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---
license: cc-by-nc-4.0
task_categories:
- robotics
- image-segmentation
- depth-estimation
tags:
- simready
- openusd
- usd
- usdz
- isaac-sim
- omniverse
- robotics
- embodied-ai
- synthetic-data
- home
- apartment
- floorplan
- multi-room
- indoor-navigation
- scene-graph
- digital-twin
pretty_name: "PhysicalAI SimReady Homes: Multi-Room Interiors"
size_categories: [1K<n<10K]
gated: manual
extra_gated_prompt: >-
Access to this dataset is granted for non-commercial research and evaluation.
Please tell us who you are and what you plan to evaluate. Commercial training,
fine-tuning, product development, or production use requires a separate written
license from Imagine.
extra_gated_fields:
Full name: text
Company or institution: text
Role / title: text
Country: country
Intended use:
type: select
options:
- Academic / non-commercial research
- Education
- Commercial internal evaluation
- Commercial model training
- Commercial model evaluation / benchmarking
- Simulation pipeline evaluation
- Dataset vendor / platform evaluation
- Other
Please describe what you want to evaluate: text
I acknowledge that public access is for non-commercial research only unless Imagine grants separate evaluation or commercial rights: checkbox
I agree not to redistribute, resell, sublicense, or publicly host the dataset or derivative datasets for commercial purposes without written permission from Imagine: checkbox
I agree not to use the dataset for commercial training, fine-tuning, product development, or production systems without a separate written license: checkbox
extra_gated_button_content: Request access
configs:
- config_name: default
data_files:
- split: train
path: scenes.parquet
---
# PhysicalAI SimReady Homes: Multi-Room Interiors
**1,000 simulation-ready multi-room home interiors** in OpenUSD, each with physics,
PBR materials, HDRI lighting, an editable scene graph, and a SimReady metadata sidecar.
Built by [Imagine.io](https://www.imagine.io) with `simreadyfloorplans`. Companion to
[PhysicalAI SimReady Assets](https://huggingface.co/datasets/imagineio/PhysicalAI-SimReady-Assets), which holds the
object, material and HDRI library these scenes draw from.
| | |
|---|---|
| Scenes | **1,000** |
| Floorplans | **4** (`scandinavian_1br`, `scandinavian_2br`, `scandinavian_3bed`, `scandinavian_4br`) |
| Seeds per floorplan | **250** |
| Total size | **1.55 GB** (mean 1.55 MB per scene) |
| Objects per scene | ~322 |
| Distinct assets used | 513 |
| HDRI environments | 6 |
| Floor material packs | 25 |
## Read this first — three things that will surprise you
**1. A scene needs network access to open.** The bundle holds the USD, not the geometry.
Every mesh, PBR texture and the HDRI resolves by `https://` URL from the *public, ungated*
[`imagineio/PhysicalAI-SimReady-Assets`](https://huggingface.co/datasets/imagineio/PhysicalAI-SimReady-Assets) at load time. That is
why a scene is under a megabyte instead of about a gigabyte, and it means you need a
resolver that speaks HTTPS — Isaac Sim's `OmniUsdResolver` does, the PyPI `usd-core` build
does **not** (it opens the stage and shows an empty room). Access here is enough; the assets
repo needs no separate grant.
If assets come up missing after a network blip, **Omniverse caches the failed fetch**. Clear
`%LOCALAPPDATA%\ov\cache` (Windows) or `~/.cache/ov` (Linux) before retrying.
**2. There are 4 floorplans, not 1,000.** Each is furnished 250
times. A seed is a genuine re-furnish, not a re-skin: measured between two seeds of one
floorplan, 73 of 98 shared objects move, the object count rises 112 → 139, the kitchen
re-tiles, and every material pack and asset pick changes. But **the walls do not move**
room polygons, door positions and the footprint are identical across all seeds of a
floorplan. If you need architectural diversity, this is 4 architectures.
**3. A scene is one archive, and it nests.** Download `<scene_digest>.zip`, unpack it, then
open `model.usdz` — you cannot point a viewer at the download. There is no text-readable USD
layer at any level; the root inside the package is a binary crate (`model.usdc`).
## What's in each scene
```
scenes/<style>/<scene_digest>.zip ~1.55 MB
model.usdz the scene: geometry, physics, materials, lighting, cameras
metadata.json SimReady sidecar — rooms, objects, physics index, design choices
topdown.png plan sheet (imperial drafting sheet)
scene_graph.json editable room/object graph with poses and asset refs
floorplan.json the source floorplan the scene was built from
```
The archive is named by a digest of its scene graph, so identical scenes are identical files.
`layouts/<style>/` carries each floorplan's authored inputs once.
## Browse the index
`scenes.parquet` is the index — and because nothing inside a bundle has its own URL, it is the
*only* index. Every variation axis is a column, so you filter here and download only what you
want. The `preview` column embeds a 256 px thumbnail, so the Data Studio viewer above shows a
plan sheet for every row.
```python
import pandas as pd
df = pd.read_parquet("hf://datasets/imagineio/PhysicalAI-SimReady-Homes/scenes.parquet")
hits = df[(df.bedrooms == 3) & (df.interior_run == "island") & (df.tv_mount == "wall")]
print(hits[["style", "seed", "scene_id", "zip_url"]])
```
### Variation axes you can filter on
| Group | Columns |
|---|---|
| Identity | `scene_id` (= `scene_digest`), `style`, `seed`, `zip_url`, `hf_path` |
| Plan shape | `room_count`, `bedrooms`, `bathrooms`, `room_types`, `room_areas_m2`, `floor_area_m2`, `footprint_w_m`, `footprint_d_m` |
| Typology | `circulation`, `open_kitchen`, `has_courtyard`, `veranda_depth` |
| Surfaces | `floor_pack_living`, `floor_pack_kitchen`, `floor_pack_bathroom`, `floor_pack_balcony`, `wall_pack_exterior`, `wall_pack_interior`, `ceiling_pack`, `wall_tile_pack`, `wall_tile_m`, `rug_packs`, `mat_packs` |
| Kitchen design | `kitchen_shape`, `kitchen_run_count`, `cabinet_door_style`, `cabinet_handle_variant`, `countertop_finish`, `cook_mode`, `oven_housing`, `interior_run` |
| Living design | `sofa_shape`, `tv_mount` |
| Lighting | `hdri`, `lighting_mode`, `sun_azimuth`, `color_temp`, `light_count` |
| Assets | `asset_ids`, `asset_names`, `assets_by_class`, `door_assets`, `window_assets`, `balcony_door_assets`, `object_variants` |
| Composition | `object_count`, `referenced_count`, `placeholder_count`, `class_histogram` |
| Physics | `rigid_body_count`, `static_body_count`, `collider_count`, `joint_count`, `articulation_root_count`, `material_count`, `camera_count` |
| Quality | `dropped_required`, `dropped_bathroom_core`, `scale_up_factor`, `scale_up_capped`, `bath_openings_clamped` |
| Provenance | `code_rev`, `asset_index_sha256`, `generated_at`, `remote_assets_remote`, `remote_assets_local`, `build_s`, `stage_timings_s` |
## Quick start
```bash
pip install huggingface_hub pandas pyarrow
huggingface-cli login # gated: request access first
python dataset_tools/download_scene.py --style scandinavian_3bed --seed 7 --out ./scenes --extract
python dataset_tools/validate_scene.py ./scenes/scandinavian_3bed_s7
<isaac>/python.sh dataset_tools/load_isaac.py ./scenes/scandinavian_3bed_s7/model.usdz
```
`dataset_tools/` in this repo holds `download_scene.py`, `extract_scene.py`,
`validate_scene.py` and `load_isaac.py`.
## Physics and SimReady
Every scene is authored for direct use in Isaac Sim: rigid bodies with mass and inertia,
collision approximations per object class, PhysX materials with real friction/restitution/
density, articulated openings (doors, cabinet doors, drawers) with joints, and per-object
semantic labels. `metadata.json` carries a `physics_index` naming every rigid body, static
body, collider, joint, articulation root, material, light and camera by prim path.
The `design` block in `metadata.json` records the seeded per-room choices — the door style a
kitchen's casework wears, the countertop stone, the sofa shape — at the point each was drawn.
These are not derivable from the geometry and are mirrored into the index columns above.
## Metadata schema
`metadata.json` is `simready_scene_metadata_v2`: `schema`, `schema_version`, `scene_id`,
`units`, `coordinate_system`, `usd_export`, `packaging`, `variation_config`,
`source_floorplan`, `functional_layout`, `dropped_furniture`, `design`, `rooms`, `objects`,
`physics_index`, `build_stats`.
## Reproducibility
Each row carries `code_rev`, `asset_index_sha256`, `seed` and the build flags, which together
name the exact inputs a scene came from.
**One caveat, stated plainly:** asset URLs point at `resolve/main/` of the assets repo rather
than a pinned commit. Scenes therefore track that repo's `main` branch — asset fixes reach
already-published scenes for free, but a restructuring there would affect every scene here at
once.
## Known limits
- **4 floorplans.** See point 2 above.
- **Ceiling material is constant.** The library ships exactly one ceiling pack, so every
scene shares it.
- **Wall materials are thin** — 7 packs across the corpus.
- **HDRI is keyed on the seed alone**, from a pool of 6, so all floorplans at a
given seed share their lighting.
- **Scenes are not SimReady-validated per scene** in this release. The rules exist in the
generator and pass on spot-checked scenes, but the corpus run did not gate on them.
## License
[CC BY-NC 4.0](https://creativecommons.org/licenses/by-nc/4.0/) — non-commercial research and
evaluation. Commercial training, fine-tuning, product development or production use requires a
separate written license from Imagine. See the access form above.
## Citation
```bibtex
@misc{imagineio_physicalai_simready_homes,
title = {PhysicalAI SimReady Homes: Multi-Room Interiors},
author = {Imagine.io},
year = {2026},
url = {https://huggingface.co/datasets/imagineio/PhysicalAI-SimReady-Homes}
}
```
## About Imagine.io
[Imagine.io](https://www.imagine.io) builds 3D content and simulation pipelines for retail,
furniture and robotics. We generate SimReady environments at scale — get in touch if you need
a corpus shaped to your task.