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Seonon
Seonon Settlement Information Type Town Kingdom Battania Villages AndurnBryn GlasMag ArbaSwenryn Sieges with... Battering RamLaddersTowers Port No Seonon is a town in Battania owned by Mormaer Luichan of clan fen Penraic. The villages of Andurn, Bryn Glas, Mag Arba, and Swenryn are bound to the town. Contents 1 Description 2 Points of Interest 3 Economy 4 Military 5 Trivia Description[] Seonon, sad Seonon, has a history as dark as the waters of the Llyn Tywal. Here Algana the Fair stood atop the tower lamenting the death of her beloved Gorawan, until the spirits of the Otherworld were themselves overcome with sadness and allowed his shade to ascend through the pool for a day and a night to console her. In latter days this land has often been ravaged by Sturgian raiders, and not far from here lies the wood where King Aeril disappeared, clearing the way for the rise of Caladog. Points of Interest[] Like most towns in Calradia, the town has a number of facilities and points of interest: By taking a walk through the streets, you may encounter town notables looking for employees for various quests and jobs. The keep, where the nobles reside, and its dungeon, where any prisoners will be located. An arena where you might practice combat, participate in tournaments, and pay the arena custodian to reassign character perks. A tavern where you might rest and enjoy food and drinks. You may encounter Wanderers here to hire as companions or find mercenaries for hire. Taverns also host patrons like Ransom Brokers, buying any prisoners your party may hold, and those who might be interested in playing the local board game. A market to buy and sell food supplies, equipment, horses, and other livestock. A smithy to forge new weapons or smelt down undesirable ones into smithing materials. Criminal gangs may be present at different locales, such as the Backstreet or the Waterfront. Economy[] At the start of the game, Seonon has a Wine Press, a Tannery, and a Linen Weavery. At the start of the game, Seonon has reliably a giant supply of cheap Hardwood, allowing for quick investing into smithing. The diverse output of trade goods from the the surrounding villages and their close proximity to the town makes Seonon a strong candidate to buy a workshop during early game. Military[] Seonon starts the game with level-two walls. Trivia[] During development, Seonon was originally going to be called "Hont Sein" but was quickly renamed. Due to its location and name, Seonon is speculated to be the predecessor to the Swadian town of Suno. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim
Seordas
Seordas Settlement Information Type Village Kingdom Battania Fortification Uthelaim Castle Seordas is a village in Battania owned by High King Caladog of clan fen Gruffendoc. The village is bound to Uthelaim Castle and known to produce Grain. Seordas sits in the lowlands at the eastern edge of the Battanian lands, at the foot of the Uchalion escarpment. The nearby fortress of Uthelaim shields the district's exposed farms from Sturgian raiders coming from the east. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim
Serandon
Serandon Official Information Kingdom Southern Empire Monarch Empress Rhagaea Title Archon Fiefs Jogurys CastleMelion Castle Clan Avlonos Personal Details Gender Male Age 28 Spouse Megethia Serandon is an Archon of the Southern Empire and the leader of clan Avlonos. He is the owner of Jogurys Castle and Melion Castle and the husband of Megethia. He has a reputation for being kind but cautious. Description[] According to his Personality Traits, Serandon is Cautious (Valor -1), Merciful (Mercy 1), and Calculating (Calculating 1). Skills[] Skill Value One Handed 180 Two Handed 180 Polearm 180 Bow 150 Crossbow 120 Throwing 120 Riding 140 Athletics 120 Tactics 100 Charm 120 Trade 60 Steward 80 Leadership 100 Trivia[] Serandon has a barely noticeable scar on his left cheek - it might be implied he is trying to hide it by wearing long hair and a moustahe.
Seranor
Seranor Official Information Kingdom Northern Empire Monarch Emperor Lucon Title Nobleman Culture Calradic Empire Clan Vatatzes Personal Details Gender Male Age 41 Seranor is a nobleman of the Northern Empire and a member of clan Vatatzes.
Serapides
Serapides Official Information Faction Northern Empire Culture Calradic Empire Leader Archon Porphalios Fiefs Rhesos Castle Tier ? Wealth ? Serapides is a clan of the Northern Empire led by Archon Porphalios. Members[] Porphalios (leader) Aesos Vamina Settlements[] Castles Rhesos Castle Villages Rhesos Dyopalis Clans of the Northern Empire Osticos Argoros Neretzes Impestores Dolentos Chonis Phalentes Vatatzes Serapides
Sergeant (Multiplayer)
For the single-player version, see Vlandian Sergeant. Sergeant Basic Armor Improved Troop Information Faction Vlandia Type Infantry Cost 150 Class Stats Hit Points 100 Armor 41 Movement Speed 75 Army Size 15 Sergeants are a multiplayer infantry class of Vlandia. Official Description[] Vlandian Sergeants are commoners who found they have a knack for bloodletting. Often they've served time in a mercenary company, or drift from lord to lord. They're famous throughout Calradia for their tenacity and professionalism. They are the anvil part of a Vlandian force's "Hammer and Anvil", the hammer of course being the Knights. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Western Long Arming Sword One Handed Tall Heater Shield Shield Perks Western Spear Effective against cavalryTwo Handed One Handed Franceskas Grants 5 throwing axesThrown Bastard Sword Heavy sword, can be wielded with one or two hands(replaces Western Long Arming Sword)Two Handed One Handed
Serrepa
Serrepa Settlement Information Type Village Kingdom Kingdom of Vaegirs (originally)Peasant Rebels Fortification Wercheg Serrepa is a special village in Warrider, initially owned by the Kingdom of Vaegirs. It is one of the game's quest locations. Layout[] Most locations in Warrider do not have a layout, or if they do, they are almost completely empty. Serrepa is no exception to this, as its scene is a meadow with some small hills and a few trees. At least two npcs can be found here - Lerias Welon and Akhad Thell. Once the player receives the quest to hunt down the rebel villagers, several kingdom punisher parties can be seen traveling to the village. Once they reach Serrepa, they 'enter' it, and instead of Lerias and Akhad, the scene now has a kingdom knight telling the player to leave, because the knight's party came to the village first and thus claimed all the spoils. From the dialogue it's also implied that the knight might later be attacked by the undead. Quests[] The Vaegir Count Aolbrug gives the player a quest to negotiate with the village's rebelling peasants. According to the count, when the peasants began revolting, he sent in a knight to deliver punishment, but the latter got 'carried away', and the peasants overpowered and tore him apart. This led to an escalation, and peasants from other villages began rebelling and coming to Serrepa. The count now wishes the player, who is not a noble, and would thus be accepted by the peasants for negotiation - to travel to the village and promise the rebels amnesty and improvement of life conditions in exchange for laying down their arms. The player is likewise tasked to learn the rebel leader's name. Should the player decide to negotiate, the rebels give their demands, and the player goes back to the count. Once there, they learn that the count no-longer wishes to negotiate, and that he instead wants the player to wipe out the rebellion using reinforcements sent in by other concerned nobles, and bring the rebel leader into captivity for his punishment. The player has no choice but to comply. Once they capture Lerias, and deliver him to the count, the quest is over. A related quest is given by the count's troops. The player is tasked with hunting down rebelling peasants, and bringing them to justice. Once this quest is received, parties of peasant rebels begin spawning around Serrepa. The Swadian Count Rhudolg gives the player a quest to escort Captain Rucas - King Larec's envoy - to Serrepa, to negotiate with the rebels. The plan is to convince the rebels to swear fealty to the Kingdom of Swadia in exchange for gear and military support, so they could help Swadia win the war against the Vaegirs. After Rucas successfully negotiates with Lerias and Akhad Thell, the player and he return to the count, only to learn that the Swadian nobles made King Larec change his mind, and that they will no longer be providing aid to Serrepa, saying that rebelling peasants are a worse enemy than any kingdom. Before Rucas returns to Sargoth, he meets the player at the tavern and offers them to deliver the bad news to Serrepa. If the player agrees, they will find Lerias missing, with Akhad Thell informing them that the latter went to fight the Vaegirs and that he was never seen again. He then asks the player to leave as there is nothing else they can do for the doomed peasants. Trivia[] Akhad Thell is also found in Serrepa, and is probably the one who orchestrated the rebellion, as can be hinted by his heated arguments in its favour during the negotiations between the player and Lerias Welon. Given the fact that he is one of the game's main antagonists, the rebellion can be seen as a prelude to the undead quest-line.
Servic
Servic Official Information Kingdom Vlandia Monarch King Derthert Title Baron Fiefs RovaltCaleus Castle Clan dey Valant Personal Details Gender Male Age 29 Servic is a Baron of Vlandia and the leader of House dey Valant. He is the owner of Rovalt and Caleus Castle.
Sestadaim
Sestadaim Settlement Information Type Village Kingdom Southern Empire Fortification Sestadaim Castle Sestadaim is a village in the Southern Empire owned by Empress Rhagaea of clan Pethros. The village is bound to Sestadaim Castle and known to produce Silver Ore. Description[] Sestadaim sits on the western side of the great Ornian Rock, an outcrop in the center of the Lycarea Valley. Some say the vultures for which the rock is named once gathered here to feast on the bodies of those who died working the local silver mines.[1] References[] ↑ Encyclopedia Calradia, entry "Sestadaim" Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea
Sestadaim Castle
Sestadaim Castle Settlement Information Type Castle Kingdom Southern Empire Villages AmyconSestadaim Sestadaim Castle is a castle in the Southern Empire owned by Empress Rhagaea of clan Pethros. The villages of Amycon and Sestadaim are bound to the castle. Gallery[] Walls - Level 1Walls - Level 3 Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea
Seymen
Seymen Troop Information Culture Crimean Khanate Wages 7 thaler Acquired from... Prisoners or Commander Upgrades to... Seymen (veteran) Ransom Value thaler The Seymen is an infantry marksman of the Crimean Khanate. Unlike other marksmen units in the game, Seymen wear a chain mail vest and a chain mail misiurka, which gives them good protection and makes them more resilient in melee combat. They are armed with a good musket, saber and shield. Despite their good armor and weapons, they are not as accurate or as good fighters as the Janissary unless they are reinforced with cavalry. Tactics[] Like the Janissary, Seymen work best in firing lines and may benefit from mixing in archers to provide suppressing fire. They should be accompanied by others, as a cavalry charge (as with any other unit without a spear) could be an expensive loss of decent soldiers. They wear decent armour and helmets, and are therefore formidable foes. They are good shooters, but lack in closer range. They are most effective in a firing line with archers to add suppressing fire. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Seymen - Default Stats and Equipment Attributes Stat Points Level 10 Strength 8 Agility 7 Intelligence 0 Charisma 0 Health 45 Armor Head Misiurka, Simple Misiurka Body Chain Armor Hand None Foot Old Boots Skills Skill Points Ironflesh 1 Power Strike 1 Grenade Throwing 0 Power Draw 0 Weapon Master 0 Shield 0 Athletics 0 Riding 0 Shooting from Horseback 0 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 80 Polearms 90 Archery 0 Firearms 70 Throwing 0 Weapons Melee Yataghan, Saber Ranged Good Matchlock Musket, Heavy Bullets Shield None Mount None Trivia[] By the mid 17th century, the Crimean Khanate was very outdated in its weaponry and tactics. While every nation have drilled their armies in the tactics of pike and shot, the Muslim Khanate still cling to their ancient composite bows, lances, shields and sabers that go back to the time of Genghis Khan. When Crimea was threatened by the Christian invaders, the Ottoman Empire sent its Janissaries and their musket technology to improve the efficiency of the Khan's armed forces. The Seymen was the first Crimean unit to be wield a musket and to only fight on foot. Wikipedia has an article on this subject at:Seymen Troops of the Crimeans Village Recruits Nomad Garrison Militia Bajrak (veteran) Kapikulu (veteran) Regular Troops Nomad Oglan (veteran) Jasaq (veteran) Guard Infantry Seymen (veteran) Heavy Cavalry Asak Bey (veteran) Mirza Chambul (veteran) Personal Guard Cavalry Nokhor (veteran) Camp Mercenaries(northwest of Ak-Mechet) Tatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Kezlev Fortress Izum Fortress) Nogai (veteran) Regional Mercenaries(Azaq-kale Kilburun Fortress) Circassian (veteran) Ottoman Mercenaries Azap (veteran) Janissary (veteran) Cebelu (veteran)
Shapeshte
Shapeshte Settlement Information Type Village Kingdom Vaegir Fortification RivachegCuraw World Map Mount&BladeShapeshteRivachegTemplate:World Map/Mount&BladeWarbandShapeshteCurawTemplate:World Map/Warband For the Bannerlord village, see Shapeshte (Bannerlord). Shapeshte is a village initially owned by the Kingdom of Vaegirs. Layout[] Player Elder Fugitive The Village Elder is located mostly straight forward from where the player enters, on the left side of the path by a campfire and some barrels. Shapeshte is built on uneven terrain with hills and valleys all around it as well as scattered clusters of pine trees. It has a total of seven structures. There appear to be two snow covered fields here, one empty and the other with what are most likely mounds of refuse left over from harvest. If sent here during a Hunt Down Fugitive quest, the target may be found to the right from where the player enters, in the field behind the buildings. Mount&Blade II: Bannerlord[] In Mount&Blade II: Bannerlord, the village of Shapeshte appears in the eastern part of the map, it being part of the Khuzait Khanate. Other than villages such as Rulund, which appear to have the same geography as their Warband counterpart, Shapeshte does not resemble the Warband village in any way except for the fact that the terrain is covered by snow. Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin
Shapeshte (Bannerlord)
For the village in Warband, see Shapeshte. Shapeshte Settlement Information Type Village Kingdom Khuzait Fortification Makeb Shapeshte is a village of the Khuzait owned by Monchug Khan of the Urkhunait. The village is bound to the town of Makeb. Description[] Shapeshte sits where the waters of the Zakhan River meet the Karakaz. The village makes its living from mining nearby salt deposits.[1] Trivia[] This and a Vaegir village from Mount&Blade: Warband share names but are nowhere near the same in-game locations. References[] ↑ Encyclopedia Calradia, entry "Shapeshte" Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek
Shariz
Shariz Settlement Information Type Town Kingdom Sarranid Sultanate Villages Ayn AssuadiDhibbainQalyutRushdighTilimsal Sieges with... Ladders World Map WarbandSharizAyn AssuadiDhibbainQalyutRushdighTilimsalTemplate:World Map/Warband Shariz is the capital city of the Sarranid Sultanate. Its initial lord is Sultan Hakim. Shariz is the same settlement as the Vlandian town of Charas, as seen 173 years earlier in Mount&Blade II: Bannerlord. Contents 1 Territory 2 Layout 3 Siege 4 Tournaments 5 Economy 6 Trivia Territory[] Its villages are Ayn Assuadi, Dhibbain, Qalyut, Rushdigh, and Tilimsal. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master for Shariz is located by selecting 'Take a walk around the streets'. The player can then either turn around and go left past the tavern, or go forward and up the stairs, turn right and then jump over the wall, falling down to him. Easily the most irritating Guild Master to find. A useful way to approach him is by simply exiting Shariz and re-entering, then immediately selecting 'Take a walk around the streets'. You will then be mounted on your horse. Enter through the gates, and take a sharp right turn and you will find him standing there. Siege[] Besieging Shariz requires the construction of ladders. Tournaments[] If you take part in a Tournament in Shariz, you will be given the standard equipment and one of the random equipment sets. Standard equipment: Horse, Arena Tunic, Arena Turban Random equipment sets: 4/13 - Lance & Shield 3/13 - Sword & Shield 3/13 - Heavy Sword 3/13 - Javelins & Shield Economy[] Shariz produces: Bread Smoked Fish Leatherwork Tools Wool Cloth Pottery Oil Spice Shariz buys Wine for between 270 and 300 denars. It sells Salt cheaply. Trivia[] Shariz and Dhirim are often the two richest cities in Warband due to the amount of villages within their control. In Mount&Blade II: Bannerlord, the Encyclopedia article of the Aserai village of Tubilis mentions that the Gulf of Charas is called the Gulf of Shariz in Aserai. This reinforces the theory that the towns of Charas and Shariz are indeed the same settlement in different periods of time. Charas was originally known as Charasea, the first capital of the Calradic Empire. Thus, the town has a rich history of being controlled by several different cultures featuring different architecture. Despite the current Sarranid culture and architecture, the town has previously featured Vlandian architecture and possibly even Imperial before then. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha
Sharpshooter (Multiplayer)
For the single-player version, see Vlandian Sharpshooter. Sharpshooter Basic Armor Improved Troop Information Faction Vlandia Type Ranged Cost 160 Class Stats Hit Points 100 Armor 24 (basic)33 (improved) Movement Speed 72 Army Size 9 Sharpshooters are a multiplayer ranged class of Vlandia. Official Description[] The picturesque pastoral heaven that is southern Vlandia has a tradition of training the best Arbelists in all of Calradia. They are highly sought after as mercenaries or trainers for other arbalists throughout all of Vlandia. These folks know their business very well and they are ready for everything, be it an incoming Knight on the charge or a longbowman shooting from behind battlements. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Crossbow Crossbow Pavise Shield Shield Western Arming Sword One Handed Perks Improved Armor Provides +9 armor Western Bastard Longsword Heavy sword, can be wielded with one or two hands(replaces Western Arming Sword)Two Handed One Handed Arbalest Slower but more powerful(replaces Crossbow)Crossbow
Shibal Zumr
For the same village from the time of Mount&Blade II: Bannerlord, see Shibal Zumr (Bannerlord). Shibal Zumr Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Teramma Castle World Map WarbandShibal ZumrTeramma CastleTemplate:World Map/Warband Shibal Zumr is a village of the Sarranid Sultanate. Layout[] Player Elder Fugitive The Village Elder is located in front of the tent to the right from where the player enters, standing between a campfire and some stools. Shibal Zumr is built on a ridge beside a narrow valley that seems to be a dried riverbed, with a few palm trees close to the village. It has a total of seven structures as well as a tent. There is a date palm farm here with irrigation ditches and three wells with shadoofs to supply the water. Tufts of wheat also appear to randomly be growing alongside the palms. Next to the farm is a horse-driven mill with a Saddle Horse. If sent here during a Hunt Down Fugitive quest, the target may be found next to a building on the opposite side of the village from where the player enters, near the origin of the dried riverbed. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha
Shibal Zumr Castle
Shibal Zumr Castle Settlement Information Type Castle Kingdom Aserai Villages Shibal ZumrLamesa Shibal Zumr Castle is a castle of the Aserai owned by Emir Tais of the Banu Qild. The villages of Shibal Zumr and Lamesa are bound to the castle. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm
Shibal Zumr (Bannerlord)
For the village in Warband, see Shibal Zumr. Shibal Zumr Settlement Information Type Village Kingdom Aserai Fortification Shibal Zumr Castle Shibal Zumr is a village of the Aserai owned by Emir Tais of the Banu Qild. The village is bound to Shibal Zumr Castle and known to produce Grain. Description[] Shibal Zumr sits on the Nahr al-Kals, the river of lime. Here the waters are pure and the soil is fertile, and grain is grown. But a short distance to the south, the land becomes barren and alkaline, and only the hardiest crops survive.[1] Trivia[] This and a Sarranid village from Mount&Blade: Warband share names but are nowhere near the same in-game locations. References[] ↑ Encyclopedia Calradia, entry "Shibal Zumr" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm
Siaramus
Siaramus Official Information Kingdom Battania Monarch Caladog Title Nobleman Clan Fen Giall Personal Details Gender Male Siaramus is a nobleman within the realm of Battania and member of Clan fen Giall. He has the reputation of being ambitious. At the start of the game, Siaramus serves as governor for one of fen Giall’s fiefs.
Sibir
Sibir Settlement Information Type Town Kingdom Sturgia Villages Alebat, Radakmed, Kvol Sieges with... Battering Ram, Ladders, and Towers Port No Sibir is a town within the Principality of Sturgia ruled by Knyaz Fafen of the Isyaroving clan. Description[] Sibir was founded in a dark valley amid the Chertyg Mountains by Nordic traders, who wished a base to buy furs from the local Vakken-speaking foresters. As the Sturgian tribes became principalities, and elected chieftains evolved into boyars who demanded taxes and labor as their due, this region became a magnet for Sturgians who had little taste for deference. Today, the ambitious Isyaroving family governs this region, but they must always balance their hunger for wealth and men to fight their wars with their subjects' reluctance to provide it.[1] Territory[] The villages of Alebat, Radakmed, and Kvol are all bound to Sibir. During autumn and winter, Sibir's countryside is covered in snow. Trivia[] It can be assumed the name Sibir was inspired by the real world Siberia. Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan ↑ Encyclopedia Calradia, entry "Sibir"
Sichanis
Sichanis Official Information Kingdom Southern Empire Monarch Empress Rhagaea Title Archon Fiefs Phycaon Clan Vizartos Personal Details Gender Male Age 28 Spouse Constalia Sichanis is an Archon of the Southern Empire and the leader of clan Vizartos. He is the owner of Phycaon and the husband of Constalia. Description[] According to his Personality Traits, Sichanis is Calculating (Calculating 1) and Cruel (Mercy -1). He is reputed to be ruthless. Skills[] Skill Value One Handed 150 Two Handed 150 Polearm 150 Bow 125 Crossbow 100 Throwing 100 Riding 120 Athletics 100 Tactics 120 Charm 120 Leadership 120 Trade 60 Steward 80 Tactics[] Sichanis' stats are very well rounded, making him a multi-role noble.
Siege Mode
Siege Mode is a game mode within the Multiplayer section of Mount&Blade II: Bannerlord. It is a returning game mode from its predecessor Mount&Blade: Warband with improved features, such as new siege equipment and added objectives. Description[] Experience the brutality of medieval sieges as either a defending or attacking force in this large-scale PvP game mode. Use an array of siege engines to drive back the enemy forces or to gain a foothold within the bailey as you attempt to defend or capture the castle keep. Players: 60 vs 60. Average Playtime: 20 minutes. Rounds: Best of 1. Round Time: 30 minutes. Objectives: Attackers hold the keep flag for 90 seconds before morale or time runs out. Capturing flags will increase morale. Defenders defend the castle until enemy morale runs out. Troops: Spawn with better troops by using gold depending on the success at the siege.
Sieges
Sieges are an important aspect of every Mount&Blade game. The most common way for a faction to gain control of a fief is by besieging it (defections are the only alternative). Since the game is designed so that no faction will ever conquer all of Calradia without the player's intervention, players are expected to participate in many sieges during a game. As a prerequisite, you will need to have a few men to besiege a fief - you are not even given the option if you don't have troops in your company at least equal to the number of the garrison. While a fortification is under siege, some of the usual entry options will be unavailable. Contents 1 Equipment 2 Assault 2.1 Defense 2.2 Attacking the Walls 2.3 Streets 2.4 Keep 3 Strategy 3.1 Attacking 3.2 Defending 4 With Fire & Sword 5 After the Siege 6 Bannerlord 7 See Also Equipment[] No special equipment is required for laying siege. However, to assault a fortification requires construction of ladders or siege towers. The siege equipment constructed is unique to the fortification and takes time based on your Engineer skill to build. If you do not want to assault it directly, you will have to wait until the residents surrender, usually from starvation (30 days in a castle and 100 days in a town). If sufficiently outnumbered, defenders may surrender immediately. Additionally, even waiting for a fortification's food to run out does not necessarily mean they will surrender, and, as this option takes a long time, it is not recommended. The following table indicates time required to build siege equipment based on your Engineer skill. If a companion has a higher Engineer skill than you, it will go by their level, plus a bonus to their skill based on your current level. Engineer Siege Ladders Siege Tower 0 9 Hours 90 Hours 1 8 Hours 84 Hours 2 8 Hours 78 Hours 3 7 Hours 72 Hours 4 6 Hours 66 Hours 5 6 Hours 60 Hours 6 5 Hours 54 Hours 7 4 Hours 48 Hours 8 4 Hours 42 Hours 9 3 Hours 36 Hours 10 2 Hours 30 Hours 11 2 Hours 24 Hours 12 1 Hour 18 Hours 13 0 Hours * 12 Hours 14 0 Hours * 6 Hours Levels 11-14 are only attainable through party skill bonuses. * Although levels 13 and 14 claim "0 Hours" to build ladders, building them will take "less than an hour". Assault[] Depending on the number of troops involved, battles during an assault on towns or castles could take place in between one and four theaters. In rare cases, these battles may be repeated. Defense[] This is where the defenders inside the castle sally out to meet your assault. Often, they will appear close to you and may keep coming if the castle has a large garrison. This theater typically happens when the defenders greatly outnumber the attackers; it may be omitted if the town or castle has few defenders, or you may have to fight it several times if the garrison is large enough. Attacking the Walls[] <a href=" class="image"><img alt="Siege Ladder" src=" decoding="async" loading="lazy" width="250" height="184" class="thumbimage" data-image-name="Siege Ladder.jpg" data-image-key="Siege_Ladder.jpg" data-relevant="1" data-src=" /></a> About to scale a siege ladder. This theater is the main stage of a siege and the only battle phase that always occurs. This is where your ladders or siege tower come into play, and the defenders on the walls will constantly attack you and your troops while they charge up the ladders or siege tower and onto the walls. An ideal way to win this stage is to bring your best ranged units, often Rhodok Sharpshooters, and your best melee infantry, often Nord Huscarls, to this stage. Use the Huscarl's shields for cover while the Sharpshooters pick off enemy archers on the walls. When the rain of arrows on your men have stopped, order your Huscarls to charge. Streets[] <a href=" class="image"><img alt="Cityfightcourtyard" src=" decoding="async" loading="lazy" width="180" height="101" class="thumbimage" data-image-name="Cityfightcourtyard.png" data-image-key="Cityfightcourtyard.png" data-relevant="1" data-src=" /></a> The fight in Wercheg's courtyard. This battle only occurs in towns and may not happen if few defenders are left after the previous battle. You must go into the streets with some of your troops and defeat the defenders there. It is similar to when you get ambushed in a town. You will have about 5-6 defenders attacking you from all angles and about 4 soldiers backing you up. Keep[] <a href=" class="image"><img alt="Cityfightfortress" src=" decoding="async" loading="lazy" width="220" height="124" class="thumbimage" data-image-name="Cityfightfortress.png" data-image-key="Cityfightfortress.png" data-relevant="1" data-src=" /></a> The fight in Wercheg's fortress. The final battle takes place in the keep. You and 3 other men will lead the attack against 4-5 defenders. The strategy to use depends on the style of keep you are attacking, but often the defenders have an advantage from being a floor above you. Strategy[] Most castles are difficult to conquer without a larger army than the garrison. A castle can be besieged with a small, experienced force, but preparation and knowledge of the castle's defenses are often required. The garrison complement inside the castle can be seen by approaching closely and holding the cursor over the castle. If you will be facing off against 50 Rhodok Sergeants backed by 100 Rhodok Sharpshooters, you may be in for a difficult or unwinnable fight; a less formidable force of 20 Trained Spearmen, 10 Militia, and 20 Crossbowmen might be easily defeated. The troops in the garrison make the difference in deciding whether to besiege the castle. If you choose to besiege, you will want someone in your party with a high surgery skill, and you may upset some heroes if you attack a castle with a smaller force than the garrison. A good target for a siege would be a castle that has recently been reclaimed by its original faction, which often have fewer than 100 defenders. Conversely, even with a large garrison, many defenders may be new recruits that are easy to defeat. Certain towns/castles are easier to besiege and capture, while others are deathtraps for invaders (Grunwalder Castle, for example). When using Siege Towers, your troops are exposed to prolonged enemy fire while the tower moves into position, virtually guaranteeing casualties before the first soldier reaches the walls. Also, Siege Towers require much more time to build than ladders, greatly increasing the risk of an enemy army attacking you. Some experience is required to identify weak points in a castle's defenses and the strong points that may mean disaster for your Party. Avoid long advances over ground that is in the line of fire of the castle's archers and towers. Don't attempt to climb ladders that are covered by protected enemy archers. If the opportunity presents itself, soften the defenses by sniping the enemy archers on the castle's parapets before approaching the walls with your infantry. Attacking[] However, a simple exploit can be used to defeat a castle with minimal losses while having an army much smaller than the castle's. If you build up an army of 100% archers, or plenty of archers and some infantry to protect them, you can position them outside the castle and tell them to hold position. This prevents all the enemy melee troops from doing anything (except when you attack the Nords; make sure you stay far away from Nord castle walls). You may participate in shooting at the troops in the castle, especially archers because they will make mincemeat of anything that gets too close to the walls. Make sure you don't die; it will result in an early retreat and you will lose time, morale, and some troops. Keep firing arrows at the enemy, but don't forget to get the used arrows if you are at a safe distance, because you will need them. It is good idea to use the same arrow/bolt type as your troops use, because they will shoot many arrows at the tip of the ladder. Once your archers start to run out of arrows, just retreat, rebuild the ladders, and fight again with full quivers. Repeat this process until the castle either surrenders or you can defeat the remainder of the garrison. It is possible to take many of the enemy out by yourself. If you eliminate the archers in the garrison, go up and sit at the edge of ladder with crossbow or bow, just out of reach of the enemy melee combatants, they will lower their shields to try and attack you, and you can take a few easy headshots. If you don't have enough arrows, just have your archers open fire and collect the arrows from around the edge of entryway (or collect the arrows already there and off of the fallen). You can use weapons with quite a bit of reach too (like polearms and two-handed weapons), but it is harder to land critical hits and it is far easier for your opponents to block your attacks. Always be careful when attacking the Nords or any group that has infantry armed with thrown weapons. If you don't know who has the thrown weapons, just send some shielded infantry in front of the ladder and wait for a little bit; it should be fairly obvious if you start to see axes, spears, or broken shields sprawled across the ground. And make sure that your shield is up when you cross the ladder, immediately fall back if something hits your shield and find who did it (so that you can execute them). Sarranid, Rhodok, and Nord infantry at the very least carry thrown weapons at some point in their careers. A tactic you can use is to place troops with large shields in their own command group and send them up the ladder/tower first. Their shields will keep them from falling to archers, as well as soaking up arrows that would otherwise kill your weaker troops. This tactic works particularly well against the Khergit, who generally have only dismounted horsemen defending their castles. It is not uncommon for tiny parties of Nords to take heavily defended castles in this manner. This can work with most higher-tier units such as Nord Huscarls, Sarranid Mamlukes, and Rhodok Sergeants. In sieges, all friendly lords and soldiers will hear your command, even if you are just a mercenary, so you don't need to waste their troops by simply having everyone charge forward. Defending[] Inevitably, one of your fortifications will be attacked and you will have to defend it or risk losing it. Ironically, one of the best defenses with archers is not to hold the walls, but to retreat back and let the constriction at the wall string out the assaulting force. Line up your archers in the courtyard and let the withering fire decimate the enemy as they attempt to close range. Use your more heavily armored infantry and cavalry to delay the enemy vanguard so the remainder get stuck waiting to engage and therefore subject to missile fire. This also limits allied troops wasting ammunition on targets since they have virtually no chance of not hitting or injuring. A final improvement to this tactic would be to position your melee troops to make enemy assault troops expose their unshielded sides when they attempt to engage them. In contrast, for a force of mostly melee troops, holding the breach points is very effective. At the very start of a defense, position every single man at your disposal to hold position right against the breach. You should also order them to stand closer together, this creates a very dense group of soldiers that the enemy struggles to break into thus turning their assault into a trickle of enemies who have at most one swing before they are killed. An additional tactic involving two-handed weapons can make defense considerably easier. Equip a strong, fast two-handed weapon such as a War Cleaver or a Great Sword, order your troops to crowd the siege ladder, place yourself behind one of the merlons next to the ladder, and mercilessly cut down incoming foes with overhead swings. A high enough Power Strike skill and strength, combined with a powerful weapon and high proficiency, will ensure that even the toughest enemies will fall in a single strike. With these tactics, you can defeat an army over 500 with around 70 men. Note, however, that you must not stay within the group as you could get trapped in a wide opening with many angry archers firing at you, immediately pull back as your men rush to that position. From this point, you can gain some excellent archer practice as the attackers are virtually standing still on the ramp. If you run out of ammo, you can gather projectiles or arrows. Also, defenses breached by wide ramps will make this tactic less effective as the attacker can put more troops into the breach which may clear space enough for a foothold. In the end, defense is all about exploiting defensive constrictions to achieve local numerical superiority. With Fire & Sword[] In With Fire & Sword, there are no siege towers, and only ladders are available. Before you begin to attack and put the ladders up, you can decrease the number of men inside by poisoning the water supply. The success of this action will depend on your Tactics, the more points you have, the less chance you will be caught but, if you fail, you have to fight your way out. You can attempt to poison the water again but not within the same day. After the poisoning of the water, you can choose to attack, wait until tomorrow, attempt to break through the gates (only if your besieging a town with a large enough party), or simply blow a hole into the walls with explosives. You may also see the commander of the castle you are besieging - when you speak to him, it might give you the option to bribe him to open the gates - depending on your persuasion - but comes at the cost of about 20,000 thalers. If their numbers are dwindling and yours are massive, you can persuade the commander to open the gates and let your troops in take the town/fortress with guarantees of mercy for the defenders (if your Persuasion is high enough). The presence of deadly firearms in With Fire & Sword makes holding the walls an extremely dangerous exercise, as enemies will swarm the walls from several sides and stray bullets pose a continuous threat. An alternative tactic is to give up the walls as soon as the battle begins, immediately retreat to the far end of the castle courtyard and hide your force in a corner behind buildings. The retreat is likely to cost the lives of many of your units, but the position you're retreating to will be a lot easier to hold. Enemy troops will have to run a far distance from their spawn point to reach your troops, usually only coming from one or two easily-defendable directions, and they will not get the opportunity to shoot at you from afar. Bottlenecks such as staircases or building corners tend to force enemies to run single-file, so the assault will be very spread out with enemies reaching you in small groups. Keep your infantry at the back and await the enemies with a line of musketeers or pistol-armed cavalry. If done right, the enemy will have no clear line of sight to your troops before they have rounded the corner of the building you are hiding behind, where they will be greeted by a massive volley of bullets from your army. Especially in cities, where masses of enemy units will easily be stuck between buildings, this tactic can allow a small force of Musketeers and Reiters to hold against a siege of several hundred enemies. After the Siege[] In the same way as after a normal battle, you may take any items from the castle or town, and you may also get some prisoners. You can also rescue prisoners held at the castle or town and hire them into your own army. If you have joined a faction, you may choose to ask your king for the land. After a short time, you will either receive it or not. If you asked the king for the land and did not receive it, you may renounce your oath and fief (you will not get the fief you just took either), or renounce your oath and take every fief including the one you just took, causing you to join the rebel faction, or you can accept the king's decision and take a payout (default is 900 denars). The prosperity of the fief will also decrease slightly. If you are already part of the rebel faction, you will just take the castle for yourself. Bannerlord[] In Mount&Blade II: Bannerlord, sieges have been greatly expanded. New siege tools are available to the player, such as battering rams, catapults, ballistae, fire catapults and fire ballistae. Ladders and siege towers also return from previous games. There are defensive holes through which soldiers can throw rocks down to crush enemies and ladders can actually be climbed instead of the walking animation being used and the player slowly scaling up. Defensive catapults and ballistae can also defend the castle from attackers. See Also[] Fortifications List of fortifications that require ladders List of fortifications that require siege towers
Silvind
Silvind Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Arromanc Personal Details Gender Female Siblings ThomundLasand Silvind is a noblewoman of Vlandia and a member of House dey Arromanc. She is the daughter of Baroness Calatild and Unthery and the sister of Thomund and Lasand. She has a reputation of being cruel but daring.
Simir
This article is a stub. You can help out by expanding it. Simir Official Information Kingdom Sturgia Monarch Grand Prince Raganvad Title Nobleman Clan Gundaroving Personal Details Gender Male Siblings MimirValla Simir is a nobleman of Sturgia and a member of clan Gundaroving. He is the son of Grand Prince Raganvad and Asta and the brother of Mimir and Valla.
Simira
Simira Settlement Information Type Village Kingdom Khuzait Fortification Simira Castle Simira is a village of the Khuzait owned by Kanujan Beg of the Koltit. The village is bound to Simira Castle and known to produce Cows. Description[] Simira sits near the east of the Devseg plateau, as it begins to descend into the great grass sea of the east. Villagers here raise cattle bred to withstand both cold winters and hot summers. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek
Simira Castle
Simira Castle Settlement Information Type Castle Kingdom Khuzait Villages SimiraKohi Ajik Simira Castle is a castle of the Khuzait owned by Kanujan Beg of the Koltit. The villages of Simira and Kohi Ajik are bound to the castle. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek
Sirindac
Sirindac Settlement Information Type Village Kingdom Vlandia Fortification Tirby Castle Sirindac is a village in Vlandia owned by the baron, Ospir of the House dey Gunric. The village is bound to Tirby Castle and known to produce Flax. Sirindac lies beneath the high ridges of the Ebor peninsula, somewhat sheltered from the bitter winds blowing out of the northwest. Migrants come here from across the Vlandian lands to prospect for silver in the mountain streams. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin
Skills
The 'Skills' section of the Character screen. This character has 2 skill points available. For Skills in Bannerlord, see Skills (Bannerlord). A skill grants an ability or buff to a character or a party. The level of the skill determines its potency. Each of a character's skills can be increased from level 0 to level 10. There are 24 skills. Each skill has a base attribute. A character's level of a skill cannot surpass one third of their level in its base attribute (except through the use of Books). For example, Tactics has Intelligence as its base attribute; if Intelligence is level 9, Tactics cannot surpass level 3. For players, initial skill levels are dictated by your character's background and may exceed this limitation. Contents 1 Type 1.1 Party Leader Skill Bonus 2 Assignment of Skill Points 3 List of Skills 4 With Fire & Sword Type[] The type of a skill determines how it affects the party. There are three types of skills: Party skill A party skill grants an ability to the party as a whole. The level of a party skill is chosen from the party member who has the highest level in that skill. If the player and another party member both have a party skill trained to level 2 or higher, a bonus may be awarded (see below). Leader skill Like a party skill, a leader skill grants an ability to a party. However, only the party-leader's level in the skill is used. Personal skill A personal skill grants an ability to an individual party-leader or companion. In general this ability only benefits the individual. However, in the case of 'Trainer', the whole party benefits from bonus experience. Therefore multiple companions with 'Trainer' can be used to give a greater advantage to the party. Party Leader Skill Bonus[] The skill will become more effective if the leader (you) also knows something about it. In other words, a party skill’s effective level is a combination of the skill level of the person who has the best rank in it, as well as a bonus based on your own rank in that skill. Your Skill Level Party Skill Bonus 0-1 (+0) 2-4 (+1) 5-7 (+2) 8-9 (+3) 10 (+4) The party skill bonus is applied even if you are the person with the highest rank in the skill. So if you have a rank of 8 in Tactics, then the effective level of the skill for the party is 8 + 3 = 11. Assignment of Skill Points[] When a character levels up they are granted a skill point (characters are ready to level up when they have a '+' next to their name). To assign a player's character's skill points use the 'Character' screen. To assign a companion's skill points: Select their name on the 'Party' screen; Click 'Talk'; Select 'What can you tell me about your skills?'. List of Skills[] Name Type Attribute Effect Ironflesh Personal Strength Increases hit points by 2. Maximum of 20 additional hit points. Power Strike Personal Strength Increases melee damage by 8%. Maximum of 80% more damage. Power Throw Personal Strength Increases throwing damage by 10% and increases the velocity and range of thrown projectiles. Some thrown weapons require a few points in Power Throw to use (e.g. axes, javelins). Maximum of 100% more damage Power Draw Personal Strength More powerful bows have a minimum Power Draw requirement to use. Power Draw also adds 14% to each hit with the bow, until four levels beyond the bow’s minimum Power Draw requirement; for example, if the bow’s Power Draw requirement is 2, then a skill level of 2 will add 28%, while a skill level of 6 will add 84%, while any level beyond 6 will still add 84%. Finally, higher Power Draw makes powerful bows easier to use by improving your accuracy and the time you can keep your aim steady while the bow is drawn, though this cannot overcome having a low proficiency with bows. Maximum of 140% more damage. Weapon Master Personal Agility Each skill level adds 40 points (starting from 60) to your weapon proficiency limits. Beyond this limit, you cannot increase weapon proficiencies by investing points into them. Weapon proficiencies can also be increased during combat - even beyond the limit set by Weapon Mastery - the rate of proficiency gain depending on your Weapon Master skill. Shield Personal Agility Each point reduces the damage to your shield takes when blocking a hit by 8%. It also increases your shield’s effective size versus ranged attacks and improves how quickly you can block with a shield. Extremely high shield skill may cause you to catch arrows that would have otherwise missed you and defend others standing close to you from arrow fire. Maximum of 80% damage reduction. Athletics Personal Agility Increases your base running speed, either making a lightly encumbered character run faster than normal, or letting a heavily encumbered character move at normal speed. This skill also improves a unit's overland speed on the map if they are not mounted, improving the average speed of the party they are part of. Encumberance has a much larger effect than this skill is able to overcome at higher weight levels, meaning completely unarmored Looters can still outrun an extremely heavily armed and armored man or woman on foot even if he or she has 10 points in this skill. Noticeably increases movement speed in Viking Conquest. Riding Personal Agility All horses (except the arena mount) have a minimum riding requirement; this skill also increases your speed and agility while sitting astride a steed, but only up to a certain point. Even at 10, this skill will not allow a Sumpter Horse to outrun a Courser or a War Horse to outmaneuver a Sarranid Horse. This skill also improves a unit's overland speed on the map if they are mounted on a horse, improving the average speed of the party they are part of. Couched lance damage is directly affected by this skill, provided the horse ridden is actually fast enough to allow for it. Acceleration and deceleration are also benefitted by this skill, allowing a horse to reach top speed or stop in less than three steps at higher levels. Horse Archery Personal Agility Reduces accuracy and damage penalties for using a ranged weapon from a moving horse. Note that no penalties are applied if you are mounted but not moving. Looting Party Agility Increases amount looted at villages (ex. Cows) and after battles by 10%, and decreases the time needed to loot a village. Maximum of 140% more loot including party bonus. Trainer Personal (but stacks with party) Intelligence At midnight of each day, a hero with the Trainer skill adds experience to every other party member of a lower level than himself. This includes the Player and normal soldiers (as appropriate for their Character Sheet level, not tier). Higher ranks in Training add more experience to each eligible party member. If multiple party members have the skill and are higher level, the effects stack for each eligible party member. Tracking Party Intelligence A single point in Tracking allows you to see tracks left by other parties on the world map. Additional points let you spot tracks from a greater distance and make each track reveal more information as well as lasting longer before fading. Tactics Party Intelligence Every two levels of this skill increases your starting battle advantage by 1. Battle advantage determines how many soldiers you can have on the battlefield at the start of a battle and how large your reinforcements will be. This skill will also let you retreat from a battle with fewer casualties. Up to 7 additional battle advantage including party bonus. Path-finding Party Intelligence Increases Party speed on the map by 3%. Up to 42% more speed with party bonus. Spotting Party Intelligence Increases sight range on the map by 10% per level. Increases sight by a maximum of 140% with party skill bonus. Inventory Management Leader Intelligence Increases Inventory capacity by 6 slots per level. 60 additional slots at maximum. Wound Treatment Party Intelligence Each point adds 20% to your party’s healing speed; it also increases the chance of crippled horses healing if they are in your inventory. Crippled horses can still take quite some time to heal however, so patience is necessary. Up to 280% faster healing speed including party bonus. Surgery Party Intelligence Each point adds a 4% chance that a party member, when struck down, will be knocked unconscious instead of dying. This chance is added to a base chance of 25%. Also, the chance applies only to regular troops, since heroes can't be killed. Maximum of 81% chance for troops to be knocked unconscious, including the party bonus. First Aid Party Intelligence Each point will allow your hero characters to regain 5% of the health they’ve lost during a particular skirmish or battle. Note that this is added to a base rate of 10%. First Aid cannot be triggered consecutively by entering multiple small battles in a row within less than a minute. Maximum of 80% health recovery with party bonus. Engineer Party Intelligence This is used to determine how quickly you can build siege machinery. It also affects the speed and cost at which improvements can be built at a fief which you own. Persuasion Personal Intelligence Increases the chance that other people will accept your point of view. At least one point is require to succeed at persuasion attempts. This lowers the cost of the optional bribe required for successful persuasion, increases the chance of prisoners accepting to join your army by 4%, and increases the chance of routed enemies surrendering when offered the choice of capture or death. 40% chance to persuade prisoners at max. Also, each point gives you +1 hidden relation, +10% effect of positive relations, and ignores 5% negative relations with everyone you talk to, maxing out at +10 hidden relation, +100% effect of positive relation, and ignoring 50% of negative relations. Also reduces morale penalties between hero party members that don't get along, allowing one to effectively have more heroes. Prisoner Management Leader Charisma Increases maximum number of prisoners by 5. This skill also reduces the chance of prisoners escaping from your party once captured. An incredible profit can be turned out after every battle with the help of this skill. Maximum of up to 50 prisoners. Leadership Leader Charisma Increases maximum number of troops by 5, decreases troop wages by 5%, increases party morale by 5% and decreases the chance that a recruited prisoner escapes by 5%. Note that the extra morale does not cover the group size penalty you incur while being at the cap. Up to 50 more troops and cuts wages by 50% at maximum skill level. Trade Party Charisma Decreases trade penalty by 5%. When using assess local prices, it also informs of one more possible profit opportunity by skill level. Maximum reduction of trade penalty is 70% including party bonus. With Fire & Sword[] Name Type Attribute Effect Grenade Throwing Personal Strength Each point to this skill increases your throwing damage by 10%. Additionally, the damage radius is increased by 1 stride for every 2 levels. Shooting from Horseback Personal Agility Reduces damage and accuracy penalties for shooting and throwing from horseback, and you will less frequently fall out of the saddle.
Skills (Bannerlord)
Skills are a concept in Bannerlord which control the different aspects of the player character and other troops. Characters and Troops have a number of skills that grant passive bonuses and unlock the ability to choose perks. Skills increase with practice. The rate of increase depends on the number of focus points invested in the skill, and attribute points invested into the skills respective category. Every 25 levels various perks will become available that grant additional special benefits. The current soft cap for skills is 330 with 10 attribute points and 5 focus points. It is possible to reach a higher number by gaining a single instance of high XP (eg. trading for a very large profit), by cheating or using mods that increase the minimum skill gain. The hard cap is 1023. Contents 1 Improving Skills 2 Faster Levelling Method 3 Levelling NPCs' skills 4 Learning Limit and Maximum Skill Level Improving Skills[] List of all currently working ways to increase skills: Vigor One Handed Doing damage with a one-handed weapon in actual combat only Two Handed Doing damage with a two-handed weapon in actual combat only Polearms Doing damage with a polearm weapon in actual combat only Control Bow Doing damage with a bow in actual combat only Crossbow Doing damage with a crossbow in actual combat only Throwing Doing damage with a throwing weapon in actual combat only Increases a lot when throwing stones and pots of wildfire in a siege Endurance Riding Doing damage while mounted in actual combat Moving on the map while mounted Athletics Doing damage while on foot in actual combat Moving on the map while on foot Crafting All smithing actions Refining Smithing Smelting Cunning Scouting Have the clan role "Scout" and move around on the map Be a party leader and have no Scout while going through difficult terrains or spotting hideouts Tactics Simulating battles Win battles with bad odds Run around with an army of several nobles Send people to cover your retreat To be confirmed: When you send out your troops Roguery Raiding villages (seems to be broken) Selling captured enemies at tavern Breaking nobles out of prison Social Charm Release lords after battle Help lords to win battles Any relation improvement with lords seem to add charm XP Any successful barter (Trading nothing does reward XP) Leadership Assemble an army, and use it Raise party morale (not simply maintain it) Trade Buy and sell goods according to their rumors Intelligence Steward Owning a town Have the clan role "Quartermaster" and make sure your party is happy and paid. High food diversity is a must The check/increase happens at when you pay your troops each day Medicine Have the clan role "Surgeon" and have wounded party members Be a party leader and have no surgeon and wounded soldiers Party members go down during combat (and you're the surgeon or no surgeon is assigned) Engineering Build a siege camp Build siege engines Attain kills with siege equipment Faster Levelling Method[] One Handed: EXP is based on damage dealt, especially for overkill damage. Sprint on a horse for maximum speed. Forging high damage weapons helps. Two Handed: Same as One Handed. Polearm: Same as One Handed. Bow: Shoot enemies on horseback, ideally headshot from afar Crossbow: Same as bow Throwing: Same as bow Riding: Use ranged weapons on horseback Athletics: Participate in combat (battles, tournaments) while on foot. Crafting: Smith things that's high DPS, crafting harpoon head javelin with mahogany (if you've learned it already) seems to be the most cost-effective. Completing Orders are also more effective than not, Two-Handed Sword Orders can give 5+ levels in a single craft. Scouting: Spot hideouts or other parties on the world map. Traveling through forest seems to be effective. But, even then it's still too slow. It appears that once your scouting reach a medium high level (around 80-100?), the skill levels up pretty fast just by traveling around. Tactics: Give useful orders on battle area. This seems to gain experience based on your troops. Roguery: Pillage caravans and sneak the towns. Best experience gains are from prison breaks. Charm: - Get into a faction/found a kingdom, and then vote for things, especially voting for a fief. - Successfully barter with nobles, bartering is limited when the nobles is staying in town/castle - When grinding smithing, you can sell your excess to nobility that you encounter on the map. - Donate noble prisoners, the higher the prisoner's status, e.g. rulers or high tier clan leaders, the greater the relation/charm reward. - Successfully convince nobles to join your side. Leadership: - Assemble army as large as you can and lead it. - Recruit base-level troops and level them via the upgrade menu. You can leave higher-tiers in garrisons/other parties to repeat this as many times as needed. Trade: Trade lots of goods - trade goods like horses and wool/flax/foods/etc. give higher bonuses to XP. Trade the maximum quantity you can afford to, for the most XP per trade. You will often get 5XP or more for big trades. High profit = high XP. Especially Aserai Horses around Askar. Steward: Assign yourself or a party member to the quartermaster roll, assign a governor or stay in your settlement. This skill gains experience based on the number of troops and the moral bonus granted by multiple types of food. Have a large party with all available types of food for best results. Medicine: Assign yourself as a surgeon. If you have fief, recruit disposable soldiers, store all food in the fief stash, wait on the field to starve your army, after everyone is wounded, return to fief to recover food and health. Probably the best method, but still ultra grindy. This method also can damage your traits so use sparingly. Engineering: Upgrade fiefs and build siege machines. This gains experience best through the damage your siege engines do in a siege on the campaign screen before starting the battle. A long siege with lots of damage to enemy engines or walls works best. Levelling NPCs' skills[] All skills: having your companions do quests. It's not a very good source of XP overall but can help level up problematic skills like Charm, Roguery or Trade. One Handed/Two Handed/Polearm/Bow/Crossbow/Throwing/Riding/Athletics - actively participating in combat. Smithing: same as the main character - crafting the most expensive weapons. Scouting: same as the main character. Tactics: leading their own parties and fighting enemies on the world map. Also leading troops in battle while a part of the main character's army and the mc is knocked out. Roguery: leading their own parties, capturing and selling prisoners in towns (can be done as a part of the main character's army). Charm: Leave your companion as an Emissary in a town. With a small daily chance (roughly between 1% and 8.5%, depending on Charm skill) they will increase relations with a lord or a notable by 5 and gain Charm XP for it. Governors can do that too, although it's generally slower. NPCs cannot gain Charm XP for completing Smithing orders (even if they have Experienced Smith or Steel Maker 3 perks). Leadership: getting XP for kills done by their units in combat when a part of the main character's army. Also getting XP for recruiting & upgrading units as party leaders. Trade: leading caravans. You can also barter with family members while they lead their own parties and you're a part of a kingdom and give them a lot of expensive items for free. After they sell those items at a town, they will get a lot of Trade XP. Steward/Medicine/Engineering: same as the main character, whether as party leaders or as main character's quartermaster/surgeon/engineer. Learning Limit and Maximum Skill Level[] The learning limit is a soft cap on how high a skill can be leveled. Beyond the learning limit skills will upgrade more slowly. The skill limit increases by 30 for every focus point invested and by 10 for every attribute point in the relevant category, although the first attribute point is excluded. i.e. L e a r n i n g L i m i t = F o c u s P o i n t s ∗ 30 + ( A t t r i b u t e P o i n t s − 1 ) ∗ 10 {\displaystyle Learning Limit = Focus Points * 30 + (Attribute Points - 1)*10} The maximum level a skill can reach is given by: M a x L e v e l = 4 + ( A t t r i b u t e P o i n t s − 1 ) ∗ 14 + F o c u s P o i n t s ∗ 40 {\displaystyle Max Level = 4 + (Attribute Points - 1)*14 + Focus Points*40}
Skirmish Mode
Skirmish Mode is a game mode within the Multiplayer section of Mount&Blade II: Bannerlord. It is a new game mode, previously unseen in the game's predecessors. Additionally, it features the new Class System. Description[] Work alongside your teammates in this fast-paced, tactical PvP game mode. Manage your gold wisely to buy classes and respawns while attempting to break the enemy team's morale or destroy their forces completely. Players: 6 vs 6. Average Playtime: 20 minutes. Rounds: Best of 5. Round Time: 5 minutes. Objectives: Kill all enemies or deplete the enemy team's morale or have the most morale when the round expires. Troops: Choose your desired troop at the start of the round and for the further respawns by using gold.
Skirmisher
This article is a disambiguation page for Skirmisher The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Skirmisher may refer to: Khergit Skirmisher Swadian Skirmisher Vaegir Skirmisher Sarranid Skirmisher Briton Skirmisher (Cipryswr) Irish Skirmisher (Fer Midboth) Irish Veteran Skirmisher (Ceithernach) Irish Elite Skirmisher (Fianaige) Pictish Skirmisher (Fuidir) Pictish Veteran Skirmisher (Saigteoir) Pictish Elite Skirmisher (Cruithnen) Aquitanian Skirmisher Battanian Skirmisher Battanian Veteran Skirmisher Battanian Mounted Skirmisher Skirmisher (Multiplayer)
Skirmisher (Multiplayer)
Skirmisher Troop Information Faction Aserai Type Ranged Cost 110 Class Stats Hit Points 100 Armor 2 Movement Speed 75 Army Size 16 Skirmishers are a multiplayer ranged class of the Aserai. Official Description[] In the Aserai tribes, throwing javelins in a sport that every child enjoys. The best of these children grow to become the agile Skirmishers. Aside from their large shields, they are very lightly armored so they can move around quickly on the battlefield to flank their enemies and deal tremendous damage from their backs. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Javelins Thrown One Handed Desert Oval Shield Shield Flyssa One Handed Perks Southern Spear Perfect against cavalry and for melee supportTwo Handed One Handed Additional Javelins Increases the amount of javelins in your quiver Jereeds Stronger javelins(replaces Javelins)Thrown One Handed
Skolder Recruit
Skolder Recruit Troop Information Culture Nordic Wages 3 denars/day Acquired from... Skolderbroda Upgrades to... Skolder Warrior Broda Upgrade Cost 25 denars Ransom Value ? denars Skolder Recruits are tier-two infantry of the Skolderbroda. Skills[] (v1.5.9 beta) One Handed 40 Two Handed 20 Polearm 40 Bow 15 Crossbow 5 Throwing 40 Riding 15 Athletics 20 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Northern Short Simple SpearGallogaich AxeHighland Throwing Axes Shield Northern Cavalry Kite Shield Head Armor Sea Raider Goggled Helmet Shoulder Armor ? Body Armor Stitched Leather Vest Hand Armor ? Foot Armor Woodland Leg Wrappings Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Skolderbroda Troops Skolder Recruit Skolder Warrior Broda Skolder Veteran Broda
Skolder Veteran Broda
Skolder Veteran Broda Troop Information Culture Nordic Wages ? denars/day Acquired from... Skolder Warrior Broda Upgrades to... None Upgrade Cost None Ransom Value ? denars Skolder Veteran Brodas are tier-four infantry of the Skolderbroda. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Skolderbroda Troops Skolder Recruit Skolder Warrior Broda Skolder Veteran Broda
Skolder Warrior Broda
Skolder Warrior Broda Troop Information Culture Nordic Wages 5 denars/day Acquired from... Skolder Recruit Upgrades to... Skolder Veteran Broda Upgrade Cost 50 denars Ransom Value ? denars Skolder Warrior Brodas are tier-three infantry of the Skolderbroda. Skills[] (v1.6.1 beta) One Handed 70 Two Handed 40 Polearm 70 Bow 30 Crossbow 10 Throwing 70 Riding 30 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Broad Leaf Shaped SpearCommoner AxeRaider Throwing Axes Shield Large Round Shield Head Armor Plumed Closed Warlord Helmet Shoulder Armor Rough Bearskin Body Armor Huscarl's Decorated Mail Shirt Hand Armor Buttoned Leather Bracers Foot Armor Woodland Leg Wrappings Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Skolderbroda Troops Skolder Recruit Skolder Warrior Broda Skolder Veteran Broda
Skolderbroda
Skolderbroda Official Information Faction Sturgia Culture Nordic Leader Randomized Fiefs None Tier ? Wealth ? The Skolderbroda are a minor clan of Sturgia. They are a foreign mercenary brotherhood from Nordland. Contents 1 Official Description 2 Overview 3 Members 4 Troop Tree 5 Trivia 6 References Official Description[] The Skolderbroda, or Shield Brothers, are a mercenary company for those who take fighting and training very seriously. They are primarily Nordic but do allow recruits from other cultures, as long as an already-serving Shield Brother will vouch for them. Their rules are almost monastic: no women in their encampments and no amusements, and no Brother is allowed to spend the night outside without permission. In combat, they fight with spear and axe in the Nordic style and are valued by all the noble houses of the north.[1] Overview[] Like all the minor factions or independent clans, the Skolderbroda function as mercenaries. They posses unique infantry that are among the best minor factions troops, with excellent armor and good weapons. If and when the player founds their own kingdom or takes over another faction's, enlisting the Skolderbroda would be a smart move if they can afford the expense. Members[] Their leader and membership are randomly generated at the beginning of each game. Troop Tree[] Skolderbroda Troops Skolder Recruit Skolder Warrior Broda Skolder Veteran Broda Trivia[] Their culture is listed as Nordic and separate from Sturgia, referencing the Kingdom of Nords eventually founded sometime during the 173-year gap between Mount&Blade II: Bannerlord and its prequel Warband. The Skolderbroda are based on the Jomsvikings of the Baltic. They were called "Skolderbrotva" during development. References[] ↑ Encyclopedia Calradia, entry "Skolderbroda" Clans of Sturgia Major Gundaroving Kuloving Vagiroving Ormidoving TogarovingIsyaroving Vezhoving Ubroving Kostoroving Minor Forest People Lake Rats Skolderbroda
Skorin
Skorin Settlement Information Type Village Kingdom Sturgia Fortification Omor Skorin is a village of Sturgia owned by Knyaz Olek the Young of clan Kuloving. The village is bound to Omor and known to produce Fish. Description[] Skorin sits on a promontory separating Dyatom Bay from the wider Lake Laconis. Villagers pull both freshwater flatfish from the shallow bay waters and bigger catch, including pike, from the main lake.[1] References[] ↑ Encyclopedia Calradia, entry "Skorin" Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan
Solun
Solun Official Information Kingdom Khuzait Monarch Monchug Khan Title Noyan (formerly) Clan Khergit Religion Khuzait religion Personal Details Gender Male Age Slain at 61 Spouse Mesui Children EsurNayantaiYana Solun was a Noyan of the Khuzait and the previous leader of the Khergit before the Battle of Pendraic. He is the late husband of Mesui Begum and the father of Esur, Nayantai, and Yana. His wife has been leading their clan since after his death. Background[] Before the Battle of Pendraic in the the year 1077, Emperor Drosios Neretzes hired various clans as mercenaries to join him in a campaign against Sturgia and Battania. Solun led the Khuzait warriors in the battle. After Aserai mercenaries were routed from the battlefield by Vlandian cavalry, Solun brought his horse riders to counter the heavily armored Vlandians. Although the Khergit were victorious, Solun was slain alongside the Khergit's male heirs. Official Description[] “ Solun was the chief noyan of the Khergit and the former husband of Mesui, slain at the Battle of Pendraic. ”
Sora
Sora Official Information Kingdom Northern Empire Monarch Lucon Title Noblewoman Clan Argoros Personal Details Gender Female Siblings Maurentios, Presciana, Adrichea Sora is a noblewoman within the Northern Empire and a member of the Argoros clan. She is known to be moralistic. Sora is the daughter of archon Manteos and Phenoria and she is sister to Maurentios, Presciana, and Adrichea. At the start of the game, she is governor of an Argoros fief.
Sorados
Sorados Official Information Faction Western Empire Culture Calradic Empire Leader Archon Saratis Fiefs Gersegos Castle Tier ? Wealth ? Sorados is a clan of the Western Empire led by Archon Saratis. Members[] Saratis (leader) Sejaron Arytha Megarita Minarvina Settlements[] Castles Gersegos Castle Villages Gersegos Vathea Clans of the Western Empire Comnos Varros Dionicos Elaches Lonalion Sorados Corenios Maneolis Palladios
Southern Empire
Southern Empire Official Information Culture Calradic Empire Capital Lycaron Ruler Empress Rhagaea Claimant Unknown Ruling Clan Pethros Minor Factions EleftheroiEmbers of the FlameHidden HandLegion of the Betrayed Faction Location Southern Empire in dark purple The Southern Calradic Empire is a kingdom in Mount&Blade II: Bannerlord ruled by Rhagaea Pethros, the widow of Emperor Arenicos, who claims the throne for her daughter Ira, the late emperor's only child. Contents 1 Overview 2 Ruler 3 Vassals 4 Economy 5 Troop Tree 6 Clans 7 Territory 8 Gallery Overview[] The Southern Empire shares a border with the Aserai, the Khuzait, and the two other splinter states resulting from the fracturing of the Calradic Empire (Northern and Western). All three imperial sub-factions specialize in armored cataphracts and skilled archers. Ruler[] Empress RhagaeaPethros Vassals[] Archon PharonLeonipardes Archon OrosMestricaros Archon TuriadosHongeros Archon BaranorJulios Archon SichanisVizartos Archon SerandonAvlonos Archon AbalytosPrienicos Archon SatrosVetranis Economy[] Rich 7 cities 8 castles 34 villages Main products: silver, velvet, salt, wool (all in approximately equal proportions) Troop Tree[] Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract Clans[] Clans of the Southern Empire Pethros Leonipardes Mestricaros Hongeros Julios Vizartos Avlonos Prienicos Vetranis Territory[] Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea Gallery[] Map of the Southern Empire at the release of Early Access (created by Vesper) Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed
Spark
Spark Troop Information Culture Calradic Empire Wages ? denars/day Acquired from... Embers of the Flame Upgrades to... Flame Upgrade Cost ? denars Ransom Value ? denars Sparks are tier-two infantry of the Embers of the Flame. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Embers of the Flame Troops Spark Flame Blaze
Spear Infantry (Multiplayer)
For the single-player version, see Khuzait Spear Infantry. Spear Infantry Basic Armor Improved Troop Information Faction Khuzait Type Infantry Cost 140 Class Stats Hit Points 100 Armor 23 (basic)32 (improved) Movement Speed 74 Army Size 17 Spear Infantry are a multiplayer infantry class of the Khuzait. Official Description[] The fiercest non-Khuzait tribes who are subject to the Khan are usually hill peoples. Their fierce spear-charges, often presaged by a hail of javelins, can sweep away a foe that has been disrupted by supporting horse archers. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Eastern Throwing Spears Thrown One Handed Reinforced Wicker Square shield Shield Heavy Ild One Handed Perks Eastern Heavy Mace Better against armored opponents(replaces Heavy Ild)One Handed Reinforced Armor Provides +9 armor More Throwing Spears Grants 2 additional long throwing spears
Spearman (disambiguation)
This article is a disambiguation page for Spearman (disambiguation) The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Spearman may refer to: Rhodok Spearman Rhodok Trained Spearman Rhodok Veteran Spearman Vaegir Spearman Marksman Spearman (veteran) New Order Spearman Cuirassier Spearman (veteran) Angle Spearman (Cniht) Briton Spearman (Pedyt) Briton Elite Spearman (Gwrda) Norse Spearman (Drengr) Norse Elite Spearman (Thegn) Pictish Spearman (Octhigern) Saxon Spearman (Cniht) Spearman Khuzait Spearman Sturgian Spearman Sturgian Heavy Spearman Vlandian Spearman
Spice
Spice Games Base value 880 Weight 40.0 Item Quantity 50 Morale Bonus +0 Spoils No Goods Type Trade Made From... N/A Made Into... N/A Spice is a high value, non-consumable trade good featured in the first three Mount&Blade games. It is primarily bought from towns, and is rare to find in villages. Due to its high price, spice is a valuable item for players to trade. Spice is used in feasts to demonstrate the wealth of the host lord. Spice can be bought cheaply at Tulga and sold for a large profit at Tihr. Although, if you fight gangs in towns, you will get 1 Spice in Bannerlord. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth
Spotia
Spotia Settlement Information Type Village Kingdom Southern Empire Fortification Phycaon Spotia is a village in the Southern Calradic Empire owned by Sichanis of the Vizartos clan. The village is bound to Phycaon and is known to produce Grain. Description[] Spotia lies alongside the gently flowing Sethys River. The low rolling hills of this district comprise one of the breadbaskets of the Empire. [1] Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea ↑ Encyclopedia Calradia, entry "Spotia"
Sprout
Sprout Troop Information Culture Vlandia Wages 2 denars/day Acquired from... Brotherhood of the Woods Upgrades to... Sapling Upgrade Cost ? denars Ransom Value ? denars Sprouts are tier-two archers of the Brotherhood of the Woods. Contents 1 Tactics 2 Skills 3 Equipment 4 Gallery Tactics[] Considered at level 11, they require 474 experience points to upgrade. Skills[] (v1.x.x) One Handed 50 Two Handed 10 Polearm 10 Bow 50 Crossbow 40 Throwing 10 Riding ? Athletics 50 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Brotherhood of the Woods Troops Sprout Sapling Arboreal
Star Wars Conquest
Star Wars Conquest Version Mount&Blade 1.011 Type Single Player Links Star Wars Conquest is a module for Mount&Blade (1.011) which converts the Calradian world into the setting of Star Wars. Star Wars Conquest was made by a group known as the SWC Dev Team. Official website Contents 1 Features 2 Customization Elements 3 Content 4 External Links Features[] The game lets the player live during the period of the Galactic Civil War, starting in 1ABY. The Jedi remaining are few, and the criminals prosper while the Empire and the Rebellion fight one another across the galaxy. The Hutt Cartel is also a potential enemy for the Empire and the Rebels. The Second Deathstar is under construction, but already operative, and both pirates and deserters aren't difficult to find. The game features the Star Wars galaxy in a main campaign map. The player is able to choose his/her race, abilities, and enter the world allied to any of the main factions, or remain independent. Once started, the character can move freely around the galaxy, visiting any of the Star Wars planets, such as Geonosis or Yavin IV. The mod includes a great number of active characters, who move throughout the galaxy besieging, defending, raiding or holding each of the locations. These individuals (commanders, bounty hunters, Sith, etc.) might ally or engage the player's character, who can even get missions from them. Customization Elements[] The game lets the player customize its character by buying armor, weapons, speeders, and other gadgets. The player can visit the merchants around the galaxy and find items from vibroswords to thermal detonators. The loot option is in as well, which lets you recover items from the fallen units after battle. Star Wars Conquest also features a series of shipyards, where the character can buy some of the existent ships, depending on the amount of credits they have. These locations, settled above some planets like Kuat or Fondor, let you apply for a loan, and offer different ships depending on the station's tradition. In Corellia for example, the player might be able to find a Corellian gunship. Apart from these, the character can also gather their own crew or army, and choose their own banner and culture. If the player manages to conquer any of the planets, they might be able to found a new faction, which they can name and rule. The player can encounter famous characters from the Star Wars universe. It is possible to find items from the Clone Wars, and even some from the times of the Old Republic. In the game, the character can also get to build specific planetary upgrades, which lets them raise units different to the normal recruits. Content[] Factions Ships Heroes Weapons External Links[] Star Wars Conquest on moddb.com, Official home, new forums and downloads Star Wars Conquest's old Hosted Forum on mbx.streetofeyes.com Star Wars Conquest old versions on mbrepository.com Forge Modding Wiki
Star Wars Conquest/Factions
The main factions featured in Star Wars Conquest are the Galactic Empire, the Rebel Alliance and the Hutt Cartel. But the player can also spot patrols belonging to other minor factions, such as Black Sun or the Tusken raiders. The player can choose whether to help any of the major ones and maybe enter war, or stay alone as a merchant, assassin, arena fighter. The player may also create his own faction. Galactic Empire[] Formed from the Galactic Republic in 19 BBY at the end of the Clone Wars, the Galactic Empire is the incumbent governing body of the galaxy. They use fear to keep the systems in line, and view anyone who isn't a human as life unworthy of life. The seat of the Galactic Empire is Coruscant, known to the Imperials as Imperial Center. Its leader is Emperor Sheev Palpatine, who in truth is the Dark Lord of the Sith, Darth Sidious. Rebel Alliance[] Formed in 2 BBY following the heroic sacrifice of Darth Vader's secret apprentice, Galen Marek, the Rebel Alliance (full name Alliance to Restore the Republic) is a group of former senators, smugglers, bounty hunters, dissidents, and non-humans with one common goal: to destroy the Galactic Empire and restore the Galactic Republic. Though often resorting to less-than-desirable and morally-questionable tactics, the Rebellion fights for peace, freedom, justice, and security across the galaxy. After the destruction of the First Death Star a year ago, the Alliance has gone from an excuse for Palpatine to increase military buildup and spending to a legitimate threat to his rule. Hutt Cartel[] Formed by the 600-year-old Hutt crime lord and gangster, Jabba the Hutt, who employs a retinue of criminals, bounty hunters, smugglers, bodyguards and assassins to operate his criminal empire. Their only goal is becoming financially dominant under any means necessary, no matter who they harm.
Stathymos
Stathymos Settlement Information Type Village Kingdom Northern Empire Fortification Epicrotea Stathymos is a village in the Northern Empire owned by the archon Manteos of the Argoros clan. The village is bound to Epicrotea and known to produce Grain. Description[] Stathymos lies in a narrow valley beneath a towering ridge of the Dryatic Mountains. The highland streams wash fertile soil down the hillsides, making this district one of the breadbaskets of the imperial north.[1] Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos ↑ Encyclopedia Calradia, entry "Stathymos"
Steppe Bandit Boss
Steppe Bandit Boss Troop Information Culture Bandits Wages ? denars/day Acquired from... Prisoners Upgrades to... None Upgrade Cost None Ransom Value ? denars Steppe Bandit Bosses are tier-five Steppe Bandit horse archers in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Steppe Bandit Troops Steppe Bandit Marauder Raider Boss
Steppe Bandit (Bannerlord)
For the classic version, see Steppe Bandit. Steppe Bandit Troop Information Culture Bandits Wages 3 denars/day Acquired from... Prisoners Upgrades to... Marauder- or -Khuzait Raider( Veteran's Respect) Upgrade Cost ? denars Ransom Value ? denars Steppe Bandits are tier-two Steppe Bandit cavalry in Mount&Blade II: Bannerlord. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.7 beta) One Handed 30 Two Handed 30 Polearm 40 Bow 0 Crossbow 0 Throwing 20 Riding 40 Athletics 20 Equipment[] Troops may spawn with these items in battle. (v1.5.7 beta) Weapons Eastern Light Mace Shield ? Head Armor ? Shoulder Armor ? Body Armor Eastern Steppe Armor Hand Armor ? Foot Armor Wrapped Shoes Mount ? Mount Harness ? Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Armor Head Body Arm Leg Weight Eastern Steppe Armor - 6 1 2 0.6 Wrapped Shoes - - - 4 0.8 Total 0 6 1 6 1.4 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Melee Name Eastern Light Mace Type 1H Weapon Class Mace Swing Speed 85 Swing Damage 49 Thrust Speed 89 Thrust Damage 15 Length ? Handling ? Weight 1.74 Gallery[] Front viewBack viewTroop icon Steppe Bandit Troops Steppe Bandit Marauder Raider Boss
Steppe Bow (Multiplayer)
Steppe Bow Troop Information Faction Khuzait Type Ranged Cost 110 Class Stats Hit Points 100 Armor 3 (basic)12 (improved) Movement Speed 73 Army Size 14 Steppe Bows are a multiplayer ranged class of the Khuzait. Official Description[] Some Khuzait tribesmen are too poor to afford a horse and so fight on foot with bows. Normally they rely on fleetness of foot to keep them out of melee, but still keep an axe or sabre to fight back if cornered. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Hunting Bow Bow Ild One Handed Perks Short Bow Stronger bow with slower draw speed(replaces Hunting Bow)Bow Heavy Arrows Heavy arrows that deal blunt damage, great against armor Improved Armor Provides +9 armor
Strategy and tactics
For the Tactics skill, see Skills. For With Fire & Sword, see Tactics (With Fire & Sword). While Mount&Blade's combat system is centered on the player's character, victory in single player battles more often goes to the side which dictated the terms of the battle (when and where to fight) and utilized its troops more effectively on the battlefield. The former is properly called strategy and the latter, tactics. To succeed in Mount&Blade's single player campaign, a firm grasp of both is required. Contents 1 Unit Tactics 1.1 Melee Infantry 1.1.1 Strengths 1.1.2 Weaknesses 1.2 Ranged Infantry 1.2.1 Strengths 1.2.2 Weaknesses 1.3 Cavalry 1.3.1 Strengths 1.3.2 Weaknesses 1.4 Typical Tactics 1.5 Troops deployment 1.6 Troop Tiers 1.7 A few things to keep in mind when one is about to start a fight 2 Faction-Specific Tactics 3 Strategies 3.1 Cavalry Army 3.2 Archer Army 3.3 Heavy Cavalry 3.4 Backstabbing 3.5 Kill the Horses 3.6 Dislodge Their Cover 3.7 Time Is On Your Side 4 See also Unit Tactics[] Briefly stated, there are three main types of military troops: Melee Infantry Ranged Infantry (archers, crossbows, rock throwers, etc.) Cavalry Melee Infantry[] Melee Infantry are generally regarded as the bread and butter of any army. They specialize in getting up close to their targets and beating them into submission. They're generally cheaper than the equivalently armed and armored cavalry and perform slightly better than dismounted cavalry due to their investment in Athletics rather than Riding. Melee infantry in Mount&Blade are very similar to real world medieval infantry in that if the infantry unit is moving, it is virtually helpless up against cavalry. The infantry scatters into a loose formation and allows the cavalry to do its run-by attacks. Defeating cavalry is easy by using "hold this ground" and formation orders to thicken your line. With this tactic, charging cavalry become trapped in your defensive line which causes each attacking cavalry troop to potentially face three or four of your infantry at once. Using this stratagem, even crossbowmen can be quite effective against an assaulting cavalry force. As in real life, infantry only has the ability to defeat cavalry when kept in formation and standing strong or using the terrain to their advantage. Strengths[] Economical Athletics Dense Formations Mobile in Rough Terrain Weaknesses[] Relatively slow ground speed Vulnerable out of Dense Formation. Ranged Infantry[] Ranged Units (typically Archers) are usually potent, but poorly protected. They're designed to stay out of melee and rain death on enemies from afar. Against infantry this works well enough, but Cavalry can usually cross the danger zone and bring the fight to the archers. A ranged unit that isn't lobbing projectiles is misused. With their generally weaker armor they'll lose in melee combat. Ranged units can concentrate fighting power from a wide area onto targets. On their own, ranged units tend to spread their fire evenly, so it's best to try break up advancing enemies so your fighters can concentrate fire and overwhelm their defenses. The other problem ranged units have is running out of ammunition. A ranged unit without ammunition is just a weakly armored infantryman, so it's usually best to have firing lines hold fire until you can make it count. Crossbowmen with their lower rate of fire can be somewhat exempted from this as their slow methodical fire will achieve the same end, but archers can typically empty their quivers before the enemy even charges. The most important things to remember about ranged units are: Keep out of melee. Make your shots count Strengths[] Economical Can Concentrate power from wide area Weaknesses[] Weak Armor Vulnerable to melee Limited ammunition Cavalry[] Cavalry in Mount&Blade are extremely powerful. Mounted troops can use their horses to charge isolated infantry, inflicting blunt damage and staggering them, which breaks their shield defense. The increased speed grants added striking power to their rider's blows. However, unlike infantry, horses turn slowly and their length interferes further when hemmed in by obstacles. In Mount & Blade II: Bannerlord, player-controlled horses can now walk and strafe sideways, however the AI will not do this on their own. Finally, when the player recognizes these weaknesses and strengths, they can use cavalry more effectively. Just remember two points concerning cavalry: Melee cavalry are made for charges. Do not engage in prolonged melee; either pierce through or withdraw and charge again. Stay out of the fight and use the "charge" and "hold this position" commands to continually ram the enemy and pull your cavalry out before they get stuck. Ranged cavalry do not shoot as well as ranged infantry while on the move; either hold still to shoot or charge the AI's likely scattered formation. Strengths[] Speed Guard Crush Charge Weapon Power Multiplier When Moving Shields Weaknesses[] Slow turning No Strafing Impeded Ranged attacks Increased expense Often become surrounded if halted by infantry (and vice versa) Can't attack things behind them if they are unable to turn their horse (happens when surrounded) Typical Tactics[] These categories suggest a form of rock-paper-scissors arrangement, perhaps something like: Cavalry beat ranged attackers Ranged attackers beat infantry Infantry beat cavalry This model is too simplistic however, more realistically commanders should appreciate: Cavalry are a danger to all foot troops if not halted. Ranged Attackers can safely engage shorter ranged troops and concentrate firepower from a wide area. Infantry have the athletics to bring superior armor and weapons into melee and emerge victorious. Cavalry are both faster than infantry and can move much more easily in and out of melee combat. Infantry once engaged must typically defeat their opponent to survive. Archers avoid the problem of moving in and out of combat range by inflicting damage from afar and intentionally avoiding melee at the cost of being very ineffective when forced into it. Troops deployment[] When in battle, players will notice that their soldiers are not fully deployed from the party and some units are deployed more than other, depending on their battle size in the setting menu. To deploy your troops effectively, player can adjust their Party to deploy their desired types of unit to maximize their effectiveness before going into battle. To influence the chance that the units you desire will be deployed, open the party screen and select your desired units, click the 'move up' button until the aforementioned unit is in the topmost possible position. Note that you can do this before every battle to utilize infantries, archers, and cavalry optimally in various situations. For clarity purposes, an example situation can help. If the player's party consisted of Nord Huscarl (20), Vaegir Marksman (20), and Swadian Knight (20), and the player is besieging a khergit khanate castle/town which is weak to infantry assault, To maximize the player's advantage, move up the Huscarls to the topmost, Swadian knight in the middle, and Vaegir Marksman to the bottom. The resulting deployed composition will likely have the Huscarls as the majority and leave the Knights and Marksmans as the minority. Troop Tiers[] In addition, units are also marked by upgrade tiers, which indicates troop quality. At each stage the troops level and attributes increase which improves their lethality and survivability. The quality of the unit(s) in question has a huge influence: a Nord Huscarl will shred almost any other unit in the game in most melees, regardless of the above relationships. This, of course, does not take into consideration any other factors, such as terrain or morale (the zeal of one's troops, which plays-out via the odds of either side's units fleeing mid-battle). That said, a Huscarl's total training cost is nearly quadruple the nearly-as-good Rhodok Sergeant's. A few things to keep in mind when one is about to start a fight[] Are you taking on a lord or just a group? The presence of a lord impacts the morale of the army heavily, which means that groups without one, such as a group of looters, are more likely to flee mid-battle. Where are you in the game map when the fight starts? If you are on a mountain in the big map, expect hills in the battle, and so on. How is your morale? If Morale is low, consider that your units might take off on you during anything but a castle siege. However, if you ride near them, they suddenly perk back up, turn around, and get back into the fight. The Player is, in effect, a moving morale generator. And once in Battle... Take a look at the enemy units. Maybe tell your army to stay put (press 0, then F1, then F1 again anytime during combat to make the entire army stay put at your current position) and Ride out by yourself. See a lot of Missile Shooters? That means get everyone behind a hill. In fact, that's just a good practice if you plan to play a defensive game, period. Have them spread-out, too. Although they lose cohesion this way, the added defense against missiles is totally worth it, in this scenario. How about horses? In that case, get on the top of a hill, so that they are slowed down considerably just trying to reach you. While you're at it, have your units stand closer (check your control options to see how) so that the horsemen can't get through. If you are not opposed to exploitations and want to make for an easier fight, have your men stand right at the edge of the map so that when the enemy horses charge you and run past they get stopped by the map border and are momentarily vulnerable to attack. Another effective strategy -- especially if you have very little cavalry -- is stand in the center of a river; it's impossible to charge in a river. Make sure that all your men dismount. The enemy will advance slowly and dividedly, making it extremely easy to kill them all with minimal casualties on your side. Ensure that the infantry and dismounted cavalry make-up the front line and ensure that the archers are just behind them. If you can't place them in the river itself, place them on the banks. As previously stated; one simply cannot charge through water. Historically, the Scots won many upsets against the English by doing this. And what about infantry? In this case, get your archers in there early, and attack with your cavalry if you can to keep them distracted while your archers go nuts. Once they break through your horses and start running towards the archers, unleash the infantry. Mind you, if those infantry look like they have a lot of spears, you may want to consider moving in your infantry and cavalry in such a way so they attack in unison to give the Missile Shooters all the chance they need. Try to flank (hit from behind or on the side) with your cavalry, especially when the enemy has a lot of spear-men (pole-arms and two-handed weapons are the best ways to take-down a horse). Faction-Specific Tactics[] Kingdom of Nords Tactics: Fierce Northmen field an all-infantry army. Kingdom of Rhodoks Tactics: Well known for an army of crossbowmen. Kingdom of Vaegirs Tactics: A mix of heavy cavalry and fast-shooting archers. Kingdom of Swadia Tactics: Heavy cavalry and crossbowmen. Khergit Khanate Tactics: Steppe riders best known for their horse archers. Sarranid Sultanate Tactics: Desert riders with a mix of heavy cavalry and archers. Strategies[] Understanding what you can do with the tools available, it's possible to construct a plan of action. Collect and bring those tools into action. This is strategy. Cavalry Army[] Part of what makes steppe bandits so dangerous is their high map speed makes them hard to avoid. This can be attributed to their horses. Composing your own forces of mostly or entirely cavalry keeps your own map speed high which enables you to outrun forces you can't outfight and quickly run down slower forces who you can beat. The pathfinding skill also contributes so don't neglect that side of your party composition. Control who you engage and you need not fear your enemies Archer Army[] Archers can feather enemies from afar with minimal risks. While not particularly good on the assault, archers holding position can decimate advances before the enemy can do any damage. The basic principle is: Get a whole bunch of shooters Put them in a place with good lines of fire Pin cushion your enemies when they close The basic problem with the army is it requires user intervention to function and operates best when the enemy's advance is degraded. Also the optimum configuration is a line which is probably the most vulnerable to cavalry attack. On the plus side, an army of all archers can be extremely efficient and few troops will be lost in battle, so mastering this kind of army can be very valuable. Heavy Cavalry[] Get all of the heaviest cavalry you can find and let them charge. Basic principles: Heavy cavalry are extremely well armored Heavy cavalry can pretty much stomp any other unit. This isn't a finesse approach. Just get them to charge your enemies and keep from bogging down. This strategy breaks down in rough terrain where loss of horsepower reduces heavy cavalry to very clumsy heavy infantry. Overall, this strategy is probably the easiest and most powerful wherever horses are allowed, but it will cost roughly twice the amount of an army with no heavy cavalry. Backstabbing[] Most units in Mount&Blade carry a defense, be it shield or parrying weapon. This defense is typically oriented forward. Attacking from behind or the opposite side negates this defense and improves the efficiency of your attacks. As a result it is often advantageous to mix into your armies at least a small number of cavalry to follow you in attacking flanks and rear faces of enemy formations. Basic principle: Attack where their defense isn't Kill the Horses[] Cavalry are annoying to fight. They generally don't stay still long enough to skewer with your pointy tool of choice. Killing the horse reduces the once mighty knight to a less mighty heavy infantryman, who is a perfect target for couched lances. Basic principle: If it's too hard to kill, weaken it Infantry is easier to pin and destroy than cavalry Dislodge Their Cover[] With infantry-based factions like the Nords and Rhodoks, the charge mentality doesn't always work, especially dealing with horses, and, more importantly, Khergits, which both have swift steeds and sharp swords. Unfortunately, the A.I. does not know that, and they'll most likely just get all their infantry in a line, and slowly advance. Once you get close enough, they charge. So suppose that you're a vassal of Sanjar Khan (Khergits) and specialize in cavalry. An all-cavalry army moves much faster than an all-infantry army, but consider that a 100-man Rhodok army pins you down on the world map, and forces you to fight with your 50-man Khergit army against them on hilly terrain. It'd be a nightmare without the command bar. Basic steps: Tell your cavalry to follow you. Charge towards the enemy, but circle around them. I recommend turning towards the right, as that way your horse archers can fire onto the enemy. Do this for a minute or so. Now the enemy should be scattered, most of them charging towards you. Wait for about 20 seconds for the rest of the army to settle into more flat terrain. Regroup. Charge. This strategy allows your Khergits to slaughter your foes mercilessly. But one thing to keep in mind: scatter the enemy. A lone infantryman will break easier than a clump of them. You want to bait them, then, when they aren't ready, charge them. This strategy can also work with flat terrain if you're facing up against clumps of infantry. Just circle them until they spread out. Infantry work well as a large, tightly-packed unit, using their shields and themselves to block missile fire from those deeper in the formation. Therefore, you should consider dispersing them before launching your payload of arrows or javelins. Terrain is their shield, pure melee power is their weapon. And, as always, getting rid of the shield first will make things a whole lot easier. Time Is On Your Side[] Something to keep in mind is that as the player, you are effectively the center of the universe. Any battle you take part in takes absolutely no time on the strategic scale. Unlike when supporting other AI lords, any lord that is willing to take part in your battles only needs to be within a certain distance of the player, rather than actually needing to run the rest of the way between them and the other lord to take part. This mostly removes the primary disadvantage of large armies being slow. Through this, a player backed faction can effectively rack up victory after victory in less than an in-game hour and force an enemy faction to surrender due to having no one left to defend their territory. See also[] Player tactics Hero tactics Hints
Sturgia
Sturgia Official Information Capital Balgard Ruler Grand Prince Raganvad Claimant Aliky Ruling Clan Gundaroving Minor Factions SkolderbrodaForest PeopleLake Rats Faction Location Sturgia in blue The Principality of Sturgia is a kingdom in Mount&Blade II: Bannerlord ruled by Raganvad Gundaroving. It occupies the snowy northernmost mountain territories of the continent of Calradia. Contents 1 Overview 2 Ruler 3 Vassals 4 Official Description 5 Lore 6 Economy 7 Tactics 7.1 Strengths 7.2 Weaknesses 8 Troop Tree 9 Clans 10 Territory 11 Trivia 12 Gallery 13 References Overview[] The principality's history began when Nordic traders and adventurers migrated from the northeast territories seeking land and wealth, and eventually formed diplomatic and marriage alliances with the native tribes of the Sturgian region, merging the two cultures together into something new, with a violent, warlike but also mercantile mentality. Heavily armoured infantry bearing thick shields to form a shieldwall is the core of Sturgian military, although cavalry and archer units are also employed prominently. Their Cultural Bonus has their costs for upgrading and recruiting of infantry reduced by 25%. Also, their Armies lose 20% less daily cohesion. Their cultural Penalty is that relations get damaged 20% more when dissaproving in kingdom decisions. 173 years later, in Mount&Blade: Warband, the Sturgian empire has extended its holdings southward to some of the Empire and Battania, but the Sturgians have experienced a cultural split, with the Sturgian Nords living in the west and the Sturgian Vaegirs in the east. Ruler[] Grand Prince RaganvadGundaroving Vassals[] Knyaz OlekKuloving Knyaz GodunVagiroving Knyaz YorigOrmidoving Knyaz VyldurTogaroving Knyaz FafenIsyaroving Knyaz VashorkiVezhoving Knyaz TovirUbroving Knyaz RolanKostoroving Official Description[] “ The confederation of small kingdoms that is now the Principality of Sturgia came into being only a century ago. As boomtowns sprung up along the great rivers of the north, the local tribal leaders forged marriage pacts with Nords and other adventurers, hiring their swords to subdue their neighbors. Under pressure from the Empire, they elected a prince to lead them in war, and eventually the princes became a hereditary office. But the idea of a monarchy has never sat easily with the independence-minded boyars, and the potential for rebellion always lurks under the surface of Sturgian politics. ” Lore[] "The Sturgian forests are forbidding and cold, but great wealth lies within. Wild honey can be found, and bog iron, but the real prize has always been fur. For centuries, brave traders ventured there to buy the pelts of fox, rabbit and ermine from the tribes of the woods. As the empire expanded eastward, that trickle of traders became a flood. Great towns sprung up on the rivers. Fortune-seekers came from the coast, from the steppes, and most of all from the Nordlands. Tribal elders made alliances with the newcomers, sealed by wedding vows, and with their share of the trading profits hired mercenaries to subdue other tribes. Sturgia became a collection of principalities, then a kingdom, the great powerhouse of the north." Economy[] Medium 7 towns 8 castles 32 villages Main products: fur (main producer), flax (main producer), cattle (main producer), fish Tactics[] Strengths[] Powerful heavy infantry options. Noble shock cavalry on par with other cavalry, and doubles as effective infantry as they have increased athletics. Axes are commonplace among troops, giving them a significant edge in melee combat. Most infantry posses throwing weapons, greatly offset Sturgian mediocre archers. Mounted skirmishers provide an effective counter to cavalry. Large Round shields making the Sturgian very resistant to missiles weapons in siege. Weaknesses[] Mediocre archers. Lack of true mounted archers. Noble troops take a long time to level up into cavalry (tier five). Sturgian territory is stretched across a wide border, which can result in multiple wars fought on far away fronts. Unlike the Aserai, Sturgian suffer speed penalty on their home territories (snow) like everybody else. Making this faction slow to defend its frontier. The shield wall of Heavy Spearmen and Heavy Axemen is the basis of Sturgian battle tactics. This formation, once set up, is nigh invulnerable to archer fire and cavalry charges. However, unlike the pikemen formations of Vlandia and Battania, it cannot effectively decimate enemy cavalry. So it is best used in conjunction with noble shock cavalry, using a hammer-and-anvil tactics: the shieldwall slowly advances and tanks the attacking enemy troops, while the mounted Druzhinniks attack from the flank or rear, and score kills. The Sturgian light skirmishing cavalry is best used to harass, disorganize, and soften the attacking wave of enemy cavalry. Send it ahead early in the battle. Troop Tree[] Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion Clans[] Clans of Sturgia Major Gundaroving Kuloving Vagiroving Ormidoving TogarovingIsyaroving Vezhoving Ubroving Kostoroving Minor Forest People Lake Rats Skolderbroda Territory[] Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan Trivia[] The Sturgians are based on the Kievan Rus', a polity in medieval eastern Europe consisting of Slavic peoples and some Varangians, who were Norse and mixed Norse-Slavic traders, warriors, and adventurers. It was a loose federation of city states, most of whom were located in the area of modern Russia, Belarus and Ukraine.[1] They occupy the portion of the map that will become the lands of the Nords and the Vaegirs preceding the events of Mount&Blade/Warband. Leaders of Sturgian clans bear the title of Knyaz, a nobility title originating in Eastern Europe and particularly employed in Ukraine, Russia, and Hungary. Many Sturgian lords commonly use Noble Bows, two-handed axes, and lances as weapons. Most of them have the Brave personality trait. Gallery[] Sturgian civilians concept art References[] ↑ Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed
Sturgia Peasant
Sturgia Peasant Troop Information Culture Sturgia Wages ? denars/day Acquired from... Prisoners Upgrades to... Sturgian Recruit Upgrade Cost ? denars Ransom Value ? denars Sturgia Peasants are tier-zero infantry of Sturgia. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion
Sturgian Archer
Sturgian Archer Troop Information Culture Sturgia Wages 8 denars/day Acquired from... Sturgian Hunter- or -Sturgian villages Upgrades to... Sturgian Veteran Bowman Upgrade Cost 100 denars Ransom Value 50 denars Sturgian Archers are tier-four archers of Sturgia. Contents 1 Skills 2 Equipment 3 Trivia 4 Gallery Skills[] (v1.x.x) One Handed 100 Two Handed 60 Polearm 45 Bow 100 Crossbow 25 Throwing 45 Riding 50 Athletics 100 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Gallogaich AxeNordic ShortbowBarbed Arrows Shield ? Head Armor Nasal Helmet With Mail Shoulder Armor (Possible) Bear Pelt Body Armor Northern Bronze Scale Vest Hand Armor Highland Gloves Foot Armor Highland Boots Mount N/A Mount Harness N/A Trivia[] The Sturgian Archer was previously called "Luchnik". Gallery[] Front viewBack viewTroop icon Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion
Sturgian Brigand
For the multiplayer version, see Brigand (Multiplayer). Sturgian Brigand Troop Information Culture Sturgia Wages 5 denars/day Acquired from... Sturgian Woodsman- or -Sturgian villages Upgrades to... Sturgian Hardened Brigand Upgrade Cost 1 Mount50 denars Ransom Value 62 denars Sturgian Brigands are tier-three infantry of Sturgia. Contents 1 Tactics 2 Skills 3 Equipment 4 Gallery Tactics[] Though labeled as infantry, they carry stacks of javelins. This means that, in addition to joining in the Shield Wall, Sturgian Brigands can double as skirmishers or even medium-range archer units. Skills[] (v1.5.3 beta) One Handed 80 Two Handed 40 Polearm 30 Bow 40 Crossbow 10 Throwing 70 Riding 30 Athletics 80 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Western Infantry AxeTapered Northern BladeFish Harpoons Shield Northern Round Shield Head Armor Northern Nasalhelm Over LeatherNorthern Roughhide Cap Shoulder Armor (Possible) Scarf Body Armor Northern Padded ClothNorthern Padded Gambeson Hand Armor ? Foot Armor Highland Boots Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion
Sturgian Druzhinnik
For the multiplayer version, see Druzhinnik (Multiplayer). Sturgian Druzhinnik Troop Information Culture Sturgia Wages 12 denars/day Acquired from... Varyag Veteran- or -Sea Raider Chief( Veteran's Respect)- or -Sturgian villages (rare) Upgrades to... Sturgian Druzhinnik Champion Upgrade Cost ? denars Ransom Value ? denars Sturgian Druzhinnik are tier-five noble cavalry of Sturgia. Skills[] (v1.5.10 beta) One Handed 130 Two Handed 60 Polearm 140 Bow 60 Crossbow 20 Throwing 60 Riding 120 Athletics 100 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion
Sturgian Druzhinnik Champion
Sturgian Druzhinnik Champion Troop Information Culture Sturgia Wages 17 denars/day Acquired from... Sturgian Druzhinnik- or -Sturgian villages (rare) Upgrades to... None Upgrade Cost None Ransom Value ? denars Sturgian Druzhinnik are tier-six noble cavalry of Sturgia. Contents 1 Tactics 2 Skills 3 Equipment 4 Ratings 5 Ratings 6 Gallery Tactics[] They are unique among heavy cavalry in that they have a high Athletics skill, which makes them more likely to survive being dismounted during battle and also helps them in sieges. Skills[] (v1.5.10 beta) One Handed 200 Two Handed 60 Polearm 170 Bow 65 Crossbow 20 Throwing 90 Riding 170 Athletics 140 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Druzhinnik LanceFullered Narrow Warsword Shield Heavy Round Shield Head Armor Decorated Closed Goggled Helmet Shoulder Armor Lamellar Pauldrons Body Armor Heavy Brass Lamellar Over Mail Hand Armor Plate Reinforced Gloves Foot Armor Mail Chausses Mount ? Mount Harness ? Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.10 beta) Armor Head Body Arm Leg Weight Decorated Closed Goggled Helmet 54 - - - 3.8 Lamellar Pauldrons - 12 6 - 4.5 Heavy Brass Lamellar Over Mail - 51 16 16 23.6 Plate Reinforced Gloves - - 18 - 1.5 Mail Chausses - - - 22 2.9 Total 51 67 40 38 36 Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.10 beta) Melee Name Sturgian Lance Fullered Narrow Warsword Type Polearm 1H Weapon Class 1H Polearm 1H Sword Swing Speed - 100 Swing Damage - 63 Thrust Speed 85 94 Thrust Damage 36 42 Length ? ? Handling ? ? Weight 1.88 1.23 Shield Name Heavy Round Shield Class Large Shield Speed 86 Hit Points 500 Weight 4.7 Gallery[] Front viewBack viewTroop icon Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion
Sturgian Hardened Brigand
Sturgian Hardened Brigand Troop Information Culture Sturgia Wages 8 denars/day Acquired from... Sturgian Brigand- or -Sturgian villages Upgrades to... Sturgian Horse Raider Upgrade Cost 1 War Mount100 denars Ransom Value 50 denars Sturgian Hardened Brigands are tier-four cavalry of Sturgia. Skills[] (v1.5.3 beta) One Handed 100 Two Handed 60 Polearm 45 Bow 45 Crossbow 15 Throwing 100 Riding 100 Athletics 60 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Woodland Javelins Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion
Sturgian Heavy Axeman
Sturgian Heavy Axeman Troop Information Culture Sturgia Wages ? denars/day Acquired from... Sturgian Spearman- or -Sturgian villages Upgrades to... None Upgrade Cost None Ransom Value 100 denars Sturgian Heavy Axemen are tier-five infantry of Sturgia. Contents 1 Tactics 2 Skills 3 Equipment 4 Armor Ratings 5 Weapon Ratings 6 Gallery Tactics[] Although many high-tier Sturgian infantry boast highly protective armor, Heavy Axemen trade protection for additional offensive capacity. Armed with a one-handed axe and a few stacks of throwing axes, these units boast an edge in line-breaking and skirmishing potential relative to their polearm counterpart, Sturgian Heavy Spearmen. That being said, it's important to highlight the cost of this trade-off. Sturgian Heavy Axemen are equipped with no armor on their shoulder slot, which makes them significantly less durable in prolonged combat - in fact, they have an even lower arm armor rating than their predecessors, Sturgian Spearmen. Stray hits that would be of no consequence to Sturgian Heavy Spearmen or Imperial Legionaries inflict more significant damage to Sturgian Heavy Axemen. Additionally, a lack of polearm options renders them more vulnerable to cavalry when unsupported. As such - and by virtue of their low armor rating for a tier-five unit - Sturgian Heavy Axemen are a far more specialised unit than their spear alternative and require adequate support in order to prevent unnecessary casualties. Skills[] (v1.5.7 beta) One Handed 130 Two Handed 80 Polearm 80 Bow 60 Crossbow 20 Throwing 130 Riding 60 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Veteran Warrior's AxeRaider Throwing Axes Shield Heavy Round Shield Head Armor Warlord Helmet With Cheek Guards Shoulder Armor ? Body Armor Northern Lamellar Over Mail Hand Armor Reinforced Leather Vambraces Foot Armor Strapped Mail Chausses Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Armor Head Body Arm Leg Weight Warlord Helmet With Cheek Guards 49 - - - 4.4 ? ? ? ? ? ? Northern Lamellar Over Mail - 50 7 21 24 Reinforced Leather Vambraces - - 20 - 1 Strapped Mail Chausses - - - 23 3 Total 49 50 27 44 32.4 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Melee Name Veteran Warrior's Axe Type 1H Weapon Class 1H Axe Swing Speed 94 Swing Damage 75 Thrust Speed - Thrust Damage - Length ? Handling ? Weight 1.19 Shield Name Heavy Round Shield Class Large Shield Speed 86 Hit Points 500 Weight 4.7 Throwing Name Broad Blade Javelins Class Javelins Length 87 Damage 101 (pierce) Missile Speed 28 Accuracy 92 Stack Amount 5 Weight 1.11 Gallery[] Front viewBack viewTroop icon Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion
Sturgian Heavy Spearman
Sturgian Heavy Spearman Troop Information Culture Sturgia Wages 15 denars/day Acquired from... Sturgian Spearman- or -Sturgian villages Upgrades to... None Upgrade Cost None Ransom Value ? denars Sturgian Heavy Spearmen are tier-five infantry of Sturgia. Contents 1 Tactics 2 Skills 3 Equipment 4 Armor Ratings 5 Weapon Ratings 6 Gallery Tactics[] When compared to Sturgian Heavy Axemen, they are inferior as frontline skirmishers and shock troops, but excel in areas the latter fall short in. For example, Heavy Spearmen are significantly better armored than other heavy infantry alternatives, being a candidate for the game's most durable. Additionally, their melee options are dramatically more formidable. Compared to the Heavy Axemen's axes, the Heavy Spearmen's Long Warswords have almost twice the reach plus the ability to perform thrusting attacks. Furthermore, being armed with polearms dramatically improves their performance against cavalry units. Although the lack of throwing weapons relegates them to the position of "pure infantry" and an unused weapon slot may irk some min-maxers, the Sturgian Heavy Spearman is the superior all-rounder infantry unit in their troop tree. Skills[] (v1.2.11) One Handed 140 Two Handed 60 Polearm 140 Bow 75 Crossbow 15 Throwing 30 Riding 45 Athletics 125 Equipment[] Troops may spawn with these items in battle. (v1.2.11) Weapons Long WarswordJagged Fine Steel Spear Shield Heavy Round Shield Head Armor Closed Decorated Goggled Helmet Shoulder Armor Lamellar Pauldrons Body Armor Heavy Lamellar Over Hauberk Hand Armor Plate Reinforced Gloves Foot Armor Strapped Mail Chausses Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.2.11) Armor Head Body Arm Leg Weight Northern Closed Helmet 54 - - - 3.8 Northern Lamellar Shoulders - 6 12 - 4.5 Sturgia Cavalry Armor - 50 15 25 28 Highland Gloves - - 18 - 1.5 Strapped Mail Chausses - - - 23 3 Total 54 56 45 48 40.8 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.2.11) Melee Name Long Warsword Jagged Fine Steel Spear Type 1H Weapon Polearm Class 1H Sword 1H Polearm Swing Speed 93 - Swing Damage 69 - Thrust Speed 92 85 Thrust Damage 42 35 Length ? ? Handling ? ? Weight 1.41 1.87 Shield Name Heavy Round Shield Class Large Shield Speed 86 Hit Points 500 Weight 4.7 Gallery[] Front viewBack viewTroop icon Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion
Sturgian Heroic Line Breaker
Sturgian Heroic Line Breaker Troop Information Culture Sturgia Wages ? denars/day Acquired from... Sturgian Line Breaker- or -Sturgian villages Upgrades to... None Upgrade Cost None Ransom Value ? denars Sturgian Heroic Line Breakers are tier-five infantry of Sturgia. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Trivia 6 Gallery Skills[] (v1.5.7 beta) One Handed 80 Two Handed 150 Polearm 80 Bow 60 Crossbow 20 Throwing 130 Riding 40 Athletics 150 Equipment[] Troops may spawn with these items in battle. (v1.5.7 beta) Weapons Drilled Two Handed AxeFullered Narrow WarswordNorthern Throwing Axes Shield ? Head Armor Northern Helmet Closed Shoulder Armor ? Body Armor Northern Lamellar Vest Hand Armor Northern Plated Gloves Foot Armor Strapped Mail Chausses Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Armor Head Body Arm Leg Weight Northern Helmet Closed 50 - - - 1.8 Northern Lamellar Vest - 35 2 18 8.3 Northern Plated Gloves - - 18 - 1.5 Strapped Mail Chausses - - - 23 3 Total 50 35 20 41 14.6 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Melee Name Drilled Two Handed Axe Fullered Narrow Warsword Type 2H Weapon 1H Weapon Class 2H Axe 1H Sword Swing Speed 87 100 Swing Damage 114 63 Thrust Speed - 94 Thrust Damage - 42 Length ? ? Handling ? ? Weight 1.32 1.23 Throwing Name Northern Throwing Axes Class Throwing Axes Length 37 Damage 70 (cut) Missile Speed 27 Accuracy 93 Stack Amount 3 Weight 0.71 Trivia[] The Sturgian Heroic Line Breaker was previously called "Ulfhednar". The Ulfhednar (Úlfhéðnar) are a type of Germanic berserkers also known as "wolf warriors", which explains their wolf-head armor, bare-chested appearance, and two-handed axes that are very deadly in melee. Gallery[] Front viewBack viewTroop icon Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion
Sturgian Horse Raider
For the multiplayer version, see Raider (Multiplayer). Sturgian Horse Raider Troop Information Culture Sturgia Wages ? denars/day Acquired from... Sturgian Hardened Brigand- or - villages Upgrades to... None Upgrade Cost None Ransom Value 225 denars Sturgian Horse Raiders are tier-five cavalry of Sturgia. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.7 beta) One Handed 130 Two Handed 60 Polearm 80 Bow 60 Crossbow 20 Throwing 130 Riding 130 Athletics 80 Equipment[] Troops may spawn with these items in battle. (v1.5.7 beta) Weapons Jagged Fine Steel SpearVeteran Warrior's AxeBroad Blade Javelins Shield Large Round Shield Head Armor Northern Open Helmet Shoulder Armor Highland Cape Body Armor Northern Bronze Scale Vest Over Gambeson Hand Armor Reinforced Leather Vambraces Foot Armor Mail Chausses Mount ? Mount Harness ? Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Armor Head Body Arm Leg Weight Northern Open Helmet 36 - - - 1.8 Highland Cape - 6 - - 4.5 Northern Bronze Scale Vest Over Gambeson - 28 6 12 15 Reinforced Leather Vambraces - - 20 - 1 Mail Chausses - - - 22 2.9 Total 36 34 26 34 25.2 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7) Melee Name Jagged Fine Steel Spear Veteran Warrior's Axe Type Polearm 1H Weapon Class 1H Polearm 1H Axe Swing Speed - 94 Swing Damage - 75 Thrust Speed 85 - Thrust Damage 35 - Length ? ? Handling ? ? Weight 1.87 1.19 Shield Name Large Round Shield Class Large Shield Speed 89 Hit Points 480 Weight 6.9 Throwing Name Broad Blade Javelins Class Javelins Length 87 Damage 101 (pierce) Missile Speed 28 Accuracy 92 Stack Amount 5 Weight 1.11 Gallery[] Front viewBack viewTroop icon Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion
Sturgian Hunter
For the multiplayer version, see Hunter (Multiplayer). Sturgian Hunter Troop Information Culture Sturgia Wages 5 denars/day Acquired from... Sturgian Woodsman- or -Sturgian villages Upgrades to... Sturgian Archer Upgrade Cost 50 denars Ransom Value 62 denars Sturgian Hunters are tier-three archers of Sturgia. Skills[] (v1.5.3 beta) One Handed 60 Two Handed 30 Polearm 40 Bow 80 Crossbow 10 Throwing 30 Riding 40 Athletics 70 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Tapered Northern BladeGallogaich AxeMountain Hunting BowBarbed Arrows Shield ? Head Armor Northern Roughhide Cap Shoulder Armor ScarfSouthern Wrapped Scarf Body Armor Northern Padded Gambeson Hand Armor Buttoned Leather Bracers Foot Armor Highland Boots Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion
Sturgian Line Breaker
For the multiplayer version, see Berserker (Multiplayer). Sturgian Line Breaker Troop Information Culture Sturgia Wages 8 denars/day Acquired from... Sturgian Soldier- or -Sturgian villages Upgrades to... Sturgian Heroic Line Breaker Upgrade Cost 100 denars Ransom Value 50 denars Sturgian Line Breakers are tier-four infantry of Sturgia. Contents 1 Skills 2 Equipment 3 Trivia 4 Gallery Skills[] (v1.5.7 beta) One Handed 100 Two Handed 110 Polearm 40 Bow 45 Crossbow 15 Throwing 50 Riding 45 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Bearded AxeNorthern Blade Shield ? Head Armor Northern Open Helmet Shoulder Armor Highland Cape Body Armor Northern Bronze Scale Vest Hand Armor Buttoned Leather Bracers Foot Armor Strapped Mail ChaussesTurndown Leather Boots Mount N/A Mount Harness N/A Trivia[] The Sturgian Line Breaker was previously called "Berserker". Gallery[] Front viewBack viewTroop icon Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion
Sturgian Recruit
Sturgian Recruit Troop Information Culture Sturgia Wages 2 denars/day Acquired from... Sturgia Peasant- or -Sturgian villages Upgrades to... Sturgian Warrior- or -Sturgian Woodsman Upgrade Cost 15 denars Ransom Value 5 denars Sturgian Recruits are tier-one infantry of Sturgia. Skills[] (v1.5.3 beta) One Handed 20 Two Handed 10 Polearm 20 Bow 5 Crossbow 0 Throwing 10 Riding 5 Athletics 20 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Gallogaich AxeScytheSickle Shield ? Head Armor Northern CapNorthern Fur Cap Shoulder Armor (Possible) Scarf Body Armor Northern Belted Tunic Hand Armor (Possible) Ragged Armwraps Foot Armor Highland Leg Wrappings Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion
Sturgian Soldier
Sturgian Soldier Troop Information Culture Sturgia Wages 5 denars/day Acquired from... Sturgian Warrior- or -Sea Raider( Veteran's Respect)- or -Sturgian villages Upgrades to... Sturgian Spearman- or -Sturgian Line Breaker Upgrade Cost 50 denars Ransom Value 62 denars Sturgian Soldiers are tier-three infantry of Sturgia. Skills[] (v1.5.3 beta) One Handed 70 Two Handed 40 Polearm 70 Bow 30 Crossbow 10 Throwing 40 Riding 30 Athletics 70 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Norse HatchetBroad Leaf Shaped Spear Shield Northern Round Shield Head Armor Northern HelmetNorthern Open Helmet Shoulder Armor (Possible) Scarf(Possible) Southern Wrapped Scarf Body Armor Leather Armor With Iron Plates Hand Armor (Possible) Buttoned Leather Bracers(Possible) Leather Gloves Foot Armor Highland Boots Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion
Sturgian Spearman
Sturgian Spearman Troop Information Culture Sturgia Wages 8 denars/day Acquired from... Sturgian Soldier- or -Sturgian villages Upgrades to... Sturgian Heavy Spearman- or -Sturgian Heavy Axeman Upgrade Cost 100 denars Ransom Value 50 denars Sturgian Spearmen are tier-four infantry of Sturgia. Contents 1 Tactics 2 Skills 3 Equipment 4 Gallery Tactics[] Slightly more armored - while wearing a worse helmet - than Sturgian Soldiers while using their very same polearm, Sturgian Spearmen can serve as frontline Shield Wall infantry. Skills[] (v1.5.3 beta) One Handed 100 Two Handed 60 Polearm 100 Bow 45 Crossbow 15 Throwing 60 Riding 45 Athletics 100 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Northern BladeBroad Leaf Shaped Spear Shield Northern Shield Head Armor Sturgian Heavy Cavalry Helmet Shoulder Armor ? Body Armor Northern Decorated Mail Hand Armor Northern Brass Bracers Foot Armor Strapped Mail Chausses Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion
Sturgian Veteran Bowman
Sturgian Veteran Bowman Troop Information Culture Sturgia Wages 13 denars/day Acquired from... Sturgian Archer- or -Sturgian villages Upgrades to... None Upgrade Cost None Ransom Value 100 denars Sturgian Veteran Bowmen are tier-five archers of Sturgia. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.7 beta) One Handed 120 Two Handed 60 Polearm 60 Bow 140 Crossbow 40 Throwing 80 Riding 60 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.5.7 beta) Weapons Long WarswordSimple Short BowBarbed Arrows Shield ? Head Armor Decorated Northern Open Helmet Shoulder Armor ? Body Armor Northern Leather Tabard Over MailDecorated Northern Hauberk Hand Armor Northern Brass BracersHighland Gloves Foot Armor Mail Chausses Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Armor Head Body Arm Leg Weight Northern Open Helmet 36 - - - 1.8 Northern Leather Tabard Over Mail - 30 12 14 8.4 Northern Brass Bracers - - 22 - 1.3 Mail Chausses - - - 22 2.9 Total 36 30 34 36 14.4 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Melee Name Long Warsword Type 1H Weapon Class 1H Sword Swing Speed 93 Swing Damage 69 Thrust Speed 92 Thrust Damage 42 Length ? Handling ? Weight 1.41 Ranged Name Simple Short Bow Type Bow Speed 88 Damage 56 (pierce) Accuracy 93 Missile Speed 73 Weight 0.3 Missile Name Barbed Arrows Type Arrows Accuracy 100 Damage 1 (pierce) Stack Amount 20 Weight 0.05 Gallery[] Front viewBack viewTroop icon Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion
Sturgian Warrior
For the multiplayer version, see Warrior (Multiplayer). Sturgian Warrior Troop Information Culture Sturgia Wages 3 denars/day Acquired from... Sturgian Recruit- or -Sturgian villages Upgrades to... Sturgian Soldier Upgrade Cost 25 denars Ransom Value 50 denars Sturgian Warriors are tier-two infantry of Sturgia. Skills[] (v1.5.3 beta) One Handed 40 Two Handed 20 Polearm 40 Bow 15 Crossbow 5 Throwing 20 Riding 15 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Gallogaich AxeTapered Northern Blade Shield Northern Round Shield Head Armor Northern CapNorthern Fur CapNorthern Roughhide Cap Shoulder Armor (Possible) Scarf Body Armor Northern Leather Vest Hand Armor Buttoned Leather BracersRagged Armwraps Foot Armor Highland Leg Wrappings Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion
Sturgian Warrior Son
Sturgian Warrior Son Troop Information Culture Sturgia Wages 2 denars/day Acquired from... Sturgian villages (rare) Upgrades to... Varyag Upgrade Cost ? denars Ransom Value ? denars Sturgian Warrior Sons are tier-two noble infantry of Sturgia. Contents 1 Skills 2 Equipment 3 Trivia 4 Gallery Skills[] (v1.5.3 beta) One Handed 60 Two Handed 20 Polearm 20 Bow 25 Crossbow 5 Throwing 5 Riding 40 Athletics 20 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Tapered Northern Blade Shield Northern Round Shield Head Armor (Possible) Northern Cap(Possible) Northern Leather Cap Shoulder Armor (Possible) Padded Leather Mantle Body Armor Northern Padded Cloth Hand Armor ? Foot Armor Highland Boots Mount N/A Mount Harness N/A Trivia[] The Sturgian Warrior Son was previously called "Warrior Son". Gallery[] Front viewBack viewTroop icon Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion
Sturgian Woodsman
Sturgian Woodsman Troop Information Culture Sturgia Wages 3 denars/day Acquired from... Sturgian Recruit- or -Sturgian villages Upgrades to... Sturgian Brigand- or -Sturgian Hunter Upgrade Cost 25 denars Ransom Value 50 denars Sturgian Woodsmen are tier-two infantry of Sturgia. Contents 1 Tactics 2 Skills 3 Equipment 4 Gallery Tactics[] Though labeled as infantry, they carry stacks of javelins. Sturgian Woodsmen are best used as part of the main infantry force, first weakening the enemy with javelins before assisting in melee. Skills[] (v1.5.3 beta) One Handed 40 Two Handed 15 Polearm 20 Bow 20 Crossbow 5 Throwing 40 Riding 15 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Gallogaich AxeFish Harpoons Shield ? Head Armor Northern CapNorthern Fur CapNorthern Roughhide Cap Shoulder Armor ? Body Armor Northern Heavy CoatNorthern Leather Vest Hand Armor ? Foot Armor Highland Leg Wrappings Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of Sturgia Peasant Recruit Woodsman Warrior Sea Raider Warrior Son Brigand Hunter Soldier Sea Raider Warrior Varyag Hardened Brigand Archer Spearman Line Breaker Sea Raider Chief Varyag Veteran Horse Raider Veteran Bowman Heavy Spearman Heavy Axeman Heroic Line Breaker Druzhinnik Druzhinnik Champion
Support an Imperial Faction
This article is a stub. You can help out by expanding it. Support an Imperial Faction is a quest in Bannerlord, given by Istiana and part of the Dragon Banner questline. It is activated at the same time as Assemble the Dragon Banner and ends when that quest does. Questline[] Preceded by (and concurrent with) Assemble the Dragon Banner Followed by Eliminate Aserai Eliminate Vlandia Eliminate Battania Objectives[] Istiana suggested that you should support an imperial faction by offering them the Dragon Banner. Walkthrough[] Upon assembling all three pieces of the Dragon Banner and then speaking with Istiana, you will be given the option to support an existing imperial faction. To do so, speak with one of the imperial leaders: Lucon Osticos Rhagaea Pethros Garios Comnos To complete the quest, simply pledge your support to one of those three. Once you have defeated the three non-imperial factions that declare war, the other imperial factions will rally to your cause and join your faction.
Suruq
Suruq Official Information Kingdom Aserai Title Emir Clan Banu Qaraz Personal Details Gender Male Spouse Farina Suruq is a lord of the Aserai Sultanate and head of the Banu Qaraz. He has the reputation of being untrustworthy.
Svana
This article is a stub. You can help out by expanding it. Svana Official Information Kingdom Sturgia Monarch Grand Prince Raganvad Title The PillarNoblewoman Clan Vagiroving Personal Details Gender Female Age 23 Siblings LekOsven Svana is a noblewoman of Sturgia and a member of clan Vagiroving. She is the daughter of Knyaz Godun and Erta and the sister of Lek and Osven. She has the reputation of being brave and honorable.
Swenryn
Swenryn Settlement Information Type Village Kingdom Battania Fortification Seonon Swenryn is a village in Battania owned by the chieftain Luichan of Clan fen Penraic. The village is bound to Seonon and known to produce Horses, specifically Battanian Ponies. Swenryn overlooks the rocky cataract that holds back the dark waters of the Llyn Tywal, creating the lake in the center of the Uchalion. Horses graze above the rapids and waterfalls. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim
Sword & Musket
Sword & Musket is a mod for Mount&Blade II: Bannerlord.
Sword of Damocles
Sword of Damocles is a Mod that introduces an extensive faction, ruling and management system. It introduces new mercenaries, a new faction, over 600 new items, and 100+ new troop types, as well as a completely redone map. Contents 1 Lead Intro from Site 2 Features 2.1 Detached Regiments 2.2 Bandit Progression 2.3 Badboy Rate 3 Official Site Lead Intro from Site[] Sword of Damocles is most complex and advanced kingdom management mod. It does not simply add player's kingdom and lords under his command but it also tries to simulate kingdom management by adding population to fiefs, health, ability to create laws, reworking economy and adding new buildings. It also allows you to choose your faith which heavily influence your kingdom, allow you to build religious structures and eventually if you spread your faith ardently enough to upgrade your elite troops to unmatched holy warriors. Features[] Major Kingdom management additions. Large scale invasion on a timer. Numerous troop additions 6 New factions: Antarian Empire - Proud aristocratic country, army focused on heavy armored foot melee, its lords are Paladins. Republic of Marina - Trade faction basing its army on mercenaries, foot based mixed army, excellent at sieges, its lords are Condottieri. Kingdom of Aden - Feudal country with strong cavalry traditions, its lords are Magnates. Villianese Duchy - Idyllic clan based realm with skilled foot melee soldiers and unmatched archers, its lords are High Chiefs. Zerrikanian Sultanate - Proud nation with strong cavalry tradition, similar to Khergits in some ways, its lords are High Dvors. Imperial Legion - Faction with good infantry and excellent cavalry, its lords are Centurions. Secondary exploration map (not traversable) 6 Mercenary groups Graduated Ransoms Detached Regiments[] Troops in your party can be split off into their own map unit and assigned independent tasks ranging from just following you to patrolling areas. Unlike AI lords, the regiment tends to perform as ordered until retrieved or defeated. One side benefit to this system is increased party map speed (since some of your troops are in the regiment). A drawback is that each party may be defeated independently, a possibility made more likely by the smaller party sizes. Bandit Progression[] Bandits in Sword of Damocles upgrade into more specialized versions. With very reasonable wages they fill out garrisons and armies very cost effectively. Bandit Specialization Melee Ranged Cutthroat Brigand Thug Reaver Badboy Rate[] In this mod you can get badboy points for conquering and converting people into your faith. The more badboy points you have the more other factions will hate you. Your badboy rating will decrease every week and could be decreased even more by building universities in your towns. Official Site[] Sword of Damocles Last Known Version: Gold v5.0
Swordsman (disambiguation)
This article is a disambiguation page for Swordsman (disambiguation) The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Swordsman may refer to: Mercenary Swordsman Swordsman (veteran) Scottish Swordsman (veteran) Vlandian Swordsman Mercenary Swordsman
Syratos
Syratos Settlement Information Type Village Kingdom Northern Empire Fortification Syratos Castle Syratos is a village of the Northern Empire owned by Archon Maritzios of clan Vatatzes. The village is bound to Syratos Castle and known to produce Iron Ore. Syratos at the base of an escarpment just north of Lake Tanaesis. Villagers mine the hills above them, where cold winters crack the stone to reveal fine seams of iron ore. Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos
Syratos Castle
Syratos Castle Settlement Information Type Castle Kingdom Northern Empire Villages Syratos, Tememos Syratos Castle is a castle in the Northern Empire owned by Archon Maritzios of clan Vatatzes. The villages of Syratos and Tememos are bound to the castle. Along with Lochana Castle and Epinosa Castle, Syratos guards the northwestern frontier of the Calradic Empire against the bordering Sturgians and Khuzait. Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos
Syronea
Syronea Settlement Information Type Town Kingdom Southern Empire Villages PsotaiVargonis Port No Syronea is a town in the Southern Empire owned by Archon Baranor of clan Julios. The villages of Psotai and Vargonis are bound to the town. Description[] Syronea sits on the eastern shores of Lake Tanaesis. This city, once peaceful and rich, was once a byword for luxury and decadence. This was the center of the Empire's silk industry and an entrepot for the goods flowing in from what was known as Transtanaesia, the imperial possessions and protectorates beyond the great lake. But the coming of the Khuzait ripped Transtanaesia from the Empire's grasp and the senatorial families of Syronea were forced to relearn the arts of war, dusting off old gilded armors and sharpening bejeweled swords to lead their followers against Urkhun's warriors. Economy[] The town begins the game with a Velvet Weavery, a Smithy, and a Silversmith. Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea
Tagars
Tagars Faction Location Location unknown The Tagars were a minor faction appearing in the game files of the very early versions of Warrider and Mount&Blade. Description[] Almost nothing is known about the Tagars. From the game files, they were meant to be hostile to another removed minor faction - the Antler Knights - as well as to bandits. They were neutral when it came to the player. Their only confirmed appearance is in the module_factions.py/factions.txt files and no known Tagar troops or parties can be found anywhere. It is possible the game was meant to spawn placeholder Khergit parties, labelled as 'Tagars', during a minor quest but it is currently impossible to confirm. Trivia[] The Tagars apparently take their name the real-world Bronze Age Tagar culture that existed between the 8th and 1st centuries BCE in south Siberia. It is unclear why the Tagars were removed. Some in the community assume they were an early concept for a faction that was abandoned before anything could be done with them. It is plausible as, given how the real-world Tagar culture existed between the 8th and 1st centuries BCE, their presence in the Middle Ages, when the games are set, would have been strange. It is possible that Tagars could be retconned as a minor Calradic culture that was at some point destroyed or assimilated by a larger culture, hence why they disappeared without a trace. While unlikely, it is possible the Tagars got a soft retcon as the Sturgian clan Togaroving in Bannerlord. If Sturgia survived into the future, it is possible the clan became the Tagars.
Tais
Tais Official Information Kingdom Aserai Monarch Sultan Unqid Title Emir Fiefs HubyarSahel CastleShibal Zumr Castle Clan Banu Qild Personal Details Gender Male Age 45 Spouse Ruma Children HaqanMananUsair Tais is an Emir of the Aserai and the leader of the Banu Qild. He is the owner of Hubyar, Sahel Castle, and Shibal Zumr Castle, the husband of Ruma, and the father of Haqan, Manan, and Usair. Background[] Once discovering Nimr Banu Sarran's affair with a Qildi woman, Tais ordered his abduction and execution in the town of Hubyar. It is said that, once he heard a bard mock the Banu Qild for failing to stop their daughters from "[spending] time with the young men of more fun-loving noble families", Tais sent his soldiers to trash the house of the local merchant who sheltered the bard, one Sathan ibn Nasu. Quotes[] “ A sad day for the Banu Qild. But we had our vengeance. There was a warrior named Nimr, of the Banu Sarran. He was brave, but arrogant. Of course the young people loved him. He wanted to lead men to fight with the Empire, and though there was no gain for us, Unqid let him. Unqid can be weak sometimes. Many Qildi youth went with him. They died in their hundreds. And there was no gain - except for Nimr, who for some reason people considered a hero. It was despicable how they fawned for him. Of course Nimr's arrogance doubled, and doubled again. And then he dealt us a great insult. I won't say what that insult was, because it no longer exists. We wiped it out. In the traditional way. You may ask someone else about that. ” — on the Battle of Pendraic
Takor
Takor Settlement Information Type Village Kingdom Sturgia Fortification Takor Castle Takor is a village in Sturgia owned by Knyaz Tovir of clan Ubroving. The village is bound to Takor Castle and known to produce Cows. Description[] Takor is a cattle raising village at the pass that the Battanians call "Mynad Rhyfel", the mountain of war, and their imperial and Sturgian neighbors call Minador. It is one of the main trading and raiding routes between the wild north and the more settled imperial lands.[1] References[] ↑ Encyclopedia Calradia, entry "Takor" Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan
Takor Castle
Takor Castle Settlement Information Type Castle Kingdom Sturgia Villages TakorDvorusta Takor Castle is a castle in Sturgia owned by Knyaz Tovir of clan Ubroving. The villages of Takor and Dvorusta are bound to the castle. Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan
Talas
Talas Official Information Kingdom Aserai Monarch Sultan Unqid Title Emir Fiefs Qasira Clan Banu Atij Personal Details Gender Male Age 48 Children FarzanaHafisaJalfarZuad Talas is an Emir of the Aserai and the leader of the Banu Atij. He is the owner of Qasira and the father of Farzana, Hafisa, Jalfar, and Zuad. He has a reputation of being clever and roguish.
TaleWorlds
TaleWorlds Founded in 2005 HQ Ankara, Turkey Key People Armağan Yavuzİpek YavuzCem Çimenbiçerer No. of Employees 131 (2020) Products Mount&Blade series Website TaleWorlds Entertainment is an independent Turkish video game development studio based in Ankara, Turkey. It is a brand of İkisoft Software Company. The studio has started its life with a garage project called Mount&Blade, which was developed with limited resources, but which nevertheless displayed the team's principles of good game design, fresh ideas, and deep open-ended gameplay. An alpha version of Mount&Blade was released to the public in 2005 and it quickly gained a significant fanbase among gamers. TaleWorlds continued to work on the game, eventually partnering with Paradox Interactive to bring out a retail version. The studio also grew with the game and is continuing to add talented graphics artists and programmers to its core team. Games[] Mount&Blade Mount&Blade: Warband Mount&Blade: With Fire & Sword Mount&Blade II: Bannerlord External Links[] TaleWorlds' official website TaleWorlds' official forums
Talivel
Talivel Settlement Information Type Village Kingdom Vlandia Fortification Talivel Castle Talivel is a village in Vlandia owned by King Derthert of House dey Meroc. The village is bound to Talivel Castle and known to produce Olives. Talivel lies in the middle of the Trand valley in the heartland of Calradia. Villagers plant olives here on the hillsides. Trivia[] Talivel is presumed to be the forerunner to the Swadian village of Tahlberl from Mount&Blade: Warband. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin
Talivel Castle
Talivel Castle Settlement Information Type Castle Kingdom Vlandia Villages TalivelRodetan Talivel Castle is a castle in Vlandia owned by King Derthert of House dey Meroc. The castle serves as a frontier stronghold for the Vlandians, guarding one of the key mountain passes leading into Battania, and is thus at risk of being attacked first should it come to war. The villages of Talivel and Rodetan are bound to the castle. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin
Tamnuh
Tamnuh Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Durquba World Map WarbandTamnuhDurqubaTemplate:World Map/Warband For the Bannerlord village, see Tamnuh (Bannerlord). Tamnuh is a village of the Sarranid Sultanate. Layout[] Player Elder Fugitive Tamnuh is built on some hills in empty desert with the only palm trees around the village itself. It has a total of six structures as well as a tent. There is one field here, growing wheat. There is a well and shadoof near the tent where two horses, a courser and saddle horse, are stationed. The Village Elder is standing at the entrance of a warehouse full of straw on the right side of the village from where the player starts, next to a desert plant. If sent here during a Hunt Down Fugitive quest, the target may be found in the back of the same warehouse where the Village Elder is standing, behind the piles of straw. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha
Tamnuh Castle
Tamnuh Castle Settlement Information Type Castle Kingdom Aserai Villages TamnuhKuqa Tamnuh Castle is a castle of the Aserai owned by Emir Hashan of the Banu Habbab. The villages of Tamnuh and Kuqa are bound to the castle. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm
Tamnuh (Bannerlord)
For the village in Warband, see Tamnuh. Tamnuh Settlement Information Type Village Kingdom Aserai Fortification Tamnuh Castle Tamnuh is a village of the Aserai owned by Emir Hashan of the Banu Habbab. The village is bound to Tamnuh Castle and known to produce Clay. Description[] Tamnuh sits near a large lagoon, cut off from the Perassic Sea by a sandspit. Villagers scrape clay from the shallow waters to sell to the region's potters.[1] Trivia[] This and a Sarranid village from Mount&Blade: Warband share names but are nowhere near the same in-game locations. References[] ↑ Encyclopedia Calradia, entry "Tamnuh" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm
Tarcutis
Tarcutis Settlement Information Type Village Kingdom Western Empire Fortification Onica Castle Tarcutis is a village in the Western Empire owned by Emperor Garios of clan Comnos. The village is bound to Onica Castle and is known to produce Grapes. Tarcutis sits on the shores of the Perassic sea. The sandy soil and morning mists, channeled by offshore islands, allows the growing of grapes overlooking the beaches. Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys
Taseil
Taseil Appears in (Travels in Calradia) Official Information Faction Battania Monarch High King Caladog (bitterly) Title Noblewoman Clan fen Derngil (possibly) Religion Battanian religion Character Background Home Seonon Background Niece of former High King Aeril fen Derngil Gender Female Taseil is a noblewoman of Battania. Her first and so far only appearance is in the "Travels in Calradia" segment of the Bannerlord Digital Companion. History[] Little is known about Taseil. She is a noblewoman from Seonon, the niece of former High King Aeril, and one of the few Battanians not persuaded by Caladog fen Gruffendoc's charisma. According to her, when Caladog was a just a young warrior of no account, King Aeril gave his daughter to him to marry. For this generosity, Caladog murdered Aeril and assumed the title of High King. Taseil's parents opposed his rise to power and were executed, with the rest of their family driven into exile - Taseil was the only one to be spared. She now inhabits her family's tower, taking care of their possessions, going out occasionally into the local wilderness to hunt, and acting as Istiana's informant in Battanian lands. Upon meeting her, the imperial scribe Asaios got the impression that Istiana's payments were Taseil's only real source of income. Trivia[] While her clan is unknown, it is assumed she is related to the fen Derngil as, like them, she holds Caladog responsible for Aeril's death.
Tasheba
Tasheba Settlement Information Type Village Kingdom Aserai Fortification Quyaz Tasheba is a village in the Aserai Sultanate ruled by Sultan Unqid of the Banu Hulyan. The village is bound to Quyaz and is known to produce Fish. Description[] Tasheba lies on the western edges of the Bahr al-Yeshm. Fishermen venture out into the protected waters, gentle and calm for most of the year, for tuna and sardines.[1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry "Tasheba"
Tasynor
Tasynor Official Information Kingdom Northern Empire Monarch Lucon Title Archon Clan Phalentes Personal Details Gender Male Tasynor is an archon within the Northern Empire and leader of the Phalentes clan. He has the reputation of being just and honest, but ungrateful. Fiefs[] Epinosa Castle