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Flame | Flame Troop Information Culture Calradic Empire Wages ? denars/day Acquired from... Spark Upgrades to... Blaze Upgrade Cost ? denars Ransom Value ? denars Flames are tier-three infantry of the Embers of the Flame. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Embers of the Flame Troops Spark Flame Blaze |
Flax Bundle | Flax Bundle Games Base value 150 150 280 Weight 40.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Raw material Made From... N/A Made Into... Linen Flax Bundles are a trade good used in Mount&Blade: Warband as a raw material for a linen weavery to produce linen. Flax can be cheaply purchased in Sargoth and sold for high amounts in Durquba. A much faster, but less profitable endeavor, is to buy flax from Praven and sell it to Suno. If you own a linen weavery you can buy flax and give it to your master weaver to cut down on the weekly cost of the business. In With Fire and Sword, flax bundles can be bought for under 100 thalers at villages and sold at fortresses for upwards of 300 thalers. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth |
Flintolg | Flintolg Settlement Information Type Village Kingdom Battania Fortification Flintolg Castle Flintolg is a village within the lands of Battania owned by the chieftain Luichan of Clan fen Penraic. The village is bound to Flintolg Castle and it is known to produce Hardwood. Flintolg sits on a high crest on the eastern side of the Uchalion massif. The soil is poor but the woods grow thick here, making this the source of much of the timber used in the Battanian lands. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim |
Flintolg Castle | Flintolg Castle Settlement Information Type Castle Kingdom Battania Villages Flintolg, Glintor Flintolg Castle is a castle within the lands of Battania owned by the chieftain Luichan of Clan fen Penraic. The villages of Flintolg and Glintor are bound to the castle. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim |
Floraidh | Lady Floraidh Official Information Kingdom Battania Monarch High King Caladog Title Noblewoman Clan fen Morcar Personal Details Gender Female Age 22 Parents Pryndor Siblings BeitrinDiarbhainBranoc Floraidh is a noblewoman of Battania and a member of clan fen Morcar. She is the daughter of Pryndor, and the sister of Beitrin, Diarbhain and Branoc. She is one of the few noblewomen in the game to start with no high level weapons skills but a high Tactics skill. Description[] According to her Personality Traits, she is Daring (Valor 1) and Cruel (Mercy -1). She has the reputation for being fierce and cruel. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Tactics 30 Charm 100 Leadership 60 Trade 20 Steward 40 |
Forest Bandit | This article is a disambiguation page for Forest Bandit The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Forest Bandit may refer to: Forest Bandit Forest Bandit |
Forest Bandit Boss | Forest Bandit Boss Troop Information Culture Bandits Wages ? denars/day Acquired from... Prisoners Upgrades to... None Upgrade Cost None Ransom Value ? denars Forest Bandit Bosses are tier-five Forest Bandit archers in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Forest Bandit Troops Bushwacker Freebooter Forest Bandit Boss |
Forest Bandit (Bannerlord) | For the classic version, see Forest Bandit (classic). Forest Bandit Troop Information Culture Bandits Wages ? denars/day Acquired from... Freebooter Upgrades to... Battanian Fian( Veteran's Respect) Upgrade Cost ? denars Ransom Value ? denars Forest Bandits are tier-four Forest Bandit archers in Mount&Blade II: Bannerlord. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.7 beta) One Handed 120 Two Handed 80 Polearm 80 Bow 150 Crossbow 0 Throwing 80 Riding 0 Athletics 110 Equipment[] Troops may spawn with these items in battle. (v1.5.7 beta) Weapons One Handed Bearded AxeWoodland LongbowBarbed Arrows Shield ? Head Armor Wolf Head Shoulder Armor Wolf Shoulder Body Armor Rough Fur Over Chain Hand Armor Woven Leather Braces Foot Armor Woodland Boots Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Armor Head Body Arm Leg Weight Wolf Head 16 - - - 1.3 Wolf Shoulder - 6 2 - 1.8 Rough Fur Over Chain - 16 8 10 14 Woven Leather Braces - - 6 - 0.8 Woodland Boots - - - 6 1 Total 16 22 16 16 18.9 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Melee Name One Handed Bearded Axe Type 1H Weapon Class 1H Axe Swing Speed 94 Swing Damage 73 Thrust Speed - Thrust Damage - Length ? Handling ? Weight 1.03 Ranged Name Woodland Longbow Type Bow Speed 88 Damage 76 (pierce) Accuracy 94 Missile Speed 82 Weight 0.1 Missile Name Barbed Arrows Type Arrows Accuracy 100 Damage 1 (pierce) Stack Amount 20 Weight 0.05 Gallery[] Front viewBack viewTroop icon Forest Bandit Troops Bushwacker Freebooter Forest Bandit Boss |
Forest People | Forest People Current v.1.8.0 beta Official Information Faction Sturgia Culture Vakken Leader Randomized Fiefs None Tier ? Wealth ? The Forest People are a minor clan of Sturgia. They are a semi-nomadic clan that practices swidden agriculture in the depths of the woods, burning clear, unclaimed forest parcels to farm away from the prying eyes of nobles and landlords.[1] Contents 1 Official Description 2 Members 3 Troop Tree 4 Trivia 5 References Official Description[] The tribes known as the Forest People practice slash-and-burn farming in the deep woods, outside the grasp of the Sturgian boyars. They burn down tracts of trees, grow crops on the virgin soil fertilized by ash for a few years until the land is exhausted, and move on. It is an inefficient use of land but a very efficient use of labor, suitable for a numerically small population in a large area. Also, because the plots are hard to measure and tax, it's a very good strategy for people who don't care to be governed.[2] Members[] Their leader and membership are randomly generated at the beginning of each game. Troop Tree[] Forest People Troops Recruit Forester Expert Forester Veteran Forester Trivia[] Their culture is listed as Vakken and separate from Sturgia, indicating their traditional lands are being encroached on by both Sturgian outsiders and Nordic foreigners - this is even alluded to with their non-blue banner, which implies they are ancestral native Calradians in the same way Battanians are, plus the fact both of these factions bear green banners. The Forest People are based on Finnic tribes.[1] They were previously called the "Sons of the Forest". References[] ↑ 1.0 1.1 Dev Blog 14/12/17 ↑ Encyclopedia Calradia, entry "Forest People" Clans of Sturgia Major Gundaroving Kuloving Vagiroving Ormidoving TogarovingIsyaroving Vezhoving Ubroving Kostoroving Minor Forest People Lake Rats Skolderbroda |
Forim | Lord Forim Official Information Kingdom Sturgia Monarch Grand Prince Raganvad Title Nobleman Clan Kostoroving Personal Details Gender Male Age 29 Parents Rolan Forim is a nobleman of Sturgia and a member of clan Kostoroving. He is the son of Rolan. Description[] According to his Personality Traits, he is Generous (Generosity 1), Merciful (Mercy 1) and Impulsive (Calculating -1). He has the reputation for being kind and considerate - though some might say soft-hearted. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 180 Two Handed 160 Polearm 190 Bow 130 Crossbow 80 Throwing 150 Riding 190 Athletics 110 Tactics 40 Charm 60 Leadership 80 Trade 60 Steward 80 |
Forin | Forin Settlement Information Type Village Kingdom Sturgia Fortification Mazhadan Castle Forin is a village in Sturgia owned by Grand Prince Raganvad of clan Gundaroving. The village is bound to Mazhadan Castle and known to produce Grain. Contents 1 Official Description 2 Trivia Official Description[] “ Forin sits among rye and barley fields next to the Galcha river, on the edge of the Ircara wilds. The village thrives on the grain it sells to the woodland fur-trapping communities. ” Trivia[] According to the settlements.xml game file, Forin's name "probably derives from a tribe". Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan |
Formation Types | Formation Types is a Concept in Mount&Blade II: Bannerlord. Official Description[] All troops have a default formation type which determines their battle groups. You can change the formation type of any troop from the party screen. This will change the formation of troops under your command however AI troops will remain unchanged. In joint battles where your troops are mixed with an NPC leader, the troops will be classified according to who the overall commander is. |
Founding a new kingdom | A player's own kingdom, consisting of Sargoth, Tehlrog Castle, Alburq Castle and their respective villages. Founding your own kingdom is a feature new to Warband. It is the ability to set yourself up as a king or queen of your own fully fledged faction. Trying to conquer land in the original Mount&Blade while being unaffiliated with a leader shows a long text stating that you are a "commoner" and have no right to be "treated as a king". All monarchs have a claim to the throne of Calradia. In addition to the player's struggles to become the supreme ruler of their own territory, should they wish to do so, they must also compete for the title of King/Queen of Calradia. In With Fire & Sword, there is no way to found a new kingdom, but rebelling against a monarch for a claimant will create a temporary faction with the claimant as the ruler. Once the rebellion succeeds, the claimant faction will disappear, and the new monarch will rule the original nation. Contents 1 Becoming a Monarch 2 Ruling 2.1 Your Court 2.2 The Minister and Ruling Options 2.3 Vassals Joining the Kingdom 2.4 Relations With Your Vassals 3 Tips and Tricks Becoming a Monarch[] Before you start your own kingdom, make sure you have a lot of renown, either honor or dishonor (depending on your liking and desired relations), and especially, a lot of right to rule. When starting the game, it is best to first be a vassal of another kingdom, and when you are powerful, revolt and start your own kingdom. This gives you a chance to make friends, who will become your vassals. Also, it will give you a fair fight when you start; a level 5 king is not going to be popular or effective, at least level 20 is recommended. The first requirement of ascending to the throne is that you cannot be tied to another claimant. In other words, you must not be part of a rebellion or a vassal of one of the current factions. If you already are, there are three ways out: ask to be released from your oath, be denied a fief you requested and dispute the judgment by force, or ask your husband to join you in a rebellion (female characters only). If you are currently questing for a claimant, you can convince the claimant to abandon the rebellion, and you will take over the entire territory you conquered for them at the cost of honor (you will receive the ability to rename your faction and give fiefs to your heroes). If you did not manage to secede from your liege with lands and are a landless unaffiliated person, all that is required is to start conquering. You need negative relations with a faction to conquer its fiefs. Having solved a dispute over a fief by force or starting a rebellion will lead to war with the faction you're in. If you're not currently at war or in any faction, you can attack a lord or monarch to go to war with the faction; consider that you will lose a lot of relationship points with the monarch, making him your enemy. It is advisable to extort tolls of a caravan from the faction you wish to conquer, this will decrease your relation with that faction by -1, avoid unnecessary relationship penalties with lords/villages, and allow you to besiege that faction's fiefs once you reach negative relations. Once you have a castle or town, you will be given the opportunity to name your new faction and begin your rule. A good strategy can be to wait until a castle or town has just been captured and then siege it, as it will only have a small garrison of around 50-60 troops for castles and 80-90 troops for towns. This is useful as you will be fighting with no allies for your first siege. Note: You cannot attack the castles or towns of a faction with which you do not have a negative relation. If you attack a lord, village, peasant, or attack/extort tolls from a caravan, you will lose relation with their faction and will then have the option to besiege castles and towns of that faction. Ruling[] Your Court[] When you start your own kingdom, you will be told that a court has been set up in your kingdom's capital. This capital is automatically assigned to the first town or castle you obtained and still possess. If you do not have any towns, the court will be held in the first castle you obtained. The court can be moved at any time, though certain materials are required (Tools and Velvet). The court is where your main affairs are conducted, where your minister stays, where your feasts are held, and where vassals go if they wish to join your kingdom. The court is where all decisions are made, from giving fiefs to vassals to choosing a new marshall to conquer foreign lands. The Minister and Ruling Options[] As a ruler, you have many new options. Your first task is to appoint a minister to look after your lands; this can be a hero, a wife, or even a prominent local (randomly generated NPC). However, it is not advisable to choose the prominent local, as you will be unable to take full advantage of minister features (heroes are automatically chosen if you have them in your party). By talking to this minister, you can conduct different affairs of state. Diplomats can be dispatched to the other factions to declare war or attempt to get other monarchs to recognize your legitimacy. Fiefs can be distributed amongst your vassals, and the current marshall and minister can be changed. If you chose the prominent local, you will only have the option to change the marshall and minister. If you choose one of your heroes as a minister, you may swap them back into your party at any time. It is common amongst players to appoint a hero that doesn't get along well in the group as a minister, as they will no longer quarrel with other heroes. It is also possible to hire a new hero at the tavern just to make them a minister, as there is no difference between a high-level and low-level hero as minister. This can be useful if the player wants to keep their current heroes. Vassals Joining the Kingdom[] Lord Doru wishes to join the players faction. Note the change in Lord Doru's prefix before you even allow him in the kingdom. As a ruler, you will often find landless lords from other kingdoms in your court, hoping to become your vassal. This can happen at random for the most part, but it is also heavily influenced by their personality, their experience with their last kingdom, your renown, and how many unassigned fiefs you have. You can try to get other nobles to defect to your cause by talking to them privately and asking how they feel about their liege, but do not expect a high success rate; while the nobles may dislike their current ruler, most dislike being branded a traitor even more. Much like recruiting lords for a claimant's cause, trying to get other lords to join your kingdom is heavily dependent on renown, number and location of fiefs, kingdom's total troop size, affection, your charisma, your persuasion level, and mere chance. A notable exception is your husband when playing a female character, an option appears when talking to him that instantly makes him join your faction regardless of your relations with him. You may also grant one of your heroes a fief, automatically making them one of your vassals. They will leave your party. While heroes can become your most loyal lords, you are also making the choice to remove a customizable, powerful ever-growing troop from your party. On the other hand, you will have that powerful hero with another army in the field at your disposal. Be careful when appointing heroes as lords, as two who don't like each other may carry their grudges into the field, allowing one to possibly defect to another kingdom. Also, appointing a commoner hero as a vassal will cause a large, retroactive penalty in relations to most of your current and even future vassals. It is recommended to make someone of noble blood a vassal. However, most of them will only recruit faction-specific troops (e.g. Matheld will only recruit Nordic units), so if you don't want a vassal recruiting say, Khergits only, and you think it is worth it, appoint a commoner instead. You could also consider Rolf and Lezalit as vassals: they are both non-faction-specific nobles. Relations With Your Vassals[] As a ruler of your newly founded kingdom, you will find the game even more challenging. As a vassal, one of your ally lords defecting to an enemy can be a positive thing, allowing you to capture their fiefs and possibly claim them for yourself. When you are king/queen this changes dramatically - you'll need to keep a watch on your vassals' "relation to their liege" (open "notes", go to characters and select the lord). You cannot keep every and all lords happy, as some will like honor while others will dislike honor. You must choose carefully. Even former heroes may defect to another kingdom, and with this, you lose the fiefs they hold to the kingdom they defect to. However, taking action and preemptively removing the vassal from his post will anger the other lords of your kingdom, so the more lords you have, the harder it becomes to rule your kingdom. When you are at the near-end of the game and have only one or two kingdoms left to conquer, the number of vassals of the rival kingdom(s) will be incredibly high compared to the early start. At this point, you must be ready to face armies of 4000+ men, but when done correctly you can easily muster a force of 6000+ men, depending on the number of vassals you have. Capturing other lords is not recommended, as this will lower relations with these lords and make it harder for you to convert them to your cause. Not all lords like this idea, but the majority will thank you, and when you reach +50 relations with a given lord getting them to defect to your side will be fairly easy, but it is also dependent upon the relationship they have with their current liege. The more vassals you have, the more your vassals will fight amongst themselves, weakening your nation from within. Try to resolve fights amongst your vassals and hold regular feasts to improve your relations with the lords of your realm. Listen to your current lords when giving out new fiefs to your vassals. Each time you give away fiefs your relation with all the lords who disagree with your decision will drop by 1 to 3, and in the long run, this can destroy your nation by causing your vassals to defect to your rivals. Since the size of a lord's army is directly proportional to the number and wealth of his fiefs, it can be beneficial to only have a few lords, but give them several fiefs each. This avoids the problem of taking massive relation drops with the entire realm when assigning a fief, without sacrificing the strength of your realm too much. Managing the relationship with your lords is difficult but can be coordinated with a little thought. Giving a lord (not a hero) a fief will increase the relationship with the lord by 10 and slightly increase relations with that lord's friends by 1 or 2 points, but reduce your relationship with most other Lords by 1 to 3 depending on their relationship to the receiving lord. If a lord is defeated in battle, you will lose one or two relationship with him as well. Giving yourself fiefs gives no negative or positive relationship with any lord. Certain Lords with unpleasant personalities will lose relationship points faster than others: it is a good idea to give any 'danger' Lords only village fiefs, so that if they defect there is no loss of land, as the village is tied to its castle or town. All of these factors are dependent upon vassal personalities. The more you learn about the quirks of every vassal personality, and the more easily you are able to identify them, the easier it will be to manage your kingdom. For example, a kingdom full of good-natured and upstanding lords will not only be harmonious, with no new rivalries, but they do not become upset when someone else is granted a fief, and their relationship with the player cannot decrease below 100 if the player's honor is 300 or more. However, they are very difficult to convince to defect from their kingdom. On the contrary, pitiless, sadistic, and quarrelsome lords are easy to make defect; a relation of -10 with their liege may be all that is required to get them to renounce their oath, while with more chivalrous lords the bar is higher. Despite this, they are much more difficult to manage, and quick to betray the player (as well as other rulers). Tips and Tricks[] Use opportunities! If you find a castle/town with a garrison of around 100 or less, take it! If the faction owning the town is being ripped to shreds by other factions, even better! Know the flow of war, and when factions are weak, use that opportunity to get a head-start on your kingdom. However, you may be at war with two factions, as the faction it is originally from will declare war to "regain lost territory" (shown below). When taking your first settlement, target a location in which the current owner was also the initial owner at the start of the game. This will make other kingdoms less likely to invade you. For example, if you take Sargoth from the Kingdom of Rhodoks, the Rhodoks will retaliate, but the Kingdom of Nords will probably also declare war against you to take their city back or "regain lost territory", leaving you at war with two factions. Also, the Nords are known to declare war to cleave power from another faction. There is a chance you can persuade a lord to defect to your kingdom before you have a kingdom at all, if you can persuade a lord who owns a town, you can defend a +300 garrison town instead of the 0 garrisons you get when you conquer a town, making your early kingdom easier to defend. Try to convince a lord who owns a strong town, likes you, and has a negative relationship with the current liege. If you have lords seeking to join your faction whom you don't want to accept (e.g. because their personality makes them more trouble than they are worth), instead of telling them their service is not needed and driving them to another faction, just ignore them at least until your throne room is so full that you have to talk to some of them to make room for lords you want to let into the faction. The more potential enemies you can keep off the field, the better. |
France | The banner of France. France, or Empire Français, is a nation in the Mount&Blade: Warband downloadable content, Napoleonic Wars. Contents 1 Background 2 Units 3 Voice commands & Battle cries 4 Youtube Gameplay Video Background[] Led by Napoleon Bonaparte himself, the French Empire in 1812 is the most powerful continental state in Europe. Two decades of Revolutionary and Napoleonic warfare have strengthened her huge armies and expanded her borders and spheres of political influence. In 1812 the French armies fight all across the continent - from the mountains of Portugal to the endless steppes of Russia. The French tricolour was already raised over Berlin, and Vienna has been captured - for the first time in the city’s history. All major European nations have already suffered defeats against Bonaparte’s Grande Armée, but the widely stretched French nation is now literally surrounded by the enemies. France will have to battle against the whole of Europe. Again... Units[] Infantry 45e Regiment d'infanterie de ligne - Line Infantry 84e Regiment d'infanterie de ligne - Line Infantry Legion de la Vistule - Line Infantry 1er Régiment de Grenadiers á pied de la Garde Impériale - Guard Infantry 15eme Regiment d'infanterie Ligere - Light Infantry Cavalry 2e Regiment de Hussards - Hussar Regiment de Chevau-Legers Lancers de la Garde - Lancer Regiment de Dragons de l'Imperatrice - Dragoon 9eme Regiment de Cuirassiers - Cuirassier 1er Regiment de Carabiniers - Carabinier Regiment de Grenadiers a Cheval de la Garde - Heavy Cavalry Specialists L'Artillerie - Artillery Sappeur - Engineer Ship Crew - Infantry (Intrepide) L'Empereur Napoleon Bonaparte - Commander Voice commands & Battle cries[] Battle cries "Vive l’Empereur!" - Long live the emperor! "En avant!" - Forwards! "Ecrasez les!" - Crush them! "On va leur percer le flanc!" - We will pierce their flanks! "Vive la France!" - Long live france! "A l'attaque" - To the attack! "A la bataille" - To the battle! "Vive la patrie" - Long live the Mother/Fatherland Surrender "Je me rends!" - I surrender! "On se rend!" - We surrender! "La Garde meurt mais ne se rent pas!" - The old guard dies but never surrenders ! "Ne tirez pas!" - Do not shoot! "Sauve qui peut" - Save me! Officer "Armes!" - Weapons ready! "Aux armes!" - To arms! "En joue!" - Aim! "Feu!" - Fire! "Chargez!" - Charge! "Chargez les baionnettes" - Bayonet charge! "Baionettes au canon!" - Bayonets and cannons! "Compagnie, avancez!" - Company, Advance! "Compagnie, En avant marche!" - Company, Forwards march! "Compagnie, en avant!" - Company, Forwards! "Tenez la position!" - Hold the position! "Tenez cette position!" - Hold this position! "Défendez cette position!" - Defend this position! "Feu à volonté!" - Fire at will! "Compagnie, avec moi!" - Company, with me! "Avec moi!" - With me! "Compagnie, suivez moi!" - Company, follow me! "Compagnie, derrière moi!" - Company, behind me! "Compagnie, sur moi!" - Company, on me! "Reculez" - Fall back! "Retirez-vous!" - Get out of here! "Retraite!" - Retreat! Youtube Gameplay Video[] Mount & Blade Napoleonic Wars - Part 2: Attack Of The Frogs Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Freebooter | Freebooter Troop Information Culture Bandits Wages ? denars/day Acquired from... Bushwacker Upgrades to... Forest Bandit- or -Battanian Falxman( Veteran's Respect) Upgrade Cost ? denars Ransom Value ? denars Freebooters are tier-three Forest Bandit archers in Mount&Blade II: Bannerlord. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.7 beta) One Handed 70 Two Handed 70 Polearm 30 Bow 70 Crossbow 0 Throwing 40 Riding 0 Athletics 50 Equipment[] Troops may spawn with these items in battle. (v1.5.7 beta) Weapons Narrow SwordRanger BowBarbed Arrows Shield ? Head Armor Highland Hood Shoulder Armor Highland Cloak Body Armor Rugged Gambeson Hand Armor Guarded Armwraps Foot Armor Ragged Boots Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Armor Head Body Arm Leg Weight Highland Hood 8 - - - 0.5 Highland Cloak - 2 - - 4 Rugged Gambeson - 14 3 7 0.9 Guarded Armwraps - - 7 - 0.4 Ragged Boots - - - 5 0.8 Total 8 16 10 12 17.3 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Melee Name Narrow Sword Type 1H Weapon Class 1H Sword Swing Speed 88 Swing Damage 70 Thrust Speed 90 Thrust Damage 40 Length ? Handling ? Weight 1.52 Ranged Name Bow Type Bow Speed 86 Damage 55 (pierce) Accuracy 83 Missile Speed 65 Weight 0.4 Missile Name Arrows Type Arrows Accuracy 100 Damage 1 (pierce) Stack Amount 20 Weight 0.05 Gallery[] Front viewBack viewTroop icon Forest Bandit Troops Bushwacker Freebooter Forest Bandit Boss |
Fregian | Fregian Settlement Information Type Village Kingdom Vlandia Fortification Ocs Hall Fregian is a village in Vlandia owned by the baron, Belgir of the House dey Fortes. The village is bound to Ocs Hall and is known to produce Flax. Fregian sits on the flatlands north of Pravend, where the warmth of the Vlandian south begins to give way to the chills of the north. Villagers plant flax here amid the bogs and pastures. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin |
Friese | The Frisians are a Christian culture in Viking Conquest. During the storyline campaign, the player begins in the Kingdom of Friese and starts slightly northeast or northwest of the tutorial village of Doccinga. Contents 1 History 2 Factions 3 Troops 4 Trivia History[] Prior to the game's events, Friese was a Frankish territory. The Danes later freed the disgruntled Frisians but gave the monarchy to a Danish puppet king, Hrorek Hemmingsson. This once again sparked the rebellious fury of the Frisians. Factions[] There is only one Frisian kingdom: Friese. When the Woden Ric is sunk, you wash up near Doccinga and will meet with Thonkrik, the village elder. Once he sends you on the quest to Kennemer, the Jarl quests begin. Once on To Kill a King you have a choice: help the Jarl and kill the Konungr or rush to the coast and help Doccinga defend against Sven Bull-Neck. Banner Name Color Ruler Claimant Capital Kingdom of Friese #ff0088 Konungr Hrorek Hemmingsson - Dorestad Troops[] Frisian Troops Frisian Warrior Horseman Veteran Trivia[] Even though Friese is a puppet state of the Kingdom of Danmark, they still go to war against Northhymbre, another puppet state. Most of the Frisians are Christians, although their rulers are mostly pagan. There is a monastery named Willibrod in the north of Friese. Wikipedia has an article on this subject at:Frisian Kingdom Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Furbec | Furbec Settlement Information Type Village Kingdom Vlandia Fortification Galend Furbec is a village in Vlandia owned by King Derthert of House dey Meroc. The village is bound to Galend and is known to produce Grapes. Furbec sits on a shelf overlooking the rocky Biscan coast of central Vlandia. The climate is warm most of the year, and grapes do well on the slopes of the Biscan hills. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin |
Furnhard | Lord Furnhard Official Information Kingdom Vlandia Monarch King Derthert Title Nobleman Clan dey Tihr Personal Details Gender Male Age 26 Parents AldricElthild Siblings LienaMegenhelda Furnhard is a nobleman of Vlandia and a member of House dey Tihr. He is the son of Baron Aldric and Elthild, and the brother of Liena and Megenhelda. Contents 1 Description 2 Skills 3 Trivia 4 References Description[] Furnhard is "as debauched as his father".[1] He is considered depraved and is almost as greatly feared as the Sturgian and Battanian raiders he allows to rampage through the northlands as he pursues his desires. Similar to his father, he neglects his duty and relies on his sister Liena to carry out the clan's responsibilities.[2] According to his Personality Traits, he is Closefisted (Generosity -1), Devious (Honor -1), Cautious (Valor -1), and Cruel (Mercy -1). He has the reputation of being sadistic. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 150 Two Handed 150 Polearm 150 Bow 120 Crossbow 100 Throwing 100 Riding 120 Athletics 100 Tactics 40 Charm 100 Leadership 100 Trade 60 Steward 80 Trivia[] Furnhard is rare among Calradian noble NPCs in having all four negative personality traits - a very stark constrast to his sister Liena's four positive ones, making the siblings complete opposites. His name is spelled as "Furenhard" in the spclans.xml game file. Despite being described as shirking his duties, he still leads a war party and may join army campaigns. References[] ↑ Description found in lords.xml game file ↑ Description found in spclans.xml game file, located in Sandbox Moduledata folder |
Gaels | The Gaels are a Christian culture in Viking Conquest. History[] Gaelic tribes in Ireland The Gaels have been in Ireland for thousands of years and had never broken to invaders. During the Roman Era of British history, the Gaels never thought of conquering the Roman lands since they were much stronger than them. After the collapse of the Roman Empire and the subsequent retreat of the Roman administration and army from Britain, the Gaels, along with the Picts, began raiding Britain. These raids were ultimately stopped by Anglo-Saxon mercenaries hired by King Vortigern for this express purpose, with the added side effect that this eventually triggered the Anglo-Saxon settlement of Britain. Although prevented from conquering Britain, the Gaels did not completely stop their raids on the island. In particular, Gaelic raiders begun settling in Scotland, and ultimately merged with the Picts to create the Kingdom of Alban. Factions[] There are seven Gaelic kingdoms: Connachta, Laigin, Mide, Mumain, Uladh, the Tribe of Osraige, and the Ui Neill of Aileach. The Norse Kingdom of Laithlind also controls territory in Ireland. Like the Brittonic areas, the Gaelic kingdoms rarely come into play in the main storyline. However, with the exception of Laithlind, all Irish factions are decently strong when it comes to war with other factions. Banner Name Color Ruler Claimant Capital Kingdom of Connachta #66bbff Ruire Mugron mac Cothaid - Cruaghan Kingdom of Laigin #e2007c Ruire Dunlaing mac Muiredaig - Maistiu Kingdom of Mide #3b3eb4 Ruire Donnchad mac Eochocai - Temair Kingdom of Mumain #ddffcc Ruire Cenn Faelad hua Mugthigirn - Caiseal Kingdom of Uladh #dddd00 Ruire Lethlobar mac Loingsig - Rath Celtair Tribe of Osraige #d7a554 Ruire Cerball mac Dunlainge - Ceall Cainnigh Ui Neill of Aileach #dd2244 Ard Ruire Aed mac Niall Ard Tiarna Dungal Aileach Troops[] Gaelic Troops Serf Priest Laborer Skirmisher Freeholder Warrior Veteran Skirmisher Veteran Standard Bearer Champion Elite Skirmisher Horseman Noble Bodyguard Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Gainseth | Gainseth Settlement Information Type Village Kingdom Battania Gainseth is a village in Battania owned by the chieftain Aeron of Clan fen Giall. The village is bound to Pen Cannoc and known to produce Clay. Gainseth sits in a dark wooded valley beneath the Rhennod hills on the eastern edge of the Uchalion massif. Villagers collect mud from the marshy ground for sale to the potters of Pen Cannoc. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim |
Galden | Lord Galden Official Information Kingdom Sturgia Monarch Grand Prince Raganvad Title Nobleman Clan Isyaroving Personal Details Gender Male Age 49 Spouse Zlatka Galden is a nobleman of Sturgia and a member of clan Isyaroving. He is the husband of Zlatka. Description[] According to his Personality Traits, he is Devious (Honor -1), Cautious (Valor -1), and Calculating (Calculating 1). He has the reputation for being untrustworthy. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 240 Two Handed 240 Polearm 240 Bow 200 Crossbow 160 Throwing 160 Riding 180 Athletics 160 Tactics 50 Charm 40 Leadership 100 Trade 40 Steward 60 |
Galend | Galend Settlement Information Type Town Kingdom Vlandia Villages FurbecMerocNogrent Sieges with... Battering RamLaddersTowers Port No Galend is a town in and the capital of Vlandia, owned by King Derthert of House dey Meroc. Given the similar names and location, Galend is presumably the precursor of the Rhodok town of Yalen, as seen 173 years later in Mount&Blade: Warband. Contents 1 Description 2 Territory 3 Points of Interest 4 Economy 5 Scene Description[] Galend overlooks the wave-beaten Biscan coast. It takes in the catch from the Biscan's intrepid fishermen who venture out far into the western ocean, as well as the wool of sheep from the green fog-covered hills. The current line of Vlandian kings comes from the clans who settled in this region during Osric Iron-Arm's invasion. Territory[] The villages bound to Galend are Furbec, Meroc, and Nogrent. Points of Interest[] Like most towns in Calradia, the town has a number of facilities and points of interest: By taking a walk through the streets, you may encounter any town notables looking for those willing to earn some denars for a job. The keep, where the nobles reside, and its dungeon, where any prisoners will be located. An arena where you might practice combat, participate in tournaments, and pay the arena custodian to reassign character perks. A tavern, where you might rest and enjoy food and drinks. You may encounter Wanderers here to hire as Companions, or find Mercenaries for hire. Taverns are often patrons of Ransom Brokers buying any prisoners your party may hold, and those who might be interested in playing the local board game. A market to buy and sell food supplies, equipment, horses, and other livestock. A smithy to forge new weapons. Criminal gangs may be present at different locales, such as the Backstreet or Waterfront. Economy[] At its starting point, the town is of average Prosperity. Scene[] Galend with level 2 fortifications Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin |
Galerian | Galerian is an ancient Calradian doctor. Artimenner seems to hold Galerian in high regard as he calls him "peerless" and a "great master of the past". Jeremus holds a different position towards Galerian as he considers most of his teachings as useless and even outright dangerous. Before meeting the player he to tried publish his own medical findings but universities were not interested. Jeremus thinks the universities don't care about "real medical knowledge" and instead rely on the "warmed-over" teachings of Galerian. He calls people who follow his teachings "Galerian-worshippers". Due to his opinion Artimenner considers him a fraud. There may some truth to Jeremus' dislike of Galerian and his methods though, as Artiemenner's dialogue implies that Galerian was a proponent of the humorism (humoral theory), a well known system of medicine that is not practiced anymore in real life and confirmed to not be truthful to real medicine or treatment. Trivia[] Galerian might be a reference to Galen (or Claudius Galenus) who was a physician, surgeon and philosopher in the Roman Empire. |
Galyk | Lord Galyk Official Information Kingdom Sturgia Monarch Grand Prince Raganvad Title Nobleman Clan Ubroving Personal Details Gender Male Age 52 Galden is a nobleman of Sturgia and a member of clan Ubroving. Description[] According to his Personality Traits, he is Cautious (Valor -1), Merciful (Mercy 1) and Calculating (Calculating 1). He has the reputation for being kind but cautious. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 120 Two Handed 120 Polearm 120 Bow 100 Crossbow 80 Throwing 80 Riding 100 Athletics 80 Tactics 50 Charm 80 Leadership 100 Trade 140 Steward 160 |
Gamardan | Gamardan Settlement Information Type Village Kingdom Western Empire Fortification Thractorae Castle Gamardan is a village of the Western Empire owned by Archon Crotor of clan Dionicos. The village is bound to Thractorae Castle and known to produce Grapes. Description[] Gamardan sits at the head of a small bay that branches off the larger Gulf of Charas. The wines of this region are unusually sweet and strong, and valued throughout the Empire. Trivia[] The settlements.xml game file mentions that Gamardan is actually named "Armagan". Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys |
Gang Leader Needs Weapons | Gang Leader Needs Weapons is a quest in Bannerlord given by gang leader notables in Towns. A gang leader asks the player to purchase and deliver a large number of weapons of a certain category - such as one handed swords - back to them in return for a substantial reward in denars. Quick Walkthroug0 weapons of the requested type by any means, including crafting[] *kaidReturn to the Town and resolve the encounter with the town guard Speak to the gang leader to deliver the weapons. Notes[] *If the player can meet the requirements of the quest without leaving the town where they picked up the quest, they can deliver the weapons to the gang leader without having to encounter the town guard. The only information the player cannot get about the requirements of the quest until they accept is the exact number of weapons; It is possible to anticipate their needs and have the weapons and/or necessary crafting materials available so that the quest can be immediately resolved and circumvent the suspicions of the town guard. Crafted weapons are also viable for this quest, but should be as cheap as possible so that the material cost does not obviate the quest reward. If it comes down to threatening the guard with force, the player can still complete the quest, but their crime rating with the faction that owns the town will increase by 10 if they make the guard stand down. Literally any weapon that falls under the desired category will be accepted, regardless of the quality or nature of the individual products. For example, if one-handed axes are requested, the player can provide any combination of one-handed sickles, hoes, hatchets OR battle axes. Further, the reward is always a flat rate; The gang leader will not pay extra for better quality. In spite of fact that the player cannot manually select which weapons to hand over, the game automatically takes the cheapest weapons that fulfill the quest requirements from their available inventory - equipped weapons are never considered. |
Gang Leader's Associates Captured by Bounty Hunters | Gang Leader's Associates Captured by Bounty Hunters is a quest in Bannerlord, given by gang leader notables in Towns. The quest giver's henchmen were captured by a group of bounty hunters who have holed-up at a nearby Bandit Hideout. Their scouts will provide the location of the hideout to the player, who is tasked with defeating the bounty hunters. Quick Walkthrough[] Leave town and proceed to the marked Bandit Hideout. Wait until tmidnight. Attack the hideout. Confront the bandits' leader Agree to duel them and win. Refuse their duel and defeat their party. Notes[] tAs long as your party is in-place sometime between midnight and early morning, you will have the attack option available. Typically, tier 3 troops and above will suffice to defeat any number of bandits with your help. But if you are willing to take the brunt of the enemy's attacks, you can get away with using greener troops. If you equip a powerful ranged weapon, you can get the drop on the bandit leader during the duel with one, good headshot. If you miss however, be ready to switch to a melee weapon quickly. Take great care when facing the Steppe Bandit Leader as his glaive can deal devastating hits with ease. This quest is functionally identical to Bandit Base near Village/Town missions offered by village and merchant notables, but can easily overlap with said quest, allowing you to up to 6000 denars for a single hideout. Completing the quest will award a large sum of denars (caps at 3000) and huge boost to your relations with the gang leader. |
Gang Needs Recruits | Gang Needs Recruits is a quest in Bannerlord, given by gang leader notables in Towns. The quest giver wants to expand their gang and needs a certain number of morally flexible candidates - i.e. criminals - to join their enterprise. Quick Walkthrough[] Acquire bandit units through any means. Speak with the gang leader and choose the correct dialogue option to provide them with bandit troops. The player tells the gang leader they will return with more men. Provide enough bandit troops to reach the specific number the gang leader asked for and receive a payment dependent on the quality of troops provided. Notes[] This quest requires bandit troop types. The gang leader will not accept prisoners - though bandit prisoners that the player recruits into their troops do count -, nor will they accept any unit that is not a bandit type. The amount that they gang leader pays is dependent on the level of troops the player ultimately provides: Giving them multiple, high-tier bandits will reward handsomely, but even a full load of looters will result in a decent payout. This quest does not allow the player to exceed the required troop number; If the player transfers too many bandits into the gang leader's party, they will not be able to close out of the transaction until they reduce the number down to the amount asked for (or less). |
Gaos | Gaos Settlement Information Type Village Kingdom Northern Empire Fortification Gaos Castle Gaos is a village in the Northern Empire owned by Archon Penton of clan Neretzes. The village is bound to Gaos Castle and known to produce Cows. Description[] Gaos sits in a broad valley in the Myzead, the hill country in the east of the Empire. Nomadic herders once occupied this land, and the village's name is taken from their word for cattle.[1] References[] ↑ Encyclopedia Calradia, entry "Gaos" Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos |
Gaos Castle | Gaos Castle Settlement Information Type Castle Kingdom Northern Empire Villages GaosThemys Gaos Castle is a castle in the Northern Empire owned by Archon Penton of clan Neretzes. The villages of Gaos and Themys are bound to the castle. Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos |
Garengolia | Garengolia Settlement Information Type Village Kingdom Western Empire Garengolia is a village of Western Empire owned by Apys of the Varros clan. The village is bound to Ortysia and is known for the production of Silver Ore. Garengolia lies near a rich vein of silver in hills overlooking the Gavys river. The Empire have minted its denars from these mines for centuries. Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys |
Garios | Garios Official Information Kingdom Western EmpireCalradic Empire (disputed) Title Emperor Fiefs ZeonicaJalmarys Clan Comnos Personal Details Gender Male Age 43 Spouse Vendelia Children ThephilosNadea Garios Comnos is the Emperor of the Western Empire, the leader of the Comnos clan, and a claimant to the Imperial diadem of the Calradic Empire. Before the events of Bannerlord, Garios was a soldier in Emperor Drosios Neretzes' legions. After a successful military career, he became a wildly popular general, during which time he began to publicly insist the army, not incompetent aristocrats, should choose the rulers of the Empire. When Emperor Arenicos was later murdered under suspicious circumstances, a large assembly of Garios' soldiers gathered to proclaim him as the new Emperor. Lucon Osticos and Rhagaea Pethros each contested this claim, leading to the three-way Calradian civil war. Garios claimed his uncle Pateor, also a veteran soldier, had been beheaded by Lucon after petitioning for veterans to be granted lands by the Senate. Contents 1 Description 2 Skills 3 Politics 4 Claim 5 Quotes Description[] The western third of the Empire is ruled by Garios, a charismatic general who represents a longstanding populist trend in imperial politics. He is deeply loved by his soldiers, both for his solid record in winning battles and for his insistence that his veterans be compensated in land afterwards. He often demands that the 'people' should settle key issues, but in practice this usually means an assembly of his soldiers, where his veterans can be counted on to shut down opposition. According to his Personality Traits, he is Generous (Generosity 1), Devious (Honor -1), Daring (Valor 1), Cruel (Mercy -1), Calculating (Calculating 1). He has a reputation for being loyal to friends, but also cruel and manipulative. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 190 Two Handed 180 Polearm 200 Bow 120 Crossbow 90 Throwing 90 Riding 190 Athletics 130 Tactics 100 Charm 160 Leadership 200 Trade 120 Steward 140 Politics[] Garios represents the populist faction of the Calradic Empire, and has the backing of most of the former Empire's more esteemed soldiers and commanders. During the waning days of the Empire, he allegedly pushed for key reforms such as veteran land grants and popular trial by assembly. As these policies were likely blocked or gridlocked by the oligarchic forces of the Senate and feudal influences of the aristocracy and former Emperors, his ascendancy as claimant for Emperor is likely a combination of his popularity with the Imperial armies and his populist political agenda. Claim[] Garios's claim to unify Calradia as Emperor is based on his own disdain for his predecessors and the Senate. He blames much of the Empire's recent decline on incompetent oligarchs and aristocrats whose ancient laws and traditions keep them in power by right of blood or wealth, rather than merit, intellect or ability. Despite this, though Garios is purportedly opposed to the oligarchic puppet Lucon and the aristocratic agitator Rhagaea, Garios supposedly governs his own third of the Empire by the force of his army, and is described as putting down opposition with his soldiers. Thus, Garios, separate from both Lucon and Rhagaea, who rely on tradition and inheritance respectively, believes in the law of might makes right as his basis for being Emperor. Istiana, former spymaster of Emperor Neretzes, considers Garios "probably the best fighter" out of the three claimants to the Empire. Quotes[] “ Yes. We will never forget that day... The day we learned that the old men who claimed they had the right to rule us were doddering incompetents. I was with the vanguard. Neretzes apparently knew that the Battanians had planned an ambush - the Khuzait scouts had told him. But he never bothered to inform us. So up we went, along a lovely wooded stream, until the Battanian arrows started whooshing in from all sides. We had our shields but you can only point them in one direction at once. So we started to drop, one by one, until the Battanian falxmen came screaming out of the trees. Ordinarily they'd be very vulnerable to archers, but, well, old Neretzes hadn't thought to send any along with us. So they came upon us, chopping and slashing, and we fought until we broke. I ran too. And any man who tells you he wouldn't, in those circumstances, is a liar. When I was sitting in the cold woods later that night, hiding with other fugitives, listening to the barbarians whoop and holler as they chopped off heads as trophies - I promise them that no Calradian soldier should again be led into battle by an emperor who knows so little of war. ” — on the Battle of Pendraic Western Calradic Empire Monarch: Claimant: Emperor Garios Unknown Vassals: |
Garontor | Garontor Settlement Information Type Village Kingdom Western Empire Fortification Garontor Castle Garontor is a village of the Western Empire owned by Archon Apys of clan Varros. The village is bound to Garontor Castle and known to produce Horses, specifically Midland Palfreys. Description[] Garontor gives its name to the promontory between the Gulf of Charas and the inland Perassic Sea. Coastal meadows, where tall grasses tolerant of the ocean salt-spray thrive, support the rearing of fine horses. Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys |
Garontor Castle | Garontor Castle Settlement Information Type Castle Kingdom Western Empire Villages Garontor, Lysia Garontor Castle is a castle of Western Empire owned by Apys of the Varros clan. Both the villages of Garontor and Lysia are bound to the castle. Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys |
Gereden | Gereden Settlement Information Type Village Kingdom Khuzait Fortification Erzenur Castle Gereden is a village of the Khuzait owned by Gusukan Beg of the Oburit. The village is bound to Erzenur Castle and known to produce Clay. Description[] Gereden and its outlying hamlets on the southern end of the Devseg Plateau, near the juncture of Ozu River and Teyagh River. Though rough country, it is known for the fine clay that can be gathered from the ravines. [1] References[] ↑ Encyclopedia Calradia, entry "Gereden" Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek |
German Infantry Musketeer | German Infantry Musketeer Troop Information Culture Polish Commonwealth Wages 9 thaler Acquired from... Prisoners or Commander Upgrades to... German Infantry Musketeer (veteran) XP for Kill 67 XP Ransom Value 67 thalers German Infantry Musketeers are elite native infantry of the Polish Commonwealth. Strangely enough, they also work as Mercenaries for Muscovite Tsardom. Hence their name, they are Catholic German mercenaries that the Polish Commonwealth acquired from the Holy Roman Empire, as they wear the distinguishable yellow vest and blue pants. Carrying sturdy head and body armor for protection and equipped with a Wheellock Musket and Good Sword, the German Infantry Musketeer is a highly improved and westernized version of the Polish Zolnier musketeer unit. Its Veteran version is equipped with the more accurate Miquelet Musket with better stats. They become available for hire at Polish/Muscovite fortifications after a Commander and Infantry/Mercenary Commander have been hired. These mercenaries are different from the mercenaries available at Mercenary Camps as they are only available at Polish and Muscovite fortifications and can therefore only be recruited by Polish and Muscovite faction members. Tactics[] The German Infantry Musketeer is the best musketeer unit that the Polish Commonwealth and Muscovite Tsardom can muster. Its stats and equipment far surpasses its weaker Polish and Muscovite counterparts, making it more efficient in the battlefield and during sieges. Both their regular and veteran counterparts are deadly in a musket firing line, and Are equally matched to the Swedish Lifeguard in terms of stats and melee equipment. While the Swedish and Cossack elite musketeer is equipped with the better Miquelet Musket for ranged combat, the German musketeer carries a morion, which is highly protective against overhead attacks. Though the German Infantry Musketeer can defeat light infantry and cavalry easily with their sword, like all musketeer units, they are vulnerable to medium and heavy cavalry. They will use the butt of their musket once they are in melee, which makes it a poor melee weapon if they don't have enough time to pull out their better sword. Therefore, protecting them with pikemen (German Infantry Pikemen are more useful than the alternatives) improves their effectiveness so that they can fire several rounds into charging enemies without fear of being overwhelmed. To use the German Infantry Musketeers effectively in battle, position them in 2 or 3 rows on the top of hill to give covering fire for your charging cavalry. If you have pikemen, be sure to place them in front of the musketeers, but not too close or else they will cover their line of fire and not too far or else the cavalry or infantry will pass the pikemen, reach toward the top of the hill and slaughter your musketeers. While defending a siege, it is best to stockpile German Musketeers to garrison the fort. Once the battle has started, position your Musketeers in 2 rows in the courtyard to give suppressing fire to the enemy, while your infantry, pikemen, and dismounted melee cavalry block the staircase by charging into the masses of enemies. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. German Infantry Musketeer - Default Stats and Equipment Attributes Stat Points Level 12 Strength 10 Agility 8 Intelligence 0 Charisma 0 Health 49 Armor Head Morion, Cabasset Body German Musketeer Line Uniform Hand ? Foot Shoes with Stockings Skills Skill Points Ironflesh 2 Power Strike 2 Grenade Throwing 0 Power Draw ? Weapon Master 3 Shield ? Athletics 1 Riding 1 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 90 Two Handed Weapons 70 Polearms 80 Archery 0 Firearms 130 Throwing 0 Weapons Melee Good Sword Ranged Wheellock Musket, Bullets Shield ? Mount ? Trivia[] German Infantry Musketeers are Imperial mercenaries (Holy Roman Empire). The Polish Commonwealth had recruited 8,000 German mercenaries against the Cossacks in the Cossack-Polish War (1648–57). Some German Musketeers were veteran marksmen from the Imperial Army who survived the Thirty Years War (1618-1648). Since they were well disciplined and were both expert marksmen and fencers, they were difficult opponents for the Cossacks, whom a large portion knew little how to fight. The Swedish-Polish war that occurred later saw many of them face rematches against their old Swedish and Scottish adversaries from the Thirty Years' War. They fared less well against the professional soldiers that had defeated them before and accordingly suffered heavy losses, but they played a key role in helping the Commonwealth endure the invasion. Troops of the Poles Village Recruits Scythe Wielder Garrison Militia Polish Militia Pikeman (veteran) Musket Militiaman (veteran) Regular Infantry Scythe Wielder Polish Pikeman (veteran) Zolnier (veteran) Guard Infantry German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Regular Cavalry Polish Dragoon (veteran) Volunteer (veteran) Heavy Cavalry Polish Reiter (veteran) Armored Cossack (veteran) Personal Guard Cavalry Winged Hussar (veteran) Camp Mercenaries(directly south of Krakov) Polish Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Warsaw Polotsk Kovno Fortress) Lithuanian Musketeer (veteran) Lithuanian Tatar (veteran) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Prisoners Lisowczyk (veteran) Troops of the Muscovites Village Recruits Staff Militiaman Garrison Militia Lance Militiaman (veteran) Posad Marksman (veteran) Regular Infantry Staff Militiaman Marksman (veteran) Marksman Spearman (veteran) Guard Infantry New Order Marksman (veteran) New Order Spearman (veteran) Regular Cavalry Armed Serf (veteran) Heavy Cavalry Moscow Reiter (veteran) Gentry Cavalryman (veteran) Personal Guard Cavalry Noble Guard (veteran) Camp Mercenaries(southwest of Moscow) Muscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Cherkassk Izum Fortress) Village Cossack (veteran) National Mercenaries Kalmyk (veteran) German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Unrecruitable Tsar Bodyguard |
German Infantry Pikeman | German Infantry Pikeman Troop Information Culture Polish Commonwealth, Muscovite Tsardom Wages 9 thaler Acquired from... Prisoners or Commander Upgrades to... German Infantry Pikeman (veteran) XP for Kill 67 XP Ransom Value 67 thalers German Infantry Pikeman are elite native infantry of the Polish Commonwealth. Strangely enough, they also work as mercenaries for the Muscovite Tsardom. Hence their name, these pikemen units are German mercenaries recruited from the Holy Roman Empire. Carrying heavy head and body armor, the German Pikeman is the improved, westernized version of the Polish and Muscovite Pikemen. They are equally matched to the Swedish Pikeman in terms of stats and equipment. They become available for hire along with the German Infantry Musketeer at Polish or Muscovite fortifications after a Commander and Mercenary Commander have been hired. Regional mercenaries are different from the mercenaries available at Mercenary Camps as they are only available at Polish fortifications and can therefore only be recruited by Polish faction members. Tactics[] The German Infantry Pikeman is the best Pikeman Unit that the Polish Commonwealth and Muscovite Tsardom can muster. In terms of stats and equipment, German Pikeman is more efficient on the battlefield than their weaker Polish or Muscovite counterparts. The fact that they carry a morion, breast plate, and leg guards make them more resilient to enemy attacks. Since they carry long pikes, they are very effective at slowing and breaking up cavalry charges. Once the fighting is in melee, German Pikemen can hold their position far better than the Zolniers and Militiamen. They can also be used against infantry as long as they keep formation. Since German Pikemen carry broadswords during sieges, they can be classified as "Heavy Infantry" and are very useful at either attacking or defending fortifications. In order to use German Pikemen effectively during battle, order them to form 2 or 3 tight columns in front of the Musketeer Units to protect them against charging cavalry or infantry. Placing them on a sloping hill is a good place to keep enemies at bay, but be careful of where you position your pikemen; if they are too close to the Musketeers, they cover their line of fire, but if they are too far to the Musketeers, the cavalry will pass the pikemen and will slaughter your musketeer units. During sieges, make sure that the Pikemen stay together as they attack or defend enemy fortifications. If you are attacking, make sure the musketeers from a line of fire to protect the besieging pikemen. If you are defending, make sure you stockpile German pikemen units as well as musketeers. Once the battle has started, place your pikemen in tight formation at the bottom of the staircase to counter the large waves of enemies, while the musketeers can shoot them in the flank. Mixing the pikemen with heavy infantry and dismounted melee cavalry will increase their effectiveness at defending the position. If you have an army consisting of German Infantry Musketeers and Pikemen in the battlefield and during sieges, you can bet that they will hold their ground and repulse enemy attacks far better than the alternatives. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. German Infantry Pikeman - Default Stats and Equipment Attributes Stat Points Level 12 Strength 10 Agility 7 Intelligence 0 Charisma 0 Health 45 Armor Head Morion, Cabasset Body German Infantry Line Uniform Hand Infantry Gloves Foot Shoes with Stockings Skills Skill Points Ironflesh ? Power Strike 1 Grenade Throwing 0 Power Draw ? Weapon Master 2 Shield ? Athletics ? Riding 1 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 135 Two Handed Weapons 115 Polearms 125 Archery 0 Firearms 0 Throwing 0 Weapons Melee Simple Pike Ranged ? Shield ? Mount ? Troops of the Poles Village Recruits Scythe Wielder Garrison Militia Polish Militia Pikeman (veteran) Musket Militiaman (veteran) Regular Infantry Scythe Wielder Polish Pikeman (veteran) Zolnier (veteran) Guard Infantry German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Regular Cavalry Polish Dragoon (veteran) Volunteer (veteran) Heavy Cavalry Polish Reiter (veteran) Armored Cossack (veteran) Personal Guard Cavalry Winged Hussar (veteran) Camp Mercenaries(directly south of Krakov) Polish Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Warsaw Polotsk Kovno Fortress) Lithuanian Musketeer (veteran) Lithuanian Tatar (veteran) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Prisoners Lisowczyk (veteran) Troops of the Muscovites Village Recruits Staff Militiaman Garrison Militia Lance Militiaman (veteran) Posad Marksman (veteran) Regular Infantry Staff Militiaman Marksman (veteran) Marksman Spearman (veteran) Guard Infantry New Order Marksman (veteran) New Order Spearman (veteran) Regular Cavalry Armed Serf (veteran) Heavy Cavalry Moscow Reiter (veteran) Gentry Cavalryman (veteran) Personal Guard Cavalry Noble Guard (veteran) Camp Mercenaries(southwest of Moscow) Muscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Cherkassk Izum Fortress) Village Cossack (veteran) National Mercenaries Kalmyk (veteran) German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Unrecruitable Tsar Bodyguard |
Germana | Lady Germana Official Information Kingdom Western Empire Monarch Emperor Garios Title Noblewoman Clan Vatatzes Personal Details Gender Male Age 37 Spouse Seranor Children Rustica Germana is a noblewoman of the Western Empire and a member of the clan Vatatzes. She is the wife of Seranor and the mother of Rustica. She is one of the few noblewomen in the game that do not have high weapon skills but have a high Tactics skills. Description[] Germana has no Personality Traits. She has the reputation of being thoroughly conventional. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Scouting 20 Tactics 30 Charm 40 Leadership 60 Trade 200 Steward 80 |
Geroia | Geroia is a land located beyond Calradia. Contents 1 Descripion 1.1 Georgraphy 1.2 Politics 2 Notable Geroians 3 Trivia Descripion[] Almost nothing is known of the region. In Warband, several companions claim Geroia as their homeland. Georgraphy[] Geroia seems to be located to the east of Calradia, as, according to Lezalit, it is "over the hills". This is also confirmed by Marnid, who claims to have been travelling from there through Khergit lands when he was robbed. Geroia also seems to have access to the sea, as ransom brokers in Bannerlord state that some of the prisoners that fail to get ransomed will be sold there as galley slaves. Politics[] Geroia seems to be a land consisting of several polities, known collectively as the "republics of Geroia", at least during the time of Bannerlord. It is unclear how these republics function, but it seems that the merchant class thrives there, and at least one of the republics has a Count. Lezalit - the second son of the apparently well-known Count of Geroia - claims that only the firstborn of Geroian nobles inherit their father's wealth, whereas all other children are left with nothing. It also seems that Geroia is, in general, a peaceful land, as, according to Lezalit, noble children without inheritance have few opportunities of obtaining fiefs. Another point to suggest peacefulness is the fact that Artimenner - a siege engineer - chose to travel to Calradia in search of work. Notable Geroians[] Artimenner Count of Geroia Lezalit Marnid Trivia[] Geroia was first mentioned in Mount&Blade v0.202 - AKA Warrider - as a location beyond the game's southeastern borders, as per Marnid's backstory. In Warband, the world map was expanded and slightly changed. If one were to compare Calradia to real-life Europe, Calradia would now be the equivalent of Western and Central Europe, suggesting that Geroia is somewhere father east, beyond Khergit lands. In Bannerlord, the map of Calradia was again expanded, now stretching from Western Europe to Central Asia - if made equivalent to Eurasia - yet Geroia is still nowhere to be seen, which makes its location rather confusing. |
Gersegos | Gersegos Settlement Information Type Village Kingdom Western Empire Fortification Gersegos Castle Gersegos is a village in the Western Empire owned by Archon Saratis of clan Sorados. The village is bound to Gersegos Castle and known to produce Silver Ore. Description[] Gersegos sits in the gorges of the Miron river, as it cuts between the cliffs of the Cursion Escarpment and the Dryatic mountains. Villagers have sunk mines into a spur that overlooks the village, extracting silver and other precious metals.[1] References[] ↑ Encyclopedia Calradia, entry "Gersegos" Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys |
Gersegos Castle | Gersegos Castle Settlement Information Type Castle Kingdom Western Empire Villages GersegosVathea Gersegos Castle is a castle in the Western Empire owned by Archon Saratis of clan Sorados. The villages of Gersegos and Vathea are bound to the castle. Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys |
Gethuz | Gethuz was a rebel leader active during the Imperial Conquest. Little is known about him. The Palaic Tribe that originally lived around Lycaron had negotiated a peace with the Empire during the closing days of the Imperial Conquest. Directly following this, Gethuz seized the city at the head of a rebellion. {{stub}} |
Geunat Nal | Geunat Nal Settlement Information Type Village Kingdom Battania Fortification Car Banseth Geunat Nal is a village in Battania owned by the chieftain Melidir of Clan fen Uvain. The village is bound to Car Banseth and known to produce Furs. Geunat Nal, the village where Nal left his head, is a fur-trapping village near the site of a duel famous in Battanian legend. The villagers are known for their skill as foresters, helping the nearby cliff-top fortress of Car Banseth to guard the northern approaches to the Battanian heartland from Sturgian and other raiders. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim |
Ghilman | Ghilman Official Information Faction Aserai Culture Darshi Leader Randomized Fiefs None Tier ? Wealth ? The Ghilman are a minor clan of the Aserai. They are a brotherhood of slave-warriors. Contents 1 Official Description 2 Members 3 Troop Tree 4 Trivia 5 References Official Description[] The Ghilman are a band of mercenaries who recruit from the tribes of southern Calradia and the lands to the east. They are legally their own slaves and masters: each "sells" himself to the order and, in the process, becomes a part-owner. They are known for their fine horses and fine clothes. But no one should assume from their oiled locks, perfumes and peacock feathers that they spend more time preening than training. Their skills as mounted archers are second to none, and as lancers are close behind the Vlandians and the imperial cataphracts.[1] Members[] Their leader and membership are randomly generated at the beginning of each game. Troop Tree[] Ghilman Troops Koleman Ghilman Ghulam Trivia[] Their culture is listed as Darshi and separate from the Aserai, indicating even more distinctiveness from the Sultanate's disparate major clans. "Ghilman" (singular: "Ghulam") were slave-soldiers and/or mercenaries of Turkic and Caucasian origin that served in armies throughout the Islamic world between the 9th and 19th centuries. This makes sense, seeing as the setting of Bannerlord is based on the early 11th century and the Ghilman are a mercenary clan of slave-soldiers under the Aserai Sultanate. An alternate meaning for "Ghilman" can be found in the Quran, where it means "boys that will serve the righteous in Heaven", though this is inapplicable in-game. References[] ↑ Encyclopedia Calradia, entry "Ghilman" Clans of the Aserai Major Banu Hulyan Banu Sarran Banu Qild Banu Qaraz Banu ArbasBanu Atij Banu Sarmal Banu Habbab Banu Ruwaid Minor Beni Zilal Ghilman Jawwal |
Ghilman (troop) | Ghilman Troop Information Culture Darshi Wages ? denars/day Acquired from... Koleman Upgrades to... Ghulam Upgrade Cost ? denars Ransom Value ? denars Ghilman are tier-three cavalry of the Ghilman. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Ghilman Troops Koleman Ghilman Ghulam |
Ghulam | Ghulam Troop Information Culture Darshi Wages 8 denars/day Acquired from... Ghilman Upgrades to... None Upgrade Cost None Ransom Value ? denars Ghulam are tier-four cavalry of the Ghilman. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Ghilman Troops Koleman Ghilman Ghulam |
Ghuzid | Lord Ghuzid Official Information Kingdom Aserai Monarch Sultan Unqid Title Nobleman Clan Banu Qaraz Personal Details Gender Male Age 31 Spouse Shimra Children Bushila Ghuzid is an nobleman of the Aserai and a member of the clan Banu Qaraz. He is the husband of Shimra and the father of Bushila. Description[] According to his Personality Traits, he is Closefisted (Generosity -1), Daring (Valor 1) and Impulsive (Calculating -1). He has a reputation for being aggressive and asks much of people. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 270 Two Handed 270 Polearm 270 Bow 220 Crossbow 180 Throwing 180 Riding 200 Athletics 180 Tactics 40 Charm 80 Leadership 80 Trade 80 Steward 100 |
Gisim | Gisim Settlement Information Type Village Kingdom NordsSwadia Fortification TihrPraven World Map Mount&BladeGisimTihrTemplate:World Map/Mount&BladeWarbandGisimPravenTemplate:World Map/Warband Gisim is a village initially owned by the Kingdom of Nords in Mount&Blade, and the Kingdom of Swadia in Warband. Layout[] Player Elder Fugitive The Village Elder is located in front of the building on top of the steep hill on the left side from where the player enters, standing before a wooded chair. Gisim is built on a relatively flat spot in very mountainous terrain with moderate tree cover. It has a total of six structures. There are two fields here growing wheat and squash, and a third fenced area which may be an empty farm or animal pen. Garlic strings hang on the wall of one building while another building is surrounded by wagons and wagon wheels, possibly indicating the home of a wainwright. If sent here during a Hunt Down Fugitive quest, the target may be found on the opposite side of the first building on the left from where the player enters, standing between the building and the squash farm. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar |
Glavstrom | Glavstrom Settlement Information Type Village Kingdom Sturgia Fortification Vladiv Castle Glavstrom is a village of Sturgia owned by the boyar Yorig of the Ormidoving clan. The village is bound to Vladiv Castle and known to produce Furs. Description[] Glavstrom sits beneath Mount Iltan, a craggy peak in eastern Calradia named for a god of the steppe peoples. These wild lands abound with fur-bearing marten, fox, rabbits and other animals.[1] Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan ↑ Encyclopedia Calradia, entry "Glavstrom" |
Glenlithrig | Glenlithrig Settlement Information Type Village Kingdom Battania Fortification Dunglanys Glenlithrig is a village of Battania owned by the chieftain Ergeon of the Clan fen Derngil. The village is bound to Dunglanys and known to produce Hardwood. Glenlithrig, the valley of the slippery stream, lies in the highlands of the northern Uchalion. The villagers here are primarily foresters, supplying timber to the nearby fortress-towns of Dunglanys and Car Banseth. Trivia[] According the game’s settlements.xml file, the village’s name means "The Valley of the Slippery Stream.” Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim |
Glintor | Glintor Settlement Information Type Village Kingdom Battania Fortification Flintolg Castle Glintor is a village within the lands of Battania owned by the chieftain Luichan of Clan fen Penraic. The village is bound to Flintolg Castle and it is known to produce Horses. The village of Glintor is likely to be the namesake of a breed of horses called the Glintor Pony. Description[] Glintor sits overlooking the rapids of the Fiur river, where the waters of Llyn Tywal descend to enter the Bay of Varcheg. Horses are raised on the downs, much prized by both raiders and traders from the Sturgian lands to the north. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim |
Godun | Knyaz Godun Official Information Kingdom Sturgia Monarch Grand Prince Raganvad Title Knyaz Fiefs TyalUrikskala Castle Clan Vagiroving Personal Details Gender Male Age 50 Spouse Erta Children LekSvanaOsven Godun is a Knyaz of Sturgia and the leader of clan Vagiroving. He is the owner of Tyal and Urikskala Castle, the husband of Erta, and the father of Lek, Svana, and Osven. He has a turbulent relationship with Grand Prince Raganvad Gundaroving, who does not trust him and appears to think of his clan as perhaps opportunistic. Godun considers Raganvad unpleasant in turn and questions his wisdom as a ruler. Godun is one of the nobles with extended dialogue and may share his thoughts on the Battle of Pendraic. Description[] Godun is lord of the Vagiroving, one of the younger houses of the Sturgians. His people have always been as interested in trade as they have been in war, although Godun himself is everything a prince might want: cooperative, prompt to pay his feudal services, quick to respond to his liege's calls to arms. Yet Raganvad has never fully trusted him, because it is hard to imagine a Vagiroving without his long-term plan for personal aggrandizement. According to his Personality Traits, he is Daring (Valor 1) and Calculating (Calculating 1). He has the reputation of being daring and ambitious. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 160 Two Handed 140 Polearm 170 Bow 100 Crossbow 80 Throwing 80 Riding 110 Athletics 110 Tactics 70 Charm 100 Leadership 140 Trade 140 Steward 160 Quotes[] “ Two generations ago, the Sturgian lords entered into a covenant to give their allegiance to a prince. We surrendered our ancient freedoms so that we might be united in war. Was that wise? I have no idea. But I know that if we rupture that covenant now, forging it again would be a long and bloody task. Perhaps an impossible one. ” — on Politics “ Yes. It was madness. The greatest blow struck against the Empire in a lifetime, and we squandered it squabbling among ourselves about a flag. They say Olek the Old had pried the Dragon Banner out of the Emperor's dead hands. But then Prince Raganvad, who had not so much as drawn his sword in the battle, claimed it as a trophy. Olek, who was covered in his enemies' blood, laughed at Raganvad and told him to go find his own toy to play with. Raganvad struck him, so Olek broke the banner staff over his knee and threw it in his prince's face. Or perhaps it was just Raganvad. He was stewing in his anger when up comes the Battanian king, Caladog. The Battanians had taken their time stripping the bodies of the imperial vanguard and the Sturgians were angry at them, so Raganvad called him a coward. Caladog sneers at him and walks off. Insults his most powerful vassal and then insults his most valued ally. A fine day's work, wouldn't you say? But he has grown wiser since, though no more pleasant to spend time with. ” — on the Battle of Pendraic |
Goleryn | Goleryn Settlement Information Type Village Kingdom Western Empire Fortification Veron Castle Goleryn is a village of Western Empire owned by by Achios of the Corenios. The village is bound to Veron Castle and it is know for the production of Sheep. Goleryn sits in the warm, oak-covered Epiric hills, near both the Vlandian and Battanian frontiers. Sheep-raising is a way of life in these parts, as is sheep-rustling. Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys |
Gorcorys | Gorcorys Settlement Information Type Village Kingdom Southern Empire Gorcorys is a village in the Southern Calradic Empire owned by the archon Turiados of the Hongeros clan. The village is bound to Vostrum and is known to produce Grain. Gorcorys sits on the Gorea, the southernmost tributary of the Sethys river in the valley of Tripotamia. The dark, well-watered soil here makes this region an imperial breadbasket. Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea |
Governors | Governors are a feature in Mount&Blade: Bannerlord. Governors are companions or family members assigned to a town or castle that the player owns. Doing so allows those companions use 'Governor' perks that they have to improve said town or castle's characteristics such as Prosperity gain, Loyalty, Security etc. Governor perks[] 25 50 75 100 125 150 175 200 225 250 275 One-Handed Swift Strike: +1 Militia/day Corps-a-corps: +30 Garrison limit To be Blunt: +0,5 Security/day Military Tradition: -5% Garrison wages Stand United: +30% Security from Garrison Two-Handed Berserker: -10% Garrison wages Projectile Deflection: +10% XP to Garrison troops Confidence: +30% build speed to military projects Polearm Guards: +20% XP to Garrison cavalry Drills: +1 Militia/day Keep at Bay: +1 Militia/day Skewer: +1 Security/day Standard Bearer: -20% Garrison infantry wages Bow Merry Men: +1 Militia/day Discipline: +1 Loyalty/day Bulls Eye: +3 Garrison troop XP/day Quick Draw: +5% Taxes Mounted Archery: +20% Security from archers Hunter Clan: -15% Garrison wages Ranger's Swiftness: +20% Security from archers Crossbow Peasant Leader: -20% ranged Garrison troops wages Long Shots: +1 Militia/day Renowned Marksmen: +20% Security from ranged Garrison units Steady: +5% Tariffs Pavise: +30% Ballista accuracy Throwing Focus: +1 Security/day Throwing Competitions: +1 Militia/day Riding Relief Force: +20% Security from mounted Garrison units Breeder: +5% production in bound villages Cavalry Tactics: -50% mounted Garrison troops wages Well Strapped: +0,5 Loyalty/day Shepherd: +15% chance for tier 2 horses in bound villages Mounted Patrols: -50% prisoner escape chance Athletics Durable: 1 Loyalty/day Steady: +10% production in farms, mines, lumber camps, clay pits Energetic: +20% Hearth Growth in bound villages Strong Legs: -20% food consumption under siege Smithing 25 50 75 100 125 150 175 200 225 250 275 Scouting Desert Born: +2,5% Taxes Forest Kin: +10% Taxes from bound villages Village Network: +10% villager party size Tactics Make Them Pay: +25% damage to besieging siege engines On The March: +20% Fortification bonus Pick Them Off The Walls: +25% for double bombardment damage vs besieging troops Gens d'armes: +1 Security/day Roguery Scarface: +5% chance for +1 rel/day with rand. notable One of the Family: +1 recruitment slot for gang leaders Arms Dealer: +2 Militia/Day while under siege Sweet Talker: -20% prisoner escape chance Know-How: +1 Security/day White Lies: +2% chance for +1 rel/day with rand. notable Salt the Earth: +5% Tariffs Dirthy Fighting: +2 Food/Day while under siege Charm In Bloom: +2% chance for +1 rel/day with rand. notable of opposite sex Moral Leader: +1 rel. with notables when a project is completed Parade: +5 Loyalty/day (de facto) Virile: +10% chance for +1 rel/day with rand. notable while cont. proj. is active Meaningful Favors: +5% chance for +1 rel/day with powerful notable Young and Respectful: +2% chance for +1 rel/day with rand. notable of same sex Public Speaker: +10% effect from forums, marketplaces, festivals Leadership Authority: +20% Security from Garrison Citizen Militia: +20% chance to spawn elite militia Raise The Meek: +3 Garrison troop XP/day Heroic Leader: +1 Loyalty/day Veteran's Respect: +20 Garrison limit Trade Toll Gates: +30 Gold/caravan Content Trades: +10% Tariffs Granary Accountant: +20% production of grain, olives, fish, dates in bound villages Self-made Man: +30% build speed for marketplace, workshop, aqueduct Traveling Rumors: +20 Gold/villager party Mercenary Connections: +25% Workshop production Tradeyard Foreman: +20% production of clay, iron, cotton, silver in bound villages Spring of Gold: +20% effect from boosting projects Trickle Down: +2 Prosperity/day while building a project Steward Drill Sergeant: -5% Garrison wages Stiff Upper Lip: -20% Castle Garrison wages Giving Hands: +10% Tariffs Aid Corps: +20% Hearth Growth in bound villages Gourmet: -10% Garrison food cons. under siege Contractors: +10% Town project effects Master of Planning: +20% effect of continuous projects Price of Loyalty: +0,5% Taxes per skill point after 200 Seven Veterans: +1 Militia/day Logistician: +10% Taxes Relocation: +20% effect from boosting projects Forced Labor: +1% construction speed per 3 prisoners Master of Warcraft: -5% food consumption Medicine (+0.1% healing rate per skill point) Triage Tent: -5% food consumption under siege Bush Doctor: +20% Hearth Growth in bound villages Clean Infrastructure: +1 Prosperity/day from civilian projects & +30% recovery from raids in bound villages Battle Hardened: -25% siege attrition loss Pristine Streets: +1 Prosperity/day Perfect Health: +10% animal production in bound villages Physician of People: +1 Loyalty/day Helping Hands: -50% Prosperity loss from starvation Engineering (+0.25% faster building production per skill level) Dungeon Architect: -25% prisoner escape chance Carpenters: +12% project build speed in Towns Dreadful Besieger: +10% siege engine bombardment accuracy Foreman: +100 Prosperity when a project is finished Siege Engineer: +30% HP to defensive siege engines Battlements: +100 max Granary capacity Apprenticeship: +1% Prosperity for each unique project Architecturel Commissions: +20 gold/day for continuous projects Siegeworks: +1 prebuilt Catapult under siege Military Planner: +25% project build speed in Castles Salvager: +0.1% siege ending build speed per Milita Stonecutters: +30% build speed for fortifications, aqueducts and barracks Engineering Guilds: +25% wall HP Clockwork: +20% effect from boosting projects 25 50 75 100 125 150 175 200 225 250 275 Bugs[] Contractors (Steward 200) and Battlements (Engineering 175) are bugged and heavily decrease daily Prosperity gain by significantly decreasing the effect of "Food Surplus" Arms Dealer (Roguery 225) adds flat +2 Militia, not +2% like in-game description says |
Great Horde | The Great Horde is a yet-to-be-seen faction mentioned in lore residing somewhere east of Calradia. History[] Two generations before |1084, something happened far away to the east that pushed new tribes westward towards Calradia. Clans nearest to the Calradic Empire didn't want to get crushed between the empire and the fleeing tribes further from the east began to form a confederacy under Urkhun the Khuzait. They annihilated a force of Empire legions and took over trading cities forming into the Khuzait Khanate.[1] In 1257, Baheshtur stated that, during his grandfather's day, the Khergit resided beyond the mountains in the east of Calradia, but were forced to move towards the west when their homeland was taken over by the Great Horde. The Khergit then took over land held by the Vaegirs at the time. Trivia[] The Great Horde might be inspired by or in reference to the Mongol Empire that was created by Genghis Khan. However, considering it pushed the Khuzaits to the west, the Great Horde may instead be inspired by either the Rouran Khaganate or the Göktürk Khaganate, as their large empires have pushed many nomadic tribes westwards to get away from them and seek greener pastures and new lands to settle. This happened with the Pannonian Avars (though their origins are currently unknown), who settled in what is modern day Hungary and Romania, and the Bolgars, who settled in what is today modern Bulgaria. Another inspiration for the Great Horde might be the Oghuz Confederacy, due to the fact that the Khuzait fled from the Great Horde westwards towards the lands east of Empire territory, similar to how the Seljuks fled from the Oghuz Confederacy westwards and began forming their own empire in the lands of modern day Iran and Turkey. References[] ↑ Dev Blog 09/11/17 |
Guaran | Lord Guaran Official Information Kingdom Battania Monarch Caladog Title Nobleman Clan fen Caernacht Personal Details Gender Male Age 38 Parents RodaracMaireas Guaran is a nobleman within the realm of Battania and a member of the clan Fen Caernacht. He is the son of Rodarac and Maireas. Description[] According to his Personality Traits, he is Closefisted (Generosity -1) and Merciful (Mercy 1). He has the reputation of being sparing of enemies but thoughtless of friends. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 180 Two Handed 180 Polearm 180 Bow 150 Crossbow 120 Throwing 120 Riding 140 Athletics 120 Tactics 50 Charm 60 Leadership 100 Trade 80 Steward 100 |
Guard (Multiplayer) | Guard Basic Armor Improved Troop Information Faction Aserai Type Infantry Cost 130 Class Stats Hit Points 100 Armor 15 (basic)24 (improved) Movement Speed 76 Army Size 16 Guards are a multiplayer infantry class of the Aserai. Official Description[] Aserai Guards are selected from the tallest and strongest members of the tribe. Their impressive physiques are useful both for wielding their huge two-handed axes and to lay fear into the hearts of their enemies. Guards are agile shocktroopers that are very good against shield-wielding infantry but weak against enemy archers. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Tabar Two Handed Perks Bardiche Heavier, powerful bardiche(replaces Tabar)Two Handed Improved Armor Provides +9 armor Jereeds Strong throwing spearsThrown One Handed |
Gudonhelda | Lady Gudonhelda Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Molarn Personal Details Gender Female Age 22 Parents HecardAdaltrud Siblings IngundeIrmgard Gudonhelda is a noblewoman of Vlandia and a member of House dey Molarn. She is the daughter of Hecard and Adaltrud, and the sister of Ingunde and Irmgard. Description[] According to her Personality Traits, she is Generous (Generosity 1) and Cruel (Mercy -1). She has the reputation of being a good friend but a dangerous enemy. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Trade 40 Steward 60 |
Gulf of Charas | The Gulf of Charas, also known as the Gulf of Shariz, is a gulf located in the south-west of Calradia. It takes its name from the city of Charas, or Shariz, which was constructed on its shore in the early days of the Calradic Empire. |
Gundar | Gundar Official Information Kingdom Sturgia Title Lord Reign Unknown Clan Gundaroving Personal Details Gender Male Gundar was the legendary founder of the eminent Sturgian clan which took his name, the Gundaroving. According to legend, Gundar was among a group of migrants from Nordland who landed near the spot which would one day be the town of Balgard. The Nord settlers demanded tribute of the native Sturgian and Vakken tribes, but the tribes formed an alliance and drove the Nords back to their ships. In the aftermath of the Sturgian and Vakken victory, the allies turned on one another and began to squabble over the loot they took in their battle. This is when the legend says that Gundar landed his ship and served as an arbitrator in dividing the spoils. The natives recognized Gundar's capacity for leadership and was given lordship over the region. From that nascent alliance of Sturgians and Vakken, the Grand Principality of Sturgia would eventually spring and through intermarriages with the natives, Gundar and his descendants continued to play a central role in the affairs of the realm.[1] References[] ↑ Encyclopedia Calradia, entry "Balgard" |
Gundaroving | Gundaroving Official Information Faction Sturgia Leader Grand Prince RaganvadGrand Prince Vadinslav (formerly) Fiefs VarchegBalgardMazhadan CastleNevyansk Castle Tier ? Wealth ? Gundaroving is the ruling clan of Sturgia led by Grand Prince Raganvad. Politics[] Raganvad only became clan leader in the year 1077 after his father Vadinslav perished in the Battle of Pendraic. Members[] Raganvad (leader) Asta Simir Mimir Valla Vidar Lilizha Andruta Luda Teta Vadinslav (deceased) Settlements[] Towns Varcheg Balgard Castles Mazhadan Castle Nevyansk Castle Villages Rodobas Kargrev Safna Marabrot Mazhadan Forin Nevyansk Dnin Clans of Sturgia Major Gundaroving Kuloving Vagiroving Ormidoving TogarovingIsyaroving Vezhoving Ubroving Kostoroving Minor Forest People Lake Rats Skolderbroda |
Gundig Hairy-Breeks | Gundig Hairy-Breeks Official Information Kingdom Kingdom of Nords Title Ex-Monarch Personal Details Gender Male Gundig Hairy-Breeks was a Nord leader that landed in Calradia sometime after The Calradic Empire fell, to claim a Nord birthright to the whole Calradian Continent. But this was just a fabrication by the Skalds. Gundig Hairy-Breeks would be killed attempting to attack the Rock of Rivacheg. |
Gusukan | Beg Gusukan Official Information Kingdom Khuzait Monarch Monchug Khan Title Beg Fiefs Erzenur Castle Clan Oburit Personal Details Gender Male Age 53 Spouse Sevin Children AltuMela Gusukan is a Beg of the Khuzait and the leader of the Oburit. He is the owner of Erzenur Castle, the husband of Sevin, and the father of Altu and Mela. Description[] According to his Personality Traits, he is Honest (Honor 1), Cautious (Valor -1) and Calculating (Calculating 1). He has the reputation of being decent but cautious but trustworthy. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 240 Two Handed 210 Polearm 230 Bow 230 Crossbow 150 Throwing 150 Riding 220 Athletics 150 Tactics 60 Charm 80 Leadership 120 Trade 40 Steward 80 |
Gymos | Gymos Settlement Information Type Village Kingdom Northern Empire Fortification Epicrotea Gymos is a village in the Northern Empire owned by Archon Manteos of clan Argoros. The village is bound to Epicrotea and known to produce Fish. Description[] Gymos is a quiet fishing village in the Diathmic Bay, on the far west of Lake Laconis. Villagers harvest pike from the bay's deep waters.[1] References[] ↑ Encyclopedia Calradia, entry "Gymos" Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos |
Gyphor | Archon Gyphor Official Information Kingdom Northern Empire Monarch Lucon Title Archon Clan Dolentos Personal Details Gender Male Age 33 Spouse Tyliana Gyphor is an Archon within the Northern Empire and the leader of the Dolentos clan. He is the owner of Myzea and the husband of Tyliana. Description[] According to his Personality Traits, he is Cautious (Valor -1) and Calculating (Calculating 1). He has the reputation of being cautious. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 90 Two Handed 90 Polearm 90 Bow 80 Crossbow 60 Throwing 60 Riding 100 Athletics 60 Tactics 70 Charm 140 Leadership 140 Trade 80 Steward 100 |
Haen | Haen Settlement Information Type Village Kingdom Nords Fortification Tihr World Map Mount&BladeHaenTemplate:World Map/Mount&BladeWarbandHaenTihrTemplate:World Map/Warband Haen is a village of the Kingdom of Nords. Layout[] Player Elder Fugitive The Village Elder is located on the far side of the village from where the player enters, in front of the last building to the left standing next to some empty baskets. Haen is situated on a narrow strip of relatively flat land with a mountainous peak on one side and a valley with a brook at the bottom on the other. There is also fairly heavy tree coverage here. It has a total of six structures, one of which is tall and thin and may be a grain silo. There is also a small stone bridge crossing the stream. There are some fields here growing grapes and squash, while a couple other fields have been harvested and only stacks of hay or straw remain. Slightly to the right from where the player enters and up the hill behind the village, there is a small graveyard. If sent here during a Hunt Down Fugitive quest, the target may be found on the other side of the building behind the Village Elder, standing next to a tree and a shed full of logs. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg |
Hafisa | Lady Hafisa Official Information Kingdom Aserai Monarch Sultan Unqid Title Noblewoman Clan Banu Atij Personal Details Gender Female Age 20 Parents Talas Siblings FarzanaZuadJalfar Hafisa is a noblewoman of the Aserai and a member of the Banu Atij clan. She is the daughter of Talas and the sister of Farzana, Zuad and Jalfar. Description[] According to her Personality Traits, she is Generous (Generosity 1), Honest (Honor 1) and Calculating (Calculating 1). She has the reputation of being noble and generous. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Trade 80 Steward 100 |
Hakkun | Hakkun Settlement Information Type Village Kingdom Khuzait Fortification Hakkun Castle Hakkun is a village of the Khuzait owned by Taslur Beg of the Yanserit. The village is bound to Hakkun Castle and known to produce Silver Ore. Description[] The village of Hakkun is perched atop the escarpment of the Akkan Hills. The people of these parts have long mined silver from the mountains, a trade that the Khuzait khans were happy to encourage when they conquered this region. [1] References[] ↑ Encyclopedia Calradia, entry "Hakkun" Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek |
Hakkun Castle | Hakkun Castle Settlement Information Type Castle Kingdom Khuzait Villages HakkunKiraz Hakkun Castle is a castle of the Khuzait owned by Taslur Beg of the Yanserit. The villages of Hakkun and Kiraz are bound to the castle. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek |
Halisvust | Halisvust Settlement Information Type Village Kingdom Vlandia Fortification Rovalt Halisvust is a village of Vlandia owned by the baron, Servic of House dey Valant. The village is bound to Rovalt and it is known to produce Grain. Halisvust was once a marshy wasteland, but Vlandian settlers drained the waters and sowed wheat and rye in the valley. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin |
Halmar | Halmar Settlement Information Type Town Kingdom Khergit Khanate Villages DusturilZagushPeshmi Sieges with... Ladders Port No World Map Mount&BladeHalmarDusturilZagushTemplate:World Map/Mount&BladeWarbandHalmarPeshmiTemplate:World Map/Warband Halmar is a town initially controlled by the Khergit Khanate. Its initial lord is Alagur Noyan. It is speculated that Halmar is the successor settlement of the town of Jalmarys, given their similar name and close proximity on the map as featured in Mount&Blade II: Bannerlord. Should Jalmarys indeed be the precursor of Halmar, the town's known history would be defined by its status as a provincial stronghold of the Western third of the Calradic Empire. Contents 1 Territory 1.1 Mount&Blade 1.2 Warband 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade[] Its villages are Dusturil and Zagush. Warband[] Its village is Peshmi Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master in Halmar can be found by immediately facing right after selecting 'Take a walk around the streets'. Siege[] Besieging Halmar requires the construction of a siege ladder. Tournaments[] If you take part in a Tournament in Halmar, you will be given the standard equipment and one of the random equipment sets: Standard equipment: Horse Arena Tunic Steppe Helmet Random equipment sets: 10/31 - Lance & Shield 10/31 - Bow & Arrows, Practice Dagger 6/31 - Javelins & Shield 5/62 - Sword & Shield 5/62 - Heavy Sword Economy[] Halmar sells Pottery cheaply. Halmar produces: Ale Bread Leatherwork Oil Pottery Tools Wine Wool Cloth Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush |
Hamoshawat | Hamoshawat Settlement Information Type Village Kingdom Aserai Fortification Sanala Hamoshawat is a village in the Aserai Sultanate ruled by Sultan Unqid of the Banu Hulyan. The village is bound to Sanala and is known to produce Grain. Description[] Hamoshawat lies on the lower Damar River, just before it reaches the Bahr al-Yeshm sea. The rich silt deposits left by the river make this one of the most fertile regions of the Aserai lands. [1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry "Hamoshawat" |
Hanekhy | Hanekhy Settlement Information Type Village Kingdom Khuzait Fortification Makeb Hanekhy is a village of the Khuzait owned by Monchug Khan of the Urkhunait. The village is bound to the town of Makeb and known to produce Iron. Description[] Hanekhy sits atop a northern spur of the Akkan Hills. The reddish streaks in the soil and rocks testify to rich iron deposits, which are mined by the villagers.[1] References[] ↑ Encyclopedia Calradia, entry "Hanekhy" Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek |
Haqan | Lord Haqan Official Information Kingdom Aserai Monarch Sultan Unqid Title Nobleman Clan Banu Qild Personal Details Gender Male Age 19 Parents TaisRuma Siblings MananUsair Haqan is a nobleman of the Aserai and a member of the Banu Qild. He is the son of Tais and Ruma, and the brother of Manan and Usair. Description[] According to his Personality Traits, he is Closefisted (Generosity -1), Honest (Honor 1), Cruel (Mercy -1) and Calculating (Calculating 1). He has a reputation for being pitiless. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 150 Two Handed 150 Polearm 150 Bow 120 Crossbow 100 Throwing 100 Riding 120 Athletics 100 Tactics 50 Charm 60 Leadership 100 Trade 40 Steward 60 |
Harami | Harami Troop Information Culture Bandits Wages ? denars/day Acquired from... Nomad Bandit Upgrades to... Aserai Veteran Faris( Veteran's Respect) Upgrade Cost ? denars Ransom Value ? denars Harami are tier-four Desert Bandit cavalry in Mount&Blade II: Bannerlord. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.7 beta) One Handed 100 Two Handed 80 Polearm 120 Bow 40 Crossbow 0 Throwing 100 Riding 80 Athletics 100 Equipment[] Troops may spawn with these items in battle. (v1.5.7 beta) Weapons Desert Long SwordFine Steel Leaf SpearJareeds Shield Makeshift Kite Shield Head Armor Trailed Southern Helmet Shoulder Armor Southern Wrapped Scarf Body Armor Southern Robe Over Mail Hand Armor Mail Mittens Foot Armor Mail Chausses Mount ? Mount Harness ? Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Armor Head Body Arm Leg Weight Trailed Southern Helmet 20 - - - 1.1 Southern Wrapped Scarf - 2 - - 0.5 Southern Robe Over Mail - 25 12 12 8.9 Mail Mittens - - 20 - 1.4 Mail Chausses - - - 22 2.9 Total 20 27 32 34 14.8 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings.(v1.5.7 beta) Melee Name Desert Long Sword Fine Steel Leaf Spear Type 1H Weapon Polearm Class 1H Sword 1H Polearm Swing Speed 80 - Swing Damage 81 - Thrust Speed 87 84 Thrust Damage 38 37 Length ? ? Handling ? ? Weight 1.93 2.01 Shield Name Makeshift Kite Shield Class Large Shield Speed 82 Hit Points 170 Weight 4.2 Throwing Name Jareeds Class Javelins Length 113 Damage 121 (pierce) Missile Speed 28 Accuracy 92 Stack Amount 5 Weight 1.2 Gallery[] Front viewBack viewTroop icon Desert Bandit Troops Bedouin Rover Nomad Bandit Harami Boss |
Hardwood | Hardwood is a good introduced in Bannerlord and is used for Trade, Smithing, or Refining. It can be refined into charcoal at a smithy. Hardwood can be acquired from smelting weapons or purchased from villages or towns. Locations[] Villages which produce hardwood are concentrated in the northern part of the map, with five in Battania, two in the Khuzait Khanate, one in Sturgia, one in Vlandia, one in the Western Empire, three in the Northern Empire, and two in the Southern Empire at the start of the game: Agalmon - Immediately north of Epicrotea and south-west of Omor. Alebat - To the west of Sibir. Andurn - To the north-west of Seonon. Flintolg - To the west of Uthelaim Castle. Glenlithrig - To the north-west of Dunglanys. Hetania - To the east of Argoron. Mareiven - To the immediate south-east of Ocs Hall. Montos - To the north-west of Lageta. Odrysa - To the east of Onira, on the other side of the mountains. Omrotok - To the east of Ortongard Popsia - To the north-west of Lycaron. Tememos - To the south-east of Amprela and south-west of Syratos Castle. Tepes - To the north of Makeb, right next to Tepes Castle. Tor Leiad - To the south-west of Car Banseth and north-west of Dunglanys. Uthelaim - To the north-east of Seonon. It can be bought very cheaply in Battania (~15 denars in certain towns and villages) and sold at upwards of ~75 denars in certain cities in the Aserai Sultanate, yielding a profit of around 30-60 denars per item. |
Harfit | Harfit Official Information Faction Khuzait Leader Akrum Beg Fiefs Odokh Tier ? Wealth ? The Harfit are a clan of the Khuzait led by Akrum Beg. Members[] Akrum (leader) Ergene Yesum Ulman Esachei Settlements[] Towns Odokh Villages Karahan Nutyuk Danara Clans of the Khuzait Major Urkhunait Khergit Arkit Tigrit Harfit Baltait Koltit Yanserit Oburit Minor Karakhergit |
Hashan | Emir Hashan Official Information Kingdom Aserai Monarch Sultan Unqid Title Emir Fiefs Tamnuh Castle Clan Banu Habbab Personal Details Gender Male Age 39 Spouse Yamina Children SumaZanuwaHajara Hashan is an Emir of the Aserai and the leader of the Banu Habbab. He is the owner of Tamnuh Castle, the husband of Yamina, and the father of Suma, Zanuwa, and Hajara. Description[] According to his Personality Traits, he is Daring (Valor 1) and Merciful (Mercy 1). He has a reputation for being brave but merciful. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 240 Two Handed 240 Polearm 240 Bow 200 Crossbow 160 Throwing 160 Riding 180 Athletics 160 Tactics 60 Charm 80 Leadership 120 Trade 80 Steward 100 |
Hastati | Hastati Troop Information Culture Calradic Empire Wages ? denars/day Acquired from... Legion of the Betrayed Upgrades to... Principes Upgrade Cost ? denars Ransom Value ? denars Hastati are tier-two infantry of the Legion of the Betrayed. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Legion of the Betrayed Troops Hastati Principes Triarii |
Hecard | Baron Hecard Official Information Kingdom Vlandia Monarch King Derthert Title Baron Fiefs Ostican Clan dey Molarn Personality Generous (Generosity 1)Daring (Valor 1)Cruel (Mercy -1) Personal Details Gender Male Age 47 Spouse Adaltrud Children GudonheldaIngundeIrmgard Hecard is a Baron of Vlandia and leader of House dey Molarn. He is the owner of Ostican, the husband of Adaltrud, and the father of Gudonhelda, Ingunde, and Irmgard. Description[] According to his Personality Traits, he is Generous (Generosity 1), Daring (Valor 1), and Cruel (Mercy -1). He has the reputation of being fierce and cruel. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] One Handed 210 Two Handed 210 Polearm 210 Bow 180 Crossbow 140 Throwing 140 Riding 160 Athletics 140 Charm 80 Steward 100 Trade 80 Leadership 140 Tactics 70 |
Hegemony | Hegemony 268bc is a popular mod for Mount&Blade. The game is set in the year 268 BC. The mod adds new items, new troops, a new historically accurate map and the following historically accurate factions: Sarmatia, Roman Republic, Ptolemaic Empire, Dacia, The Germanic tribes, Gaul Federation, Macedon, Seleucid Empire, Hellenic City-states and Tribes of Iberia. Hegemony is now outdated and no longer functions with version 1.011 of Mount&Blade. |
Heroes | For the heroes featured in Mount&Blade: With Fire & Sword, see Heroes (With Fire & Sword). For the heroes featured in Viking Conquest, see Heroes (Viking Conquest). For the heroes featured in Bannerlord, see Companions (Bannerlord). Heroes or companions are unique troops with individual names, stories, skills, attributes, and equipment (all of which can be chosen by you). Like the player character, monarchs, and vassals, heroes never die and are only knocked unconscious. You can never station them in garrisons. In all games except for Mount and Blade II: Bannerlord, companions cannot be killed.[1] Every Hero likes one other Hero and hates two others (they will either tell after a battle or during the journey) and also likes/dislikes certain actions. Often, they will talk to you when you are doing something which they do not like, such as failing quests or running low on food. Warband brought many improvements to hero interaction. In the original Mount and Blade, there are a lack of conversation options with the only option of checking their opinion and their story. Warband added options such as the ability to send out heroes to check faction integrity or improve the Player's right to rule. For more detailed information on ideal parties and keeping your heroes happy, see hero tactics. Contents 1 Recruitment 1.1 Departure 2 List of Heroes 3 Skill Chart 4 Customizing 5 Nobles 6 Dislike (Hero) As Emissary 7 Marriage 8 Court Minister and Emissaries 9 References 10 See also Recruitment[] Companions are found in taverns throughout Calradia. Their locations are random and they will change from time to time, so it is important to check back at taverns regularly. Many of them require money (ranging 100 - 500) before they join your party with 5 companions that will join for free. Regardless of recruitment cost, all require the same wages according to their level. Since they do not have a strict level cap, they can eventually exceed the wages of any other troop in the game once leveled high enough. Departure[] There are several ways to (temporarily) lose a hero: If you voluntarily part ways with a hero (via the dialog option or by not taking them back in after a mission), you can just pick them up again (no recruitment cost). You can ask a Traveler in the tavern for the position of each hero that once was in your group, so it is advisable to recruit them all once and then release them if you cannot use them right away. If you are taken prisoner, you have to wait until you are free. When freed, some heroes might be freed with you, but may also be captured and you will need to see a Ransom Broker to get them free for money (in which case they will come to you within 1-2 days) or have to free them like every other prisoner. If one has escaped on their own, were not captured, or released due to a peace treaty, they can be found in taverns as usual. If you keep heroes with dislikes against other heroes in the same group, those heroes might eventually leave "to go back home" or "settle down". They can not be found via traveler as they do not respawn right away. Instead, it takes several weeks before they respawn, at which point they can be found again. If you have trouble finding them that might have to do with renown. Some companions which left on their own decision will not reappear until your renown exceeds the renown at the time when they left + 100 (avg.). After that a traveller should know the location. If you lend a hero to a lord via the Lend companion quest and that lord acquires a hostile relation with you or swears loyalty to another faction, you won't be able to meet that hero unless several in-game weeks have passed. During that time, you can't find the hero via a traveller. The lost hero will eventually find you on their own. List of Heroes[] Name Primary Skills Friend Enemies Objections Town Conn. Noble Raider Level Cost Alayen Power Strike, Weapon Master, Riding Ymira Marnid, Nizar Failing Quests, Retreating, Baheshtur as Emissary Reyvadin ✔ ✔ 2 300 Artimenner Engineer, Trade Lezalit Jeremus, Klethi Failing Quests, Heavy Casualties, Hunger, Katrin as Emissary Durquba ✔ 7 300 Baheshtur Power Draw, Weapon Master, Horse Archery Rolf Katrin, Marnid Heavy Casualties, Hunger, Not Being Paid, Ymira as Emissary Tulga ✔ ✔ 5 400 Borcha Tracking, Pathfinding Marnid Deshavi, Klethi Heavy Casualties, Hunger, Not Being Paid, Alayen as Emissary Ichamur ✔ 3 300 Bunduk Ironflesh, Weapon Master Katrin Lezalit, Rolf Heavy Casualties, Nizar as Emissary Jelkala 9 200 Deshavi Pathfinding, Spotting Klethi Borcha, Rolf Heavy Casualties, Hunger, Bunduk as Emissary Tihr ✔ 2 0 Firentis Athletics Jeremus Katrin, Nizar Failing Quests, Killing Local Merchant, Rolf as Emissary Uxkhal ✔ 6 0 Jeremus Wound Treatment, Surgery, First Aid Firentis Artimenner, Matheld Returning Serfs, Klethi as Emissary Halmar 4 0 Katrin Ironflesh, Trade Bunduk Baheshtur, Firentis Heavy Casualties, Hunger, Not Being Paid, Lezalit as Emissary Praven ✔ 8 100 Klethi Power Throw Deshavi Artimenner, Borcha Retreating, Marnid as Emissary Khudan ✔ 2 200 Lezalit Power Strike, Weapon Master, Trainer Artimenner Bunduk, Ymira Retreating, Borcha as Emissary Dhirim ✔ ✔ 5 400 Marnid Trade Borcha Alayen, Baheshtur Failing Quests, Killing Local Merchant, Returning Serfs, Matheld as Emissary Sargoth 1 0 Matheld Weapon Master, Athletics Nizar Jeremus, Ymira Retreating, Firentis as Emissary Wercheg ✔ ✔ 7 500 Nizar Ironflesh, Power Strike, Weapon Master, Athletics Matheld Alayen, Firentis Retreating, Jeremus as Emissary Suno ✔ 3 300 Rolf Athletics Baheshtur Bunduk, Deshavi Retreating, Artimenner as Emissary Veluca ✔ ✔ 10 300 Ymira Riding, First Aid, Trade Alayen Lezalit, Matheld Killing Local Merchant, Returning Serfs, Deshavi as Emissary Yalen 1 0 Primary Skills are 3+ upon initial recruitment. Friends and Enemies indicate a hero's personality conflicts. Objections are situations/events that will cause the hero lose morale. (Note there may be other objections not listed here.) Town Conn. indicates where the hero's "advantageous connections" are located. Raiders will not object to pillaging villages, or robbing caravans. (Note that non-"raiders" will still accept stealing cattle, and extorting tolls from caravans.) Level refers to the hero's level upon initial recruitment. Skill Chart[] <a href=" class="image"><img alt="WB Hero Stats" src=" decoding="async" loading="lazy" width="658" height="498" class="thumbimage" data-image-name="WB Hero Stats.png" data-image-key="WB_Hero_Stats.png" data-relevant="1" data-src=" /></a> Mount&Blade: Warband Heroes Skill Stats Customizing[] Heroes have the same leveling process as the player, allowing them to increase in stat proficiencies and weapon skills. You can also change the heroes' equipment for your tactical needs. To manage this, go to the party screen (Hotkey: P) and talk to the hero. Ask to "know about them" or ask to "see their equipment" to change these options, respectively. Stats rely on the heroes' performance in battle/experience and their equipment relies on items in your inventory. Both create a domino effect, requiring one to get the other. For example, an armor that requires 9 strength requires more stats. However, a decent weapon is required get enough experience in battle to get that stat required for the better armor. Nobles[] <a href=" class="image"><img alt="Emir Lezalit" src=" decoding="async" loading="lazy" width="206" height="160" class="thumbimage" data-image-name="Emir Lezalit.jpg" data-image-key="Emir_Lezalit.jpg" data-relevant="1" data-src=" /></a> Lezalit recruited back into a party, but maintaining his title and coat of arms. In Mount&Blade: Warband, your companions can be made into lords and given towns, villages or castles. However, other vassals may dislike having a commoner holding a fief. Therefore, the best companions to make into a vassal should be noble (you can look more closely at their story: Matheld, Lezalit, Rolf, Alayen, Baheshtur, and Firentis). If a hero is made into a lord and defects from your faction, and said faction is then defeated, they can again be found in taverns and recruited to your party, but will retain their own coat of arms, their title, and the equipment they had as a lord. Be careful when choosing to appoint a companion as lord, as they replace their body armor with Heraldic Mail with Tabard, shield with Knightly Kite Shield, mount with Courser, and weapons to Arming Sword and Light Lance. They will not replace these items if their current equipment is superior (e.g., if a companion is currently wearing Plate Armor, they will keep it rather than replace it). However, they will always keep the head, hand, and leg armor they currently have equipped. An incredibly rare occurrence of noble companions is when a lord is indicted of treason while they are a prisoner. If the lord goes into exile instead of joining another faction, he will remain imprisoned by his captors. At this point, freeing the captured lord allows the player to attempt to recruit them into their party as a companion. If the lord accepts the offer, they will join the party like a normal companion. This does not appear to be properly implemented, as several normal party dialogue options do not have lines at all. Equipping them is also slightly bugged; you will have to enter the equipment menu, exit, then enter the equipment menu again to properly show their inventory. It is possible to reinstate them into the nobility by granting them a fief, though their female relatives (wives, daughters) will be stuck in a ransom dialog. Dislike (Hero) As Emissary[] In Warband, you can send heroes to improve your right to rule. However, this can have a negative impact on other heroes. The "dislike as emissary" system is a single loop. Each hero in this list dislikes the person immediately after as emissary. Alayen → Baheshtur → Ymira → Deshavi → Bunduk → Nizar → Jeremus → Klethi → Marnid → Matheld → Firentis → Rolf → Artimenner → Katrin → Lezalit → Borcha → Alayen This event only occurs in the Warband. Marriage[] It is possible to marry a hero, but only for female characters. It requires the following steps: Start your own kingdom. Appoint a male hero to a vassal. After male lord declares to be your most ardent admirer, gain relation. Propose and marry. Court Minister and Emissaries[] As a monarch, appointing companions to be your minister is highly recommended, as a prominent citizen is never skilled in politics, and will not give you many options which you can use to manage your realm. All companions have the same capabilities, so choose someone not very useful or someone that constantly deserts your army in your party (for e.g. your wife if married or any companion that does not fit the ideal 8-10 men party that you plan for). One can train companions to be good emissaries by increasing their Persuasion skill, increasing the chance of success. Ymira could be trained in such a way. When she is in your party, she could be a medic next to Jeremus and Katrin, but she could be sent out as emissary from time to time. Note that kings will very often reject truce or goodwill regardless of Persuasion level, even if the skill is at 10. References[] ↑ See also[] Hero tactics |
Hertogea | Hertogea Settlement Information Type Village Kingdom Western Empire Hertogea is a village of Western Empire owned by Vipon of the Maneolis clan. The village is bound to Hertogea Castle and known for the production of Iron Ore. Hertogea lies in the shadow of Mount Erithrys, a huge basalt slab thrust up from the depths of the earth. Villagers grow olives on the slopes leading up the mountain. Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys |
Hertogea Castle | Hertogea Castle Settlement Information Type Castle Kingdom Western Empire Villages Hertogea, Nideon Hertogea Castle is a castle of Western Empire owned by by Vipon of the Maneolis clan. The villages of Hertogea and Nideon are bound to the castle. Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys |
Hetania | Hetania Settlement Information Type Village Kingdom Northern Empire Fortification Argoros Hetania is a village in the Northern Empire owned by Emperor Lucon of clan Osticos. The village is bound to Argoros and is known to produce Hardwood. Hetania sits beneath a spur on the far northeastern bend of the Dryatic mountains. As in many villages around here, the foresters of this region still speak the Palaic languages of the tribes who lived here before the Empire came. Territory of the Northern Empire TownsAmprela Argoron Diathma Epicrotea Myzea Saneopa CastlesAtaconia Castle Atrion Castle Gaos Castle Epinosa CastleLochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle VillagesAeoria Agalmon Alatys Alosea Ataconia Atrion Avasinton Boreagora Crios DyopalisEpinosa Enoisa Gaos Gymos Hetania Jeracos Lochana Marathea MasangaraMecalovea Nortanisa Orthra Pons Potamis Rhesos Samatha Stathymos SyratosTememos Themys Varagos Vealos |
Hiblet | Hiblet Settlement Information Type Village Kingdom Aserai Fortification Quyaz Hiblet is a village in the Aserai Sultanate ruled by Sultan Unqid of the Banu Hulyan. The village is bound to Quyaz and is known to produce Dates. Description[] Hiblet sits at the base of the granite outcrop known as the Jabal Tamar Mountains. Rainwater trapped in cracks in the rock is diverted to the village's date-palm gardens.[1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry "Hiblet" |
Hidden Hand | Hidden Hand Official Information Faction Calradic Empire Culture Empire Leader Randomized Fiefs None Tier 3 Wealth Average The Hidden Hand are a minor clan of the Calradic Empire. Contents 1 Official Description 2 Members 3 Troop Tree 4 References Official Description[] The Hidden Hand are a mafia who dominate the rural areas, and sometimes the towns, of the southern parts of the Empire. They thrive by making themselves useful to authorities: repressing unrest, silencing troublesome preachers, and robbing from merchants who compete with their patrons. Many of them go back and forth between a respectable life in the towns and a criminal life on the countryside, spending two or three months a year as brigands and enforcers and the rest of the year as "traders" specializing in stolen goods, knowing full well that no one will bother them.[1] Members[] Their leader and membership are randomly generated at the beginning of each game. Troop Tree[] Hidden Hand Troops Hidden Pawn Hidden Hand Puppeteer References[] ↑ Encyclopedia Calradia, entry "Hidden Hand" Clans of the Calradic Empire Eleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Hidden Hand (troop) | Hidden Hand Troop Information Culture Calradic Empire Wages ? denars/day Acquired from... Hidden Pawn Upgrades to... Puppeteer Upgrade Cost ? denars Ransom Value ? denars Hidden Hands are tier-three infantry of the Hidden Hand. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may sHand with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Hidden Hand Troops Hidden Pawn Hidden Hand Puppeteer |
Hidden Pawn | Hidden Pawn Troop Information Culture Calradic Empire Wages ? denars/day Acquired from... Hidden Hand Upgrades to... Hidden Hand Upgrade Cost ? denars Ransom Value ? denars Hidden Pawns are tier-two infantry of the Hidden Hand. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Hidden Hand Troops Hidden Pawn Hidden Hand Puppeteer |
Highwayman | For the Bannerlord version, see Highwayman (Bannerlord). Highwayman Troop Information Culture Bandits Wages 50 peningas/week Acquired from... Robber Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? peningas Highwaymen are tier-four bandit archers in Viking Conquest. They can be found in raiding parties on land. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Highwayman - Default Stats and Equipment Attributes Stat Points Level 26 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 69 Armor Head Old Anglo Saxon Helm Body Ragged Common Gambeson Hand None Foot Leather Shoes Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 8 Power Strike 5 Power Throw 3 Power Draw 3 Weapon Maintenance 0 Weapon Master 8 Athletics 2 Riding 5 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 5 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 190 Two Handed Weapons 120 Polearms 220 Archery 20 Crossbows 20 Throwing 150 Slings 145 Weapons Melee Heavy SpearSeax Ranged Throwing Spears Shield Round Shield Mount None Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr |
Highwayman (Bannerlord) | For the Viking Conquest version, see Highwayman. Highwayman Troop Information Culture Bandits Wages ? denars/day Acquired from... Brigand Upgrades to... Vlandian Champion( Veteran's Respect) Upgrade Cost ? denars Ransom Value ? denars Highwaymen are tier-four Mountain Bandit cavalry in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Mountain Bandit Troops Hillman Brigand Highwayman Boss |
Hillman | Hillman Troop Information Culture Bandits Wages ? denars/day Acquired from... Prisoners Upgrades to... Brigand- or -Vlandian Infantry( Veteran's Respect) Upgrade Cost ? denars Ransom Value ? denars Hillmen are tier-two Mountain Bandit infantry in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Mountain Bandit Troops Hillman Brigand Highwayman Boss |
Hired Blade | Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 For the Bannerlord version, see Hired Blade (Bannerlord). Hired Blade Troop Information Culture Mercenaries Wages 43-23 denars/week Acquired from... Mercenary Swordsman- or -Taverns Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value 204 denars Hired Blades are tier-five mercenary infantry in Mount&Blade and Mount&Blade: Warband. Tactics[] Their fighting ability is comparable to dismounted Swadian Knights and will easily win against equal numbers of Sea Raiders. They wear either a Guard Helmet, a Great Helmet, or a Bascinet, a Haubergeon, Leather Gloves, and either Plate Boots, Iron Greaves, or Mail Chausses. They wield either a Heavy Bastard Sword - which they never use two-handed - or an Arming Sword, both together with a Horseman's Heater Shield in their other hand. Hired Blades are easily picked out on the battlefield due to their unusual appearance - heavily armored and dismounted - but are powerful fighters and not to be trifled with. However, since their relatively small shield makes them vulnerable to ranged attacks, they should be backed up with ranged troops to make them most effective. Hired Blades can carve up almost any opposition in close quarters because of the well-balanced nature of their equipment - not making use of unwieldy two-handers or large cumbersome shields - but they should be protected from cavalry running rings around them, especially Khergit Horse Archers, who can make short work of them. Hired Blades will be the shock troops of a mercenary army, out in front to tie up the enemy while the (usually) larger numbers of Mercenary Swordsmen behind close in to finish the job. They do their job well even for their high recruitment cost and wages - as an added bonus, since they rode horses in early versions of Mount&Blade, they are considered mounted when calculating party speed on the overland map. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Hired Blade - Default Stats and Equipment Attributes Stat Points Level 25 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 52 Armor Head Great HelmetGuard HelmetBascinet Body Haubergeon Hand Leather Gloves Foot Plate BootsIron GreavesMail Chausses Skills Skill Points Ironflesh 5 Power Strike 5 Power Throw ? Power Draw ? Weapon Master ? Shield 5 Athletics 5 Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 130 Two Handed Weapons 130 Polearms 130 Archery 130 Crossbows 130 Throwing 130 Weapons Melee Heavy Bastard SwordArming Sword Ranged None Shield Horseman's Heater Shield Mount None Mercenary Troops Sellswords Sword Sisters Farmer Townsman Caravan Master Peasant Woman Refugee Watchman Camp Follower Mercenary Crossbowman Caravan Guard Bandit Camp Defender Mercenary Horseman Mercenary Swordsman Brigand Huntress Mercenary Cavalry Hired Blade Sword Sister |
Hired Blade (Bannerlord) | For the classic version, see Hired Blade. Hired Blade Troop Information Culture Mercenaries Wages ? denars/day Acquired from... Mercenary Swordsman- or -Taverns Upgrades to... None Upgrade Cost None Ransom Value ? denars Hired Blades are tier-five mercenary infantry in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Mercenary Troops Sellswords Sword Sisters Watchman Mercenary Guard Mercenary Scout Sisterhood Follower Mercenary Swordsman Hired Crossbow Mercenary Horseman Sword Sister Hired Blade Elite Hired Crossbow Mercenary Cavalry Veteran Sword Sister Gallant Sword Sister |
Hired Crossbow | Hired Crossbow Troop Information Culture Mercenaries Wages ? denars/day Acquired from... Mercenary Guard- or -Taverns Upgrades to... Elite Hired Crossbow Upgrade Cost ? denars Ransom Value ? denars Hired Crossbows are tier-four mercenary archers in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Mercenary Troops Sellswords Sword Sisters Watchman Mercenary Guard Mercenary Scout Sisterhood Follower Mercenary Swordsman Hired Crossbow Mercenary Horseman Sword Sister Hired Blade Elite Hired Crossbow Mercenary Cavalry Veteran Sword Sister Gallant Sword Sister |
Hongard | Hongard Settlement Information Type Village Kingdom Vlandia Fortification Hongard Castle Hongard is a village in Vlandia owned by the baron, Vartin of House dey Jelind. The village is bound to Hongard Castle and is known to produce Grain. Hongard sits in the warm wooded lands near the meandering Trand river. This land, rich in wheat and once the heartland of the Empire, is now the center of the Vlandian kingdom. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin |
Hongard Castle | Hongard Castle Settlement Information Type Castle Kingdom Vlandia Villages HongardFerton Port No Hongard Castle is a castle in Vlandia owned by Baron Vartin of House dey Jelind. The villages of Hongard and Ferton are bound to the castle. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin |
Hongeros | Hongeros Official Information Faction Southern Empire Culture Calradic Empire Leader Archon Turiados Fiefs Vostrum Tier ? Wealth ? Hongeros is a clan of the Southern Empire led by Archon Turiados. Members[] Turiados (leader) Justina Obron Tristania Gordiana Callinia Synesios Rustica Settlements[] Towns Vostrum Villages Alision Avalyps Gorcorys Clans of the Southern Empire Pethros Leonipardes Mestricaros Hongeros Julios Vizartos Avlonos Prienicos Vetranis |
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