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List of mods
Contents 1 Classic Mount&Blade Mods 1.1 Total Conversions 1.2 GamePlay Mods 1.3 Miscellaneous 2 Mount&Blade: Warband Mods 2.1 Single Player Mods 2.2 Multiplayer Mods 2.3 Both (MultiPlayer & SinglePlayer): 2.4 Viking Conquest Mods 3 Mount&Blade: With Fire & Sword Mods 4 Mount&Blade II: Bannerlord Mods 5 Other Mods 6 Mod Repositories This page is a list of modules for the Mount&Blade series. Fans of particular mods should take some time to flesh out the entries and keep the version numbers up to date. A few iconic images would be nice as well. It is the intent that viewers take some time to develop complete articles on their favorite mods rather than just being satisfied with links to a download. Mods with names but no links will be removed from this list. Classic Mount&Blade Mods[] The following mods were designed for the original Mount&Blade, and are not compatible with the expansion. A few have been ported, though. Players can explore the elven city of Caras Galadhorn in the module The Last Days of the Third Age. Total Conversions[] 1866: A western-themed mod set in the year after the American Civil War. Hegemony Solid and Shade Star Wars Conquest (v0.9.4-relcand): Star Wars universe. Sword of Damocles: kingdom management, additional mercenaries and factions, customisable banners among other things. The Last Days of the Third Age (v3.13): Lord of the Rings conversion (Requires M&B v1.011) WWII China Battlefield: Adds guns, grenades, artillery, flamethrowers, etc. Play during the Sino-Japanese War, a multi-sided historical conflict that saw spears and muskets wielded against machine guns and katanas. Adds a great deal to fief-building and equipping your army, as well. GamePlay Mods[] Battle Size Changer (v1.1): allows combat up to 1000 soldiers on the battlefield. Miscellaneous[] Graphical Enhancement Textures (v2.5): updates textures and graphics. Mount&Blade: Warband Mods[] The following mods are for Warband. Single Player Mods[] The playable area and all the playable factions in the A Clash of Kings mod. Adventure in the East. A historical mod taking place in the Middle East in the year of 634. All Blunt Weapons: A mod that changes all the native weapon's damage into blunt. Anno Domini 1257: Total Conversion mod. Changes the setting to 13th century Europe. Azgad: A new story and new quests to Calradia. Based on the village of Azgad. A Clash of Kings: A Game of Thrones themed mod. A World of Ice and Fire: A Game of Thrones themed mod. A World of Ice and Fire Wiki BannerPage significantly improves areas in which game hasn't aged well. and creates more immersive experience for hardcore players, returners and new players alike. Bellum Imperii: Roman Modification in the time of Emperor Marcus Aurelius. Blood in the West: A Lord of the Rings mod. Brytenwalda: A mod based on the British Isles. Calradia Reimagined: A mod based around hugely expanding native gameplay, along with the addition of new and more historically accurate factions. Calradia - Warring States (v1.2611 final beta): adds new faction, new city, and other new features. Diplomacy: Adds new diplomatic options. Evlat: A new story and new quests to Calradia. Five Dynasties & Ten Kingdoms. A historical mod taking place in China in the year of 923. Floris Mod Pack (2.54): A mod consisting of many others, improves gameplay, content and appearance within the native setting of Calradia. Contains 3 separate modules, each sorted by number and extent of influence mods have on the game. Freelancer: A mod that allows you to join any lord's army. Gekokujo: A mod set in the Sengoku period of Japan. Honour & Glory: The year is 1547 Europe Hundred Years War Mod Land of bleeding ice Mod(v0.1) and patch(v0.2) Light&Darkness: Fantasy series of mods set in Calradia. Narnia: The Golden Age (v0.1 beta): A mod set in C.S.Lewis' World of Narnia. Naruto Mod: An anime-like mod set in the world of Naruto. New Elgante: A mod pitting Colonial factions and Native tribes against each other. Ottoman Scenario: Adds new scripts, Mosques and Ottoman faction. Paradigm Worlds: A very wierd, but fun Mount&Blade mod. Peloponnesian War Perisno: A fantasy mod. Phantasy Calradia: Mod that adds magical powers, weapons, and monsters. Prophesy of Pendor: A fantasy mod. Sevenheart - Order RPG Skilled Magic Calradia: Hardcore fantasy mod with large map and more magic spells then in any other mod. Silverstag Star Kingdoms: Mod that has an immature twist. The Red Wars: Mod that is set in 1920's Calradia. Vexed Native Mod: Decreased grind for money and experience, allows more ammo, Inn keepers work as ransom brokers, faction colours are brighter, and many more changes. DiploVexed: A combination of the Diplomacy and Vexed Native mods. Warsword Conquest: Fantasy mod based on Warhammer. L'Aigle: Mod based on Fifth Coalition of Napoleonic Wars. Nordların Yükselişi ( Rise Of Nords) A strange mod changing game mechanics link of mod is Multiplayer Mods[] Calradia Slave Rebellion CRPG Full Invasion 2 (Survival Invasion Mod for Warband) Mount and Gladius (v2.0), Mod that allow groups to play in the Roman age. v3.0 is coming soon. Mercenaries Mount & Musket Nord Invasion Nirecotive Old America 1860's Persistent World The Deluge: 17th century mod. Vikingr Both (MultiPlayer & SinglePlayer):[] Brytenwalda Extra Invasion Imperium Graecorum (v0.45) New Elgante Shogun Swords of Damocles: Warlords Viking Conquest Mods[] Viking Conquest is already a module for Warband, but it can have its own mods as well: Viking Conquest Balance Mod - hundreds of gameplay and balance improvements, including more elite AI armies, AI lords stats based on history and literature, increased Norse sailing advantage, lords families etc Mount&Blade: With Fire & Sword Mods[] The following mods are made for With Fire & Sword. Csatádi's Visual and Historical Mod: Single player overhaul. New items, scripts, companions, scenes, rebalance and bugfixes. Enhancement Mod (With Fire & Sword) SP War Getting Worse Mount&Blade II: Bannerlord Mods[] The following mods are for Bannerlord. Bannerlord Online Sword & Musket Bannerlord Twitch (BLT): Mod made for Twitch participation. Allows viewers to adopt a hero that can be trained and increased in power to fight alongside or against the main player, along with many other functions. Other Mods[] The following mods are not made using any of the official Mound&Blade engines. Mine and Blade: A Mount&Blade-inspired mod for Minecraft. Mod Repositories[] Links to mod download sites. Taleworlds_Mod_Board M&B Repository M&B Nexus M&B Warband Nexus M&B WFaS Nexus Moddb
List of towns
The following is a list of towns throughout the Mount&Blade series. Mount&Blade[] Towns in classic Mount&Blade: Khergit Khanate Halmar Ichamur Narra Tulga Kingdom of Nords Sargoth Tihr Wercheg Kingdom of Rhodoks Jelkala Veluca Yalen Kingdom of Swadia Dhirim Praven Suno Uxkhal Kingdom of Vaegirs Curaw Khudan Reyvadin Rivacheg Warband[] Towns added in Mount&Blade: Warband: Sarranid Sultanate Ahmerrad Bariyye Durquba Shariz With Fire & Sword[] Towns in Mount&Blade: With Fire & Sword: Cossack Hetmanate Chernigov Kiev Sich Crimean Khanate Akkerman Azaq-kale Bakhchisaray Kyzykermen Muscovite Tsardom Cherkassk Moscow Pskov Polish Commonwealth Krakov Lviv Smolensk Warsaw Vilna Kingdom of Sweden Koenigsberg Reval Riga Viking Conquest[] Towns in Viking Conquest: Kingdom of Alban Scuin Cell Rigmonaid Kingdom of Alt Clut Dun Breatann Kingdom of Brycheiniog Brycheiniog Kingdom of Connachta Cruaghan Kingdom of Cornubia Bosvenegh Kingdom of Danmark Ribe Kingdom of East Engle Dunwic Kingdom of Friese Dorestad Kingdom of Glywyssing Caer Dyf Kingdom of Gwynedd Ynys Mon Caer Meguaidd Kingdom of Laigin Maistiu Kingdom of Laithlind Dubh Linn Kingdom of Mide Temair Kingdom of Mierce Tomtun Lundenwic Cirren Ceaster Kingdom of Mumain Caiseal Kingdom of Northhymbre Eidynburh Bebbanburh Jorvik Kingdom of Northvegr Tunsberg Kingdom of Uladh Rath Celtair Kingdom of West Seaxe Cippanhamm Cantwaraburh Witan Ceaster Tribe of Osraige Ceall Cainnigh Ui Neill of Aileach Aileach Bannerlord[] Towns in Mount&Blade II: Bannerlord: Aserai Askar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala Battania Car Banseth Dunglanys Marunath Pen Cannoc Seonon Khuzait Akkalat Baltakhand Chaikand Makeb Odokh Ortongard Sturgia Balgard Omor Revyl Sibir Tyal Varcheg Varnovapol Vlandia Charas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot Calradic Empire Northern Empire Amprela Argoron Diathma Epicrotea Myzea Saneopa Southern Empire Danustica Lycaron Onira Phycaon Poros Syronea Vostrum Western Empire Amitatys Jalmarys Lageta Ortysia Rhotae Zeonica See Also[] List of castles List of villages
List of villages
The following is a list of villages throughout the Mount&Blade series. Mount&Blade[] Villages in classic Mount&Blade: Khergit Khanate Ada Kulun Amashke Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr Tulbuk Uhhun Zagush Kingdom of Nords Aldelen Ambean Buillin Fearichen Fenada Gisim Haen Jayek Jelbegi Kulum Kwynn Odasan Rizi Ruvar Udiniad Vayejeg Kingdom of Rhodoks Buvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles Ilvia Istiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar Kingdom of Swadia Amere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Ibiran Iyindah Nemeja Nomar Rduna Ruluns Ryibelet Tahlberl Tosdhar Tshibtin Ushkuru Yalibe Yaragar Kingdom of Vaegirs Ayyike Bazeck Bhulaban Fisdnar Hanun Ismirala Karindi Mazen Mechin Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh Tebandra Ulburban Uslum Vezin Warband[] Villages in Mount&Blade: Warband: Khergit Khanate Ada Kulun Amashke Bhulaban Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tulbuk Uhhun Zagush Kingdom of Nords Aldelen Ambean Buillin Fearichen Fenada Haen Jayek Jelbegi Kulum Kwynn Mechin Odasan Rizi Ruvar Vayejeg Kingdom of Rhodoks Buvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles Ilvia Istiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Kingdom of Swadia Amere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim Ibiran Iyindah Nemeja Nomar Rduna Ruluns Ryibelet Tadsamesh Tahlberl Tosdhar Tshibtin Ushkuru Veidar Yalibe Yaragar Kingdom of Vaegirs Ayyike Bazeck Fisdnar Hanun Ismirala Karindi Mazen Rebache Shapeshte Shulus Slezkh Sumbuja Tebandra Tismirr Udiniad Ulburban Uslum Vezin Sarranid Sultanate Aab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti Mazigh Mijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat Tilimsal Unriya Uzgha With Fire & Sword[] Villages in Mount&Blade: With Fire & Sword: Cossack Hetmanate Boguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets Kryliv Leschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod Pavoloch Pohrebysche Pologi Potoki Snovsk Zolotonosha Crimean Khanate Ak-Mechet Budjak Czaple Dzhankoy Esaq Inkerman Kiliya Nugai Ordash Sinelnikovo Sivash Tumnek Muscovite Tsardom Klin Lgov Loknya Lyubotin Oboyan Pokrovskoye Redkino Slantsy Staritsa Tarusa Valuiki Yefremovo Polish Commonwealth Amere Babice Baranovichi Chenstokhova Dobrush Ilyintsy Krivichi Ludinovo Molodechno Nesvizh Ostroleka Ostrovets Ovruch Plotsk Ponyri Radzilow Rudnya Sambir Slavuta Snechko Sofronovo Solechniki Staronowice Stryi Trakai Vendau Vydzy Wadowice Widawa Yartsy Zamoshye Kingdom of Sweden Elbing Leal Nidritsa Panevezys Pilve Plunge Salis Siauliai Siegevold Tapiau Torma Weissenstein Wesenberg Viking Conquest[] Villages in Viking Conquest: Kingdom of Alban Bal Duim Bal Foither Bal Tauro Bal Averte Bal Onlaigh Bal Muirchol Bal Rigmonaid North Bal Rigmonaid South Bal Scuin East Bal Scuin West Kingdom of Alt Clut Tref Cathures Tref Cuil Tref Caradawg Tref Gob Tref Breatann East Tref Breatann West Kingdom of Brycheiniog Tref Brycheiniog East Tref Brycheiniog West Kingdom of Connachta Bal Chomain Bal Luighne Bal Fiachrach Aidne Bal Berchna Bal Cruaghan East Bal Cruaghan West Kingdom of Cornubia Tref Towan Tref Tagell Tref Bosvenegh East Tref Bosvenegh West Kingdom of Danmark Skyfa By Vebjorg By Huhelstath By Heida By Ribe By North Ribe By South Kingdom of East Engle Nor Ham Haegelis Ham Rendlaesham Grante Ham Dun Ham North Dun Ham South Kingdom of Friese Kennemer Terp Vles Inge Terp Dore Ham West Dore Ham East Doccinga Kingdom of Glywyssing Tref Ceincoed Tref Went Tref Dyf East Tref Dyf West Kingdom of Gwynedd Tref Bych Tref Bran Tref Arth Tref Erth Tref Seniont Tref Sws Tref Mon East Tref Mon West Tref Meguaidd East Tref Meguaidd West Kingdom of Laigin Bal Dara Bal Liamhain Bal Bolg Bal Ros Mhic Treoin Bal Maistiu East Bal Maistiu West Kingdom of Laithlind Tref Reghed Bal Baitte Tref Manaw Bjarnaroy By Orkneyjar By Veisa By Dubh Linn By North Dubh Linn By South Kingdom of Mide Bal Mor South Bal Eachadha Bal Breacain Bal Crannoc Bal Tara Bal Temair North Bal Temair South Kingdom of Mierce Snotingaham South Lincylene Ham Ham Hreapan Ham Oxena Ham Colne Ham Gegnes Ham Stan Ham Lunden Ham North Lunden Ham South Tom Ham East Tom Ham South Cirren Ham East Cirren Ham West Kingdom of Mumain Bal Grian Airbh Bal Les Mor Bal Ciarraighe Luachra Bal Muscraighe Bal Na Mbarc Bal Caiseal East Bal Caiseal West Kingdom of Northhymbre Ligualid Ham Mame Ham Donne Ham Middels Ham Denises Ham Ad Gefrin Ham Baer Ham Wics Ham Eidyn Ham East Eidyn Ham West Eofer Ham East Eofer Ham West Bebban Ham North Bebban Ham South Kingdom of Northvegr Skiringssalr By Horda By Agdir By Rogaland By Tuns By East Tuns By West Kingdom of Uladh Bal Mairg Laigen Bal Cainnighn North Bal Cainnighn South Kingdom of West Seaxe Hrofae Ham Dornwara Ham Searo Ham Dorce Ham Wil Ham Ham Ham Badon Ham Escan Ham Cantwara Ham North Cantwara Ham South Cippan Ham East Cippan Ham West Witan Ham North Witan Ham South Tribe of Osraige Bal Mairg Laigen Bal Cainnighn North Bal Cainnighn South Ui Neill of Aileach Bal Clochair Bal Fearnmhaigh Bal Macha Bal Dumai Bal Aileach East Bal Aileach West Bannerlord[] Villages in Mount&Blade II: Bannerlord: Aserai Abba Abghan Abu Khih Ain Baliq Asmait Barihal Baq Bir Seif Bunqaz Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa Jahasim Kuqa Lamesa Mabwaz Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Zalm Battania Ab Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig Ban Dalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat Nal Glenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig Pendraic Rhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim Khuzait Akiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy Ispantar Kamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk Mazen Mivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira Tepes Tismil Ulaan Urunjan Usek Sturgia Alebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh Forin Glavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan Nevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala Ustokol Visibrot Vladiv Yangutum Zhemyan Vlandia Alantas Alorstan Arromanc Caleus Calioc Cananc Chornad Drapand Deriat Etirburg Ferton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Mot Ormanfard Oritan Palisont Rodetan Rulund Savinth Sirindac Talivel Tirby Usanc Valanby Verecsand Vesin Northern Empire Aeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios Dyopalis Epinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea Masangara Mecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos Syratos Tememos Themys Varagos Vealos Southern Empire Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea Western Empire Aegosca Alsasos Arpotis Bergum Carphenion Dradios Elipa Elvania Gamardan Garontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia Montos Neocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion Thorios Thractorae Vathea Veron Vinela Zeocorys Maps[] These maps show the relationship between villages and their fortifications. With Fire & Sword See Also[] List of towns List of castles
Liwas
Liwas Settlement Information Type Village Kingdom Aserai Fortification Hubyar Liwas is a village of the Aserai owned by Emir Tais of the Banu Qild. The village is bound to Hubyar and known to produce Desert Horses. Description[] Liwas sits in a broad valley south of the Bahr al-Yeshm. Farmland is limited here, and the land is best known for the horses that are grazed on the desert's short-lived but rich spring grasses.[1] References[] ↑ Encyclopedia Calradia, entry "Liwas" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm
Llanoc Hen
Llanoc Hen Settlement Information Type Village Kingdom Battania Fortification Llanoc Hen Castle Llanoc Hen is a village in Battania owned by Mormaer Pryndor of clan fen Morcar. The village is bound to Llanoc Hen Castle and known to produce Hogs. Description[] Llanoc Hen sits in a ridge in the heights of the Uchalion massif. The villagers, known as skilled pig-farmers, look down two passes, the western one leading up from Vlandian lands and the eastern one leading up from the Empire.[1] References[] ↑ Encyclopedia Calradia, entry "Llanoc Hen" Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim
Llanoc Hen Castle
Llanoc Hen Castle Settlement Information Type Castle Kingdom Battania Villages Llanoc HenCantrec Llanoc Hen Castle is a castle in Battania owned by Mormaer Pryndor of clan fen Morcar. The villages of Llanoc Hen and Cantrec are bound to the castle. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim
Llyn Tywal
The Llyn Tywal, or "Dark Lake", lies at the center of the Uchalion Plateau. On the western coast rises the Rock of Glanys where the ancient high kings of Battania were crowned.[1] Hills surround the still waters covered in dense forests of oak, beech, and yew.[2] The only outlet of the waters is through a rocky cataract near the village of Swenryn[3] and flowing down from the Fiur River into the Bay of Varcheg.[4] The lake plays an important role in prosperity of locals. Villagers in Mag Arba harvest flax grown in boggy dales along the water[5] and the people of Dalmengus[6] and Lindorn[7] are able to keep their fields well-watered thanks to the lake. Lore[] According to legend, the lake was named after an ancient Battanian queen who married five high kings in succession, bestowing sovereignty on each one.[8] References[] ↑ Encyclopedia Calradia, entry "Dunglanys" ↑ Encyclopedia Calradia, entry "Andurn" ↑ Encyclopedia Calradia, entry "Swenryn" ↑ Encyclopedia Calradia, entry "Glintor" ↑ Encyclopedia Calradia, entry "Mag Arba" ↑ Encyclopedia Calradia, entry "Dalmengus" ↑ Encyclopedia Calradia, entry "Lindorn" ↑ Encyclopedia Calradia, entry "Dunglanys"
Lochana
Lochana Settlement Information Type Village Kingdom Northern Empire Fortification Lochana Castle Lochana is a village in the Northern Empire owned by Nicasor of clan Chonis. The village is bound to Lochana Castle and known to produce Raw Silk. Description[] Lochana sits on the eastern shore of Lake Laconis. The muddy, low-lying land here is well suited to the growing of flax.[1] References[] ↑ Encyclopedia Calradia, entry "Lochana" Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos
Lochana Castle
Lochana Castle Settlement Information Type Castle Kingdom Northern Empire Villages LochanaNortanisa Lochana Castle is a castle in the Northern Empire owned by Nicasor of clan Chonis. Along with Epinosa Castle and Syratos Castle, Lochana guards the northwestern frontier of the Empire against the bordering Sturgians and Khuzait. The villages of Lochana and Nortanisa are bound to the castle. Gallery[] Walls - Level 1Walls - Level 2Walls - Level 3 Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos
Lonalion
Lonalion Official Information Faction Western Empire Culture Calradic Empire Leader Archon Desporion Fiefs Rhotae Tier ? Wealth ? Lonalion is a clan of the Western Empire led by Archon Desporion. Members[] Desporion (leader) Altenos Phostor Sophalia Agnala Nereida Jephalia Settlements[] Towns Rhotae Villages Carphenion Leblenion Thersenion Clans of the Western Empire Comnos Varros Dionicos Elaches Lonalion Sorados Corenios Maneolis Palladios
Looter
Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 For the With Fire & Sword version, see Looter (With Fire & Sword). For the Bannerlord version, see Looter (Bannerlord). Looter Troop Information Culture Bandits Wages 1 denar/week Acquired from... Prisoners Upgrades to... Forest Bandit- or -Mountain Bandit Upgrade Cost 10 denars XP for Kill 38 experience Ransom Value 32 denars Looters are tier-one bandit infantry in Mount&Blade and Warband. Contents 1 Tactics 2 Quotes 3 Stats and Equipment 4 Trivia Tactics[] They can be found all over Calradia in groups of 3-45 and are among the weakest enemies in both Classic and Warband. They are also the most common outlaws, similar to Forest and Mountain Bandits - at least during early game. Armed with cheap blades, clubs, and stones, Looters only pose a threat to the weakest, most unprotected, and inexperienced player. They will throw stones from afar until approached or out of ammo, and/or then charge and swarm. Some will throw stones at you again if you move out of melee range while they still have ammo. Looters will always try to swarm you and knock you out to capture you. Looters who hold throwing stones will stay back from the rest of the group and attempt to pummel you with their weak projectiles. A well-armored adventurer will be effectively invulnerable to thrown rocks, allowing you to ignore them until you get closer or they run out of stones while dealing with the others. On higher difficulties, thrown stones can be dangerous to players without a helmet though, as a well-aimed rock can do quite a bit of damage, sometimes even knocking the player out. As commonly available weak troops, Looters are often used to train low-tier recruits and can be engaged confidently even without support troops. Once engaged, Looters highlight the power a horse gives a combatant, allowing mounted troops to move freely in and out of reach of their weapons. The rocks they throw tend to be inaccurate and inflict extremely limited damage to even the most poorly-armored of troops. These attacks can instead be considered more of an annoyance than a threat. However, Looters can also demonstrate some of the potential weaknesses of mounted troops. If they can stop the horse, a cluster of them can bring down a horseman. The better armor the horseman has, the longer their incapacitation will take. Against lone players on foot, Looters present somewhat more of a problem as it becomes important to control how many of them are in range. Players with low Athletics should avoid engaging large groups of Looters, as they will likely be swarmed and overcome much like a stopped horseman. When soloing Looters, the least risky tactic is to employ a horse and ranged weapon. Simply ride into range, stop and fire, then move when they get too close. If the Looters are particularly tightly bunched, firing into the mob while at a full gallop can quickly raise ranged proficiencies. A slightly riskier tactic is to engage them in melee from horseback. Ideally, you never stop moving, and use a lance to attack from a relatively safe distance. The primary risk is that you get stopped by misjudging your course and then get swarmed. As a melee attacker, you will be exposed to both missile and melee attacks. The primary advantage of a melee engagement is speed, and combat will be decided far more quickly with a horse and a skilled rider. Looters can only be recruited from prisoners. This can be done if you have taken them as prisoner and recruit through the camp menu, though this way will inflict a morale penalty on your party and a good percentage will flee from your army during the first night. The second and more reliable way is to recruit them from prisoners held by your enemies. When Looters gain enough experience, they can be upgraded to Forest or Mountain Bandits - since Forest Bandits upgrade to Swadian Recruits and Mountain Bandits upgrade to Rhodok Tribesmen, this gives you a rare chance to determine the type of troops to which they can upgraded. As can be discovered when fighting them, they are otherwise practically useless without upgrades. Quotes[] Looters will say one of the following if they attack your party - like all bandits other than Sea Raiders, you'll only hear their dialogue if they chase after you rather than viceversa. "I'll tear you limb from limb!" "You'd better not be a manhunter!" "I'm going to break your legs... nice and slow!" "What's this, then, eh?" "Your money or your life." "My men would like a word with you about your personal belongings." Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Looter - Default Stats and Equipment Attributes Stat Points Level 4 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible) Woolen Cap Body (Possible) Nomad Armor(Possible) Rawhide Coat Hand None Foot (Possible) Nomad Boots(Possible) Wrapping Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 20 Two Handed Weapons 20 Polearms 20 Archery 20 Crossbows 20 Throwing 20 Weapons Melee HatchetClubButchering KnifeFalchion Ranged (Possible) Stones Shield None Mount None Trivia[] They were called "River Pirates" in Warrider. Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr
Looter (Bannerlord)
For the classic version, see Looter. For the With Fire & Sword version, see Looter (With Fire & Sword). Looter Troop Information Culture Bandits Wages 2 denars/day Acquired from... Prisoners Upgrades to... Imperial Infantryman( Veteran's Respect) Upgrade Cost 15 denars Ransom Value 5 denars Looters are tier-one bandit infantry in Mount&Blade II: Bannerlord. Contents 1 Tactics 2 Skills 3 Equipment 4 Trivia 5 Gallery Tactics[] They can be found all over Calradia and are the weakest, most common, and lowest-tier outlaws in Bannerlord. Technically not part of the bandit troop tree, Looters don't actually upgrade to any of the other types - they will, however, join and be joined by other outlaws in battle. Generally cowardly, Looters rarely actually attack anything on the overland map and rout easily in battle - they may attack travelling villagers if they have significantly superior numbers, however (such as when multiple bands join for the same battle). Looters make excellent practice - charging a group of them with a comparably sized group of new recruits can earn rapid promotions with minimal casualties. Since they lack shields or even half-decent armor, Looters are embarassingly vulnerable to ranged weaponry - most die after only a couple arrows, bolts, and thrown weapons. Being bandits, almost all thei armor is torn, tattered, worn, battered, or frayed, and nearly all of their weapons are rusty, splintered, and bent - this means Looter equipment is in poor condition and thus has somewhat lower-than-average stats. Despite their incredibly poor equipment, care must be taken when ordering (especially light) cavalry to charge a large group of Looters - the ones armed with Pitchforks can cause a horse to rear, halting it in place and allowing the others to swarm over the rider like ants on a rat. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons SeaxFalchionSmall Spurred AxeHatchetSicklePickaxeWooden HammerBlacksmith HammerPitchforkThrowing Stones Shield ? Head Armor Pilgrim's HoodHighland Wrapped Headcloth Shoulder Armor ? Body Armor Padded GarmentsTorn RobeCommoner's ShirtCommoner's TunicRugged GambesonSleeveless Enveloped Padded Garments Hand Armor (Possible) Armwraps Foot Armor Leather ShoesWrapped Shoes Mount N/A Mount Harness N/A Trivia[] Since Looters upgrade to Imperial Infatrymen, it can be surmised they are former imperial citizens who have been displaced by the fracturing of the Calradic Empire and the ensuing constant wars. This essentially means Looters could be desperate imperial refugees turned outlaw. Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract
Looter (With Fire & Sword)
For the classic version, see Looter. For the Bannerlord version, see Looter (Bannerlord). Looter Troop Information Culture Bandits Wages ? thalers/week Acquired from... Prisoners Upgrades to... Bandit Upgrade Cost ? thalers XP for Kill ? experience Ransom Value ? thalers Looters are tier-one bandit infantry in Mount&Blade: With Fire & Sword. Tactics[] They can be found all over Eastern Europe in groups of 3-60 and are the weakest, most common, and lowest-tier outlaws in With Fire & Sword. Almost nothing has changed about these rough bunches from Warband except their clothes and weapons they are somewhat less common to encounter, however, and should not be confused with the much more dangerous Rebels. These Looters are moderately stronger than their previous counterpart due to the fact they use somewhat stronger weapons - such as Carpenter Axes and Pitchforks - and are also guaranteed to wear armor and boots whereas previous Looters could spawn with neither. Looters can only be recruited from prisoners. This can be done if you have taken them as prisoner and recruit through the camp menu, though this way will inflict a morale penalty on your party and a good percentage will flee from your army during the first night. The second and more reliable way is to recruit them from prisoners held by your enemies. When Looters gain enough experience, they can be upgraded to Bandits, who carry firearms. As can be discovered when fighting them, they are otherwise practically useless without upgrades. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Looter - Default Stats and Equipment Attributes Stat Points Level 1 Strength 7 Agility 6 Intelligence 4 Charisma 4 Health ? Armor Head None Body Broadcloth DressSvitkaCaftan Hand None Foot Village Boots Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 40 Two Handed Weapons 40 Polearms 40 Archery 40 Firearms 40 Throwing 40 Weapons Melee BludgeonPitchforkScytheCarpenter Axe Ranged None Shield None Mount None Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr
Lord Needs Garrison Troops at Castle
Lord Needs Garrison Troops at Castle is a quest in Bannerlord, given by lord notables. The quest giver wants to reinforce their garrison at the indicated castle with the type and number of troops they specify. Quick Walkthrough[] Acquire the troops of the exact type and number specified, by any means. Travel to the designated castle. Approach the gates and request entry to the castle. Speak with the captain of the guard and transfer the needed troops into their inventory. Notes[] To meet the requirements of the quest, the troops can come from any imaginable source: New recruits from a settlement can be leveled up to the necessary tier, they can be rescued from hostile parties on the map, they can be recruited from your own prisoners or you can even provide them from your own garrisons/parties. Just remember that they must be the exact troop specified: don't accidentally promote them above the desired tier. This quest is not generally an efficient source of denars. The cost of recruitment, upgrades and the wages necessary to retain these troops will almost always outweigh the amount the quest rewards (2000+ denars; Dependent on the troop type and quantity). At best, it's a decent way to reduce your own garrisons or party to save denars when you're in a constant deficit and at least recoup some of the money spent. That said, beefing up the garrisons of allied nobles has the side benefit of helping to boost their security and you get a good deal of relations boost as well. The title of the quest as given will match the name of the lord and destination respectively; For example, Derthert Needs Garrison Troops at Glintor Castle.
Lord Needs Horses/Camels
Lord Needs Horse/Camels is a quest in Bannerlord, given by lord notables. The quest giver needs more mounts for their troops and requests a specific breed which their men are accustomed to. Quick Walkthrough[] Acquire the specific type and quantity of mounts requested. Return to the quest giver. Hand over the mounts. Horses[] Horses that a lord requests depend on their culture and are tier 2 or 3 horses: Aserai - Darshi Horses / War Camels - can be usually bought in Husn Fulq/Hubyar/Iyakis/Askar/Quyaz Battania - Battanian Hobbies / Glintor Ponies - can be usually bought in Seonon and Car Banseth Khuzait - Steppe Hunters - can be usually bought in Baltakhand/Ortongard/Akkalat/Odokh Empire - Canterion Chargers - can be usually bought in Saneopa/Myzea/Poros/Lycaron/Jalmarys/Amitatys/Zeonica/Ortysia Sturgia - Revyl Chasers - can be usually bought in Varcheg and Omor (but not necessarily in Revyl) Vlandia - Valanby Coursers - can be usually bought in Charas/Pravend/Ostican Notes[] This quest is very straightforward; You either have the mounts and can immediately speak to the quest giver again to complete the quest or you do not, in which case you must go purchase or loot them. For normal mounts, it is actually a fairly profitable trade in most cases, especially if you acquired some or all of the horses from looting - or incidental perk bonuses. The most efficient way to approach this quest is as an outlet for mounts when you have already exceeded the optimal number for your 'foot troops with mounts' speed bonus; You get a great price for the mounts and you can avoid a herding penalty. The reward for this quest depends on the type and quantity of mounts, but is usually quite profitable; Often, the amount promised is significantly greater than the average purchase price of the mounts and you get a big boost to relation with that noble as well. However, sometimes the quest giver requires war mounts and in these cases, the amount offered can easily be less than a fair trade. Be sure to carefully read the quest requirements and consider the likely price of the mounts before accepting. If the quest giver asks for war camels, just say 'No'. Trust me.
Lords (Bannerlord)
All NPCs also have random 0-10 bonuses to all skills. Those random points are not shown here but 5 points were added to all skills for the purpose of total sum calculation. Except for those random points, none of the lords currently have any points in Smithing, Scouting, Roguery, Medicine and Engineering so for the sake of optimization the respective columns are not included. Name M/F Age Culture Sum Lvl SP/lvl Traits Lucon Lord 62 Empire 160 150 170 95 70 70 170 110 80 120 160 120 140 1705 22 77 Daring, Honest, Closefisted, Oligarchic Zerosica Lady 52 Empire 0 0 0 0 0 0 100 0 0 60 0 140 160 550 15 36 Generous, Honest Susada Lady 32 Empire 0 0 0 0 0 0 100 0 0 80 0 100 120 490 14 35 Generous, Merciful, Devious, Calculating Decantia Lady 19 Empire 0 0 0 0 0 0 100 0 0 60 0 60 80 390 11 35 Closefisted, Merciful Veneranda Lady 18 Empire 0 0 0 0 0 0 100 0 0 100 0 40 60 390 12 32 Closefisted, Cruel, Honest Phalarisa Lady 32 Empire 0 0 0 0 0 0 100 0 0 100 0 40 60 390 12 32 Merciful, Calculating Presciana Lady 22 Empire 0 0 0 0 0 0 100 0 0 40 0 40 60 330 10 33 Generous, Merciful, Honest Adrichea Lady 19 Empire 0 0 0 0 0 0 100 0 0 120 0 80 100 490 14 35 Closefisted, Cruel, Devious Hylasiana Lady 46 Empire 0 0 0 0 0 0 100 0 0 100 0 120 140 550 15 36 Generous, Cruel, Calculating Apolytea Lady 22 Empire 0 0 0 0 0 0 100 0 0 60 0 60 80 390 11 35 Generous Eodisia Lady 46 Empire 0 0 0 0 0 0 100 0 0 100 0 120 140 550 15 36 Generous, Calculating Rhoda Lady 21 Empire 0 0 0 0 0 0 100 0 0 60 0 20 40 310 10 31 Cruel Amaliana Lady 20 Empire 0 0 0 0 0 0 100 0 0 80 0 40 60 370 11 33 Merciful Justina Lady 41 Empire 0 0 0 0 0 0 100 0 0 60 0 40 60 350 10 35 Impulsive, Merciful Leontia Lady 19 Empire 0 0 0 0 0 0 100 0 0 80 0 80 100 450 13 34 Calculating, Cruel, Closefisted Manteos Lord 56 Empire 190 180 200 120 90 90 190 130 70 80 140 100 120 1790 22 81 Closefisted, Calculating, Merciful, Honest, Oligarchic Phenoria Lady 53 Empire 0 0 0 0 0 0 100 0 0 120 0 140 160 610 16 38 Closefisted, Merciful, Honest, Calculating Penton Lord 51 Empire 220 210 230 145 110 110 210 150 50 110 100 40 70 1845 23 80 Daring, Closefisted, Impulsive, Honest Phadon Lord 19 Empire 130 120 140 70 50 50 150 90 40 40 80 0 20 1070 18 59 Daring, Impulsive Garios Lord 43 Empire 190 180 200 120 90 90 190 130 100 160 200 120 140 2000 23 86 Daring, Generous, Cruel, Devious, Calculating, Egalitarian Vendelia Lady 47 Empire 0 0 0 0 0 0 100 0 0 20 0 20 40 270 9 30 Honest, Closefisted Apys Lord 57 Empire 90 90 90 75 60 60 100 60 40 140 80 60 80 1115 17 65 Cruel, Devious, Cautious, Closefisted, Calculating Melkea Lady 45 Empire 0 0 0 0 0 0 100 0 0 160 0 100 120 570 15 38 Cruel, Devious, Calculating Eronyx Lord 22 Empire 90 90 90 75 60 60 100 60 60 120 120 20 40 1075 17 63 Cruel, Devious, Daring, Generous Amenon Lord 38 Empire 190 180 200 120 90 90 190 130 50 40 100 40 60 1570 22 71 Daring, Generous, Impulsive Crotor Lord 51 Empire 180 150 170 180 110 110 180 110 100 40 200 60 80 1760 22 80 Honest Casinon Lord 19 Empire 150 120 140 155 90 90 160 90 30 60 60 0 20 1255 19 66 Honest Lysica Lady 40 Empire 120 90 110 130 70 70 140 70 95 130 190 100 130 1535 20 76 Honest, Daring, Closefisted Rhagaea Lady 42 Empire 0 0 0 0 0 0 100 0 50 200 100 120 140 800 18 44 Generous, Calculating, Authoritarian Pharon Lord 62 Empire 160 150 170 95 70 70 170 110 60 80 120 100 120 1565 21 74 Cautious, Generous, Honest, Authoritarian Zeno Lord 18 Empire 130 120 140 70 50 50 150 90 10 20 20 0 20 960 17 56 Generous, Honest, Authoritarian Martira Lady 50 Empire 0 0 0 0 0 0 100 0 0 20 0 20 40 270 9 30 Cautious, Closefisted Oros Lord 50 Empire 160 150 170 95 70 70 170 110 40 80 80 80 100 1465 20 73 Closefisted, Impulsive Honoratus Lord 19 Empire 130 120 140 70 50 50 150 90 30 40 60 0 20 1040 18 57 Impulsive Jathea Lady 48 Empire 0 0 0 0 0 0 100 0 0 80 0 40 60 370 11 33 Cautious, Closefisted, Authoritarian Ascyron Lord 28 Empire 190 180 200 120 90 90 190 130 60 60 120 60 80 1660 22 75 Honest, Cruel, Daring Andros Lord 23 Empire 160 150 170 95 70 70 170 110 40 60 80 60 80 1405 20 70 Honest, Merciful Jastion Lord 26 Empire 120 120 120 100 80 80 100 80 30 80 60 60 80 1200 18 66 Daring, Impulsive Tadeos Lord 21 Empire 160 150 170 95 70 70 170 110 40 80 80 60 80 1425 20 71 Cruel, Calculating Thephilos Lord 20 Empire 130 120 140 70 50 50 150 90 30 80 60 20 40 1120 18 62 Cruel, Calculating Meritor Lord 20 Empire 150 120 140 155 90 90 160 90 80 40 160 80 100 1545 21 73 Cautious, Honest, Calculating Patyr Lord 37 Empire 180 150 170 180 110 110 180 110 40 60 80 40 60 1560 21 74 Merciful, Generous Verina Lady 37 Empire 0 0 0 0 0 0 100 0 0 80 0 40 60 370 11 33 Merciful Eutropios Lord 18 Empire 120 90 110 130 70 70 140 70 40 20 80 0 20 1050 17 61 Cruel, Calculating Vasilia Lady 18 Empire 90 60 80 105 50 50 120 50 20 20 40 0 20 795 15 53 Cruel, Calculating Temion Lord 25 Empire 160 150 170 95 70 70 170 110 70 180 140 100 120 1695 22 77 Daring, Generous, Devious, Calculating Sanion Lord 23 Empire 250 240 260 170 130 130 230 170 40 60 80 80 100 2030 24 84 Daring, Merciful, Impulsive Zoana Lady 20 Empire 0 0 0 0 0 0 100 0 0 80 0 100 120 490 14 35 Cautious, Honest Sora Lady 21 Empire 0 0 0 0 0 0 100 0 0 60 0 140 160 550 15 36 Closefisted, Honest, Merciful Chalia Lady 22 Empire 0 0 0 0 0 0 100 0 0 100 0 100 120 510 14 36 Cruel, Devious, Calculating, Generous Nadea Lady 24 Empire 180 150 170 180 110 110 180 110 60 60 120 60 80 1660 22 75 Daring, Generous Phaea Lady 20 Empire 150 120 140 155 90 90 160 90 60 80 120 80 100 1525 20 76 Honest Ira Lady 21 Empire 180 160 190 130 80 150 190 110 50 120 100 20 40 1610 22 73 Impulsive, Closefisted, Cruel, Daring Debana Lady 20 Empire 0 0 0 0 0 0 100 0 0 60 0 80 100 430 12 35 Cruel, Daring, Honest, Generous Arcor Lord 50 Empire 150 150 150 125 100 100 120 100 70 100 140 100 120 1615 21 76 Honest, Cruel, Closefisted Arion Lord 19 Empire 150 150 150 125 100 100 120 100 70 100 140 100 120 1615 21 76 Honest, Cruel, Closefisted Belithor Lord 37 Empire 240 210 230 230 150 150 220 150 60 60 120 100 120 2130 25 85 Daring, Impulsive Chason Lord 48 Empire 180 180 180 150 120 120 140 120 60 60 120 100 120 1740 22 79 Closefisted, Cruel, Impulsive Nemos Lord 38 Empire 210 210 210 175 140 140 160 140 70 80 140 100 120 1985 23 86 Cruel, Honest Ulbos Lord 45 Empire 190 180 200 120 90 90 190 130 70 80 140 60 80 1710 22 77 Cruel, Honest, Closefisted Mina Lady 38 Empire 0 0 0 0 0 0 100 0 0 60 0 20 40 310 10 31 Honest, Daring Obron Lord 51 Empire 70 60 80 20 10 10 110 50 30 60 60 60 80 790 14 56 Cautious, Devious Tristania Lady 37 Empire 0 0 0 0 0 0 100 0 40 80 80 80 100 570 13 43 Daring, Cruel Encurion Lord 28 Empire 150 150 150 125 100 100 120 100 40 140 80 60 80 1485 20 74 Cruel, Calculating, Oligarchic Epipheria Lady 22 Empire 150 150 150 125 100 100 120 100 0 60 0 20 40 1205 19 63 Daring, Impulsive, Closefisted, Oligarchic Miron Lord 27 Empire 210 210 210 175 140 140 160 140 25 20 50 30 50 1650 23 71 Daring, Honest, Closefisted, Impulsive, Oligarchic Agnathea Lady 24 Empire 0 0 0 0 0 0 100 0 0 100 0 60 80 430 12 35 Calculating Gyphor Lord 33 Empire 90 90 90 75 60 60 100 60 70 140 140 80 100 1245 18 69 Cautious, Calculating, Oligarchic Lantanor Lord 33 Empire 210 210 210 175 140 140 160 140 80 60 160 80 100 1955 23 85 Closefisted, Devious, Daring, Calculating Tyliana Lady 25 Empire 0 0 0 0 0 0 100 0 0 120 0 80 100 490 14 35 Calculating, Cruel Variasis Lord 31 Empire 150 150 150 125 100 100 120 100 0 80 0 80 100 1345 20 67 Cautious, Devious Nicasor Lord 36 Empire 270 270 270 225 180 180 200 180 90 60 180 100 120 2415 26 92 Daring, Honest, Closefisted, Oligarchic Tasynor Lord 26 Empire 210 210 210 175 140 140 160 140 60 60 120 80 100 1895 23 82 Daring, Closefisted, Calculating, Honest Panalea Lady 34 Empire 0 0 0 0 0 0 100 0 0 120 0 120 140 570 15 38 Honest, Generous Nesthys Lord 41 Empire 210 210 210 175 140 140 160 140 70 80 140 40 60 1865 23 81 Generous, Calculating, Cruel Olypos Lord 43 Empire 150 150 150 125 100 100 120 100 70 160 140 120 140 1715 21 81 Cautious, Merciful, Generous, Calculating, Oligarchic Tynops Lord 35 Empire 180 180 180 150 120 120 140 120 60 100 120 60 80 1700 22 77 Merciful, Generous, Impulsive, Egalitarian Catella Lord 33 Empire 0 0 0 0 0 0 100 0 0 100 0 100 120 510 14 36 Generous, Calculating Milos Lord 38 Empire 150 150 150 125 100 100 120 100 60 140 120 60 80 1545 20 77 Merciful, Honest, Calculating Seorgys Lord 19 Empire 120 120 120 100 80 80 100 80 40 100 80 20 40 1170 18 65 Cautious, Devious, Merciful, Calculating, Egalitarian Desporion Lord 38 Empire 150 150 150 125 100 100 120 100 60 100 120 80 100 1545 20 77 Cruel, Impulsive, Honest, Generous, Egalitarian Agnala Lord 38 Empire 0 0 0 0 0 0 100 0 0 60 0 60 80 390 11 35 Honest, Generous Phostor Lord 19 Empire 120 120 120 100 80 80 100 80 30 60 60 60 80 1180 18 65 Honest, Generous Nereida Lord 18 Empire 0 0 0 0 0 0 100 0 0 20 0 20 40 270 9 30 Generous Altenos Lord 25 Empire 210 210 210 175 140 140 160 140 70 60 140 100 120 1965 23 85 Daring, Generous, Egalitarian Sophalia Lady 24 Empire 0 0 0 0 0 0 100 0 0 40 0 40 60 330 10 33 Merciful Saratis Lord 36 Empire 150 150 150 125 100 100 120 100 70 160 140 160 180 1795 22 81 Cautious, Generous, Calculating Minarvina Lady 35 Empire 0 0 0 0 0 0 100 0 0 80 0 80 100 450 13 34 Calculating Achios Lord 25 Empire 180 180 180 150 120 120 140 120 80 140 160 100 120 1880 22 85 Generous, Cruel, Egalitarian Vipon Lord 32 Empire 180 180 180 150 120 120 140 120 70 160 140 80 100 1830 22 83 Daring, Cruel, Calculating Icratia Lady 29 Empire 0 0 0 0 0 0 100 0 0 160 0 80 100 530 15 35 Cruel, Generous, Calculating, Egalitarian Varmyros Lord 35 Empire 210 210 210 175 140 140 160 140 50 80 100 80 100 1885 23 81 Generous, Impulsive Ovagos Lord 32 Empire 150 150 150 125 100 100 120 100 60 140 120 100 120 1625 21 77 Devious, Generous, Calculating Popilia Lady 31 Empire 0 0 0 0 0 0 100 0 0 0 0 60 80 330 11 30 Generous Sejaron Lord 35 Empire 210 210 210 175 140 140 160 140 70 160 140 100 120 2065 24 86 Daring, Calculating, Cruel, Devious Arytha Lord 35 Empire 0 0 0 0 0 0 100 0 0 120 0 40 60 410 12 34 Generous, Devious Turiados Lord 24 Empire 210 210 210 175 140 140 160 140 50 60 100 40 60 1785 23 77 Devious, Generous, Calculating, Authoritarian Justina Lady 23 Empire 0 0 0 0 0 0 100 0 0 0 0 40 60 290 10 29 Calculating, Authoritarian Joron Lord 39 Empire 180 180 180 150 120 120 140 120 40 80 80 80 100 1660 21 79 Merciful, Daring, Impulsive Alympia Lady 31 Empire 0 0 0 0 0 0 100 0 0 0 0 0 20 210 8 26 Merciful Sichanis Lord 28 Empire 150 150 150 125 100 100 120 100 60 120 120 60 80 1525 20 76 Cruel, Calculating Constalia Lady 26 Empire 0 0 0 0 0 0 100 0 0 120 0 80 100 490 14 35 Cruel, Calculating Serandon Lord 28 Empire 180 180 180 150 120 120 140 120 50 120 100 60 80 1690 22 76 Cautious, Merciful, Calculating Megethia Lady 26 Empire 0 0 0 0 0 0 100 0 0 0 0 80 100 370 12 30 Merciful Baranor Lord 33 Empire 120 120 120 100 80 80 100 80 50 100 100 160 180 1480 20 74 Cautious, Merciful, Closefisted, Impulsive Valaria Lady 32 Empire 90 90 90 75 60 60 100 60 20 60 40 40 60 935 15 62 Calculating Seranor Lord 41 Empire 180 180 180 150 120 120 140 120 50 120 100 60 80 1690 22 76 Daring, Honest, Closefisted Germana Lady 37 Empire 0 0 0 0 0 0 100 0 30 40 60 60 80 460 12 38 Tharos Lord 33 Empire 180 180 180 150 120 120 140 120 60 40 120 40 60 1600 21 76 Daring, Cruel, Impulsive Silvina Lady 23 Empire 0 0 0 0 0 0 100 0 0 0 0 40 60 290 10 29 Daring Niphon Lord 33 Empire 150 150 150 125 100 100 120 100 60 140 120 100 120 1625 21 77 Devious, Generous, Calculating Areliana Lady 28 Empire 0 0 0 0 0 0 100 0 0 0 0 20 40 250 9 27 Generous, Impulsive Abalytos Lord 33 Empire 150 150 150 125 100 100 120 100 60 140 120 100 120 1625 21 77 Daring, Generous Viviana Lady 31 Empire 0 0 0 0 0 0 100 0 0 40 0 40 60 330 10 33 Generous Itaria Lady 19 Empire 120 120 120 100 80 80 100 80 40 40 80 40 60 1150 17 67 Daring, Honest Zachanis Lord 30 Empire 150 150 150 125 100 100 120 100 60 140 120 100 120 1625 21 77 Devious, Generous, Calculating Zena Lady 30 Empire 0 0 0 0 0 0 100 0 0 0 0 20 40 250 9 27 Calculating Maritzios Lord 46 Empire 210 210 210 175 140 140 160 140 60 60 120 80 100 1895 23 82 Daring, Closefisted, Calculating, Honest Pradentia Lady 38 Empire 0 0 0 0 0 0 100 0 0 60 0 80 100 430 12 35 Daring, Closefisted, Calculating, Honest Theavisos Lord 19 Empire 90 90 90 75 60 60 100 60 30 40 60 20 40 905 15 60 Cautious, Devious Porphalios Lord 51 Empire 120 120 120 100 80 80 100 80 50 80 100 100 120 1340 19 70 Cautious, Closefisted Aesos Lord 24 Empire 210 210 210 175 140 140 160 140 60 80 120 40 60 1835 23 79 Daring, Calculating Vamina Lady 22 Empire 0 0 0 0 0 0 100 0 0 80 0 40 60 370 11 33 Generous, Calculating Vincantios Lord 24 Empire 210 210 210 175 140 140 160 140 60 60 120 80 100 1895 23 82 Daring, Closefisted, Impulsive Euresa Lady 26 Empire 0 0 0 0 0 0 100 0 0 160 0 80 100 530 15 35 Calculating, Generous, Egalitarian Torvasis Lord 37 Empire 180 180 180 150 120 120 140 120 20 40 40 10 30 1420 21 67 Cautious, Closefisted, Honest Satros Lord 58 Empire 150 150 150 125 100 100 120 100 60 140 120 100 120 1625 21 77 Cautious, Generous Jonna Lady 46 Empire 0 0 0 0 0 0 100 0 0 60 0 40 60 350 10 35 Closefisted, Calculating, Devious Pagarios Lord 26 Empire 180 180 180 150 120 120 140 120 70 120 140 60 80 1750 22 79 Daring, Calculating, Devious Diasca Lady 24 Empire 0 0 0 0 0 0 100 0 0 80 0 60 80 410 12 34 Calculating, Closefisted, Honest, Authoritarian Raganvad Lord 37 Sturgia 180 230 200 130 100 100 120 130 70 160 140 100 120 1870 23 81 Cruel, Devious, Daring, Closefisted, Calculating, Authoritarian Asta Lady 37 Sturgia 0 0 0 0 0 0 100 0 0 140 0 120 140 590 16 36 Generous, Honest Olek Lord 48 Sturgia 240 290 260 180 140 140 160 170 60 100 120 40 60 2050 25 82 Cruel, Daring, Generous, Oligarchic Siga Lady 41 Sturgia 280 250 250 205 160 210 190 210 60 40 120 40 60 2165 25 86 Cruel, Honest, Daring, Closefisted, Impulsive Apolanea Lady 21 Sturgia 130 100 100 80 60 110 100 110 30 60 60 20 40 1090 17 64 Cruel, Honest, Daring, Closefisted, Calculating Godun Lord 50 Sturgia 160 140 170 105 80 80 110 110 70 100 140 140 160 1655 21 78 Daring, Calculating Erta Lady 47 Sturgia 0 0 0 0 0 0 100 0 0 100 0 120 140 550 15 36 Generous Simir Lord 18 Sturgia 280 260 290 205 160 160 190 190 50 80 100 140 160 2355 26 90 Cruel, Closefisted Mimir Lord 18 Sturgia 100 80 110 55 40 40 100 70 10 20 20 0 20 755 14 53 Cruel, Closefisted Urik Lord 24 Sturgia 210 260 230 155 120 120 140 150 70 140 140 80 100 2005 24 83 Daring, Generous, Cruel, Devious, Impulsive Lek Lord 25 Sturgia 160 130 130 105 80 130 110 130 70 120 140 140 160 1695 21 80 Daring, Generous, Calculating Idrun Lady 20 Sturgia 0 0 0 0 0 0 100 0 0 60 0 80 100 430 12 35 Merciful, Generous Rozhivol Lord 18 Sturgia 150 200 170 105 80 80 100 110 10 20 20 0 20 1155 19 60 Daring, Generous, Calculating Svana Lady 22 Sturgia 180 180 180 150 120 120 140 120 50 80 100 80 100 1690 22 76 Daring, Honest Osven Lord 19 Sturgia 150 150 150 125 100 100 120 100 30 40 60 20 40 1275 19 67 Daring, Honest Vidar Lord 52 Sturgia 210 210 210 175 140 140 160 140 40 40 80 80 100 1815 23 78 Daring, Generous, Impulsive Lilizha Lady 22 Sturgia 0 0 0 0 0 0 100 0 0 60 0 20 40 310 10 31 Daring Andruta Lady 20 Sturgia 0 0 0 0 0 0 100 0 0 60 0 40 60 350 10 35 Daring Isvan Lord 39 Sturgia 240 240 240 200 160 160 180 160 40 60 80 40 60 1950 24 81 Daring, Cruel, Impulsive Valkava Lady 38 Sturgia 0 0 0 0 0 0 100 0 0 20 0 80 100 390 12 32 Calculating, Merciful Zaverena Lady 18 Sturgia 0 0 0 0 0 0 100 0 0 40 0 20 40 290 9 32 Impulsive Ratagost Lord 49 Sturgia 90 90 90 75 60 60 100 60 50 80 100 120 140 1205 18 66 Merciful, Cautious Yachana Lady 25 Sturgia 0 0 0 0 0 0 100 0 0 40 0 60 80 370 11 33 Merciful, Cautious Milanka Lady 21 Sturgia 0 0 0 0 0 0 100 0 0 40 0 60 80 370 11 33 Merciful Bovan Lord 22 Sturgia 120 120 120 100 80 80 100 80 20 40 40 60 80 1130 17 66 Merciful, Cautious Yorig Lord 31 Sturgia 180 180 180 150 120 120 140 120 50 80 100 20 40 1570 21 74 Daring, Impulsive, Cruel Tyaska Lady 21 Sturgia 0 0 0 0 0 0 100 0 0 80 0 20 40 330 10 33 Merciful Vyldur Lord 32 Sturgia 120 120 120 100 80 80 100 80 50 120 100 60 80 1300 18 72 Merciful, Generous Dracha Lady 31 Sturgia 0 0 0 0 0 0 100 0 0 120 0 60 80 450 13 34 Cruel, Generous Fafen Lord 26 Sturgia 180 180 180 150 120 120 140 120 50 80 100 40 60 1610 21 76 Cruel, Daring, Calculating Zorika Lady 22 Sturgia 0 0 0 0 0 0 100 0 0 80 0 40 60 370 11 33 Merciful, Cautious Vashorki Lord 33 Sturgia 90 90 90 75 60 60 100 60 40 120 80 80 100 1135 17 66 Cruel, Cautious, Devious, Generous, Calculating Vitomira Lady 22 Sturgia 0 0 0 0 0 0 100 0 0 0 0 40 60 290 10 29 Honest Tovir Lord 29 Sturgia 240 240 240 200 160 160 180 160 50 40 100 40 60 1960 24 81 Daring, Impulsive Kisha Lady 22 Sturgia 0 0 0 0 0 0 100 0 0 0 0 40 60 290 10 29 Daring Galyk Lord 52 Sturgia 120 120 120 100 80 80 100 80 50 80 100 140 160 1420 19 74 Cautious, Merciful, Calculating, Oligarchic Svedorn Lord 33 Sturgia 180 180 180 150 120 120 140 120 60 80 120 80 100 1720 22 78 Honest, Generous, Impulsive Izdenka Lady 28 Sturgia 0 0 0 0 0 0 100 0 0 80 0 80 100 450 13 34 Honest Lashonek Lord 29 Sturgia 240 240 240 200 160 160 180 160 50 40 100 40 60 1960 24 81 Honest, Cautious, Calculating Zheneva Lady 25 Sturgia 90 90 90 75 60 60 100 60 50 40 100 60 80 1045 16 65 Daring, Honest, Calculating Galden Lord 49 Sturgia 240 240 240 200 160 160 180 160 50 40 100 40 60 1960 24 81 Devious, Cautious, Calculating Zlatka Lady 22 Sturgia 0 0 0 0 0 0 100 0 50 20 100 0 20 380 11 34 Impulsive, Generous Alvar Lord 29 Sturgia 240 240 240 200 160 160 180 160 50 40 100 40 60 1960 24 81 Devious, Cautious, Calculating Zorina Lady 22 Sturgia 0 0 0 0 0 0 100 0 20 40 40 60 80 430 11 39 Calculating Rolan Lord 52 Sturgia 240 220 250 180 120 190 230 150 60 60 120 60 80 2050 24 85 Calculating, Devious, Closefisted, Oligarchic Dakhila Lady 73 Sturgia 0 0 0 0 0 0 100 0 60 160 120 60 80 670 16 41 Daring, Closefisted, Oligarchic Forim Lord 29 Sturgia 180 160 190 130 80 150 190 110 40 60 80 60 80 1600 21 76 Merciful, Generous, Impulsive Chastimir Lord 32 Sturgia 180 160 190 130 80 150 190 110 40 40 80 40 60 1540 21 73 Daring, Cruel, Impulsive Unqid Lord 44 Aserai 90 90 90 75 60 60 100 60 70 140 140 120 140 1325 19 69 Cautious, Generous, Calculating, Oligarchic Jinda Lady 45 Aserai 0 0 0 0 0 0 100 0 0 140 0 120 140 590 16 36 Cruel, Closefisted, Impulsive Adram Lord 49 Aserai 150 150 150 125 100 100 120 100 80 120 160 120 140 1705 21 81 Calculating, Generous Tariq Lord 19 Aserai 90 90 90 75 60 60 100 60 50 80 100 40 60 1045 16 65 Calculating, Generous Maraa Lady 45 Aserai 0 0 0 0 0 0 100 0 0 80 0 100 120 490 14 35 Honest, Generous Tais Lord 45 Aserai 180 180 180 150 120 120 140 120 40 100 80 100 120 1720 22 78 Calculating, Honest, Cruel, Closefisted Haqan Lord 19 Aserai 150 150 150 125 100 100 120 100 50 60 100 40 60 1395 20 69 Calculating, Honest, Cruel, Closefisted Ruma Lady 41 Aserai 0 0 0 0 0 0 100 0 0 120 0 80 100 490 14 35 Honest, Closefisted Dhiyul Lord 24 Aserai 90 70 100 55 20 90 130 50 20 140 40 60 80 1035 17 60 Cautious, Impulsive, Generous, Merciful Addas Lord 24 Aserai 240 240 240 200 160 160 180 160 40 80 80 20 40 1930 24 80 Daring, Generous, Devious, Impulsive, Egalitarian Usair Lord 21 Aserai 180 160 190 130 80 150 190 110 60 100 120 100 120 1780 22 80 Honest, Generous, Cruel Anidha Lady 20 Aserai 0 0 0 0 0 0 100 0 0 80 0 80 100 450 13 34 Cautious, Calculating Arwa Lady 22 Aserai 210 190 220 155 100 170 210 130 60 140 120 40 60 1895 23 82 Daring, Generous, Devious, Egalitarian Manan Lady 22 Aserai 0 0 0 0 0 0 100 0 0 140 0 40 60 430 13 33 Merciful, Calculating Nuqar Lord 38 Aserai 240 220 250 180 120 190 230 150 60 60 120 60 80 2050 24 85 Daring, Devious Sira Lady 37 Aserai 0 0 0 0 0 0 100 0 0 0 0 80 100 370 12 30 Honest Thamza Lord 47 Aserai 120 120 120 100 80 80 100 80 70 100 140 80 100 1380 19 72 Honest, Calculating Sasaitha Lady 25 Aserai 0 0 0 0 0 0 100 0 0 140 0 40 60 430 13 33 Calculating Ghuzid Lord 31 Aserai 270 270 270 225 180 180 200 180 40 80 80 80 100 2245 25 89 Daring, Impulsive, Closefisted Shimra Lady 26 Aserai 0 0 0 0 0 0 100 0 0 100 0 80 100 470 13 36 Generous Suruq Lord 28 Aserai 150 150 150 125 100 100 120 100 60 180 120 80 100 1625 21 77 Cautious, Devious, Calculating Farina Lady 24 Aserai 0 0 0 0 0 0 100 0 0 100 0 40 60 390 12 32 Devious, Calculating Iyalas Lord 28 Aserai 210 210 210 175 140 140 160 140 50 100 100 120 140 1985 23 86 Honest, Merciful Shaima Lady 26 Aserai 0 0 0 0 0 0 100 0 20 40 40 40 60 390 10 39 Merciful Talas Lord 48 Aserai 180 160 190 130 80 150 190 110 50 60 100 80 100 1670 22 75 Generous, Devious, Impulsive Farzana Lady 22 Aserai 0 0 0 0 0 0 100 0 0 0 0 40 60 290 10 29 Generous, Honest Hafisa Lady 20 Aserai 0 0 0 0 0 0 100 0 0 0 0 80 100 370 12 30 Generous, Honest, Calculating Zuad Lady 18 Aserai 90 70 100 55 20 90 130 50 30 0 60 0 0 785 15 52 Daring, Generous, Impulsive Awdhan Lord 48 Aserai 210 210 210 175 140 140 160 140 80 100 160 100 120 2035 24 84 Daring, Calculating Salma Lady 46 Aserai 0 0 0 0 0 0 100 0 0 80 0 40 60 370 11 33 Generous, Calculating, Devious Zulaika Lady 22 Aserai 0 0 0 0 0 0 100 0 0 40 0 20 40 290 9 32 Closefisted, Calculating, Honest Sulhana Lady 20 Aserai 0 0 0 0 0 0 100 0 0 40 0 80 100 410 12 34 Cautious, Honest Karith Lord 36 Aserai 210 210 210 175 140 140 160 140 80 100 160 100 120 2035 24 84 Cruel, Closefisted Judira Lady 35 Aserai 0 0 0 0 0 0 100 0 0 0 0 60 80 330 11 30 Closefisted Ukhai Lord 28 Aserai 240 240 240 200 160 160 180 160 60 80 120 80 100 2110 24 87 Daring, Honest Ashisa Lady 25 Aserai 0 0 0 0 0 0 100 0 0 0 0 40 60 290 10 29 Closefisted, Honest Hashan Lord 39 Aserai 240 240 240 200 160 160 180 160 60 80 120 80 100 2110 24 87 Daring, Merciful Yamina Lady 38 Aserai 0 0 0 0 0 0 100 0 40 60 80 40 60 470 12 39 Devious, Merciful Suna Lady 19 Aserai 0 0 0 0 0 0 100 0 0 80 0 40 60 370 11 33 Cruel, Generous Qahin Lord 24 Aserai 240 240 240 200 160 160 180 160 60 80 120 80 100 2110 24 87 Daring, Merciful Sukayna Lady 22 Aserai 0 0 0 0 0 0 100 0 15 80 30 40 60 415 11 37 Calculating, Honest, Closefisted Aqar Lord 43 Aserai 240 240 240 200 160 160 180 160 60 80 120 40 60 2030 24 84 Daring, Generous, Cruel, Impulsive Thiqa Lady 42 Aserai 0 0 0 0 0 0 100 0 0 80 0 40 60 370 11 33 Honest Dhila Lady 19 Aserai 0 0 0 0 0 0 100 0 0 80 0 40 60 370 11 33 Closefisted Qaban Lord 29 Aserai 180 180 180 150 120 120 140 120 60 80 120 40 60 1640 21 78 Daring, Impulsive, Egalitarian Derthert Lord 48 Vlandia 120 120 120 100 80 80 100 80 60 140 120 160 180 1550 21 73 Calculating, Merciful, Cautious Philenora Lady 47 Vlandia 0 0 0 0 0 0 100 0 0 120 0 100 120 530 14 37 Merciful, Honest Aldric Lord 45 Vlandia 60 60 60 50 40 40 100 40 30 100 60 20 40 790 14 56 Closefisted, Cautious Megenhelda Lady 22 Vlandia 0 0 0 0 0 0 100 0 30 40 60 80 100 500 13 38 Generous, Devious Elthild Lady 45 Vlandia 0 0 0 0 0 0 100 0 0 140 0 60 80 470 13 36 Cruel, Generous Unthery Lord 44 Vlandia 240 240 240 200 160 160 180 160 40 80 80 40 60 1970 24 82 Daring, Impulsive Calatild Lady 45 Vlandia 0 0 0 0 0 0 100 0 60 100 120 120 140 730 16 45 Closefisted, Honest Odofled Lady 22 Vlandia 0 0 0 0 0 0 100 0 40 80 80 40 60 490 12 40 Impulsive, Closefisted Alary Lord 26 Vlandia 210 210 210 175 140 140 160 140 50 80 100 100 120 1925 23 83 Calculating, Cruel, Closefisted Furnhard Lord 26 Vlandia 150 150 150 125 100 100 120 100 40 100 80 60 80 1445 20 72 Cruel, Devious, Closefisted, Cautious Thomund Lord 23 Vlandia 280 270 290 195 150 150 250 190 40 80 80 60 80 2205 26 84 Daring, Generous, Impulsive Elys Lady 22 Vlandia 0 0 0 0 0 0 100 0 0 140 0 100 120 550 15 36 Merciful, Calculating Liena Lady 24 Vlandia 180 180 180 150 120 120 140 120 80 80 160 120 140 1860 22 84 Merciful, Honest, Generous, Daring Silvind Lady 24 Vlandia 180 180 180 150 120 120 140 120 50 140 100 80 100 1750 22 79 Cruel, Daring, Calculating Lasand Lord 19 Vlandia 160 150 170 95 70 70 170 110 40 40 80 20 40 1305 20 65 Merciful, Honest, Generous, Daring Romund Lord 35 Vlandia 190 180 200 120 90 90 190 130 60 100 120 80 100 1740 22 79 Daring Morcon Lord 28 Vlandia 150 150 150 125 100 100 120 100 70 100 140 80 100 1575 21 75 Honest, Cautious, Closefisted Amorcon Lord 18 Vlandia 120 120 120 100 80 80 100 80 30 60 60 80 100 1220 18 67 Honest, Closefisted Erdurand Lord 27 Vlandia 210 210 210 175 140 140 160 140 70 60 140 80 100 1925 23 83 Daring, Impulsive, Cruel Ingalther Lord 42 Vlandia 180 180 180 150 120 120 140 120 80 120 160 120 140 1900 23 82 Cruel, Closefisted, Honest, Daring, Calculating Mitela Lady 18 Vlandia 0 0 0 0 0 0 100 0 30 60 60 20 40 400 11 36 Merciful, Generous, Honest, Daring Elbet Lady 45 Vlandia 0 0 0 0 0 0 100 0 0 140 0 120 140 590 16 36 Honest, Generous, Calculating Amalgun Lord 21 Vlandia 180 180 180 150 120 120 140 120 50 60 100 80 100 1670 22 75 Cruel, Devious, Calculating, Generous, Daring Arthamund Lord 19 Vlandia 90 90 90 75 60 60 100 60 30 40 60 0 20 865 15 57 Generous, Daring Asela Lady 22 Vlandia 0 0 0 0 0 0 100 0 0 120 0 100 120 530 14 37 Impulsive Varmund Lord 33 Vlandia 240 240 240 200 160 160 180 160 70 140 140 60 80 2160 25 86 Calculating, Cruel, Daring Ingeltrud Lady 22 Vlandia 0 0 0 0 0 0 100 0 0 0 0 60 80 330 11 30 Generous Ospir Lord 30 Vlandia 220 210 230 145 110 110 210 150 50 80 100 60 80 1845 23 80 Impulsive, Honest, Daring Servic Lord 29 Vlandia 120 120 120 100 80 80 100 80 60 120 120 80 100 1370 19 72 Cautious, Devious, Calculating Alwith Lady 27 Vlandia 0 0 0 0 0 0 100 0 10 60 20 80 100 460 12 38 Cautious, Devious, Calculating Belgir Lord 44 Vlandia 90 90 90 75 60 60 100 60 50 120 100 80 100 1165 17 68 Cruel, Closefisted, Impulsive Richelda Lady 24 Vlandia 0 0 0 0 0 0 100 0 0 60 0 40 60 350 10 35 Cruel, Closefisted, Impulsive Anstruda Lady 22 Vlandia 0 0 0 0 0 0 100 0 0 0 0 40 60 290 10 29 Devious Eleduran Lord 19 Vlandia 150 150 150 125 100 100 120 100 40 60 80 40 60 1365 19 71 Impulsive Hecard Lord 47 Vlandia 210 210 210 175 140 140 160 140 70 80 140 80 100 1945 23 84 Cruel, Generous, Daring Adaltrud Lady 45 Vlandia 0 0 0 0 0 0 100 0 0 0 0 60 80 330 11 30 Cruel, Generous Gudonhelda Lady 22 Vlandia 0 0 0 0 0 0 100 0 0 0 0 40 60 290 10 29 Cruel, Generous Ingunde Lady 20 Vlandia 0 0 0 0 0 0 100 0 0 0 0 0 20 210 8 26 Merciful, Calculating Lucand Lord 27 Vlandia 240 240 240 200 160 160 180 160 70 80 140 60 80 2100 24 87 Merciful, Honest, Daring Bertliana Lady 22 Vlandia 0 0 0 0 0 0 100 0 0 80 0 60 80 410 12 34 Honest Peric Lord 27 Vlandia 180 180 180 150 120 120 140 120 40 60 80 60 80 1600 21 76 Cautious, Generous Vartin Lord 27 Vlandia 90 90 90 75 60 60 100 60 40 160 80 60 80 1135 17 66 Closefisted, Devious, Cautious Lietgardis Lady 23 Vlandia 0 0 0 0 0 0 100 0 0 0 0 40 60 290 10 29 Closefisted, Cruel Urundulf Lord 47 Vlandia 240 240 240 200 160 160 180 160 60 60 120 60 80 2050 24 85 Generous, Cruel Ecarand Lord 40 Vlandia 210 210 210 175 140 140 160 140 70 160 140 60 80 1985 23 86 Closefisted, Honest, Merciful Adalindis Lady 20 Vlandia 0 0 0 0 0 0 100 0 30 80 60 20 40 420 11 38 Merciful Mauriana Lady 18 Vlandia 0 0 0 0 0 0 100 0 20 100 40 40 60 450 12 37 Generous, Calculating, Cruel Berican Lord 48 Vlandia 120 120 120 100 80 80 100 80 40 60 80 40 60 1170 18 65 Generous, Impulsive, Cautious, Oligarchic Voleric Lord 46 Vlandia 160 150 170 95 70 70 170 110 50 60 100 40 60 1395 20 69 Closefisted, Devious Elendara Lady 22 Vlandia 0 0 0 0 0 0 100 0 0 140 0 40 60 430 13 33 Merciful, Calculating, Devious, Egalitarian Dagunic Lord 19 Vlandia 90 90 90 75 60 60 100 60 30 60 60 40 60 965 15 64 Generous, Impulsive Caladog Lord 39 Battania 300 300 300 250 200 200 220 200 80 160 160 60 80 2600 27 96 Cruel, Devious, Daring, Generous, Egalitarian Mengus Lord 20 Battania 240 240 240 200 160 160 180 160 50 80 100 80 100 2080 24 86 Cruel, Daring Ergeon Lord 43 Battania 120 120 120 100 80 80 100 80 50 140 100 140 160 1480 20 74 Merciful, Honest, Cautious, Calculating Nywin Lady 37 Battania 0 0 0 0 0 0 100 0 60 100 120 80 100 650 15 43 Devious, Merciful Ranaon Lady 18 Battania 0 0 0 0 0 0 100 0 20 40 40 40 60 390 10 39 Honest, Generous, Calculating Ladogual Lady 21 Battania 120 120 120 100 80 80 100 80 50 80 100 40 60 1220 18 67 Cautious, Devious, Generous, Calculating Melidir Lord 48 Battania 120 120 120 100 80 80 100 80 40 120 80 80 100 1310 19 68 Cautious, Devious, Generous Eilidh Lady 19 Battania 0 0 0 0 0 0 100 0 0 60 0 60 80 390 11 35 Closefisted, Devious Alcaea Lady 46 Empire 0 0 0 0 0 0 100 0 0 80 0 140 160 570 15 38 Cautious Sein Lord 18 Battania 120 120 120 100 80 80 100 80 40 40 80 40 60 1150 17 67 Merciful, Generous, Daring Culharn Lord 27 Battania 210 210 210 175 140 140 160 140 50 80 100 80 100 1885 23 81 Honest, Impulsive Tegan Lord 18 Battania 120 120 120 100 80 80 100 80 30 60 60 20 40 1100 17 64 Honest, Impulsive Corein Lady 19 Battania 210 210 210 175 140 140 160 140 70 120 140 20 40 1865 23 81 Cruel, Closefisted, Daring Alynneth Lady 19 Battania 0 0 0 0 0 0 100 0 0 100 0 40 60 390 12 32 Merciful, Generous Wythuin Lady 25 Battania 0 0 0 0 0 0 100 0 0 160 0 120 140 610 16 38 Devious, Generous, Calculating Muinser Lord 37 Battania 240 240 240 200 160 160 180 160 40 60 80 60 80 1990 24 82 Daring, Impulsive Rath Lord 18 Battania 180 180 180 150 120 120 140 120 40 80 80 40 60 1580 21 75 Daring Pryndor Lord 48 Battania 240 240 240 200 160 160 180 160 70 100 140 60 80 2120 24 88 Daring, Cruel Floraidh Lady 22 Battania 0 0 0 0 0 0 100 0 30 100 60 20 40 440 12 36 Daring, Cruel Beitrin Lord 19 Battania 90 90 90 75 60 60 100 60 20 80 40 60 80 995 16 62 Cautious, Devious, Closefisted Luichan Lord 25 Battania 240 240 240 200 160 160 180 160 60 60 120 80 100 2090 24 87 Honest, Generous, Impulsive Eabyr Lady 22 Battania 0 0 0 0 0 0 100 0 0 40 0 80 100 410 12 34 Honest, Closefisted, Daring Aeron Lord 34 Battania 150 150 150 125 100 100 120 100 80 160 160 60 80 1625 21 77 Daring, Generous, Cruel, Impulsive, Devious Liasin Lady 35 Battania 0 0 0 0 0 0 100 0 0 120 0 0 20 330 12 27 Cruel, Calculating Aradwyr Lord 24 Battania 150 150 150 125 100 100 120 100 60 80 120 80 100 1525 20 76 Calculating, Merciful, Devious, Cautious Brighan Lady 22 Battania 0 0 0 0 0 0 100 0 0 40 0 80 100 410 12 34 Calculating Branoc Lord 24 Battania 210 210 210 175 140 140 160 140 70 120 140 120 140 2065 24 86 Honest, Daring, Impulsive Seonag Lady 22 Battania 0 0 0 0 0 0 100 0 0 60 0 40 60 350 10 35 Honest, Daring Fenagan Lord 24 Battania 270 270 270 225 180 180 200 180 70 80 140 60 80 2295 26 88 Daring, Honest, Merciful, Impulsive Siaramus Lord 24 Battania 210 210 210 175 140 140 160 140 70 120 140 120 140 2065 24 86 Calculating Carfyd Lord 38 Battania 180 180 180 150 120 120 140 120 70 60 140 60 80 1690 22 76 Honest, Closefisted Beathag Lady 38 Battania 60 60 60 50 40 40 100 40 30 40 60 60 80 810 14 57 Honest Taorse Lady 18 Battania 0 0 0 0 0 0 100 0 0 40 0 60 80 370 11 33 Honest Fiarad Lord 33 Battania 180 180 180 150 120 120 140 120 70 60 140 60 80 1690 22 76 Honest, Closefisted Maireas Lady 63 Battania 0 0 0 0 0 0 100 0 70 120 140 60 80 660 15 44 Devious, Cruel, Generous Rodarac Lord 61 Battania 180 180 180 150 120 120 140 120 60 40 120 60 80 1640 21 78 Cruel, Impulsive Guaran Lord 38 Battania 180 180 180 150 120 120 140 120 50 60 100 80 100 1670 22 75 Merciful, Closefisted Monchug Lord 38 Khuzait 210 210 210 175 140 140 160 140 70 180 140 100 120 2085 24 86 Cruel, Devious, Calculating, Generous, Authoritarian Anat Lady 39 Khuzait 0 0 0 0 0 0 100 0 0 80 0 120 140 530 15 35 Merciful, Daring Bagai Lord 52 Khuzait 210 210 210 175 140 140 160 140 60 100 120 100 120 1975 23 85 Honest, Generous, Merciful Mesui Lady 50 Khuzait 120 120 120 100 80 80 100 80 60 160 120 120 140 1490 20 74 Daring, Honest, Cruel, Egalitarian Tulag Lord 42 Khuzait 180 180 180 150 120 120 140 120 40 100 80 80 100 1680 22 76 Cautious, Closefisted Khada Lord 19 Khuzait 120 120 120 100 80 80 100 80 40 60 80 20 40 1130 17 66 Daring Chaghan Lord 18 Khuzait 210 210 210 175 140 140 160 140 60 80 120 80 100 1915 23 83 Generous, Honest, Cruel, Impulsive Esur Lord 22 Khuzait 210 210 210 175 140 140 160 140 70 100 140 80 100 1965 23 85 Generous, Daring Nayantai Lord 19 Khuzait 210 210 210 175 140 140 160 140 40 40 80 20 40 1695 23 73 Daring Temun Lord 20 Khuzait 210 210 210 175 140 140 160 140 40 40 80 20 40 1695 23 73 Honest, Closefisted, Impulsive Alijin Lady 18 Khuzait 0 0 0 0 0 0 100 0 0 120 0 80 100 490 14 35 Closefisted, Calculating Bolat Lady 19 Khuzait 0 0 0 0 0 0 100 0 0 60 0 40 60 350 10 35 Generous, Impulsive Yana Lady 22 Khuzait 120 120 120 100 80 80 100 80 70 60 140 120 140 1420 19 74 Calculating, Daring, Cruel Abagai Lady 23 Khuzait 180 180 180 150 120 120 140 120 50 80 100 20 40 1570 21 74 Impulsive, Daring Bortu Lord 18 Khuzait 150 150 150 125 100 100 120 100 60 160 120 80 100 1605 21 76 Merciful, Cautious, Calculating Oragur Lord 38 Khuzait 180 180 180 150 120 120 140 120 60 60 120 60 80 1660 22 75 Cruel, Closefisted, Honest Khorijin Lady 37 Khuzait 0 0 0 0 0 0 100 0 0 60 0 60 80 390 11 35 Honest Sechen Lady 18 Khuzait 0 0 0 0 0 0 100 0 0 100 0 60 80 430 12 35 Devious, Closefisted Hurunag Lord 38 Khuzait 240 240 240 200 160 160 180 160 50 20 100 40 60 1940 24 80 Daring, Cruel, Impulsive, Closefisted Chambui Lady 37 Khuzait 0 0 0 0 0 0 100 0 0 60 0 40 60 350 10 35 Daring Unagen Lady 18 Khuzait 0 0 0 0 0 0 100 0 50 40 100 20 40 440 12 36 Daring, Cruel, Calculating Akrum Lord 36 Khuzait 240 240 240 200 160 160 180 160 50 20 100 40 60 1940 24 80 Calculating, Generous, Cautious Ergene Lady 34 Khuzait 0 0 0 0 0 0 100 0 20 100 40 40 60 450 12 37 Calculating Ilatar Lord 38 Khuzait 240 240 240 200 160 160 180 160 50 20 100 40 60 1940 24 80 Impulsive, Generous, Merciful Tilun Lady 37 Khuzait 0 0 0 0 0 0 100 0 0 80 0 80 100 450 13 34 Calculating, Devious Chagun Lady 18 Khuzait 0 0 0 0 0 0 100 0 0 80 0 20 40 330 10 33 Merciful Kanujan Lord 41 Khuzait 210 210 210 175 140 140 160 140 90 120 180 100 120 2085 24 86 Honest Sokhatai Lady 40 Khuzait 0 0 0 0 0 0 100 0 0 60 0 100 120 470 13 36 Honest Korte Lady 20 Khuzait 0 0 0 0 0 0 100 0 0 60 0 100 120 470 13 36 Cautious Taslur Lord 30 Khuzait 240 240 240 200 160 160 180 160 50 20 100 40 60 1940 24 80 Calculating, Cruel, Generous, Devious Jigur Lady 28 Khuzait 0 0 0 0 0 0 100 0 20 60 40 20 40 370 10 37 Calculating, Cruel, Closefisted, Devious Boronchar Lord 43 Khuzait 0 0 0 0 0 0 100 0 70 120 140 20 40 580 15 38 Impulsive, Cruel, Generous, Honest Ulman Lord 30 Khuzait 240 240 240 200 160 160 180 160 50 20 100 40 60 1940 24 80 Daring, Impulsive Esachei Lady 20 Khuzait 0 0 0 0 0 0 100 0 0 60 0 60 80 390 11 35 Calculating Achaku Lord 30 Khuzait 240 240 240 200 160 160 180 160 50 60 100 40 60 1980 24 82 Daring, Closefisted, Cruel Eselen Lady 22 Khuzait 0 0 0 0 0 0 100 0 0 80 0 60 80 410 12 34 Honest, Generous Kinteg Lord 30 Khuzait 240 240 240 200 160 160 180 160 50 20 100 40 60 1940 24 80 Daring, Calculating Mehir Lord 26 Khuzait 240 240 240 200 160 160 180 160 50 20 100 40 60 1940 24 80 Daring, Calculating Gusukan Lord 53 Khuzait 240 210 230 230 150 150 220 150 60 80 120 40 60 2030 24 84 Cautious, Honest, Calculating Sevin Lady 48 Khuzait 0 0 0 0 0 0 100 0 0 80 0 40 60 370 11 33 Honest Altu Lord 24 Khuzait 180 150 170 180 110 110 180 110 60 80 120 40 60 1640 22 74 Daring, Impulsive Mela Lady 22 Khuzait 90 60 80 105 50 50 120 50 40 80 80 120 140 1155 18 64 Honest, Closefisted Reingarda Lady 21 Vlandia 0 0 0 0 0 0 100 0 0 100 0 100 120 510 14 36 Cautious, Closefisted, Merciful
Lucand
This article is a stub. You can help out by expanding it. Lucand Official Information Kingdom Vlandia Monarch King Derthert Title Nobleman Clan dey Gunric Personal Details Gender Male Lucand is a nobleman of Vlandia and a member of House dey Gunric. Description[] According to his Personality Traits, Lucand is brave and honorable. He has a scar over his left eye. Trivia[] While a member of House dey Gunric, Lucand is not registered to have any close family ties to Baron Ospir and his close relatives, making his position in the clan uncertain.
Lucon Osticos
Lucon Osticos Official Information Kingdom Northern EmpireCalradic Empire (disputed) Title Emperor Fiefs ArgoronDiathma Clan Osticos Personal Details Gender Male Age 62 Spouse Zerosica Children AscyronZoana Lucon Osticos is the emperor of the Northern Empire, leader of the Osticos clan, and a claimant to the imperial diadem of the Calradic Empire. Before the events of Bannerlord, Lucon was serving as a junior officer in the staff of Emperor Drosios Neretzes. Following the defeat at Pendraic, he became a member of the Calradic Senate and gained great influence. When Neretzes' successor, Arenicos Pethros, was suspiciously murdered, Lucon became the leader of a group of powerful senators who claimed the Senate should take the role of ruling the Empire. Lucon's claim is based on the old Imperial law that the Senate should elect the person for the role. Rhagaea Pethros and Garios Comnos each contested this claim, leading to the three-way Calradian civil war. Contents 1 Official Description 2 Politics 3 Claim 4 Quotes Official Description[] “ The northern third of the Empire is ruled by Lucon, who represents a long-standing oligarchic trend in imperial politics. It holds that strict adherence to imperial law is the best guarantee that the empire will not become a tyranny. Oligarchs like Lucon also tend to believe that only landowners can have the extensive education, experience in government and stake in property to really understand and appreciate the law, and thus the senate should be supreme. ” Politics[] Lucon favors a return to an oligarchic Senate, and is politically opposite to the militant populism of Garios, while fundamentally opposed to the hereditary monarchy of Rhagaea, his two imperial contenders. Lucon sympathized with Drosios Neretzes and his handling of the Battle of Pendraic — recalling the desperate circumstances the Calradic Empire was in at the time. Though he begrudgingly looks on Arenicos Pethros for his politics, he admits transparently that his reign was the stabilizing force that the Empire needed at that time. As the Emperor was assassinated just before selecting his heir, the succession dispute saw the Empire's military fall in for Garios, and its southern landholders and aristocracy throw their weight for Rhagaea, the Emperor's widow. Senators found themselves confronted with populist radicals who would do away with the oligarchy or feudal aristocrats who would back an absolute monarch and do away with the Senate. Thus, the Senate elected Lucon as Emperor, despite the military and aristocracy separately raising their own claimants, drawing the border for the three-way civil war that would follow. Claim[] Lucon's claim to unify Calradia as Emperor relies on him holding the support of what remains of the Imperial Senate. Because of their support, Lucon asserts that he is the only one with legal precedent to be Emperor. How exactly the Senate supports his claim is still unknown, as is the traditional method of Imperial succession, but it is expected to be further developed as the game advances. Lucon's claim to unify Calradia as Emperor relies on his popular backing of the Imperial Senate. Because of their support, Lucon asserts that his election as Emperor proves that he is the only legal claimant to the title. As the last and only two Emperors (that we know of thus far) were elected by the Senate, the claim has won over the backing of the more ancient and prestigious clans of the Empire. Perhaps most notably of all, Lucon vows to do away with the title of Emperor once the war is won, and instead permanently reinstate the Senate as the primary authority over the Empire — a decision perhaps correlated to the strong backing he has won with the most influential senators. Istiana, former spymaster of Emperor Neretzes, considers Lucon "the most knowledgable in the Empire's laws and traditions" out of the three claimants to the Empire. Quotes[] “ We're of a very old family that has done great service to the Empire. But I'll tell you something — a man, whatever his bloodline, is only as good as his honor and his obedience to the law. The Senate chooses the Emperor. That is our law. It has been twisted, broken, or ignored for a hundred years, but it has never been changed. Without law, without fealty to the written word, there is but tyranny and the mob. ” — on Politics “ Yes. I was a junior officer on Neretzes' staff. People say much about the battle that betrays a lack of understanding, of Neretzes and of the circumstances he faced. Neretzes had an obligation to avenge the Battanian attacks on our land. He marched out, with all the forces he could gather. The Vlandians betrayed us, but that's what you expect from honorless barbarians. Fortune favored the enemy. What matters is that we did what honor required. Perhaps Neretzes was rash, sending our infantry up into the hills to storm the Battanian fort. But he thought he could grab the pass quickly, before the enemy had time to reinforce it. If he had made the other wager and that turned out to be wrong, people would say he was hesitant. I stayed with Neretzes until we were forced back to our camp by the Sturgian infantry, and then fought on the battlements. Eventually we could hold them no longer. I did not see what happened to Neretzes or to our banner. Arenicos got us out of there, and got us home. I did not respect Arenicos before, but that day I saw he was worthy to be Emperor. ” — on the Battle of Pendraic Northern Calradic Empire Monarch: Claimant: Emperor Lucon Unknown Vassals:
Luichan
Luichan Official Information Kingdom Battania Monarch Caladog Title Mormaer Clan Fen Penraic Personal Details Gender Male Spouse Eabyr Luichan is a Mormaer within the realm of Battania and leader of Clan fen Penraic. He has the reputation of being noble and generous. Fiefs[] Seonon Flintolg Castle
Lycaron
Lycaron Settlement Information Type Town Kingdom Southern Empire Villages CanterionSagora Port No Lycaron is the capital of the Southern Empire ruled by Empress Rhagaea of clan Pethros. It was one of the main towns in the unified Calradic Empire. The villages of Canterion and Sagora are bound to the town. Contents 1 Description 2 Background 3 Economy 4 Trivia 5 References Description[] The natural fortress of Lycaron sits on a spur jutting out of the great Ornian Rock. In the final years of the imperial conquest, the Palaic tribe here negotiated a peaceful federation with the empire, only to see the city seized by the rebel leader Gethuz. The ensuing siege was only the first of many that Lycaron would undergo in the ensuing centuries, as its nearby silver mines made it a prize for every imperial pretender who ever tried to siege power in a civil war. It is said that the colony of vultures who inhabit the upper reaches of the Rock have dined on the flesh of every people of Calradia.[1] Background[] In the year 1084, Emperor Arenicos Pethros returned to his palace in Lycaron after a victorius campaign on the border of the Calradic Empire. The emperor went to his chambers after complaining of a headache and, when his guards checked on him several hours later, it was to find him laying dead in a pool of blood. Arenicos' widow Rhagaea presented the emperor's blood soaked robe to the masses of Lycaron. According to accounts, the masses called upon Rhagaea to serve as their ruler and to exact vengeance on whoever murdered her husband. The emperor's bodyguard of foreign mercenaries, the Vaegir Guard, were quickly blamed by Lycaron's mobs for the emperor's death. When the Vaegir Guard could not restore order, they unleashed their own anger against the population and began to loot the town. Countless innocents perished in the riots, details of which are relayed by certain companions. Economy[] The town begins the game with a Smithy, a Wool Weavery, and a Wine Press. Trivia[] Given Lycaron's position and accessibility to vast parts of the Empire, it is very likely to have been the imperial capital after the geographic position of Paravenos wasnt suitable enough anymore. References[] ↑ Encyclopedia Calradia, entry "Lycaron" Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea
Lysia
Lysia Settlement Information Type Village Kingdom Western Empire Lysia is a village of the Western Empire owned by Apys of the Varros clan. The village is bound to Garontor Castle and it is known to produce Salt. Lysia gives its name to the narrow strait where the Perassic Sea joins the western ocean. It lies just on the Perassic side of the straits, near broad beaches that allow the farming of salt. Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys
Lysica
Lysica Official Information Kingdom Western Empire Monarch Garios Title Noblewoman Clan Dionicos Personal Details Gender Female Spouse Crotor Children Casinon, Phaea, Meritor Lysica is a noblewoman of Western Empire and a member of the Dionicos clan. She is considered to be honorable. Lysica is married to the archon Crotor. Their sons are Meritor and Casinon and their daughter is Phaea. This article is a stub. You can help out by expanding it.
Mabwaz
Mabwaz Settlement Information Type Village Kingdom Aserai Fortification Askar Mabwaz is a village in the Aserai Sultanate ruled by the emir Iyalas of the Banu Arbas. The village is bound to Askar and is known to produce Grain. Mabwaz overlooks the Damar River as it weaves through the mesas of the Jarjara Escarpment. Villagers grow wheat and other crops in the silt of the river floodplain. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm
Mag Arba
Mag Arba Settlement Information Type Village Kingdom Battania Fortification Seonon Mag Arba is a village in Battania owned by Mormaer Luichan of clan fen Penraic. The village is bound to Seonon and known to produce Clay. Mag Arba sits on grassy downs overlooking Llyn Tywal, the dark lake. Villagers have planted flax in the boggy dales between the hills. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim
Mahloul
Mahloul Settlement Information Type Village Kingdom Aserai Fortification Hubyar Mahloul is a village of the Aserai ruled by Emir Tais of the Banu Qild. The village is bound to Hubyar and known to produce Desert Horses. Description[] Mahloul sits in a broad valley between the Jarjara Escarpment and the Jabal Ashabi Mountains in the desert steppe southeast of the Bahr al-Yeshm. Groundwater provides just enough water to grow crops for subsistence, while the village makes its money from rearing horses on the rich grass that grows in the Jabal Ashabi after the spring rains.[1] References[] ↑ Encyclopedia Calradia, entry "Mahloul" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm
Makeb
Makeb Settlement Information Type Town Kingdom Khuzait Villages ShapeshteHanekhyMazen Sieges with... Battering RamLaddersTowers Port No Makeb is a town of the Khuzait owned by Monchug Khan of the Urkhunait. The villages of Shapeshte, Hanekhy, and Mazen are bound to the town. Contents 1 Official Description 2 Tournaments 3 Economy Official Description[] “ Makeb sits on the northern tip of Lake Tanaesis, Tanaz in the steppe tongue. Here, it guards the cataract over which the Karakaz river empties into the lake. This city has long been ruled by petty khans and shahs, who collect tolls from traders forced to haul their boats around the rapids. The last of those rulers was beheaded by Urkhun himself after he refused a demand of tribute, after which the ruling family of the Khuzaits seized this town for themselves. ” Tournaments[] No information is currently known about tournaments. Economy[] Nothing is currently known about the economy. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek
Mamluke (Multiplayer)
For the single-player version, see Aserai Mameluke Regular. Mamluke Troop Information Faction Aserai Type Cavalry Cost 170 Class Stats Hit Points 100 Armor 32 Movement Speed 73 Army Size 7 Mamlukes are a multiplayer cavalry class of the Aserai. Official Description[] The very term Mamluke means "property". The Aserai nobility want professional soldiers who have no familial ties and nothing else to do but hone their fighting skills, be it riding, lance, bow, or the sword. A Mamluke is the ultimate ironclad soldier of the Aserai. Depending on the need, they will be steamrollers, horse archers, or flankers, easily. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Heavy Scimitar One Handed Bound Adarga Shield Bamboo Spear Two Handed One Handed Barb Horse Mount Perks Barding Grants protection for your horse Hunting Bow Bow to be used on horseback(replaces Bamboo Spear)Bow Southern Heavy Lance Longer and couchable(replaces Bamboo Spear)Two Handed One Handed Couch Lance
Maneolis
Maneolis Official Information Faction Western Empire Culture Calradic Empire Leader Archon Vipon Fiefs Hertogea Castle Tier ? Wealth ? Maneolis is a clan of the Western Empire led by Archon Vipon. Members[] Vipon Icratia Varmyros Settlements[] Castles Hertogea Castle Villages Hertogea Nideon Clans of the Western Empire Comnos Varros Dionicos Elaches Lonalion Sorados Corenios Maneolis Palladios
Manteos
Manteos Official Information Kingdom Northern Empire Monarch Lucon Title Archon Clan Argoros Personal Details Gender Male Spouse Phenoria Children Maurentios, Sora, Presciana, Adrichea Manteos is an archon within the Northern Empire and leader of the Argoros clan. He is reputed to be moralistic. Manteos is married to Phenoria, his daughters are Sora, Presciana, and Adrichea, and his son is Maurentios.
Marabrot
Marabrot Settlement Information Type Village Kingdom Sturgia Fortification Balgard Marabrot is a village in Sturgia owned by Grand Prince Raganvad of clan Gundaroving. The village is bound to Balgard and known to produce Iron. Description[] Marabrot sits on a high rocky ridge between the fjord known as Mazopor Bay and the Byalic Sea. This harsh land would probably not be settled where it not for the rich iron deposits in the hills.[1] References[] ↑ Encyclopedia Calradia, entry "Marabrot" Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan
Marathea
Marathea Settlement Information Type Village Kingdom Northern Empire Fortification Epicrotea Marathea is a village in the Northern Empire owned by Archon Manteos of clan Argoros. The village is bound to Epicrotea and known to produce Iron Ore. Description[] Marathea lies on a narrow shelf of land between the Miron River and Mount Aracathos, the tallest peak in the Dryatic Mountains. The villagers are skilled miners, extracting iron ores from the nearby cliffside.[1] Trivia[] In the settlements.xml game file, Marathea is said to mean "Saffron Field". References[] ↑ Encyclopedia Calradia, entry "Marathea" Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos
Marauder
Marauder Troop Information Culture Bandits Wages 5 denars/day Acquired from... Steppe Bandit Upgrades to... Raider- or -Khuzait Lancer( Veteran's Respect) Upgrade Cost ? denars Ransom Value ? denars Marauders are tier-three Steppe Bandit horse archers in Mount&Blade II: Bannerlord. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.7 beta) One Handed 70 Two Handed 40 Polearm 80 Bow 80 Crossbow 0 Throwing 40 Riding 100 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.5.7 beta) Weapons Broad IdlWeighted Eastern SpearHeavy Recurve BowArrows Shield ? Head Armor Nomad Padded Hood Shoulder Armor ? Body Armor Studded Steppe Leather Hand Armor ? Foot Armor Strapped Leather Boots Mount ? Mount Harness ? Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Armor Head Body Arm Leg Weight Nomad Padded Hood 4 - - - 0.4 Studded Steppe Leather - 14 6 7 2.4 Strapped Leather Boots - - - 5 0.9 Total 4 14 6 12 3.7 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Melee Name Broad Idl Weighted Eastern Spear Type 1H Weapon Polearm Class 1H Sword 1H Polearm Swing Speed 86 - Swing Damage 72 - Thrust Speed 92 84 Thrust Damage 34 31 Length ? ? Handling ? ? Weight 1.39 1.85 Ranged Name Heavy Recurve Bow Type Bow Speed 87 Damage 62 (pierce) Accuracy 91 Missile Speed 76 Weight 0.3 Missile Name Arrows Type Arrows Accuracy 100 Damage 0 (pierce) Stack Amount 27 Weight 0.043 Gallery[] Front viewBack viewTroop icon Steppe Bandit Troops Steppe Bandit Marauder Raider Boss
Mareiven
Mareiven Settlement Information Type Village Kingdom Vlandia Fortification Ocs Hall Mareiven is a village in Vlandia owned by the baron, Belgir of the House dey Fortes. The village is bound to Ocs Hall and is known to produce Hardwood. Mareiven sits on the steep wooded slopes of the Rhennod mountains, overlooking the Ocspool. Villagers harvest the tall trees of the heights, selling the logs to cities on the coast. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin
Marin
Marin Settlement Information Type Village Kingdom Vlandia Fortification Verecsand Castle Marin is a village in Vlandia owned by the baron, Belgir of the House dey Fortes. The village is bound to Verecsand Castle and is known to produce Grapes. Marin lies on the slopes west of the Ocspool. Misty mornings cooled by sea drifting south and warm afternoons make this land well-suited to the growing of grapes. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin
Marksman (disambiguation)
This article is a disambiguation page for Marksman (disambiguation) The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Marksman may refer to: Vaegir Marksman Posad Marksman (veteran) Marksman (veteran) Marksman Spearman (veteran) New Order Marksman (veteran) Mercenary Marksman Marksman of the Secret Department Khuzait Marksman
Marnid
Marnid Appears in Warrider Official Information Culture Geroia Character Details Found in Random Town Hire Cost Free Likes Borcha Liked by Borcha Dislikes Alayen, Baheshtur, Matheld as Emissary, Raiding Villages or Caravans, Bring Back Runaway Serfs quests Disliked by Alayen and Baheshtur Connections Sargoth Noble No Character Background Home Geroia Background Merchant Marnid is one of the companions in Mount & Blade and Warband. Contents 1 Biography 2 Personality 3 Relationships 4 Gameplay 5 Dialogue 6 Trivia 7 Stats and equipment Biography[] Marnid was a Geroian merchant who mounted a trade caravan, hoping to do business in Sargoth. Along the way the caravan was ambushed by Khergit raiders, who took most of the goods. What was left of the caravan eventually reached Calradia, but the men hired to guard it took whatever was left of the goods and left. With his caravan gone and no other options, Marnid went to a tavern and began drinking away the last of his coin. That is where he met the player character and potentially found employment. Personality[] Marnid is a merchant who respects peaceful endeavors, such as trade, and has a decent grasp of economics. He is not a prejudiced individual, as he looks past the Nord stereotype of being bloodthirsty raiders for their skill as traders and does not hold any specific hatred for the Khergits despite them raiding his caravan, even making friends with Borcha, who is a thief from the Khergit Khanate. He particularly dislikes being looked down on or disrespected, holding grudges against people that do so. Relationships[] Alayen - Marnid dislikes Alayen for disrespecting his abilities on the battlefield and telling him that fighting on the front line of battle "is knight's work". Baheshtur - Marnid hates Baheshtur for bragging about and desiring to raid caravans, which he sees as disrespecting good, honest trade as a way of living. Borcha - Marnid likes Borcha for his trustworthiness in combat, but is still cautious of his thieving behavior. Gameplay[] As a party member, Marnid is level 1, allowing a fair amount of quick customization to different roles, but his total attributes are also 1 less than the similarly low level Ymira. If elevated to lordship, Marnid will recruit whatever troops are available in his fiefs, regardless of nationality. Dialogue[] Main article: Marnid/Interactions Trivia[] Marnid - alongside Borcha and Ymira - is one of the oldest companions in Mount&Blade and its sequel Warband, being introduced in version 0.202 (Warrider). In Warrider, when first meeting the player character, he introduced himself as 'Marnid Rhaleis'. Likewise in Warrider, instead of Sargoth, he intended to sell his goods in a place called Larechia. After King Larec was replaced with King Harlaus as the ruler of Swadia in version 0.704 or earlier, 'Larechia' was replaced with 'Harlaushia' as Marnid's original destination. In Warrider, when encountering ghouls the player character would suggest that they should eat Marnid's pork stew, a suggestion that they would always dismiss in favour of human flesh. Stats and equipment[] Marnid - Default Stats and Equipment Attributes Stat Points Level 1 Strength 7 Agility 7 Intelligence 11 Charisma 6 Health 44 Armor Head ? Body Linen Tunic Hand ? Foot Hide Boots Skills Skill Points Ironflesh 1 Power Strike ? Power Throw ? Power Draw ? Weapon Master 1 Shield ? Athletics 2 Riding 2 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 3 Wound Treatment 1 Surgery ? First Aid 1 Engineer ? Persuasion ? Prisoner Management ? Leadership 1 Trade 3 Proficiencies Weapon Type Points One Handed Weapons 40 Two Handed Weapons 40 Polearms 40 Archery 40 Crossbows 40 Throwing 40 Weapons Melee Club Ranged ? Shield ? Mount ? Player's Companions Alayen Artimenner Baheshtur Borcha Bunduk Deshavi FirentisJeremus Katrin Klethi Lezalit Marnid Matheld Nizar Rolf Ymira
Marnid/Interactions
This is a list of interactions with Marnid. Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Gather Information 6 Right to Rule 7 Awarding a Fief 8 Story: Sargoth 9 Story Recap 10 Like Quotes 10.1 Borcha 11 Dislike Quotes 11.1 Alayen (Battle Dislike) 11.2 Baheshtur (Map Dislike) 11.3 Right to Rule Objection: Matheld 11.4 Failing Quests 11.5 Robbing Villages 12 As an Enemy Introduction[] Hello. Would you be so kind as to have a cup with me? I'm down to my last five denars and I'd rather not drink alone. You last five denars? What happened to you? "It's a tragic tale, sir. A while back, I left Geroia with a caravan of goods. I was hoping to sell it all in Sargoth and make a hefty sum. But, what do you know... we were ambushed by a party of Khergit raiders who rode away with most of the horses and goods. And two days later, my own caravan guards ran away with the rest of what I had." "So here I am, no money and no way home." Well, perhaps I could offer you work. Can you fight? Well I will confess that I am not a warrior by trade. I'm a fast learner. I can ride, and know a fair bit about trade, prices and such. That will do. Good! Give me a few moments to prepare and I'll be ready to move. I'm afraid I'm only looking for men with some experience. Good day to you. Hard luck, friend. Good day to you. I have better things to do. Reencounter[] I sold my boots and have managed to make a few denars peddling goods from town to town, but it's hard living. Retirement[] I'm getting a bit tired of the warrior's life. I'm going to invest my share of our loot into a cargo of goods -- furs, linens, velvets, probably -- and take them back over the mountains. I would like to thank you again for taking me on, and wish you the best of luck. Rehire[] (Sir/Madame)! It's good to see you again. But I'll confess -- I've been looking for you. I bought a load of goods like I told you I would, loaded them up, and took them back across the steppe -- but wouldn't you know it, I was hit again by Khergits, and lost it all. I guess I'm just destined to fight for my fortune. Also, people tell me that you've done very well for yourself. So tell me, (sir/madame), would you have me back? Gather Information[] Sir, If you're interested in events in (faction), I can still make contact with my old trading partners in Sargoth. They're usually well-informed about political events. Right to Rule[] Well, captain -- I'd support you. I think you'd give Calradia the kind of enlightened rule which it has long needed. Most of the lords of this land -- well, let's just say that they never held a denar that they didn't collect as rent or take as pillage. You, on the other hand, have some experience of commerce and trade, of the effort and risk involved in making sure men don't go hungry on Sargoth while there's a glut of grain in Praven, to give an example... If you like, captain, I reckon I could find some support for you among the merchants and burghers of this realm. If you like, captain I can take a few weeks to visit the guildhalls and caravanseries where I have contacts, and explain to them that, in you, they will have a king who will check the rapacious nobles, who, with their tariffs and taxes, would strangle commerce for the sake of a few extra denars to spend on their wars and their feasts. What do you say to that, captain? Awarding a Fief[] (Fief) as a fief? Well, I've always thought in terms of buying and selling goods, not in terms of governing anything. But now that you mention it, I bet I could make that place turn a fair bit of revenue. I thank you, {my Lord/my lady} -- this is a very kind turn that you have done me. Story: Sargoth[] We're approaching Sargoth. That's where I was headed when the Khergits got me. People say that the Nords are a bunch of bloodthristy barbarians, but they have a good head for trade, if you ask me. They make the people up and down the coast grow flax, which they weave here into linen. It can't compete with Jelkala silks and velvets as a luxury fabric, but it makes good summertime wear and you can use it for the sails of ships. More importantly, linen was one of the few goods that someone else in Calradia wasn't already making. I had loaded up on saffron, cinnamon, cloves, pepper and other spices and a chest full of denars. I estimated that I could buy linens, furs, velvet, iron and wool, and the extra horses to carry them back, and I'd still make a profit. I just hadn't figured in the Khergits, who apparently don't care for others cutting in on their monopoly. Story Recap[] I was born over the mountains. I'm a merchant, the son of a merchant, and the grandson of a merchant. Like Quotes[] Borcha[] Sir. I wanted to tell you that Borcha may be a rough sort, and I'll venture a throughgoing [sic] rogue as well, but I'm proud to call him my companion. Based on how he did in that last fight, I'd say that I'd trust my back to him any day, although I'd still keep a hand on my purse. Dislike Quotes[] Alayen (Battle Dislike)[] Sir, If you don't mind, I'd prefer not to be deployed anywhere near Alayen, after what he said to me during that last battle. The enemy was bearing down on us, and he says, 'Step aside, merchant, this is knight's work.' Next time I will step aside, and let him take a spear in the gut. Baheshtur (Map Dislike)[] Sir -- as you recall I was a merchant before I signed on with you. I respect men who make their living peacefully, risking all to bring goods for far away lands. I don't much care to hear Baheshtur gloat about the caravans he has looted, or he plans to loot, like he has no respect for good honest trade. Right to Rule Objection: Matheld[] Um, captain. Matheld has ridden off to tell the lords of this land that you'll let them settle their quarrels by force and violence. You know they rarely actually fight each other, right? Most of the time, it's the traders and travellers on the roads between their castles that get clobbered in their petty disputes. Any excuse to shake down a caravan, they'll take. I really hope that she misunderstood you, sir. Failing Quests[] Sir -- I'm not altogether happy that we fail a quest which we undertook on word of honour. I'm a merchant, and in our business one is bonded by one's word. I don't want a reputation for dishonesty -- that would spell my end as a trader, sir. Robbing Villages[] I hope you don't mind my saying so, but it's a bit hard for me to see us steal from poor villagers. Maybe I ought to try to be more of a hardened soldier, but if we could try to exercise a little mercy from time to time, I'd sleep better As an Enemy[] This is a sad day. I never thought that I might meet my old captain on the field of battle. Even if I triumph, it will bring me no joy.
Marshall
Voting for the new marshall. The Marshall is the military commander of a faction. The title defaults to the Monarch, but will generally be assigned to one of the Vassals of that faction. In the original game, the King periodically calls a vote to choose the new marshall. Two candidates will be listed and every other lord of that faction will cast one vote for one of the two candidates. If you are a vassal, you may cast one vote as well. The candidate you vote for will like you more (+2) and the one you didn't vote for will like you less (-2), regardless of which one wins. If your Renown is high enough, you may be given the option to be a candidate, which you may refuse. If you are a candidate, the voting will progress in much the same way, except you don't get to cast a vote yourself. If you win the election, you become the new marshall and your opponent will like you less (-3). The marshall isn't always elected, and sometimes the monarch will appoint a new one, especially if the current marshall has been defeated or captured. Your standing with your faction or your friendship with particular lords seems to be of secondary importance. If your Renown is low, you may have a hard time being considered for Marshall even if your standing with the faction is 100. On the other hand, if you start off the game as a factionless bandit-hunter, rack up 1500+ Renown, then join a faction, you are almost guaranteed to get the title even if you've never spoken to any of the lords before. If you are factionless and then accept a faction leader's offer of servitude, marshall elections very often happen soon after you take your vows (within a few game days or even hours). In Warband, all of the vassals give their opinions to the leader, but there is no formal voting process. Controversy also plays a significant role. Contents 1 Serving the Marshall 2 Being the Marshall 2.1 Controversy 2.2 Disobedience Serving the Marshall[] Parties following the marshall. If you are not the marshall, you may occasionally receive orders from him when he starts a new military campaign. These orders are Quests. You do not have to do them, but if you accept them and subsequently fail any, you will lose reputation with the marshall. The first order you will get is to report to the marshall with a minimum amount of soldiers. Typically the number of troops you will need will be much lower than you would normally have unless it is very early in the game. What types of soldiers you have doesn't matter; fresh recruits will work just as well as top tier knights or infantry. Once you have joined the marshall, you will usually be told to follow him for a while. During this time, you must stay within sight of him. If you wander too far away, you will be warned to return. If you do not return quickly, you will fail the quest and irritate the marshall. You can automatically follow the marshall by right-clicking (or pressing square on PlayStation and X on Xbox) him and selecting 'accompany'. The marshall may give you some other missions. These will supersede the instructions to follow him until you have completed them. Once the marshall's army has besieged an enemy fortification, the campaign will generally end and you can go back to your own business. Other lords may not follow the marshall. The most frequent cause of this is that the lord in question has higher renown than the marshall, and when asked what they are doing, will finish off their reply with, "I am not following the marshall because I can do greater deeds." However, some lords will say this even if their renown isn't higher than the marshall's, or even close to being as high. This can occur if the lord is interested in acquiring greater renown or more fiefs. Other times, lords will not accompany the marshall because they dislike them. In this case, they finish their reply with, "I am not accompanying the marshall, because I fear he may lead us into disaster." In With Fire & Sword, if the player is in one of the storyline quests, depending on the quest, even if the player is not the marshall, he/she will be able to give orders to lords of the same faction. However, it is not possible to call a campaign. Being the Marshall[] A marshall's army attacks player-owned Sargoth Being the marshall gives you the power to give orders and organize military campaigns. You will also have full authority over your allies in battle, so you may instruct their troops just as you would your own. To give orders to your fellow lords (including the monarch), just speak with them and select "I have a new task for you." A list of orders will then be shown. To cancel orders, tell the lord "I won't need you for some time. You are free to do as you like." If you wish to head a military campaign in Warband, talk to any vassal or companion and tell them "I want to start a new campaign. Let us assemble the army here." This will send out a message to all the vassals with instruction to meet you at that location. You can also use any heroes you have in your party to start or end a campaign in Warband. Just talk to any of them, the option to start or end a campaign is the first one on the list. Controversy[] In Warband, controversy can make your time as marshall very brief. Every time anything bad happens to your faction, your controversy can increase quite rapidly. The larger your faction, the more difficult it is to maintain order. Once your controversy starts nearing 100, your monarch will want to replace you. Disobedience[] It is important to note that vassals will not always obey you. When given a direct order, if they are preoccupied with something else already (like heading to their castle), they may tell you they are too busy. If they are not busy, they must listen to you, but may only do so for a limited period of time. This means that if you instruct a fellow lord to follow you and then besiege a castle, he may wander off before you even finish constructing the siege equipment. All lords, even ones that like you, will also be tempted to chase passing caravans or enemy farmers (this is less likely in Warband). If you are not playing with realistic saving, you should save before starting the siege so that if all your allies run off, you can restore and try again. It is advisable to tell all your comrades to follow you again just before starting the siege, this will decrease the likelihood of them losing interest before the actual battle begins. Calling together a military campaign can be even more frustrating, because it can take a long time for everyone to come together, or some lords may ignore your summons completely. If you only have one objective in mind, it may be faster to just manually give three or four lords direct orders to follow you rather than attempt starting a campaign.
Marunath
Marunath Settlement Information Type Town Kingdom Battania Villages Ath CafalBeglomuarDalmengusEbereth Sieges with... LadderSiege TowerBattering Ram Port No Marunath is a town of the Kingdom of Battania, ruled by High King Caladog of clan fen Gruffendoc. Contents 1 Official Description 2 Territory 3 Points of Interest 4 Economy 5 Trivia Official Description[] “ Marunath, the "Horse of the Ford", is nowhere near a river. But Battanian bards love nothing more than an incongruous place-name around which a legend can be woven. In this case the hero Ochlaigan, who was foretold to defeat the seven sons of Glanys in seven duels near seven fords, encountered the last of his enemies here. He slit his horse's throat and crossed over the stream of blood that gushed forth, defeating his last enemy and fulfiling the prophecy. ” Territory[] The villages of Ath Cafal, Beglomuar, Dalmengus, and Ebereth are bound to the town. Points of Interest[] Like most towns in Calradia, the town has a number of facilities and points of interest: By taking a walk through the streets you may encounter town Notables looking for employees for various quests and jobs. The keep, where the nobles reside, and its dungeon, where any prisoners will be located. An arena where you might practice combat, participate in tournaments, and pay the arena custodian to reassign character perks. A tavern, where you might rest and enjoy food and drinks. You may encounter Wanderers here to hire as Companions, or find Mercenaries for hire. Taverns also hosts patrons like Ransom Brokers and those who might be interested in playing the local board game. A market to buy and sell food supplies, equipment, horses, and other livestock. A smithy where you may refine materials, forge new weapons, or smelt down undesirable ones. Criminal gangs may be present at different Alleys such as the Backstreet, Clearing, or Waterfront. Economy[] Marunath starts as a town of high Prosperity. The town has 4 bound villages, giving it potential to become one of Battania's wealthiest towns. Trivia[] Interestingly, Marunath features an Alley called the Waterfront, despite being located in a ruined tower in the upper section of the town, nowhere near any water. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim
Masangara
Masangora Settlement Information Type Village Kingdom Northern Empire Fortification Atrion Castle Masangara is a village in the Northern Empire owned by Emperor Lucon of clan Osticos. The village is bound to Atrion Castle and known to produce Cows. Description[] Masangara sits on the banks of the Nevys, a cold, slow-moving river that empties into Lake Laconis. Cattle are raised here in former marshy woodlands, now drained and turned into meadows.[1] References[] ↑ Encyclopedia Calradia, entry "Masangora" Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos
Master Thug
Master Thug Troop Information Culture Bandits Wages ? denars/day Acquired from... Expert Thug Upgrades to... None Upgrade Cost None Ransom Value ? denars Master Thugs are tier-three bandit infantry in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Bandit Troops Thug Expert Thug Poacher Deserter Mounted Pillager Master Thug Mounted Ransacker
Matheld/Interactions
This is the list of interactions with Matheld. Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Gathering Information 6 Right to Rule 7 Awarding a Fief 8 Story: Fearichen 9 Story Recap 10 Like Quotes 10.1 Nizar 11 Dislike Quotes 11.1 Jeremus (Map Dislike) 11.2 Ymira (Battle Dislike) 11.3 Right to Rule Objection: Firentis 11.4 Retreating 12 As an Enemy Introduction[] What do you want? Merely to pass the time of day, ma'am, if you're not otherwise engaged. Ah. Well, if you must know, I shall tell you." "I am from an old family in the northern lands, the daughter of a thane and also wife to one. I fought by my husband's side, his partner both in war and in peace. But my husband died of the plague, when I was still childless. My husband had decreed that I should inherit his lands, in the absence of an heir. My brother-in-law, cursed be his name, said that it was not our custom that women could inherit a thanedom. That was nonsense, but his gold bought the loyalties of enough of my husband's faithless servants for him to install himself in my hall. So I fled, something I was raised never to do, and something I hope never to do again." "When I have enough gold to raise an army I shall go back and take what it is mine. I can offer you opportunities to make money through good honest fighting and pillaging. Can you? I shall accept your offer. I shall be pleased to fight in your shield wall. But I warn you -- of you ask me to gather the firewood, or cook a meal, you will not like the consequences. No fear, ma'am. You're the widow and the daughter of a thane, and you'll be treated as such. Then I will fight your enemies for you. But first I want a bounty of 500 denars. If you are a worthy captain who can lead his company to riches and plunder, you should have no trouble paying. I cannot afford to follow a pauper. Oh, I am no pauper, madame. Here's 500 denars for you. Good! Give me a few moments to prepare and I'll be ready to move. Sorry. I can't afford that at the moment. Ah. Actually, if you don't do whatever I order you to do, you'd best seek your fortune elsewhere. (Decline) Your brother-in-law was right -- women should not rule. Go back home and tend your hearth. (Decline) Nothing at all, from one so clearly disinclined to pleasantries. Good day to you. (Decline) Reencounter[] I am still seeking a war leader in whose shield wall I would fight. But I need gold, and fast, and the lords of this land as often as not prefer to stay behind the walls of their fortresses, rather march out to where glory and riches can be won. Retirement[] I have fought in your shield wall, and done well by it. But your leadership is not always to my liking, and anyways I have another task. I will take what plunder I have won and raise a warband of my own and sail to Nordland to take back my husband's hall from my treacherous brother-in-law. I wish you well. Rehire[] Greetings to you, (player). I was wondering if the harsh words spoken between us in the past could be forgotten. I have been hunting among the Nords here, to see if I could find enough men to take back my husband's hall. But I could not find enough men to crew a longship, and those whom I gathered quickly got bored and wandered off -- not, I will add, before they drank away such gold as I had accumulated. So I thought back to the battles we fought together. Those were good days, and profitable ones too. Gathering Information[] If you have any interest in the events in the (faction), a former shield-companion of mine retired and now keeps a farm near Wercheg. He keeps in contact with a number of other old warriors. I could visit him for a few days, and learn more about what is going on there. Right to Rule[] The saga of Bjernstad tells us that a man who does great deeds, beyond those of the other men of his time, may claim the throne. I'd say that you could make that claim. I would -- on one condition. You'd be king in Praven or Sargoth or whatever you want to rule, but I'd rule my own hall. And if I had a dispute with any other of your thegns, be it over land, livestock, or blood, you let us settle it sword to sword, according to the old ways, and let the heavens decide who is in the right. Good! Then give me a few weeks and I'll go about the courts of this land, letting it be known that you're a king who respects the thegns and their ancient rights. You won't go sticking your royal nose where it doesn't belong and Calradia will be the better for it. Awarding a Fief[] You'd make me a thegn? Well, I suppose that I can postpone reclaiming my inheritance for a little while longer, and make my great hall at (fief). Some day, I may travel over the seas to take back what is mine, but until then, I would be pleased to raise a band of battle-hardened Nords to fight under your banner. Story: Fearichen[] Hmf. Do you hear that? It must be the crash of waves on the headland. We must be near Gundig's Point. You haven't heard the story? When Gundig Hairy-Breeks came to Calradia from Nordland, he planted his banner on the headland and said that it would remain there until he recaptured his 'inheritance'. His 'inheritance', he called it. Gundig believed the skalds who told him that the Emperor had bequeathed Calradia to the Nords, when in fact he just gave us a small strip of land along the coast, so that we would crew his galleys. The skalds' tales at least give Gundig an excuse to raise a warband -- not that we Nords ever need an excuse, min. He sailed across the sea, rallied the Calradian Nords to his banner, and marched on the Rock of Rivacheg. The Vaegirs killed him, and threw his banner into the surf. But the Nords keep coming and some day all of Calradia will be ours. Story Recap[] I was born overseas, in Nordland, and my husband's hall also was in Nordland. Like Quotes[] Nizar[] A fine battle that was, captain. And I have to say, I admire the taunts that Nizar hurled at our enemy. He managed to include their geneology [sic], their appearance, and their eating habits in a well-framed Old Calradic quatrain. I personally prefer the saga, but we Nords respect poetic craftwork when we hear it. Dislike Quotes[] Jeremus (Map Dislike)[] Just so you know, I cannot abide that insolent mountebank Jeremus. Some minutes ago, I was remarking to our companions how the peasants of this region were more than usually slack-jawed and beetle-browed, and speculated that perhaps they had bred with apes. Jeremus, that font of impudence, overheard me, and called me ignorant, and a savage, and other words I do not care to repeat. It was only out of respect for you that I refrained from cutting his throat then and there. I thought it only fit that I should warn you. Ymira (Battle Dislike)[] Captain, Ymira is a most insolent girl. I have tried to be polite, even friendly, only to have her rebuff me. As we were cleaning our weapons after that last battle, I remarked that I thought her a handsome girl, and after I regained my lands I would happily find her a match with one of my warriors. I thought it was a very generous offer, as a woman disinherited by her father is hardly going to find herself awash in prospects. But rather than thank me, she simply turned her back without a word. It was only out of respect for your leadership that I did not immediately try to teach her some manners. Right to Rule Objection: Firentis[] Captain -- you have dispatched Firentis to tell the lords of this land that you intend to impose a peace, under which no one should settle their disputes by the sword. Would you have us all die in our beds, then? That is a great shame, for my people. A king's duty is to led us into battle, not to tell us how to handle our quarrels and differences. Retreating[] I was not pleased that you decided to run from battle. To fall in battle is an honour, but to fight in a warband led by a coward is a disgrace. As an Enemy[] So we now we meet as enemies, and may shortly face each other over the rims of our shields. A grim day this is. Sometimes, the spinners of our fate have a dark sense of humor.
Mazen (Bannerlord)
For the village in Warband, see Mazen. Mazen Settlement Information Type Village Kingdom Khuzait Fortification Makeb Mazen is a village of the Khuzait owned by Monchug Khan of the Urkhunait. The village is bound to the town of Makeb and known to produce Fish. Description[] The fishing village of Mazen sits on the northern end of Lake Tanaesis, which the Khuzait call the Tanaz Sea. The villagers set nets in the nearby Karakaz River to catch a variety of fish migrating to and from the lake.[1] Trivia[] This and a Vaegir village from Mount&Blade: Warband share names but are nowhere near the same in-game locations. References[] ↑ Encyclopedia Calradia, entry "Mazen" Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek
Mazhadan
Mazhadan Settlement Information Type Village Kingdom Sturgia Fortification Mazhadan Castle Mazhadan is a village in Sturgia owned by Grand Prince Raganvad of clan Gundaroving. The village is bound to Mazhadan Castle and known to produce Flax. Description[] Mazhadan sits near the source of the Galchas River, just west of Lake Laconis. Villagers grow flax in the muddy valleys between the hills in this cold, rainy land.[1] References[] ↑ Encyclopedia Calradia, entry "Mazhadan" Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan
Mazhadan Castle
Mazhadan Castle Settlement Information Type Castle Kingdom Sturgia Villages ForinMazhadan Mazhadan Castle is a castle in Sturgia owned by Grand Prince Raganvad of clan Gundaroving. The villages of Forin and Mazhadan are bound to the castle. Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan
Mazopor Bay
This article is a stub. You can help out by expanding it. Mazopor Bay is a long fjord slicing through the northern highlands of Calradia, separating the dark forests of the Ircara Wildlands to the south, from the Sturgian heartlands to the north and west. The bay is formed by waters following out of Lake Laconis into the Byalic Sea. A cataract near Ov Castle allows passage from one side of the bay to the other. Along the northern cliffs of the fjord are iron deposits exploited by the villagers of Marabrot.[1] Herring and cod are plentiful in the bay and salmon are often seen swimming up the bay to spawn in Lake Laconis.[2] References[] ↑ Encyclopedia Calradia, entry "Marabrot" ↑ Encyclopedia Calradia, entry "Dvorusta"
Mecalovea
Mecalovea Settlement Information Type Village Kingdom Northern Empire Fortification Mecalovea Castle Mecalovea is a village in the Northern Empire owned by Emperor Lucon of clan Osticos. The village is bound to Mecalovea Castle and known to produce Iron Ore. Description[] Mecalovea sits overlooking the Galchasic Cataracts, a series of rapids and waterfalls through which the Miron River empties into Lake Laconis. The village, perched on a cliffside for protection from raiders in this frontier region, thrives on the ore deposits exposed where the cataract cuts through the escarpment.[1] References[] ↑ Encyclopedia Calradia, entry "Mecalovea" Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos
Mecalovea Castle
Mecalovea Castle Settlement Information Type Castle Kingdom Northern Empire Villages AgalmonMecalovea Port Yes Mecalovea Castle is a castle in the Northern Empire owned by Emperor Lucon of clan Osticos. The castle protects strategic river crossings between Sturgia and the Calradic Empire. The villages of Agalmon and Mecalovea are bound to the castle. Trivia[] The image of Mecalovea Castle on the overland map shows a wharf at the base of the cliff where the castle is perched, however it does not affect gameplay. Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos
Mechin
Mechin Settlement Information Type Village Kingdom Nord Fortification Tilbaut CastleKnudarr Castle World Map Mount&BladeMechinTilbaut CastleTemplate:World Map/Mount&BladeWarbandMechinKnudarr CastleTemplate:World Map/Warband Mechin is a village subordinate to Tilbaut Castle, initially owned by the Kingdom of Vaegirs in Mount&Blade, and subordinate to Knudarr Castle, initially owned by the Kingdom of Nords in Warband. Layout[] Player Elder Fugitive The Village Elder is located in front of the first building from where the player enters, standing next to a long bench. Mechin is built in a mountainous area, there are also several scattered tall trees. It has a total of six structures. There is a single field here growing Wheat in half of it while some piles, which may be straw from already harvested wheat, occupy the other half. A single Apple tree next to the field is the only other visible food in the village, though there is a very large number of closed barrels found throughout. If sent here during a Hunt Down Fugitive quest, the target may be found next to the field, standing by a small bench. Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg
Medeni
Medeni Settlement Information Type Village Kingdom Aserai Fortification Medeni Castle Medeni is a village in the Aserai Sultanate ruled by the emir Adram of the Banu Sarran. The village is bound to Medeni Castle and is known to produce Dates. Description[] Medeni sits in lowlands between the Bahr al-Yeshm sea and the Jarjara Escarpment. Villagers grow dates by the coast in gardens watered by wells and small dams in the wadis that trap run-off from the cliffs during the short rainy season. [1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry "Medeni"
Medeni Castle
Medeni Castle Settlement Information Type Castle Kingdom Aserai Villages Medeni and Qidnar Medeni Castle is a castle in the Aserai Sultanate ruled by the emir Adram of the Banu Sarran. The villages of Medeni and Qidnar are bound to the castle. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm
Melidir
Melidir Official Information Kingdom Battania Monarch Caladog Title Mormaer Clan Fen Uvain Personal Details Gender Male Spouse Alcaea Children Tegan, Culharn, Wythuin, Eilidh Melidir is a Mormaer within the realm of Battania and leader of Clan fen Uvain. He has the reputation of being clever and roguish. Melidir is married to Alcaea and they have two sons, Tegan and Culharn, and two daughters, Wythuin and Eilidh. Fiefs[] Car Banseth Pendraic Castle Quotes[] “ Well... King Caladog's great victory... Who would dare say anything to tarnish its shine? King Aeril disappeared while hunting, and Caladog becomes king. He leads the tribes to war. Oh, we were eager enough, even though Aeril had made a truce with the Emperor, sealed by oaths. When we were dazzled with the prospect of vengeance, who cares about our sacred word and honor? The ambush... Masterfully planned and executed, that none can deny. But I will also not deny that the Sturgians fought the main body of the imperial forces, and the Vlandians fought their famous cavalry, so I don't think the greatest glory went to the sons of Battania. At the end of the day, what have we gained? The Sturgians hate us worse than ever. The Vlandians too. The Empire, I suppose, is shattered. What can I say... I believe that wars should have a goal. But I am a minority, it seems, among our people. ” — On the Battle of Pendraic
Melion
Melion Settlement Information Type Village Kingdom Southern Empire Fortification Melion Castle Melion is a village in the Southern Calradic Empire owned by Serandon of the Avlonos clan. The village is bound to Melion Castle and is known to produce Raw Silk. Description[] Melion in a narrow valley near the center of the Myzead, a rugged plateau in the east of the Empire. Villagers here cultivate mulberry bushes. The leaves are harvested and fed to silkworks, producing thread much valued by both refined imperial nobles for their courtwear and hard-riding nomads and frontiersmen, who wear it beneath their armor as an extra layer of protection against arrows. [1] Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea ↑ Encyclopedia Calradia, entry "Melion"
Melion Castle
Melion Castle Settlement Information Type Castle Kingdom Southern Empire Villages Melion, Sagolina Melion Castle is a castle in the Southern Calradic Empire owned by the archon Serandon of the Avlonos clan. The villages of Melion and Sagolina are bound to the castle. Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea
Melkea
"Give us images or taste steel" This article does not have any images.Please help the M&B Wiki by uploading one! This article is a stub. You can help out by expanding it. Melkea Official Information Kingdom Western Empire Monarch Garios Title Noblewoman Clan Varros Personal Details Gender Female Spouse Apys Children Eronyx, Jastion Melkea is a noblewoman of the Western Empire and member of the Varros clan. Melkea is married to the archon Apys and they have two sons, Eronyx and Jastion.
Menavlion Infantry (Multiplayer)
For the single-player version, see Imperial Menavliaton. Menavlion Infantry Basic Armor Improved Troop Information Faction Calradic Empire Type Infantry Cost 130 Class Stats Hit Points 105 Armor 7 (basic)16 (improved) Movement Speed 77 Army Size 17 Menavlion Infantry are a multiplayer infantry class of the Calradic Empire. Official Description[] Menavlion Infantry are trained and entrusted with a "menavlion", a deadly polearm with a sharp, long double-edged blade for a head and a thick sturdy shaft that is useful for both stabbing and chopping. Usually they stand right behind Legionaries and support them and step forward when cavalry comes near or the enemy formation breaks. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Menavlion Two Handed Gladius One Handed Perks Improved Armor Provides +9 armor Heavy Menavlion Longer, stronger, heavierTwo Handed Plumbata Small throwing darts, ineffective in meleeThrown One Handed
Mercenaries
For the With Fire & Sword troops, see Mercenaries (With Fire & Sword). For the Viking Conquest troops, see Mercenaries (Viking Conquest). For the Bannerlord troops, see Mercenaries (Bannerlord). Mercenaries are hired, often very powerful soldiers that can be paid to fight by your side. They are easily found in taverns but can also be acquired by attacking caravans and then convincing the surviving Caravan Guards to join you. You can also rescue them from parties that have destroyed caravans. Faction parties will regularly attack any caravans that belong to their enemies, so it is quite common to find a faction party carrying a few Caravan Guards. If recruited from taverns, they will demand an initial fee, which is based on the type of mercenaries and number available. The more mercenaries you find at once, the better a deal they will offer. If you do not have enough money for the whole group, they will allow you to hire only as many of them as you can currently afford. Beware, though, that mercenaries are not more powerful than normal units, but they can be reliably found and hired, sometimes already upgraded to higher tiers. They are effectively an exchange of money for time. Mercenaries should be used sparingly, to supplement an army intent on besieging a town or castle or to fill in the roles of a particular unit a faction is lacking in. Their higher upkeep costs make them unattractive to most adventurers or captains but, as expendable soldiers, they are abundant and can put up a reasonable fight. With Fire & Sword has mercenaries in non-player war parties much more frequently than the first games. They are still hired the same way. Female Troops[] Note: Female troops are technically not mercenaries - they are not paid mercenary wages, which makes them significantly cheaper - but, for convenience's sake, they are classified as mercenaries here. Female mercenaries are much harder to come by than their male counterparts and can only be hired by recruiting formerly captive women into your party. Mercenary Troops Sellswords Sword Sisters Farmer Townsman Caravan Master Peasant Woman Refugee Watchman Camp Follower Mercenary Crossbowman Caravan Guard Bandit Camp Defender Mercenary Horseman Mercenary Swordsman Brigand Huntress Mercenary Cavalry Hired Blade Sword Sister
Mercenaries (Bannerlord)
For the classic troops, see Mercenaries. For the With Fire & Sword troops, see Mercenaries (With Fire & Sword). For the Viking Conquest troops, see Mercenaries (Viking Conquest). Mercenaries in Mount&Blade II: Bannerlord. Troop Tree[] Mercenary Troops Sellswords Sword Sisters Watchman Mercenary Guard Mercenary Scout Sisterhood Follower Mercenary Swordsman Hired Crossbow Mercenary Horseman Sword Sister Hired Blade Elite Hired Crossbow Mercenary Cavalry Veteran Sword Sister Gallant Sword Sister
Mercenaries (Viking Conquest)
For the classic troops, see Mercenaries. For the With Fire & Sword troops, see Mercenaries (With Fire & Sword). For the Bannerlord troops, see Mercenaries (Bannerlord). Svear Warriors are possibly the best mercenaries you can buy. Mercenaries in Viking Conquest are more expensive than in other modules. However, as manpower can be hard to come by, you may find yourself using them extensively. Contents 1 Types 1.1 Followers Camp 1.1.1 "Farmer or Townsman" Troop Tree 1.1.2 "Refugee or Peasant Woman" Troop Tree 1.2 Mead Hall Mercenaries 1.3 Storyline 1.4 Others Types[] Followers Camp[] "Farmer or Townsman" Troop Tree[] Can be recruited in Mead Halls (except for Farmer/Townsman). Farmer - Essentially a slinger. Can get him in monasteries. Townsman - Rare if any found. Watchman - Can be recruited in Mead Halls. Hornman - Only obtained by upgrading Farmers or in lord armies. Useful due to the Tactics boost. Spearman - Strong all-rounder. Normal recruitment only in Mead Halls. Veteran - Best of the tree, on par with other elite units. Normal recruitment only in Mead Halls. "Refugee or Peasant Woman" Troop Tree[] Unlike Warband, all women fighters in this module are very vulnerable since they have no shields and low armor. You can recruit Refugees and Peasant Women in monasteries for a sum of money - no other normal recruitment is possible (except through prisoner liberation or recruitment). Refugee - Not shown in the Troop Tree but, same as the Peasant Woman, can be upgraded to Camp Woman. Can join your Followers Camp. Peasant Woman - Can join the Followers Camp. Camp Woman - Can increase party morale for a sum of money and can join the Followers Camp. Camp Follower Soldier's Wife - Will give a morale boost if enough are in the party and can join the Followers Camp. Camp Defender Mead Hall Mercenaries[] You can recruit them only at a town's Mead Hall. Old Captain - Mounted unit. Usually in groups of one. Svear Warrior - Elite unit in groups of nine. Expensive but powerful Frank Horseman Aquitanian Skirmisher Finn Archer Storyline[] Not technically mercenaries but will remain with your party even if the quest/storyline has ended. Cantabrian Warrior - Very strong melee and missile troop. Asturian Veteran Gallaecian Comes's Guard Bran mac Caliacas - Best weapon proficiencies in the game. Looks like a hero but can die in battle and you can neither switch his equipment nor decide on his upgrades. Others[] Sailor - Can be recruited in Mead Halls or in towns with ports from the Ship Captain NPC (you will need to stroll through the town). Fisher - Can be upgraded to Sailor. Not technically a mercenary but can be employed if defeating a party that has them as prisoners. Slave - Can be upgraded to Farmer or Ruffian. Not technically a mercenary but can be employed if defeating a (usually slaver) party that has them as prisoners - please note that, if you attack slaver parties, you will lose relationship with both the city they are coming from and their destination town. There will be no loss if they attack you, however. Caravan Master - Mounted troops. Not technically a mercenary but can be employed if defeating a (usually bandit) party that has them as prisoners. Generally not more then one per trade caravan ("Trader" parties). Monk - Can be obtained as prisoners from pillaging Monasteries. Berserkr - Special powerful Norse troops. Can only be obtained normally from Hofs. Ulfhedinn - Special powerful Norse troop. Will activate the "Berserkr" trait in battle - the same trait the player can pick at level 13 after 21 in-game days - temporarily increasing their stats but followed by a debuff. Mercenary Troops Male Female Mead Hall Hof MonkSlaveFarmerTownsmanWatchmanHornmanSpearmanVeteranCaravan Master RefugeePeasant WomanCamp WomanCamp FollowerSoldier's WifeCamp Defender Old CaptainSvear WarriorFrank HorsemanAquitanian SkirmisherFinn ArcherOld Sea CaptainFisherSailor BerserkrUlfhedinnStorylineCantabrian WarriorAsturian VeteranGallaecian Comes's Guard
Mercenaries (With Fire & Sword)
For the classic troops, see Mercenaries. For the Viking Conquest troops, see Mercenaries (Viking Conquest). For the Bannerlord troops, see Mercenaries (Bannerlord). Mercenaries are much more numerous and important in Mount&Blade: With Fire & Sword than in Warband - which is historically accurate, since most battles in the 17th century were fought by mercenary armies as opposed to the feudal levies of medieval times depicted in Warband. These early modern soldiers can be divided in four groups: Tavern Mercenaries: Same as in Warband. Camp Mercenaries: Customizable by the player. Regional Mercenaries: Specific for certain towns and fortresses. National Mercenaries: Specific for every nation. Contents 1 Tavern Mercenaries 2 Camp Mercenaries 3 Regional Mercenaries 4 National Mercenaries 5 Trivia Tavern Mercenaries[] Equivalent to previous mercenaries hired in taverns, they are generally lower-leveled and less armored - and thus less expensive - than their classic counterparts yet also more abundant since, while Calradia only has 22 taverns, Eastern Europe has 18 in towns and 40 in fortresses for a total of 58. Tavern Mercenaries' crucial advantage is that they are stronger than basic Camp Mercenaries and immediately available (while both National and Regional Mercenaries require a few days to train). Tavern Mercenary Troops Mercenary Pikeman Mercenary Halberdier Mercenary Marksman Mercenary Musketeer Mercenary Horseman Mercenary Light Cavalryman Camp Mercenaries[] Initially weak but cheap, immediately available, and in unlimited numbers so long as coin is available for the Mercenary Captain. Camp Mercenary Troops Cossack HetmanateCossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Crimean KhanateTatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Muscovite TsardomMuscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Polish CommonwealthPolish Mercenary Infantryman (recruit) (experienced) (veteran) (elite)Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite)Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Kingdom of SwedenEuropean Mercenary Infantryman (recruit) (experienced) (veteran) (elite)European Mercenary Rifleman (recruit) (experienced) (veteran) (elite)European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries[] After a training period, these troops can be recruited only in certain region-specific towns and fortresses after an Infantry Commander (even for cavalry) has been appointed. Hiring Fortifications Troops LvivKrakovMinskSlutsk Ukraine Town CossackUkraine Rank Cossack Kezlev FortressIzum Fortress Nogai Azaq-kaleKilburun Fortress Circassian CherkasskIzum Fortress Don Village Cossack WarsawPolotskKovno Fortress Lithuanian MusketeerLithuanian Tatar LvivKrakovMinskSlutsk Ukraine Town CossackUkraine Rank Cossack RigaKoenigsberg Finnish Harquebusier NarvaAllenstein Castle German PikemanGerman Reiter Regional Mercenary Troops Town Cossack Rank Cossack Nogai Circassian Village Cossack Lithuanian Musketeer Lithuanian Tatar Finnish Harquebusier German Pikeman Reiter National Mercenaries[] After a training period, these troops can be recruited only in each and every nation-specific town and fortress after a Mercenary Commander has been appointed. Being foreigners serving a certain nation on a regular basis, they usually come from allied (Tatars vs. Cossacks), vassal (Kalmyks vs. Moscow), or overlord countries (Ottomans vs. Tatars). Tatar mercenaries serve the Cossack Hetmanate but only if the player is at peace with the Crimean Khanate. Ottoman mercenaries serve the Crimean Khanate. Kalmyk mercenaries serve the Muscovite Tsardom. Scottish mercenaries serve both the Polish Commonwealth and the Kingdom of Sweden. German pikemen and musketeers, while being native troops of the Polish Commonwealth, strangely enough serve the Muscovite Tsardom as regular mercenaries. Hiring Nations Troops Cossack Hetmanate (only if player is at peace with Crimean Khanate)Tatar InfantrymanTatar Cavalryman Crimean Khanate Ottoman AzapOttoman CebeluOttoman Janissary Muscovite Tsardom KalmykGerman Infantry MusketeerGerman Infantry Pikeman Polish Commonwealth Scottish SwordsmanScottish PikemanScottish Musketeer Kingdom of Sweden Scottish MusketeerScottish PikemanScottish Swordsman National Mercenary Troops Tatar Infantryman Tatar Cavalryman Azap Cebelu Janissary Kalmyk Scottish Musketeer Scottish Pikeman Scottish Swordsman German Infantry Pikeman German Infantry Musketeer Trivia[] For much of its history, the Crimean Khanate was a tributary state of the Ottoman Empire and often received its soldiers as military aid. The Cossack Hetmanate victory over the Polish Commonwealth in 1648 - and subsequent independence - happened in large part because of an alliance with the Crimean Khanate - a short-lived and intermittent relationship, however. Scottish infantry (as well as Swiss) were internationally popular mercenaries in Europe through the 15th to 18th centuries - some Scots even settled in Lithuania and the Baltic states. Kalmyks (or Oirats) are a West Mongolian tribe that settled in the lower Volga region in 1630 and were obliged to protect the Muscovite border in the south from other nomads.
Mercenary Cavalry
Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 For the Bannerlord version, see Mercenary Cavalry (Bannerlord). Mercenary Cavalry Troop Information Culture Mercenaries Wages 72-38 denars/week Acquired from... Mercenary Horseman- or -Taverns Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value 204 denars Mercenary Cavalry are tier-five mercenary cavalry in Mount&Blade and Warband. Tactics[] Despite their tier, their fighting ability is generally held to be comparable to - or slightly weaker than - Vaegir Knights, hence many players consider Mercenary Cavalry not worth their higher wages. Still, their relative abundance can be enticing and that they can be used as pit-stop fill-ins for missing cavalry in one's army is also beneficial and they do this job well enough. Although Mercenary Cavalry are fairly well armored, they wear hide boots and no gloves. This does make them much more vulnerable than knights in combat because, being mounted troops, most attacks will hit their legs rather than their body - their body armor, however, does compensate slightly for this by extending below the waist, thus granting them additional leg armor. They are armed with Heavy Lances and either a Bastard Sword or a standard Sword in combination with a Heater Shield. Their horses are either Hunters or War Horses, making them slightly more vulnerable than knights while being slightly more maneuverable and generally faster. Mercenary Cavalry are good for beginner-to-mid-level players who require a decently strong escort since they are very powerful troops and their relative abundance makes it rather easy to amass a large force of them. They are faster than other top-tier cavalry and, when unhorsed, still match up to high-tier infantry. They are great for filling missing places for heavy cavalry and can hold their own against high-tier cavalry. Unfortunately, Mercenary Cavalry are no match for most factions' top tier cavalry - they have been known to defeat Khergit Lancers but Sarranid Mamlukes and Swadian Knights will make short work of them in single combat yet groups of 2-3 Mercenary Cavalry can overpower them. It is ultimately up to the player whether to spend their money on these troops - they are expensive and not overwhelmingly effective but, against low-or-mid-tier infantry, can give a good account of themselves and, as long as they do not stop charging, can even defeat top-tier infantry. Like all mercenaries, their main strength is that, unlike faction troops, they can be recruited combat-ready instead of requiring training - picking up a squad of them early is the fastest way to protect the player from bandits without sacrificing mobility, provided the player can get enough money to recruit them and pay their wages. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Mercenary Cavalry - Default Stats and Equipment Attributes Stat Points Level 25 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 50 Armor Head Kettle HatFlat Topped HelmetHelmet with NeckguardMail Coif Body Cuir BouilliBanded Armor Hand None Foot Hide Boots Skills Skill Points Ironflesh 4 Power Strike 4 Power Throw ? Power Draw ? Weapon Master ? Shield 5 Athletics ? Riding 5 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 130 Two Handed Weapons 130 Polearms 130 Archery 130 Crossbows 130 Throwing 130 Weapons Melee Heavy LanceBastard SwordSword Ranged None Shield Heater Shield Mount War HorseHunter Mercenary Troops Sellswords Sword Sisters Farmer Townsman Caravan Master Peasant Woman Refugee Watchman Camp Follower Mercenary Crossbowman Caravan Guard Bandit Camp Defender Mercenary Horseman Mercenary Swordsman Brigand Huntress Mercenary Cavalry Hired Blade Sword Sister
Mercenary Cavalry (Bannerlord)
For the classic version, see Mercenary Cavalry. Mercenary Cavalry Troop Information Culture Mercenaries Wages ? denars/day Acquired from... Mercenary Horseman- or -Taverns Upgrades to... None Upgrade Cost None Ransom Value ? denars Mercenary Cavalry are tier-five mercenary cavalry in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Mercenary Troops Sellswords Sword Sisters Watchman Mercenary Guard Mercenary Scout Sisterhood Follower Mercenary Swordsman Hired Crossbow Mercenary Horseman Sword Sister Hired Blade Elite Hired Crossbow Mercenary Cavalry Veteran Sword Sister Gallant Sword Sister
Mercenary Guard
Mercenary Guard Troop Information Culture Mercenaries Wages ? denars/day Acquired from... Watchman- or -Taverns Upgrades to... Mercenary Swordsman- or -Hired Crossbow Upgrade Cost ? denars Ransom Value ? denars Mercenary Guards are tier-three mercenary infantry in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Mercenary Troops Sellswords Sword Sisters Watchman Mercenary Guard Mercenary Scout Sisterhood Follower Mercenary Swordsman Hired Crossbow Mercenary Horseman Sword Sister Hired Blade Elite Hired Crossbow Mercenary Cavalry Veteran Sword Sister Gallant Sword Sister
Mercenary Horseman
Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 For the With Fire & Sword version, see Mercenary Horseman (With Fire & Sword). For the Bannerlord version, see Mercenary Horseman (Bannerlord). Mercenary Horseman Troop Information Culture Mercenaries Wages 49-26 denars/week Acquired from... Caravan Guard- or -Taverns Upgrades to... Mercenary Cavalry Upgrade Cost 80 denars XP for Kill 180 experience Ransom Value 150 denars Mercenary Horsemen are tier-four mercenary cavalry in Mount&Blade and Warband. Tactics[] They cannot be easily found in groups of enemies since they don't usually upgrade their troops to this tier. Like all heavy cavalry, Mercenary Horsemen are useful against mid-tier infantry and driving routers off the field. Unhorsed, they pack a punch versus strong bandits and mid-tier infantry and are a match to any Khergit or Vaegir troops. However, despite their good armor, their weak weaponry means higher-tier cavalry can outmatch them. Mercenary Horsemen's high wages and relative rarity means they are rather absurd to use as a main cavalry force - even though they seem strong, they could easily be unhorsed by a formation of Sea Raiders or a large group of Mountain Bandits. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Mercenary Horseman - Default Stats and Equipment Attributes Stat Points Level 20 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 48 Armor Head Helmet with NeckguardHelmet with CapMail Coif Body HaubergeonMail Shirt Hand None Foot Leather Boots Skills Skill Points Ironflesh 3 Power Strike 3 Power Throw ? Power Draw ? Weapon Master ? Shield 2 Athletics ? Riding 5 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Crossbows 100 Throwing 100 Weapons Melee LanceBastard SwordSword Ranged None Shield Heater Shield Mount CourserSaddle Horse Mercenary Troops Sellswords Sword Sisters Farmer Townsman Caravan Master Peasant Woman Refugee Watchman Camp Follower Mercenary Crossbowman Caravan Guard Bandit Camp Defender Mercenary Horseman Mercenary Swordsman Brigand Huntress Mercenary Cavalry Hired Blade Sword Sister
Mercenary Horseman (Bannerlord)
For the classic version, see Mercenary Horseman. For the With Fire & Sword version, see Mercenary Horseman (With Fire & Sword). Mercenary Horseman Troop Information Culture Mercenaries Wages ? denars/day Acquired from... Mercenary Scout- or -Taverns Upgrades to... Mercenary Cavalry Upgrade Cost ? denars Ransom Value ? denars Mercenary Horsemen are tier-four mercenary cavalry in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Mercenary Troops Sellswords Sword Sisters Watchman Mercenary Guard Mercenary Scout Sisterhood Follower Mercenary Swordsman Hired Crossbow Mercenary Horseman Sword Sister Hired Blade Elite Hired Crossbow Mercenary Cavalry Veteran Sword Sister Gallant Sword Sister
Mercenary Horseman (With Fire & Sword)
For the classic version, see Mercenary Horseman. For the Bannerlord version, see Mercenary Horseman (Bannerlord). Mercenary Horseman Troop Information Culture Mercenaries Wages ? thalers/week Acquired from... Taverns Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Mercenary Horsemen are tavern mercenary cavalry in Mount&Blade: With Fire & Sword. Tactics[] Equivalent to classic Caravan Guards, they are light cavalry with good skill values, no armor, and only armed with sabers - good for skirmishing against musketeers, dragoons, and horse archers. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Mercenary Horseman - Default Stats and Equipment Attributes Stat Points Level 11 Strength 10 Agility 8 Intelligence 5 Charisma 1 Health 46 Armor Head Fur CapCapSimple Cossack Cap Body Rich KuntushGood KuntushSimple Zupan Hand None Foot Old Cavalry Boots Skills Skill Points Ironflesh 1 Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master 3 Shield ? Athletics ? Riding 3 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 110 Two Handed Weapons 110 Polearms 110 Archery 0 Firearms 0 Throwing 0 Weapons Melee Saber Ranged None Shield None Mount Steppe Horse Tavern Mercenary Troops Mercenary Pikeman Mercenary Halberdier Mercenary Marksman Mercenary Musketeer Mercenary Horseman Mercenary Light Cavalryman
Mercenary Musketeer
For other uses, see Musketeer (disambiguation). Mercenary Musketeer Troop Information Culture Mercenaries Wages 4 thalers/week Acquired from... Taverns Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Mercenary Musketeers are tavern mercenary archers in Mount&Blade: With Fire & Sword. Tactics[] Basically levy troops with some training and equipment, they have low armor ratings but decent proficiency in firearms - it is advised, however, to use them to supplement your army rather than raise one mainly made up of Mercenary Musketeers since they will be outmatched by any kind of firearm troops, including Mercenary Marksmen. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Mercenary Musketeer - Default Stats and Equipment Attributes Stat Points Level 9 Strength 9 Agility 8 Intelligence 4 Charisma 2 Health 51 Armor Head KabassetHat Body Musketeer Camisole Hand None Foot Infantry Boots Skills Skill Points Ironflesh 2 Power Strike 1 Grenade Throwing 0 Power Draw ? Weapon Master 3 Shield ? Athletics 2 Riding ? Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 65 Two Handed Weapons 65 Polearms 55 Archery 0 Firearms 115 Throwing 0 Weapons Melee Short BroadswordOld Short BroadswordThrusting Sword Ranged Simple Wheellock MusketBullets Shield None Mount None Trivia[] Their uniforms resemble those of Western European nations, suggesting they might be foreigners from places such as the Holy Roman Empire (modern day Austria and Germany), Spain, or even France. Tavern Mercenary Troops Mercenary Pikeman Mercenary Halberdier Mercenary Marksman Mercenary Musketeer Mercenary Horseman Mercenary Light Cavalryman
Mercenary Scout
Mercenary Scout Troop Information Culture Mercenaries Wages ? denars/day Acquired from... Watchman- or -Taverns Upgrades to... Mercenary Horseman Upgrade Cost 1 Mount? denars Ransom Value ? denars Mercenary Guards are tier-three mercenary cavalry in Mount&Blade II: Bannerlord. Contents 1 Tactics 2 Skills 3 Equipment 4 Gallery Tactics[] Steppe Horses are a good type of mount to use for their upgrade. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Mercenary Troops Sellswords Sword Sisters Watchman Mercenary Guard Mercenary Scout Sisterhood Follower Mercenary Swordsman Hired Crossbow Mercenary Horseman Sword Sister Hired Blade Elite Hired Crossbow Mercenary Cavalry Veteran Sword Sister Gallant Sword Sister
Mercenary Swordsman
Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 For the Bannerlord version, see Mercenary Swordsman (Bannerlord). Mercenary Swordsman Troop Information Culture Mercenaries Wages 29-15 denars/week Acquired from... Caravan Guard-or-Bandit-or-Taverns Upgrades to... Hired Blade Upgrade Cost 80 denars XP for Kill 180 experience Ransom Value 150 denars Mercenary Swordsmen are tier-four mercenary infantry in Mount&Blade and Mount&Blade: Warband. Tactics[] Functioning as general heavy infantry, they are strong, easy to pay, great in sieges due to their equipment and high proficiencies, but slow and wield poor shields, making them not great for fighting the Khergit. As heavy infantry, Mercenary Swordsmen should be on the front lines protecting faster light infantry and providing cover against arrows - their shields are generally larger than Hired Blades' but they lack in armor. They always use swords with shields - which means they have a lower average attack - but the protection of their larger shields means that, in the long run, Mercenary Swordsmen will last longer and for more battles. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Mercenary Swordsman - Default Stats and Equipment Attributes Stat Points Level 20 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 48 Armor Head Kettle HatFlat Topped HelmetHelmet With NeckguardMail Coif Body HaubergeonMail Hauberk Hand None Foot Mail ChaussesLeather Boots Skills Skill Points Ironflesh 3 Power Strike 3 Power Throw ? Power Draw ? Weapon Master ? Shield 3 Athletics ? Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Crossbows 100 Throwing 100 Weapons Melee Bastard SwordSwordShort Sword Ranged None Shield Heater Shield Mount None Mercenary Troops Sellswords Sword Sisters Farmer Townsman Caravan Master Peasant Woman Refugee Watchman Camp Follower Mercenary Crossbowman Caravan Guard Bandit Camp Defender Mercenary Horseman Mercenary Swordsman Brigand Huntress Mercenary Cavalry Hired Blade Sword Sister
Mercenary Swordsman (Bannerlord)
For the classic version, see Mercenary Swordsman. Mercenary Swordsman Troop Information Culture Mercenaries Wages ? denars/day Acquired from... Mercenary Guard- or -Taverns Upgrades to... Hired Blade Upgrade Cost ? denars Ransom Value ? denars Mercenary Swordsmen are tier-four mercenary infantry in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Mercenary Troops Sellswords Sword Sisters Watchman Mercenary Guard Mercenary Scout Sisterhood Follower Mercenary Swordsman Hired Crossbow Mercenary Horseman Sword Sister Hired Blade Elite Hired Crossbow Mercenary Cavalry Veteran Sword Sister Gallant Sword Sister
Meritor
Meritor Official Information Kingdom Western Empire Monarch Garios Title Nobleman Clan Dionicos Personal Details Gender Male Siblings Casinon, Phaea Meritor is a nobleman of Western Empire and a member of the Dionicos clan. Meritor is the son of archon Crotor and Lysica and brother to Phaea and Casinon.
Meroc
Meroc Settlement Information Type Village Kingdom Vlandia Fortification Galend Meroc is a village of Vlandia owned by King Derthert of House dey Meroc. The village is bound to Galend and is known to produce Fish. Meroc is a fishing village overlooking a cove in the Biscan Coast. The villagers sail out into the western ocean in search of mullet and bass near the shore, and tuna and sardines amid the islands to the south. Trivia[] The village is presumed to be the home of the original founder of House dey Meroc. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin
Mestricaros
Mestricaros Official Information Faction Southern Empire Culture Calradic Empire Leader Archon Oros Fiefs DanusticaLavenia CastleOdrysa Castle Tier ? Wealth ? Mestricaros is a clan of the Southern Empire led by Archon Oros. Members[] Oros (leader) Jathea Debana Honoratus Sanion Settlements[] Towns Danustica Castles Lavenia Castle Odrysa Castle Villages Caira Erebulos Ethemisa Lavenia Odrysa Polisia Tegresos Clans of the Southern Empire Pethros Leonipardes Mestricaros Hongeros Julios Vizartos Avlonos Prienicos Vetranis
Mesui
Mesui Official Information Kingdom Khuzait Monarch Monchug Khan Title Begum Fiefs Baltakhand Clan Khergit Religion Khuzait religion Personal Details Gender Female Age 50 Spouse Solun (deceased) Children EsurNayantaiYana Mesui is a Begum of the Khuzait and the leader of the Khergit. She is the owner of Baltakhand, the widow of the late Solun Noyan, and the mother of Esur, Nayantai, and Yana. Contents 1 Background 2 Official Description 3 Quotes 4 Trivia Background[] As the Calradic Empire marched to war against the Battanians, Sturgians, and Vlandians, the men of the Khuzait were paid to join them as mercenaries. Among these soldiers were Mesui's husband, her two brothers, and countless other cousins. However, at the Battle of Pendraic, the Empire was decisively defeated and her relatives killed, with her husband being ridden down by Vlandian horsemen. When word reached home that many of the Khergit clansmen were dead, the other vassal clans took the opportunity to exploit their vulnerability and raid their herds, Khan Monchug Urkhunait doing nothing to stop them. Official Description[] “ Mesui is the leader of the Khergit. Once one of the largest clans in the Khuzait confederacy, they suffered many losses during Urkhun Khan's conquests and their lands were subsequently targeted by other tribes. Mesui has ruthlessly defended he clan's rights, and frequently complained about the injustices suffered by smaller clans that she says have shed blood for the khanate without reaping any rewards. ” Quotes[] “ I curse that name. It took from me my husband, two brothers, more cousins than I can count. The Khergit were never the richest of the clans, but we made up for it with our valor. When word spread that the Emperor was promising silver for men to ride at his side, against the Sturgians and Battanians and others, of course our young brave boys lept at the chance. My husband, the bravest and best of them all, led them. We fought the Vlandians. We won, but there was a great slaughter. My husband's horse was slain and he was ridden down, though he died amid a pile of Vlandian dead. Elsewhere on the field, the Emperor was having his head hewn off with a Sturgian axe, and thus was in no position to pay us. Such are the fortunes of war. But what came afterwards... When word spread of what happened to our menfolk, the other clans - the Arkits in particular - knew we were weak. Our herds were raided. Anyone who protested was killed. Monchug did little to stop it. It taught us that valor will get you killed, but treachery will make you rich. ” — on the Battle of Pendraic “ The Khergit have suffered greatly in the wars of the Khuzaits. So many of our men have fallen... It is for this reason that I lead the clan. The other clans, they think that because the Khergits are led by woman [sic], that we are weak. They look at our land, our wealth, and think - we could take that. I can fight one of them, I can fight two, but I cannot fight them all. So long as Monchug has a firm hand on things, I do not worry much. The other clans dare not covet our lands and herds too openly. Yes... A strong khan can be a great blessing to the weak, so long as he remains strong. ” — on Politics Trivia[] Mesui with both eyes intact Mesui's appearance and gear have changed across versions. As of post-release v1.0.3, she sports a facial scar from an injury that blinded her right eye.
Metachia
Metachia Settlement Information Type Village Kingdom Southern Empire Fortification Corenia Castle Metachia is a village in the Southern Empire owned by Archon Baranor of clan Julios. The village is bound to Corenia Castle and known to produce Raw Silk. Description[] Metachia is the lies on the southern shores of Lake Tanaesis in the frontier lands beyond River Tiagys. This imperial colony, established in more peaceful times, is a center for mulberry bushes used in silk production.[1] References[] ↑ Encyclopedia Calradia, entry "Metachia" Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea
Mijayet
For the similarly named village in Bannerlord, see Mijayit. Mijayet Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Ahmerrad World Map WarbandMijayetAhmerradTemplate:World Map/Warband Mijayet is a village of the Sarranid Sultanate. It is economically tied to the town of Ahmerrad and is usually one of the most looted villages. Layout[] Player Elder Fugitive Mijayet is built on a low mound with a shallow valley encircling it and an abundance of palm trees all around. It has a total of six structures. There are four fields here, growing cabbages, grapes, and wheat. A well and shadoof is positioned off to one side of the fields. A horse-driven mill is located near a stable, housing two coursers and a hunter. The Village Elder is standing underneath a shelter on the right side of the fields, next to a wheelbarrow and cart. If sent here during a Hunt Down Fugitive quest, the target may be found behind the fields, under a tree on the right side. Trivia[] Mijayet is the successor of the Bannerlord village Mijayit. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha
Mijayit
Not to be confused with Mijayet, the same village but from the time of Mount&Blade: Warband. Mijayit Settlement Information Type Village Kingdom Aserai Fortification Sanala Mijayit is a village in the Aserai Sultanate ruled by Sultan Unqid of the Banu Hulyan. The village is bound to Sanala and is known to produce Grain. Two hundred years into the future, in the time Mount&Blade: Warband, the village would still exist as “Mijayet” and be bound to the Sarranid city of Ahmerrad. Description[] Mijayit lies off of the estuary of the Damar River as it reaches the Bahr al-Yeshm sea. The rich silt deposits left by the river make this one of the most fertile regions of the Aserai lands. [1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry "Mijayit"
Mina
Mina Official Information Kingdom Southern Empire Monarch Rhagaea Title Noblewoman Clan Pethros Personal Details Gender Female Spouse Ulbos Children Casyrea, Colambea Mina is a noblewoman of the Southern Empire and member of the Pethros clan. She is reputed to be brave and honorable.
Minor Clan
Minor Clans are lesser clans that appear in Mount&Blade II: Bannerlord. Rebellion[] Most Minor Clans appear as a result of a town rebellion. At any point whenever a Town's Loyalty score is below 25, there is a risk that the town may instigate a rebellion. The fief is lost for the faction currently controlling it, with the town immediately declaring war. Four men are raised to positions of power within the town, effectively becoming new nobles that function in the same way as other noble NPCs. At this point, the town's rebels have become its own faction, gaining their own entry in the Encyclopedia. Should the town not be conquered for the rebellion's duration, the rebellion is a success and the town's rebel faction will be granted official Minor Clan status. This allows the faction to be treated as a Minor Clan in the same manner as the Player faction, and allows them to be recruited into another Kingdom. The new Minor Clan will always be named after the rebels' leader, for example "Darbard's Clan". Their sigil will be randomly generated based upon the Culture of the town and their colors will be the same as the colors of the faction they rebelled from, but inverted. Mercenaries[] Mercenary groups and other minor Factions, like the Skolderbroda or Company of the Golden Boar are technically Minor Clans, however they cannot be permanently recruited to your faction and are instead hired by contract to be payed in denars in return for the Influence they generate through war. The denar to Influence rate is decided upon the signing of the contract. Player Clan[] The Clan of the player character is considered a Minor Clan at the start of the game. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed
Mivanjan
Mivanjan Settlement Information Type Village Kingdom Khuzait Fortification Ortongard Mivanjan is a village of the Khuzait owned by Tulag Beg of the Arkit. The village is bound to Ortongard and known to produce Sheep. Description[] Mivanjan sits at the foot of the Sulun Dag mountains, that mark the eastern border of the Devseg plateau. Villagers, who not long ago still lived a nomadic lifestyle, raise sheep in the foothills. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek
Modifiers
This article is a disambiguation page for Modifiers The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Modifiers may refer to: Modifiers (classic) Modifiers (Bannerlord)
Modifiers (Bannerlord)
For modifiers in the older titles, see Modifiers (classic). Modifiers in Bannerlord are identical to that of Warband in function. The main difference being the addition and removal of many modifiers (especially for Horses) and that modifier's effects are no longer universal across the weapons and armor they can be applied to. Bannerlord sub-divides the various types of melee, ranged, and armor items into groups called "item_modifier_groups" that determine which modifiers can be applied to the items within that group. This also allows the same modifier to have different effects on different item groups. Contents 1 Armor Modifiers 2 Shield Modifiers 3 Weapon Modifiers 3.1 Melee Weapons 3.2 Ranged Weapons 3.3 Thrown Weapons 3.4 Ammunition 4 Horse Modifiers 5 Unused modifiers Armor Modifiers[] Armors are grouped into Plated, Chain, Leather, Cloth Armor, and Clothing. Horse Armors are included in their respective modifier group and can have all modifiers. Despite the name, Unarmored Clothing items are all the low-armor civilian apparel such as the Nomad Cap and Luxury Kaftan with Waistband. The Cloth group is all the light-medium armor items and, while most are civilian, there are some exceptions such as the Reinforced Suede Armor and Padded Coif. Plate Armor Modifier Armor Price Legendary +12 +80% Lordly +8 +50% Fine +4 +20% Dented -4 -40% Rusty -6 -70% Chain Armor Modifier Armor Price Legendary +9 +80% Lordly +6 +50% Fine +3 +20% Loose -6 -40% Rusty -8 -70% Leather Armor Modifier Armor Price Legendary +7 +80% Fine +5 +50% Waxed +3 +20% Worn -2 -40% Battered -3 -70% Cloth Armor Modifier Armor Price Legendary +5 +80% Fine +3 +50% Tailored +1 +20% Worn -1 -40% Ripped -2 -70% Unarmored Clothing Modifier Armor Price Legendary +3 +80% Fine +2 +50% Tailored +1 +20% Worn -1 -40% Ripped -2 -70% Shield Modifiers[] Shields Modifier Hit Points Speed Armor Price Legendary +210 +8 +80% Lordly +130 +5 +50% Thick +40 +3 +20% Battered -70 -2 -40% Cracked -110 -1 -4 -70% Weapon Modifiers[] Each melee grouping includes all handed variants. Swords, Axes, and Maces includes both one-handed and two-handed, and Polearms includes one-handed, two-handed, and Pikes. Some weapons can't/won't have a modifier applied to them, such as the various wooden and sparring Tournament weapons. For arrows, "Stacked" is not a modifier. "Stacked Bodkin Arrows" and "Stacked Steppe Arrows" are simply variants of "Bodkin Arrows" and "Steppe Arrows" with a higher base stack size. These stacked variants can also have modifiers as normal. The Cheap Weapon group applies largely to all farmer tools and includes: Makeshift Sledgehammer Sledgehammer Pickaxe Hatchet Sickle Blacksmith Hammer Wooden Hammer Hoe Pitchfork Iron Pitchfork Scythe Wood Splitter Axe Melee Weapons[] Swords Modifier Damage Speed Price Crafting Perk Legendary +7 +3 +80% Masterwork +5 +2 +50% Balanced +3 +1 +20% Dull -10 -10 -40% Rusty -15 -5 -70% Axes Modifier Damage Speed Price Crafting Perk Legendary +7 +3 +80% Masterwork +5 +2 +50% Quality +3 +1 +20% Dented -1 -1 -40% Rusty -4 -70% Maces Modifier Damage Speed Price Crafting Perk Legendary +7 +3 +80% Masterwork +5 +2 +50% Balanced +3 +1 +20% Unbalanced -1 -1 -40% Splintered -4 -2 -70% Polearms Modifier Damage Speed Price Crafting Perk Legendary +7 +3 +80% Masterwork +5 +2 +50% Balanced +3 +1 +20% Bent -3 -1 -40% Cracked -6 -3 -70% Cheap Weapons Modifier Damage Speed Price Legendary +7 +3 +80% Fine +5 +2 +50% Well made +2 +1 +20% Bent -5 -1 -40% Cracked -10 -2 -60% Ranged Weapons[] Bows Modifier Damage Speed Missile Speed Price Legendary +7 +4 +4 +80% Masterwork +5 +3 +3 +50% Balanced +1 +2 +2 +20% Cracked -8 -4 -6 -40% Splintered -15 -2 -70% Crossbows Modifier Damage Speed Missile Speed Price Legendary +4 +4 +15 +80% Masterwork +3 +3 +9 +50% Tuned +3 +20% Bent -5 -1 -1 -40% Cracked -10 -2 -6 -70% Thrown Weapons[] Javelins Modifier Damage Speed Missile Speed Stack Size Price Crafting Perk Legendary +3 +2 +6 +80% Balanced +2 +1 +3 +50% Large Bag +2 +20% Bent -2 -1 -40% Cracked -5 -2 -70% Throwing Axes Modifier Damage Speed Missile Speed Stack Size Price Crafting Perk Legendary +3 +4 +80% Large Bag +2 +50% Balanced +5 +20% Bent -3 -40% Splintered -6 -70% Throwing Knives Modifier Damage Speed Missile Speed Stack Size Price Crafting Perk Legendary +8 +4 +80% Balanced +4 +50% Large Bag +2 +20% Bent -2 -40% Rusty -2 -70% Ammunition[] Arrows Modifier Damage Stack Size Price Legendary +3 +5 +80% Balanced +2 +50% Large Bag +5 +100% Bent -1 -40% Splintered -3 -70% Bolts Modifier Damage Stack Size Price Legendary +3 +4 +80% Balanced +2 +50% Large Bag +2 +20% Bent -1 -40% Splintered -5 -70% Horse Modifiers[] Although a number of horse modifiers can be found in the game's code, none but the 'Lame' modifier remain in Bannerlord. Lame horses cannot be found naturally, but when a horse dies in battle there is a 25% chance that it will receive the modifier. A surgeon with the "Veterinarian" perk can remove this modifier from afflicted horses. Horses Modifier Speed Maneuver Charge Damage Hit Points Price Lame -30% -10% -40% -20% -90% Unused modifiers[] Some extra modifiers exist in the code but are not used. All horse modifiers except 'Lame' are unused and commented out of the game code. Horse Modifiers Modifier Speed Manuever Charge Hit Points Price Purebred +5 +4 +2 +5 400% Healthy +2 +3 +1 +5 300% Strong +1 - +4 +15 300% Lean +3 +2 -1 -5 200% Good Natured +1 +2 -1 - 150% Badly Tempered -1 0 +2 - -20% Stubborn -1 -3 -2 +10 -30% Anaemic -2 - -3 -5 -65% There are 3 unused melee weapon groups that appear to have been phased out at some point: Low Quality Maces and High Quality Maces, which were most likely merged into the mace modifier group. It is unclear exactly what became of the Hammers group, although they may have been rolled into the Cheap Weapons group, considering all weapons with a hammer-related name or ID are a part of that modifier group now. Another unused/undefined modifier is Agile, which was most likely another horse modifier that just got cut earlier and thus never got defined as the others did. Special Weapon Effects and Traits Bonus against shields Can crush through blocks Cannot be used on horsebackCan't be used to block Couched lance damage No shield UnbalancedModifiers — Modifiers (classic) Modifiers (Bannerlord)
Modifiers (classic)
For the Bannerlord version, see Modifiers (Bannerlord). Example of how different modifiers can affect an item. Modifiers are labels that precede the name of armor, shields, weapons, or horses, indicating either specific bonuses or penalties to defense, damage, skill, attribute requirements, or speed ratings. Not all modifiers are available on all items. It is a misconception that items can stack modifiers - some unique items have words in their names that sound like modifiers but are actually not (e.g. the "Heavy Bastard Sword" is a different weapon from the "Bastard Sword" and, as such, the "Balanced Heavy Bastard Sword" is a Heavy Bastard Sword with the "Balanced" modifier, not a Bastard Sword carrying both the "Balanced" and "Heavy" modifiers). Some shields also appear to stack modifiers but, as with weapons, these are separate items with modifier-sounding words in their names (e.g. "Old Kite Shield", "Heavy Board Shield", "Plain Heater Shield"). Good modifiers are usually rarer and appear less often on shop inventories or battle loot. Some modifiers can change items skins, such as Saddle Horses ( Heavy, Spirited) and Haubergeons ( Reinforced, Thick). Contents 1 Weapons 2 Ammunition 3 Armor 4 Shields 5 Horses 6 Unused Weapons[] Weapons which have no requirement do not gain one from the Heavy, Strong, or Masterwork modifiers. For instance, while a Masterwork Short Bow has a Power Draw requirement of 5 rather than 1, a Masterwork Hunting Bow, like a standard Hunting Bow, has no Power Draw requirement. Ammunition[] Some thrown weapons can carry the Large Bag (ammunition) as well as either Balanced, Heavy (melee weapons), or Bent ("bent polearms/ranged weapons", not "bent ammunition"). For Large Bag, stack amount increases are mathematically rounded to the nearest integer, with a minimum of +1 (e.g. a Large Bag of Arrows will have 34 in a quiver instead of the standard 30 by 30*1.13=33.9, with 33.9 rounded to 34). Armor[] Cloth and leather can typically be Tattered, Ragged, Sturdy, Thick, or Hardened while metal armor can be Rusty, Battered, Crude, Thick, Reinforced, and Lordly, with Cracked only appearing on heavy metal armor made of plates. Armor modifiers are applied to each protection area (head, body, legs) if they are provided at least 1 armor point but never can armor modifiers grant negative values, with the minimum always being 0. Shields[] Shields described as "Old", "Heavy", or "Plain" are not modified but rather a completely different item that can still carry any one of the available shield modifiers. Contrary to armor, weapon, and projectiles, shield modifiers can be changed - a shield is destroyed in battle may become "deformed", either losing a positive trait or gaining a negative one. A shield interestingly ends up having only 1 durability point - causing it to break in a single hit - if its base durability score is reduced by a negative modifier than can substact a greater-than amount. As an aside, never can shield modifiers grant negative resistance values, with the minimum always being 0. Horses[] Beneficial modifiers are a costly addition to the more expensive horses so one should be careful when using one in combat - a horse "killed" in battle may lose its current modifier (if any) and become Lame. Though it will recover over time if prevented from getting "killed" again, it will never return to being, for example, a Champion horse - simply a standard, modifier-less one. Added on top is risking the horse simply dying outright and thus wasting all the money spent on it. Buying a Lame horse and keeping it in one's inventory until it recovers may prove a good investment since it later results in obtaining a standard horse for less than half the price. The player may also get another "discount" by purposely "killing" a bought Swaybacked horse in battle, making it Lame, and letting it recover - do beware this method, as stated above, carries the added risk of losing the horse altogether. Unused[] Some extra modifiers exist in the game code but are not used - it seems likely that "Old" and "Plain" were intended for shields before those words were simply incorporated into names while "Timid" and "Meek" appear to be for horses. Cheap Deadly Exquisite Fine Meek Old Plain Poor Powerful Rough Sharp Superb Timid Well-Made Equipment Modifiers One Handed Two Handed Two Handed / One Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Masterwork +4 +6 +5 +9 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Polearms Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Bent - -3 -3 -35% 100% Rusty - -3 - -45% 100% Cracked - -5 - -50% 100% Polearm / Two Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Bows Name Power Draw Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Strong +2 +3 -3 +360% 40% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Crossbows Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Thrown Name Power Throw Requirement Damage Missile Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Bent - -3 -3 -35% 100% Ammunition Name Stack Amount Damage Price Shop/Loot Chance Large Bag +13% - +90% 30% Bent - -3 -35% 100% Note: Thrown weapons can only carry the "bent weapon" modifier. Firearms Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Armor Name Protection Price Shop/Loot Chance Lordly +6 +1050% 25% Reinforced +4 +550% 25% Hardened +3 +290% 30% Thick +2 +160% 35% Sturdy +1 +70% 50% Crude -1 -17% 100% Battered -2 -25% 100% Ragged -2 -30% 100% Rusty -3 -45% 100% Tattered -3 -50% 100% Cracked -4 -50% 100% Shields Name Durability Resistance Price Shop/Loot Chance Reinforced +83 +4 +550% 25% Thick +47 +2 +160% 35% Battered -26 -2 -25% 100% Cracked -56 -4 -50% 100% Horses Name Riding Requirement Armor Speed Maneuver Charge Damage Hit Points Price Shop/Loot Chance Champion +2 - +4 +2 +2 - +1350% 20% Spirited - - +2 +1 +1 - +550% 60% Heavy - +3 - - +4 +10 +90% 70% Stubborn +1 - - - - +5 -10% 100% Swaybacked - - -4 -2 - - -40% 100% Lame - - -10 -5 - - -60% 100% Special Weapon Effects and Traits Bonus against shields Can crush through blocks Cannot be used on horsebackCan't be used to block Couched lance damage No shield UnbalancedModifiers — Modifiers (classic) Modifiers (Bannerlord)
Mods
Running a module. Mods, or Modules are installable content packages for the Mount&Blade series of games. Mods can consist of minor changes or additions to the game, to an all out reworking of the Native module (the default game itself). They can be downloaded from various websites, many of which specialize in just that. These mods usually follow certain themes, decided upon by their creators. Mods are ultimately limited only to their creators’ imagination and knowledge of how the game is put together. Contents 1 Ease of Use 2 Mod Themes 3 Modding Tools 4 See Also Ease of Use[] One of the aspects of the Mount&Blade series is the ability to easily install modules into the game. The creators of Mount&Blade embraced the idea and designed a module editing script, accessible by enabling "edit mode" from the splash screen and hitting ctrl-e in game. Mod Themes[] There are Star Wars mods, post-nuclear war mods, civil war, and western mods, just to name a few. Googling, "Mount & Blade mods" will literally bring up hundreds of mods available for download, and TaleWorlds gives detailed instruction, tools, and forums for insight in developing your own modules for Mount&Blade. Modding Tools[] There exist no official modding tools for Mount&Blade currently, however, the developers have stated that such tools will be provided and freely usable to make mods for Mount&Blade II: Bannerlord. Unofficial modding tools have been made by the modding community. For information on how to start modding, visit Bannerlord Documentation . See Also[] List of mods
Monarchs
Monarchs are the initial rulers of each kingdom when you begin the game. They have large amounts of renown (1000+), making their armies generally range anywhere between 200-400 troops strong. Faction monarchs also decide who gets fiefs after they are taken from other factions. If the player aids a claimant in gaining control over a faction, they will become its new monarch if they win. All monarchs have a claim to the throne of Calradia - in Mount&Blade: Warband, the player may also compete for the title of Ruler of All Calradia. Classic/Warband Monarchs[] Reigning Monarchs[] List of Reigning Monarchs Sanjar Khan Khergit Khanate King Ragnar Kingdom of Nords King Graveth Kingdom of Rhodoks King Harlaus Kingdom of Swadia King Yaroglek Kingdom of Vaegirs Sultan Hakim Sarranid Sultanate Past Monarchs[] These monarchs are mentioned within the games but do not appear, as they have already died prior to the player's arrival. List of Past Monarchs Janakir Khan Khergit Khanate King Hakrim Kingdom of Nords King Esterich Kingdom of Swadia King Burelek Kingdom of Vaegirs Sultan Ayzar Sarranid Sultanate Warrider Monarchs[] The following monarchs are from Mount&Blade v0.202, also known as Warrider. List of Warrider Monarchs King Larec Kingdom of Swadia Prince Kurzak Kingdom of Vaegirs Barthai Khan Khergit Khanate Bannerlord Monarchs[] Reigning Monarchs[] List of Reigning Monarchs Emperor LuconNorthern Empire Empress RhagaeaSouthern Empire Emperor GariosWestern Empire Sultan UnqidAserai High King CaladogBattania Monchug KhanKhuzait Grand Prince RaganvadSturgia King DerthertVlandia Past Monarchs[] These monarchs are mentioned within the games, but do not appear as they have already died prior to the player's arrival. List of Past Monarchs Emperor Arenicos (Pethros)Calradic Empire Emperor (Drosios) NeretzesCalradic Empire High King AerilBattania Urkhun KhanKhuzait Grand Prince VadinslavSturgia King Osric Iron-ArmVlandia 17th Century Monarchs[] In Mount&Blade: With Fire & Sword, 17th century Eastern Europe is ruled over by a completely different set of monarchs. List of Monarchs Hetman Bogdan Hmelnitski Cossack Hetmanate Khan Islam Giray Crimean Khanate Tsar Alexei Mikhailovich Muscovite Tsardom King Jan Kasimir Polish Commonwealth King Carl Gustaf Kingdom of Sweden Viking Conquest Monarchs[] There are many more monarchs in Viking Conquest than previous games due to the equally as large number of factions. List of Monarchs Ruire Causantin mac Cinaeda Kingdom of Alban Ri Arthgal map Dumnagual Kingdom of Alt Clut Ri Elisedd map Tewdr Kingdom of Brycheiniog Ruire Mugron mac Cothaid Kingdom of Connachta Ri Dunyart map Eferferdyn Kingdom of Cornubia Konungr Horik Gottfredsson Kingdom of Danmark Konungr Hrorek Hemmingsson Kingdom of Friese Cyning Eadmund Aethelberhting Kingdom of East Engle Ri Hywel map Rhys Kingdom of Glywyssing Ri Rhodri map Merfyn Kingdom of Gwynedd Ruire Dunlaing mac Muiredaig Kingdom of Laigin Konungr Gudrod Ragnarson Kingdom of Laithlind Ruire Donnchad mac Eochocai Kingdom of Mide Cyning Brugred Beorhtwulfing Kingdom of Mierce Ruire Cenn Faelad hua Mugthigirn Kingdom of Mumain Jarl Halfdan Ragnarsson Kingdom of Northhymbre Konungr Harald Halfdanarson Kingdom of Northvegr Ruire Lethlobar mac Loingsig Kingdom of Uladh Brytenwalda Aethelred Aethelwulfing Kingdom of West Seaxe Ruire Cerball mac Dunlainge Tribe of Osraige Ard Ruire Aed mac Niall Ui Neill of Aileach
Monchug Urkhunait
This article is a stub. You can help out by expanding it. Monchug Urkhunait Official Information Kingdom Khuzait Title Khan Fiefs Makeb Clan Urkhunait Personal Details Gender Male Age 38 Spouse Anat Children BortuChaghanAlijinBolat Monchug Urkhunait is the Khan of the Khuzait and the leader of the Urkhunait. He is the owner of Makeb, the husband of Anat, and the father of Bortu, Chaghan, Alijin, and Bolat. Official Description[] “ The current khan of the Khuzait is Monchug. With the Empire in a state of disarray, he dreams of surpassing his ancestor Urkhun and conquering even deeper into the settled lands. Some of the clans have been decimated by the Urkhunait's wars, however, and feel their sacrifice have not been properly rewarded. They yearn for a khan who is less interested in glory, and more interested in justice. ” Quotes[] “ Yes. The Emperor Neretzes had offered to hire our warriors as mercenaries. I saw nothing wrong with that. The Empire was an old bear. Well-fed, slow-moving. It wanted to keep what it had. The Sturgians were, and are, hungry wolves. Like us. Sometimes wolves hunt in packs, and sometimes they don't. Sometimes one wolf wants the lion to kill his rival. Most of those who went were Khergit. They are a young clan. Their lineage is not like ours. They were always looking to prove themselves. Anyway, at the battle, their noyan, Solun, was slain alongside most of the males of his house. What can I say? A thirst for glory is dangerous, both to the thirsty one and those around him. Clans rise, clans fall. My duty is to all the Khuzait. Look at it this way. Were it not for her husband's death, Lady Mesui would never have inherited the leadership of the Khergit. Death creates opportunity. The survivors of a great battle make a great show of mourning, but inside they rejoice. ” — on the Battle of Pendraic Khuzait Monarch: Claimant: Monchug Khan Unknown Vassals:
Montos
Montos Settlement Information Type Village Kingdom Western Empire Montos is a village of the Western Empire owned by Crotor of the Dionicos. The village is bound to Lageta and is known to produce Hardwood. Montos sits at the base of the Cursion escarpment, near the Battanian frontier. The foresters here keep a watchful eye on their neighbors, always looking for raiding parties coming westward from the valley of the Miron river to their east. Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys
Morcon
Morcon Official Information Kingdom Vlandia Monarch King Derthert Title Nobleman Clan dey Meroc Personal Details Gender Male Siblings ErdurandAlaryElys Morcon is a nobleman of Vlandia and a member of House dey Meroc. He is the son of King Derthert and Philenora, and the brother of Alary, Elys, and Erdurand. He has a reputation of being just and honest, but unforgiving.
Morenia
Morenia Settlement Information Type Village Kingdom Southern Empire Fortification Morenia Castle Morenia is a village in the Southern Calradic Empire owned Abalytos of the Prienicos clan. The village is bound to Morenia Castle and is known to produce Clay. Description[] Morenia sits overlooking the Sethys River, on a low pass leading over the hills to the Lycarea Valley. Villagers collect clay from the riverbanks for the kilns of the imperial southlands. [1] Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea ↑ Encyclopedia Calradia, entry "Morenia"
Morenia Castle
Morenia Castle Settlement Information Type Castle Kingdom Southern Empire Villages Atphynia, Morenia Morenia Castle is a castle in the Southern Calradic Empire owned by the archon Abalytos of the Prienicos clan. The villages of Atphynia and Morenia are bound to the castle. Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea
Morihig
Morihig Settlement Information Type Village Kingdom Battania Fortification Dunglanys Morihig is a village of Battania owned by the chieftain Ergeon of the Clan fen Derngil. The village is bound to Dunglanys and known to produce Hogs. Morihig sits in a basin in the middle of the Uchalion massif. The region is known for its production of wheat and barley. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim
Moscow
Moscow Settlement Information Type Town Kingdom Muscovite Tsardom Villages Klin World Map With Fire & SwordMoscowKlinTemplate:World Map/With Fire & Sword Moscow is the capital of the Muscovite Tsardom. It is the only place where Tsar Bodyguards spawn in the fort. It is owned by Tsar Alexei Mikhailovich at the start of the game. It has the village Klin. Contents 1 Layout 2 Trade 2.1 Produces 2.2 Trades With 3 Trivia Layout[] At peace: Accessible area Player Lord's Hall Prison Tavern Merchants In a siege: Accessible area Player Siege Ladders If the player were to take a walk around the city, they would find both St. Basil's Cathedral and the Moscow Kremlin within the interior of the settlement, on the edge of Red Square, the large open area where the Mayor can also be found. This is accurate, as both structures were completed at least 100 years prior to the game's events. The Kremlin accurately serves as the court of the city, and interestingly, in the game, while the structure inside the Kremlin is inaccessible, the two drawbridges in front of the Kremlin actually lead directly to the Lord's Hall. This makes Moscow unique for having two entrances to the Lord's Hall. During a siege, the drawbridges disappear, and strangely, so do the houses inside the Kremlin. Outside the gates, four ladders are used. Trade[] Produces[] Butter Vodka, Wool Furs Spice Trades With[] Cherkassk Chernigov Kiev Kyzykermen Pskov Smolensk Trivia[] Moscow served as the capital of the Tsardom and all of its respective successor states: the Russian Empire, the Union of Soviet Socialist Republics, and, currently, the Russian Federation. However, this tradition has been briefly interrupted throughout history due to war. Within the time setting of the game, Moscow's population would have numbered between 100,000 and 200,000 people. Wikipedia has an article on this subject at:Moscow Territory of the Muscovite Tsardom TownsCherkassk Moscow Pskov FortressesBryansk Fortress Izum Fortress Kursk Novgorod Ryazan Rzhev Fortress Tula Tver' VillagesKlin Lgov Loknya Lyubotin Oboyan Pokrovskoye Redkino Slantsy Staritsa TarusaValuiki Yefremovo
Mot
Mot Settlement Information Type Village Kingdom Vlandia Fortification Jaculan Mot is a village in Vlandia owned by Calatild of House dey Arromanc. The village is bound to Jaculan and is known to produce Sheep. Mot lies in the Neurval, a valley that runs between the Biscan and Epiric hills. The warm lands of the Vlandian south are well-suited to the growing of olives. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin
Mount&Blade II: Bannerlord
Mount&Blade II: Bannerlord Developer(s) TaleWorlds Publisher(s) TaleWorldsPrime Matter Version 1.2.12 Platform(s) Microsoft WindowsPlayStation 4PlayStation 5Xbox OneXbox Series X/S Release date(s) Early Access: March 30, 2020Full Release & Consoles: October 25, 2022 Genre(s) Action RPGStrategy Mode(s) Single-playerMultiplayer Mount&Blade II: Bannerlord is a sandbox action-RPG/strategy game and the latest installment in the Mount&Blade series by TaleWorlds, acting as a prequel to Mount&Blade: Warband, and co-published by Prime Matter. The game released in Early Access on Monday 30th March, 2020. Its Early Access experience was overall polished and very stable, but lacking many of the features that would be introduced in the months leading up to release. The game released on October 25, 2022 with consoles ports releasing simultaneously for PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S. Console versions - particularly PlayStation - currently suffer from a few crashes and bugs unique to them. Contents 1 Storyline 2 Kingdoms 3 Multiplayer 4 Changes from Warband 4.1 Gameplay 4.2 Settlements 4.3 Armor and Clothing 4.4 Weapons and Combat 4.5 Graphics 4.6 Overland Map 5 Modding 6 Development 6.1 Current Status 7 Gallery 8 References 9 External Links Storyline[] The events of Bannerlord take place in the in-game year 1084, 173 years before the start of Warband. You witness the latter years of the Calradic Empire and the rise of the kingdoms from which Swadians, Rhodoks, Nords, Vaegirs, Khergits, and Sarranids all claim descent. There are a number of quests in the game which allow the player to shape the storyline as well. Kingdoms[] <a href=" class="image"><img alt="Bannerlord Faction Map" src=" decoding="async" loading="lazy" width="300" height="208" class="thumbimage" data-image-name="Bannerlord Faction Map.png" data-image-key="Bannerlord_Faction_Map.png" data-relevant="1" data-src=" /></a> Campaign map of the kingdoms in Bannerlord, on release. The factions present in Bannerlord are ancestral to those of Warband and have some of their descendant kingdoms' traits. Each kingdom has several noble clans who rule and run their own towns and villages, and have their own castles. Additionally, there are lesser, minor factions akin to bandits and clans of mercenaries for the player to interact with during their exploration of Imperial Calradia. The Calradic Empire finds itself in civil war after Emperor Arenicos Pethros died without an heir. The Southern Empire, led by Arenicos' widowed wife Rhagaea Pethros. She claims that Ira, Arenicos' daughter and only child, should rule. The Northern Empire, led by the aristocratic senator Lucon Osticos. He claims that the Senate should have its ancient right to pick the new emperor restored. The Western Empire, led by the war hero Garios Comnos. He wants Imperial veterans to pick the new emperor. The Vlandians, led by Derthert dey Meroc, are a feudal state that specializes in heavy cavalry. The Battanians, led by Caladog fen Gruffendoc, are famed for their marksmanship as archers throughout Calradia. The Sturgians, led by Raganvad Gundaroving, inhabits the northern woodlands and are lethal axe-men and swordsmen. The Khuzaits, led by Monchug Urkhunait, are a steppe tribe confederacy and makes heavy use of horse archers. The Aserai, led by Unqid Banu Hulyan, inhabit the southern desert lands of Calradia and combine footmen and horsemen in battle. Multiplayer[] Multiplayer is a feature that returns to Mount&Blade II: Bannerlord. It involves a plethora of both old and new features, some which have caused controversy. The game sees the return of its Custom Server List and classic game modes such as Team Deathmatch and Siege. Newer features include a new party system, a Quick Play function for automatically finding and joining a server, brand new game modes such as Captain and Skirmish, a class system and an armoury which allows the player to see what is each class contains. Changes from Warband[] Taleworlds claims there will be "many exciting and highly requested new features" and that it will include "up-close and personal medieval combat on a huge scale, bigger, bloodier and more intense than ever before". They affirmed that they will implement what the fans want in Mount&Blade II: Bannerlord. Taleworlds will also be incorporating aspects from mods, such as the Diplomacy mod, to enhance gameplay. Companions are now generated based on a suffix rather than specific characters. Additionally, they no longer have to be balanced against each others' personalities. Particularly competent companions can be tasked to do quests on your behalf or formed into their own parties to operate independently. Gameplay[] Gameplay related features have been improved with a new inventory interface and better artificial intelligence. The siege system is also being improved based on player feedback, with additional tactics made available for sieges. Each of the six factions will have its own Board Games that will be playable. There are also various other changed Concepts. Bartering interfaceUpdated party interfaceSieges are much more complexPlayable boardgames Settlements[] Unlike its predecessor, Bannerlord strives to create a better living atmosphere within its towns and villages. Villages generally see more activity, with improved AI pathfinding to give the appearance of NPCs looking less like AI. Even teens and children can be seen among the adults, and they use different base models instead of being scaled down adults, as in Viking Conquest. Animals, such as chickens can also be seen wandering about. Town scenes also see more activity, with much bigger towns than in earlier titles. A much wider variety of structures and styles are on display. Taverns see a much improved ambiance, with NPCs actively drinking and conversing with one another, as well as walking around. Musicians will also play music in connection with the town's culture. When Early Access released, many Towns, Castles and Villages are missing scenes, including Taverns, Throne Rooms and Arenas. Taleworlds has stated that over time, this will be rectified, with each Town, Castle and Village and buildings within such will have their own unique scenes.[1] Armor and Clothing[] Clothing has also been changed, with the addition of a separate slot for shoulder/back armor (provides additional arm and body armor) as well as horse armor separate from horse types. Bannerlord also introduces the concept of a separate "Civilian" outfit, restricting the ability to wear combat gear inside major settlements but also providing a separate loadout to customize for these scenarios. Character customization interface for exchanging armor. Note the horse has separate armor and many new armor pieces are included. Weapons and Combat[] <a href=" class="image"><img alt="Bannerlord weapon stats" src=" decoding="async" loading="lazy" width="300" height="169" class="thumbimage" data-image-name="Bannerlord weapon stats.jpg" data-image-key="Bannerlord_weapon_stats.jpg" data-relevant="1" data-src=" /></a> Inteface showing a weapon's stats Weapon behavior has been updated to a more physics-based approach, using the physical properties of the weapon to calculate stats like speed and damage. The main physical properties of a weapon are its length, mass, and distribution of weight. From these properties, the weapon's swing and thrust speeds are calculated using a simplified model, based on an article written by George Turner.[2][3] This new system replaces the old Warband method of calculating the speed bonus. Similar to Warband, damage-type is separated into three categories, blunt, pierce, and cut, with blunt being the most useful against armor and cutting being the least useful. As before, maces confer an inherent bonus in the ability to disrupt the stance of the target if successfully struck. Some polearms, such as the Bill can sometimes strike enemies who parry with a weapon (dependent on the exact position of the two fighters). However, crushing through a shield block requires a specific perk from character skills; It is no longer inherent to certain weapons. Weapon crafting is a new feature. As the player crafts new weapons and smelts down ones they find, they have a chance to discover unique parts that can then be applied to new weapons, changing their statistics and appearance. As an example, sword parts that can be discovered are blades, cross-guards, hilts and pommels.[1] This process requires resources which can be expensive to purchase, but smelting and refining can be leveraged to gain the needed materials from loot the player finds. Graphics[] The game's graphics have been significantly improved from its predecessor, having better shading and higher detail models. The character animations are created utilizing motion capture technology, and the facial animations will also be updated to improve upon the portrayal of emotions. The game engine has global illumination.[4] Overland Map[] <a href=" class="image"><img alt="9F86A2F3-15A4-4615-AD98-99F527DAAEE7" src=" decoding="async" loading="lazy" width="250" height="210" class="thumbimage" data-image-name="9F86A2F3-15A4-4615-AD98-99F527DAAEE7.jpeg" data-image-key="9F86A2F3-15A4-4615-AD98-99F527DAAEE7.jpeg" data-relevant="1" data-src=" /></a> Current Political map of Calradia (created by Vesper) <a href=" class="image"><img alt="Bannerlord Calradia Political map" src=" decoding="async" loading="lazy" width="250" height="167" class="thumbimage" data-image-name="Bannerlord Calradia Political map.png" data-image-key="Bannerlord_Calradia_Political_map.png" data-relevant="1" data-src=" /></a> Old political map of Calradia in Bannerlord from pre-Early Access The map of Calradia has been expanded to the south and east. Many towns and villages from Warband return in Bannerlord, some with slightly different names to represent how location names and language in general changes over time. Looking east from PravendLooking southeast from VlandiaLooking south from the eastern half of the Southern EmpireSieges are now better represented on the overland map Modding[] As with the previous games of the series, Bannerlord supports mods. TaleWorlds stated that modding was "a primary consideration when developing Bannerlord". Various modding tools will be released alongside Bannerlord such as the scene, mesh, material, skeleton, replay, particle, atmosphere, cloth, and path editors as well as the model, animation, and resource viewers. A runtime performance tool will also be available. Full Modding Support is said to be excluded from the Early Access period of Bannerlord, with tools set to be released with the full release of the game. [5] Development[] Mount & Blade II: Bannerlord was officially announced 27 September 2012 with a teaser.[6][7] TaleWorlds Entertainment attended E3 2016 and on 12 June 2016, as part of the PC Gaming Show, showed off siege gameplay.[8][9][10] The following year TaleWorlds Entertainment attended E3 2017 where hands-on demonstrations of Bannerlord were offered to press.[11] The new Sergeant game mode, where the player leads a single company of soldiers, was showed off.[12] The development team of Bannerlord comprises of 60 people, as of August 2017.[13] There are five developers in the design team, with two of them being narrative designers.[13] Armagan Yavuz is the lead game designer as well as game director at TaleWorlds Entertainment.[14] Steve Negus is one of the designers.[15] There are 25 artists working across different tasks like concept art, modeling, user interface, and motion capture.[13] The team includes Özgür Saral as the lead artist[16], as well as Fatma Öçba[17], Gökalp Doğan[18], and Ümit Singil.[19] Twelve people responsible for gameplay-related programming such as AI, combat, and multiplayer.[13] This team includes Cem Çimenbiçer as lead programmer[20] as well as Koray Kıyakoğlu[21] and Korneel Guns.[22] Eight programmers are responsible for Bannerlord's game engine, including the editor, performance, cloth physics, and console porting.[13] This team includes Murat Türe as the lead programmer[23] as well as Gökhan Uras.[24] There are 5 programmers working on the campaign itself, including missions, sandbox mechanics, and the user interface.[13] Berat Üstündağ is the lead programmer of the campaign team.[25] Lastly, there are five quality assurance developers.[13] Meriç Neşeli is the lead of the quality assurance team.[26] Development has continued up until the present. An early access release date had been announced for March 31st, 2020. However, due to the coronavirus pandemic, the date was brought a day earlier, March 30th 10am UTC, with an additional 10% discount for anyone who owned a previous Mount&Blade title on select digital stores.[27] The game was expected to be in Early Access "for around a year" according to the Bannerlord early access description on Steam. Currently it has been in Early Access for closer to 2 years. Current Status[] As of v1.6.2 beta, major patches can and will make older saves unplayable, so turning on manual updates might be advisable, especially to players of the singleplayer campaign. Portions of content, such as tavern keeper dialogue, as well as certain options in dialogue with clan heroes and local notables have yet to be implemented. Many scenes in-game, such as battles, sieges and other miscellaneous encounters have yet to be added. Numerous quests are also still in development. The character skill perks aren't all fully implemented, but are nearing completion and those that aren't are noted in-game. Occasional bugs, even game crashes aren't unheard of, but the game is reliably stable and fairly well-optimized; Very playable. Gallery[] Battanians vs imperials in a bloody siege.The Empire and the Vlandians in a battle. References[] ↑ 1.0 1.1 Mount & Blade II: Bannerlord Developer Blog 11 - Some Context. TaleWorlds Entertainment (11 August 2015). Retrieved on 2 March 2018. ↑ Dev Blog - Weapon Physics. TaleWorlds Entertainment (2 November 2017). Retrieved on 2 March 2018. ↑ George Turner. Sword Motions and Impacts - An Investigation and Analysis. Association for Renaissance Martial Arts. Retrieved on 2 March 2018. ↑ Mount & Blade II: Bannerlord Developer Blog - Engine 1.4. TaleWorlds Entertainment (8 March 2018). Retrieved on 8 March 2018. ↑ Dev Blog - Modding in Bannerlord. TaleWorlds Entertainment (21 September 2017). Retrieved on 2 March 2018. ↑ Mount&Blade II: Bannerlord Announcement!. TaleWorlds Entertainment (27 September 2012). Retrieved on 2 March 2018. ↑ Mount&Blade II: Bannerlord - Announcement Teaser. TaleWorlds Entertainment (27 September 2012). Retrieved on 2 March 2018. ↑ Mount & Blade II: Bannerlord at E3 2016. TaleWorlds Entertainment. Retrieved on 2 March 2018. ↑ Bannerlord Sieges Revealed at E3. TaleWorlds Entertainment. Retrieved on 2 March 2018. ↑ Mount & Blade II: Bannerlord E3 2016 Siege Gameplay Extended. TaleWorlds Entertainment (13 June 2016). Retrieved on 2 March 2018. ↑ Mount & Blade II: Bannerlord Playable At E3 2017. TaleWorlds Entertainment. Retrieved on 2 March 2018. ↑ Mount & Blade II: Bannerlord E3 2017 Cavalry Sergeant Gameplay. TaleWorlds Entertainment (12 June 2016). Retrieved on 2 March 2018. ↑ 13.0 13.1 13.2 13.3 13.4 13.5 13.6 Dev Blog - Meet the TaleWorlds Team. TaleWorlds Entertainment (10 August 2017). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Armagan Yavuz. TaleWorlds Entertainment (24 August 2017). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Steve Negus. TaleWorlds Entertainment (18 January 2018). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Özgür Saral. TaleWorlds Entertainment (1 February 2018). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Fatma Nadide Öçba. TaleWorlds Entertainment (12 October 2017). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Gökalp Doğan. TaleWorlds Entertainment (26 October 2017). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Ümit Singil. TaleWorlds Entertainment (23 November 2017). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Cem Çimenbiçer. TaleWorlds Entertainment (21 December 2017). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Koray Kıyakoğlu. TaleWorlds Entertainment (7 December 2017). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Korneel Guns. TaleWorlds Entertainment (15 March 2018). Retrieved on 15 March 2018. ↑ Dev Blog - Q&A with Murat Türe. TaleWorlds Entertainment (14 September 2017). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Gökhan Uras. TaleWorlds Entertainment (22 February 2018). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Berat Ceren Üstündağ. TaleWorlds Entertainment (7 September 2017). Retrieved on 2 March 2018. ↑ Dev Blog - Q&A with Meriç Neşeli. TaleWorlds Entertainment (28 September 2017). Retrieved on 2 March 2018. ↑ News - Early Access Information. TaleWorlds Entertainment (27 March 2020). Retrieved on 29 March 2020. External Links[] Official Site Teaser trailer Steam Store page
Mount&Blade: Warband
Mount&Blade: Warband Developer(s) TaleWorlds Publisher(s) Paradox Interactive Version 1.174 Engine Dazubo/Mount&blade Platform(s) Windows, Android, Mac, Linux, PS4, Xbox One Release date(s) March 30, 2010 Genre(s) Action RPG, Strategy, Simulation Mode(s) Single-player, Multi-player Mount&Blade: Warband is a stand-alone expansion pack for its predecessor, the action role-playing video game Mount&Blade. The game was developed by TaleWorlds and was published by Paradox Interactive on March 30, 2010.[1] Paradox Interactive gave publishing rights back to TaleWorlds as of January 31, 2014. Warband is the first stand-alone expansion for Mount&Blade and was first announced in January 2009.[2] Mount&Blade: Warband was released on Xbox One and PlayStation 4 in September 2016. A prequel in terms of game lore, called Mount&Blade II: Bannerlord, released in Early Access in April 2020. It is the latest game in this series. As Warband is an expansion of the original game, there were many improvements made. Contents 1 New Faction 2 Other New Features 3 Multiplayer 4 Balance Changes 5 Mods 6 Trial Version 7 Steam Achievements 8 Downloadable Content 9 Reception 10 Notes and References 11 External link 12 Gallery New Faction[] The expansion includes a new desert-dwelling faction named the Sarranid Sultanate. The Overland map has been completely rearranged to accommodate the new faction. You can also properly create your own kingdom and rule over vassals as can any other kingdom's leader. The vassals of the default kingdoms no longer have the title of Lord, and their titles change depending on the faction they belong to. The only deviation from this are player made factions, where its vassals will retain the old title of Lord. Other New Features[] Bandit Camps New character movement and swordplay animations. New character horseback swordplay mechanics--added the ability to change the side of a held slash. New character fighting mechanics and animations--added the ability to kick. This drops a player block, will damage through enemy blocks, and adds blunt damage. Added a new couched lance mechanic, most importantly being time-limited couches. Added automatic shield blocking of some missiles even when shield is not explicitly held up. Added chamber blocking - attacking at the right time in the right direction will parry an incoming attack and deliver an attack. Horses now have a linear physical presence that makes it impossible to turn on the spot if objects are in the way. To compensate, horsemen AI is greatly improved. Balanced parties (the bigger your party, the bigger the parties of roaming bandits become). Command and found your own kingdom, recruit lords from companions and other factions, and take over Calradia. Prisoner ransom is now differentiated. Skilled prisoners will price more, while brigands and recruits price less (Galley slave merchant in Tihr will buy them for same price of 50 denars regardless of rank). Buy Land for a Productive Enterprise: talk to a guildmaster to set up a business that produces goods from raw materials, e.g. a bakery to make bread from grain. More Quests. The player and other vassals can get married. Multiplayer[] You can now fight against real players all over the world, on battles of 64 players max on official servers. Unofficial servers have supported as many as 250 players. Multiplayer for Mount&Blade: Warband includes a lobby with LAN and internet capabilities and rooms with a maximum of 200 players. In-game you could choose classes below the maximum upgrade. For example you could choose from a Swadian Infantry, Swadian Crossbowman, or a Swadian Man-at-Arms. You can also customize your in-game character with the money that you get from killing other players. The amount of money that you start with is decided by the host. Balance Changes[] The game also received a few balance changes. This is most noticeable in that there is more food available of more types and it generally gives higher morale boosts than in Mount&Blade. The game also sizes bandit parties relative to the player's party size, so if you have 40 troops you'll be more likely to encounter bandit parties of 30-35 troops. Mods[] Warband, like its predecessor, was designed with modding in mind, with even the normal game being a module. As a result, many mods providing new opportunities, settings, characters, dialogue, objects, etc. were constructed by the fans. Trial Version[] All Mount&Blade games can also be downloaded as a "try before you buy" trial version from TaleWorlds' website or the Steam store for free. The trial version allows you to play the single-player game until you reach level 7 at which time it automatically saves your character and quits. After purchasing and entering a serial key, the limit will be unlocked and you may resume playing with the same character and access the multi-player servers. You will not need to download the game again. Within the trial version, one can amass a large amount of experience with the game. This is the period in which a player learns about the game's mechanics and fighting. Eventually the character will understand in-game politics and begin to choose different pathways in character creation to boost their chances of being a vassal. Several players who still rely on the trial version of the game can easily become vassals of their chosen faction due to their experience with the game. Steam Achievements[] When you buy Mount&Blade: Warband (but not the original Mount&Blade) on Steam you may earn achievements. Downloadable Content[] Napoleonic Wars is a multiplayer-only DLC. Viking Conquest is a new DLC that features a storyline campaign, new multiplayer modes, as well as the usual sandbox mode. Reception[] Mount & Blade: Warband receives "mixed or average" reviews on Metacritic getting a metascore of 67/100 on PS4[3] and 59/100 on Xbox One.[4] However its PC version received "generally favorable" reviews holding a metascore of 78/100.[5] As of December 2020, it has Overwhelmingly Positive reviews on the Steam store. Notes and References[] ↑ ↑ ↑ Metascore for Mount & Blade: Warband on PS4, Metacritic, Retrieved March 13, 2020 ↑ Metascore for Mount & Blade: Warband on Xbox One, Metacritic, Retrieved March 13, 2020 ↑ Metascore for Mount & Blade: Warband on PC, Metacritic, Retrieved March 13, 2020 External link[] TaleWorlds' website Gallery[] Turkish boxartEuropean boxartAmerican boxart
Mount&Blade: With Fire & Sword
Mount&Blade: With Fire & Sword Developer(s) Snowberry ConnectionSich StudioTaleWorlds Publisher(s) Paradox Interactive1C Company Version 1.143 Platform(s) PC Release date(s) (NA) May 4, 2011(EU) May 4, 2011(TR) May 5, 2011 Genre(s) Action RPGStrategySimulation Mode(s) Single-playerMultiplayer Mount&Blade: With Fire & Sword is the second sequel to Mount&Blade, released by TaleWorlds Entertainment on the 4th of May 2011 in both North America and Europe. With Fire & Sword is based on the historical fiction novel With Fire and Sword by Polish author Henryk Sienkiewicz and set in the 17th century Polish-Lithuanian Commonwealth. Because of its advanced timeline, many things have changed from previous games. Contents 1 Setting 1.1 Cossack Hetmanate 1.2 Crimean Khanate 1.3 Muscovite Tsardom 1.4 Polish Commonwealth 1.5 Kingdom of Sweden 1.6 Founding One's Own Kingdom 2 Gameplay 3 Types of Troops 4 Trial Version 5 Trivia 6 External Links 7 Gallery 8 References Setting[] “ In the long grass man hunted man, like wolves or antelopes. All might hunt who wished. The outlaw sought refuge in the wild steppes, the shepherd completely armed, guarded his flocks, the knight-errant sought adventures, robbers sought plunder, the Cossack sought the Tatar, and the Tatar sought the Cossack. ” — With Fire and Sword <a href=" class="image"><img alt="MBWFAS Map lq" src=" decoding="async" loading="lazy" width="250" height="249" class="thumbimage" data-image-name="MBWFAS Map lq.jpg" data-image-key="MBWFAS_Map_lq.jpg" data-relevant="1" data-src=" /></a> The game's overland map With Fire & Sword is set in the war-torn lands of 17th Century Eastern Europe. Join the fight for freedom, domination, or riches as five nations battle for control over their destinies. Cossack Hetmanate[] The Cossack Hetmanate is a Ukrainian state comprising wild-spirited independent fighters led by Hetman Bogdan Hmelnitski. With few armored units to speak of, the Hetmanate relies on an army of accurate musketeers, light insurgents and light Djura cavalry. The Cossacks fight against Poland for their freedom. Cossack leader Hetman Bogdan Hmelnitski is forced to seek help from Russia in order to combat the Polish threat. Together the Cossack Hetmanate and Tsardom of Moscow march on the Polish Republic. Crimean Khanate[] A kingdom caught between shifting alliances, the Khanate has been shielded from both the Tsardom of Moscow and the Polish Republic, but soon may find itself vulnerable and desperate. The Crimean Khanate may be forced to betray the Cossack Hetmanate and take its lightning fast army of mounted bowmen elsewhere. Crimean cavalry cost less to maintain than any other nation's, and the Khanate boasts a large assortment of cavalry, ranging from the numerous Bajrak, mounted archer Jasaqs to the heavily armored Asak-bey, Circassian, and the powerful Nokhor. The light Kapikulu archer and the inaccurate-but-armored Seymen are the only native infantry the Crimean Khanate fields, but it has access to elite infantry on loan from the Ottoman Empire (modern Turkey) including Janissaries (elite musketeers), and Azaps (elite light infantry). Muscovite Tsardom[] Born again in this new age of fire and sword, Russia sees itself under a powerful dynasty of Tsars bent on reclaiming land lost to the Polish Republic. The Muscovite Tsardom is truly a force to be reckoned with as it has a vast army of well equipped troops. Russia boasts a large assortment of troops, reflected in the large assortment of marksmen (Muscovite marksmen include the simple Marksmen, the militia Posad Marksmen, and the elite New Order Marksmen), though it boasts quite good cavalry such as the Noble Guard. All Russian marksmen (Save for the Posad Marksman) deploy the two-handed poleaxe, a heavy weapon with a bonus against shields, giving even marksmen a fair chance against enemy infantry, while Moscow spearmen use a medium between the pike and the sword. This faction most closely resembles the Kingdom of Vaegirs in the previous Mount&Blade games. Polish Commonwealth[] The Polish Commonwealth, also known as the Polish-Lithuanian Republic, is famed for its majestic Winged Cavalry. Dominated by its Winged Hussars (the heaviest cavalry in the game) and supported by competent but unexceptional infantry in the form of Zolniers and Pikemen, the Polish Commonwealth best resembles the Kingdom of Swadia in troop composition. While it possesses a rich army, it is fragile, which could ultimately lead to the Polish Commonwealth's demise. Kingdom of Sweden[] Wealthy and powerful, the Kingdom of Sweden patiently waits to conquer the losing side of the Russian Polish conflict with an army of dreaded dragoons and musketeers. Sweden's army resembles contemporary Western European armies, with many gunpowder units such as the Swedish Reiter and the Lifeguard. In comparison with its peers, Sweden's emphasis on gunpowder weaponry makes it one of the more original factions of With Fire & Sword. Founding One's Own Kingdom[] There are several ways to start a kingdom for yourself and they are similar to the ones in Mount&Blade: Warband, although you will not be able to name your own faction. One way is to become a member of an already existing faction and capturing a castle or a town which you will not be granted by the faction leader. When this happens you can choose to renounce your current oath and leave your faction. This will result in your new faction becoming a rebel faction for that faction. When you have become a rebel for a faction it is a good idea to find the claimant for that faction and proceed to persuade the lords of the original faction to join yours instead. This way works exactly the same as it does in Warband. However, this will not make you king/queen of the new kingdom. Instead you will become the Marshall and the claimant will become the new faction leader. You will have major attacks on your kingdom, which may be what makes the game fun. Another way to become a monarch is to start either The Deluge or The False Dmitry quests. In the middle of the Deluge quest, Colonel Zagloba will ask the player to become king or he'll start a rebellion against King Jan Kasimir. If you choose to become king, then The Deluge in the quest menu is completed and The Final Border quest replaces it. The player also becomes the Polish Republic's permanent marshall (even if they hold an election for it). The end point of the both quests gives the player the task to conquer Eastern Europe as the final quest. Gameplay[] “ Every man is a lord for himself in our Commonwealth, if he has a sabre in his hand and can gather any kind of party. ” — Andrei Kmita in The Deluge <a href=" class="image"><img alt="Pskov Palace" src=" decoding="async" loading="lazy" width="350" height="189" class="thumbimage" data-image-name="Pskov Palace.jpg" data-image-key="Pskov_Palace.jpg" data-relevant="1" data-src=" /></a> Towns and fortresses have larger environments than in previous games. The game is similar to its predecessors, and involves quests, earning trust, and gathering an army of followers. Unlike the original games, which are open-ended in nature, With Fire & Sword offers main questlines for the Cossack, Polish, and Muscovite factions. Perhaps the biggest change from the previous games is the addition of firearms, which are consistent for the historical time period in which With Fire & Sword is set. Firearms deal heavy damage, but take a long time to reload, aren't very accurate, and have more limited ammunition than archery, meaning sword and bow are not yet obsolete. Grenades are also available and can be used to deal damage to groups of clustered enemies, but they do not refill. This technology replaces throwing weapons from previous games, so that now the "Power Throw" skill is replaced with "Grenade Throwing". Warfare techniques are altered greatly by firearms and grenades, and players might find post-battle casualties much heavier than in the original games; indeed, the player himself is at far greater risk of a sudden death due to high-damage muskets or other firearms. Capturing of castles has become more difficult to achieve by force, so the game offers new siege options, such as bribing a guard, poisoning the water supply, or blowing a hole in the wall to provide an advantage based on the player's tactics skill. Another new option is the choice to build a 'wagon fort' fort from the camp menu. A wagon fort is a triangle-shaped barricade which can be jumped over by horses (although the AI will not do this) but forces infantry to go around it. Troop recruitment also has a number of changes from the original games. Faction troops do not have tiered upgrade trees; many troops in With Fire & Sword only upgrade once to a "veteran" version. In villages, you can only recruit weak militia, who provide little in the way of combat ability. Troops recruited from Mercenary Camps are stronger and have more upgrade potential; the player can also customize mercenaries' equipment by visiting the camps. The most effective soldiers are recruited from Commanders in fortifications your faction controls. Unlike in the original Mount&Blade and Warband, when a vassal of, say, Swadia could feature an army of high-level Nord or Rhodok troops, the best troops for each faction in With Fire & Sword only become available once you have allied with that faction and get access to commanders. Walking around the towns, villages and fortresses will reveal a far larger game environment (which could cause lag on lower-end PCs). In towns and fortresses, players have a number of new options available through the new Town Center. They can send companions to town academies to learn new skills. Merchant guilds offer loans and interest on deposits, along with bounties should you fail to pay back your debts. Unique weapons and armor can be crafted from smiths at the town center. Taverns are frequented by the usual visits from travelers, heroes, booksellers, and mercenaries, but also by pub visitors, who may be looking for a fistfight. Players can also organize their own Merchant Caravans to earn profits through trade. Marriage, a feature available in Warband, is no longer available in With Fire & Sword. Players are also unable to rename their own faction. Types of Troops[] Main article: Troop trees Militia: The weakest troops which can be recruited from villages or Commanders. Infantry: Regular infantry troops which can only be recruited from Infantry Commanders. Cavalry: Regular cavalry troops which can only be recruited from Cavalry Commanders. Guards: Elite troops which can only be recruited from a Personal Guard Commander and/or Heavy Cavalry Commander. Mercenaries: Elite troops which can be recruited from a Mercenary Commander. They cannot be recruited from Mercenary Camps or taverns. Special Soldiers: Special troops which can only be recruited in a few fortifications. The commanders vary. Tavern Mercenaries: Mercenaries that can be recruited from taverns. They can best militia but not regulars. Camp Mercenaries: Mercenaries recruited from mercenary camps. Their stats are always lower than similar faction troops but their equipment can be customized. Commanders are found in castles/cities by going to the option "Go to the town center". You must be a lord/vassal/mercenary of that faction to access the commanders. There will often be rumours about commanders, which can suggest what troops are available to be recruited. You must come back to the same commander four days later to pick up your troops by clicking "I want to recruit some men." Heroes: As with previous Mount&Blade games, there are numerous companions that you can employ in your party. Trial Version[] All Mount&Blade games can also be downloaded as a "try before you buy" trial version from TaleWorlds' website for free. The trial version allows you to play the single-player game until you reach level 8 (or until the day 30) at which time it automatically saves your character and quits. After purchasing and entering a serial key, the limit will be unlocked and you may resume playing with the same character and access the multi-player servers. You will not need to download the game again. Trivia[] Some items left over from Warband remain in the game files and can still be accessed. Unlike the previous installments of Mount&Blade, With Fire & Sword takes place in an actual region of the world, with real-world locations, historical figures, and real nations. Many of the game files have strings in Latinized Russian. This is expected, as SiCh Studio is based in Kyiv, Ukraine,[1] where Russian is commonly spoken. Ironically, the Steam version of the game has no Russian localization. External Links[] Polish trailer TaleWorlds official website Gallery[] Mount & Blade With Fire and Sword Launch trailerTurkish boxartPolish boxartRussian boxart References[] ↑ About SiCh Studio
Mount Iltan
Mount Iltan is a high craggy peak in northeast Calradia forming a natural barrier between the snowy wilds to the west and the dry steppe to the east. Given how strong gusts of icy wind sweep down the mountain onto the steppes,[1] the mountain was named for a god of the steppe people.[2] Mount Iltan sits at the easternmost end of the Chertyg Mountains where the highlands, which were once prowled by Vakken and Sturgian natives, descend into the Valley of Karakaz. To the south of the mountain are the distinctive Portages of Iltan, a network of rivers and glacial lakes linking Lake Laconis with Lake Tanaesis.[3] Foxes, martens, rabbits, and other animals dwell in the mountain's shadow and are hunted by locals for their valuable furs. Lore[] Centuries ago, the ruling beys of the mountain-dwelling cousins of the Khuzait, the Iltanlar, descended from their homes in the Sulan Dag Mountains to establish the fortress known as Baltakhand. From here, the Iltanlar sought to hold ownership over the Portages of Iltanlar.[4] It is unknown if the Iltanlar took their name from the mountain or from the same god the mountain was named for. The position of Mount Iltan means that the Sturgians who dwell upon its eastern slopes, such as around the town of Tyal, are often isolated from the affairs of the Sturgian Principality. Though aloof from their own, these Sturgians' proximity to the Portages of Iltan have brought them into frequent contact with the Calradic Empire and Khuzait tribes. Sturgians who dwell around Mount Iltan are known as wanderers, traders, horse breeders and fur-trappers.[5] References[] ↑ Encyclopedia Calradia, entry "Bukits" ↑ Encyclopedia Calradia, entry "Glavstrom" ↑ Encyclopedia Calradia, entry "Visibrot" ↑ Encyclopedia Calradia, entry "Baltakhand" ↑ Encyclopedia Calradia, entry "Tyal"
Mount & Blade Wiki
Welcome to the Mount & Blade Wiki The wiki about Mount&Blade that anyone can edit! Mount&Blade is an open-world action/role-playing series of gameswith both historical and fictional settings and featuringstrategic and tactical medieval combat. Games Features Character creation Heroes Factions Troop trees Battles Sieges Quests Player tactics List of villages List of castles List of towns List of mods Helping out Add a New Page! Not sure where to start? Find out more about the wiki on the About page. If you are new to wikis, check out the tutorial. Adding content Every wiki has two lists of articles that need help called "Stubs" and "Wanted Articles". Don't be shy, get in there. Uploading images is another really easy way to help out - see the Special:Upload page! Be sure to follow the local wiki editing rules. Achievements have been activated! Register and contribute to the wiki to earn Achievements. Win badges and points to earn a rank on the Leaderboard. Please do not make useless contributions in an effort to win more points. Bannerlord Highlights Mount&Blade Wiki Discord If you see this, your JavaScript might be disabled or DiscordIntegrator plugin isn't working. If the latter, please contact a wiki administrator.Join the Mount&Blade Wiki Discord. Featured Article The current Featured Article is:Gameplay mechanics! Help improve this wiki to feature more articles!
Mount & Blade Wiki/Past Polls
The following are the results of past polls placed on the main page. Contents 1 2019 1.1 How many heroes do you recruit into your party? 2 2018 2.1 What non-standard battleground do you most enjoy fighting on? 2.2 What is your primary consideration when buying new armor? 3 2017 3.1 What type of terrain do you prefer to fight on? 3.2 Which claimant do you think has the most legitimate claim? 4 2016 4.1 What is your least favorite faction in Warband? 4.2 What type of future Mount&Blade games would you like to see focus on? 4.3 What type of ranged weapons do you prefer? 4.4 What is your first goal in a new game? 5 2015 5.1 How often can you be found playing the Mount&Blade series? 5.2 Where do your loyalties stand? 5.3 How interested are you in current or future Warband DLC? 5.4 How many companions do you usually hire? 6 2014 6.1 What type of terrain do you prefer to fight on? 6.2 Which Agility-based skill do you focus on the most? 6.3 How quickly do you get married in Warband? 6.4 What tournament set do you most prefer? 6.5 What trait is most important to you for your shield? 6.6 What non-faction troops do you like having in your ranks? 7 2013 7.1 What do you value most from villages? 7.2 What do you hope gets more attention in Mount&Blade II: Bannerlord? 7.3 What is your primary goal during peacetime? 7.4 What source of income to you enjoy the most? 7.5 Which attribute do you like to keep highest? 7.6 How many mods have you tried? 8 2012 8.1 What is your preferred melee weapon type? 8.2 How honorable are you? 8.3 What do you look for in your horse? 8.4 Which Mount&Blade do you play the most? 8.5 Who do you fight for? 8.6 How many rival factions have you completely eliminated? 8.7 How many characters have you created? 9 2011 9.1 What combat style do you find the most fun? 9.2 What is most fun about the games? 9.3 What's your favorite fighting in the game? 9.4 What's your favorite Faction? 2019[] How many heroes do you recruit into your party?[] Started by Tephra on 1st of December, 2019 (based on suggestion by Yarrrr) All of them, I like drama Final count: ongoing As many as possible without excessive conflict Final count: ongoing Only a few favorites Final count: ongoing None, I am the only hero necessary in this war Final count: ongoing Total votes: ongoing 2018[] What non-standard battleground do you most enjoy fighting on?[] Started by Tephra on 2nd of July, 2018 Arena Rings Final count: 224 - 11.34% Within Villages Final count: 341 - 17.26 Bandit Camps Final count: 66 - 3.34% On City Streets Final count: 396 - 20.04% Inside Keeps Final count: 949 - 48.03% Total votes: 1976 What is your primary consideration when buying new armor?[] Started by Tephra on 2nd of February, 2018 (based on suggestion by VikingCthulhu) Price - The marketplace is just legal robbery. Final count: 158 - 12.16% Protection - That's what armor is for, right? Final count: 833 - 64.13% Weight - Why endure the hit when you can run away instead? Final count: 39 - 3.0% Cosmetic - Even if I die, I will look good doing it. Final count: 269 - 20.71% Total votes: 1299 2017[] What type of terrain do you prefer to fight on?[] Started by Tephra on 3rd of September, 2017 Flat and empty - Cavalry get in free Final count: 796 - 64.04% Riverside - Fish in boots Final count: 78 - 6.28% Forest - The bark is worse than the fight Final count: 72 - 5.79% Hilly - Where'd that arrow come from? Final count: 229 - 18.42% Mountainous - Horses stop here Final count: 68 - 5.47% Total votes: 1243 Which claimant do you think has the most legitimate claim?[] Started by Tephra on 20th of April, 2017 Dustum Khan (Khergit Khanate) Final count: 32 - 3.24% Lethwin Far-Seeker (Kingdom of Nords) Final count: 190 - 19.25% Lord Kastor of Veluca (Kingdom of Rhodoks) Final count: 48 - 4,86% Lady Isolla of Suno (Kingdom of Swadia) Final count: 572 - 57.95% Prince Valdym the Bastard (Kingdom of Vaegirs) Final count: 65 - 6.59% Arwa the Pearled One (Sarranid Sultanate) Final count: 80 - 8.11% Total votes: 987 2016[] What is your least favorite faction in Warband?[] Started by Tephra on 1st of September, 2016 (based on an anonymous suggestion) Khergit - no heavy infantry Final count: 1415 - 45.93% Nords - weak to cavalry Final count: 244 - 7.92% Rhodoks - slow ranged attack rate Final count: 263 - 8.54% Swadia - too expensive Final count: 262 - 8.50% Vaegirs - no shields Final count: 329 - 10.68% Sarranids - no specialization Final count: 568 - 18.44% Total votes: 3081 What type of future Mount&Blade games would you like to see focus on?[] Started by Tephra on 2nd of July, 2016 Canonical - continuing Calradian lore Final count: 432 - 53.87% Historical - retelling of actual events Final count: 95 - 11.85% Alternate Settings - new lore in a new land Final count: 71 - 8.85% All of the above - keep doing what they're doing Final count: 204 - 25.44% Total votes: 802 What type of ranged weapons do you prefer?[] Started by Tephra on 2nd of April, 2016 Bows - for the traditionalist Final count: 897 - 61.44% Crossbows - no skills required Final count: 286 - 19.59% Thrown weapons - including grenades Final count: 106 - 7.26% Firearms - the weapon of the future Final count: 171 - 11.71% Total votes: 1460 What is your first goal in a new game?[] Started by Tephra on 3rd of January, 2016 Acquiring better gear Final count: 297 - 17.86% Gaining some renown Final count: 91 - 5.47% Making a little money Final count: 532 - 31.99% Recruiting a sizable army Final count: 590 - 35.48% Goals are boring, I do whatever I want Final count: 153 - 9.2% Total votes: 1663 2015[] How often can you be found playing the Mount&Blade series?[] Started by Tephra on 2nd of July, 2015 Nearly every day Final count: 1367 - 49.3% At least once a week Final count: 543 - 19.58% Infrequently, when in the mood Final count: 723 - 26.07% Rarely, a month or more may pass between play Final count: 97 - 5.3% Not at all until the next release Final count: 43 - 1.55% Total votes: 2773 Where do your loyalties stand?[] Started by Tephra on 1st of May, 2015 (based on suggestion by Yarrrr) I am a vassal under one of the established factions Final count: 490 - 33.96% I fight to secure the throne for one of the claimants Final count: 83 - 5.75% I fight for my right to rule my own kingdom Final count: 626 - 43.38% I am a freelancer and am not loyal to any kingdom Final count: 244 - 16.91% Total votes: 1443 How interested are you in current or future Warband DLC?[] Started by Tephra on 1st of March, 2015 I own them all and want more! Final count: 354 - 42.29% I have one and may get more Final count: 240 - 28.67% I don't own any yet, but might get one Final count: 173 - 20.67% I am not interested in the DLC Final count: 70 - 8.36% Total votes: 837 How many companions do you usually hire?[] Started by Tephra on 1st of January, 2015 (based on suggestion by Yarrrr) All of them, they are the invincible backbone of my army Final count: 329 - 20.77% Several, they provide extra support where I need it Final count: 985 - 62.18% One or two, I can easily focus on them without conflicts Final count: 222 - 14.02% None, they aren't worth the effort Final count: 48 - 3.03% Total votes: 1584 2014[] What type of terrain do you prefer to fight on?[] Started by Tephra on 1st of November, 2014 Flat and empty, my horses need to run Final count: 1214 - 49.82% Uneven, I bring tactics into play Final count: 579 - 23.76% Mountainous, the perfect counter to heavy cavalry Final count: 158 - 6.48% Sieges, the castle walls are where real warriors fight Final count: 486 - 19.94% Total votes: 2437 Which Agility-based skill do you focus on the most?[] Started by Tephra on 1st of September, 2014 Weaponmaster Final count: 448 - 42.07% Shield Final count: 79 - 7.42% Riding Final count: 127 - 11.92% Athletics Final count: 111 - 10.42% Horse archery Final count: 198 - 18.59% Looting Final count: 102 - 9.58% Total votes: 1065 How quickly do you get married in Warband?[] Started by Tephra on 1st of July, 2014 As soon as possible, I am a romantic Final count: 225 – 13.42% When well-established, I am practical Final count: 767 – 45.74% When it becomes useful, I am calculative Final count: 445 – 26.54% Never, I am free-spirited Final count: 240 – 14.31% Total votes: 1677 What tournament set do you most prefer?[] Started by Tephra on 1st of May, 2014 Axe with shield Final count: 157 – 8.25% Sword with shield Final count: 768 – 40.45% Heavy sword Final count: 458 – 24.27% Lance with shield Final count: 227 – 12.06% Bow and knife Final count: 104 – 5.58% Crossbow and sword Final count: 129 – 6.84% Javelins with shield Final count: 47 – 2.56% Total votes: 1890 What trait is most important to you for your shield?[] Started by Tephra on 1st of March, 2014 Durability Final count: 225 – 19.05% Resistance Final count: 559 – 47.33% Size Final count: 181 – 15.33% Speed Final count: 32 – 2.71% Don't use a shield Final count: 184 – 15.58% Total votes: 1181 What non-faction troops do you like having in your ranks?[] Started by Tephra on 1st of January, 2014 Bandits Final count: 45 – 2.84% Manhunters Final count: 231 – 14.56% Mercenaries Final count: 526 – 33.17% Women Final count: 783 – 49.43% Total votes: 1585 2013[] What do you value most from villages?[] Started by Tephra on 4th of November, 2013 New recruits to fill my ranks Final count: 1111 – 80.74% An easy target for quick loot Final count: 132 – 9.59% Taxes, I conquer, then I tax Final count: 79 – 5.74% Scenery, sometimes I just like to wander Final count: 54 – 3.92% Total votes: 1376 What do you hope gets more attention in Mount&Blade II: Bannerlord?[] Started by Tephra on 3rd of September, 2013 Storylines and history Final count: 176 – 14.23% Politics and diplomacy Final count: 589 – 47.62% Quests and goals Final count: 110 – 8.89% Items and equipment Final count: 72 – 5.82% Combat and character mechanics Final count: 289 – 23.44% Total votes: 1236 What is your primary goal during peacetime?[] Started by Tephra on 3rd of July, 2013 Gaining more renown Final count: 47 – 3.46% Accumulating wealth and new equipment Final count: 293 – 21.54% Improving relations with lords or locations Final count: 221 – 16.25% Earning exp and recruiting to build your army Final count: 799 – 58.75% Total votes: 1360 What source of income to you enjoy the most?[] Started by Tephra on 4th of May, 2013 Looting enemies Final count: 746 – 53.48% Ransoming prisoners Final count: 244 – 17.49% Trading goods Final count: 87 – 6.24% Productive enterprises Final count: 318 – 22.80% Total votes: 1395 Which attribute do you like to keep highest?[] Started by Tephra on 1st of March, 2013 Strength, don't make me angry... Final count: 279 – 21.43% Agility, a leaf on the wind Final count: 98 – 7.53% Intelligence, smarter than the average bear Final count: 630 – 48.39% Charisma, how you doin'? Final count: 295 – 22.66% Total votes: 1302 How many mods have you tried?[] Started by Tephra on 1st of January, 2013 None, I like the default game just the way it is Final count: 576 – 43.57% One or two, I am not particularly adventurous Final count: 316 – 23.90% Several, this series was designed for mods Final count: 361 – 27.31% Too many, I've forgotten what the native games were about Final count: 69 – 5.22% Total votes: 1322 2012[] What is your preferred melee weapon type?[] Started by Tephra on 8th of November, 2012 One-handed weapons Final count: 630 – 46.74% Two-handed weapons Final count: 439 – 32.57% Polearms Final count: 182 – 13.5% Multi-purpose weapons Final count: 97 – 7.2% Total votes: 1348 How honorable are you?[] Started by Tephra on 4th of September, 2012 I'd save kittens from trees if I could, my honor is always high Final count: 736 – 56.87% I'd put kittens into trees if I could, my honor is always low Final count: 125 – 9.65% I wouldn't notice a kitten in a tree, I pay little attention to honor Final count: 179 – 13.81% I'd put a kitten in a tree and then save it, I keep my honor balanced Final count: 255 – 19.68% Total votes: 1295 What do you look for in your horse?[] Started by Tephra on 8th of July, 2012 I lead my army with a speedy mount Final count: 641 – 30.71 I outsmart the enemy with maneuverability Final count: 269 – 12.89% I charge into the fray and need durability Final count: 854 – 40.92% What horse? I run into battle on my own legs Final count: 323 – 15.48% Total votes: 2087 Which Mount&Blade do you play the most?[] Started by Tephra on 28th of May, 2012 Classic Mount&Blade Final count: 103 – 7.62% Mount&Blade: Warband (or Napoleonic Wars) Final count: 1043 – 77.14% Mount&Blade: With Fire & Sword Final count: 99 – 7.32% Fan-made modules Final count: 107 – 7.91% Total votes: 1352 Who do you fight for?[] Started by Lenopow on 21st of April, 2012 Swadia Final count: 349 – 17.43% Khergit Khanate Final count: 145 – 7.22% Nords Final count: 489 – 24.35% Rhodoks Final count: 228 – 11.35% Sarranid Sultanate Final count: 156 – 7.77% None of them! I fight for myself! Final count: 638 – 31.87% Total votes: 2005 How many rival factions have you completely eliminated?[] Started by Tephra on 19th of March, 2012 None, I shame myself Final count: 295 – 39.92% One, I have tasted victory and it is sweet Final count: 172 – 23.27% Several, I am a force to be feared Final count: 118 – 15.97% All of them, you may refer to me as 'Your Majesty' Final count: 154 – 20.84% Total votes: 739 How many characters have you created?[] Started by Tephra on 10th of February, 2012 Just one, I am a loyalist Final count: 302 – 29.75% A couple, a little variety is good Final count: 438 – 43.25 Several, I can't stop myself Final count: 118 – 11.63% Too many! Call a psychiatrist, I need help Final count: 156 – 15.37% Total votes: 1014 2011[] What combat style do you find the most fun?[] Started by Tephra on 26th of December, 2011 Melee on foot Final count: 382 – 25.43% Ranged on foot Final count: 91 – 6.06% Melee on horseback Final count: 727 – 48.40% Ranged on horseback Final count: 302 – 20.11% Total votes: 1502 What is most fun about the games?[] Started by Lenopow on 31st of October, 2011 Sieges Final count: 278 – 27.25% Expoloring Final count: 36 – 3.53% Fighting Final count: 674 – 66.08% Quests Final count: 32 – 3.14% Total votes: 1020 What's your favorite fighting in the game?[] Started by Lenopow on 23rd of October, 2011 Bow and Arrow Final count: 69 – 19.55% Sword Final count: 207 – 58.64% Spear Final count: 49 – 13.88% Gun (WFAS) Final count: 28 – 7.93% Total votes: 353 What's your favorite Faction?[] Started by Lenopow on 21st of October, 2011 Swadia Final count: 64 – 34.97% Nords Final count: 80 – 43.72% Khergits Final count: 16 – 8.74% Vaegirs Final count: 23 – 12.57% Total votes: 183
Mountain Bandit Boss
Mountain Bandit Boss Troop Information Culture Bandits Wages ? denars/day Acquired from... Prisoners Upgrades to... None Upgrade Cost None Ransom Value ? denars Mountain Bandit Bosses are tier-five Mountain Bandit infantry in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Mountain Bandit Troops Hillman Brigand Highwayman Boss