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Phycaon
Phycaon Settlement Information Type Town Kingdom Southern Empire Villages Spotia and Saldannis Port No Phycaon is a town in the Southern Calradic Empire owned by the archon Sichanis of the Vizartos clan. The villages of Spotia and Saldannis are bound to the town. Description[] Phycaon sits at the head of the Sethys River valley, one of the main grain-producing regions of the central Empire. Once the largest of the Palaic cities, its leaders led a league of the tribes against imperial encroachment into the region. But when the empire's victory looked inevitable, they made their peace. The population, now thoroughly Calradicized, have a reputation for being serious, respectable and trade-minded, dependable if a bit humorless. [1] Economy[] The town begins the game with a Wool Weavery, Brewery, and Silversmith. Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea ↑ Encyclopedia Calradia, entry "Phycaon"
Picts
The Picts are a Christian culture in Viking Conquest. History[] Scotland in relation to the Anglo-Saxon kingdoms The Picts are the strongest group of clans in the Highlands and shared Scotland with the Lowland Caledones. After the Roman invasion of Britain, the Caledones were willing to trade with the Romans but the Picts, who prevented the Romans from going further north, attacked the Romans whenever they tried trading. This caused the Romans to build Hadrian's Wall to protect the Roman frontier and their trade. After the Romans left Britain, the Picts and Gaels invaded England but were stopped by the Anglo-Saxon mercenaries. Once the Anglo-Saxons took over most of Great Britain, they turned their eyes to Scotland. Ready to resist the invaders, the Highland Kingdom of Alban and the Lowland Kingdom of Alt Clut (Strathclyde) pushed the Anglo-Saxons back and retained ownership of their lands. Factions[] The Picts are some of the strongest and fiercest warriors in the Northlands. Native to the Highlands of Scotland, the Picts have resisted invader after invader, making them a very strong force in Great Britain. Only the Gaels of Ireland could slightly damage the Picts and they were merged together and founded Alban, the only Pictish Kingdom in Scotland, with Scuin as their capital. The Kingdom of Alban has small parts to play in the campaign but overall has little purpose for the storyline. As the only kingdom in the Highlands - save for a few forts in Laithlind's control - and with two big towns, Alban is in a great place strategically. Banner Name Color Ruler Claimant Capital Kingdom of Alban #3333ff Ruire Causantin mac Cinaeda Tanist Bili Scuin Troops[] Pictish Troops Peasant Priest Landowner Skirmisher Spearman Axeman Veteran Skirmisher Warrior Standard Bearer Veteran Elite Skirmisher Horseman Noble Champion Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed
Pikeman
This article is a disambiguation page for Pikeman The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Pikeman may refer to: Poor Cossack Pikeman (veteran) New Order Pikeman (veteran) Polish Militia Pikeman (veteran) Polish Pikeman (veteran) Swedish Militia Pikeman (veteran) Swedish Pikeman (veteran) German Infantry Pikeman (veteran) German Pikeman (veteran) Scottish Pikeman (veteran) Mercenary Pikeman Pikeman (Custom Battle) Vlandian Pikeman
Player (Bannerlord)
Player (Bannerlord) Official Information Monarch Player-determined Title Culture-determined Fiefs Player-determined Culture Player-determined Clan Player-determined Personality Player-determined Character Background Home Unknown Age Player-determined (>=20) Parents Culture-determinedFatherBaladirBaudeinBaldimosBandanBaldimBaldrimMotherTiraTeruinTereaTerteTaryaTertha Siblings Culture-determinedOlder BrotherNajunNiasenNathanosNusunNozhonNogandYounger BrotherFathidFarocPhasosJatuFodorVaricYounger SisterAlyaAitheenAleaAlteAlishkaAlda Spouse Player-determined Children Player-determined The player is the protagonist of Mount&Blade II: Bannerlord. Contents 1 Appearance 2 Early Life 2.1 Campaign 3 In Calradia 4 Considerations for the Player 5 Starting Stats Appearance[] Just like in previous installments, the player's appearance is highly customizable, with face sculpting and selectable hairstyles making a return. What is new in Bannerlord is that the player's default appearance is now determined by their starting culture, so a player of Khuzait culture for example, will have an 'East Asian' default appearance. Other novelties introduced in Bannerlord were the selection of the player character's voice, body weight and build, and the ability to select facial scars or face-paint. Early Life[] Similar to Warband, during character creation, the player can select background details from several lists of options. These lists include: parents' occupation, childhood talent, childhood occupation, early youth occupation, a significant event in their early life, and their age at the start of the playthrough. A couple of new options are added: the establishment of the player's clan's name and banner, and the selection of difficulty options for the playthrough. Campaign[] In the story-driven campaign (as opposed to sandbox mode) an additional "question" appears during character creation: the player character's brother's name. In the campaign it is established that, just prior to the beginning of the game, the player character's family has been attacked by raiders. Their parents were killed and their two younger siblings were taken away as prisoners. The player character along with their brother, who is of roughly the same age, have managed to avoid capture and must now set out in search of the raiders to exact revenge. In Calradia[] In sandbox mode, the player is free to do whatever they wish. They can be a merchant, a bandit, a warlord, a manhunter, a tournament participant, start a family, etc. In campaign mode the player still has the freedom to roam the world freely, but is somewhat constricted by the main quest which dictates when certain actions, such as establishing one's kingdom, are best done. Likewise, the main quest gives the player a consistent story that involves them rescuing their two captured siblings, becoming a person of high status, and either reuniting and saving, or destroying the remains of the Calradic Empire. Both modes start the player with a banner and a Tier 0 clan that can and should be elevated over the course of the playthrough. Considerations for the Player[] As "the player", you are the de facto leader of your group and clan. Just like in older titles, your companions can use the skill points they earn when they level up to augment the group. Certain skills have been changed from Warband. Traits were added and these dictate certain additional talents and abilities. For example, the Roguery skill dictates the amount and quality of loot you can get after battles or raids on villages and bandit hideouts, among other things. Traits can additionally increase damage output with specific weapons, affect armor weight and protection ratings, troop wages, map speed, etc. Starting Stats[] (to be added)
Poacher
Poacher Troop Information Culture Bandits Wages ? denars/day Acquired from... Prisoners Upgrades to... None Upgrade Cost None Ransom Value ? denars Poachers are tier-two bandit archers in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Bandit Troops Thug Expert Thug Poacher Deserter Mounted Pillager Master Thug Mounted Ransacker
Polish Commonwealth
Polish Commonwealth Banner Troops Official Information Ruler King Jan Kasimir Claimant Janusz Radziwill Faction Location Poles in light yellow “ That is the most amazing state I have ever seen. It is a feudal republic, comprised of three major groups of people - the Poles, the Lithuanians, and Russian-Ukrainians. The nobility is nearly all Polish. All the important decisions, including who is to be king, is determined by their congress, which they call the Sejm. But the Polish gentry is unruly, which leads to constant strife and a divided military. Unless they make up their minds and come forth in unity and strength, soon they will be conquered by their autocrat neighbors. ” — Jaques de Clermont The Polish Commonwealth is a nation in Eastern Europe. Also known as the Polish-Lithuanian Commonwealth, its population is made up of three major groups: Poles, Ruthenians (ancestors of Ukrainians and Belarusians), and Lithuanians. The minority groups were non-Lithuanian Balts and Jews also Lipka Tatars. The Polish Commonwealth is famed for its majestic Winged Hussars. While it possesses a powerful army, it is fragile due to its dissatisfied gentry, which could ultimately lead to the Polish Commonwealth's demise. The Polish Commonwealth is led by King Jan Kasimir. Polish infantry does not lack in anything - their Zolniers and Pikemen are perfectly competent - but they don't really shine, being outgunned by Swedish musketeers and outfought by even Russian marksmen and their poleaxes. Poland's strength lies in its winged hussars, unmatched in both armor and shock value. Backed up with light dragoons, the Polish cavalry is devastating against infantry while posing a good match for even Crimean cavalry. It is located on the center-north to west part of the overland map. The Deluge is the main questline for the Polish Commonwealth. Contents 1 Rulers 2 Vassals 3 Tactics 3.1 Strengths 3.2 Weaknesses 4 Troop Tree 5 Territory 6 Battle Cries 7 Trivia Rulers[] King Jan Kasimir Initial Ruler Janusz Radziwill Claimant Vassals[] Colonel Andrzej Kmicic Colonel Michal Wolodyjowski Colonel Jan Skrzetuski Warlord Alexander Oginsky Warlord Stanislav Liantskoronsky Warlord Fyodor Obukhovich Count Casimir Tyszkiewicz Warlord Janusz Kiszka Hetman Pavel Sapega Colonel Jerzy Halecki Colonel Jan Zenowicz Warlord Jan Zamojski Cornet Siegmund Slushka Hetman Jan Sobieski Hetman Stanislaw Potocki Hetman Stefan Czarniecki Warlord Krzysztof Grzymultowski Colonel Alexander Casimir Wolowicz Prince Boguslav Nesvizhsky Prince Michal Vishnevetsky Tactics[] Strengths[] Nearly unmatched heavy cavalry (the Winged Hussars). Large and balanced unit roster, a jack of all trades. Infantry Commander units are very capable and easily available. Weaknesses[] Elite Heavy Cavalry is not easily available or easy to mass. Does not excel in any particular category besides Heavy Cavalry. The Polish Commonwealth is similar to the Kingdom of Swadia of Mount&Blade: Warband. Most Polish units are unremarkable with average stats, but Poland makes up for this by having the largest, most balanced and varied unit roster of any faction, the exception to this rule being the majestic Winged Hussars. Poland's standard infantry units like the Zolnier and Pikeman are dependable and easily amassed. Regional infantry like the Town Cossack and Lithuanian Musketeer are desirable for their superior stats or better armor (respectively) than their standard Polish counterparts. A direct upgrade from any of the musketeers previously mentioned are the German Infantry Musketeers. Don't bother with the Scottish Musketeers, as they have worse stats and the same firearm as a Zolnier. Polish Pikemen are great at their job but, for more survivability, consider transitioning to German Infantry Pikemen and Scottish Pikemen for their superior stats, armor, and pikes. For heavy shock infantry, your one option is the Scottish Swordsman, who will perform quite well against infantry (and a bonus against shields) in sieges both offensively and defensively. Polish Dragoons perform well as dragoons (go figure) with the regionally available Rank Cossacks and Polish Reiters performing a similar role. Cavalry charges should be left to Winged Hussars with their exceptional stats, armor, and long lances. Polish Reiters or Volunteers are great in support due to their high melee stats and carry sabers, but expect Volunteers to die en masse due to their lack of armor. Lithuanian Tatars and Armored Cossacks are good Horse Archers, however the Armored Cossack performs quite well as a cavalry charger or in siege, with its medium-heavy armor and the potential of spawning with a lance or armor-piercing weapons. Troop Tree[] Troops of the Poles Village Recruits Scythe Wielder Garrison Militia Polish Militia Pikeman (veteran) Musket Militiaman (veteran) Regular Infantry Scythe Wielder Polish Pikeman (veteran) Zolnier (veteran) Guard Infantry German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Regular Cavalry Polish Dragoon (veteran) Volunteer (veteran) Heavy Cavalry Polish Reiter (veteran) Armored Cossack (veteran) Personal Guard Cavalry Winged Hussar (veteran) Camp Mercenaries(directly south of Krakov) Polish Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Warsaw Polotsk Kovno Fortress) Lithuanian Musketeer (veteran) Lithuanian Tatar (veteran) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Prisoners Lisowczyk (veteran) Territory[] The territory of the Polish Commonwealth starts with the following towns, fortresses, and villages. Territory of the Polish Commonwealth TownsKrakov Lviv Smolensk Vilna Warsaw FortressesBar Fortress Berestye Fortress Dubensk Castle Kovno Fortress Lida Castle Lodz CastleLublin Minsk Myadzelsk Castle Polotsk Slutsk Zbarazh Fortress VillagesAmere Babice Baranovichi Chenstokhova Dobrush Ilyintsy Krivichi LudinovoMolodechno Nesvizh Ostroleka Ostrovets Ovruch Plotsk Ponyri Radzilow RudnyaSambir Slavuta Snechko Sofronovo Solechniki Staronowice Stryi Trakai VendauVydzy Wadowice Widawa Yartsy Zamoshye Battle Cries[] insult marks lines heard in the middle of a battle. death marks lines heard on the death of a character. victory marks lines heard at the end of a battle by the winning side. File Name pol_man_insult_1.wav pol_man_insult_2.wav pol_man_insult_3.wav pol_man_insult_4.wav pol_man_insult_5.wav pol_man_insult_6.wav pol_man_victory_1.wav pol_man_victory_2.wav Trivia[] The Polish Commonwealth's full name was "The Kingdom of Poland and the Grand Duchy of Lithuania" ("Królestwo Polskie i Wielkie Księstwo Litewskie"), but it was often shortened to the "Polish–Lithuanian Commonwealth" or in fact just "Poland". In Polish, it is more commonly known as "Rzeczpospolita Obojga Narodów" - "Commonwealth of Both Nations" or "I Rzeczpospolita" - "The First Republic of Poland". The term "Rzeczpospolita" is a calque of Latin "res publica" and, even today, the official name of the Republic of Poland is "Rzeczpospolita Polska". The Polish Commonwealth was a dualistic state of Poland and Lithuania ruled by a common monarch. It was the largest and one of the most populous countries of 16th and 17th century Europe, with almost 400,000 square miles (1,000,000 square kilometers) and a multi-ethnic population of about 12 million at its peak in the early 17th century. The Commonwealth was established at the Union of Lublin in July 1569 and ceased to exist as an independent state after the Third Partition of Poland in 1795. Although the two component states of the Commonwealth were formally equal, Poland dominated in the partnership - as the King of Poland was always the Grand Duke of Lithuania at the same time, Polish language was used in the Lithuanian Province as an official language, and many, many more. The Polish Commonwealth achieved its maximum territorial extent in 1619 - in terms of present-day borders, it encompassed most of Poland and Ukraine, all of Belarus, Lithuania, Latvia, and the Kaliningrad Oblast, much of Estonia, parts of Russia (including Smoleńsk), and small parts of Moldova and Romania. In the game's code, the Polish Commonwealth is referred to as swadian - the Polish Commonwealth and the Kingdom of Swadia being similar in that they are both the "main" faction of their respective games. Wikipedia has an article on this subject at:Polish–Lithuanian Commonwealth Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed
Polisia
Polisia Settlement Information Type Village Kingdom Southern Empire Fortification Danustica Polisia is a village in the Southern Calradic Empire owned by Oros of the Mestricaros clan. The village is bound to Danustica and is known to produce Salt. Description[] Polisia sits among the network of rivers and lakes known as the Calsea near the Aserai borderlands. Villagers harvest salt from a lagoon to their west, a former inlet of the Perassic Sea that was cut off by a sandspit. These lowlands are shunned by many others in Calradia, who find the air thick and fetid, but the inhabitants are proud of their role keeping watch on the Aserai. [1] Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea ↑ Encyclopedia Calradia, entry "Polisia"
Pons
Pons Settlement Information Type Village Kingdom Northern Empire Fortification Epinosa Castle Pons is a village of the Northern Empire owned by Tasynor of the Phalentes clan. The village is bound to Epinosa Castle and known to produce Cows. Pons is one of the northernmost settlements of the Empire. It is named for the 'crossing' of the Iltan portages, a network of glacial lakes that allow ships to be hauled between Lakes Laconis and Tanaesis. The region is relatively thinly populated, but large herds of cattle graze on the green downs. This article is a stub. You can help out by expanding it. Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos
Popsia
Popsia Settlement Information Type Village Kingdom Southern Empire Fortification Chanopsis Castle Popsia is a village in the Southern Empire owned by Empress Rhagaea of clan Pethros. The village is bound to Chanopsis Castle and known to produce Hardwood. Description[] Popsia is located in a narrow canyon between the Ornian Rock and the valley of the Ophthys pool. Trees grow tall here in the cool shadows of the hills, and villagers harvest pines for sale as lumber.[1] References[] ↑ Encyclopedia Calradia, entry "Popsia" Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea
Poros
Poros Settlement Information Type Town Kingdom Southern Empire Villages Canoros, Tevea, and Zestea Port No Poros is a town in the Southern Calradic Empire. At the start of the Calradic Civil War, Poros forms the Southern Empire’s southwestern border with the Western Empire. Poros is owned by Pharon of the Leonipardes clan. The town is bound to the villages of Canoros, Tevea, and Zestea. Description[] The town of Poros sits near the northern shores of the Perassic Sea. The warm rolling hills of these parts are well suited to the raising of sheep and horses. The herdsman have a reputation for being proud and violent, but the nobles of the Leonipardes clan who rule this land are careful to respect their autonomy. Livestock rustling and blood feuds are common here, and it is said that the Leonipardes will never interfere unless invited by both parties, but when they do, their judgments will be obeyed by all.[1] Economy[] The town begins the game with a Pottery Shop, Silversmith, and Wool Weavery. Trivia[] According to the Game's settlements.xml file, Poros Means "High Ford" Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea ↑ Encyclopedia Calradia, entry "Poros"
Portages of Iltan
The Portages of Iltan is a network of rivers and glacial lakes linking Lake Laconis with Lake Tanaesis. It separates the Khuzait Khanate, the Principality of Sturgia, and the Northern Empire. The Portages are located at the foot of Mount Iltan, the region's apparent namesake.
Potamis
Potamis Settlement Information Type Village Kingdom Northern Empire Fortification Ataconia Castle Potamis is a village of the Northern Empire owned by Manteos of the Argoron clan. The village is bound to Ataconia Castle and is known to produce Cows. Potamis sits in a valley in the lower Dryatic mountains. The people of these parts have raised cattle since pre-Calradic times, and its milk and butter are sought out by traders and travellers passing through the region. This article is a stub. You can help out by expanding it. Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos
Praven
Praven Settlement Information Type Town Kingdom Kingdom of Swadia Villages BurglenTosdharYaragarAzgadElberlGisimVeidar Sieges with... Ladders Port No World Map Mount&BladePravenBurglenTosdharYaragarTemplate:World Map/Mount&BladeWarbandPravenAzgadElberlGisimVeidarTemplate:World Map/Warband Praven is a town and the capital city of the Kingdom of Swadia and is initially owned by the Swadian ruler, King Harlaus. Given their similar name and location on the map, Praven is likely to have a connection to, or possibly even be the same settlement as the Vlandian town of Pravend, featured 173 years earlier in Mount&Blade II: Bannerlord. Contents 1 Territory 1.1 Mount&Blade 1.2 Warband 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade[] Its villages are Burglen, Tosdhar, and Yaragar. Warband[] The town is situated at the far west of the Kingdom of Swadia bordering the sea, it is relatively secure from direct attack by opposing factions because it is blocked from both the Nords to the north and Rhodoks in the south by mountain ranges. Its villages are Azgad, Elberl, Gisim, and Veidar. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master in Praven can be located by turning left after selecting 'Take a walk around the streets' and walking to the castle. However, it is much easier to go to the castle, then exit via the door instead of the tab key, at which point the Guild Master is directly in front of the player. Siege[] Besieging Praven requires the construction of Siege Ladders. Praven is unique in sieges in that when you assault the walls, you and your army's starting position will be on a beach, and will have to advance up a large path to the ladders, and through all this time under constant crossbow fire. Defending the city can be a challenge, because the breach made by the besiegers is much wider than that of other towns. This makes defenders vulnerable to ranged enemies, since their main advantage of a narrow, protected choke point is reduced. With the patch 1.131, there is a mountain inside the city, allowing you to walk up and over the walls. Units tend to appear underground as well, and many of the buildings appear to float and can be walked through. The besieging forces won't advance normally. If you are leading the assault, you will have to order your troops to follow you or they will not mount the wall. They cannot follow you over the mountain passage. Tournaments[] If you take part in a Tournament in Praven, you will always be given the following set of equipment: Lance & Shield All participants are on horses. This tournament is one of the most predictible, and possibly one of the easiest if one knows how to use a lance on horseback. Couching is not recommended, due to this arena's constrained space. Economy[] <a href=" class="image"><img alt="2013-10-31 00007" src=" decoding="async" loading="lazy" width="180" height="102" class="thumbimage" data-image-name="2013-10-31 00007.jpg" data-image-key="2013-10-31_00007.jpg" data-relevant="1" data-src=" /></a> Guild Master location. Ale can be bought cheaply here for about 60-100 denars though it may even go as low as 10 on rare occasions. Flax can be bought here for under 80 denars, and sold in nearby Suno for over 120 denars. Praven produces: Ale Bread Leatherwork Oil Pottery Smoked Fish Tools Wool Cloth Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar
Pravend
Pravend Settlement Information Type Town Kingdom Vlandia Villages RulundLarnacPalisont Sieges with... Battering RamLaddersTowers Port No Pravend is a town of the Kingdom of Vlandia, ruled by the Baron Aldric of House dey Tihr. Given the similar names and location, Pravend is presumably the precursor of the town of Praven, capital of the Kingdom of Swadia, as featured 173 years later in Mount&Blade: Warband. Contents 1 Description 2 Territory 3 Points of Interest 4 Economy 5 Trivia Description[] The city, formerly known as Paravenos, was the second major colony founded by Calradios the Great and the Calradians after their arrival on the continent. The town succeeded Charasea as the capital of the Calradic Empire, being so for centuries before the center of gravity of the Empire moved eastward. Nevertheless, Paravenos retained its primacy as the economic center of the West. When Osric Iron-Arm invaded, he recognized Paravenos would be far more valuable as a seat of power than as simply as a source of loot, and negotiated its surrender with local senators. The city subsequently passed under the control of the dey Tihr, a cadet branch of the ruling clan of Vlandia, the dey Meroc. Territory[] The villages of Rulund, Larnac, and Palisont are bound to the town. Additionally, the castle-bound villages of Drapand and Valanby do their trade here. Points of Interest[] Like most towns in Calradia, the town has a number of facilities and points of interest: By taking a walk through the streets you may encounter town notables looking for employees for various quests and jobs. The keep, where the nobles reside and its dungeon where any prisoners will be located. An arena where you might practice combat, participate in tournaments, and pay the arena custodian to reassign character perks. A tavern, where you might rest and enjoy food and drinks. You may encounter Wanderers here to hire as Companions, or find Mercenaries for hire. Taverns also hosts patrons like Ransom Brokers, and those who might be interested in playing the local board game. A market to buy and sell food supplies, equipment, horses, and other livestock. A smithy where you may refine materials, forge new weapons or smelt down undesirable ones. Criminal gangs may be present at different locales such as the Backstreet, Clearing, or Waterfront. Economy[] At its starting point, the town is of average Prosperity. Trivia[] The historical name of Pravend has seen a number of revisions across the development of Bannerlord, as well as a number of inconsistencies. The alternate spelling of Paravenos - 'Baravenos' - appears a number of times, but is most likely a typo. Furthermore, in the settlements.xml file, Paravenos is said to originate from the Calradic 'Parzeonerea' - the 'City of He who Rules by Heaven's Will'. According to earlier development images, Pravend's location was originally closer to the coast, which would align more closely with the location of Praven in Warband. With the major changes in Bannerlord's map topography closer to the Early Access release, this was changed to an inland location, closer to Ocs Hall. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin
Presciana
Presciana Official Information Kingdom Northern Empire Monarch Emperor Lucon Title Noblewoman Clan Argoros Personal Details Gender Female Age 22 Siblings SoraMaurentiosAdrichea Presciana is a noblewoman of the Northern Empire and a member of clan Argoros. She is the daughter of Archon Manteos and Phenoria and the sister of Sora, Maurentios, and Adrichea. Description[] According to her Personality Traits, Presciana is Generous, Honest, and Merciful. She has the reputation of being decent and kind.
Prienicos
Prienicos Official Information Faction Southern Empire Culture Calradic Empire Leader Archon Abalytos Fiefs Morenia Castle Tier ? Wealth ? Prienicos is a clan of the Southern Empire led by Archon Abalytos. Members[] Abalytos (leader) Viviana Itaria Settlements[] Castles Morenia Castle Villages Atphynia Morenia Clans of the Southern Empire Pethros Leonipardes Mestricaros Hongeros Julios Vizartos Avlonos Prienicos Vetranis
Primessos
Primessos Settlement Information Type Village Kingdom Western Empire Primessos is a village of Western Empire owned by Crotor of the Dionicos. The village is bound to Lageta and is known to produce Hogs. Primessos lies in the wooded upper reaches of the Gavys valley. Pigs, fed on the acorns of the southern oak trees, thrive in this climate. Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys
Principes
Principes Troop Information Culture Calradic Empire Wages ? denars/day Acquired from... Hastati Upgrades to... Triarii Upgrade Cost ? denars Ransom Value ? denars Principes are tier-three infantry of the Legion of the Betrayed. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Legion of the Betrayed Troops Hastati Principes Triarii
Prodigal Son of Clan
Prodigal Son of Clan is a quest in Bannerlord, given by lord notables. The quest giver says that their relative was making merry in a Town, but they have not heard from them in awhile and fear that their relative may have been abducted by criminals. They want the player to travel to the city and investigate. Quick Walkthrough[] Travel to the indicated Town. Take a walk around the town center Enter the house belonging to a local gang leader Defeat all of the thugs Notes[] The quest as given will actually state the clan's name in the title (i.e. Prodigal Son of fen Giall) The quest involves close combat inside a building. You will have help from your companions, but be careful not to get swarmed. The rewards for this quest include a huge boost of relation with the clan as well as a large sum of denars (caps at 4200).
Prophesy of Pendor
Prophesy of Pendor is a mod for both Mount&Blade and Mount&Blade: Warband. There are five main factions: The Empire, D'Shar Principalities, Sarleon, Fierdsvain, Ravenstern or your own. There are also minor factions and knighthood orders. You can become a member of any of these orders and establish any of them including even your own fully customizable one in your town or castle. In this mod you can actually win, terms of your victory are listed in the in-game manual. This mod has a very detailed and interesting backstory which could be found in the manual in the game folder. All of minor factions are non-joinable, but you still have relations with them. From time to time they spawn a great army that you need to eliminate to win the game. It does not affect the Noldor armies because you need to be a Noldor's friend if you want to win the game. These armies led by Noldor lords can become a very good help to you if you have positive relations with Noldors. More than that, the Noldors have a hidden castle which could be found only after completing the quest named 'Befriending Noldors'. It is possible to siege it but it's also almost impossible and as a result the castle will just disappear leaving some Noldor loot for you. Similarities[] The Noldor was originally a group of Elves inspired by J.R.R Tolkien and shown a minor appearance at Peter Jackson's movie, the Fellowship of the Ring. Their appearance in Prophesy of Pendor can actually be explained and found on the forums by the mod creator Saxondragon. Noldor Twillight knightNoldor Spearmen External links[] Download link (for M&B v 1.011) Download link (M&B Warband) Mod's Wikia wiki Alternate wiki
Prussia
The banner of Prussia. Prussia, or Königreich Preußen, is a nation in the Mount&Blade: Warband downloadable content, Napoleonic Wars. Background[] The glory and power of Prussia is a thing of the past, not the present. In 1812 the once mighty Prussia has been conquered and is now, forcibly, allied to the French. The military catastrophe of 1806 was a bitter lesson for the Prussian military, and the Prussian state overall, but a bitter lesson is still a lesson. Prussia learned from it and is now ready to once again rise to glory and power. The Prussian commitment to the campaign in Russia is half-hearted at most. Instead she is sharpening her swords, ready to rise against the French invader, should Napoleon’s army lose its war in Russia. Gone are the slow and uninspired troops of 1806, replaced by a newly reformed army, supplemented with Landwehr, Prussian militia, fighting for their homes, families and country. The success of France has lasted for too long and her generals have become too self-confident and proud. Now it is Prussia’s time to return the favour from 1806 and teach the French a lesson they will remember for a long time. Units[] Infantry 8. Brandenburgische Infanterie-Regiment - Line Infantry 23. Rheinische Infanterie-Regiment - Line Infantry 3. Kumarkische Landwehr-Regiment - Line Infantry Lutzowsches Freikorps - Line Infantry 1. Garde-Regiment zu Fuss - Foot Guard Schlesische Schützen - Rifleman Cavalry 6. Neumarkische Dragoner - Dragoon 1. Leib-Husaren-Regiment (Totenkopfhusaren) - Hussar Westfalische Landwehrkavallerie - Lancer 3. Brandenburgische Kurassier Regiment - Heavy Cavalry Specialists 36. Regiment der Fussartillerie - Artillery 4. Mansfelder Pionierskorps - Engineer Generalfeldmarschall Gebhard Leberecht von Blücher - Commander Voice commands & battle cries[] Prussian battle cries "Für das Vaterland!" - For the fatherland! "Für König und Vaterland!" - For king and fatherland! "Gott schütze den König!" - God save the king! "Schlagt sie!" - Beat them! "Hurra!" - Hurra! "Auf geht’s Kameraden!" - Let's go, comrades! Charge sound "Angriff!" - Attack! "Attacke!" - Attack! "In den Nahkampf!" - Into close melee! Surrender "Ich ergebe mich!" - I surrender! "Ich gebe auf!" - I give up! "Nicht schießen!" - Don't shoot! Officers "Bereit machen!" - Get ready! "Anlegen!" - Get ready! "Feuer!" - Fire! "Nahkampfangriff!" - Melee attack! "Kompanie, vorwärts marsch!" - Company, forwards march! "Kompanie, vorrücken!" - Company, Advance! "Vorrücken!" Advance! "Die Position halten!" - Hold this position! "Haltet diese Position!" - Hold this position! "Verteidigt diese Position!" Defend this position! "Feuer nach eigenem ermessen!" - Fire at will! "Feuer frei!"Free fire! "Zu mir!" - On me! "Kompanie, zu mir!" Company, on me! "Zurückfallen!" Fall back! Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed
Pryndor
Pryndor Official Information Kingdom Battania Monarch Caladog Title Mormaer Clan Fen Morcar Personal Details Gender Male Children Floraidh, Beitrin, Diarbhain, Branoc Pryndor is a Mormaer within the realm of Battania and leader of Clan fen Morcar. He has the reputation of being fierce and cruel. Fiefs[] Llanoc Hen Castle
Psotai
Psotai Settlement Information Type Village Kingdom Southern Empire Fortification Syronea Psotai is a village in the Southern Empire owned by Archon Baranor of clan Julios. The village is bound to Syronea and known to produce Grain. Description[] Psotai sits near the southern tip of Lake Tanaesis. The low-lying fields here are one of the major grain producing centers of the eastern frontier regions.[1] References[] ↑ Encyclopedia Calradia, entry "Psotai" Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea
Puppeteer
Puppeteer Troop Information Culture Calradic Empire Wages ? denars/day Acquired from... Hidden Hand Upgrades to... None Upgrade Cost None Ransom Value ? denars Puppeteers are tier-four infantry of the Hidden Hand. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may sHand with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Hidden Hand Troops Hidden Pawn Hidden Hand Puppeteer
Qablab
Qablab Settlement Information Type Village Kingdom Aserai Fortification Razih Qablab is a village in the Aserai Sultanate ruled by the emir Adram of the Banu Sarran. The village is bound to Razih and is known to produce Salt. Description[] Qablab sits near a broad bay on the southern coast of the Perassic Sea. The low-lying coastline is well-suited to the construction of salt pans.[1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry "Qablab"
Qasira
Qasira Settlement Information Type Town Kingdom Aserai Villages Ezbet NahulAbghan Port Yes Qasira is a town of the Aserai ruled by Emir Talas of the Banu Atij. The villages of Ezbet Nahul and Abghan are bound to the town. Contents 1 Official Description 2 Trivia Official Description[] “ The legendary Queen Eshora, it is said, punished the jinn who were harassing her people by imprisoning them in one of the caves above Qasira, carving the mystical eight-pointed star into the rock to seal them in. She sentenced them to haul water from the depths of the earth, feeding the springs that gush forth from the rocks and which for centuries have irrigated the date gardens of Qasira and its surrounding villages. ” Trivia[] "Qasira" (قصيرة) means "short" in Arabic. There is a village in Saudi Arabia near Medina that's named "Qasira". Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm
Qidnar
Qidnar Settlement Information Type Village Kingdom Aserai Fortification Medeni Castle Qidnar is a village in the Aserai Sultanate ruled by the emir Adram of the Banu Sarran. The village is bound to Medeni Castle and is known to produce Grain. Description[] Qidnar lies in the floodplain of the Damar River, the most densely populated part of the Aserai lands, where it slices through the Jarjara Escarpment. Farmers here grow grain in the rich silt brought by the river's annual flooding. [1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry "Qidnar"
Quests
This article is a disambiguation page for Quests The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Quests are missions received during an average session of gameplay, which add flavor to the storyline. The following pages list quests divided by game. Quests (classic) — Mount&Blade and Mount&Blade: Warband quests. Quests (With Fire & Sword) — Mount&Blade: With Fire & Sword quests. Quests (Viking Conquest) - Viking Conquest quests. Quests (Bannerlord) — Mount&Blade II: Bannerlord quests.
Quests (Bannerlord)
Quests in Mount&Blade II: Bannerlord can provide a range of rewards, including renown, morale, character trait points, denars, and increases to relations with NPCs. Bannerlord features a much greater variety of quests compared to previous titles and quests can come from many different kinds of notables. In addition, the outcomes of quests in Bannerlord can go multiple ways and it is more complex than merely succeeding or failing. The outcome of a particular quest could improve the growth of a village or make the difference between war and peace between two kingdoms. Note that none of the main narrative quests will be applicable if you are playing the Sandbox game mode. A feature unique to Bannerlord is that most non-narrative quests can instead be assigned to one of your companions. The practicality of using a companion in your stead can vary wildly; If the player can accomplish the task with very little risk, it might not make sense to even consider using a companion. On the other hand, quests like Inn and Out can be handled much more conveniently and reliably with a companion with a high level in the appropriate skills. Sometimes the NPC skill level determines how long the task will take, other times it will determine the chance of success. Additionally, some quests can utilize one of several NPC skills, whichever one is highest (i.e. One Handed or Two Handed or Polearm). Finally, assigning a companion to a quest also requires some number of troops to accompany them. If it is a combat quest, there is some risk that one or more of these troops will die in the process. There is also a price per troop, dependent on their tier, so assigning your best troops to a task may actually be unprofitable and many quest types do not depend on the quality of those troops for success. Changes to Personality scores can be found in: Personality Traits. Most quests require player character to have at least -10 relation with the quest giver and not be at war with quest giver's faction to take the quest. Bonus relation for completing the quest is usually +5 (-5 for failing it). Contents 1 Main Narrative Quests 2 Towns 3 Villages 4 Nobility 5 Gallery Main Narrative Quests[] Investigate 'Neretzes' Folly' Assemble the Dragon Banner Establish Your Clan Create an Imperial Faction Support an Imperial Faction Create a Non-Imperial Faction Support a Non-Imperial Faction Unify the Empire Weaken the Empire Arzagos' Conspiracy Istiana's Conspiracy Towns[] The Town Center contains artisans and merchants trying to increase their wealth and protect their interests. Gang Leader notables also lurk here, competing with each other for territory and protection rackets. The Keep can host nobles, but also contains the Dungeon where lords or ladies may be held hostage. Access to the Keep is dependent on the player clan's renown and their criminal rating, but they can always bribe their way in if necessary. Quest Conditions Time Limit Alternative Solution Requirements Reward Settlement Effects Duration Consequences Army of Poachers MerchantSecurity < 6015+ Units 20 Companion with Bow/Crossbow/Throwing 150+ 12+28*DM Units 3+5*DM Days 500+3000*DM Gold800+1000*DM Skill XP Prosperity +0.2 Security -1 Loyalty -0.2 15 Victory: Prosperity +50 Deal: Security -5, Prosperity +50 Failure: Security -5, Prosperity -30 Artisans Can't Sell their Products in Town Artisan 18 Companion with Charm/Trade 120+ 3+6*DM Units 3+5*DM Days 500+1500*DM Gold400+1700*DM Skill XP Prosperity -0.2 30 Success: Prosperity +20 Failure: Prosperity -20 Betting Fraud Gang LeaderSecurity < 50 - - Varies - 45 Success: Security -20 Counter Offer: Security +15 Failure: Security +10 Caravan Ambush Merchant / Artisan30+ Units 20 Companion with Tactics/Roguery 120+ 22+30*DM Units 3+5*DM Days 1000+3000*DM Gold600+800*DM Skill XP(Scouting and 1h/2h/Polearm) Prosperity -0.3 Security -1 20 - Escort Merchant Caravan (2+4*DM Settlements) MerchantSecurity < 5020+ Units 30 Companion with Riding/Scouting 120+ 10+16*DM Units 6+10*DM Days 250+1000*DM Gold (Daily)800+1000*DM Skill XP Prosperity -0.4 30 Success: Prosperity +10 Failure: Prosperity -20 Fencing Stolen Goods in Town Gang LeaderSecurity > 70HideoutNot Settl. Owner 20 Companion with 1h/2h/Polearm/Roguery/Tactics 120+ 10 Units 7+10*DM Days (Varies) Gold1000+1250*DM Skill XP Security +1 15 - Gang Leader Needs Weapons Gang LeaderLoyalty < 60Not Settl. Owner 25 Companion with Trade/Crafting 120+ 2+4*DM Units 7+8*DM Days (Varies) Gold800+900*DM Skill XP Security +1 15 Success: Security -30 Gang Leader Needs Special Weapons Gang LeaderSmithing 30+ 30 - 200+500*DM Gold per dagger+ bonus for high quality Security +0.5 30 - Gang Leader's Associates Captured by Bounty Hunters Gang LeaderHideout 30 Companion with Scouting/Riding 120+ 10 Units 4+6*DM Days 3000 Gold750+1000*DM Skill XP Security +1 15 Success: Security +5 Failure: Security -5 Gang Needs Recruits Gang Leader 30 Companion with Leadership/Roguery 120+ 11+9*DM Units 6+7*DM Days 2000+100*Recruits Gold500+700*DM Skill XP - 30 - Merchant Needs Help With Brigands MerchantHideout5+ Units 20 Companion with Tactics/Scouting 120+ 8+11*DM Units 5+7*DM Days 400+1500*DM Gold600+800*DM Skill XP Prosperity -0.2 Security -1 15 Success: Security +5, Prosperity +5 Failure: Prosperity -10 Overpriced Raw Materials in Town (Cow/Sheep/Leather/ Wool/Iron/Hardwood) ArtisanOverpriced Items 30 Companion with Roguery/Trade 120+ 4+6*DM Units 3+5*DM Days (Varies) Gold600+1700*DM Skill XP Prosperity -0.4 30 Success: Prosperity +30 Counter Offer: Prosperity -30 Failure: Prosperity -20 Timed Out: Prosperity -50 Rival Gang Moving In MerchantSecurity < 605+ Units 8 Companion with 1h/2h/Polearm 150+or Roguery 120+ 4+6*DM Units 3+5*DM Days 600+1700*DM Gold750+1000*DM Skill XP Security -0.5 15 Failure: Security -10 Snare the Wealthy Gang LeaderSecurity < 50Not Settl. Owner 10 Companion with Tactics/Roguery 120+ 10+16*DM Units 2+4*DM Days 1000+3000*DM Gold800+1000*DM Skill XP Loyalty -0.1 Security -0.5 30 - DM = Difficulty Multiplier (from 0.1 to 1.0, it scales with player's renown, # of fiefs, clan strength, party strength, # of companions, supporters and caravans), Dur - Duration Villages[] Villages contain landowner and headmen notables concerned with the growth and health of their village, as well as their personal fortunes. Quest Conditions Time Limit Alternative Solution Requirements Reward Settlement Effects Duration Consequences Bandit Base near Village/Town HeadmanSecurity < 50Hideout 30 Companion with 1h/2h/Polearm 120+ 10 Units 4+6*DM Days 3000 Gold1000+1250*DM Skill XP Prosperity -0.2 Security -1 15 Success: Prosperity +10 Failure: Security -5, Prosperity -10 The Art of The Trade Landowner 30 Companion with Riding/Trade 120+ 2+4*DM Units 3+5*DM Days (Varies) Gold900+800*DM Skill XP Hearth -0.1 30 - Deliver the Herd to Town (Horses/ Cattle/Pigs/Sheep) Headman /LandownerSecurity < 60 30 Companion with Riding/Scouting 120+ 6+14*DM Units 5+5*DM Days 300+HerdSize*Value*0.75 Gold500+700*DM Skill XP Prosperity -0.2 30 Success: Hearth +50, Target Town's Prosperity +50 Extortion by Deserters HeadmanSecurity < 5020+ Units 12 Companion with Bow/Crossbow/Throwing/Engineering 120+ 21+25*DM Units 3+5*DM Days 800+4200*DM Gold800+1000*DM Skill XP Prosperity -1 Security -1 Loyalty -0.5 15 Success: Security +10, Prosperity +100 Failure: Security -10, Prosperity -50 Family Feud Landowner 20 Companion with Athletics/Charm 120+ 3+5*DM Units 3+7*DM Days 350+1500*DM Gold500+700*DM Skill XP(1h/2h/Polearm) Security -1 30 Success: Security +10 Failure: Security -5, Prosperity -5 Inn and Out Headman /Landowner2k+ Gold 14 Companion with Tactics/Charm 120+ 1+3*DM Units 1+3*DM Days 1000 Gold500+1000*DM Skill XP Hearth -0.1 30 Success: Loyalty +5 Failure: Loyalty -5 Landowner Needs Access to the Commons (Wheat) LandownerSecurity < 7010+ Units 6 Companion with 1h/2h/Polearm 150+ 3+4*DM Units 2+4*DM Days 250+1000*DM Gold700+900*DM Skill XP Security -1 15 - Landowner Needs Help With Brigands LandownerHideout5+ Units 20 Companion with Tactics/Scouting 120+ 8+11*DM Units 5+7*DM Days 400+1500*DM Gold600+800*DM Skill XP Prosperity -0.2 Security -1 15 Success: Security +5, Prosperity +5 Failure: Prosperity -10 Landowner Needs Manual Laborers (Clay/Salt/Iron/Silver) (6+30*DM Bandits) Landowner 20 Companion with Athletics/Leadership 120+ 8+12*DM Units 5+5*DM Days 5x Ransom Price500+700*DM Skill XP Hearth -0.3 30 - Landowner wants his Daughter Found Landowner36+ y.o.3+ Bound Vill. 19 Companion with Scouting/Charm 120+ 2+4*DM Units 4+5*DM Days 500+1200*DM Gold500+1000*DM Skill XP(1h/2h/Polearm) - 30 Success: Security +10 Failure: Security -5, Prosperity -5 Train The Troops (Horse Village) HeadmanRoom in Party 60 Companion with Steward/Leadership 120+ 8+19*DM Units 9+10*DM Days 2000+4000*DM Gold500+700*DM Skill XP Security -1 30 - Village Needs Draught Animals (Clay/Salt/Hardwood/ Iron/Silver Village) (Cow/Mule/Sump. H.) HeadmanHearth < 300 30 Companion with Riding/Trade 120+ 3+3*DM Units 3+5*DM Days 500+Animals*Value Goldor XXX of Meat500+700*DM Skill XP Hearth -0.2 30 Success (Meat): Hearth +30 W/O Discount: Hearth +50 W/ Discount: Hearth +80 Failure: Hearth -30 Village Needs Grain Seeds (Wheat Village) (12+180*DM Grain) HeadmanDeficient Grain 18 Companion with Trade/Medicine 120+ 3+6*DM Units 2+6*DM Days 0 Gold500+700*DM Skill XP Prosperity -0.2 Loyalty -0.5 30 Success: Prosperity +50 Failure: Prosperity -10 Village Needs Tools (Non-Animal Village) HeadmanHearth < 200 30 Companion with Smithing/Engin. 120+ 2+4*DM Units 4+5*DM Days (Varies) Gold500+700*DM Skill XP Hearth -0.2 Success: Hearth +20-50 Failure: Hearth -30 Nobility[] Nobles provide some of the more eclectic and interesting quests, although they are typically more difficult or controversial and often require the player to meet a minimum renown requirement. For some quests, nobles may also refuse the player if they are not part of the same faction, either as a mercenary or a noble themselves. Unresolved issues, as long as they exist, slowly drain quest giver's Clan Influence (usually -0.1-0.3 per day). Quest Conditions Time Limit Alternative Solution Requirements Reward Settlement Effects Duration Consequences Army Needs Supplies (1/4 Army Size Grain, 1/40 Wine&Livestock) LordArmy LeaderSame Faction - Items*Base_Value Gold 15 Capture a Lord Clan LeaderNot Daring&Merciful&HonestClan Tier 2+, 50+ Units 300 - 5000/10000 Gold 20 Company of Trouble Lord (Not Player's Clan)Clan Tier 1+ - (Varies) Gold 25 Conquest of Town Faction LeaderNot Mercenary, Same Faction 60 - 20000 Gold (or 1/4 of it if you didn't conquer the fief personally) Security -1 Loyalty -1 60 Quest giver clan's settlements: Success: Loyalty +10, Security +10 (or +2 if you didn't conquer the fief personally) Failure: Loyalty -10, Security -10 Lady's Knight Out Lady (Not Player's Clan)Not Merciful, Not Clan LeaderSecurity < 50 30 - 750 Gold Loyalty -0.2 30 Lieutenant's Revolt LordNot Faction Leader50+ Units, Not Faction Leader, Same Faction 100 Companion with Leadership/Scouting 120+ 26+34*DM Units 7+13*DM Days (Varies) Gold800+1000*DM Skill XP Clan Influence -1 20 Lord Needs Garrison Troops at Castle (3+18*DM Units) Clan LeaderGarrison < 120(C)/150(T)Not Faction Leader Companion with Leadership/Steward 120+ 5+8*DM Units 3+4*DM Days 1500+RecrCost*1.5 Gold800+900*DM Skill XP Security -0.5 30 Lord Needs Horses/Camels (1+12*DM Mounts) Clan LeaderNot Faction Leader 20 Companion with Riding/Trade 120+ 3+6*DM Units 2+4*DM Days 500+MountsValue*1.5 Gold500+700*DM Skill XP 20 Raid an Enemy LordNot Merciful, Not ImpulsiveSame Faction - 15000+3000*ExtraVillages Gold 60 Scout an Enemy Faction LeaderClan Tier 2+, Scouting 30+, Same Faction - 0 Gold 15 Prodigal Son of Clan LordNot MercifulClan Tier 1+ 24 Companion with Roguery/Charm 120+ 1+3*DM Units 7+7*DM Days 1200+3000*DM Gold700+900*DM Skill XP 50 Revenue Farming Clan LeaderNot Merciful40+ Units 20 - (Varies) Gold 20 The Spy Among Us Lord (Not Player's Clan) Companion with Roguery/Charm 150+ 1+4*DM Units 3+3*DM Days 500+3000*DM Gold600+800*DM Skill XP Security -2 Loyalty -0.5 16 Success: Prosperity +5 Failure: Loyalty -10, Security -10 Gallery[] Example of a narrative quest ("Investigate 'Neretzes' Folly'")Example of a nobility quest ("Oros wants Anat captured")
Quyaz
Quyaz Settlement Information Type Town Kingdom Aserai Villages TashebaBaqHiblet Port No Quyaz is a town of the Aserai owned by Sultan Unqid of the Banu Hulyan. The villages of Tasheba, Baq, and Hiblet are bound to the town. Description[] Quyaz was once a mercantile republic that dominated the trade between the western ocean and the Perassic Sea, speaking the now all-but-extinct Kannic tongue, a relative of the Nahasi language. But imperial hegemony slowly snuffed out its trade, and the ruler was taken over by mercenaries from the Nahasi tribes. It came intermittently under imperial subjugation but today is a prized holding of the Banu Hulyan, a leading clan of the Aserai Sultanate.[1] References[] ↑ Encyclopedia Calradia, entry "Quyaz" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm
Rabble (Multiplayer)
Rabble Basic Armor Improved Troop Information Faction Khuzait Type Infantry Cost 100 Class Stats Hit Points 100 Armor 6 Movement Speed 77 Army Size 22 Rabble are a multiplayer infantry class of the Khuzait. Official Description[] Many towns and villages who are not formally part of the Khuzait tribal confederation are required to provide troops for the Khan's armies. Called Rabble by others, these generally poorly armed and trained people can hope to hold their own until the Khanate's elite cavalry comes to their relief. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Eastern Infantry Club One Handed Perks Eastern Short Spear Good against cavalry and for melee supportTwo Handed One Handed Throwing Stones Dealing blunt damage, great at harassing en masseThrown Curved Round Shield Makes blocking easier, effective against ranged unitsShield
Radakmed
Radakmed Settlement Information Type Village Kingdom Sturgia Fortification Sibir Radakmed is a village of Sturgia owned by the knyaz Fafen of the Isyaroving clan. The village is bound to Sibir and is known for the production of Cows. Description[] Radakmed sits in a basin amid the Chertyg Mountains. Villagers here grow flax in the marshy valley floor.[1] Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan ↑ Encyclopedia Calradia, entry "Radakmed"
Raganvad Gundaroving
Raganvad Gundaroving Official Information Kingdom Sturgia Title Grand Prince Fiefs BalgardVarchegMazhadan CastleNevyansk Castle Clan Gundaroving Personal Details Gender Male Age 37 Spouse Asta Children SimirMimirValla Raganvad Gundaroving is the Grand Prince of Sturgia and the leader of clan Gundaroving. He is the owner of Balgard, Varcheg, Mazhadan Castle, and Nevyansk Castle, the husband of Asta, and the father of Simir, Mimir, and Valla. Background[] In year 1077, then-Prince Raganvad marched with his father, Grand Prince Vadinslav, alongside the Battanians and Vlandians to confront the Calradic Empire at the Pendraic. In the battle that followed, Vadinslav was killed as the Sturgians fought the main imperial force and overwhelmed their camp. However, Raganvad did not participate in the frontline, having been ordered by his father to stay back. Upon receiving word of his father's death, Raganvad claimed the Empire's Dragon Banner as his father's trophy and thus his inheritance, but Olek the Old refused, breaking the banner's staff and throwing it at his Prince. Raganvad was further enraged by what he perceived as cowardice from High King Caladog fen Gruffendoc for ambushing the imperials instead of fighting them directly. Official Description[] “ The current Grand Prince of Sturgia is Raganvad. Harsh and uncompromising, he believes that it is the right of the prince to command the boyars in all things, not just in making war. For the time being they obey him, not least for his ability to call on the kinsmen of his mother, a Nordic princess with ties to the fearsome Skolderbroda mercenary company. ” Quotes[] “ Yes. The day my father died, thanks to Battanian treachery. When they pledged to support us in the battle, we believed they would stand with us in the shield wall, like men. But of course this is not the Battanian way. They sprung some woodland trickery up in the hills, killed off Neretzes' vanguard, and no doubt spent the rest of the battle whooping and boasting and chopping the heads off of men who were already dead. It was Sturgians who met Neretzes' guard face-to-face. My father ordered me to stay back as he led them into battle, but he was at their head. He forced them back, then they broke and ran for the shelter of their camp. We went and attacked their ramparts, and broke them, but my father was hit by an imperial mace at the moment of his triumph and died. I will never forget when a messenger ran to tell me that my father was dead. But I knew I must swallow my grief, because now I was king. I rode down into the ruins of the imperial camp to take their banner as a trophy, my inheritance won by my father and passed down to me. Oh, some of the boyars were insubordinate. But I have since showed them that I am master. ” — on the Battle of Pendraic Sturgia Monarch: Claimant: Grand Prince Raganvad Unknown Vassals:
Raid an Enemy
Raid an Enemy is a quest in Bannerlord, given by monarch notables. The monarch is trying to press the kingdom they are at war with and put them off their game. In pursuit of that goal, they would ask that the player take their party and raid a number of villages in order to distract the enemy's armies and steal away the initiative. The quest giver is offering an extra bounty for any additional villages raided above and beyond the requirement. Quick Walkthrough[] Travel to any village owned by the enemy kingdom. Raid the settlement, dealing with any counterattack from the militia and remain in-place until the village is razed. Repeat as many times as required. Raid additional times to earn an extra bounty per village. Return to the monarch when ready to turn in. Notes[] This quest can only be accepted if you are allied with the monarch's faction either by being under mercenary contract or a sworn vassal. In order for a village to count as 'raided' you must keep raiding it until the bar is full and it is razed. If you are forced to flee before an enemy counter-attack, you can return later to continue pillaging (it will retain some or all of the progress, depending on how long it takes you to return). Raiding villages is an activity considered reprehensible to the merciful. Many lords will pre-judge your character if you raid enough to decrease your mercy trait far enough to become 'cruel' or worse and your relation with them will be negatively impacted. Raiding also ruins your relationship with all of the village notables involved, as well as whomever claims lordship over the village. Any companions currently in your party who have the Merciful trait will warn you against raiding villages and will ultimately leave your service if you ignore them too many times. You can avoid this by not bringing them along. The value of this quest is largely dependent on how much you value being 'Merciful' or 'Benevolent'. If you don't care about the consequences, it is a great way to not only earn some denars (literally 10000 denars as a baseline and 3000 per extra village) and relation with your monarch, but also to very quickly derail your enemy's war effort. If you have a fast, strong party and hit the right villages at the right time, the enemy's armies will indeed waste weeks chasing you around while you deftly dance away from their clutches. That said, there's no guarantee that the armies of your own faction will make the best use of this distraction. Be careful not to raid just any village. If a large number of enemy parties are nearby, they are usually smart enough to wait for reinforcements until they can attack you with a substantial numerical superiority. Look for villages on the periphery, far from the front so that the enemy actually has to travel a significant distance to respond. And if you raid several villages in succession, the enemy can and will send many, many parties to harass and hunt your party down.
Raider
Raider Troop Information Culture Bandits Wages 8 denars/day Acquired from... Marauder Upgrades to... Khuzait Kheshig( Veteran's Respect) Upgrade Cost ? denars Ransom Value ? denars Raiders are tier-four Steppe Bandit horse archers in Mount&Blade II: Bannerlord. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.7 beta) One Handed 110 Two Handed 50 Polearm 100 Bow 100 Crossbow 0 Throwing 60 Riding 100 Athletics 60 Equipment[] Troops may spawn with these items in battle. (v1.5.7 beta) Weapons Ridged SabreFine Steel Leaf SpearSteppe Recurve BowArrows Shield ? Head Armor Plumed Nomad Helmet Shoulder Armor Eastern Studded Shoulders Body Armor Eastern Stitched Leather Coat Hand Armor Guarded Padded Vambraces Foot Armor Eastern Leather Boots Mount ? Mount Harness ? Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (1.5.7 beta) Armor Head Body Arm Leg Weight Plumed Nomad Helmet 32 - - - 1.1 Eastern Studded Shoulders - 17 4 - 2.3 Eastern Stitched Leather Coat - 20 6 10 13.9 Guarded Padded Vambraces - - 9 - 0.6 Eastern Leather Boots - - - 6 1.1 Total 32 37 19 16 19 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Melee Name Ridged Sabre Fine Steel Leaf Spear Type 1H Weapon Polearm Class 1H Sword 1H Polearm Swing Speed 90 - Swing Damage 76 - Thrust Speed 90 84 Thrust Damage 38 37 Length ? ? Handling ? ? Weight 1.53 2.01 Ranged Name Steppe Recurve Bow Type Bow Speed 89 Damage 62 (pierce) Accuracy 94 Missile Speed 78 Weight 0.3 Missile Name Arrows Type Arrows Accuracy 100 Damage 0 (pierce) Stack Amount 27 Weight 0.043 Gallery[] Front viewBack viewTroop icon Steppe Bandit Troops Steppe Bandit Marauder Raider Boss
Raider (Multiplayer)
For the single-player version, see Sturgian Horse Raider. Raider Basic Armor Improved Troop Information Faction Sturgia Type Cavalry Cost 130 Class Stats Hit Points 100 Armor 19 Movement Speed 72 Army Size 9 Raiders are a multiplayer cavalry class of Sturgia. Official Description[] A handful of the wealthier inhabitants of the Sturgian frontiers own their own horses, and many have learned the riding skills of the nearby horse tribes. They are much valued by boyars as scouts and screeners for the main force. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Northern Long Spear Two Handed One Handed Northern Cavalry Axe One Handed Trotter Mount Perks Javelins Short throwing spears, can also be used in meleeThrown One Handed Viking Round Shield Makes blocking easier, effective against ranged unitsShield Tyal Horse Tougher and deals more charge damage(replaces Trotter)Mount
Ranged Weapons (With Fire & Sword)
For the ranged weapons featured in the first games, see Ranged weapons. The Ranged Weapons in Mount&Blade: With Fire & Sword are somewhat different compared to the preceding games. Guns are introduced as powerful ranged weapons that are often one-shot kill. There are no crossbows, and thrown weapons are replaced by expensive grenades, though strangely you can take Throwing Knives from the hero, Fatima. Contents 1 Firearms 1.1 Muskets 1.2 Carbines 1.3 Pistols 2 Bows 3 Grenades Firearms[] There are a large amount of guns; the most expensive is the handcrafted double-barrelled Dutch pistol which is 126,000 thalers. This is the same one which is shown on the game main menu, where the soldier has one in his left hand as well as a grenade in his right. Muskets[] Muskets are quite inaccurate, but with a large group of musketeers, in "fire at will" mode for example, guns can be highly effective, especially in wagon forts and siege defenses against infantry. Muskets are very good weapons on average, they have low accuracy and long reload time, but they do high damage and can also be used as a makeshift blunt weapon by pressing x. Their ammo comes around 15 bullets per bag. They are more expensive than bows by quite a lot, but they are perfect for beginners. The best muskets cannot be used on horseback. Carbines[] Carbines are light, two handed firearms that are capable of firing mounted or unmounted from horseback. Carbines are lighter, less powerful, and have lower range and accuracy than their full length counterparts. Pistols[] Pistols are one-handed smooth-bore firearms. They can be used from horseback and their being one-handed means it is also possible to use a shield with one. Pistols are also cheaper and reload faster, though they have correspondingly lower damage and lower accuracy owing to lighter shot and shorter barrels. Once discharged, pistols can be used as a small mace by pressing X. Bows[] Bows return in With Fire & Sword, featuring larger quivers and several name changes. While guns feature loud noises and powerful strikes, bows still have much higher rates of fire and significant staying power with their larger quivers. Bows are more accurate than their gunpowder brethren, however arrows are relatively slow and suffer from severe drop making them less useful at long distances. In addition, bow raw damage is usually insufficient to incapacitate a trooper in one shot and will usually require several follow up hits to finish off. Composite Bows are the best bows, but are very expensive and usually require 6 Power Draw, which requires at least 18 Strength. A gunline facing an bowline would inflict greater initial casualties, but may have trouble reloading as they take fire from the faster firing bows. Bows are rarer to find than guns though, as most of Europe has modernized. Bows are still far cheaper than guns in every way, including their ammo. However, the outdated Crimean Khanate still uses tactics it used nearly a thousand years ago, meaning bows are more widespread. Unfortunately, this makes protectorate duties from the Ottoman Empire an absolute necessity. Bowmen can also be seen among Muscovite Tsardom and Polish Commonwealth ranks, although strictly confined to cavalry and mercenary. Grenades[] Grenades are expensive items that have a very limited range and a heavy arc. They also can't refill unlike ammunition and since they are very expensive, the player might not deem the price worth it. However, they have massive damage and splash and can kill up to 15 enemies in one hit, and injure countless more if you time it right. This makes them useful in siege attack and defense, where large clusters of slow-moving soldiers beneath walls make for perfect grenade targets. After the updates, they do not refill after battles but have more ammo.
Ranger (Multiplayer)
Ranger Troop Information Faction Battania Type Ranged Cost 120 Class Stats Hit Points 100 Armor 8 (basic)17 (improved) Movement Speed 73 Army Size 14 Rangers are a multiplayer ranged class of Battania. Official Description[] The best hunters of the Battanians join their tribal levy as archers. They usually skirmish ahead of the main force, running away from more heavily armed enemy troops. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Short Bow Bow Highland Shortsword One Handed Perks Hunting Longbow More powerful but slower bow(replaces Short Bow)Bow Highland Twohanded Woodcutter's Axe 2H axe, very effective in melee(replaces Highland Shortsword)Two Handed Improved Armor Provides +9 armor
Ransam
Ransam Settlement Information Type Village Kingdom Khuzait Fortification Ortongard Ransam is a village of the Khuzait owned by Tulag Beg of the Arkit. The village is bound to Ortongard and known to produce Horses. Description[] Ransam is in the southeastern plains of the Devseg plateau. Villagers, who not long ago still lived a nomadic lifestyle, specialize in the rearing of horses. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek
Razih
Razih Settlement Information Type Town Kingdom Aserai Villages MussumQablabDoqa Port Yes Razih is a town of the Aserai owned by Emir Adram of the Banu Sarran. The villages of Mussum, Qablab, and Doqa are bound to the town. Description[] Razih is said to be the base from which Kannic explorers set forth to colonize the shores of the Perassic Sea in the centuries before the coming of the Empire, the prows of their ships decorated with the intertwined vine leaves of the Kannic goddess of wealth, wine, love, and war. Today, the Kannic tongue has been replaced by Nahasi dialects and their religion is all but forgotten, but the symbol lives on, said to protect those who risk all for the sake of gain or glory.[1] References[] ↑ Encyclopedia Calradia, entry "Razih" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm
Rebel
For the classic version, see Deserters. For the Bannerlord version, see Deserter (Bannerlord). Rebel Troop Information Culture Bandits Wages ? thalers/week Acquired from... Prisoners Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Rebels are bandit archers in Mount&Blade: With Fire & Sword. Tactics[] A short step up from Looters and Bandits yet similar of quality, they are somewhat dangerous to new players. They spawn in groups of 3-60. Rebels wear little armor and wield poor weapons, thus an experienced, well-equipped player can easily do away with them. What armor they do wear is very light - making them vulnerable to missiles and melee attacks - yet their weapons may include handmade firearms, making them dangerous in large numbers to any rookie or veteran player. They nonetheless pose no significant threat and can be cut down very easily with a large, well-equipped party. Rebels attack head on and, if their numbers are large enough, en masse. The "marksmen" carrying handmade firearms shoot from a distance while their "infantry", armed with axes or lances, charge. If the marksmen are hit with melee attacks, they'll do the same with short carpenter axes. You can circle them and shoot at them, for they are never mounted. Rebels also love to use numbers to their advantage, and will swarm straggling troops - make sure this doesn't happen to you if you're just starting out on the game! Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Rebel - Default Stats and Equipment Attributes Stat Points Level 6 Strength 7 Agility 6 Intelligence 4 Charisma 4 Health ? Armor Head (Possible) Cap Body Kuntush Hand None Foot Village Boots Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw 2 Weapon Master ? Shield ? Athletics ? Riding 1 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Firearms 100 Throwing 100 Weapons Melee BludgeonCarpenter Axe Ranged Handmade FirearmLight Bullets Shield None Mount None Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr
Recruit Eleftheroi
Recruit Eleftheroi Troop Information Culture Calradic Empire Wages ? denars/day Acquired from... Eleftheroi Upgrades to... Expert Eleftheroi Upgrade Cost ? denars Ransom Value ? denars Recruit Eleftheroi are tier-two cavalry of the Eleftheroi. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Eleftheroi Troops Recruit Eleftheroi Expert Eleftheroi Veteran Eleftheroi
Recruit Forester
Recruit Forester Troop Information Culture Vakken Wages 1 denar/day Acquired from... Forest People Upgrades to... Veteran Forester Upgrade Cost 40 denars Ransom Value ? denars Recruit Foresters are tier-two archers of the Forest People. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Forest People Troops Recruit Forester Expert Forester Veteran Forester
Recruit (Multiplayer)
For the single-player version, see Imperial Recruit. Recruit Troop Information Faction Calradic Empire Type Ranged Cost 100 Class Stats Hit Points 100 Armor 2 Movement Speed 75 Army Size 21 Recruits are a multiplayer ranged class of the Calradic Empire. Official Description[] The core of the Empire's armies are its professional infantry and heavy Cataphracts, but today's hard-pressed imperial commanders will usually bring along a sizeable force of volunteer auxiliaries to pad out of the numbers. They're expected to stay out of melee, flank the enemy, and pelt them with javelins. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Javelins Thrown One Handed Northern Cavalry Kite Shield Shield Gladius One Handed Perks Western Spear Effective against cavalryTwo Handed One Handed Leather Bound Kite Shield Stronger, bigger, effective against ranged units(replaces Northern Cavalry Kite Shield)Shield Extra Javelins Grants an additional quiver of javelins
Religions
Religions are individuals' or groups' beliefs in higher powers. The core Mount&Blade series do not feature a religion mechanic but Viking Conquest and several mods do. Contents 1 In Mount&Blade/Warband 1.1 Examples of Religions 2 In Viking Conquest 2.1 Featured Religions 3 In With Fire & Sword 4 In Bannerlord In Mount&Blade/Warband[] Religions are only alluded to in the core series. Starting with Warrider, characters would on occasion mention deities, spirits, or other supernatural beings, various religion-themed NPCs would be added or removed between versions, certain shields and banners would feature religious imagery, and religious buildings could be found in towns and castles, though only as decorations. As already mentioned, religions are not a mechanic in Mount&Blade and thus their presence is very superficial and is largely to add a bit of flavor to the game's world. Examples of Religions[] Mentions of religions are most prominent in Warrider (Mount&Blade v0.202). This is only fair given the dark fantasy setting of the game. Later versions have cut back on religious mentions but have expanded the visuals. Calradian religion: The religion inspired by Christianity and adhered to by the Swadians, Rhodoks, and Vaegirs. Adherents of this religion believe in a "God", in the "Seven Saints", and in the holy mandate of nobles. Clergy are called "priests" and addressed to as "Father". The main evil force in this religion is the "Devil". Examples of adherents include - most notably in Warrider - the kingdoms' Counts, and Fathers Larchas and Erascus, who are priests. Additionally, the followers Firentis, Katrin, and Klethi also seem to be adherents, at least when it comes to superstitions. In subsequent versions of Mount and Blade, "God", the "Saints", and the "Devil" are mentioned less frequently. Certain troop-types such as Inquisitors and Pilgrims were introduced and removed between versions - they were apparently quest-related. Various religious buildings began appearing as the game developed further. In v0.808, one could see a cross standing atop town towers. In later versions, dedicated church or chapel buildings were also added to some town and castle scenes. Crosses were also a common symbol on banners and on certain shields present in older versions of the game. Some in the fan community speculate that the follower Jeremus is either a priest or a monk in this religion given the fact that he wears a robe, fights with a staff, has a stereotypical "monk" haircut, and practices medicine as real-world Christian priests and monks did. However, he never speaks on any religious topics, rather fancying himself a man of science. Khergit religion: Mentioned exclusively in Warrider and adhered to only by Khergit NPCs such as khans Barthai and Nuyukh, among others. This religion apparently is a form of shamanism and ancestor worship, similar to real-life counterparts. Among the supernatural entities recognized by this religion are the "Gods of the Six Winds" - who seem to be presiding over the Khergit nomadic lifestyle - and the "Black Wolf", a Grim-Reaper-like entity that comes for the spirits of those who die. Shamans make up this religion's clergy and elders are respected for their wisdom. Ancestor spirits are often also sought for advice and appeased when misdeeds are committed. Dark Deities: Only mentioned in Warrider. This is less of a religion because the only individuals practicing it are Ecatha and Akhad Thell, the game's two necromancers, whose actions can be seen more as a way to obtain power rather than actual worship. The Hand of Tsannuh is apparently an artifact in this religion and is said to be a literal hand of a god. Given that human sacrifice is required to charge the Hand, it is likely that Tsannuh is one of the Dark Deities. The aforementioned "Devil" may also be considered one of the Dark Deities, even though most real-life religions do not treat the Devil as a god, even an evil one. Cult of Harlaus: Akhad Thell was planning to resurrect, fully restore, and make King Harlaus immortal so that the latter could become a god-king. For this end, he needed to charge the Hand of Tsannuh by sacrificing the Khergit princess Uruzuge at a special Sacrificial Ground during an eclipse. He was only partly successful, as the player character stopped both him and the undead king. Jumne religion: Sea Raiders, a bandit type added in versions after Warrider, when encountered, sometimes say "Today the gods will decide your fate!" before attacking the player's party. It is unclear if they refer to their own pantheon of gods or to gods in general. Given the fact the Sea Raiders are based on real-world Vikings, it is quite possible they are adherents of a religion based on Scandinavian Paganism. Their hostile approach to negotiations may also suggest that their pantheon consists of warrior-gods. The Nords, much like the Sea Raiders, are also originally from Jumne and may or may not adhere to this religion. Given the fact the Nords settled in Calradia, it is more likely that they adopted the Calradian religion. Then again, the Nords are also known to have a good head for commerce - this might suggest that if they still adhere to the Jumne religion, at least one of their gods is also a god of commerce or cunning. In real life Norse religion, the chief-god Odin is often equated to the Roman god Mercury, who was a god of commerce, among other things. Sarranid religion: With the introduction of the Sarranid Sultanate in Warband, the existence of a religion based on Islam was also alluded to. New kinds of buildings for scenes were added that are based on Islamic architecture, with the minaret being the most prominent. Sarranid banners feature the crescent moon - an important symbol in Islam - and there is a deactivated green shield in the game files that also features the crescent moon symbol. Green is also an important color in Islam. At the same time, is it possible that the Sarranids originally practiced a form of in-universe Zoroastrianism, given that some of their banners also feature flames. Additionally, several characters in Warband, including the player, speak of the "Heavens", as of a divine force. This is most likely a neutral term so as to not place characters into a particular religion, since most religions mention the sky in some way. In Viking Conquest[] In Viking Conquest, religions are a game mechanic. They affect NPCs' and kingdoms' attitudes towards the player and each other. Priests of either religion can be spoken to for certain services such as preaching, which can increase troop morale. The player can convert between religions and may also wish to make donations to priests of a chosen religion in exchange for its favor. This can grant access to special troops or other benefits, such as gameplay bonuses. For example, a high enough favor with the Norse religion can add bonus points to the player's combat skills. Minor religious buildings can be built in fiefs in order to convert the population to the desired religion, which increases loyalty and decreases the chance of assassination attempts. Featured Religions[] There are two primary religions featured in the game that can be joined: Christianity (Roman Catholicism): The religion of most kingdoms in Britain and northern Europe. It worships "God". Its clergy are called "priests". "monks" and "abbots" are a special category of faithful that dedicate themselves to worship without being clergy. Its buildings are called "monasteries". The player can visit these to learn to read Latin and/or buy wine. Additionally, abbots or monks can be hired to preach to troops for a morale boost, or to join to the player's court. Priests are also standalone units in all Christian nations' troop trees. Norse Paganism: The religion practiced largely by the Scandinavian kingdoms as well as certain kingdoms in northern Britain. This religion primarily worships "Odin" (or "Wotan") but other deities such as "Thor" and "Loki" are mentioned and have dedicated locations in the overland map. The player can make sacrifices to the Norse gods at Hofs - the religion's temples - in order to gain their favor. With enough favor, they can hire Berserkrs, a powerful type of troop. The Gothi - this religion's clergy - can be hired to preach to the troops for a morale bonus and to join the player's court. There are a few religions that cannot be joined and can be interacted with only to a minor degree: Roman Paganism: The religion of the Old Roman and his son Caio. It is only mentioned a few times during dialogue but cannot be otherwise interacted with. Caio is a dedicated follower of this religion and, if both are in the player's party, even gets into conflict with some of the Christian followers. Celtic Paganism: The religion of non-Christian and non-Norse Pagan Celts and/or Picts. The game treats it as paganism, although it is different from Norse Paganism. Dwywei is an adherent, with possible others. There are also several locations around the map, most prominently in the British Isles, that are connected to the Celtic religion. One such location has the player fight a large group of bandits for a treasure. Another such location acts like a Hof where the player may sacrifice prisoners to the Celtic deities, although the local priest himself admits that the cult's practices are not necessarily accurate to the historical Celtic/Pictish religious practices. In With Fire & Sword[] In With Fire & Sword, religions are likewise implied but are not a mechanic per se. Most factions and characters have a religion. Roman Catholic Christianity: The religion of the Polish Commonwealth, Spain, and France. Victor de la Buscador is Spanish and thus likely Roman Catholic. Jaques de Clermont and his companions, Cardinal Mazarin, D'Artagnan, the Queen of France, and "young Louis" are all French and thus Roman Catholic. (Eastern) Orthodox Christianity: The religion of the Cossack Hetmanate, the Muscovite Tsardom, and of Transylvanian Vlachs. Tepes is Vlach and is implied to be Orthodox Christian - that is, if he is not a vampire, which is also implied. Followers from the Cossack Hetmanate and the Muscovite Tsardom are also likely Orthodox Christians. Lutheran Protestant Christianity: The religion of the Kingdom of Sweden. Karlsson and Ingri are Swedes and thus likely adherents of Lutheranism. Islam: The religion of the Crimean Khanate. Bakhyt, Nogai, and Fatima are apparently Muslims. Folk Religion: Although Oksana is originally from the Cossack Hetmanate, her backstory implies she doesn't adhere to Orthodox Christianity and instead practices a form of folk-religion that involves soothsaying and healing. Alternatively, she might be a stereotypical gypsy, practising "gypsy magic". Additionally, nation-specific mercenary troops are also probably adherents of these religions, or others. The Kalmyk mercenaries of the Moscovite Tsardom, although not stated as such, are most likely Buddhists. German mercenaries come from the Holy Roman Empire and, as such, are likely to be Catholics, Lutherans, or Calvinists. The Azaps, Cebelus, and Janissaries of the Crimean Khanate come from the Ottoman Empire and thus are also Muslims or possibly Orthodox Christians (Janissaries). Scottish mercenaries are likely either Catholics or Calvinists. In Bannerlord[] This section is to be expanded Like in the original games, religions in Mount&Blade II: Bannerlord are only implied and, in fact, are barely even present in the game itself, with most mentions coming from the game's Digital Companion. Calradic religion: The religion of the Calradic Empire and its people as well as, possibly, the Vlandians and at least some Sturgians. It is through the Empire's influence that this religion spread across the continent. By the time of Warband, the pan-Calradic religion seems to be one based on Catholic Christianity but, in the time of Bannerlord, the Calradic religion seemed to be one based on Greco-Roman paganism. Cult of Emperor Darusos: A minor cult within the Empire, worshiping the deceased emperor Darusos, who was too young to successfully rule and was toppled by one of his generals. Members of this cult believe that Darusos will one day return and lead the world into a golden age. Prominently, the cult is represented by Embers of the Flame, a minor faction within the Empire. Emperor Arenicos was sanctified as a demigod during his lifetime. It is unclear if all emperors - or only select individuals - were treated as divine but it corresponds to real-world Roman tradition, namely the Imperial Cult. One (type of) imperial companion claims to have been a member of an underground cult that wanted to build the Kingdom of Heaven but ended up resorting to banditry in order to continue existing after its leader died. The cult managed to fight off several imperial punishing parties but was ultimately brought down. Battanian religion: Most likely based on real-world Celtic and Thracian paganism. Animism - the belief that gods or spirits inhabit objects and places - plays a central role in the Battanians' beliefs. They hold sacred the ancient yew grove next to the city of Dunglanys, using the trees growing on its outer edges for bow crafting - the ones in the centre of the grove, however, are off-limits. It is said that, in the olden days, the so-called Holy Men - the religion's clergy - would hang human sacrifices on the tree branches in the grove. Dunglanys itself is considered a place of religious significance due to the great cliff around which the city was built - and Seonon likewise, due to its lake. It is said that Holy Men can talk to deceased ancestors by drinking only the water of this lake. The Holy Men live ascetically, are allowed to travel unhindered anywhere in the land, and speak freely to anyone they wish. Other practices in this religion include: tattooing, collecting the heads of defeated enemies, and sending youths to live as animals in the local forests. The latter is an ancient practice that allows warriors to get in touch with their wild side. It is believed that, so long as a warrior lives like an animal, they are exempt from the laws of man. In-game this is represented by the Wolfskins, a minor Battanian faction. Additionally, several Battanian scenes feature carved wood and stone statues representing either great heroes or gods. Sturgian religion: Nothing is known about the Sturgian religion outside of the Nordic influences. Just like the Nords in Warband, the Sturgians are known as good traders and, as such, commerce and/or cunning may be tied to a particular deity from their pantheon. In real life, Veles is a Slavic god whose sphere - among others - includes trickery and wealth. Given that the Sturgians are seemingly based on the pre-Christian Kyivan Rus, it's likely they have their own version of Veles. Vakken religion: Nothing is known about Vakken beliefs. Since they are based on the real-world Finno-Ugric peoples, Vakken religion is probably also inspired by them. The Vakken are represented in-game by the Forest People, a minor Sturgian faction. Jumne religion: The religion of the Sea Raiders, the Skolderbroda minor faction, the Nord miners in northern Vlandia, and of a good number of Sturgians. As written above, this religion's most prominent gods are most likely war gods. Khuzait religion: Little is known about the Khuzait religion but they most likely share their beliefs with the Khergit, as described above. Even so, the clans in the Khanate all believe themselves descended from the "Great She-Wolf" and value freedom and clan loyalty above all else. The Iltanlar, a mountain people related to the Khuzait, worshiped a god named Iltan. It is unknown if Mount Iltan was named after the god - or if it was the other way around - but there is no way of finding out seeing as the Iltanlar were completely assimilated into the Khuzait Khanate, Sturgia, and the Calradic Empire. There is a removed Khuzait faction called the "Chosen of the Sky" in the game files and whose names implies it to be a religious group. Aserai religion: Little is known about the Aserai religion. They hold superstitious beliefs about the jinn, considering them dangerous if not outright evil. Another superstition is tied to the Kannic people, whom the Aserai believe practiced evil magics and cavorted with jinn and demons. TaleWorlds described the Aserai as inspired by pre-Islam Arabs and thus their religion is most likely based on Arabic paganism. Beni Zilal: The Sons of the Shadows are a quasi-religious order of assassins and warriors led by a messianic preacher. Not much is known about their beliefs and practices aside from the fact they keep some great secret and consume hallucinogenic herbs. They are a minor faction of the Aserai Sultanate and are most likely inspired by the real-world Order of Assassins, a Shia Islam order of warriors. There is mention in the game files of a character called "Father of the Night", which may or may not be the faction's formal leader. Darshi religion: The religion of the Darshi people. Nothing is known about it but, since the Darshi are inspired by Persians, it is possible their beliefs are based on pre-Islam Iranian paganism and Zoroastrianism. The Darshi are represented by the Ghilman, a minor Aserai faction. Additionally, people in Calradia observe various quasi-religious activities: People in the Empire, Vlandia, Battania, and parts of Sturgia seem to be observing solstices and equinoxes, lighting bonfires at nights and organizing gatherings. Many people throughout Calradia hold superstitious beliefs. One companion (type) backstory is that she believes herself to have been born cursed, because all her suitors ended up dying prematurely. Another companion (type) was disowned by her family because of a body mark she had been born with, which the family believed to be a mark of evil.
Remental
Remental Settlement Information Type Village Kingdom Vlandia Fortification Ostican Remental is a village in Vlandia owned by Baron Hecard of House dey Molarn. The village is bound to Ostican and known to produce Olives. Description[] Remental sits in a gap in the mountains of the Ebor peninsula. Towering fir and spruce grow on the slopes. Villagers trap fur-bearing animals like marten, rabbit and fox. This wild region has recently attracted many settlers drawn to the relative freedom of the woods, where the rule of the Vlandian barons is much lighter than in the south. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin
Renown
Renown will be earned by your character as you progress through the Mount&Blade games. Your character's renown is basically how well known they are throughout Calradia or Eastern Europe. The other lords and rulers also have renown, which over time, assuming you are relatively successful, you will surpass. You can gain renown in a number of ways: Winning battles - The more the odds are stacked against you, the more renown you will earn, up to a maximum of 50 per battle. Winning Tournaments. Completing Quests. Holding successful Feasts (Warband only). As a female character, countering remarks from lords. However, depending on their personalities, you may lose relation and some will want to duel you, or even worse, send their army at you. Others will admire your quick tongue and you will gain relation. You can also lose renown over time by not doing any or enough of the above. Renown is important, as it affects a number of things, such as whether you can join a faction. The base requirement to join a faction is 150, or 200 if your character is female. To be able to help a claimant gain control of one of the factions, you need 200 renown. A female character will need 700 renown to own a fief. Renown heavily affects your party size. The more Renown you have, the more difficult it becomes to maintain and accumulate. At the beginning of each battle, there is a "Renown value" shown, which is the base amount you would gain for winning (the effective Renown value of Tier 6 in a tournament is 20); for every 200 Renown you currently have (rounded down), the amount of Renown you gain for winning is reduced by 1. For instance, if you have over 1200 renown, then you will not gain any Renown for winning a battle with a Renown value of 6 or less. This reduction (i.e. your current Renown / 200, rounded down) is also the amount of Renown you lose at the end of each week. The weekly renown loss can be found/modified in simple_triggers.txt, and the reduction of renown gain can be found in scripts.txt. Contents 1 Minimum Renown 2 Bannerlord 2.1 Clan Tier 3 See Also Minimum Renown[] Goal Renown Become a Lord or Lady 160 Woo, ask for, and marry a Lady 1/2 the renown of the Guardian for approval Become a Marshall Participate in feasts without vassalage 200 Lead a Claimant's rebellion 200 Bannerlord[] Like previous games, Bannerlord uses renown as a measure for the player character's fame in the world. Renown is earned mostly through feats of combat prowess. This includes: Winning battles Destroying bandit hideouts Winning tournaments Clan Tier[] Renown is needed to unlock higher clan tiers. Each clan tier increases the party size limit for each party in the clan, the party limit in the clan, the companion limit, and unlocks new ways to engage politically. Tier Requirement Unlocks 1 50 renown Companion Limit: +1 Party Size: +15 Eligible to join a kingdom as mercenary clan 2 150 renown Clan Party: +1 Companion Limit: +1 Party Size: +15 Eligible for being a Vassal 3 350 renown Clan Party: +1 Companion Limit: +1 Party Size: +15 4 900 Renown Clan Party: +1 Companion Limit: +1 Party Size: +15 Eligible to create a kingdom See Also[] Gameplay mechanics
Replay Editor
The Replay Editor is a tool that will be made available for Mount&Blade II: Bannerlord. It allows a user to make and modify replays of battles from the game. The way in which the Replay Editor is used has not yet been revealed by Taleworlds. External link[] Bannerlord Dev Blog announcing the Replay Editor
Retirement
At any moment in the game, you can give up adventuring and go back to a safer life. You just need to camp and choose the retire from game option. As soon as you "throw in the towel", so to speak, the game will calculate your 'Score' based on your performance in Calradia. Tales about your retirement life and your portrait will be shown with your score. You can choose to 'Remain in retirement' or cancel it and get back to business. Contents 1 Score calculation factors 2 Your retirement life 2.1 Life as a commoner: Score ≤1849 2.2 Life as a noble: Score ≥1850 Score calculation factors[] Factor Effect Your towns 100 points per town Your castles 50 points per castle Your villages 20 points per village Friendly towns (relation >= 40) 20 points per town Friendly villages (relation >= 40) 4 points per village Enemy towns (relation <= -40) -40 points per town Enemy villages (relation <= -40) -8 points per village Wealth 1 point per 200 denars Inventory valueHousehold, Town, and Castlestorages not included 1 point per 200 denars Renown 1 point per renown Friends (relation >= 40) 10 points per friend Enemies (relation <= -40) -10 points per enemy Days spent -1 point per day Victories 2 points per victory Defeats -3 points per defeat Quests completed 4 points per quest Experience 1 point per 5000 experience Companions found 2 points per hero Companions left the party -4 points per hero DifficultyFinal bonus/penalty factor finalscore = score * difficulty / 75 * difficulty / 75 Using 'Force save' option will not give any bonus. Your retirement life[] Your life post-adventuring will be shown as soon as you choose the retire option. This can be read before actually choosing between real retirement or rejoining the game, so you don't have to risk losing your saved data. There are no hard caps on your score; it can go below 0 and well over 5000. Life as a commoner: Score ≤1849[] Score Title Description ≤99 Beggar Only too late do you realise that your money won't last. It doesn't take you long to fritter away what little you bothered to save, and you fare poorly in several desperate attempts to start adventuring again. You end up a beggar in (town), living on alms and the charity of the church. 100-199 Thief Only too late do you realise that your money won't last. It doesn't take you long to fritter away what little you bothered to save. Once every denar has evaporated in your hands you are forced to start a life of crime in the backstreets of (town), using your skills to eke out a living robbing coppers from women and poor townsmen. 200-399 Drifter Only too late do you realise that your money won't last. It doesn't take you long to fritter away what little you bothered to save, and you end up a penniless drifter, going from tavern to tavern blagging drinks from indulgent patrons by regaling them with war stories that no one ever believes. 400-699 Free farmer The silver you've saved doesn't last long, but you manage to put together enough to buy some land near the village of (village). There you become a free farmer, and you soon begin to attract potential wives/husbands. In time the villagers come to treat you as their local hero. You always receive a place of honour at feasts, and your exploits are told and retold in the pubs and taverns so that the children may keep a memory of you for ever and ever. 700-1199 Tavern keeper The silver you've saved doesn't last long, but it's enough to buy a small tavern in (town). Although the locals are wary of you at first, they soon accept you into their midst. In time your growing tavern becomes a popular feasthall and meeting place. People come for miles to eat or stay there due to your sheer renown and the epic stories you tell of your adventuring days. 1200-1849 Trader You've saved wisely throughout your career, and now your silver and your intelligence allow you to make some excellent investments to cement your future. After buying several shops and warehouses in (town), your shrewdness turns you into one of the most prominent merchants in town, and you soon become a wealthy man/woman known as much for your trading empire as your exploits in battle. Life as a noble: Score ≥1850[] Score Title Description 1850-2499 Minor noble As a landed noble, however minor, your future is all but assured. You settle in your holdfast at (village), administrating the village and fields, adjudicating the local courts and fulfilling your obligations to your liege lord. Occasionally your liege calls you to muster and command in his campaigns, but these stints are brief, and you never truly return to the adventuring of your younger days. You have already made your fortune. With your own hall and holdings, you've few wants that your personal wealth and the income of your lands cannot afford you. 2500-3499 Powerful noble There is no question that you've done very well for yourself. Your extensive holdings and adventuring wealth are enough to guarantee you a rich and easy life for the rest of your days. Retiring to your noble seat in (castle), you exchange adventure for politics, and you soon establish yourself as a considerable power in your liege lord's kingdom. With intrigue to busy yourself with, your own forests to hunt, a hall to feast in and a hundred fine war stories to tell, you have little trouble making the best of the years that follow. 3500-4999 Major noble As a reward for your competent and loyal service, your liege lord decrees that you be given a hereditary title, joining the major nobility of the realm. Soon you complete your investitute as baron of (village), and you become one of your liege's close advisors and adjutants. Your renown garners you much subtle pull and influence as well as overt political power. Now you spend your days playing the games of power, administering your great fiefs, and recounting the old times of adventure and glory. ≥5000 Liege's right hand Though you started from humble beginnings, your liege lord holds you in high esteem, and a ripple of shock passes through the realm when he names you to the hereditary title of count/countess of (town). Vast fiefs and fortunes are now yours to rule. You quickly become your liege's most trusted advisor, almost his equal and charged with much of the running of his realm, and you sit a throne in your own splendourous palace as one of the most powerful figures in Calradia.
Revenue Farming
Revenue Farming is a quest in Bannerlord, given by lord notables. The quest giver has fiefs which they cannot spare the time to visit personally, yet their taxes remain uncollected. To solve this issue, they ask that the player deliver a specific amount of denars to them after visiting these delinquent settlements. Anything beyond that, the player may keep as compensation. Quick Walkthrough[] Travel to each village marked on the world map. Begin the tax collection Respond to the interruption by forcing the peasants to pay up. Respond to the interruption with mercy and/or soft skills (and collect fewer denars). Repeat at each subsequent village until complete Return to the noble and pay them their share. Allow the quest to lapse and keep all of the denars. Tell the noble you will not pay up and keep all of the denars. Notes[] This is the one of the most accessible quests given by nobles, open to even the lowliest of freelance parties. In point of fact, it's actually, largely a waste of time for higher-tier clans, and should probably be handled by a subordinate if possible. This is one of a few quests where defrauding the quest giver is a viable outcome. Obviously, the quest giver will be quite angered and the player will lose a good deal of relation with them. You will also increase your crime stat with the kingdom. You can even choose to tell them to their face - goodness, what arrogance - and in a practical sense, it is actually more efficient to do this, so you can immediately speak to another lord, accept the same quest from them and then happily steal their money as well. There are many opportunities for trait points in the course of this quest. Beyond that, the denars are fairly decent in absolute terms - your share of the denars typically comes out to around fifty percent more than the quest giver asks for, assuming you don't bash some peasant skulls. However, as stated above, personally handling the collection is not recommended if your clan is already well-established and you travel with a large, expensive party of troops, as the collection takes several days at best.
Revyl
Revyl Settlement Information Type Town Kingdom Sturgia Villages KorsyasKarbur Sieges with... Battering RamLaddersTowers Port No Revyl is a town in Sturgia ruled by Knyaz Vyldur of clan Togaroving. The villages of Korsyas and Karbur are bound to the town. Contents 1 Description 2 Workshops 3 Trivia 4 References Description[] Revyl, chief town of the rocky Kachyar Peninsula, was a traditional rival of Balgard. According to legend the Balgardian princess Arkina, whose husband had been slain by the Revylians, accepted a proposal from her enemy's king to marry and settle the feud. On her wedding night, however, she barred the door of his hall and burned him and a hundred of his kinsmen and warriors alive inside. The feud has long since been settled by pacts and marriages with happier outcomes, although Revylians still resent the ascent of the Balgardian Gundaroving dynasty.[1] Workshops[] There is a tannery at Revyl, which is a very good investment as, when owned, it provides a constant influx of 400 denars, which is a very nice boost to your income. Trivia[] The town is likely the namesake of a breed of horses called the Revyl Chaser. During autumn and winter, Revyl's countryside is covered in snow. References[] ↑ Encyclopedia Calradia, entry "Revyl" Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan
Rhagaea Pethros
Rhagaea Pethros Official Information Kingdom Southern EmpireCalradic Empire (disputed) Title Empress Fiefs LycaronOniraChanopsis CastleSestadaim Castle Clan Pethros Personal Details Gender Female Age 42 Spouse Arenicos (deceased) Children Ira Rhagaea Pethros is the empress of the Southern Empire, leader of the Pethros clan, and a claimant to the imperial diadem of the Calradic Empire. Before the events of Bannerlord, Rhagaea was the wife of the late Emperor Arenicos, who was suspiciously murdered. As his widow and mother to his daughter Ira, who is now heir-apparent, Rhagaea claims it is the right of the Emperor's family to inherit the Empire, and some Imperial citizens have also chosen to support her in the belief a hereditary monarchy may provide the nation greater stability. Lucon Osticos and Garios Comnos each contested this claim, leading to the three-way Calradian civil war. She is one of the nobles who can provide information about the Battle of Pendraic for the quest Investigate 'Neretzes' Folly'. Contents 1 Official Description 2 Politics 3 Claim 4 Quotes Official Description[] “ The southern third of the Empire is ruled by Rhagaea, widow of the murdered Emperor. For her, politics is personal: all men want their families to inherit what they have, and if you loved Arenicos then you will support the right of his heirs. Arenicos was indeed loved, and also there are some Calradians who believe that the endless squabbling and civil wars can only be overcome by a king, or, if necessary, by a queen. ” Politics[] An elderly Rhagaea, aged 67. Rhagaea favors a hereditary monarchy over the Imperial title, with a more feudal system of absolute governance under the Emperor. Rhagaea believes politics and history is defined by the law of succession — hereditary claims and dynasties that define right from wrong, and believes that the civil war is a result of this fundamental law being broken to prevent her and her daugher Ira from succeeding the popular Emperor Arenicos. Claim[] Rhagaea's claim to unify Calradia as Empress is purely feudal, and the matter of contention that sparked the Calradian civil war. As Emperor Arenicos was assassinated before he could select his heir (or whether there would be an heir at all, as the Senate traditionally appointed Emperors) Rhagaea asserts that, as his wife and the mother of Ira whom he might have been grooming for rule, she is the rightful Empress and the only claimant whose succession is not a matter of ambition but purely civic duty. Istiana, former spymaster of Emperor Neretzes, considers Rhagaea the "cleverest ruler" out of the three claimants to the Empire. Quotes[] “ Well. Let me put things this way... We are the family of the martyred Emperor. Every man wishes to leave what he has to his children, be it a tiny patch of land or the imperial throne. Everyone in Calradia, rich or poor, grasps this. The universal principle of inheritance, not the obscure laws of the Senate, is what makes an Emperor in the eyes of the people. I will strive to be a good Empress. I'll do my best. But I know well that whoever wins this civil war, landlords will still cheat tenants, city guards will still demand bribes, warriors will still kill men to steal their cattle, drunken husbands will beat wives. The plague and the labor of childbirth will take more lives than all the evils of man put together. Still, men are willing to fight for me, though it gains them nothing, for no other reason that the throne is my right. I will not betray these men. If I win, in centuries to come, people will think back on my victory and think, 'Heavens smile on those who fight for their rights.' That is all one can do. ” — on Politics “ Of course, I did not witness the battle, but my husband Arenicos spoke frequently of it. He was one of the emperor's trusted commanders. He could not stop Neretzes from marching to defeat, but he managed to salvage something from the disaster. When the Sturgians came over our barricades, he managed to lead a group of Neretzes' guardsmen out the back. My husband's small force held together, and were joined by stragglers and fugitives. He described the march back - no food, little water, marching day and night to keep ahead of the enemy's outriders. But they survived - the only organized imperial force to do so. The city was in a state of panic after hearing rumors of what happened. Arenicos kept things from descending into chaos. When it came time for the Senate to choose the next Emperor, there was no question that it should be him. I loved him before as a man, but that day learned to love him as something more: what a gift he was to the people of Calradia! ” — on the Battle of Pendraic Southern Calradic Empire Monarch: Claimant: Empress Rhagaea Unknown Vassals:
Rheinbund
Der Rheinbund, or Confederacy of the Rhine, is a playable Nation in Napoleonic Wars. Contents 1 Background 2 Troops 2.1 Infantry 2.2 Cavalry 2.3 Specialists Background[] The Confederacy of the Rhine, known as "Der Rheinbund" in the game, was a German confederation forged from 16 German nation-states in 1806 that the Grande Armee had invaded in 1803, such as Wurttemberg, Saxony, and Bavaria. The Confederation of the Rhine would supply Napoleon with 61,000 German troops that would help in his 1812 invasion of Russia, and would finally be disbanded on the 30th May 1814, following the Treaty of Paris. Troops[] Infantry[] 2. Infanterie-Regiment Kronprinz, Bayern - Line Infantry Infanterie-Reg, No.2 Herzog Wilhelm, Wurttemberg - Line Infantry Infanterie-Regiment, Prinz Friedrich August, Sachsen - Line Infantry Infanterie-Reg, No.4 Von Franquemont, Wurttemberg - Line Infantry Grenadiers de la Garde, Westphalen - Foot Guard Infanterie-Reg, Gross- und Erbprinz, Hessen-Darmstadt - Light Infantry 7. Leichtes Infanterie-Battalion, Bayern - Light Infantry/Riflemen Cavalry[] Reitende Jaeger, Nassau - Hussars Ulanen Regiment, Prinz Clemens, Sachsen - Lancers Leichtes Dragoner Regiment, Baden - Light Horse/Light Dragoons 1er Regiment De Cuirassiers, Westphalen - Cuirassiers Garde du Corps, Sachsen - Heavy Cavalry Specialists[] Artillerie Regiment, Bayern - Artillery Medecin de 2e Classe, Frankreich - Surgeon Pioniere, Berg - Engineer Friedrich August I, Konig Von Sachsen - Commander Wikipedia has an article on this subject at:Confederation of the Rhine Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed
Rhemtoil
Rhemtoil Settlement Information Type Village Kingdom Battania Rhemtoil is a village in Battania owned by High King Caladog of clan fen Gruffendoc. The village is bound to Rhemtoil Castle and known to produce Grain. Rhemtoil lies beneath a cleft in the eastern escarpment of the Uchalion plateau, near the source of the river Miron, which the Battanians call the Myr. This is among the most fertile of the Battanian lands, and produces a fine crop of wheat. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim
Rhemtoil Castle
Rhemtoil Castle Settlement Information Type Castle Kingdom Battania Villages RhemtoilClaig Ban Rhemtoil Castle is a castle in Battania owned by High King Caladog of clan fen Gruffendoc. The villages of Rhemtoil and Claig Ban are bound to the castle. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim
Rhesos
Rhesos Settlement Information Type Village Kingdom Northern Empire Fortification Rhesos Castle Rhesos is a village in the Northern Empire owned by Archon Porphalios of clan Serapides. The village is bound to Rhesos Castle and known to produce Cows. Description[] Rhesos sits in a plateau in the Dryatic Mountains. Highland cattle thrive on the grasses of the heights.[1] =References[] ↑ Encyclopedia Calradia, entry "Rhesos" Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos
Rhesos Castle
Rhesos Castle Settlement Information Type Castle Kingdom Northern Empire Villages RhesosDyopalis Rhesos Castle is a castle in the Northern Empire owned by Archon Porphalios of clan Serapides. The villages of Rhesos and Dyopalis are bound to the castle. Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos
Rhotae
Rhotae Settlement Information Type Town Kingdom Western Empire Villages Leblenion, Thersenion, and Carphenion Port No Rhotae is a town of the Western Empire owned by the archon Desporion of the Lonalion clan. The villages of Leblenion, Thersenion, and Carphenion are bound to the town. Contents 1 Description 2 Tournaments 3 Economy 4 Trivia Description[] Rhotae is a former Palaic hill-fort in the shadow of the basalt slab of Mount Erithrys, once known as Rotash. It fell to the Empire shortly after Lageta. The Palaic chief here, when he heard of what happened to his neighbor, slaughtered a dozen imperial citizens under his protection. The eccentric long-haired general Sarapios led the punitive column that took Rotash and burned it to the ground. "Lageta we took treacherously but with little bloodshed. Rotash we took honorably, with great bloodshed," he supposedly said afterwards. "Both will be remembered as a stain on our name. The victor always takes the blame, but keeps the gold."[1] Tournaments[] No information is currently known about tournaments. Economy[] Because two of Rhotae's villages produce large amounts of Grain, the town will not suffer from starvation as often as other towns allowing Rhotae to become prosperous. The town begins the game with a Brewery, Linen Weavery, and Wool Weavery. Trivia[] According to the Game's settlements.xml file, Rhotae is named after the Rhotians, who are "probably a tribe." Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys ↑ Encyclopedia Calradia, entry "Rhotae"
Rizi
Rizi Settlement Information Type Village Kingdom Nords Fortification Hrus CastleHrus Castle World Map Mount&BladeRiziHrus CastleTemplate:World Map/Mount&BladeWarbandRiziHrus CastleTemplate:World Map/Warband Rizi is a village of the Kingdom of Nords. Layout[] Player Elder Fugitive The Village Elder is located straight from where the player enters, on the right side of the wooden tower, standing next to a table and brazier. Rizi is built on the top of a hill in a very hilly area with many low valleys, steep inclines, and tall trees. It has a total of seven structures, with the central-most building featuring a large tower. In addition to four fields growing cabbages and squash, other food including honey and beef can be found here. There is also a significant number of hanging pelts and fur bundles here, as well as a empty animal pen protected by a stone wall. If sent here during a Hunt Down Fugitive quest, the target may be found on the opposite side of the building with a tower from where the player enters, next to a cart. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg
Rock of Glanys
The Rock of Glanys is the high crag overlooking the Llyn Tywal, or dark lake, which lies at the center of the Uchalion Plateau. Upon the crag, the ancient Battanians formed the town of Dunglanys, which means "Rock of Glanys" in their language.[1] Lore[] The Rock of Glanys figures prominently in Battanian lore since all the rituals of kingship are bound to the Rock. The tradition has been that high kings of Battania were crowned at Dunglanys due to the association. Holding the Rock is an important symbol for high kings to show their legitimacy. ↑ Encyclopedia Calradia, entry "Dunglanys"
Rodetan
Rodetan Settlement Information Type Village Kingdom Vlandia Fortification Talivel Castle Rodetan is a village in Vlandia owned by King Derthert of House dey Meroc. The village is bound to Talivel Castle and is known to produce Iron Ore. Rodetan takes its name from the ruddy, iron-rich soil of this part of the the Rhennod hills. The mines of this district supply the iron ore for many of the forges of the Vlandian kingdom. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin
Rodobas
Rodobas Settlement Information Type Village Kingdom Sturgia Fortification Varcheg Rodobas is a village in Sturgia owned by Grand Prince Raganvad of clan Gundaroving. The village is bound to Varcheg and known to produce Furs. Description[] Rodobas, meaning "the house of Obas", is named for a long-dead Sturgian hill chieftain. Perched high on a ridge overlooking the Ircara Wildlands, it serves as a base for trappers looking for furs in the dark woods below.[1] References[] ↑ Encyclopedia Calradia, entry "Rodobas" Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan
Rolan
This article is a stub. You can help out by expanding it. Rolan Official Information Kingdom Sturgia Monarch Grand Prince Raganvad Title Knyaz Fiefs Kranirog Castle Clan Kostoroving Personal Details Gender Male Children Forim Rolan is a Knyaz of Sturgia and the leader of clan Kostoroving. He is the owner of Kranirog Castle, the son of Dakhila, and the father of Forim.
Rolf/Interactions
This is the list of interactions with Rolf. Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Gathering Information 6 Right to Rule 7 Awarding a Fief 8 Story: Ehlerdah 9 Story Recap 10 Like Quotes 10.1 Baheshtur 10.2 Failing Quests 11 Dislike Quotes 11.1 Bunduk (Map Dislike) 11.2 Deshavi (Battle Dislike) 11.3 Right to Rule Objection: Artimenner 11.4 Retreating 12 As an Enemy Introduction[] "Greetings. I am Rolf, son of Rolf, of the most ancient and puissant House of Rolf." Hmm... I have never heard of the House of Rolf. "Really? Well, perhaps your ignorance can be forgiven. Our ancestral lands are far away, over the mountains. Like all the men of my family, I have come to a foreign land to make a name for myself in the profession of arms before returning home to take over custodianship of my estates. Unfortunately, the authorities in these lands have little understanding of the warrior code, and have chosen to call me a bandit and brigand, and put a price on my head -- a most unfair libel to throw at a gentleman adventurer, you will surely agree. But I am anxious to avoid any further trouble, so if you knew of any company of fighting men where I might enlist, I would be most grateful." I run such a company and might be able to hire an extra hand. Good! I look forward to vanquishing your enemies. Note however that as a gentleman and the holder of a barony, I expect to be in a position of command, and not be treated as one of the common soldiers. Very well. I'll be glad to have you with us, um, 'Baron'. Excellent. Before we depart, would you be so kind to lend me 300 denars? I had to pawn a family heirloom at a pawnbroker here in (Town), and I would like to retrieve it before we leave. Certainly. Here's 300 denars. Good! Give me a few moments to prepare and I'll be ready to move. Sorry. I can't afford that at the moment. Actually, we are not in the habit of hiring bandits with invented pedigrees. Good day, sir. No, sorry, I haven't heard of one. Eh? No thanks, we don't want any. Reencounter[] I went back to my ancestral barony, to inspect my lands. But we had locusts, you see, and bad rains, and other things, so here I am again, looking for work. Retirement[] I have fought with you honourably, as befits a son of the House of Rolf, but I am not altogether satisfied with your leadership. I will go home to my ancestral estates, which are much in need of my services. Rehire[] Why hello, captain. It's been a while. You've done well for yourself, I hear. For my part, I've been having some difficulties coaxing a living from my estates -- locusts, bad rains, unruly serfs, that sort of thing. I thought I might take up the sword once more. I know there's been some bad blood between us, but I'd be honoured to fight in your ranks once again. Gathering Information[] Captain, if you could spare me for a few days, I would like to look up an old comrades-in-arms in Veluca, who has from time to time led a small company in the pay of the (faction). He is a good man the kind who speaks little and listens much. I'm sure over a drink or two he might let us know which way the political winds are blowing in those parts. Right to Rule[] Well, captain, I think that you would be the kind of king that well-born gentlemen such as myself would be proud to follow into battle... Of course, captain. The trick is now to get others to follow you. As you know, one's lineage is a great determinant of one's worthiness. Perhaps you have a long-lost ancestor of whom you have not told me? Yes -- I think I have heard of that line. In fact, I can envision his entire genealogy. If you give me leave, 'Majesty', I shall travel about the villages and castles of this realm over the next several weeks, spreading word of your royal birth. Of course, I would hope that you would remember your faithful subject, when it comes to distributing lands... Awarding a Fief[] It is good of you to grant me (fief) as a fief -- and most appropriate. Proud indeed is the king who has a baron of the House of Rolf as {his/her} vassal. Story: Ehlerdah[] The Woods of Ehlerdah. Bah. This place is thick with bandits and outlaws. Well, you see, the King of Swadia declared this to be his personal hunting preserve, and said he'd kill any man who as much as strung his bow here. So what happens? Some family goes hungry, and succumbs to the temptation to poach, and the king's sheriff comes along and strings him up and takes his land. His sons, rather than starve, go bandit. And so naturally anyone in the whole valley who feels the need to run away from a debt or a nagging wife or a vengeful noble comes up here to join them, living on wild pigs and berries and the purses of unwary travellers. How do I know this, you ask? Well... I was taken by them, and held for ransom, but I got away. That's really all there is to tell. Story Recap[] Our ancestral barony is over the mountains, across the Culdarr pass. Like Quotes[] Baheshtur[] Excuse me, sir. I just wanted to say a word in praise of Baheshtur. He did well in that last battle. You chose well to enlist him in our company. He knows a thing or two about a fight, and also knows the importance of respecting his comrades-in-arms, unlike some others I might mention. Failing Quests[] Your pardon -- whatever anyone else says, I think nothing of it that you fail a quest which we undertook on the word of honour. You should adopt whatever ruse you need to survive in these survive in these troubled times. Dislike Quotes[] Bunduk (Map Dislike)[] Sir. The House of Rolf is one of the most ancient and respected families in this part of the world, with a provenance dating back to the Old Calradic Empire. Yet Bunduk openly shows me disrespect, and cast doubt on the provenance of my house. Sir, these are indeed sorry days if common folk are allowed to mock their betters. That is all. Deshavi (Battle Dislike)[] Sir. I happened to exchange a few words with Deshavi as we were dividing up the spoils of battle. Please inform her that when she speaks to me, she should call me 'Baron' or perhaps 'Baron Rolf' or 'Your Grace,' but certainly not just 'Rolf.' I am of noble blood, and she is of the basest birth. She must remember her place. Right to Rule Objection: Artimenner[] Captain, Artimenner has set off on a journey, telling the burghers that you claim the throne because you know how to balance your accounts. That's nonsense. Nobles and kings fight and rule. If they had to haggle over wages and overruns with every passing vagabond who ever did a scrap of work on their estates, then there would be nothing but disorder and chaos. Retreating[] Your pardon -- just so you know, the men of House of Rolf do not care to run from battle. I will not be pleased if you continue to take this course. As an Enemy[] Aye, well.... I'm not sure what to say. If we must fight, let's get it over with.
Romund
Romund dey Meroc Official Information Kingdom Vlandia Monarch Derthert dey Meroc Title Nobleman Clan dey Meroc Personal Details Gender Male Romund dey Meroc is a nobleman of the Kingdom of Vlandia and a member of the Clan dey Meroc. He is presumably an undefined relative of the close family of King Derthert dey Meroc.
Rovalt
Rovalt Settlement Information Type Town Kingdom Vlandia Villages Alantas and Halisvust Sieges with... Battering Ram, Ladders, and Towers Port No Rovalt is a town of the Kingdom of Vlandia, ruled by the Baron Servic of the Clan dey Valant. Contents 1 Description 2 Territory 3 Points of interest 4 Economy 5 Trivia Description[] Rovalatys, in the mountains of the Ebor peninsula, was never fully an imperial town. Nordic migrants, drawn to the region by rumors of riches to be made prospecting for silver or hunting for furs, long outnumbered Calradians even before the Vlandian invasion. The Vlandians too recognized its potential, and despite its harsh winters this land is among the more populous regions of the kingdom, with bountiful fields in the valleys of the mountains feeding the constant flow of settlers from the south drawn here by their hunger for wealth. Territory[] The villages of Alantas and Halisvust are bound to the town. Points of interest[] Like most towns in Calradia, the town has a number of facilities and points of interest: By taking a walk through the streets you may encounter town notables looking for employees for various quests and jobs. The keep, where the nobles reside and its dungeon where any prisoners will be located. An arena where you might practice combat, participate in tournaments and pay the arena custodian to reassign character perks. A tavern, where you might rest and enjoy food and drinks. You may encounter Wanderers here to hire as Companions, or find Mercenaries for hire. Taverns also hosts patrons like Ransom Brokers, buying any prisoners your party may hold, and those who might be interested in playing the local board game. A market to buy and sell food supplies, equipment, horses and other livestock. A smithy to forge new weapons or smelt down undesirable ones into smithing materials. Criminal gangs may be present at different locales such as the Backstreet or Waterfront. Economy[] At its starting point, the town is of average Prosperity. Trivia[] Rovalt is in the position Ostican used to be in. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin
Rulqarn Farm
Rulqarn Farm Settlement Information Type FarmHorse Shop Kingdom Kingdom of Swadia (presumably)Neutral (factually) World Map West of Sargoth The Rulqarn Farm was a shop on the Overland map, and the only place the player could purchase horses in Warrider. Overview[] The Farm was located to the west of Sargoth. Much like the majority of locations, the scene was a simple plain with hills, rocks and trees. In the scene, a single npc could be found. As the name suggests, the Farm is owned by the Rulqarn family. While this is not stated anywhere, in favor of this speaks the fact that Arethra Rulqarn, the npc that can be found in the scene, also bears the name Rulqarn, albeit it's her family name. It can be assumed Arethra is not the only member of the Rulqarn family, although no others are ever seen, nor are present in the game files.
Rulund
Rulund Settlement Information Type Village Kingdom Vlandia Fortification Pravend Rulund is a village in Vlandia owned by the baron, Aldric of House dey Tihr. The village is bound to Pravend and is known to produce Hogs. Rulund sits in the forested middle valleys of the Trand. The villagers specialize in the raising of hogs, who feast on acorns from the oak woodlands. Trivia[] It is presumed Rulund is the village which would eventually be known as Ruluns in Warband. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin
Ruluns
Ruluns Settlement Information Type Village Kingdom Swadia Fortification SunoSuno World Map Mount&BladeRulunsSunoTemplate:World Map/Mount&BladeWarbandRulunsSunoTemplate:World Map/Warband Ruluns is a village initially owned by the Kingdom of Swadia. Layout[] Player Elder Fugitive The Village Elder is in front of the large building on the right almost directly straight forward from where the player enters, standing next to a wooden table and bench. Ruluns is built on a hill in uneven terrain with moderate tree cover. It has a total of eight structures. The village one large field that has already been cleared aside from some small bushes in one corner, while some marrows in a storage shed are the only hint as to what might have been growing here. Baskets of apples can be seen on a porch, but there aren't any trees locally they appear to have come from. The large number of furs decorating the walls and hanging chunks of raw and dried meat point toward a butchering industry. A pile of carts and spare wheels, as well as a wagon wheel decoration over the door to the largest building, may indicate the business of a wainwright. If sent here during a Hunt Down Fugitive quest, the target may be found hiding inside a storage shed by the field. In Bannerlord, Ruluns appears as the village of Rulund, with much the same geography and layout as in Warband. Most notably the fact that the village lies on a small plateau in both games. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar
Russia
The banner of Russia. This article is about the faction in Napoleonic Wars. For the faction in With Fire & Sword, see Muscovite Tsardom. Russia, or Rossiyskaya Imperiya, is a nation in the Mount&Blade: Warband downloadable content, Napoleonic Wars. Contents 1 Background 2 Units 2.1 Infantry 2.2 Cavalry 2.3 Specialists 3 Battle Cries 3.1 Regular Rank Soldiers 3.2 Surrendering 3.3 Officer Commands Background[] Ever since the Muscovite Tsardom transformed into the Russian Empire, expansionist ambitions has formed her foreign policy. Having successfully contested Sweden, Prussia and the Ottoman Empire for lands, St. Petersburg has now reached another level of ambition. The young Russian monarch, Alexander I, cares little for the new lands. His ambitions are much higher than that - to defeat Napoleon himself and “save Europe” from French tyranny. Russian armies have marched against Napoleon twice, and both times they were repelled with heavy casualties on both sides. The third clash, which is about to come in 1812, will be completely different. Belorussian forests and endless Russian steppes are quite different from the fields of Europe with their well-developed road networks and numerous villages. And the Russian peasant will not allow himself to be exploited by an enemy army - instead he will rather grab his axe and escape to the nearest forest. With the forest behind them filled with partisans, and the Russian army endlessly retreating in front of them, the French can look forward to a truly unique experience... Units[] Infantry[] Partizani - Partisan Irregulars Sankt-Peterburzhskoye Opolcheniye - Line Militia Simbirsky Pehotniy Polk - Line Infantry Pavlovskiy Grenaderskiy Polk - Line Infantry Leib-Gvardii Preobrazhenskiy Polk - Foot Guard 21-y Yegerskiy Polk - Rifleman Cavalry[] Sumskoy Gusarskiy Polk - Hussar Litovskiy Ulanskiy Polk - Lancer Donskoy Kazachiy Polk - Lancer Kievskiy Dragunskiy Polk - Dragoon Kavalergardskiy Polk - Cuirassier Specialists[] 8-ya Batarejnaya Rota - Artillery Saper - Engineer Feldmarshal Mikhail Kutuzov - Commander Battle Cries[] Regular Rank Soldiers[] "Ура"! (urah) - Hooray "Славься Отечество!" (Slavsya Otechestvo) - Glory to the Fatherland "Пуля - дура, штык - молодец!" (Pulya - dura, shtick - molodets) - Bullet is stupid, bayonet is good (literal). "Бей басурман!" (Bey basurman) - Kill infidels! "Воруй! Убивай!" (Voruy! Ubevay!) - Steal! Kill! Surrendering[] "Я сдаюсь!" (Ya zdoyus') - I give up! "Помилуйте!" (Pomiluyte) - Spare me! "Пощадите!" (Poshadite) - Show mercy! "Не стреляйте!" (Ne strelyayte) - Don't shoot! Officer Commands[] “Товсь!” (Tovs) - Make ready! “Кладсь!” (Klads) - Make ready! “Пли!” (Plee) - Fire! “Марш-марш! В атаку (в штыки)!” (Marsh-marsh! V ataku (v shtiki)) March into attack (or bayonet) “В атаку!” (V ataku) - Attack! “В штыки! Ура!” (V shtiki! Urah!) - Attack, hurray! "Батальон! Вперед марш!" (Batalyon! Vperod, marsh!) - Battalion, forward march! ”Батальон! Марш!” (Batalyon, marsh!) - Battalion, march! ”Вперед шагом марш!” (Vperod shagom marsh!) - Forward quick march! Держать позицию! (Derzhat' pozitsiyu) - Hold position. Стрелять по готовности! (Strelyat po gotovnocti) - Shoot when ready! “За мной!” (Za mnoy) - With me! “Солдаты, за мной!” (Soldati, za mnoy!) - Soldiers, with me! Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed
Ruvar
Ruvar Settlement Information Type Village Kingdom Nords Fortification Alburq CastleWercheg World Map Mount&BladeRuvarAlburq CastleTemplate:World Map/Mount&BladeWarbandRuvarWerchegTemplate:World Map/Warband Ruvar is a village of the Kingdom of Nords. When the Nords are at war with the Vaegirs, Ruvar is constantly looted. Layout[] Player Elder Fugitive The Village Elder is located just inside the village from where the player enters, on the right side of the path, standing in front of the first building next to a bench. Ruvar is built in a hilly region, with many low hills as well as a large number of trees all around. It has a total of eight structures, one at the top of a hill also boasting a tower. There are several fields here growing cabbages and squash, there are also some fenced-in trees which are most likely apple trees, with fruit baskets nearby supporting this, but no apples can been seen on the trees. If sent here during a Hunt Down Fugitive quest, the target may be found standing on the porch of a small shack positioned on the far side of the village from where the player enters, near the tower. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg
Ruwa
Ruwa Boudicca Portrait Family Official Information Kingdom Aserai (possibly) Monarch Sultan Unqid (possibly) Title Noblewoman (possibly) Culture Half-BattanianHalf-Aserai Clan Boudicca Personal Details Gender Female Age Newborn (pictured at age 10) Parents UsairBoudicca Ruwa was (possibly one of many) a TaleWorlds developers' test character a daughter of the Battanian raider Boudicca and the Aserai warlord Usair. Her first and seemingly only appearance is in Bannerlord Dev Blog 22/11/18. Biography[] “ On the 20th of November, 1084 (the year of the Camel), the heavens blessed our union with the honour of parenting the very first child on the shores of Calradia! Please, allow us to introduce our daughter, Ruwa, who as of now is still a babe, but we spared no expense and commissioned the best portraitist in the court of Unqid, the Sultan of Aserai, who believes she will look something a little like this by the age of 10. Her beautiful face was derived from the features (facekeys) of her father and mother, with a small amount of randomness thrown into the mix. And thus, she has a unique face(key) which will retain traits of her parents into adulthood. And, it is not just the facial traits that she will inherit from her parents, but also our wealth and lands too, which we worked tirelessly to accumulate through entirely legitimate means. As she grows, we will be able to spend more time with her, interact with her, share our experiences and skills with her, and develop her into a fine young woman. ” — Boudicca, Bannerlord Dev Blog 22/11/18 Ruwa was born to Boudicca and Usair on the 20th of November, 1084. When she grows up, she is to inherit her parents' wealth and lands as well as continue clan Boudicca's lineage. Trivia[] According to the Dev Blog, children were something the developers had been working on for some time and were really happy to finally see them implemented and working in-game, hence the separate post.
Safna
Safna Settlement Information Type Village Kingdom Sturgia Fortification Balgard Safna is a village in Sturgia owned by Grand Prince Raganvad of clan Gundaroving. The village is bound to Balgard and known to produce Cows. Description[] Safna sits on a high ridge overlooking the rapids that link Lake Laconis to the narrow Mazopor Bay. Villagers rear cattle on the grassy shelfs overlooking the sea-cliffs.[1] References[] ↑ Encyclopedia Calradia, entry "Safna" Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan
Sagolina
Sagolina Settlement Information Type Village Kingdom Southern Empire Fortification Melion Castle Sagolina is a village in the Southern Calradic Empire owned by Serandon of the Avlonos clan. The village is bound to Melion Castle and is known to produce Silver Ore. Description[] Sagolina sits at the foot of a narrow valley in the Myzead, a rugged plateau in eastern Calradia. The silver mined from nearby hills helps explain the effort and expense to which the Empire has gone in past centuries to conquer and defend these lands. [1] Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea ↑ Encyclopedia Calradia, entry "Sagolina"
Sagora
Sagora Settlement Information Type Village Kingdom Southern Empire Fortification Lycaron Sagora is a village in the Southern Empire owned by Empress Rhagaea of clan Pethros. The village is bound to Lycaron and known to produce Sheep. Description[] Sagora on a low ridge in the middle of the Lycarean Plains. This district is one of the rockier and less fertile parts of the plain, but the valley scrubs still supports the grazing of sheep.[1] References[] ↑ Encyclopedia Calradia, entry "Sagora" Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea
Sahel
Sahel Settlement Information Type Village Kingdom Aserai Fortification Sahel Castle Sahel is a village of the Aserai owned by Emir Tais of the Banu Qild. The village is bound to Sahel Castle and known to produce Grain. Sahel lies on the far edges of the Aserai lands, on the low-lying Jabal Ashabi mountains. This ridge catches rainclouds coming off the Bahr al-Yeshm sea and are brushed by monsoons from the southeast, allowing cistern-watered fields of millet and wheat. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm
Sahel Castle
Sahel Castle Settlement Information Type Castle Kingdom Aserai Villages SahelAsmait Sahel Castle is a castle of the Aserai owned by Emir Tais of the Banu Qild. The villages of Sahel and Asmait are bound to the castle. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm
Saldannis
Saldannis Settlement Information Type Village Kingdom Southern Empire Fortification Phycaon Saldannis is a village in the Southern Calradic Empire owned by Sichanis of the Vizartos clan. The village is bound to Phycaon and is known to produce Clay. Description[] Saldannis lies beneath gypsum bluffs overlooking the Sethys River. The fine soil of the hills makes for a sticky clay when it washes down to the river, much prized by the potters of the imperial south. [1] Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea ↑ Encyclopedia Calradia, entry "Saldannis"
Salt
Salt Classic/Warband Viking Conquest Games Base value 255 255 255 305 Weight 50.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Trade Made From... N/A Made Into... N/A Salt is a non-consumable trade good found in all games in the Mount&Blade series. It can be found at the goods vendor in towns and villages. Strictly a trade item, salt is not used in any Productive Enterprises in Warband. Salt can be bought very cheaply in Wercheg and sold at a premium in nearby Rivacheg. This route is often plagued by Sea Raiders, however. It can also be found for low prices in Sargoth, Tihr, Halmar, Narra, Tulga, and Bariyye. Selling salt to Curaw and taking iron from there back to Halmar can be profitable, as each item trades well in the other town. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth
Samatha
Samatha Settlement Information Type Village Kingdom Northern Empire Fortification Myzea Samatha is a village in the Northern Empire owned by Archon Gyphor of clan Dolentos. The village is bound to Myzea and known to produce Raw Silk. Description[] Samatha sits upon a sloping ridge in the sun-drenched highlands of the Myzead. The hillsides have been terraced to allow the growing of mulberry bushes. The leaves are harvested, placed in vats and fed to silkworms.[1] References[] ↑ Encyclopedia Calradia, entry "Samatha" Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos
Sanala
Sanala Settlement Information Type Town Kingdom Aserai Villages Mijayit, Hamoshawat, Jahasim, Nahlan Port Yes Sanala is a town and presumed capital of the Aserai Sultanate, ruled by the Sultan Unqid of the Banu Hulyan Clan. Contents 1 Description 2 Territory 3 Points of interest 4 Economy Description[] The port of Sanala is the gateway through which the grain of the Damar River has flowed forth to feed a hungry world. The Empire's periodic advances south of the Perassic Sea have usually been aimed at seizing this strategic prize. Although the legions were long ago been forced to retreat, Sanala remains among the most cosmopolitan cities in Calradia, filled with merchants from many lands bidding for the lowest bulk prices.[1] Territory[] The villages of Mijayit, Hamoshawat, Jahasim, and Nahlan are bound to the town. Points of interest[] Like most towns in Calradia, the town has a number of facilities and points of interest: By taking a walk through the streets you may encounter town notables looking for employees for various quests and jobs. The keep, where the nobles reside and its dungeon where any prisoners will be located. An arena where you might practice combat, participate in tournaments and pay the arena custodian to reassign character perks. A tavern, where you might rest and enjoy food and drinks. You may encounter Wanderers here to hire as Companions, or find Mercenaries for hire. Taverns also hosts patrons like Ransom Brokers, buying any prisoners your party may hold, and those who might be interested in playing the local board game. A market to buy and sell food supplies, equipment, horses and other livestock. A smithy to forge new weapons or smelt down undesirable ones into smithing materials. Criminal gangs may be present at different locales such as the Backstreet or Waterfront. Economy[] At the start of a new game, Sanala is a wealthy and prosperous town, and is reliably one of the towns with the highest level of Prosperity in all of Calradia, if it left undisturbed. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry "Sanala"
Saneopa
Saneopa Settlement Information Type Town Kingdom Northern Empire Villages Crios, Enoisa Port No Saneopa is a town of the Kingdom of Northern Empire owned by the archon Penton of the Neretzes clan. The villages of Crios and Enoisa are bound to the town. Tournaments[] No information is currently known about tournaments. Economy[] Saneopa is very close to grain-producing villages, ensuring that it has ready access to food. For that reason and its central location, it is quite common for Saneopa to have one of the highest Prosperity scores of any city on the map. The town begins the game with a Velvet Weavery, Tannery, and Brewery. Saneopa sits on a low pass leading from the Nevys valley to the north to the pool of the Ophthys. The ancient Palaic peoples of this region, like the Battanians, treated lakes as sacred sites, and the Ophthys in particular was said to be a gateway to another world. The hustle and bustle of Saneopa, one of the main trading centers of inland Calradia, stands in sharp contrast to the dark and silent waters below. Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos
Sapling
Sapling Troop Information Culture Vlandia Wages 4 denars/day Acquired from... Sprout Upgrades to... Arboreal Upgrade Cost 50 denars Ransom Value 25 denars Saplings are tier-three archers of the Brotherhood of the Woods. Contents 1 Tactics 2 Skills 3 Equipment 4 Gallery Tactics[] Considered at level 16, they require 1014 experience points to upgrade. Skills[] (v1.x.x) One Handed 100 Two Handed 30 Polearm 30 Bow 100 Crossbow 60 Throwing 30 Riding ? Athletics 70 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Brotherhood of the Woods Troops Sprout Sapling Arboreal
Sarapios
Sarapios was an Imperial military Commander who served the Calradian Empire and was famous for crushing a Battanian host and securing the lands west of Lake Laconis. Afterwards, the city of Epicrotea was built in his honour. His other notable achievements include conquering the city of Rotash, which is now known as Rhotae. He seems to have been a high-profile general during the Imperial conquest of Lageta, though it is unclear if he had anything to do with its conquest. After conquering Rhotae, he supposedly said "Lageta we took treacherously but with great bloodshed. Rotash (Rhotae) we took honorably with great bloodshed. Both will be remembered as a stain on our name. The victor always takes the blame, but keeps the gold."
Saratis
Saratis Official Information Kingdom Western Empire Monarch Garios Title Archon Clan Sorados Personal Details Gender Male Spouse Minarvina Children Megarita Saratis is an archon of the Western Empire and the leader of the Sorados clan. He has the reputation of being decent but cautious Fiefs[] Gersegos Castle Clans of the Western Empire Comnos Varros Dionicos Elaches Lonalion Sorados Corenios Maneolis Palladios
Sargot
Sargot Settlement Information Type Town Kingdom Vlandia Villages CaliocEtirburg Sieges with... Battering RamLaddersTowers Port No Sargot is a town in Vlandia owned by King Derthert of House dey Meroc. Contents 1 Official Description 2 Territory 3 Economy 4 Trivia 5 Gallery Official Description[] “ Sargot is a common name for hills, promontories, islands, and other defensible positions in western Calradia. It refers to a fortified encampment of the Massa, a tribe allied to the the Vlandians who joined their invasion. Though the Massa moved on, their stay was often so traumatic for a district that the name remained long after their departure. This Sargot was actually founded on the ruins of an imperial town, resettled by Vlandians, and which has supplanted the memory of the community that came before it. ” Territory[] The villages bound to Sargot are Calioc and Etirburg. As a frontier town situated at the crossroads of the territories of Vlandia, Battania and the Western Empire, Sargot is often a target of enemy armies in times of war. Economy[] Nothing is currently known about the economy. Trivia[] The town of Sargot was intended to be predecessor to the original Sargoth but, at the time Early Access was released, a developer oversight resulted in the town's name being mistakenly assigned to the town located between Jaculan and Lageta. Gallery[] Walls - Level 1 Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin
Sargoth
Sargoth Settlement Information Type Town (capital) Kingdom Kingdom of Nords Villages FearichenKulumKwynnAmbeanFearichenFenada Sieges with... Ladders Port No World Map Mount&BladeSargothFearichenKulumKwynnOdasanTemplate:World Map/Mount&BladeWarbandSargothAmbeanFearichenFenadaTemplate:World Map/Warband Sargoth is the capital city of the Kingdom of Nords and a fief initially owned by King Ragnar. It hosts the normal town functions. Sargoth is one of the oldest towns. It has been present since the first version of Mount&Blade. It also used to have a tavern called the "Thirsty Lion". In these previous versions, it was a part of the Kingdom of Swadia, although it should be noted that these early versions are no longer canonical. Set in Calradia 173 years earlier, Mount & Blade II: Bannerlord features a Vlandian town named Sargot, although it is unlikely to be the same town given how this town is situated far away in what is more likely Swadian or Rhodok territory in Warband. Contents 1 Territory 1.1 Mount&Blade 1.2 Warband 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade[] Its villages are Fearichen, Kulum, and Kwynn. Warband[] Its villages are Ambean, Fearichen, and Fenada. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master in Sargoth can be located immediately behind and to the left of the player when 'Take a walk around the streets' is selected. Siege[] <a href=" class="image"><img alt="Mb9-1-" src=" decoding="async" loading="lazy" width="180" height="101" class="thumbimage" data-image-name="Mb9-1-.jpg" data-image-key="Mb9-1-.jpg" data-relevant="1" data-src=" /></a> Inside Sargoth's castle, as seen in Mount&Blade Besieging Sargoth requires the construction of a Siege Tower in Mount&Blade or Ladders in Warband. Tournaments[] <a href=" class="image"><img alt="MBSargotharena" src=" decoding="async" loading="lazy" width="180" height="101" class="thumbimage" data-image-name="MBSargotharena.jpg" data-image-key="MBSargotharena.jpg" data-relevant="1" data-src=" /></a> Sargoth's arena as seen in Mount&Blade Tournaments hosted in Sargoth feature: Axe & Shield Sword & Shield Heavy Sword None of the participants are on horses. King Ragnar himself is known to participate in this tournament often. Economy[] <a href=" class="image"><img alt="2013-10-31 00004" src=" decoding="async" loading="lazy" width="180" height="102" class="thumbimage" data-image-name="2013-10-31 00004.jpg" data-image-key="2013-10-31_00004.jpg" data-relevant="1" data-src=" /></a> Guild Master location. Sargoth produces: Ale Bread Leatherwork Linen Oil Tools Wine Wool Cloth Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg
Sarranid Elite Armor
Sarranid Elite Armor Base Value 3,828 Weight 25 Armor 52 Body Armor, 16 Leg Armor Requirement 8 Strength Sarranid Elite Armor is one of strongest armors in the game being inferior to Plate Armor and with identical stats to Coat of Plates, Khergit Elite Armor, and Vaegir Elite Armor. It will only ever be worn by Sarranid vassals or the player. The design appears similar to mirror armor used by the Ottoman Empire, although mirror armor is made with distinctive metal plates while the Sarranid Elite Armor seems to consist of a flexible material.
Sarranid Mamluke
Sarranid Mamluke Troop Information Culture Sarranid Sultanate Wages 57-30 denars Acquired from... Sarranid Horseman Upgrades to... None Upgrade Cost None XP for Kill 272 xp Ransom Value 228 denars Sarranid Mamlukes are the top-tier mounted units in the Sarranid troop tree, sharing their elite status with the Sarranid Guard and the Sarranid Master Archer. They are available through the promotion of Sarranid Horsemen. Mamlukes are considered to be among the most powerful cavalry available in the game. Tactics[] Tactically, Mamlukes should be used similarly to their Swadian and Vaegir counterparts. Both head-on charges and flanking, while infantry and archers occupy the enemy's attention, are effective ways to use Sarranid Mamlukes. Keep in mind that flanking can result in fewer potential casualties. Commanders that exclusively use Sarranid troops will often find that dismounted Mamlukes are also the most powerful foot troop that they can bring to bear, due to the comparative inferiority of Sarranid Guards. However, this does not necessarily make the unhorsed Mamluke the "best" foot troop overall. Due to their extremely high Riding skill - matched only by Khergit Veteran Horse Archers - and heavy mounts equal to those used by Swadian Knights, Mamlukes have a slightly easier time breaking away from combat for successive charges compared to the heavy cavalry of other factions. Their riding speed also means that they are faster on the march. The high offensive capability and exceptional durability of Sarranid Mamlukes make them some of the best units in open-ground combat, as well as a safe choice for siege offense or defense situations. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Sarranid Mamluke - Default Stats and Equipment Attributes Stat Points Level 27 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 52 Armor Head Sarranid Veiled Helmet Body Mamluke Mail Hand Scale Gauntlets, Mail Mittens Foot Sarranid Mail Boots, Plated Boots Skills Skill Points Ironflesh 5 Power Strike 5 Power Throw ? Power Draw ? Weapon Master ? Shield 5 Athletics ? Riding 7 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 150 Two Handed Weapons 130 Polearms 130 Archery 75 Crossbows 75 Throwing 110 Weapons Melee Heavy Lance, Elite Scimitar, Iron Mace, Sarranid Cavalry Sword Ranged ? Shield Elite Cavalry Shield Mount Sarranid Horse, Sarranian War Horse Trivia[] Sarranid Mamlukes are named after the historical Mamluk cavalrymen and knights of the Ayyubid (slaves from the Caucasus, Central Asia, and north of the Black Sea) Dynasty, the independent Mamluk (Turkish and Circassian) Sultanate, and the Egyptian vassal regions of the Ottoman (Turkish) Empire. Troops of the Sarranids Desert Bandit Recruit Footman Veteran Footman Skirmisher Infantry Horseman Archer Guard Mamluke Master Archer
Sarranid Sultanate
Sarranid Sultanate Banner Troops Official Information Ruler Sultan Hakim Claimant Arwa the Pearled One The Sarranid Sultanate is a new faction introduced in Mount&Blade: Warband, located in the southern deserts of Calradia. It is led by Sultan Hakim, while the claimant to the throne is Arwa the Pearled One. Sarranid lords are called Emirs, an Arab title for a ruler. Their national animal appears to be the desert eagle, as it is depicted on their emblem. However, Hakim's banner is one of the two monarch banners that does not match up with the emblem, and the only one that does does not contain a heraldic eagle. Interestingly, Arwa has an eagle's head on her banner (and so does one of the most powerful lords of the Sultanate, Emir Uqais, initial lord of Durquba, for that matter), which could be related to her claim hinging on Sultan Ayzar's, while Hakim's hinges on Baybak's. Contents 1 History 2 Rulers 3 Vassals 4 Tactics 4.1 Strengths 4.2 Weaknesses 4.3 Summary 5 Troop Tree 6 Territory 7 Trivia History[] The Sarranids were ruled by Sultan Ayzar prior to the events of Warband. Ayzar purchased a slave, Arwa the Pearled One, who would later endear herself to him so much that he eventually let her manage his kingdom and practically adopted her as his daughter. After Ayzar's death, Arwa was allowed to rule on the condition that she marry the realm's general, Emir Baybak, and they ruled together for ten more years. However, after Baybak was killed in a skirmish with the Khergit Khanate (likely under the rule of Janakir Khan at that point). His nephew, Hakim, staged a coup against Arwa, ousting her from power on grounds of her bewitching both the previous Sultan and his uncle. The Sarranids are possibly descendants of the Aserai. They occupy a similar portion of the maps (they likely occupied Charas/Shariz from the Vlandians/Swadians), they have very similar troop trees and the Sarranids share a name with the Banu Sarran, one of the Aserai clans. If this is true, Sultan Ayzar would have descended from Adram or Addas (Nimr had no heirs) and Arwa the Pearled One would share her name with another member of the Banu Sarran, Arwa. Rulers[] Sultan Hakim Initial Ruler Arwa the Pearled One Claimant Vassals[] Emir Amdar Emir Atis Emir Ayyam Emir Azadun Emir Biliya Emir Dhashwal Emir Dhiyul Emir Ghanawa Emir Ghulassen Emir Hamezan Emir Hiwan Emir Lakhem Emir Muhnir Emir Mundhalir Emir Nuam Emir Nuwas Emir Quryas Emir Raddoun Emir Tilimsan Emir Uqais Tactics[] Main article: Sarranid Sultanate Tactics. Strengths[] Good skirmishing ability with overall versatility, thrown weapons and polearms, and high Athletics skill. Powerful heavy cavalry, rivalling the knights of Swadia. Weaknesses[] Infantry is easily outmatched in direct engagements. Archers are outclassed at long range by those of other factions. Summary[] Starting in the Sarranid Sultanate is difficult, as many bandits roam the deserts outside of villages and towns. When you can, leave the area and come back with a large force if you want to attempt to drive out the bandits. Most of their units are relatively weak, excluding some of the higher tier archers and cavalry. The Sarranids use units and tactics that seem to be a blend between those of the Swadians and Vaegirs, giving them more versatility. The top-tier Sarranid cavalry unit, the Sarranid Mamluke, is on a par with the Swadian Knight as the toughest horsemen in the game while Sarranid infantry and archers are tactically closer to Vaegir military units, although they are generally more heavily armored and bear heavier shields than Vaegir troops. Their weakness lies in a lack of specialization arising from this blending. While their archers are relatively tough in melee, they are not as devastating in their main role as archers. Similarly, their infantry have throwing weapons, but lack staying power in melee combat, and their horsemen are slightly less well-armored than their Swadian counterparts (but still quite powerful) and carry more blunt weapons to capture prisoners. Used well, the Sarranids are a formidable force, but it is hard to squeeze a significant amount of damage out of the archers during a siege because they quickly exhaust their ammunition. Sarranid Master Archers are a hedged bet. They are better in melee combat, and thus a good backup when things go awry, but less effective compared to other ranged troops when things go according to plan. Ultimately, Master Archers may not be capable of clinching victory against powerful enemy forces. Mamlukes rule the open desert and their blunt weapons will help them pay their recruitment costs and salaries by capturing prisoners, but their expensive horses are of no use when besieging a town or castle. Sarranid infantry might score a few kills with throwing weapons, but when you need them to hold the line they simply may not be capable of holding their own against other factions' infantry in a direct clash. The Sarranid territory is mostly open desert, making battles very favorable for cavalry and archers. Unlike the Khergits, their cavalry are melee only and have no bows, making them less versatile. However, their mounted knights (Mamlukes) are some of the strongest in the game, rivaling Swadian Knights. Their infantry are considered the weakest in the game when compared to the other factions, and they are not as heavily armed as similar units in other kingdoms. However, they are reliable in large numbers and can be very useful if supported. Sarranid archers use bows and jarids rather than crossbows, and while they can out-shoot Nord Veteran Archers, they are outclassed by Vaegir Marksmen. They have a very fast rate of fire, which allows a small number of troops to lay down an impressive volley in a short amount of time. But, Sarranid archers are not always reliable because of their low damage and poor accuracy, made worse when they spawn with jarids instead of bows. Troop Tree[] Troops of the Sarranids Desert Bandit Recruit Footman Veteran Footman Skirmisher Infantry Horseman Archer Guard Mamluke Master Archer Territory[] The territory of the Sarranid Sultanate contains the following towns, castles, and villages: Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha Note that, over the course of the game, other kingdoms may besiege and take over these lands and the Sultanate may gain more or less land. However, these places are the only places from which you can recruit Sarranid troops. The Sarranid Sultanate is the only faction in which no castle shares its name with that castle's village. You can buy Date Fruit cheaply which, when sold to the neighboring Khergit Khanate, can fetch a price of up to 100 denars. Trivia[] The Sarranid ruler and vassals, unlike those of the other factions, wear their combat attire all the time, including in the castle halls where the other lords usually wear civilian clothing. Internally, this is because the Sarranids were not given an alternate set of clothes in their inventory and so have nothing else to wear. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed
Sarranid Sultanate Tactics
The Sarranid Sultanate is a new empire introduced in Mount&Blade: Warband. It isn't regarded as one of the most popular Factions, simply because of its troop selection. The Sarranid army is difficult to use if you don't know how to play to their strengths. The Sarranids wear light armor, which means they are dispatched fast. But with the right know-how, they can kill the opposition faster in comparison. They move faster on the overland map and, while not as fast as a Khergit warband, are still very speedy. Contents 1 Using the Sarranid Sultanate 1.1 Campaign 1.2 Battlefield 1.3 Sieges 1.4 Prisoners 2 See Also Using the Sarranid Sultanate[] Campaign[] In the beginning, if at war with the Khergits you can easily kill small bands of lords with Sarranid horseman. They may rush to take Swadian or Khergit lands, and three things may happen. One is, they rush in and take a castle, while a larger enemy force rushes in and captures them or captures a city. Two is, A large fight between nations is fought, which Swadians they may win, or possibly Khergits, but most times a Rhodok force will win. Third and least common is that they will rush in, take over a fief, and come back flawlessly. Their infantry can make this happen with powerful throwing weapons, but their archers won't be too much help. The Sarranids have a unique advantage: they start out with four cities like the Khergits, Vaegirs, and Swadians, but only border one other nation. This means that you will almost always fight only one significant opponent at a time. Better yet, your main rival are the Khergit - the most easily conquerable nation in the game. Your enemy will harass you in open fields and constantly loot your villages, but the extremely weak Khergit infantry will not be able to capture well-fortified important locations. You, on the other hand, should travel in tight war-bands (either with your marshall or with nobles who are friendly to you) and use your better balanced units to quickly take over Khergit towns and castles. Unlike the Khergits, Rhodoks could pose a serious threat should they come near your cities, especially because the closest city to their land is your capital, Shariz. Therefore, you should switch tactics and engage the Rhodoks as if you were a Khergit - use more horsemen (to counter their infantry) and attack them in the open, looting their villages and harassing them at every turn. Initially you should only try to buy time until a ceasefire is declared, but once the Khergits are out of the picture, you could advance to Rhodok lands using either better infantry recruited from other kingdoms, or simply with much larger numbers (bolstered by your newly acquired Khergit towns - but remember that Khergit troops are merely there to overwhelm and act as a meat shield for your Mamlukes). Eventually even the powerful Rhodok Sharpshooters will have to yield to your relentless onslaught. The same strategy can be employed against Swadia, Vaegirs and the Nords. Battlefield[] On the battlefield, a Mamluke is argued to rival the powerful Swadian Knight. They can make quicker turns, wear very thick armour, and their heavy iron mace can deal blunt damage. The damage is less, and the blunt damage is not always good, but can be useful for capturing prisoners. However, their armour is slightly worse than the Swadians, so is their polearm skill. On foot, a Sarranid Guard, while it may have longer ranged throwing weapons than a Nord, is no match in hand-to-hand melee. Sarranid Guards are probably the worst top tier soldier in the game, worse than the Khergit Lancer and Nord Veteran Archer. Their archer has good armor and a fast-shooting bow, being roughly on par with the vaegirs. The Mamluke is one of the two most powerful horsemen in the game. As such, their main tactic is to charge into the fray, relying on their excellent armor to carry them through, even when surrounded by lesser enemies. Mamlukes carry shields which offer them even better defense in prolonged melee, whether on foot or on horseback. As a consequence of this, Mamlukes can also serve as the heavy infantry of the Sarranid Sultanate. Armed with iron maces, Mamlukes can smash through castle defenders, making way for weaker troops to pour into the gaps. They still have trouble attacking castles of Nords or Rhodoks, the Swadian Knight may be better because the Morningstar can crush through blocks more often. Sarranid Master Archers are a unique mix of archer and light infantry. In the open, they can decimate unprotected troops or dismount fast cavalry like Khergit Veteran Horse Archers. Heavy cavalry or infantry are much better protected against Master Archers' arrows and will destroy them if they reach them. Therefore, the best tactic for these archers is to plant them on a hill and let them do their thing while you and your Mamlukes monitor the situation. If light infantry or fast horses try to approach you need not do anything - the archers will either kill their enemies or weaken them sufficiently to take them out in melee. If they are approached by heavy infantry, the enemy will raise their shields to absorb the incoming arrows - this will slow down the enemy and will give you time to regroup your cavalry and charge at the unprotected rear and flanks of the enemy infantry (don't forget to order your archers to hold fire a few moments before so that you won't be peppered by your own troops). Sarranid Guards are the most lightly armored of all elite infantry and are of little use as heavy line infantry. They do, however, have Jarids with which they can annoy enemy forces. Since Jarids have a longer range than many other thrown weapons, you could move them with cavalry, stop them some way in front of the enemy and let the Jarids fly. The enemy will then raise their shields, giving your cavalry an opportunity to attack from the flanks. But they can and will still maneuver to defend against cavalry when your Guards run out of Jarids. It's best to order your infantry to hold fire until you're sure they can hit their targets. Alternatively, you can leave them behind your archers (hidden behind some nearby obstacle, or better yet, a slopping hill) to surprise any enemy that nears your archers (again, high speed may help them intercept the enemy). Sieges[] When trying to take a castle, you should pull back your infantry and cavalry while having your archers line up and spread out at a good spot to pick defenders off of the walls. Once the enemy is weakened or your men begin to run out of ammo, order your cavalry to charge, followed by your infantry and archers. Prisoners[] All Sarranid elite troops are either equipped with, or have a high chance of being equipped with, a blunt weapon. If you order your troops to switch to blunt weapons most of them will comply and will help you take as many prisoners as you want. The Mamlukes are one of the few elite horsemen (others being the Slaver Chiefs and Khergit Lancers) that are armed in this fashion, meaning you'll be able to maintain a good charge even though Mamluke's are better for flanking. The superior horses and equipment of the Mamlukes makes them better suited for this task than even when you set out to capture prisoners, without giving much more thought to micromanaging your troops than any other unit in the game. Note that prisoners will slow you down and can escape. You also lose morale if you recruit prisoners. See Also[] Strategy and Tactics Khergit Khanate Tactics Kingdom of Nords Tactics Kingdom of Rhodoks Tactics Kingdom of Swadia Tactics Kingdom of Vaegirs Tactics
Savage (Multiplayer)
Savage Basic Armor Improved Troop Information Faction Battania Type Infantry Cost 130 Class Stats Hit Points 100 Armor 3 (basic)12 (improved) Movement Speed 80 Army Size 17 Savages are a multiplayer infantry class of Battania. Official Description[] The Battanian heroes of old were known for their ferocity and their disdain for their own safety, and those warriors who hew most closely to this ideal take up the massive falx, a devastating curved blade that is usually used two-handed. They fight in the center of the line, trying to chop their way to the enemy's standard. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Falx Two Handed One Handed Perks Small Heater Shield Makes blocking easier, effective against ranged unitsShield Rhomphaia Longer, heavier sword(replaces Falx)Two Handed Improved Armor Provides +9 armor
Savinth
Savinth Settlement Information Type Village Kingdom Vlandia Fortification Charas Savinth is a village in Vlandia owned by the baron, Ingalther of House dey Cortain. The village is bound to Charas and is known to produce Horses. Savinth sits on warm, grassy plains north of the Bay of Charas. The land is fine pasture for the renowned horses of the Vlandians. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin
Saxons
The Saxons are a Christian culture in Viking Conquest. History[] Anglo-Saxon and Brittonic Kingdoms in England The first Anglo-Saxons in England were there because the King of the Britons, Vortigern, needed help against the Gaelic and Pictish invasions in his new lands. This was right after the Roman Empire's collapse, so he was not in a powerful position in the new Roman-free Britain. The leaders of the Anglo-Saxon mercenaries were Hengest and Horsa and, as a reward for their help against the Gaels and the Picts, they were given control of Kent, a small piece of land in Southern Britain. Seeing that Britain was in a weak spot with their King, the Anglo-Saxons invaded England and quickly conquered it for their people. In the centuries that followed, more and more Anglo-Saxons came to England, turning Britain into separate Kingdoms but a powerful land. Factions[] The Saxons have much in common with the Angles. There is only one Saxon kingdom: the West Seaxe. Banner Name Color Ruler Claimant Capital Kingdom of West Seaxe #ff4f38 Brytenwalda Aethelred Aethelwulfing Aetheling Ceorl Cippanhamm Troops[] Saxon Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed
Sea Raider Boss
Sea Raider Boss Troop Information Culture Bandits Wages ? denars/day Acquired from... Prisoners Upgrades to... None Upgrade Cost None Ransom Value ? denars Sea Raider Bosses are tier-five Sea Raider infantry in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Sea Raider Troops Sea Raider Warrior Chief Boss
Sea Raider Chief
Sea Raider Chief Troop Information Culture Bandits Wages 8 denars/day Acquired from... Sea Raider Warrior Upgrades to... Sturgian Druzhinnik( Veteran's Respect) Upgrade Cost ? denars Ransom Value ? denars Sea Raider Chiefs are tier-four Sea Raider infantry in Mount&Blade II: Bannerlord. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.7 beta) One Handed 160 Two Handed 80 Polearm 40 Bow 80 Crossbow 0 Throwing 120 Riding 110 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.5.7 beta) Weapons Veteran Warrior's AxeNorthern Throwing Axes Shield Northern Round Shield Head Armor Northern Warlord Helmet Shoulder Armor Bear Pelt Body Armor Decorated Northern Hauberk Hand Armor ? Foot Armor Mail Chausses Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Armor Head Body Arm Leg Weight Northern Warlord Helmet 47 - - - 3.6 Bear Pelt - 14 - - 2.3 Decorated Northern Hauberk - 25 8 8 20.5 Mail Chausses - - - 22 2.9 Total 47 39 8 30 29.3 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Melee Name Veteran Warrior's Axe Type 1H Weapon Class 1H Axe Swing Speed 94 Swing Damage 75 Thrust Speed - Thrust Damage - Length ? Handling ? Weight 1.19 Shield Name Northern Round Shield Class Large Shield Speed 87 Hit Points 280 Weight 3.3 Throwing Name Northern Throwing Axes Class Throwing Axes Length 37 Damage 70 (cut) Missile Speed 27 Accuracy 93 Stack Amount 3 Weight 0.71 Gallery[] Front viewBack viewTroop icon Sea Raider Troops Sea Raider Warrior Chief Boss
Sea Raider Warrior
Sea Raider Warrior Troop Information Culture Bandits Wages 5 denars/day Acquired from... Sea Raider Upgrades to... Sea Raider Chief- or -Varyag Veteran( Veteran's Respect) Upgrade Cost ? denars Ransom Value ? denars Sea Raider Warriors are tier-three Sea Raider infantry in Mount&Blade II: Bannerlord. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.7 beta) One Handed 80 Two Handed 40 Polearm 60 Bow 40 Crossbow 0 Throwing 60 Riding 0 Athletics 80 Equipment[] Troops may spawn with these items in battle. (v1.5.7 beta) Weapons CleaverHarpoons Shield ? Head Armor Northern Warlord Helmet Over Mail Shoulder Armor Scarf Body Armor Northern Leather Vest Hand Armor ? Foot Armor Wrapped Shoes Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Armor Head Body Arm Leg Weight Northern Warlord Helmet Over Mail 47 - - - 1.9 Scarf - 2 - - 0.5 Northern Leather Vest - 9 2 4 0.9 Wrapped Shoes - - - 4 0.8 Total 47 11 2 8 4.1 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Melee Name Cleaver Type 1H Weapon Class 1H Sword Swing Speed 82 Swing Damage 76 Thrust Speed 88 Thrust Damage 35 Length ? Handling ? Weight 1.8 Throwing Name Harpoons Class Javelins Length 83 Damage 113 (pierce) Missile Speed 28 Accuracy 92 Stack Amount 5 Weight 1.35 Gallery[] Front viewBack viewTroop icon Sea Raider Troops Sea Raider Warrior Chief Boss
Sea Raider (Bannerlord)
For the classic version, see Sea Raider. Sea Raider Troop Information Culture Bandits Wages 3 denars/day Acquired from... Prisoners Upgrades to... Sea Raider Warrior- or -Sturgian Soldier( Veteran's Respect) Upgrade Cost ? denars Ransom Value ? denars Sea Raiders are tier-two Sea Raider infantry in Mount&Blade II: Bannerlord. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.7 beta) One Handed 40 Two Handed 30 Polearm 40 Bow 20 Crossbow 0 Throwing 30 Riding 15 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.5.7 beta) Weapons Gallogaich Axe Shield ? Head Armor Northern Roughhide Cap Shoulder Armor Scarf Body Armor Northern Layered Cloth Hand Armor ? Foot Armor Wrapped Shoes Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Armor Head Body Arm Leg Weight Northern Roughhide Cap 8 - - - 0.5 Scarf - 2 - - 0.5 Northern Layered Cloth - 7 2 3 1.1 Wrapped Shoes - - - 4 0.8 Total 8 9 2 7 2.9 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Melee Name Gallogaich Axe Type 1H Weapon Class 1H Axe Swing Speed 97 Swing Damage 60 Thrust Speed - Thrust Damage - Length ? Handling ? Weight 1.03 Gallery[] Front viewBack viewTroop icon Sea Raider Troops Sea Raider Warrior Chief Boss
Seasoned Wolf
Seasoned Wolf Troop Information Culture Battania Wages ? denars/day Acquired from... Young Wolf Upgrades to... Chosen Wolf Upgrade Cost ? denars Ransom Value ? denars Seasoned Wolves are tier-three archers of the Wolfskins. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Wolfskins Troops Young Wolf Seasoned Wolf Chosen Wolf
Sein
Sein Official Information Kingdom Battania Monarch High King Caladog Title Nobleman Clan fen Derngil Personal Details Gender Male Age 18 Siblings RanaonAlynneth Sein is a nobleman within the realm of Battania and a member of clan fen Derngil. He has the reputation of being brave but merciful. Sein's father is the chieftain Ergeon, and his sisters are Alynneth and Ranaon. Despite Nywin being Ergeon's spouse, she is not listed as his mother.