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Khuzait Darkhan | Khuzait Darkhan Troop Information Culture Khuzait Wages 13 denars/day Acquired from... Khuzait Spear Infantry- or -Khuzait villages Upgrades to... None Upgrade Cost None Ransom Value 100 denars Khuzait Darkhan are tier-five infantry of the Khuzait. Contents 1 Tactics 2 Skills 3 Equipment 4 Armor Ratings 5 Weapon Ratings 6 Trivia 7 Gallery Tactics[] Although often overlooked in favor of Khuzait cavalry, they can more than hold their own against other infantry. Unlike Imperial or Sturgian heavy infantry, Khuzait Darkhan can effectively fight cavalry thanks to their spears - although they may require manual command for maximum effectiveness. Their only real weakness is their Eastern Cavalry Shields are significantly less sturdy than those carried by Imperial Legionaries and Sturgian Hevy Axemen and slightly weaker than those carried by Vlandian Sergeants. Against Sturgian axes in particular, this could be the difference between victory and defeat if Khuzait Darkhan's supporting troops fail to disrupt the enemy Shield Wall. Additionally, their Heavy Sabres will be noticeably cumbersome in close combat. Skills[] (v1.2.9) One Handed 130 Two Handed 60 Polearm 130 Bow 60 Crossbow 20 Throwing 80 Riding 80 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.2.9) Weapons Triangular Throwing SpearHeavy Sabre Shield Eastern Cavalry Shield Head Armor Spiked Helmet With Facemask Shoulder Armor Lamellar Shoulder Pieces Body Armor Bronze Lamellar Over Mail Hand Armor Scale Warlord Bracers Foot Armor Leather Riding Boots Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.2.9) Armor Head Body Arm Leg Weight Spiked Helmet With Facemask 51 - - - 4.5 Lamellar Shoulder Pieces - 12 12 - 9 Bronze Lamellar Over Mail - 46 14 14 22 Scale Warlord Bracers - - 25 - 1.5 Leather Riding Boots - - - 6 1.1 Total 51 58 51 20 38.1 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.2.9) Melee Name Triangular Throwing Spear Heavy Sabre Type Polearm 1H Weapon Class 1H Polearm 1H Sword Swing Speed - 86 Swing Damage - 74 Thrust Speed 89 90 Thrust Damage 41 36 Length ? ? Handling ? ? Weight 1.57 1.62 Shield Name Eastern Cavalry Shield Class Large Shield Speed 82 Hit Points 380 Weight 2.7 Trivia[] The Khuzait Darkhan was previously called "Tarqan". Darkhan (Turkish: Tarkhan) were historically high-ranking warriors in central Asian armies while, in Mongolian society, it was used for a period of time to refer to civilians or slaves who were liberated by their masters for military achievements and other honors. Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard |
Khuzait Footman | Khuzait Footman Troop Information Culture Khuzait Wages 3 denars/day Acquired from... Khuzait Nomad- or -Khuzait villages Upgrades to... Khuzait Spearman- or -Khuzait Hunter Upgrade Cost 25 denars Ransom Value 50 denars Khuzait Footmen are tier-two infantry of the Khuzait. Skills[] (v1.x.x) One Handed 40 Two Handed 5 Polearm 40 Bow 25 Crossbow 5 Throwing 20 Riding 20 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard |
Khuzait Heavy Horse Archer | Khuzait Heavy Horse Archer Troop Information Culture Khuzait Wages 13 denars/day Acquired from... Khuzait Horse Archer- or -Khuzait villages Upgrades to... None Upgrade Cost None Ransom Value ? denars Khuzait Heavy Horse Archers are tier-five horse archers of the Khuzait. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.x.x) One Handed 130 Two Handed 60 Polearm 80 Bow 130 Crossbow 20 Throwing 60 Riding 130 Athletics 80 Equipment[] Troops may spawn with these items in battle. (v1.5.4 beta) Weapons Fine Steel SabreSteppe Recurve BowSteppe Arrows Shield ? Head Armor Plumed Lamellar Helmet Shoulder Armor Lamellar Shoulders Body Armor Eastern Plated Leather Vest Hand Armor Eastern Plated Leather Vambraces Foot Armor Reinforced Suede Boots Mount Steppe Warhorse Mount Harness Steppe Half Barding Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Plumed Lamellar Helmet 35 - - - 3.3 Lamellar Shoulders - 12 3 - 5 Eastern Plated Leather Vest - 34 2 4 14.2 Eastern Plated Leather Vambraces - - 24 - 1.7 Reinforced Suede Boots - - - 20 1 Total 35 46 29 24 25.2 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name Fine Steel Sabre Type 1H Weapon Class 1H Sword Swing Speed 88 Swing Damage 73 Thrust Speed 90 Thrust Damage 36 Length ? Handling ? Weight 1.55 Ranged Name Steppe Recurve Bow Type Bow Speed 89 Damage 62 (pierce) Accuracy 94 Missile Speed 78 Weight 0.3 Missile Name Steppe Arrows Type Arrows Accuracy 100 Damage 2 (pierce) Stack Amount 24 Weight 0.036 Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard |
Khuzait Heavy Lancer | Khuzait Heavy Lancer Troop Information Culture Khuzait Wages 13 denars/day Acquired from... Khuzait Lancer- or -Khuzait villages Upgrades to... None Upgrade Cost None Ransom Value ? denars Khuzait Heavy Lancers are tier-five cavalry of the Khuzait. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.4 beta) One Handed 130 Two Handed 60 Polearm 130 Bow 20 Crossbow 20 Throwing 60 Riding 150 Athletics 60 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Khuzait LanceFine Steel Sabre Shield Eastern Cavalry Shield Head Armor Eastern Vendel HelmetSpiked Helm Closed Face Shoulder Armor Brass Lamellar Shoulders Body Armor Eastern Brass Lamellar Over MailBrass Lamellar Armor Hand Armor Rough Tied Bracers Foot Armor Eastern Curved Boots Mount Steppe Warhorse Mount Harness Steppe Half Barding Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Eastern Vendel Helmet 51 - - - 4 Brass Lamellar Shoulders - 16 6 - 5 Eastern Brass Lamellar Over Mail - 46 14 14 11.4 Rough Tied Bracers - - 9 - 0.6 Eastern Curved Boots - - - 5 0.9 Total 51 62 29 19 21.9 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name Khuzait Lance Fine Steel Sabre Type Polearm 1H Weapon Class 1H Polearm 1H Sword Swing Speed - 88 Swing Damage - 73 Thrust Speed 83 90 Thrust Damage 34 36 Length ? ? Handling ? ? Weight 1.94 1.55 Shield Name Eastern Cavalry Shield Class Large Shield Speed 82 Hit Points 380 Weight 2.7 Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard |
Khuzait Horse Archer | For the multiplayer version, see Mounted Archer (Multiplayer). Khuzait Horse Archer Troop Information Culture Khuzait Wages 8 denars/day Acquired from... Khuzait Raider- or -Khuzait villages Upgrades to... Khuzait Heavy Horse Archer Upgrade Cost 50 denars Ransom Value ? denars Khuzait Horse Archers are tier-four horse archers of the Khuzait. Skills[] (v1.x.x) One Handed 100 Two Handed 45 Polearm 45 Bow 100 Crossbow 15 Throwing 60 Riding 100 Athletics 60 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Long SabreWeighted Eastern SpearSteppe Recurve BowSteppe Arrows Shield ? Head Armor Eastern HelmetNomad Helmet Shoulder Armor Leather Lamellar Shoulders Body Armor Eastern Leather Lamellar Armor Hand Armor Studded Leather Vambraces Foot Armor Eastern Steppe Leather Boots Mount Steppe Warhorse Mount Harness Steppe Half Barding Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard |
Khuzait Horseman | Khuzait Horseman Troop Information Culture Khuzait Wages 5 denars/day Acquired from... Khuzait Tribal Warrior- or -Khuzait villages Upgrades to... Khuzait Lancer Upgrade Cost 1 War Mount50 denars Ransom Value 62 denars Khuzait Horsemen are tier-three cavalry of the Khuzait. Skills[] (v1.x.x) One Handed 70 Two Handed 40 Polearm 70 Bow 30 Crossbow 10 Throwing 40 Riding 70 Athletics 30 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Weighted Eastern SpearLong Sabre Shield Round Steppe Shield Head Armor Nomad HelmetPlumed Fur Lined Helmet Shoulder Armor Leather Lamellar Shoulders Body Armor Belted Leather Cuirass Hand Armor Studded Leather Vambraces Foot Armor Eastern Leather Boots Mount Steppe Horse Mount Harness Steppe Fur Harness Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard |
Khuzait Hunter | Khuzait Hunter Troop Information Culture Khuzait Wages 5 denars/day Acquired from... Khuzait Footman- or -Khuzait villages Upgrades to... Khuzait Archer Upgrade Cost 50 denars Ransom Value 62 denars Khuzait Hunters are tier-three archers of the Khuzait. Skills[] (v1.x.x) One Handed 70 Two Handed 30 Polearm 40 Bow 70 Crossbow 10 Throwing 30 Riding 40 Athletics 70 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard |
Khuzait Khan's Guard | For the multiplayer version, see Khan's Guard (Multiplayer). Khuzait Khan's Guard Troop Information Culture Khuzait Wages 21 denars/day Acquired from... Khuzait Kheshig- or -Khuzait villages (rare) Upgrades to... None Upgrade Cost None Ransom Value ? denars Khuzait Khan's Guards are tier-six noble horse archers of the Khuzait. Contents 1 Tactics 2 Skills 3 Equipment 4 Armor Ratings 5 Weapon Ratings 6 Gallery Tactics[] Despite their name seemingly designating their role, Khuzait Khan's Guards are one of the best troops in the entire game in terms of versatility and combat effectiveness. They come with a bow, two stacks of arrows, a powerful two-handed polearm, top-tier armor, and an armored warhorse. While they can fufill the horse archer/skirmisher role well with their bow and arrows, their real combat prowess comes from their glaive. In an equal-numbers fight on even terrain, they can consistently outmatch Vlandian Banner Knights and Imperial Elite Cataphracts even when ordered to hold fire. Furthermore, when dismounted and ordered to hold fire, they can rival Battanian Veteran Falxmen, Sturgian Heroic Line Breakers, and even Imperial Legionaries in melee. In terms of pure foot archery, on the other hand, the only troops Khuzait Khan's Guards will lose to are Battanian Fian Champions. However, unlike the Battanian noble troops being relegated to archery and as perhaps mediocre shock troops, Khuzait ones can be used in sieges, as skirmishers, shock troops, stationary archers, infantry reinforcements, and/or even to hold off heavy cavalry. Skills[] (v1.5.4 beta) One Handed 60 Two Handed 60 Polearm 220 Bow 260 Crossbow 25 Throwing 30 Riding 200 Athletics 60 Equipment[] Troops may spawn with these items in battle. (v1.5.4 beta) Weapons GlaiveSteppe Recurve BowSteppe Arrows Shield ? Head Armor Eastern Noble Helmet With Feathers Shoulder Armor Northern Lamellar Shoulders Body Armor Eastern Brass Lamellar Over Mail Hand Armor Eastern Plated Leather Vambraces Foot Armor Eastern Curved Boots Mount Steppe Warhorse Mount Harness Studded Steppe Barding Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Armor Head Body Arm Leg Weight Eastern Noble Helmet With Feathers 48 - - - 4.5 Northern Lamellar Shoulders - 16 6 - 5 Eastern Brass Lamellar Over Mail - 46 14 14 11.4 Eastern Plated Leather Vambraces - - 24 - 1.7 Eastern Curved Boots - - - 5 0.9 Total 48 62 44 19 22.4 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.4 beta) Melee Name Glaive Type Polearm Class 1H Polearm Swing Speed 43 Swing Damage 40 Thrust Speed 84 Thrust Damage 25 Length ? Handling ? Weight 2.04 Ranged Name Steppe Recurve Bow Type Bow Speed 89 Damage 62 (pierce) Accuracy 94 Missile Speed 78 Weight 0.3 Missile Name Steppe Arrows Type Arrows Accuracy 100 Damage 2 (pierce) Stack Amount 24 Weight 0.038 Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard |
Khuzait Kheshig | Khuzait Kheshig Troop Information Culture Khuzait Wages 13 denars/day Acquired from... Khuzait Torguud- or -Raider( Veteran's Respect)- or -Khuzait villages (rare) Upgrades to... Khuzait Khan's Guard Upgrade Cost 100 denars Ransom Value ? denars Khuzait Kheshig are tier-five noble horse archers of the Khuzait. Contents 1 Tactics 2 Skills 3 Equipment 4 Trivia 5 Gallery Tactics[] Even though their Body Armor rating did not improve significantly from Khuzait Torguud's, they still carry - and still will when upgraded to Khuzait Khan's Guards - a Glaive, a polearm able to deal high swing damage and one of the superior advantages Khuzait horse archers have over other factions'. This weapon enables Khuzait Kheshig to handle more tasks that require melee combat - especially in skirmishes between horse archers - but it should be noted that, due to various issues such as AI logic, a Glaive is not suitable for attacking enemy formations nor can horse archers substitute for Khuzait Lancers in their cavalry-charge role. Skills[] (v1.x.x) One Handed 50 Two Handed 50 Polearm 130 Bow 160 Crossbow 20 Throwing 60 Riding 130 Athletics 80 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons GlaiveSteppe War BowSteppe Arrows Shield ? Head Armor Eastern Noble Helmet With Feathers Shoulder Armor Eastern Studded Shoulders Body Armor Eastern Plated Leather Armor Hand Armor Eastern Plated Leather Vambraces Foot Armor Eastern Curved Boots Mount Steppe Warhorse Mount Harness Steppe Half Barding Trivia[] The Kheshig (Mongolian: Хишигтэн) were historically founded by Genghis Khan as the royal guard of the Mongol Empire and the Yuan Dynasty. The word approximately means "on-duty guards", similar to Byzantine Excubitors. This means their name is actually related to Khuzait Torguud and Khuzait Khan's Guard. Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard |
Khuzait Lancer | For the multiplayer version, see Lancer (Multiplayer). Khuzait Lancer Troop Information Culture Khuzait Wages 8 denars/day Acquired from... Khuzait Horseman- or -Marauder( Veteran's Respect)- or -Khuzait villages Upgrades to... Khuzait Heavy Lancer Upgrade Cost 100 denars Ransom Value ? denars Khuzait Lancers are tier-four cavalry of the Khuzait. Skills[] (v1.x.x) One Handed 100 Two Handed 60 Polearm 100 Bow 45 Crossbow 15 Throwing 60 Riding 100 Athletics 45 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Khuzait Light LanceLong Sabre Shield Eastern Cavalry Shield Head Armor Spiked Helmet Shoulder Armor Eastern Studded Shoulders Body Armor Eastern Lamellar Armor Hand Armor Rough Tied Bracers Foot Armor Eastern Steppe Leather Boots Mount Steppe Warhorse Mount Harness Steppe Half Barding Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard |
Khuzait Marksman | Khuzait Marksman Troop Information Culture Khuzait Wages 12 denars/day Acquired from... Khuzait Archer- or -Khuzait villages Upgrades to... None Upgrade Cost None Ransom Value 100 denars Khuzait Marksmen are tier-five archers of the Khuzait. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.2.4) One Handed 130 Two Handed 60 Polearm 80 Bow 130 Crossbow 20 Throwing 60 Riding 80 Athletics 130 Equipment[] Troops may spawn with these items in battle. (v1.2.4) Weapons Long SabreSteppe Recurve BowSteppe Arrows Shield ? Head Armor Plumed Lamellar Helmet Shoulder Armor Reinforced Studded Shoulder Guards Body Armor Cured Leather Lamellar Armor Hand Armor Studded Leather Vambraces Foot Armor Reinforced Suede Boots Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.2.4) Armor Head Body Arm Leg Weight Plumed Lamellar Helmet 36 - - - 3.3 Reinforced Suede Shoulders - 9 6 - 9.9 Eastern Plated Leather Vest - 24 6 12 14 Studded Leather Vambraces - - 11 - 0.9 Reinforced Suede Boots - - - 20 1 Total 36 33 23 32 29.1 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.2.4) Melee Name Long Sabre Type 1H Weapon Class 1H Sword Swing Speed 88 Swing Damage 70 Thrust Speed 92 Thrust Damage 34 Length ? Handling ? Weight 1.4 Ranged Name Steppe Recurve Bow Type Bow Speed 89 Damage 62 (pierce) Accuracy 94 Missile Speed 78 Weight 0.3 Missile Name Steppe Arrows Type Arrows Accuracy 100 Damage 2 (pierce) Stack Amount 24 Weight 0.036 Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard |
Khuzait Noble's Son | Khuzait Noble's Son Troop Information Culture Khuzait Wages 3 denars/day Acquired from... Khuzait villages (rare) Upgrades to... Khuzait Qanqli Upgrade Cost 25 denars Ransom Value ? denars Khuzait Noble's Son are tier-two noble horse archers of the Khuzait. Contents 1 Tactics 2 Skills 3 Equipment 4 Gallery Tactics[] They are highly versatile low-tier troops but they can be easily cut down if they get bogged down in infantry lines, so be wary when deploying them. Khuzait Noble's Sons should for the most part be left to their own devices with the F6 command but, if they are getting bogged down, one should take command and pull them out to prevent losses. Like with all horse archers,they are especially effective against enemy infantry - a group of them can dispatch an infantry group more than double its size with ease. However, caution needs to be taken when dealing with other troop types, for Khuzait Noble's Sons can be particularly vulnerable once they run out of arrows and charge at infantry. One should be especially cautious if they are facing infantry and archers - should they get bogged down by infantry with a group of enemy archers focused on them, they will quickly fall. Against Bandits Khuzait Noble's Sons are particularly useful against groups of Looters, being able to cut them down easily. As such, auto-resolved battles should net nil losses yet may leave some wounded. Battles against higher-tier bandits (the regional variants), on the other hand, should never be auto-resolved as, regardless of troop type, there will be losses. Khuzait Noble's Sons should be especially used against Steppe Bandits as, without dedicated troops to chase them and bog them down, they will annihilate any infantry group you pit against them. Against Faction Armies When using Khuzait Noble's Sons, more is always better, especially when engaging the enemy in open valleys or plains. However, if engaging in heavily forested areas, they tend to run into trees and, once halted, get cut down if close to enemy fire. As such, one method is to order them to dismount and then open fire. A diversified army would suit best in such situations, with infantry to back them up. If, on the other hand, you are army hunting as opposed to besieging, Khuzait Noble's Sons and their upgrades are perfect for such a task. Skills[] (v1.x.x) One Handed 20 Two Handed 10 Polearm 55 Bow 40 Crossbow 5 Throwing 5 Riding 40 Athletics 20 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard |
Khuzait Nomad | Khuzait Nomad Troop Information Culture Khuzait Wages 2 denars/day Acquired from... Khuzait Peasant- or -Khuzait villages Upgrades to... Khuzait Tribal Warrior- or -Khuzait Footman Upgrade Cost 1 Mount (Tribal Warrior)15 denars (both) Ransom Value 5 denars Khuzait Nomads are tier-one infantry of the Khuzait. Skills[] (v1.x.x) One Handed 20 Two Handed 5 Polearm 20 Bow 5 Crossbow 5 Throwing 5 Riding 10 Athletics 20 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Iron Sabre Shield ? Head Armor (Possible) Nomad Padded Hood(Possible) Northern Roughhide Cap Shoulder Armor ? Body Armor Eastern Thick CoatEastern Steppe Armor Hand Armor ? Foot Armor Eastern Leather Boots Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard |
Khuzait Peasant | Khuzait Peasant Troop Information Culture Khuzait Wages ? denars/day Acquired from... Prisoners Upgrades to... Khuzait Nomad Upgrade Cost ? denars Ransom Value ? denars Khuzait Peasants are tier-zero infantry of the Khuzait. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard |
Khuzait Qanqli | Khuzait Qanqli Troop Information Culture Khuzait Wages 5 denars/day Acquired from... Khuzait Noble's Son- or -Khuzait villages (rare) Upgrades to... Khuzait Torguud Upgrade Cost 50 denars Ransom Value ? denars Khuzait Qanqli are tier-three noble horse archers of the Khuzait. Contents 1 Tactics 2 Skills 3 Equipment 4 Gallery Tactics[] Considered at level 16, they require 719 experience points to upgrade. Skills[] (v1.x.x) One Handed 45 Two Handed 30 Polearm 70 Bow 70 Crossbow 10 Throwing 25 Riding 70 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard |
Khuzait Raider | Khuzait Raider Troop Information Culture Khuzait Wages 5 denars/day Acquired from... Khuzait Tribal Warrior- or -Steppe Bandit( Veteran's Respect)- or -Khuzait villages Upgrades to... Khuzait Horse Archer Upgrade Cost 1 War Mount50 denars Ransom Value 62 denars Khuzait Raiders are tier-three horse archers of the Khuzait. Skills[] (v1.x.x) One Handed 70 Two Handed 30 Polearm 40 Bow 70 Crossbow 10 Throwing 30 Riding 70 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Long SabreWeighted Eastern SpearHeavy Recurve BowSteppe Arrows Shield ? Head Armor Eastern CapPeaked Fur Hood Shoulder Armor (Possible) Southern Wrapped Scarf Body Armor Eastern Mirrored Leather Armor Hand Armor Studded Leather Vambraces Foot Armor Eastern Leather Boots Mount Steppe Horse Mount Harness Steppe Fur Harness Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard |
Khuzait Spear Infantry | For the multiplayer version, see Spear Infantry (Multiplayer). Khuzait Spear Infantry Troop Information Culture Khuzait Wages 8 denars/day Acquired from... Khuzait Spearman- or -Khuzait villages Upgrades to... Khuzait Darkhan Upgrade Cost ? denars Ransom Value 50 denars Khuzait Spear Infantry are tier-four infantry of the Khuzait. Skills[] (v1.x.x) One Handed 100 Two Handed 45 Polearm 100 Bow 45 Crossbow 15 Throwing 60 Riding 60 Athletics 100 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard |
Khuzait Spearman | Khuzait Spearman Troop Information Culture Khuzait Wages 5 denars/day Acquired from... Khuzait Footman- or -Khuzait villages Upgrades to... Khuzait Spear Infantry Upgrade Cost 50 denars Ransom Value 62 denars Khuzait Spearmen are tier-three infantry of the Khuzait. Skills[] (v1.x.x) One Handed 70 Two Handed 30 Polearm 70 Bow 40 Crossbow 10 Throwing 30 Riding 40 Athletics 70 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard |
Khuzait Torguud | Khuzait Torguud Troop Information Culture Khuzait Wages 8 denars/day Acquired from... Khuzait Qanqli- or -Khuzait villages (rare) Upgrades to... Khuzait Kheshig Upgrade Cost 100 denars Ransom Value ? denars Khuzait Torguud are tier-four noble horse archers of the Khuzait. Contents 1 Tactics 2 Skills 3 Equipment 4 Trivia 5 Gallery Tactics[] They are highly versatile mid-tier troops but can be easily cut down if they get bogged down in infantry lines, so be wary when deploying them. Skills[] (v1.x.x) One Handed 40 Two Handed 40 Polearm 110 Bow 150 Crossbow 15 Throwing 15 Riding 110 Athletics 45 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons GlaiveHeavy Recurve BowSteppe Arrows Shield ? Head Armor Plumed Nomad Helmet Shoulder Armor Leather Lamellar Shoulders Body Armor Eastern Leather Lamellar Armor Hand Armor Studded Leather Vambraces Foot Armor Eastern Curved Boots Mount Steppe Warhorse Mount Harness Steppe Half Barding Trivia[] Torguud or Torghut (Mongolian: Торгууд) means "Guard", "Sentry", and it is also the name of a tribe/clan of the Four Oirats. It is therefore an interesting name, considering the preceding Khuzait Qanqli is also named after a nomadic tribe, while the succeding Khuzait Kheshig also means "Guard". Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard |
Khuzait Tribal Warrior | Khuzait Tribal Warrior Troop Information Culture Khuzait Wages 3 denars/day Acquired from... Khuzait Nomad- or -Khuzait villages Upgrades to... Khuzait Raider- or -Khuzait Horseman Upgrade Cost 25 denars Ransom Value 50 denars Khuzait Tribal Warriors are tier-two horse archers of the Khuzait. Skills[] (v1.x.x) One Handed 40 Two Handed 15 Polearm 20 Bow 40 Crossbow 5 Throwing 15 Riding 40 Athletics 20 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Iron SabreSteppe BowSteppe Arrows Shield ? Head Armor (Possible) Eastern Fur Hood Shoulder Armor ? Body Armor Eastern Reinforced ArmorEastern Thick Coat Hand Armor Eastern Leather Vambraces Foot Armor Eastern Leather Boots Mount Steppe Horse Mount Harness Steppe Fur Harness Gallery[] Front viewBack viewTroop icon Troops of the Khuzait Peasant Nomad Nomad Footman Steppe Bandit Tribal Warrior Steppe Bandit Noble's Son Spearman Hunter Raider Horseman Marauder Qanqli Spear Infantry Archer Horse Archer Lancer Raider Torguud Darkhan Marksman Heavy Horse Archer Heavy Lancer Kheshig Khan's Guard |
King Harlaus | King Harlaus Appears in Official Information Faction Kingdom of Swadia Title King Fiefs Praven Culture Swadian King Harlaus is the monarch of the Kingdom of Swadia. He starts as the lord of Praven with 1200 renown. He has no family other than his cousin's daughter, Lady Isolla of Suno. Even though he is old, he is a powerful warrior and at a high level. Harlaus wears Plate Armor and a Knightly Heater Shield, thus making him one of the strongest NPCs in the game. Even though the npc lords' behaviours are randomized, Harlaus often dislikes awarding fiefs to anyone but himself, though this can change as the player's Renown increases. Contents 1 Stats and equipment 2 Early Versions 3 Notes 4 Gallery Stats and equipment[] King Harlaus - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Great Helmet Body Rich Outfit, Plate Armor Hand Gauntlets Foot Blue Hose, Plate Boots Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer 5 Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 220 Polearms 220 Archery 220 Crossbows 220 Throwing 220 Weapons Melee Heavy Bastard Sword Ranged ? Shield Knightly Heater Shield Mount Charger Early Versions[] <a href=" class="image"><img alt="Scary" src=" decoding="async" loading="lazy" width="180" height="135" class="thumbimage" data-image-name="Scary.jpg" data-image-key="Scary.jpg" data-relevant="1" data-src=" /></a> King Harlaus as he appears in Culnmarr Keep in a very early version of Mount&Blade. King Harlaus was the first monarch added to the game. In version 0.202 of Mount&Blade the necromancer Akhad Thell attempted to resurrect and deify the dead King Harlaus, so as to bring forth a new era of eternal peace and prosperity, with the god-king Harlaus at the helm. When the player meets Harlaus, the King is still in his Undead form. Although one of Harlaus' undead knights originally invited the player to join his side, the conversation with Harlaus himself reveals that it was the player character that killed him in the first place, but this took place prior to the events of the game proper. After the conversation Harlaus becomes hostile, and the player must put him down. With his final dying breath Harlaus curses the player character, swearing to one day return again. It is unlikely that the developers, who have stated their intention to remove the pre-release story mythos from the traditional series, will ever reconcile the character of this Harlaus with that of the one in the main series. Conversation with Harlaus after he has been resurrected went as such: ▼ Show/Hide Conversation ▼ "You! I had not recognized you before... I remember now. You are that traitor who killed me in my sleep... You wretched demon! You disloyal dog! You dare to murder your king! I am your lord! Your master!" "You are wrong undead king. I swore loyality to another lord." "You've gone completely nuts haven't you?" "But you have failed... You can not kill a god you stupid mortal! I have returned to cast my holy anger on you and your kind. I will cleanse this world of your treason even if I have to cut down every living man woman and child." "King Harlaus! Look at me! You are not a god, you are just some stubborn undead king and truth be told, I am fed up with you. So pack your worm infested bones, I am going to send you back to your darkness." "Argh... This can't be.... Not again..." "Stop complaining for once and die will you!" "This is not over! I will come back.... Yes, some necromancer somewhere sometime will resurrect me again... Do you hear me... I am going to reign again!" "Not this time undead king. I will cut you to a thousand pieces and burn each one of them down. There will be nothing left from you to resurrect." "Damn you! Damn you! .... My curse on you warrior! Ancient ones... Dark ones... Hear my death wish... Feel my hatred... I, King Harlaus, ................ curse ...... this mortal... ..... Aarghhhhhh.... .................." "Uhm... I hope no dark god heard that one." "Mystical place... Lunar eclipse... Curse of the undead king..." "What can I say?... Guess I will just have to wait and see..." ▲ Show/Hide Conversation ▲ Notes[] King Harlaus is one of the most powerful noble lords in the game as he has plate armor and a heater shield. His only family member mentioned is his kingdom's claimant Lady Isolla of Suno (his cousin's daughter, or cousin once removed). He is infamously known for hosting feasts during war, although it makes sense, since feast are used to improve vassal relations with their liege, that does not stop the fans for joking about this tendency. Originally, there was a bug in Floris mod, when, after raiding a Swadian village, all of the player's loot would turn out to be butter. The bug became a running joke with the community, tying into King Harlaus' constant feasting, and him looking obese while wearing his plate armor. This earned him nicknames such as 'the fat king' and 'the Butterlord' (a reference to Bannerlord). This was also further developed into the idea that Swadian cuisine is heavily based on butter, and that butter is the kingdom's main produce and export, among other things. TaleWorlds seems to have taken note of this, making an Achievement for Bannerlord in reference. Gallery[] Closeup of King HarlausHarlaus in the Mount&Blade beta version 0.903.King Harlaus in battle gear Kingdom of Swadia Monarch: Claimant: King Harlaus Lady Isolla of Suno Vassals: Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Ladies: Lady Anna Lady Auberina Lady Bela Lady Bernatys Lady Boadila Lady Constanis Lady Elina Lady Elys Lady Enricata Lady Gaeta Lady Irena Lady Johana Lady Magar Lady Melisar Lady Nelda Lady Philenna Lady Sonadel Lady Thedosa Lady Tibal Lady Vera |
King Larec | King Larec Official Information Kingdom Kingdom of Swadia Monarch King Larec Title Monarch Fiefs Sargoth Personal Details Gender Male King Larec is the ruler of the Kingdom of Swadia in Warrider. Unlike King Harlaus in the later Mount&Blade versions, Larec resides in the Swadian-owned Sargoth. Stats and equipment[] The king wears a leather jacket and nomad boots. Trivia[] King Larec has the same appearance and gear as all the other nobles in the game. Unlike the monarchs in the later versions of Mount&Blade, he has no special interactions. Larechia was a location mentioned in Warrider; it was most likely named after King Larec, and hence possibly referred to the Kingdom of Swadia. Kingdom of Swadia (Warrider) Monarch: Claimant: King Larec King Harlaus Vassals: Count Grimar King Larec Count Haxalye Duke Taugard Count Belicha Count Rhudolg |
King Ragnar | King Ragnar Appears in Official Information Faction Kingdom of Nords Title King Fiefs Sargoth Culture Nords King Ragnar is initially the king of the Kingdom of Nords. He starts as the lord of Sargoth. You may fight him as you help Lethwin Far-Seeker, the corresponding claimant, overthrow him and gain control of the kingdom. Sometimes he is known as "Private Landlord" Ragnar, due to his propensity to give out fiefs along with the political winds, rather than the efforts of the conquerors. Ragnar is a common Nordic name in the countries of Sweden, Denmark, and Norway. He may be specifically named after Ragnar Lothbrok, a semi-legendary Norse king who lived around the 8th and 9th century. Stats and equipment[] When in battle, he wields a Great Axe and wears Cuir Bouilli and a Nordic Helmet. He rides a Hunter. King Ragnar - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Nordic Helmet Body Nobleman Outfit, Cuir Bouilli Hand Gauntlets Foot Leather Boots, Mail Boots Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer 4 Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 220 Two Handed Weapons 220 Polearms 220 Archery 220 Crossbows 220 Throwing 220 Weapons Melee Great Axe Ranged ? Shield Huscarl's Round Shield Mount Hunter Gallery[] King Ragnar in battle gear Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera |
Kingdom | For specific kingdoms, see Factions. Kingdom is a Concept in Mount&Blade II: Bannerlord. Official Description[] Kingdoms are entities whose legitimacy to rule and hold land is generally accepted by the populace and other kingdoms. Kingdoms are governed by Kingdom Laws. Kingdoms have Clans. |
Kingdom Laws | Kingdom Laws is a Concept in Mount&Blade II: Bannerlord. Official Description[] Kingdom laws represent the key decrees and institutions that make one realm different from another. All kingdoms are assumed to have some things in common: ordinary criminal laws against murder and theft, a ruler, an important social role for big landowners and aristocrats - but the specific laws will determine the balance of power. They often affect characters' influence, but can also affect income or a settlement's economic or military traits. Laws are generally divided into three categories depending on the three types of government envision by the ancients: monarchy, oligarchy, or democracy. Centralising laws help the ruler keep the realm together but can be exploited by the powerful to protect their position, and egalitarian laws increase the number of people participating in decisions but can sometimes lead to social disorder and mob rule. Laws can make an empire stronger but can also tear it apart, just as the Roman Republic was ravaged by civil wars between oligarchs and populists in its final century, until, exhausted, it fell into the hands of the basically monarchical emperor Augustus. Laws[] Bailiffs Cantons Castle Charters Charter of Liberties Council of Commons Debasement of Currency Forgiveness of Debts Grazing Rights Hunting Rights King’s Mercenaries King’s Commissions Land Tax Lawspeakers Magistrates Marshals Military Coronae Noble Retinues Peerage Road Tolls Royal Guard Royal Privilege Senate Serfdom Sacred Majesty Tribunes of the People War Tax |
Kingdom of Alban | Kingdom of Alban Official Information Ruler Ruire Causantin mac Cinaeda Claimant Tanist Bili The Kingdom of Alban is one of the 21 factions in Viking Conquest. It is a medium-sized kingdom located in the north of Scotland. It is a Christian Pictish kingdom. Ruler[] Ruire Causantin mac Cinaeda Initial ruler Tanist Bili Claimant Vassals[] Mael Domnall mac Causantin Ard Tiarna Aed mac Cinaeda Tiarna Causantin mac Aeda Tiarna Domhall mac Aeda Mael Coluim mac Domnall Domlech Entifidach Lugthreni Territory[] The capital is Scuin. The only port town of this faction is Cell Rigmonaid. Wikipedia has an article on this subject at:Kingdom of Alba Territory of the Kingdom of Alban TownsScuin Cell Rigmonaid CastlesDun Duim Dun Foither Dun Taruo Dun Averte Dun Onlaigh Art Muirchol VillagesBal Duim Bal Foither Bal Tauro Bal Averte Bal Onlaigh Bal Muirchol Bal Rigmonaid NorthBal Rigmonaid South Bal Scuin East Bal Scuin West Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Kingdom of Alt Clut | Kingdom of Alt Clut Official Information Ruler Ri Arthgal map Dumnagual Claimant None Kingdom of Alt Clut is one of the 21 factions in Viking Conquest. It is a medium-sized kingdom located in the south of Scotland. It is a Christian Briton kingdom. Contents 1 Rulers 2 Vassals 3 Territory Rulers[] Ri Arthgal map Dumnagual Initial ruler Vassals[] Mael Rhun map Arthgal Mael Echou map Rhun Guledic Dyfnwal map Rhun Guledic Giric Map Rath Mael Cynon map Cyndrwyn Mael Gwion map Cyndrwyn Mael Madoc map Cadell Mael Caradoc map Riwall Territory[] Dun Breatann is its capital and only port. Territory of the Kingdom of Alt Clut TownsDun Breatann CastlesCathures Cuil nam Caer Caradawg Gobhann VillagesTref Cathures Tref Cuil Tref Caradawg Tref Gob Tref Breatann East Tref Breatann West Wikipedia has an article on this subject at:Kingdom of Strathclyde Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Kingdom of Brycheiniog | Kingdom of Brycheiniog Official Information Ruler Ri Elisedd map Tewdr Claimant None Kingdom of Brycheiniog is the smallest of the 21 factions in Viking Conquest, consisting only of Brycheiniog and its villages. It is a Christian Briton kingdom. Contents 1 Ruler 2 Vassal 3 Territory Ruler[] Ri Elisedd map Tewdr Initial ruler Vassal[] Mael Guledic Territory[] The faction's capital, Brycheiniog, is also its only fortification. Territory of the Kingdom of Brycheiniog TownsBrycheiniog VillagesTref Brycheiniog East Tref Brycheiniog West Wikipedia has an article on this subject at:Brycheiniog Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Kingdom of Connachta | Kingdom of Connachta Official Information Ruler Ruire Mugron mac Cothaid Claimant none Kingdom of Connachta is one of the 21 factions in Viking Conquest. It is one of the Irish kingdoms fighting for supremacy over Ireland. It is a Christian Gaelic kingdom. Ruler[] Ruire Mugron mac Cothaid Initial ruler Vassals[] Mael Conchobar mac Taidg Mor Tiarna Aedh mac Conchobar Tiarna Tadg mac Conchobar Tiarna Finshnechta mac Corcrai Tiarna Dobhailen mac Gormghus Tiarna Cathal mac Conchobar Territory[] Cruaghan is its capital. Territory of the Kingdom of Connachta TownsCruaghan CastlesCathair Chomain Luighne Connacht Fiachrach Aidne Ath Berchna VillagesBal Chomain Bal Luighne Bal Fiachrach Aidne Bal BerchnaBal Cruaghan East Bal Cruaghan West Wikipedia has an article on this subject at:Connachta Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Kingdom of Cornubia | Kingdom of Cornubia Official Information Ruler Ri Dunyart map Eferferdyn Claimant None Kingdom of Cornubia is one of the 21 factions in Viking Conquest, located in southwestern England. It is a Christian Briton kingdom. Contents 1 Ruler 2 Vassals 3 Territory 4 Trivia Ruler[] Ri Dunyart map Eferferdyn Initial ruler Vassals[] Guledic Eliud map Eferferdyn Guledic Alanorus map Eliud Mael Ricatus map Dunyart Territory[] Bosvenegh is its capital. Territory of the Kingdom of Cornubia TownsBosvenegh CastlesTowan Blystra Din Tagell VillagesTref Towan Tref Tagell Tref Bosvenegh East Tref Bosvenegh West Trivia[] The Kingdom of Cornubia is based only in the modern day area of Cornwall, England at the beginning of the game. In game, the Kingdom of Cornubia is listed as a Christian kingdom, and all Cornish settlements are Christian. In reality, Cornwall was the last area of England to remain Pagan, and at the time the game is set would likely have still been Pagan in some areas further from large populations. The Kingdom of Cornubia is one of the easiest factions for the player to defeat and capture settlements from, as it is weak to begin with and is usually further weakened by wars with the Kingdom of West Seaxe. Wikipedia has an article on this subject at:Cornwall Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Kingdom of Danmark | Kingdom of Danmark Official Information Ruler Konungr Horik Gottfredsson Claimant Jarl Thorgil Kingdom of Danmark is one of the 21 factions in Viking Conquest. It is a Pagan kingdom and one of the Norse factions. Danmark is located on the eastern edge of the map. Rulers[] Konungr Horik Gottfredsson Initial ruler Jarl Thorgil Claimant Vassals[] Jarl Sigfrid Angantyrsson Jarl Bagsecg Jarl Halfdan Angantyrsson Hersir Gothormr Jarl Sigurd Ragnarsson Hersir Helgi Hvassi Territory[] Ribe is its capital and only port Territory of the Kingdom of Danmark TownsRibe CastlesSkyfa Vebjorg Huhelstath Heidabyr VillagesSkyfa By Vebjorg By Huhelstath By Heida By Ribe By North Ribe By South Wikipedia has an article on this subject at:Denmark Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Kingdom of East Engle | Kingdom of East Engle Official Information Ruler Cyning Eadmund Aethelberhting Claimant None Kingdom of East Engle is one of the 21 factions in Viking Conquest, located in southeast England. It is a Christian kingdom and one of the two Anglian factions. Ruler[] Cyning Eadmund Aethelberhting Initial ruler Vassals[] Ealdorman Oswald Ealdorman Aethelred Ealdorman Ealhhere Dryhten Eanfrith Dryhten Ecgwald Territory[] Dunwic is its capital and only port. Territory of the Kingdom of East Engle TownsDunwic CastlesNorwic Haegelisdun Rendlaesburh Grantebrycge VillagesNor Ham Haegelis Ham Rendlaesham Grante Ham Dun Ham North Dun Ham South Wikipedia has an article on this subject at:Kingdom of East Anglia Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Kingdom of Friese | Kingdom of Friese Official Information Ruler Konungr Hrorek Hemmingsson Claimant None The Kingdom of Friese is one of the 21 factions in Viking Conquest, located in the region known as Friese, in the South-Eastern part of the overland map. One of the smaller factions in the game, it is the only one of Frisian culture. Previously controlled by the Franks before the Vikings, Friese is ruled by a puppet king as a vassal of the Kingdom of Danmark. Ruler[] Konungr Hrorek Hemmingsson Initial Ruler Vassals[] Jarl Harald Hemmingsson Jarl Gotrik Haraldsson Jarl Hrodulf Haraldsson Territory[] Dorestad is the capital of the Kingdom of Friese. Territory of the Kingdom of Friese TownsDorestad CastlesKennemer Vles Inge VillagesKennemer Terp Vles Inge Terp Dore Ham West Dore Ham East Doccinga Wikipedia has an article on this subject at:Frisia Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Kingdom of Glywyssing | Kingdom of Glywyssing Official Information Ruler Ri Hywel map Rhys Claimant None Kingdom of Glywyssing is one of the 21 factions in Viking Conquest. It is a Welsh faction and one of the smaller factions. It is a Christian Briton kingdom. Contents 1 Ruler 2 Vassals 3 Territory Ruler[] Ri Hywel map Rhys Initial ruler Vassals[] Guledic Meurig map Arthfael Mael Owain map Hywel Tiern Brochwael map Meurig Territory[] Caer Dyf is its capital and only port. Territory of the Kingdom of Glywyssing TownsCaer Dyf CastlesMeigen Cil Ceincoed Caer Went VillagesTref Ceincoed Tref Went Tref Dyf East Tref Dyf West Wikipedia has an article on this subject at:Glywysing Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Kingdom of Gwynedd | Kingdom of Gwynedd Official Information Ruler Ri Rhodri map Merfyn Claimant Mael Elisedd ap Cyngen Kingdom of Gwynedd is one of the 21 factions in Viking Conquest and the largest Welsh kingdom. It is a Christian Briton kingdom. Contents 1 Rulers 2 Vassals 3 Territory Rulers[] Ri Rhodri map Merfyn Initial ruler Mael Elisedd ap Cyngen Claimant Vassals[] Mael Anarawd map Rhodri Mael Cadell map Rhodri Mael Merfyn map Rhodri Ri Gwgon map Meurig Guledic Gwriad map Merfyn Mael Tudwal map Rhodri Guledic Hyfaidd map Bleddri Tiern Ffernfael ab Meurig Tiern Llofan map Cimlin Broetu Territory[] Ynys Mon is Gwynedd's capital and only port. Territory of the Kingdom of Gwynedd TownsYnys Mon Caer Meguaidd CastlesCaer Seniont Caer Sws Din Arth Dinas Bran Din Bych Din Erth VillagesTref Arth Tref Bran Tref Bych Tref Erth Tref Meguaidd EastTref Meguaidd West Tref Mon East Tref Mon West Tref Seniont Tref Sws Wikipedia has an article on this subject at:Kingdom of Gwynedd Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Kingdom of Laigin | Kingdom of Laigin Official Information Ruler Ruire Dunlaing mac Muiredaig Claimant None The Kingdom of Laigin is one of the 21 factions in Viking Conquest and one of the Irish kingdoms fighting for supremacy over Ireland. It is a Christian Gaelic Kingdom. Ruler[] Ruire Dunlaing mac Muiredaig Initial ruler Vassals[] Ard Tiarna Ailill mac Dunlainge Ard Tiarna Cairpre mac Dunlainge Tiarna Muiredach mac Brain Tiarna Domnall mac Muirecain Tiarna Cerball mac Muirecain Tiarna Augaire mac Ailella Territory[] The kingdom's capital is the town of Maistiu. Territory of the Kingdom of Laigin TownsMaistiu CastlesCell Dara Liamhain Dun Bolg Ros Mhic Treoin VillagesBal Dara Bal Liamhain Bal Bolg Bal Ros Mhic Treoin Bal Maistiu East Bal Maistiu West Wikipedia has an article on this subject at:Leinster Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Kingdom of Laithlind | Kingdom of Laithlind Official Information Ruler Konungr Gudrod Ragnarson Claimant None Kingdom of Laithlind is one of the 21 factions in Viking Conquest. Laithlind is the only non-Irish kingdom in Ireland. Additionally, it also occupies some islands. It is a Pagan Norse Kingdom. Ruler[] Konungr Gudrod Ragnarson Initial ruler Vassals[] Jarl Olaf Gudrodrsson Jarl Ivar Gudrodrsson Jarl Asl Gudrodrsson Jarl Orkan Jarl Helgi Ketilsson Hersir Eystein Olafsson Hersir Sygtrygg Ivarrsson Hersir Thorstein Olafsson Territory[] Dubh Linn is its capital and only port. Territory of the Kingdom of Laithlind TownsDubh Linn CastlesCaer Reghed Dun Baitte Ynys Manaw Bjarnaroy Orkneyjar Veisafjordr VillagesTref Reghed Bal Baitte Tref Manaw Bjarnaroy By Orkneyjar By Veisa ByDubh Linn By North Dubh Linn By South Wikipedia has an article on this subject at:Lochlann Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Kingdom of Mide | Kingdom of Mide Official Information Ruler Ruire Donnchad mac Eochocai Claimant None Kingdom of Mide is one of the 21 factions in Viking Conquest. It is one of the Irish kingdoms fighting for supremacy over Ireland. It is a Christian Gaelic kingdom. Rulers[] Ruire Donnchad mac Eochocai Initial ruler Vassals[] Mael Sechnaill mac Niall Mael Diarmait mac Etersceili Mael Flann Sinna mac Sechnaill Tiarna Flann mac Conaing Mael Conall mac Echach Territory[] Temair is its capital. Territory of the Kingdom of Mide TownsTemair CastlesAth Mor Ard Eachadha Ard Breacain Lagore Crannoc VillagesBal Mor South Bal Eachadha Bal Breacain Bal Crannoc Bal TaraBal Temair North Bal Temair South Wikipedia has an article on this subject at:Kingdom of Meath Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Kingdom of Mierce | Kingdom of Mierce Official Information Ruler Cyning Brugred Beorhtwulfing Claimant None The Kingdom of Mierce is one of largest of the 21 factions in Viking Conquest. It occupies central England. It is a Christian Anglian kingdom. Rulers[] Cyning Brugred Beorhtwulfing Initial ruler Vassals[] Ealdorman Ceowulf Ceowulfling Ealdorman Hereberht Ealdorman Aethelred Ealdorman Aethelred Mucel Ealdorman Aelfgar Ealdorman Aethulf Ealdorman Beornoth Ealdorman Sigberth Dryhten Aethelwulf Aethelreding Territory[] Tomtun is the capital and Lundenwic is the only port town of the faction. Territory of the Kingdom of Mierce TownsTomtun Lundenwic Cirren Ceaster CastlesSnotingaham Lincylene Ham Tune Hreapandun Oxenaforda Colne CeasterGegnesburh Stanford VillagesSnotingaham South Lincylene Ham Ham Hreapan Ham Oxena Ham Colne HamGegnes Ham Stan Ham Lunden Ham North Lunden Ham South Tom Ham EastTom Ham South Cirren Ham East Cirren Ham West Wikipedia has an article on this subject at:Mercia Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Kingdom of Mumain | Kingdom of Mumain Official Information Ruler Ruire Cenn Faelad hua Mugthigirn Claimant None Kingdom of Mumain is one of the 21 factions in Viking Conquest. It is one of the Irish kingdoms fighting for supremacy over Ireland. It is a Christian Gaelic kingdom. Ruler[] Ruire Cenn Faelad hua Mugthigirn Initial ruler Vassals[] Ard Tiarna Dunchad mac Dub da Bairenn Ard Tiarna Dub Lachtnai mac Gualu Tiarna Foghartach mac Suibhne Tiarna Longbortan mac Finnachta Tiarna Reachtabhra mac Bran Finn Tiarna Colman mac Cionaith Territory[] Caiseal is its capital. Territory of the Kingdom of Mumain TownsCaiseal CastlesGrian Airbh Les Mor Ciarraighe Luachra Muscraighe Dun Na Mbarc VillagesBal Grian Airbh Bal Les Mor Bal Ciarraighe Luachra Bal Muscraighe Bal Na MbarcBal Caiseal East Bal Caiseal West Wikipedia has an article on this subject at:Munster Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Kingdom of Nords | Kingdom of Nords Banner Troops Official Information Ruler King Ragnar Claimant Lethwin Far-Seeker The Kingdom of Nords is one of the factions within the Mount&Blade series. Their national animal is the raven, which is depicted on their emblem and on the banner of their king, Ragnar. In Mount&Blade: Warband, unlike in the original Mount&Blade, the Nord lords are called Jarls. Contents 1 History 2 Rulers 3 Vassals 4 Tactics 4.1 Strengths 4.2 Weaknesses 4.3 Summary 5 Troop Tree 6 Territory History[] According to Matheld, Nord people are from a place called "Nordland", although the game's description of the custom battle character, Sverre, claims that Nords originally came from a land known as "Jumne". Nordland is said to be far north of Calradia, over the sea, and it is also the home of the Sea Raiders. Matheld says the Nords were invited by the Calradic Empire to crew their galleys, and were given land on the coast as payment for this service. After the Empire fell however, a Nord leader named Gundig Hairy-Breeks landed in Calradia to claim a supposed Nord birthright of the whole continent. Matheld makes note that this was a fabrication by the skalds and qualifies it by noting the Nords need no excuse to go to war. Gundig Hairy-Breeks would be killed attempting to attack the Rock of Rivacheg, but Nords still come to Calradia under the idea of claiming Calradia by force. This predisposition to war also factored into the rise of its current leader, King Ragnar, and the disinheritance of the claimant Lethwin Far-Seeker. The king before Ragnar and Lethwin's father, King Hakrim, had Lethwin sent abroad to learn academic arts believing that the Nords needed to be more than warriors. Ragnar disagreed and when Lethwin was shipwrecked on his way home to claim his throne, Ragnar took the throne for himself. According to both Marnid and Deshavi, the Nords also grow flax in abundance to send to Sargoth. There, it is weaved into Linen which Marnid claims was not something produced in Calradia. Rulers[] King Ragnar Initial Ruler Lethwin Far-Seeker Claimant Vassals[] Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Tactics[] Main article: Kingdom of Nords Tactics Strengths[] Powerful infantry with excellent choice of equipment for direct engagement. Archers are skilled in and equipped for close combat as well as long-range firing. All troops have high Athletics skill by default. Excellent troops for both attacking and defending in sieges. Weaknesses[] Complete absence of cavalry. Vulnerable to heavy cavalry. Second lowest strategic mobility out of all factions. Summary[] The Kingdom of Nords is, in military terms, an infantry-based civilization. They boast the most powerful heavy shock infantry, whose main tactic is to throw a volley of axes or javelins at their targets before charging in to melee. They are somewhat vulnerable to armies with shock cavalry, as the men on foot cannot keep up with them. On the other hand, Nords are completely equipped to fight on foot and make for excellent castle besiegers, breaking shields and splitting heads with their axes as they go. They also make great castle defenders, forming a nearly impenetrable shield wall on the ramparts. Nord armies rely on the strength of their infantry. Nord Huscarls are arguably the best infantry unit in the game. Since they do not rely on cavalry, their armies are excellent at both attacking and defending castles. They also have a branch of archers, but they are not as focused as there are only a few tiers in that unit line, though they are still capable in combat. Troop Tree[] Troops of the Nords Sea Raider Recruit Footman Huntsman Trained Footman Archer Warrior Veteran Archer Veteran Huscarl Territory[] The factions which surround the Nords are the Kingdom of Vaegirs and the Kingdom of Swadia. The territory of the Kingdom of Nords contains the following towns, castles, and villages: Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg Note that over the course of the game, other kingdoms may besiege and take over these lands and the Kingdom of Nords may gain more or less land. However, these places are the only places from which you can recruit Nordic troops. Also note that the Kingdom of Nords and Kingdom of Rhodoks are the only two factions that start with three towns, unlike all of the other factions which start with four. In Warband, their starting territory is separated by the bridge east of Sargoth that holds by far the most direct way to the town of Wercheg. This bridge is guarded by Vaegir-held Ismirala Castle, limiting or at least delaying support between Nords in the north and south in case of a conflict. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Kingdom of Northhymbre | Kingdom of Northhymbre Official Information Ruler Jarl Halfdan Ragnarsson Claimant Aetheling Oswine Kingdom of Northhymbre or Northumbria, is one of the 21 factions in Viking Conquest and located in Northern England and some parts of Scotland. It's one of the largest factions and the largest Pagan faction. It is a Pagan Norse Kingdom. Contents 1 Rulers 2 Vassals 3 Territory 4 Trivia Rulers[] Jarl Halfdan Ragnarsson Initial ruler Aetheling Oswine Claimant Vassals[] Cyning Egbert Jarl Rathbarth Ragnarsson Ealdorman Ealdred Jarl Sidroc the Elder Ealdorman Ricsige Ealdorman Egbert the Second Jarl Bjorn Ragnarsson Hersir Guthred Knutr Hersir Rognvald Hersir Harald Hersir Sidroc the Young Hersir Fraena Jarl Ivarr Inn Beinlaussi Jarl Hubbi Ragnarsson Konungr Bagsecg Territory[] Eidynburh is its capital and one of the ports along with Bebbanburh. Territory of the Kingdom of Northhymbre TownsEidynburh Bebbanburh Jorvik CastlesCaer Ligualid Mame Ceaster Donne Ceaster Middelsburh Denisesburna Ad GefrinDin Baer Wicstun VillagesLigualid Ham Mame Ham Donne Ham Middels Ham Denises Ham Ad Gefrin Ham Baer HamWics Ham Eidyn Ham East Eidyn Ham West Eofer Ham East Eofer Ham WestBebban Ham North Bebban Ham South Trivia[] Northhumbrye is Anglo-Saxon for Northumbria, one of the biggest pre-Norman kingdoms in England. Historically, it would have been written "Norþhymbre" or "Norðhymbre" with the letters Thorn or Eth. Alternatively, the word could also end with the letter A. Wikipedia has an article on this subject at:Kingdom of Northumbria Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Kingdom of Northvegr | Kingdom of Northvegr Official Information Ruler Konungr Harald Halfdanarson Claimant None Kingdom of Northvegr is one of the 21 factions in Viking Conquest. It is located on the northeastern edge of the map. It is a Pagan Norse kingdom. Rulers[] Konungr Harald Halfdanarson Initial ruler Vassals[] Jarl Guthorm Haraldrsson Konungr Eirik Jarl Kjotvi Hinn Audgi Hersir Ketill Bjornsson Hersir Bjorn Ketilsson Territory[] Tunsberg is its capital and only port. Territory of the Kingdom of Northvegr TownsTunsberg CastlesSkiringssalr Hordaland Agdir Rogaland VillagesSkiringssalr By Horda By Agdir By Rogaland By Tuns By East Tuns By West Wikipedia has an article on this subject at:Norway Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Kingdom of Rhodoks | Kingdom of Rhodoks Banner Troops Official Information Ruler King Graveth Claimant Lord Kastor of Veluca The Kingdom of Rhodoks is ruled by King Graveth, while the claimant to the throne is Lord Kastor of Veluca. In Mount&Blade: Warband, unlike in the original Mount&Blade, the Rhodok lords are called Counts. The Kingdom of Rhodoks is unique in that it is an elective monarchy. Their national animal is the bear, which is depicted on their emblem and on the banner of their king, Graveth. Contents 1 History 2 Rulers 3 Vassals 4 Tactics 4.1 Strengths 4.2 Weaknesses 4.3 Summary 5 Troop Tree 6 Territory 7 Trivia History[] The Rhodoks were originally part of the Kingdom of Swadia, but successfully fought a war for independence. Their origin is reflected in their troop types and choice of territory. The Rhodoks' pikemen and crossbowmen were fielded in mountainous terrain to defeat the Knights of Swadia, as they lacked cavalry and thus relied on pike and crossbow to prevail over the Knights. Bunduk recounts how a war veteran named Grunwalder came "over the hills" after the war and taught the Rhodoks the art of war to defend themselves against the Swadians, effectively becoming an ancestral hero to the Rhodok people. Grunwalder would die in the rebellion he started, but his memory would live on as the Rhodoks swore never to bow to any king again. The Rhodoks built Grunwalder Castle at the place where Grunwalder fell in battle as a celebration of his contributions. Artimenner recounts, when the player nears Culmarr Castle, that the count of that fortress used its geographical advantage to levy heavy taxes on all nearby caravan routes, and used this as leverage to be elected King of the Rhodoks. All rulers of the Rhodoks thenceforth were elected kings, the latest of which is King Graveth. Rulers[] King Graveth Initial Ruler Lord Kastor of Veluca Claimant Vassals[] Note that the vassals listed below are only the ones present at the start of the game. Later on, other vassals may join or leave, and they may gain or lose land or fiefs. This is particularly common when an entire kingdom is conquered and all the vassals from that kingdom defect on a random basis to the remaining factions. Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Tactics[] Main article: Kingdom of Rhodoks Tactics Strengths[] Excellent spearmen for resisting cavalry charges and holding the line. Outstanding crossbowmen. Excels at defending castles and towns. Very good at sieges. Weaknesses[] Lacking in cavalry. Poor offensive infantry. Infantry units (besides the sergeant) semi-consistently spawn without shields. Lowest strategic maneuverability out of all factions. Summary[] The Rhodoks rely heavily on well-equipped and hardy militias, unlike the levied footsoldiers and heavily armored knights of their Swadian and Sarranid neighbors. The Rhodoks are fond of the spear and the crossbow, and their armies are largely composed of spear-armed foot soldiers and professional crossbowmen, both equipped with large Board Shields to offer full protection from volleys of arrows. The top-tier of the Rhodok infantrymen are their Sergeants, armed with Glaives and Military Hammers to give them a great advantage in offensive and defensive engagements. The Rhodok military tree somewhat resembles that of the Nords considering the absence of cavalry, instead choosing to place an emphasis on heavy hitting top tier infantry. Furthering this comparison, despite Rhodok infantry not quite matching the strength of Nord Huscarls, any disparity is quickly bridged when you take the supremacy of the Rhodok Sharpshooter over the Nord Veteran Archers into account, and the Glaives of Rhodok veteran spearmen can even the odds if you have enough. Rhodok troops are mainly effective against cavalry. Melee battles don't tend to favor their infantry units, but a powerful corps of crossbowmen can soften up the enemy before an infantry charge. Rhodok units are best used in a defensive role in field battles, with infantry in front of ranged units. A corps of Sergeants and Sharpshooters in any army tends to be just fine, especially against Swadian units. Additionally, Rhodoks have more health and speed than any other faction units, and can devastate enemy armies when in the right formation. If you plan on besieging or defending any castles or cities, Rhodok units excel at this role. Coupled with the very mountainous terrain of the Rhodok territory, and their troops excellent defensive capabilities, Rhodok towns and select castles are the hardest of any faction to besiege. Troop Tree[] Troops of the Rhodoks Looter Mountain Bandit Tribesman Spearman Crossbowman Trained Spearman Trained Crossbowman Veteran Spearman Veteran Crossbowman Sergeant Sharpshooter Territory[] The capital of the Kingdom of Rhodoks is Jelkala. The Kingdom of Rhodoks contains the following towns, castles, and villages: Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B) Note that, over the course of the game, other kingdoms may besiege and take over these lands, and the Kingdom of Rhodoks may gain more. However, these places are the only places from which you can recruit Rhodok troops. Trivia[] While the Rhodoks were added as a proper faction only between versions 0.808 and 0.894, they are first referenced as a possible troop tree - consisting of Rhodok Tribal, Hunter, Warrior, Veteran, Warchief - as early as version 0.704. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Kingdom of Swadia | Kingdom of Swadia Banner Troops Official Information Ruler King Harlaus Claimant Lady Isolla of Suno The Kingdom of Swadia is ruled by King Harlaus, and the claimant to the throne is Lady Isolla of Suno. Their national animal is the lion, which is depicted on their emblem and on the banner of their king, Harlaus. Unlike in the original Mount&Blade, Swadian lords in Mount&Blade: Warband are called Counts. As a starting point, the Kingdom of Swadia is profitable as it is close to all of the other factions. This means that you can easily venture into any other nation and buy goods, then return and sell them in any Swadian town. Swadian lands are relatively safe for trade routes, with the only bandit infested area being between Suno and Uxkhal. The downside of starting in Swadia is that it has no specially priced goods of its own and Forest Bandits can be difficult to face at the start of the game. Contents 1 Rulers 2 Vassals 3 Tactics 3.1 Strengths 3.2 Weaknesses 3.3 Summary 4 Troop Tree 5 Territory 6 Trivia Rulers[] King Harlaus Initial Ruler Lady Isolla of Suno Claimant Vassals[] Count Beranz Count Clais Count Deglan Count Delinard Count Devlian Count Despin Count Grainwad Count Haringoth Count Klargus Count Meltor Count Mirchaud Count Montewar Count Plais Count Rafarch Count Rafard Count Regas Count Rochabarth Count Ryis Count Stamar Count Tredian Tactics[] Main article: Kingdom of Swadia Tactics Strengths[] Excellent shock and heavy cavalry. Reliable heavy infantry. Strong at defense and offense. Weaknesses[] Unreliable crossbowmen. Very limited anti-cavalry infantry. Expensive troops. Summary[] The Kingdom of Swadia is similar to the Kingdom of Vaegirs, as both factions have almost identical troop progression. Swadian armies are usually more expensive to support than those of the Vaegirs, and are usually not as strong in numbers. At the beginning of the Native Campaign, the Kingdom of Swadia is the strongest faction in the game, although its central starting position means that it is usually tied up with wars on numerous fronts. The eastern town of Dhirim is likely to be regularly taken by neighboring factions. Swadian melee troops prefer to wield swords, heavy maces, and voulges. Swadians also use crossbowmen instead of archers, yet it seems the bow is a common Swadian weapon among its forest bandits, arena fighters and hunters. Swadian Knights are the most powerful cavalry units in the game, rivaled only by Sarranid Mamlukes. Swadian troops rely mainly on the strength of their Knights to power through all enemy formations. Swadia also has some decent infantry, but not as good as Nordic infantry. Swadian infantry resembles a mix between Vaegir and Rhodok infantry. Swadia can also train crossbowmen, although their crossbowmen are outmatched by those trained by the Rhodoks. Troop Tree[] Troops of Swadia Looter Forest Bandit Recruit Militia Footman Skirmisher Infantry Man-at-Arms Crossbowman Sergeant Knight Sharpshooter Territory[] The territory of the Kingdom of Swadia contains the following towns, castles, and villages: Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar Note that over the course of the game, other kingdoms may besiege and take over these lands, and the Kingdom of Swadia may gain more. However, these places are the only ones from which you can recruit Swadians. There are Swadian recruits in Swadian villages, and also mercenaries in taverns. Trivia[] Swadia is the oldest faction in the game, as it has been around since version 0.202. In version 0.202 Marnid tells the player that he was originally headed to trade goods in Larechia when his caravan was ambushed by Khergits. In version 0.704 (maybe even earlier), Larechia was replaced with 'Harlaushia', and around that time King Larec was replaced by King Harlaus. This implies the Kingdom of Swadia is colloquially-in-universe referred to by its ruler's name. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Kingdom of Sweden | Kingdom of Sweden Banner Troops Official Information Ruler King Carl Gustaf Claimant Former Queen Christina Faction Location Swedes in light blue “ The Kingdom of Sweden so far remains neutral to both the Muscovites and the Poles, but it keeps its cold eye on their northern lands. No one has any doubt that it shall draw its hands around the throat of whichever nation loses the coming war. The Swedes have an impressive army, dreaded by all of Northern Europe. ” — Jaques de Clermont The Kingdom of Sweden is a nation in Mount&Blade: With Fire & Sword, located on the northwestern edge of the map of Eastern Europe. It is ruled by King Carl Gustaf, and the claimant to the throne is Former Queen Christina. It is on the north-west area of the overland map. The Kingdom of Sweden is one of two nations without a main questline, the other being the Crimean Khanate. Contents 1 Rulers 2 Vassals 3 Tactics 3.1 Strengths 3.2 Weaknesses 4 Troop Tree 5 Territory 6 Battle Cries 7 Trivia Rulers[] King Carl Gustaf Initial Ruler Former Queen Christina Claimant Vassals[] General Brahe Wisingsborg Governor-General Magnus De la Gardie Count Orvar von Goya Governor Anders Eriksson Elector Frederick William Ratsherr Dirich Werneken General Arvid Vittenberg General Gustaf Evertsson Horn Ratsherr Alexander Leslie Baron Gustaf Wrangel Baron Christopher Bjolke Ratsherr Lennart Torstenson Ratsherr Otto Standbok General Simon Grundel-Hemfet Ratsherr Konrad Marenfeld Ratsherr Fabian Von Wersen Ratsherr Hans Von Koenigsmark Ratsherr Nilson Kagg General Robert Douglas Ratsherr Carl Lebenhaupt Tactics[] Strengths[] Most heavily armored faction. Best anti-cavalry infantry, shock infantry, and second best musketeers. Superb dragoons and heavy cavalry. Weaknesses[] Slow and can be outmaneuvered. Lacking in light infantry and light cavalry. The Kingdom of Sweden is similar to the Kingdom of Nords from Mount&Blade: Warband. Like the Nords, the Swedes have a focus on heavy melee infantry and excellent ranged units. Unlike the Nords, the Swedes have access to very effective cavalry units as well. Their weakness is ironically their armor, being slow and vulnerable to cavalry. Swedish militia tier units Town Militiaman, Militia Musketeer and Militia Pikeman are the best in their class due to their top tier stats and equipment (pikes). The Swedish mainline units are the Musketeer and Pikeman, with regional troops Finnish Harquebusier (armored but poorer musketeer), German Pikeman (better stats), and the excellent Black Reiter. The Swedish Musketeer is the second best mainline musketeer (better or nearly equivalent to that of rival elite troops) and the Finnish Harquebusier is much worse but more heavily armored. The Lifeguard is the best musketeer (second best in the game) available to the Swedes equipped with Miquelet muskets. The mercenary Scottish Musketeer should be avoided as it is worse than the alternatives. The Swordsman is the best shock infantry in the game and mercenary Scottish Swordsman is next, both being excellent in offensive and defensive positions in a siege. Finally, the mercenary Scottish Pikeman is the best anti-cavalry infantry unit in the game with the best stats and equipment. The Swedes have a superb Dragoon unit with several other options available to support the role like the Cuirassier, Black Reiter and Swedish Reiter. The Cuirassier is equipped with medium-heavy armor, a pistol and broadsword with great 1H stats making it a great option for cavalry charges. For more punch in your charges, switch to the Black Reiter and elite Swedish Reiter. The Swedish Reiter is the Swedish elite and most heavily armored unit in the game, armed with a pistol and broadsword, peppering their enemies with shots and charging for a finishing blow. Finally, the Cuirassier Spearman performs well as a lancer but has average stats and medium-heavy armor. Troop Tree[] Troops of the Swedes Village Recruits Town Militiaman Garrison Militia Swedish Militia Pikeman (veteran) Militia Musketeer (veteran) Regular Infantry Town Militiaman Swedish Pikeman (veteran) Musketeer (veteran) Guard Infantry Swordsman (veteran) Lifeguard (veteran) Regular Cavalry Swedish Dragoon (veteran) Heavy Cavalry Cuirassier (veteran) Cuirassier Spearman (veteran) Personal Guard Cavalry Swedish Reiter (veteran) Camp Mercenaries(between Siegevold and Weissenstein) European Mercenary Infantryman (recruit) (experienced) (veteran) (elite) European Mercenary Rifleman (recruit) (experienced) (veteran) (elite) European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Koenigsberg Riga) Finnish Harquebusier (veteran) Regional Mercenaries(Narva Allenstein Castle) German Pikeman (veteran) Reiter (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Territory[] The territory of the Kingdom of Sweden contains the following towns, fortresses, and villages. Territory of the Kingdom of Sweden TownsKoenigsberg Reval Riga FortressesAllenstein Castle Dorpat Fortress Dynaburg Fortress Dzvinsk Castle Narva Vyborg VillagesElbing Leal Nidritsa Panevezys Pilve Plunge Salis Siauliai Siegevold Tapiau TormaWeissenstein Wesenberg Battle Cries[] insult marks lines heard in the middle of a battle. death marks lines heard on the death of a character. victory marks lines heard at the end of a battle by the winning side. File Name swed_man_death_1.ogg swed_man_death_2.ogg swed_man_death_3.ogg swed_man_insult_1.wav swed_man_insult_2.wav swed_man_insult_3.wav swed_man_insult_4.wav swed_man_insult_5.wav swed_man_insult_6.ogg swed_man_victory_1.wav swed_man_victory_2.wav swed_man_victory_3.wav Trivia[] Out of all of the nations in Eastern Europe, the Kingdom of Sweden is the only one that exists in modern times as it does in With Fire & Sword, with only slight differences: its territories in Latvia, Estonia, and Lithuania are no longer Sweden's, and Finland is independent. The Kingdom of Sweden was not fully shown in With Fire & Sword, because Sweden itself wasn't featured, and not all of Finland was shown either. "Ratsherr", a title shared by several Swedish vassals, is German for "councilor", which would mean that these vassals were members of the Privy Council of Sweden, key advisors (and occasional co-rulers) to the Swedish monarch. The title in Swedish would be "Rådsherre". In the game's code, the Kingdom of Sweden is referred to as nord - the Kingdom of Nords being similar in that it is based around the Nordic countries/Scandinavia. In the audio files for the battle cries, there is a clip where a dying Swedish soldier is heard speaking German (swed_man_death_2.ogg). It is unknown whether this represents the regionality of individual soldiers (such as the German Pikeman) or that the Swedish faction in the game is actually a simplified version of the politics on the western side of the map (such as Swedish vassals using German titles and the inclusion of the Prussian region as Swedish) or simply a developer oversight. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Kingdom of Uladh | Kingdom of Uladh Official Information Ruler Ruire Lethlobar mac Loingsig Claimant None Kingdom of Uladh is one of the 21 factions in Viking Conquest. It is one of the Irish kingdoms fighting for supremacy over Ireland. It is a Christian Gaelic kingdom. Ruler[] Ruire Lethlobar mac Loingsig Initial ruler Vassals[] Mael Cathalan mac Indrechtaig Mael Conallan mac Duin Ard Tiarna Mocheirge mac Indrechtaig Tiarna Ainbith mac Aedo Tiarna Cummascach mac Cathalan Territory[] Rath Celtair is its capital and only port Territory of the Kingdom of Uladh TownsRath Celtair CastlesDun Sebuirge Magh Rath Magh Cobha Druim Mor VillagesBal Sebuirge Bal Magh Bal Magh Cobha Bal Mor North Bal Celtair East Bal Celtair West Wikipedia has an article on this subject at:Ulaid Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Kingdom of Vaegirs | Kingdom of Vaegirs Banner Troops Official Information Ruler King Yaroglek Claimant Prince Valdym the Bastard The Kingdom of Vaegirs is a faction ruled by King Yaroglek in the Mount&Blade series. The Vaegirs possess arguably the finest foot archers in the game, and also have several tiers of reasonably good infantry and heavy cavalry. Vaegir troops prefer using two-handed weapons for an offensive advantage against their foes, and live in the mountainous and snowy north-eastern boundaries of the map. The claimant to the throne is Prince Valdym the Bastard. Their national animal is the snow leopard, which is depicted on their emblem and on the banner of their king, Yaroglek. Unlike in the original Mount&Blade, Vaegir lords in Warband are called Boyars, a title for lord in several Slavic languages. Contents 1 History 1.1 In Warrider 2 Rulers 3 Vassals 4 Tactics 4.1 Strengths 4.2 Weaknesses 4.3 Summary 5 Troop Tree 6 Territory 7 Trivia History[] Not much is known about Vaegir history but they have fought with the Nords when the Nords forced the northern coast of Calradia to pay Nordgeld, a yearly stipend, after the Vaegirs refused to pay. The war took 3 years when they attempt to take the town of Rivacheg and the Nord king Gundig was killed there. In Warrider[] In Mount&Blade version 0.202 the Vaegirs were said to have rebelled from the Swadians, resulting in the on-going conflict between the two factions. This explains why the two factions' troop trees are generally so similar even in the latest version of Warband. Rulers[] King Yaroglek Initial Ruler Prince Valdym the Bastard Claimant Vassals[] Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Tactics[] Main article: Kingdom of Vaegirs Tactics Strengths[] Superb archers. Good horsemen with high maneuverability. Strong offensive capabilities with two-handed weapons. Inexpensive troops. Weaknesses[] Poor defensive capabilities due to lighter armor. Vulnerable to missile weapons. Summary[] The Kingdom of Vaegirs and the Kingdom of Swadia both have very similar troop trees, although Vaegir armies are, in general, cheaper to enlist and maintain, and are more numerous as a result. They also are more horse-based, with their tier 3 melee troop sometimes being generated with a horse and fighting as a cavalryman. According to Lezalit, the Vaegir people do not favor discipline or an organized command hierarchy, resulting in diverse but weak troops. However, Vaegir Marksmen are arguably the best archers in the entire game. Although not as strong in melee combat and having less health than Rhodok Sharpshooters, they are the most accurate and boast the fastest shooting rate of all long-range units in the game. Provided a superior landscape and numerical advantage, it is more than possible for Vaegir Marksmen to devastate enemy infantry with a relentless salvo. It is also important to note that because of the Marksmen's fast shooting rate, they tend to run out of arrows relatively quickly during a battle. Therefore, it is recomended that they are ordered to hold until the enemy comes within reasonable range. Although this tactic is very effective, it could also lead to infantry casualties if the timing is poor. Troop Tree[] Troops of the Vaegirs Taiga Bandit Recruit Footman Veteran Skirmisher Infantry Horseman Archer Guard Knight Marksman Territory[] The factions which surround the Vaegirs are the Kingdom of Nords, Kingdom of Swadia and the Khergit Khanate. The capital of the Kingdom of Vaegirs is Reyvadin. The Kingdom of Vaegirs contains the following towns, castles, and villages: Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin Note that, over the course of the game, other kingdoms may besiege and take over these lands, and the Kingdom of Vaegirs may gain more or less land. However, these places are the only places from which you can recruit Vaegir troops (without using a tweak, a script, or a mod that allows the recruitment of the current faction's troops). Trivia[] The Vaegirs are the second oldest faction after Swadia. This faction has been in the game since version 0.202. Though the titles of their lords are slavic, some of their clothing and equipment takes influence from the Caucasian and some West Turkic peoples. Alayen states that the Vaegirs have at least part of their people living in the Khergit Khanate "across the mountains", and Baheshtur tells the player that the Vaegirs had ruled the current Khergit lands before. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Kingdom of West Seaxe | Kingdom of West Seaxe Official Information Ruler Brytenwalda Aethelred Aethelwulfing Claimant Aetheling Ceorl Kingdom of West Seaxe is one of the 21 factions in Viking Conquest. It is a Christian kingdom and the only Saxon faction in the game. West Seaxe is one of the most powerful kingdoms in Viking Conquest, controlling most of southern England. Rulers[] Aethelred Aethelwulfing Initial ruler Aetheling Ceorl Claimant Vassals[] Aetheling Aelfred Aethelwulfing Ealdorman Aethelmod Ealdorman Wulfhere Ealdorman Aelfstan Ealdorman Cuthred Ealdorman Bucca Ealdorman Wulfred Ealdorman Wigstan Ealdorman Siegeberht Sigewulfing Ealdorman Garulf Dryhten Drihtwald Territory[] Cippanhamm is its capital. Territory of the Kingdom of West Seaxe TownsCippanhamm Cantwaraburh Witan Ceaster CastlesHrofae Ceaster Dornwara Ceaster Searoburh Dorce Ceaster Wiltun Ham TunBadon Escan Ceaster VillagesHrofae Ham Dornwara Ham Searo Ham Dorce Ham Wil Ham Ham Ham Badon HamEscan Ham Cantwara Ham North Cantwara Ham South Cippan Ham East Cippan Ham WestWitan Ham North Witan Ham South Wikipedia has an article on this subject at:Wessex Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Kiraz | Kiraz Settlement Information Type Village Kingdom Khuzait Fortification Hakkun Castle Kiraz is a village of the Khuzait owned by Taslur Beg of the Yanserit. The village is bound to Hakkun Castle and known to produce Sheep. Description[] Kiraz lies in a basin at the southern end of the Devseg Plateau. Until recently, this land was dominated by nomads, and the people here still make their living by raising sheep. [1] References[] ↑ Encyclopedia Calradia, entry "Kiraz" Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek |
Knight (Multiplayer) | For the single-player version, see Vlandian Knight. Knight Basic Armor Improved Troop Information Faction Vlandia Type Cavalry Cost 190 Class Stats Hit Points 100 Armor 41 (basic)50 (improved) Movement Speed 70 Army Size 7 Knights are a multiplayer cavalry class of Vlandia. Official Description[] Vlandian Knights, who train for war almost every day of their lives, truly are a force to be reckoned with. When they appear on the battlefield, they strike fear into their enemies. When they start their charge, even the ground trembles under their heavy thundering hooves. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Western Long Lance Two Handed One Handed Couch Lance Heavy Horseman's Kite Shield Shield Western Long Arming Sword One Handed Charger Mount Perks Improved Armor Provides +9 armor Western Heavy Lance Longer, stronger, but slower lance(replaces Western Long Lance)Two Handed One Handed Couch Lance Western Cavalry Mace Effective when fighting armored opponents(replaces Western Long Arming Sword)One Handed |
Knudarr Castle | Knudarr Castle Settlement Information Type Castle Kingdom Nords Villages VayejegMechin Sieges with... Ladders Port No World Map Mount&BladeKnudarr CastleVayejegTemplate:World Map/Mount&BladeWarbandKnudarr CastleMechinTemplate:World Map/Warband Knudarr Castle is a castle belonging to the Kingdom of Nords. It is featured in both Mount&Blade and Warband. Contents 1 Location 1.1 Mount&Blade 1.2 Warband 2 Layout 2.1 Siege 3 Trivia 4 Gallery Location[] Mount&Blade[] Knudarr Castle lies southeast of Sargoth, near a bridge leading to the Kingdom of Vaegirs territory. Its village is Vayejeg, which is to the southwest. Warband[] Knudarr Castle lies southeast of Sargoth, alone on the other side of the serpentine river flowing through Nordic territory. It is closer to the Kingdom of Swadia than any other Nordic structures. Its village is Mechin, which is within a forest to the northeast. Layout[] Player Keep Dungeon Breach Siege[] Besieging Knudarr Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. On besiegers' view, a backdoor is open wide on the left side of castle wall. By this route, soldiers can enter into the castle without any difficulty. Enemy AI cannot use this method, which makes defending the castle relatively easy. Trivia[] This castle shares its name with Jarl Knudarr. Gallery[] Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg |
Kohi Ajik | Kohi Ajik Settlement Information Type Village Kingdom Khuzait Fortification Simira Castle Kohi Ajik is a village of the Khuzait owned by Kanujan Beg of the Koltit. The village is bound to Simira Castle and known to produce Horses, specifically Steppe Horses. Description[] Kohi Ajik lies in a narrow, dry valley at the foot of the so-called Lover's Mountain, from which its name derives. The peoples of this land buy horses from the nomads to their east and sell them to the Khuzait aristocracy in the towns. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek |
Koleman | Koleman Troop Information Culture Darshi Wages ? denars/day Acquired from... Ghilman Upgrades to... Ghilman Upgrade Cost ? denars Ransom Value ? denars Koleman are tier-two cavalry of the Ghilman. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Ghilman Troops Koleman Ghilman Ghulam |
Koltit | Koltit Official Information Faction Khuzait Leader Kanujan Beg Fiefs Simira CastleKhimli Castle Tier ? Wealth ? The Koltit are a clan of the Khuzait led by Kanujan Beg. Description[] The clan has loyally served the Khanate for generations. Members[] Kanujan (leader) Sokhatai Korte Kinteg Settlements[] Castles Simira Castle Khimli Castle Villages Simira Kohi Ajik Khimli Omrotok Clans of the Khuzait Major Urkhunait Khergit Arkit Tigrit Harfit Baltait Koltit Yanserit Oburit Minor Karakhergit |
Korsyas | Korsyas Settlement Information Type Village Kingdom Sturgia Fortification Revyl Korsyas is a village of Sturgia owned by the knyaz Vyldur of the Togaroving clan. The village is bound to Revyl and it is known to produce Fish. Description[] Korsyas sits near the narrowest part of the Bay of Varcheg. Villagers fish the waters to the west for cod, char, and other cold-water sea fish that venture into the bay.[1] Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan ↑ Encyclopedia Calradia, entry "Korsyas" |
Kostoroving | Kostoroving Official Information Faction Sturgia Leader Knyaz Rolan Fiefs Kranirog Castle Tier ? Wealth ? Kostoroving is a clan of Sturgia led by Knyaz Rolan. Description[] At the start of the Calradic civil war, the clan holds territory on Sturgia's southwestern border region with Battania and the Northern Empire. Member[] Rolan (leader) Dakhila Forim Chastimir Settlements[] Castles Kranirog Castle Villages Kranirog Ismilkorg Clans of Sturgia Major Gundaroving Kuloving Vagiroving Ormidoving TogarovingIsyaroving Vezhoving Ubroving Kostoroving Minor Forest People Lake Rats Skolderbroda |
Kranirog | Kranirog Settlement Information Type Village Kingdom Sturgia Fortification Kranirog Castle Kranirog is a village of Sturgia owned by Knyaz Rolan of clan Kostoroving. The village is bound to Kranirog Castle and known to produce Furs. Description[] Kranirog sits in a broaded forested valley looking down on the Galchas River. The villagers in these parts are expert trappers, hunting marten, fox and rabbit for the rich pelts much in demand in the south.[1] References[] ↑ Encyclopedia Calradia, entry "Kranirog" Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan |
Kranirog Castle | Kranirog Castle Settlement Information Type Castle Kingdom Sturgia Kranirog Castle is a castle of Sturgia owned by Rolan of the Kostoroving clan. The castle's bound villages are Kranirog and Ismilkorg. Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan |
Kuloving | Kuloving Official Information Faction Sturgia Leader Knyaz Olek the YoungKnyaz Olek the Old (formerly) Fiefs Omor Tier ? Wealth ? Kuloving is a clan of Sturgia led by Knyaz Olek. Contents 1 Description 2 Politics 3 Members 4 Settlements Description[] At the start of the Calradic civil war, the clan holds territory on Sturgia's southwestern border region with the Northern Empire. Politics[] It was sometime in the year 1077, after the Battle of Pendraic, that Olek became clan leader after his father died. Members[] Olek the Young (leader) Urik Idrun Rozhivol Siga Apolanea Varra (deceased) Olek the Old (deceased) Settlements[] Towns Omor Villages Chornobas Skorin Clans of Sturgia Major Gundaroving Kuloving Vagiroving Ormidoving TogarovingIsyaroving Vezhoving Ubroving Kostoroving Minor Forest People Lake Rats Skolderbroda |
Kulum | Kulum Settlement Information Type Village Kingdom Nords Fortification SargothTihr World Map Mount&BladeKulumSargothTemplate:World Map/Mount&BladeWarbandKulumTihrTemplate:World Map/Warband Kulum is a village of the Kingdom of Nords. Layout[] Player Elder Fugitive The Village Elder is located on the far left side of the village from where the player enters, standing next to a table set with pottery. Kulum lies on relatively flat land with low hills and fairly heavy tree coverage while a small stream divides the village in half. It has a total of six structures, as well as a small wooden bridge connecting the village over the water. There are several fields here, one growing cabbages, one squash, one is full of shrubs, and one is cleared with only piles of hay or straw remaining. A fenced-in area behind some of the buildings is probably an animal pen, though it is empty, and a net in the water is probably used to catch fish. There seems to be a picnic spread next to a campfire by the watermelon patch set with chicken as well as bread stored in a basket. There is a fenced graveyard a short distance away from the village. If sent here during a Hunt Down Fugitive quest, the target may be found on the other side of a thick tree, standing next to the graveyard. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg |
Kuqa | Kuqa Settlement Information Type Village Kingdom Aserai Fortification Tamnuh Castle Kuqa is a village of the Aserai owned by Emir Hashan of the Banu Habbab. The village is bound to Tamnuh Castle and known to produce Dates. Description[] Kuqa sits at the foot of a range of low hills east of the Bahr al-Yeshm sea, where the Aserai deserts give way to desert-steppe with scattered acacia and scrub. The villagers here sink wells to water their groves of date palms.[1] References[] ↑ Encyclopedia Calradia, entry "Kuqa" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm |
Kvol | Kvol Settlement Information Type Village Kingdom Sturgia Fortification Sibir Kvol is a village of Sturgia owned by the knyaz Fafen of the Isyaroving clan. The village is bound to Sibir and is known to produce Cows. Description[] The villagers of Kvol raise small, sturdy cattle at the base of the Chertyg Mountains. They include the descendants of refugees and malcontents from across Calradia, seeking isolation in the cold northern forests.[1] Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan ↑ Encyclopedia Calradia, entry "Kvol" |
Kwynn | Kwynn Settlement Information Type Village Kingdom Nords Fortification SargothCurin Castle World Map Mount&BladeKwynnSargothTemplate:World Map/Mount&BladeWarbandKwynnCurin CastleTemplate:World Map/Warband Kwynn is a village of the Kingdom of Nords. Layout[] Player Elder Fugitive The Village Elder is located between the two buildings up the hill to the right from where the player enters, standing next to a woodpile and stool. Kwynn is set on very uneven terrain, with many hills of inconsistent heights, as well as a large number of trees and shrubs. It has a total of five structures and a large, but very decrepit, stone wall in the middle of the village. There is an apple tree farm here and the numerous empty baskets strewn throughout the village implies it plays a significant role, but an invisible barrier makes it inaccessible to the player. If sent here during a Hunt Down Fugitive quest, the target may be found next to a woodpile on the right side of the apple farm. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg |
L'Aigle | L'Aigle Version Warband 1.176 Type Single Player Links ModdbSteam Workshop L'Aigle (The Eagle) is a total conversion modification to Mount&Blade: Warband 1.176. Its current version is 1.41. There is a 1.5 version available on mega (Only posted on L'Aigle discord that has invites disabled). Setting[] The entirety of this single-player modification starts off in the year 1809 on April 10, the starting date of the War of the Fifth Coalition. France, lead by Napoleon Bonaparte, begins a coalition, with the newly formed Confederation of the Rhine and the sovereign Netherlands, against the Austrian Empire and its allies, the United Kingdom and Spain, the latter not included as of December 2019. This coalition continues the fire that was lit in the previous 4 coalitions against the First French Empire and Republic. The Holy Roman Empire is near disestablishment, after the Confederation of the Rhine's formation, and Austria faces its strongest enemy yet, the Grand Army. The United Kingdom joined the war alongside Austria, including Sicily. The Kingdom of Prussia, the Polish State of Warsaw and the Russian Tsardom refuse to partake in the war, remaining neutral. You, the player, have the chance to play it historically or make your own alternative world through conquest and diplomacy. Features[] Ten detailed factions, including France, Britain, Austria, Russia, Prussia, Italy, Holland (Netherlands) and Warsaw. More coming later. Battle Formations, including anti-cavalry square. Military ranks earned in battle or purchased by the commission. Hundreds of thoroughly-researched and historically-accurate uniforms and weapons. Campaign for mastery or conquest of Europe on a massive and detailed map. New hand-crafted battle scenes including Naval Battles. Tournaments and Arenas are redone to include prizefighting. Earn fame and glory by capturing enemy standards and presenting them to your regent. Military Depots where one can purchase weapons and uniforms or hire trained specialists. Graphical overhaul including new horses, textures, effects, and buildings. Hundreds of new troops, with such famous regiments as the Old Guard, 95th Rifles and Polish Lancers. Functioning field artillery for both the player and the AI. External Links[] Moddb Steam Workshop Taleworlds |
Lady Afrid | Lady Afrid Official Information Kingdom Kingdom of Nords Monarch King Ragnar Title Lady Personal Details Gender Female Lady Afrid is one of the noblewomen of the Kingdom of Nords. She is 21 years old. She can usually be found in Sargoth; although, like all unmarried Noblewomen, she only makes an appearance at Nord feasts, or can be visited. Family[] Siblings: Jarl Aeric. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Nords Monarch: Claimant: King Ragnar Lethwin Far-Seeker Vassals: Jarl Aedin Jarl Aeric Jarl Bulba Jarl Dirigun Jarl Faarn Jarl Gearth Jarl Gerlad Jarl Gundur Jarl Haeda Jarl Harald Jarl Irya Jarl Knudarr Jarl Logarson Jarl Marayirr Jarl Olaf Jarl Rayeck Jarl Reamald Jarl Surdun Jarl Turegor Jarl Turya Ladies: Lady Aesa Lady Afrid Lady Alfrun Lady Bergit Lady Bryn Lady Dria Lady Eilif Lady Eir Lady Endegrid Lady Glunde Lady Gudrun Lady Herjasa Lady Hild Lady Ingunn Lady Jadeth Lady Kaeteli Lady Loeka Lady Miar Lady Svipul Lady Thera |
Lady's Knight Out | Lady's Knight Out is a quest in Bannerlord, given by noblewomen notables in keeps (towns or castles). The quest giver needs the player to participate in a tournament and successfully make it to the final round. She wishes to have a successful champion dedicate their performance to her for political standing. Quick Walkthrough[] Join a tournament. Survive each round until the fourth and final round. Notes[] The player is not required to win the tournament, but generally speaking once they've reached the final round, the hardest part of the tournament has already been won. The reward of 750 denars is quite modest, but it is a welcome bonus beyond the standard betting and tournament prize. |
Lageta | Lageta Settlement Information Type Town Kingdom Western Empire Villages MontosPrimessos Port No Lageta is a town of the Western Empire initially governed by the archon Crotor of the Dionicos clan. The villages of Montos and Primessos are bound to Lageta. Contents 1 Description 2 Tournaments 3 Economy 4 References Description[] Lageta was infamously acquired by the Empire by an act of treachery. A rogue imperial mercenary murdered the Palaic chieftain who employed him, took the citadel, invited in imperial colonists, then bequeathed the town to the Empire. The Senate disavowed his action but accepted the bequest. The district is now thoroughly Calradicized, but the Battanians to the north remember, and whenever an imperial envoy speaks of the sanctity of treaties and pacts, they just nod to each other and say, "Lageta."[1] Tournaments[] No information is currently known about tournaments. Economy[] The town begins the game with a Smithy, a Silversmith, and a Wool Weavery. References[] ↑ Encyclopedia Calradia, entry "Lageta" Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys |
Lake Laconis | This article is a stub. You can help out by expanding it. Lake Laconis is a large extent of water that separates the territories of the Northern Empire from the eastern part of Sturgia. Two towns are located on its banks: Diathma in the Northern Empire and Varnovapol in Sturgia. |
Lake Rat Recruit | Lake Rat Recruit Troop Information Culture Sturgia Wages ? denars/day Acquired from... Lake Rats Upgrades to... Lake Rat Veteran Upgrade Cost ? denars Ransom Value ? denars Lake Rat Recruits are tier-two infantry of the Lake Rats. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Lake Rats Troops Lake Rat Recruit Lake Rat Veteran Lake Rat Wrecker |
Lake Rat Veteran | Lake Rat Veteran Troop Information Culture Sturgia Wages ? denars/day Acquired from... Lake Rat Recruit Upgrades to... Lake Rat Wrecker Upgrade Cost ? denars Ransom Value ? denars Lake Rat Veterans are tier-three infantry of the Lake Rats. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Lake Rats Troops Lake Rat Recruit Lake Rat Veteran Lake Rat Wrecker |
Lake Rat Wrecker | Lake Rat Wrecker Troop Information Culture Sturgia Wages ? denars/day Acquired from... Lake Rat Veteran Upgrades to... None Upgrade Cost None Ransom Value ? denars Lake Rat Wreckers are tier-four infantry of the Lake Rats. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Lake Rats Troops Lake Rat Recruit Lake Rat Veteran Lake Rat Wrecker |
Lake Rats | Lake Rats Current v.1.8.0 beta Official Information Faction Sturgia Leader Randomized Fiefs None Tier ? Wealth ? The Lake Rats are a minor clan of Sturgia. They are dangerous, uncaring barbarian plunderers and raiders that operate on the Sturgian coast and sometimes in Vlandia. Their hideouts are inside hidden sea caves by the coasts from which they "wreck" incoming ships - because of how they operate and their lack of morality, they are universally disliked in Calradia. Contents 1 Overview 2 Official Description 3 Overview 4 Members 5 Troop Tree 6 References Overview[] Like all the minor factions or independent clans at this point in Bannerlord's development, the Lake Rats function simply as mercenaries, in spite of being described as outlaws. In fact, despite their lowly origins, they posses unique infantry that are among the best of among minor factions', with excellent armor and good weapons. If and when the player establishes or takes control of a kingdom, enlisting the Lake Rats would be a smart move if they can afford the expense. Official Description[] The Lake Rats live in the marshes on the shores of the great northern lake, in shacks made out of the timbers of ruined ships. They live by "wrecking" - i.e. luring ships onto shoals with false lighthouses and beacons. Because they're scorned by the rest of Calradia - "all criminals, smell like marsh gas and mud and rotten fish" - they scorn everyone else back. Although mostly Sturgian, their ranks have been swelled by fugitives, debtors, and anyone else who'd rather live by a thieves' code than by the laws of nobles.[1] Overview[] Like all the minor factions or independent clans, the Lake Rats function as mercenaries. They posses unique infantry that are among the best minor factions troops, with excellent armor and good weapons. If and when the player founds their own kingdom or takes over another faction's, enlisting the Lake Rats would be a smart move if they can afford the expense. Members[] Their leader and membership are randomly generated at the beginning of each game. Troop Tree[] Lake Rats Troops Lake Rat Recruit Lake Rat Veteran Lake Rat Wrecker References[] ↑ Encyclopedia Calradia, entry "Lake Rats" Clans of Sturgia Major Gundaroving Kuloving Vagiroving Ormidoving TogarovingIsyaroving Vezhoving Ubroving Kostoroving Minor Forest People Lake Rats Skolderbroda |
Lamesa | Lamesa Settlement Information Type Village Kingdom Aserai Fortification Shibal Zumr Castle Lamesa is a village of the Aserai owned by Emir Tais of the Banu Qild. The village is bound to Shibal Zumr Castle and known to produce Desert Horses. Description[] Lamesa sits amid open plains and patches of dry acacia forest on the eastern shores of the Bahr al-Yeshm. Some of the Aserai's most prized horses graze on the grasses of this district.[1] References[] ↑ Encyclopedia Calradia, entry "Lamesa" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm |
Lancer (Multiplayer) | For the single-player version, see Khuzait Lancer. Lancer Basic Armor Improved Troop Information Faction Khuzait Type Cavalry Cost 180 Class Stats Hit Points 100 Armor 30 (basic)39 (improved) Movement Speed 72 Army Size 7 Lancers are a multiplayer cavalry class of the Khuzait. Official Description[] Not all Khuzait employ evasive hit-and-run tactics. Some of the best riders, heavily armored and equipped with lance and mace, specialize in dealing the killing blow to an enemy force after supporting horse archers have worn it down. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Eastern Lance Two Handed One Handed Couch Lance Decorated Eastern Shield Shield Eastern Cavalry Mace One Handed Steppe Warhorse Mount Perks Improved Armor Provides +9 armor Heavy Glaive Versatile polearm, not so dependent on horse speed(replaces Eastern Lance)Two Handed One Handed Short Bow Grants bow and arrows(replaces Decorated Eastern Shield)Bow |
Landlord Needs Access to the Commons | Landlord Needs Access to the Commons is a quest in Bannerlord, given by notables in Villages. The quest giver has purchased grazing rights on pastures belonging to a nearby village, but the residents there have been refusing to allow the herdsmen access. The player is tasked with escorting their herdsmen to the pastureland and making sure they are safe. Quick Walkthrough[] A party of villagers in the quest giver's employ will leave the village as soon as the player does, bound for the pastures at the destination village. When the herdsmen near the destination, a hostile party of villagers will spawn from the village and attempt to intercept* them. Intercept the hostile villagers Tell them "No one has the right to sell your ancestral lands." (option 1). The quest will fail and the player will lose a modest of amount relation with the quest giver, but gain a small amount of generosity points and a modest relation boost with a notable at the destination village. Tell them "You can take your grievances to your lord, or to whomever sold the land." (option 2). The quest will succeed, awarding the player with a small amount of honor points, a modest sum of denars (caps at 1250) and a large relation boost with the quest giver, but a modest relation loss a notable at the destination village. Allow the hostile party to engage the herdsmen and then defeat the hostile party in battle. It doesn't matter if all of the villagers that came along are incapacitated, the player's party just needs to survive and win. The quest will succeed, awarding the player with a small amount of honor points, a modest sum of denars (caps at 1250) and a large relation boost with the quest giver, but a large relation loss with the landowner at the destination village. Notes[] *The hostile party can spawn quite unexpectedly, so stay very close to the herdsmen as they pass near the destination village. Occasionally, the herdsmen party may cross over the village itself, which can cause the hostile party to spawn and attack them without giving the player a chance to intercept. Bandits and hostile factions can also attack the herdsmen, though due to the distances involved, this is usually not a major risk. This quest is great for new characters, training up new recruits or gathering trait points and is reliably quick, as it doesn't rely much on RNG. The size of the hostile villagers' party is enough to guarantee that the herdsmen will not win the resulting fight (i.e. 30 villagers versus 7 herdsmen), but not large enough to seriously threaten the player's party. If you need the denars, its a reliable source for small to medium-sized parties, along with Kidnapped Daughter and Family Feud. From a purely game perspective, you'll have an overall net gain in relation if you side with the quest giver, along with the money, which you will not receive for siding with the residents. The actual name of the quest as given will feature the name of the destination village (i.e. Landlord Needs Access to Shapeshte Commons). |
Landowner Needs Help With Brigands | Help Landowner with Brigands is a quest in Bannerlord, given often by village notables, but occasionally merchant notables in Towns. The quest giver is attempting to address the plague of bandits in the region by 'encouraging' them to move elsewhere. Thus he would like the player to eliminate a specified number of bandit parties. Quick Walkthrough[] Seek out bandit parties within the radius of the quest area and remove them. Neutralize parties until you have removed the requested number of them. Notes[] The region in which the bandit parties count towards the quest progress is very large, a circle roughly comparable in radius to the average distance between Towns. Generally, this quest appears when a plentiful number of bandit parties are in the area. Occasionally however, these parties have been largely defeated or dispersed already. Generally, you can help spawn more bandit parties by leaving the quest area and then returning. Any Bandit Hideout within the aforementioned radius is also fair game. You can combine this quest with other hideout-centric quests to make quite the tidy profit. The number of parties within the hideout can be seen as little square icons that look like civilian parties (pitchfork blazon on a tan field) and each of them will count as a separate party towards the quest progress as long as the player successfully clears out the hideout. Bandit parties will count towards the total if they have a blue quest objective marker next to their name on the world map. Any party with this marker will behave in a neutral manner, neither chasing nor fleeing from the player's party. All other parties on the world map will treat them as neutral in-kind. You can use this to your advantage by herding bandit parties into the radius - at which point the quest objective marker will appear next to them - and then chasing them down while they are wandering aimlessly. The size of the bandit party is irrelevant; It will always count as one party for the sake of quest progress. The game will count a party towards the total quest progress as long as they surrender, join the player's party or are defeated in battle. The number of parties which the player must neutralize is dependent on the player's current progress in the game (clan tier, experience level, etc.) It appears to cap at eight parties. The payout for these quests is fairly modest (about 250 denars per party), given the potential time investment, but can be a decent bonus when combined with other quests, including Caravan Ambush, Escort Merchant Caravan, Army of Poachers, Gang Needs Recruits, Landowner Needs Manual Laborers and Gang Leader's Associates Captured by Bounty Hunters. |
Landowner Needs Manual Laborers | Landowner Needs Manual Laborers is a quest in Bannerlord, given by village landowner notables. The quest giver needs bandit prisoners to put to work in their mines as manual laborers, which is legal in all major Calradian nations. This quest can be found in any village in Calradia. The quest giver will ask the player to provide a certain number of bandit prisoners and in return they will pay several times the normal ransom rate (i.e. via the Tavern District of any Town). Quick Walkthrough[] Engage and take prisoners from bandit parties by any means the player can contrive (including those spawned by other quests). Return to village landowner notable and use the appropriate dialogue option to transfer prisoners from the player's party to theirs. Choose a dialogue option: Say farewell and leave without ending the quest. (If the player has delivered sufficient prisoners) 'Settle up', receiving payment for the prisoners already delivered and resolving the quest immediately. Notes[] The player can always deliver more prisoners than the quest giver asked for; In any case, there is a maximum number which the landowner will accept and providing that amount will end the quest immediately. The quest giver exclaims that their business has been saved by the player's actions, increasing their relation with them and paying the bounty for all prisoners. If the player allows the quest to time out - and they have at least brought the minimum requested -, they will simply be paid out for the prisoners already delivered and increase their relation with the quest giver. Of course, if the player desperately needs the money or is moving on to a different area, they can end quest at any time after they have delivered the minimum number of prisoners. The emphasis is on bandit prisoners as they will neither accept currently employed bandit units , nor will they accept soldier prisoners, nor any other sort of unit that is held prisoner, but is also not one of the 'bandit' unit types. Completing this quest deducts points from the player's Mercy rating. Providing prisoners to the landowner also does not increase the player's Roguery skill, unlike ransoming prisoners to brokers in Towns. |
Landowner wants his Daughter Found | Landowner wants his Daughter Found is a quest in Bannerlord, given by village notables. The quest giver's daughter has disappeared and the quest giver suspects a young man who showed interest in her to be behind it. Surely, they have run off to a nearby village and he wants the player to find them. Contents 1 Quick Walkthrough 2 Detailed Walkthrough 2.1 Find the village 2.2 Talk to them 2.2.1 Let them go 2.2.2 Convince her to come back 2.2.3 Force her to come with you 3 Notes Quick Walkthrough[] Exit the village and look around the world map to find the marked village (should be nearby; the general direction is indicated by a large track arrow) Enter the village scene where are they are hiding and locate them. Confront the couple. Agree with their case for love and leave them alone. Disagree with them and convince the daughter to return home The daughter is convinced and will return home. The daughter is unconvinced. Defeat the young man when he challenges you to a duel. Detailed Walkthrough[] Find the village[] Upon accepting the quest, the village the couple is located at is set to be tracked on the map. Alternatively, entering any other village gives you a popup: You ask around the village if anyone saw <DAUGHTER_NAME> or some suspicious characters with a young woman. Villagers say they saw a young man and a girl ride in early in the morning and bought some supplies and gallopped towards <TARGET_VILLAGE>. Entering the target village instead gives a popup: You ask around the village if anyone saw <DAUGHTER_NAME> or some suspicious characters with a young woman. Villagers say there is a young man and woman came here exhausted. Villagers allowed them to stay here for a while. You can check the area, and see if they are still hiding here. "Take a walk" through the village and find the two standing somewhat outside of the village. They will be marked just like notables when pressing the Alt-key. Talk to them[] Talking to either one of them initiates the same dialogue with the man saying: Who are you? Are you one of the bounty hunters sent by <QUEST_GIVER> to us? Look pal, we have done nothing wrong. As you may figured out already, this woman and I, we love each other. I didn't force her to anything. The girl agrees: He's right! I came with him willingly. I love my father, but he can be such a tyrant. Please sir if you believe in freedom and love, please leave us be. At this point you can choose to comply and leave them be. Let them go[] The man will thank you: Thank you sir. For your kindness and understanding. We won't forget this. Come <DAUGHTER_NAME>, let's go before other hounds sniff our trail... I mean... No offence sir. And she will add: Thank you, kind sir, thank you. Doing this will fail the quest. Convince her to come back[] If instead you tell her to go back to her father, she will complain Please sir, I love him truly and wish to spend the rest of my life with him. I beg of you, please don't stand in our way. You refuse to break your obligations towards her dad and remind her of his situation, but she will respond: Yes, he would probably be sad. But not because of what you think. See, <QUEST_GIVER> promised me to one of his allies' sons, and this will devastate his plans. This is true. He cares nothing about me! Only about his reputation in our district. I have already decided on this. Don't expect me to believe in you. Now you have to convince her by using various arguments. Each has a chance to give one or two successes, and you need a total of 2 successes to convince her. The success chances depend on your skills and characteristics. You can use each option only once and fail once all options are exhausted. (TODO: how exactly do failures work?) Maybe, but that is your duty to your family (Leadership, Honor) (2 successes, 1 failure) Perhaps he made these plans because he loves you (Charm, Mercy) (1 success, no failure) Do you think this one will be faithful to you over many years? I know a rogue when I see one. (Roguery, Calculating) (1 success, 1 failure) You want to marry a corpse? Because I'm going to kill your lover if you don't listen. (Roguery, Mercy) (2 successes, 1 failure, will block one random option) If you manage to convince her, she will go back to her parent on her own. The quest is completed as soon as you leave the village. Force her to come with you[] If persuasion fails, you will need to take her by force. The man will challenge you to a duel. After killing him, the daughter will hate you but comply to come with you, seeing no other choice. She will join your party as a companion. Go back and talk with the quest giver to remove her from the party and complete the quest. If you get defeated in the duel, the quest will fail as the couple flee while you are unconscious. Notes[] To find the couple much faster, once the village scene loads, use the 'highlight' key (Left Alt by default) and look for the two people with quest objective markers next to them. Agreeing to leave the couple alone will obviously cause the quest to fail, but will also reward the player with positive trait points. The young man is coded as a gang leader notable, while the girl is a wanderer, the type for potential companions. This quest rewards a decent sum of denars (caps at 1700). |
Languages | Languages found throughout the world of Calradia in the Mount&Blade franchise. Contents 1 Battanian 2 Calradic 2.1 Pre-Calradic 3 Nahasi 3.1 Kannic 4 Darshi 5 Palaic 6 Vakken Battanian[] According to the Bannerlord in-game encyclopedia, the Battanian language has slowly gone extinct. It is said that the village of Cantrec is one of the places where the last speakers of the native Battanian tongue reside. Calradic[] Calradic is the common language of all Calradia although foreign-born companions seem to know it, either having learned it within or outside Calradia. Calradic was the language of the Calradic Empire, whose imposition of it upon their conquests caused the loss of many native languages. Pre-Calradic[] The Pre-Calradic language is mentioned several times within the in-game encyclopedia descriptions of villages as "Pre-Calradia" or "Archaic Calradic" - many names of imperial and Vlandian towns and villages have names stemming from Pre-Calradic. Nahasi[] The various dialects of the original peoples of the Nahasa desert formed the Nahasi language used by the Aserai. Kannic[] The Kannic tongue is an all-but-extinct language related to Nahasi, used by the Kannic people centuries before the Calradic Empire. The language was originally spoken near Razih and in their colonies, such as Quyaz. The language would go extinct as Nahasi-speaking peoples took possession of Kannic cities. Darshi[] Darshi is the language of the Khuzait and other steppe nomads beyond the Calradic Empire's eastern border. The in-game encyclopedia states the village of Corenia is the easternmost imperial settlement where Calradic is spoken and only Darshi is used beyond it. Palaic[] The native language of the Palaic people from before the tribe's submission to the Calradic Empire. There are few spearkers of this ancient language left by Bannerlord's starting year of 1084, with Arzagos being one of the few living ones. Vakken[] The native language of the original inhabitants of northern Calradia before the arrival of Nordic fur traders. The Vakken speakers were foresters and trappers in the snow-covered lands where they formed a tribal society and their language is still thought to be spoken by the Forest People. |
Lantanor | Lantanor Official Information Kingdom Northern Empire Monarch Lucon Title Nobleman Clan Dolentos Personal Details Gender Male Lantanor is an nobleman within the Northern Empire and member of the Dolentos clan. He has the reputation of being ambitious and manipulative. |
Lanthas | Lanthas Settlement Information Type Village Kingdom Southern Empire Fortification Onira Lanthas is a village in the Southern Empire owned by Empress Rhagaea of clan Pethros. The village is bound to Onira and known to produce Sheep. Description[] Lanthas in the broad plains south of Lake Tanaesis. This is good sheep country, but in a land scoured by imperial fugitives, wild Eleftheroi riders and steppe nomads, the villagers here have learned to watch their flocks closely.[1] References[] ↑ Encyclopedia Calradia, entry "Lanthas" Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea |
Larechia | Larechia was a location mentioned in early versions of Mount&Blade - specifically v0.202, also known as Warrider. Background[] In the early versions of Mount&Blade, Larechia was a location mentioned by Marnid during his backstory dialogue. He claimed to have been headed there to trade before his caravan got ambushed by the Khergit and then betrayed by its own guards. In later versions, his destination was changed to Sargoth. No other mentions of Larechia, nor any other information on it are known. Trivia[] It is possible that 'Larechia' was an in-universe, albeit colloquial, name for the Kingdom of Swadia, seeing as King Larec ruled it in older versions. This seems to be confirmed by the fact that, between v0.202 and v0.860, Marnid's destination was changed to "Harlausia", with King Harlaus replacing King Larec as Swadia's ruler. |
Larnac | Larnac Settlement Information Type Village Kingdom Vlandia Fortification Pravend Larnac is a village in Vlandia owned by the baron, Aldric of House dey Tihr. The village is bound to Pravend and is known to produce Grain. Larnac sits on gentle hills on the lower Trand valley. Villagers plant rye, barley and wheat for sale to the hungry urban population of nearby Pravend. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin |
Lartusys | Lartusys Settlement Information Type Village Kingdom Southern Empire Fortification Onira Lartusys is a village in the Southern Empire owned by Empress Rhagaea of clan Pethros. The village is bound to Onira and known to produce Flax. Description[] Lartusys lies near the southern end of Lake Tanaesis. The village sits near a deposit of salt, and salt springs occasionally bubble to the surface, feeding the legend that this was once a gateway to a haunted underground sea.[1] References[] ↑ Encyclopedia Calradia, entry "Lartusys" Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea |
Lasand | Lasand Official Information Kingdom Vlandia Monarch King Derthert Title Nobleman Clan dey Arromanc Personal Details Gender Male Siblings ThomundSilvind Lasand is a nobleman of Vlandia and a member of House dey Arromanc. He is the son of Baroness Calatild and Unthery and the brother of Thomund and Silvind. |
Lashonek | This article is a stub. You can help out by expanding it. Lashonek Official Information Kingdom Sturgia Monarch Grand Prince Raganvad Title Nobleman Clan Togaroving Personal Details Gender Male Spouse Zheneva Lashonek is a nobleman of Sturgia and a member of clan Togaroving. He is the husband of Zheneva. |
Lavenia | Lavenia Settlement Information Type Village Kingdom Southern Empire Fortification Lavenia Castle Lavenia is a village in the Southern Calradic Empire owned by Oros of the Mestricaros clan. The village is bound to Lavenia Castle and is known to produce Fish. Description[] Lavenia is a fishing village on the northeastern shores of the Perassic Sea. The nearby castle guards one of the main passages over the network of lakes and salt lagoons known as the Calsea, one of the gateways to Aserai lands. [1] Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea ↑ Encyclopedia Calradia, entry "Lavenia" |
Lavenia Castle | Lavenia Castle Settlement Information Type Castle Kingdom Southern Empire Villages Ethemisa, Lavenia Lavenia Castle is a castle in the Southern Calradic Empire owned by Oros of the Mestricaros clan. The villages of Ethemisa and Lavenia are bound to the castle. Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea |
Leblenion | Leblenion Settlement Information Type Village Kingdom Western Empire Fortification Rhotae Leblenion is a village in the Western Empire owned by Desporion of clan Lonalion. The village is bound to Rhotae and known to produce Grain. Description[] Leblenion lies alongside the Aminys River in the shadow of Mount Erithrys, a great basalt slab thrust up from the depths of the earth. This district is one of the grain breadbaskets of the Empire.[1] References[] ↑ Encyclopedia Calradia, entry "Leblenion" Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys |
Legion of the Betrayed | Legion of the Betrayed Official Information Faction Calradic Empire Culture Empire Leader Randomized Fiefs None Tier 4 Wealth Rich The Legion of the Betrayed are a minor clan of the Calradic Empire. Contents 1 Official Description 2 Members 3 Troop Tree 4 Trivia 5 References Official Description[] The Last Legion was created after the Emperor Arenicos enacted his reforms, abolishing the last of the Empire's standing armies in favor of archons' private retinues that were significantly cheaper and better at controlling territory. The Legion is made up of men who detested this change: they loved the old army, its standards and its unit histories and its camp life, and they blame the new system for destroying the Empire. But an army does not hold together unless it is paid regulary, and they take contracts from imperial and foreign lords alike.[1] Members[] Their leader and membership are randomly generated at the beginning of each game. Troop Tree[] Legion of the Betrayed Troops Hastati Principes Triarii Trivia[] The Legion's troops are named after types of infantry units employed in the armies of the early Roman Republic. References[] ↑ Encyclopedia Calradia, entry "Legion of the Betrayed" Clans of the Calradic Empire Eleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed |
Legionary (Multiplayer) | For the single-player version, see Imperial Legionary. Legionary Basic Armor Improved Troop Information Faction Calradic Empire Type Infantry Cost 150 Class Stats Hit Points 100 Armor 41 (basic)50 (improved) Movement Speed 74 Army Size 15 Legionaries are a multiplayer infantry class of the Calradic Empire. Official Description[] These professional soldiers are paid by the state and they are excellent close quarters fighters. Imperial commanders used to call them Skutatoi because of the great shields they wield. But the name didn't stick to the proud soldiers who liked to be called Legionaries instead, in honor of the legions of old. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Long Spatha One Handed Reinforced Oaken Kite Shield Shield Western Spear Two Handed One Handed Perks Improved Armor Provides +9 armor Imperial Heavy Mace Better against armored opponents(replaces Long Spatha)One Handed Pila Two powerful, long throwing spears, effective in meleeThrown One Handed |
Lek | This article is a stub. You can help out by expanding it. Lek Official Information Kingdom Sturgia Monarch Grand Prince Raganvad Title Nobleman Clan Vagiroving Personal Details Gender Male Siblings SvanaOsven Lek is a nobleman of Sturgia and a member of clan Vagiroving. He is the son of Knyaz Godun and Erta and the brother of Svana and Osven. |
Leonipardes | Leonipardes Official Information Faction Southern Empire Culture Calradic Empire Leader Archon Pharon Fiefs Poros Tier ? Wealth ? Leonipardes is a clan of the Southern Empire led by Archon Pharon. Members[] Pharon (leader) Zeno Martira Temion Helea Joron Alympia Anea Nonesos Settlements[] Towns Poros Villages Canoros Tevea Zestea Clans of the Southern Empire Pethros Leonipardes Mestricaros Hongeros Julios Vizartos Avlonos Prienicos Vetranis |
Lezalit/Interactions | This is a list of interactions for Lezalit. Contents 1 Introduction 2 Reencounter 3 Retirement 4 Rehire 5 Gather Information 6 Right to Rule 7 Awarded a Fief 8 Story: Ismirala Castle 9 Like Quotes 9.1 Artimenner 9.2 Hunger 9.3 Heavy Casualties 10 Dislike Quotes 10.1 Bunduk (Battle Dislike) 10.2 Ymira (Map Dislike) 10.3 Right to Rule Objection: Borcha 10.4 Retreating 11 As an Enemy Introduction[] "Yes? What is it you wish?" To pass the time of day with a fellow traveller, if you permit. "Very well. I do not mind. My name is Lazalit [sic]. I am the second son of the count of Geroia, of whom you have no doubt heard. Having no inheritance of my own, I came here to seek my fortune in Calradia, training men in the art of battle. Unfortunately, the lord here in (town) has no taste for the disciplinary methods needed to turn rabble into soldiers. I told him it was wiser to flog them now, then bury them later. But he would not listen, and I was told to take my services elsewhere. So, if you know of any commander who believes that his purpose is to win battles, rather than pamper his soldiers, I would be pleased if you directed me to him." I might be able to use you in my company. "I would be pleased to ride with you, at least for a little while, for pay and a share of any loot. I am a skilled swordsman, and I can also instruct your men in fighting. But I warn you that I do not care to fight for a leader who is lax in discipline with his men, for the long run they will not respect a soft hand." Good, I'll be happy to hire someone like you. "Ah, one last thing. I would ask for an initial bounty of 400 denars before join your command. It's my principle never to enter someone's service without receiving the payment I deserve." Alright, here's 400 denars. You are most welcome in our company. "Good! Give me a few moments to prepare and I'll be ready to move." Sorry. I can't afford that at the moment. Actually I have no wish to provoke a mutiny in my ranks. Good day, sir. (Decline) I'll let you know if I hear of anything. Good day. (Decline) Nothing at all. My apologies. (Decline) Reencounter[] "I have gone from court to court, but I have not yet found a lord who is to my liking." Retirement[] "I would like to inform you that I wish to sever our relationship. I intend to seek alternative employment." Rehire[] "Captain. It is good to see you. When last we parted, I was ready to swear that I would not serve you again, but perhaps I judged you too harshly. All over Calradia, men sing your praises. I have tried serving in other lords' armies, and believe me, what I have seen of them restores my opinion of your leadership. If you would have me in your company, I would fight for you again." Gather Information[] "Captain... as you may know, I helped train the garrison of Dhirim. One of their number has lately been in touch with me, and suggests that if I were to visit him, he could pass me information on events within the (Occupying Kingdom). I am willing to do this, if you can spare me. While it is a great disgrace to be a traitor, there is no dishonor in making use of one." Right to Rule[] "Well, sir, the heavens have instituted a hierarchy in this world, and normally I would have no truck with usurpation. But I also think that the kings of this land are a weak and sorry lot, not worthy of the name of king, and that leaves the crown free to be taken by a better man, such as yourself. I would indeed, sir. I think you can unify this land, and then we'll be able to raise an army such as Calradia has not seen for many generations -- Swadian lances, Vaegir archers, Rhodok spears, Sarranid swords, Nord axes, and Khergit skirmishers, and take it over the mountains to subdue all the lands that the Calradic emperors once held away. Give me leave for a few weeks, sirs, and I will let all the worthy men of this land know that you are the one to unite not just Calradia, but all the other Calradic dominions. For according to my thinking, no one should be king here unless they have the capacity to rule the entirety of the realm -- and you alone have demonstrated such a capacity, sir." Awarded a Fief[] "You do me a great honor, captain. In Geroia, a youngest son such as myself has few opportunities to earn a fief of his own. But here, in Calradia, there is still the chance for a man to win with his sword what was denied him by his birth! I shall hold (the fief) as your vassal, and raise an army to fight for your glory and for mine." Story: Ismirala Castle[] "Do you see that fortress up there, on the spur over the valley? Ismirala? I spent a winter there some years back, trying to train the lord's men. I say 'trying' because in my opinion, Vaegirs don't take well to discipline. Finest archers you ever saw, and good riders too, but they have no stomach for fighting in ranks. Their skills serve them well enough against Khergits and Nords, particularly when they can hide behind walls, but Sarranids can match them arrow for arrow, and I've seen Swadian knights cut through Vaegirs like a knife through butter. Now, a Rhodok spear-wall is designed to stop a Swadian charge in its tracks, and it usually does. If anyone were to unify this little land of ours, I'd sign up to serve them, free of charge. I'd put together an army of Rhodok spear with Nord footmen on the flanks and Vaegir archers in front, take along some Khergit scouts to find and fix the enemies, and some Swadian lancers and Sarranid mamlukes to finish them off. I'd take that army over the mountains and make the whole world kneel to Calradia.... Of course, that's what the Emperors thought, and in the end the tribes took away their Empire." Like Quotes[] Artimenner[] "Captain. It is a pleasure going into battle with men like Artimenner by my side. He is a professional soldier, and though he may not be as fast on his feet as some others, he knows the wisdom of holding together in a disciplined battle-line. You showed good sense in bringing him to this company." Hunger[] "Captain -- you should not let it bother you that you run out of food. Armies are made to do their leaders' bidding and hardships are part of a soldier's life." Heavy Casualties[] "Captain -- you should not let it bother you that you turn every battle into a bloodbath for our side. Armies are made to do their leaders' bidding and hardships are part of a soldier's life." Dislike Quotes[] Bunduk (Battle Dislike)[] "Sir. Bunduk is incorrigibly indisciplined. During that skirmish, I called out to him that should hold ranks with the rest of the battle array. He called back to me that I should 'get stuffed. Sir, such defiance of proper authority is a corrosive influence on our company, and I shall have him flogged if he does so again." Ymira (Map Dislike)[] "Excuse me, captain. A few minutes ago, I had expressed the opinion that liberal use of the lash and occasional use of the gallows is essential to keep soldiers in line. Men without a healthy fear of their commanders are more likely to run from battle. That chit Ymira saw fit to admonish me for this. I will not have my methods questioned in front of the men, and I will not serve any commander who tolerates such insubordination in his company. Thank you for allowing me to speak my peace." Right to Rule Objection: Borcha[] "I understand that you've sent your man Borcha to proclaim to all Calradia that you intend to free all the miscreants of this land upon your accession to the throne. What a foul idea... Men must be governed, (sir/madame) - with whips and chains and the noose, if necessary. You'll find that out the hard way if you become (king/queen), I'll warrant." Retreating[] "I do not care to run from battle. No one with a reputation for cowardice will be properly feared by his men." As an Enemy[] "Well, (playername). We meet as enemies. I confess that I have mixed feelings. It grieves me to make war on you, but if we meet in battle and I prevail, I will have defeated the worthiest foe in all Calradia, and I will know that my mastery of the military art is complete!" |
Liena | Liena Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Tihr Personal Details Gender Female Age 24 Siblings Furnhard Liena is a noblewoman of Vlandia and a member of House dey Tihr. She is the daughter of Baron Aldric and Elthild and the sister of Furnhard. Description[] According to her Personality Traits, she is Courageous, Merciful, Generous, and Honorable. She is reputed to be gallant. Liena is described as a superior fighter and has management skills her brother and father lack. She is an inferior politician compared to them, however.[1] Despite being considered somewhat reckless, she leads armies and takes up the clan's responsibilities her relatives neglect. Trivia[] Liena is rare among Calradian noble NPCs in having all four positive personality traits - a very stark constrast to her brother Furnhard's four negative ones, making the siblings complete opposites. References[] ↑ Description found in lords.xml game file |
Lieutenant's Revolt | Lieutenant's Revolt is a quest in Bannerlord, given by lord notables. The quest giver describes a situation in which a soldier who used to serve under their banner has gone rogue. In response to a secret discussion about heavy tax levies, this soldier has taken it upon himself to gather a number of troops to his banner and preach to anyone who will listen that the people need to resist these new taxes at all costs. At this very moment, his small band parades from village to village trying to gather supporters. The quest giver wants this blatant, embarrassing sedition ended quickly and as quietly as possible. By force, if necessary. Quick Walkthrough[] Find the mobile party of rebels, using the updates about villages they have visited and any visible tracks. Confront the revolt before they gather too much support Attempt to negotiate Succeed and convince them to disband. Fail and force them to disburse. Attack. Notes[] The quest as given will state the soldier's name in the title (i.e. Harold's Revolt). You will not be able to accept this quest unless you are part of the noble's faction, either as a mercenary or a vassal yourself. The target will be marked as a Friendly noble unit moving between the villages stated in the log updates. Once spotted, the target will be marked so players will be able to track them if they move out of the players view distance. The party of rebels is actually a fairly large group of elite, Tier 6 units and will be a tough nut to crack under any circumstances. The risk here is fairly high, relatively speaking; Losses are almost inevitable if you cannot successfully negotiate and you do only get one, fairly difficult shot at talking them down. But the rewards are commensurately high, as high level weapons, armor and mounts are certainly going to be a part of the loot table and so one should really consider using force if the odds favor the player's party. The thousands of denars bounty is almost a secondary reward, by comparison. In light of the high level of the troops in the revolt, their party is actually fairly swift when moving and can lead to quite the goose chase. Try to eliminate any outstanding issues with your mobility before trying to chase them down. Solving the quest by convincing rebels to disband lowers player's honor by 10, while defeating them increases it by 30 but also decreases relationship with all notables in nearby villages (that were visited by the rebels) by 2. |
Light&Darkness | "Give us images or taste steel" This article does not have any images.Please help the M&B Wiki by uploading one! Light&Darkness is the name of multiple mods with the same story-line based in the original Mount&Blade map with a High Fantasy Setting. The series contains many new additions over the native game, including an actual plotted story-line; something that even many of the most popular mods don't have. New Game Play Features[] An actual plot The horse armor combining system The Weapons and Armors repair system A new-and-somewhat-improved camping system Blackjack in the tavern. More and stronger heroes: Four modified veterans, the Zendar Trifecta (Xerina, Dranton and Kradus), the three Generals of the Durhua Empire, and two new and unique heroes The three unique evil heroes; Fenrir, Hel, and Jormungand The Mysterious Bandit Leaders: Oguma of the Tundra, Melva of the Forest, Nabaer the Pirate and Black Khergit Baheshtur Khan The Energy Bar which is in turn, related to energy strikes and various abilities. A remote Horse Market (Mid-Game) Unique Weapons/Armors/Horses Unique Items Dungeons The Almighty Shield of Fate The return of Zendar and the Dark Knights The Sixth Faction: The Dark Empire New Character Creation System Epic Intro Power Gems (only 4 in first chapter) Unique flaming sword (after completing certain quest) Special rewards in arena melee fights (can be added by paying a certain amount of denars before the melee fight) Create your own banner using the banner creating system A map during battle which indicates your and enemies troop location Unique Merchants (one of which sells guns) In total 7 factions can be made (the 5 original, Durhua Empire, and the player's faction) Unique companion abilities (ranging from increased damage to massive energy blasts) A unique ability for the player to discover Unique Mirror of Truth (which can be obtained after completing a part from the mainline quest) A National Tournament (during manline quest) And An Epic Adventure Chapter One: A Teaser[] The character creation in Light and Darkness is not in the same style as the original game's "construct your history", but instead in a small survey of questions regarding your morals, your tactics and your values (for example, "Your company is surrounded by enemies. You....") Upon creating your character, a small cutscene plays where the player is introduced to the history of Calradia. The main things to take note of during the scrolling text is the creation of the Durrhea Empire by foreign invaders. After that, a Fire Emblem-esque opening introduces you to the factions of Calradia, which excludes the Sarranids. Your player will experience a dream where he/she is dressed in an ornamental churburg wielding a flaming sword and a golden shield. The player in the dream will appear to be blasted by a fireball from a mage on the top of a dark spire before waking up. Going downstairs and talking to Suker, the tavern keeper, will reveal that a caravan dropped you off at the tavern, but due to drinking too much, you slept through their exit from Zendar. They used your money to pay for the bill, and in order to regain your lost coin, you can take a manhunting job from the Constable Hareck, who has put a bounty on the heads of the nearby River Pirates (100 gold a party). You can also talk to Marnid in the tavern, and once you are eligible, recruit him. Going into the main square of Zendar will introduce you to the characters Shoey (a young girl who can tell you the history of the town and rumours), Pain (the horse merchant and race-manager), Prince the tournament master, Guy the trainer, Fat Robin the weaponsmith, Alix the armorsmith, and the general goods store merchant. You can accept various quests from all of them, of which rewards can vary (from a repeating crossbow to a brick). In order to enlist into the manhunting job, train with master Guy and defeat the first two tiers of fighters (Novice and Regular), or defeat the first tier and win a tournament from Prince. Once these requirements are met, you can talk with Hareck to accept the job. When prompted, you can either say that you have never done a manhunter job before, or that you have experience with hunting bandits. The first option will put you in a manhunter party, where defeating the first 5 (25% completion) bandit parties is risk-free, and the second option will have Hareck send you on your own manhunter party upon which you can accept quests from Alix (bring 25 Nomad Armors to him for a corrazina), Fat Robin's quest (retrieve a Fire Spar for a variety of choices for high-tier weapons), and Ramun to find Borcha, an expert tracker. Guy in question, upon defeating all tiers of his training, will give you a Clue that can put you on a quest to retrieve a scroll which grants a powerful ability (one which I won't spoil). Either way, when you are sent on your way to hunt the River Pirates on your own, you should always retrieve Borcha from the prison in Rivacheg (go to the castle hall and go straight instead of taking the stairs). The town will be blocked by a guard, and you can either pay up or pass a speech-check involving either intelligence, charisma or strength to get the guard out of your way. You will need prisoner management to get Borcha out of the prison, and at least 50 denars. Borcha will be added to your prisoners list. Initiate dialogue and recruit him. It is usually a good idea to hunt the River Pirates and get the Nomad Armors for the Armorsmith Alix to get the Corrazina, an armor on-par with medium-high tier armors. Upon reaching 50% completion, Suker the tavernkeeper will send a messenger to you and ask for your help. His request is this: a group of suspicious pilgrims have went past Zendar with prisoners and are heading to Wercheg (presumably for the port). He asks you to get rid of them and will award you with a certificate (which will be useful later) and the chance to get a book which can grant you 5 extra Charisma. The Pilgrims, upon connecting with their party on the map will reveal that the pilgrims are quite fanatical, and that Ymira, among others, are prisoners of them. Initiate combat. Typically, the fight shouldn't be too much of a problem since a), you should have the corazzina, which is enough armor to completely negate their weapons (staves and daggers), and b) their unit strength is comparable to that of a recruit, perhaps worse. Once the pilgrims are defeated, Ymira will, quite distressingly, direct you to a valley near Dhirim, where the rest of her family was taken to be "sacrificed". It is also recommended to recruit the 30 Refugee prisoners from the Pilgrims as they can upgrade to medium-tier crossbow units with repeating crossbows (extremely efficient) and eventually to top-tier horse archers and infantry. Beat the pilgrims in their hideout and one last pilgrim will reveal himself as a worshipper of "Mehdiuz" before dying. Ymira, distressed by the death of her parents, will join your party and is quite a competent medic. You can also retrieve the Fire Spar when looting the hideout. Return to Suker for a Certificate of a Knight, and go to Guy for a book that can increase your Charisma. Also, return to Fat Robin for a reward. The rewards are as follows: a masterwork bastard sword that can increase your powerstrike, a masterwork Khergit Cavalry Bow, several throwing spears that can increase your powerthrow, a spear that can increase your powerstrike and finally, a repeating crossbow (used by the Camp Defenders, the Female Warriors, and the Sword Sisters, the troops from the Refugee line). Typically, the crossbow is the optimal decision, due to several reasons. First, the crossbow is triple-shot and does competent damage (able to kill most Sea Raiders with two bolts), can be used on horseback, and has no requirement other than strength (compare that to the Masterwork bow, which requires 7 powerdraw). Bring the news of the pilgrims to Count Arrasies (the lord of Zendar), and he will initially appear shocked. He will then dismiss you to continue the manhunting job for Hareck Continue hunting River Pirates. upon reaching 100% completion, speak with Constable Hareck. He will redirect you to Arrasies which will task you to hunt down the Sea Raider leader Nabaer. This is the first real challenge the player will face. Nabaer has around 70 troops, of around 20 are Pirate Kings, heavy shock infantry. Nabaer himself is a force to be reckoned with, but has no competent archers or cavalry of any kind. The most effective strategy is to buy some Tools and build a troop "in Camp => Prepare for Battle => Set a Trap). Setting effectively sets down a "killzone" on the battle map once you are within range of it. You can activate the trap to effectively wipe out 60% if Nabaer's force. You can then take your rescued Refugees, who have hopefully upgraded to Female Warriors and Camp Defenders and watch the rest of Nabaer's troops fall to the repeating crossbows. Upon finishing the fight, Borcha will find a small golden medallion, the Medal of Heroes. It will increase your Leadership and Charisma, and upon showing it to Arrasies with news of your defeat of Nabaer, will prompt him to start a cutscene if which he explains to you that that medallion belonged to the legendary hero Leon, who united Calradia and forced out an ancient empire, the Durhua Empire and its worship of the Dark God Mehdiuz when it conquered all of Calradia and forced it into endless bloodshed and tyranny. Arrasies will remark that the medallion appearing after worshippers of Mehdiuz kidnapping sacrifices can't be a coincidence, and also informs you of a legend about 5 gems, that when paired with the medallion, bought Leon the power he needed to take back Calradia. Arrasies states that Zendar was called the "Horn of Calradia" due to its role in warning Calradia of foreign threats and dispatches the player on a mission to warn the kings of each faction. From there, your objectives fracture in each direction. With the revelation of the medallion of Leon, you could attempt to find the 5 gems, or you could address the threat of the Durhua directly and hunt down the pilgrims while warning the five kings. However many options there are however, one thing is clear. The Durhua Empire will return. External links[] Chapter One Link |
Lindorn | Lindorn Settlement Information Type Village Kingdom Battania Fortification Pendraic Castle Lindorn is a village in Battania owned by the mormaer, Melidir of Clan fen Uvain. The village is bound to Pendraic Castle and known to produce Grain. Description[] Lindorn sits on the green hills north and west of Llyn Tywal, the dark lake. The surrounding farmlands are sown with wheat and barley.[1] Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim ↑ Encyclopedia Calradia, entry "Lindorn" |
List of castles | The following is a list of castles and fortresses throughout the Mount&Blade series. Mount&Blade[] Castles in classic Mount&Blade: Khergit Khanate Asugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle Kingdom of Nords Alburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr Castle Tehlrog Castle Kingdom of Rhodoks Almerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder Castle Ibdeles Castle Jamiche Castle Maras Castle Kingdom of Swadia Derchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar Castle Ryibelet Castle Senuzgda Castle Tevarin Castle Vyincourd Castle Kingdom of Vaegirs Bulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir Castle Slezkh Castle Tilbaut Castle Yruma Castle Warband[] Castles in Mount&Blade: Warband: Khergit Khanate Asugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle Kingdom of Nords Alburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr Castle Tehlrog Castle Kingdom of Rhodoks Almerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder Castle Ibdeles Castle Jamiche Castle Maras Castle Kingdom of Swadia Derchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar Castle Ryibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle Vyincourd Castle Kingdom of Vaegirs Bulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir Castle Slezkh Castle Yruma Castle Sarranid Sultanate Bardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa Castle Teramma Castle Weyyah Castle With Fire & Sword[] Fortresses in Mount&Blade: With Fire & Sword: Cossack Hetmanate Bratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava Crimean Khanate Izmail Fortress Kafa Kalanchak Fortress Kezlev Fortress Kilburun Fortress Kyzyl-yar Fortress Perekop Kingdom of Sweden Allenstein Castle Dorpat Fortress Dynaburg Fortress Dzvinsk Castle Narva Vyborg Muscovite Tsardom Bryansk Fortress Izum Fortress Kursk Novgorod Ryazan Rzhev Fortress Tula Tver' Polish Commonwealth Bar Fortress Berestye Fortress Dubensk Castle Kovno Fortress Lida Castle Lodz Castle Lublin Minsk Myadzelsk Castle Polotsk Slutsk Zbarazh Fortress Viking Conquest[] Castles in Viking Conquest: Kingdom of Alban Dun Duim Dun Foither Dun Taruo Dun Averte Dun Onlaigh Art Muirchol Kingdom of Alt Clut Cathures Cuil nam Caer Caradawg Gobhann Kingdom of Brycheiniog The Kingdom of Brycheiniog has no castles. Kingdom of Connachta Cathair Chomain Luighne Connacht Fiachrach Aidne Ath Berchna Kingdom of Cornubia Towan Blystra Din Tagell Kingdom of Danmark Skyfa Vebjorg Huhelstath Heidabyr Kingdom of East Engle Norwic Haegelisdun Rendlaesburh Grantebrycge Kingdom of Friese Kennemer Vles Inge Kingdom of Glywyssing Meigen Cil Ceincoed Caer Went Kingdom of Gwynedd Caer Seniont Caer Sws Din Arth Dinas Bran Din Bych Din Erth Kingdom of Laigin Cell Dara Liamhain Dun Bolg Ros Mhic Treoin Kingdom of Laithlind Caer Reghed Dun Baitte Ynys Manaw Bjarnaroy Orkneyjar Veisafjordr Kingdom of Mide Ath Mor Ard Eachadha Ard Breacain Lagore Crannoc Kingdom of Mierce Snotingaham Lincylene Ham Tune Hreapandun Oxenaforda Colne Ceaster Gegnesburh Stanford Kingdom of Mumain Grian Airbh Les Mor Ciarraighe Luachra Muscraighe Dun Na Mbarc Kingdom of Northhymbre Caer Ligualid Mame Ceaster Donne Ceaster Middelsburh Denisesburna Ad Gefrin Din Baer Wicstun Kingdom of Northvegr Skiringssalr Hordaland Agdir Rogaland Kingdom of Uladh Mairg Laigen Kingdom of West Seaxe Dun Sebuirge Magh Rath Magh Cobha Druim Mor Tribe of Osraige Hrofae Ceaster Dornwara Ceaster Searoburh Dorce Ceaster Wiltun Ham Tun Badon Escan Ceaster Ui Neill of Aileach Rath Clochair Fir Fearnmhaigh Ard Macha Mag Dumai Bannerlord[] Castles in Mount&Blade II: Bannerlord: Aserai Ain Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel Castle Shibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle Battania Ab Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen Castle Pendraic Castle Rhemtoil Castle Uthelaim Castle Khuzait Akiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar Castle Khimli Castle Simira Castle Tepes Castle Usek Castle Sturgia Mazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor Castle Urikskala Castle Ustokol Castle Vladiv Castle Vlandia Caleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel Castle Tirby Castle Usanc Castle Verecsand Castle Northern Empire Ataconia Castle Atriom Castle Gaos Castle Epinosa Castle Lochana Castle Mecalovea Castle Rhesos Castle Syratos Castle Varagos Castle Southern Empire Chanopsis Castle Corenia Castle Jogurys Castle Lavenia Castle Melion Castle Morenia Castle Odrysa Castle Sestadaim Castle Western Empire Garontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys Castle Thorios Castle Thractorae Castle Veron Castle See Also[] List of towns List of villages |
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