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BREAK THE FIRST SEAL
====================
Back at the Sunken Southern Ruins, head to the "mysterious ruins" that are
southwest of the passage entrance. Another squadron of Craymen's ships will
intercept you just before you reach them, and tactics for fighting them are
given below. After the battle, you can use Protect Key 1 to break the seal of
the ruins.
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CRAYMEN'S FLEET BATTLE SEQUENCE #2
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This shorter sequence of battles against the Black Fleet is, again, quite easy
to get an Excellent for. Though no new enemy craft appear in this sequence,
they do appear in slightly different attack formations, so some new tactics are
necessary.
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1: ANNIHILATOR [Annihilator x 1]
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Refer to the previous tactics for this kind of battle.
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2: PUNISHERS [Punisher x 3]
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These can be defeated in the same way as the pair you met above the Forbidden
Zone. Keep behind them while charging all three gauges, and when they
reposition to your side, quickly move in front of them. From there you will be
able to hit their weak points; with the Sniper, one gauge per ship should be
enough.
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3: ATTACK GROUP [Rogue x 3, Punisher x 1]
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The best approach is to keep charging gauges in the safe zone behind the group,
and lasering the Rogues until they are all destroyed. Then get one full gauge
and wait for the Punisher to move to the side of you. When it does, quickly
move to its front and Sniper its weak point to take it out instantly.
+-----------------------------------------------------------------------------+
PROTECT KEY 2
=============
After using Protect Key 1, you will be prompted to return to the Deep North.
The second Protect Key can now be found there, east of the raised black ruins,
opposite where Protect Key 1 was located. It too will be used at the Sunken
Southern Ruins.
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BREAK THE SECOND SEAL AND FIGHT DRENHOLM
========================================
Back at the Sunken Southern Ruins, you will this time need to head for the
"mysterious ruins" that are southeast of the passage entrance. Once again,
though, you will be ambushed by some of Craymen's ships just before you get
there. Details of that sequence are given below. After the battle sequence, you
might want to save your game before continuing. Also, you should have found at
least one Free Action item up to this point, but if you don't have one for any
reason, go and buy one now, as you will need it in the upcoming battle. When
you use the key at the "mysterious ruins" you will activate Drenholm, the sub-
boss of Uru. Tactics for this battle are also given below. After the battle,
you will again be prompted to return to the Deep North.
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ENEMY: LUMID SWARM (All Queens) [Lumid Queen x 10]
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The Lumid Swarms you will fight at sunset (and night time) are composed
entirely of Lumid Queens. You don't really need to worry about getting an
Excellent against there groups, though, as you should already have an Excellent
against Lumid Queens from fighting the regular swarms.
To just defeat them without wasting any resources, first charge your gauges
behind the group. Even though the Queens are Anti Laser, your lasers will kill
them faster than your gun, simply because they can hit multiple enemies
simultaneously. Just keep to the green zone and keep lasering, and you will
defeat them safely. With the whole swarm being Queens, there is no way to make
them scatter.
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ENEMY: NEO-STRYDER [Neo-Stryder x 4, Neo-Stalker x 2]
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When you return to the Sunken Southern Ruins at sunset, there will be some new
monsters, Neo-Stryders and Neo-Stalkers, patrolling the lake. They can be