title
stringlengths
2
53
content
stringlengths
53
109k
Tatar Raider
Tatar Raider Troop Information Culture Bandits Wages 3 thalers/week Acquired from... Prisoners Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value 13 thalers Tatar Raiders are bandit horse archers in With Fire & Sword. Tactics[] They are mounted and use tactics similar to the Crimean Khanate: hit-and-run tactics with bows and arrows or charging straight towards you with spears and sabers. Tatar Raiders should not be encountered by new or inexperienced players - they usually attack small groups of farmers, scouts, and foragers but will target you too if your party is rather small. They spawn in groups of 3-60. The prevalence of Tatar Raiders makes traveling Crimean lands dangerous to new and low-level players since they typically do not have enough cavalry, horses, or Path-finding skill to outrun them nor the means to defeat them in battle. Once the player has acquired a party of 15-20 troops, Tatar Raiders will run away from them, making access to lucrative trade routes to Azaq-kale, Bakhchisaray, and by extension the general Crimean area, much safer. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Tatar Raider - Default Stats and Equipment Attributes Stat Points Level 6 Strength 7 Agility 6 Intelligence 4 Charisma 4 Health ? Armor Head None Body RobeSimple Robe Hand None Foot Village Boots Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw 1 Weapon Master ? Shield ? Athletics ? Riding 4 Shooting from Horseback 2 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 70 Two Handed Weapons 70 Polearms 70 Archery 70 Firearms 70 Throwing 70 Weapons Melee Cavalry LanceSimple Tatar Saber Ranged LongbowArrows Shield None Mount Saddle Horse Trivia[] Tatar Raiders could, in a sense, be considered the With Fire & Sword equivalent of Steppe Bandits, seeing as they are horse archers that roam around the Crimean steppe. Among other khanates established after the collapse of the Mongol Empire in Europe and the Middle East, the Crimean Khanate was a nation-state founded and dominated by Tatars. Wikipedia has an article on this subject at:Tatars Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr
Tavern
For the Viking Conquest version, see Mead Hall. The interior of the tavern of Reyvadin Taverns, in addition to marketplaces, are a primary place to trade for information, help, and services. They are populated by a rotating cast of characters and reset periodically. Some quests originate and terminate within taverns. Taverns are not linked, so each town's tavern is a separate entity with the same characters rotating through them. Taverns are the only places to recruit new & unmet companions, sell prisoners, and buy books. They are also the only places where mercenaries may be directly recruited. Many taverns have bedrooms in the back or upstairs. While most of the activity is in the main room of a tavern, it is sometimes worth checking the other rooms to see if more NPCs are present. The Nord taverns in Sargoth, Tihr, and Wercheg all have a second floor while Suno does not have a second floor at all. People you might meet in a tavern include: A tavern keeper in Praven Tavern Keepers: Tavern keepers welcome those who keep the peace. Life as a tavern keeper is one possible outcome of a player's retirement. Players can offer to buy everyone's drinks for the night, at the cost of 1000 denars. This raises the player's reputation with the town by one, but this offer can only be made to one town per day. Tavern keepers are also the masters of gossip in their factions, and will let the player know if specific lords need to rescue family members, if lords need bandit camps cleared out, if other lords need unspecified (and generally unsavory) work done, and if Guild Masters have set bounties on any bandits. Players deliver ale for Guild Masters directly to tavern keepers of destination towns Tavern keepers have stored reputation, affected only by bar fights. The purpose of this reputation is unknown. Mercenaries: Groups of 3-7 (2-9 in With Fire & Sword) men looking to fight loyally for pay, represented by a head mercenary in the tavern. The player can choose to hire some or all of them for a hefty fee. They all come from the mercenary tier tree. Once hired, mercenaries disappear from that tavern until a new band moves in. Travellers: Travellers roam the land of Calradia, brokering information and gossip about the entire realm. They offer the player advice about life in Calradia. They also offer information on where to find claimants and lost companions for a 30-denar fee. Ransom Brokers: Ransom brokers buy prisoners (in Warband they pay different prices based on the prisoner's level) from the player. They also provide information about the whereabouts of imprisoned party companions and the possibility to ransom them. Ramun the Slave Trader is a special ransom broker who has traded in galley slaves ever since Zendar burned down, and is glad to teach players the manhunter trade. Wandering Poets: Going by various names (Wandering Ashik, Wandering Bard, Wandering Troubadour, Wandering Skald), poets are the masters of Calradian romance (Warband only). Poets provide all of a kingdom's gossip on courtships. They provide details on the personality of eligible ladies, as well as news on courtship developments in a kingdom. Both personalities and news are recorded in the player's character log along with the relevant date. Married ladies leave the poet's list of newsworthy maidens. From this courtship news, male players may issue duel to lords rivaling for their ladies' affections. Poets also teach new players the intricacies of wooing and eventually marrying in Calradia. Poets teach players poems, based on their specific poem set, that are used during courtship. These poems cost 300 denars and time will pass as they are taught. There are only a total of five poems. Belligerent Drunks: Men who drank too much and are looking to fight. Players with high renown can coax drunks into submission and to leave the tavern. Otherwise, the player has a bar fight on their hands (no projectile weapons by order of management). Killing or incapacitating the drunk will yield the player the drunk's Nordic Sword and 200 denars, along with either a slight positive or negative reputation gain with the tavern keeper (-1 for calling drunk 'animal' or killing him without a chance to draw his weapon, +1 for killing/knocking him unconscious after he draws his sword, or apologizing). A bar fight will also send all tavern occupants scrambling for cover. Book Merchants: Educated men peddling books for those who wish to better themselves. Books are expensive but often well worth the benefit. Quest Merchants: A merchant of the town, this local merchant will guide the player through his or her first steps in the dangerous world. After meeting the merchant in his home, he continues to support and offer tutorial quests to the player from the town's tavern. Companions: The backbone of a player party, all companions are initially met and recruited at a tavern. companions lost from a party, either from a loss in battle or over a disagreement with the player, after trying and failing to make it in Calradia will eventually wind up in taverns. The player may only attempt to recruit a companion a number of times in one day. Farmers: A farmer from a nearby village who asks the player for help "evicting" a band of marauding bandits. The farmer gives no direct rewards, rather a choice of rewards will be offered by the saved village. The quest he gives is called Save the village from marauding bandits. Hired Assassin: Very rare. Assassins are hired by enemy lords (with less than -20 relation) that have a sadistic (harsh) personality. They become active without notice once the player comes close to them. At most, they appear once every 7 days.
Team Deathmatch Mode
Team Deathmatch Mode is a game mode within the Multiplayer section of Mount&Blade II: Bannerlord. It is a returning game mode from its predecessor Mount&Blade: Warband. Description[] Jump straight into the action in this medieval take on a classic PvP game mode. Players: 50 vs 50. Average Playtime: 20 minutes. Rounds: Best of 1. Round Time: 20 minutes. Objectives: Earn gold and points by killing enemies and assisting your teammates as you race against the opposing team to victory. Troops: Spawn with better troops by using gold depending on your kills on the battlefield.
Tegresos
Tegresos Settlement Information Type Village Kingdom Southern Empire Fortification Danustica Tegresos is a village in the Southern Calradic Empire owned by Oros of the Mestricaros clan. The village is bound to Danustica and is known to produce Sheep. Description[] Tegresos sits just north of the Calsa River, right before it enters the network of lakes, creeks and lagoons that form the borderlands with the Aserai. The inhabitants of this region have bred sheep that feed on marsh-grasses. [1] Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea ↑ Encyclopedia Calradia, entry "Tegresos"
Tehlrog Castle
Tehlrog Castle Settlement Information Type Castle Kingdom Kingdom of Nords Villages Ambean Vayejeg Sieges with... Ladders Port No World Map Mount&BladeTehlrog CastleAmbeanTemplate:World Map/Mount&BladeWarbandTehlrog CastleVayejegTemplate:World Map/Warband Tehlrog Castle is a castle belonging to the Kingdom of Nords. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Tehlrog Castle lies to the southwest of Sargoth on the border with the Kingdom of Swadia, lying closer to Suno than any Nordic Towns. Its village is Ambean which is to the northwest. Warband[] Tehlrog Castle lies southeast of Sargoth between the two rivers flowing through Nordic territory. It is on the border with the Kingdom of Vaegirs. Its village is Vayejeg which is to the southeast, resting in the middle of one of the snaking river bends. Layout[] Player Keep Dungeon Breach Siege[] Besieging Tehlrog Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Tehlrog castle's design is similar to a motte-and-bailey fort, featuring wooden buildings in an open courtyard atop a walled-in hill. Gallery[] Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg
Tememos
Tememos Settlement Information Type Village Kingdom Northern Empire Fortification Syratos Castle Tememos is a village in the Northern Empire owned by Archon Maritzios of clan Vatatzes. The village is bound to Syratos Castle and known to produce Hardwood. Tememos lies in heavily wooded hill country at the northern end of Lake Tanaesis. Many of the villagers work as foresters, harvesting oak, beech and pine for the sale to the lake cities. Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos
Temp:BodyArmorBannerlord
These tables are generated from game data. Do not edit this page. the Temp:* pages are intended as temporary resource that are continually updated. Once the game is finalized, these can be deleted and replaced with non-ugly ones :P (Game Version: e1.4.3) Contents 1 BodyArmor 2 Modifiers 2.1 chain 2.2 cloth 2.3 leather 2.4 cloth_unarmoured 2.5 plate BodyArmor[] Item Armor Arm Armor Body Armor Leg Material Weight Modifiers Culture Long Southern Robe 1 2 2 Cloth 0.6 #cloth_unarmoured Aserai Layered Robe 2 8 3 Cloth 14.0 #cloth_unarmoured Aserai Southern Robe 1 3 1 Cloth 1.8 #cloth_unarmoured Aserai Southern Tunic Waistcoat 1 3 2 Cloth 0.8 #cloth_unarmoured Aserai Thick Sleeved Robe 1 4 3 Cloth 1.0 #cloth_unarmoured Aserai Southern Villager Dress 1 2 1 Cloth 0.5 #cloth_unarmoured Aserai Fine Southern Dress 2 3 2 Cloth 0.7 #cloth_unarmoured Aserai Southern Dress With Robes 3 5 3 Cloth 0.9 #cloth_unarmoured Aserai Southern Dress with Waistband 1 3 2 Cloth 0.8 #cloth_unarmoured Aserai Southern Robe with Waistband 1 6 1 Cloth 0.8 #cloth_unarmoured Aserai Southern Robe with Leather Belt 2 4 2 Cloth 1.1 #cloth_unarmoured Aserai Colored Southern Robe 1 3 1 Cloth 0.9 #cloth_unarmoured Aserai Colored Bisht 2 3 1 Cloth 1.0 #cloth_unarmoured Aserai Thawb 2 3 1 Cloth 1.1 #cloth_unarmoured Aserai Southern Peasant Robe 2 3 1 Cloth 1.1 #cloth_unarmoured Aserai Tassled Southern Robes 2 3 2 Cloth 0.9 #cloth_unarmoured Aserai Southern Silk Clothing 2 3 2 Cloth 0.4 #cloth_unarmoured Aserai Southern Short Padded Robe 2 12 3 Cloth 1.0 #cloth Aserai Southern Padded Cloth 2 12 3 Cloth 1.3 #cloth Aserai Southern Studded Leather Coat 3 15 4 Leather 1.6 #leather Aserai Leather Strips Over Padded Robe 3 17 6 Cloth 4.1 #cloth Aserai Southern Robe With Mail 12 34 12 Cloth 8.2 #cloth Aserai Long Padded Robe 3 14 6 Cloth 22.3 #cloth Aserai Southern Horseman Armor 3 20 2 Leather 4.4 #leather Aserai Southern Ring Mail 6 22 6 Chainmail 10.5 #chain Aserai Southern Archer Armor 14 32 6 Cloth 9.3 #cloth Aserai Southern Robe Over Mail 8 34 12 Chainmail 8.9 #chain Aserai Southern Lamellar Armor 14 40 6 Plate 9.4 #plate Aserai Southern Scale Armor 16 48 18 Plate 14.4 #plate Aserai Stitched Leather Over Mail 14 36 14 Chainmail 11.1 #chain Aserai Sturgia Cavalry Armor 14 40 16 Plate 9.4 #plate Sturgia Southern Lamellar Armor 4 28 6 Plate 8.8 #plate Aserai Baggy Trunks 0 6 Leather 0.2 #leather Battania Armored Baggy Trunks 1 1 8 Leather 0.3 #leather Battania Sleeveless Studded Fur Armor 1 8 2 Leather 0.4 #leather Battania Studded Fur Armor 2 10 3 Leather 0.6 #leather Looters Tattered Rags 0 3 1 Cloth 0.3 #cloth_unarmoured Battania Burlap Waistcoat 1 3 2 Cloth 0.4 #cloth_unarmoured Battania Woodland Garments 4 14 6 Leather 1.2 #leather Battania Highland Peasant Dress 2 4 1 Cloth 0.9 #cloth_unarmoured Battania Highland Dress 2 4 1 Cloth 0.8 #cloth_unarmoured Battania Highland Plaid Dress 2 4 2 Cloth 0.7 #cloth_unarmoured Battania Highland Tunic 1 1 1 Cloth 0.6 #cloth Battania Highland Villager Tunic 1 2 1 Leather 0.4 #leather Battania Highland Townsmans Tunic 1 3 1 Leather 0.6 #leather Battania Highland Dress 2 4 2 Cloth 0.7 #cloth_unarmoured Battania Highland Villager Dress 2 4 2 Cloth 0.7 #cloth_unarmoured Battania Fur Armor With Strap 2 8 6 Leather 1.6 #leather Battania Fur Armor 2 13 3 Leather 13.6 #leather Battania Long Fur Coat 2 10 3 Leather 2.6 #leather Battania Highland Cloth 1 8 2 Cloth 9.0 #cloth Battania battanian_savage_armor 1 1 8 Cloth 0.8 #cloth Battania Highland Scale Mail 2 24 4 Plate 11.3 #plate Battania Kilt Over Plated Leather 8 44 8 Leather 10.8 #leather Battania Woodland Chainmail 8 34 10 Chainmail 10.3 #chain Battania Ranger Mail 8 32 8 Chainmail 12.0 #chain Battania Highland Mercenary Armor 12 40 12 Chainmail 11.6 #chain Battania Highland Scale Armor 2 24 4 Plate 10.7 #plate Battania Highland Noble Armor 3 40 2 Chainmail 11.6 #chain Battania Highland Warlord Armor 14 46 12 Plate 12.4 #plate Battania Eastern Steppe Armor 1 6 2 Cloth 0.6 #cloth_unarmoured Khuzait Eastern Steppe Robe 1 2 1 Cloth 0.4 #cloth_unarmoured Khuzait Studded Leather Waistcoat 0 8 2 Leather 0.7 #leather Khuzait Common Eastern Dress 2 4 3 Cloth 0.8 #cloth_unarmoured Khuzait Eastern Dress with Fur 1 8 3 Cloth 0.9 #cloth_unarmoured Khuzait Eastern Envelope Dress 1 2 1 Cloth 0.6 #cloth_unarmoured Khuzait Eastern Rich Coat 0 6 1 Leather 2.7 #leather Khuzait Eastern Thick Coat 0 6 1 Leather 2.7 #leather Khuzait Reinforced Suede Armor 2 16 5 Cloth 2.3 #cloth Khuzait Studded Steppe Leather 3 12 3 Leather 2.4 #leather Khuzait Belted Leather Cuirass 2 14 4 Leather 1.9 #leather Khuzait Crude Eastern Leather Armor 3 10 3 Leather 2.4 #leather Khuzait Eastern Leather With Belt 2 6 3 Leather 2.4 #leather Khuzait Eastern Reinforced Armor 2 16 5 Leather 2.4 #leather Khuzait Eastern Mirrored Leather Armor 2 15 4 Leather 2.4 #leather Khuzait Eastern Stitched Leather Coat 2 26 10 Leather 13.9 #leather Khuzait Eastern Leather Lamellar Armor 3 22 6 Leather 2.6 #leather Khuzait Studded Leather Over Aketon 8 26 8 Leather 3.8 #leather Khuzait Eastern Lamellar Armor 4 34 12 Plate 5.8 #plate Khuzait Eastern Strapped Lamellar Armor 2 24 8 Plate 7.3 #plate Khuzait Eastern Plated Leather Vest 2 24 4 Plate 14.2 #plate Khuzait Eastern Brass Lamellar Over Mail 16 44 16 Chainmail 11.4 #chain Khuzait Eastern Plated Leather 14 36 14 Plate 21.5 #plate Khuzait Sackcloth Tunic 1 2 1 Cloth 0.6 #cloth_unarmoured Vlandia Western Cloth Tunic 1 2 1 Cloth 0.4 #cloth_unarmoured Vlandia Long Hemp Tunic 2 4 2 Cloth 0.6 #cloth_unarmoured Vlandia Long Woolen Tunic 1 2 1 Cloth 0.4 #cloth_unarmoured Vlandia Western Noble Dress 1 2 1 Cloth 0.6 #cloth_unarmoured Vlandia Western Common Dress 1 2 1 Cloth 0.7 #cloth_unarmoured Vlandia Western Corseted Dress 1 2 2 Cloth 0.5 #cloth_unarmoured Vlandia Scholars Robe 1 2 2 Cloth 0.5 #cloth_unarmoured Vlandia Padded Leather Shirt 3 10 2 Leather 1.8 #leather Vlandia Western Padded Coat 6 24 8 Cloth 2.4 #cloth Vlandia Leather Coat Over Cloth 3 12 4 Cloth 0.7 #cloth_unarmoured Vlandia Western Gambeson 3 12 3 Cloth 2 #cloth Vlandia Western Aketon 3 13 3 Cloth 12.4 #cloth Vlandia Western Leather Coat 2 9 2 Leather 2.3 #leather Vlandia Sleeveless Padded Short Coat 2 15 2 Cloth 2.0 #cloth Vlandia Sleeveless Padded Coat 2 15 7 Cloth 2.2 #cloth Vlandia Padded Short Coat 7 15 2 Cloth 2.2 #cloth Vlandia Leather Scale Armor 6 18 6 Leather 8.6 #leather Vlandia Woven Leather Vest 1 16 2 Leather 4.7 #leather Vlandia Western Chainmail 12 24 12 Chainmail 10.0 #chain Vlandia Western Hauberk 10 32 10 Chainmail 7.3 #chain Vlandia White Tabard Over Mail 12 34 12 Chainmail 9.6 #chain Vlandia Red Tabard Over Mail 12 34 12 Chainmail 8.6 #chain Vlandia Fortified Mercenary Armor 4 24 8 Chainmail 8.2 #chain Vlandia Western Mail Shirt 8 30 10 Chainmail 7.5 #chain Vlandia Plated Leather Coat 14 40 16 Plate 12.7 #plate Vlandia Coat of Plates Over Mail 18 46 14 Chainmail 25.11 #chain Vlandia Banded Leather Over Mail 6 30 6 Chainmail 8.6 #chain Vlandia Northern Tunic 1 2 1 Cloth 0.4 #cloth_unarmoured Sturgia Northern Luxery Tunic 1 3 2 Cloth 0.6 #cloth_unarmoured Sturgia Northern Belted Tunic 1 4 1 Cloth 0.3 #cloth_unarmoured Sturgia Roughcloth Shortcoat 1 5 1 Cloth 0.4 #cloth_unarmoured Sturgia Northern Dress 1 2 2 Cloth 0.7 #cloth_unarmoured Sturgia Laced Dress 1 2 1 Cloth 0.6 #cloth_unarmoured Sturgia Cut Dress 2 2 Cloth 0.6 #cloth_unarmoured Sturgia Cut Dress With Pouch 3 2 Cloth 0.5 #cloth_unarmoured Sturgia Dress 1 2 1 Cloth 0.5 #cloth_unarmoured Sturgia Plain Dress 1 2 1 Cloth 0.5 #cloth_unarmoured Sturgia Heavy Northern Tunic 1 6 2 Cloth 1.0 #cloth_unarmoured Sturgia Northern Sloven Leather 2 9 2 Leather 2.9 #leather Sturgia Northern Heavy Coat 1 7 2 Cloth 0.9 #cloth_unarmoured Sturgia Northern Padded Gambeson 2 10 2 Cloth 1.5 #cloth Sturgia Northern Padded Cloth 2 8 3 Cloth 1.6 #cloth Sturgia Northern Layered Cloth 2 8 1 Cloth 1.1 #cloth Sturgia Northern Leather Vest 1 7 2 Leather 0.9 #leather Sturgia Stitched Leather Vest 3 12 2 Leather 1.5 #leather Sturgia Northern Leather Over Heavy Cloth 2 12 2 Leather 1.8 #leather Sturgia Layered Leather Tunic 4 14 5 Leather 1.2 #leather Sturgia Northern Leather Tabard 2 20 6 Leather 1.7 #leather Sturgia Northern Lamellar Armor 4 26 6 Cloth 1.9 #cloth Sturgia Decorated Northern Hauberk 12 32 12 Chainmail 20.5 #chain Sturgia Northern Leather Tabard Over Mail 6 30 4 Chainmail 8.4 #chain Sturgia Northern Hauberk 10 32 10 Chainmail 8.3 #chain Sturgia Leather Armor with Iron Plates 4 22 4 Plate 9.6 #plate Sturgia Northern Coat Of Plates 4 48 8 Plate 14.2 #plate Sturgia Northern Bronze Scale Vest Over Gambeson 6 28 12 Plate 15 #plate Sturgia Northern Bronze Scale Vest 2 25 4 Plate 12 #plate Sturgia Northern Brigandine Over Hauberk 20 46 34 Plate 28.6 #plate Sturgia Northern Brass Lamellar Over Mail 16 44 16 Plate 23.6 #plate Sturgia Northern Lamellar Over Mail 12 44 20 Plate 24 #plate Sturgia Northern Lamellar Over Hauberk 20 44 22 Plate 28 #plate Sturgia Northern Decorated Hauberk 10 32 10 Chainmail 9.3 #chain Sturgia Northern Decorated Mail 6 22 8 Chainmail 8.3 #chain Sturgia Commoner Clothes 1 3 2 Cloth 0.5 #cloth_unarmoured Empire Rich Tunic 1 2 1 Cloth 0.4 #cloth_unarmoured Empire Hemp Tunic 1 1 1 Cloth 0.4 #cloth_unarmoured Empire Tied Cloth Tunic 1 4 1 Cloth 0.4 #cloth_unarmoured Empire Imperial Rich Dress 1 3 1 Cloth 0.5 #cloth_unarmoured Empire Ladies Dress 2 2 1 Cloth 0.7 #cloth_unarmoured Empire Red Dress 2 3 2 Cloth 0.6 #cloth_unarmoured Empire Military Tunic 3 8 3 Cloth 0.6 #cloth_unarmoured Empire Tunic With Shoulder Pads 3 8 2 Cloth 0.6 #cloth_unarmoured Empire Tunic With Rolled Cloth 3 6 4 Cloth 0.7 #cloth_unarmoured Empire Imperial Robes 2 4 2 Cloth 0.9 #cloth_unarmoured Empire Padded Cloth With Strips 2 14 7 Cloth 2.2 #cloth Empire Leather Tunic 2 12 7 Leather 2.1 #leather Empire Patched Gambeson 2 8 1 Cloth 2.4 #cloth Empire Imperial Padded Cloth 3 10 3 Cloth 2.8 #cloth Empire Imperial Stitched Leather 0 13 1 Leather 2.5 #leather Empire Imperial Gambeson 1 12 1 Cloth 2.1 #cloth Empire Imperial Gambeson With Skirts 2 14 5 Cloth 2.0 #cloth Empire Imperial Gambeson With Straps 0 14 1 Cloth 1.6 #cloth Empire Imperial Long Gambeson 1 12 3 Cloth 1.5 #cloth Empire Imperial Auxiliary Armor 5 17 5 Cloth 1.9 #cloth Empire Imperial Auxiliary Armor With Straps 6 18 7 Cloth 2.0 #cloth Empire Imperial Studded Leather 6 26 8 Leather 3.0 #leather Empire Imperial Simple Leather Armor 6 22 6 Leather 3.1 #leather Empire Woven Leather Coat 10 19 2 Leather 5.1 #leather Empire Imperial Gambeson Over Leather Jacket 4 16 5 Cloth 1.8 #cloth Empire Imperial Mail Over Stripped Leather 10 30 10 Chainmail 10.2 #chain Empire Imperial Cavalry Armor 10 32 12 Chainmail 8.3 #chain Empire Imperial Mail Over Leather 9 30 8 Chainmail 8.6 #chain Empire Imperial Mail Vest 12 34 12 Chainmail 9.8 #chain Empire Imperial Scale Armor 20 50 20 Plate 12.7 #plate Empire Imperial Lamellar Over Leather 7 28 6 Plate 11.6 #plate Empire Lamellar With Scale Skirt 16 48 22 Plate 12.4 #plate Empire Legionary Mail 12 40 12 Chainmail 10.5 #chain Empire Imperial Lamellar 14 44 16 Plate 22.1 #plate Empire Dummy Min Armor 0 0 0 Cloth 10 #cloth Looters Dummy Lower Average 12 12 12 Leather 20 #leather Looters Dummy Higher Average 37 37 37 Chainmail 30 #chain Looters Dummy Max Armor 55 55 55 Plate 40 #plate Looters Burlap Dress 1 1 1 Cloth 0.5 #cloth_unarmoured Looters Commoners Shirt 1 3 2 Cloth 0.5 #cloth_unarmoured Looters Torn Padded Garments 1 2 1 Cloth 0.5 #cloth_unarmoured Looters Commoners Tunic 2 4 2 Cloth 0.6 #cloth_unarmoured Looters Sleeveless Enveloped Padded Garments 1 2 1 Cloth 0.5 #cloth_unarmoured Looters Old Fur Armor 7 1 Cloth 0.9 #cloth_unarmoured Looters Old Fur Coat 6 0 Cloth 1.0 #cloth_unarmoured Looters Empire Short Tunic 4 0 Cloth 1.0 #cloth_unarmoured Empire Fur Skirt 2 5 Leather 0.6 #leather Looters Fur Skirt With Tunic 1 4 3 Leather 0.9 #leather Looters Ragged Robes 1 3 1 Cloth 0.9 #cloth_unarmoured Looters Fur Waistcoat Over Tunic 2 6 2 Leather 2.3 #leather Looters Sleeveless Fur Coat 0 6 1 Leather 1.8 #leather Looters Fur Coat Over Tunic 2 6 2 Leather 2.1 #leather Looters Rugged Gambeson 1 6 1 Cloth 0.9 #cloth_unarmoured Looters Rough Fur Armor 3 14 5 Leather 1.3 #leather Looters Padded Leather Overcoat 3 16 4 Leather 3.2 #leather Looters Cheap Paddings 1 5 1 Leather 2.9 #leather Looters Cheap Colored Clothes 2 4 1 Leather 1.8 #leather Looters Torn Robe 1 1 Leather 0.4 #leather Looters Rough Fur Over Chain 8 36 10 Chainmail 14.0 #chain Looters Buckled Wildsman Armor 8 28 4 Chainmail 12.3 #chain Looters Cloth Apron 0 3 1 Cloth 0.8 #cloth_unarmoured Neutral_culture Half Apron 0 3 1 Cloth 0.7 #cloth_unarmoured Neutral_culture Merchant's Fur Coat 2 5 2 Leather 2.9 #leather Neutral_culture Leather Apron 2 4 2 Leather 2.5 #leather Neutral_culture Modifiers[] chain[] Chain Probabilty Name Armor Weight Factor Price Factor 2.0 Fine 3 0.60 2.15 4.0 Heavy 6 1.25 1.4 8.0 Crude -2 1.20 0.70 8.0 Battered -4 0.65 12.0 Loose -6 0.80 0.65 8.0 Rusty -8 1.20 0.35 58.0 cloth[] Cloth Probabilty Name Armor Weight Factor Price Factor 2.0 Thick 3 1.1 2 4.0 Tough 2 1.5 8.0 Starched 1 1.2 8.0 Frayed -1 0.8 12.0 Ripped -2 0.65 8.0 Tattered -3 0.5 58.0 leather[] Leather Probabilty Name Armor Weight Factor Price Factor 2.0 Flexible 0 0.50 1.9 4.0 Hardened 3 1.20 2 8.0 Thick 2 1.30 1.45 8.0 Frayed -1 0.85 12.0 Battered -2 0.77 8.0 Worn -3 0.64 58.0 cloth_unarmoured[] Cloth Unarmoured Probabilty Name Armor Price Factor 2.0 Fine 2 2.5 5.0 Tailored 1 1.6 8.0 Stained 0 0.95 10.0 Frayed -1 0.66 15.0 Torn -1 0.55 10.0 Tattered -2 0.4 50.0 plate[] Plate Probabilty Name Armor Price Factor 1.0 Lordly 8 2.4 4.0 Fine 4 1.75 8.0 Thick 4 1.25 8.0 Dented -6 0.55 12.0 Rusty -4 0.6 8.0 Cracked -8 0.4 58.0
Temp:CapeBannerlord
These tables are generated from game data. Do not edit this page. the Temp:* pages are intended as temporary resource that are continually updated. Once the game is finalized, these can be deleted and replaced with non-ugly ones :P (Game Version: e1.4.3) Contents 1 Cape 2 Modifiers 2.1 chain 2.2 cloth_unarmoured 2.3 leather 2.4 cloth 2.5 plate Cape[] Item Armor Arm Armor Body Material Weight Modifiers Culture Brass Scale Shoulders 4 18 Plate 2.2 #plate Aserai Southern Wrapped Scarf 2 Cloth 0.5 #cloth_unarmoured Aserai Southern Shawl 2 Cloth 0.4 #cloth_unarmoured Aserai Desert Fabric Shoulderpad 5 Cloth 1.8 #cloth_unarmoured Aserai Southern Ringmail Shoulder 9 Leather 2.5 #leather Aserai Leopard Pelt 7 Leather 2.0 #leather Aserai Desert Leather Shoulderpad 7 Leather 1.8 #leather Aserai Southern Scale Shoulders 8 18 Plate 4.4 #plate Aserai Highland Shoulder Straps 8 Leather 1.0 #leather Battania Highland Cloak with Shoulder Straps 10 Leather 1.3 #leather Battania Highland Cloak 2 Cloth 0.5 #cloth_unarmoured Battania Wolf Shoulder 2 14 Leather 1.8 #leather Battania Battania Woodland Cloak 3 6 Leather 1.4 #leather Battania Bear Pelt 4 16 Leather 2.3 #leather Battania Highland Furred Cloak 3 13 Leather 1.5 #leather Battania Highland Warlord Pauldrons 10 20 Plate 4.0 #plate Battania Highland Cloak 2 Cloth 4.0 #cloth_unarmoured Battania Highland Shoulder Fur 9 Leather 1.6 #leather Battania Highland Furred Cloak 3 13 Leather 1.5 #leather Battania Leopard Pelt 7 Leather 2.0 #leather Aserai Rough Bearskin 4 16 Leather 2.3 #leather Battania Highland Cape 3 Cloth 4.5 #cloth Battania Armored Bearskin 16 Cloth 7.0 #cloth Battania Bolted Leather Strips 8 Leather 0.5 #leather Khuzait Eastern Leather Shoulders 3 12 Leather 0.7 #leather Khuzait Reinforced Suede Shoulders 7 Leather 0.9 #leather Khuzait Eastern Studded Shoulders 4 17 Leather 2.3 #leather Khuzait Eastern Leather Pauldrons 3 13 Leather 1.5 #leather Khuzait Lamellar Shoulders 8 18 Plate 5.0 #plate Khuzait Brass Lamellar Shoulders 6 16 Plate 5.0 #plate Khuzait Northern Lamellar Shoulders 6 16 Plate 5.0 #plate Sturgia Green Hood 3 Cloth 0.5 #cloth_unarmoured Vlandia Leather Lamellar Shoulders 4 14 Leather 2.3 #leather Khuzait Western Hood 2 Cloth 0.4 #cloth_unarmoured Vlandia Padded Leather Shoulders 2 12 Cloth 1.4 #cloth Vlandia Stitched Leather Shoulders 8 Leather 1.5 #leather Sturgia Scarf 2 Cloth 0.5 #cloth_unarmoured Sturgia Woman's Hood 2 Cloth 0.5 #cloth_unarmoured Sturgia Woman's Scarf 4 Cloth 0.6 #cloth_unarmoured Sturgia Mail Shoulders 2 18 Chainmail 2.7 #chain Sturgia Brass Scale Shoulders 4 18 Plate 2.2 #plate Sturgia Imperial Long Cape 4 16 Plate 3.5 #plate Empire Imperial Padded Shoulders 4 14 Leather 1.6 #leather Empire Woven Leather Shoulders 4 6 Leather 1.6 #leather Empire Imperial Studded Strip Shoulders 8 16 Plate 4.1 #plate Empire Imperial Lamellar Shoulders 10 20 Plate 3.5 #plate Empire Studded Imperial Neckguard 7 14 Plate 3.6 #plate Empire Modifiers[] chain[] Chain Probabilty Name Armor Weight Factor Price Factor 2.0 Fine 3 0.60 2.15 4.0 Heavy 6 1.25 1.4 8.0 Crude -2 1.20 0.70 8.0 Battered -4 0.65 12.0 Loose -6 0.80 0.65 8.0 Rusty -8 1.20 0.35 58.0 cloth_unarmoured[] Cloth Unarmoured Probabilty Name Armor Price Factor 2.0 Fine 2 2.5 5.0 Tailored 1 1.6 8.0 Stained 0 0.95 10.0 Frayed -1 0.66 15.0 Torn -1 0.55 10.0 Tattered -2 0.4 50.0 leather[] Leather Probabilty Name Armor Weight Factor Price Factor 2.0 Flexible 0 0.50 1.9 4.0 Hardened 3 1.20 2 8.0 Thick 2 1.30 1.45 8.0 Frayed -1 0.85 12.0 Battered -2 0.77 8.0 Worn -3 0.64 58.0 cloth[] Cloth Probabilty Name Armor Weight Factor Price Factor 2.0 Thick 3 1.1 2 4.0 Tough 2 1.5 8.0 Starched 1 1.2 8.0 Frayed -1 0.8 12.0 Ripped -2 0.65 8.0 Tattered -3 0.5 58.0 plate[] Plate Probabilty Name Armor Price Factor 1.0 Lordly 8 2.4 4.0 Fine 4 1.75 8.0 Thick 4 1.25 8.0 Dented -6 0.55 12.0 Rusty -4 0.6 8.0 Cracked -8 0.4 58.0
Temp:HandArmorBannerlord
These tables are generated from game data. Do not edit this page. the Temp:* pages are intended as temporary resource that are continually updated. Once the game is finalized, these can be deleted and replaced with non-ugly ones :P (Game Version: e1.4.3) Contents 1 HandArmor 2 Modifiers 2.1 chain 2.2 leather 2.3 cloth 2.4 cloth_unarmoured 2.5 plate HandArmor[] Item Armor Hand Material Weight Modifiers Culture Guarded Padded Vambrace 14 Cloth 0.6 #cloth Aserai Ragged Armwraps 4 Cloth 0.4 #cloth_unarmoured Battania Armwraps 4 Cloth 0.2 #cloth_unarmoured Battania Guarded Armwraps 7 Cloth 0.4 #cloth Battania Rough Tied Bracers 30 Cloth 0.6 #cloth Battania Buttoned Leather Bracers 8 Leather 0.5 #leather Battania Strapped Leather Bracers 5 Leather 0.5 #leather Battania Roughtied Leather Bracers 14 Leather 0.5 #leather Battania Highland Noble Bracers 18 Leather 0.6 #leather Battania Highland Gloves 9 Leather 0.8 #leather Battania Highland Warlord Bracers 25 Plate 1.5 #plate Battania Eastern Wrapped Armguards 5 Cloth 0.3 #cloth Khuzait Eastern Leather Vambraces 12 Leather 0.5 #leather Khuzait Studded Leather Vambraces 11 Leather 0.9 #leather Khuzait Studded Vambraces 10 Leather 0.7 #leather Khuzait Eastern Plated Leather Vambraces 24 Plate 1.7 #plate Khuzait Leather Gloves 9 Leather 0.4 #leather Vlandia Padded Vambrace 9 Cloth 0.1 #cloth Vlandia Mail Mitten 25 Chainmail 1.4 #chain Vlandia Reinforced Mail Mitten 28 Chainmail 1.6 #chain Vlandia Heavy Mail Mittens 30 Chainmail 1.7 #chain Vlandia Reinforced Leather Vambraces 20 Plate 1.0 #plate Vlandia Northern Plated Gloves 26 Plate 1.5 #plate Sturgia Northern Brass Bracers 22 Plate 1.3 #plate Sturgia Woven Leather Bracers 11 Leather 0.8 #leather Empire Padded Mittens 16 Cloth 0.6 #cloth Empire Plated Striped Gauntlets 22 Plate 1.4 #plate Empire Lamellar Plate Gauntlets 32 Plate 1.8 #plate Empire Decorated Imperial Gauntlets 28 Plate 1.5 #plate Empire Lordly Padded Mittens 18 Cloth 1.3 #cloth Empire Reinforced Padded Mittens 18 Cloth 0.9 #cloth Empire Modifiers[] chain[] Chain Probabilty Name Armor Weight Factor Price Factor 2.0 Fine 3 0.60 2.15 4.0 Heavy 6 1.25 1.4 8.0 Crude -2 1.20 0.70 8.0 Battered -4 0.65 12.0 Loose -6 0.80 0.65 8.0 Rusty -8 1.20 0.35 58.0 leather[] Leather Probabilty Name Armor Weight Factor Price Factor 2.0 Flexible 0 0.50 1.9 4.0 Hardened 3 1.20 2 8.0 Thick 2 1.30 1.45 8.0 Frayed -1 0.85 12.0 Battered -2 0.77 8.0 Worn -3 0.64 58.0 cloth[] Cloth Probabilty Name Armor Weight Factor Price Factor 2.0 Thick 3 1.1 2 4.0 Tough 2 1.5 8.0 Starched 1 1.2 8.0 Frayed -1 0.8 12.0 Ripped -2 0.65 8.0 Tattered -3 0.5 58.0 cloth_unarmoured[] Cloth Unarmoured Probabilty Name Armor Price Factor 2.0 Fine 2 2.5 5.0 Tailored 1 1.6 8.0 Stained 0 0.95 10.0 Frayed -1 0.66 15.0 Torn -1 0.55 10.0 Tattered -2 0.4 50.0 plate[] Plate Probabilty Name Armor Price Factor 1.0 Lordly 8 2.4 4.0 Fine 4 1.75 8.0 Thick 4 1.25 8.0 Dented -6 0.55 12.0 Rusty -4 0.6 8.0 Cracked -8 0.4 58.0
Temp:HeadArmorBannerlord
These tables are generated from game data. Do not edit this page. the Temp:* pages are intended as temporary resource that are continually updated. Once the game is finalized, these can be deleted and replaced with non-ugly ones :P (Game Version: e1.4.3) Contents 1 HeadArmor 2 Modifiers 2.1 chain 2.2 leather 2.3 cloth 2.4 cloth_unarmoured 2.5 plate HeadArmor[] Item Armor Material Weight Modifiers Culture Hijab 3 Cloth 0.5 #cloth_unarmoured Aserai Open Head Scarf 5 Cloth 0.6 #cloth_unarmoured Aserai Woven Turban 6 Cloth 0.8 #cloth_unarmoured Aserai Turban 4 Cloth 0.5 #cloth_unarmoured Aserai Southern Cap 8 Cloth 0.4 #cloth_unarmoured Aserai Wrapped Southern Cap 6 Cloth 0.5 #cloth_unarmoured Aserai Southern Rural Headdress 3 Cloth 0.2 #cloth_unarmoured Aserai Southern Tribal Turban 6 Cloth 0.6 #cloth_unarmoured Aserai Brown Hijab 2 Cloth 0.1 #cloth_unarmoured Aserai Desert Headdress 4 Cloth 0.2 #cloth_unarmoured Aserai Female Head Wrap 5 Cloth 0.4 #cloth_unarmoured Aserai Desert Headscarf 5 Cloth 0.4 #cloth_unarmoured Aserai Southern Half Headscarf 5 Cloth 0.4 #cloth_unarmoured Aserai Kefiyyeh With Silken Band 2 Cloth 0.1 #cloth_unarmoured Aserai Southern Leather Hood 4 Leather 0.1 #leather Aserai Colored Turban 4 Cloth 0.1 #cloth_unarmoured Aserai Brown Kefiyyeh 2 Cloth 0.1 #cloth_unarmoured Aserai Roughspun Kefiyyeh 2 Cloth 0.1 #cloth_unarmoured Aserai Kefiyyeh with Brown Band 2 Cloth 0.1 #cloth_unarmoured Aserai Tied Head Wrapping 8 Cloth 0.5 #cloth_unarmoured Aserai Tight Head Scarf 8 Cloth 0.7 #cloth_unarmoured Aserai Closed Head Scarf 8 Cloth 0.6 #cloth_unarmoured Aserai Open Southern Helmet 16 Plate 1.3 #plate Aserai Closed Southern Helmet 20 Plate 1.4 #plate Aserai Loose Wrapped Southern Helmet 16 Plate 1.2 #plate Aserai Trailed Southern Helmet 21 Plate 1.1 #plate Aserai Southern Helmet With Mail 28 Plate 1.9 #plate Aserai Southern Helmet 14 Plate 1.2 #plate Aserai Pointed Skullcap Over Mail 26 Plate 1.3 #plate Aserai Pointed Skullcap Over Laced Coif 19 Plate 1.2 #plate Aserai Pointed Skullcap Over Cloth Headwrap 20 Plate 1.1 #plate Aserai Pointed Skullcap Over Mail Coif 26 Plate 3.0 #plate Aserai Closed Southern Helmet With Mail 30 Chainmail 3.2 #chain Aserai Emir's Helmet 28 Chainmail 3.0 #chain Aserai Southern Mail Coif 18 Chainmail 3.0 #chain Aserai Pointed Skullcap with Mail 26 Plate 2.8 #plate Aserai Highland Thinhide Coif 10 Leather 0.5 #leather Battania Highland Wrapped Headcloth 4 Cloth 0.2 #cloth_unarmoured Battania Highland Leather Studded Helm 14 Leather 0.5 #leather Battania Highland Hood 6 Cloth 0.5 #cloth_unarmoured Battania Wolf Head 16 Leather 1.3 #leather Battania Highland Fur Helmet 24 Leather 1.3 #leather Battania Bear Head 24 Leather 1.4 #leather Battania Leather Studdedhelm Over Thinhide 16 Leather 1.2 #leather Battania Leather Studdedhelm Over Headcloth 15 Leather 1.1 #leather Battania Roughscale Helmet 34 Plate 3.2 #plate Battania Ridged Highland helm 30 Plate 3.4 #plate Battania Leather Studdedhelm Over Roughscale 18 Leather 3.6 #leather Battania Upturned Fur Cap 14 Leather 0.6 #leather Khuzait Eastern Fur Hood 12 Leather 0.6 #leather Khuzait Peaked Fur Hood 14 Leather 0.7 #leather Khuzait Nomad Cap 4 Cloth 0.3 #cloth_unarmoured Khuzait Decorated Nomad Cap 5 Cloth 0.4 #cloth_unarmoured Khuzait Eastern Cap 14 Cloth 0.3 #cloth_unarmoured Khuzait Eastern Fur Hat 7 Leather 0.5 #leather Khuzait Nomad Padded Hood 4 Cloth 0.4 #cloth_unarmoured Khuzait Plumed Fur Lined Helmet 24 Plate 1.1 #plate Khuzait Nomad Helmet 26 Plate 1.1 #plate Khuzait Plumed Nomad Helmet 28 Plate 1.1 #plate Khuzait Eastern Helmet 26 Plate 1.2 #plate Khuzait Plumed Lamellar Helmet 30 Plate 3.3 #plate Khuzait Spiked Helmet With Facemask 48 Plate 4.5 #plate Khuzait Spiked Helmet 36 Plate 4.5 #plate Khuzait Eastern Vendel Helmet 42 Chainmail 4 #chain Khuzait Padded Coif 7 Cloth 0.2 #cloth Vlandia Padded Half Coif 6 Cloth 0.5 #cloth Vlandia Laced Coif 9 Cloth 0.4 #cloth Vlandia Cloth Headwrap 6 Cloth 0.4 #cloth_unarmoured Vlandia Padded Cap 6 Cloth 0.2 #cloth Vlandia Leather Coif 14 Cloth 0.3 #cloth_unarmoured Vlandia Open Padded Coif 11 Cloth 0.3 #cloth Vlandia Western Scarf 5 Cloth 0.2 #cloth_unarmoured Vlandia Western Head Wrap 4 Cloth 0.3 #cloth_unarmoured Vlandia Western Loose Head Scarf 5 Cloth 0.5 #cloth_unarmoured Vlandia Western Head Scarf 4 Cloth 0.3 #cloth_unarmoured Vlandia Western Head Wrap 2 Cloth 0.1 #cloth_unarmoured Vlandia Western Head Wrapping 4 Cloth 0.05 #cloth_unarmoured Vlandia Cervelliere Over Arming Coif 18 Plate 0.9 #plate Vlandia Kettle Helmet With Leather 23 Plate 1.0 #plate Vlandia Kettle Helmet Over Padded Coif 22 Plate 1.3 #plate Vlandia Kettle Helmet Over Laced Coif 21 Plate 1.2 #plate Vlandia Kettle Helmet Over Padded Cap 20 Plate 1.2 #plate Vlandia Kettle Helmet Over Padded Cloth 21 Plate 1.1 #plate Vlandia Kettle Hat Over Padded Coif 23 Plate 1.4 #plate Vlandia Guard's Kettle Over Padded Coif 26 Plate 1.5 #plate Vlandia Guard's Kettle Over Laced Coif 24 Plate 1.4 #plate Vlandia Nasal Helmet Over Padded Coif 16 Plate 1.4 #plate Vlandia Nasal Helmet Over Laced Coif 15 Plate 1.3 #plate Vlandia Nasal Helmet Over Cloth Headwrap 15 Plate 1.1 #plate Vlandia Nasal Helmet Over Padded Cloth 17 Plate 1.2 #plate Vlandia Segmented Skullcap Over Padded Coif 20 Plate 1.3 #plate Vlandia Segmented Skullcap Over Laced Coif 19 Plate 1.2 #plate Vlandia Segmented Skullcap Over Padded Cloth 22 Plate 1.1 #plate Vlandia Peaked Helmet Over Laced Coif 27 Plate 1.1 #plate Vlandia Peaked Helmet Over Padded Cloth 28 Plate 1.0 #plate Vlandia Segmented Cervelliere Over Padded Cloth 14 Plate 1.2 #plate Vlandia Cervelliere Over Cloth Headwrap 12 Plate 1.0 #plate Vlandia Cervelliere Over Laced Coif 13 Plate 1.1 #plate Vlandia Cervelliere Over Padded Cap 14 Plate 1.0 #plate Vlandia Nasal Cervelliere Over Padded Coif 18 Plate 1.2 #plate Vlandia Nasal Cervelliere Over Laced Coif 16 Plate 1.1 #plate Vlandia Nasal Cervelliere Over Padded Cap 15 Plate 1.0 #plate Vlandia Padded Leather Cape 11 Plate 1.0 #plate Vlandia Kettle Helmet Over Arming Coif 25 Plate 1.0 #plate Vlandia Peaked Helmet Over Mail Coif 34 Plate 2.7 #plate Vlandia Nasal Cervelliere Over Mail Coif 22 Plate 2.6 #plate Vlandia Guard's Kettle Over Mail Coif 32 Plate 3.2 #plate Vlandia Full Helm Over Arming Coif 40 Plate 3.0 #plate Vlandia Visored Helmet Over Padded Cloth 34 Plate 2.3 #plate Vlandia Visored Helmet Over Padded Coif 35 Plate 2.5 #plate Vlandia Segmented Cevelliere Over Laced Coif 15 Plate 1.3 #plate Vlandia Kettle Hat Over Padded Cloth 24 Plate 1.2 #plate Vlandia Kettle Hat Over Mail Coif 26 Chainmail 2.9 #chain Vlandia Visored Helmet Over Mail Coif 40 Plate 3.6 #plate Vlandia Nasal Helmet Over Mail Coif 22 Plate 2.7 #plate Vlandia Full Helm Over Mail Coif 46 Plate 4.5 #plate Vlandia Full Helm Over Laced Coif 42 Plate 3.5 #plate Vlandia Full Helm Over Cloth Headwrap 41 Plate 3.2 #plate Vlandia Full Helm Over Padded Cap 42 Plate 3.1 #plate Vlandia Full Helm Over Padded Cloth 42 Plate 3.1 #plate Vlandia Segmented Cevelliere Over Mail Coif 24 Plate 3.2 #plate Vlandia Kettle Helmet Over Mail 27 Plate 3.1 #plate Vlandia Nasal Helmet Over Mail 22 Plate 3.1 #plate Vlandia Segmented Skullcap Over Mail Coif 24 Plate 3.5 #plate Vlandia Peaked Helmet Over Mail 34 Plate 2.6 #plate Vlandia Segmented Cevelliere Over Mail 22 Plate 3.3 #plate Vlandia Kettle Helmet With Mail 27 Plate 2.7 #plate Vlandia Northern Style Head Wrap 2 Cloth 0.2 #cloth_unarmoured Sturgia Northern Leather Cap 8 Leather 0.4 #leather Sturgia Northern Cap 10 Leather 0.3 #leather Sturgia Northern Fur Cap 11 Leather 0.5 #leather Sturgia Northern Roughhide Cap 13 Cloth 0.5 #cloth_unarmoured Sturgia Northern Helmet Over Leather 24 Plate 1.4 #plate Sturgia Northern Nasalhelm Over Leather 17 Plate 1.4 #plate Sturgia Sturgia Heavy Cavalry Helmet 26 Plate 2.8 #plate Sturgia Northern Nasal Helmet 14 Plate 1.8 #plate Sturgia Spangenhelm With Leather 20 Plate 1.2 #plate Sturgia Nasal Helmet With Leather 16 Plate 1.2 #plate Sturgia Nasal Helmet With Mail 22 Plate 1.5 #plate Sturgia Spangenhelm With Padded Cloth 18 Plate 1.3 #plate Sturgia Northern Visored Helmet 42 Chainmail 4.2 #chain Sturgia Northern Visored Cap 34 Chainmail 4.1 #chain Sturgia Northern Decorated Visored Helmet 40 Chainmail 4.2 #chain Sturgia Northern Closed Helmet 42 Chainmail 4.1 #chain Sturgia Northern Closed Helmet Over Mail 44 Chainmail 4.4 #chain Sturgia Northern Warlord Helmet Over Full Mail 48 Chainmail 4.3 #chain Sturgia Northern Warlord Helmet 44 Plate 3.6 #plate Sturgia Nasalhelm Over Mail 22 Plate 1.8 #plate Sturgia Goggled Helmet Over Mail 26 Plate 1.8 #plate Sturgia Northern Warlord Helmet Over Mail 47 Plate 1.9 #plate Sturgia Northern Goggled Helmet 20 Plate 1.8 #plate Sturgia Northern Helmet Closed 41 Plate 1.8 #plate Sturgia Northern Open Helmet 35 Plate 1.8 #plate Sturgia Northern Helmet 31 Plate 1.8 #plate Sturgia Northern Open Helmet 36 Plate 1.8 #plate Sturgia Northern Closed Helmet 45 Plate 3 #plate Sturgia Imperial Padded Coif 12 Cloth 0.5 #cloth Empire Laced Cloth Coif 8 Cloth 0.4 #cloth_unarmoured Empire Imperial Leather Coif 14 Leather 0.3 #leather Empire Imperial Cloth Coif 12 Cloth 0.2 #cloth_unarmoured Empire Leather Cap 12 Leather 0.4 #leather Empire Tall Helmet 28 Plate 1.8 #plate Empire Imperial Mail Coif 18 Chainmail 1.7 #chain Empire Imperial Nasal Helm 25 Plate 2.2 #plate Empire Bronze Nasalhelm Over Imperial Leather 34 Plate 1.9 #plate Empire Bronze Feathered Spangenhelm Over Leather 36 Plate 1.7 #plate Empire Bronze Roundkettle 24 Plate 1.8 #plate Empire Roundkettle Over Imperial Padding 22 Plate 1.4 #plate Empire Roundkettle Over Laced Cloth 18 Plate 1.3 #plate Empire Roundkettle Over Imperial Leather 25 Plate 1.3 #plate Empire Bronze Roundkettle Over Imperial Leather 34 Plate 1.4 #plate Empire Roundkettle Over Imperial Cloth 23 Plate 1.2 #plate Empire Spiked Kettle Over Imperial Padding 17 Plate 1.5 #plate Empire Imperial Open Mail Coif 14 Chainmail 1.5 #chain Empire Mail Coif 14 Chainmail 1.7 #chain Empire Open Mail Coif 13 Chainmail 1.6 #chain Empire Iron Roundkettle Over Imperial Leather 25 Plate 3.1 #plate Empire empire_crown 26 Plate 3.1 #plate Empire Heavy Nasalhelm Over Imperial Mail 40 Plate 3.6 #plate Empire Iron Nasalhelm Over Imperial Coif 34 Plate 4.1 #plate Empire Bronze Nasalhelm Over Imperial Mail 38 Plate 3.7 #plate Empire Iron Nasalhelm Over Imperial Mail 39 Plate 3.9 #plate Empire Iron Feathered Spangenhelm 30 Plate 3.2 #plate Empire Feathered Spangenhelm Over Imperial Coif 32 Plate 3.1 #plate Empire Bronze Feathered Spangenhelm Over Mail 40 Plate 3.4 #plate Empire Iron Feathered Spangenhelm Over Mail 40 Plate 3.3 #plate Empire Roundkettle Over Imperial Mail 28 Plate 3.3 #plate Empire Helmet With Faceguard 30 Plate 3.5 #plate Empire Heavy Nasalhelm Over Imperial Padding 30 Plate 3.2 #plate Empire Heavy Nasalhelm Over Laced Cloth 29 Plate 3.1 #plate Empire Heavy Nasalhelm Over Imperial Leather 32 Plate 3.0 #plate Empire Iron Feathered Spangenhelm Over Leather 35 Plate 2.8 #plate Empire Bronze Roundkettle Over Imperial Mail 27 Plate 3.4 #plate Empire Iron Roundkettle Over Imperial Mail 28 Plate 3.6 #plate Empire Spiked Kettle Over Imperial Mail 27 Plate 3.6 #plate Empire Iron Spiked Kettle Over Mail 26 Plate 3.8 #plate Empire Iron Nasalhelm Over Imperial Padding 27 Plate 3.4 #plate Empire Iron Nasalhelm Over Imperial Cloth 26 Plate 3.2 #plate Empire Plumed Helmet 32 Plate 2.9 #plate Empire Rough Padded Cap 12 Plate 2.5 #plate Looters Hide Cap 12 Plate 2.5 #plate Looters Merchant's Hat 2 Leather 0.1 #leather Neutral_culture Modifiers[] chain[] Chain Probabilty Name Armor Weight Factor Price Factor 2.0 Fine 3 0.60 2.15 4.0 Heavy 6 1.25 1.4 8.0 Crude -2 1.20 0.70 8.0 Battered -4 0.65 12.0 Loose -6 0.80 0.65 8.0 Rusty -8 1.20 0.35 58.0 leather[] Leather Probabilty Name Armor Weight Factor Price Factor 2.0 Flexible 0 0.50 1.9 4.0 Hardened 3 1.20 2 8.0 Thick 2 1.30 1.45 8.0 Frayed -1 0.85 12.0 Battered -2 0.77 8.0 Worn -3 0.64 58.0 cloth[] Cloth Probabilty Name Armor Weight Factor Price Factor 2.0 Thick 3 1.1 2 4.0 Tough 2 1.5 8.0 Starched 1 1.2 8.0 Frayed -1 0.8 12.0 Ripped -2 0.65 8.0 Tattered -3 0.5 58.0 cloth_unarmoured[] Cloth Unarmoured Probabilty Name Armor Price Factor 2.0 Fine 2 2.5 5.0 Tailored 1 1.6 8.0 Stained 0 0.95 10.0 Frayed -1 0.66 15.0 Torn -1 0.55 10.0 Tattered -2 0.4 50.0 plate[] Plate Probabilty Name Armor Price Factor 1.0 Lordly 8 2.4 4.0 Fine 4 1.75 8.0 Thick 4 1.25 8.0 Dented -6 0.55 12.0 Rusty -4 0.6 8.0 Cracked -8 0.4 58.0
Temp:HorseHarnessBannerlord
These tables are generated from game data. Do not edit this page. the Temp:* pages are intended as temporary resource that are continually updated. Once the game is finalized, these can be deleted and replaced with non-ugly ones :P (Game Version: e1.4.3) Contents 1 HorseHarness 2 Modifiers 2.1 chain 2.2 cloth_unarmoured 2.3 leather 2.4 cloth 2.5 plate HorseHarness[] Item Armor Body Material Weight Modifiers Rugged Desert Saddle 9 Cloth 7 #cloth Rugged Saddle 8 Cloth 5 #cloth Rugged Highland Saddle 10 Cloth 8 #cloth Light Harness 10 Leather 5 #leather Halfchain Barding 52 Chainmail 16 #chain Chain Barding 64 Chainmail 26 #chain Chain Horse Harness 55 Chainmail 24 #chain Striped Leather Harness 15 Leather 7 #leather Imperial Riding Harness 9 Leather 6 #leather Half Scale Barding 60 Chainmail 17 #chain Imperial Scale Barding 75 Chainmail 30 #chain Studded Steppe Barding 52 Chainmail 23 #chain Desert Cloth Harness 12 Cloth 7.3 #cloth Southern Common Harness 12 Cloth 6.1 #cloth Half Mail And Plate Barding 58 Plate 16 #plate Mail And Plate Barding 68 Plate 26.8 #plate Steppe Harness 12 Chainmail 8.5 #chain Steppe Fur Harness 16 Chainmail 8.2 #chain Steppe Half Barding 38 Chainmail 11 #chain Northern Light Harness 20 Leather 7.2 #leather Northern Noble Harness 15 Leather 8.9 #leather Northern Ring Barding 41 Chainmail 15.2 #chain Battania Horse Harness 15 Leather 10.3 #leather Highland Half Scaled Harness 40 Chainmail 15 #chain Highland Scaled Harness 50 Chainmail 20.6 #chain Mule Harness with Pack 10 Cloth 30 #cloth_unarmoured Mule Harness with Baskets 10 Cloth 30 #cloth_unarmoured Mule Harness with Bags 10 Cloth 30 #cloth_unarmoured Camel Saddle 10 Leather 25 #leather Camel Saddle with Heavy Load 10 Leather 25 #leather Camel Saddle with Light Load 10 Leather 25 #leather Modifiers[] chain[] Chain Probabilty Name Armor Weight Factor Price Factor 2.0 Fine 3 0.60 2.15 4.0 Heavy 6 1.25 1.4 8.0 Crude -2 1.20 0.70 8.0 Battered -4 0.65 12.0 Loose -6 0.80 0.65 8.0 Rusty -8 1.20 0.35 58.0 cloth_unarmoured[] Cloth Unarmoured Probabilty Name Armor Price Factor 2.0 Fine 2 2.5 5.0 Tailored 1 1.6 8.0 Stained 0 0.95 10.0 Frayed -1 0.66 15.0 Torn -1 0.55 10.0 Tattered -2 0.4 50.0 leather[] Leather Probabilty Name Armor Weight Factor Price Factor 2.0 Flexible 0 0.50 1.9 4.0 Hardened 3 1.20 2 8.0 Thick 2 1.30 1.45 8.0 Frayed -1 0.85 12.0 Battered -2 0.77 8.0 Worn -3 0.64 58.0 cloth[] Cloth Probabilty Name Armor Weight Factor Price Factor 2.0 Thick 3 1.1 2 4.0 Tough 2 1.5 8.0 Starched 1 1.2 8.0 Frayed -1 0.8 12.0 Ripped -2 0.65 8.0 Tattered -3 0.5 58.0 plate[] Plate Probabilty Name Armor Price Factor 1.0 Lordly 8 2.4 4.0 Fine 4 1.75 8.0 Thick 4 1.25 8.0 Dented -6 0.55 12.0 Rusty -4 0.6 8.0 Cracked -8 0.4 58.0
Temp:LegArmorBannerlord
These tables are generated from game data. Do not edit this page. the Temp:* pages are intended as temporary resource that are continually updated. Once the game is finalized, these can be deleted and replaced with non-ugly ones :P (Game Version: e1.4.3) Contents 1 LegArmor 2 Modifiers 2.1 leather 2.2 cloth_unarmoured 2.3 chain 2.4 plate LegArmor[] Item Armor Leg Material Weight Modifiers Culture Southern Moccasins 2 Cloth 0.5 #cloth_unarmoured Aserai Wrapped Shoes 17 Cloth 0.8 #cloth_unarmoured Aserai Highland Leg Wrappings 14 Cloth 1.0 #cloth_unarmoured Battania Rough Tied Boots 14 Leather 0.9 #leather Battania Highland Leather Boots 16 Leather 1.0 #leather Battania Woodland Boots 12 Leather 1.0 #leather Battania Highland Fur Boots 19 Leather 1.5 #leather Battania Ragged Boots 8 Cloth 0.8 #cloth_unarmoured Battania Highland Boots 10 Leather 1.0 #leather Battania Wrapped Leather Boots 17 Leather 1.0 #leather Battania Belted Leather Boots 13 Leather 1.1 #leather Battania Turndown Leather Boots 9 Leather 0.9 #leather Battania Highland Warlord Boots 26 Plate 2.6 #plate Battania Eastern Leather Boots 13 Leather 1.1 #leather Khuzait Eastern Curved Boots 12 Leather 0.9 #leather Khuzait Woven Leather Boots 14 Leather 0.7 #leather Khuzait Eastern Steppe Leather Boots 13 Leather 0.8 #leather Khuzait Reinforced Suede Boots 20 Leather 1.0 #leather Khuzait Eastern Leather Boots 14 Leather 0.8 #leather Khuzait Strapped Shoes 4 Cloth 0.7 #cloth_unarmoured Vlandia Leather Cavalier Boots 16 Leather 0.9 #leather Vlandia Mail Cavalier Boots 23 Chainmail 1.8 #chain Vlandia Mail Chausses 22 Chainmail 2.9 #chain Sturgia Strapped Mail Chausses 23 Chainmail 3.0 #chain Sturgia Northern Plated Boots 30 Plate 2.9 #plate Sturgia Lady's Shoes 2 Cloth 0.6 #cloth_unarmoured Empire Fine Town Boots 4 Leather 0.5 #leather Empire Folded Town Boots 8 Leather 1.0 #leather Empire Leather Shoes 3 Leather 0.7 #leather Empire Imperial Horseman Boots 12 Leather 0.8 #leather Empire Strapped Leather Boots 14 Cloth 0.9 #cloth_unarmoured Empire Splint Boots 22 Plate 2.7 #plate Empire Decorated Imperial Boots 24 Plate 2.3 #plate Empire Lamellar Plate Boots 32 Plate 3.5 #plate Empire Modifiers[] leather[] Leather Probabilty Name Armor Weight Factor Price Factor 2.0 Flexible 0 0.50 1.9 4.0 Hardened 3 1.20 2 8.0 Thick 2 1.30 1.45 8.0 Frayed -1 0.85 12.0 Battered -2 0.77 8.0 Worn -3 0.64 58.0 cloth_unarmoured[] Cloth Unarmoured Probabilty Name Armor Price Factor 2.0 Fine 2 2.5 5.0 Tailored 1 1.6 8.0 Stained 0 0.95 10.0 Frayed -1 0.66 15.0 Torn -1 0.55 10.0 Tattered -2 0.4 50.0 chain[] Chain Probabilty Name Armor Weight Factor Price Factor 2.0 Fine 3 0.60 2.15 4.0 Heavy 6 1.25 1.4 8.0 Crude -2 1.20 0.70 8.0 Battered -4 0.65 12.0 Loose -6 0.80 0.65 8.0 Rusty -8 1.20 0.35 58.0 plate[] Plate Probabilty Name Armor Price Factor 1.0 Lordly 8 2.4 4.0 Fine 4 1.75 8.0 Thick 4 1.25 8.0 Dented -6 0.55 12.0 Rusty -4 0.6 8.0 Cracked -8 0.4 58.0
Tepes Castle
Tepes Castle Settlement Information Type Castle Kingdom Khuzait Villages TepesKuruluk Tepes Castle is a castle of the Khuzait owned by Monchug Khan of the Urkhunait. The villages of Tepes and Kuruluk are bound to the town. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek
Tevea
Tevea Settlement Information Type Village Kingdom Southern Empire Tevea is a village in the Southern Calradic Empire own by Pharon of the Leonipardes clan. The village is bound to Poros and is known to produce Sheep. Description[] Tevea sits where the Lycarean Plains slowly ascend to meet the base of the Ornian Rock. They raise sheeps on the slopes of this massive outcrop, named for the vultures who glare down from its heights onto the hazy flatlands below.[1] Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea ↑ Encyclopedia Calradia, entry "Tevea"
Tharos
Tharos Official Information Kingdom Southern Empire Monarch Rhagaea Title Nobleman Clan Vizartos Personal Details Gender Male Spouse Silvina Tharos is a nobleman in the Southern Empire and member of the Vizartos clan.
The Art of The Trade
The Art of the Trade is a quest in Bannerlord, given by notables in Villages. The quest giver has a surplus of whatever commodity their village produces and needs someone to find them a market. They ask the player to either pay them for the goods up front or to take their goods to market and return with a minimum amount of denars to repay the quest giver. Quick Walkthrough[] Accept the quest and pay the notable up front. Accept the quest and promise to pay the notable later Pay the notable the requested amount before the quest lapses. Allow the quest to lapse and keep the money. Return to the notable and inform them that they will receive nothing in return. Notes[] Defrauding the quest giver is a viable option. You can either wait for the time to run out or tell them the bad news, but either way they will not be pleased and your crime rating will increase. This quest is actually a cost efficient way to supply your party/army, assuming the goods are food. You're under no obligation in any case to actually sell the goods. In fact, if the village primarily produces mounts, this can be a very fortunate opportunity indeed. All that being said, one should always look critically at the asking price and make sure the deal will actually be profitable. In most cases, the price the notable is asking for is quite generous and the player stands to profit handsomely, even if they pay for the goods up front. It may take some time, however - especially for bulk goods/food - to see profits from the sales. "Pay for later option" allows parties with little to no denars to finish the quest and profit, regardless of their resources. This makes the Art of the Trade Quest a good stepping stone for players who lost their parties or financially bankrupt.
The Retreat
The Retreat is a neutral location in Mount&Blade II: Bannerlord added in Patch 1.1.0. Layout[] The Retreat is a secluded cave located high up on Mount Erithrys, found close to the Imperial town of Lageta and Hertogea Castle to the west. The road up the mountain is set with stairs and decorated with carved stone statues and colorful pennants bound to the surrounding trees. Near the cave is a precipice overlooking the surrounding landscape around Mount Erithrys. There are ruins of abandoned stone buildings, likely abandoned fortifications by the cave entrance. The Hermit[] The only feature of note other than the locale itself is the retreat's only NPC, the Hermit. The Hermit is the leader of a reclusive group of nobles, warriors, and other inhabitants of Calradia who have given up their past life of want and worry, renouncing their need for material gain and glory in battle. By speaking to the Hermit, the player character may be convinced to retire from the campaign and end the game. This allows you to view statistics about your campaign. Alternatively, the player character may retire and send word to their clan about naming an heir, allowing the player to continue the campaign as the heir.
Themys
Themys Settlement Information Type Village Kingdom Northern Empire Fortification Gaos Castle Themys is a village in the Northern Empire owned by Archon Penton of clan Neretzes. The village is bound to Gaos Castle and known to produce Sheep. Description[] Themys lies under a ridge of limestone crags in the Myzead, the hill country of the imperial heartland. The grasses on the rolling downs are well-suited to the raising of sheep.[1] Trivia[] "Themys" is based on the name of a pre-Calradic priestess. References[] ↑ Encyclopedia Calradia, entry "Themys" Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos
Thephilos
Thephilos Official Information Kingdom Western Empire Monarch Emperor Garios Title Nobleman Culture Calradic Empire Clan Comnos Personal Details Gender Male Age 20 Parents GariosVendelia Siblings Nadea Thephilos is a nobleman of the Western Empire and a member of clan Comnos. He is the son of Emperor Garios and the brother of Nadea. Description[] He is considered to be ruthless. Trivia[] The in-game encyclopedia does not list Garios' wife Vendelia as Thephilos' mother, giving cause to wonder about the Western Emperor's fidelity. Clans of the Western Empire Comnos Varros Dionicos Elaches Lonalion Sorados Corenios Maneolis Palladios
Thersenion
Thersenion Settlement Information Type Village Kingdom Western Empire Fortification Rhotae Thersenion is a village in the Western Empire owned by Desporion of clan Lonalion. The village is bound to Rhotae and known to produce Grain. Description[] Thersenion sits in the upper Aminys River valley, in the shadow of Mount Erithrys, a great basalt slab thrust up from the depths of the earth. This district is one of the grain breadbaskets of the Empire.[1] References[] ↑ Encyclopedia Calradia, entry "Thersenion" Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys
Thomund
Thomund Official Information Kingdom Vlandia Monarch King Derthert Title Nobleman Clan dey Arromanc Personal Details Gender Male Siblings SilvindLasand Thomund is a nobleman of Vlandia and a member of House dey Arromanc. He is the son of Baroness Calatild and Unthery and the brother of Silvind and Lasand. Trivia[] He is apparently a formidable warrior as, by default, he is the champion with the most tournament wins at the arena leaderboard.
Thorios
Thorios Settlement Information Type Village Kingdom Western Empire Fortification Thorios Castle Thorios is a village in the Western Empire owned by Archon Tynops of clan Elaches. The village is bound to Thorios Castle and known to produce Grain. Description[] Thorios sits in the Aris valley in the heart of Calradia. River irrigation and the relatively warm inland climate ensure that the grain fields of this district, along with neighboring Bergum, feed much of the central Empire.[1] References[] ↑ Encyclopedia Calradia, entry "Thorios" Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys
Thorios Castle
Thorios Castle Settlement Information Type Castle Kingdom Western Empire Villages ThoriosBergum Thorios Castle is a castle in the Western Empire owned by Archon Tynops of clan Elaches. The villages of Thorios and Bergum are bound to the castle. Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys
Thractorae
Thractorae Settlement Information Type Village Kingdom Western Empire Fortification Thractorae Castle Thractorae is a village of the Western Empire owned by Archon Crotor of clan Dionicos. The village is bound to Thractorae Castle and known to produce Dates. Description[] Thractorae sits on a small bay that feeds into the larger Gulf of Charas. These lands, stirred by hot winds from the south and watered by hillside springs, have been used by imperial landowners for the experimental growing of date palms. Trivia[] Thractorae is the only place outside the Aserai mainland where Dates grow. Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys
Thractorae Castle
Thractorae Castle Settlement Information Type Castle Kingdom Western Empire Villages Thractorae, Gamardan Thractorae Castle is a castle of Western Empire owned by by Crotor of the Dionicos clan. The villages bound to the castle are Thractorae and Gamardan. Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys
Thug
Thug Troop Information Culture Bandits Wages ? denars/day Acquired from... Prisoners Upgrades to... Expert Thug Upgrade Cost ? denars Ransom Value ? denars Thugs are tier-one bandit infantry in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Bandit Troops Thug Expert Thug Poacher Deserter Mounted Pillager Master Thug Mounted Ransacker
Tigrit
Tigrit Official Information Faction Khuzait Leader Hurunag Beg Fiefs AkkalatAkiser Castle Tier ? Wealth ? The Tigrit are a clan of the Khuzait led by Hurunag Beg. Members[] Hurunag (leader) Chambui Unagen Suran Mehir Settlements[] Towns Akkalat Castles Akiser Castle Villages Karakalat Tismil Akiser Kamshar Clans of the Khuzait Major Urkhunait Khergit Arkit Tigrit Harfit Baltait Koltit Yanserit Oburit Minor Karakhergit
Tihr
Tihr Settlement Information Type Town Kingdom Kingdom of Nords Villages BuillinFenadaGisimOdasanAldelenHaenKulum Sieges with... Ladders World Map Mount&BladeTihrBuillinFenadaGisimOdasanTemplate:World Map/Mount&BladeWarbandTihrAldelenHaenKulumTemplate:World Map/Warband Tihr is a town initially belonging to the Kingdom of Nords. In the Tavern, you can usually find Ramun the Slave Trader (if he is not present, he will be found in Yalen). This is quite convenient in that he is the only prisoner trader who can be found with reliability. He will only pay you 50 denars per slave; this is the same fee as Ransom Brokers pay in classic Mount&Blade, but in Warband the Ransom Brokers' fees vary depending on the rank of the prisoner. Contents 1 Territory 1.1 Mount&Blade 1.2 Warband 2 Layout 3 Siege 4 Tournaments 5 Economy 6 Trivia Territory[] Mount&Blade[] Its villages are Buillin, Fenada, Gisim, and Odasan. Warband[] Its villages are Aldelen, Haen, and Kulum. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master for Tihr is located directly behind and to the left of the player when 'Take a walk around the streets' is selected. He is standing on a terraced area of a large building. Siege[] Besieging Tihr require construction of Siege Ladders. This town is infamous for being particularly difficult to besiege, as it possesses not one, but two walls to overcome. Tournaments[] Tournaments hosted in Tihr feature the following equipment: Heavy Sword Bow & Arrows, Dagger Axe & Shield None of the participants are on horses. Economy[] Tihr sells low: Smoked Fish, Salt (Warband) Tihr buys high: Oil, Spice, Iron, Pottery, Salt (Mount&Blade) Tihr produces: Bread Smoked Fish Ale Wine Leatherwork Tools Wool Cloth Linen Pottery Salt Trivia[] Pieces of the Strange set are found here in Mount&Blade, but the chest can only be found in Warband by using Editing mode. It is possible that the Nordic town of Tihr has a connection to the Vlandian noble clan of dey Tihr, the ruling house of the town of Pravend 173 years earlier as featured in Mount & Blade II: Bannerlord. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg
Tirby
Tirby Settlement Information Type Village Kingdom Vlandia Fortification Tirby Castle Tirby is a village in Vlandia owned by the baron, Ospir of the House dey Gunric. The village is bound to Tirby Castle and known to produce Silver Ore. Tirby sits in the cold misty waters that lie off of the Ebor peninsula. The low-lying lands on the northern side of the Ebor are suited to the growing of flax. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin
Tirby Castle
Tirby Castle Settlement Information Type Castle Kingdom Vlandia Villages Tirby and Sirindac Tirby Castle is a castle in Vlandia owned by the baron, Ospir of the House dey Gunric. The villages of Tirby and Sirindac are both bound to the castle. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin
Tismil
For the village in Warband, see Tismirr. Tismil Settlement Information Type Village Kingdom Khuzait Fortification Akkalat Tismil is a village of the Khuzait owned by Hurunag Beg of the Tigrit. The village is bound to Akkalat and known to produce Sheep. Description[] Tismil sits on the Ozu river, which drains the southern end of the Devseg plateau. The people of this land are sheep-herders, who have thrived under Khuzait overlordship as the khans keep nomadic raiders at bay.[1] References[] ↑ Encyclopedia Calradia, entry "Tismil" Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek
Togaroving
Togaroving Official Information Faction Sturgia Leader Knyaz Vyldur Fiefs RevylUstokol Castle Tier ? Wealth ? Togaroving is a clan of Sturgia led by Knyaz Vyldur. Contents 1 Description 2 Members 3 Settlements 4 Trivia Description[] At the start of the Calradic civil war, the clan holds territory on Sturgia's westernmost lands. Members[] Vyldur (leader) Dracha Lashonek Zheneva Alvar Zorina (pregnant) Settlements[] Towns Revyl Castles Ustokol Castle Villages Korsyas Karbur Ustokol Zhemyan Trivia[] While highly unlikely, it is possible the clan's name originates with the Tagars, a scrapped faction from Warrider only mentioned in a couple of strings in the game files. It is impossible to say for certain but, perhaps, the name "Tagar" was simply recycled with an added suffix to sound more "Sturgian". Clans of Sturgia Major Gundaroving Kuloving Vagiroving Ormidoving TogarovingIsyaroving Vezhoving Ubroving Kostoroving Minor Forest People Lake Rats Skolderbroda
Tor Leiad
Tor Leiad Settlement Information Type Village Kingdom Battania Fortification Car Banseth Tor Leiad is a village in Battania owned by the chieftain Melidir of Clan fen Uvain. The village is bound to Car Banseth and known to produce Hardwood. Tor Leiad, the hill of the full moon, lies beneath a wooded knoll in the northern Battanian lands. Villagers harvest the thick-growing forests of oak, yew and beech. The woods here have been tended carefully by the Battanians for centuries, ensuring that there are always enough trees to harvest and sell for timber. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim
Tor Melina
Tor Melina Settlement Information Type Village Kingdom Battania Fortification Druimmor Castle Tor Melina is a village of Battania owned by the chieftain Aradwyr of clan fen Eingal. The village is bound to Druimmor Castle and is known to produce Cotton. Tor Melina sits in a marshy basin in the dark forested hills of the northwestern Uchalion massif. Villagers take clay from the damp soil for sale to the potters of nearby towns. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim
Tournaments
This article is a disambiguation page for Tournaments The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Tournaments may refer to: Tournaments (classic) — Tournaments in Mount&Blade and Mount&Blade: Warband Tournaments (Bannerlord) — Tournaments in Mount&Blade II: Bannerlord
Tournaments (Bannerlord)
For tournaments in Mount&Blade or Warband, see Tournaments (classic). Tournaments are an optional feature in Mount&Blade II: Bannerlord that allows the player to fight in an arena at a chance to win prizes. Contents 1 Betting 2 Strategy 3 Prizes 3.1 Helms 3.2 Capes 3.3 Body Armor 3.4 Gloves 3.5 Boots 3.6 Mounts 3.7 1-Handed Weapons 3.8 2-Handed Weapons 3.9 Banners Betting[] Just before each tournament round, the player may place a bet, up to 150 denars (300 denars if they take the appropriate Roguery perk, Deep Pockets). The amount the player will earn if they win the tournament is shown just below. Bear in mind, that profit only applies to that bet and only that bet; any bets in future rounds will feature a lower potential profit, as the odds against the player winning have gone down. As the player's standing in the global leaderboard goes up, the odds against them are permanently lower, meaning that they will experience diminishing returns in their betting profits if they win tournaments too often (not giving other participants the chance to earn more wins and decrease the player's relative standing). Once the player is leading the pack, they can ultimately only earn only 160 denars per tournament. Of course, the most lucrative aspect is always the tournament prize, regardless of betting, so at the end of the day, winning every possible tournament is still very profitable in absolute terms. Strategy[] There are some mechanics that one should be aware of, especially when focusing on tournaments as part of their character development and economy. A moment before joining the Tournament, a brief notification will tell you about how many "Lords with renowned fighting skills" are going to participate in the Tournament. This will determine the quality of the prize. "Renowned fighting skills" is determined by minimum 100 point skills in either one-handed or two handed weapons proficiency. So make sure to train your companions/spouse/ any clan members in those skill to yield better prize. The betting odds are calculated based on the player's standing in the global arena leaderboard (this can be checked at any Arena Master). The higher the player character goes on this list, the far less favorable the odds are from a betting perspective (i.e. any character at the top of the leaderboard can be expected to win most tournaments). These can still vary however, if the player is pitted against other heroes that are also very high on the leaderboard. Whomever progresses to the next tournament round is determined simply by what order in which their team was eliminated. The first and second teams to be eliminated will never make it to the next round. This will be important for some niche strategies (see below). First priority for participation goes to any warrior nobles (as opposed to courtiers such as dependents and certain ladies) currently in-town. Second comes all other heroes in-town (including companions in your party and those waiting to be hired). Normal troops (pulled randomly from the Town's garrison) fill in the remaining roster to a total of 16 participants. It is worth remembering that any heroes in the player's party often receive a percentage damage reduction from not only enemy attacks, but also from the player themselves and each other. This is because the game's difficulty settings by default reduce incoming damage to the player by 75 percent and friendly units by 50 percent. This means that companions and other clan members are often harder to kill on principle (unless the player has changed the difficulty to reduce the damage handicap to 0 percent) above and beyond being well-armored on average (assuming the player outfits them optimally). Because of this advantage, friendly heroes will often tend to survive into the later rounds. And while fights with them are more tedious, it does mean that the player stands a better chance of taking the Ridgedultimate prize (see below). On the other hand, if the player is frequently annoyed by having to deal with their nearly invincible allies, they can make a point of eliminating their team early in the first round to ensure that companions and fellow clan members are quickly eliminated from the rest of the tournament. The ultimate prize is always awarded to the winner of the tournament. However, if the tournament champion is a companion under arms, the prize is automatically handed over to the player instead. This can be exploited to allow the player to intentionally throw matches, either of their own volition or in relation to the quest Betting Fraud, but still take home the most valuable prize. Especially once the player is leading seven or more experienced, well-equipped companions, it actually becomes rather likely that most tournaments will favor the player taking the ultimate prize, even if they go down in the first round. Prizes[] Once you have visited an arena in any town, you will be able to to compete in tournaments. When the player competes at lower levels, the prizes will reflect this and become progressively better as the player competes at a higher level. The value of the prize gear is very volatile. For example, some of the helmets or swords can be sold for around 1000 denars, whereas some of the mounts can be sold for up to 17000 denars. The prizes are set when the player looks at them, so saving before looking at the prizes would allow you to reroll them by reloading the save. Below are a list of prizes for winning a tournament. Helms[] Name Tier Head Armor Closed Warlord Helm 6 53 Spiked Helmet with Facemask 6 51 Heavy Nasalhelm over Mail 6 51 Warlord Helmet with Cheek Guards 6 47 Crowned Helmet 6 46 Ridged Helm 6 46 Wrapped Helmet with Mail Coif 6 46 Full Helm over Laced Coif 6 45 Plumed Nomad Helmet 4 32 Roundkettle over Cloth 4 28 Spiked Kettle over Mail 3 27 Helmet with Open Turban 3 26 Feathered Spangenhelm 3 26 Segmented Cervelliere over Mail 3 26 Helmet with Faceguard 3 25 Plumed Fur Lined Helmet 3 24 Nasalhelm over Leather 3 23 Capes[] Name Tier BodyArmor ArmArmor Heavy Warlord Pauldrons 5 20 10 Neckguard with Bronze Plate Pauldrons 3 8 11 Legionary Reinforced Studded Harness 3 6 11 Bronze Scale Shoulder Guards 3 9 8 Legionary Cape 2 7 9 Bronze Pauldrons with Neck Guard 2 5 9 Body Armor[] Name Tier BodyArmor ArmArmor LegArmor White Tabard over Mail Hauberk 5 34 12 12 Southern Decorated Chain Mail 5 27 13 13 Highland Mail Shirt 3 23 4 4 Gloves[] Name Tier Arm Armor Bronze Bracers 3 23 Plated Striped Vambraces 3 22 Decorated Imperial Gauntlets 3 20 Reinforced Padded Mittens 3 18 Boots[] Name Tier Armor Splint Boots 3 22 Decorated Plate Boots 3 20 Mounts[] Name Tier Riding Charge Speed Maneuver Health Wadar Hotblood 6 95 24 68 78 230 Asaligat 6 90 24 63 82 245 Royal Destrier 6 80 36 52 73 270 Tyal Horse 6 80 31 56 76 250 Cossian 6 90 31 62 71 230 Battanian Thoroughbred 5 80 26 55 72 320 Husnphree 4 65 28 48 69 290 1-Handed Weapons[] Name Tier Class SwingSpeed SwingDamage ThrustSpeed ThrustDamage Length Handling Weight Bamboo Axe 4 Axe 84 79 - - 73 83 1.21 Dawnbreaker 4 Sword 84 72 87 42 98 87 1.9 Scalpel 4 Sword 82 73 90 36 120 84 1.5 Tyrhung 4 Sword 85 71 87 41 96 89 2.0 Winds Fury 4 Sword 87 76 90 38 107 87 1.6 Judgement 3 Mace 94 52 - - 57 100 1.83 Knight's Fall 3 Mace 95 50 - - 50 90 1.9 Bone Crusher 4 Mace 97 55 - - 71 97 1.49 Militia Pernach 4 Mace 101 54 - - 51 107 1.76 The Ambassador 4 Sword 81 77 89 38 114 83 1.69 Spatha 4 Sword 91 64 92 45 103 92 1.41 2-Handed Weapons[] Name Tier Class SwingSpeed SwingDamage ThrustSpeed ThrustDamage Length Handling Weight Black Heart 5 2H Axe 77 123 - - 119 70 1.6 Early Retirement 6 2H Sword 86 74 93 44 115 86 1.3 Cataphract Lance 4 2H Polearm - - 88 42 246 51 2.04 Banners[] Name Effect Amount Banner of Steel Shields Decreased Taken Shield Damage 30% Standard of Wrath Increased Melee Damage 15% Standard of Discipline Decreased Morale Shock 30% Marksman's Flag Increased Ranged Damage 8% Horse Bane Flag Increase Damage Against Mounted Troops 10% Pike Wall Banner Increase Damage Against Mounted Troops 10% Banner of the Knight Increased Charge Damage 30% Banner of Dust Devils Increased Troop Movement Speed 30% Strider's Flag Increased Troop Movement Speed 30% Testudo Standard Decreased Taken Ranged Attack Damage 15% Banner of Sultan's Eagle Decreased Ranged Accuracy Penalty 8% Tug of the Whistling Arrow Decreased Ranged Accuracy Penalty 8% Tug of the Endless Steppe Increased Mount Movement Speed 10% Locked Shields Banner Decreased Taken Ranged Attack Damage 15% Steel Banner Decreased Taken Melee Attack Damage 15% Iron Banner Decreased Taken Melee Attack Damage 10% Bowman's Flag Increased Ranged Damage 6%
Tournaments (classic)
For tournaments in Bannerlord, see Tournaments (Bannerlord). A tournament master. Tournaments are two different kinds of contests that can be found in any town. "Melee fights" are a free-for-all cluster of warriors of different ranks that is always available during the day. The main tournament is a high-risk, high-reward bout with progressions, but is not always available except when accompanying a feast. Arenas close at night, so if you arrive at a town hosting a tournament at the wrong time, you will need to wait until morning to participate. While tournaments have been around since the first Mount&Blade, and were improved upon in Warband, they were removed from With Fire & Sword. Contents 1 Melee Fights 1.1 Rewards 2 Tournaments 2.1 Equipment 2.2 Rewards 2.3 Tips 2.4 Tournament Regulars 2.5 Trivia Melee Fights[] Every town holds melee fights all day long, every day. If you talk to the Tournament Master, he can tell you the rules, as well as put you into a fight. There aren't really any rules though, and there are no teams; it is essentially just a brawl. All contestants start with no armor and a randomly generated practice weapon which may include a sword and shield, two-handed sword, staff, or a bow and arrows. The only aim is to survive and knock out as many opponents as possible. At the end of the fight, you will receive a certain amount of money, depending on how many opponents you knocked out. Other than the fighters that spawn initially, combatants only spawn one at a time, giving the player a good chance. When around 10 contestants are left from your kill count in the top left corner, they all spawn in quick succession. You can hang back and let them fight each other for an easier win, but the AI will band together against the player if they wait too long. Rewards[] A melee fight. Melee fights are generally a poor source of income, but it can be good for new players to level up their proficiencies without wasting points or risk losing a real battle. The amount of money and experience you get when you're knocked out depends on the number of enemies you defeated during the fight. You get the best rewards if you manage to be the champion, the last one standing. Enemies Denars Experience 0-2 0 0 3-5 5 5 6-9 10 10 10-19 25 10 20+ 60 10 Champion 250 200 Tournaments[] A tournament match. Larger tournaments are sponsored by a town and are one of the best ways to make money in the game. To find the locations of these tournaments, you can ask the Tournament Master in any Arena. Tournaments are often held in a town which also has an ongoing feast in the castle, but you cannot enter the castle due to the feast, unless you have high renown, are a lord of a faction that isn't at war with the faction owning the town, or if you win the tournament (you will be invited to the feast if you win the tournament). Tournaments will run for 12-14 days. The game will try to have up to three active tournaments at a time. If there are less than three, every 24 hours, it will pick a random town to receive a 30% chance of hosting a tournament. If the randomly selected town already has a running tournament, its remaining days will be reset. There will be 2-4 teams total in the arena and you will be on one of those teams. Note: you can still give your teammates orders (F1, F2, F3, etc.) as you would your regular troops. Each team can have anywhere from 1-8 contestants during each round causing fights to range from a 1 on 1 to a 32-man brawl. Your weapons will be decided for you and you won't have access to your inventory, but you can pick up weapons from fallen opponents who are knocked unconscious during the battle. Unlike melee fights, losing will not automatically end the tournament, if you have proven yourself worthy enough, you may continue on to the next round anyway. You only need to defeat one person to advance past the first tier, the second and third require you to knock out two people each time, and you will lose if you get knocked out from then on. Oddly, knocking out your own teammates may count toward your requirement to advance. Equipment[] The items you get depends on which faction owned the town at the beginning of the game. In Swadian tournaments, you will always get a lance and a horse In Rhodok tournaments you will often get a one-handed sword and a crossbow In Khergit tournaments you will often get a horse and a bow/javelins In Vaegir tournaments, you will often get an axe and shield In Nord tournaments, you will not get a horse or helmet In player's faction tournaments you will often get a random melee weapon Rewards[] You can win up to 4180 denars after winning a tournament, as long as you make cleverly-placed maximum bets on yourself each round. You must win 1st place to make any money and to be able to dedicate the win to a lady. In each of the six tiers, you may bet 5, 10, 20, 50, or 100 denars on yourself, earning you extra cash if you win the entire tournament. If you place a 100 denar bet on yourself every round, you can win up to 3980 extra from the tournament. Without betting, the standard winnings are normally just 200 denars making a total of 4180 possible. When you place the bet, it will tell you the odds of victory, the worse the odds, the greater the reward. The odds will automatically start out with you having an equal chance of winning with all the other contestants. If you lose the tournament it will not change, but if you win, your odds will increase causing future bets at the tournament to be less money. The increased odds will decrease over time so as long as you don't go to another tournament at that town for a while, with enough time, you can earn the full 4180 again. The amount of renown you gain for winning a tournament uses the same formula as all renown gains, giving 20 - (Current Renown / 200 [rounded down]). Your relation with the town in which the tournament was held will also increase by 1. This is still a decent way to get renown in the mid to late game, as the renown reward will not be reduced to 0 until you have at least 4000 renown. If the tournament is held during a feast, it will actually be held 3 or 4 times a day until the feast ends allowing you to join it multiple times. Whether or not you win the tournament, leave the town and move away from it until the garrison of the town no longer shows and then move back to it. When you re-enter the town, you can join the tournament again. If you won previously, however, you won't win as much for winning again. This can be a pretty good way of making money. It is especially effective if you find the tournament when it starts to maximize the number of times you fight in it. If you belong to a faction (other than your own), you will be invited to a feast every once in a while. If the feast is in a town, it will always have a tournament to go along with it. This way you can always know when a tournament starts and you can proceed winning it repeatedly. Each time you win, you can dedicate the win to a lady, so this can be a good way to court them as well. Tips[] The following practices might help you win a tournament: If you get a weapon you're not comfortable with (especially during the early stages), drag behind your teammates and grab a weapon when someone else falls in combat, but if you prioritize this too much, your enemies may disturb you from picking up the weapons. If you start out on foot in a match against mounted participants, you can steal a horse if anyone is dismounted. Particularly if you start out with only a bow and knife, you can be very vulnerable in a melee without the capacity to block. However, knives are still able to be used for chamber blocking. Remember that you can use team strategies (F1, F2, etc.). If you don't control the battle, you can often find your teammates splitting up and running against larger opposition. This is mostly useful when 3-4 teams are present - in this case holding position and waiting for the other teams to engage each other might be a good idea. Try to get rid of the mounted enemies first. If you remain the only mounted unit, you have a huge advantage! If you have no horse and a lancer is chasing you, try to make him run into a wall. This also applies in 1v1 mounted melee situation. If you are caught in the open, you can also block with your shield or parry to avoid a couched lance strike, and hitting a lancer with a ranged weapon just before he can strike you temporarily interrupts his couched lance status. During the early stages when you get a free pass for 1-2 knockouts, try to grab easy kills - drag behind a teammate and finish their weakened targets. Think before you attack. Attack the team with the most contenders alive. Let the enemies distract each other, and stab an enemy focusing on another target in the back when you have a free shot. Look around often! Lancers can take you down in a single hit if you're not observant. Also consider making lancers, or at least their horses, a priority target. Most ranged weapons have unusually large amounts of ammunition, and even though most enemies will have excellent shield skills, their shields will still break fairly easily. If you have or can steal a horse, then even if you are unskilled in the weapon you have, you can generally eliminate the enemy's horse first, breakthrough their shield second, then finally finish them off with unskilled and wild ranged attacks while your horse keeps circling away from the enemy at a steady trot. Victory is all that matters, nobody cares how unsporting it is for you to spend five minutes running away and throwing things at opponents with no horses and no ranged weapons. To this end, it is still a good idea to be at least passably compentent with ranged weapons. Some points invested into power draw/throw and at least 80 proficiency in each ranged weapon will greatly speed things up. Dismounted lancers may easily be ignored in favor of more serious targets, but be aware that they can still jab you for a lot of damage if you get into the right range. Alternatively, you may hold down the block button to block down. The following tips could be considered exploits as they take advantage of the AI and/or game mechanic in ways that go beyond general strategy: If you are fighting with a lance on horseback against enemies with lances on horseback, avoid charging straight at them. Even though it might seem normal since it would be like jousting, you are endangering your victory. Instead, circle around to your right and continually poke sideways until their horse dies. The computer AI is incapable of hitting you if you do it correctly and once their horse is dead, you can run them down with a couched lance. And if there is a lancer charging on you and you can't avoid him just hit him with an ordinary strike. It has a larger range than a couched lance strike so you would interrupt him. Enemies with lances do not seem to understand how ineffective lances are at very close range, and will repeatedly try to poke you for 0 damage while you are standing right in front of them. Enemy horse and lance units can also be run into a wall and will stand still to fight as long as you stay very close to them. In early rounds or rounds with at least 4 horses, you can make a horse fort. Park up your horse, get another one, park it up there, and then rinse and repeat until you have at least 4 horses forming an enclosed area. Since tournament horses are invulnerable when no rider is on them, your fort is easily indestructible and you can shoot away from the safely of your horse fort. Tournament Regulars[] There are three named NPCs that frequently participate in the tournaments, but do not show up elsewhere. They were originally supposed to be found in Zendar, but when that town was removed from the game, their existence was also reduced to nothing more than the tournaments. Dranton Kradus Xerina Note: These characters are extremely good at fighting. If you see that they are against you, you should fight them with extreme caution or, if possible, not at all. Even when you have extremely favorable weaponry, you may get hit and take unexpectedly high damage from their power strike. Furthermore, their high proficiencies mean that they swing very fast, or shoot accurately. Another strategy can be used when they are on your team in the tournament. Any fighter in the round you are in abides by the same rules as you for making it to the next round (though they might need only one knockout to make it to the next round instead of two), so if you have a ranged weapon and see that Dranton, for instance, is on your team, you can take him out before he gets any knockouts and you won't have to fight him in a later round. Don't be too greedy with this, since knocking out your teammates may make the current round very difficult. Other common participants are: Mercenary Swordsmen Hired Blades Sword Sisters Regular Fighters Veteran Fighters Champion Fighters Vassals (if present where the tournament is being held) Monarchs (if present where the tournament is being held) Heroes that are in your party Trivia[] If you disguise and sneak into an enemy town where a tournament is being held, you can still take part. If you win, you will gain honor and your relationship with the town will increase, but you won't be captured even though your cover should have been blown. In the Khergit tournaments, the AI is supposed to use the javelins' melee ability when they run out, but instead, after they run out, they start punching you because they can't pick up weapons, and the game gives them nothing else other than the javelins. If you participate in a tournament then talk to a lady in that same town, she will say that she saw you in the tournament and will skip introducing yourself. If you win, you can then tell her that you dedicate your victory to her, giving a small relationship boost. Tournament horses may be hurt as normal when mounted, but are invulnerable when dismounted.
Tovir
This article is a stub. You can help out by expanding it. Tovir Official Information Kingdom Sturgia Monarch Grand Prince Raganvad Title Knyaz Fiefs Takor Castle Clan Ubroving Personal Details Gender Male Spouse Kisha Tovir is a Knyaz of Sturgia and the leader of clan Ubroving. He is the owner of Takor Castle and the husband of Kisha.
Towns
For towns in Mount&Blade: With Fire & Sword, see Towns (With Fire & Sword). For towns in Mount&Blade II: Bannerlord, see Towns (Bannerlord). Towns are commerce and industrial centers in Mount&Blade. They are supported by raw materials from the surrounding villages and trade caravans from other towns. The player will interact with towns frequently to rest, sell loot, purchase goods and equipment, and establish businesses. Classic Mount&Blade had 18 towns in Calradia. Warband added one more faction, the Sarranid Sultanate, along with its four new towns, increasing the total to 22. Towns Khergit HalmarIchamurNarraTulga Nord SargothTihrWercheg Rhodok JelkalaVelucaYalen Swadia DhirimPravenSunoUxkhal Vaegir CurawKhudanReyvadinRivacheg Sarranid AhmerradBariyyeDurqubaShariz Note: Zendar was a neutral city where players began the game in, positioned between the Nords and Vaegirs. It was removed from the game in version 0.950. In order to take control of a town, you must besiege it or convince the owner to join your faction. Once you have successfully won control of a town, you can manage it and station a garrison there. Each town also grants control of two or more villages. Contents 1 Actions in Town 2 Guild Master 3 Buildings 4 Gallery 5 See Also Actions in Town[] Periodically a town may host a tournament: Join the tournament: Victory offers good betting profits and will improve your reputation with the town. If the controlling faction isn't hostile, you can do the following at a town: Go to the castle: This lets you enter the castle keep, where you can interact with nobles currently in the castle. Take a walk around the streets: From here, you can talk to villagers, trade with merchants, or visit the Guild Master to obtain quests. Visit the tavern: Here you can recruit mercenaries or heroes, interact with travellers, and sell prisoners to Ransom Brokers. You can also approach the tavern keeper and pay 1000 denars to make residents like you more by buying a drink for everyone. Enter the arena: Here, you can compete in melee tournaments. You must fight a large group of men and survive. You will gain some gold depending on how many men you have knocked unconscious. This ranges from 5 denars (if you defeat 3 men) to 250 denars (if you are the last one standing). Go to the marketplace: Here you can buy or sell arms, armor, horses, food, or goods. You can also assess local prices, which indicates opportunities to make money by trading. Wait for some time: If you own the town, this is free. If you do not own the town, waiting will cost 1 denar per 4 troops in your party per night. Buy land for a Productive Enterprise: This option was added in a recent update and appears if you talk the guildmaster. If you own the town, you can do the following as well: Station a garrison here: You may put soldiers from your party into the town as garrisons. They will defend the town from siege and make it less likely for prisoners to escape. You can also put captured prisoners in the city. Manage this town: You can build a Messenger Post (which lets you know when enemies are nearby) or a Prison Tower (which reduces the chance of prisoners escaping). If you are also a monarch of your own faction, you gain one more option (unless the town is already your capital): Move your court here: You may relocate the royal court of your kingdom to this city. This requires Velvet and Tools. Guild Master[] Guild Masters allow you to do multiple things within a town. If your reputation with the town and its lord is above zero, or you are the town's ruler, you may buy land within the town for a productive enterprise, which will earn a profit each week based upon a myriad of factors. Guild Masters can also give you jobs and quests, which increase your reputation with the town. Some quests can improve the prosperity of the town, which influences goods prices and taxes. A full quest list can be found on the quests page, but some of these jobs are: Escort caravan Bring ale/wine to tavern Rescue kidnapped girl Deal with looters (multiple small groups of nearby looters) Hunt down bandits (find and kill a small, fast group of bandits) Deal with troublesome bandits (kill a medium sized group of nearby bandits; very troublesome in Khergit or Sarranid towns where you will fight all-horsemen bandits) Bring cattle herd (to another town) When a faction is at war, a city may want you to silence warmongers preventing peace within the warring factions, giving you many Denars for doing so. Guild Masters also give you information about the politics of Calradia and inform you of the prosperity of the town and surrounding areas. They also guide you as to which towns are most dangerous for your own trade enterprise. With Fire & Sword replaces Guild Masters with Mayors and lets you build buildings and employ men for special jobs through them. Buildings[] In Mount&Blade and Warband, you can construct two buildings: Prison Tower: Decreases the chance of escape for imprisoned lords. Captured lords have a 50% chance to escape in your party and a 30% chance to escape while in prison. A prisoner tower reduces this chance to 5%. Messenger Post: Notifies you of nearby enemy movement even if you're far away. This building is identical to the village improvement. Gallery[] Temperate TownSnowy TownDesert Town See Also[] Fortifications List of towns
Towns (Bannerlord)
For towns in Mount&Blade, see Towns. For towns in Mount&Blade: With Fire & Sword, see Towns (With Fire & Sword). Towns are the largest settlements present in Mount&Blade II: Bannerlord. Each town has a kingdom, clan, and lord that controls it. Each town has several villages attached to it. There are several characters in each town who represent different aspects of the town and may have tasks for the player. There is a lord's hall where lords and nobles may gather; however, if the player character is not a significant character of that faction, they must pay a bribe to enter. There is a total of 53 towns: Towns Northern Empire Amprela Argoron Diathma Epicrotea Myzea Saneopa Southern Empire Danustica Lycaron Onira Phycaon Poros Syronea Vostrum Western Empire Amitatys Jalmarys Lageta Ortysia Rhotae Zeonica Aserai Askar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala Battania Car Banseth Dunglanys Marunath Pen Cannoc Seonon Khuzait Akkalat Baltakhand Chaikand Makeb Odokh Ortongard Sturgia Balgard Omor Revyl Sibir Tyal Varcheg Varnovapol Vlandia Charas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot Sneaking Into Towns[] Player's Chance to Sneak into Towns is determined by the following formula: Sneak Chance = (0.3 + ( Roguery Skill × 3) ÷ 1000 − 0.005 × GAUL − Max(0,15; PlayerRenown × 0,00015)) × 1.5[Two-Faced] where GAUL - Garrison's Average Unit Level. All units in the game have levels. Tier 0 = lvl 1, Tier 1 = lvl 6, Tier 2 = lvl 11, Tier 3 = lvl 16, Tier 4 = lvl 21, Tier 5 = lvl 26, Tier 6 = level 31. [Two-Faced] - the 1.5 multiplier is only applied if player character has Two Faced (Roguery 75) perk. Renown in this calculation being uncapped means that a Clan Tier 6+ player with over 6000 (6600 to be precise) renown will fully negate the bonus from even a maxed-out Roguery skill, inevitably leading to sneak chance permanently becoming 0.
Towns (With Fire & Sword)
For towns in Mount&Blade, see Towns. For towns in Mount&Blade II: Bannerlord, see Towns (Bannerlord). Towns are commerce and industrial centers in With Fire & Sword. They are supported by raw materials from the surrounding villages and trade caravans from other towns. The player will interact with towns frequently to rest, sell loot, purchase goods and equipment, and establish businesses. There are 18 towns modeled from Eastern Europe and distributed between the five nations. Towns Cossack ChernigovKievSich Crimean AkkermanAzaq-kaleBakhchisarayKyzykermen Muscovite CherkasskMoscowPskov Polish KrakovLvivSmolenskVilnaWarsaw Swedish KoenigsbergRevalRiga In order to take control of a town, you must besiege it or convince the owner to join your faction. Once you have successfully won control of a town, you can manage it and station a garrison there. Each town also grants control of one or more villages. Strangely, Akkerman and Lviv have no villages. Contents 1 Differences from Fortresses and Castles 2 Siege 3 Actions in Town 4 Mayor 5 Recruitment 6 See Also Differences from Fortresses and Castles[] The clearest difference between a town and a fortress or castles is that it is an eligible destination for merchant caravans. You can sneak into hostile towns but not into hostile fortresses. Siege[] In With Fire & Sword, towns all share the same siege options: Prepare ladders to attack the walls Call for a meeting with the fortress commander Poison water supply Demolish the wall using an explosive Wait until tommorrow Abandon the siege Actions in Town[] If the controlling faction isn't hostile, you can do the following at a town: Go to Lord's Hall: This lets you enter the keep of the town, where you can interact with any nobles who are currently in the town. Take a walk around the courtyard: This replaces the go to the castle option and assumes the old go to town center functions. Talk to the mayor: Instead of wandering around the much larger courtyards, directly talk to the Mayor. Go to the town center...: From here access specialists, like the Merchant Guild, Weaponsmith, Armorsmith, Horsebreeder, or Commander. Wait for some time: If you own the town, this is free, but if you do not own it then it will cost you a small amount of thalers per night. Visit the tavern: Here you can recruit mercenaries or companions, interact with travellers, and sell prisoners to Ransom Brokers. You can also approach the tavern keeper and pay 1000 thalers to make the residents like you more, by buying a drink for everyone. Go to the marketplace: Here you can buy or sell arms, armor, horses, food or goods. You can also assess local prices, which tells you some good ways to make money quick by trading. If you own the town, you can do the following as well: Station a garrison here: You may put soldiers from your party into the town as garrisons. They can help to defend the town if people want to siege it, and make it less likely for prisoners to escape. You may also put captured prisoners in the city. If you are also a monarch of your own, you may relocate the capital city of your realm by choosing this option (of course, this is disabled if the town already is the capital city): Move your court here: You may relocate the royal court of your kingdom to this city. Mayor[] Mayors are a new feature found within towns in With Fire & Sword. They are similar to Guild Masters. Mayors can give you jobs and quests, which increase your reputation with the town. Some of these quests can help improve the prosperity of the town, which influences goods prices and taxes. Mayors also give you information about the politics of their faction, as well as informing you of the general prosperity of the town and surrounding areas. New in With Fire & Sword, Mayors also issue trade permits and allow players to send Merchant Caravans. Trade permits are supposed to be waivers from taxes, which increases the amount of money you receive from caravans. Mayors also permit rulers of a town to build structures and fill offices. Recruitment[] When in an allied town, Troops may be trained by contacting the Commander through the "go to town center" option. Troops may be selected to be trained dependent on the hired commanders in the town. After the troops are trained they may be collected by contacting the Commander again. Steps Train Troops with Commander Collect Troops from Commander once trained. See Also[] List of towns Fortresses Fortification
Triarii
Triarii Troop Information Culture Calradic Empire Wages ? denars/day Acquired from... Principes Upgrades to... None Upgrade Cost None Ransom Value ? denars Triarii are tier-four infantry of the Legion of the Betrayed. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Legion of the Betrayed Troops Hastati Principes Triarii
Tribal Warrior (Multiplayer)
For the single-player version, see Aserai Tribesman. Tribal Warrior Basic Armor Improved Troop Information Faction Aserai Type Infantry Cost 100 Class Stats Hit Points 100 Armor 19 (basic)28 (improved) Movement Speed 76 Army Size 21 Tribal Warriors are a multiplayer infantry class of the Aserai. Official Description[] Life is harsh in the Nahasa, so a child of the tribe is expected to learn how to fight well. These tribal warriors are cheap but effective troops that can perform different roles with proper equipment selection and hold their own against many of the better armed enemy soldiers. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Flyssa One Handed Round Shield Shield Perks Southern Spear Perfect against cavalry and for melee supportTwo Handed One Handed Desert Oval Shield Stronger and bigger shieldShield Southern Mace Better against armored opponents(replaces Flyssa)One Handed
Tribe of Osraige
Tribe of Osraige Official Information Ruler Ruire Cerball mac Dunlainge Tribe of Osraige is one of the 21 factions in Viking Conquest. It is one of the smallest factions in the game. It is a Christian Gaelic faction. Rulers[] Ruire Cerball mac Dunlainge Initial ruler Vassals[] Mael Diarmait mac Cerbaill Mael Cellach mac Cerbaill Ard Tiarna Riacan mac Dunlainge Territory[] Territory of the Tribe of Osraige TownsCeall Cainnigh CastlesMairg Laigen VillagesBal Mairg Laigen Bal Cainnighn North Bal Cainnighn South Wikipedia has an article on this subject at:Osraige Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed
Troop trees
The following are the troop trees of the various factions across all games. Mount&Blade and Warband[] ▼ Show/Hide Troops ▼ Troops of the Khergits Steppe Bandit Tribesman Skirmisher Horseman Horse Archer Lancer Veteran Horse Archer Troops of the Nords Sea Raider Recruit Footman Huntsman Trained Footman Archer Warrior Veteran Archer Veteran Huscarl Troops of the Rhodoks Looter Mountain Bandit Tribesman Spearman Crossbowman Trained Spearman Trained Crossbowman Veteran Spearman Veteran Crossbowman Sergeant Sharpshooter Troops of the Sarranids Desert Bandit Recruit Footman Veteran Footman Skirmisher Infantry Horseman Archer Guard Mamluke Master Archer Troops of Swadia Looter Forest Bandit Recruit Militia Footman Skirmisher Infantry Man-at-Arms Crossbowman Sergeant Knight Sharpshooter Troops of the Vaegirs Taiga Bandit Recruit Footman Veteran Skirmisher Infantry Horseman Archer Guard Knight Marksman Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr Mercenary Troops Sellswords Sword Sisters Farmer Townsman Caravan Master Peasant Woman Refugee Watchman Camp Follower Mercenary Crossbowman Caravan Guard Bandit Camp Defender Mercenary Horseman Mercenary Swordsman Brigand Huntress Mercenary Cavalry Hired Blade Sword Sister Manhunter Troops ManhunterSlave DriverSlave HunterSlave CrusherSlaver Chief Marksman of the Secret Department Young Warrior Slave DriverSlave HunterVeteran Slave HunterSlaver Chief Khergit troop treeNord troop treeRhodok troop treeSarranid troop treeSwadian troop treeVaegir troop treeMercenary (Sellswords) troop treeMercenary (Sword Sisters) troop treeManhunter troop tree ▲ Show/Hide Troops ▲ With Fire & Sword[] ▼ Show/Hide Troops ▼ Troops of the Cossacks Village Recruits Countryman Garrison Militia Poor Cossack (veteran) Poor Cossack Pikeman (veteran) Regular Infantry Countryman Netyag (veteran) Zaporozhian Infantryman (veteran) Guard Infantry Serduk (veteran) Regular Cavalry Djura (veteran) Heavy Cavalry Watchman (veteran) Pike Watchman (veteran) Personal Guard Cavalry Zaporozhian Cavalryman (veteran) Camp Mercenaries(between Cherkassy and Sich) Cossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries(only if at peace with Crimean Khanate) Tatar Infantryman (veteran) Tatar Cavalryman (veteran) Troops of the Crimeans Village Recruits Nomad Garrison Militia Bajrak (veteran) Kapikulu (veteran) Regular Troops Nomad Oglan (veteran) Jasaq (veteran) Guard Infantry Seymen (veteran) Heavy Cavalry Asak Bey (veteran) Mirza Chambul (veteran) Personal Guard Cavalry Nokhor (veteran) Camp Mercenaries(northwest of Ak-Mechet) Tatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Kezlev Fortress Izum Fortress) Nogai (veteran) Regional Mercenaries(Azaq-kale Kilburun Fortress) Circassian (veteran) Ottoman Mercenaries Azap (veteran) Janissary (veteran) Cebelu (veteran) Troops of the Muscovites Village Recruits Staff Militiaman Garrison Militia Lance Militiaman (veteran) Posad Marksman (veteran) Regular Infantry Staff Militiaman Marksman (veteran) Marksman Spearman (veteran) Guard Infantry New Order Marksman (veteran) New Order Spearman (veteran) Regular Cavalry Armed Serf (veteran) Heavy Cavalry Moscow Reiter (veteran) Gentry Cavalryman (veteran) Personal Guard Cavalry Noble Guard (veteran) Camp Mercenaries(southwest of Moscow) Muscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Cherkassk Izum Fortress) Village Cossack (veteran) National Mercenaries Kalmyk (veteran) German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Unrecruitable Tsar Bodyguard Troops of the Poles Village Recruits Scythe Wielder Garrison Militia Polish Militia Pikeman (veteran) Musket Militiaman (veteran) Regular Infantry Scythe Wielder Polish Pikeman (veteran) Zolnier (veteran) Guard Infantry German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Regular Cavalry Polish Dragoon (veteran) Volunteer (veteran) Heavy Cavalry Polish Reiter (veteran) Armored Cossack (veteran) Personal Guard Cavalry Winged Hussar (veteran) Camp Mercenaries(directly south of Krakov) Polish Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Warsaw Polotsk Kovno Fortress) Lithuanian Musketeer (veteran) Lithuanian Tatar (veteran) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Prisoners Lisowczyk (veteran) Troops of the Swedes Village Recruits Town Militiaman Garrison Militia Swedish Militia Pikeman (veteran) Militia Musketeer (veteran) Regular Infantry Town Militiaman Swedish Pikeman (veteran) Musketeer (veteran) Guard Infantry Swordsman (veteran) Lifeguard (veteran) Regular Cavalry Swedish Dragoon (veteran) Heavy Cavalry Cuirassier (veteran) Cuirassier Spearman (veteran) Personal Guard Cavalry Swedish Reiter (veteran) Camp Mercenaries(between Siegevold and Weissenstein) European Mercenary Infantryman (recruit) (experienced) (veteran) (elite) European Mercenary Rifleman (recruit) (experienced) (veteran) (elite) European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Koenigsberg Riga) Finnish Harquebusier (veteran) Regional Mercenaries(Narva Allenstein Castle) German Pikeman (veteran) Reiter (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Tavern Mercenary Troops Mercenary Pikeman Mercenary Halberdier Mercenary Marksman Mercenary Musketeer Mercenary Horseman Mercenary Light Cavalryman ▲ Show/Hide Troops ▲ Viking Conquest[] ▼ Show/Hide Troops ▼ Angle Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard Briton Troops Serf Priest Freeman Skirmisher Spearman Warrior Archer Horseman Elite Spearman Standard Bearer Champion Noble Bodyguard Frisian Troops Frisian Warrior Horseman Veteran Gaelic Troops Serf Priest Laborer Skirmisher Freeholder Warrior Veteran Skirmisher Veteran Standard Bearer Champion Elite Skirmisher Horseman Noble Bodyguard Norse Troops Freedman Gothi Freeholder Bowman Spearman Companion Warrior Archer Elite Spearman Standard Bearer Veteran Noble Bodyguard Pictish Troops Peasant Priest Landowner Skirmisher Spearman Axeman Veteran Skirmisher Warrior Standard Bearer Veteran Elite Skirmisher Horseman Noble Champion Saxon Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard Mercenary Troops Male Female Mead Hall Hof MonkSlaveFarmerTownsmanWatchmanHornmanSpearmanVeteranCaravan Master RefugeePeasant WomanCamp WomanCamp FollowerSoldier's WifeCamp Defender Old CaptainSvear WarriorFrank HorsemanAquitanian SkirmisherFinn ArcherOld Sea CaptainFisherSailor BerserkrUlfhedinnStorylineCantabrian WarriorAsturian VeteranGallaecian Comes's Guard Angle troop treeBriton troop treeFrisian troop treeIrish (Gaelic) troop treeNorse troop treePictish troop treeSaxon troop tree ▲ Show/Hide Troops ▲ Bannerlord[] ▼ Show/Hide Troops ▼ Troops of the Aserai Peasant Recruit Recruit Tribesman Bedouin Rover Mamluke Soldier Bedouin Rover Youth Footman Light Archer Mamluke Axeman Mamluke Regular Nomad Bandit Tribal Horseman Infantry Archer Mamluke Guard Mamluke Cavalry Harami Faris Veteran Infantry Master Archer Mamluke Palace Guard Mamluke Heavy Cavalry Veteran Faris Vanguard Faris Desert Bandit Troops Bedouin Rover Nomad Bandit Harami Boss Beni Zilal Troops Beni Zilal Recruit Beni Zilal Soldier Beni Zilal Royal Guard Ghilman Troops Koleman Ghilman Ghulam Jawwal Troops Jawwal Recruit Jawwal Camel Rider Jawwal Bedouin Troops of Battania Peasant Volunteer Clan Warrior Wood Runner Bushwacker Highborn Youth Trained Warrior Skirmisher Raider Freebooter Highborn Warrior Picked Warrior Scout Veteran Skirmisher Falxman Forest Bandit Hero Oathsworn Horseman Wildling Mounted Skirmisher Veteran Falxman Fian Fian Champion Forest Bandit Troops Bushwacker Freebooter Forest Bandit Boss Wolfskins Troops Young Wolf Seasoned Wolf Chosen Wolf Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard Steppe Bandit Troops Steppe Bandit Marauder Raider Boss Karakhergit Troops Karakhergit Nomad Karakhergit Rider Karakhergit Elder Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion Sea Raider Troops Sea Raider Warrior Chief Boss Forest People Troops Recruit Forester Expert Forester Veteran Forester Lake Rats Troops Lake Rat Recruit Lake Rat Veteran Lake Rat Wrecker Skolderbroda Troops Skolder Recruit Skolder Warrior Broda Skolder Veteran Broda Troops of Vlandia Peasant Recruit Recruit Levy Crossbowman Hillman Footman Hillman Squire Crossbowman Infantry Spearman Brigand Gallant Hardened Crossbowman Swordsman Light Cavalry Billman Highwayman Knight Sharpshooter Sergeant Vanguard Pikeman Voulgier Champion Banner Knight Mountain Bandit Troops Hillman Brigand Highwayman Boss Brotherhood of the Woods Troops Sprout Sapling Arboreal Company of the Golden Boar Troops Boar Novice Boar Veteran Boar Champion Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract Bandit Troops Thug Expert Thug Poacher Deserter Mounted Pillager Master Thug Mounted Ransacker Eleftheroi Troops Recruit Eleftheroi Expert Eleftheroi Veteran Eleftheroi Embers of the Flame Troops Spark Flame Blaze Hidden Hand Troops Hidden Pawn Hidden Hand Puppeteer Legion of the Betrayed Troops Hastati Principes Triarii Mercenary Troops Sellswords Sword Sisters Watchman Mercenary Guard Mercenary Scout Sisterhood Follower Mercenary Swordsman Hired Crossbow Mercenary Horseman Sword Sister Hired Blade Elite Hired Crossbow Mercenary Cavalry Veteran Sword Sister Gallant Sword Sister ▲ Show/Hide Troops ▲
Tubilis
Tubilis Settlement Information Type Village Kingdom Aserai Fortification Tubilis Castle Tubilis is a village in the Aserai Sultanate ruled by Sultan Unqid of the Banu Hulyan. The village is bound to Tubilis Castle and is known to produce Fish. Description[] Tubilis lies on the Gulf of Charas, which the Aserai call the Gulf of Shariz. Villagers go fishing here amid the offshore islands in search of tuna, sardines, and shark.[1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry "Tubilis"
Tubilis Castle
Tubilis Castle Settlement Information Type Castle Kingdom Aserai Villages Fanab , Tubilis Tubilis Castle is a castle of the Aserai Sultanate owned by Sultan Unqid. The villages of Tubilis and Fanab are bound to the castle. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm
Tulag
This article is a stub. You can help out by expanding it. Tulag Official Information Kingdom Khuzait Monarch Monchug Khan Title Beg Fiefs OrtongardUsek Castle Clan Arkit Personal Details Gender Male Siblings UndulOragur Children KhadaTemunAbagai Tulag is a Beg of the Khuzait and the leader of the Arkit. He is the owner of Ortongard and Usek Castle, the brother of Undul and Oragur, and the father of Khada, Temun, and Abagai. Description[] According to his Personality Traits, he is Closefisted (Generosity -1) and Cautious (Valor -1). He has the reputation of being aloof. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. “ The Arkit are the eldest sons of the great she-wolf who gave birth to the Khuzaits. Properly speaking, Urkhun should have allowed us to lead the great war of conquest. But no matter, that time has passed. We respect the khanate and we respect the banner of the khan. We swore our oaths to Urkhun and we shall keep faith with our oaths, so long as his heirs keep faith as well. ” — on Politics
Turiados
Turiados Official Information Kingdom Southern Empire Monarch Empress Rhagaea Title Archon Fiefs Vostrum Clan Hongeros Personal Details Gender Male Age 24 Spouse Justina Children CalliniaSynesios Turiados is an Archon of the Southern Empire and the leader of clan Hongeros. He is the owner of Vostrum, the husband of Justina and the father of Callinia and Synesios. Description[] According to his Personality Traits, Turiados is Generous (Generosity 1), Devious (Honor -1), and Calculating (Calculating 1). He has the reputation of being friendly but manipulative. Skills[] Skill Value One Handed 210 Two Handed 210 Polearm 210 Bow 175 Crossbow 140 Throwing 140 Riding 160 Athletics 140 Tactics 100 Charm 60 Leadership 0 Trade 60 Steward 100 Tactics[] Turiados boasts super high combat stats for his age in exchange for having no Leadership.
Tyal
Tyal Settlement Information Type Town Kingdom Sturgia Villages Bukits and Visibrot Sieges with... Battering Ram, Ladders, and Towers Port No Tyal is a town of the Principality of Sturgia. The initial lord is Godun of the Vagiroving clan. Description[] Tyal sits in the western foothills of Mount Iltan, on the eastern borders of the Sturgian lands. This region has long stood aloof from the power struggles of the other Sturgian principalities. Its people are known as wanderers, traders, horse breeders and fur-trappers. The local aristocracy has occasionally exchanged princesses with the steppe tribes to the east to firm up a truce or a trade pact, and proudly includes the names of several great khans on their list of ancestors.[1] Territory[] The villages of Bukits and Visibrot are bound to Tyal. Trivia[] According to the game's settlements.xml file, Tyal is named after a local clan hero. Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan ↑ Encyclopedia Calradia, entry "Tyal"
Tynops
Tynops Official Information Kingdom Western Empire Monarch Emperor Garios Title Archon Fiefs AmitatysThorios Castle Culture Calradic Empire Clan Elaches Personal Details Gender Male Age 35 Spouse Catella Tynops is an Archon of the Western Empire and the leader of clan Elaches. He is the owner of Amitatys and Thorios Castle and the husband of Catella. Description[] He has the reputation of being kind and considerate - though some might say soft-hearted.
Ubroving
Ubroving Official Information Faction Sturgia Leader Knyaz Tovir Fiefs Takor Castle Tier ? Wealth ? Ubroving is a clan of Sturgia led by Knyaz Tovir. Description[] At the start of the Calradic civil war, the clan holds territory on the eastern side of the narrow land bridge connecting Sturgia's eastern and western halves. Members[] Tovir (leader) Kisha Galyk Settlements[] Castles Takor Castle Villages Takor Dvorusta Clans of Sturgia Major Gundaroving Kuloving Vagiroving Ormidoving TogarovingIsyaroving Vezhoving Ubroving Kostoroving Minor Forest People Lake Rats Skolderbroda
Uchalion Plateau
The Uchalion Plateau or "Uchalion Massif" is a large stretch of highlands located in northwestern Calradia. Along the southern and eastern edge of the plateau are the mountains and steep cliffs of the Cursion Escarpment. To the north is the Ailta Druin mountain range and to the west are the great Rhennod Mountains. Two defining features are at the center of the plateau: the Rock of Glanys, where ancient tribal high kings were crowned, and the Llyn Tywal or "dark lake". By the time of the Calradic civil war, the once widespread tribes of the ancient Battanian people have been pushed so far back that the majority of the territory consisted of what was atop the Uchalion Plateau. 173 years later, the plateau would be depopulated, with its territory divided between the Kingdom of Nords and the Kingdom of Swadia. Major Settlements[] Car Banseth Dunglanys Marunath Pen Cannoc Seonon
Udiniad
Udiniad Settlement Information Type Village Kingdom NordsVaegir Fortification WerchegBulugha Castle World Map Mount&BladeUdiniadWerchegTemplate:World Map/Mount&BladeWarbandUdiniadBulugha CastleTemplate:World Map/Warband Udiniad is a village initially owned by the Kingdom of Nords in classic Mount&Blade and the Kingdom of Vaegirs in Warband. Layout[] Player Elder Fugitive The Village Elder is located straight forward from where the player enters on the left side of the path, standing next to a bench. Udiniad is set on quite level terrain with moderate tree coverage. It has a total of six structures, while stone ruins around the perimeter seem to imply it had at one time been a much bigger or more important location. There are three fields here, one growing squash, though the others appear to have already been harvested and only contain piles of hay or straw. If sent here during a Hunt Down Fugitive quest, the target may be found behind the second building on the left from where the player enters, near some bushes in one of the cleared fields. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin
Ui Neill of Aileach
Ui Neill of Aileach Official Information Ruler Ard Ruire Aed mac Niall Claimant Ard Tiarna Dungal The Ui Neill of Aileach are one of the 21 factions in Viking Conquest. It is one of the Irish kingdoms fighting for supremacy over Ireland. It is a Christian Gaelic kingdom. Contents 1 ​Rulers 2 ​Vassals 3 Territory 4 Trivia ​Rulers[] Ard Ruire Aed mac Niall Initial ruler Ard Tiarna Dungal Claimant ​Vassals[] Mael Domnall mac Aeda Mael Dabaill Mael Dub mac Aeda Ruire Congalach mac Finnachta Tiarna Cummascach mac Muiredaig Mael Padraig mac Curarada Tiarna Laidhgnen mac Donnagain Territory[] Aileach is its capital and only port. Territory of Ui Neill of Aileach TownsAileach CastlesRath Clochair Fir Fearnmhaigh Ard Macha Mag Dumai VillagesBal Clochair Bal Fearnmhaigh Bal Macha Bal Dumai Bal Aileach East Bal Aileach West Trivia[] The Ui Neill in-game represent the rule of the Uí Néill dynasty in medieval times, a powerhouse clan that acted as a hegemon in the north of Ireland. Ruled by the descendants of Niall Noígíallach, the Kingdom of Aileach prospered for centuries until its eventual fall. In the 867 starting date, Aileach is coming off of a massive victory at the battle of Lough Foyle in 866, which more or less permanently drove the vikings from Ulster. This was at the hands of King Áed Findliath, who currently rules over the north. Wikipedia has an article on this subject at:Northern Uí Néill Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed
Ulaan
Ulaan Settlement Information Type Village Kingdom Khuzait Fortification Baltakhand Ulaan is a village of the Khuzait owned by Mesui Begum of the Khergit. The village is bound to Baltakhand and known to produce Flax. Description[] Ulaan sits in the valley of the Karakaz river. The villagers, nomads who have recently been forced by the khans to settle, have learned to grow flax in this low-lying marshy land. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek
Unbalanced
A weapon with the Unbalanced trait. Unbalanced is a trait given to certain heavy, Two-handed weapons and Polearms in Warband, which causes a brief delay when switching to defense once an attack has been started and also when it is finished. This results in feinting being more difficult and less reliable, and cancelling an attack to block is also affected. Unbalanced weapons are not recommended for dueling. Most unbalanced weapons have traits such as Can crush through blocks and Bonus against shields which make them effective in crowded scenarios such as sieges. Weapons with this effect[] Bardiche Great Axe Great Bardiche Great Hammer Great Long Axe (Two-handed) Great Long Axe (Polearm/Two-handed) Great Long Bardiche Long Axe (Two-handed) Long Axe (Polearm/Two-handed) Long Bardiche Long War Axe (Two-handed) Long War Axe (Polearm/Two-handed) Maul Morningstar (One/Two-handed) Sarranid Battle Axe Sarranid War Axe Shortened Voulge Sledgehammer Two Handed Axe Two Handed War Axe Special Weapon Effects and Traits Bonus against shields Can crush through blocks Cannot be used on horsebackCan't be used to block Couched lance damage No shield UnbalancedModifiers — Modifiers (classic) Modifiers (Bannerlord)
Unify the Empire
Unify the Empire is a quest in Bannerlord, given by Istiana, which is part of the Dragon Banner questline when you choose to restore the Calradic Empire. Questline[] Preceded by: Assemble the Dragon Banner Create an Imperial Faction Activates: Arzagos' Conspiracy Quest Goal[] To restore the Empire you should capture 2/3 of settlements with imperial culture. Walkthrough[] It is assumed this means that your faction must own two-thirds of all Imperial castles and towns. It does not mean to simply own a total of 3 imperial settlements. An "Imperial" settlement is determined by the culture of the settlement. This can be easily observed by hovering your cursor over the settlement in question while in the overworld map. This can also be seen within the in-game encyclopedia for settlements.
United Kingdom
The banner of the United Kingdom. The United Kingdom is a nation in the Mount&Blade: Warband downloadable content, Napoleonic Wars. Background[] The British Empire is on the rise, constantly expanding and strengthening her influence over the world. However, to become the world’s dominant power, Britain first need to get rid of her most dangerous and ambitious enemy - Imperial France. While Britannia may rule the waves, France still dominates the continent, something London neither can, nor will tolerate. As financing the armies of Napoleon’s enemies to get rid of the "Corsican monster" turned out to be ineffective, His Majesty’s armies are now to take over and make their own attempt to drive back the French with fire and cold steel. However, trying to maintain a huge empire as well as a war against the United States, Britain has to compensate the lack of troops with professionalism and solid discipline. At the same time huge diplomatic resources are being used to pressure Austria and Prussia to join another coalition. Britain needs all the help she can get if she is to beat back the huge armies of France. Units[] Infantry 33rd (1st York, West Riding) Regiment of Foot - Line Infantry 5th Line Battalion, The King's German Legion - Line Infantry 42nd (The Royal Highland) Regiment of Foot - Highland Infantry 51st (2nd York, West Riding, Light Infantry) Regiment of Foot - Light Infantry 95th Regiment of Foot (Riflemen) - Riflemen Cavalry 1st KGL Hussars - Hussar 23rd Light Dragoons - Light Horse 6th (Inniskilling) Dragoons - Heavy Cavalry Royal Horse Guards Blue - Heavy Cavalry Specialists Royal Foot Artillery - Artillery 2nd Rocket Troop - Rocket Artillery Sapper - Engineer Ship Crew - Infantry (HMS Neptune) Arthur Wellesley, Duke of Wellington - Commander Voice commands & Battle cries[] Battle cries "Huzzah!" "God save the king!" "For king and country" "Rule Britannia" "Hurrah for old nosey" "Bydand" "Come on yer bastards" "Scotland Forever" "Sons of the hounds, come here and get flesh" Surrendering "I surrender!" "Don’t shoot me!" "Spare me!" Officer commands "Make Ready" "Present" "Fire" "Charge!" "Company, advance!", "Company, forward march!", "Company, forward!" "Hold this position!", "Defend this position!" "Fire at will!" "Company, on me!", "On me!" "Fall back!" Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed
Unqid Banu Hulyan
This article is a stub. You can help out by expanding it. Unqid Banu Hulyan Official Information Kingdom Aserai Title Sultan Fiefs SanalaQuyazAin Baliq Castle Clan Banu Hulyan Personal Details Gender Male Age 44 Spouse Jinda Children DhiyulAnidha Unqid Banu Hulyan is the sultan of Aserai and the leader of the Banu Hulyan clan. He is one of the nobles who can talk about the Battle of Pendraic. Contents 1 Official Description 2 Quotes Official Description[] “ The current Sultan of Aserai is Unqid. He wears his authority lightly, preferring to charm rather than to coerce, always deferring to the laws of the Banu Asera in his judgments. But there are some who say that Udhain is remiss in his duty to administer justice, allowing the wealthiest clans - such as his own - to use bribes and clever legal arguement to oppress the others. ” Quotes[] “ Well. Let me put things this way... The Banu Hulyan have never sought glory or domination. Where some see an enemy, we see only a trading partner who has gone astray. For that reason, we have tried to treat all others with fairness and respect. For that reason, the clans have always brought their quarrels to us, to adjudicate. And it was natural that, when it came time for the Banu Asera to choose a sultan, that we were the ones chosen. But it is wearisome to be a Sultan. The clans cling to their grievances as though they were children. It is not in men's nature to appreciate the fruits of peace and order. Rather, they brood over small injustices and perceived slights, and dream of shedding blood. ” — on Politics “ It was a tragedy that gnawed at the roots of all the great families of Calradia, even ours, so far away from the battle. We heard that the Empire was making war on the Sturgians, or maybe it was the other way around. I thought that we had no stake in this quarrel but Nimr, a fiery young hero from the Banu Sarran, asked me for permission to take some young warriors, eager for glory. The Empire had left us alone for a while, and Neretzes was offering silver for men, so I thought, "Why not? Let them help the Empire." Ah, I should have known. The best course with wars is to have as little to do with them as you possibly can. So Nimr went, and fought, and won glory, but also got a number of men killed, especially those of the Banu Qild. And he became boastful, and arrogant. And then... Well, that is the beginning of the great feud between Sarranids and Qilds, but the rest of the story I should perhaps leave for someone else. ” — on the Battle of Pendraic Aserai Monarch: Claimant: Sultan Unqid Unknown Vassals:
Unthery
Unthery Official Information Kingdom Vlandia Monarch King Derthert Title Nobleman Clan dey Arromanc Personal Details Gender Male Spouse Calatild Children ThomundSilvindLasand Unthery is a nobleman of Vlandia and a member of House dey Arromanc. He is the husband of Baroness Calatild and the father of Thomund, Silvind, and Lasand. He is one of the nobles with extended dialogue, and may share his thoughts on the Battle of Pendraic. Description[] According to his Personality Traits, Unthery is reported to be brave but headstrong. He also appears to be among the more loyal of King Derthert's vassals, if his dialogue is anything to go by, as he chastises certain Barons, like Aldric dey Tihr and Ingalther dey Cortain, as willfully ignoring King Derthert's plan at Pendraic. Quotes[] “ Yes. I was tasked by Derthert with command of the crossbowmen. Our knights spotted a mass of Aserai light infantry spread across a valley, and charged them. They weren't ready to meet the onslaught, and were routed. But then a bunch of Khuzait showed up and kept their distance, giving the knights a hard time, shooting their horses out from under them. That's when we showed up. When it was just us fighting the horse archers, we were winning.. A man on foot can shoot as well or better than a man on horseback, all things being equal, and there were a lot more of us. So they started to go down and galloped off. The knights of course pursued, and that's when the problems started. Imperial cataphracts showed up, armored head to foot and their horses too, so they just ignored our shooting and tore right through us. I was swept away in the retreat and saw no more of the battle. King Derthert had a good enough plan but the barons - Ingalther, Aldric, that lot - ignored him, as they always do. ” — On the Battle of Pendraic
Uqba
Uqba Settlement Information Type Village Kingdom Aserai Fortification Uqba Castle Uqba is a village of the Aserai owned by Emir Awdhan of the Banu Sarmal. The village is bound to Uqba Castle and known to produce Dates. Description[] Uqba sits alongside the Perassic Sea. Villagers trap rainwater and runoff from the hills to water their fields and their gardens of date-palms.[1] References[] ↑ Encyclopedia Calradia, entry "Uqba" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm
Uqba Castle
Uqba Castle Settlement Information Type Castle Kingdom Aserai Villages UqbaBunqaz Uqba Castle is a castle of the Aserai owned by Emir Awdhan of the Banu Sarmal. The villages of Uqba and Bunqaz are bound to the castle. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm
Urikskala
Urikskala Settlement Information Type Village Kingdom Sturgia Fortification Urikskala Castle Urikskala is a village in Sturgia owned by Knyaz Godun of clan Vagiroving. The village is bound to Urikskala Castle and known to produce Fish. Description[] Urikskala sits in the Portages of Iltan, a network of glacial lakes over which longships can be hauled and sailed between Lake Laconis and Lake Tanaesis. Villagers net small spiny perch and crayfish in the shallow waters, drying them for sale to travelers.[1] References[] ↑ Encyclopedia Calradia, entry "Urikskala" Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan
Urikskala Castle
Urikskala Castle Settlement Information Type Castle Kingdom Sturgia Villages UrikskalaAlov Urikskala Castle is a castle in Sturgia owned by Knyaz Godun of clan Vagiroving. The villages of Urikskala and Alov are bound to the castle. Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan
Urkhun
Urkhun Official Information Kingdom Khuzait Title The KhuzaitKhan (formerly) Reign circa 1040s Personal Details Gender Male Urkhun became the first Khan of the Khuzait approximately forty years before the Calradic civil war.[1] He is the ancestor of Monchug Urkhunait, the current Khan. Background[] Urkhun would unify the various clans of horse lords who inhabited the Great Grass Sea to the far east of Calradia. Urkhun and led his people to the west and into the frontier territories of the Calradic Empire and established his khanate there. As a ruthless leader, Urkhun forced discipline upon the subjugated Khuzait so they would ride to war at his command rather than at their own whims. He centralized the Khuzait and forced them to adapt their nomadic lifestyle to the settled ways upon the Devseg Plateau. At Baltakhand, Urkhun and his riders braved the frigid air and forced the fortress into submission. He broke the mercenary armies of Ortongard, rewarding the town to his Khergit allies. When Urkhun reached the town of Makeb, he demanded tribute from its petty king, but when the demand was refused Urkhun beheaded the king himself and took the town for himself.[2] Once Urkhun died, the Khuzait clans began to chafe from the yoke he placed upon them. The Khan's family took on the name "Urkhunait" to honor him and legitimize their claim to the khanate. References[] <references> ↑ Encyclopedia Calradia, entry "Baltakhand" ↑ Encyclopedia Calradia, entry "Makeb"
Urkhunait
Urkhunait Official Information Faction Khuzait Leader Monchug Khan Fiefs MakebChaikandTepes Castle Tier ? Wealth ? The Urkhunait are the ruling clan of the Khuzait led by Monchug Khan. Description[] "I am sure you have heard the name of our clan in the epics of the steppe. We carry the name of one the ten sons of the she-wolf, mother of the Khuzait." Members[] Monchug (leader) Anat Bortu Chaghan Alijin Bolat Urkhun (deceased) Settlements[] Towns Makeb Chaikand Castles Tepes Castle Villages Shapeshte Hanekhy Mazen Okhutan Ispantar Pabastan Tepes Kuruluk Clans of the Khuzait Major Urkhunait Khergit Arkit Tigrit Harfit Baltait Koltit Yanserit Oburit Minor Karakhergit
Urunjan
Urunjan Settlement Information Type Village Kingdom Khuzait Fortification Ortongard Urunjan is a village of the Khuzait owned by Tulag Beg of the Arkit. The village is bound to Ortongard and known to produce Cows. Description[] Urunjan near the western edge of the Devseg plateau, at the foot of the Akkan hills. Villagers raise cattle here that are bred to withstand both the hot summers and freezing winters. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek
Usair
Not to be confused with Usair Banu Qild Usair Boudicca Portrait Family Official Information Kingdom Aserai (possibly) Monarch Sultan Unqid (possibly) Title WarlordNobleman (possibly) Culture Aserai Clan Boudicca Personal Details Gender Male Age ? Spouse Boudicca Children Ruwa Usair was an Aserai warlord and (possibly one of many) a TaleWorlds developers' test character. His first and seemingly only appearance is in Bannerlord Dev Blog 22/11/18. Biography[] Nothing is known about Usair other than at some point he met and fell in love with the Battanian raider Boudicca. He joined his wife's clan upon marriage - they gradually amassed wealth and lands together and he also sired Ruwa, a child meant to inherit said wealth and lands as well as continue clan Boudicca's lineage. Trivia[] He is described as sporting "a proud moustache". Judging by his name and culture, he seems to be an earlier version of Aserai nobleman Usair Banu Qild but, given the differences in appearance and gear, it is possible he was a different Aserai nobleman.
Usanc
Usanc Settlement Information Type Village Kingdom Vlandia Fortification Usanc Castle Usanc is a village in Vlandia owned by Baron Berican of House dey Rothad. The village is bound to Usanc Castle and known to produce Olives. Usanc sits by a small bay that flows into the larger Gulf of Charas. This warm southern land supports the growing of olive trees. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin
Usanc Castle
Usanc Castle Settlement Information Type Castle Kingdom Vlandia Villages Usanc Usanc Castle is a castle in Vlandia owned by Baron Berican of House dey Rothad. The village of Usanc is bound to the castle. Usanc Castle watches over Vlandia's southern border with the Western Empire. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin
Usek
Usek Settlement Information Type Village Kingdom Khuzait Fortification Usek Castle Usek is a village of the Khuzait owned by Tulag Beg of the Arkit. The village is bound to Usek Castle and known to produce Sheep. Description[] Usek sits at the foot of the Akkan hills on the eastern shores of Lake Tanaesis, which the Khuzait call the Tanaz Sea. The villagers, who until recently were nomads, raise sheep known for their long, fine wool. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek
Usek Castle
Usek Castle Settlement Information Type Castle Kingdom Khuzait Villages UsekEsme Usek Castle is a castle of the Khuzait owned by Tulag Beg of the Arkit. The villages of Usek and Esme are bound to the castle. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek
Ustokol
Ustokol Settlement Information Type Village Kingdom Sturgia Ustokol is a village of Sturgia owned the knyaz Vyldur of the Togaroving clan. The village is bound to Ustokol Castle and it is known for the production of Flax. Description[] Ustokol sits on the windswept Kachyar Peninsula, between the Bay of Varcheg and the Byalic Sea. Hardy northern cattle have been bred to eat the short grasses that grow among the rocks, supplemented by sea-kelp in hard times. [1] Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan ↑ Encyclopedia Calradia, entry "Ustokol"
Ustokol Castle
Ustokol Castle Settlement Information Type Castle Kingdom Sturgia Ustokol Castle is a castle within the Principality of Sturgia owned by Vyldur of the Togaroving clan. The castle's bound villages are Ustokol and Zhemyan. Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan
Uthelaim
Uthelaim Settlement Information Type Village Kingdom Battania Fortification Uthelaim Castle Uthelaim is a village in Battania owned by High King Caladog of clan fen Gruffendoc. The village is bound to Uthelaim Castle and known to produce Hardwood. Uthelaim sits on the eastern frontiers of the Battanian lands on a ridge overlooking a tributary of the Myr. The people of these parts are foresters, felling the oak, yew and pine of the woods for sale to builders and shipwrights. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim
Uthelaim Castle
Uthelaim Castle Settlement Information Type Castle Kingdom Battania Villages UthelaimSeordas Uthelaim Castle is a castle in Battania owned by High King Caladog of clan fen Gruffendoc. The villages of Uthelaim and Seordas are bound to the castle. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim
Uxkhal
Uxkhal Settlement Information Type Town Kingdom Kingdom of Swadia Villages AmereTshibtinNomarIbiranTahlberl Sieges with... Ladders Port No World Map Mount&BladeUxkhalTshibtinAmereTemplate:World Map/Mount&BladeWarbandUxkhalNomarIbiranTahlberlTemplate:World Map/Warband Uxkhal is a town of the Kingdom of Swadia and is initially owned by Count Delinard. Presumably, the Vlandian town of Ocs Hall as seen 173 years earlier in Mount&Blade II: Bannerlord is meant to be the same town, as supported by text in the settlement.xml file in that game's directory. This theory is further supported by comparing the banners of Count Delinard and the clan dey Fortes, the rulers of each town in their respective games. Contents 1 Territory 1.1 Mount&Blade 1.2 Warband 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade[] Its villages are Amere and Tshibtin. Warband[] Its villages are Ibiran, Nomar, and Tahlberl. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master is directly outside the tavern, turn to the left to see. Siege[] Besieging Uxkhal requires the construction of ladders. Tournaments[] If you take part in a Tournament in Uxkhal, you will have one of the following equipment sets: Heavy Sword Sword & Shield All participants are on horses. Economy[] In Warband, Uxkhal sells Grapes cheaply. This is an excellent location for a Wine Press due to the availability of grapes. It buys Grain at a good price, sometimes as high as 50 denars, this makes a Grain trade from Dhirim an easy way to make a few hundred denars in the early game. Uxkhal produces: Ale Bread Leatherwork Oil Tools Wine Wool Cloth Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar
Vadinslav
This article is a stub. You can help out by expanding it. Vadinslav Gundaroving Official Information Kingdom Sturgia Title Grand Prince (formerly) Reign Unknown - 1077 Clan Gundaroving Personal Details Gender Male Children Raganvad Vadinslav Gundaroving was the leader of clan Gundaroving and the Grand Prince of Sturgia before his death at the Battle of Pendraic. He is the father of Raganvad, the current Grand Prince.
Vaegir Guard
For the Bannerlord organization, see Vaegir Guard (Bannerlord). Vaegir Guard Troop Information Culture Kingdom of Vaegirs Wages 27-14 denars Acquired from... Vaegir Infantry Upgrades to... N/A Upgrade Cost N/A XP for Kill 230 xp Ransom Value 192 denars Vaegir Guards are the top-tier infantry units in the Vaegir troop line, the other top tier units being Vaegir Marksmen and Vaegir Knights. They are obtained from upgrading Vaegir Infantry for 80 denars. Tactics[] These units are slightly more mobile than their Swadian Sergeant or Rhodok Sergeant counterparts, but their general lack of shields leave them very vulnerable to archer fire. They are the least-shielded top-tier infantry in Calradia, more so than Sarranid Guards. Vaegir Guards can be seen to best Nord Huscarls in melee, likely due to the Guards favoring two-handed axes in battle, allowing them to destroy their opponents' shields and then strike enemies in the head for one-hit kills during the brief stuns caused when their guard is broken. In order to increase the likelihood of Vaegir infantry upgrading to shielded guards, the player should command their troops to use blunt weapons at first(which will make them all draw their shields), and then command them to use their regular weapons before closing range, so that the Vaegir infantry uses their shields and one handed weapons more often. Guards fight well in defending castles because of their weapons, but otherwise will fall prey to enemy archers quite easily. Some spawn with pikes to counter cavalry. If you use Vaegir Guards, it is important to suppress enemy archer fire quickly by any means, such as firing a volley of arrows or a cavalry charge. You can also use another shielded infantry as core infantry, and use Vaegir Guards as shock troopers. This can be done by setting the Guards as another group type, and keeping them behind the troops with shields until your infantry are about to charge to the enemy. This way, the Guards will almost never face the arrows. An open field method could also involve using cavalry to bait enemy archers away while your infantry closes in. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Vaegir Guard - Default Stats and Equipment Attributes Stat Points Level 24 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 48 Armor Head Vaegir War Helmet, Helmet with Lamellar Guard Body Banded Armor, Lamellar Vest, Lamellar Armor Hand (Possible): Leather Gloves Foot Mail Chausses, Iron Greaves Skills Skill Points Ironflesh 3 Power Strike 4 Power Throw ? Power Draw ? Weapon Master ? Shield 2 Athletics 4 Riding 2 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 150 Two Handed Weapons 130 Polearms 140 Archery 0 Crossbows 0 Throwing 0 Weapons Melee Ashwood Pike, Fighting Axe, Bardiche, Battle Axe Ranged ? Shield Heavy Kite Shield Mount ? Troops of the Vaegirs Taiga Bandit Recruit Footman Veteran Skirmisher Infantry Horseman Archer Guard Knight Marksman
Vaegir Guard (Bannerlord)
For the Warband troops, see Vaegir Guard. “ I was part of the old Emperor Arenicos' Vaegir Guard. But the people turned on us after his death, and attacked us. Maybe you've heard the story before. There's a whole lot of us, spat out into the world by the ungrateful Calradians. ” — companions named Bloodaxe The Vaegir Guard was an elite unit of Sturgian mercenaries used by Emperor Arenicos Pethros as his personal bodyguards. Overview[] “ Aye - you've heard about the death of the last Emperor? I'll tell you - what most people believe is a pack of lies. I was in the Vaegir Guard in the time of Arenicos. We took our discipline seriously; we were proud of it. Then the riots happened. What I saw in Lycaron. Even now it makes me feel ashamed. ” — companions named Bloodaxe The Vaegir Guard was present in Lycaron when Arenicos was assassinated, its members finding themselves blamed by the locals for the Emperor's death. The outrage resulted in a riot and the Vaegir Guard, unable to restore order, pillaged the town and killed many of its residents. After that the Vaegir Guard was disbanded. Legacy[] 173 years after the events of Bannerlord, the "Vaegirs" established their own kingdom in northern Calradia. It is unclear if it was named after the (in)famous Vaegir Guard or was established by the descendants of the Sturgian clan Vagiroving. Trivia[] Companions named Breakskull, disgruntled with the Vaegir Guard's pride in their discipline - as companions named Bloodaxe state - describe them as "all about marching here and there in their pretty uniforms, not pulling sword from scabbard for months on end". They are likely based on the historical Varangian Guard, foreign mercenaries of Norse and Anglo-Saxon origin who served as bodyguards for Byzantine emperors.
Vagiroving
Vagiroving Official Information Faction Sturgia Leader Knyaz Godun Fiefs TyalUrikskala Castle Tier ? Wealth ? Vagiroving is a clan of Sturgia led by Knyaz Godun. Contents 1 Description 2 Members 3 Settlements 4 Trivia Description[] At the start of the Calradic civil war, the clan holds territory on Sturgia's easternmost border region with the Khuzait and the Northern Empire. Members[] Godun (leader) Erta Lek Svana Osven Settlements[] Towns Tyal Castles Urikskala Castle Villages Visibrot Bukits Urikskala Alov Trivia[] Due to their name, it is possible the clan holds some connection to the future Kingdom of Vaegirs. Clans of Sturgia Major Gundaroving Kuloving Vagiroving Ormidoving TogarovingIsyaroving Vezhoving Ubroving Kostoroving Minor Forest People Lake Rats Skolderbroda
Vakken
The Vakken, also known by the exonym "people of the woods" by their Sturgian neighbors, are a people native to the northern edges of Calradia. They live in the Chertyg Mountains and the Ircara wilds, and maybe even as far east as Mount Iltan, though that isn’t confirmed. They speak their own language, and have their own distinct culture and religion that predate the Sturgian hegemony in the region. Their religion is polytheistic, and likely some form of naturism, as the oak trees near Omor are described as a holy site for the Vakken where they worshipped their gods and ancestors. They have historically played an important part of the fur trade, though new Sturgian settlers have driven the Vakken out of some of their traditional lands. The term "Vakken" may be the name for multiple distinct yet related people. The Vanni are also described with the exonym of "woodspeople", and dwell in the same area. In the legend of the founding of Balgard, the Vakken are described to be multiple local tribes, though the nature of their relation is vague. The name "forest people" or "people of the woods" is more commonly used when describing the people in the Icara wilds, and may be relatively distinct from the Vakken and Vanni of the east. There is also a known clan that goes by the name "Forest People" that live in the deep forests of the Icara wilds by swidden agriculture. They would seem to be related to the Vakken in both name and aversion to direct rulership of the Sturgian Boyars. However, it might be difficult to reconcile their slash-and-burn form of agriculture with the oak woods around Omor being proclaimed as a holy site for the Vakken.
Valanby
Valanby Settlement Information Type Village Kingdom Vlandia Fortification Drapand Castle Valanby is a village in Vlandia owned by the baron, Aldric of the House dey Tihr. The village is bound to Drapand Castle and is known to produce Olives. It is likely that the town is famous for its horses and the namesake of the Valanby Courser breed. Valanby sits overlooking the Trand estuary. Villagers plant flax in land reclaimed from the riverside marshes. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin
Valla
This article is a stub. You can help out by expanding it. Valla Official Information Kingdom Sturgia Monarch Grand Prince Raganvad Title Noblewoman Clan Gundaroving Personal Details Gender Female Siblings SimirMimir Valla is a noblewoman of Sturgia and a member of clan Gundaroving. She is the daughter of Grand Prince Raganvad and Asta and the sister of Simir and Mimir. She has the reputation of being icy. Description[] According to her Personality Traits, Valla is Cruel and Closefisted.
Valtis
Valtis Official Information Kingdom Aserai Monarch Sultan Unqid Title Emir Fiefs Possibly (Aserai) Culture Calradic Empire Clan Eleftheroi (possibly) Personal Details Gender Male Valtis was one of the three pre-made characters showcased in Mount&Blade II: Bannerlord's Gamescom 2018 demo alongside Alijin and Brogomir. Biography[] Early Life Valtis grew up on the southern frontiers of the Empire. He signed up for the legions at a young age and was trained as a specialist. Though the legions disintegrated with the collapse of the Empire, his skills - particularly the siege engineering for which imperial armies were famous - are still in demand. He has joined the growing cadre of mercenaries who wander from court to court, offering their talents to the highest bidder. Later Life Valtis did well as a soldier of fortune, escorting caravans from town to town, and soon he was able to finance his own trading ventures. He also did the occasional favor for local notables on the other side of the law, from gang leaders to bedouins, which may explain why local bandit attacks often afflict his competitors' caravans rather than his own. His reputation and fortune made, he befriended the Aserai sultan and accepted an emirship in their lands. Though not the greatest warrior in the south, his wealth allows him to field an exceptionally large and well-equipped contingent. He never forgets a favor, or an injury. Trivia[] Valtis, Alijin, and Brogomir can still be found in Bannerlord's game files. Given Valtis' ethnicity and his background growing up "on the southern frontiers of the Empire", it is possible he originally belonged to the Eleftheroi.
Vanguard (Multiplayer)
For the single-player version, see Vlandian Vanguard. Vanguard Basic Armor Improved Troop Information Faction Vlandia Type Cavalry Cost 140 Class Stats Hit Points 100 Armor 19 (basic)28 (improved) Movement Speed 71 Army Size 9 Vanguards are a multiplayer cavalry class of Vlandia. Official Description[] Vanguards are usually sons and daughters of wealthy burghers, minor nobility, or anyone who can afford a horse. They make up the mainstream light cavalry of the Vlandians. They serve as vanguards, scouts, outflankers, or they are used when Knights don't want to bother chasing down routed troops or other faster moving light or ranged cavalry. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Western Spear Two Handed One Handed Western Rider's Kite Shield Shield Western Long Arming Sword One Handed Hunter Mount Perks Charger A bigger, tougher, but slower horse(replaces Hunter)Mount Western Lance Longer, can be couched(replaces Western Spear)Two Handed One Handed Couch Lance Improved Armor Provides +9 armor
Vanni
The Vanni were forest-dwelling tribe in Calradia's northlands near the village of Alebat. The isolation of the region has allowed for nuances of the Vanni language to persist in the local dialect into the era of the Calradian Civil War.[1] ↑ Encyclopedia Calradia, entry "Alebat"
Varagos
Varagos Settlement Information Type Village Kingdom Northern Empire Fortification Varagos Castle Varagos is a village in the Northern Empire owned by Archon Penton of clan Neretzes. The village is bound to Varagos Castle and known to produce Sheep. Description[] Varagos sits on the Aris River, a small highland stream that flows into the deep pool known as the Ophthys. The land here is not especially rich, but is sufficient for the raising of sheep.[1] References[] ↑ Encyclopedia Calradia entry "Varagos" Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos
Varagos Castle
Varagos Castle Settlement Information Type Castle Kingdom Northern Empire Villages Aeoria and Varagos Varagos Castle is a castle of the Northern Calradic Empire owned by the archon Penton of the Neretzes clan. The villages of Aeoria and Varagos are bound to the castle. Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos
Varcheg
Varcheg Settlement Information Type Town Kingdom Sturgia Villages Rodobas, Kargrev Sieges with... Battering Ram, Ladders, and Towers Port No Varcheg is a town of the Principality of Sturgia. The town's ruler is the Grand Prince of Sturgia, Raganvad of the Clan Gundaroving. Contents 1 Description 2 Territory 3 Points of Interest 4 Economy 5 Trivia 6 References Description[] The former Nord colony of Varcheg sits on a windswept sea-bluff at the base of the Kachyar peninsula, in what was once Battanian land. The jarl who founded this coastal outpost, hoping to trade with the interior, pledged himself in fealty to the Battanian High King Dernmachad, but then proceeded to dabble in Battanian politics. Annoyed, Dernmachad hired a Sturgian army to crush his unreliable new vassal. The Sturgians complied and routed the Nords, but then demanded the newly captured town as their payment. They called the town 'Varcheg', a corruption of the Nordic term for 'oathsworn companion', to mock both rivals whose quarreling had handed them their prize. Varcheg is the namesake of the Bay of Varcheg just south of the town, with the village of Kargrev serving as the town's port. This town is constantly invaded by Vlandia, constant sieges and rebellions gradually make this town the poorest in the whole of Calradia. Territory[] The villages of Rodobas and Kargrev are bound to Varcheg. Points of Interest[] Like most towns in Calradia, the town has a number of facilities and points of interest: By taking a walk through the streets you may encounter town notables looking for employees for various quests and jobs. The keep, where the nobles reside and its dungeon where any prisoners will be located. An arena where you might practice combat, participate in tournaments and pay the arena custodian to reassign character perks. A tavern, where you might rest and enjoy food and drinks. You may encounter Wanderers here to hire as Companions, or find Mercenaries for hire. Taverns also hosts patrons like Ransom Brokers, buying any prisoners your party may hold, and those who might be interested in playing the local board game. A market to buy and sell food supplies, equipment, horses and other livestock. A smithy to forge new weapons or smelt down undesirable ones for smithing materials. Criminal gangs may be present at different locales such as the Backstreet, or Waterfront. Economy[] At its starting point, Varcheg is of average Prosperity. Its economy is based upon the Sturgian fur trade, with the villages of Rodobas and Kranirog selling their furs here. Trivia[] Varcheg did not receive an official lore description in the town Encyclopedia article until patch 1.2.7. According to the game files, Varcheg is said to mean 'far-flung on peninsula'. This document also hinted at the town meaning 'sworn companion' [1] 173 years after the Calradian Civil War, by the time of Mount&Blade: Warband, the Nordic town of Wercheg is presumed to be the same settlement given their similar names and location. Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan References[] ↑ From comments in the game file settlements.xml
Vargonis
Vargonis Settlement Information Type Village Kingdom Southern Empire Fortification Syronea Vargonis is a village in the Southern Empire owned by Archon Baranor of clan Julios. The village is bound to Syronea and known to produce Fish. Description[] Vargonis is a fishing village on Lake Tanaesis. Huge pike can sometimes be found in the lake's waters, along with more common perch and bream.[1] References[] ↑ Encyclopedia Calradia, entry "Vargonis" Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea
Varnovapol
Varnovapol Settlement Information Type Town Kingdom Sturgia Villages Yangutum, Omkany, Borchovagorka Sieges with... Battering Ram, Ladders, and Towers Port Yes Varnovapol is a town of the Principality of Sturgia. It is governed by boyar Yorig of Ormidoving clan. Description[] Varnovopol, which sits beneath the Chertyg Mountains on the crystal waters of Lake Laconis, has the dubious honor of being perhaps the most-often conquered city in Calradia. Originally it was a colony of the Empire, infamous as a place of exile for dissident senators, before it was seized by Nords as a base to expand their influence into the Sturgian fur trade. It was taken by the Alkit tribe from the eastern steppe and briefly served as the capital of a small khanate, before finally falling to the fierce Ormidoving clan.[1] Territory[] Varnovapol has three villages, Yangutum, Omkany, and Borchovagorka. Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan ↑ Encyclopedia Calradia, entry "Varnovopol"
Varra
Varra Official Information Kingdom Sturgia Monarch Grand Prince Raganvad Title Noblewoman Clan Kuloving Personal Details Gender Female Age Murdered at 20 Siblings Olek the YoungSiga Varra was a noblewoman of Sturgia and a member of clan Kuloving. She was the daughter of the late Knyaz Olek the Old and the sister of Knyaz Olek the Young and Siga. She died the year after the Battle of Pendraic under mysterious circumstances. Trivia[] In the world_lore_strings.xml game file, one explanation for Varra's death can be found. Raganvad desired to seal an alliance with the Khuzait, and arranged for Siga's little sister to marry an unnamed nobleman of the Arkit. However, Siga did not approve of the arranged marriage, and ran off to rescue her sister and burn down the castle with the Arkit nobleman inside. Fearing repudiation, Raganvad sentenced Varra to death, sending her head to the Khuzaits as a gift. Ever since, Siga swore to someday enact her vengeance against both Raganvad and Monchug alike, while her brother Olek stewed in his anger. An Arkit kinsman of the murdered husband (also unnamed) swore vengeance on "that Sturgian witch", but seems to have forgiven any part of Raganvad's involvement thanks to his timely peace offering. “ Ah, yes. Raganvad, the glorious king, gave my little sister Pira to a Khuzait to seal an alliance. Well, my other sister - Siga - she wasn't having any of that. She rescued NAME, and left the Khuzait's castle in flames behind her. Well, Raganvad couldn't have that - he had my sister taken by surprise, and sent her head to the Khuzaits. This is not something that our family can forget. ” — world_lore_strings.xml game file, Sandbox Moduledata folder As the story can't be found in-game, with Olek not even mentioning it during his two conversations about Raganvad, the canonicity of the tale is suspect at best. However, parts of the story are still hinted at through Raganvad's memories on his in-game Encyclopedia entry.
Varros
Varros Official Information Faction Western Empire Culture Calradic Empire Leader Archon Apys Fiefs OrtysiaGarontor Castle Tier ? Wealth ? Varros is a clan of the Western Empire led by Archon Apys. Members[] Apys (leader) Melkea Eronyx Amenon Jastion Settlements[] Towns Ortysia Castles Garontor Castle Villages Vinela Arpotis Garengolia Garontor Lysia Clans of the Western Empire Comnos Varros Dionicos Elaches Lonalion Sorados Corenios Maneolis Palladios
Vartin
Vartin dey Jelind Official Information Kingdom Vlandia Monarch Derthert dey Meroc Title Baron Fiefs Hongard Castle Clan dey Jelind Personal Details Gender Male Vartin dey Jelind is a Baron of the Kingdom of Vlandia and the head of the Clan dey Jelind. He is the ruler of Hongard Castle. Description[] He is according to his Personality traits reputed to be dishonorable in every way.
Varyag
For the multiplayer version, see Varyag (Multiplayer). Varyag Troop Information Culture Sturgia Wages 4 denars/day Acquired from... Sturgian Warrior Son- or -Sturgian villages (rare) Upgrades to... Varyag Veteran Upgrade Cost ? denars Ransom Value 25 denars Varyags are tier-three noble infantry of Sturgia. Contents 1 Skills 2 Equipment 3 Trivia 4 Gallery Skills[] (v1.5.3 beta) One Handed 100 Two Handed 10 Polearm 30 Bow 10 Crossbow 10 Throwing 70 Riding 70 Athletics 60 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Trivia[] The Varyag was previously called "Huskarl". "Varyag" is the name for the Varangians in many languages of the Indo-European and Turkic families. Gallery[] Front viewBack viewTroop icon Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion
Varyag Veteran
Varyag Veteran Troop Information Culture Sturgia Wages 7 denars/day Acquired from... Varyag- or -Sea Raider Warrior( Veteran's Respect)- or -Sturgian villages (rare) Upgrades to... Sturgian Druzhinnik Upgrade Cost 1 War Mount100 denars Ransom Value ? denars Varyag Veterans are tier-four noble infantry of Sturgia. Skills[] (v1.5.3 beta) One Handed 110 Two Handed 35 Polearm 70 Bow 45 Crossbow 20 Throwing 100 Riding 45 Athletics 100 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion
Varyag (Multiplayer)
For the single-player version, see Varyag. Varyag Basic Armor Improved Troop Information Faction Sturgia Type Infantry Cost 150 Class Stats Hit Points 100 Armor 40 (basic)49 (improved) Movement Speed 75 Army Size 16 Varyag are a multiplayer infantry class of Sturgia. Official Description[] The Varyags are handpicked from the best mercenaries and adventures from the north, and are household troops of Sturgian princes. They serve as bodyguards and are considered to be one of the best heavy infantry in the whole of Calradia. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Northern Heavy Axe One Handed Large Round Shield Shield Northern Long Spear Two Handed One Handed Perks Improved Armor Provides +9 armor Northern Throwing Axes Very effective at short distances, high damage low stack countThrown Northern Mace Better against armored opponents(replaces Northern Heavy Axe)One Handed Trivia[] The Varyag was previously called "Huskarl".
Vashorki
This article is a stub. You can help out by expanding it. Vashorki Official Information Kingdom Sturgia Monarch Grand Prince Raganvad Title Knyaz Fiefs Ov Castle Clan Vezhoving Personal Details Gender Male Spouse Vitomira Vashorki is a Knyaz of Sturgia and the leader of clan Vezhoving. He is the owner of Ov Castle and the husband of Vitomira.