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0PnPBottleToCabinetClose
0PnPBottleToCabinetClose
0PnPBottleToCabinetClose
0PnPBottleToCabinetClose
0PnPBottleToCabinetClose
0PnPBottleToCabinetClose
1PnPCanToDrawerClose
1PnPCanToDrawerClose
1PnPCanToDrawerClose
1PnPCanToDrawerClose
1PnPCanToDrawerClose
1PnPCanToDrawerClose
2PnPCupToDrawerClose
2PnPCupToDrawerClose
2PnPCupToDrawerClose
2PnPCupToDrawerClose
2PnPCupToDrawerClose
2PnPCupToDrawerClose
3PnPMilkToMicrowaveClose
3PnPMilkToMicrowaveClose
3PnPMilkToMicrowaveClose
3PnPMilkToMicrowaveClose
3PnPMilkToMicrowaveClose
3PnPMilkToMicrowaveClose
4PnPPotatoToMicrowaveClose
4PnPPotatoToMicrowaveClose
4PnPPotatoToMicrowaveClose
4PnPPotatoToMicrowaveClose
4PnPPotatoToMicrowaveClose
4PnPPotatoToMicrowaveClose
5PnPWineToCabinetClose
5PnPWineToCabinetClose
5PnPWineToCabinetClose
5PnPWineToCabinetClose
5PnPWineToCabinetClose
5PnPWineToCabinetClose
6PosttrainPnPNovelFromCuttingboardToBasketSplitA
6PosttrainPnPNovelFromCuttingboardToBasketSplitA
6PosttrainPnPNovelFromCuttingboardToBasketSplitA
6PosttrainPnPNovelFromCuttingboardToBasketSplitA
6PosttrainPnPNovelFromCuttingboardToBasketSplitA
6PosttrainPnPNovelFromCuttingboardToBasketSplitA
7PosttrainPnPNovelFromCuttingboardToCardboardboxSplitA
7PosttrainPnPNovelFromCuttingboardToCardboardboxSplitA
7PosttrainPnPNovelFromCuttingboardToCardboardboxSplitA
7PosttrainPnPNovelFromCuttingboardToCardboardboxSplitA
7PosttrainPnPNovelFromCuttingboardToCardboardboxSplitA
7PosttrainPnPNovelFromCuttingboardToCardboardboxSplitA
8PosttrainPnPNovelFromCuttingboardToPanSplitA
8PosttrainPnPNovelFromCuttingboardToPanSplitA
8PosttrainPnPNovelFromCuttingboardToPanSplitA
8PosttrainPnPNovelFromCuttingboardToPanSplitA
8PosttrainPnPNovelFromCuttingboardToPanSplitA
8PosttrainPnPNovelFromCuttingboardToPanSplitA
9PosttrainPnPNovelFromCuttingboardToPotSplitA
9PosttrainPnPNovelFromCuttingboardToPotSplitA
9PosttrainPnPNovelFromCuttingboardToPotSplitA
9PosttrainPnPNovelFromCuttingboardToPotSplitA
9PosttrainPnPNovelFromCuttingboardToPotSplitA
9PosttrainPnPNovelFromCuttingboardToPotSplitA
10PosttrainPnPNovelFromCuttingboardToTieredbasketSplitA
10PosttrainPnPNovelFromCuttingboardToTieredbasketSplitA
10PosttrainPnPNovelFromCuttingboardToTieredbasketSplitA
10PosttrainPnPNovelFromCuttingboardToTieredbasketSplitA
10PosttrainPnPNovelFromCuttingboardToTieredbasketSplitA
10PosttrainPnPNovelFromCuttingboardToTieredbasketSplitA
11PosttrainPnPNovelFromPlacematToBasketSplitA
11PosttrainPnPNovelFromPlacematToBasketSplitA
11PosttrainPnPNovelFromPlacematToBasketSplitA
11PosttrainPnPNovelFromPlacematToBasketSplitA
11PosttrainPnPNovelFromPlacematToBasketSplitA
11PosttrainPnPNovelFromPlacematToBasketSplitA
12PosttrainPnPNovelFromPlacematToBowlSplitA
12PosttrainPnPNovelFromPlacematToBowlSplitA
12PosttrainPnPNovelFromPlacematToBowlSplitA
13PosttrainPnPNovelFromPlacematToPlateSplitA
13PosttrainPnPNovelFromPlacematToPlateSplitA
13PosttrainPnPNovelFromPlacematToPlateSplitA
13PosttrainPnPNovelFromPlacematToPlateSplitA
13PosttrainPnPNovelFromPlacematToPlateSplitA
13PosttrainPnPNovelFromPlacematToPlateSplitA
14PosttrainPnPNovelFromPlacematToTieredshelfSplitA
14PosttrainPnPNovelFromPlacematToTieredshelfSplitA
14PosttrainPnPNovelFromPlacematToTieredshelfSplitA
14PosttrainPnPNovelFromPlacematToTieredshelfSplitA
14PosttrainPnPNovelFromPlacematToTieredshelfSplitA
14PosttrainPnPNovelFromPlacematToTieredshelfSplitA
15PosttrainPnPNovelFromPlateToBowlSplitA
15PosttrainPnPNovelFromPlateToBowlSplitA
15PosttrainPnPNovelFromPlateToBowlSplitA
15PosttrainPnPNovelFromPlateToBowlSplitA
15PosttrainPnPNovelFromPlateToBowlSplitA
15PosttrainPnPNovelFromPlateToBowlSplitA
16PosttrainPnPNovelFromPlateToCardboardboxSplitA
16PosttrainPnPNovelFromPlateToCardboardboxSplitA
16PosttrainPnPNovelFromPlateToCardboardboxSplitA
17PosttrainPnPNovelFromPlateToPanSplitA
17PosttrainPnPNovelFromPlateToPanSplitA
17PosttrainPnPNovelFromPlateToPanSplitA
17PosttrainPnPNovelFromPlateToPanSplitA
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GR1 Manipulation — Isaac Sim Rendered Dataset

Dataset Description

Multi-modal rendered dataset of NVIDIA GR1 humanoid robot performing tabletop manipulation tasks in Isaac Sim. Each episode is rendered as 3 synchronized MP4 videos:

  • RGB — ray-traced color video
  • Depth — normalized depth map (grayscale, 0–10m range)
  • Segmentation — semantic segmentation with per-object class coloring

This dataset is designed as input for NVIDIA Cosmos Transfer 2.5 to generate photorealistic sim-to-real augmented training data for robot learning.

Dataset Structure

{task_name}/
  episode_NNNN_rgb.mp4      # 1280x720, 20fps, RayTracedLighting
  episode_NNNN_depth.mp4     # 1280x720, 20fps, normalized depth
  episode_NNNN_seg.mp4       # 1280x720, 20fps, semantic segmentation

Tasks

# Task Name Episodes Frames/Episode
1 PnPBottleToCabinetClose 458 ~120–400
2 PnPCanToDrawerClose 2 ~120–400
3 PnPCupToDrawerClose 2 ~120–400
4 PnPMilkToMicrowaveClose 2 ~120–400
5 PnPPotatoToMicrowaveClose 2 ~120–400
6 PnPWineToCabinetClose 2 ~120–400
7 PosttrainPnPNovelFromCuttingboardToBasketSplitA 2 ~120–400
8 PosttrainPnPNovelFromCuttingboardToCardboardboxSplitA 2 ~120–400
9 PosttrainPnPNovelFromCuttingboardToPanSplitA 2 ~120–400
10 PosttrainPnPNovelFromCuttingboardToPotSplitA 2 ~120–400
11 PosttrainPnPNovelFromCuttingboardToTieredbasketSplitA 2 ~120–400
12 PosttrainPnPNovelFromPlacematToBasketSplitA 2 ~120–400
13 PosttrainPnPNovelFromPlacematToBowlSplitA 1 ~120–400
14 PosttrainPnPNovelFromPlacematToPlateSplitA 2 ~120–400
15 PosttrainPnPNovelFromPlacematToTieredshelfSplitA 2 ~120–400
16 PosttrainPnPNovelFromPlateToBowlSplitA 2 ~120–400
17 PosttrainPnPNovelFromPlateToCardboardboxSplitA 1 ~120–400
18 PosttrainPnPNovelFromPlateToPanSplitA 2 ~120–400
19 PosttrainPnPNovelFromPlateToPlateSplitA 1 ~120–400
20 PosttrainPnPNovelFromTrayToCardboardboxSplitA 2 ~120–400
21 PosttrainPnPNovelFromTrayToPlateSplitA 2 ~120–400
22 PosttrainPnPNovelFromTrayToPotSplitA 2 ~120–400
23 PosttrainPnPNovelFromTrayToTieredbasketSplitA 1 ~120–400
24 PosttrainPnPNovelFromTrayToTieredshelfSplitA 2 ~120–400

Recording Settings

Setting Value
Camera egoview (1st-person, attached to robot0_head_pitch)
FOV 90° vertical
Resolution 1280×720
FPS 20
Renderer Isaac Sim RayTracedLighting, SPP=32
Lighting Dome light, intensity=1500
USD Export robosuite exporter, geomgroup=[0,1,0,0,0,0] (visual meshes only)

Source Data

  • Robot: NVIDIA GR1 humanoid (from gr00trobosuite)
  • Tasks: RoboCasa GR1 tabletop pick-and-place tasks
  • Simulation: MuJoCo → USD → Isaac Sim Replicator pipeline
  • Original trajectories: 1000 episodes per task in HDF5 format

Intended Use

Input for Cosmos Transfer 2.5 world generation model to produce photorealistic augmented manipulation videos for robot policy training (sim-to-real transfer).

License

CC-BY-4.0

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