BOOST_TEST_MAIN #include <boost/test/unit_test.hpp> using n...
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/** * Copyright (c) 2010 Sasken Communication Technologies Ltd. * All rights reserved. * This component and the accompanying materials are made available * under the terms of the "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/lega...
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// GumpSheet.cpp : 구현 파일입니다. // #include "stdafx.h" #include "GumpEditor.h" #include ".\gumpsheet.h" // CGumpSheet IMPLEMENT_DYNAMIC(CGumpSheet, CPropertySheet) CGumpSheet::CGumpSheet(UINT nIDCaption, CWnd* pParentWnd, UINT iSelectPage) :CPropertySheet(nIDCaption, pParentWnd, iSelectPage) { } CGum...
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/******************************************************************************* *******************************************************************************/ #include <QFileInfo> #include <QList> #include <QMap> #include <QSet> #include <QStringList> #include "utility.h" #include "classifier.h" #include ...
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/************************************************************************** algebra3.cpp, algebra3.h - C++ Vector and Matrix Algebra routines There are three vector classes and two matrix classes: vec2, vec3, vec4, mat3, and mat4. All the standard arithmetic operations are defined, with '*' ...
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#include "compat.h" #include "VideoEncoder.h" #include "global_error.h" #include "parseString.h" #include "MediaNetwork.h" #include "mediapkt.h" #include "media_utilities.h" VideoEncoder::VideoEncoder(std::string _transmission, std::string _network, std...
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#pragma once #include <ferry/util/StringUtil.h> #include "ImageSequenceReader.h" using namespace ferry::util; namespace ferry { namespace imutil { namespace io { /*! * read single still image */ class StillImageSequenceReader : public ImageSequenceReader { public: StillImageSequenceReader(const c...
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#pragma once #include <stdio.h> #include <stdlib.h> #include <cstdio> #include "VectorMath.h" class Tri { public: Tri(void); ~Tri(void); int3 T1; int3 T2; int3 T3; }; class Quad : public Tri { public: int3 T4; }; class PolygonFace { public: std::vector<int3> T; }; class Line { p...
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#include <iostream> #include <fstream> using namespace std; #include "CraneaBase.h" #include "GameInput.h" bool GameInput::seekObject(int gid) { map<int, off_t>::iterator pos = offsetMap_.find(gid); if (pos == offsetMap_.end()) { return false; } off_t offset = pos->second; ...
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#include "Parser.h" #include "Types.h" #include "BasicIO.h" #include <fstream> #include <iostream> Tbool* Tbool::inst; Tint* Tint::inst; Tfloat* Tfloat::inst; Tstr* Tstr::inst; Tlist* Tlist::inst; Tfn* Tfn::inst; Tclass* Tclass::inst; void Parser::addLibrary(GYstring filepath) { // filepath을 라이브러리로 사용...
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/* * language.h * * Created on: 13 déc. 2008 * Author: hli */ #ifndef LANGUAGE_H_ #define LANGUAGE_H_ #include <cstdarg> namespace language { void printf(char *s, char const *fmt, ...); void printf(char *s, char const *fmt, va_list args); } #endif /* LANGUAGE_H_ */
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// Geometric Tools, Inc. // http://www.geometrictools.com // Copyright (c) 1998-2006. All Rights Reserved // // The Wild Magic Version 4 Foundation Library source code is supplied // under the terms of the license agreement // http://www.geometrictools.com/License/Wm4FoundationLicense.pdf // and may not be ...
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#ifndef PLAYERCONTROLLER #define PLAYERCONTROLLER #include "../../lib/global.h" #include "../../lib/p_vector/vector.h" #include "../../lib/t_obj/obj.h" #include "../../lib/t_gameobjcontroller/gameobjcontroller.h" #include "../../lib/t_mapobjtrans/mapobjtrans.h" #include "../../lib/t_keyboard/keyboard.h" class P...
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//=========================================================================== /* This file is part of the CHAI 3D visualization and haptics libraries. Copyright (C) 2003-2004 by CHAI 3D. All rights reserved. This library is free software; you can redistribute it and/or modify it under the terms o...
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/*====================================================================== This file is part of the elastix software. Copyright (c) University Medical Center Utrecht. All rights reserved. See src/CopyrightElastix.txt or http://elastix.isi.uu.nl/legal.php for details. This software is distributed W...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
[ "olinord@gmail.com" ]
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////////////////////////////////////////////////////////////////////////////////// /// ARGSS - Copyright (c) 2009 - 2010, Alejandro Marzini (vgvgf) /// All rights reserved. /// /// Redistribution and use in source and binary forms, with or without /// modification, are permitted provided that the following...
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#include "StdAfx.h" #include ".\facemanager.h" #include "resource.h" #define SAFE_SET_FACE(index, face) if(m_ButtonFaces.size() <=(index)) m_ButtonFaces.resize((index)+1); \ m_ButtonFaces[(index)] = (face); CFaceManager::CFaceManager(void) { } CFaceManager::~CFaceManager(void) { ClearAllRes(); } v...
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#include <QApplication> #include "dialog.h" int main(int argc, char *argv[]) { QApplication app(argc, argv); myDialog dialog; dialog.show(); return app.exec(); }
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/** * DonutConfirmOption.cpp * @brief donutオプション: 確認ダイアログに関する設定プロパティページ. 終了時にユーザーへ確認を出す処理を含む. * @note * 終了時にユーザーへ確認を出す処理を含みます。 * 終了時に確認を行うCDonutConfirmOptionとその設定を行う * プロパティページCDonutConfirmPropertyPageを有します。 */ #include "stdafx.h" #include "DonutConfirmOption.h" #include "../IniFile.h" #if...
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#include "stdafx.h" #include "pdr_thread.h" #include "php_main.h" #include "php_variables.h" #include "CPDR.h" static const zend_function_entry additional_functions[] = { {NULL, NULL, NULL} }; const char HARDCODED_INI[] = "html_errors=0\n" "register_argc_argv=0\n" "implicit_flush=1\n" "output...
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#ifndef __STL_PTRS_SPECIALIZE_H # define __STL_PTRS_SPECIALIZE_H // Important pointers specializations # define __STL_TYPE_TRAITS_POD_SPECIALIZE(_Type) \ __STL_TEMPLATE_NULL \ struct __type_traits<_Type> { \ typedef __true_type has_trivial_default_constructor; \ typedef __true_type has_trivial_co...
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#include "burnint.h" #include "burn_sound.h" #include "burn_ymf278b.h" static int (*BurnYMF278BStreamCallback)(int nSoundRate); static short* pBuffer; static short* pYMF278BBuffer[2]; static int nYMF278BPosition; static unsigned int nFractionalPosition; // -----------------------------------------------...
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#include<iostream> using namespace std; // 利用余数的数列性质 int direct(int n, int k){ int ret = 0; while(n>=2){ ret += k%n; n--; } return ret; } long long fun(int n, int k){ long long ret = 0; long long diff, s, e; if(n<= 100){ return direct(n, k); } ...
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//------------------------------------------------------------------------------ // nramfileserver_main.cc // (C) 2004 RadonLabs GmbH //------------------------------------------------------------------------------ #include "precompiled/pchnnebula.h" #define N_IMPLEMENTS nRamFileServer #include "kernel/nkerne...
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#pragma once #include "Material.h" class ShaderObject; class ShaderProgram; template <class T> class ShaderUniformValue; class Diffuse : public Material { public: Diffuse( const string& ashaderFilename, GLuint aCubeMapTexId ); ~Diffuse(void); void start(); void stop(); void setDiffuseCon...
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// *************************************************************** // CMainFrame version: 1.0 · date: 06/18/2007 // ------------------------------------------------------------- // // ------------------------------------------------------------- // Copyright (C) 2007 - All Rights Reserved // *********...
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// DVT.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "DVT.h" #include "DVTDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif HINSTANCE g_hInstance = 0; ////////////////////////////////////////////////////////...
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/*子模块管理类,所有模块之间命令的交互都是由此模块负责转发处理 *子模块之间不直接相互调用 */ //#pragma warning(disable:4786) //#pragma warning(disable:4267) //#pragma warning(disable:4996) #include <sstream> #include <iostream> #include <ostream> #include <fstream> #include <string> #include "CModuleManager.h" #include "CMsgProcess.h" ...
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// Copyright (C) 2004 Davis E. King (davisking@users.sourceforge.net) // License: Boost Software License See LICENSE.txt for the full license. #ifndef DLIB_MISC_API_KERNEl_2_ #define DLIB_MISC_API_KERNEl_2_ #ifdef DLIB_ISO_CPP_ONLY #error "DLIB_ISO_CPP_ONLY is defined so you can't use this OS dependent code. ...
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#if !defined(AFX_HYP_SD4FT_RECORDSET_H__90764299_3CB3_4D22_8C97_D853EB649118__INCLUDED_) #define AFX_HYP_SD4FT_RECORDSET_H__90764299_3CB3_4D22_8C97_D853EB649118__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // Hyp_SD4ft_Recordset.h : header file // /* This file is part of LM Report Asi...
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#pragma once #include <tchar.h> #if defined(BLUE_DX11) || defined(BLUE_DX10) #define BLUE_DIRECTX #include "DXCore.h" #endif #include "Scene.h" #include "Timer.h" #include "EngineUtils.h" namespace BLUE { class CEngine { public: static CEngine *GetInstance(); static void DestroyInstace()...
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/*============================================================================= Copyright (c) 2002 2004 Joel de Guzman Copyright (c) 2004 Eric Niebler http://spirit.sourceforge.net/ Use, modification and distribution is subject to the Boost Software License, Version 1.0. (See accompanying fil...
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/////////////////////////////////////////////////////////////////////////////// /// \file arg_traits.hpp /// Contains definitions for value_type\<\>, arg_type\<\>, left_type\<\>, /// right_type\<\>, tag_type\<\>, and the helper functions arg(), left(), /// and right(). // // Copyright 2004 Eric Niebler. Distribu...
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#ifndef __itkMultiphaseDenseSegmentationFiniteDifferenceImageFilter_h_ #define __itkMultiphaseDenseSegmentationFiniteDifferenceImageFilter_h_ #include "itkMultiphaseFiniteDifferenceImageFilter.h" #include "itkBinaryThresholdImageFilter.h" #include "itkSignedMaurerDistanceMapImageFilter.h" #include <list> #inclu...
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#include "stdafx.h" #include "testcase.h" ITestCase::ITestCase() { CTestCaseMgr::Instance()->AddTest( this ); } CTestCaseMgr::~CTestCaseMgr() { Clear(); } void CTestCaseMgr::Clear() { m_vTestCases.clear(); } void CTestCaseMgr::AddTest( ITestCase* pTestCase ) { m_vTestCases.push_back( pTestCa...
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#ifndef GAZALOGGER_HPP #define GAZALOGGER_HPP #include "GazaUtility.hpp" #include <string> #include <fstream> #include <iostream> namespace Gaza { class Logger { public: static Logger * getInstance(); void write(const std::string &input); void write(int input); ~Logger(); private: ...
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#include "ObserverFollow.h" ObserverFollow::ObserverFollow(BWAPI::Unit *unit) : m_unit(unit), m_connection() { m_connection = Signal::onFrame().connect(boost::bind(&ObserverFollow::onFrame, this)); m_following = NULL; } void ObserverFollow::onFrame(void) { if (!m_unit->exists()) { //BWA...
[ "earthlingzephyr@gmail.com", "jjusak@comcast.net" ]
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/* LICENSE ------- Copyright 2005 Nullsoft, Inc. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list o...
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#include ".\camera.h"
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#include "SkyDome.h" #include <OgreEntity.h> #include <OgreMaterialManager.h> #include <OgreRoot.h> #include "Macros.h" CSkyDomeListener::CSkyDomeListener(Camera* camera, SceneNode* skyDomeNode): mCamera(camera), mSkyDomeNode(skyDomeNode), mCaelumSystem(NULL) { //Root* root = Root::getSingletonPtr(...
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#include <cmath> #include <complex> #include <limits> #include <iostream> #include <ctime> #include "TBLAS.h" #include "Random.h" #include "TLASupport.h" #include "GeneralizedEigensystems.h" #include "IterativeLinearSolvers.h" bool QZSorter_Nearest(const std::complex<double> &n1, const std::complex<double> ...
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#include <boost/make_shared.hpp> #include <algorithm> #include "Image.hpp" #include "../../Core/File.hpp" #include "../../../ThirdParty/libpng/png.h" using namespace Spiral::GfxUtil; using namespace Spiral; using namespace boost; extern "C" void CustomPngReadFunc( png_structp pngPtr, png_bytep data, png_s...
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#include "wndclass.h" #include <stdio.h> namespace w32 { ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // CDialog // ///////////////////////////////////////////////////////////////////...
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//---------------------------------------------------------------------------------- // CSlider class // Author: Enric Vergara // // Description: // A Image.. //---------------------------------------------------------------------------------- #pragma once #ifndef INC_IMAGE_H #define INC_IMAGE_H #include "G...
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#include "simple_texture.hh" #include "../texture_mng.hh" //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ SimpleTextureMaterial::SimpleTextureMaterial(const std::string& parFilename) : Material(p...
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/* * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS...
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#include "testApp.h" #include <iostream> #include <fstream> /* Setup _________________________________________________________________ */ void testApp::setup() { ofSetFrameRate(60); ofBackground(0, 0, 0); ofEnableSmoothing(); boxes = new BoxesController(); url = "http://versionize.com/led...
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//////////////////////////////////////////////////////////////////// // Name: implementation of the CCamera class // File: camera.cpp // Purpose: camera system control methods // // Based on source code of Larry Lart //////////////////////////////////////////////////////////////////// #include "stdwx.h" ...
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/******************************************************************** Copyright (c) 2002-2003 汉王科技有限公司. 版权所有. 文件名称: XViewWnd.h 文件内容: 将view转换为wnd一样使用 版本历史: 1.0 作者: xuejuntao xuejuntao@hanwang.com.cn 2008/04/05 *********************************************************************/ #include "stdafx.h" #inc...
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef VGUI_APP_H #define VGUI_APP_H #include<VGUI.h> #include<VGUI_MouseCode.h> #include<VGUI_K...
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// Borland C++ Builder // Copyright (c) 1995, 2002 by Borland Software Corporation // All rights reserved // (DO NOT EDIT: machine generated header) 'DBActns.pas' rev: 6.00 #ifndef DBActnsHPP #define DBActnsHPP #pragma delphiheader begin #pragma option push -w- #pragma option push -Vx #include <ActnList....
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#include <string> #include "WinAmpHooks.h" #include "RemoteInvocation.h" namespace ask_app_engine // Can't be arsed to write another C++ object. { std::wstring *inJSON; // To hold the JSON response. RemoteInvocation *remoteInvocation = 0; void setup(HWND parent) { remoteInvocation = new RemoteInvoc...
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#include <cv.h> #include <cxcore.h> #include <highgui.h> #include <stdio.h> #include <iostream> #include <cmath> using namespace std; #define WINDOW_ID "Affine Transformations" #define MAXS 1000 bool dragging = false; CvPoint startPoint; CvPoint endPoint; int tmp[MAXS][MAXS][3]; IplImage* originalI...
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/* Copyright 2008 Christian Henning, Andreas Pokorny, Lubomir Bourdev Use, modification and distribution are subject to the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt). */ /******************************************...
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// This file is part of the ustl library, an STL implementation. // // Copyright (C) 2005 by Mike Sharov <msharov@users.sourceforge.net> // This file is free software, distributed under the MIT License. // #include "stdtest.h" template <size_t N, typename T> void TestTuple (const char* ctrType) { cout ...
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// NECTestPattern.h : NECTESTPATTERN アプリケーションのメイン ヘッダー ファイルです。 // #if !defined(AFX_NECTESTPATTERN_H__5CE87CA7_3789_4577_B8BB_045D1BEC706B__INCLUDED_) #define AFX_NECTESTPATTERN_H__5CE87CA7_3789_4577_B8BB_045D1BEC706B__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__...
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#include "g_local.h" #include "q_shared.h" #include "botlib.h" #include "ai_main.h" float gWPRenderTime = 0; float gDeactivated = 0; float gBotEdit = 0; int gWPRenderedFrame = 0; #include "../namespace_begin.h" wpobject_t *gWPArray[MAX_WPARRAY_SIZE]; int gWPNum = 0; #include "../namespace_end.h" int g...
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/* Multicrew Copyright (C) 2004,2005 Stefan Schimanski This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program i...
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/*! @file @author Albert Semenov @date 06/2009 */ /* This file is part of MyGUI. MyGUI is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your opti...
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#pragma once #include "HaichiObj.h" #include "..\\Mob\\Movable.h" /* メモリーを最初から確保する種類の配置オブジェクト */ class HaichiObjStatic : public HaichiObj { public: HaichiObjStatic(int rXPx, int rYPx) : HaichiObj(rXPx, rYPx, -1){mObject=NULL;} ~HaichiObjStatic(void) {if(mObject) delete mObject;} Movable* GetObject() ...
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/******************************/ /* PCBNEW: echange de modules */ /******************************/ /* Fichier xchmod.cpp */ #include "fctsys.h" #include "gr_basic.h" #include "common.h" #include "pcbnew.h" #include "autorout.h" #include "protos.h" /* variables locales */ /*******************...
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/* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. P...
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/**************************************************************************** * MeshLab o o * * A versatile mesh processing toolbox o o * * _ O _ * ...
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#ifndef INC_OBJECT #define INC_OBJECT #include "Component.h" #include <hash_map> #include <list> #include <string> #include <vector> namespace Cistron { using std::vector; using std::list; using std::string; using stdext::hash_map; // an object is a container of components class Object { ...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent.This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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// Server.cpp : Defines the class behaviors for the application. // // Includes... #include "stdafx.h" #include "ServerApp.h" #include "ServerDlg.h" #include "Resource.h" // Globals... HINSTANCE g_hInst = NULL; // Functions... ////////////////////////////////////////////////////////////////////...
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