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Honoratus
Lord Honoratus Official Information Kingdom Southern Empire Monarch Empress Rhagaea Title Nobleman Clan Mestricaros Personal Details Gender Male Age 19 Parents OrosJathea Siblings SanionDebana Honoratus is a nobleman of the Southern Empire and a member of the clan Mestricaros. He is the son of Oros and Jeathea, and the brother of Sanion and Debana. Description[] According to his Personality Traits, he is Impulsive (Calculating -1). He is reputed to be the type who acts without thinking. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 130 Two Handed 120 Polearm 140 Bow 70 Crossbow 50 Throwing 50 Riding 150 Athletics 90 Tactics 30 Charm 40 Steward 20 Leadership 60
Hoqqa
Hoqqa Settlement Information Type Village Kingdom Aserai Fortification Huns Fulq Hoqqa is a village in the Aserai Sultanate ruled by the emir Adram of the Banu Sarran. The village is bound to Husn Fulq and is known to produce Desert Horses. Description[] Hoqqa sits on the far east of the Aserai lands, on the Tiyagis River. The land is mostly desert-steppe. Barren most of the year except for scrub, it is covered in grass and flowers in the spring and is fine grazing for horses.[1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry "Hoqqa"
Horseman
This article is a disambiguation page for Horseman The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Horseman may refer to: Khergit Horseman Rhodok Horseman Vaegir Horseman (multiplayer) Mercenary Horseman Sarranid Horseman Mercenary Horseman Angle Horseman (Ridda) Briton Horseman (Marchoc) Frisian Horseman (Riddere) Irish Horseman (Marcach) Pictish Horseman (Marcach) Saxon Horseman (Ridda) Frank Horseman Aserai Tribal Horseman Battanian Horseman Khuzait Horseman Imperial Heavy Horseman Mercenary Horseman
Horses
Charging on horseback gives you the advantage of delivering couched lance damage Horses are an important factor in combat. They provide players with an advantage in both movement speed and attack speed. Each horse has its own stats so you should choose the one that fits your character. The speed of a horse can increase your attack. However, attacking on a horse while stationary will give you a damage penalty. There is an option to see how much of a penalty you received. When outside of combat, riding a horse will generally increase your movement speed across the overland map unless your Athletics skill is much higher than your riding skill. The horse's attributes also do not matter, meaning a Sumpter Horse has the same utility as a Charger. Adding horses to your inventory can also further improve your overland speed by reducing the speed penalty from heavy items in your inventory (see Party speed). Contents 1 Stats 2 Horse Types 2.1 Classic/Warband 2.2 With Fire & Sword 2.3 Viking Conquest 2.4 Bannerlord 3 Horse Modifiers 4 Notes Stats[] Example of horse stats Horse Type: There are many horse types in Mount&Blade. See tables below for more information. Sell Price: The selling/purchase value of the horse. Armor: Reduces the damage your horse takes in battle. The higher this value is, the better. Typically this attribute is inversely proportionate to speed. Speed: The maximum galloping speed of your horse, not including Riding skill modifiers. All blows delivered at higher speed in the same direction the horse is moving will cause more damage. If a blow is delivered in the opposite direction, it is possible to deal 0 damage, even to lightly armored targets. Couched lance and charge damage (see below) are directly related to this stat. All horses, even lame ones, are faster than foot troops on flat ground. Maneuver: The turn rating of your horse. A horse with a higher maneuver value will make sharper turns and accelerate faster than other horses. This is useful for weaving in and out of danger, dashing away at the last second, and dodging enemy strikes. After an initial charge, a higher maneuver value allows for shorter time in setting up subsequent strikes. Charge: Blunt damage dealt by your horse when it collides with enemy infantry while moving at a sufficient speed. This damage is usually low regardless of how high this value is, though your horse will almost always knock your target over if you are moving at full speed. A horse with a high charge will lose less speed when it hits an enemy and will be able to push its way through more infantry before being forced to stop. Additionally a horse with high charge will not have to be moving as fast to successfully knock your target over. This can be an effective way of taking prisoners if no non-lethal weapons are available. It is also useful for getting out of danger, as a horse with a high charge rating can force itself through crowds of infantry, even after getting bogged down by the mob. Hit Points: The amount of damage your horse can take before being crippled or dying. Requires Riding: The level of Riding skill you need to mount the horse. Horse Types[] A variety of horses are available with a wide range of stats. Your best choice depends on your specific style or needs. Though not shown in the item or shop menus, some horses are larger than others, with heavier horses typically larger than lighter horses. Classic/Warband[] Classic Mount&Blade had a wide assortment of horses while Warband added the Desert Horse, Sarranian War Horse, and Steppe Charger. ▼ Show/Hide Horses ▼ Horse Armour Speed Maneuver Charge Hit Points Riding Base Value Charger 58 40 44 32 165 4 1811 Courser 12 50 44 12 110 2 600 Desert Horse 10 42 50 12 110 2 550 Hunter 18 43 44 24 160 3 810 Practice Horse 10 40 37 14 100 - 37 Saddle Horse 8 45 44 10 100 1 240 Sarranian War Horse 58 40 44 32 165 4 1811 Sarranid Horse 10 43 54 16 120 3 700 Steppe Charger 40 40 50 28 150 4 1400 Steppe Horse 10 40 51 8 120 2 192 Sumpter Horse 14 37 39 9 100 1 134 War Horse 40 40 41 28 165 4 1224 ▲ Show/Hide Horses ▲ With Fire & Sword[] Many horses in With Fire & Sword have different stats. Due to the common use of firearms, more heavily armoured horses are less useful than they were in Warband. ▼ Show/Hide Horses ▼ Horse Armour Speed Maneuver Charge Hit Points Riding Base Value Charger 58 39 44 32 165 4 1811 Courser 8 50 48 9 120 4 3500 Saddle Horse 6 40 40 7 100 1 900 Saddle Horse 7 40 45 7 110 2 1200 Saddle Horse 6 44 40 7 110 2 1400 Steppe Horse 7 47 45 7 100 3 2600 Steppe Horse 7 44 52 7 100 3 3000 Sumpter Horse 6 35 38 7 100 - 300 Thoroughbred Horse 10 46 47 16 150 5 3750 Thoroughbred Horse 10 48 52 22 150 5 4250 Troop Horse 10 42 43 12 140 4 2600 Warhorse 40 39 41 28 165 4 1224 ▲ Show/Hide Horses ▲ Viking Conquest[] Mounted troops are less common in the Viking Conquest DLC. There are eight mounts with only two different names. Mounts with saddles are called "common" internally, while those without are called "wild". The stats for all horses are identical, while wild ponies have lower maneuverability and cost. ▼ Show/Hide Horses ▼ Horse Armour Speed Maneuver Charge Hit Points Riding Base Value Horse 16 50 40 18 100 2 6300 Horse 16 50 40 18 100 2 6300 Horse 16 50 40 18 100 2 6300 Horse 16 50 40 18 100 2 6300 Pony 10 43 36 12 90 1 3700 Pony 10 43 36 12 90 1 3700 Pony 10 43 31 12 90 1 3600 Pony 10 43 31 12 90 1 3600 ▲ Show/Hide Horses ▲ Bannerlord[] Horses in the inventory will breed automatically and produce more horses over time. ▼ Show/Hide Horses ▼ Mount Weight Riding Tier Charge Speed Maneuver HP Mount Type Weight Bonus Asaligat 450 90 6 24 63 82 245 Noble Mount +20 Askarat 500 65 5 20 65 73 220 Noble Mount +20 Battanion Hobby 380 20 2 20 46 57 250 Mount +20 Battanian Thoroughbred 420 80 5 26 55 72 320 Noble Mount +20 Camel 500 10 1 20 44 60 225 Mount +20 Canterion Charger 460 35 3 26 50 60 210 War Mount +20 Charger 430 30 2 22 48 67 220 War Mount +20 Cossian 500 90 6 31 62 71 230 Noble Mount +20 Darshi Horse 360 35 2 18 51 73 200 War Mount +20 Hunter 390 20 1 16 48 65 215 Mount +20 Husnphree 550 65 4 28 48 69 290 Mount +20 Midlands Palfrey 390 10 1 20 47 55 210 Mount +20 Mule 300 0 0 3 31 48 100 Pack Mount +100 Nahasawi 400 10 1 14 54 59 200 Mount +20 Omor Trotter 500 55 4 27 53 71 240 Noble Mount +20 Pack Camel 520 0 0 4 35 39 230 Pack Mount +100 Palmatian 520 60 5 28 59 66 220 Noble Mount +20 Revyl Chaser 450 40 3 20 57 63 200 War Mount +20 Rouncey 425 15 1 22 44 61 200 Mount +20 Royal Destrier 540 80 6 36 52 73 270 Noble Mount +20 Saddle Horse 420 0 0 12 37 52 260 Pack Mount +100 Sturgian Native 440 20 1 18 49 63 200 Mount +20 Sumpter Horse 430 0 0 4 34 41 260 Pack Mount +100 Tyal Horse 490 80 6 31 56 76 250 Noble Mount +20 Valanby Courser 475 35 3 30 46 58 240 War Mount +20 Wadar Hotblood 485 95 6 24 68 78 230 Noble Mount +20 War Camel 500 45 3 24 48 67 230 War Mount +20 Work Horse 490 0 0 4 35 50 220 Pack Mount +100 Glintor Pony 450 35 3 22 45 66 270 War Mount ? ▲ Show/Hide Horses ▲ Horse Modifiers[] Like weapons and armor, horses also come with modifiers. However, horse modifiers are more varied in what they change, with the "best" modifier being the one that provides boosts in the area you want your horse to excel in. Equipment Modifiers One Handed Two Handed Two Handed / One Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Masterwork +4 +6 +5 +9 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Polearms Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Bent - -3 -3 -35% 100% Rusty - -3 - -45% 100% Cracked - -5 - -50% 100% Polearm / Two Handed Name Strength Requirement Damage Attack Speed Price Shop/Loot Chance Heavy +1 +2 -2 +90% 70% Chipped - -1 - -28% 100% Rusty - -3 - -45% 100% Bows Name Power Draw Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Strong +2 +3 -3 +360% 40% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Crossbows Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Thrown Name Power Throw Requirement Damage Missile Speed Price Shop/Loot Chance Balanced - +3 +3 +250% 50% Heavy +1 +2 -2 +90% 70% Bent - -3 -3 -35% 100% Ammunition Name Stack Amount Damage Price Shop/Loot Chance Large Bag +13% - +90% 30% Bent - -3 -35% 100% Note: Thrown weapons can only carry the "bent weapon" modifier. Firearms Name Strength Requirement Damage Missile Speed Price Shop/Loot Chance Masterwork +4 +5 +1 +1650% 30% Tempered - +4 - +670% 40% Balanced - +3 +3 +250% 50% Bent - -3 -3 -35% 100% Cracked - -5 - -50% 100% Armor Name Protection Price Shop/Loot Chance Lordly +6 +1050% 25% Reinforced +4 +550% 25% Hardened +3 +290% 30% Thick +2 +160% 35% Sturdy +1 +70% 50% Crude -1 -17% 100% Battered -2 -25% 100% Ragged -2 -30% 100% Rusty -3 -45% 100% Tattered -3 -50% 100% Cracked -4 -50% 100% Shields Name Durability Resistance Price Shop/Loot Chance Reinforced +83 +4 +550% 25% Thick +47 +2 +160% 35% Battered -26 -2 -25% 100% Cracked -56 -4 -50% 100% Horses Name Riding Requirement Armor Speed Maneuver Charge Damage Hit Points Price Shop/Loot Chance Champion +2 - +4 +2 +2 - +1350% 20% Spirited - - +2 +1 +1 - +550% 60% Heavy - +3 - - +4 +10 +90% 70% Stubborn +1 - - - - +5 -10% 100% Swaybacked - - -4 -2 - - -40% 100% Lame - - -10 -5 - - -60% 100% Notes[] While the Player Character is using a mount and it gets killed, there is 20% chance the mount will become crippled (the beneficial trait is cleared and, if no such trait, a bad one will be added) and 20% chance the mount will be killed. This hazard only exists when the player is sitting atop the mount. Dismounting right before its death will nullify the chance. Lame horses have a chance to recover after spending time in the inventory, and are more likely to if the player or a companion has at least 1 Wound Treatment. However, horses that had any modifier, good or bad, will lose it permanently when lamed, becoming a horse of standard quality when recovered. Lame and Swaybacked horses seem to be more likely to die when they are downed. A lame horse will be unable to reach a high enough speed to couch a lance, the sole exception being a Courser, which has a high enough default speed that the penalty of being lame will not prevent couching. Buying a lame horse is cheap and efficient as it, when kept in inventory, provides more party speed all the time when carrying heavy trade goods, and it has the potential to recover and lose the Lame modifier. Unfortunately, if you later sell the recovered horse, it will not sell higher than what you paid for the lame one, even with 10 Trade. Giving a horse you want to use to a companion and trading mounts at the start of battle means you can take riskier actions, since the traded horse will not count as yours and thus cannot be permanently killed or lamed. Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment
Horsger
Horsger Settlement Information Type Village Kingdom Vlandia Fortification Ostican Horsger is a village in Vlandia owned by Baron Hecard of House dey Molarn. The village is bound to Ostican and known to produce Fish. Description[] Horsger is where, according to legend, the warrior Horsa came ashore and planted his spear in the beach. Today it is known for its daring fishermen, who venture out far to find banks, chilled by currents from the north, that are rich in cod. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin
Hrus Castle
Hrus Castle Settlement Information Type Castle Kingdom Kingdom of Nords Villages Rizi Rizi Sieges with... Siege Tower Port No World Map Mount&BladeHrus CastleRiziTemplate:World Map/Mount&BladeWarbandHrus CastleRiziTemplate:World Map/Warband Hrus Castle is a castle belonging to the Kingdom of Nords. It is featured in both Mount&Blade and Warband. Its village is Rizi. Location[] Mount&Blade[] Hrus Castle lies to the southeast of Tihr on a narrow pass wedged between two mountainous peaks. Its village lies to the northwest, at the base of the mountains. Warband[] Hrus Castle lies west of Tihr at the base of the western Nordic peninsula. Its village lies within a forested area to the northeast. Layout[] Player Keep Dungeon Breach Siege[] Besieging Hrus Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. Gallery[] Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg
Hubyar
Hubyar Settlement Information Type Town Kingdom Aserai Villages MahloulLiwasWaltas Port No Hubyar is a town of the Aserai ruled by Emir Tais of the Banu Qild. The villages of Mahloul, Liwas, and Waltas are bound to the town. Description[] The inland city of Hubyar is said to be built on the ruins of a luxurious hunting lodge built by the decadent and cruel king Thuran, whom the patriarch Asera slew in vengeance for the enslavement of his family. This memory may explain the worldview of the fierce and austere Banu Qild, who hold the castle today and who detest all frivolity. But the scent of jasmine that can be detected on the night breezes here carry an undercurrent of temptation. It was here that the hero Nimr came to grief, caught in the chamber of a Banu Qild maiden and left hanging in a cage in the market until he perished.[1] References[] ↑ Encyclopedia Calradia, entry "Hubyar" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm
Hunab
Hunab Settlement Information Type Village Kingdom Aserai Fortification Jamayeh Castle Hunab is a village in the Aserai Sultanate ruled by the emir Suruq of the Banu Qaraz. The village is bound to Jamayeh Castle and is known to produce Dates. Hunab[] Hunab lies in one of the wadis that cut beneath the weathered mesas of the Jarjara Escarpment. Villagers raise horses here, taking advantage of the brief but lush crop of grass that covers the slopes in the spring. [1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry "Hunab"
Hunter (Multiplayer)
For the single-player version, see Sturgian Hunter. Hunter Troop Information Faction Sturgia Type Ranged Cost 120 Class Stats Hit Points 100 Armor 6 (basic)15 (improved) Movement Speed 73 Army Size 14 Hunters are a multiplayer ranged class of Sturgia. Official Description[] Every Sturgian community has hunters and trappers who bring back the luxurious furs of the north to be traded for goods from warmer lands. In wartime, they will often enlist as archers, trackers, and scouts. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Hunting Bow Bow Northern Axe One Handed Perks Short Bow Stronger bow with slower draw speed(replaces Hunting Bow)Bow Additional Arrows Grants a bigger quiver for your arrows Improved Armor Provides +9 armor
Hurunag
Beg Hurunag Official Information Kingdom Khuzait Monarch Monchug Khan Title Beg Fiefs AkkalatAkiser Castle Clan Tigrit Personal Details Gender Male Age 38 Spouse Chambui Children Unagen Hurunag is a Beg of the Khuzait and the leader of the Tigrit. He is the owner of Akkalat and Akiser Castle, the husband of Chambui, and the father of Unagen. Description[] According to his Personality Traits, he is Closefisted (Generosity -1), Daring (Valor 1), Cruel (Mercy -1) and Impulsive (Calculating -1). He has the reputation of being brave, but easily enraged and unforgiving. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 240 Two Handed 240 Polearm 240 Bow 200 Crossbow 160 Throwing 160 Riding 180 Athletics 160 Tactics 50 Charm 20 Leadership 100 Trade 40 Steward 60 Quotes[] “ I was there. Many of the Khuzait went. Mostly the Khergit clan, who were hungry for glory, but I was also young and hungry for glory so I went along as well. The Battanians had planned an ambush up in a wooded pass for the imperial vanguard, then the Vlandians and Sturgians were to come sweeping down on their flanks in the battle. Our scouts found the Battanian ambush, but Neretzes did not listen, and blundered into it anyway. While Neretzes' vanguard was getting slaughtered, we met the Vlandians. But the Vlandians brought lots of crossbowmen, and our horse archers took heavy losses. Eventually the armored imperial cataphracts showed up, and rolled over the crossbows. But we were caught in a melee with the Vlandian knights, and that was where things got bloody. We won, barely, with the help of the imperials, but the Khergit were mauled. Since then, the Khergit have been rather weak - and you know what happens to the weak. Still, no one told them to put all their eggs in one basket like that. ” — On the Battle of Pendraic
Husn Fulq
Husn Fulq Settlement Information Type Town Kingdom Aserai Villages Abu KhihHoqqa Port No Husn Fulq is a town of the Aserai ruled by Emir Adram of the Banu Sarran. The villages of Abu Khih and Hoqqa are bound to the town. As a frontier town located at a crossroads between the territories of the Khuzait, the Aserai, and the Southern Empire, Husn Fulq is often a likely target of enemy armies in times of war. The town and its outskirts are likely to be the unfortunate victims of perpetual warfare, changing hands many times and thus suffering from low economic prosperity, looted villages, and possible rebellions. Description[] Husn Fulq sits at the southeastern edge of the Calsea, the network of rivers and brackish lagoons linking the Empire to the Aserai lands. Fulq, also known as Phalcos, was a dark-faced mercenary chieftain who came from lands far to the south. He founded a fortress here and then parlayed its strategic location into a forture, taking bribes from the Empire and then from the Aserai to switch sides. After 20 years of playing both sides back and forth he sailed home in a ship laden with gold, but many clans of the Aserai proudly claim descent from him, and the "Tricks of Fulq" are a staple of many a bazaar storyteller's repertoire.[1] References[] ↑ Encyclopedia Calradia, entry "Husn Fulq" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm
Hylasiana
Lady Hylasiana Official Information Kingdom Northern Empire Monarch Emperor Lucon Title Noblewoman Clan Neretzes Personal Details Gender Female Age 46 Spouse Penton Children ApolyteaPhadonChalia Hylasiana is a noblewoman of the Northern Empire and a member of clan Neretzes. She is the wife of Penton and the mother of Apolytea, Phadon and Chalia. Description[] According to her Personality Traits, she is Generous (Generosity 1), Cruel (Mercy -1) and Calculating (Calculating 1). She has a reputation for being a good friend but a dangerous enemy. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Charm 100 Trade 120 Steward 160
Icratia
Lady Icratia Official Information Kingdom Western Empire Monarch Emperor Garios Title Noblewoman Clan Maneolis Personal Details Gender Female Age 29 Icratia is a noblewoman in the Western Empire and a member of the Maneolis clan. Description[] According to her Personality Traits, she is Generous (Generosity 1), Cruel (Mercy -1) and Calculating (Calculating 1). She has a reputation for being a good friend but a dangerous enemy. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Charm 150 Trade 80 Charm 100
Idrun
Lady Indrun Official Information Kingdom Sturgia Monarch Grand Prince Raganvad Title Noblewoman Clan Kuloving Personal Details Gender Female Age 20 Parents Olek Siblings UrikRozhivol Idrun is a noblewoman of Sturgia and a member of the clan Kuloving. She is the only daughter of Olek and the sister of Urik and Rozhivol. Description[] According to her Personality Traits, she is Generous (Generosity 1) and Merciful (Mercy 1). She has the reputation of being considerate of others. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Charm 60 Trade 80 Steward 100
Ilatar
Beg Ilatar Official Information Kingdom Khuzait Monarch Monchug Khan Title Beg Fiefs Dinar CastleKaysar Castle Clan Baltait Personal Details Gender Male Age 38 Spouse Tilun Children Chagun Ilatar is a Beg of the Khuzait and the leader of the Baltait. He is the owner of Dinar Castle and Kaysar Castle, the husband of Tilun, and the father of Chagun. Description[] According to his Personality Traits, he is Generous (Generosity 1), Merciful (Mercy 1) and Impulsive (Calculating -1). He has the reputation of being kind and considerate - though some might say soft-hearted. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 240 Two Handed 240 Polearm 240 Bow 200 Crossbow 160 Throwing 160 Riding 180 Athletics 160 Tactics 50 Charm 20 Leadership 100 Trade 40 Steward 60
Iltanlar
The Iltanlar were the mountain-dwelling cousins of the plains-dwelling Khuzait tribes. The Iltanlar referred to their leaders as "beys." The name of the tribe is derived from the name of one of the steppe peoples' gods, but it is unclear if the Iltanlar took their name from the god or from Mount Iltan which they settled near. Lore[] Centuries ago, the Iltanlar descended from the Sulan Dag Mountains and near the Portages of Iltan where they built a fortress which would eventually be known as Baltakhand. During the age of the Calradic Empire's eastward expansion, the Iltanlar were protected by the harsh winter climate, but this defense would not be sufficient when Khan Urkhun arrived with his horde. Forty years before the Calradian Civil War, the Khuzait Khanate pushed the Empire's eastern holdings back and amidst this campaign, any remaining Iltanlar in Baltakhand submitted to Urkhun's rule.[1] ↑ Encyclopedia Calradia, entry "Baltakhand"
Imlagh
Imlagh Settlement Information Type Village Kingdom Battania Fortification Aster Castle Imlagh is a village within the lands of Battania owned by the chieftain Ergeon of Clan fen Derngil. The village is bound to Aster Castle and known to produce Grapes. Imlagh lies on rolling downs in the middle of the Uchalion massif. The village specializes in white grapes for the making of the sweet Battanian wines. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim
Imperial Archer
For the multiplayer version, see Archer Militia (Multiplayer). Imperial Archer Troop Information Culture Calradic Empire Wages 3 denars/day Acquired from... Imperial Recruit- or -Imperial villages Upgrades to... Imperial Trained Archer Upgrade Cost 25 denars Ransom Value 50 denars Imperial Archers are tier-two archers of the Calradic Empire. Skills[] (v1.5.3 beta) One Handed 40 Two Handed 15 Polearm 20 Bow 40 Crossbow 20 Throwing 15 Riding 5 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract
Imperial Bucellarii
Imperial Bucellarii Troop Information Culture Calradic Empire Wages 12 denars/day Acquired from... Imperial Veteran Archer- or -Imperial villages Upgrades to... None Upgrade Cost None Ransom Value ? denars Imperial Bucellarii are tier-five horse archers of the Calradic Empire. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.3 beta) One Handed 130 Two Handed 40 Polearm 60 Bow 130 Crossbow 60 Throwing 40 Riding 120 Athletics 100 Equipment[] Troops may spawn with these items in battle. (v1.2.4) Weapons Fine Steel ParamerionSteppe Recurve BowBarbed Arrows Shield ? Head Armor Plumed Helmet Shoulder Armor Studded Imperial Neckguard Body Armor Imperial Mail Vest Hand Armor Guarded Padded Vambraces Foot Armor Leather Cavalier Boots Mount ? Mount Harness ? Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.3 beta) Armor Head Body Arm Leg Weight Plumed Helmet 32 - - - 2.9 Studded Imperial Neckguard - 14 7 - 3.6 Imperial Mail Vest - 34 12 12 9.8 Guarded Padded Vambraces - - 14 - 0.6 Leather Cavalier Boots - - - 16 0.9 Total 32 48 33 28 17.8 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.3 beta) Melee Name Fine Steel Paramerion Type 1H Weapon Class 1H Sword Swing Speed 84 Swing Damage 72 Thrust Speed 90 Thrust Damage 49 Weight 1.5 Ranged Name Steppe Recurve Bow Type Bow Speed 89 Damage 62 (pierce) Accuracy 94 Missile Speed 78 Weight 0.3 Missile Name Bodkin Arrows Type Arrows Accuracy 100 Damage 3 (pierce) Stack Amount 24 Weight 0.048 Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract
Imperial Cataphract
For the multiplayer version, see Cataphract (Multiplayer). Imperial Cataphract Troop Information Culture Calradic Empire Wages 12 denars/day Acquired from... Imperial Heavy Horseman- or -Imperial villages (rare) Upgrades to... Imperial Elite Cataphract Upgrade Cost 100 denars Ransom Value ? denars Imperial Cataphracts are tier-five noble cavalry of the Calradic Empire. Contents 1 Skills 2 Equipment 3 Trivia 4 Gallery Skills[] (v1.5.5 beta) One Handed 130 Two Handed 50 Polearm 160 Bow 60 Crossbow 20 Throwing 60 Riding 130 Athletics 80 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Trivia[] The Imperial Cataphract was previously called "Clibanarii". Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract
Imperial Crossbowman
Imperial Crossbowman Troop Information Culture Calradic Empire Wages 8 denars/day Acquired from... Imperial Trained Archer- or -Imperial villages Upgrades to... Imperial Sergeant Crossbowman Upgrade Cost 100 denars Ransom Value 50 denars Imperial Crossbowmen are tier-four archers of the Calradic Empire. Skills[] (v1.5.3 beta) One Handed 100 Two Handed 45 Polearm 60 Bow 60 Crossbow 100 Throwing 45 Riding 15 Athletics 100 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract
Imperial Elite Cataphract
Imperial Elite Cataphract Troop Information Culture Calradic Empire Wages 17 denars/day Acquired from... Imperial Cataphract- or -Imperial villages (rare) Upgrades to... None Upgrade Cost None Ransom Value ? denars Imperial Elite Cataphracts are tier-six noble cavalry of the Calradic Empire. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.4 beta) One Handed 200 Two Handed 60 Polearm 260 Bow 60 Crossbow 25 Throwing 45 Riding 200 Athletics 60 Equipment[] Troops may spawn with these items in battle. (v1.5.4 beta) Weapons Courser LanceFine Steel Paramerion Shield Knight's Kite Shield Head Armor Goggled Cataphract Helmet Shoulder Armor Heavy Lamellar Pauldrons Body Armor Heavy Scale Armor Over Mail Hauberk Hand Armor Decorated Imperial Gauntlets Foot Armor Decorated Plate Boots Mount Imperial Charger Mount Harness Imperial Scale Barding Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Goggled Cataphract Helmet 52 - - - 3.6 Imperial Lamellar Shoulders - 17 9 - 3.5 Imperial Scale Armor - 57 16 20 12.7 Decorated Imperial Gauntlets - - 20 - 1.5 Decorated Imperial Boots - - - 20 2.3 Total 52 74 45 40 23.6 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name Imperial Lance Fine Steel Paramerion Type Polearm 1H Weapon Class 2H Polearm 1H Sword Swing Speed - 84 Swing Damage - 72 Thrust Speed 86 90 Thrust Damage 40 49 Length ? ? Handling ? ? Weight 2.22 1.5 Shield Name Knight's Kite Shield Class Large Shield Speed 82 Hit Points 550 Weight 4.7 Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract
Imperial Elite Menavliaton
Imperial Elite Menavliaton Troop Information Culture Calradic Empire Wages 12 denars/day Acquired from... Imperial Menavliaton- or -Imperial villages Upgrades to... None Upgrade Cost None XP for Kill 2048 experience Ransom Value ? denars Imperial Elite Menavliatons are tier-five infantry of the Calradic Empire. Contents 1 Tactics 2 Skills 3 Equipment 4 Armor Ratings 5 Weapon Ratings 6 Gallery Tactics[] As their name suggests, they carry Menavlions along with a one-handed sword. Skills[] (v1.5.3 beta) One Handed 130 Two Handed 80 Polearm 130 Bow 60 Crossbow 40 Throwing 80 Riding 20 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.5.3 beta) Weapons MenavlionFine Steel SpathaPila Shield ? Head Armor Bronze Feathered Spangenhelm Over Mail Shoulder Armor Imperial Lamellar Shoulders Body Armor Imperial Lamellar Hand Armor Heavy Mail Mittens Foot Armor Strapped Mail Chausses Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.3 beta) Armor Head Body Arm Leg Weight Bronze Feathered Spangenhelm Over Mail 40 - - - 3.4 Imperial Lamellar Shoulders - 20 10 - 3.5 Imperial Lamellar - 44 14 16 22.1 Heavy Mail Mittens - - 30 - 1.7 Strapped Mail Chausses - - - 23 3 Total 40 64 54 39 33.7 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.3 beta) Melee Name Menavlion Fine Steel Spatha Pila Type Polearm 1H Weapon Polearm Class 1H Polearm 1H Sword 1H Polearm Swing Speed 48 89 - Swing Damage 39 68 - Thrust Speed 87 91 90 Thrust Damage 42 50 37 Length ? ? ? Handling ? ? ? Weight 1.81 1.48 1.51 Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract
Imperial Equite
Imperial Equite Troop Information Culture Calradic Empire Wages 5 denars/day Acquired from... Imperial Vigla Recruit- or -Imperial villages (rare) Upgrades to... Imperial Heavy Horseman Upgrade Cost ? denars Ransom Value ? denars Imperial Equites are tier-three noble cavalry of the Calradic Empire. Skills[] (v1.5.3 beta) One Handed 70 Two Handed 10 Polearm 100 Bow 30 Crossbow 10 Throwing 10 Riding 70 Athletics 60 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract
Imperial Heavy Horseman
Imperial Heavy Horseman Troop Information Culture Calradic Empire Wages 8 denars/day Acquired from... Imperial Equite- or -Imperial villages (rare) Upgrades to... Imperial Cataphract Upgrade Cost ? denars Ransom Value ? denars Imperial Heavy Horsemen are tier-four noble cavalry of the Calradic Empire. Skills[] (v1.5.3 beta) One Handed 110 Two Handed 15 Polearm 150 Bow 40 Crossbow 15 Throwing 15 Riding 110 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract
Imperial Infantryman
Imperial Infantryman Troop Information Culture Calradic Empire Wages 3 denars/day Acquired from... Imperial Recruit- or -Looter( Veteran's Respect)- or -Imperial villages Upgrades to... Imperial Trained Infantryman Upgrade Cost 25 denars Ransom Value 50 denars Imperial Infantrymen are tier-two infantry of the Calradic Empire. Contents 1 Skills 2 Equipment 3 Trivia 4 Gallery Skills[] (v1.x.x) One Handed 40 Two Handed 20 Polearm 40 Bow 15 Crossbow 15 Throwing 20 Riding 5 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Iron Spatha Shield Leather Bound Kite Shield Head Armor Leather CoifMail Coif Shoulder Armor Scarf Body Armor Infantryman GambesonInfantryman Gambeson Over Leather Jacket Hand Armor Buttoned Leather Bracers Foot Armor Horseman Boots Mount N/A Mount Harness N/A Trivia[] The Imperial Infantryman was previously called "Milite". Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract
Imperial Legionary
For the multiplayer version, see Legionary (Multiplayer). Imperial Legionary Troop Information Culture Calradic Empire Wages 12 denars/day Acquired from... Imperial Veteran Infantryman- or -Imperial villages Upgrades to... None Upgrade Cost None Ransom Value ? denars Imperial Legionaries are tier-five infantry of the Calradic Empire. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.0.0) One Handed 130 Two Handed 80 Polearm 130 Bow 60 Crossbow 60 Throwing 80 Riding 20 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.5.3 beta) Weapons Fine Steel ParamerionPila Shield Fortified Kite Shield Head Armor Imperial Helmet With Metal Strips Shoulder Armor Imperial Padded Shoulders Body Armor Lamellar With Scale Skirt Hand Armor Plated Striped Gauntlets Foot Armor Splint Boots Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.3 beta) Armor Head Body Arm Leg Weight Imperial Helmet With Metal Strips 47 - - - 3.8 Imperial Padded Shoulders - 7 6 - 1.6 Cataphract Lamellar Armor - 48 14 24 22.1 Plated Striped Gauntlets - - 22 - 1.4 Splint Boots - - - 22 2.7 Total 47 55 42 46 31.6 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.3 beta) Melee Name Fine Steel Paramerion Pila Type 1H Weapon Polearm Class 1H Sword 1H Polearm Swing Speed 84 - Swing Damage 72 - Thrust Speed 90 90 Thrust Damage 49 37 Length ? ? Handling ? ? Weight 1.5 1.51 Shield Name Fortified Kite Shield Class Large Shield Speed 82 Hit Points 530 Weight 5.4 Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract
Imperial Menavliaton
For the multiplayer version, see Menavlion Infantry (Multiplayer). Imperial Menavliaton Troop Information Culture Calradic Empire Wages 8 denars/day Acquired from... Imperial Trained Infantryman- or -Imperial villages Upgrades to... Imperial Elite Menavliaton Upgrade Cost 50 denars Ransom Value ? denars Imperial Menavliatons are tier-four infantry of the Calradic Empire. Contents 1 Tactics 2 Skills 3 Equipment 4 Gallery Tactics[] As their name suggests, they carry Menavlions along with a one-handed sword. Skills[] (v1.5.3 beta) One Handed 100 Two Handed 60 Polearm 100 Bow 45 Crossbow 45 Throwing 60 Riding 15 Athletics 100 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract
Imperial Palatine Guard
For the multiplayer version, see Palatine Guard (Multiplayer). Imperial Palatine Guard Troop Information Culture Calradic Empire Wages 12 denars/day Acquired from... Imperial Veteran Archer- or -Imperial villages Upgrades to... None Upgrade Cost None Ransom Value 100 denars Imperial Palatine Guards are tier-five archers of the Calradic Empire. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.2.4) One Handed 130 Two Handed 30 Polearm 80 Bow 140 Crossbow 80 Throwing 60 Riding 20 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.2.4) Weapons SpathaSteppe War BowBodkin Arrows Shield ? Head Armor Roundkettle Over Mail Shoulder Armor ? Body Armor Legionary Mail Hand Armor Reinforced Padded Mittens Foot Armor Leather Cavalier Boots Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.2.4) Name Head Body Arm Leg Weight Imperial Lord Helmet 34 - - - 2.8 Legionary Mail - 34 15 18 19 Reinforced Padded Mittens - - 18 - 0.9 Strapped Mail Chausses - - - 6 0.9 Totals 34 34 33 24 23.6 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.2.4) Melee Name Spatha Type 1H Weapon Class 1H Sword Swing Speed 91 Swing Damage 64 Thrust Speed 92 Thrust Damage 45 Length ? Handling ? Weight 1.41 Ranged Name Steppe War Bow Type Bow Speed 89 Damage 66 (pierce) Accuracy 95 Missile Speed 80 Weight 0.3 Missile Name Bodkin Arrows Type Arrows Accuracy 100 Damage 3 (pierce) Stack Amount 24 Weight 0.048 Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract
Imperial Recruit
For the multiplayer version, see Recruit (Multiplayer). Imperial Recruit Troop Information Culture Calradic Empire Wages 2 denars/day Acquired from... Empire Peasant- or -Imperial villages Upgrades to... Imperial Infantryman- or -Imperial Archer Upgrade Cost 15 denars Ransom Value 5 denars Imperial Recruits are tier-one infantry of the Calradic Empire. Skills[] (v1.x.x) One Handed 20 Two Handed 10 Polearm 20 Bow 5 Crossbow 5 Throwing 10 Riding 0 Athletics 20 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons PitchforkScytheSickleIron Spatha Shield ? Head Armor Leather CapMerchant Hat Shoulder Armor ? Body Armor Tied Cloth TunicTunic With Shoulder PadsMilitary Tunic Hand Armor ? Foot Armor Horseman Boots Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract
Imperial Sergeant Crossbowman
Imperial Sergeant Crossbowman Troop Information Culture Calradic Empire Wages 12 denars/day Acquired from... Imperial Crossbowman- or -Imperial villages Upgrades to... None Upgrade Cost None Ransom Value 100 denars Imperial Sergeant Crossbowmen are tier-five archers of the Calradic Empire. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.4 beta) One Handed 130 Two Handed 60 Polearm 80 Bow 80 Crossbow 130 Throwing 60 Riding 20 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Fine Steel ParamerionHickory CrossbowBolts Shield Reinforced Ironrimmed Kite Shield Head Armor Iron Roundkettle Over Imperial Mail Shoulder Armor Imperial Studded Strip Shoulders Body Armor Imperial Mail Vest Hand Armor Reinforced Padded Mittens Foot Armor Strapped Mail Chausses Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Iron Roundkettle Over Imperial Mail 30 - - - 3.6 Imperial Studded Strip Shoulders - 16 8 - 4.1 Imperial Mail Vest - 26 12 12 9.8 Reinforced Padded Mittens - - 18 - 0.9 Strapped Mail Chausses - - - 23 3 Total 30 42 38 35 21.4 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.3 beta) Melee Name Fine Steel Paramerion Type 1H Weapon Class 1H Sword Swing Speed 84 Swing Damage 72 Thrust Speed 90 Thrust Damage 49 Length ? Handling ? Weight 1.5 Shield Name Reinforced Ironrimmed Kite Shield Class Large Shield Speed 82 Hit Points 290 Weight 4.7 Ranged Name Hickory Crossbow Type Crossbow Speed 62 Damage 93 (pierce) Accuracy 99 Missile Speed 90 Weight 2.2 Missile Name Bolts Type Bolts Accuracy 100 Damage 0 (pierce) Stack Amount 20 Weight 0.05 Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract
Imperial Trained Archer
Imperial Trained Archer Troop Information Culture Calradic Empire Wages 5 denars/day Acquired from... Imperial Archer- or -Imperial villages Upgrades to... Imperial Veteran Archer- or -Imperial Crossbowman Upgrade Cost 50 denars Ransom Value 62 denars Imperial Trained Archers are tier-three archers of the Calradic Empire. Skills[] (v1.5.3 beta) One Handed 70 Two Handed 40 Polearm 30 Bow 70 Crossbow 30 Throwing 40 Riding 10 Athletics 70 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract
Imperial Trained Infantryman
Imperial Trained Infantryman Troop Information Culture Calradic Empire Wages 5 denars/day Acquired from... Imperial Infantryman- or -Imperial villages Upgrades to... Imperial Veteran Infantryman- or -Imperial Menavliaton Upgrade Cost 50 denars Ransom Value 62 denars Imperial Trained Infantrymen are tier-three infantry of the Calradic Empire. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Gallery Skills[] (v1.5.3 beta) One Handed 70 Two Handed 40 Polearm 40 Bow 30 Crossbow 30 Throwing 70 Riding 10 Athletics 70 Equipment[] Troops may spawn with these items in battle. (v1.5.4 beta) Weapons ? Shield ? Head Armor Heavy Nasalhelm Over Laced Cloth Shoulder Armor Legionary Padded StrapsScarf Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Head Armor Name Heavy Nasalhelm Over Laced Cloth Type ? Tier 6 Head 46 Body - Arm - Leg - Weight 3.1 Shoulder Armor Name Legionary Padded Straps Scarf Type Cape Cape Tier 2 0 Head - - Body 9 2 Arm 4 - Leg - - Weight 1.6 0.5 Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract
Imperial Veteran Archer
Imperial Veteran Archer Troop Information Culture Calradic Empire Wages 8 denars/day Acquired from... Imperial Trained Archer- or -Imperial villages Upgrades to... Imperial Palatine Guard- or -Imperial Bucellarii Upgrade Cost 100 denars Ransom Value ? denars Imperial Veteran Archers are tier-four archers of the Calradic Empire. Skills[] (v1.5.3 beta) One Handed 60 Two Handed 100 Polearm 60 Bow 100 Crossbow 45 Throwing 45 Riding 15 Athletics 100 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract
Imperial Veteran Infantryman
Imperial Veteran Infantryman Troop Information Culture Calradic Empire Wages 8 denars/day Acquired from... Imperial Trained Infantryman- or -Imperial villages Upgrades to... Imperial Legionary Upgrade Cost 50 denars Ransom Value ? denars Imperial Veteran Infantrymen are tier-four infantry of the Calradic Empire. Skills[] (v1.5.3 beta) One Handed 100 Two Handed 60 Polearm 100 Bow 45 Crossbow 45 Throwing 60 Riding 15 Athletics 100 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract
Imperial Vigla Recruit
Imperial Vigla Recruit Troop Information Culture Calradic Empire Wages 3 denars/day Acquired from... Imperial villages (rare) Upgrades to... Imperial Equite Upgrade Cost 25 denars Ransom Value ? denars Imperial Vigla Recruits are tier-two noble infantry of the Calradic Empire. Contents 1 Tactics 2 Skills 3 Equipment 4 Gallery Tactics[] Recruitment availability confirmed in these villages. (v1.0.7) Alosea Arpotis Avasinton Chanopsis Elipa Elvania Epinosa Eunalica Gymos Hetania Lavenia Mecalovea Melion (always there with horse upgrades) Montos Odrysa Onica Oristocorys Polisia Pons Primessos Rhesos Sagolina (always there with horse upgrades) Spotia Syratos Tememos Veron Vinela Skills[] (v1.5.3 beta) One Handed 60 Two Handed 5 Polearm 40 Bow 20 Crossbow 5 Throwing 5 Riding 40 Athletics 20 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Calradic Empire Peasant Looter Recruit Infantryman Archer Vigla Recruit Trained Infantryman Trained Archer Equite Veteran Infantryman Menavliaton Veteran Archer Crossbowman Heavy Horseman Legionary Elite Menavliaton Palatine Guard Bucellarii Sergeant Crossbowman Cataphract Elite Cataphract
Impestores
Impestores Official Information Faction Northern Empire Culture Calradic Empire Leader Archon Encurion Fiefs Amprela Tier ? Wealth ? Impestores is a clan of the Northern Empire led by Archon Encurion. Politics[] The clan are of historical significance to the Calradic Empire since they allegedly trace their lineage to Echerion the Tyrant-Slayer, who might have been involved with or led in the early Calradians overthrowing of absolute monarchs and thus paving the way for Senate rule. Members[] Encurion (leader) Miron Vasilia Epipheria Settlements[] Towns Amprela Villages Avasinton Boreagora Clans of the Northern Empire Osticos Argoros Neretzes Impestores Dolentos Chonis Phalentes Vatatzes Serapides
Influence
Influence is a new concept introduced in Mount&Blade II: Bannerlord. Influence is a multi-purpose currency earned by fighting in battles, winning tournaments, doing favors for nobles. Spending Influence[] Forming an Army. Calling your Companions' - as well as other clan members' - parties to the Army does not cost influence. Otherwise, calling vassals of the Kingdom to the Army costs influence based on their troop count, clan tier and how much they like the player's clan. Other factors, such as the overall morale of the army can also affect this. The leader of an Army can bolster the Army's cohesion by spending influence. The cost is directly related to the cost of each party and therefore any party which costs zero influence to summon also does not contribute to the cost of bolstering army cohesion. As a high-tier clan, it is actually possible to create a credible Army purely from clan members, which costs no influence at any point and in fact, each clan member's party contributes influence to the player's clan. Proposing and voting on Kingdom policies and diplomacy. Influence may also be paid to propose rescinding a fiefdom from the clan who controls it, causing ownership to be voted on once more. The original owner of that fief will not be an available option in the vote. As a mercenary, influence determines the amount of your daily stipend from the Kingdom. The payment amount is derived from the number of influence points 'spent' on your stipend. The amount spent is directly proportional to the player's influence balance (i.e. higher balances are reduced more each day) and is deducted automatically each day. The influence cost for an army depends on several factors: How long an army has been marching, distance from the faction's territory, army morale and relationships between the army commander and the other clans. Diplomacy and policy is an important part of influence use. The player can propose and vote on policies and diplomacy decisions in their Kingdom. Proposing policies and diplomacy decisions costs 100 influence. When a proposal is sent, either by the player or an NPC vassal, influence can be used to vote on it. The costs of voting are 20, 40 and 80 influence respectively. Choosing to use more influence gives a bigger vote on the proposal. It is therefore wise to save up influence, to be able to sway decisions more effectively. The Charm skill in particular has many perks related to earning and saving influence, though a few other skills have a perk or two related to influence. Earning Influence[] Winning battles is the primary and best way to earn influence. The overall magnitude of the battle, as well as the relative difficulty of winning affect the total. The influence is divided however, if multiple clans are involved on the player's side. It should be noted that leading an army into a battle awards far, far more influence than joining an army lead by someone else. In addition, as part of an army, all units are placed into a combined pool from which the commander selects formations. As a result, it is very difficult to increase your clan's contribution to overall kills other than by contributing the largest number of higher tier troops (which logically means, you will also pay far more in wages each day compared to other clans in the army). In other words, if you're in it for the influence, you're much better off leading your own army, exclusively or primarily from members of your own clan OR operating independently as a single party and hunting down as many enemy parties as you can, the bigger the better. Winning tournaments grants a small amount of influence. Coupled with the Duelist perk, its possible to gain 6 influence per tournament won. Donating troops or prisoners to allied faction settlements also earns influence, based on the quantity and quality of the individuals donated. External links[] Bannerlord Dev Blog introducing the Army mechanics Bannerlord Dev Blog introducing Influence
Ingalther
Lord Ingalther Official Information Kingdom Vlandia Monarch King Derthert Title Baron Fiefs Charas Clan dey Cortain Personal Details Gender Male Age 42 Spouse Elbet Children MitelaAmalgunArthamundAsela Ingalther is a Baron of Vlandia and the leader of the clan dey Cortain. He is the ruler of Charas, the husband of Elbet, and the father of Mitela, Amalgun, Arthamund, and Asela. Description[] According to his Personality Traits, he is Closefisted (Generosity -1), Honest (Honor 1), Daring (Valor 1), Cruel (Mercy -1) and Calculating (Calculating 1). He has the reputation of being pitiless. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 180 Two Handed 180 Polearm 180 Bow 150 Crossbow 120 Throwing 150 Riding 140 Athletics 120 Tactics 80 Charm 120 Leadership 160 Trade 120 Steward 140 Quotes[] “ I was there. I was just a young squire then. I have heard no sweeter music than the thunder of our hooves as we bore down on the Aserai rabble. We fell on them like a falcon plunges upon a rabbit. They had overextended themselves, chasing the imperial archers. Light foot before our Knights, there was no contest. Let me tell you something, nine-tenths of victory is recognizing when your enemy has made a mistake. The rash perish as swiftly as the weak, and deserve it just as much. We should have gone on to seize all of the Western Empire. If Derthert had any manhood, we'd have done so. But his heart was never in the war. He believed he's broken his oath to the Empire by helping the Sturgians, and it gnawed at him. He'd have made a fine lackey. Instead he's our king. ” — on the Battle of Pendraic
Ingeltrud
Lady Ingeltrud Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Valant Personal Details Gender Female Age 22 Spouse Varmund Ingeltrud is a noblewoman of Vlandia and a member of the clan dey Valant. She is also the wife of Varmund. Description[] According to her Personality Traits, she is Generous (Generosity 1). She has the reputation of being generous to friends. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Trade 60 Steward 80
Ingunde
Lady Ingunde Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Molarn Personal Details Gender Female Age 20 Parents HecardAdaltrud Siblings GudonheldaIrmgard Ingunde is a noblewoman of Vlandia and a member of the clan dey Molarn. She is a daughter of Hecard and Adaltrud, and a sister to Gudonhelda and Irmgard. Description[] According to her Personality Traits, she is Merciful (Mercy 1) and Calculating (Calculating 1). She has the reputation of being helpful. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Steward 20
Investigate 'Neretzes' Folly'
Investigate 'Neretzes' Folly' is a quest that you automatically receive immediately following creating a clan. In order to attain the Dragon Banner quests, this must be completed first. There are two stages to this quest: Find 10 Nobles who have knowledge of what happened at Neretzes' Folly. Go to Marunath and Epicrotea and speak to Arzagos and Istiana respectively. After completing this quest, it will lead you to the Dragon Banner Quests. Locating the Nobles[] There are more than 10 Nobles to speak to. They are as follows: Lucon - Empire Rhagaea - Empire Garios - Empire Penton - Empire Derthert - Vlandia Ingalther - Vlandia Unthery - Vlandia Raganvad - Sturgia Olek - Sturgia Godun - Sturgia Caladog - Battania Ergeon - Battania Melidir - Battania Unqid - Aserai Adram - Aserai Tais - Aserai Monchug - Khuzait Mesui - Khuzait Hurunag - Khuzait The best way to track these nobles down is to use the in-game encyclopedia and head to their last known location. However, given the Nobles will be moving, continue to check in Villages/Towns as travelling to receive updates to their location.
Inveth
Inveth Settlement Information Type Village Kingdom Battania Fortification Ab Comer Castle Inveth is a village in Battania owned by Mormaer Maireas of clan fen Caernacht. The village is bound to Ab Comer Castle and known to produce Grain. Inveth sits where the rivers Trand and Etir come tumbling out of the Uchalion massif, join together, and flow into the plains of central Vlandia. The surrounding hillsides support the growing of wheat. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim
Ira
Lady Ira Official Information Kingdom Southern Empire Monarch Empress Rhagaea Title Heir ApparentNoblewoman Clan Pethros Personal Details Gender Female Age 21 Parents Rhagaea Ira is a heir-apparent of the Southern Empire and a member of clan Pethros. She is the daughter of Empress Rhagaea and the late Emperor Arenicos. She is one of the few noblewomen that have high level weapon and tactics skills at the beginning of the game. Description[] Ira is the daughter of Rhagaea, one of the three claimants to the imperial throne, and the slain emperor Arenicos. At one point, her father appeared to be grooming her as his heir. But though she took well to imperial campaigns, she also displayed a wild side unbecoming of imperial dignity, carousing in taverns with other young aristocrats and even appearing in the arenas as a gladiator. She is Rhagaea's heir apparent, but her mother makes no secret of wishing to find her a responsible consort to ensure the continuation of the dynasty. According to her Personality Traits, she is Closefisted (Generosity -1), Daring (Valor 1), Cruel (Mercy -1) and Impulsive (Calculating -1). She has the reputation of being brave, but easily enraged and unforgiving. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 180 Two Handed 160 Polearm 190 Bow 130 Crossbow 80 Throwing 150 Riding 190 Athletics 110 Tactics 50 Charm 120 Leadership 100 Trade 20 Steward 40 Trivia[] Ira's various looks through the update patches. Her final appearance is still to be decided. Ira as one of the possible candidates for marriage. The Mount&Blade fan community considers her one of the best marriage options due to the fact that, if the inheritance system is ever fully implemented, that means Ira is next in line after Rhagaea. Thus, a male player character can benefit a lot from marrying her, as he could become a very likely candidate for Emperor of the Southern Empire. Ira has gone through some changes in her design, from an initial tomboyish pro-active warrior-princess style to a more round-faced make-up-heavy one, then back to a more tomboy-style face.
Ismilkorg
Ismilkorg Settlement Information Type Village Kingdom Sturgia Fortification Kranirog Castle Ismilkorg is a village in Sturgia owned by Knyaz Rolan of clan Kostoroving. The village is bound to Kranirog Castle and known to produce Cows. Description[] Ismilkorg sits on grassy downs between the Galchas and Vastra rivers, two small tributaries of the Miron. The people here are mostly cattle-herders as well as cattle-rustlers, and have long traded raids with the imperial frontier villages to the east and Battanians to the west.[1] References[] ↑ Encyclopedia Calradia, entry "Ismilkorg" Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan
Ispantar
Ispantar Settlement Information Type Village Kingdom Khuzait Fortification Chaikand Ispantar is a village of the Khuzait owned by Monchug Khan of the Urkhunait. The village is bound to Chaikand and known to produce Sheep. Description[] Ispantar is a village on a rocky spur of the Akkan hills overlooking Lake Tanaesis, which the Khuzait call the Tanaz Sea. The villagers here make most of their income from the raising of sheep. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek
Istiana
Istiana Appears in Official Information Faction Calradic Empire Monarch Emperor Neretzes (formerly) Culture Imperial Calradian Personality Closefisted (Generosity -1)Honest (Honor 1)Daring (Valor 1) Character Details Found in Epicrotea Dislikes "Barbarians" Character Background Background Emperor's Spymaster(unofficially) Gender Female Istiana is a campaign character that gives several quests in the main questline. She can always be found in the city of Epicrotea. She is diametrically opposed by Arzagos, a similar campaign character who instead tasks the player with undermining and ultimately eliminating the Calradic Empire. Contents 1 Lore 2 Skills 3 Quests 4 Trivia Lore[] Nothing is known about Istiana prior to the events of Mount&Blade II: Bannerlord. At one point she came to work for the Bureau of Barbarian Affairs, a state institution of the Empire responsible for espionage and manipulation of non-Imperial peoples and factions in Calradia and its neighbouring regions. She was apparently very good at her job, having become Drosios Neretzes' spy-master in all but official appointment, which, it is said, was due to her being a woman. This made Istiana resentful of her liege, so much so that, after the Emperor's untimely death, she regretted not poisoning him while she had the chance. After Neretzes' death and before the civil war, she continued working for the Bureau, contacting various individuals such as scribes, doctors, hunters, and anyone else who "noticed things" to gather intelligence. After the Empire's division into three warring factions, with the Bureau becoming disarrayed, she shortly ceased contact with her informants. She eventually resurfaced, continuing her previous activities, now also planning to end the civil war and reunite the Empire under a new ruler, whoever that might be. At some point after the year 1084, she met an individual whom she perceived as one of the few people capable of reassembling the late Emperor's Dragon Banner, in order to save and preserve the Empire. She believed the Empire was and always will be the prime guarantee of stability and peace in Calradia. To her, it did not matter who sat on the Imperial throne so long as the Empire was reunited and made strong again. What became of her afterwards is unknown. Skills[] (v1.x.x) Tactics 160 Charm 130 Trade 140 Steward 130 Quests[] Assemble the Dragon Banner Create an Imperial Faction Support an Imperial Faction Trivia[] Outside the main quest, Istiana makes a second appearance in the Bannerlord Digital Companion's 'Travels in Calradia' entries. Here she is identified as an official of the Bureau and sends the scribe Asaios around Calradia to contact her spies in the different kingdoms. She is described as an individual appreciative of honesty and one that pays fairly, seemingly in spite of her in-game 'Closefisted' personality trait.
Isyaroving
Isyaroving Official Information Faction Sturgia Leader Knyaz Fafen Fiefs Sibir Tier ? Wealth ? Isyaroving is a clan of Sturgia led by Knyaz Fafen. Description[] At the start of the Calradic civil war, the clan holds territory on eastern Sturgia's landlocked central region. Members[] Fafen (leader) Zorika Galden Zlatka Settlements[] Towns Sibir Villages Kvol Radakmed Alebat Clans of Sturgia Major Gundaroving Kuloving Vagiroving Ormidoving TogarovingIsyaroving Vezhoving Ubroving Kostoroving Minor Forest People Lake Rats Skolderbroda
Iyakis
Iyakis Settlement Information Type Town Kingdom Aserai Villages Abba, Bir Seif Port No Iyakis is a town in the Aserai Sultanate ruled by the emir Suruq of the Banu Qaraz. The villages of Abba and Bir Seif are bound to the town. Description[] Iyakis sits in a cleft in the Jarjara Escarpment, where the waters of the fierce but brief desert rains can be trapped and used for irrigation. Several generations ago it was an autonomous outpost of the Empire known as Yachios, dominated by the Carasios clan. Fifty years ago however they saw the writing on the wall for imperial dominion in the southlands and began intermarrying themselves with the tribes of the Nahasa. Today, known as the Qaraz, they take their places in the councils of the sultanate like any other family of the Aserai.[1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry "Iyakis"
Iyalas
Iyalas Official Information Kingdom Aserai Title Emir Clan Banu Arbas Personal Details Gender Male Spouse Shaima Children Sanit Iyalas is a lord of the Aserai Sultanate and head of the Banu Arbas. He has the reputation of being decent and kind.
Jaculan
Jaculan Settlement Information Type Town Kingdom Vlandia Villages Arromanc, Mot, Alorstan, and Chornad Sieges with... Battering Ram, Ladders, and Towers Port No Jaculan is a town of the Kingdom of Vlandia. It is initially owned by the Baroness Calatild of the dey Arromanc. Contents 1 Description 2 Territory 3 Points of interest 4 Economy 5 Scene Description[] Jaculan sits in the warmer southern reaches of the Biscan coast, in rolling hills known for their olive trees. It was once a favored resort of the imperial aristocracy, who hunted wild boars amid the oak forests. The independent peasantry of this region are known for their heterodox ideas. The Brotherhood of the Woods is but the latest of a series of rebellions to have broken out here, sometimes aided by an aristocracy that considers them a tool to use against rival Vlandian houses. Territory[] The villages bound to the town are Arromanc, Mot, Alorstan, and Chornad. Points of interest[] Like most towns in Calradia, the town has a number of facilities and points of interest: By taking a walk through the streets you may encounter town notables looking for employees for various quests and jobs. The keep, where the nobles reside and its dungeon where any prisoners will be located. An arena where you might practice combat, participate in tournaments and pay the arena custodian to reassign character perks. A tavern, where you might rest and enjoy food and drinks. You may encounter Wanderers here to hire as Companions, or find Mercenaries for hire. Taverns also hosts patrons like Ransom Brokers, buying any prisoners your party may hold, and those who might be interested in playing the local board game. A market to buy and sell food supplies, equipment, horses and other livestock. A smithy to forge new weapons or smelt down undesirable ones into smithing materials. Criminal gangs may be present at different locales such as the Backstreet or Waterfront. Economy[] At its starting point, the town is of average Prosperity. Scene[] This is the town scene of Jaculan with level 1 fortifications. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin
Jahasim
Jahasim Settlement Information Type Village Kingdom Aserai Fortification Sanala Jahasim is a village in the Aserai Sultanate ruled by Sultan Unqid of the Banu Hulyan. The village is bound to Sanala and is known to produce Fish. Description[] Jahasim sits on the southern shore of the sea that the Aserai call the Bahr al-Yeshm. The warm waters abound in tuna, bonito, sardines, and other fish. [1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry "Jahasim"
Jalfar
Lord Jalfar Jalfar at age 7, at the beginning of the game. This is not seen in typical gameplay as players cannot meet underage characters. Official Information Kingdom Aserai Monarch Sultan Unqid Title Nobleman Clan Banu Atij Personal Details Gender Male Age 7 Parents Talas Siblings FarzanaHafisaZuad Jalfar is an nobleman of the Aserai and a member of the caln Banu Atij. He is the son of Talas and the brother of Farzana, Hafisa and Zuad. He starts the game at age 7 and thus is unable to be met or lead armies until 11 years after the beginning of the game. Description[] Jalfar does not have any Personality Traits. He has a reputation for being thoroughly conventional. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills After Age 18[] Skill Value One Handed 150 Two Handed 140 Polearm 170 Bow 120 Crossbow 70 Throwing 140 Riding 170 Athletics 100 Tactics 50 Charm 50 Leadership 90 Trade 70 Steward 90 This is Jalfar at age 18, 11 years after the beginning of the game. This is when he first becomes meetable and thus the player character is able to see him in-game.
Jalmarys
Jalmarys Settlement Information Type Town Kingdom Western Empire Villages AegoscaDradios Port No Jalmarys is a town in the Western Empire owned by Emperor Garios of clan Comnos. Given the similar names and location, Jalmarys is presumably the predecessor of Halmar, a town of the Khergit Khanate, as depicted 173 years earlier in Mount&Blade: Warband. Contents 1 Description 2 Points of Interest 3 Territory 4 Economy 5 References Description[] Every realm has a city whose inhabitants are mocked for their provincial unsophistication, and for the Empire that city was Jalmarys. One of the first imperial colonies established inland of the Perassic Sea, it served the Empire as a base to subdue the western Palaic tribes. Paravenos was happy to accept the plunder and slaves sent to them from its garrison, but snickered at them behind their backs. That changed when the Jalmaryan general Carsos staged a military coup. When a senator, stymied by his thick accent, nervously asked him to repeat a decree, he unsheathed his sword and said, "Do you understand this?"[1] Points of Interest[] Like most towns in Calradia, the town has a number of facilities and points of interest. By taking a walk through the streets, you may encounter: Town notables looking for employees for various quests and jobs. The keep, where the nobles reside and its dungeon where any prisoners will be located. An arena where you might practice combat, participate in tournaments and pay the arena custodian to reassign character perks. A tavern, where you might rest and enjoy food and drinks. You may encounter Wanderers here to hire as Companions, or find Mercenaries for hire. Taverns also hosts patrons like Ransom Brokers, buying any prisoners your party may hold, and those who might be interested in playing the local board game. A market to buy and sell food supplies, equipment, horses and other livestock. A smithy to forge new weapons or smelt down undesirable ones into smithing materials. Criminal gangs may be present at different locales such as the Backstreet or Waterfront. Territory[] The villages of Aegosca and Dradios are both bound to the town. Economy[] The town begins the game with an Olive Press, Smithy, and Wool Weavery. References[] ↑ Encyclopedia Calradia, entry "Jalmarys" Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys
Jamayeh
Jamayeh Settlement Information Type Village Kingdom Aserai Fortification Jamayeh Castle Jamayeh is a village in the Aserai Sultanate ruled by the emir Suruq of the Banu Qaraz. The village is bound to Jamayeh Castle and is known to produce Olives. Description[] Jamayeh sits on the southern shores of the sea that the Aserai call the Bahr al Yeshm, the Jade Sea. The climate is well-suited to olive trees that thrive despite the short rainy season. [1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry "Jamayeh"
Jamayeh Castle
Jamayeh Castle Settlement Information Type Castle Kingdom Aserai Villages Jamayeh and Hunab Jamayeh Castle is a castle of the Aserai Sultanate ruled by emir Suruq of the Banu Qaraz clan. The villages of Jamayeh and Hunab are bound to the castle. Trivia[] Jamayeh Castle may be the predecessor of the future Sarranid fortress of Jameyyed Castle during the time of Mount&Blade: Warband. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm
Janissary
Janissary Troop Information Culture Crimean Khanate Wages 10 thaler Acquired from... Prisoners or Mercenary Captain Upgrades to... Janissary (veteran) Ransom Value thaler The Janissary is an infantry marksman of the Crimean Khanate. This marksman unit is armed with a Miquelet Musket and a sabre or yataghan in melee combat. They wear signature Janissary blue or green vests and hats. Contents 1 Recruitment 2 Tactics 3 Stats and equipment 4 Trivia Recruitment[] Requires: Must join the Crimean Khanate Mercenary Captain to be appointed for Fortress/towns Cost: 14 Thaler Days Needed: 4 (Copper) Locations: Kzelev Fortress Azaq-Kale Most of Crimean Khanate fortress upon appointed Mercenary Captain Tactics[] Janissaries wear light armor. While they are more proficient than Seymen with their muskets, they're less resistant to damage, and will often go down in one bullet. Musketmen work well in firing lines. Pairing them with archers may improve their lethality as the higher rate of fire from the bows can slow down infantry advances or interrupt opposing marksmen. Janissaries are even more effective when protected by cheap fodder troops, who will absorb enemy bullets. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Janissary - Default Stats and Equipment Attributes Stat Points Level 13 Strength 10 Agility 8 Intelligence 0 Charisma 0 Health 53 Armor Head Janissary Hat Body Janissary Uniform Hand None Foot Janissary Shoes Skills Skill Points Ironflesh 4 Power Strike 3 Grenade Throwing 0 Power Draw Weapon Master 4 Shield 0 Athletics 3 Riding 0 Shooting from Horseback 0 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 100 Polearms 110 Archery 0 Firearms 120 Throwing 0 Weapons Melee Yataghan, Saber Ranged Miquelet Musket, Heavy Bullets Shield None Mount None Trivia[] The Janissary Corps (derived from the Ottoman Turkish words yeni ceri, meaning new soldier) were infantry musketeer units that formed the Ottoman Sultan's bodyguards and household troops. They were formed by the Sultan Murad I from Christian boys levied through the devsirme system from conquered countries in the 14th century and was disbanded by the Sultan Mahmud II in 1826 due to the Auspicious Incident (a failed coup attempted by the janissaries against the Sultan). The Janissary Corps was distinctive in a number of ways: they were the first regular army to wear uniforms; marched to the music, the mehter, lived in barracks and used mainly firearms. In those aspects the janissaries can be seen as the precursor of the modern military system. Although the janissaries were bodyguards of the Ottoman Sultan, due to the fact that the Crimean Khanate was a protectorate of the Ottoman Empire, some janissary ortas (battalions) were sent to Crimea for protecting and policing the Empire's puppet nation. Wikipedia has an article on this subject at:Janissary Troops of the Crimeans Village Recruits Nomad Garrison Militia Bajrak (veteran) Kapikulu (veteran) Regular Troops Nomad Oglan (veteran) Jasaq (veteran) Guard Infantry Seymen (veteran) Heavy Cavalry Asak Bey (veteran) Mirza Chambul (veteran) Personal Guard Cavalry Nokhor (veteran) Camp Mercenaries(northwest of Ak-Mechet) Tatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Kezlev Fortress Izum Fortress) Nogai (veteran) Regional Mercenaries(Azaq-kale Kilburun Fortress) Circassian (veteran) Ottoman Mercenaries Azap (veteran) Janissary (veteran) Cebelu (veteran) National Mercenary Troops Tatar Infantryman Tatar Cavalryman Azap Cebelu Janissary Kalmyk Scottish Musketeer Scottish Pikeman Scottish Swordsman German Infantry Pikeman German Infantry Musketeer
Jastion
Jastion Official Information Kingdom Western Empire Monarch Garios Title Nobleman Clan Varros Personal Details Gender Male Siblings Eronyx Spouse Apolytea Jastion is a nobleman within the Western Empire and a member of the Varros clan. He was the son of Apys and was the son-in-law of Penton from the marriage to Apolytea.
Jawwal
Jawwal Official Information Faction Aserai Leader Randomized Fiefs None Tier ? Wealth ? The Jawwal are a minor clan of the Aserai. They are Bedouin desert nomads.[1] Contents 1 Official Description 2 Members 3 Troop Tree 4 References Official Description[] The Jawwal, or "Roamers", are the main Bedouin confederacy in the Nahasa desert. They wander from highland to lowland grazing ground, declaring huge swathes of the desert their "territory" in which any caravan must offer protection money. They compose poems of their deeds and mock the other clans of the Banu Asera for giving up the "freedom" of black wool tents for stone houses in the oases. The other clans consider them boastful nuisances, though grudgingly respect them as protectors of the old ways.[2] Members[] Their leader and membership are randomly generated at the beginning of each game. Troop Tree[] Jawwal Troops Jawwal Recruit Jawwal Camel Rider Jawwal Bedouin References[] ↑ ↑ Encyclopedia Calradia, entry "Jawwal" Clans of the Aserai Major Banu Hulyan Banu Sarran Banu Qild Banu Qaraz Banu ArbasBanu Atij Banu Sarmal Banu Habbab Banu Ruwaid Minor Beni Zilal Ghilman Jawwal
Jawwal Bedouin
Jawwal Bedouin Troop Information Culture Aserai Wages ? denars/day Acquired from... Jawwal Camel Rider Upgrades to... None Upgrade Cost None Ransom Value ? denars Jawwal Bedouin are tier-four cavalry of the Jawwal. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Jawwal Troops Jawwal Recruit Jawwal Camel Rider Jawwal Bedouin
Jawwal Camel Rider
Jawwal Camel Rider Troop Information Culture Aserai Wages ? denars/day Acquired from... Jawwal Recruit Upgrades to... Jawwal Bedouin Upgrade Cost ? denars Ransom Value ? denars Jawwal Camel Riders are tier-three cavalry of the Jawwal. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Jawwal Troops Jawwal Recruit Jawwal Camel Rider Jawwal Bedouin
Jawwal Recruit
Jawwal Recruit Troop Information Culture Aserai Wages ? denars/day Acquired from... Jawwal Upgrades to... Jawwal Camel Rider Upgrade Cost ? denars Ransom Value ? denars Jawwal Recruits are tier-two infatry of the Jawwal. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Jawwal Troops Jawwal Recruit Jawwal Camel Rider Jawwal Bedouin
Jayek
Jayek Settlement Information Type Village Kingdom Nords Fortification WerchegAlburq Castle World Map Mount&BladeJayekWerchegTemplate:World Map/Mount&BladeWarbandJayekAlburq CastleTemplate:World Map/Warband Jayek is a village of the Kingdom of Nords. Layout[] Player Elder Fugitive The Village Elder is located straight down the dirt path from where the player enters, across the stone path, standing next to a some steps and a bucket. Jayek is built in an area covered in long, rolling hills and valleys with several trees growing mostly in smaller groups. It has a total of six structures. There are several fields here, one growing squash and another full of some short shrubs, the rest appear to have already been harvested and are full of heaps of straw or hay. There is a very large number of baskets to be found throughout the village, but no evidence of anything to put inside them. If sent here during a Hunt Down Fugitive quest, the target may be found in the shrub field behind the building the Village Elder is standing in front of. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg
Jelbegi
Jelbegi Settlement Information Type Village Kingdom Nords Fortification Wercheg World Map Mount&BladeJelbegiJelbegi CastleTemplate:World Map/Mount&BladeWarbandJelbegiJelbegi CastleTemplate:World Map/Warband Jelbegi is a village of the Kingdom of Nords. Layout[] Player Elder Fugitive The Village Elder is located just inside the village to the right from where the player enters, on the other side of the semi-circular fence, standing next to a table under an awning and campfire. Jelbegi is on a relatively flat area with mountainous territory all around it and many tall trees as well. It has a total of seven structures, one of which is a windmill set on top of a nearby peak, while stone walls and wooden fencing partially border the settlement. There are a few fields here growing wheat, cabbages, grapes, and squash, but additional foods including bread, fruit, and garlic may be found throughout the village. If sent here during a Hunt Down Fugitive quest, the target may be found behind the building directly in front of the player when they enter, under a roof with some haystacks. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg
Jelbegi Castle
Jelbegi Castle Settlement Information Type Castle Kingdom Kingdom of Nords Villages Jelbegi Jelbegi Sieges with... Ladders Port No World Map Mount&BladeJelbegi CastleJelbegiTemplate:World Map/Mount&BladeWarbandJelbegi CastleJelbegiTemplate:World Map/Warband Jelbegi Castle is a castle belonging to the Kingdom of Nords. It is featured in both Mount&Blade and Warband. Its village is Jelbegi. Location[] Mount&Blade[] Jelbegi Castle lies far to the south of Tihr, at the border of the Nord territory with the Kingdom of Rhodoks and Swadia to the south. Its village lies quite nearby to the northwest. Warband[] Jelbegi Castle lies south of Tihr in a valley pass between mountains on either side. It is on the border with the Kingdom of Swadia. Its village lies to the northeast at the edge of the mountain range and beginning of a river. Layout[] Player Keep Dungeon Breach Siege[] Besieging Jelbegi Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Gallery[] Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg
Jelkala
Jelkala Settlement Information Type Town Kingdom Kingdom of Rhodoks Villages DirigseneSerindiarBuvranChelezRuldi Sieges with... Ladders Port No World Map Mount&BladeJelkalaDirigseneSerindiarTemplate:World Map/Mount&BladeWarbandJelkalaBuvranChelezRuldiTemplate:World Map/Warband Jelkala is a town and the capital city of the Kingdom of Rhodoks. Its initial lord is King Graveth. Given its similar name and location on the map, Jelkala is likely to have a connection to - or possibly even be the same settlement as - the Vlandian town of Jaculan as seen 173 years earlier in Mount&Blade II: Bannerlord. Contents 1 Territory 2 Layout 3 Sieges 4 Tournaments 5 Economy 6 Trivia 7 Gallery Territory[] Mount&Blade Its villages are Dirigsene and Serindiar. Warband Its villages are Buvran, Chelez, and Ruldi. Layout[] <a href=" class="image"><img alt="2013-10-31 00009" src=" decoding="async" loading="lazy" width="180" height="102" class="thumbimage" data-image-name="2013-10-31 00009.jpg" data-image-key="2013-10-31_00009.jpg" data-relevant="1" data-src=" /></a> Guild master location Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master for Jelkala is located directly behind and to the left of the player when 'Take a walk around the streets' is selected. Sieges[] Besieging Jelkala requires the building of ladders. Tournaments[] Equipment used for tournaments: Mount&Blade Sword & Shield Crossbow & Bolts, Sword Lance & Shield Bow & Arrows Horse (possible) Warband Lance & Shield Bow & Arrows, Dagger Crossbow & Bolts, Sword Sword & Shield Heavy Sword Horse (possible) Economy[] Jelkala buys Iron for a good price and sells Velvet and Dyes cheaply. Jelkala produces: Ale Bread Leatherwork Oil Pottery Smoked Fish Tools Velvet Wine Wool Cloth Trivia[] Pieces of the strange set are located here in Warband but the chest can only be found by using Editing mode. Gallery[] Jelkala entranceJelkala streets Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)
Jeracos
Jeracos Settlement Information Type Village Kingdom Northern Empire Fortification Diathma Jeracos is a village in the Northern Empire owned by Emperor Lucon of clan Osticos. The village is bound to Diathma and known to produce Horses. Description[] Jeracos sits in meadowland in the northern piedmont of the Dryatic mountains. The climate, kept mild by the lake breezes, makes for good horse breeding.[1] References[] ↑ Encyclopedia Calradia, entry "Jeracos" Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos
Jeremus/Interactions
This is the list of interactions with Jeremus. Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Gather Information 6 Right to Rule 7 Awarding a Fief 8 Story: Almerra Castle 9 Story Recap 10 Like Quotes 10.1 Firentis 11 Dislike Quotes 11.1 Artimenner (Battle Dislike) 11.2 Matheld (Map Dislike) 11.3 Right to Rule Objection: Klethi 11.4 Robbing Villages 12 As an Enemy Introduction[] "Greetings, fellow traveller. Perhaps you can help me. How is that? "I shall tell you -- but know that it is a tale of gross iniquity. I warn you in advance, lest you are of a choleric temperament, and so become incensed at the injustice done unto me that you do yourself a mischief. I am by training a natural philosopher, but condemned by the jealousy of the thick-headed doctors of my university to make my living as an itinerant surgeon. I was hired by a merchant of this city to cure his son, who fell into a coma after a fall from his balcony. I successfully trepanned the patient's skull to reduce the cranial swelling, but the family ignored my advice to treat the ensuing fevers with a tincture of willow bark, and the boy died. The father, rather than reward me for my efforts, charged me with sorcery -- me, a philosopher of nature! Such is the ignorance and ingratitude of mankind. The lord of this castle is reluctant to place me under arrest, but I am anxious to move on elsewhere." Well, you could travel with us, but you'd have to be able to fight in our battle line. "As I told you, I am a surgeon, not some silk-robed university physician who has never touched a body. I can get my hands dirty. I have treated every variety of wound that can be inflicted by the hand of man. Before I was a surgeon, I was a student, so you may be sure that I have inflicted wounds as well as healed them. Then welcome to our company, doctor Good! Give me a few moments to prepare and I'll be ready to move. A battle is not the same thing as a tavern brawl. Perhaps you should look elsewhere for work.(Decline) Sorry. I can't take on any new hands. (Decline) Sorry, I am afraid that I am otherwise engaged right now. (Decline) Reencounter[] I have been here and about, tending to the sick and taking what reward I can. But the people of these parts are ignorant, and have little respect for my craft. The few denars I make are barely enough for me to replenish my stock of medicine. I should be grateful for the chance to find other work. Retirement[] I've done all right in your company. I filled my belly, put my gold in my purse, and broadened my knowledge of wounds and injury -- I can't complain about that! But I think right now that service in this company is holding me back. I have a duty to share my findings with other surgeons, and for that I need to hire scribes, who are rare in Calradia. I shall be going home. Rehire[] Captain! It's a fine thing to see an honest face like yours. This world is full of lies. I went home to publish my findings, hired some scribes and made a handful of codices, and waited for the commissions. But it turns out that the universities don't care about real medical knowledge rather than warmed-over Galerian. And publishers -- let me tell you, you never saw anyone so unscrupulous. They rent the books out chapter to by chapter to students to copy, but half of them aren't returned, and those that are have pages soaked in wine, and there's no longer a complete copy of my work anywhere. I'll keep trying, but first I need a bit of money in my pocket, first. Are you looking for a surgeon? Gather Information[] If you wish, Captain, I would not mind taking the time to pay a visit to pupil of mine, now employed by the lord of Halmar. I had great hopes for him, but I have heard that he has lately endorsed the use of muskmelon for the treatment of palsy, on the grounds that its cold essence offsets an abundance of yellow bile. This is a travesty of medicine, and I must journey there swiftly to correct him. While I am there, if you wish, I could question him on the latest trends within (faction name), a matter which may interest you. Right to Rule[] I am sure that you would make a fine king, captain. I flatter myself that I am a good judge of character, and you have demonstrated a capacity for compassion that far exceeds that of these others who call themselves monarchs. Of course, captain. But if I have learned anything in my travels in this land, it is that Calradians are sticklers for precedent. Everything must be done as it was done in the days of the old Empire -- even though not more than one in a hundred of them can read enough Old Calradic to understand the chronicles! Veluca merchants marry their daughters according to 'imperial' rite. Rivacheg cattle herders churn 'imperial' butter. And, of course, every king must be crowned according to 'imperial' law. But you know what? There was no 'imperial' law when it came to the crown. Sometimes one emperor handed the empire to his son. Sometimes he split it between his generals. Sometimes one emperor murdered the last. There's no right 'Calradic' way to crown the king, and thus it makes sense that the crown should ho to the one most fit to govern -- which would be you, naturally. Give me a couple of weeks, and I'll write a tract which proves it and find a copyist to post a version in every town tavern in the land. What do you say to that idea, captain? Awarding a Fief[] Well, {sire/my lady}, I'd have you know that don't believe in the holding of land in fief to the king. Farmers and landholders should govern their own affairs, under the distant watch of the sovereign. That being said, Calradia has seen far too much bloodshed for us to turn the social order on its head right now. Give me that land, and I'll endeavor to prepare it for a brighter future -- if not in this generation, than perhaps in the next. Story: Almerra Castle[] We're passing by the site of one of my greatest medical triumphs, if that interest you. The lord over there in Almerra Castle had the dropsy, and had requested a doctor from Uxkhal to treat him. Like a typical university-educated doctor, he went right to Galerian for a cure. Galerian commends sun-metal for dropsy. Now most of Galerian's writings were useless back in the days of the Calradic emperors when they were first written down, and they're doubly worthless today, but sometimes he hits upon the right cure by chance: sun-metal does cure some kinds of dropsy in small doses. However, sun-metal in large doses is poison, something that the Galerian-worshippers never grapsed. The difference between poison and cure is the dose. You tell that to everyone you meet, and tell them you heard it first from Jeremus the Great. People think that all the wisdom worth knowing was written in Old Calradic, but I say you can learn twice as much from village midwives and carful examination of nature than from the entire imperial corpus. That's why they threw me out of the university, although in retrospect that was a blessing. Anyway, I put that lord back on his feet, and he availed me of a sack of gold and the corpse of a freshly hanged criminal to dissect. Ha! To think of the lengths I had to go to get specimens back in those days. Story Recap[] I come from overseas. I travel the world in search of medical lore. Like Quotes[] Firentis[] A bloody business, captain, a bloody business -- although a necessary one, of course. Firentis, I believe, share my ambivalence about this constant fighting. It saddens him deeply to take the lives of his fellow men, however just the cause. He and I talked together of a brighter future, of the need to unite these petty warring kingdoms of Calradia, so that we may bring this time of troubles to an end. Dislike Quotes[] Artimenner (Battle Dislike)[] Captain. I can no longer abide the rank ignorance of Artimenner. As I was treating the wounded during our last battle, he saw fit to disparage my use of laudanum in relieving the pain while I conducted surgery, and of treating wounds with a poultice of honey. Captain, if that man knew the slightest thing about medical matters, he would know that one should never undermine a patient's confidence in his doctor, particularly not during a complicated operation. If you would be kind enough to dismiss him from this company, you would be kind enough to dismiss him from this company, you would be doing all of us a great service. Matheld (Map Dislike)[] My lord. The barbarian woman, Matheld, complained of headaches -- a possible symptom of excess of sanguinity. I thought to apply my leeches. But when I tried to afix them, she recoiled and struck me, and accused me of witchcraft. Captain, I am deeply tired of attending to the complaints of such an ungrateful and ignorant lot. Right to Rule Objection: Klethi[] Captain, I hear that you've gone and made Klethi, of all people, some sort of ambassador to the aristocracy. I shudder to think of what that amoral girl might be promising them on your behalf -- and dignifying all these gross indulgences by calling them 'ancient freedoms.' By doing this, you mock those of us who who had hoped that you would helped Calradia escape its bloody past and move towards a new age of peace and learning. Enough, I have said my peace. Robbing Villages[] Captain -- I do not like to see us steal from poor villagers. I am prepared to be a warrior, but not a brigand. Pray let us try to show a little more compassion. As an Enemy[] So, it seems we must fight. I would have you know, {sir/my lady}, that I have not betrayed you. I had never served you as a man, but served the principles which I believed you upheld. As you no longer uphold them, I must do my best to thwart you. But I bear you no ill will, and I hope that we can meet again some day as friends
Jesse Hopkins
Jesse Hopkins is the composer of all music for the original Mount&Blade and Warband. Biography[] Jesse Hopkins is a self-taught composer from the Northeast United States, where he composed film scores for student filmmakers, DVDs, live events and television. Hopkins then relocated to the American Southeast and began composing remotely for video games. He now publishes recordings and sheet music under J.S. Hopkins Records and J.S. Hopkins Publishing. With a dedication to compositional craft and its impact on the audience, Jesse Hopkins has composed the scores for more than thirty commercial projects, including Mount&Blade featuring the Russian State Symphony Cinema Orchestra, Mount&Blade: Warband, Gratuitous Space Battles, The Adventures of Shuggy, and the Kaiju Big Battel series. For Mount&Blade II: Bannerlord, "Homage to Warband" and "Warband Travel Homage" are arrangements of Hopkins' original compositions for Mount&Blade. The action music in Bannerlord also interpolates Hopkins' main theme. Links[] Spotify Page Internet Movie Database Entry
Jinda
Jinda Official Information Kingdom Aserai Monarch Sultan Unqid Title Noblewoman Clan Banu Hulyan Personal Details Gender Female Spouse Sultan Unqid Children Dhiyul, Anidha Jinda is a member of the Banu Hulyan clan, which rules the Aserai Sultanate. She is the wife of Sultan Unqid and the mother to their children, Dhiyul and Anidha. She has a reputation for possessing a fierce and dangerous temper. Closefisted (Generosity -1), Cruel (Mercy -1), Impulsive (Calculating -1). Skills[] Riding: 100 Charm: 140 Trade: 120 Steward: 140 Trivia[] She seems have the opposite personality of her husband who is generous, cautious and prefers to resolve conflict with trade as opposed to violence.
Jogurys
Jogurys Settlement Information Type Village Kingdom Southern Empire Fortification Jogurys Castle Jogurys is a village in the Southern Empire owned by Archon Satros of clan Vetranis. The village is bound to Jogurys Castle and known to produce Olives. Description[] Jogurys lies on the flat western shores of Lake Tanaesis. This land was originally inhabited by nomadic tribes and has come under cultivation only recently. Imperial colonists have made intensive efforts to grow mullberry bushes here to raise silkworms, a lucrative product in this region.[1] References[] ↑ Encyclopedia Calradia, entry "Jogurys" Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea
Jogurys Castle
Jogurys Castle Settlement Information Type Castle Kingdom Southern Empire Villages JogurysEunalica Jogurys Castle is a castle in the Southern Empire owned by Archon Satros of clan Vetranis. The villages of Jogurys and Eunalica are bound to the castle. Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea
Joron
Joron Official Information Kingdom Southern Empire Monarch Empress Rhagaea Title Nobleman Clan Leonipardes Personal Details Gender Male Age 39 Spouse Alympia Children AneaNonesos Joron is a nobleman of the Southern Empire and a member of clan Leonipardes. He is the husband of Alympia and the father of Anea and Nonesos. Description[] According to his Personality Traits, Joron is Daring (Valor 1), Merciful (Mercy 1), and Impulsive (Calculating -1). He has the reputation of being brave but merciful. Skills[] Skill Value One Handed 180 Two Handed 180 Polearm 180 Bow 150 Crossbow 120 Throwing 120 Riding 140 Athletics 120 Tactics 80 Charm 80 Leadership 80 Trade 80 Steward 100
Judgement
Judgement Judgement is an One-Handed Weapon found in Bannerlord
Julios
Julios Official Information Faction Southern Empire Culture Calradic Empire Leader Archon Baranor Fiefs SyroneaCorenia Castle Tier ? Wealth ? Julios is a clan of the Southern Empire led by Archon Baranor. Members[] Baranor (leader) Valaria Comatasa Elidilea Zachanis Zena Settlements[] Towns Syronea Castles Corenia Castle Villages Corenia Metachia Psotai Vargonis Clans of the Southern Empire Pethros Leonipardes Mestricaros Hongeros Julios Vizartos Avlonos Prienicos Vetranis
Justina Chonis
Justina Official Information Kingdom Northern Empire Monarch Emperor Lucon Title Noblewoman Clan Chonis Personal Details Gender Female Justina is a noblewoman of the Northern Empire and a member of clan Chonis.
Justina Hongeros
Justina Official Information Kingdom Southern Empire Monarch Empress Rhagaea Title Noblewoman Clan Hongeros Personal Details Gender Female Age 23 Spouse Turiados Children CalliniaSynesios Justina is a noblewoman of the Southern Empire and a member of clan Hongeros. She is the wife of Archon Turiados and the mother of Callinia and Synesios. Description[] According to her Personality Traits, Justina is Calculating (Calculating 1). She has a reputation of being ambitious. Skills[] Skill Value Riding 100 Steward 60
Kachyar Peninsula
The Kachyar Peninsula juts from the west of the Calradian northlands into the icy Byalic Sea. Rugged mountains and storm-swept ridges cover the peninsula, providing sheltered spaces where hearty people are able live and prosper.[1] The peninsula was first home to Vakken[Citation needed] and Sturgian natives, then later by Nord explorers and traders. The town of Revyl is the most prominent settlement on the peninsula. Fishing is one of the most prominent means of subsistence on the peninsula with catches coming the Bay of Varcheg and the Byalic Sea. Near the village of Zhemyan, villagers brave the storms to haul in cod, char, and small whales.[2] References[] ↑ Encyclopedia Calradia, entry "Karbur" ↑ Encyclopedia Calradia, entry "Zhemyan"
Kafr Hatif
Kafr Hatif Settlement Information Type Village Kingdom Aserai Fortification Askar Kafr Hatif is a village in the Aserai Sultanate ruled by the emir Iyalas of the Banu Arbas. The village is bound to Askar and is known to produce Desert Horses. Bait Hatif sits in the floodplain of the Damar river as it cuts through the Jarjara Escarpment. Rocky soil in this district limits irrigation, but horses thrive on the spring grasses of the hills. Trivia[] The village's name may be inspired from real-life village called "Kafr Hafid" , located in the Eastern Province , Egypt . Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm
Kanujan
This article is a stub. You can help out by expanding it. Kanujan Official Information Kingdom Khuzait Monarch Monchug Khan Title Beg Fiefs Akiser Castle Clan Koltit Personal Details Gender Male Kanujan is a Beg of the Khuzait and the leader of the Koltit. He is the owner of Akiser Castle.
Kapikulu
Kapikulu Troop Information Culture Crimean Khanate Wages 2 thalers/week Acquired from... Nomad- or -Commander Upgrades to... Kapikulu (veteran) Upgrade Cost 10 thalers XP for Kill ? experience Ransom Value 12 thalers Kapikulu are militia archers of the Crimean Khanate. Tactics[] The only militia archers carrying a shield for melee combat as well as having the highest total proficiencies than other five alternatives', their ease of recruitment and low wages makes them ideal for bulking up town/fortress garrisons. In contrast, their limited party speed and slower tactical speed makes them less desirable than Bajrak for field battles and the mobile style of warfare the Khanate excels at - it is for sieges, where mounted troops are deprived of their horses, that Kapikulu's slightly better armor makes them a better choice than Bajrak. For ranged combat, Kapikulu operate best when holding ground with unobstructed lines of fire and whittling down advancing enemies - they however have trouble inflicting casualties on moving cavalry troops, so the player is advised to focus on unhorsing them. As with any bowmen, their high rate of fire with low damage and low penetration arrows will quickly empty their quivers and thus care must be taken to economize their fire and only permit them to shoot when they have a reasonable chance of inflicting damage. This can be accomplished by masking their line of sight to only ranges they can reasonably hit at or using formation commands, although managing Kapikulu's formation fire can be hard when they are out the player's sight. Teaming them up with firearm-equipped troops can help crush stronger armor, allowing their weaker damage to prove effective. For close combat, Kapikulu's poor melee skill, low hit points, and relatively weak armor makes them very vulnerable. As such and since they fall quickly to melee attacks, significant effort should be made to keep them shooting and not swinging - optimal ratios for bow fire should be approximately 30 to 1 to down heavily armored troops and 10 to 1 against lightly armored troops - but their arrows will sometimes never penetrate enemy armor, forcing them to depend on lucky headshots. Kapikulu, like all fielded infantry, need to be kept in formation to avoid marauding cavalry isolating and destroying them - tight formations will however get them mown down by enemy marksmen, therefore the player should have them neutralized by tying them up in melee combat or masking a Kapikulu formation with terrain features to avoid taking unanswered casualties. Alternatively, Kapikulu can be used to protect more expensive troops by absorbing bullets, arrows, and cavalry charges, sacrificing themselves to protect their comrades and shift combat inertia in the player's favor. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Kapikulu - Default Stats and Equipment Attributes Stat Points Level 5 Strength 6 Agility 6 Intelligence 0 Charisma 0 Health 41 Armor Head Hat Body RobeSimple Robe Hand None Foot Village Boots Skills Skill Points Ironflesh 0 Power Strike 0 Grenade Throwing 0 Power Draw 1 Weapon Master 0 Shield 2 Athletics 2 Riding 1 Shooting from Horseback 0 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 2 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 75 Two Handed Weapons 55 Polearms 65 Archery 55 Firearms 0 Throwing 0 Weapons Melee Simple SaberSimple Tatar SaberSimple Yataghan Ranged LongbowArrows Shield (Possible) Shield Mount None Trivia[] "Kapikulu" references an Ottoman Empire military organization which included the Janissaries. Wikipedia has an article on this subject at:Kapikulu Troops of the Crimeans Village Recruits Nomad Garrison Militia Bajrak (veteran) Kapikulu (veteran) Regular Troops Nomad Oglan (veteran) Jasaq (veteran) Guard Infantry Seymen (veteran) Heavy Cavalry Asak Bey (veteran) Mirza Chambul (veteran) Personal Guard Cavalry Nokhor (veteran) Camp Mercenaries(northwest of Ak-Mechet) Tatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Kezlev Fortress Izum Fortress) Nogai (veteran) Regional Mercenaries(Azaq-kale Kilburun Fortress) Circassian (veteran) Ottoman Mercenaries Azap (veteran) Janissary (veteran) Cebelu (veteran)
Kapikulu (veteran)
Kapikulu (veteran) Troop Information Culture Crimean Khanate Wages 5 thalers/week Acquired from... Kapikulu Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Kapikulu (veterans) are veteran militia archers of the Crimean Khanate. Tactics[] The only veteran militia archers carrying a shield for melee combat as well as having the highest total proficiencies than other five alternatives', their ease of recruitment and low wages makes them ideal for bulking up town/fortress garrisons. In contrast, their limited party speed and slower tactical speed makes them less desirable than veteran Bajrak for field battles and the mobile style of warfare the Khanate excels at - it is for sieges, where mounted troops are deprived of their horses, that veteran Kapikulu's slightly better armor - their Simple Misiurka granting them 20 head armor, the strongest when compared to five other veteran militia archer alternatives - makes them a better choice than veteran Bajrak. For ranged combat, veteran Kapikulu operate best when holding ground with unobstructed lines of fire and whittling down advancing enemies - they however have trouble inflicting casualties on moving cavalry troops, so the player is advised to focus on unhorsing them. As with any bowmen, their high rate of fire with low damage and low penetration arrows will quickly empty their quivers and thus care must be taken to economize their fire and only permit them to shoot when they have a reasonable chance of inflicting damage. This can be accomplished by masking their line of sight to only ranges they can reasonably hit at or using formation commands, although managing veteran Kapikulu's formation fire can be hard when they are out the player's sight. Teaming them up with firearm-equipped troops can help crush stronger armor, allowing their weaker damage to prove effective. For close combat, veteran Kapikulu's poor melee skill, low hit points, and relatively weak armor makes them very vulnerable. As such and since they fall quickly to melee attacks, significant effort should be made to keep them shooting and not swinging - optimal ratios for bow fire should be approximately 30 to 1 to down heavily armored troops and 10 to 1 against lightly armored troops - but their arrows will sometimes never penetrate enemy armor, forcing them to depend on lucky headshots. Veteran Kapikulu, like all fielded infantry, need to be kept in formation to avoid marauding cavalry isolating and destroying them - tight formations will however get them mown down by enemy marksmen, therefore the player should have them neutralized by tying them up in melee combat or masking a veteran Kapikulu formation with terrain features to avoid taking unanswered casualties. Alternatively, veteran Kapikulu can be used to protect more expensive troops by absorbing bullets, arrows, and cavalry charges, sacrificing themselves to protect their comrades and shift combat inertia in the player's favor. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Kapikulu (veteran) - Default Stats and Equipment Attributes Stat Points Level 8 Strength 7 Agility 7 Intelligence 0 Charisma 0 Health 42 Armor Head Simple Misiurka Body RobeSimple Robe Hand None Foot Village Boots Skills Skill Points Ironflesh 0 Power Strike 0 Grenade Throwing 0 Power Draw 2 Weapon Master 0 Shield 3 Athletics 2 Riding 1 Shooting from Horseback 0 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 2 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 90 Two Handed Weapons 70 Polearms 80 Archery 70 Firearms 0 Throwing 0 Weapons Melee YataghanSimple SaberSimple Tatar Saber Ranged LongbowBowTatar Arrows Shield Simple Shield Mount None Trivia[] "Kapikulu" references an Ottoman Empire military organization which included the Janissaries. Wikipedia has an article on this subject at:Kapikulu Troops of the Crimeans Village Recruits Nomad Garrison Militia Bajrak (veteran) Kapikulu (veteran) Regular Troops Nomad Oglan (veteran) Jasaq (veteran) Guard Infantry Seymen (veteran) Heavy Cavalry Asak Bey (veteran) Mirza Chambul (veteran) Personal Guard Cavalry Nokhor (veteran) Camp Mercenaries(northwest of Ak-Mechet) Tatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Kezlev Fortress Izum Fortress) Nogai (veteran) Regional Mercenaries(Azaq-kale Kilburun Fortress) Circassian (veteran) Ottoman Mercenaries Azap (veteran) Janissary (veteran) Cebelu (veteran)
Karahalli
Karahalli Settlement Information Type Village Kingdom Khuzait Fortification Dinar Castle Karahalli is a village of the Khuzait owned by Ilatar Beg of the Baltait. The village is bound to Dinar Castle and known to produce Sheep. Description[] Karahalli lies in the far north of the Khuzait confederacy, not far from the icy Byalic Sea. Snow-bound for much of the year, the spring grasses nonetheless sustain sizeable herds of sheep, the thick wool of which protects them from the icy winds blowing off of the waters. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek
Karakalat
Karakalat Settlement Information Type Village Kingdom Khuzait Fortification Akkalat Karakalat is a village of the Khuzait owned by Hurunag Beg of the Tigrit. The village is bound to Akkalat and known to produce Horses. Description[] Karakalat lies in a basin in the flat, eastern edges of the Devseg plateau. Until recently, this land was dominated by nomads, and it is still famous as a breeding ground for horses. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek
Karakhergit
Karakhergit Official Information Faction Khuzait Leader Randomized Fiefs None Tier ? Wealth ? The Karakhergit are a minor clan of the Khuzait. They are nomads keeping to the old ways of the steppe - raiding, pillaging, and small clans - and refusing to settle down.[1] Contents 1 Official Description 2 Background 3 Members 4 Troop Tree 5 Trivia 6 References Official Description[] The Karakhergit are a nomadic clan that has resisted all efforts by the centralizing Urkhunait khans to keep them in one place, give them farmlands and serfs, and force them to give over taxes and military levies. They are treated by the other clans with a combination of envy and contempt. They trade and sometimes even intermarry with their settled brethren, but they also do a limited amount of kidnapping for ransom and raiding of flocks, and scoff at those who would blame them for carrying on with the heroic old ways.[2] Background[] Aside from herding cattle and raiding, the Karakhergit engage in trading by using an argot consisting of Calradic, Darshi, and extensive hand gesturing. In terms of food, they rely on meat - mainly mutton and horse - that they cut into chunks and cook over open coals. Bread, when available, is dipped in sheep fat. They also adopted a dish from the Darshi that consists of salted eggplants soaked in mustard oil. Melon is used as a desert. According to the imperial scribe Asaios, the clan spends the warm summers in the north, on the higher mountain slopes where the grass is thick and lush, while in the winter they migrate south towards the grazing grounds there. Both Karakhergit men and women participate in herding sheep and horses, moving them between pastures - accordingly, many young Karakhergit women carry a bow, a sabre, and a lasso. According to clan member Atun, in the old days when many more steppe tribes were nomadic, it was a lot easier for the clan to find spouses while, nowadays, few settled steppe peoples are willing to send their children to live the hard life on the grasslands. Likewise back in the day, a Karakhergit maiden would not even look at a man until he had slain his first enemy, but she herself nowadays would be willing to settle for a man who has at least injured someone, even though she expects such a marriage to be rocky because, having slain two Khuzait soldiers herself, her potential husband would probably feel inadequate by comparison and would therefore be quarrelsome and engage in excessive drinking. When asked why the Karakhergit would not settle down like the other tribes, she drew the comparison with an eagle that flies across the skies freely and a rabbit that burrows in the ground, implying her people prefer freedom to farming. She also claims Karakhergit pride is insufferable to other Khuzait clans, bringing up an example of how many proud noyans would return from Monghug Khan's wars, laden with expensive loot, only to face the disappointed and pitying looks of skin-clad Karakhergit. Members[] Their leader and membership are randomly generated at the beginning of each game. The only named clan member is currently Atun, whose first and so far only appearance is in the "Travels in Calradia" segment of the Bannerlord Digital Companion. Troop Tree[] Karakhergit Troops Karakhergit Nomad Karakhergit Rider Karakhergit Elder Trivia[] In older versions of classic Mount&Blade and Warband, there were two cut bandit-type troops - the Black Khergit Horseman and the Black Khergit Guard - which were also sometimes called "Karakhergit". Given the fact "kara" means "black" in Turkish, it's highly likely they were repurposed for Bannerlord and have continually existed in-universe even if they were ultimately cut in-game. It is possible Nasugei Noyan of the Khergit Khanate in Mount&Blade: Warband is a Karakhergit clan member - his banner features the same bow and three arrows but they are facing upward instead of rightward. Karakhergit lore was slightly expanded upon in the Bannerlord Digital Companion. They were temporarily renamed "Karakhuzait" during development. References[] ↑ Bannerlord Dev Blog 09/11/17 ↑ Encyclopedia Calradia, entry "Karakhergit" Clans of the Khuzait Major Urkhunait Khergit Arkit Tigrit Harfit Baltait Koltit Yanserit Oburit Minor Karakhergit
Karakhergit Elder
Karakhergit Elder Troop Information Culture Khuzait Wages 12 denars/day Acquired from... Karakhergit Rider Upgrades to... None Upgrade Cost None Ransom Value 225 denars Karakhergit Elders are tier-four horse archers of the Karakhergit. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Karakhergit Troops Karakhergit Nomad Karakhergit Rider Karakhergit Elder
Karakhergit Nomad
Karakhergit Nomad Troop Information Culture Khuzait Wages 2 denars/day Acquired from... Karakhergit Upgrades to... Karakhergit Rider Upgrade Cost 25 denars Ransom Value 50 denars Karakhergit Nomads are tier-two horse archers of the Karakhergit. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Karakhergit Troops Karakhergit Nomad Karakhergit Rider Karakhergit Elder
Karakhergit Rider
Karakhergit Rider Troop Information Culture Khuzait Wages 5 denars/day Acquired from... Karakhergit Nomad Upgrades to... Karakhergit Elder Upgrade Cost 150 denars Ransom Value 62 denars Karakhergit Riders are tier-three horse archers of the Karakhergit. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Karakhergit Troops Karakhergit Nomad Karakhergit Rider Karakhergit Elder
Karbur
Karbur Settlement Information Type Village Kingdom Sturgia Fortification Revyl Karbur is a village of Sturgia owned by the knyaz Vyldur of the Togaroving clan. The village is bound to Revyl and it is known to produce Grain. Description[] Karbur sits at a plateau on the Kachyar Peninsula. Sheltered somewhat by a high ridge to their north, the villagers here raise barley and grain.[1] Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan ↑ Encyclopedia Calradia, entry "Karbur"
Kargrev
Kargrev Settlement Information Type Village Kingdom Sturgia Fortification Varcheg Kargrev is a village in Sturgia owned by Grand Prince Raganvad of clan Gundaroving. The village is bound to Varcheg and known to produce Fish. Description[] Kargrev was once "Car Gryff", the ringfort of the Battanian chief Gryff, but was conquered by the Sturgians two generations ago. It lies alongside the Bay of Varcheg, where the local fishermen take advantage of the relatively sheltered waters of the bay, where fish of many kinds come to spawn.[1] References[] ↑ Encyclopedia Calradia, entry "Kargrev" Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan
Katrin/Interactions
This is the list of interactions with Katrin. Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Gathering Information 6 Right to Rule 7 Awarding a Fief 8 Story: Uxkhal 9 Story Recap 10 Like Quotes 10.1 Bunduk 11 Dislike Quotes 11.1 Baheshtur (Battle Dislike) 11.2 Firentis (Map Dislike) 11.3 Right to Rule Objection: Lezalit 11.4 Hunger 11.5 Heavy Casualties 12 As an Enemy Introduction[] Hello there, laddie. Have a drink on me. What's the occasion? "Why, I managed to sell my wagon and pots, (lad/lass). For once I've got money to spend and I intend to make the best of it." "For 30 years I followed the armies of this land, selling them victuals and drink, watching their games of dice and finding them girls, and nary a denar was left in my purse at the end." "It's no kind of life, victualling the armies. You earn a bit here and a bit there as the soldiers spend their money, and then along comes one defeat and you have to start over, endebting [sic] yourself to buy a new wagon and new oxen. So I've decided to get out of the business, but army life is all I know." What will you do now? Why, I'll be a soldier myself! Help my old hands to a bit of loot to comfort me in my retirement. Two boys I bore, both soldiers' brats, and they became soldiers themselves. One had his head split by a Khergit war club, the other died of the pox, but at least they didn't die hungry. I know how to swing a blade, staunch a wound, and feed an army on the march. It would be a foolish captain who passed up the opportunity to hire an experienced campaigner like me! Say, laddie, don't you command a war party of your own, now? It sounds like you'll be useful. You are hired. Hey thank you captain. But before joining up with you, I would ask for a payment of 100 denars. I know that in war parties soldiers can go on for weeks without seeing any wages. I am wise enough to sign anywhere without having myself covered. Very well, here's 100 denars. Make yourself ready. We leave soon. Good! Give me a few moments to prepare and I'll be ready to move. Sorry. I can't afford that at the moment. Sorry, madame. We've already got as many in out company as we can handle. (Decline) Very interesting, madame, but I have work to do. (Decline) I think not, madame. (Decline) Reencounter[] I've been around and about. But it's a rare captain who'll take on an old bag of bones like me as a fighter, even if I could whip half the boys in his outfit. Retirement[] You did an old woman a great service by taking her into your company. But I'm afraid I'm finding this life no more to my liking than driving a wagon. Too much cold, too much hunger, and at the end all I see in front of me is a hole in the ground. So I'll be off, although I don't know where. Rehire[] Captain! So good to see you! People say that you've been making gold hand over foot. I'm a fidgety old bag of bones, I'll admit. I left you because I wasn't satisfied with the warrior's life, but I spend a bit of time in town and I realize that there are worse things in life than a full belly, honest companions, and the joy of seeing the enemy run before you. So, would you be hiring again? Gathering Information[] Laddie -- I was thinking that it's been a while since I visited my kinfolk in Praven. They've been kind enough to me over the years, helping me out during the lean times, so I feel I'd like to share some of my newfound fortune with them. I've also bought wholesale enough times from the Praven grain merchants for them to trust me. I'd reckon they might be persuaded to spill a few tidbits about events in the (faction), if that would interest you. Right to Rule[] Why, that's a fine idea, laddie! I suppose I shall have to learn to call you 'Majesty', or 'Your Grace', then... Of course, I would! Let me see your hand, there... Aha! You've got the 'Mark of Kings.' That what we call it in Praven, anyway. I hear in Suno it's the 'Emperor's Line,' but they call everything differently over there. Anyway, yours is very long -- I'd say that it means that you're meant to rule! It's your destiny! In fact, I think I can even recall a prophecy to that effect. Hmmm, how did it go... I can't recall now, but if you let me go back to my home, I could find an old graybeard who remembers it in full. And, I could put it around that you've got the mark of kings on your hand! There's many where I come from who are waiting for a just ruler, and a man's hands tell all that's worth knowing about him. Give me a few weeks, and I'll reckon I can have quite a few expecting you to be their next king. Awarding a Fief[] Ay! You'd grant old Katrin a title of nobility? Well, I'd be daft to turn you down, now wouldn't I? My, the strange turns that life takes... Fancy this old bag of bones becoming a great peer of the realm of Calradia. Story: Uxkhal[] I see the mountains. We must be getting near home. I'm from Uxkhal. You know the saying, sir -- 'Barley grown in Uxkhal is made into ale in Praven, and we're all the better for it.' Not sure what that means, sir, but it's true about the barley. And wheat, and oats. We grow more grain here in the Vale of Uxkhal then all the rest of Calradia put together, and our ale is the best, too. You can see it in the soil here -- rich and black, and smells of good harvests and full bellies. The Swadian king will tell you that Praven was the biggest city in Calradia back under the Empire, and that's why he should rule the whole land today. Mind you, I don't care much about politics, sir -- I've sold provisions to every army that ever marched in Calradia, and I tell you that I wouldn't give a single one of them a single biscuit unless I had the cold, hard denars in my hand first. Why these high and mighty kings and nobles can't pay their bills. I'll never know. But I prattle on a bit, there, don't I? Story Recap[] I was born in the train of an army, and lived all my days in the train of an army. My folk are from Praven, however, so I guess that's as much home to me as anywhere. Like Quotes[] Bunduk[] Ach, captain! A fight like that one sets my old joints a-creaking. Still, we licked them pretty good, didn't we? Old Bunduk in particular showed them a thing or two, I thought. Not bad for the pair of us, I thought, given that between us we've probably seen close to a hundred winters. Dislike Quotes[] Baheshtur (Battle Dislike)[] Captain. I don't much care for that Baheshtur. After that last battle, he went around muttering some heathen incantation, as he went through the slain looking for the loot. He said it was a prayer of thanksgiving for victory, but it didn't sound like that to me. Captain, I don't want him raising up ghosts of the dead to make trouble for us on our travels. I think you had best be rid of him. Firentis (Map Dislike)[] Begging your pardon, captain, but I can't keep silent. That man, Firentis -- he killed his own brother. He's a kinslayer, cursed by heaven, and he'll bring misfortune and sorrow upon us, that's for certain. I don't like being around him and I don't think he should be with us. That's all. Sorry for troubling you. Right to Rule Objection: Lezalit[] I hear that Lezalit is off and about telling folks that you're going to make yourself king and then lead an army over the mountains. Shall there be no end to these wars, laddie? I was thinking that if you made yourself king, then maybe you'd give us a bit of peace. But I guess the heavens have made Calradian blood to be split, and Calradian bones to be broken, and there's no getting round their decree. Hunger[] Excuse me, captain. It's not good that we run out of food. I've followed armies and warbands for 30 years, and the least the soldiers expect of a leader is to feed them, pay them, and do his best to keep their sorry skins intact as best he can. Heavy Casualties[] Excuse me, captain. It's not good that we turn every battle into a bloodbath for our side. I've followed armies and warbands for 30 years, and the least the soldiers expect of a leader is to feed them, pay them, and do his best to keep their sorry skins intact as best he can. As an Enemy[] Great heaven, {laddie/lassie}. So now it looks like you and I are enemies. Didn't I say that life takes us on some very strange turns? Destiny sometimes has a cruel sense of humor -- I'll say that much.
Kaysar
Kaysar Settlement Information Type Village Kingdom Khuzait Fortification Kaysar Castle Kaysar is a village of the Khuzait owned by Ilatar Beg of the Baltait. The village is bound to Kaysar Castle and known to produce Cows. Description[] Kaysar sits in the north and east of the lands ruled by the Khuzaits, in the valley of the Karakaz river. This district is snowbound for much of the year, but villagers still raise herds of cattle bred to withstand the icy winds coming downriver from the north. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek
Kaysar Castle
Kaysar Castle Settlement Information Type Castle Kingdom Khuzait Villages KaysarPayam Kaysar Castle is a castle of the Khuzait owned by Ilatar Beg of the Baltait. The villages of Kaysar and Payam are bound to the castle. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek
Khan's Guard (Multiplayer)
For the single-player version, see Khuzait Khan's Guard. Khan's Guard Troop Information Faction Khuzait Type Ranged Cost 170 Class Stats Hit Points 100 Armor 38 Movement Speed 72 Army Size 9 Khan's Guards are a multiplayer ranged class of the Khuzait. Official Description[] A few of the strongest and most loyal youth in each tribe are recruited to join the Kheshig, the private guard forces of the Khan and his noyans. These fearless fighters are trained extensively to become deadly in both archery and melee. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Recurve Bow Bow Ild One Handed Perks Glaive Strong polearm, can slash and thrust(replaces Ild)Two Handed One Handed Decorated Eastern Shield Makes blocking easier, effective against ranged unitsShield Composite Bow Stronger bow with slightly slower draw speed(replaces Recurve Bow)Bow
Khergit Khanate
For the clan in Bannerlord, see Khergit (Bannerlord). Khergit Khanate Banner Troops Official Information Ruler Sanjar Khan Claimant Dustum Khan The Khergit Khanate is a faction of Calradia ruled by Sanjar Khan, while the claimant to the throne is Dustum Khan. In contrast to the lush heartlands of Calradia, the great steppes to the south are a vast region of dry grassland. With harsh weather and little resources, the one thing found in abundance here are the herds of horses that live both in the wild and domestically. It is in this arid waste that one can find the Khergits, a semi-nomadic group of hunters and horsemen who, much like their Steppe Horses, are lean, hardy, swift, and temperamental. Starting in Khergit territory is not advised, as Steppe Bandits are numerous and dangerous foes for new players. It is better to begin in a more peaceful area and gather a secure, experienced party before moving into the steppes. The Khergit national animal is either the grey wolf, depicted on the faction's emblem, or the horse, depicted on Sanjar Khan's banner. Sanjar Khan is one of the two monarchs whose banner does not match with the emblem, and one of the only two banners in the game that depicts a person (the other being that of Akadan Noyan, both depicting a horse archer). In Mount&Blade: Warband, unlike in the original Mount&Blade, the Khergit lords are called Noyans. Contents 1 History 1.1 In Warrider 2 Rulers 3 Vassals 4 Tactics 4.1 Strengths 4.2 Weaknesses 4.3 Summary 5 Troop Tree 6 Territory 7 Trivia History[] According to Baheshtur, the Khergits were originally from the cold steppes beyond the mountains, possibly to the east of Calradia. Although they had previously been involved in trading, raiding, settling, and hiring themselves as mercenaries to the Calradians, they did not move to their current region of the map in force until their original homeland was invaded by the Great Horde. This event drove the Khergits to move into the place they now call home, at the time held by the Vaegirs. The Khergit also appear in Mount&Blade II: Bannerlord as a vassal clan of the Khuzait Khanate, led by Monchug Khan of the Urkhunait. At this point in time, the Khergit are the rulers of the city of Baltakhand. Led by Mesui, she ruthlessly leads the Khergit ever since rivaling noyans took a bid at their lands, given opportunity to do so by the disaster at the Battle of Pendraic. At this time, the Khergits bear resentment towards their Urkhunait overlords. In Warrider[] In the earliest versions of Mount&Blade, the Khergits were relative newcomers to Calradia (represented by the fact that they were a minor, main quest related faction). They were part of a larger Khanate in the east, ruled by Gerai Khan (mentioned by the faction's members, but not actually present in the game). At some point in the recent past, they fought as mercenaries for either the Swadians or the Vaegirs, but were cheated out of their pay, and so refused to further collaborate with them. During the main quest, the kingdom that the player character allied with would send them to recruit the Khergits to fight in the current war, which they would agree to after the player fulfilled their conditions. Rulers[] Sanjar Khan Initial Ruler Dustum Khan Claimant Vassals[] Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Tactics[] Main article: Khergit Khanate Tactics Strengths[] Almost entirely mounted troops that are quick to train. Superb horse archers. Best strategic maneuverability out of all factions. Weaknesses[] Easily devastated when on defense and dismounted or when unable to ride and maneuver Summary[] It is important to note that apart from the Khergit Tribesman, Khergit troops are completely focused on cavalry (there is a very small chance that even a Tribesman could have a horse). This not only makes for very quick battles against infantry focused factions like the Nords, often resulting in the cavalry storming and surrounding the enemy spawn point, but will make Khergit-only parties travel much faster than other armies. The Khergits are masters of the open field, and should be used mostly with this purpose in mind. Their horses need even terrain to reach full speeds, and due to lack of armor they are easy to kill if they cannot use their speed and mobility advantage. When using the Khergits, you should attempt to lure your enemies out of their fortress and ride them down in the open. When attacking Khergits, you are best off fighting them inside a fortress, or besieging them. Don’t forget to bring large, arrow-proof shields when facing Khergit archers. Once their main line in a fortress is broken, Khergits are easy to defeat and they are essentially powerless to stop heavy infantry from taking a castle or town. Troop Tree[] Troops of the Khergits Steppe Bandit Tribesman Skirmisher Horseman Horse Archer Lancer Veteran Horse Archer Territory[] The Khergit capital is Tulga. The Khergit Khanate contains the following towns, castles, and villages: Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush During the game, other kingdoms may siege and take over these lands, and the Khergit Khanate may gain more territory through conquest. However, these are the only places where you can recruit soldiers of the Khergit troop line. Trivia[] The Khergits are one of the oldest factions in Mount&Blade, going as far back as version .202 (Warrider). However, in Warrider they were a minor and unjoinable faction, only related to a number of quests. Their leader was Barthai Khan. Additionally, there was a bandit type - Black Khergit Horsemen - that would patrol the southern end of the map and would attack any party they encountered. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed
Khergit Khanate Tactics
The Khergits have some of the most distinctive advantages and disadvantages among the Calradian nations. Contents 1 Using the Khergit Khanate 1.1 Campaign 1.2 Battlefield 1.3 Prisoners 2 Defeating the Khergit Khanate 3 See Also Using the Khergit Khanate[] Campaign[] Not only does the Khanate start out with four towns, but they have the most mobile armies in all of Calradia. With just a little luck, you can easily kill, pillage, and burn the countryside of every nation in the game, as well as easily win field battles (even against Rhodoks, if you put a little planning into it). In sieges, all but one of their units having missile weapons pays off in attacking and defending castles, though their light armor makes them weak in melee. The best advice for the aspiring Khergit lord would be either to go and get troops from another faction to assist in sieges or completely overwhelm your opponents with your firepower. Additionally, foreign soldiers are also necessary for a successful Khergit army because of the unique disadvantages from the exceptionally detrimental tactical rigidity caused by lacking any form of infantry. Though the most obvious need for infantry is besieging and defending fortified fiefs, there are also some critical roles in the field that can only filled by infantry. Against a solid shield wall with protected flanks and/or on a battlefield that's particularly uneven or wet, a pure Khergit army will inevitably suffer substantial losses, if not be defeated entirely. Dismounted Khergit soldiers do offset some of this problem, but on foot, Veteran Horse Archers and especially lancers are easily matched or bettered by almost any other nation's foot soldiers. Although you will probably be best off using Rhodok troops to defend your towns/castles. For field battles, pick mobile, hard hitting infantry such as Huscarls, Rhodok Sergeants and Vaegir Guards to support your cavalry. Heavy cavalry from other factions can also be used to support your khergit warband if lancers don't do the trick. Battlefield[] You may use any Hotkey for the units, and may use any units from any faction. However, certain bandits and the Khergits are the only ones with ranged cavalry. The "Lancer" unit may be any cavalry type. Khergits have the simplest tactics in the game. Against most troops, they can be trusted to do fairly well simply by charging at the enemy. If the enemy has higher level infantry, particularly Rhodok infantry, then it is prudent to tell your cavalry to follow you, while you ride in circles around the enemy. This allows you to soften up the enemy slowly with your archers. It is also a good idea to lead a lancer charge through the enemy every once in a while to break up their line of defense. Alternatively, a slightly different and somewhat more sophisticated tactic can be used to devastating effect with your skilled Khergit horse archers: the Cantabrian circle, which simply involves leading your cavalry around in a moving, circular path at a bit of distance from the enemy lines. Though it does require more open terrain than simple circling, and the single file formation traditionally used historically is difficult to maneuver your troops into for obvious reasons, it still confers a couple of powerful advantages. The fact that the people closest to the enemy ranks and firing are effectively swapped out for other people as the circle spins means that there is a constant, withering rain of arrows upon your enemy as some of your horsemen are shooting while the others are reloading and ready their next shot. Plus, the constant shifting movement and the simple fact that only less than half of your archers are ever exposed to the enemy at any one time makes it incredibly more difficult for your enemy's ranged troops to land any shots on you or your soldiers. This tactic and other similar ones such as the Parthian shot (simply constantly keeping ahead of the enemy and shooting arrows backwards until they're dead) were historically used to great effect against the infantry ranks of the Roman Empire by the eponymous Cantabri tribe and horse archers from various cultures of the Eurasian steppes. Another historically based tactic is to have three cavalry types under different group names (see image). Have your strongest melee cavalry (preferably Lancers) charge into the enemy. The other two sides will be Horse Archers or Veteran Horse Archers. Order one side to pass the enemy via the "Advance ten paces" command (you may want to lead these cavalry archers away with the "Follow me" command so these archer don't collide with the enemy line). Have the stronger cavalry archers to follow you and flank the enemy lines. After a battle has gone on for some time, it may be a good idea to order all your troops to "Mount Horses" as some riders may have been killed or dismounted. This has the added benefit of putting surviving Tribesmen onto horseback so they have an easier time staying alive for the rest of the battle. Prisoners[] Khergit units are almost always mounted. This means that they have horses and horses can deal charging damage which knocks soldiers unconscious. If you're looking to take some prisoners against an army comprised entirely of infantry (mostly Nords and Rhodoks), tell your Khergit army to use their blunt weapons. The Lancers will obediently take out clubs and start bashing away. The Horse Archers won't. Tell your half blunt-weapon army to follow you, and charge towards the infantry-based army. Once you have clubbed your way through the sea of infantry while your horsemen behind deal some charging damage, turn around, and repeat. Do this a couple of times, and hopefully you can take the whole army prisoner. Make sure the army doesn't have any cavalry, as they can quickly spoil this prisoner-taking tactic. Defeating the Khergit Khanate[] Fighting Khergits is challenging, even with a tactical approach. Seeing how Khergits completely swarm their enemy with cavalry charges at the beginning of a battle, a commander has less time to think of tactics before the enemy approaches. This can also create a problem in moving infantry or archers into position. To create more time, a commander can set up a wall of infantry and/or cavalry. Archers are not recommended in a blockade, especially not Vaegir Archers or Swadian Crossbowmen. Rhodok Crossbowmen, Sarranid Archers, and Nord Archers can generally stand their ground, but usually fall to Khergits due to their lighter armor and weapon stats. Terrain advantages can also slow down Khergits (especially mountains and streams). When terrain advantages are exploited and either Rhodok or Nord infantry are deployed in a shield wall formation (ideally also with supporting missile troops behind and/or cavalry cover for the flanks), Khergit cavalry charges can be easily stopped in their tracks and wasted by your spears or axes with minimal losses. It is also notable to set all your infantry (and possibly cavalry) troops in holding. Then have them stand extremely close, effectively creating a slaughterhouse. When the horses charge into your dense cover of pointy spears and swords, their horses are turned to pulp, and their lancers will either switch to clubs or keep their lances. Which will not do much damage. There is also the chance horses will not die. Allowing them to be living pin cushion for the archers circling you. After you have destroyed their main forces. Send your men out in charge to have them hunt down the rest of the remaining troops. If you are riding a tough horse such as a charger and are wearing decent armor, another potential tactic at the start of a battle is to ride in front of the path of their charge and turn your horse sideways, using it as a barricade. This will cause the front line of horsemen to suddenly stop which will ripple back, canceling all of the momentum of the charge making it less likely for your infantry to get skewered by a lance, Be on the lookout for lancers on the first line of horseman to avoid getting hit yourself. This will also enable your archers to get a few pop shots in. See Also[] Strategy and Tactics Kingdom of Nords Tactics Kingdom of Rhodoks Tactics Sarranid Sultanate Tactics Kingdom of Swadia Tactics Kingdom of Vaegirs Tactics
Khergit (Bannerlord)
Khergit Official Information Faction Khuzait Leader Mesui BegumSolun Noyan (formerly) Fiefs Baltakhand Tier ? Wealth ? The Khergit are a clan of the Khuzait led by Mesui Begum. Contents 1 Description 2 Members 3 Settlements 4 Trivia Description[] “ The Khergit, or Roan Horses, were one of the first peoples to be subjugated by Urkhun. Although assimilated into his confederacy by force, they proved themselves some of his most valuable warriors, and were rewarded with extensive lands in his new conquests. War however took a heavy toll of the clan's males, and ten years ago the Arkit made a bid for their territories. Mesui, sister of a slain noyan and part of a long tradition of steppe warrior-women, led the Khergit's counter-attack. She continues to rule a clan nervous about its brush with extinction, and resentful of the Urkhunait for doing little to help them. ” They are one of four clans led by a woman. Members[] Mesui (leader) Bagai Esur Nayantai Yana Solun (deceased) Settlements[] Towns Baltakhand Villages Fisnar Ulaan Asalig Trivia[] Mesui's distant descendants will become the Khergit dynasty that will rule the Khanate 173 years later during Mount&Blade: Warband. As mentioned by Borcha in Mount&Blade: Warband, the clan was often paid to fight as mercenaries by the Calradic Empire. One such instance resulted in the catastrophic Battle of Pendraic, where every Khergit adult man of rank was slain, leading to the clan's situation at the start of Bannerlord. Clans of the Khuzait Major Urkhunait Khergit Arkit Tigrit Harfit Baltait Koltit Yanserit Oburit Minor Karakhergit
Khimli Castle
Khimli Castle Settlement Information Type Castle Kingdom Khuzait Villages KhimliOmrotok Khimli Castle is a castle of the Khuzait owned by Kanujan Beg of the Koltit. The villages of Khimli and Omrotok are bound to the castle. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek
Khuzait
Khuzait Official Information Capital Makeb Ruler Monchug Khan[1] Claimant Chana Ruling Clan Urkhunait Minor Factions Karakhergit[2] Faction Location Khuzait Khanate in teal The Khuzait Khanate is a kingdom in Mount&Blade II: Bannerlord ruled by Monchug Urkhunait. It occupies the eastern grasslands and steppes outside of the continent of Calradia. Contents 1 Overview 2 Ruler 3 Vassals 4 Official Description 5 Background 6 Tactics 6.1 Strengths 6.2 Weaknesses 6.3 Economy 6.4 Summary 7 Troop Tree 8 Clans 9 Territory 10 Trivia 11 Gallery 12 References Overview[] Khuzait peoples were once nomadic tribes who roamed the east borders of the Calradic Empire, until threats from further to the east forced them to band together as a Khanate under Urkhun the Khuzait. This Khanate moved into, and conquered, the poorly defended eastern lands of the Empire. Eventually, these nomadic tribes became settled in the towns and villages they had taken. Light cavalry warfare - lancers, and especially the way of the mounted archer - is the military specialty of the Khuzaits. Their Culture Bonus makes upgrading to these troops 10% faster. Also, their production of sheep, cows, mules, and horses in villages is 25% boosted when a village is owned by a Khuzait Lord. In Mount&Blade: Warband, which is set 173 years after the events of Bannerlord, the Khuzait Khanate has been usurped from within by a minor clan, the Khergit. By this point, the Khanate has conquered most of the territory which formerly belonged to the Empire and the Sturgians. Ruler[] Monchug KhanUrkhunait Vassals[] Mesui BegumKhergit Tulag BegArkit Hurunag BegTigrit Akrum BegHarfit Ilatar BegBaltait Kanujan BegKoltit Taslur BegYanserit Gusukan BegOburit Official Description[] “ For centuries, the tribes in the vast steppe east of the empire were content to live as nomads, venturing into the imperial lands to raid and trade, and then returning to their ancestral freedom. Two generations ago, however, something happened far away to the east - a change in the winds, perhaps, or some terrible but distant conqueror - and the horse clans were set in motion. Urkhun the Khuzait led the clans nearest the empire into its eastern provinces, overrunning them and forming a khanate. He imposed discipline on the unruly clans, forcing them to ride to war on his command instead of simply when they wished. But after his death, the spirit of the unity that he inspired was lost. His descendants still rule the khanate, but some of the other clans' chaff under his authority and others dream of becoming khan themselves. ” Background[] A century before the start of Bannerlord, the Calradic Empire extended all the way to the border of the Great Grass Sea. The steppe tribes on the border, which included the Khuzait, Nachaghan, Arkit, Khergit, and Karakhergit, were disunited. The Empire was able to keep the tribes fighting among themselves by bribing chiefs and assassinating khans that were consolidating power. However, two generations before the start of Bannerlord, steppe tribes from the far east pushed westward toward the Empire. Caught between a hammer and an anvil, the border tribes united in a confederacy under Urkhun the Khuzait. This confederation grew in power by conquering and raiding the most eastern extents of the Empire. Taxes and tariffs were levied on these conquered towns and lands. Eventually, the Confederacy became known as a Khanate. Urkhun ruled the Khuzait Khanate with supreme authority, not allowing vassalized clans to raid or declare war without his approval. This settled and more conventional lifestyle did not sit well with some of the more unruly clans, such as the Karakhergit. After Urkhun's death, his descendants continued to rule. However, many clans felt they should be the ones to rule the Khanate.[2] The nine-horsetail banner is the symbol of the Khuzait Khanate. Tactics[] Strengths[] Fastest access to both mounted archers and lancers. Infantry branch troops carry well-rounded equipment of blade, polearm, throwing spears and a large wicker shield. Most ranged troops carry two sets of quivers, allowing extended skirmishing. All tiers of noble troops possess horses. Weaknesses[] Low tier infantry lacks access to polearms, making them more vulnerable to enemy cavalry. Melee cavalry troops do not carry a throwing weapon even when they could. Noble troop progression switches between carrying shield and two quivers, or outright lacking in equipment. Khuzait forces lack access to axes entirely and their noble troop roles may overlap with their common counterparts, reducing versatility. Economy[] Medium 6 cities 9 castles 19 villages Main products: wool (main producer), iron (a quarter of all deposits under their control), horses, some silver deposits. Summary[] Since Khuzait-based parties are able to rely so much on cavalry, they possess decent strategic mobility on the campaign map. However, extended incursions into enemy territory may deprive them of additional horses to carry their slower foot troops one way or another, slightly reducing mobility over time. As such, a Khuzait war party can advance quickly into desired position, but their retreat may be slower. This can be taken advantage of by opponents who engage the Khuzait mounted forces in rough terrain where their cavalry is unable to maneuver perfectly. Even so, there's normally little reason for Khuzait horsemen to dismount and fight on foot, as the steppe horse stock is well balanced for health and maneuverability, and the high riding skill of Khuzait horsemen enables them to use their mounts with reasonable effectiveness even in difficult terrain. In simulated battles the sheer force of Khuzait cavalry should be more than a match to armies of other kingdoms, at least on open field. In unsuitable terrain and siege battles, as well as in real time battles where a player who is opposing Khuzait cavalry is able to hinder their mobility, the Khuzait parties can fare much worse than more balanced forces. Khuzait lancers and horse archers can still be sufficiently capable fighters in siege battles, so players do not need to rely on their infantry options for anything other than defending fiefs so long as they have access to required supply of riding horses. Players can also take advantage of the possibility of the seemingly stronger enemy garrison sallying out during a siege, reducing Khuzait ineffectiveness in taking over fiefs by engaging the garrison in open combat instead of siege battle. Troop Tree[] Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard Clans[] Clans of the Khuzait Major Urkhunait Khergit Arkit Tigrit Harfit Baltait Koltit Yanserit Oburit Minor Karakhergit Territory[] Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek Trivia[] The Khuzait Khanate is the precursor to the Khergit Khanate. The Khergit clan are part of the Khanate and can be found in-game. Leaders of Khuzait clans bear the title of Beg, which is a variant of Bey, a nobility title of Turkish origin. The symbol of the Khuzait resembles a tamga - a traditional Mongolian or Central Asian seal representing a clan or family - mixed with the fire, sun, and moon from the soyombo symbol found on the modern flag of Mongolia. Gallery[] Khuzait Nomad Troop TreeKhuzait Noble's Son Troop TreeSteppe Bandit Troop Tree References[] ↑ Mount & Blade II: Bannerlord E3 2017 Horse Archer Sergeant Gameplay. TaleWorlds Entertainment (12 June 2017). Retrieved on 2 March 2018. ↑ 2.0 2.1 Dev Blog - Khuzait Khanate. TaleWorlds Entertainment (9 November 2017). Retrieved on 2 March 2018. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed
Khuzait Archer
Khuzait Archer Troop Information Culture Khuzait Wages 8 denars/day Acquired from... Khuzait Hunter- or -Khuzait villages Upgrades to... Khuzait Marksman Upgrade Cost 100 denars Ransom Value ? denars Khuzait Archers are tier-four archers of the Khuzait. Skills[] (v1.x.x) One Handed 90 Two Handed 45 Polearm 45 Bow 110 Crossbow 15 Throwing 15 Riding 100 Athletics 60 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard