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OpenArm USD
An OpenUSD model of the bimanual OpenArm whose joints and links carry the names of LeRobot's openarm_bimanual URDF, so the joint values of OpenArm LeRobot datasets drive it the way they drive the URDF.
| Root USD | openarm_bimanual/simready_usd/openarm_bimanual.usd: one layer, 6 MB |
| Units | meters, Z up; joint limits in degrees |
Joints, per arm (left, right) |
openarm_<side>_joint1 to joint7 (revolute), openarm_<side>_finger_joint1 and finger_joint2 (prismatic, the second following the first), <side>_openarm_hand_joint (fixed) |
| Links | openarm_body_link0; per arm openarm_<side>_link0 to link7, openarm_<side>_hand, openarm_<side>_left_finger, openarm_<side>_right_finger, and the openarm_<side>_hand_tcp tip frame |
| Geometry | 58 meshes, 404k triangles, UsdPreviewSurface materials |
Checked against the URDF
- Every link and moving joint of
openarm_bimanual_web.urdfis here, under the same name, except its emptyworldroot. Thelink0s and tool points, fixed there, are plain frames here. - Posed at 200 random joint configurations, every link lands within 0.001 mm and 0.001° of the URDF's: same zero pose, axes and directions. The URDF takes radians, this model degrees. The finger bodies' frames sit 1 mm from the URDF's at every pose, which leaves their motion unchanged.
- It loads in
@huggingface/usd-web-viewerwith no warnings.
Usage
import { loadUsd } from "@huggingface/usd-web-viewer";
const { root } = await loadUsd(
"https://huggingface.co/datasets/lerobot/openarm-usd/resolve/main/openarm_bimanual/simready_usd/openarm_bimanual.usd",
);
scene.add(root); // a THREE.Group, Y up
Source and changes
Built from NVIDIA's openarm_bimanual asset for Isaac Sim 6.0 (Apache-2.0), also in enactic/openarm_isaac_lab. Changes:
- composed into one layer, without the sensors, render settings and colliders;
- the
ee_tcpbodies, 13 mm from the URDF's tool point, replaced byhand_tcpframes where the URDF puts them; - the link7-to-hand joints made fixed, and they and the body link renamed to the URDF's;
- OmniPBR materials converted to UsdPreviewSurface;
- visual meshes decimated from 2.2M to 404k triangles, within 3.5 mm of the original.
Without colliders it is meant for display; for simulation, use NVIDIA's original. scripts/build_openarm.py rebuilds it (needs usd-core, numpy and fast-simplification). The package follows the SimReady packaging layout, with its file list and hashes; it has not been through NVIDIA's SimReady validation.
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